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1 | print ("Updated 0.1 Fixed and change Smite2 Move") | |
2 | ||
3 | --//====================================================\\-- | |
4 | --|| The Switcher by WanTH092 | |
5 | --\\====================================================//-- | |
6 | ||
7 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
7 | + | |
8 | - | do |
8 | + | |
9 | - | script.Parent = owner.Character |
9 | + | Player = game.Players.LocalPlayer |
10 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
10 | + | |
11 | - | local function NewFakeEvent() |
11 | + | |
12 | - | local Bind = Instance.new("BindableEvent") |
12 | + | |
13 | - | local Fake;Fake = {Connections = {}, |
13 | + | |
14 | - | fakeEvent=true; |
14 | + | |
15 | - | Connect=function(self,Func) |
15 | + | |
16 | - | Bind.Event:connect(Func) |
16 | + | |
17 | - | self.Connections[Bind] = true |
17 | + | |
18 | - | return setmetatable({Connected = true},{ |
18 | + | |
19 | - | __index = function (self,Index) |
19 | + | |
20 | - | if Index:lower() == "disconnect" then |
20 | + | |
21 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
21 | + | |
22 | LeftLeg = Character["Left Leg"] | |
23 | - | return Fake[Index] |
23 | + | |
24 | - | end; |
24 | + | |
25 | - | __tostring = function() return "Connection" end; |
25 | + | |
26 | - | }) |
26 | + | |
27 | - | end} |
27 | + | |
28 | - | Fake.connect = Fake.Connect;return Fake; |
28 | + | |
29 | Character.Archivable = true | |
30 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
30 | + | |
31 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
31 | + | |
32 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
32 | + | |
33 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
33 | + | |
34 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
34 | + | |
35 | - | local function TriggerEvent(self,Event,...) |
35 | + | |
36 | - | local Trigger = Mouse[Event] |
36 | + | |
37 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
37 | + | |
38 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
38 | + | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
41 | + | |
42 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
42 | + | |
43 | - | if FiredBy.Name ~= owner.Name then return end |
43 | + | |
44 | - | if Input.MouseEvent then |
44 | + | |
45 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
45 | + | |
46 | MRANDOM = math.random | |
47 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
47 | + | |
48 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
48 | + | |
49 | - | for _,Action in pairs(ContextActionService.Actions) do |
49 | + | |
50 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
50 | + | |
51 | --\\=================================// | |
52 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
52 | + | |
53 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
53 | + | |
54 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
55 | - | end) |
55 | + | |
56 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
56 | + | |
57 | - | Event.Parent = NLS([[ |
57 | + | |
58 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
58 | + | |
59 | - | local Input = function(Input,gameProcessedEvent) |
59 | + | |
60 | - | if gameProcessedEvent then return end |
60 | + | |
61 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
61 | + | |
62 | local ANIM = "Idle" | |
63 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
63 | + | |
64 | - | local Hit,Target |
64 | + | |
65 | - | while wait(1/30) do |
65 | + | |
66 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
66 | + | |
67 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
67 | + | |
68 | local SINE = 0 | |
69 | local KEYHOLD = false | |
70 | - | ]],owner.Character) |
70 | + | |
71 | local WALKINGANIM = false | |
72 | - | RealGame = game;game = setmetatable({},{ |
72 | + | |
73 | - | __index = function (self,Index) |
73 | + | |
74 | - | local Sandbox = function (Thing) |
74 | + | |
75 | - | if Thing:IsA("Player") then |
75 | + | |
76 | - | local RealPlayer = Thing |
76 | + | |
77 | - | return setmetatable({},{ |
77 | + | |
78 | - | __index = function (self,Index) |
78 | + | |
79 | - | local Type = type(RealPlayer[Index]) |
79 | + | |
80 | - | if Type == "function" then |
80 | + | |
81 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
81 | + | |
82 | - | return function (self)return InternalData["Mouse"] end |
82 | + | |
83 | - | end |
83 | + | |
84 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
84 | + | |
85 | - | end |
85 | + | |
86 | - | return RealPlayer[Index] |
86 | + | |
87 | - | end; |
87 | + | |
88 | - | __tostring = function(self) return RealPlayer.Name end |
88 | + | |
89 | - | }) |
89 | + | |
90 | local CLOCKLOOP = 0 | |
91 | local SONG = 1117396305 | |
92 | - | if RealGame[Index] then |
92 | + | |
93 | - | local Type = type(RealGame[Index]) |
93 | + | |
94 | - | if Type == "function" then |
94 | + | |
95 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
95 | + | |
96 | - | return function (self,Service) |
96 | + | |
97 | - | local FakeServices = { |
97 | + | |
98 | - | ["players"] = function() |
98 | + | |
99 | - | return setmetatable({},{ |
99 | + | |
100 | - | __index = function (self2,Index2) |
100 | + | |
101 | - | local RealService = RealGame:GetService(Service) |
101 | + | |
102 | - | local Type2 = type(Index2) |
102 | + | |
103 | - | if Type2 == "function" then |
103 | + | |
104 | - | return function (self,...) return RealService[Index2](RealService,...)end |
104 | + | |
105 | - | else |
105 | + | |
106 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
106 | + | |
107 | - | return RealService[Index2] |
107 | + | |
108 | - | end |
108 | + | |
109 | - | end; |
109 | + | |
110 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
110 | + | |
111 | - | }) |
111 | + | |
112 | - | end; |
112 | + | |
113 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
113 | + | |
114 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
114 | + | |
115 | - | ["runservice"] = function() |
115 | + | |
116 | - | return setmetatable({},{ |
116 | + | |
117 | - | __index = function(self2,Index2) |
117 | + | |
118 | - | local RealService = RealGame:GetService(Service) |
118 | + | |
119 | - | local Type2 = type(Index2) |
119 | + | |
120 | - | if Type2 == "function" then |
120 | + | |
121 | - | return function (self,...) return RealService[Index2](RealService,...) end |
121 | + | |
122 | - | else |
122 | + | |
123 | - | local RunServices = { |
123 | + | |
124 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
124 | + | |
125 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
125 | + | |
126 | - | } |
126 | + | |
127 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
127 | + | |
128 | - | return RealService[Index2] |
128 | + | |
129 | - | end |
129 | + | |
130 | - | end |
130 | + | |
131 | - | }) |
131 | + | |
132 | - | end |
132 | + | |
133 | - | } |
133 | + | |
134 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
134 | + | |
135 | - | return RealGame:GetService(Service) |
135 | + | |
136 | if tossremainder then | |
137 | tf = 0 | |
138 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
138 | + | |
139 | - | else |
139 | + | |
140 | - | if game:GetService(Index) then return game:GetService(Index) end |
140 | + | |
141 | - | return RealGame[Index] |
141 | + | |
142 | end) | |
143 | ||
144 | - | return nil |
144 | + | |
145 | --\\=================================// | |
146 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
146 | + | |
147 | --//=================================\\ | |
148 | - | wait(0.2) |
148 | + | |
149 | --\\=================================// | |
150 | - | Player = owner |
150 | + | |
151 | m = game.Players.LocalPlayer | |
152 | char = m.Character | |
153 | local txt = Instance.new("BillboardGui", char) | |
154 | txt.Adornee = char.Head | |
155 | txt.Name = "_status" | |
156 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
157 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
158 | local text = Instance.new("TextLabel", txt) | |
159 | text.Size = UDim2.new(10, 0, 7, 0) | |
160 | text.FontSize = "Size24" | |
161 | text.TextScaled = true | |
162 | text.TextTransparency = 0 | |
163 | text.BackgroundTransparency = 1 | |
164 | text.TextTransparency = 0 | |
165 | text.TextStrokeTransparency = 0 | |
166 | text.Font = "Bodoni" | |
167 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
168 | v = Instance.new("Part") | |
169 | v.Name = "ColorBrick" | |
170 | v.Parent = m.Character | |
171 | v.FormFactor = "Symmetric" | |
172 | v.Anchored = true | |
173 | v.CanCollide = false | |
174 | v.BottomSurface = "Smooth" | |
175 | v.TopSurface = "Smooth" | |
176 | v.Size = Vector3.new(10, 5, 3) | |
177 | v.Transparency = 1 | |
178 | v.CFrame = char.Torso.CFrame | |
179 | v.BrickColor = BrickColor.new("Really black") | |
180 | v.Transparency = 1 | |
181 | v.Shape = "Block" | |
182 | spawn(function() | |
183 | local TweenService = game:GetService("TweenService") | |
184 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)} | |
185 | local Int = 0 | |
186 | while wait(0.5) do | |
187 | if Int == #Colours then Int = 0 end | |
