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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | ||
172 | --//Paste script below this line. | |
173 | ||
174 | wait(0.2) | |
175 | Player = game:GetService("Players").LocalPlayer | |
176 | PlayerGui = Player.PlayerGui | |
177 | Cam = workspace.CurrentCamera | |
178 | Backpack = Player.Backpack | |
179 | Character = Player.Character | |
180 | Humanoid = Character.Humanoid | |
181 | Mouse = Player:GetMouse() | |
182 | RootPart = Character.HumanoidRootPart | |
183 | Torso = Character.Torso | |
184 | Head = Character.Head | |
185 | RightArm = Character["Right Arm"] | |
186 | LeftArm = Character["Left Arm"] | |
187 | RightLeg = Character["Right Leg"] | |
188 | LeftLeg = Character["Left Leg"] | |
189 | RootJoint = RootPart.RootJoint | |
190 | Neck = Torso.Neck | |
191 | RightShoulder = Torso["Right Shoulder"] | |
192 | LeftShoulder = Torso["Left Shoulder"] | |
193 | RightHip = Torso["Right Hip"] | |
194 | LeftHip = Torso["Left Hip"] | |
195 | local LastBolt | |
196 | local LightningBolts = {} | |
197 | local GunPoint | |
198 | IT = Instance.new | |
199 | CF = CFrame.new | |
200 | VT = Vector3.new | |
201 | RAD = math.rad | |
202 | C3 = Color3.new | |
203 | UD2 = UDim2.new | |
204 | BRICKC = BrickColor.new | |
205 | ANGLES = CFrame.Angles | |
206 | EULER = CFrame.fromEulerAnglesXYZ | |
207 | COS = math.cos | |
208 | ACOS = math.acos | |
209 | SIN = math.sin | |
210 | ASIN = math.asin | |
211 | ABS = math.abs | |
212 | MRANDOM = math.random | |
213 | FLOOR = math.floor | |
214 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
215 | local NEWMESH = IT(MESH) | |
216 | if MESH == "SpecialMesh" then | |
217 | NEWMESH.MeshType = MESHTYPE | |
218 | if MESHID ~= "nil" and MESHID ~= "" then | |
219 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
220 | end | |
221 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
222 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
223 | end | |
224 | end | |
225 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
226 | NEWMESH.Scale = SCALE | |
227 | NEWMESH.Parent = PARENT | |
228 | return NEWMESH | |
229 | end | |
230 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
231 | local NEWPART = IT("Part") | |
232 | NEWPART.formFactor = FORMFACTOR | |
233 | NEWPART.Reflectance = REFLECTANCE | |
234 | NEWPART.Transparency = TRANSPARENCY | |
235 | NEWPART.CanCollide = false | |
236 | NEWPART.Locked = true | |
237 | NEWPART.Anchored = true | |
238 | if ANCHOR == false then | |
239 | NEWPART.Anchored = false | |
240 | end | |
241 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
242 | NEWPART.Name = NAME | |
243 | NEWPART.Size = SIZE | |
244 | NEWPART.Position = Torso.Position | |
245 | NEWPART.Material = MATERIAL | |
246 | NEWPART:BreakJoints() | |
247 | NEWPART.Parent = PARENT | |
248 | return NEWPART | |
249 | end | |
250 | Player_Size = 1 | |
251 | Animation_Speed = 3 | |
252 | Frame_Speed = 0.016666666666666666 | |
253 | local Speed = 16 | |
254 | local Effects2 = {} | |
255 | local weldBetween = function(a, b) | |
256 | local weldd = Instance.new("ManualWeld") | |
257 | weldd.Part0 = a | |
258 | weldd.Part1 = b | |
259 | weldd.C0 = CFrame.new() | |
260 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
261 | weldd.Parent = a | |
262 | return weldd | |
263 | end | |
264 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
265 | local acs = Instance.new("Part") | |
266 | acs.CanCollide = false | |
267 | acs.Anchored = false | |
268 | acs.Size = Vector3.new(0, 0, 0) | |
269 | acs.CFrame = attachmentpart.CFrame | |
270 | acs.Parent = Character | |
271 | acs.BrickColor = color | |
272 | local meshs = Instance.new("SpecialMesh") | |
273 | meshs.MeshId = mesh | |
274 | meshs.TextureId = texture | |
275 | meshs.Parent = acs | |
276 | meshs.Scale = scale | |
277 | meshs.Offset = offset | |
278 | weldBetween(attachmentpart, acs) | |
279 | end | |
280 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
281 | if TYPE == "Gem" then | |
282 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
283 | acs.Anchored = false | |
284 | acs.CanCollide = false | |
285 | acs.CFrame = PART.CFrame | |
286 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
287 | weldBetween(PART, acs) | |
288 | elseif TYPE == "Skull" then | |
289 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
290 | acs.Anchored = false | |
291 | acs.CanCollide = false | |
292 | acs.CFrame = PART.CFrame | |
293 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
294 | weldBetween(PART, acs) | |
295 | elseif TYPE == "Eye" then | |
296 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
297 | acs.Anchored = false | |
298 | acs.CanCollide = false | |
299 | acs.CFrame = PART.CFrame | |
300 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
301 | weldBetween(PART, acs) | |
302 | end | |
303 | end | |
304 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
305 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
306 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
307 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
308 | local CHANGEDEFENSE = 0 | |
309 | local CHANGEDAMAGE = 0 | |
310 | local CHANGEMOVEMENT = 0 | |
311 | local ANIM = "Idle" | |
312 | local ATTACK = false | |
313 | local EQUIPPED = false | |
314 | local HOLD = false | |
315 | local COMBO = 1 | |
316 | local Rooted = false | |
317 | local SINE = 0 | |
318 | local KEYHOLD = false | |
319 | local CHANGE = 2 / Animation_Speed | |
320 | local WALKINGANIM = false | |
321 | local WALK = 0 | |
322 | local VALUE1 = false | |
323 | local VALUE2 = false | |
324 | local ROBLOXIDLEANIMATION = IT("Animation") | |
325 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
326 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
327 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
328 | WEAPONGUI.Name = "Weapon GUI" | |
329 | local Weapon = IT("Model") | |
330 | Weapon.Name = "Adds" | |
