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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
-------------------
145
print("animated by p00tp0t, converted and fixed by 123jl123")
146
warn("refit function (anti-death) and music added by adam222334II")
147
ArtificialHB = Instance.new("BindableEvent", script)
148
ArtificialHB.Name = "Heartbeat"
149
script:WaitForChild("Heartbeat")
150
151
Player = game:GetService("Players").LocalPlayer
152
PlayerGui = Player.PlayerGui
153
Cam = workspace.CurrentCamera
154
Backpack = Player.Backpack
155
Character = Player.Character
156
Humanoid = Character.Humanoid
157
Mouse = Player:GetMouse()
158
RootPart = Character["HumanoidRootPart"]
159
Torso = Character["Torso"]
160
Head = Character["Head"]
161
RightArm = Character["Right Arm"]
162
LeftArm = Character["Left Arm"]
163
RightLeg = Character["Right Leg"]
164
LeftLeg = Character["Left Leg"]
165
RootJoint = RootPart["RootJoint"]
166
Neck = Torso["Neck"]
167
RightShoulder = Torso["Right Shoulder"]
168
LeftShoulder = Torso["Left Shoulder"]
169
RightHip = Torso["Right Hip"]
170
LeftHip = Torso["Left Hip"]
171
172
Character = Player.Character
173
Humanoid = Character.Humanoid
174
175
local BODY = {}
176
for _, c in pairs(Character:GetDescendants()) do
177
	if c:IsA("BasePart") and c.Name ~= "Handle" then
178
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
179
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
180
		end
181
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
182
	elseif c:IsA("JointInstance") then
183
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
184
	end
185
end
186
187
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
188
    local NEWPART = IT("Part")
189
    NEWPART.formFactor = FORMFACTOR
190
    NEWPART.Reflectance = REFLECTANCE
191
    NEWPART.Transparency = TRANSPARENCY
192
    NEWPART.CanCollide = false
193
    NEWPART.Locked = true
194
    NEWPART.Anchored = true
195
    if ANCHOR == false then
196
        NEWPART.Anchored = false
197
    end
198
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
199
    NEWPART.Name = NAME
200
    NEWPART.Size = SIZE
201
    NEWPART.Position = Torso.Position
202
    NEWPART.Material = MATERIAL
203
    NEWPART:BreakJoints()
204
    NEWPART.Parent = PARENT
205
    return NEWPART
206
end
207
208
CV="Maroon"
209
    Player = game.Players.LocalPlayer
210
    Character = Player.Character
211
    local txt = Instance.new("BillboardGui", Character)
212
    txt.Adornee = Character .Head
213
    txt.Name = "_status"
214
    txt.Size = UDim2.new(2, 0, 1.2, 0)
215
    txt.StudsOffset = Vector3.new(-9, 8, 0)
216
    local text = Instance.new("TextLabel", txt)
217
    text.Size = UDim2.new(10, 0, 7, 0)
218
    text.FontSize = "Size24"
219
    text.TextScaled = true
220
    text.TextTransparency = 0
221
    text.BackgroundTransparency = 1
222
    text.TextTransparency = 0
223
    text.TextStrokeTransparency = 0
224
    text.Font = "Bodoni"
225
    text.TextStrokeColor3 = Color3.new(255,0,0)
226
 
227
    v=Instance.new("Part")
228
    v.Name = "ColorBrick"
229
    v.Parent=Player.Character
230
    v.FormFactor="Symmetric"
231
    v.Anchored=true
232
    v.CanCollide=false
233
    v.BottomSurface="Smooth"
234
    v.TopSurface="Smooth"
235
    v.Size=Vector3.new(3,3,3)
236
    v.Transparency=1
237
    v.CFrame=Character.Torso.CFrame
238
    v.BrickColor=BrickColor.new(CV)
239
    v.Transparency=1
240
    text.TextColor3 = Color3.new(0,0,0)
241
    v.Shape="Block"
242-
    text.Text = "Dancing Sans"
242+
    text.Text = "Dancin"
243
244
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
245
    local NEWWELD = IT(TYPE)
246
    NEWWELD.Part0 = PART0
247
    NEWWELD.Part1 = PART1
248
    NEWWELD.C0 = C0
249
    NEWWELD.C1 = C1
250
    NEWWELD.Parent = PARENT
251
    return NEWWELD
252
end
253
254
for i,v in pairs(Character:children()) do
255
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
256
v:Remove()
257
end
258
end
259
shirt = Instance.new("Shirt", Character)
260
shirt.Name = "Shirt"
261
pants = Instance.new("Pants", Character)
262
pants.Name = "Pants"
263
Character.Shirt.ShirtTemplate = "rbxassetid://334755544"
264
Character.Pants.PantsTemplate = "rbxassetid://315964941"
265
266
Character.Head.face.Texture = "rbxassetid://323191979"
267
268
function refit()
269
	Character.Parent = workspace
270
	for e = 1, #BODY do
271
		if BODY[e] ~= nil then
272
			local STUFF = BODY[e]
273
			local PART = STUFF[1]
274
			local PARENT = STUFF[2]
275
			local MATERIAL = STUFF[3]
276
			local COLOR = STUFF[4]
277
			local TRANSPARENCY = STUFF[5]
278
			--local SIZE = STUFF[6]
279
			local NAME = STUFF[7]
280
			if PART.ClassName == "Part" and PART ~= RootPart then
281
				PART.Material = MATERIAL
282
				PART.Transparency = TRANSPARENCY
283
				PART.Name = NAME
284
			end
285
			if PART.Parent ~= PARENT then
286
				Humanoid:remove()
287
				PART.Parent = PARENT
288
				Humanoid = IT("Humanoid",Character)
289
			end
290
		end
291
	end
292
end
293
294
Humanoid.Died:connect(function()
295
	           refit()
296
end)
297
298
Player = owner
299
PlayerGui = Player.PlayerGui
300
Cam = workspace.CurrentCamera
301
Backpack = Player.Backpack
302
Character = Player.Character
303
Humanoid = Character.Humanoid
304
Mouse = Player:GetMouse()
305
RootPart = Character["HumanoidRootPart"]
306
Torso = Character["Torso"]
307
Head = Character["Head"]
308
RightArm = Character["Right Arm"]
309
LeftArm = Character["Left Arm"]
310
RightLeg = Character["Right Leg"]
311
LeftLeg = Character["Left Leg"]
312
RootJoint = RootPart["RootJoint"]
313
Neck = Torso["Neck"]
314
RightShoulder = Torso["Right Shoulder"]
315
LeftShoulder = Torso["Left Shoulder"]
316
RightHip = Torso["Right Hip"]
317
LeftHip = Torso["Left Hip"]
318
local sick = Instance.new("Sound",Torso)
319
320
IT = Instance.new
321
CF = CFrame.new
322
VT = Vector3.new
323
RAD = math.rad
324
C3 = Color3.new
325
UD2 = UDim2.new
326
BRICKC = BrickColor.new
327
ANGLES = CFrame.Angles
328
EULER = CFrame.fromEulerAnglesXYZ
329
COS = math.cos
330
ACOS = math.acos
331
SIN = math.sin
332
ASIN = math.asin
333
ABS = math.abs
334
MRANDOM = math.random
335