188 | Int = Int+1 | |
189 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
190 | end | |
191 | end) | |
192 | text.Text = "Edit by wanTH092" | |
193 | wait(3) | |
194 | text.Text = "Showcased by NameClan (Lol)" | |
195 | wait(4) | |
196 | text.Text = "The Switcher" | |
197 | ||
198 | --//=================================\\ | |
199 | --\\=================================// | |
200 | ||
201 | --//=================================\\ | |
202 | --|| SOME FUNCTIONS | |
203 | --\\=================================// | |
204 | ||
205 | local EyeSizes={ | |
206 | NumberSequenceKeypoint.new(0,2,0), | |
207 | NumberSequenceKeypoint.new(1,0,0) | |
208 | } | |
209 | local EyeTrans={ | |
210 | NumberSequenceKeypoint.new(0,0.5,0), | |
211 | NumberSequenceKeypoint.new(1,1,0) | |
212 | } | |
213 | local PE=Instance.new("ParticleEmitter",nil) | |
214 | PE.LightEmission=.8 | |
215 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) | |
216 | PE.Size=NumberSequence.new(EyeSizes) | |
217 | PE.Transparency=NumberSequence.new(EyeTrans) | |
218 | PE.Lifetime=NumberRange.new(0.35,1) | |
219 | PE.Rotation=NumberRange.new(0,360) | |
220 | PE.Rate=100 | |
221 | PE.VelocitySpread = 10000 | |
222 | PE.Acceleration = Vector3.new(0,85,0) | |
223 | PE.Drag = 5 | |
224 | PE.Speed = NumberRange.new(0.1,5) | |
225 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
226 | PE.ZOffset = 0.5 | |
227 | PE.Name = "PE" | |
228 | PE.Enabled = false | |
229 | function Fire(art) | |
230 | local PARTICLES = PE:Clone() | |
231 | PARTICLES.Parent = art | |
232 | PARTICLES.Enabled = true | |
233 | return PARTICLES | |
234 | end | |
235 | ||
236 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
237 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
238 | local mesh | |
239 | if KIND == "Base" then | |
240 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
241 | elseif KIND == "Thin" then | |
242 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
243 | elseif KIND == "Round" then | |
244 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
245 | end | |
246 | wave.CFrame = CFRAME | |
247 | coroutine.resume(coroutine.create(function(PART) | |
248 | for i = 1, WAIT do | |
249 | Swait() | |
250 | mesh.Scale = mesh.Scale + GROW / 10 | |
251 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
252 | if wave.Transparency > 0.99 then | |
253 | wave:remove() | |
254 | end | |
255 | end | |
256 | end)) | |
257 | end | |
258 | ||
259 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
260 | for _, c in pairs(PARENT:GetChildren()) do | |
261 | if c.ClassName == "Model" then | |
262 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
263 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
264 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
265 | if DIST > (TORSO.Position - FROM).Magnitude then | |
266 | table.insert(TABLE, c) | |
267 | end | |
268 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
269 | elseif c.ClassName == "Folder" then | |
270 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
271 | end | |
272 | end | |
273 | end | |
274 | end | |
275 | ||
276 | function VanishPlayer() | |
277 | for _, c in pairs(Character:GetChildren()) do | |
278 | if c.ClassName == "Part" then | |
279 | c.Transparency = 1 | |
280 | if c:FindFirstChildOfClass("Decal") then | |
281 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
282 | end | |
283 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
284 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
285 | end | |
286 | elseif c.ClassName == "Accessory" then | |
287 | c.Handle.Transparency = 1 | |
288 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
289 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
290 | end | |
291 | end | |
292 | end | |
293 | end | |
294 | ||
295 | function killnearest(position,range,maxstrength) | |
296 | for i,v in ipairs(workspace:GetChildren()) do | |
297 | local body = v:GetChildren() | |
298 | for part = 1, #body do | |
299 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
300 | if(body[part].Position - position).Magnitude < range then | |
301 | if v.ClassName == "Model" then | |
302 | v:BreakJoints() | |
303 | end | |
304 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
305 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
306 | end | |
307 | end | |
308 | end | |
309 | if v.ClassName == "Part" then | |
310 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
311 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
312 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
313 | end | |
314 | end | |
315 | end | |
316 | end | |
317 | ||
318 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
319 | PLAYMAINANIM = false | |
320 | if WhichPose == "Cast1" then | |
321 | for i=0, Time, 0.1 / Animation_Speed do | |
322 | Swait() | |
323 | if Magic == true then | |
324 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
325 | end | |
326 | if Gyro ~= nil and Gyro ~= false then | |
327 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
328 | end | |
329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
333 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
335 | end | |
336 | elseif WhichPose == "Cast2" then | |
337 | for i=0, Time, 0.1 / Animation_Speed do | |
338 | Swait() | |
339 | if Magic == true then | |
340 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
341 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
342 | end | |
343 | if Gyro ~= nil and Gyro ~= false then | |
344 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
345 | end | |
346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
350 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
352 | end | |
353 | elseif WhichPose == "RightArmUp2" then | |
354 | for i=0, Time, 0.1 / Animation_Speed do | |
355 | Swait() | |
356 | if Magic == true then | |
357 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
358 | end | |
359 | if Gyro ~= nil and Gyro ~= false then | |
360 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
361 | end | |
362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
366 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
368 | end | |
369 | elseif WhichPose == "Prepare key" then | |
370 | for i=0, Time, 0.1 / Animation_Speed do | |
371 | Swait() | |
372 | if Gyro ~= nil and Gyro ~= false then | |
373 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
374 | end | |
375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
379 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
381 | end | |
382 | elseif WhichPose == "Turn key" then | |
383 | for i=0, Time, 0.1 / Animation_Speed do | |
384 | Swait() | |
385 | if Gyro ~= nil and Gyro ~= false then | |
386 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
387 | end | |
388 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
392 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
394 | end | |
395 | end | |
396 | PLAYMAINANIM = true | |
397 | end | |
398 | ||
399 | ||
400 | local EyeSizes={ | |
401 | NumberSequenceKeypoint.new(0,1,0), | |
402 | NumberSequenceKeypoint.new(1,0,0) | |
403 | } | |
404 | local EyeTrans={ | |
405 | NumberSequenceKeypoint.new(0,0.8,0), | |
406 | NumberSequenceKeypoint.new(1,1,0) | |
407 | } | |
408 | local PE=Instance.new("ParticleEmitter",nil) | |
409 | PE.LightEmission=.8 | |
410 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
411 | PE.Size=NumberSequence.new(EyeSizes) | |
412 | PE.Transparency=NumberSequence.new(EyeTrans) | |
413 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
414 | PE.Rotation=NumberRange.new(0,360) | |
415 | PE.Rate=999 | |
416 | PE.VelocitySpread = 10000 | |
417 | PE.Acceleration = Vector3.new(0,0,0) | |
418 | PE.Drag = 5 | |
419 | PE.Speed = NumberRange.new(0,0,0) | |
420 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
421 | PE.ZOffset = -0 | |
422 | PE.Name = "PE" | |
423 | PE.Enabled = false | |
424 | ||
425 | function particles(art) | |
426 | local PARTICLES = PE:Clone() | |
427 | PARTICLES.Parent = art | |
428 | end | |
429 | ||
430 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
431 | if FLOOR ~= nil then | |
432 | coroutine.resume(coroutine.create(function() | |
433 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
434 | PART.CFrame = CF(POSITION) | |
435 | for i = 1, 45 do | |
436 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
437 | RingPiece.Material = FLOOR.Material | |
438 | RingPiece.Color = FLOOR.Color | |
439 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
440 | Debris:AddItem(RingPiece,SWAIT) | |
441 | end | |
442 | PART:remove() | |
443 | end)) | |
444 | end | |
445 | end | |
446 | ||
447 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
448 | if FLOOR ~= nil then | |
449 | for i = 1, AMOUNT do | |
450 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
451 | DEBREE.Material = FLOOR.Material | |
452 | DEBREE.Color = FLOOR.Color | |
453 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
454 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
455 | coroutine.resume(coroutine.create(function() | |
456 | Swait(15) | |
457 | DEBREE.Parent = workspace | |
458 | DEBREE.CanCollide = true | |
