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1 | wait(0) | |
2 | Player = game.Players.LocalPlayer | |
3 | ||
4 | local count = 0 | |
5 | local countspeed = 1 | |
6 | local sine = 0 | |
7 | local sinespeed = 1 | |
8 | local angle = nil | |
9 | local global_wait = 0 | |
10 | local showtag = false | |
11 | ||
12 | ||
13 | --dance booleans-- | |
14 | local jerk = false | |
15 | local party = false | |
16 | local canttouch = false | |
17 | local happy = false | |
18 | local spin = false | |
19 | local thriller = false | |
20 | local barrel = false | |
21 | local sax = false | |
22 | local spooky = false | |
23 | local stride = false | |
24 | local shuffle = false | |
25 | local rock = false | |
26 | local gagnam = false | |
27 | local snoop = false | |
28 | local darude = false | |
29 | local taco = false | |
30 | ------------------ | |
31 | --dance accessory-- | |
32 | local barrelbrick = nil | |
33 | local saxtool = nil | |
34 | ------------------- | |
35 | --custom animate-- | |
36 | local walk = false | |
37 | local jump = false | |
38 | local sit = false | |
39 | local run = false | |
40 | ------------------ | |
41 | --walk keys-- | |
42 | local W = false | |
43 | local A = false | |
44 | local S = false | |
45 | local D = false | |
46 | ------------- | |
47 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
48 | local miniweld = nil | |
49 | local rootpart = nil | |
50 | ||
51 | local Mouse = nil | |
52 | local Animate = nil | |
53 | local Music = nil | |
54 | local Asset = "http://www.roblox.com/asset/?id=" | |
55 | local Animating = nil | |
56 | local humanoid = nil | |
57 | local face = nil | |
58 | ||
59 | local head = nil | |
60 | local torso = nil | |
61 | local ra = nil | |
62 | local la = nil | |
63 | local rl = nil | |
64 | local ll = nil | |
65 | local rs = nil | |
66 | local ls = nil | |
67 | local rh = nil | |
68 | local lh = nil | |
69 | local neck = nil | |
70 | local rj = nil | |
71 | ||
72 | local char = nil | |
73 | local Hat1 = nil | |
74 | local Hat2 = nil | |
75 | local a,b = nil | |
76 | ||
77 | ----------musics----------------- | |
78 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
79 | --------------------------------- | |
80 | ||
81 | local mesh,meshids,textureids,w | |
82 | ||
83 | function fm(parent,meshid,x,y,z,meshtexture) | |
84 | if meshid == "cylinder" then | |
85 | mesh = Instance.new("CylinderMesh",parent) | |
86 | mesh.Scale = Vector3.new(x,y,z) | |
87 | return mesh | |
88 | else | |
89 | mesh = Instance.new("SpecialMesh",parent) | |
90 | if meshid ~= "sphere" then | |
91 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
92 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
93 | end | |
94 | else mesh.MeshType = 3 end | |
95 | mesh.Scale = Vector3.new(x,y,z) | |
96 | if meshtexture ~= nil then | |
97 | if type(meshtexture) == "number" then | |
98 | mesh.TextureId = "rbxassetid://"..meshtexture | |
99 | else | |
100 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
101 | end | |
102 | return mesh | |
103 | end | |
104 | end | |
105 | ||
106 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
107 | if typee ~= nil then | |
108 | c = Instance.new("WedgePart",m) | |
109 | else | |
110 | c = Instance.new("Part",m) | |
111 | end | |
112 | c.TopSurface,c.BottomSurface = 0,0 | |
113 | c.Locked = true | |
114 | c.formFactor = "Custom" | |
115 | c.Size = Vector3.new(x,y,z) | |
116 | if color ~= "random" then | |
117 | c.BrickColor = BrickColor.new(color) | |
118 | else | |
119 | c.BrickColor = BrickColor:random() | |
120 | end | |
121 | c.Transparency = transparency | |
122 | c.CanCollide = cancollide | |
123 | if anchored ~= nil then | |
124 | c.Anchored = anchored | |
125 | end | |
126 | if parent ~= nil then | |
127 | c.Parent = parent | |
128 | end | |
129 | return c | |
130 | end | |
131 | ||
132 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
133 | w = Instance.new("Motor",m) | |
134 | if parent ~= nil then w.Parent = parent end | |
135 | w.Part0,w.Part1 = part0,part1 | |
136 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
137 | return w | |
138 | end | |
139 | ||
140 | function SetAnimation(id,humanoid) | |
141 | if Animating ~= nil then | |
142 | Animating:Stop() | |
143 | end | |
144 | Animate.AnimationId = Asset .. id | |
145 | Animating = humanoid:LoadAnimation(Animate) | |
146 | Animating:Play() | |
147 | end | |
148 | ||
149 | function AnimationStop() | |
150 | jerk = false | |
151 | party = false | |
152 | canttouch = false | |
153 | happy = false | |
154 | spin = false | |
155 | thriller = false | |
156 | barrel = false | |
157 | sax = false | |
158 | spooky = false | |
159 | stride = false | |
160 | shuffle = false | |
161 | rock = false | |
162 | gagnam = false | |
163 | snoop = false | |
164 | darude = false | |
165 | taco = false | |
166 | if barrelbrick ~= nil then | |
167 | barrelbrick:Remove() | |
168 | barrelbrick = nil | |
169 | end | |
170 | if saxtool ~= nil then | |
171 | saxtool:Remove() | |
172 | saxtool = nil | |
173 | end | |
174 | if sandstorm ~= nil then | |
175 | sandstorm:Remove() | |
176 | sandstorm = nil | |
177 | end | |
178 | end | |
179 | ||
180 | local Musical | |
181 | function SetMusic(id,volume) | |
182 | Musical = Instance.new("Sound",char.Head) | |
183 | if volume == nil then | |
184 | Musical.Volume = 1 | |
185 | else | |
186 | Musical.Volume = volume | |
187 | end | |
188 | Musical.Looped = true | |
189 | Musical.SoundId = Asset .. id | |
190 | return Musical | |
191 | end | |
192 | ||
193 | function GenerateGui() | |
194 | a=Instance.new("ScreenGui") | |
195 | a.Name = "Memer" | |
196 | b=Instance.new("ImageLabel",a) | |
197 | b.BackgroundTransparency = 1 | |
198 | b.Size = UDim2.new(0,250,0,100) | |
199 | b.Position = UDim2.new(0,0,1,0) | |
200 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
201 | b.Name = "Logo" | |
202 | c=Instance.new("Sound",a) | |
203 | c.Name = "Intro" | |
204 | c.Volume = 1 | |
205 | c.SoundId = Asset .. "rbxassetid://533871935" | |
206 | c.Looped = false | |
207 | return a | |
208 | end | |
209 | ||
210 | function Generate(player) | |
211 | char = player.Character | |
212 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
213 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
214 | wait() | |
215 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
216 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
217 | wait() | |
218 | if char:FindFirstChild("Head") then | |
219 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
220 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
221 | if char.Head:FindFirstChild("face") ~= nil then | |
222 | face = char.Head:FindFirstChild("face") | |
223 | face.Texture = "rbxasset://textures/face.png" | |
224 | end | |
225 | c=char.Head:clone() | |
226 | c.Name = "FalseHead" | |
227 | c.CanCollide = false | |
228 | c.Parent = char | |
229 | We(c,char.Head,0,0,0,0,0,0) | |
230 | char.Head.Transparency = 1 | |
231 | for i,v in pairs(char:GetChildren()) do | |
232 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
233 | v:Remove() | |
234 | end | |
235 | if v.ClassName == "BodyColors" then | |
236 | v.HeadColor = BrickColor.new("Bright yellow") | |
237 | v.LeftArmColor = BrickColor.new("Bright yellow") | |
238 | v.LeftLegColor = BrickColor.new("Br. yellowish green") | |
239 | v.RightArmColor = BrickColor.new("Bright yellow") | |
240 | v.RightLegColor = BrickColor.new("Br. yellowish green") | |