FLOOR = math.floor
336
337
local Speed = 0.1
338
AnimationSpeed=.8
339
SmoothTime=2
340
341
function swait(num)
342
if num==0 or num==nil then
343
--if Stagger.Value==false or Stun.Value<=100 then
344
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
345
script.Heartbeat.Event:wait()
346
--end
347
else
348
for i=0,num do
349
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
350
script.Heartbeat.Event:wait()
351
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
352
break
353
end]]
354
end
355
end
356
end
357
script:WaitForChild("Heartbeat")
358
359
frame = 1/60
360
tf = 0
361
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
362
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
363
lastframe = tick()
364
script.Heartbeat:Fire() --ayy lmao
365
366
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
367
    tf = tf + s
368
    if tf >= frame then
369
        if allowframeloss then
370
            script.Heartbeat:Fire()
371
            lastframe=tick()
372
        else
373
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
374
            for i=1, math.floor(tf/frame) do
375
                script.Heartbeat:Fire()
376
            end
377
            lastframe=tick()
378
        end
379
        if tossremainder then
380
            tf = 0
381
        else
382
            tf = tf - frame * math.floor(tf/frame)
383
        end
384
    end
385
end)
386
387
Anim = {
388
	Properties = {
389
		Looping = true,
390
		Priority = Enum.AnimationPriority.Core
391
	},
392
	Keyframes = {
393
		[0] = {
394
			["HumanoidRootPart"] = {
395
				["Torso"] = {
396
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
397
					["Left Leg"] = {
398
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
399
					},
400
					["Right Leg"] = {
401
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
402
					},
403
					["Left Arm"] = {
404
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
405
					},
406
					["Right Arm"] = {
407
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
408
					},
409
					["Head"] = {
410
					},
411
				},
412
			},
413
		},
414
		[0.1] = {
415
			["HumanoidRootPart"] = {
416
				["Torso"] = {
417
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
418
					["Left Leg"] = {
419
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
420
					},
421
					["Right Leg"] = {
422
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
423
					},
424
					["Left Arm"] = {
425
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
426
					},
427
					["Right Arm"] = {
428
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
429
					},
430
				},
431
			},
432
		},
433
		[0.2] = {
434
			["HumanoidRootPart"] = {
435
				["Torso"] = {
436
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
437
					["Left Leg"] = {
438
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
439
					},
440
					["Right Leg"] = {
441
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
442
					},
443
					["Left Arm"] = {
444
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
445
					},
446
					["Right Arm"] = {
447
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
448
					},
449
				},
450
			},
451
		},
452
		[0.3] = {
453
			["HumanoidRootPart"] = {
454
				["Torso"] = {
455
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
456
					["Left Leg"] = {
457
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
458
					},
459
					["Right Leg"] = {
460
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
461
					},
462
					["Left Arm"] = {
463
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
464
					},
465
					["Right Arm"] = {
466
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
467
					},
468
				},
469
			},
470
		},
471
		[0.4] = {
472
			["HumanoidRootPart"] = {
473
				["Torso"] = {
474
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
475
					["Left Leg"] = {
476
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
477
					},
478
					["Right Leg"] = {
479
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
480
					},
481
					["Left Arm"] = {
482
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
483
					},
484
					["Right Arm"] = {
485
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
486
					},
487
				},
488
			},
489
		},
490
		[0.5] = {
491
			["HumanoidRootPart"] = {
492
				["Torso"] = {
493
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
494
					["Left Leg"] = {
495
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
496
					},
497
					["Right Leg"] = {
498
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
499
					},
500
					["Left Arm"] = {
501
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
502
					},
503
					["Right Arm"] = {
504
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
505
					},
506
				},
507
			},
508
		},
509
		[0.6] = {
510
			["HumanoidRootPart"] = {
511
				["Torso"] = {
512
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
513
					["Left Leg"] = {
514
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
515
					},
516
					["Right Leg"] = {
517
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
518
					},
519
					["Left Arm"] = {
520
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
521
					},
522
					["Right Arm"] = {
523
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
524
					},
525
				},
526
			},
527
		},
528
		[0.7] = {
529
			["HumanoidRootPart"] = {
530
				["Torso"] = {
531
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
532
					["Left Leg"] = {
533
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
534
					},
535
					["Right Leg"] = {
536
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
537
					},
538
					["Left Arm"] = {
539
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
540
					},
541
					["Right Arm"] = {
542
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
543
					},
544
				},
545
			},
546
		},
547
		[0.8] = {
548
			["HumanoidRootPart"] = {
549
				["Torso"] = {
550
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
551
					["Left Leg"] = {
552
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
553
					},
554
