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1
dot = false
2
des = false
3
local ChatService = game:GetService("Chat")
4
local player = game.Players.LocalPlayer
5
char = player.Character
6
hum = char.Humanoid
7
torso = hum.Torso
8
lig = Instance.new("PointLight",player.Character.Torso)
9
lig.Color=Color3.new(0,255,255)
10
m=player:GetMouse()
11
bb = Instance.new("BillboardGui",player.Character.Head)
12
bb.Enabled = true
13
bb.AlwaysOnTop = true
14
bb.Size = UDim2.new(0,200,0,50)
15
bb.StudsOffset = Vector3.new(0,1,0)
16
gui=Instance.new("TextBox",bb)
17
gui.Text = "* "
18
gui.Size = UDim2.new(0,133,0,45)
19
gui.Position=UDim2.new(0,57,0,-40)
20
gui.TextColor3 = Color3.new(255,255,255)
21
gui.BackgroundColor3=Color3.new(0,255,255)
22
gui.TextWrapped = true
23
gui.TextScaled = true
24
gui.TextXAlignment = "Left"
25
gui.TextYAlignment = "Top"
26
gui.Visible = false
27
gui.BorderColor3 = Color3.new(255,255,255)
28
 
29
gui1=Instance.new("TextButton",bb)
30
gui1.Position=UDim2.new(0,5,0,-43)
31
gui1.Size = UDim2.new(0,190,0,51)
32
 
33
gui1.TextColor3 = Color3.new(255,255,255)
34
gui1.BackgroundColor3=Color3.new(0,255,255)
35
 
36
Debounces = {
37
["IsSpeech"]=false;
38
}
39
 
40
 
41
Speeches = {
42
"rbxassetid://316403916",
43
"rbxassetid://316403844",
44
"rbxassetid://316403787",
45
"rbxassetid://316403490"
46
};
47
 
48
 
49
 
50
 
51
function swait(num)
52
if num==0 or num==nil then
53
game:service'RunService'.Stepped:wait(0)
54
else
55
for i=0,num do
56
game:service'RunService'.Stepped:wait(0)
57
end
58
end
59
end
60
 
61
 
62
for _,v in pairs(Speeches) do
63
   
64
    game:GetService("ContentProvider"):Preload(v)
65
   
66
end
67
 
68
so = function(id,par,vol,pit)
69
coroutine.resume(coroutine.create(function()
70
local sou = Instance.new("Sound",par or workspace)
71
sou.Volume=vol
72
sou.Pitch=pit or 1
73
sou.SoundId=id
74
swait()
75
sou:play()
76
game:GetService("Debris"):AddItem(sou,sou.TimeLength)
77
end))
78
end
79
 
80
 
81
 
82
 function speech()
83
 if Debounces.IsSpeech then return end
84
 Debounces.IsSpeech = true
85
 
86
 so(""..Speeches[math.random(1,#Speeches)].."",torso,1,1)
87
 
88
swait()
89
 
90
 Debounces.IsSpeech = false
91
 end
92
 
93
 
94
gui1.Visible = false
95
img = Instance.new("ImageLabel",bb)
96
img.Size = UDim2.new(0,46,0,47)
97
img.Position = UDim2.new(0,10,0,-41)
98
img.Image = "rbxassetid://184639660"
99
img.BorderColor3 = Color3.new(0,0,1)
100
img.Visible = false
101
asd = Instance.new("Sound",player.Character.Torso)
102
asd.SoundId = "http://www.roblox.com/asset/?id = 358280695"
103
 
104
asd1 = Instance.new("Sound",player.Character.Torso)
105
asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
106
 
107
asd2 = Instance.new("Sound",player.Character.Torso)
108
asd2.SoundId = "http://www.roblox.com/asset/?id = 358950238"
109
asd2.Looped = true
110
asd3 = Instance.new("Sound",player.Character.Torso)
111
asd3.SoundId = "http://www.roblox.com/asset/?id = 177078299"
112
asd3.Looped = true
113
asd4 = Instance.new("Sound",player.Character.Torso)
114
asd4.SoundId = "http://www.roblox.com/asset/?id = 408035394"
115
asd4.Looped = false
116
asd5 = Instance.new("Sound",player.Character.Torso)
117
asd5.SoundId = "http://www.roblox.com/asset/?id = 0"
118
asd5.Looped = true
119
dunkd = Instance.new("Sound",player.Character.Torso)
120
dunkd.SoundId = "http://www.roblox.com/asset/?id = "
121
dunkd.Looped = false
122
function play(play)
123
asd:Play()
124
asd1:Play()
125
end
126
eye = Instance.new("Part",player.Character)
127
eye.BrickColor = BrickColor.new("")
128
eye.Material = "Neon"
129
eye.FormFactor = 3
130
eye.Shape = "Ball"
131
eye.Size = Vector3.new(0.37,0.37,0.1)
132
weld = Instance.new("Weld",eye)
133
weld.Part0 = eye
134
weld.Part1 = player.Character.Head
135
weld.C0 = CFrame.new(0.1,-0.2,0.45)
136
eye.Transparency = 1
137
-- listen for their chatting
138
player.Chatted:connect(function(message)
139
a = string.len(message)
140
gui.Text = "* "
141
gui.Visible = true
142
gui1.Visible = true
143
des = false
144
img.Visible = true
145
print(a)
146
if dot == false then
147
for i = 1,string.len(message) do wait(0.07)
148
gui.Text =gui.Text..message:sub(i,i)
149
 
150
play()
151
end
152
end
153
 
154
des = true
155
end)
156
m.KeyDown:connect(function(k)
157
if k == "g" then
158
asd2:Play()
159
eye.Transparency = 0
160
 
