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--[[
2
	SUN IS A DEADLY LASER SCRIPT
3-
		{ NOT ANYMORE THERE'S A BLANKET! }
3+
		{ NOT ANYMORE THERE'S A EDIT! }
4
		Created by Minty_Latios (ROBLOX)
5
				   MintyLatios (V3rmillion)
6
				   Minty Latios#1938
7
        Edited by joe201501 (ROBLOX)
8
                  Joe#1184 (Discord)
9
				   
10
				   
11
--]]
12
wait(1 / 60)
13
Effects = { }
14
local Player = game.Players.localPlayer
15
local Character = Player.Character
16
local Humanoid = Character.Humanoid
17
local Mouse = Player:GetMouse()
18
local LeftArm = Character["Left Arm"]
19
local RightArm = Character["Right Arm"]
20
local LeftLeg = Character["Left Leg"]
21
local RightLeg = Character["Right Leg"]
22
local Head = Character.Head
23
local Torso = Character.Torso
24
local Camera = game.Workspace.CurrentCamera
25
local RootPart = Character.HumanoidRootPart
26
local RootJoint = RootPart.RootJoint
27
local attack = false
28
local Anim = 'Idle'
29
local attacktype = 1
30
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
31
local velocity = RootPart.Velocity.y
32
local sine = 0
33
local change = 1
34
local Create = LoadLibrary("RbxUtility").Create
35
36
local m = Create("Model"){
37
	Parent = Character,
38
	Name = "WeaponModel",
39
}
40
41
Humanoid.Animator.Parent = nil
42
Character.Animate.Parent = nil
43
44
local newMotor = function(part0, part1, c0, c1)
45
	local w = Create('Motor'){
46
		Parent = part0,
47
		Part0 = part0,
48
		Part1 = part1,
49
		C0 = c0,
50
		C1 = c1,
51
	}
52
	return w
53
end
54
55
function clerp(a, b, t)
56
	return a:lerp(b, t)
57
end
58
59
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
60
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
61
62
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
63
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
64
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
65
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
66
RootJoint.C1 = CFrame.new(0, 0, 0)
67
RootJoint.C0 = CFrame.new(0, 0, 0)
68
Torso.Neck.C1 = CFrame.new(0, 0, 0)
69
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
70
71
local rarmc1 = RW.C1
72
local larmc1 = LW.C1
73
local rlegc1 = RH.C1
74
local llegc1 = LH.C1
75
76
local resetc1 = false
77
78
function PlayAnimationFromTable(table, speed, bool)
79
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
80
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
81
	RW.C0 = clerp(RW.C0, table[3], speed) 
82
	LW.C0 = clerp(LW.C0, table[4], speed) 
83
	RH.C0 = clerp(RH.C0, table[5], speed) 
84
	LH.C0 = clerp(LH.C0, table[6], speed) 
85
	if bool == true then
86
		if resetc1 == false then
87
			resetc1 = true
88
			RootJoint.C1 = RootJoint.C1
89
			Torso.Neck.C1 = Torso.Neck.C1
90
			RW.C1 = rarmc1
91
			LW.C1 = larmc1
92
			RH.C1 = rlegc1
93
			LH.C1 = llegc1
94
		end
95
	end
96
end
97
98
ArtificialHB = Create("BindableEvent", script){
99
	Parent = script,
100
	Name = "Heartbeat",
101
}
102
103
script:WaitForChild("Heartbeat")
104
105
frame = 1 / 30
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.Heartbeat:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.Heartbeat:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.Heartbeat:Fire()
121
			end
122
			lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
function swait(num)
133
	if num == 0 or num == nil then
134
		ArtificialHB.Event:wait()
135
	else
136
		for i = 0, num do
137
			ArtificialHB.Event:wait()
138
		end
139
	end
140
end
141
142
function RemoveOutlines(part)
143
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
144
end
145
	
146
CFuncs = {	
147
	["Part"] = {
148
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
149
			local Part = Create("Part"){
150
				Parent = Parent,
151
				Reflectance = Reflectance,
152
				Transparency = Transparency,
153
				CanCollide = false,
154
				Locked = true,
155
				BrickColor = BrickColor.new(tostring(BColor)),
156
				Name = Name,
157
				Size = Size,
158
				Material = Material,
159
			}
160
			RemoveOutlines(Part)
161
			return Part
162
		end;
163
	};
164
	