241 | v.TorsoColor = BrickColor.new("Bright Blue") | |
242 | end | |
243 | if v.ClassName == "Part" then | |
244 | if v.Name == "Head" or v.Name == "FalseHead" then | |
245 | v.BrickColor = BrickColor.new("Bright yellow") | |
246 | else | |
247 | v.BrickColor = BrickColor.new("Bright yellow") | |
248 | end | |
249 | end | |
250 | end | |
251 | ----------musics--------------- | |
252 | M1=SetMusic(142524640) | |
253 | M1.Volume = 50 | |
254 | - | M2=SetMusic(663760008) |
254 | + | M2=SetMusic(579304560) |
255 | M2.Volume = 50 | |
256 | M3=SetMusic(148047526) | |
257 | M3.Volume = 50 | |
258 | - | M4=SetMusic(518673637) |
258 | + | M4=SetMusic(682750783) |
259 | M4.Volume = 50 | |
260 | M5=SetMusic(194380361) | |
261 | M5.Volume = 50 | |
262 | M6=SetMusic(540190383) | |
263 | M6.Volume = 50 | |
264 | M7=SetMusic(253827644) | |
265 | M7.Volume = 50 | |
266 | M8=SetMusic(534878097) | |
267 | M8.Volume = 50 | |
268 | M9=SetMusic(178297940) | |
269 | M9.Volume = 50 | |
270 | M10=SetMusic(241814102) | |
271 | M10.Volume = 50 | |
272 | M11=SetMusic(533874013) | |
273 | M11.Volume = 50 | |
274 | M12=SetMusic(316168561) | |
275 | M12.Volume = 50 | |
276 | M13=SetMusic(142300879) | |
277 | M13.Volume = 50 | |
278 | M14=SetMusic(684159363) | |
279 | M14.Volume = 50 | |
280 | M15=SetMusic(787297457) | |
281 | M15.Volume = 50 | |
282 | M16=SetMusic(597084853) | |
283 | M16.Volume = 50 | |
284 | boi=SetMusic(597084853) | |
285 | ------------------------------- | |
286 | ||
287 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
288 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
289 | end | |
290 | if showtag == true then | |
291 | local bbg = Instance.new("BillboardGui",c) | |
292 | bbg.Adornee = c | |
293 | bbg.Name = "satuttava" | |
294 | bbg.Size = UDim2.new(6,0,2,0) | |
295 | bbg.StudsOffset = Vector3.new(0,2,0) | |
296 | local box = Instance.new("TextLabel",bbg) | |
297 | box.Size = UDim2.new(1,0,1,0) | |
298 | box.BackgroundColor = BrickColor.new("White") | |
299 | box.TextColor3 = Color3.new(255,0,0) | |
300 | box.TextStrokeTransparency = 0.5 | |
301 | box.Font = "Arcade" | |
302 | box.Text = Player.Name | |
303 | box.BackgroundTransparency = 1 | |
304 | box.Position = UDim2.new(0,0,0,0) | |
305 | box.TextScaled = true | |
306 | end | |
307 | if char:FindFirstChild("Humanoid") ~= nil then | |
308 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
309 | wait() | |
310 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
311 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
312 | humanoid = char:FindFirstChild("Humanoid") | |
313 | if humanoid:FindFirstChild("Animator") ~= nil then | |
314 | humanoid:FindFirstChild("Animator"):Remove() | |
315 | --Instance.new("Animator",humanoid) | |
316 | end | |
317 | if char:FindFirstChild("Animate") ~= nil then | |
318 | char:FindFirstChild("Animate"):Remove() | |
319 | end | |
320 | end | |
321 | Mouse = player:GetMouse() | |
322 | Music = Instance.new("Sound",char.Head) | |
323 | Music.Volume = 1 | |
324 | Music.Looped = true | |
325 | Music.SoundId = Asset | |
326 | Animate = Instance.new("Animation",char.Head) | |
327 | Animate.AnimationId = Asset | |
328 | ||
329 | ||
330 | ||
331 | head = char:FindFirstChild("Head") | |
332 | torso = char:FindFirstChild("Torso") | |
333 | ra = char:findFirstChild("Right Arm") | |
334 | la = char:findFirstChild("Left Arm") | |
335 | rl = char:findFirstChild("Right Leg") | |
336 | ll = char:findFirstChild("Left Leg") | |
337 | rs = torso:findFirstChild("Right Shoulder") | |
338 | ls = torso:findFirstChild("Left Shoulder") | |
339 | rh = torso:findFirstChild("Right Hip") | |
340 | lh = torso:findFirstChild("Left Hip") | |
341 | neck = torso:findFirstChild("Neck") | |
342 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
343 | ||
344 | state = humanoid:GetState() | |
345 | local ca = nil | |
346 | ca=GenerateGui() | |
347 | ca.Parent = player.PlayerGui | |
348 | if ca:FindFirstChild("Logo") ~= nil then | |
349 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
350 | if ca:FindFirstChild("Intro") ~= nil then | |
351 | ca:FindFirstChild("Intro"):Play() | |
352 | coroutine.resume(coroutine.create(function() | |
353 | for i=0,30 do | |
354 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
355 | wait(0.5) | |
356 | if i >= 30 then | |
357 | break | |
358 | end | |
359 | end | |
360 | end)) | |
361 | end | |
362 | end | |
363 | ||
364 | if humanoid ~= nil then | |
365 | humanoid.Changed:connect(function(pro) | |
366 | if pro == "MoveDirection" or pro == "Jump" then | |
367 | if Music.IsPlaying == true then | |
368 | AnimationStop() | |
369 | end | |
370 | end | |
371 | end) | |
372 | humanoid.Died:connect(function() | |
373 | AnimationStop() | |
374 | end) | |
375 | ||
376 | Mouse.KeyUp:connect(function(key) | |
377 | if key == "w" then | |
378 | W = false | |
379 | end | |
380 | if key == "a" then | |
381 | A = false | |
382 | end | |
383 | if key == "s" then | |
384 | S = false | |
385 | end | |
386 | if key == "d" then | |
387 | D = false | |
388 | end | |
389 | if string.byte(key) == 48 then | |
390 | run = false | |
391 | end | |
392 | end) | |
393 | end | |
394 | end) | |
395 | ||
396 | - | W = true |
396 | + | |
397 | ||
398 | Mouse.KeyDown:connect(function(key) | |
399 | KeyUsed(key) | |
400 | - | A = true |
400 | + | |
401 | end | |
402 | end | |
403 | end | |
404 | - | S = true |
404 | + | |
405 | function KeyUsed(key) | |
406 | if humanoid ~= nil then | |
407 | if humanoid.Health > 0 then | |
408 | - | D = true |
408 | + | |
409 | jump = true | |
410 | AnimationStop() | |
411 | --sit = false | |
412 | end | |
413 | if string.byte(key) == 50 then | |
414 | AnimationStop() | |
415 | if sit == true then | |
416 | sit = false | |
417 | else | |
418 | sit = true | |
419 | end | |
420 | - | print'fuck you!' |
420 | + | |
421 | if string.byte(key) == 48 then | |
422 | run = true | |
423 | end | |
424 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
425 | if key == "Q" or key == "q" then | |
426 | AnimationStop() | |
427 | canttouch = true | |
428 | M1:Play() | |
429 | end | |
430 | if key == "E" or key == "e" then | |
431 | AnimationStop() | |
432 | party = true | |
433 | M2:Play() | |
434 | end | |
435 | if key == "R" or key == "r" then | |
436 | AnimationStop() | |
437 | jerk = true | |
438 | M3:Play() | |
439 | end | |
440 | if key == "T" or key == "t" then | |
441 | AnimationStop() | |
442 | happy = true | |
443 | M4:Play() | |
444 | end | |
445 | if key == "Y" or key == "y" then | |
446 | AnimationStop() | |
447 | spin = true | |
448 | M5:Play() | |
449 | end | |
450 | if key == "U" or key == "u" then | |
451 | AnimationStop() | |
452 | thriller = true | |
453 | M6:Play() | |
454 | end | |
455 | if key == "F" or key == "f" then | |
456 | AnimationStop() | |
457 | barrel = true | |
458 | M7:Play() | |
459 | if barrelbrick == nil and barrel == true then | |
460 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
461 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
462 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
463 | end | |
464 | end | |
465 | if key == "P" or key == "p" then | |
466 | AnimationStop() | |
467 | sax = true | |
468 | M8:Play() | |
469 | if saxtool == nil and sax == true then | |
470 | saxtool = P(1,2,2,'Black',0,false,false) | |
471 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
472 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