161
elseif k == "k" then
162
speech()
163
end
164
end)
165
m.KeyDown:connect(function(k)
166
if k == "p" then
167
eye.Transparency = 1
168
asd3:Play()
169
end
170
end)
171
m.KeyDown:connect(function(k)
172
if k == "r" then
173
eye.Transparency = 0
174
asd4:Play()
175
end
176
end)
177
m.KeyDown:connect(function(k)
178
if k == "q" then
179
eye.Transparency = 1
180
asd5:Play()
181
end
182
end)
183
m.KeyDown:connect(function(k)
184
if k == "z" then
185
 
186
img.Image = "rbxassetid://184639660"
187
end
188
end)
189
m.KeyDown:connect(function(k)
190
if k == "c" then
191
img.Image = "rbxassetid://184639660"
192
end
193
end)
194
m.KeyDown:connect(function(k)
195
if k == "n" then
196
img.Image = "rbxassetid://184639660"
197
end
198
end)
199
m.KeyDown:connect(function(k)
200
if k == "b" then
201
img.Image = "rbxassetid://184639660"
202
end
203
end)
204
m.KeyDown:connect(function(k)
205
if k == "m" then
206
img.Image = "rbxassetid://184639660"
207
end
208
end)
209
m.KeyDown:connect(function(k)
210
if k == "v" then
211
img.Image = "rbxassetid://184639660"
212
end
213
end)
214
m.KeyDown:connect(function(k)
215
if k == "h" then
216
img.Image = "rbxassetid://184639660"
217
end
218
end)
219
m.KeyDown:connect(function(k)
220
if k == "j" then
221
img.Image = "rbxassetid://184639660"
222
end
223
end)
224
m.KeyDown:connect(function(k)
225
if k == "l" then
226
img.Image = "rbxassetid://424970146"
227
print("You take your very last breath...")
228
asdd = Instance.new("Sound",player.Character.Torso)
229
asdd.SoundId = "http://www.roblox.com/asset/?id = 358950238"
230
asdd.Looped = false
231
spawn(function()
232
wait()
233
asdd:Play()
234
end)
235
wait(2)
236
asddd = Instance.new("Sound",player.Character.Torso)
237
asddd.SoundId = "http://www.roblox.com/asset/?id = 177078299"
238
asddd.Looped = false
239
spawn(function()
240
wait()
241
asddd:Play()
242
end)
243
wait(2)
244
asdded = Instance.new("Sound",player.Character.Torso)
245
asdded.SoundId = "http://www.roblox.com/asset/?id = 408035394"
246
asdded.Looped = false
247
spawn(function()
248
wait()
249
asdded:Play()
250
end)
251
char:BreakJoints()
252
end
253
end)
254
m.KeyDown:connect(function(k)
255
if k == "x" then
256
if des == true then
257
gui.Visible = false
258
gui.Text = "* "
259
gui1.Visible = false
260
img.Visible = false
261
end
262
end
263
end)
264
m.KeyDown:connect(function(k)
265
if k == "f" then
266
asd3:Stop()
267
asd2:Stop()
268
asd4:Stop()
269
dunkd:Stop()
270
eye.Transparency = 1
271
asd5:Stop()
272
end
273
end)
274
m.KeyDown:connect(function(k)
275
if k == "u" then
276
dunkd = Instance.new("Sound",player.Character.Torso)
277
dunkd.SoundId = "http://www.roblox.com/asset/?id = "
278
dunkd.Looped = false
279
dunkd:Play()
280
end
281
end)
282
m.KeyDown:connect(function(k)
283
if k == "y" then
284
img.Image = "rbxassetid://184639661"
285
end
286
end)
287
-- my god...
288
-- Suck_HiyaThere moves to arizona
289
 