459 | Debris:AddItem(DEBREE,SWAIT) | |
460 | end)) | |
461 | end | |
462 | end | |
463 | end | |
464 | ||
465 | local DECAL = IT("Decal") | |
466 | function MakeRing() | |
467 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
468 | local MSH = IT("BlockMesh", RING) | |
469 | local TOP = DECAL:Clone() | |
470 | local BOTTOM = DECAL:Clone() | |
471 | TOP.Parent = RING | |
472 | BOTTOM.Parent = RING | |
473 | TOP.Face = "Top" | |
474 | BOTTOM.Face = "Bottom" | |
475 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
476 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
477 | local function REMOVE() | |
478 | coroutine.resume(coroutine.create(function() | |
479 | local SIZE = MSH.Scale.X | |
480 | for i = 1, 35 do | |
481 | Swait() | |
482 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
483 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
484 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
485 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
486 | end | |
487 | RING:remove() | |
488 | end)) | |
489 | end | |
490 | return RING, MSH, REMOVE | |
491 | end | |
492 | ||
493 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
494 | local TORSO = Torso | |
495 | local HUM = Humanoid | |
496 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
497 | coroutine.wrap(function() | |
498 | VT = Vector3.new | |
499 | MRANDOM = math.random | |
500 | local A = TIME | |
501 | local B = INTENSITY | |
502 | local C = true | |
503 | local HUMANOID = Humanoid | |
504 | local TIMER = A or 35 | |
505 | local SHAKE = B or 5 | |
506 | local FADE = C or true | |
507 | if HUMANOID then | |
508 | local FADER = SHAKE / TIMER | |
509 | for i = 1, TIMER do | |
510 | wait() | |
511 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
512 | end | |
513 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
514 | end | |
515 | ||
516 | end)() | |
517 | end | |
518 | end | |
519 | ||
520 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
521 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
522 | end | |
523 | ||
524 | function PositiveAngle(NUMBER) | |
525 | if NUMBER >= 0 then | |
526 | NUMBER = 0 | |
527 | end | |
528 | return NUMBER | |
529 | end | |
530 | ||
531 | function NegativeAngle(NUMBER) | |
532 | if NUMBER <= 0 then | |
533 | NUMBER = 0 | |
534 | end | |
535 | return NUMBER | |
536 | end | |
537 | ||
538 | function Swait(NUMBER) | |
539 | if NUMBER == 0 or NUMBER == nil then | |
540 | ArtificialHB.Event:wait() | |
541 | else | |
542 | for i = 1, NUMBER do | |
543 | ArtificialHB.Event:wait() | |
544 | end | |
545 | end | |
546 | end | |
547 | ||
548 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
549 | local NEWMESH = IT(MESH) | |
550 | if MESH == "SpecialMesh" then | |
551 | NEWMESH.MeshType = MESHTYPE | |
552 | if MESHID ~= "nil" and MESHID ~= "" then | |
553 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
554 | end | |
555 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
556 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
557 | end | |
558 | end | |
559 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
560 | NEWMESH.Scale = SCALE | |
561 | NEWMESH.Parent = PARENT | |
562 | return NEWMESH | |
563 | end | |
564 | ||
565 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
566 | local NEWPART = IT("Part") | |
567 | NEWPART.formFactor = FORMFACTOR | |
568 | NEWPART.Reflectance = REFLECTANCE | |
569 | NEWPART.Transparency = TRANSPARENCY | |
570 | NEWPART.CanCollide = false | |
571 | NEWPART.Locked = true | |
572 | NEWPART.Anchored = true | |
573 | if ANCHOR == false then | |
574 | NEWPART.Anchored = false | |
575 | end | |
576 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
577 | NEWPART.Name = NAME | |
578 | NEWPART.Size = SIZE | |
579 | NEWPART.Position = Torso.Position | |
580 | NEWPART.Material = MATERIAL | |
581 | NEWPART:BreakJoints() | |
582 | NEWPART.Parent = PARENT | |
583 | return NEWPART | |
584 | end | |
585 | ||
586 | local function weldBetween(a, b) | |
587 | local weldd = Instance.new("ManualWeld") | |
588 | weldd.Part0 = a | |
589 | weldd.Part1 = b | |
590 | weldd.C0 = CFrame.new() | |
591 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
592 | weldd.Parent = a | |
593 | return weldd | |
594 | end | |
595 | ||
596 | ||
597 | function QuaternionFromCFrame(cf) | |
598 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
599 | local trace = m00 + m11 + m22 | |
600 | if trace > 0 then | |
601 | local s = math.sqrt(1 + trace) | |
602 | local recip = 0.5 / s | |
603 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
604 | else | |
605 | local i = 0 | |
606 | if m11 > m00 then | |
607 | i = 1 | |
608 | end | |
609 | if m22 > (i == 0 and m00 or m11) then | |
610 | i = 2 | |
611 | end | |
612 | if i == 0 then | |
613 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
614 | local recip = 0.5 / s | |
615 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
616 | elseif i == 1 then | |
617 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
618 | local recip = 0.5 / s | |
619 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
620 | elseif i == 2 then | |
621 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
622 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
623 | end | |
624 | end | |
625 | end | |
626 | ||
627 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
628 | local xs, ys, zs = x + x, y + y, z + z | |
629 | local wx, wy, wz = w * xs, w * ys, w * zs | |
630 | local xx = x * xs | |
631 | local xy = x * ys | |
632 | local xz = x * zs | |
633 | local yy = y * ys | |
634 | local yz = y * zs | |
635 | local zz = z * zs | |
636 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
637 | end | |
638 | ||
639 | function QuaternionSlerp(a, b, t) | |
640 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
641 | local startInterp, finishInterp; | |
642 | if cosTheta >= 0.0001 then | |
643 | if (1 - cosTheta) > 0.0001 then | |
644 | local theta = ACOS(cosTheta) | |
645 | local invSinTheta = 1 / SIN(theta) | |
646 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
647 | finishInterp = SIN(t * theta) * invSinTheta | |
648 | else | |
649 | startInterp = 1 - t | |
650 | finishInterp = t | |
651 | end | |
652 | else | |
653 | if (1 + cosTheta) > 0.0001 then | |
654 | local theta = ACOS(-cosTheta) | |
655 | local invSinTheta = 1 / SIN(theta) | |
656 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
657 | finishInterp = SIN(t * theta) * invSinTheta | |
658 | else | |
659 | startInterp = t - 1 | |
660 | finishInterp = t | |
661 | end | |
662 | end | |
663 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
664 | end | |
665 | ||
666 | function Clerp(a, b, t) | |
667 | local qa = {QuaternionFromCFrame(a)} | |
668 | local qb = {QuaternionFromCFrame(b)} | |
669 | local ax, ay, az = a.x, a.y, a.z | |
670 | local bx, by, bz = b.x, b.y, b.z | |
671 | local _t = 1 - t | |
672 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
673 | end | |
674 | ||
675 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
676 | local frame = IT("Frame") | |
677 | frame.BackgroundTransparency = TRANSPARENCY | |
678 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
679 | frame.Position = POSITION | |
680 | frame.Size = SIZE | |
681 | frame.BackgroundColor3 = COLOR | |
682 | frame.BorderColor3 = BORDERCOLOR | |
683 | frame.Name = NAME | |
684 | frame.Parent = PARENT | |
685 | return frame | |
686 | end | |
687 | ||
688 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
689 | local label = IT("TextLabel") | |
690 | label.BackgroundTransparency = 1 | |
691 | label.Size = UD2(1, 0, 1, 0) | |
692 | label.Position = UD2(0, 0, 0, 0) | |
693 | label.TextColor3 = TEXTCOLOR | |
694 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
695 | label.TextTransparency = TRANSPARENCY | |
696 | label.FontSize = TEXTFONTSIZE | |
697 | label.Font = TEXTFONT | |
698 | label.BorderSizePixel = BORDERSIZEPIXEL | |
699 | label.TextStrokeColor3 = C3(1,1,1) | |
700 | label.TextScaled = false | |
701 | label.Text = TEXT | |
702 | label.Name = NAME | |
703 | label.Parent = PARENT | |
704 | return label | |
705 | end | |
706 | ||
707 | function NoOutlines(PART) | |
708 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
709 | end | |
710 | ||
711 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
712 | local NEWWELD = IT(TYPE) | |
713 | NEWWELD.Part0 = PART0 | |
714 | NEWWELD.Part1 = PART1 | |
715 | NEWWELD.C0 = C0 | |
716 | NEWWELD.C1 = C1 | |
717 | NEWWELD.Parent = PARENT | |
718 | return NEWWELD | |
719 | end | |
720 | ||
721 | local S = IT("Sound") | |
722 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
723 | local NEWSOUND = nil | |
724 | coroutine.resume(coroutine.create(function() | |
725 | NEWSOUND = S:Clone() | |
726 | NEWSOUND.Parent = PARENT | |
727 | NEWSOUND.Volume = VOLUME | |
728 | NEWSOUND.Pitch = PITCH | |
729 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
730 | NEWSOUND:play() | |
731 | if DOESLOOP == true then | |
732 | NEWSOUND.Looped = true | |
733 | else | |
734 | repeat wait(1) until NEWSOUND.Playing == false | |
735 | NEWSOUND:remove() | |
736 | end | |
737 | end)) | |
738 | return NEWSOUND | |