473 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
474 | end | |
475 | end | |
476 | if key == "G" or key == "g" then | |
477 | AnimationStop() | |
478 | spooky = true | |
479 | M9:Play() | |
480 | end | |
481 | if key == "H" or key == "h" then | |
482 | AnimationStop() | |
483 | stride = true | |
484 | M10:Play() | |
485 | end | |
486 | if key == "J" or key == "j" then | |
487 | AnimationStop() | |
488 | shuffle = true | |
489 | M11:Play() | |
490 | end | |
491 | if key == "K" or key == "k" then | |
492 | AnimationStop() | |
493 | rock = true | |
494 | M12:Play() | |
495 | end | |
496 | if key == "L" or key == "l" then | |
497 | AnimationStop() | |
498 | gagnam = true | |
499 | M13:Play() | |
500 | end | |
501 | if key == "Z" or key == "z" then | |
502 | AnimationStop() | |
503 | snoop = true | |
504 | M14:Play() | |
505 | end | |
506 | if key == "X" or key == "x" then | |
507 | AnimationStop() | |
508 | darude = true | |
509 | M15:Play() | |
510 | if sandstorm == nil and darude == true then | |
511 | sandstorm = P(1,1,1,'Black',0,false,false) | |
512 | sandstorm.Transparency = 1 | |
513 | a=Instance.new("Smoke",sandstorm) | |
514 | a.Color = Color3.new(255/255,255/255,175/255) | |
515 | a.Size = 0.4 | |
516 | a.RiseVelocity = 3 | |
517 | a.Opacity = 0.75 | |
518 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
519 | b.C1 = CFrame.new(0, -2, 0) | |
520 | end | |
521 | end | |
522 | if key == "C" or key == "c" then | |
523 | AnimationStop() | |
524 | taco = true | |
525 | M16:Play() | |
526 | boi:Stop() | |
527 | end | |
528 | end | |
529 | end | |
530 | end | |
531 | end | |
532 | ||
533 | Generate(Player) | |
534 | ||
535 | game:service'RunService'.Stepped:connect(function() | |
536 | count = (count % 100) + countspeed | |
537 | angle = math.pi * math.sin(math.pi*2/100*count) | |
538 | countspeed = 1 | |
539 | ||
540 | state = humanoid:GetState() | |
541 | if state ~= Enum.HumanoidStateType.Freefall then | |
542 | jump = false | |
543 | else | |
544 | jump = true | |
545 | sit = false | |
546 | AnimationStop() | |
547 | end | |
548 | ||
549 | local mesh1anan = Instance.new("SpecialMesh") | |
550 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
551 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
552 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
553 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
554 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
555 | ||
556 | if taco == true then | |
557 | if char ~= nil then | |
558 | local locationanan = char:GetModelCFrame() | |
559 | local tacoa = Instance.new("Part") | |
560 | tacoa.CanCollide = false | |
561 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
562 | local meshanananan = mesh1anan:clone() | |
563 | meshanananan.Parent = tacoa | |
564 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
565 | tacoa.Parent = workspace | |
566 | game:GetService("Debris"):AddItem(tacoa,4) | |
567 | end | |
568 | end | |
569 | ||
570 | ||
571 | ||
572 | ||
573 | if canttouch == false then | |
574 | M1:Stop() | |
575 | end | |
576 | if party == false then | |
577 | M2:Stop() | |
578 | end | |
579 | if jerk == false then | |
580 | M3:Stop() | |
581 | end | |
582 | if happy == false then | |
583 | M4:Stop() | |
584 | end | |
585 | if spin == false then | |
586 | M5:Stop() | |
587 | end | |
588 | if thriller == false then | |
589 | M6:Stop() | |
590 | end | |
591 | if barrel == false then | |
592 | M7:Stop() | |
593 | end | |
594 | if sax == false then | |
595 | M8:Stop() | |
596 | end | |
597 | if spooky == false then | |
598 | M9:Stop() | |
599 | end | |
600 | if stride == false then | |
601 | M10:Stop() | |
602 | end | |
603 | if shuffle == false then | |
604 | M11:Stop() | |
605 | end | |
606 | if rock == false then | |
607 | M12:Stop() | |
608 | end | |
609 | if gagnam == false then | |
610 | M13:Stop() | |
611 | end | |
612 | if snoop == false then | |
613 | M14:Stop() | |
614 | end | |
615 | if darude == false then | |
616 | M15:Stop() | |
617 | end | |
618 | if taco == false then | |
619 | M16:Stop() | |
620 | boi:Stop() | |
621 | end | |
622 | ||
623 | if run == true and sit == false then | |
624 | humanoid.WalkSpeed = 25 | |
625 | elseif sit == true then | |
626 | humanoid.WalkSpeed = 0 | |
627 | else | |
628 | humanoid.WalkSpeed = 16 | |
629 | end | |
630 | ||
631 | if global_wait == 380 then global_wait = 0 end | |
632 | ||
633 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
634 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
635 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
636 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
637 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
638 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
639 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
640 | end | |
641 | ||
642 | ||
643 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
644 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
645 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
646 | if hitz then | |
647 | if rootpart:FindFirstChild("Weld") == nil then | |
648 | miniweld = Instance.new("Weld", rootpart) | |
649 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
650 | miniweld.Part0 = hitz | |
651 | miniweld.Part1 = rootpart | |
652 | humanoid.PlatformStand = true | |
653 | end | |
654 | end | |
655 | else | |
656 | if rootpart:FindFirstChild("Weld") ~= nil then | |
657 | rootpart:FindFirstChild("Weld"):Destroy() | |
658 | humanoid.PlatformStand = false | |
659 | end | |
660 | end | |
661 | ||
662 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
663 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
664 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
665 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
666 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
667 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
668 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
669 | end | |
670 | ||
671 | if jump == true and sit == false then | |
672 | countspeed = 2 | |
673 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
674 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
675 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
676 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
677 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
678 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
679 | end | |
680 | ||
681 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
682 | if run == true then | |
683 | countspeed = 4 | |
684 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
685 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
686 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
687 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
688 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
689 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
690 | else | |
691 | countspeed = 2 | |
692 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
693 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
694 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
695 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
696 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
697 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
698 | end | |
699 | end | |
700 | ||
701 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
702 | if jerk == true and jump == false and sit == false then | |