290-
--------------------------------------------------------
290+
--------------------------------------------------------
291
local isScriptNil = false
292
293
local PlrName = "Otics"
294
local Plrs = game:GetService("Players")
295
local RunService = game:GetService("RunService")
296
local Content = game:GetService("ContentProvider")
297
local LP = Plrs.LocalPlayer
298
local Char = LP.Character
299
local PlrGui = LP.PlayerGui
300
local Backpack = LP.Backpack
301
local Mouse = LP:GetMouse()
302
303
local Camera = Workspace.CurrentCamera
304
local LastCamCF = Camera.CoordinateFrame
305
local AnimJoints = {}
306
local Cons = {}
307
local mDown = false
308
local Multi = false
309
local Grabbing = false
310
local Current = {}
311
local Alpha = 1
312
local LightNum = 1
313
314
Current.Part = nil
315
Current.BP = nil
316
Current.BA = nil
317
Current.Mass = nil
318
319
local LastPart = nil
320
321
local Head = Char["Head"]
322
local Torso = Char["Torso"]
323
local Humanoid = Char["Humanoid"]
324
local LA = Char["Left Arm"]
325
local RA = Char["Right Arm"]
326
local LL = Char["Left Leg"]
327
local RL = Char["Right Leg"]
328
329
local LS, RS;
330
331
local OrigLS = Torso["Left Shoulder"]
332
local OrigRS = Torso["Right Shoulder"]
333
334
for _,v in pairs(Char:GetChildren()) do
335
	if v.Name == ModID then
336
		v:Destroy()
337
	end
338
end
339
340
for _,v in pairs(PlrGui:GetChildren()) do
341
	if v.Name == "PadsGui" then
342
		v:Destroy()
343
	end
344
end
345
346
local ModID = "Pads"
347
local Objects = {}
348
local Grav = 196.2
349
350
local sin=math.sin
351
local cos=math.cos
352
local max=math.max
353
local min=math.min
354
local atan2=math.atan2
355
local random=math.random
356
local tau = 2 * math.pi
357
358
local BodyObjects = {
359
	["BodyVelocity"] = true;
360
	["BodyAngularVelocity"] = true;
361
	["BodyForce"] = true;
362
	["BodyThrust"] = true;
363
	["BodyPosition"] = true;
364
	["RocketPropulsion"] = true;
365
}
366
367
if LP.Name == PlrName and isScriptNil then
368
	script.Parent = nil
369
end
370
371
LP.CameraMode = "Classic"
372
373
local Assets = {
374
}
375
376
local LS0, LS1 = OrigLS.C0, OrigLS.C1
377
local RS0, RS1 = OrigRS.C0, OrigRS.C1
378
379
for i,v in pairs(Assets) do
380
	local ID = tostring(Assets[i])
381
	Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
382
	Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
383
end
384
385
function QuaternionFromCFrame(cf)
386
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
387
	local trace = m00 + m11 + m22 if trace > 0 then 
388
		local s = math.sqrt(1 + trace);
389
		local recip = 0.5/s;
390
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
391
	else 
392
		local i = 0;
393
		if m11 > m00 then 
394
			i = 1;
395
		end;
396
		if m22 > (i == 0 and m00 or m11) then
397
			i = 2 end if i == 0 then
398
			local s = math.sqrt(m00-m11-m22+1);
399
			local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; 
400
		elseif i == 1 then
401
			local s = math.sqrt(m11-m22-m00+1);
402
			local recip = 0.5/s;
403
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
404
		elseif i == 2 then
405
			local s = math.sqrt(m22-m00-m11+1);
406
			local recip = 0.5/s;
407
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
408
		end;
409
	end; 
410
end;
411
412
function QuaternionToCFrame(px, py, pz, x, y, z, w)
413
	local xs, ys, zs = x + x, y + y, z + z;
414
	local wx, wy, wz = w*xs, w*ys, w*zs;
415
	local xx = x*xs;
416
	local xy = x*ys;
417
	local xz = x*zs;
418
	local yy = y*ys;
419
	local yz = y*zs;
420
	local zz = z*zs;
421
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
422
end;
423
424
function QuaternionSlerp(a, b, t)
425
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
426
	local startInterp, finishInterp; 
427
	if cosTheta >= 0.0001 then
428
		if (1 - cosTheta) > 0.0001 then
429
			local theta = math.acos(cosTheta);
430
			local invSinTheta = 1/math.sin(theta);
431
			startInterp = math.sin((1-t)*theta)*invSinTheta;
432
			finishInterp = math.sin(t*theta)*invSinTheta;
433
		else
434
			startInterp = 1-t finishInterp = t;
435
		end;
436
	else 
437
		if (1+cosTheta) > 0.0001 then
438
			local theta = math.acos(-cosTheta);
439
			local invSinTheta = 1/math.sin(theta);
440
			startInterp = math.sin((t-1)*theta)*invSinTheta;
441
			finishInterp = math.sin(t*theta)*invSinTheta;
442
		else startInterp = t-1 finishInterp = t;
443
		end;
444
	end;
445
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
446
end;
447
448
function CLerp(a,b,t)
449
	local qa={QuaternionFromCFrame(a)};
450
	local qb={QuaternionFromCFrame(b)};
451
	local ax,ay,az=a.x,a.y,a.z;
452
	local bx,by,bz=b.x,b.y,b.z;
453
	local _t=1-t;
454
	return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
455
end
456
457
function GetWeld(weld) 
458
	local obj 
459
	for i, v in pairs(AnimJoints) do 
460
		if v[1] == weld then 
461
			obj = v 
462
			break 
463
		end 
464
	end 
465
	if not obj then 
466
		obj = {weld,NV} 
467
		table.insert(AnimJoints,obj) 
468
	end 
469
	return weld.C0.p, obj[2] 
470
end 
471
472
function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) 
473
	smooth = smooth or 1 
474
	local obj 
475
	for i, v in pairs(AnimJoints) do 
476
		if v[1] == weld then 
477
			obj = v 
478
			break 
479
		end 
480
	end 
481
	if not obj then 
482
		obj = {weld,NV} 
483
		table.insert(AnimJoints,obj) 
484
	end 
485
	
486
	local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops 
487
	
488
	local tox,toy,toz = 0,0,0 
489
	tox = math.abs(origangle.x - nextangle.x) *perc 
490
	toy = math.abs(origangle.y - nextangle.y) *perc 
491
	toz = math.abs(origangle.z - nextangle.z) *perc 
492
	tox = ((origangle.x > nextangle.x and -tox) or tox)
493
	toy = ((origangle.y > nextangle.y and -toy) or toy)
494
	toz = ((origangle.z > nextangle.z and -toz) or toz)
495
	
496
	local tox2,toy2,toz2 = 0,0,0 
497
	tox2 = math.abs(origpos.x - nextpos.x) *perc 
498
	toy2 = math.abs(origpos.y - nextpos.y) *perc 
499
	toz2 = math.abs(origpos.z - nextpos.z) *perc 
500
	tox2 = (origpos.x > nextpos.x and -tox2) or tox2 
501
	toy2 = (origpos.y > nextpos.y and -toy2) or toy2 
502
	toz2 = (origpos.z > nextpos.z and -toz2) or toz2 
503
	