739 | end | |
740 | ||
741 | function CFrameFromTopBack(at, top, back) | |
742 | local right = top:Cross(back) | |
743 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
744 | end | |
745 | ||
746 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
747 | function WACKYEFFECT(Table) | |
748 | local TYPE = (Table.EffectType or "Sphere") | |
749 | local SIZE = (Table.Size or VT(1,1,1)) | |
750 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
751 | local TRANSPARENCY = (Table.Transparency or 0) | |
752 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
753 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
754 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
755 | local ROTATION1 = (Table.RotationX or 0) | |
756 | local ROTATION2 = (Table.RotationY or 0) | |
757 | local ROTATION3 = (Table.RotationZ or 0) | |
758 | local MATERIAL = (Table.Material or "Neon") | |
759 | local COLOR = (Table.Color or C3(1,1,1)) | |
760 | local TIME = (Table.Time or 45) | |
761 | local SOUNDID = (Table.SoundID or nil) | |
762 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
763 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
764 | coroutine.resume(coroutine.create(function() | |
765 | local PLAYSSOUND = false | |
766 | local SOUND = nil | |
767 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
768 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
769 | PLAYSSOUND = true | |
770 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
771 | end | |
772 | EFFECT.Color = COLOR | |
773 | local MSH = nil | |
774 | if TYPE == "Sphere" then | |
775 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
776 | elseif TYPE == "Block" then | |
777 | MSH = IT("BlockMesh",EFFECT) | |
778 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
779 | elseif TYPE == "Wave" then | |
780 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
781 | elseif TYPE == "Ring" then | |
782 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
783 | elseif TYPE == "Slash" then | |
784 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
785 | elseif TYPE == "Round Slash" then | |
786 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
787 | elseif TYPE == "Swirl" then | |
788 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
789 | elseif TYPE == "Skull" then | |
790 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
791 | elseif TYPE == "Crystal" then | |
792 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
793 | end | |
794 | if MSH ~= nil then | |
795 | local MOVESPEED = nil | |
796 | if MOVEDIRECTION ~= nil then | |
797 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
798 | end | |
799 | local GROWTH = SIZE - ENDSIZE | |
800 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
801 | if TYPE == "Block" then | |
802 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
803 | else | |
804 | EFFECT.CFrame = CFRAME | |
805 | end | |
806 | for LOOP = 1, TIME+1 do | |
807 | Swait() | |
808 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
809 | if TYPE == "Wave" then | |
810 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
811 | end | |
812 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
813 | if TYPE == "Block" then | |
814 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
815 | else | |
816 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
817 | end | |
818 | if MOVEDIRECTION ~= nil then | |
819 | local ORI = EFFECT.Orientation | |
820 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
821 | EFFECT.Orientation = ORI | |
822 | end | |
823 | end | |
824 | if PLAYSSOUND == false then | |
825 | EFFECT:remove() | |
826 | else | |
827 | repeat Swait() until SOUND.Playing == false | |
828 | EFFECT:remove() | |
829 | end | |
830 | else | |
831 | if PLAYSSOUND == false then | |
832 | EFFECT:remove() | |
833 | else | |
834 | repeat Swait() until SOUND.Playing == false | |
835 | EFFECT:remove() | |
836 | end | |
837 | end | |
838 | end)) | |
839 | end | |
840 | ||
841 | function MakeForm(PART,TYPE) | |
842 | if TYPE == "Cyl" then | |
843 | local MSH = IT("CylinderMesh",PART) | |
844 | elseif TYPE == "Ball" then | |
845 | local MSH = IT("SpecialMesh",PART) | |
846 | MSH.MeshType = "Sphere" | |
847 | elseif TYPE == "Wedge" then | |
848 | local MSH = IT("SpecialMesh",PART) | |
849 | MSH.MeshType = "Wedge" | |
850 | end | |
851 | end | |
852 | ||
853 | Debris = game:GetService("Debris") | |
854 | ||
855 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
856 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
857 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
858 | end | |
859 | ||
860 | function turnto(position) | |
861 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
862 | end | |
863 | ||
864 | --//=================================\\ | |
865 | --|| RAGDOLL STUFF | |
866 | --\\=================================// | |
867 | ||
868 | function recurse(root,callback,i) | |
869 | i= i or 0 | |
870 | for _,v in pairs(root:GetChildren()) do | |
871 | i = i + 1 | |
872 | callback(i,v) | |
873 | ||
874 | if #v:GetChildren() > 0 then | |
875 | i = recurse(v,callback,i) | |
876 | end | |
877 | end | |
878 | ||
879 | return i | |
880 | end | |
881 | ||
882 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
883 | attachmentName = attachmentName.."RigAttachment" | |
884 | local constraint = Instance.new(className.."Constraint") | |
885 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
886 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
887 | constraint.Name = "RagdollConstraint"..part1.Name | |
888 | ||
889 | for _,propertyData in next,properties or {} do | |
890 | constraint[propertyData[1]] = propertyData[2] | |
891 | end | |
892 | ||
893 | constraint.Parent = character | |
894 | end | |
895 | ||
896 | function getAttachment0(character, attachmentName) | |
897 | for _,child in next,character:GetChildren() do | |
898 | local attachment = child:FindFirstChild(attachmentName) | |
899 | if attachment then | |
900 | return attachment | |
901 | end | |
902 | end | |
903 | end | |
904 | ||
905 | function ArtificialHitbox(Part) | |
906 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
907 | HITBOX.CanCollide = true | |
908 | HITBOX.CFrame = Part.CFrame | |
909 | weldBetween(Part,HITBOX) | |
910 | end | |
911 | ||
912 | function R15Ragdoll(character,KeepArms) | |
913 | character:BreakJoints() | |
914 | coroutine.resume(coroutine.create(function() | |
915 | recurse(character, function(_,v) | |
916 | if v:IsA("Attachment") then | |
917 | v.Axis = Vector3.new(0, 1, 0) | |
918 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
919 | v.Rotation = Vector3.new(0, 0, 0) | |
920 | end | |
921 | end) | |
922 | for _,child in next,character:GetChildren() do | |
923 | if child:IsA("Accoutrement") then | |
924 | for _,part in next,child:GetChildren() do | |
925 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
926 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
927 | local attachment0 = getAttachment0(character,attachment1.Name) | |
928 | if attachment0 and attachment1 then | |
929 | local constraint = Instance.new("HingeConstraint") | |
930 | constraint.Attachment0 = attachment0 | |
931 | constraint.Attachment1 = attachment1 | |
932 | constraint.LimitsEnabled = true | |
933 | constraint.UpperAngle = 0 | |
934 | constraint.LowerAngle = 0 | |
935 | constraint.Parent = character | |
936 | end | |
937 | ArtificialHitbox(part) | |
938 | elseif part.Name == "HumanoidRootPart" then | |
939 | part:remove() | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | ||
945 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
946 | {"LimitsEnabled",true}; | |
947 | {"UpperAngle",5}; | |
948 | }) | |
949 | if character:FindFirstChild("Head") then | |
950 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
951 | {"LimitsEnabled",true}; | |
952 | {"UpperAngle",15}; | |
953 | }) | |
954 | end | |
955 | ||
956 | local handProperties = { | |
957 | {"LimitsEnabled", true}; | |
958 | {"UpperAngle",0}; | |
959 | {"LowerAngle",0}; | |
960 | } | |
961 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
962 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
963 | ||
964 | local shinProperties = { | |
965 | {"LimitsEnabled", true}; | |
966 | {"UpperAngle", 0}; | |
967 | {"LowerAngle", -75}; | |
968 | } | |
969 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
970 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
971 | ||
972 | local footProperties = { | |
973 | {"LimitsEnabled", true}; | |
974 | {"UpperAngle", 15}; | |
975 | {"LowerAngle", -45}; | |
976 | } | |
977 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
978 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
979 | if KeepArms == true then | |
980 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
981 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
982 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
983 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
984 | end | |
985 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
986 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
987 | Debris:AddItem(character,5) | |
988 | end)) | |
989 | end | |
990 | ||