					["Left Arm"] = {
555
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
556
					},
557
					["Right Arm"] = {
558
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
559
					},
560
				},
561
			},
562
		},
563
		[0.9] = {
564
			["HumanoidRootPart"] = {
565
				["Torso"] = {
566
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
567
					["Left Leg"] = {
568
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
569
					},
570
					["Right Leg"] = {
571
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
572
					},
573
					["Left Arm"] = {
574
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
575
					},
576
					["Right Arm"] = {
577
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
578
					},
579
				},
580
			},
581
		},
582
		[1] = {
583
			["HumanoidRootPart"] = {
584
				["Torso"] = {
585
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
586
					["Left Leg"] = {
587
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
588
					},
589
					["Right Leg"] = {
590
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
591
					},
592
					["Left Arm"] = {
593
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
594
					},
595
					["Right Arm"] = {
596
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
597
					},
598
				},
599
			},
600
		},
601
		[1.1] = {
602
			["HumanoidRootPart"] = {
603
				["Torso"] = {
604
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
605
					["Left Leg"] = {
606
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
607
					},
608
					["Right Leg"] = {
609
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
610
					},
611
					["Left Arm"] = {
612
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
613
					},
614
					["Right Arm"] = {
615
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
616
					},
617
				},
618
			},
619
		},
620
		[1.15] = {
621
			["Torso"] = {
622
				["Right Arm"] = {
623
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
624
				},
625
			},
626
		},
627
		[1.2] = {
628
			["HumanoidRootPart"] = {
629
				["Torso"] = {
630
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
631
					["Left Leg"] = {
632
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
633
					},
634
					["Right Leg"] = {
635
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
636
					},
637
					["Left Arm"] = {
638
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
639
					},
640
					["Right Arm"] = {
641
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
642
					},
643
				},
644
			},
645
		},
646
		[1.3] = {
647
			["HumanoidRootPart"] = {
648
				["Torso"] = {
649
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
650
					["Left Leg"] = {
651
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
652
					},
653
					["Right Leg"] = {
654
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
655
					},
656
					["Left Arm"] = {
657
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
658
					},
659
					["Right Arm"] = {
660
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
661
					},
662
				},
663
			},
664
		},
665
		[1.35] = {
666
			["Torso"] = {
667
				["Left Leg"] = {
668
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
669
				},
670
				["Left Arm"] = {
671
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
672
				},
673
				["Right Arm"] = {
674
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
675
				},
676
			},
677
		},
678
		[1.4] = {
679
			["HumanoidRootPart"] = {
680
				["Torso"] = {
681
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
682
					["Left Leg"] = {
683
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
684
					},
685
					["Right Leg"] = {
686
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
687
					},
688
					["Left Arm"] = {
689
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
690
					},
691
					["Right Arm"] = {
692
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
693
					},
694
				},
695
			},
696
		},
697
		[1.45] = {
698
			["Torso"] = {
699
				["Left Arm"] = {
700
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
701
				},
702
			},
703
		},
704
		[1.5] = {
705
			["HumanoidRootPart"] = {
706
				["Torso"] = {
707
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
708
					["Left Leg"] = {
709
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
710
					},
711
					["Right Leg"] = {
712
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
713
					},
714
					["Left Arm"] = {
715
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
716
					},
717
					["Right Arm"] = {
718
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
719
					},
720
				},
721
			},
722
		},
723
		[1.6] = {
724
			["HumanoidRootPart"] = {
725
				["Torso"] = {
726
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
727
					["Left Leg"] = {
728
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
729
					},
730
					["Right Leg"] = {
731
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
732
					},
733
					["Left Arm"] = {
734
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
735
					},
736
					["Right Arm"] = {
737
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
738
					},
739
				},
740
			},
741
		},
742
		[1.7] = {
743
			["HumanoidRootPart"] = {
744
				["Torso"] = {
745
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
746
					["Left Leg"] = {
747
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
748
					},
749
					["Right Leg"] = {
750
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
751
					},
752
					["Left Arm"] = {
753
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
754
					},
755
					["Right Arm"] = {
756
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
757
					},
758
				},
759
			},
760
		},
761
		[1.8] = {
762
			["HumanoidRootPart"] = {
763
				["Torso"] = {
764
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
765
					["Left Leg"] = {
766
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
767
					},
768
					["Right Leg"] = {
769
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
770
					},
771
					["Left Arm"] = {
772
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
