SHOW:
|
|
- or go back to the newest paste.
1 | ----------------------- | |
2 | --MemeusV2-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ------------------------------------------------------- | |
8 | ||
9 | local FavIDs = { | |
10 | 340106355, --Nefl Crystals | |
11 | 927529620, --Dimension | |
12 | 876981900, --Fantasy | |
13 | 398987889, --Ordinary Days | |
14 | 1117396305, --Oh wait, it's you. | |
15 | 885996042, --Action Winter Journey | |
16 | 919231299, --Sprawling Idiot Effigy | |
17 | 743466274, --Good Day Sunshine | |
18 | 727411183, --Knife Fight | |
19 | 1402748531, --The Earth Is Counting On You! | |
20 | 595230126 --Robot Language | |
21 | } | |
22 | ||
23 | ||
24 | ||
25 | - | --The reality of my life isn't real but a Universe -makhail07 |
25 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
26 | - | wait() |
26 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
27 | - | local plr = game:service'Players'.LocalPlayer |
27 | + | do |
28 | print("FE Compatibility code by Mokiros") | |
29 | script.Parent = Player.Character | |
30 | ||
31 | --RemoteEvent for communicating | |
32 | local Event = Instance.new("RemoteEvent") | |
33 | Event.Name = "UserInput_Event" | |
34 | ||
35 | --Fake event to make stuff like Mouse.KeyDown work | |
36 | local function fakeEvent() | |
37 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
38 | t.connect = t.Connect | |
39 | - | local mouse = plr:GetMouse() |
39 | + | return t |
40 | end | |
41 | ||
42 | --Creating fake input objects with fake variables | |
43 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
44 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
45 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
46 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
47 | end} | |
48 | --Merged 2 functions into one by checking amount of arguments | |
49 | CAS.UnbindAction = CAS.BindAction | |
50 | ||
51 | --This function will trigger the events that have been :Connect()'ed | |
52 | local function te(self,ev,...) | |
53 | local t = m[ev] | |
54 | if t and t._fakeEvent and t.Function then | |
55 | t.Function(...) | |
56 | end | |
57 | end | |
58 | m.TrigEvent = te | |
59 | UIS.TrigEvent = te | |
60 | ||
61 | Event.OnServerEvent:Connect(function(plr,io) | |
62 | if plr~=Player then return end | |
63 | if io.isMouse then | |
64 | m.Target = io.Target | |
65 | m.Hit = io.Hit | |
66 | else | |
67 | local b = io.UserInputState == Enum.UserInputState.Begin | |
68 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
69 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
70 | end | |
71 | for _,t in pairs(CAS.Actions) do | |
72 | for _,k in pairs(t.Keys) do | |
73 | if k==io.KeyCode then | |
74 | t.Function(t.Name,io.UserInputState,io) | |
75 | end | |
76 | end | |
77 | end | |
78 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
79 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
80 | end | |
81 | end) | |
82 | Event.Parent = NLS([==[ | |
83 | local Player = game:GetService("Players").LocalPlayer | |
84 | local Event = script:WaitForChild("UserInput_Event") | |
85 | ||
86 | local UIS = game:GetService("UserInputService") | |
87 | local input = function(io,a) | |
88 | if a then return end | |
89 | --Since InputObject is a client-side instance, we create and pass table instead | |
90 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
91 | end | |
92 | UIS.InputBegan:Connect(input) | |
93 | UIS.InputEnded:Connect(input) | |
94 | ||
95 | local Mouse = Player:GetMouse() | |
96 | local h,t | |
97 | --Give the server mouse data 30 times every second, but only if the values changed | |
98 | --If player is not moving their mouse, client won't fire events | |
99 | while wait(1/30) do | |
100 | if h~=Mouse.Hit or t~=Mouse.Target then | |
101 | h,t=Mouse.Hit,Mouse.Target | |
102 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
103 | end | |
104 | end]==],Player.Character) | |
105 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
106 | end | |
107 | wait(0.2) | |
108 | ||
109 | local plr = owner | |
110 | print('Local User is '..plr.Name) | |
111 | local char = plr.Character | |
112 | local hum = char.Humanoid | |
113 | local ra = char["Right Arm"] | |
114 | local la= char["Left Arm"] | |
115 | local rl= char["Right Leg"] | |
116 | local ll = char["Left Leg"] | |
117 | local hed = char.Head | |
118 | local root = char.HumanoidRootPart | |
119 | local rootj = root.RootJoint | |
120 | local tors = char.Torso | |
121 | ||
122 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
123 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
124 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
125 | ||
126 | ||
127 | ------------------------------------------------------- | |
128 | --Start Good Stuff-- | |
129 | ------------------------------------------------------- | |
130 | CF = CFrame.new | |
131 | angles = CFrame.Angles | |
132 | attack = false | |
133 | Euler = CFrame.fromEulerAnglesXYZ | |
134 | Rad = math.rad | |
135 | IT = Instance.new | |
136 | BrickC = BrickColor.new | |
137 | Cos = math.cos | |
138 | Acos = math.acos | |
139 | Sin = math.sin | |
140 | Asin = math.asin | |
141 | Abs = math.abs | |
142 | Mrandom = math.random | |
143 | Floor = math.floor | |
144 | ------------------------------------------------------- | |
145 | --End Good Stuff-- | |
146 | ------------------------------------------------------- | |
147 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
148 | RSH, LSH = nil, nil | |
149 | RW = Instance.new("Weld") | |
150 | LW = Instance.new("Weld") | |
151 | RH = tors["Right Hip"] | |
152 | LH = tors["Left Hip"] | |
153 | RSH = tors["Right Shoulder"] | |
154 | LSH = tors["Left Shoulder"] | |
155 | RSH.Parent = nil | |
156 | LSH.Parent = nil | |
157 | RW.Name = "RW" | |
158 | RW.Part0 = tors | |
159 | RW.C0 = CF(1.5, 0.5, 0) | |
160 | RW.C1 = CF(0, 0.5, 0) | |
161 | RW.Part1 = ra | |
162 | RW.Parent = tors | |
163 | LW.Name = "LW" | |
164 | LW.Part0 = tors | |
165 | LW.C0 = CF(-1.5, 0.5, 0) | |
166 | LW.C1 = CF(0, 0.5, 0) | |
167 | LW.Part1 = la | |
168 | LW.Parent = tors | |
169 | Effects = {} | |
170 | ||
171 | ------------------------------------------------------- | |
172 | --Start HeartBeat-- | |
173 | ------------------------------------------------------- | |
174 | ArtificialHB = Instance.new("BindableEvent", script) | |
175 | ArtificialHB.Name = "Heartbeat" | |
176 | script:WaitForChild("Heartbeat") | |
177 | ||
178 | frame = 1 / 60 | |
179 | tf = 0 | |
180 | allowframeloss = false | |
181 | tossremainder = false | |
182 | ||
183 | ||
184 | lastframe = tick() | |
185 | script.Heartbeat:Fire() | |
186 | ||
187 | ||
188 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
189 | tf = tf + s | |
190 | if tf >= frame then | |