703 | countspeed = 2 | |
704 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
705 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
706 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
707 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
708 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
709 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
710 | elseif party == true and jump == false and sit == false then | |
711 | countspeed = 4 | |
712 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
713 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
714 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
715 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
716 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
717 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
718 | elseif canttouch == true and jump == false and sit == false then | |
719 | countspeed = 2 | |
720 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
721 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
722 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
723 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
724 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
725 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
726 | elseif happy == true and jump == false and sit == false then | |
727 | countspeed = 4 | |
728 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
729 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
730 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
731 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
732 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
733 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
734 | elseif spin == true and jump == false and sit == false then | |
735 | global_wait = (global_wait % 360) + 4 | |
736 | countspeed = 4 | |
737 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
738 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
739 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
740 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
741 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
742 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
743 | elseif thriller == true and jump == false and sit == false then | |
744 | countspeed = 2 | |
745 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
746 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
747 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
748 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
749 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
750 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
751 | elseif barrel == true and jump == false and sit == false then | |
752 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
753 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
754 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
755 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
756 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
757 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
758 | elseif sax == true and jump == false and sit == false then | |
759 | countspeed = 2 | |
760 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
761 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
762 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
763 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
764 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
765 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
766 | elseif spooky == true and jump == false and sit == false then | |
767 | countspeed = 3 | |
768 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
769 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
770 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
771 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
772 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
773 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
774 | elseif stride == true and jump == false and sit == false then | |
775 | countspeed = 2.5 | |
776 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
777 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
778 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
779 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
780 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
781 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
782 | elseif shuffle == true and jump == false and sit == false then | |
783 | countspeed = 2 | |
784 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
785 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
786 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
787 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
788 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
789 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
790 | elseif rock == true and jump == false and sit == false then | |
791 | countspeed = 4 | |
792 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
793 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
794 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
795 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
796 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
797 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
798 | elseif gagnam == true and jump == false and sit == false then | |
799 | countspeed = 5 | |
800 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
801 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
802 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
803 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
804 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
805 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
806 | elseif snoop == true and jump == false and sit == false then | |
807 | countspeed = 2 | |
808 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
809 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
810 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
811 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
812 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
813 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
814 | elseif darude == true and jump == false and sit == false then | |
815 | countspeed = 3 | |
816 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
817 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
818 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
819 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
820 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
821 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
822 | elseif taco == true and jump == false and sit == false then | |
823 | countspeed = 20 | |
824 | global_wait = (global_wait % 360) + 4 | |
825 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
826 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
827 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
828 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
829 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
830 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
831 | end | |
832 | end | |
833 | end)wait(0) | |
834 | Player = game.Players.LocalPlayer | |
835 | ||
836 | local count = 0 | |
837 | local countspeed = 1 | |
838 | local sine = 0 | |
839 | local sinespeed = 1 | |
840 | local angle = nil | |
841 | local global_wait = 0 | |