331 | local Delete = IT("Model", Character) | |
332 | Delete.Name = "Those who must be banished." | |
333 | local Effects = IT("Folder", Weapon) | |
334 | Effects.Name = "Effects" | |
335 | local ANIMATOR = Humanoid.Animator | |
336 | local ANIMATE = Character.Animate | |
337 | local HITPLAYERSOUNDS = { | |
338 | "263032172", | |
339 | "263032182", | |
340 | "263032200", | |
341 | "263032221", | |
342 | "263032252", | |
343 | "263033191" | |
344 | } | |
345 | local HITARMORSOUNDS = { | |
346 | "199149321", | |
347 | "199149338", | |
348 | "199149367", | |
349 | "199149409", | |
350 | "199149452" | |
351 | } | |
352 | local HITWEAPONSOUNDS = { | |
353 | "199148971", | |
354 | "199149025", | |
355 | "199149072", | |
356 | "199149109", | |
357 | "199149119" | |
358 | } | |
359 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
360 | local UNANCHOR = true | |
361 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
362 | ArtificialHB = Instance.new("BindableEvent", script) | |
363 | ArtificialHB.Name = "ArtificialHB" | |
364 | script:WaitForChild("ArtificialHB") | |
365 | frame = Frame_Speed | |
366 | tf = 0 | |
367 | allowframeloss = false | |
368 | tossremainder = false | |
369 | lastframe = tick() | |
370 | script.ArtificialHB:Fire() | |
371 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
372 | tf = tf + s | |
373 | if tf >= frame then | |
374 | if allowframeloss then | |
375 | script.ArtificialHB:Fire() | |
376 | lastframe = tick() | |
377 | else | |
378 | for i = 1, math.floor(tf / frame) do | |
379 | script.ArtificialHB:Fire() | |
380 | end | |
381 | lastframe = tick() | |
382 | end | |
383 | if tossremainder then | |
384 | tf = 0 | |
385 | else | |
386 | tf = tf - frame * math.floor(tf / frame) | |
387 | end | |
388 | end | |
389 | end) | |
390 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
391 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
392 | end | |
393 | function PositiveAngle(NUMBER) | |
394 | if NUMBER >= 0 then | |
395 | NUMBER = 0 | |
396 | end | |
397 | return NUMBER | |
398 | end | |
399 | function NegativeAngle(NUMBER) | |
400 | if NUMBER <= 0 then | |
401 | NUMBER = 0 | |
402 | end | |
403 | return NUMBER | |
404 | end | |
405 | function Swait(NUMBER) | |
406 | if NUMBER == 0 or NUMBER == nil then | |
407 | ArtificialHB.Event:wait() | |
408 | else | |
409 | for i = 1, NUMBER do | |
410 | ArtificialHB.Event:wait() | |
411 | end | |
412 | end | |
413 | end | |
414 | function QuaternionFromCFrame(cf) | |
415 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
416 | local trace = m00 + m11 + m22 | |
417 | if trace > 0 then | |
418 | local s = math.sqrt(1 + trace) | |
419 | local recip = 0.5 / s | |
420 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
421 | else | |
422 | local i = 0 | |
423 | if m00 < m11 then | |
424 | i = 1 | |
425 | end | |
426 | if m22 > (i == 0 and m00 or m11) then | |
427 | i = 2 | |
428 | end | |
429 | if i == 0 then | |
430 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
431 | local recip = 0.5 / s | |
432 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
433 | elseif i == 1 then | |
434 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
435 | local recip = 0.5 / s | |
436 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
437 | elseif i == 2 then | |
438 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
439 | local recip = 0.5 / s | |
440 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
441 | end | |
442 | end | |
443 | end | |
444 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
445 | local xs, ys, zs = x + x, y + y, z + z | |
446 | local wx, wy, wz = w * xs, w * ys, w * zs | |
447 | local xx = x * xs | |
448 | local xy = x * ys | |
449 | local xz = x * zs | |
450 | local yy = y * ys | |
451 | local yz = y * zs | |
452 | local zz = z * zs | |
453 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
454 | end | |
455 | function QuaternionSlerp(a, b, t) | |
456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
457 | local startInterp, finishInterp | |
458 | if cosTheta >= 1.0E-4 then | |
459 | if 1 - cosTheta > 1.0E-4 then | |
460 | local theta = ACOS(cosTheta) | |
461 | local invSinTheta = 1 / SIN(theta) | |
462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
463 | finishInterp = SIN(t * theta) * invSinTheta | |
464 | else | |
465 | startInterp = 1 - t | |
466 | finishInterp = t | |
467 | end | |
468 | elseif 1 + cosTheta > 1.0E-4 then | |
469 | local theta = ACOS(-cosTheta) | |
470 | local invSinTheta = 1 / SIN(theta) | |
471 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
472 | finishInterp = SIN(t * theta) * invSinTheta | |
473 | else | |
474 | startInterp = t - 1 | |
475 | finishInterp = t | |
476 | end | |
477 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
478 | end | |
479 | function Clerp(a, b, t) | |
480 | local qa = { | |
481 | QuaternionFromCFrame(a) | |
482 | } | |
483 | local qb = { | |
484 | QuaternionFromCFrame(b) | |
485 | } | |
486 | local ax, ay, az = a.x, a.y, a.z | |
487 | local bx, by, bz = b.x, b.y, b.z | |
488 | local _t = 1 - t | |
489 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
490 | end | |
491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
492 | local frame = IT("Frame") | |
493 | frame.BackgroundTransparency = TRANSPARENCY | |
494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
495 | frame.Position = POSITION | |
496 | frame.Size = SIZE | |
497 | frame.BackgroundColor3 = COLOR | |
498 | frame.BorderColor3 = BORDERCOLOR | |
499 | frame.Name = NAME | |
500 | frame.Parent = PARENT | |
501 | return frame | |
502 | end | |
503 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
504 | local label = IT("TextLabel") | |
505 | label.BackgroundTransparency = 1 | |
506 | label.Size = UD2(1, 0, 1, 0) | |
507 | label.Position = UD2(0, 0, 0, 0) | |
508 | label.TextColor3 = TEXTCOLOR | |
509 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
510 | label.TextTransparency = TRANSPARENCY | |