991 | function Ragdoll(Character2,CharTorso,KeepArms) | |
992 | coroutine.resume(coroutine.create(function() | |
993 | Character2:BreakJoints() | |
994 | local hum = Character2:findFirstChild("Humanoid") | |
995 | hum:remove() | |
996 | local function Scan(ch) | |
997 | local e | |
998 | for e = 1,#ch do | |
999 | Scan(ch[e]:GetChildren()) | |
1000 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1001 | ch[e]:remove() | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | local NEWHUM = IT("Humanoid") | |
1006 | NEWHUM.Name = "Corpse" | |
1007 | NEWHUM.Health = 0 | |
1008 | NEWHUM.MaxHealth = 0 | |
1009 | NEWHUM.PlatformStand = true | |
1010 | NEWHUM.Parent = Character2 | |
1011 | NEWHUM.DisplayDistanceType = "None" | |
1012 | ||
1013 | local ch = Character2:GetChildren() | |
1014 | local i | |
1015 | for i = 1,#ch do | |
1016 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1017 | ch[i]:remove() | |
1018 | end | |
1019 | end | |
1020 | ||
1021 | local Torso2 = Character2.Torso | |
1022 | local movevector = Vector3.new() | |
1023 | ||
1024 | if Torso2 then | |
1025 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1026 | local Head = Character2:FindFirstChild("Head") | |
1027 | if Head then | |
1028 | local Neck = Instance.new("Weld") | |
1029 | Neck.Name = "Neck" | |
1030 | Neck.Part0 = Torso2 | |
1031 | Neck.Part1 = Head | |
1032 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1033 | Neck.C1 = CFrame.new() | |
1034 | Neck.Parent = Torso2 | |
1035 | ||
1036 | end | |
1037 | local Limb = Character2:FindFirstChild("Right Arm") | |
1038 | if Limb and KeepArms == true then | |
1039 | ||
1040 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1041 | local Joint = Instance.new("Glue") | |
1042 | Joint.Name = "RightShoulder" | |
1043 | Joint.Part0 = Torso2 | |
1044 | Joint.Part1 = Limb | |
1045 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1046 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1047 | Joint.Parent = Torso2 | |
1048 | ||
1049 | local B = Instance.new("Part") | |
1050 | B.TopSurface = 0 | |
1051 | B.BottomSurface = 0 | |
1052 | B.formFactor = "Symmetric" | |
1053 | B.Size = Vector3.new(1, 1, 1) | |
1054 | B.Transparency = 1 | |
1055 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1056 | B.Parent = Character2 | |
1057 | local W = Instance.new("Weld") | |
1058 | W.Part0 = Limb | |
1059 | W.Part1 = B | |
1060 | W.C0 = CFrame.new(0, -0.5, 0) | |
1061 | W.Parent = Limb | |
1062 | ||
1063 | end | |
1064 | local Limb = Character2:FindFirstChild("Left Arm") | |
1065 | if Limb and KeepArms == true then | |
1066 | ||
1067 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1068 | local Joint = Instance.new("Glue") | |
1069 | Joint.Name = "LeftShoulder" | |
1070 | Joint.Part0 = Torso2 | |
1071 | Joint.Part1 = Limb | |
1072 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1073 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1074 | Joint.Parent = Torso2 | |
1075 | ||
1076 | local B = Instance.new("Part") | |
1077 | B.TopSurface = 0 | |
1078 | B.BottomSurface = 0 | |
1079 | B.formFactor = "Symmetric" | |
1080 | B.Size = Vector3.new(1, 1, 1) | |
1081 | B.Transparency = 1 | |
1082 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1083 | B.Parent = Character2 | |
1084 | local W = Instance.new("Weld") | |
1085 | W.Part0 = Limb | |
1086 | W.Part1 = B | |
1087 | W.C0 = CFrame.new(0, -0.5, 0) | |
1088 | W.Parent = Limb | |
1089 | ||
1090 | end | |
1091 | local Limb = Character2:FindFirstChild("Right Leg") | |
1092 | if Limb then | |
1093 | ||
1094 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1095 | local Joint = Instance.new("Glue") | |
1096 | Joint.Name = "RightHip" | |
1097 | Joint.Part0 = Torso2 | |
1098 | Joint.Part1 = Limb | |
1099 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1100 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1101 | Joint.Parent = Torso2 | |
1102 | ||
1103 | local B = Instance.new("Part") | |
1104 | B.TopSurface = 0 | |
1105 | B.BottomSurface = 0 | |
1106 | B.formFactor = "Symmetric" | |
1107 | B.Size = Vector3.new(1, 1, 1) | |
1108 | B.Transparency = 1 | |
1109 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1110 | B.Parent = Character2 | |
1111 | local W = Instance.new("Weld") | |
1112 | W.Part0 = Limb | |
1113 | W.Part1 = B | |
1114 | W.C0 = CFrame.new(0, -0.5, 0) | |
1115 | W.Parent = Limb | |
1116 | ||
1117 | end | |
1118 | local Limb = Character2:FindFirstChild("Left Leg") | |
1119 | if Limb then | |
1120 | ||
1121 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1122 | local Joint = Instance.new("Glue") | |
1123 | Joint.Name = "LeftHip" | |
1124 | Joint.Part0 = Torso2 | |
1125 | Joint.Part1 = Limb | |
1126 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1127 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1128 | Joint.Parent = Torso2 | |
1129 | ||
1130 | local B = Instance.new("Part") | |
1131 | B.TopSurface = 0 | |
1132 | B.BottomSurface = 0 | |
1133 | B.formFactor = "Symmetric" | |
1134 | B.Size = Vector3.new(1, 1, 1) | |
1135 | B.Transparency = 1 | |
1136 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1137 | B.Parent = Character2 | |
1138 | local W = Instance.new("Weld") | |
1139 | W.Part0 = Limb | |
1140 | W.Part1 = B | |
1141 | W.C0 = CFrame.new(0, -0.5, 0) | |
1142 | W.Parent = Limb | |
1143 | ||
1144 | end | |
1145 | --[ | |
1146 | local Bar = Instance.new("Part") | |
1147 | Bar.TopSurface = 0 | |
1148 | Bar.BottomSurface = 0 | |
1149 | Bar.formFactor = "Symmetric" | |
1150 | Bar.Size = Vector3.new(1, 1, 1) | |
1151 | Bar.Transparency = 1 | |
1152 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1153 | Bar.Parent = Character2 | |
1154 | local Weld = Instance.new("Weld") | |
1155 | Weld.Part0 = Torso2 | |
1156 | Weld.Part1 = Bar | |
1157 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1158 | Weld.Parent = Torso2 | |
1159 | --]] | |
1160 | end | |
1161 | Character2.Parent = workspace | |
1162 | Debris:AddItem(Character2,5) | |
1163 | ||
1164 | return Character2,Torso2 | |
1165 | end)) | |
1166 | end | |
1167 | ||
1168 | --//=================================\\ | |
1169 | --|| WEAPON CREATION | |
1170 | --\\=================================// | |
1171 | ||
1172 | local BODY = {} | |
1173 | for _, c in pairs(Character:GetDescendants()) do | |
1174 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1175 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1176 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1177 | end | |
1178 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1179 | elseif c:IsA("JointInstance") then | |
1180 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1181 | end | |
1182 | end | |
1183 | for e = 1, #BODY do | |
1184 | if BODY[e] ~= nil then | |
1185 | local STUFF = BODY[e] | |
1186 | local PART = STUFF[1] | |
1187 | local PARENT = STUFF[2] | |
1188 | local MATERIAL = STUFF[3] | |
1189 | local COLOR = STUFF[4] | |
1190 | local TRANSPARENCY = STUFF[5] | |
1191 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1192 | PART.Material = MATERIAL | |
1193 | PART.Color = COLOR | |
1194 | PART.Transparency = TRANSPARENCY | |
1195 | end | |
1196 | PART.AncestryChanged:Connect(function() | |
1197 | PART.Parent = PARENT | |
1198 | end) | |
1199 | end | |
1200 | end | |
1201 | ||
1202 | function refit() | |
1203 | Character.Parent = workspace | |
1204 | for e = 1, #BODY do | |
1205 | if BODY[e] ~= nil then | |
1206 | local STUFF = BODY[e] | |
1207 | local PART = STUFF[1] | |
1208 | local PARENT = STUFF[2] | |
1209 | local MATERIAL = STUFF[3] | |
1210 | local COLOR = STUFF[4] | |
1211 | local TRANSPARENCY = STUFF[5] | |
1212 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1213 | PART.Material = MATERIAL | |
1214 | PART.Color = COLOR | |
1215 | PART.Transparency = TRANSPARENCY | |
1216 | end | |
1217 | if PART.Parent ~= PARENT then | |
1218 | Humanoid:remove() | |
1219 | PART.Parent = PARENT | |
1220 | Humanoid = IT("Humanoid",Character) | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | function chatfunc(text) | |
1227 | local chat = coroutine.wrap(function() | |
1228 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1229 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1230 | end | |
1231 | local Bill = Instance.new("BillboardGui",Character) | |
1232 | Bill.Size = UDim2.new(0,100,0,40) | |
1233 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1234 | Bill.Adornee = Character.Head | |
1235 | Bill.Name = "TalkingBillBoard" | |
1236 | local Hehe = Instance.new("TextLabel",Bill) | |
1237 | Hehe.BackgroundTransparency = 1 | |
1238 | Hehe.BorderSizePixel = 0 | |
1239 | Hehe.Text = "" | |
1240 | Hehe.Font = "Fantasy" | |
1241 | Hehe.TextSize = 40 | |
1242 | Hehe.TextStrokeTransparency = 0 | |
1243 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1244 | coroutine.resume(coroutine.create(function() | |
1245 | while Hehe ~= nil do | |
1246 | wait() | |
1247 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1248 | Hehe.Rotation = math.random(-5,5) | |
1249 | Hehe.TextColor3 = Color3.new(3,9,2) | |
1250 | Hehe.TextStrokeColor3 = Color3.new(255,255,0) | |
1251 | end | |
1252 | end)) | |
1253 | for i = 1,string.len(text),1 do | |