191 | if allowframeloss then | |
192 | script.Heartbeat:Fire() | |
193 | lastframe = tick() | |
194 | else | |
195 | for i = 1, math.floor(tf / frame) do | |
196 | script.Heartbeat:Fire() | |
197 | end | |
198 | lastframe = tick() | |
199 | end | |
200 | if tossremainder then | |
201 | tf = 0 | |
202 | else | |
203 | tf = tf - frame * math.floor(tf / frame) | |
204 | end | |
205 | end | |
206 | end) | |
207 | ------------------------------------------------------- | |
208 | --End HeartBeat-- | |
209 | ------------------------------------------------------- | |
210 | ||
211 | ------------------------------------------------------- | |
212 | --Start Kyu's shitty stuff-- | |
213 | ------------------------------------------------------- | |
214 | ||
215 | function ragdoll(model) | |
216 | local char = model | |
217 | torso = char.HumanoidRootPart | |
218 | torso2 = char.Torso | |
219 | LW.Parent = nil | |
220 | RW.Parent = nil | |
221 | LH.Parent = nil | |
222 | RH.Parent = nil | |
223 | if hum ~= nil then | |
224 | hum.PlatformStand = true | |
225 | end | |
226 | ||
227 | local Head = char:FindFirstChild("Head") | |
228 | if Head then | |
229 | local Neck = Instance.new("Weld") | |
230 | Neck.Name = "Neck" | |
231 | Neck.Part0 = torso | |
232 | Neck.Part1 = Head | |
233 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
234 | Neck.C1 = CFrame.new() | |
235 | Neck.Parent = torso | |
236 | end | |
237 | local Limb = char:FindFirstChild("Right Arm") | |
238 | if Limb then | |
239 | ||
240 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
241 | local Joint = Instance.new("Glue") | |
242 | Joint.Name = "RightShoulder" | |
243 | Joint.Part0 = torso | |
244 | Joint.Part1 = Limb | |
245 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
246 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
247 | Joint.Parent = torso | |
248 | ||
249 | local B = Instance.new("Part") | |
250 | B.TopSurface = 0 | |
251 | B.BottomSurface = 0 | |
252 | B.formFactor = "Symmetric" | |
253 | B.Size = Vector3.new(1, 1, 1) | |
254 | B.Transparency = 1 | |
255 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
256 | B.Parent = char | |
257 | local W = Instance.new("Weld") | |
258 | W.Part0 = Limb | |
259 | W.Part1 = B | |
260 | W.C0 = CFrame.new(0, -0.5, 0) | |
261 | W.Parent = Limb | |
262 | ||
263 | end | |
264 | local Limb = char:FindFirstChild("Left Arm") | |
265 | if Limb then | |
266 | ||
267 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
268 | local Joint = Instance.new("Glue") | |
269 | Joint.Name = "LeftShoulder" | |
270 | Joint.Part0 = torso | |
271 | Joint.Part1 = Limb | |
272 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
273 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
274 | Joint.Parent = torso | |
275 | ||
276 | local B = Instance.new("Part") | |
277 | B.TopSurface = 0 | |
278 | B.BottomSurface = 0 | |
279 | B.formFactor = "Symmetric" | |
280 | B.Size = Vector3.new(1, 1, 1) | |
281 | B.Transparency = 1 | |
282 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
283 | B.Parent = char | |
284 | local W = Instance.new("Weld") | |
285 | W.Part0 = Limb | |
286 | W.Part1 = B | |
287 | W.C0 = CFrame.new(0, -0.5, 0) | |
288 | W.Parent = Limb | |
289 | ||
290 | end | |
291 | local Limb = char:FindFirstChild("Right Leg") | |
292 | if Limb then | |
293 | ||
294 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
295 | local Joint = Instance.new("Glue") | |
296 | Joint.Name = "RightHip" | |
297 | Joint.Part0 = torso | |
298 | Joint.Part1 = Limb | |
299 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
300 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
301 | Joint.Parent = torso | |
302 | ||
303 | local B = Instance.new("Part") | |
304 | B.TopSurface = 0 | |
305 | B.BottomSurface = 0 | |
306 | B.formFactor = "Symmetric" | |
307 | B.Size = Vector3.new(1, 1, 1) | |
308 | B.Transparency = 1 | |
309 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
310 | B.Parent = char | |
311 | local W = Instance.new("Weld") | |
312 | W.Part0 = Limb | |
313 | W.Part1 = B | |
314 | W.C0 = CFrame.new(0, -0.5, 0) | |
315 | W.Parent = Limb | |
316 | ||
317 | end | |
318 | local Limb = char:FindFirstChild("Left Leg") | |
319 | if Limb then | |
320 | ||
321 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
322 | local Joint = Instance.new("Glue") | |
323 | Joint.Name = "LeftHip" | |
324 | Joint.Part0 = torso | |
325 | Joint.Part1 = Limb | |
326 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
327 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
328 | Joint.Parent = torso | |
329 | ||
330 | local B = Instance.new("Part") | |
331 | B.TopSurface = 0 | |
332 | B.BottomSurface = 0 | |
333 | B.formFactor = "Symmetric" | |
334 | B.Size = Vector3.new(1, 1, 1) | |
335 | B.Transparency = 1 | |
336 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
337 | B.Parent = char | |
338 | local W = Instance.new("Weld") | |
339 | W.Part0 = Limb | |
340 | W.Part1 = B | |
341 | W.C0 = CFrame.new(0, -0.5, 0) | |
342 | W.Parent = Limb | |
343 | ||
344 | end | |
345 | --[ | |
346 | local Bar = Instance.new("Part") | |
347 | Bar.TopSurface = 0 | |
348 | Bar.BottomSurface = 0 | |
349 | Bar.formFactor = "Symmetric" | |
350 | Bar.Size = Vector3.new(1, 1, 1) | |
351 | Bar.Transparency = 1 | |
352 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
353 | Bar.Parent = char | |
354 | local Weld = Instance.new("Weld") | |
355 | Weld.Part0 = torso | |
356 | Weld.Part1 = Bar | |
357 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
358 | Weld.Parent = torso | |
359 | --]] | |
360 | ||
361 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
362 | ||
363 | end | |
364 | ||
365 | ------------------------------------------------------- | |
366 | --End Kyu's shitty stuff-- | |
367 | ------------------------------------------------------- | |
368 | ||
369 | ------------------------------------------------------- | |
370 | --Start Important Functions-- | |
371 | ------------------------------------------------------- | |
372 | function swait(num) | |
373 | if num == 0 or num == nil then | |
374 | game:service("RunService").Stepped:wait(0) | |
375 | else | |
376 | for i = 0, num do | |
377 | game:service("RunService").Stepped:wait(0) | |
378 | end | |
379 | end | |
380 | end | |
381 | function thread(f) | |
382 | coroutine.resume(coroutine.create(f)) | |
383 | end | |
384 | function clerp(a, b, t) | |
385 | local qa = { | |
386 | QuaternionFromCFrame(a) | |
387 | } | |
388 | local qb = { | |
389 | QuaternionFromCFrame(b) | |
390 | } | |
391 | local ax, ay, az = a.x, a.y, a.z | |
392 | local bx, by, bz = b.x, b.y, b.z | |
393 | local _t = 1 - t | |
394 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
395 | end | |