511 | label.FontSize = TEXTFONTSIZE | |
512 | label.Font = TEXTFONT | |
513 | label.BorderSizePixel = BORDERSIZEPIXEL | |
514 | label.TextScaled = false | |
515 | label.Text = TEXT | |
516 | label.Name = NAME | |
517 | label.Parent = PARENT | |
518 | return label | |
519 | end | |
520 | function NoOutlines(PART) | |
521 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
522 | end | |
523 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
524 | local NEWWELD = IT(TYPE) | |
525 | NEWWELD.Part0 = PART0 | |
526 | NEWWELD.Part1 = PART1 | |
527 | NEWWELD.C0 = C0 | |
528 | NEWWELD.C1 = C1 | |
529 | NEWWELD.Parent = PARENT | |
530 | return NEWWELD | |
531 | end | |
532 | local SOUND = IT("Sound", nil) | |
533 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
534 | local NEWSOUND | |
535 | coroutine.resume(coroutine.create(function() | |
536 | NEWSOUND = SOUND:Clone() | |
537 | NEWSOUND.Parent = PARENT | |
538 | NEWSOUND.Volume = VOLUME | |
539 | NEWSOUND.Pitch = PITCH | |
540 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
541 | NEWSOUND:play() | |
542 | repeat | |
543 | Swait() | |
544 | until NEWSOUND.Playing == false | |
545 | NEWSOUND:remove() | |
546 | end)) | |
547 | return NEWSOUND | |
548 | end | |
549 | function CFrameFromTopBack(at, top, back) | |
550 | local right = top:Cross(back) | |
551 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
552 | end | |
553 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
554 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
555 | local mesh = IT("SpecialMesh", wave) | |
556 | mesh.MeshType = "FileMesh" | |
557 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
558 | mesh.Scale = SIZE | |
559 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
560 | wave.CFrame = CFRAME | |
561 | coroutine.resume(coroutine.create(function(PART) | |
562 | for i = 1, WAIT do | |
563 | Swait() | |
564 | mesh.Scale = mesh.Scale + GROW | |
565 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
566 | if DOESROT == true then | |
567 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
568 | end | |
569 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
570 | if wave.Transparency > 0.99 then | |
571 | wave:remove() | |
572 | end | |
573 | end | |
574 | end)) | |
575 | end | |
576 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
577 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
578 | local mesh = IT("SpecialMesh", wave) | |
579 | mesh.MeshType = "FileMesh" | |
580 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
581 | mesh.Scale = SIZE | |
582 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
583 | wave.CFrame = CFRAME | |
584 | coroutine.resume(coroutine.create(function(PART) | |
585 | for i = 1, WAIT do | |
586 | Swait() | |
587 | mesh.Scale = mesh.Scale + GROW | |
588 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
589 | if DOESROT == true then | |
590 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
591 | end | |
592 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
593 | if wave.Transparency > 0.99 then | |
594 | wave:remove() | |
595 | end | |
596 | end | |
597 | end)) | |
598 | end | |
599 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
600 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
601 | local mesh = IT("SpecialMesh", wave) | |
602 | mesh.MeshType = "FileMesh" | |
603 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
604 | mesh.Scale = SIZE | |
605 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
606 | wave.CFrame = CFRAME | |
607 | coroutine.resume(coroutine.create(function(PART) | |
608 | for i = 1, WAIT do | |
609 | Swait() | |
610 | mesh.Scale = mesh.Scale + GROW | |
611 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
612 | if DOESROT == true then | |
613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
614 | end | |
615 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
616 | if wave.Transparency > 0.99 then | |
617 | wave:remove() | |
618 | end | |
619 | end | |
620 | end)) | |
621 | end | |
622 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
623 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
624 | local mesh = IT("SpecialMesh", wave) | |
625 | mesh.MeshType = "FileMesh" | |
626 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
627 | mesh.Scale = SIZE | |
628 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
629 | wave.CFrame = CFRAME | |
630 | coroutine.resume(coroutine.create(function(PART) | |
631 | for i = 1, WAIT do | |
632 | Swait() | |
633 | mesh.Scale = mesh.Scale + GROW | |
634 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
635 | if DOESROT == true then | |
636 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
637 | end | |
638 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
639 | if wave.Transparency > 0.99 then | |
640 | wave:remove() | |
641 | end | |
642 | end | |
643 | end)) | |
644 | end | |
645 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
646 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
647 | local mesh = IT("SpecialMesh", wave) | |
648 | mesh.MeshType = "FileMesh" | |
649 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
650 | mesh.Scale = SIZE | |
651 | wave.CFrame = CFRAME | |
652 | coroutine.resume(coroutine.create(function(PART) | |
653 | for i = 1, WAIT do | |
654 | Swait() | |
655 | mesh.Scale = mesh.Scale + GROW | |
656 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
657 | if DOESROT == true then | |
658 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
659 | end | |
660 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
661 | if wave.Transparency > 0.99 then | |
662 | wave:remove() | |
663 | end | |
664 | end | |
665 | end)) | |
666 | end | |
667 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
668 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
669 | local mesh = IT("SpecialMesh", wave) | |
670 | mesh.MeshType = "FileMesh" | |
671 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