1254 | wait() | |
1255 | Hehe.Text = string.sub(text,1,i) | |
1256 | end | |
1257 | wait(3)--Re[math.random(1, 93)] | |
1258 | for i = 0, 1, .025 do | |
1259 | wait() | |
1260 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1261 | Hehe.TextStrokeTransparency = i | |
1262 | Hehe.TextTransparency = i | |
1263 | end | |
1264 | Bill:Destroy() | |
1265 | end) | |
1266 | chat() | |
1267 | end | |
1268 | ||
1269 | function onChatted(msg) | |
1270 | chatfunc(msg) | |
1271 | end | |
1272 | ||
1273 | Player.Chatted:connect(onChatted) | |
1274 | ||
1275 | ||
1276 | Humanoid.Parent = nil | |
1277 | RootPart.Size = RootPart.Size*SIZE | |
1278 | Torso.Size = Torso.Size*SIZE | |
1279 | RightArm.Size = RightArm.Size*SIZE | |
1280 | RightLeg.Size = RightLeg.Size*SIZE | |
1281 | LeftArm.Size = LeftArm.Size*SIZE | |
1282 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1283 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1284 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1285 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1286 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1287 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1288 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1289 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1290 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1291 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1292 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1293 | Head.Size = Head.Size*SIZE | |
1294 | RootJoint.Parent = RootPart | |
1295 | Neck.Parent = Torso | |
1296 | RightShoulder.Parent = Torso | |
1297 | LeftShoulder.Parent = Torso | |
1298 | RightHip.Parent = Torso | |
1299 | LeftHip.Parent = Torso | |
1300 | ||
1301 | Humanoid.DisplayDistanceType = "None" | |
1302 | local top = Instance.new("Shirt") | |
1303 | top.ShirtTemplate = "rbxassetid://45695443" | |
1304 | top.Parent = Character | |
1305 | top.Name = "Cloth" | |
1306 | local bottom = Instance.new("Pants") | |
1307 | bottom.PantsTemplate = "rbxassetid://45696190" | |
1308 | bottom.Parent = Character | |
1309 | bottom.Name = "Cloth" | |
1310 | ||
1311 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size)) | |
1312 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1313 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size)) | |
1314 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1315 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1316 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1317 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1318 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1319 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1320 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1321 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
1322 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1323 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
1324 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1325 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
1326 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1327 | ||
1328 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
1329 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1330 | local mesh = IT("SpecialMesh",part) | |
1331 | mesh.MeshType = "FileMesh" | |
1332 | mesh.MeshId = "http://www.roblox.com/asset/?id=55821108" | |
1333 | ||
1334 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
1335 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1336 | local mesh = IT("SpecialMesh",part) | |
1337 | mesh.MeshType = "FileMesh" | |
1338 | mesh.MeshId = "http://www.roblox.com/asset/?id=55820516" | |
1339 | ||
1340 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size)) | |
1341 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1342 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
1343 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1344 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size)) | |
1345 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1346 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size)) | |
1347 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1348 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size)) | |
1349 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1350 | local mesh = IT("CylinderMesh",part) | |
1351 | ||
1352 | local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size)) | |
1353 | local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1354 | local mesh = IT("CylinderMesh",beampart) | |
1355 | ||
1356 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1357 | PRT.Color = C3(0,0,0) | |
1358 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1359 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1360 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1361 | PRT.Color = C3(0,0,0) | |
1362 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1363 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1364 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1365 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1366 | MakeForm(PRT,"Ball") | |
1367 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1368 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1369 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1370 | MakeForm(PRT,"Ball") | |
1371 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1372 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1373 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1374 | MakeForm(PRT,"Ball") | |
1375 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1376 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1377 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1378 | MakeForm(PRT,"Ball") | |
1379 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1380 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1381 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1382 | MakeForm(PRT,"Ball") | |
1383 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1384 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1385 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1386 | MakeForm(PRT,"Ball") | |
1387 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1388 | ||
1389 | local LASTPART = Head | |
1390 | for i = 1, 24 do | |
1391 | local MATH = (1-(i/30)) | |
1392 | if LASTPART == Head then | |
1393 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1394 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1395 | LASTPART = Horn | |
1396 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1397 | else | |
1398 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1399 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1400 | LASTPART = Horn | |
1401 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1402 | end | |
1403 | end | |
1404 | local LASTPART = Head | |
1405 | for i = 1, 24 do | |
1406 | local MATH = (1-(i/30)) | |
1407 | if LASTPART == Head then | |
1408 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1409 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1410 | LASTPART = Horn | |
1411 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1412 | else | |
1413 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1414 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1415 | LASTPART = Horn | |
1416 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1417 | end | |
1418 | end | |
1419 | local LASTPART = Head | |
1420 | for i = 1, 8 do | |
1421 | local MATH = (1-(i/14)) | |
1422 | if LASTPART == Head then | |
1423 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1424 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1425 | LASTPART = Horn | |
1426 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1427 | else | |
1428 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1429 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1430 | LASTPART = Horn | |
1431 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1432 | end | |
1433 | end | |
1434 | local LASTPART = Head | |
1435 | for i = 1, 8 do | |
1436 | local MATH = (1-(i/14)) | |
1437 | if LASTPART == Head then | |
1438 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1439 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1440 | LASTPART = Horn | |
1441 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1442 | else | |
1443 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1444 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1445 | LASTPART = Horn | |
1446 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1447 | end | |
1448 | end | |
1449 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1450 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1451 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1452 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1453 | MakeForm(PRT,"Cyl") | |
1454 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1455 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1456 | MakeForm(PRT,"Cyl") | |
1457 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1458 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1459 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1460 | MakeForm(RING,"Cyl") | |
