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--Made In PopuVille by Kensington Weapons And Millatary Equipment(CEO: lotushomerun)® ©2015
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--Made In PopuVille by Kensington Weapons And Millatary Equipment(CEO: lotushomerun)® ©2015	-	
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--Feel free to leak
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mouse = game.Players.LocalPlayer:GetMouse()
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gun.Size = Vector3.new(1, 1, 1)
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gun = Instance.new("Part", game.Players.LocalPlayer.Character)
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gun.Size = Vector3.new(.4, .4, .5)
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mesh.MeshId = "rbxassetid://72012879"
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mesh.TextureId = "rbxassetid://72012859"
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mesh.Scale = Vector3.new(2, 2, 2)
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mesh.MeshId = "rbxassetid://4183097171"
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mesh.TextureId = "rbxassetid://4183097344"
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mesh.Scale = Vector3.new(.08, .08, .08)
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weld = Instance.new("Weld", gun)
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weld.C0 = weld.C0 * CFrame.new(0,-1,-.4) * CFrame.Angles(91.1,0,0)
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weld.Part1 = gun
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swooshing.SoundId = "rbxassetid://280667448"
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weld.C0 = weld.C0 * CFrame.new(0,-1,-.4) * CFrame.Angles(4.7,0,0)
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swooshing = Instance.new("Sound", gun)
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swooshing.SoundId = "rbxassetid://1438146024"
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swooshing.EmitterSize = 1
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swooshing.PlaybackSpeed = 0.9
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swooshing.Volume = 10
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local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
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rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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shooting = false
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damage = math.random(20, 30)
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for i = 1,2 do
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    wait()
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    rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
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end
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for i = 1,2 do
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    wait()
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    rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
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end
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swooshing:Play()
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for i = 1,7 do
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    wait()
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    rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.17)
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end
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for i = 1,2 do
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    wait()
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    rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
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end
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for i = 1,2 do
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    wait()
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    rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
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end
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function shoot()
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    shotsound.SoundId = "rbxassetid://139593133"
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    shotsound.EmitterSize = 1
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    shotsound.SoundId = "rbxassetid://1043082902"
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    shotsound.Volume = 3
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    shotsound:Play()
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	local bullet = Instance.new("Part", workspace)
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	bullet.BrickColor = BrickColor.new("New Yeller")
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	bullet.CFrame = gun.CFrame * CFrame.new(0,2,0)
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	bullet.BrickColor = BrickColor.new("Very pink")
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	bullet.Shape = "Ball"
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	bullet.CanCollide = false
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    bullet:BreakJoints()
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	local velo = Instance.new("BodyVelocity", bullet)
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    velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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    velo.Velocity = mouse.Hit.lookVector * 190
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	function hurt(hit)
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			bullet:Destroy()
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	         local hum = hit.Parent:findFirstChild("Humanoid")
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			if hum ~= nil and hum.Parent.Name ~= game.Players.LocalPlayer.Name then
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			hum.Health = hum.Health - damage
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		end
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	end
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	bullet.Touched:connect(hurt)
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	end
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mouse.Button1Down:connect(shoot)