773
					},
774
					["Right Arm"] = {
775
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
776
					},
777
				},
778
			},
779
		},
780
		[1.9] = {
781
			["HumanoidRootPart"] = {
782
				["Torso"] = {
783
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
784
					["Left Leg"] = {
785
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
786
					},
787
					["Right Leg"] = {
788
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
789
					},
790
					["Left Arm"] = {
791
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
792
					},
793
					["Right Arm"] = {
794
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
795
					},
796
				},
797
			},
798
		},
799
		[2] = {
800
			["HumanoidRootPart"] = {
801
				["Torso"] = {
802
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
803
					["Left Leg"] = {
804
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
805
					},
806
					["Right Leg"] = {
807
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
808
					},
809
					["Left Arm"] = {
810
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
811
					},
812
					["Right Arm"] = {
813
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
814
					},
815
				},
816
			},
817
		},
818
		[2.1] = {
819
			["HumanoidRootPart"] = {
820
				["Torso"] = {
821
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
822
					["Left Leg"] = {
823
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
824
					},
825
					["Right Leg"] = {
826
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
827
					},
828
					["Left Arm"] = {
829
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
830
					},
831
					["Right Arm"] = {
832
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
833
					},
834
				},
835
			},
836
		},
837
		[2.2] = {
838
			["HumanoidRootPart"] = {
839
				["Torso"] = {
840
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
841
					["Left Leg"] = {
842
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
843
					},
844
					["Right Leg"] = {
845
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
846
					},
847
					["Left Arm"] = {
848
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
849
					},
850
					["Right Arm"] = {
851
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
852
					},
853
				},
854
			},
855
		},
856
		[2.3] = {
857
			["HumanoidRootPart"] = {
858
				["Torso"] = {
859
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
860
					["Left Leg"] = {
861
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
862
					},
863
					["Right Leg"] = {
864
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
865
					},
866
					["Left Arm"] = {
867
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
868
					},
869
					["Right Arm"] = {
870
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
871
					},
872
				},
873
			},
874
		},
875
		[2.4] = {
876
			["HumanoidRootPart"] = {
877
				["Torso"] = {
878
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
879
					["Left Leg"] = {
880
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
881
					},
882
					["Right Leg"] = {
883
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
884
					},
885
					["Left Arm"] = {
886
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
887
					},
888
					["Right Arm"] = {
889
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
890
					},
891
				},
892
			},
893
		},
894
		[2.5] = {
895
			["HumanoidRootPart"] = {
896
				["Torso"] = {
897
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
898
					["Left Leg"] = {
899
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
900
					},
901
					["Right Leg"] = {
902
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
903
					},
904
					["Left Arm"] = {
905
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
906
					},
907
					["Right Arm"] = {
908
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
909
					},
910
				},
911
			},
912
		},
913
		[2.6] = {
914
			["HumanoidRootPart"] = {
915
				["Torso"] = {
916
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
917
					["Left Leg"] = {
918
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
919
					},
920
					["Right Leg"] = {
921
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
922
					},
923
					["Left Arm"] = {
924
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
925
					},
926
					["Right Arm"] = {
927
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
928
					},
929
				},
930
			},
931
		},
932
		[2.7] = {
933
			["HumanoidRootPart"] = {
934
				["Torso"] = {
935
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
936
					["Left Leg"] = {
937
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
938
					},
939
					["Right Leg"] = {
940
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
941
					},
942
					["Left Arm"] = {
943
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
944
					},
945
					["Right Arm"] = {
946
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
947
					},
948
				},
949
			},
950
		},
951
		[2.8] = {
952
			["HumanoidRootPart"] = {
953
				["Torso"] = {
954
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
955
					["Left Leg"] = {
956
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
957
					},
958
					["Right Leg"] = {
959
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
960
					},
961
					["Left Arm"] = {
962
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
963
					},
964
					["Right Arm"] = {
965
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
966
					},
967
				},
968
			},
969
		},
970
		[2.9] = {
971
			["HumanoidRootPart"] = {
972
				["Torso"] = {
973
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
974
					["Left Leg"] = {
975
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
976
					},
977
					["Right Leg"] = {
978
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
979
					},
980
					["Left Arm"] = {
981
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
982
					},
983
					["Right Arm"] = {
984
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
985
					},
986
				},
987
			},
988
		},
989
		[3] = {