165
	["Mesh"] = {
166
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
167
			local Msh = Create(Mesh){
168
				Parent = Part,
169
				Offset = OffSet,
170
				Scale = Scale,
171
			}
172
			if Mesh == "SpecialMesh" then
173
				Msh.MeshType = MeshType
174
				Msh.MeshId = MeshId
175
			end
176
			return Msh
177
		end;
178
	};
179
	
180
	["Mesh"] = {
181
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
182
			local Msh = Create(Mesh){
183
				Parent = Part,
184
				Offset = OffSet,
185
				Scale = Scale,
186
			}
187
			if Mesh == "SpecialMesh" then
188
				Msh.MeshType = MeshType
189
				Msh.MeshId = MeshId
190
			end
191
			return Msh
192
		end;
193
	};
194
	
195
	["Weld"] = {
196
		Create = function(Parent, Part0, Part1, C0, C1)
197
			local Weld = Create("Weld"){
198
				Parent = Parent,
199
				Part0 = Part0,
200
				Part1 = Part1,
201
				C0 = C0,
202
				C1 = C1,
203
			}
204
			return Weld
205
		end;
206
	};
207
208
	["Sound"] = {
209
		Create = function(id, par, vol, pit) 
210
			coroutine.resume(coroutine.create(function()
211
				local S = Create("Sound"){
212
					Volume = vol,
213
					Pitch = pit or 1,
214
					SoundId = id,
215
					Parent = par or workspace,
216
				}
217
				wait() 
218
				S:play() 
219
				game:GetService("Debris"):AddItem(S, 6)
220
			end))
221
		end;
222
	};
223
	
224
	["ParticleEmitter"] = {
225
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
226
			local fp = Create("ParticleEmitter"){
227
				Parent = Parent,
228
				Color = ColorSequence.new(Color1, Color2),
229
				LightEmission = LightEmission,
230
				Size = Size,
231
				Texture = Texture,
232
				Transparency = Transparency,
233
				ZOffset = ZOffset,
234
				Acceleration = Accel,
235
				Drag = Drag,
236
				LockedToPart = LockedToPart,
237
				VelocityInheritance = VelocityInheritance,
238
				EmissionDirection = EmissionDirection,
239
				Enabled = Enabled,
240
				Lifetime = LifeTime,
241
				Rate = Rate,
242
				Rotation = Rotation,
243
				RotSpeed = RotSpeed,
244
				Speed = Speed,
245
				VelocitySpread = VelocitySpread,
246
			}
247
			return fp
248
		end;
249
	};
250
251
	CreateTemplate = {
252
	