396 | function QuaternionFromCFrame(cf) | |
397 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
398 | local trace = m00 + m11 + m22 | |
399 | if trace > 0 then | |
400 | local s = math.sqrt(1 + trace) | |
401 | local recip = 0.5 / s | |
402 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
403 | else | |
404 | local i = 0 | |
405 | if m00 < m11 then | |
406 | i = 1 | |
407 | end | |
408 | if m22 > (i == 0 and m00 or m11) then | |
409 | i = 2 | |
410 | end | |
411 | if i == 0 then | |
412 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
413 | local recip = 0.5 / s | |
414 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
415 | elseif i == 1 then | |
416 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
417 | local recip = 0.5 / s | |
418 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
419 | elseif i == 2 then | |
420 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
421 | local recip = 0.5 / s | |
422 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
423 | end | |
424 | end | |
425 | end | |
426 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
427 | local xs, ys, zs = x + x, y + y, z + z | |
428 | local wx, wy, wz = w * xs, w * ys, w * zs | |
429 | local xx = x * xs | |
430 | local xy = x * ys | |
431 | local xz = x * zs | |
432 | local yy = y * ys | |
433 | local yz = y * zs | |
434 | local zz = z * zs | |
435 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
436 | end | |
437 | function QuaternionSlerp(a, b, t) | |
438 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
439 | local startInterp, finishInterp | |
440 | if cosTheta >= 1.0E-4 then | |
441 | if 1 - cosTheta > 1.0E-4 then | |
442 | local theta = math.acos(cosTheta) | |
443 | local invSinTheta = 1 / Sin(theta) | |
444 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
445 | finishInterp = Sin(t * theta) * invSinTheta | |
446 | else | |
447 | startInterp = 1 - t | |
448 | finishInterp = t | |
449 | end | |
450 | elseif 1 + cosTheta > 1.0E-4 then | |
451 | local theta = math.acos(-cosTheta) | |
452 | local invSinTheta = 1 / Sin(theta) | |
453 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
454 | finishInterp = Sin(t * theta) * invSinTheta | |
455 | else | |
456 | startInterp = t - 1 | |
457 | finishInterp = t | |
458 | end | |
459 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
460 | end | |
461 | function rayCast(Position, Direction, Range, Ignore) | |
462 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
463 | end | |
464 | local RbxUtility = LoadLibrary("RbxUtility") | |
465 | local Create = RbxUtility.Create | |
466 | ||
467 | ------------------------------------------------------- | |
468 | --Start Damage Function-- | |
469 | ------------------------------------------------------- | |
470 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
471 | if hit.Parent == nil then | |
472 | return | |
473 | end | |
474 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
475 | for _, v in pairs(hit.Parent:children()) do | |
476 | if v:IsA("Humanoid") then | |
477 | h = v | |
478 | end | |
479 | end | |
480 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
481 | warn'No R15 allowed' | |
482 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
483 | end | |
484 | ||
485 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
486 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
487 | if hit.Parent.DebounceHit.Value == true then | |
488 | return | |
489 | end | |
490 | end | |
491 | if insta == true then | |
492 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
493 | end | |
494 | local c = Create("ObjectValue"){ | |
495 | Name = "creator", | |
496 | Value = game:service("Players").LocalPlayer, | |
497 | Parent = h, | |
498 | } | |
499 | game:GetService("Debris"):AddItem(c, .5) | |
500 | if HitSound ~= nil and HitPitch ~= nil then | |
501 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
502 | end | |
503 | local Damage = math.random(minim, maxim) | |
504 | local blocked = false | |
505 | local block = hit.Parent:findFirstChild("Block") | |
506 | if block ~= nil then | |
507 | if block.className == "IntValue" then | |
508 | if block.Value > 0 then | |
509 | blocked = true | |
510 | block.Value = block.Value - 1 | |
511 | print(block.Value) | |
512 | end | |
513 | end | |
514 | end | |
515 | if blocked == false then | |
516 | h.Health = h.Health - Damage | |
517 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
518 | else | |
519 | h.Health = h.Health - (Damage / 2) | |
520 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
521 | end | |
522 | if Type == "Knockdown" then | |
523 | local hum = hit.Parent.Humanoid | |
524 | hum.PlatformStand = true | |
525 | coroutine.resume(coroutine.create(function(HHumanoid) | |
526 | swait(1) | |
527 | HHumanoid.PlatformStand = false | |
528 | end), hum) | |
529 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
530 | local bodvol = Create("BodyVelocity"){ | |
531 | velocity = angle * knockback, | |
532 | P = 5000, | |
533 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
534 | Parent = hit, | |
535 | } | |
536 | local rl = Create("BodyAngularVelocity"){ | |
537 | P = 3000, | |
538 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
539 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
540 | Parent = hit, | |
541 | } | |
542 | game:GetService("Debris"):AddItem(bodvol, .5) | |
543 | game:GetService("Debris"):AddItem(rl, .5) | |
544 | elseif Type == "Normal" then | |
545 | local vp = Create("BodyVelocity"){ | |
546 | P = 500, | |
547 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
548 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
549 | } | |
550 | if knockback > 0 then | |
551 | vp.Parent = hit.Parent.Torso | |
552 | end | |
553 | game:GetService("Debris"):AddItem(vp, .5) | |
554 | elseif Type == "Up" then | |
555 | local bodyVelocity = Create("BodyVelocity"){ | |
556 | velocity = Vector3.new(0, 20, 0), | |
557 | P = 5000, | |
558 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
559 | Parent = hit, | |
560 | } | |
561 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
562 | elseif Type == "DarkUp" then | |
563 | coroutine.resume(coroutine.create(function() | |
564 | for i = 0, 1, 0.1 do | |
565 | swait() | |
566 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
567 | end | |
568 | end)) | |
569 | local bodyVelocity = Create("BodyVelocity"){ | |
570 | velocity = Vector3.new(0, 20, 0), | |
571 | P = 5000, | |
572 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
573 | Parent = hit, | |
574 | } | |
575 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
576 | elseif Type == "Snare" then | |
577 | local bp = Create("BodyPosition"){ | |
578 | P = 2000, | |
579 | D = 100, | |
580 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