504
	obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) 
505
	weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
506
end 
507
508
function RotateCamera(x, y)
509
	Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
510
end
511
512
function GetAngles(cf)
513
	local lv = cf.lookVector
514
	return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
515
end
516
517
local LastCamCF = Camera.CoordinateFrame
518
519
function Look()
520
	if AlphaOn == true then
521
		local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
522
		Camera.CoordinateFrame = LastCamCF
523
		RotateCamera(x * -(Alpha), y * -(Alpha))
524
		LastCamCF = Camera.CoordinateFrame
525
	end
526
end
527
528
function Cor(Func)
529
	local Ok, Err = coroutine.resume(coroutine.create(Func))
530
	if not Ok then
531
		print(Err)
532
	end
533
end
534
535
function Cor2(Func)
536
	local Ok, Err = ypcall(Func)
537
	if not Ok then
538
		print(Err)
539
	end
540
end
541
542
function MakePads()
543
	-- 1 - VTelekinesis
544
	P1 = Instance.new("Model")
545
	P1.Name = ModID
546
547
	-- 2 - RBase
548
	P2 = Instance.new("Part")
549
	P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
550
	P2.FormFactor = Enum.FormFactor.Custom
551
	P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
552
	P2.Anchored = true
553
	P2.BrickColor = BrickColor.new("White")
554
	P2.Friction = 0.30000001192093
555
	P2.Shape = Enum.PartType.Block
556
	P2.Name = "RBase"
557
	P2.Parent = P1
558
    P2.Transparency = 1
559
	-- 3 - Mesh
560
	P3 = Instance.new("CylinderMesh")
561
	P3.Scale = Vector3.new(1, 0.5, 1)
562
	P3.Parent = P2
563
564
	-- 4 - LBase
565
	P4 = Instance.new("Part")
566
	P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
567
	P4.FormFactor = Enum.FormFactor.Custom
568
	P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
569
	P4.Anchored = true
570
	P4.BrickColor = BrickColor.new("White")
571
	P4.Friction = 0.30000001192093
572
	P4.Shape = Enum.PartType.Block
573
	P4.Name = "LBase"
574
	P4.Parent = P1
575
    P4.Transparency = 1
576
	-- 5 - Mesh
577
	P5 = Instance.new("CylinderMesh")
578
	P5.Scale = Vector3.new(1, 0.5, 1)
579
	P5.Parent = P4
580
581
	-- 7 - Mesh
582
	P7 = Instance.new("CylinderMesh")
583
	P7.Scale = Vector3.new(1, 0.5, 1)
584
	P7.Parent = P6
585
586
	
587
588
	-- 9 - Mesh
589
	P9 = Instance.new("CylinderMesh")
590
	P9.Scale = Vector3.new(1, 0.5, 1)
591
	P9.Parent = P8
592
593
	
594
595
	-- 11 - Mesh
596
	P11 = Instance.new("CylinderMesh")
597
	P11.Scale = Vector3.new(1, 0.5, 1)
598
	P11.Parent = P10
599
600
	
601
	-- 13 - Mesh
602
	P13 = Instance.new("CylinderMesh")
603
	P13.Scale = Vector3.new(1, 0.5, 1)
604
	P13.Parent = P12
605
606
607
	-- 15 - Mesh
608
	P15 = Instance.new("CylinderMesh")
609
	P15.Scale = Vector3.new(1, 0.5, 1)
610
	P15.Parent = P14
611
612
	-- 17 - Mesh
613
	P17 = Instance.new("CylinderMesh")
614
	P17.Scale = Vector3.new(1, 0.5, 1)
615
	P17.Parent = P16
616
617
	P1.Parent = LP.Character
618
	P1:MakeJoints()
619
	return P1
620
end
621
622
weldModel = function(model, unanchor, rooty)
623
	local parts = {}
624
	local function recurse(object)
625
		if object:IsA("BasePart") then
626
			table.insert(parts, object)
627
		end
628
		for _,child in pairs(object:GetChildren()) do
629
			recurse(child)
630
		end
631
	end
632
	recurse(model)
633
	
634
	local rootPart = rooty or parts[1]
635
	for _, part in pairs(parts) do
636
		local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
637
		local weld = Instance.new("Weld")
638
		weld.Part0 = rootPart
639
		weld.Part1 = part
640
		weld.C0 = cframe
641
		weld.Parent = rootPart
642
	end
643
	
644
	if unanchor then
645
		for _, part in pairs(parts) do
646
			part.Anchored = false
647
			part.CanCollide = false
648
		end
649
	end
650
end
651
652
weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
653
	local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
654
	local weld = Instance.new("Weld")
655
	weld.Name = "Weld"
656
	weld.Part0 = rootPart
657
	weld.Part1 = Item
658
	weld.C0 = cframe
659
	weld.Parent = ParentItem and Item or rootPart
660
	
661
	if unanchor then
662
		Item.Anchored = false
663
	end
664
	return weld, cframe
665
end
666
667
scaleModel = function(model, scale)
668
	local parts = {}
669
	local function recurse(object)
670
		if object:IsA("BasePart") then
671
			table.insert(parts, object)
672
		end
673
		for _,child in pairs(object:GetChildren()) do
674
			recurse(child)
675
		end
676
	end
677
	recurse(model)
678
	
679
	local top, bottom, left, right, back, front
680
	for _, part in pairs(parts) do
681
		if top == nil or top < part.Position.y then			top = part.Position.y end
682
		if bottom == nil or bottom > part.Position.y then	bottom = part.Position.y end
683
		if left == nil or left > part.Position.x then		left = part.Position.x end
684
		if right == nil or right < part.Position.x then		right = part.Position.x end
685
		if back == nil or back > part.Position.z then		back = part.Position.z end
686
		if front == nil or front < part.Position.z then		front = part.Position.z end
687
	end
688
	
689
	local middle = Vector3.new( left+right, top+bottom, back+front )/2
690
	local minSize = Vector3.new(0.2, 0.2, 0.2)
691
	
692
	for _, part in pairs(parts) do
693
		local foo = part.CFrame.p - middle
694
		local rotation = part.CFrame - part.CFrame.p
695
		local newSize = part.Size*scale
696
		part.FormFactor = "Custom"
697
		part.Size = newSize
698
		part.CFrame = CFrame.new( middle + foo*scale ) * rotation
699
		
700
		if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
701
			local mesh
702
			for _, child in pairs(part:GetChildren()) do
703
				if child:IsA("DataModelMesh") then
704
					mesh = child
705
					break
706
				end
707
			end
708
			
709
			if mesh == nil then
710
				mesh = Instance.new("BlockMesh", part)
711
			end
712
			
713
			local oScale = mesh.Scale
714
			local newScale = newSize/minSize * oScale
715
			if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
716
			if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
717
			if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
718
			
719
			mesh.Scale = newScale
720
		end
721
	end
722
end
723
724
function getMass(Obj, Total)
725
	local newTotal = Total
726
	local returnTotal = 0
727
	
728
	if Obj:IsA("BasePart") then
729
		newTotal = newTotal + Objects[Obj]
730
	elseif BodyObjects[Obj.ClassName] then
731
		Obj:Destroy()
732
	end
733
	