990
			["HumanoidRootPart"] = {
991
				["Torso"] = {
992
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
993
					["Left Leg"] = {
994
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
995
					},
996
					["Right Leg"] = {
997
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
998
					},
999
					["Left Arm"] = {
1000
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
1001
					},
1002
					["Right Arm"] = {
1003
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
1004
					},
1005
				},
1006
			},
1007
		},
1008
		[3.1] = {
1009
			["HumanoidRootPart"] = {
1010
				["Torso"] = {
1011
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
1012
					["Left Leg"] = {
1013
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
1014
					},
1015
					["Right Leg"] = {
1016
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
1017
					},
1018
					["Left Arm"] = {
1019
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
1020
					},
1021
					["Right Arm"] = {
1022
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
1023
					},
1024
				},
1025
			},
1026
		},
1027
		[3.2] = {
1028
			["HumanoidRootPart"] = {
1029
				["Torso"] = {
1030
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
1031
					["Left Leg"] = {
1032
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
1033
					},
1034
					["Right Leg"] = {
1035
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
1036
					},
1037
					["Left Arm"] = {
1038
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
1039
					},
1040
					["Right Arm"] = {
1041
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
1042
					},
1043
				},
1044
			},
1045
		},
1046
		[3.3] = {
1047
			["HumanoidRootPart"] = {
1048
				["Torso"] = {
1049
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
1050
					["Left Leg"] = {
1051
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
1052
					},
1053
					["Right Leg"] = {
1054
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
1055
					},
1056
					["Left Arm"] = {
1057
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
1058
					},
1059
					["Right Arm"] = {
1060
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
1061
					},
1062
					["Head"] = {
1063
					},
1064
				},
1065
			},
1066
		},
1067
		[3.35] = {
1068
			["Torso"] = {
1069
				["Left Arm"] = {
1070
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
1071
				},
1072
				["Right Arm"] = {
1073
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
1074
				},
1075
			},
1076
		},
1077
		[3.4] = {
1078
			["HumanoidRootPart"] = {
1079
				["Torso"] = {
1080
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
1081
					["Left Leg"] = {
1082
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
1083
					},
1084
					["Right Leg"] = {
1085
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
1086
					},
1087
					["Left Arm"] = {
1088
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
1089
					},
1090
					["Right Arm"] = {
1091
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
1092
					},
1093
				},
1094
			},
1095
		},
1096
		[3.5] = {
1097
			["HumanoidRootPart"] = {
1098
				["Torso"] = {
1099
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
1100
					["Left Leg"] = {
1101
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
1102
					},
1103
					["Right Leg"] = {
1104
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
1105
					},
1106
					["Left Arm"] = {
1107
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
1108
					},
1109
					["Right Arm"] = {
1110
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
1111
					},
1112
				},
1113
			},
1114
		},
1115
		[3.6] = {
1116
			["HumanoidRootPart"] = {
1117
				["Torso"] = {
1118
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
1119
					["Left Leg"] = {
1120
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
1121
					},
1122
					["Right Leg"] = {
1123
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
1124
					},
1125
					["Left Arm"] = {
1126
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
1127
					},
1128
					["Right Arm"] = {
1129
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
1130
					},
1131
				},
1132
			},
1133
		},
1134
		[3.7] = {
1135
			["HumanoidRootPart"] = {
1136
				["Torso"] = {
1137
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1138
					["Left Leg"] = {
1139
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1140
					},
1141
					["Right Leg"] = {
1142
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1143
					},
1144
					["Left Arm"] = {
1145
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1146
					},
1147
					["Right Arm"] = {
1148
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1149
					},
1150
				},
1151
			},
1152
		},
1153
		[3.8] = {
1154
			["HumanoidRootPart"] = {
1155
				["Torso"] = {
1156
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1157
					["Left Leg"] = {
1158
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1159
					},
1160
					["Right Leg"] = {
1161
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1162
					},
1163
					["Left Arm"] = {
1164
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1165
					},
1166
					["Right Arm"] = {
1167
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1168
					},
1169
				},
1170
			},
1171
		},
1172
		[3.9] = {
1173
			["HumanoidRootPart"] = {
1174
				["Torso"] = {
1175
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1176
					["Left Leg"] = {
1177
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1178
					},
1179
					["Right Leg"] = {
1180
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1181
					},
1182
					["Left Arm"] = {
1183
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1184
					},
1185
					["Right Arm"] = {
1186
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1187
					},
1188
				},
1189
			},
1190
		},
1191
		[4] = {
1192
			["HumanoidRootPart"] = {
1193
				["Torso"] = {
1194
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1195
					["Left Leg"] = {
1196
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1197
					},
1198
					["Right Leg"] = {
1199