253
	};
254
}
255
256
function rayCast(Position, Direction, Range, Ignore)
257
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
258
end 
259
260
FindNearestTorso = function(pos)
261
	local list = (game.Workspace:children())
262
	local torso = nil
263
	local dist = 1000
264
	local temp, human, temp2 = nil, nil, nil
265
	for x = 1, #list do
266
		temp2 = list[x]
267
		if temp2.className == "Model" and temp2.Name ~= Character.Name then
268
			temp = temp2:findFirstChild("Torso")
269
			human = temp2:findFirstChild("Humanoid")
270
			if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
271
				local dohit = true
272
				if dohit == true then
273
					torso = temp
274
					dist = (temp.Position - pos).magnitude
275
				end
276
			end
277
		end
278
	end
279
	return torso, dist
280
end
281
282
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
283
	if hit.Parent == nil then
284
		return
285
	end
286
	local h = hit.Parent:FindFirstChild("Humanoid")
287
	for _, v in pairs(hit.Parent:children()) do
288
		if v:IsA("Humanoid") then
289
			h = v
290
		end
291
	end
292
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
293
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
294
			if hit.Parent.DebounceHit.Value == true then
295
				return
296
			end
297
		end
298
		local c = Create("ObjectValue"){
299
			Name = "creator",
300
			Value = game:service("Players").LocalPlayer,
301
			Parent = h,
302
		}
303
		game:GetService("Debris"):AddItem(c, .5)
304
		if HitSound ~= nil and HitPitch ~= nil then
305
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
306
		end
307
		local Damage = math.random(minim, maxim)
308
		local blocked = false
309
		local block = hit.Parent:findFirstChild("Block")
310
		if block ~= nil then
311
			if block.className == "IntValue" then
312
				if block.Value > 0 then
313
					blocked = true
314
					block.Value = block.Value - 1
315
					print(block.Value)
316
				end
317
			end
318
		end
319
		if blocked == false then
320
			h.Health = h.Health - Damage
321
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
322
		else
323
			h.Health = h.Health - (Damage / 2)
324
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
325
		end
326
		if Type == "Knockdown" then
327
			local hum = hit.Parent.Humanoid
328
			hum.PlatformStand = true
329
			coroutine.resume(coroutine.create(function(HHumanoid)
330
				swait(1)
331
				HHumanoid.PlatformStand = false
332
			end), hum)
333
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
334
			local bodvol = Create("BodyVelocity"){
335
				velocity = angle * knockback,
336
				P = 5000,
337
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
338
				Parent = hit,
339
			}
340
			local rl = Create("BodyAngularVelocity"){
341
				P = 3000,
342
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
343
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
344
				Parent = hit,
345
			}
346
			game:GetService("Debris"):AddItem(bodvol, .5)
347
			game:GetService("Debris"):AddItem(rl, .5)
348
		elseif Type == "Normal" then
349
			local vp = Create("BodyVelocity"){
350
				P = 500,
351
				maxForce = Vector3.new(math.huge, 0, math.huge),
352
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
353
			}
354
			if knockback > 0 then
355
				vp.Parent = hit.Parent.Torso
356
			end
357
			game:GetService("Debris"):AddItem(vp, .5)
358
		elseif Type == "Up" then
359
			local bodyVelocity = Create("BodyVelocity"){
360
				velocity = Vector3.new(0, 20, 0),
361
				P = 5000,
362
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
363
				Parent = hit,
364
			}
365
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
366
		elseif Type == "DarkUp" then
367
			coroutine.resume(coroutine.create(function()
368
				for i = 0, 1, 0.1 do
369
					swait()
370
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
371
				end
372
			end))
373
			local bodyVelocity = Create("BodyVelocity"){
374
				velocity = Vector3.new(0, 20, 0),
375
				P = 5000,
376
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
377
				Parent = hit,
378
			}
379
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
380
		elseif Type == "Snare" then
381
			local bp = Create("BodyPosition"){
382
				P = 2000,
383
				D = 100,
384
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
385
				position = hit.Parent.Torso.Position,
386
				Parent = hit.Parent.Torso,
387
			}
388
			game:GetService("Debris"):AddItem(bp, 1)
389
		elseif Type == "Freeze" then
390
			local BodPos = Create("BodyPosition"){
391
				P = 50000,
392
				D = 1000,
393
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
394
				position = hit.Parent.Torso.Position,
395
				Parent = hit.Parent.Torso,
396
			}
397
			local BodGy = Create("BodyGyro") {
398
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
399
				P = 20e+003,
400
				Parent = hit.Parent.Torso,
401
				cframe = hit.Parent.Torso.CFrame,
402
			}
403
			hit.Parent.Torso.Anchored = true
404
			coroutine.resume(coroutine.create(function(Part) 
405
				swait(1.5)
406
				Part.Anchored = false
407
			end), hit.Parent.Torso)
408
			game:GetService("Debris"):AddItem(BodPos, 3)
409