581 | position = hit.Parent.Torso.Position, | |
582 | Parent = hit.Parent.Torso, | |
583 | } | |
584 | game:GetService("Debris"):AddItem(bp, 1) | |
585 | elseif Type == "Freeze" then | |
586 | local BodPos = Create("BodyPosition"){ | |
587 | P = 50000, | |
588 | D = 1000, | |
589 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
590 | position = hit.Parent.Torso.Position, | |
591 | Parent = hit.Parent.Torso, | |
592 | } | |
593 | local BodGy = Create("BodyGyro") { | |
594 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
595 | P = 20e+003, | |
596 | Parent = hit.Parent.Torso, | |
597 | cframe = hit.Parent.Torso.CFrame, | |
598 | } | |
599 | hit.Parent.Torso.Anchored = true | |
600 | coroutine.resume(coroutine.create(function(Part) | |
601 | swait(1.5) | |
602 | Part.Anchored = false | |
603 | end), hit.Parent.Torso) | |
604 | game:GetService("Debris"):AddItem(BodPos, 3) | |
605 | game:GetService("Debris"):AddItem(BodGy, 3) | |
606 | end | |
607 | local debounce = Create("BoolValue"){ | |
608 | Name = "DebounceHit", | |
609 | Parent = hit.Parent, | |
610 | Value = true, | |
611 | } | |
612 | game:GetService("Debris"):AddItem(debounce, Delay) | |
613 | c = Create("ObjectValue"){ | |
614 | Name = "creator", | |
615 | Value = Player, | |
616 | Parent = h, | |
617 | } | |
618 | game:GetService("Debris"):AddItem(c, .5) | |
619 | end | |
620 | end | |
621 | ------------------------------------------------------- | |
622 | --End Damage Function-- | |
623 | ------------------------------------------------------- | |
624 | ||
625 | ------------------------------------------------------- | |
626 | --Start Damage Function Customization-- | |
627 | ------------------------------------------------------- | |
628 | function ShowDamage(Pos, Text, Time, Color) | |
629 | local Rate = (1 / 30) | |
630 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
631 | local Text = (Text or "") | |
632 | local Time = (Time or 2) | |
633 | local Color = (Color or Color3.new(1, 0, 1)) | |
634 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
635 | EffectPart.Anchored = true | |
636 | local BillboardGui = Create("BillboardGui"){ | |
637 | Size = UDim2.new(3, 0, 3, 0), | |
638 | Adornee = EffectPart, | |
639 | Parent = EffectPart, | |
640 | } | |
641 | local TextLabel = Create("TextLabel"){ | |
642 | BackgroundTransparency = 1, | |
643 | Size = UDim2.new(1, 0, 1, 0), | |
644 | Text = Text, | |
645 | Font = "Highway", | |
646 | TextColor3 = Color, | |
647 | TextScaled = true, | |
648 | Parent = BillboardGui, | |
649 | } | |
650 | game.Debris:AddItem(EffectPart, (Time)) | |
651 | EffectPart.Parent = game:GetService("Workspace") | |
652 | delay(0, function() | |
653 | local Frames = (Time / Rate) | |
654 | for Frame = 1, Frames do | |
655 | wait(Rate) | |
656 | local Percent = (Frame / Frames) | |
657 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
658 | TextLabel.TextTransparency = Percent | |
659 | end | |
660 | if EffectPart and EffectPart.Parent then | |
661 | EffectPart:Destroy() | |
662 | end | |
663 | end) | |
664 | end | |
665 | ------------------------------------------------------- | |
666 | --End Damage Function Customization-- | |
667 | ------------------------------------------------------- | |
668 | ||
669 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
670 | for _, c in pairs(workspace:children()) do | |
671 | local hum = c:findFirstChild("Humanoid") | |
672 | if hum ~= nil then | |
673 | local head = c:findFirstChild("Head") | |
674 | if head ~= nil then | |
675 | local targ = head.Position - Part.Position | |
676 | local mag = targ.magnitude | |
677 | if magni >= mag and c.Name ~= plr.Name then | |
678 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
679 | end | |
680 | end | |
681 | end | |
682 | end | |
683 | end | |
684 | ||
685 | ||
686 | CFuncs = { | |
687 | Part = { | |
688 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
689 | local Part = Create("Part")({ | |
690 | Parent = Parent, | |
691 | Reflectance = Reflectance, | |
692 | Transparency = Transparency, | |
693 | CanCollide = false, | |
694 | Locked = true, | |
695 | BrickColor = BrickColor.new(tostring(BColor)), | |
696 | Name = Name, | |
697 | Size = Size, | |
698 | Material = Material | |
699 | }) | |
700 | RemoveOutlines(Part) | |
701 | return Part | |
702 | end | |
703 | }, | |
704 | Mesh = { | |
705 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
706 | local Msh = Create(Mesh)({ | |
707 | Parent = Part, | |
708 | Offset = OffSet, | |
709 | Scale = Scale | |
710 | }) | |
711 | if Mesh == "SpecialMesh" then | |
712 | Msh.MeshType = MeshType | |
713 | Msh.MeshId = MeshId | |
714 | end | |
715 | return Msh | |
716 | end | |
717 | }, | |
718 | Mesh = { | |
719 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
720 | local Msh = Create(Mesh)({ | |
721 | Parent = Part, | |
722 | Offset = OffSet, | |
723 | Scale = Scale | |
724 | }) | |
725 | if Mesh == "SpecialMesh" then | |
726 | Msh.MeshType = MeshType | |
727 | Msh.MeshId = MeshId | |
728 | end | |
729 | return Msh | |
730 | end | |
731 | }, | |
732 | Weld = { | |
733 | Create = function(Parent, Part0, Part1, C0, C1) | |
734 | local Weld = Create("Weld")({ | |
735 | Parent = Parent, | |
736 | Part0 = Part0, | |
737 | Part1 = Part1, | |
738 | C0 = C0, | |
739 | C1 = C1 | |
740 | }) | |
741 | return Weld | |
742 | end | |
743 | }, | |
744 | Sound = { | |
745 | Create = function(id, par, vol, pit) | |
746 | coroutine.resume(coroutine.create(function() | |
747 | local S = Create("Sound")({ | |
748 | Volume = vol, | |
749 | Pitch = pit or 1, | |
750 | SoundId = id, | |
751 | Parent = par or workspace | |
752 | }) | |
753 | wait() | |
754 | S:play() | |
755 | game:GetService("Debris"):AddItem(S, 6) | |
756 | end)) | |
757 | end | |
758 | }, | |
759 | ParticleEmitter = { | |
760 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
761 | local fp = Create("ParticleEmitter")({ | |
762 | Parent = Parent, | |
763 | Color = ColorSequence.new(Color1, Color2), | |
764 | LightEmission = LightEmission, | |
765 | Size = Size, | |
766 | Texture = Texture, | |
767 | Transparency = Transparency, | |
768 | ZOffset = ZOffset, | |
769 | Acceleration = Accel, | |
770 | Drag = Drag, | |
771 | LockedToPart = LockedToPart, | |
772 | VelocityInheritance = VelocityInheritance, | |
773 | EmissionDirection = EmissionDirection, | |
774 | Enabled = Enabled, | |
775 | Lifetime = LifeTime, | |
776 | Rate = Rate, | |
777 | Rotation = Rotation, | |
778 | RotSpeed = RotSpeed, | |
779 | Speed = Speed, | |
780 | VelocitySpread = VelocitySpread | |
781 | }) | |
782 | return fp | |
783 | end | |
784 | } | |
785 | } | |
786 | function RemoveOutlines(part) | |
787 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