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1200
					},
1201
					["Left Arm"] = {
1202
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1203
					},
1204
					["Right Arm"] = {
1205
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1206
					},
1207
				},
1208
			},
1209
		},
1210
		[4.1] = {
1211
			["HumanoidRootPart"] = {
1212
				["Torso"] = {
1213
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1214
					["Left Leg"] = {
1215
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1216
					},
1217
					["Right Leg"] = {
1218
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1219
					},
1220
					["Left Arm"] = {
1221
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1222
					},
1223
					["Right Arm"] = {
1224
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1225
					},
1226
				},
1227
			},
1228
		},
1229
		[4.2] = {
1230
			["HumanoidRootPart"] = {
1231
				["Torso"] = {
1232
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1233
					["Left Leg"] = {
1234
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1235
					},
1236
					["Right Leg"] = {
1237
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1238
					},
1239
					["Left Arm"] = {
1240
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1241
					},
1242
					["Right Arm"] = {
1243
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1244
					},
1245
				},
1246
			},
1247
		},
1248
		[4.3] = {
1249
			["HumanoidRootPart"] = {
1250
				["Torso"] = {
1251
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1252
					["Left Leg"] = {
1253
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1254
					},
1255
					["Right Leg"] = {
1256
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1257
					},
1258
					["Left Arm"] = {
1259
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1260
					},
1261
					["Right Arm"] = {
1262
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1263
					},
1264
				},
1265
			},
1266
		},
1267
		[4.4] = {
1268
			["HumanoidRootPart"] = {
1269
				["Torso"] = {
1270
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1271
					["Left Leg"] = {
1272
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1273
					},
1274
					["Right Leg"] = {
1275
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1276
					},
1277
					["Left Arm"] = {
1278
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1279
					},
1280
					["Right Arm"] = {
1281
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1282
					},
1283
				},
1284
			},
1285
		},
1286
		[4.5] = {
1287
			["HumanoidRootPart"] = {
1288
				["Torso"] = {
1289
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1290
					["Left Leg"] = {
1291
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1292
					},
1293
					["Right Leg"] = {
1294
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1295
					},
1296
					["Left Arm"] = {
1297
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1298
					},
1299
					["Right Arm"] = {
1300
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1301
					},
1302
				},
1303
			},
1304
		},
1305
		[4.6] = {
1306
			["HumanoidRootPart"] = {
1307
				["Torso"] = {
1308
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1309
					["Left Leg"] = {
1310
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1311
					},
1312
					["Right Leg"] = {
1313
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1314
					},
1315
					["Left Arm"] = {
1316
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1317
					},
1318
					["Right Arm"] = {
1319
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1320
					},
1321
				},
1322
			},
1323
		},
1324
		[4.7] = {
1325
			["HumanoidRootPart"] = {
1326
				["Torso"] = {
1327
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1328
					["Left Leg"] = {
1329
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1330
					},
1331
					["Right Leg"] = {
1332
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1333
					},
1334
					["Left Arm"] = {
1335
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1336
					},
1337
					["Right Arm"] = {
1338
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1339
					},
1340
				},
1341
			},
1342
		},
1343
		[4.8] = {
1344
			["HumanoidRootPart"] = {
1345
				["Torso"] = {
1346
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1347
					["Left Leg"] = {
1348
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1349
					},
1350
					["Right Leg"] = {
1351
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1352
					},
1353
					["Left Arm"] = {
1354
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1355
					},
1356
					["Right Arm"] = {
1357
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1358
					},
1359
				},
1360
			},
1361
		},
1362
		[4.9] = {
1363
			["HumanoidRootPart"] = {
1364
				["Torso"] = {
1365
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1366
					["Left Leg"] = {
1367
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1368
					},
1369
					["Right Leg"] = {
1370
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1371
					},
1372
					["Left Arm"] = {
1373
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1374
					},
1375
					["Right Arm"] = {
1376
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1377
					},
1378
				},
1379
			},
1380
		},
1381
		[5] = {
1382
			["HumanoidRootPart"] = {
1383
				["Torso"] = {
1384
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1385
					["Left Leg"] = {
1386
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1387
					},
1388
					["Right Leg"] = {
1389
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1390
					},
1391
					["Left Arm"] = {
1392
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1393
					},
1394
					["Right Arm"] = {
1395
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1396
					},
1397
				},
1398
			},
1399
		},
1400
		[5.1] = {
1401
			["HumanoidRootPart"] = {
1402
				["Torso"] = {
1403
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1404
					["Left Leg"] = {
1405
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1406
					},
1407
					["Right Leg"] = {
1408