672 | mesh.Scale = SIZE | |
673 | wave.CFrame = CFRAME | |
674 | coroutine.resume(coroutine.create(function(PART) | |
675 | for i = 1, WAIT do | |
676 | Swait() | |
677 | mesh.Scale = mesh.Scale + GROW | |
678 | if DOESROT == true then | |
679 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
680 | end | |
681 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
682 | if wave.Transparency > 0.99 then | |
683 | wave:remove() | |
684 | end | |
685 | end | |
686 | end)) | |
687 | end | |
688 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
689 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
690 | local mesh = IT("SpecialMesh", wave) | |
691 | mesh.MeshType = "FileMesh" | |
692 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
693 | mesh.Scale = SIZE | |
694 | mesh.Offset = VT(0, 0, 0) | |
695 | wave.CFrame = CFRAME | |
696 | coroutine.resume(coroutine.create(function(PART) | |
697 | for i = 1, WAIT do | |
698 | Swait() | |
699 | mesh.Scale = mesh.Scale + GROW | |
700 | if DOESROT == true then | |
701 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
702 | end | |
703 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
704 | if wave.Transparency > 0.99 then | |
705 | wave:remove() | |
706 | end | |
707 | end | |
708 | end)) | |
709 | end | |
710 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
711 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
712 | local mesh = IT("SpecialMesh", wave) | |
713 | mesh.MeshType = "Sphere" | |
714 | mesh.Scale = SIZE | |
715 | mesh.Offset = VT(0, 0, 0) | |
716 | wave.CFrame = CFRAME | |
717 | coroutine.resume(coroutine.create(function(PART) | |
718 | for i = 1, WAIT do | |
719 | Swait() | |
720 | mesh.Scale = mesh.Scale + GROW | |
721 | wave.Transparency = wave.Transparency + 1 / WAIT | |
722 | if wave.Transparency > 0.99 then | |
723 | wave:remove() | |
724 | end | |
725 | end | |
726 | end)) | |
727 | end | |
728 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
729 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
730 | local mesh = IT("BlockMesh", wave) | |
731 | wave.CFrame = CFRAME | |
732 | coroutine.resume(coroutine.create(function(PART) | |
733 | for i = 1, WAIT do | |
734 | Swait() | |
735 | mesh.Scale = mesh.Scale + GROW | |
736 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
737 | wave.Transparency = wave.Transparency + 1 / WAIT | |
738 | if wave.Transparency > 0.99 then | |
739 | wave:remove() | |
740 | end | |
741 | end | |
742 | end)) | |
743 | end | |
744 | function MakeForm(PART, TYPE) | |
745 | if TYPE == "Cyl" then | |
746 | local MSH = IT("CylinderMesh", PART) | |
747 | elseif TYPE == "Ball" then | |
748 | local MSH = IT("SpecialMesh", PART) | |
749 | MSH.MeshType = "Sphere" | |
750 | elseif TYPE == "Wedge" then | |
751 | local MSH = IT("SpecialMesh", PART) | |
752 | MSH.MeshType = "Wedge" | |
753 | end | |
754 | end | |
755 | function CheckTableForString(Table, String) | |
756 | for i, v in pairs(Table) do | |
757 | if string.find(string.lower(String), string.lower(v)) then | |
758 | return true | |
759 | end | |
760 | end | |
761 | return false | |
762 | end | |
763 | function CheckIntangible(Hit) | |
764 | local ProjectileNames = { | |
765 | "Water", | |
766 | "Arrow", | |
767 | "Projectile", | |
768 | "Effect", | |
769 | "Rail", | |
770 | "Lightning", | |
771 | "Bullet" | |
772 | } | |
773 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
774 | return true | |
775 | end | |
776 | return false | |
777 | end | |
778 | Debris = game:GetService("Debris") | |
779 | BaseLightning = IT("Part") | |
780 | BaseLightning.Anchored = true | |
781 | BaseLightning.CanCollide = false | |
782 | BaseLightning.Material = "Neon" | |
783 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
784 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
785 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
786 | if RayHit and CheckIntangible(RayHit) then | |
787 | if DelayIfHit then | |
788 | wait() | |
789 | end | |
790 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
791 | end | |
792 | return RayHit, RayPos, RayNormal | |
793 | end | |
794 | function Zap(Table) | |
795 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
796 | local Duration = Table.Duration or 2 | |
797 | local FadeRate = Table.FadeRate or 0.05 | |
798 | local Offset = Table.Offset or 2 | |
799 | local Individualize = Table.Individualize or false | |
800 | local MaxRange = Table.MaxRange or 200 | |
801 | local SegmentLength = Table.SegmentLength or 5 | |
802 | local TimeToFade = Table.TimeToFade or 0.5 | |
803 | local Ignore = Table.Ignore or {} | |
804 | local SIZE = Table.Size or 0.3 | |
805 | if not (StartPos and TargetPos) or not Character then | |
806 | return | |
807 | end | |
808 | local LightningModel = IT("Folder", Effects) | |
809 | LightningModel.Name = "ZAPP" | |
810 | for i, v in pairs({Character, LightningModel}) do | |
811 | table.insert(Ignore, v) | |
812 | end | |
813 | local LastPos = StartPos | |
814 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
815 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
816 | local RayLength = (StartPos - RayPos).Magnitude | |
817 | local Struck = false | |
818 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
819 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
820 | local LightningBolt = IT("Model", Effects) | |
821 | LightningBolt.Name = "Lightning" | |
822 | if not Individualize then | |
823 | table.insert(LightningBolts, LightningBolt) | |
824 | end | |
825 | LastBolt = LightningBolt | |
826 | Debris:AddItem(LightningBolt, Duration) | |
827 | LightningBolt.Parent = LightningModel | |
828 | for i = 1, TotalSegments do | |
829 | if not Struck then | |
830 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
831 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
832 | local SegmentVec = NewPos - LastPos | |
833 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
834 | local RayVec = LastPos - RayPos | |