788 | end | |
789 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
790 | local Part = Create("Part")({ | |
791 | formFactor = FormFactor, | |
792 | Parent = Parent, | |
793 | Reflectance = Reflectance, | |
794 | Transparency = Transparency, | |
795 | CanCollide = false, | |
796 | Locked = true, | |
797 | BrickColor = BrickColor.new(tostring(BColor)), | |
798 | Name = Name, | |
799 | Size = Size, | |
800 | Material = Material | |
801 | }) | |
802 | RemoveOutlines(Part) | |
803 | return Part | |
804 | end | |
805 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
806 | local Msh = Create(Mesh)({ | |
807 | Parent = Part, | |
808 | Offset = OffSet, | |
809 | Scale = Scale | |
810 | }) | |
811 | if Mesh == "SpecialMesh" then | |
812 | Msh.MeshType = MeshType | |
813 | Msh.MeshId = MeshId | |
814 | end | |
815 | return Msh | |
816 | end | |
817 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
818 | local Weld = Create("Weld")({ | |
819 | Parent = Parent, | |
820 | Part0 = Part0, | |
821 | Part1 = Part1, | |
822 | C0 = C0, | |
823 | C1 = C1 | |
824 | }) | |
825 | return Weld | |
826 | end | |
827 | ||
828 | ||
829 | ------------------------------------------------------- | |
830 | --Start Effect Function-- | |
831 | ------------------------------------------------------- | |
832 | EffectModel = Instance.new("Model", char) | |
833 | Effects = { | |
834 | Block = { | |
835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
836 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
837 | prt.Anchored = true | |
838 | prt.CFrame = cframe | |
839 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
840 | game:GetService("Debris"):AddItem(prt, 10) | |
841 | if Type == 1 or Type == nil then | |
842 | table.insert(Effects, { | |
843 | prt, | |
844 | "Block1", | |
845 | delay, | |
846 | x3, | |
847 | y3, | |
848 | z3, | |
849 | msh | |
850 | }) | |
851 | elseif Type == 2 then | |
852 | table.insert(Effects, { | |
853 | prt, | |
854 | "Block2", | |
855 | delay, | |
856 | x3, | |
857 | y3, | |
858 | z3, | |
859 | msh | |
860 | }) | |
861 | else | |
862 | table.insert(Effects, { | |
863 | prt, | |
864 | "Block3", | |
865 | delay, | |
866 | x3, | |
867 | y3, | |
868 | z3, | |
869 | msh | |
870 | }) | |
871 | end | |
872 | end | |
873 | }, | |
874 | Sphere = { | |
875 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
876 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
877 | prt.Anchored = true | |
878 | prt.CFrame = cframe | |
879 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1)) | |
880 | game:GetService("Debris"):AddItem(prt, 10) | |
881 | table.insert(Effects, { | |
882 | prt, | |
883 | "Cylinder", | |
884 | delay, | |
885 | x3, | |
886 | y3, | |
887 | z3, | |
888 | msh | |
889 | }) | |
890 | end | |
891 | }, | |
892 | Cylinder = { | |
893 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
894 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cframe | |
897 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
898 | game:GetService("Debris"):AddItem(prt, 10) | |
899 | table.insert(Effects, { | |
900 | prt, | |
901 | "Cylinder", | |
902 | delay, | |
903 | x3, | |
904 | y3, | |
905 | z3, | |
906 | msh | |
907 | }) | |
908 | end | |
909 | }, | |
910 | Wave = { | |
911 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
912 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
913 | prt.Anchored = true | |
914 | prt.CFrame = cframe | |
915 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
916 | game:GetService("Debris"):AddItem(prt, 10) | |
917 | table.insert(Effects, { | |
918 | prt, | |
919 | "Cylinder", | |
920 | delay, | |
921 | x3 / 60, | |
922 | y3 / 60, | |
923 | z3 / 60, | |
924 | msh | |
925 | }) | |
926 | end | |
927 | }, | |
928 | Ring = { | |
929 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
930 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
931 | prt.Anchored = true | |
932 | prt.CFrame = cframe | |
933 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
934 | game:GetService("Debris"):AddItem(prt, 10) | |
935 | table.insert(Effects, { | |
936 | prt, | |
937 | "Cylinder", | |
938 | delay, | |
939 | x3, | |
940 | y3, | |
941 | z3, | |
942 | msh | |
943 | }) | |
944 | end | |
945 | }, | |
946 | Break = { | |
947 | Create = function(brickcolor, cframe, x1, y1, z1) | |
948 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
949 | prt.Anchored = true | |
950 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
951 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
952 | local num = math.random(10, 50) / 1000 | |
953 | game:GetService("Debris"):AddItem(prt, 10) | |
954 | table.insert(Effects, { | |
955 | prt, | |
956 | "Shatter", | |
957 | num, | |
958 | prt.CFrame, | |
959 | math.random() - math.random(), | |
960 | 0, | |
961 | math.random(50, 100) / 100 | |
962 | }) | |
963 | end | |
964 | }, | |
965 | Spiral = { | |
966 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
967 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
968 | prt.Anchored = true | |
969 | prt.CFrame = cframe | |
970 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
971 | game:GetService("Debris"):AddItem(prt, 10) | |
972 | table.insert(Effects, { | |
973 | prt, | |
974 | "Cylinder", | |
975 | delay, | |
976 | x3, | |
977 | y3, | |
978 | z3, | |
979 | msh | |
980 | }) | |
981 | end | |
982 | }, | |
983 | Push = { | |
984 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
985 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
986 | prt.Anchored = true | |
987 | prt.CFrame = cframe | |
988 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
989 | game:GetService("Debris"):AddItem(prt, 10) | |
990 | table.insert(Effects, { | |
991 | prt, | |
992 | "Cylinder", | |
993 | delay, | |
994 | x3, | |
995 | y3, | |
996 | z3, | |
997 | msh | |
998 | }) | |
999 | end | |
1000 | } | |
1001 | } | |
1002 | ------------------------------------------------------- | |
1003 | --End Effect Function-- | |
1004 | ------------------------------------------------------- | |
1005 | ||
1006 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1007 | local NSound = nil | |
1008 | coroutine.resume(coroutine.create(function() | |
1009 | NSound = Instance.new("Sound", PARENT) | |
1010 | NSound.Volume = VOLUME | |
1011 | NSound.Pitch = PITCH | |
1012 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1013 | swait() | |
1014 | NSound:play() | |
1015 | game:GetService("Debris"):AddItem(NSound, 10) | |
1016 | end)) | |
1017 | return NSound | |
1018 | end | |
1019 | ||
1020 | ||
1021 | ||
1022 | ||
1023 | ||
1024 | ------------------------------------------------------- | |
1025 | --End Important Functions-- | |
1026 | ------------------------------------------------------- | |
1027 | ||
1028 | ||