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1409
					},
1410
					["Left Arm"] = {
1411
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1412
					},
1413
					["Right Arm"] = {
1414
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1415
					},
1416
				},
1417
			},
1418
		},
1419
		[5.2] = {
1420
			["HumanoidRootPart"] = {
1421
				["Torso"] = {
1422
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1423
					["Left Leg"] = {
1424
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1425
					},
1426
					["Right Leg"] = {
1427
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1428
					},
1429
					["Left Arm"] = {
1430
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1431
					},
1432
					["Right Arm"] = {
1433
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1434
					},
1435
				},
1436
			},
1437
		},
1438
		[5.3] = {
1439
			["HumanoidRootPart"] = {
1440
				["Torso"] = {
1441
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1442
					["Left Leg"] = {
1443
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1444
					},
1445
					["Right Leg"] = {
1446
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1447
					},
1448
					["Left Arm"] = {
1449
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1450
					},
1451
					["Right Arm"] = {
1452
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1453
					},
1454
				},
1455
			},
1456
		},
1457
		[5.4] = {
1458
			["HumanoidRootPart"] = {
1459
				["Torso"] = {
1460
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1461
					["Left Leg"] = {
1462
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1463
					},
1464
					["Right Leg"] = {
1465
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1466
					},
1467
					["Left Arm"] = {
1468
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1469
					},
1470
					["Right Arm"] = {
1471
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1472
					},
1473
				},
1474
			},
1475
		},
1476
		[5.5] = {
1477
			["HumanoidRootPart"] = {
1478
				["Torso"] = {
1479
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1480
					["Left Leg"] = {
1481
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1482
					},
1483
					["Right Leg"] = {
1484
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1485
					},
1486
					["Left Arm"] = {
1487
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1488
					},
1489
					["Right Arm"] = {
1490
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1491
					},
1492
				},
1493
			},
1494
		},
1495
		[5.6] = {
1496
			["HumanoidRootPart"] = {
1497
				["Torso"] = {
1498
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1499
					["Left Leg"] = {
1500
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1501
					},
1502
					["Right Leg"] = {
1503
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1504
					},
1505
					["Left Arm"] = {
1506
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1507
					},
1508
					["Right Arm"] = {
1509
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1510
					},
1511
				},
1512
			},
1513
		},
1514
		[5.7] = {
1515
			["HumanoidRootPart"] = {
1516
				["Torso"] = {
1517
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1518
					["Left Leg"] = {
1519
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1520
					},
1521
					["Right Leg"] = {
1522
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1523
					},
1524
					["Left Arm"] = {
1525
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1526
					},
1527
					["Right Arm"] = {
1528
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1529
					},
1530
				},
1531
			},
1532
		},
1533
		[5.8] = {
1534
			["HumanoidRootPart"] = {
1535
				["Torso"] = {
1536
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1537
					["Left Leg"] = {
1538
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1539
					},
1540
					["Right Leg"] = {
1541
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1542
					},
1543
					["Left Arm"] = {
1544
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1545
					},
1546
					["Right Arm"] = {
1547
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1548
					},
1549
				},
1550
			},
1551
		},
1552
		[5.9] = {
1553
			["HumanoidRootPart"] = {
1554
				["Torso"] = {
1555
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1556
					["Left Leg"] = {
1557
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1558
					},
1559
					["Right Leg"] = {
1560
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1561
					},
1562
					["Left Arm"] = {
1563
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1564
					},
1565
					["Right Arm"] = {
1566
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1567
					},
1568
				},
1569
			},
1570
		},
1571
		[6] = {
1572
			["HumanoidRootPart"] = {
1573
				["Torso"] = {
1574
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1575
					["Left Leg"] = {
1576
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1577
					},
1578
					["Right Leg"] = {
1579
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1580
					},
1581
					["Left Arm"] = {
1582
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1583
					},
1584
					["Right Arm"] = {
1585
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1586
					},
1587
				},
1588
			},
1589
		},
1590
		[6.1] = {
1591
			["HumanoidRootPart"] = {
1592
				["Torso"] = {
1593
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1594
					["Left Leg"] = {
1595
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1596
					},
1597
					["Right Leg"] = {
1598
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1599
					},
1600
					["Left Arm"] = {
1601
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1602
					},
1603
					["Right Arm"] = {
1604
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1605
					},
1606
				},
1607
			},
1608
		},
1609
		[6.2] = {
1610
			["HumanoidRootPart"] = {
1611
				["Torso"] = {
1612
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1613
					["Left Leg"] = {
1614
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1615
					},
1616
					["Right Leg"] = {
1617