734
	if Obj:GetChildren() and #Obj:GetChildren() > 0 then
735
		for _,v in pairs(Obj:GetChildren()) do
736
			returnTotal = returnTotal + getMass(v, newTotal)
737
		end
738
	else
739
		returnTotal = newTotal
740
	end
741
	
742
	return returnTotal
743
end
744
745
function getTargFromCurrent()
746
	local Current = Current.Part
747
	if Current:IsA("BasePart") then
748
		return Current
749
	elseif Current:findFirstChild("Torso") then
750
		return Current.Torso
751
	else
752
		for _,v in pairs(Current:GetChildren()) do
753
			if v:IsA("BasePart") then
754
				return v
755
			end
756
		end
757
	end
758
end
759
760
function Fire(Part, Vec, Inv)
761
	pcall(function()
762
		Current.BP:Destroy()
763
		Current.BP = nil
764
	end)
765
	pcall(function()
766
		Current.BA:Destroy()
767
		Current.BA = nil
768
	end)
769
	pcall(function()
770
		if Inv then
771
			Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
772
		else
773
			Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
774
		end
775
		Current.Mass = nil
776
	end)
777
	Reset()
778
end
779
780
function Reset()
781
	LS.Parent = nil
782
	RS.Parent = nil
783
	
784
	OrigLS.Parent = Torso
785
	OrigRS.Parent = Torso
786
	
787
	OrigLS.C0 = LS0
788
	OrigRS.C0 = RS0
789
end
790
791
function Start()
792
	Cor(function()
793
		repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
794
		Char = LP.Character
795
		PlrGui = LP.PlayerGui
796
		Backpack = LP.Backpack
797
		Mouse = LP:GetMouse()
798
		
799
		for _,v in pairs(Cons) do
800
			v:disconnect()
801
		end
802
		Cons = {}
803
804
		Camera = Workspace.CurrentCamera
805
		LastCamCF = Camera.CoordinateFrame
806
		AnimJoints = {}
807
		mDown = false
808
		Multi = false
809
		Grabbing = false
810
		Current = {}
811
		Alpha = 1
812
813
		Head = Char["Head"]
814
		Torso = Char["Torso"]
815
		Humanoid = Char["Humanoid"]
816
		LA = Char["Left Arm"]
817
		RA = Char["Right Arm"]
818
		LL = Char["Left Leg"]
819
		RL = Char["Right Leg"]
820
		
821
		OrigLS = Torso["Left Shoulder"]
822
		OrigRS = Torso["Right Shoulder"]
823
824
		for _,v in pairs(Char:GetChildren()) do
825
			if v.Name == ModID then
826
				v:Destroy()
827
			end
828
		end
829
830
		for _,v in pairs(PlrGui:GetChildren()) do
831
			if v.Name == "PadsGui" then
832
				v:Destroy()
833
			end
834
		end
835
		
836
		LS = Instance.new("Weld")
837
		RS = Instance.new("Weld")
838
839
		LS.Name = OrigLS.Name
840
		LS.Part0 = Torso
841
		LS.Part1 = LA
842
		LS.C0 = LS0
843
		LS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
844
845
		RS.Name = OrigRS.Name
846
		RS.Part0 = Torso
847
		RS.Part1 = RA
848
		RS.C0 = RS0
849
		RS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
850
851
		local Pads = MakePads()
852
		local LPad = Pads.LBase
853
		local RPad = Pads.RBase
854
855
		weldModel(LPad, true, LPad)
856
		weldModel(RPad, true, RPad)
857
858
		local GripWeldL = Instance.new("Weld")
859
		GripWeldL.Name = "GripWeldL"
860
		GripWeldL.Part0 = LA
861
		GripWeldL.Part1 = LPad
862
		GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
863
		GripWeldL.Parent = LA
864
865
		local GripWeldR = Instance.new("Weld")
866
		GripWeldR.Name = "GripWeldR"
867
		GripWeldR.Part0 = RA
868
		GripWeldR.Part1 = RPad
869
		GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
870
		GripWeldR.Parent = RA
871
		