1029 | ------------------------------------------------------- | |
1030 | --Start Music Option-- | |
1031 | ------------------------------------------------------- | |
1032 | local Music = Instance.new("Sound",tors) | |
1033 | Music.Volume = 2.5 | |
1034 | Music.SoundId = "rbxassetid://" | |
1035 | Music.Looped = true | |
1036 | Music.Pitch = 1 --Pitcher | |
1037 | Music:Play() | |
1038 | ------------------------------------------------------- | |
1039 | --End Music Option-- | |
1040 | ------------------------------------------------------- | |
1041 | ||
1042 | ||
1043 | ------------------------------------------------------- | |
1044 | --Start Attacks N Stuff-- | |
1045 | ------------------------------------------------------- | |
1046 | local sine=0 | |
1047 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1048 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1049 | RemoveOutlines(Hitboxpart) | |
1050 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1051 | Hitboxpart.CanCollide = false | |
1052 | Hitboxpart.Transparency = 1 | |
1053 | Hitboxpart.Anchored = true | |
1054 | Hitboxpart.CFrame = Pose | |
1055 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1056 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1057 | end | |
1058 | function GEtOuT() | |
1059 | attack = true | |
1060 | hum.WalkSpeed = 2.01 | |
1061 | CreateSound("749031341", hed, 10, 1) | |
1062 | for i = 0,2,0.1 do | |
1063 | swait() | |
1064 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15) | |
1065 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1066 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1067 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1068 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1069 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1070 | end | |
1071 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown") | |
1072 | for i = 0,4,0.1 do | |
1073 | swait() | |
1074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15) | |
1075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1076 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1077 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1078 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1079 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1080 | end | |
1081 | local Blobby = Instance.new("Part", char) | |
1082 | Blobby.Name = "Blob" | |
1083 | Blobby.CanCollide = false | |
1084 | Blobby.BrickColor = BrickColor.new("Really black") | |
1085 | Blobby.Transparency = 0 | |
1086 | Blobby.Material = "Plastic" | |
1087 | Blobby.Size = Vector3.new(1, 1, 2) | |
1088 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1089 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1090 | ||
1091 | local Weld = Instance.new("Weld", Blobby) | |
1092 | Weld.Part0 = ra | |
1093 | Weld.Part1 = Blobby | |
1094 | Weld.C1 = CFrame.new(0, -.3, 1.4) | |
1095 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
1096 | ||
1097 | local M2 = Instance.new("SpecialMesh") | |
1098 | M2.Parent = Blobby | |
1099 | M2.MeshId = "http://www.roblox.com/asset/?id=491267221" | |
1100 | M2.TextureId = "http://www.roblox.com/asset/?id=491267267" | |
1101 | M2.Scale = Vector3.new(0.65, 0.65, 0.65) | |
1102 | for i = 0,6,0.1 do | |
1103 | swait() | |
1104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1106 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1107 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1108 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1) | |
1109 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1110 | end | |
1111 | Blobby.Transparency = 1 | |
1112 | Blobby:Destroy() | |
1113 | attack = false | |
1114 | hum.WalkSpeed = 16 | |
1115 | end | |
1116 | ||
1117 | function ShutTheHellUp() | |
1118 | attack = true | |
1119 | hum.WalkSpeed = 2.01 | |
1120 | CreateSound("336377340", hed, 10, 1) | |
1121 | for i = 0,3,0.1 do | |
1122 | swait() | |
1123 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1124 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1125 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1126 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1127 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1128 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1129 | end | |
1130 | for i = 0,1.2,0.1 do | |
1131 | swait() | |
1132 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1133 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1134 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1135 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1136 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1137 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1138 | end | |
1139 | for i = 0,1.2,0.1 do | |
1140 | swait() | |
1141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1143 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1144 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1145 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1146 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1147 | end | |
1148 | for i = 0,1.2,0.1 do | |
1149 | swait() | |
1150 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1151 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1152 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1153 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1154 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1155 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1156 | end | |
1157 | for i = 0,1.2,0.1 do | |
1158 | swait() | |
1159 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1160 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1161 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1162 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1163 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1164 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1165 | end | |
1166 | for i = 0,2,0.1 do | |
1167 | swait() | |
1168 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1169 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1170 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1171 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1172 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1) | |
1173 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1174 | end | |
1175 | for i = 0,2,0.1 do | |
1176 | swait() | |
1177 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1178 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1179 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1180 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1181 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1182 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1183 | end | |
1184 | hum.WalkSpeed = 16 | |
1185 | attack = false | |