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1618
					},
1619
					["Left Arm"] = {
1620
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1621
					},
1622
					["Right Arm"] = {
1623
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1624
					},
1625
				},
1626
			},
1627
		},
1628
		[6.3] = {
1629
			["HumanoidRootPart"] = {
1630
				["Torso"] = {
1631
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1632
					["Left Leg"] = {
1633
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1634
					},
1635
					["Right Leg"] = {
1636
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1637
					},
1638
					["Left Arm"] = {
1639
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1640
					},
1641
					["Right Arm"] = {
1642
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1643
					},
1644
				},
1645
			},
1646
		},
1647
		[6.4] = {
1648
			["HumanoidRootPart"] = {
1649
				["Torso"] = {
1650
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1651
					["Left Leg"] = {
1652
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1653
					},
1654
					["Right Leg"] = {
1655
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1656
					},
1657
					["Left Arm"] = {
1658
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1659
					},
1660
					["Right Arm"] = {
1661
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1662
					},
1663
				},
1664
			},
1665
		},
1666
		[6.5] = {
1667
			["HumanoidRootPart"] = {
1668
				["Torso"] = {
1669
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1670
					["Left Leg"] = {
1671
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1672
					},
1673
					["Right Leg"] = {
1674
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1675
					},
1676
					["Left Arm"] = {
1677
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1678
					},
1679
					["Right Arm"] = {
1680
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1681
					},
1682
				},
1683
			},
1684
		},
1685
	}
1686
}
1687
1688
local number=0
1689
1690
LastTimeSetTotal=0
1691
local savec0 = {}
1692
1693
1694
GetAnimCF = function(limb,Time)
1695
	
1696
local GA = nil
1697
	coroutine.resume(coroutine.create(function()
1698
1699
if limb == "Torso" then
1700
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1701
else
1702
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1703
1704
end
1705
end))
1706
return GA
1707
end
1708
1709
1710
1711
local model = nil
1712
if owner ~= nil then 
1713
model = owner.Character
1714
else
1715
model = game:GetService("Players").localPlayer.Character
1716
end
1717
function GatherAllInstances(Parent)
1718
	local Instances = {}
1719
	local function GatherInstances(Parent)
1720
		for i, v in pairs(Parent:GetChildren()) do
1721
			GatherInstances(v)
1722
			table.insert(Instances, v)
1723
		end
1724
	end
1725
	GatherInstances(Parent)
1726
	return Instances
1727
end
1728
1729
1730
1731
1732
for i, v in pairs(GatherAllInstances(model)) do
1733
if v:IsA("BasePart") then 
1734
for i, v2 in pairs(GatherAllInstances(model)) do
1735
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1736
1737
local saveCF = v2.C0
1738
table.insert(savec0,{v2.Name,saveCF})
1739
1740
end
1741
end
1742
end end
1743
1744
1745
1746
1747
RunAnim = function(Time)
1748
1749
1750
1751
1752
1753
	
1754
local speed = Time-LastTimeSetTotal
1755
1756
speed = speed*AnimationSpeed
1757
LastTimeSetTotal = Time	
1758
	
1759
	
1760
	
1761
	local doing = true
1762
	
1763
	coroutine.resume(coroutine.create(function()
1764
for i, v in pairs(GatherAllInstances(model)) do
1765
if v:IsA("BasePart") then 
1766
for i, v2 in pairs(GatherAllInstances(model)) do
1767
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1768
1769
--print(v.Name)
1770
local GotAnim = GetAnimCF(v.Name,Time)
1771
--print(GotAnim)
1772
local saveCF = nil
1773
	 for i,v3 in pairs(savec0) do 
1774
		if v2.name == v3[1] then
1775
			saveCF = v3[2]
1776
		end
1777
	end
1778
1779
--print(saveCF)
1780
1781
if GotAnim ~= nil and saveCF ~= nil then
1782
	
1783
	
1784
	coroutine.resume(coroutine.create(function()
1785
while doing == true do
1786
	swait()
1787
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1788
end
1789
1790
end))
1791
--v2.C0 = saveCF*GotAnim 
1792
1793
1794
end
1795
1796
	end
1797
1798
end
1799
end end
1800
1801
1802
end))
1803
wait(speed)
1804
doing = false
1805
end
1806
while true do
1807
RunAnim(0)	
1808
RunAnim(0.1)	
1809
RunAnim(0.2)
1810
RunAnim(0.3)
1811
RunAnim(0.4)
1812
RunAnim(0.5)
1813
RunAnim(0.6)
1814
RunAnim(0.7)
1815
RunAnim(0.8)
1816
RunAnim(0.9)
1817
RunAnim(1)
1818
-----------
1819
RunAnim(1.1)	
1820
RunAnim(1.15)
1821
RunAnim(1.2)	
1822
RunAnim(1.3)
1823
RunAnim(1.35)
1824
RunAnim(1.4)
1825
RunAnim(1.45)
1826
RunAnim(1.5)
1827
RunAnim(1.6)
1828
RunAnim(1.7)
1829
RunAnim(1.8)
1830
RunAnim(1.9)
1831
RunAnim(2)
1832
-----------
1833
1834
RunAnim(2.1)	
1835
RunAnim(2.2)
1836
RunAnim(2.3)
1837
RunAnim(2.4)
1838
RunAnim(2.5)
1839
RunAnim(2.6)
1840
RunAnim(2.7)
1841
RunAnim(2.8)
1842
RunAnim(2.9)
1843
RunAnim(3)
1844
-----------
1845
1846
RunAnim(3.1)	
1847
RunAnim(3.2)
1848
RunAnim(3.3)
1849
RunAnim(3.35)
1850
RunAnim(3.4)
1851
RunAnim(3.5)
1852
RunAnim(3.6)
1853
RunAnim(3.7)
1854
RunAnim(3.8)
1855
RunAnim(3.9)
1856
RunAnim(4)
1857
-----------
1858
1859
RunAnim(4.1)	
1860
RunAnim(4.2)
1861
RunAnim(4.3)
1862
RunAnim(4.4)
1863
RunAnim(4.5)
1864
RunAnim(4.6)
1865
RunAnim(4.7)
1866
RunAnim(4.8)
1867
RunAnim(4.9)
1868
RunAnim(5)
1869
-----------
1870
1871
RunAnim(5.1)	
1872
RunAnim(5.2)
1873
RunAnim(5.3)
1874
RunAnim(5.4)
1875
RunAnim(5.5)
1876
RunAnim(5.6)
1877
RunAnim(5.7)
1878
RunAnim(5.8)
1879
RunAnim(5.9)
1880
RunAnim(6)
1881
-----------
1882
	
1883
RunAnim(6.1)	
1884
RunAnim(6.2)
1885
RunAnim(6.3)
1886
RunAnim(6.4)
1887
RunAnim(6.5)
1888
LastTimeSetTotal = .1
1889
	Humanoid.MaxHealth = "inf"
1890
	Humanoid.Health = "inf"
1891-
 	sick.SoundId = "rbxassetid://2632206412"
1891+
 	sick.SoundId = "rbxassetid://2689622341"
1892
	sick.Looped = true
1893
	sick.Pitch = 1
1894
	sick.Volume = 10
1895
	sick:Resume()
1896
	sick.Parent = Torso
1897
         refit()
1898
end
1899
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)