835 | local LightningPart = BaseLightning:Clone() | |
836 | LightningPart.BrickColor = BrickColor.new(Color) | |
837 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
838 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
839 | table.insert(Effects2, { | |
840 | LightningPart, | |
841 | "Disappear", | |
842 | 0.025, | |
843 | 1, | |
844 | 1, | |
845 | 1, | |
846 | 2 | |
847 | }) | |
848 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
849 | local OrigCF = LightningPart.CFrame | |
850 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
851 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
852 | LightningPart.Parent = LightningBolt | |
853 | LastPos = NewPos | |
854 | end | |
855 | end | |
856 | return { | |
857 | RayHit = RayHit, | |
858 | RayPos = RayPos, | |
859 | RayNormal = RayNormal, | |
860 | LightningModel = LightningModel | |
861 | } | |
862 | end | |
863 | function turnto(position) | |
864 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
865 | end | |
866 | function chatfunc(text, waitt) | |
867 | local chat = coroutine.wrap(function() | |
868 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
869 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
870 | end | |
871 | local naeeym2 = Instance.new("BillboardGui", Character) | |
872 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
873 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
874 | naeeym2.Adornee = Character.Head | |
875 | naeeym2.Name = "TalkingBillBoard" | |
876 | naeeym2.AlwaysOnTop = true | |
877 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
878 | tecks2.BackgroundTransparency = 1 | |
879 | tecks2.BorderSizePixel = 0 | |
880 | tecks2.Text = "" | |
881 | tecks2.Font = "Antique" | |
882 | tecks2.TextSize = 30 | |
883 | tecks2.TextStrokeTransparency = 1 | |
884 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
885 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
886 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
887 | for i = 1, string.len(text) do | |
888 | if naeeym2.Parent ~= nil then | |
889 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
890 | end | |
891 | tecks2.Text = string.sub(text, 1, i) | |
892 | Swait(3) | |
893 | end | |
894 | wait(waitt / 10) | |
895 | coroutine.resume(coroutine.create(function() | |
896 | for i = 1, 10 do | |
897 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
898 | Swait() | |
899 | end | |
900 | naeeym2:Destroy() | |
901 | end)) | |
902 | end) | |
903 | chat() | |
904 | end | |
905 | for _, c in pairs(Weapon:GetChildren()) do | |
906 | if c.ClassName == "Part" then | |
907 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
908 | end | |
909 | end | |
910 | Weapon.Parent = Character | |
911 | Humanoid.Died:connect(function() | |
912 | ATTACK = true | |
913 | end) | |
914 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
915 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
916 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
917 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
918 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
919 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
920 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
921 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
922 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
923 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
924 | function CastWarpOutlines(TARGET) | |
925 | coroutine.resume(coroutine.create(function() | |
926 | local T = TARGET:GetChildren() | |
927 | for i = 1, #T do | |
928 | local child = T[i] | |
929 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
930 | do | |
931 | local clone = child:Clone() | |
932 | clone.Parent = Effects | |
933 | clone.Anchored = true | |
934 | clone.CanCollide = false | |
935 | clone:ClearAllChildren() | |
936 | clone.CFrame = child.CFrame | |
937 | if clone.Name == "Head" then | |
938 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
939 | end | |
940 | if clone.ClassName == "MeshPart" then | |
941 | clone.TextureID = "" | |
942 | end | |
943 | clone.Color = C3(1, 0, 0) | |
944 | clone.Material = "Neon" | |
945 | coroutine.resume(coroutine.create(function() | |
946 | for i = 1, 100 do | |
947 | Swait() | |
948 | clone.Transparency = clone.Transparency + 0.01 | |
949 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
950 | end | |
951 | clone:remove() | |
952 | end)) | |
953 | end | |
954 | end | |
955 | end | |
956 | end)) | |
957 | end | |
958 | function killnearest(position, range, maxstrength) | |
959 | for i, v in ipairs(workspace:GetChildren()) do | |
960 | local body = v:GetChildren() | |
961 | for part = 1, #body do | |
962 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
963 | CastWarpOutlines(v) | |
964 | v:remove() | |
965 | if game.Players:FindFirstChild(v.Name) then | |
966 | local Value = IT("BoolValue", Delete) | |
967 | Value.Name = v.Name | |
968 | end | |
969 | end | |
970 | end | |
971 | end | |
972 | end | |
973 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
974 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
975 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
976 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
977 | return RayHit, RayPos, RayNormal | |
978 | end | |
979 | function Debree(POS, SWAIT) | |
980 | coroutine.resume(coroutine.create(function() | |
981 | local HOLDER = IT("Model", Effects) | |
982 | HOLDER.Name = "Debree" | |
983 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
984 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
985 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
986 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
987 | repeat | |
988 | Swait() | |
989 | until HITFLOOR ~= nil | |
990 | local O = 0 | |
991 | for i = 1, 18 do | |
992 | do | |
993 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
994 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
995 | O = O - 2.25 + i / 4 | |