872
		local isParts = false
873
874
		table.insert(Cons, Mouse.KeyDown:connect(function(Key)
875
			Key = Key:lower()
876
			if Key == "z" then
877
				--Stuff
878
			elseif Key == "f" then
879
				local Current = Current.Part
880
				if Current and Current.Parent ~= nil and not Multi then
881
					Current:BreakJoints()
882
				end
883
			elseif Key == "q" then
884
				if isParts then
885
					isParts = false
886
					for _,v in pairs(Workspace:GetChildren()) do
887
						if v.Name == "MyPartV" and v:IsA("BasePart") then
888
							v:Destroy()
889
						end
890
					end
891
				else
892
					isParts = true
893
					for i = 1, 50 do
894
						local Part = Instance.new("Part")
895
						Part.Color = Color3.new(math.random(), math.random(), math.random())
896
						Part.Transparency = 0
897
						Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
898
						Part.Archivable = true
899
						Part.CanCollide = false
900
						Part.Material = "Neon"
901
						Part.Locked = false
902
						Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
903
						Part.Anchored = true
904
						Part.Name = "MyPartV"
905
						Part.TopSurface = "Smooth"
906
						Part.BottomSurface = "Smooth"
907
						Part.Parent = Workspace
908
					end
909
				end
910
			elseif Key == "e" then
911
				local Targ;
912
				if Current.Part and Current.Part ~= nil then
913
					Targ = getTargFromCurrent()
914
				else
915
					Targ = LastPart
916
				end
917
				if Targ and Targ.Parent ~= nil and not Multi then
918
					local Ex = Instance.new("Explosion", Workspace)
919
					Ex.Position = Targ.CFrame.p
920
					Ex.BlastRadius = 16
921
					Ex.DestroyJointRadiusPercent = 0.1
922
				end
923
			elseif Key == "c" then
924
				if Current.Part and Current.Part.Parent ~= nil and not Multi then
925
					local Part = getTargFromCurrent()
926
					if Part then
927
						Grabbing = false
928
						if Mouse.Hit then
929
							local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
930
							Fire(Part, TargPos.p)
931
						else
932
							Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
933
						end
934
					end
935
				end
936
			end
937
		end))
938
939
		table.insert(Cons, Mouse.Button1Up:connect(function()
940
			mDown = false
941
			if Grabbing == true and Multi == false then
942
				Grabbing = false
943
				Reset()
944
			end
945
			if Current.Part ~= nil then
946
				LastPart = getTargFromCurrent()
947
				Current = {}
948
			end
949
		end))
950
951
		local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
952
			local oldParts = {}
953
			for _,v in pairs(Par:GetChildren()) do
954
				v.CFrame = CFrame.new(5e5, 5e5, 5e5)
955
				table.insert(oldParts, v)
956
			end
957
			local Distance = (Start-End).Magnitude
958
			local ArcScale = ArcScale or 1
959
			local RandomScale = RandomScale or 0
960
			local Last = Start
961
			local IterNum = 0
962
963
			while Par.Parent do
964
				IterNum = IterNum + 1
965
				local New = nil
966
				if (Last-End).Magnitude < Length then
967
					New = CFrame.new(End)
968
				else
969
					if (End-Last).Magnitude < Length*2 then
970
						RandomScale = RandomScale*0.5
971
						ArcScale = ArcScale*0.5
972
					end
973
					local Direct = CFrame.new(Last,End)
974
					New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
975
					New = New*CFrame.new(0,0,-Length)
976
				end
977
				local Trail = nil
978
				if oldParts[IterNum] then
979
					Trail = oldParts[IterNum]
980
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
981
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
982
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
983
					oldParts[IterNum] = nil
984
				else
985
					Trail = Instance.new("Part")
986
					Trail.Name = "Part"
987
					Trail.FormFactor = "Custom"
988
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
989
					Trail.Transparency = 0
990
					Trail.Anchored = true
991
					Trail.CanCollide = false
992
					Trail.Locked = true
993
					Trail.BackSurface = "SmoothNoOutlines"
994
					Trail.BottomSurface = "SmoothNoOutlines"
995
					Trail.FrontSurface = "SmoothNoOutlines"
996
					Trail.LeftSurface = "SmoothNoOutlines"
997
					Trail.RightSurface = "SmoothNoOutlines"
998
					Trail.TopSurface = "SmoothNoOutlines"
999
					Trail.Material = "Neon"
1000
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
1001
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
1002
					Trail.Parent = Par
1003
				end
1004
				Last = New.p
1005
				if (Last-End).Magnitude < 1 then
1006
					break
1007
				end
1008
			end
1009
			for _,v in pairs(oldParts) do
1010
				v:Destroy()
1011
			end
1012
		end
1013
1014
		table.insert(Cons, Mouse.Button1Down:connect(function()
1015
			mDown = true
1016
			local Targ = Mouse.Target
1017
			Cor(function()
1018
				if Targ and Objects[Targ] and not Multi then
1019
					Grabbing = true
1020
					Current.Part = Targ
1021
					local Mass = Objects[Targ]
1022
					local ForceNum = 0
1023
					local Hum = nil
1024
					
1025
					for _,v in pairs(Targ:GetChildren()) do
1026
						if BodyObjects[v.ClassName] then
1027
							v:Destroy()
1028
						end
1029
					end
1030
					
1031
					for _,v in pairs(Workspace:GetChildren()) do
1032
						if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
1033
							Hum = v.Humanoid
1034
							Mass = getMass(v, 0)
1035
							Current.Part = v
1036
							break
1037
						end
1038
					end
1039
					
1040
					Current.Mass = Mass
1041
					
1042
					if not Hum then
1043
						Targ:BreakJoints()
1044
					end
1045
					
1046
					ForceNum = Mass * Grav
1047
					Targ.CanCollide = true
1048
					Targ.Anchored = false
1049
					
1050
					local BP = Instance.new("BodyPosition")
1051
					BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
1052
					BP.Parent = Targ
1053
					
1054
					local Ang = Instance.new("BodyAngularVelocity")
1055
					Ang.Parent = Targ
1056
					
1057
					Current.BP = BP
1058
					Current.BA = Ang
1059
					
1060
					OrigLS.Parent = nil
1061
					OrigRS.Parent = nil
1062
					
1063
					LS.Parent = Torso
1064
					RS.Parent = Torso
1065
					
1066
					LS.C0 = LS0
1067
					RS.C0 = RS0
1068
					
1069
					local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
1070
					local BPPos = Vector3.new(0, 0, 0)
1071
					local Vel = Vector3.new(0, 0, 0)
1072
					local Vlev = random() * math.pi
1073
					local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
1074
					
1075
					local Ball = Instance.new("Part")
1076
					Ball.Name = "Ball"
1077
					Ball.FormFactor = "Custom"
1078
					Ball.Color = Color3.new(0, 255, 255)
1079
					Ball.Transparency = 0.3
1080
					Ball.Anchored = true
1081
					Ball.CanCollide = false
1082
					Ball.Locked = true
1083
					Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
1084
					Ball.Size = Vector3.new(0.5, 0.5, 0.5)
1085
					Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
1086
					Ball.Parent = Char
1087
1088
					if Targ.Name == "MyPartV" then
1089
						Targ.Name = "MyPartF"
1090
					end
1091
1092
					local LightMod = Instance.new("Model", Char)
1093
						
1094
					local Mesh = Instance.new("SpecialMesh")
1095
					Mesh.MeshType = "Sphere"
1096
					Mesh.Parent = Ball
1097
					
1098
					local Size = 0.5
1099
					local Rise = true
1100
					
1101
					while Grabbing and BP and Ang and Targ.Parent ~= nil do
1102
						local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
1103
						Ang.angularvelocity = Vel
1104
						BP.position = BPPos + RPos
1105
						RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
1106
						Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
1107
						Vlev = (Vlev + 0.05) % tau
1108
						