842 | local showtag = false | |
843 | ||
844 | ||
845 | --dance booleans-- | |
846 | local jerk = false | |
847 | local party = false | |
848 | local canttouch = false | |
849 | local happy = false | |
850 | local spin = false | |
851 | local thriller = false | |
852 | local barrel = false | |
853 | local sax = false | |
854 | local spooky = false | |
855 | local stride = false | |
856 | local shuffle = false | |
857 | local rock = false | |
858 | local gagnam = false | |
859 | local snoop = false | |
860 | local darude = false | |
861 | local taco = false | |
862 | ------------------ | |
863 | --dance accessory-- | |
864 | local barrelbrick = nil | |
865 | local saxtool = nil | |
866 | ------------------- | |
867 | --custom animate-- | |
868 | local walk = false | |
869 | local jump = false | |
870 | local sit = false | |
871 | local run = false | |
872 | ------------------ | |
873 | --walk keys-- | |
874 | local W = false | |
875 | local A = false | |
876 | local S = false | |
877 | local D = false | |
878 | ------------- | |
879 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
880 | local miniweld = nil | |
881 | local rootpart = nil | |
882 | ||
883 | local Mouse = nil | |
884 | local Animate = nil | |
885 | local Music = nil | |
886 | local Asset = "http://www.roblox.com/asset/?id=" | |
887 | local Animating = nil | |
888 | local humanoid = nil | |
889 | local face = nil | |
890 | ||
891 | local head = nil | |
892 | local torso = nil | |
893 | local ra = nil | |
894 | local la = nil | |
895 | local rl = nil | |
896 | local ll = nil | |
897 | local rs = nil | |
898 | local ls = nil | |
899 | local rh = nil | |
900 | local lh = nil | |
901 | local neck = nil | |
902 | local rj = nil | |
903 | ||
904 | local char = nil | |
905 | local Hat1 = nil | |
906 | local Hat2 = nil | |
907 | local a,b = nil | |
908 | ||
909 | ----------musics----------------- | |
910 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
911 | --------------------------------- | |
912 | ||
913 | local mesh,meshids,textureids,w | |
914 | ||
915 | function fm(parent,meshid,x,y,z,meshtexture) | |
916 | if meshid == "cylinder" then | |
917 | mesh = Instance.new("CylinderMesh",parent) | |
918 | mesh.Scale = Vector3.new(x,y,z) | |
919 | return mesh | |
920 | else | |
921 | mesh = Instance.new("SpecialMesh",parent) | |
922 | if meshid ~= "sphere" then | |
923 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
924 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
925 | end | |
926 | else mesh.MeshType = 3 end | |
927 | mesh.Scale = Vector3.new(x,y,z) | |
928 | if meshtexture ~= nil then | |
929 | if type(meshtexture) == "number" then | |
930 | mesh.TextureId = "rbxassetid://"..meshtexture | |
931 | else | |
932 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
933 | end | |
934 | return mesh | |
935 | end | |
936 | end | |
937 | ||
938 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
939 | if typee ~= nil then | |
940 | c = Instance.new("WedgePart",m) | |
941 | else | |
942 | c = Instance.new("Part",m) | |
943 | end | |
944 | c.TopSurface,c.BottomSurface = 0,0 | |
945 | c.Locked = true | |
946 | c.formFactor = "Custom" | |
947 | c.Size = Vector3.new(x,y,z) | |
948 | if color ~= "random" then | |
949 | c.BrickColor = BrickColor.new(color) | |
950 | else | |
951 | c.BrickColor = BrickColor:random() | |
952 | end | |
953 | c.Transparency = transparency | |
954 | c.CanCollide = cancollide | |
955 | if anchored ~= nil then | |
956 | c.Anchored = anchored | |
957 | end | |
958 | if parent ~= nil then | |
959 | c.Parent = parent | |
960 | end | |
961 | return c | |
962 | end | |
963 | ||
964 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
965 | w = Instance.new("Motor",m) | |
966 | if parent ~= nil then w.Parent = parent end | |
967 | w.Part0,w.Part1 = part0,part1 | |
968 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
969 | return w | |
970 | end | |
971 | ||
972 | function SetAnimation(id,humanoid) | |
973 | if Animating ~= nil then | |
974 | Animating:Stop() | |
975 | end | |
976 | Animate.AnimationId = Asset .. id | |
977 | Animating = humanoid:LoadAnimation(Animate) | |
978 | Animating:Play() | |
979 | end | |
980 | ||
981 | function AnimationStop() | |
982 | jerk = false | |
983 | party = false | |
984 | canttouch = false | |
985 | happy = false | |
986 | spin = false | |
987 | thriller = false | |
988 | barrel = false | |
989 | sax = false | |
990 | spooky = false | |
991 | stride = false | |
992 | shuffle = false | |
993 | rock = false | |
994 | gagnam = false | |
995 | snoop = false | |
996 | darude = false | |
997 | taco = false | |
998 | if barrelbrick ~= nil then | |
999 | barrelbrick:Remove() | |
1000 | barrelbrick = nil | |
1001 | end | |
1002 | if saxtool ~= nil then | |
1003 | saxtool:Remove() | |
1004 | saxtool = nil | |
1005 | end | |
1006 | if sandstorm ~= nil then | |
1007 | sandstorm:Remove() | |
1008 | sandstorm = nil | |
1009 | end | |
1010 | end | |
1011 | ||
1012 | local Musical | |
1013 | function SetMusic(id,volume) | |
1014 | Musical = Instance.new("Sound",char.Head) | |
1015 | if volume == nil then | |
1016 | Musical.Volume = 1 | |
1017 | else | |
1018 | Musical.Volume = volume | |
1019 | end | |
1020 | Musical.Looped = true | |
1021 | Musical.SoundId = Asset .. id | |
1022 | return Musical | |
1023 | end | |
1024 | ||
1025 | function GenerateGui() | |
1026 | a=Instance.new("ScreenGui") | |
1027 | a.Name = "Memer" | |
1028 | b=Instance.new("ImageLabel",a) | |
1029 | b.BackgroundTransparency = 1 | |
1030 | b.Size = UDim2.new(0,250,0,100) | |
1031 | b.Position = UDim2.new(0,0,1,0) | |
1032 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
1033 | b.Name = "Logo" | |
1034 | c=Instance.new("Sound",a) | |
1035 | c.Name = "Intro" | |
1036 | c.Volume = 1 | |
1037 | c.SoundId = Asset .. "rbxassetid://533871935" | |
1038 | c.Looped = false | |
1039 | return a | |
1040 | end | |
1041 | ||
1042 | function Generate(player) | |
1043 | char = player.Character | |
1044 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
1045 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
1046 | wait() | |
1047 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
1048 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
1049 | wait() | |
1050 | if char:FindFirstChild("Head") then | |
1051 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
1052 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
1053 | if char.Head:FindFirstChild("face") ~= nil then | |
1054 | face = char.Head:FindFirstChild("face") | |
1055 | face.Texture = "rbxasset://textures/face.png" | |
1056 | end | |
1057 | c=char.Head:clone() | |
1058 | c.Name = "FalseHead" | |
1059 | c.CanCollide = false | |
1060 | c.Parent = char | |
1061 | We(c,char.Head,0,0,0,0,0,0) | |
1062 | char.Head.Transparency = 1 | |
1063 | for i,v in pairs(char:GetChildren()) do | |
1064 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
1065 | v:Remove() | |
1066 | end | |
1067 | if v.ClassName == "BodyColors" then | |
1068 | v.HeadColor = BrickColor.new("Bright yellow") | |
1069 | v.LeftArmColor = BrickColor.new("Bright yellow") | |
1070 | v.LeftLegColor = BrickColor.new("Br. yellowish green") | |
1071 | v.RightArmColor = BrickColor.new("Bright yellow") | |
1072 | v.RightLegColor = BrickColor.new("Br. yellowish green") | |
1073 | v.TorsoColor = BrickColor.new("Bright Blue") | |
1074 | end | |
1075 | if v.ClassName == "Part" then | |