1186 | end | |
1187 | ||
1188 | function SpinMeDad() | |
1189 | attack = true | |
1190 | hum.WalkSpeed = 1.01 | |
1191 | CreateSound("145799973", hed, 10, 1) | |
1192 | for i = 0,58,0.1 do | |
1193 | swait() | |
1194 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
1195 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1196 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1197 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1198 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1199 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1200 | end | |
1201 | hum.WalkSpeed = 16 | |
1202 | attack = false | |
1203 | end | |
1204 | ||
1205 | function EndMySufferingV2() | |
1206 | attack = true | |
1207 | hum.WalkSpeed = 1.01 | |
1208 | CreateSound("577475178", hed, 10, 1) | |
1209 | for i = 0,18,0.1 do | |
1210 | swait() | |
1211 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
1212 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
1213 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1214 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
1217 | end | |
1218 | attack = false | |
1219 | hum.WalkSpeed = 16 | |
1220 | end | |
1221 | ||
1222 | function MYSPAGHETTTTTTT() | |
1223 | attack = true | |
1224 | hum.WalkSpeed = 1.01 | |
1225 | CreateSound("1282149571", hed, 10, 1) | |
1226 | for i = 0,4,0.1 do | |
1227 | swait() | |
1228 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1229 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1230 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1231 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1232 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1) | |
1233 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1) | |
1234 | end | |
1235 | for i = 0,5,0.1 do | |
1236 | swait() | |
1237 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1238 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1239 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1240 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1241 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1242 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1243 | end | |
1244 | for i = 0,6,0.1 do | |
1245 | swait() | |
1246 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1247 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1248 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1249 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1250 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1) | |
1251 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1) | |
1252 | end | |
1253 | attack = false | |
1254 | hum.WalkSpeed = 16 | |
1255 | end | |
1256 | ||
1257 | function FINLAND() | |
1258 | attack = true | |
1259 | hum.WalkSpeed = 1.01 | |
1260 | CreateSound("313099773", hed, 10, 1) | |
1261 | for i = 0,6,0.1 do | |
1262 | swait() | |
1263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3) | |
1265 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1266 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1267 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1268 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1269 | end | |
1270 | attack = false | |
1271 | hum.WalkSpeed = 16 | |
1272 | end | |
1273 | ||
1274 | function NothingPersonal() | |
1275 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1276 | local HITBODY = mouse.Target.Parent | |
1277 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1278 | local HEAD = HITBODY:FindFirstChild("Head") | |
1279 | local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1280 | if TORS ~= nil and HUMAN ~= nil then | |
1281 | attack = true | |
1282 | root.CFrame = TORS.CFrame * CFrame.new(-1,0,3) | |
1283 | TORS.Anchored = true | |
1284 | hum.WalkSpeed = 0 | |
1285 | CreateSound("1255922819", hed, 10, 1) | |
1286 | end | |
1287 | wait(3.5) | |
1288 | for i = 0,9,0.1 do | |
1289 | swait() | |
1290 | for i = 1,2 do | |
1291 | Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2) | |
1292 | end | |
1293 | end | |
1294 | wait(.5) | |
1295 | TORS.Anchored = false | |
1296 | attack = false | |
1297 | hum.WalkSpeed = 16 | |
1298 | end | |
1299 | end | |
1300 | ||
1301 | function VeryMuchWorrying() | |
1302 | attack = true | |
1303 | hum.WalkSpeed = 1.01 | |
1304 | CreateSound("1395854043", hed, 10, 1) | |
1305 | for i = 0,14,0.1 do | |
1306 | swait() | |
1307 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1308 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1309 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1310 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1311 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
1312 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
1313 | end | |
1314 | attack = false | |
1315 | hum.WalkSpeed = 16 | |
1316 | end | |
1317 | ||
1318 | function AnotherOne() | |
1319 | attack = true | |
1320 | hum.WalkSpeed = 1.01 | |
1321 | local icri = CreateSound("1205111204", hed, 10, 1) | |
1322 | swait(130) | |
1323 | local FRAME = tors.CFrame | |
1324 | repeat | |
1325 | swait() | |
1326 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1327 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1328 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1329 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1330 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1331 | tors.CFrame = FRAME * CF(0,1,0) | |
1332 | swait() | |
1333 | tors.CFrame = FRAME | |
1334 | until icri.Playing == false | |
1335 | attack = false | |
1336 | hum.WalkSpeed = 16 | |
1337 | end | |
1338 | ||
1339 | function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1340 | attack = true | |
1341 | print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function') | |
1342 | for i = 0,6,0.1 do | |
1343 | swait() | |
1344 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1345 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1346 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1347 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1348 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
1349 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
1350 | end | |
1351 | CreateSound("1093102664", hed, 10, 1) | |
1352 | for i = 0,4,0.1 do | |
1353 | swait() | |
1354 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1355 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
1356 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1357 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1358 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
1359 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
1360 | end | |
1361 | hum.MaxHealth = 0 | |
1362 | ragdoll(char) | |
1363 | error("Seems like you just died.") | |
1364 | end | |
1365 | ||
1366 | MoreTaunts = false | |