1461 | RING.Color = C3(0,0,0) | |
1462 | for i = 1, 12 do | |
1463 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false) | |
1464 | PRT.Color = C3(0,0,0) | |
1465 | local MSH = IT("BlockMesh",PRT) | |
1466 | MSH.Scale = VT(0.6,1,1) | |
1467 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1468 | end | |
1469 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1470 | PRT.Color = C3(0,0,0) | |
1471 | local MSH = IT("BlockMesh",PRT) | |
1472 | MSH.Scale = VT(0.4,1,1) | |
1473 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1474 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1475 | PRT.Color = C3(0,0,0) | |
1476 | local MSH = IT("BlockMesh",PRT) | |
1477 | MSH.Scale = VT(0.4,1,1) | |
1478 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1479 | coroutine.resume(coroutine.create(function() | |
1480 | while true do | |
1481 | Swait() | |
1482 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1483 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1484 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1485 | if CLOCKLOOP <= -150 then | |
1486 | if VALUE1 == false then | |
1487 | CLOCKLOOP = 0 | |
1488 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) | |
1489 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1490 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1491 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1492 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1493 | if CLOCKTARGET ~= nil then | |
1494 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1495 | if CLOCKTARGET.Torso ~= nil then | |
1496 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1497 | end | |
1498 | if CLOCKTARGET.Health == 0 then | |
1499 | CLOCKTARGET = nil | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end)) | |
1506 | ||
1507 | for _, c in pairs(Weapon:GetChildren()) do | |
1508 | if c.ClassName == "Part" then | |
1509 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1510 | end | |
1511 | end | |
1512 | ||
1513 | Neck.Name = "Weld" | |
1514 | RootJoint.Name = "Weld" | |
1515 | RightShoulder.Name = "Weld" | |
1516 | LeftShoulder.Name = "Weld" | |
1517 | RightHip.Name = "Weld" | |
1518 | LeftHip.Name = "Weld" | |
1519 | ||
1520 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
1521 | local SKILLFONT = "Fantasy" | |
1522 | local SKILLTEXTSIZE = 7 | |
1523 | ||
1524 | Weapon.Parent = Character | |
1525 | Humanoid.Parent = Character | |
1526 | ||
1527 | Humanoid.Died:connect(function() | |
1528 | ATTACK = true | |
1529 | end) | |
1530 | ||
1531 | --//=================================\\ | |
1532 | --|| DAMAGING | |
1533 | --\\=================================// | |
1534 | ||
1535 | function CheckTableForString(Table, String) | |
1536 | for i, v in pairs(Table) do | |
1537 | if string.find(string.lower(String), string.lower(v)) then | |
1538 | return true | |
1539 | end | |
1540 | end | |
1541 | return false | |
1542 | end | |
1543 | ||
1544 | function CheckIntangible(Hit) | |
1545 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1546 | if Hit and Hit.Parent then | |
1547 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1548 | return true | |
1549 | end | |
1550 | end | |
1551 | return false | |
1552 | end | |
1553 | ||
1554 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1555 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1556 | defence.Name = ("HitBy"..Player.Name) | |
1557 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1558 | Damage = Damage * DAMAGEMULTIPLIER | |
1559 | if Humanoid.Health ~= 0 then | |
1560 | local CritChance = MRANDOM(1,100) | |
1561 | if Damage > Humanoid.Health then | |
1562 | Damage = math.ceil(Humanoid.Health) | |
1563 | if Damage == 0 then | |
1564 | Damage = 0.1 | |
1565 | end | |
1566 | end | |
1567 | Humanoid.Health = Humanoid.Health - Damage | |
1568 | end | |
1569 | end | |
1570 | ||
1571 | function MagicSphere2(size,waitt,cframe,color) | |
1572 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
1573 | local mesh = IT("SpecialMesh",wave) | |
1574 | mesh.MeshType = "Sphere" | |
1575 | mesh.Scale = VT(size,size,size) | |
1576 | mesh.Offset = VT(0,0,0) | |
1577 | wave.CFrame = cframe | |
1578 | coroutine.resume(coroutine.create(function(PART) | |
1579 | for i = 1, waitt do | |
1580 | Swait() | |
1581 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
1582 | wave.Transparency = wave.Transparency - (1/waitt) | |
1583 | end | |
1584 | wave:remove() | |
1585 | end)) | |
1586 | end | |
1587 | ||
1588 | function MagicSphere(size,waitt,cframe,color) | |
1589 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
1590 | local mesh = IT("SpecialMesh",wave) | |
1591 | mesh.MeshType = "Sphere" | |
1592 | mesh.Scale = VT(size,size,size) | |
1593 | mesh.Offset = VT(0,0,0) | |
1594 | wave.CFrame = cframe | |
1595 | coroutine.resume(coroutine.create(function(PART) | |
1596 | for i = 1, waitt do | |
1597 | Swait() | |
1598 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1599 | wave.Transparency = wave.Transparency + (1/waitt) | |
1600 | if wave.Transparency > 0.99 then | |
1601 | wave:remove() | |
1602 | end | |
1603 | end | |
1604 | end)) | |
1605 | end | |
1606 | ||
1607 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1608 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1609 | local mesh = IT("SpecialMesh",wave) | |
1610 | mesh.MeshType = "FileMesh" | |
1611 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1612 | mesh.Scale = VT(size,size,size) | |
1613 | wave.CFrame = cframe | |
1614 | coroutine.resume(coroutine.create(function(PART) | |
1615 | for i = 1, waitt do | |
1616 | Swait() | |
1617 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1618 | if doesrotate == true then | |
1619 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1620 | end | |
1621 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1622 | if wave.Transparency > 0.99 then | |
1623 | wave:remove() | |
1624 | end | |
1625 | end | |
1626 | end)) | |
1627 | end | |
1628 | ||
1629 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1630 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1631 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1632 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1633 | if RayHit and CheckIntangible(RayHit) then | |
1634 | if DelayIfHit then | |
1635 | wait() | |
1636 | end | |
1637 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1638 | end | |
1639 | return RayHit, RayPos, RayNormal | |
1640 | end | |
1641 | ||
1642 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1643 | local CHILDREN = workspace:GetDescendants() | |
1644 | for index, CHILD in pairs(CHILDREN) do | |
1645 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1646 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1647 | if HUM then | |
1648 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1649 | if TORSO then | |
1650 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1651 | if INSTAKILL == true then | |
1652 | CHILD:BreakJoints() | |
1653 | else | |
1654 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1655 | ApplyDamage(HUM,DMG,TORSO) | |
1656 | end | |
1657 | if FLING > 0 then | |
1658 | for _, c in pairs(CHILD:GetChildren()) do | |
1659 | if c:IsA("BasePart") then | |
1660 | local bv = Instance.new("BodyVelocity") | |
1661 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1662 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1663 | bv.Parent = c | |
1664 | Debris:AddItem(bv,0.05) | |
1665 | end | |
1666 | end | |
1667 | end | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | --//=================================\\ | |
1675 | --|| MODE CHANGING | |
1676 | --\\=================================// | |
1677 | ||
1678 | function Switch() | |
1679 | ATTACK = true | |
1680 | Rooted = true | |
1681 | if MODE == "Main" then | |
1682 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1683 | Swait() | |
1684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1688 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | end | |
1691 | for i=0, 1, 0.1 / Animation_Speed do | |
1692 | Swait() | |
1693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1697 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1699 | end | |
1700 | CreateSound(363808674, Torso, 6, 1, false) | |
1701 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1702 | Swait() | |
1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1709 | end | |
1710 | CreateSound(363808674, Torso, 6, 1, false) | |
1711 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1712 | Swait() | |
1713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1719 | end | |
1720 | SONG = 1092048938 | |
1721 | CLOCKSPEED = 1.5 | |
1722 | text.Text = "InJustice" | |
1723 | MODE = "JusticeHorn" | |
1724 | elseif MODE == "JusticeHorn" then | |
1725 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1726 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1727 | Swait() | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1734 | end | |
1735 | SONG = 1117396305 | |
1736 | CLOCKSPEED = 0 | |
1737 | text.Text = "The Switcher" | |
1738 | MODE = "Main" | |
1739 | end | |
1740 | ATTACK = false | |
1741 | Rooted = false | |
1742 | end | |