1109
						if Hum then
1110
							Hum.Sit = true
1111
						end
1112
						
1113
						if LA.Parent ~= nil and RA.Parent ~= nil then
1114
							local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
1115
							local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
1116
							if Rise == true then
1117
								if Size < 0.6 then
1118
									Size = Size + 0.05
1119
								else
1120
									Size = Size + 0.1
1121
								end
1122
								if Size >= 2.2 then
1123
									Rise = false
1124
								end
1125
							else
1126
								if Size > 2.1 then
1127
									Size = Size - 0.05
1128
								else
1129
									Size = Size - 0.1
1130
								end
1131
								if Size <= 0.5 then
1132
									Rise = true
1133
								end
1134
							end
1135
							Ball.Size = Vector3.new(Size, Size, Size)
1136
							Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
1137
							LightNum = LightNum + 1
1138
							makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
1139
						elseif Ball.Parent ~= nil then
1140
							Ball:Destroy()
1141
						end
1142
						
1143
						if LS and LS.Parent == Torso then
1144
							LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
1145
						end
1146
						if RS and RS.Parent == Torso then
1147
							RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
1148
						end
1149
						RunService.Heartbeat:wait()
1150
					end
1151
1152
					coroutine.resume(coroutine.create(function()
1153
						for i = 0.5, 1, 0.1 do
1154
							for i2,v in pairs(LightMod:GetChildren()) do
1155
								--v.Light.Range = 6-(i*5)
1156
								v.Transparency = i
1157
							end
1158
							wait(1/30)
1159
						end
1160
						LightMod:Destroy()
1161
					end))
1162
					
1163
					if BP and BP.Parent ~= nil then
1164
						BP:Destroy()
1165
					end
1166
					
1167
					if Ang and Ang.Parent ~= nil then
1168
						Ang:Destroy()
1169
					end
1170
					
1171
					pcall(function() Ball:Destroy() end)
1172
				end
1173
			end)
1174
		end))
1175
	end)
1176
end
1177
1178
function Add(Obj)
1179
	if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
1180
		Objects[Obj] = Obj:GetMass()
1181
		Obj.Changed:connect(function(P)
1182
			if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
1183
				Objects[Obj] = Obj:GetMass()
1184
			end
1185
		end)
1186
	end
1187
end
1188
1189
function Rem(Obj)
1190
	if Objects[Obj] then
1191
		Objects[Obj] = nil
1192
	end
1193
end
1194
1195
function Recursion(Obj)
1196
	ypcall(function()
1197
		Add(Obj)
1198
		if #Obj:GetChildren() > 0 then
1199
			for _,v in pairs(Obj:GetChildren()) do 
1200
				Recursion(v)
1201
			end
1202
		end
1203
	end)
1204
end
1205
1206
Workspace.DescendantAdded:connect(function(Obj)
1207
	Add(Obj)
1208
end)
1209
1210
Workspace.DescendantRemoving:connect(function(Obj)
1211
	Rem(Obj)
1212
end)
1213
1214
for _,v in pairs(Workspace:GetChildren()) do
1215
	Recursion(v)
1216
end
1217
1218
Start()
1219
1220
if LP.Name == PlrName then
1221
	LP.CharacterAdded:connect(Start)
1222
end
1223
1224
local verlet = {}
1225
verlet.step_time = 1 / 50
1226
verlet.gravity = Vector3.new(0, -10, 0)
1227
1228
local char = game.Players.LocalPlayer.Character
1229
local torso = char:WaitForChild("Torso")
1230
local parts = {}
1231
local render = game:GetService("RunService").RenderStepped
1232
1233
wait(2)
1234
1235
local point = {}
1236
local link = {}
1237
local rope = {}
1238
1239
local function ccw(A,B,C)
1240
    return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
1241
end
1242
1243
local function intersect(A,B,C,D)
1244
    return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
1245
end
1246
1247
local function vec2(v)
1248
	return Vector2.new(v.x, v.z)
1249
end
1250
1251
function point:step()
1252
	if not self.fixed then
1253
		local derivative = (self.position - self.last_position) * 0.95
1254
		self.last_position = self.position
1255
		self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
1256
		--[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
1257
		local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
1258
		local pointE = self.position + torso.CFrame.lookVector * 100
1259
		local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
1260
		if not doIntersect then
1261
			self.postition = self.position - torso.CFrame.lookVector * 10
1262
		end]]
1263
	end
1264
end
1265
1266
function link:step()
1267
	for i = 1, 1 do
1268
		local distance = self.point1.position - self.point2.position
1269
		local magnitude = distance.magnitude
1270
		local differance = (self.length - magnitude) / magnitude
1271
		local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
1272
		if not self.point1.fixed then
1273
			self.point1.position = self.point1.position + translation
1274
		end
1275
		if not self.point2.fixed then
1276
			self.point2.position = self.point2.position - translation
1277
		end
1278
	end
1279
end
1280
1281
function verlet.new(class, a, b, c)
1282
	if class == "Point" then
1283
		local new = {}
1284
		setmetatable(new, {__index = point})
1285
		new.class = class
1286
		new.position = a or Vector3.new()
1287
		new.last_position = new.position
1288
		new.velocity = verlet.gravity
1289
		new.fixed = false
1290
		return new
1291
	elseif class == "Link" then
1292
		local new = {}
1293
		setmetatable(new, {__index = link})
1294
		new.class = class
1295
		new.point1 = a
1296
		new.point2 = b
1297
		new.length = c or (a.position - b.position).magnitude
1298
		return new
1299
	elseif class == "Rope" then
1300
		local new = {}
1301
		setmetatable(new, {__index = link})
1302
		new.class = class
1303
		new.start_point = a
1304
		new.finish_point = b
1305
		new.points = {}
1306
		new.links = {}
1307
		local inc = (b - a) / 10
1308
		for i = 0, 10 do
1309
			table.insert(new.points, verlet.new("Point", a + (i * inc)))
1310
		end
1311
		for i = 2, #new.points do
1312
			table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
1313
		end
1314
		return new
1315
	end
1316
end
1317
1318
local tris = {}
1319
local triParts = {}
1320
1321
local function GetDiscoColor(hue)
1322
 local section = hue % 1 * 3
1323
 local secondary = 0.5 * math.pi * (section % 1)
1324
 if section < 1 then
1325
  return Color3.new(0, 255, 255)
1326
 elseif section < 2 then
1327
  return Color3.new(0, 255, 255)
1328
 else
1329
  return Color3.new(0, 255, 255)
1330
 end
1331
end
1332
1333
local function setupPart(part)
1334
	part.Anchored = true
1335
	part.FormFactor = 3
1336
	part.CanCollide = false
1337
	part.TopSurface = 10
1338
	part.BottomSurface = 10
1339
	part.LeftSurface = 10
1340
	part.RightSurface = 10
1341
	part.FrontSurface = 10
1342
	part.BackSurface = 10
1343
	part.Material = "Neon"
1344
	local m = Instance.new("SpecialMesh", part)
1345
	m.MeshType = "Wedge"
1346
	m.Scale = Vector3.new(0.2, 1, 1)
1347
	return part
1348
end
1349
1350
local function CFrameFromTopBack(at, top, back)
1351
	local right = top:Cross(back)
1352
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x,  right.y, top.y, back.y, right.z, top.z, back.z)
1353
end
1354
1355
local function drawTri(parent, a, b, c)
1356
	local this = {}
1357
	local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1358
	local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1359
	function this:Set(a, b, c)
1360
		local ab, bc, ca = b-a, c-b, a-c
1361
		local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
1362
		local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
1363
		local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
1364
		local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
1365
		if edg1 < edg2 then
1366
			if edg1 >= edg3 then		
1367
				a, b, c = c, a, b
1368
				ab, bc, ca = ca, ab, bc
1369
				abm = cam
1370
			end
1371
		else
1372
			if edg2 < edg3 then
1373
				a, b, c = b, c, a
1374
				ab, bc, ca = bc, ca, ab
1375
				abm = bcm
1376
			else
1377
				a, b, c = c, a, b
1378
				ab, bc, ca = ca, ab, bc
1379
				abm = cam
1380
			end
1381
		end
1382
	 