			game:GetService("Debris"):AddItem(BodGy, 3)
410
		end
411
		local debounce = Create("BoolValue"){
412
			Name = "DebounceHit",
413
			Parent = hit.Parent,
414
			Value = true,
415
		}
416
		game:GetService("Debris"):AddItem(debounce, Delay)
417
		c = Create("ObjectValue"){
418
			Name = "creator",
419
			Value = Player,
420
			Parent = h,
421
		}
422
		game:GetService("Debris"):AddItem(c, .5)
423
	end
424
end
425
426
function ShowDamage(Pos, Text, Time, Color)
427
	local Rate = (1 / 30)
428
	local Pos = (Pos or Vector3.new(0, 0, 0))
429
	local Text = (Text or "")
430
	local Time = (Time or 2)
431
	local Color = (Color or Color3.new(1, 0, 1))
432
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
433
	EffectPart.Anchored = true
434
	local BillboardGui = Create("BillboardGui"){
435
		Size = UDim2.new(3, 0, 3, 0),
436
		Adornee = EffectPart,
437
		Parent = EffectPart,
438
	}
439
	local TextLabel = Create("TextLabel"){
440
		BackgroundTransparency = 1,
441
		Size = UDim2.new(1, 0, 1, 0),
442
		Text = Text,
443
		Font = "SciFi",
444
		TextColor3 = Color,
445
		TextScaled = true,
446
		Parent = BillboardGui,
447
	}
448
	game.Debris:AddItem(EffectPart, (Time))
449
	EffectPart.Parent = game:GetService("Workspace")
450
	delay(0, function()
451
		local Frames = (Time / Rate)
452
		for Frame = 1, Frames do
453
			wait(Rate)
454
			local Percent = (Frame / Frames)
455
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
456
			TextLabel.TextTransparency = Percent
457
		end
458
		if EffectPart and EffectPart.Parent then
459
			EffectPart:Destroy()
460
		end
461
	end)
462
end
463
464
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
465
	for _, c in pairs(workspace:children()) do
466
		local hum = c:findFirstChild("Humanoid")
467
		if hum ~= nil then
468
			local head = c:findFirstChild("Torso")
469
			if head ~= nil then
470
				local targ = head.Position - Part.Position
471
				local mag = targ.magnitude
472
				if mag <= Magnitude and c.Name ~= Player.Name then 
473
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
474
				end
475
			end
476
		end
477
	end
478
end
479
480
EffectModel = Create("Model"){
481
	Parent = Character,
482
	Name = "Effects",
483
}
484
485
Humanoid.WalkSpeed = 0
486
Humanoid.JumpPower = 0
487
488
CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1)
489
attack = true
490
491
New = function(Object, Parent, Name, Data)
492
	local Object = Instance.new(Object)
493
	for Index, Value in pairs(Data or {}) do
494
		Object[Index] = Value
495
	end
496
	Object.Parent = Parent
497
	Object.Name = Name
498
	return Object
499
end
500-
Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),})
500+
501
Deadly = New("Model",Torso,"Deadly",{})
502
Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),})
503
SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)})
504
Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,})
505
506
507
wait(2.4)
508
for i = 0, 5, .1 do
509
	swait()
510
	PlayAnimationFromTable({
511
     CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
512
     CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
513
     CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
514
     CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
515
     CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
516
     CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
517
	}, .1, false)
518
	SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1)
519
end
520
wait(0.5)
521
Humanoid.WalkSpeed = 19
522
Humanoid.JumpPower = 75
523
attack = false
524
525
Effects = {
526
	Block = {
527
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
528
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
529
			prt.Anchored = true
530
			prt.CFrame = cframe
531
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
532
			game:GetService("Debris"):AddItem(prt, 10)
533
			if Type == 1 or Type == nil then
534
				table.insert(Effects, {
535
					prt,
536
					"Block1",
537
					delay,
538
					x3,
539
					y3,
540
					z3,
541
					msh
542
				})
543
			elseif Type == 2 then
544
				table.insert(Effects, {
545
					prt,
546
					"Block2",
547
					delay,
548
					x3,
549
					y3,
550
					z3,
551
					msh
552
				})
553
			end
554
		end;
555
	};
556
557
		Cylinder = {
558
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
559
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
560
			prt.Anchored = true
561
			prt.CFrame = cframe
562
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
563
			game:GetService("Debris"):AddItem(prt, 10)
564
			table.insert(Effects, {
565
				prt,
566
				"Cylinder",
567
				delay,
568
				x3,
569
				y3,
570
				z3,
571
				msh
572
			})
573
		end;
574
	};
575
	Head = {
576
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
577
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
578
			prt.Anchored = true
579
			prt.CFrame = cframe
580
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
581
			game:GetService("Debris"):AddItem(prt, 10)
582
			table.insert(Effects, {
583
				prt,
584
				"Cylinder",
585
				delay,
586
				x3,
587
				y3,
588
				z3,
589
				msh
590
			})
591
		end;
592
	};
593
	