1076 | if v.Name == "Head" or v.Name == "FalseHead" then | |
1077 | v.BrickColor = BrickColor.new("Bright yellow") | |
1078 | else | |
1079 | v.BrickColor = BrickColor.new("Bright yellow") | |
1080 | end | |
1081 | end | |
1082 | end | |
1083 | ----------musics--------------- | |
1084 | M1=SetMusic(142524640) | |
1085 | M1.Volume = 50 | |
1086 | M2=SetMusic(579304560) | |
1087 | M2.Volume = 50 | |
1088 | M3=SetMusic(148047526) | |
1089 | M3.Volume = 50 | |
1090 | M4=SetMusic(682750783) | |
1091 | M4.Volume = 50 | |
1092 | M5=SetMusic(194380361) | |
1093 | M5.Volume = 50 | |
1094 | M6=SetMusic(540190383) | |
1095 | M6.Volume = 50 | |
1096 | M7=SetMusic(253827644) | |
1097 | M7.Volume = 50 | |
1098 | M8=SetMusic(534878097) | |
1099 | M8.Volume = 50 | |
1100 | M9=SetMusic(178297940) | |
1101 | M9.Volume = 50 | |
1102 | M10=SetMusic(241814102) | |
1103 | M10.Volume = 50 | |
1104 | M11=SetMusic(533874013) | |
1105 | M11.Volume = 50 | |
1106 | M12=SetMusic(316168561) | |
1107 | M12.Volume = 50 | |
1108 | M13=SetMusic(142300879) | |
1109 | M13.Volume = 50 | |
1110 | M14=SetMusic(684159363) | |
1111 | M14.Volume = 50 | |
1112 | M15=SetMusic(787297457) | |
1113 | M15.Volume = 50 | |
1114 | M16=SetMusic(597084853) | |
1115 | M16.Volume = 50 | |
1116 | boi=SetMusic(597084853) | |
1117 | ------------------------------- | |
1118 | ||
1119 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
1120 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
1121 | end | |
1122 | if showtag == true then | |
1123 | local bbg = Instance.new("BillboardGui",c) | |
1124 | bbg.Adornee = c | |
1125 | bbg.Name = "satuttava" | |
1126 | bbg.Size = UDim2.new(6,0,2,0) | |
1127 | bbg.StudsOffset = Vector3.new(0,2,0) | |
1128 | local box = Instance.new("TextLabel",bbg) | |
1129 | box.Size = UDim2.new(1,0,1,0) | |
1130 | box.BackgroundColor = BrickColor.new("White") | |
1131 | box.TextColor3 = Color3.new(255,0,0) | |
1132 | box.TextStrokeTransparency = 0.5 | |
1133 | box.Font = "Arcade" | |
1134 | box.Text = Player.Name | |
1135 | box.BackgroundTransparency = 1 | |
1136 | box.Position = UDim2.new(0,0,0,0) | |
1137 | box.TextScaled = true | |
1138 | end | |
1139 | if char:FindFirstChild("Humanoid") ~= nil then | |
1140 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
1141 | wait() | |
1142 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
1143 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
1144 | humanoid = char:FindFirstChild("Humanoid") | |
1145 | if humanoid:FindFirstChild("Animator") ~= nil then | |
1146 | humanoid:FindFirstChild("Animator"):Remove() | |
1147 | --Instance.new("Animator",humanoid) | |
1148 | end | |
1149 | if char:FindFirstChild("Animate") ~= nil then | |
1150 | char:FindFirstChild("Animate"):Remove() | |
1151 | end | |
1152 | end | |
1153 | Mouse = player:GetMouse() | |
1154 | Music = Instance.new("Sound",char.Head) | |
1155 | Music.Volume = 1 | |
1156 | Music.Looped = true | |
1157 | Music.SoundId = Asset | |
1158 | Animate = Instance.new("Animation",char.Head) | |
1159 | Animate.AnimationId = Asset | |
1160 | ||
1161 | ||
1162 | ||
1163 | head = char:FindFirstChild("Head") | |
1164 | torso = char:FindFirstChild("Torso") | |
1165 | ra = char:findFirstChild("Right Arm") | |
1166 | la = char:findFirstChild("Left Arm") | |
1167 | rl = char:findFirstChild("Right Leg") | |
1168 | ll = char:findFirstChild("Left Leg") | |
1169 | rs = torso:findFirstChild("Right Shoulder") | |
1170 | ls = torso:findFirstChild("Left Shoulder") | |
1171 | rh = torso:findFirstChild("Right Hip") | |
1172 | lh = torso:findFirstChild("Left Hip") | |
1173 | neck = torso:findFirstChild("Neck") | |
1174 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
1175 | ||
1176 | state = humanoid:GetState() | |
1177 | local ca = nil | |
1178 | ca=GenerateGui() | |
1179 | ca.Parent = player.PlayerGui | |
1180 | if ca:FindFirstChild("Logo") ~= nil then | |
1181 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
1182 | if ca:FindFirstChild("Intro") ~= nil then | |
1183 | ca:FindFirstChild("Intro"):Play() | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | for i=0,30 do | |
1186 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
1187 | wait(0.5) | |
1188 | if i >= 30 then | |
1189 | break | |
1190 | end | |
1191 | end | |
1192 | end)) | |
1193 | end | |
1194 | end | |
1195 | ||
1196 | if humanoid ~= nil then | |
1197 | humanoid.Changed:connect(function(pro) | |
1198 | if pro == "MoveDirection" or pro == "Jump" then | |
1199 | if Music.IsPlaying == true then | |
1200 | AnimationStop() | |
1201 | end | |
1202 | end | |
1203 | end) | |
1204 | humanoid.Died:connect(function() | |
1205 | AnimationStop() | |
1206 | end) | |
1207 | ||
1208 | Mouse.KeyUp:connect(function(key) | |
1209 | if key == "w" then | |
1210 | W = false | |
1211 | end | |
1212 | if key == "a" then | |
1213 | A = false | |
1214 | end | |
1215 | if key == "s" then | |
1216 | S = false | |
1217 | end | |
1218 | if key == "d" then | |
1219 | D = false | |
1220 | end | |
1221 | if string.byte(key) == 48 then | |
1222 | run = false | |
1223 | end | |
1224 | end) | |
1225 | end | |
1226 | end) | |
1227 | ||
1228 | ||
1229 | ||
1230 | Mouse.KeyDown:connect(function(key) | |
1231 | KeyUsed(key) | |
1232 | end) | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | ||
1237 | function KeyUsed(key) | |
1238 | if humanoid ~= nil then | |
1239 | if humanoid.Health > 0 then | |
1240 | if string.byte(key) == 32 then | |
1241 | jump = true | |
1242 | AnimationStop() | |
1243 | --sit = false | |
1244 | end | |
1245 | if string.byte(key) == 50 then | |
1246 | AnimationStop() | |
1247 | if sit == true then | |
1248 | sit = false | |
1249 | else | |
1250 | sit = true | |
1251 | end | |
1252 | end | |
1253 | if string.byte(key) == 48 then | |
1254 | run = true | |
1255 | end | |
1256 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
1257 | if key == "Q" or key == "q" then | |
1258 | AnimationStop() | |
1259 | canttouch = true | |
1260 | M1:Play() | |
1261 | end | |
1262 | if key == "E" or key == "e" then | |
1263 | AnimationStop() | |
1264 | party = true | |
1265 | M2:Play() | |
1266 | end | |
1267 | if key == "R" or key == "r" then | |
1268 | AnimationStop() | |
1269 | jerk = true | |
1270 | M3:Play() | |
1271 | end | |
1272 | if key == "T" or key == "t" then | |
1273 | AnimationStop() | |
1274 | happy = true | |
1275 | M4:Play() | |
1276 | end | |
1277 | if key == "Y" or key == "y" then | |
1278 | AnimationStop() | |
1279 | spin = true | |
1280 | M5:Play() | |
1281 | end | |
1282 | if key == "U" or key == "u" then | |
1283 | AnimationStop() | |
1284 | thriller = true | |
1285 | M6:Play() | |
1286 | end | |
1287 | if key == "F" or key == "f" then | |
1288 | AnimationStop() | |
1289 | barrel = true | |
1290 | M7:Play() | |
1291 | if barrelbrick == nil and barrel == true then | |
1292 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
1293 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
1294 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
1295 | end | |
1296 | end | |
1297 | if key == "P" or key == "p" then | |
1298 | AnimationStop() | |
1299 | sax = true | |
1300 | M8:Play() | |
1301 | if saxtool == nil and sax == true then | |
1302 | saxtool = P(1,2,2,'Black',0,false,false) | |
1303 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
1304 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
1305 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