1367 | mouse.KeyDown:connect(function(key) | |
1368 | if attack == false then | |
1369 | if MoreTaunts == false then | |
1370 | if key == 'q' then | |
1371 | GEtOuT() | |
1372 | elseif key == 'e' then | |
1373 | ShutTheHellUp() | |
1374 | elseif key == 'r' then | |
1375 | MYSPAGHETTTTTTT() | |
1376 | elseif key == 't' then | |
1377 | SpinMeDad() | |
1378 | elseif key == 'y' then | |
1379 | EndMySufferingV2() | |
1380 | elseif key == 'u' then | |
1381 | print'ur mom gey' | |
1382 | elseif key == 'f' then | |
1383 | FINLAND() | |
1384 | elseif key == 'z' then | |
1385 | NothingPersonal() | |
1386 | elseif key == 'v' then | |
1387 | VeryMuchWorrying() | |
1388 | end | |
1389 | end | |
1390 | if key == 'g' and MoreTaunts == false then | |
1391 | print'more tauntys yey' | |
1392 | MoreTaunts = true | |
1393 | elseif key == 'g' and MoreTaunts == true then | |
1394 | print'rip tauntys ;c' | |
1395 | MoreTaunts = false | |
1396 | end | |
1397 | if MoreTaunts == true then | |
1398 | if key == 'q' then | |
1399 | AnotherOne() | |
1400 | elseif key == 't' then | |
1401 | kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1402 | end | |
1403 | end | |
1404 | end | |
1405 | end) | |
1406 | ||
1407 | ------------------------------------------------------- | |
1408 | --End Attacks N Stuff-- | |
1409 | ------------------------------------------------------- | |
1410 | ||
1411 | ||
1412 | ||
1413 | ||
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ------------------------------------------------------- | |
1421 | --Start Animations-- | |
1422 | ------------------------------------------------------- | |
1423 | local equipped = false | |
1424 | local idle = 0 | |
1425 | local change = 1 | |
1426 | local val = 0 | |
1427 | local toim = 0 | |
1428 | local idleanim = 0.4 | |
1429 | hum.Animator.Parent = nil | |
1430 | while true do | |
1431 | swait() | |
1432 | sine = sine + change | |
1433 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1434 | local velderp = root.Velocity.y | |
1435 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1436 | if equipped == true or equipped == false then | |
1437 | if attack == false then | |
1438 | idle = idle + 1 | |
1439 | else | |
1440 | idle = 0 | |
1441 | end | |
1442 | if 1 < root.Velocity.y and hitfloor == nil then | |
1443 | Anim = "Jump" | |
1444 | if attack == false then | |
1445 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1446 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1447 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1448 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1449 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1450 | RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3) | |
1451 | end | |
1452 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1453 | Anim = "Fall" | |
1454 | if attack == false then | |
1455 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1456 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1457 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1458 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1459 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1460 | RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3) | |
1461 | end | |
1462 | elseif torvel < 1 and hitfloor ~= nil then | |
1463 | Anim = "Idle" | |
1464 | change = 1 | |
1465 | if attack == false then | |
1466 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1467 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1468 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1469 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1470 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1471 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1472 | end | |
1473 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1474 | Anim = "Walk" | |
1475 | change = 1 | |
1476 | if attack == false then | |
1477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
1478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1479 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1480 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1481 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
1482 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
1483 | end | |
1484 | end | |
1485 | end | |
1486 | if 0 < #Effects then | |
1487 | for e = 1, #Effects do | |
1488 | if Effects[e] ~= nil then | |
1489 | local Thing = Effects[e] | |
1490 | if Thing ~= nil then | |
1491 | local Part = Thing[1] | |
1492 | local Mode = Thing[2] | |
1493 | local Delay = Thing[3] | |
1494 | local IncX = Thing[4] | |
1495 | local IncY = Thing[5] | |
1496 | local IncZ = Thing[6] | |
1497 | if 1 >= Thing[1].Transparency then | |
1498 | if Thing[2] == "Block1" then | |
1499 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1500 | local Mesh = Thing[1].Mesh | |
1501 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1502 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1503 | elseif Thing[2] == "Block2" then | |
1504 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1505 | local Mesh = Thing[7] | |
1506 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1507 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1508 | elseif Thing[2] == "Block3" then | |
1509 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1510 | local Mesh = Thing[7] | |
1511 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1512 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1513 | elseif Thing[2] == "Cylinder" then | |
1514 | local Mesh = Thing[1].Mesh | |
1515 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1516 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1517 | elseif Thing[2] == "Blood" then | |
1518 | local Mesh = Thing[7] | |
1519 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1520 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1521 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1522 | elseif Thing[2] == "Elec" then | |
1523 | local Mesh = Thing[1].Mesh | |
1524 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1525 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1526 | elseif Thing[2] == "Disappear" then | |
1527 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1528 | elseif Thing[2] == "Shatter" then | |
1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1530 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1531 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1532 | Thing[6] = Thing[6] + Thing[5] | |
1533 | end | |
1534 | else | |
1535 | Part.Parent = nil | |
1536 | table.remove(Effects, e) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | ------------------------------------------------------- | |
1544 | --End Animations And Script-- | |
1545 | ------------------------------------------------------- |