594
	Sphere = {
595
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
596
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
597
			prt.Anchored = true
598
			prt.CFrame = cframe
599
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
600
			game:GetService("Debris"):AddItem(prt, 10)
601
			table.insert(Effects, {
602
				prt,
603
				"Cylinder",
604
				delay,
605
				x3,
606
				y3,
607
				z3,
608
				msh
609
			})
610
		end;
611
	};
612
	
613
	Elect = {
614
		Create = function(cff, x, y, z)
615
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
616
			prt.Anchored = true
617
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
618
			prt.CFrame = CFrame.new(prt.Position)
619
			game:GetService("Debris"):AddItem(prt, 2)
620
			local xval = math.random() / 2
621
			local yval = math.random() / 2
622
			local zval = math.random() / 2
623
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
624
			table.insert(Effects, {
625
				prt,
626
				"Elec",
627
				0.1,
628
				x,
629
				y,
630
				z,
631
				xval,
632
				yval,
633
				zval
634
			})
635
		end;
636
637
	};
638
	
639
	Ring = {
640
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
641
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
642
			prt.Anchored = true
643
			prt.CFrame = cframe
644
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
645
			game:GetService("Debris"):AddItem(prt, 10)
646
			table.insert(Effects, {
647
				prt,
648
				"Cylinder",
649
				delay,
650
				x3,
651
				y3,
652
				z3,
653
				msh
654
			})
655
		end;
656
	};
657
658
659
	Wave = {
660
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
661
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
662
			prt.Anchored = true
663
			prt.CFrame = cframe
664
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
665
			game:GetService("Debris"):AddItem(prt, 10)
666
			table.insert(Effects, {
667
				prt,
668
				"Cylinder",
669
				delay,
670
				x3,
671
				y3,
672
				z3,
673
				msh
674
			})
675
		end;
676
	};
677
678
	Break = {
679
		Create = function(brickcolor, cframe, x1, y1, z1)
680
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
681
			prt.Anchored = true
682
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
683
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
684
			local num = math.random(10, 50) / 1000
685
			game:GetService("Debris"):AddItem(prt, 10)
686
			table.insert(Effects, {
687
				prt,
688
				"Shatter",
689
				num,
690
				prt.CFrame,
691
				math.random() - math.random(),
692
				0,
693
				math.random(50, 100) / 100
694
			})
695
		end;
696
	};
697
	
698
	Fire = {
699
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
700
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
701
			prt.Anchored = true
702
			prt.CFrame = cframe
703
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
704
			game:GetService("Debris"):AddItem(prt, 10)
705
			table.insert(Effects, {
706
				prt,
707
				"Fire",
708
				delay,
709
				1,
710
				1,
711
				1,
712
				msh
713
			})
714
		end;
715
	};
716
	
717
	FireWave = {
718
		Create = function(brickcolor, cframe, x1, y1, z1)
719
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
720
			prt.Anchored = true
721
			prt.CFrame = cframe
722
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
723
			local d = Create("Decal"){
724
				Parent = prt,
725
				Texture = "rbxassetid://26356434",
726
				Face = "Top",
727
			}
728
			local d = Create("Decal"){
729
				Parent = prt,
730
				Texture = "rbxassetid://26356434",
731
				Face = "Bottom",
732
			}
733
			game:GetService("Debris"):AddItem(prt, 10)
734
			table.insert(Effects, {
735
				prt,
736
				"FireWave",
737
				1,
738
				30,
739
				math.random(400, 600) / 100,
740
				msh
741
			})
742
		end;
743
	};
744
	
745
	Lightning = {
746
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
747
			local magz = (p0 - p1).magnitude
748
			local curpos = p0
749
			local trz = {
750
				-ofs,
751
				ofs
752
			}
753
			for i = 1, tym do
754
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
755
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
756
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
757
				li.Material = "Neon"
758
				if tym == i then
759
					local magz2 = (curpos - p1).magnitude
760
					li.Size = Vector3.new(th, th, magz2)
761
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
762
					table.insert(Effects, {
763
						li,
764
						"Disappear",
765
						last
766
					})
767
				else
768
					do
769
						do
770
							li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
771
							curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
772
							game.Debris:AddItem(li, 10)
773
							table.insert(Effects, {
774
								li,
775
								"Disappear",
776
								last
777
							})
778
						end
779
					end
780
				end
781
			end
782
		end
783
	};
784
785
	EffectTemplate = {
786
787
	};
788
}
789
790
function supernova()
791
	attack = true
792
	for i = 0, 1, 0.1 do
793
		swait()
794
		PlayAnimationFromTable({
795
         CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
796
         CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
797
         CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
798
         CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
799
         CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
800
         CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
801
		}, .3, false)
802
	end
803
	wait(.5)
804
	for i = 0, 5, .1 do
805
		Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2)
806
		swait()
807
	end
808
	--
809
	coroutine.wrap(function()
810
	repeat swait()
811
		Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2)
812
	until nil
813
	end)()
814
	--CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1)
815
	local a = Instance.new("ColorCorrectionEffect",game:service'Lighting')
816
	a.TintColor = Color3.new(1,1,1)
817
	local b = Instance.new("BlurEffect",game:service'Lighting')
818
	b.Size = 0
819
	