1306 | end | |
1307 | end | |
1308 | if key == "G" or key == "g" then | |
1309 | AnimationStop() | |
1310 | spooky = true | |
1311 | M9:Play() | |
1312 | end | |
1313 | if key == "H" or key == "h" then | |
1314 | AnimationStop() | |
1315 | stride = true | |
1316 | M10:Play() | |
1317 | end | |
1318 | if key == "J" or key == "j" then | |
1319 | AnimationStop() | |
1320 | shuffle = true | |
1321 | M11:Play() | |
1322 | end | |
1323 | if key == "K" or key == "k" then | |
1324 | AnimationStop() | |
1325 | rock = true | |
1326 | M12:Play() | |
1327 | end | |
1328 | if key == "L" or key == "l" then | |
1329 | AnimationStop() | |
1330 | gagnam = true | |
1331 | M13:Play() | |
1332 | end | |
1333 | if key == "Z" or key == "z" then | |
1334 | AnimationStop() | |
1335 | snoop = true | |
1336 | M14:Play() | |
1337 | end | |
1338 | if key == "X" or key == "x" then | |
1339 | AnimationStop() | |
1340 | darude = true | |
1341 | M15:Play() | |
1342 | if sandstorm == nil and darude == true then | |
1343 | sandstorm = P(1,1,1,'Black',0,false,false) | |
1344 | sandstorm.Transparency = 1 | |
1345 | a=Instance.new("Smoke",sandstorm) | |
1346 | a.Color = Color3.new(255/255,255/255,175/255) | |
1347 | a.Size = 0.4 | |
1348 | a.RiseVelocity = 3 | |
1349 | a.Opacity = 0.75 | |
1350 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
1351 | b.C1 = CFrame.new(0, -2, 0) | |
1352 | end | |
1353 | end | |
1354 | if key == "C" or key == "c" then | |
1355 | AnimationStop() | |
1356 | taco = true | |
1357 | M16:Play() | |
1358 | boi:Stop() | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | ||
1365 | Generate(Player) | |
1366 | ||
1367 | game:service'RunService'.Stepped:connect(function() | |
1368 | count = (count % 100) + countspeed | |
1369 | angle = math.pi * math.sin(math.pi*2/100*count) | |
1370 | countspeed = 1 | |
1371 | ||
1372 | state = humanoid:GetState() | |
1373 | if state ~= Enum.HumanoidStateType.Freefall then | |
1374 | jump = false | |
1375 | else | |
1376 | jump = true | |
1377 | sit = false | |
1378 | AnimationStop() | |
1379 | end | |
1380 | ||
1381 | local mesh1anan = Instance.new("SpecialMesh") | |
1382 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
1383 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
1384 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
1385 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
1386 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
1387 | ||
1388 | if taco == true then | |
1389 | if char ~= nil then | |
1390 | local locationanan = char:GetModelCFrame() | |
1391 | local tacoa = Instance.new("Part") | |
1392 | tacoa.CanCollide = false | |
1393 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
1394 | local meshanananan = mesh1anan:clone() | |
1395 | meshanananan.Parent = tacoa | |
1396 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
1397 | tacoa.Parent = workspace | |
1398 | game:GetService("Debris"):AddItem(tacoa,4) | |
1399 | end | |
1400 | end | |
1401 | ||
1402 | ||
1403 | ||
1404 | ||
1405 | if canttouch == false then | |
1406 | M1:Stop() | |
1407 | end | |
1408 | if party == false then | |
1409 | M2:Stop() | |
1410 | end | |
1411 | if jerk == false then | |
1412 | M3:Stop() | |
1413 | end | |
1414 | if happy == false then | |
1415 | M4:Stop() | |
1416 | end | |
1417 | if spin == false then | |
1418 | M5:Stop() | |
1419 | end | |
1420 | if thriller == false then | |
1421 | M6:Stop() | |
1422 | end | |
1423 | if barrel == false then | |
1424 | M7:Stop() | |
1425 | end | |
1426 | if sax == false then | |
1427 | M8:Stop() | |
1428 | end | |
1429 | if spooky == false then | |
1430 | M9:Stop() | |
1431 | end | |
1432 | if stride == false then | |
1433 | M10:Stop() | |
1434 | end | |
1435 | if shuffle == false then | |
1436 | M11:Stop() | |
1437 | end | |
1438 | if rock == false then | |
1439 | M12:Stop() | |
1440 | end | |
1441 | if gagnam == false then | |
1442 | M13:Stop() | |
1443 | end | |
1444 | if snoop == false then | |
1445 | M14:Stop() | |
1446 | end | |
1447 | if darude == false then | |
1448 | M15:Stop() | |
1449 | end | |
1450 | if taco == false then | |
1451 | M16:Stop() | |
1452 | boi:Stop() | |
1453 | end | |
1454 | ||
1455 | if run == true and sit == false then | |
1456 | humanoid.WalkSpeed = 25 | |
1457 | elseif sit == true then | |
1458 | humanoid.WalkSpeed = 0 | |
1459 | else | |
1460 | humanoid.WalkSpeed = 16 | |
1461 | end | |
1462 | ||
1463 | if global_wait == 380 then global_wait = 0 end | |
1464 | ||
1465 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
1466 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
1467 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
1468 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
1469 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
1470 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
1471 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1472 | end | |
1473 | ||
1474 | ||
1475 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
1476 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
1477 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
1478 | if hitz then | |
1479 | if rootpart:FindFirstChild("Weld") == nil then | |
1480 | miniweld = Instance.new("Weld", rootpart) | |
1481 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
1482 | miniweld.Part0 = hitz | |
1483 | miniweld.Part1 = rootpart | |
1484 | humanoid.PlatformStand = true | |
1485 | end | |
1486 | end | |
1487 | else | |
1488 | if rootpart:FindFirstChild("Weld") ~= nil then | |
1489 | rootpart:FindFirstChild("Weld"):Destroy() | |
1490 | humanoid.PlatformStand = false | |
1491 | end | |
1492 | end | |
1493 | ||
1494 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
1495 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
1496 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
1497 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
1498 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
1499 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
1500 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
1501 | end | |
1502 | ||
1503 | if jump == true and sit == false then | |
1504 | countspeed = 2 | |
1505 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
1506 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
1507 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
1508 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
1509 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
1510 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
1511 | end | |
1512 | ||
1513 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
1514 | if run == true then | |
1515 | countspeed = 4 | |
1516 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
1517 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
1518 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
1519 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
1520 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
1521 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
1522 | else | |
1523 | countspeed = 2 | |
1524 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
1525 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
1526 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
1527 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
1528 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
1529 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
1530 | end | |
1531 | end | |
