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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | -- ty krystalburger | |
8 | --[[ | |
9 | Thomas The Dank Engine: | |
10 | By: KrystalTeam | |
11 | Features: Being a dank engine that kill people | |
12 | Version: 1.0.0.2 | |
13 | --]] | |
14 | ||
15 | local p = game.Players.LocalPlayer.Character | |
16 | local weld = Instance.new("Weld",p.Torso) | |
17 | weld.Part0 = p.Torso | |
18 | ||
19 | local train = Instance.new("Part",p.Torso) | |
20 | train.Anchored = true | |
21 | train.CanCollide = false | |
22 | train.Size = Vector3.new(3,2,6) | |
23 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
24 | weld.Part1 = train | |
25 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
26 | train.Anchored = false | |
27 | local TrainMesh = Instance.new("SpecialMesh",train) | |
28 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
29 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
30 | TrainMesh.MeshId = "rbxassetid://431164471" | |
31 | TrainMesh.TextureId = "rbxassetid://431164471" | |
32 | ||
33 | ||
34 | local weld2 = Instance.new("Weld",p.Torso) | |
35 | weld2.Part0 = p.Torso | |
36 | local Smoke = Instance.new("Part",p.Torso) | |
37 | Smoke.Anchored = true | |
38 | Smoke.CanCollide = false | |
39 | Smoke.Size = Vector3.new(1,1,1) | |
40 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
41 | weld2.Part1 = Smoke | |
42 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
43 | Smoke.Anchored = false | |
44 | Smoke.Transparency = 1; | |
45 | ||
46 | local Particle = Instance.new("ParticleEmitter",Smoke) | |
47 | Particle.Rate = 50; | |
48 | Particle.Speed = NumberRange.new(30,60); | |
49 | Particle.VelocitySpread = 4; | |
50 | Particle.Texture = "rbxassetid://133619974" | |
51 | ||
52 | local Light = Instance.new("SpotLight",train) | |
53 | Light.Angle = 45; | |
54 | Light.Brightness = 100; | |
55 | Light.Face = Enum.NormalId.Back; | |
56 | Light.Range = 30; | |
57 | ||
58 | p.Humanoid.WalkSpeed = 60; | |
59 | ||
60 | ||
61 | for i,v in pairs(p:GetChildren()) do | |
62 | if v:IsA("Part") then | |
63 | v.Transparency = 1; | |
64 | elseif v:IsA("Hat") then | |
65 | v:Destroy() | |
66 | elseif v:IsA("Model") then | |
67 | v:Destroy() | |
68 | end | |
69 | end | |
70 | ||
71 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end | |
72 | train.Touched:connect(function(p) | |
73 | if p.Parent then | |
74 | if p.Parent:IsA("Model") then | |
75 | if game.Players:FindFirstChild(p.Parent.Name) then | |
76 | if p.Parent.Name ~= game.Players.LocalPlayer.Name then | |
77 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
78 | local Whistle = SFX(475073913) | |
79 | Whistle:Play() | |
80 | end | |
81 | end | |
82 | end | |
83 | end | |
84 | end) | |
85 | ||
86 | local Music = SFX(692551857) | |
87 | Music.Looped = true; | |
88 | wait(1) | |
89 | Music:Play(); | |
90 | -- ~CL 2016 |