1383
		local len1 = -ca:Dot(ab)/abm
1384
		local len2 = abm - len1
1385
		local width = (ca + ab.unit*len1).magnitude
1386
	 
1387
		local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
1388
	 
1389
		if len1 > 0.2 then
1390
			mPart1.Parent = parent
1391
			mPart1.Size = Vector3.new(0.2, width, len1)
1392
			mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1393
		else
1394
			mPart1.Parent = nil
1395
		end
1396
		
1397
		if len2 > 0.2 then
1398
			mPart2.Parent = parent
1399
			mPart2.Size = Vector3.new(0.2, width, len2)
1400
			mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1401
		else
1402
			mPart2.Parent = nil
1403
		end	
1404
	end
1405
	function this:SetProperty(prop, value)
1406
		mPart1[prop] = value
1407
		mPart2[prop] = value
1408
	end
1409
	this:Set(a, b, c)
1410
	function this:Destroy()
1411
		mPart1:Destroy()
1412
		mPart2:Destroy()
1413
	end
1414
	this.p1 = mPart1
1415
	this.p2 = mPart2
1416
	this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0, 0, this.p1.CFrame.Y * 0.5 + time())))
1417
	this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0, 0, this.p2.CFrame.Y * 0.5 + time())))
1418
	return this
1419
end
1420
1421
function verlet.draw(object, id)
1422
	if object.class == "Point" then
1423
		local part = parts[id]
1424
		part.BrickColor = BrickColor.new(0, 255, 255)
1425
		part.Transparency = 0
1426
		part.formFactor = 3
1427
		part.Anchored = true
1428
		part.CanCollide = false
1429
		part.TopSurface = 0
1430
		part.BottomSurface = 0
1431
		part.Size = Vector3.new(0.35, 0.35, 0.35)
1432
		part.Material = "Neon"
1433
		part.CFrame = CFrame.new(object.position)
1434
		part.Parent = torso
1435
		return part
1436
	elseif object.class == "Link" then
1437
		local part = parts[id]
1438
		local dist = (object.point1.position - object.point2.position).magnitude
1439
		part.Size = Vector3.new(0.2, 0.2, dist)
1440
		part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
1441
		part.Parent = torso
1442
		return part
1443
	end
1444
end
1445
1446
function verlet.clear()
1447
	for _, v in pairs(workspace:GetChildren()) do
1448
		if v.Name == "Part" then
1449
			v:Destroy()
1450
		end
1451
	end
1452
end
1453
1454
local points = {}
1455
local links = {}
1456
1457
for x = 0, 2 do
1458
	points[x] = {}
1459
	for y = 0, 3 do
1460
		points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
1461
		points[x][y].fixed = y == 0
1462
	end
1463
end
1464
1465
for x = 1, 2 do
1466
	for y = 0, 3 do
1467
		links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
1468
	end
1469
end
1470
1471
for x = 0, 2 do
1472
	for y = 1, 3 do
1473
		links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
1474
	end
1475
end
1476
1477
render:connect(function()
1478
	for x = 0, 2 do
1479
		for y = 0, 3 do
1480
			if y == 0 then
1481
				points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
1482
			else
1483
				points[x][y]:step()
1484
			end
1485
		end
1486
	end
1487
	for i = 1, #links do
1488
		links[i]:step()
1489
	end
1490
	for i = 1, #tris do
1491
		triParts[#triParts + 1] = tris[i].p1
1492
		triParts[#triParts + 1] = tris[i].p2
1493
	end
1494
	tris = {}
1495
	for x = 1, 2 do
1496
		for y = 1, 3 do
1497
			tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
1498
			tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
1499
		end
1500
	end
1501
end)