996 | coroutine.resume(coroutine.create(function() | |
997 | Swait(SWAIT) | |
998 | for i = 1, 60 do | |
999 | Swait() | |
1000 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1001 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1002 | end | |
1003 | for i = 1, 50 do | |
1004 | Swait() | |
1005 | Part.Size = Part.Size * 0.9 | |
1006 | end | |
1007 | end)) | |
1008 | end | |
1009 | end | |
1010 | local O = 0 | |
1011 | for i = 1, 18 do | |
1012 | do | |
1013 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
1014 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1015 | O = O + 2.25 - i / 4 | |
1016 | coroutine.resume(coroutine.create(function() | |
1017 | Swait(SWAIT) | |
1018 | for i = 1, 60 do | |
1019 | Swait() | |
1020 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1021 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1022 | end | |
1023 | for i = 1, 50 do | |
1024 | Swait() | |
1025 | Part.Size = Part.Size * 0.9 | |
1026 | end | |
1027 | end)) | |
1028 | end | |
1029 | end | |
1030 | Swait(SWAIT + 110) | |
1031 | HOLDER:remove() | |
1032 | end)) | |
1033 | end | |
1034 | function Intro() | |
1035 | coroutine.resume(coroutine.create(function() | |
1036 | ATTACK = true | |
1037 | Rooted = true | |
1038 | for i = 0, 3, 0.1 / Animation_Speed do | |
1039 | Swait() | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1046 | end | |
1047 | CreateSound("649634100", Head, 10, 0.5) | |
1048 | for i = 0, 1, 0.1 / Animation_Speed do | |
1049 | Swait() | |
1050 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1056 | end | |
1057 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1058 | repeat | |
1059 | Swait() | |
1060 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1061 | until HITFLOOR ~= nil | |
1062 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1063 | Swait() | |
1064 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1070 | end | |
1071 | CreateSound("289842971", RightArm, 10, 1) | |
1072 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
1073 | Swait(45) | |
1074 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1075 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1076 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1077 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1078 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1079 | local sick = Instance.new("Sound", Character) | |
1080 | sick.SoundId = "rbxassetid://1140442110" | |
1081 | sick.Looped = true | |
1082 | sick.Pitch = 1 | |
1083 | sick.Volume = 1 | |
1084 | sick:Play() | |
1085 | Swait(5) | |
1086 | for i = 0, 1, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1094 | end | |
1095 | VALUE1 = true | |
1096 | Swait(10) | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end)) | |
1100 | end | |
1101 | function BanishingBullet() | |
1102 | ATTACK = true | |
1103 | Rooted = false | |
1104 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1105 | Swait() | |
1106 | turnto(Mouse.Hit.p) | |
1107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1113 | end | |
1114 | repeat | |
1115 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1116 | Swait() | |
1117 | turnto(Mouse.Hit.p) | |
1118 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1124 | end | |
1125 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1126 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1127 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1128 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
1129 | local distance = (GunPoint.Position - Way).magnitude | |
1130 | for i = 1, 5 do | |
1131 | local laser = Instance.new("Part", Effects) | |
1132 | laser.Transparency = 0 | |
1133 | laser.CanCollide = false | |
1134 | laser.Anchored = true | |
1135 | laser.Color = C3(1, 0, 0) | |
1136 | laser.Material = "Neon" | |
1137 | laser.formFactor = Enum.FormFactor.Custom | |
1138 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1139 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1140 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
1141 | for i = 1, 5 do | |
1142 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1143 | end | |
1144 | table.insert(Effects2, { | |
1145 | laser, | |
1146 | "Disappear", | |
1147 | 0.1, | |
1148 | 1, | |
1149 | 1, | |
1150 | 1, | |
1151 | 2 | |
1152 | }) | |
1153 | if RayHit ~= nil then | |
1154 | local v = RayHit.Parent | |
1155 | if v ~= nil and v.ClassName == "Model" then | |
1156 | CastWarpOutlines(v) | |
1157 | v.Parent = nil | |
1158 | if game.Players:FindFirstChild(v.Name) then | |
1159 | local Value = IT("BoolValue", Delete) | |
1160 | Value.Name = v.Name | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1166 | Swait() | |
1167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1173 | end | |
1174 | until KEYHOLD == false | |
1175 | ATTACK = false | |
1176 | Rooted = false | |
1177 | end | |
1178 | function WarpVector() | |
1179 | ATTACK = true | |
1180 | Rooted = true | |
1181 | for i = 0, 1, 0.1 / Animation_Speed do | |
1182 | Swait() | |
1183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1187 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1189 | end | |
1190 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
1191 | UNANCHOR = false | |
1192 | RootPart.Anchored = true | |
1193 | for i = 0, 2, 0.1 / Animation_Speed do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1201 | end | |
1202 | local POS = RootPart.Position | |
1203 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1204 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
1205 | for i = 0, 2, 0.1 / Animation_Speed do | |
1206 | Swait() | |
1207 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1213 | end | |
1214 | ATTACK = false | |
1215 | Rooted = false | |
1216 | end | |
1217 | function BanishingRampage() | |
1218 | ATTACK = true | |
1219 | Rooted = false | |
1220 | chatfunc("Be gone...", 3) | |