820
	for i = 1,0,-.1 do
821
	    b.Size = b.Size + .5
822
	    a.TintColor = Color3.new(1,1,i)
823
	    wait()
824
	end
825
	wait(1)
826
	
827
	
828
	for i = 1,0,-.1 do
829
	    a.TintColor = Color3.new(1,i,0)
830
	    b.Size = b.Size + 1
831
	    wait()
832
	end
833
	
834
	wait(1)
835
	
836
	for i = 1,0,-.1 do
837
	    a.TintColor = Color3.new(i,0,0)
838
	    wait()
839
	end
840
	wait(1)
841
	
842
	coroutine.wrap(function()
843
	    for i,v in next, workspace:children() do
844
	        if v:IsA"Model" or v:IsA"Part" then
845
	            if v:FindFirstChildOfClass"Humanoid"then
846
	                v:BreakJoints() 
847
	            end
848
	        end   
849
	    end
850
	end)()
851
	wait(1)
852
	
853
	for i = 0,1,.1 do
854
	    a.TintColor = Color3.new(1,1,i)
855
	    b.Size = b.Size - 2
856
	    wait()
857
	end
858
	
859
	a:destroy()
860
	game:service'Debris':AddItem(b,3)
861-
	CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1)
861+
862
function attackone()
863
	CFuncs['Sound'].Create("rbxassetid://159445410",Character,10,1)
864
	local a = Instance.new("Part",Character)
865
	a.Name = "Lazer"	
866-
	a.BrickColor = BrickColor.new"New Yeller"
866+
867
	a.CanCollide = false
868
	a.BrickColor = BrickColor.new"Really red"
869
	local ray = Ray.new(
870
	    Sun.CFrame.p,                           -- origin
871
	    (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction
872
	) 
873
	local ignore = Character
874
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
875
	if hit then
876
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
877
	 
878
		if not humanoid then
879
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
880
		end
881
		if humanoid then
882
			if humanoid.Parent:IsA"Model" then
883
				humanoid.Parent:BreakJoints()
884
			end
885
		end
886
	end
887
	a.BottomSurface = 10
888
	a.TopSurface = 10
889
	local distance = (Sun.CFrame.p - position).magnitude
890
	a.Size = Vector3.new(1, 1, distance)
891
	a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
892
	game:GetService("Debris"):AddItem(a, 0.1)
893
end
894
895
Mouse.Button1Down:connect(function()
896
	if attack == false and attacktype == 1 then
897
		attackone()
898
	end
899
end)
900
901
902
Mouse.KeyDown:connect(function(k)
903
	if attack == false and k == 'v' then
904
		supernova()
905
	end
906
end)
907
while true do
908
	swait()
909
	for i, v in pairs(Character:GetChildren()) do
910
		if v:IsA("Part") then
911
			v.Material = "SmoothPlastic"
912
		elseif v:IsA("Accessory") then
913
			v:WaitForChild("Handle").Material = "SmoothPlastic"
914
		end
915
	end
916
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
917
	velocity = RootPart.Velocity.y
918
	sine = sine + change
919
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
920
		if RootPart.Velocity.y > 1 and hit == nil then 
921
			Anim = "Jump"
922
			if attack == false then
923
			PlayAnimationFromTable({
924
	         CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
925
	         CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
926
	         CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
927
	         CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
928
	         CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
929
	         CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
930
			}, .3, false)
931
			end
932
		elseif RootPart.Velocity.y < -1 and hit == nil then 
933
			Anim = "Fall"
934
			if attack == false then
935
				PlayAnimationFromTable({
936
		         CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
937
		         CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
938
		         CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
939
		         CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
940
		         CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
941
		         CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
942
				}, .3, false)
943
			end
944
		elseif Torsovelocity < 1 and hit ~= nil then
945
			Anim = "Idle"
946
			if attack == false then
947
				change = 1
948
				PlayAnimationFromTable({
949
		         CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
950
		         CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0), 
951
		         CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), 
952
		         CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), 
953
		         CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
954
		         CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
955
				}, .3, false)
956
				