1532 | ||
1533 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
1534 | if jerk == true and jump == false and sit == false then | |
1535 | countspeed = 2 | |
1536 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
1537 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
1538 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
1539 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
1540 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
1541 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
1542 | elseif party == true and jump == false and sit == false then | |
1543 | countspeed = 4 | |
1544 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
1545 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
1546 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
1547 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
1548 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
1549 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1550 | elseif canttouch == true and jump == false and sit == false then | |
1551 | countspeed = 2 | |
1552 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
1553 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
1554 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
1555 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
1556 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
1557 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1558 | elseif happy == true and jump == false and sit == false then | |
1559 | countspeed = 4 | |
1560 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
1561 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
1562 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
1563 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
1564 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
1565 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1566 | elseif spin == true and jump == false and sit == false then | |
1567 | global_wait = (global_wait % 360) + 4 | |
1568 | countspeed = 4 | |
1569 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
1570 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
1571 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
1572 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
1573 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1574 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
1575 | elseif thriller == true and jump == false and sit == false then | |
1576 | countspeed = 2 | |
1577 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
1578 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
1579 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
1580 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
1581 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
1582 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
1583 | elseif barrel == true and jump == false and sit == false then | |
1584 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
1585 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
1586 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
1587 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
1588 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1589 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
1590 | elseif sax == true and jump == false and sit == false then | |
1591 | countspeed = 2 | |
1592 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
1593 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
1594 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
1595 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
1596 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1597 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
1598 | elseif spooky == true and jump == false and sit == false then | |
1599 | countspeed = 3 | |
1600 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
1601 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
1602 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
1603 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
1604 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
1605 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
1606 | elseif stride == true and jump == false and sit == false then | |
1607 | countspeed = 2.5 | |
1608 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
1609 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
1610 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
1611 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
1612 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1613 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
1614 | elseif shuffle == true and jump == false and sit == false then | |
1615 | countspeed = 2 | |
1616 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
1617 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
1618 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
1619 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
1620 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
1621 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
1622 | elseif rock == true and jump == false and sit == false then | |
1623 | countspeed = 4 | |
1624 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
1625 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
1626 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
1627 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
1628 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1629 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1630 | elseif gagnam == true and jump == false and sit == false then | |
1631 | countspeed = 5 | |
1632 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
1633 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
1634 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
1635 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
1636 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
1637 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1638 | elseif snoop == true and jump == false and sit == false then | |
1639 | countspeed = 2 | |
1640 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
1641 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
1642 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
1643 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
1644 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
1645 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
1646 | elseif darude == true and jump == false and sit == false then | |
1647 | countspeed = 3 | |
1648 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
1649 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
1650 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
1651 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
1652 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
1653 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
1654 | elseif taco == true and jump == false and sit == false then | |
1655 | countspeed = 20 | |
1656 | global_wait = (global_wait % 360) + 4 | |
1657 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
1658 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
1659 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
1660 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
1661 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
1662 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
1663 | end | |
1664 | end | |
1665 | end) |