1221 | for i = 0, 2, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | turnto(Mouse.Hit.p) | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1230 | end | |
1231 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1232 | repeat | |
1233 | Swait() | |
1234 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1235 | until HITFLOOR ~= nil | |
1236 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1237 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1238 | CreateSound("138677306", Effects, 7, 1.2) | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1241 | local SIZE = 1 | |
1242 | while true do | |
1243 | Swait() | |
1244 | for i = 1, 2 do | |
1245 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1246 | end | |
1247 | do | |
1248 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1249 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1250 | coroutine.resume(coroutine.create(function() | |
1251 | Swait(200) | |
1252 | Part.Anchored = false | |
1253 | end)) | |
1254 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1255 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1256 | coroutine.resume(coroutine.create(function() | |
1257 | Swait(200) | |
1258 | Part.Anchored = false | |
1259 | end)) | |
1260 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
1261 | killnearest(CFRAME.p, SIZE, 0) | |
1262 | SIZE = SIZE + 2 | |
1263 | CFRAME = CFRAME * CF(0, 0, -2) | |
1264 | if SOUND.Playing == false then | |
1265 | break | |
1266 | end | |
1267 | end | |
1268 | end | |
1269 | end)) | |
1270 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1271 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1272 | for i = 0, 3, 0.1 / Animation_Speed do | |
1273 | Swait() | |
1274 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1278 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1280 | end | |
1281 | ATTACK = false | |
1282 | Rooted = false | |
1283 | end | |
1284 | function SpectralBanishing() | |
1285 | ATTACK = true | |
1286 | Rooted = false | |
1287 | chatfunc("If you desire to be a ghost...", 20) | |
1288 | for i = 0, 5, 0.1 / Animation_Speed do | |
1289 | Swait() | |
1290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1296 | end | |
1297 | chatfunc("Then move on to the afterlife!", 6) | |
1298 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1299 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1300 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1301 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
1302 | local distance = (GunPoint.Position - Way).magnitude | |
1303 | for i = 1, 5 do | |
1304 | local laser = Instance.new("Part", Effects) | |
1305 | laser.Transparency = 0 | |
1306 | laser.CanCollide = false | |
1307 | laser.Anchored = true | |
1308 | laser.Color = C3(1, 0, 0) | |
1309 | laser.Material = "Neon" | |
1310 | laser.formFactor = Enum.FormFactor.Custom | |
1311 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1312 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1313 | table.insert(Effects2, { | |
1314 | laser, | |
1315 | "Disappear", | |
1316 | 0.1, | |
1317 | 1, | |
1318 | 1, | |
1319 | 1, | |
1320 | 2 | |
1321 | }) | |
1322 | end | |
1323 | coroutine.resume(coroutine.create(function() | |
1324 | Swait(15) | |
1325 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
1326 | for i = 1, 25 do | |
1327 | Swait() | |
1328 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
1329 | end | |
1330 | local GAME = game.Players:GetChildren() | |
1331 | for PLAYER = 1, #GAME do | |
1332 | do | |
1333 | local PLAY = GAME[PLAYER] | |
1334 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
1335 | PLAY.Character.Parent = nil | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
1338 | PLAY.Character.Parent = workspace | |
1339 | local Value = IT("BoolValue", Delete) | |
1340 | Value.Name = PLAY.Name | |
1341 | end | |
1342 | end)) | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | for i = 1, 25 do | |
1347 | Swait() | |
1348 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
1349 | end | |
1350 | end)) | |
1351 | for i = 0, 2, 0.1 / Animation_Speed do | |
1352 | Swait() | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1359 | end | |
1360 | ATTACK = false | |
1361 | Rooted = false | |
1362 | end | |
1363 | function Taunt() | |
1364 | ATTACK = true | |
1365 | Rooted = true | |
1366 | CreateSound("649634100", Head, 10, 0.5) | |
1367 | for i = 1, 3 do | |
1368 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1369 | Swait() | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1376 | end | |
1377 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1378 | Swait() | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1385 | end | |
1386 | end | |
1387 | ATTACK = false | |
1388 | Rooted = false | |
1389 | end | |
1390 | function MouseDown(Mouse) | |
1391 | if ATTACK == false then | |
1392 | end | |
1393 | end | |
1394 | function MouseUp(Mouse) | |
1395 | HOLD = false | |
1396 | end | |
1397 | function KeyDown(Key) | |
1398 | KEYHOLD = true | |
1399 | if Key == "z" and ATTACK == false then | |
1400 | BanishingBullet() | |
1401 | end | |
1402 | if Key == "b" and ATTACK == false then | |
1403 | BanishingRampage() | |
1404 | end | |
1405 | if Key == "c" and ATTACK == false then | |
1406 | WarpVector() | |
1407 | end | |
1408 | if Key == "v" and ATTACK == false then | |
1409 | SpectralBanishing() | |
1410 | end | |
1411 | if Key == "x" and ATTACK == false then | |
1412 | chatfunc("I will show you mercy.", 2) | |
1413 | Delete:ClearAllChildren() | |
1414 | end | |
1415 | if Key == "t" and ATTACK == false then | |
1416 | Taunt() | |
1417 | end | |
1418 | end | |
1419 | function KeyUp(Key) | |
1420 | KEYHOLD = false | |
1421 | end | |
1422 | Mouse.Button1Down:connect(function(NEWKEY) | |
1423 | MouseDown(NEWKEY) | |
1424 | end) | |
1425 | Mouse.Button1Up:connect(function(NEWKEY) | |
1426 | MouseUp(NEWKEY) | |
1427 | end) | |
1428 | Mouse.KeyDown:connect(function(NEWKEY) | |
1429 | KeyDown(NEWKEY) | |
1430 | end) | |