957
			end
958
		elseif Torsovelocity > 2 and hit ~= nil then
959
			Anim = "Walk"
960
			if attack == false then
961
			 	PlayAnimationFromTable({		
962
		         CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0), 
963
		         CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
964
		         CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), 
965
		         CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), 
966
		         CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0), 
967
		         CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0), 
968
				}, .3, false)
969
			end
970
		end
971
	if 0 < #Effects then
972
		for e = 1, #Effects do
973
			if Effects[e] ~= nil then
974
				local Thing = Effects[e]
975
				if Thing ~= nil then
976
					local Part = Thing[1]
977
					local Mode = Thing[2]
978
					local Delay = Thing[3]
979
					local IncX = Thing[4]
980
					local IncY = Thing[5]
981
					local IncZ = Thing[6]
982
					if Thing[2] == "Shoot" then
983
						local Look = Thing[1]
984
						local move = 30
985
						if Thing[8] == 3 then
986
							move = 10
987
						end
988
						local hit, pos = rayCast(Thing[4], Thing[1], move, m)
989
						if Thing[10] ~= nil then
990
							da = pos
991
							cf2 = CFrame.new(Thing[4], Thing[10].Position)
992
							cfa = CFrame.new(Thing[4], pos)
993
							tehCF = cfa:lerp(cf2, 0.2)
994
							Thing[1] = tehCF.lookVector
995
						end
996
						local mag = (Thing[4] - pos).magnitude
997
						Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
998
						if Thing[8] == 2 then
999
							Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
1000
						end
1001
						Thing[4] = Thing[4] + Look * move
1002
						Thing[3] = Thing[3] - 1
1003
						if 2 < Thing[5] then
1004
							Thing[5] = Thing[5] - 0.3
1005
							Thing[6] = Thing[6] - 0.3
1006
						end
1007
						if hit ~= nil then
1008
							Thing[3] = 0
1009
							if Thing[8] == 1 or Thing[8] == 3 then
1010
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1011
							else
1012
								if Thing[8] == 2 then
1013
									Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1014
									if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
1015
										ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
1016
										ref.Anchored = true
1017
										ref.CFrame = CFrame.new(pos)
1018
										CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
1019
										game:GetService("Debris"):AddItem(ref, 0.2)
1020
										Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
1021
										Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
1022
										MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
1023
									end
1024
								end
1025
							end
1026
							ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
1027
							ref.Anchored = true
1028
							ref.CFrame = CFrame.new(pos)
1029
							Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
1030
							game:GetService("Debris"):AddItem(ref, 1)
1031
						end
1032
						if Thing[3] <= 0 then
1033
							table.remove(Effects, e)
1034
						end
1035
					end
1036
					do
1037
						do
1038
							if Thing[2] == "FireWave" then
1039
								if Thing[3] <= Thing[4] then
1040
									Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
1041
									Thing[3] = Thing[3] + 1
1042
									Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
1043
								else
1044
									Part.Parent = nil
1045
									table.remove(Effects, e)
1046
								end
1047
							end
1048
							if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
1049
								if Thing[1].Transparency <= 1 then
1050
									if Thing[2] == "Block1" then
1051
										Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1052
										Mesh = Thing[7]
1053
										Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1054
										Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1055
									else
1056
										if Thing[2] == "Block2" then
1057
											Thing[1].CFrame = Thing[1].CFrame
1058
											Mesh = Thing[7]
1059
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1060
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1061
										else
1062
											if Thing[2] == "Fire" then
1063
												Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
1064
												Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1065
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1066
											else
1067
												if Thing[2] == "Cylinder" then
1068
													Mesh = Thing[7]
1069
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1070
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1071
												else
1072
													if Thing[2] == "Blood" then
1073
														Mesh = Thing[7]
1074
														Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
1075
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1076
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1077
													else
1078
														if Thing[2] == "Elec" then
1079
															Mesh = Thing[10]
1080
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1081
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1082
														else
1083
															if Thing[2] == "Disappear" then
1084
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1085
															else
1086
																if Thing[2] == "Shatter" then
1087
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1088
														Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1089
														Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1090
														Thing[6] = Thing[6] + Thing[5]
1091
																end
1092
															end
1093
														end
1094
													end
1095
												end
1096
											end
1097
										end
1098
									end
1099
								else
1100
									Part.Parent = nil
1101
									table.remove(Effects, e)
1102
								end
1103
							end
1104
						end
1105
					end
1106
				end
1107
			end
1108
		end
1109
	end
1110
end