1431 | Mouse.KeyUp:connect(function(NEWKEY) | |
1432 | KeyUp(NEWKEY) | |
1433 | end) | |
1434 | function unanchor() | |
1435 | if UNANCHOR == true then | |
1436 | g = Character:GetChildren() | |
1437 | for i = 1, #g do | |
1438 | if g[i].ClassName == "Part" then | |
1439 | g[i].Anchored = false | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | Humanoid.Changed:connect(function(Jump) | |
1445 | if Jump == "Jump" and Disable_Jump == true then | |
1446 | Humanoid.Jump = false | |
1447 | end | |
1448 | end) | |
1449 | local BOLT | |
1450 | local FF = IT("ForceField", Character) | |
1451 | FF.Visible = false | |
1452 | while true do | |
1453 | Swait() | |
1454 | if BOLT ~= nil then | |
1455 | BOLT:remove() | |
1456 | end | |
1457 | ANIMATE.Parent = nil | |
1458 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1459 | IDLEANIMATION:Play() | |
1460 | SINE = SINE + CHANGE | |
1461 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1462 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1463 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1464 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1465 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1466 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1468 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1471 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1473 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1474 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1475 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1476 | end | |
1477 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1478 | ANIM = "Jump" | |
1479 | if ATTACK == false then | |
1480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1486 | end | |
1487 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1488 | ANIM = "Fall" | |
1489 | if ATTACK == false then | |
1490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1496 | end | |
1497 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1498 | ANIM = "Idle" | |
1499 | if ATTACK == false then | |
1500 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1506 | end | |
1507 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1508 | ANIM = "Walk" | |
1509 | WALK = WALK + 1 / Animation_Speed | |
1510 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
1511 | WALK = 0 | |
1512 | if WALKINGANIM == true then | |
1513 | WALKINGANIM = false | |
1514 | elseif WALKINGANIM == false then | |
1515 | WALKINGANIM = true | |
1516 | end | |
1517 | end | |
1518 | if ATTACK == false then | |
1519 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1525 | end | |
1526 | end | |
1527 | if #Effects2 > 0 then | |
1528 | for e = 1, #Effects2 do | |
1529 | if Effects2[e] ~= nil then | |
1530 | local Thing = Effects2[e] | |
1531 | if Thing ~= nil then | |
1532 | local Part = Thing[1] | |
1533 | local Mode = Thing[2] | |
1534 | local Delay = Thing[3] | |
1535 | local IncX = Thing[4] | |
1536 | local IncY = Thing[5] | |
1537 | local IncZ = Thing[6] | |
1538 | local Part2 = Thing[8] | |
1539 | if Thing[1].Transparency <= 1 then | |
1540 | if Thing[2] == "Block1" then | |
1541 | Thing[1].CFrame = Thing[1].CFrame | |
1542 | Mesh = Thing[1].Mesh | |
1543 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1544 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1545 | elseif Thing[2] == "Cylinder" then | |
1546 | Mesh = Thing[1].Mesh | |
1547 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1548 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1549 | elseif Thing[2] == "Blood" then | |
1550 | Mesh = Thing[7] | |
1551 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
1552 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1553 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1554 | elseif Thing[2] == "Elec" then | |
1555 | Mesh = Thing[1].Mesh | |
1556 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
1557 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1558 | elseif Thing[2] == "Disappear" then | |
1559 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1560 | end | |
1561 | else | |
1562 | Part.Parent = nil | |
1563 | table.remove(Effects2, e) | |
1564 | end | |
1565 | end | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | unanchor() | |
1570 | Humanoid.MaxHealth = "inf" | |
1571 | Humanoid.Health = "inf" | |
1572 | if Rooted == false then | |
1573 | Disable_Jump = false | |
1574 | Humanoid.WalkSpeed = Speed | |
1575 | elseif Rooted == true then | |
1576 | Disable_Jump = true | |
1577 | Humanoid.WalkSpeed = 0 | |
1578 | end | |
1579 | if VALUE1 == true then | |
1580 | local RayData = Zap({ | |
1581 | SegmentLength = 0.6, | |
1582 | Offset = 0.3, | |
1583 | Size = 0.05, | |
1584 | MaxRange = 1.5, | |
1585 | StartPosition = GunPoint.Position, | |
1586 | TargetPosition = RightArm.Position, | |
1587 | Character = workspace, | |
1588 | Color = "Really red", | |
1589 | Individual = true | |
1590 | }) | |
1591 | BOLT = RayData.LightningModel | |
1592 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
1593 | SKILL1TEXT.TextTransparency = 0 | |
1594 | SKILL2TEXT.TextTransparency = 0 | |
1595 | SKILL3TEXT.TextTransparency = 0 | |
1596 | SKILL4TEXT.TextTransparency = 0 | |
1597 | SKILL5TEXT.TextTransparency = 0 | |
1598 | elseif VALUE1 == false then | |
1599 | if ATTACK == false then | |
1600 | Intro() | |
1601 | end | |
1602 | SKILL1TEXT.TextTransparency = 1 | |
1603 | SKILL2TEXT.TextTransparency = 1 | |
1604 | SKILL3TEXT.TextTransparency = 1 | |
1605 | SKILL4TEXT.TextTransparency = 1 | |
1606 | SKILL5TEXT.TextTransparency = 1 | |
1607 | end | |
1608 | local MATHS = {"0", "1"} | |
1609 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
1610 | Humanoid.PlatformStand = false | |
1611 | local GAME = game.Players:GetChildren() | |
1612 | for PLAYER = 1, #GAME do | |
1613 | local PLAY = GAME[PLAYER] | |
1614 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1615 | PLAY.Character:remove() | |
1616 | end | |
1617 | end | |
1618 | end |