1743 | ||
1744 | function Switch3() | |
1745 | ATTACK = true | |
1746 | Rooted = true | |
1747 | if MODE == "Main" then | |
1748 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1749 | Swait() | |
1750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1754 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1756 | end | |
1757 | for i=0, 1, 0.1 / Animation_Speed do | |
1758 | Swait() | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1765 | end | |
1766 | CreateSound(363808674, Torso, 6, 1, false) | |
1767 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1768 | Swait() | |
1769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1773 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | end | |
1776 | CreateSound(363808674, Torso, 6, 1, false) | |
1777 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1778 | Swait() | |
1779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1783 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1785 | end | |
1786 | SONG = 1873219898 | |
1787 | CLOCKSPEED = 0.3 | |
1788 | text.Text = "Superior" | |
1789 | MODE = "Superior" | |
1790 | elseif MODE == "Superior" then | |
1791 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1792 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1793 | Swait() | |
1794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1798 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | end | |
1801 | SONG = 1117396305 | |
1802 | CLOCKSPEED = 0 | |
1803 | text.Text = "The Switcher" | |
1804 | MODE = "Main" | |
1805 | end | |
1806 | ATTACK = false | |
1807 | Rooted = false | |
1808 | end | |
1809 | ||
1810 | function Switch2() | |
1811 | ATTACK = true | |
1812 | Rooted = true | |
1813 | if MODE == "Main" then | |
1814 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1815 | Swait() | |
1816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | end | |
1823 | for i=0, 1, 0.1 / Animation_Speed do | |
1824 | Swait() | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1831 | end | |
1832 | CreateSound(363808674, Torso, 6, 1, false) | |
1833 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1834 | Swait() | |
1835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1839 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1841 | end | |
1842 | CreateSound(363808674, Torso, 6, 1, false) | |
1843 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1844 | Swait() | |
1845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1849 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1851 | end | |
1852 | SONG = 534861083 | |
1853 | CLOCKSPEED = 0.75 | |
1854 | text.Text = "T0M-YUM" | |
1855 | MODE = "Maniac" | |
1856 | elseif MODE == "Maniac" then | |
1857 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1858 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1859 | Swait() | |
1860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1864 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1866 | end | |
1867 | SONG = 1117396305 | |
1868 | CLOCKSPEED = 0 | |
1869 | text.Text = "The Switcher" | |
1870 | MODE = "Main" | |
1871 | end | |
1872 | ATTACK = false | |
1873 | Rooted = false | |
1874 | end | |
1875 | ||
1876 | --//=================================\\ | |
1877 | --|| ATTACK FUNCTIONS AND STUFF | |
1878 | --\\=================================// | |
1879 | ||
1880 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1881 | local CHILDREN = workspace:GetDescendants() | |
1882 | for index, CHILD in pairs(CHILDREN) do | |
1883 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1884 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1885 | if HUM then | |
1886 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1887 | if TORSO then | |
1888 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1889 | CHILD:BreakJoints() | |
1890 | if FLING ~= 0 then | |
1891 | for _, c in pairs(CHILD:GetChildren()) do | |
1892 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1893 | if BURN == true then | |
1894 | Fire(c) | |
1895 | end | |
1896 | local bv = Instance.new("BodyVelocity") | |
1897 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1898 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1899 | bv.Parent = c | |
1900 | Debris:AddItem(bv,0.05) | |
1901 | end | |
1902 | end | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | end | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | ||
1911 | function MagicMissiles() | |
1912 | ATTACK = true | |
1913 | Rooted = true | |
1914 | local SELECTING = true | |
1915 | local SPOTS = {} | |
1916 | coroutine.resume(coroutine.create(function() | |
1917 | local LOOP = 0 | |
1918 | repeat | |
1919 | LOOP = LOOP + 1 | |
1920 | Swait() | |
1921 | if LOOP >= 10 then | |
1922 | LOOP = 0 | |
1923 | for i = 1, #SPOTS do | |
1924 | if SPOTS[i] ~= nil then | |
1925 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1926 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1927 | end | |
1928 | end | |
1929 | end | |
1930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1934 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1936 | until SELECTING == false | |
1937 | Rooted = false | |
1938 | repeat | |
1939 | LOOP = LOOP + 1 | |
1940 | Swait() | |
1941 | if LOOP >= 10 then | |
1942 | LOOP = 0 | |
1943 | for i = 1, #SPOTS do | |
1944 | if SPOTS[i] ~= nil then | |
1945 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1946 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1947 | end | |
1948 | end | |
1949 | end | |
1950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1954 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1956 | until ATTACK == false | |
1957 | end)) | |
1958 | repeat | |
1959 | repeat Swait() until HOLD == true | |
1960 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1961 | if DIST > 1500 then | |
1962 | DIST = 1500 | |
1963 | end | |
1964 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1965 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1966 | if HITFLOOR ~= nil then | |
1967 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
1968 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
1969 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1970 | end | |
1971 | repeat Swait() until HOLD == false | |
1972 | until #SPOTS == 1 | |
1973 | chatfunc("Justice rains from above.") | |
1974 | SELECTING = false | |
1975 | for i = 1, #SPOTS do | |
1976 | if SPOTS[i] ~= nil then | |
1977 | local POS = SPOTS[i] | |
1978 | coroutine.resume(coroutine.create(function() | |
1979 | local MISSILE = IT("Model",Effects) | |
1980 | MISSILE.Name = "Missile" | |
1981 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2)) | |
1982 | MakeForm(BASEPART,"Cyl") | |
1983 | MISSILE.PrimaryPart = BASEPART | |
1984 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
1985 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2)) | |
1986 | MakeForm(HEAD,"Ball") | |
1987 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1988 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5)) | |
1989 | MakeForm(TAIL,"Cyl") | |
1990 | TAIL.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1991 | for i = 1, 10 do | |
1992 | Swait() | |
1993 | for _, c in pairs(MISSILE:GetChildren()) do | |
1994 | if c.ClassName == "Part" then | |
1995 | c.Transparency = c.Transparency - 1/10 | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | for i = 1, 15*1.5 do | |
2000 | Swait() | |
2001 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
2002 | end | |
2003 | ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false) | |
2004 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
2005 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
2006 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2007 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2008 | MISSILE:remove() | |
2009 | end)) | |
2010 | end | |
2011 | end | |
2012 | wait(0.8) | |
2013 | ATTACK = false | |
2014 | Rooted = false | |
2015 | end | |
2016 | ||
2017 | function TimesUp() | |
2018 | CLOCKTARGET = nil | |
2019 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2020 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2021 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2022 | if TORSO then | |
2023 | ATTACK = true | |
2024 | Rooted = false | |
2025 | coroutine.resume(coroutine.create(function() | |
2026 | repeat | |
2027 | Swait() | |
2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2034 | until ATTACK == false | |
2035 | end)) | |
2036 | if Effects:FindFirstChild("NeonDoll") then | |
2037 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
2038 | end | |
2039 | wait(0.5) | |
2040 | local FAKECHARACTER = IT("Model",Effects) | |
2041 | FAKECHARACTER.Name = "NeonDoll" | |
2042 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false) | |
2043 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
2044 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2045 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
2046 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2047 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
2048 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2049 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
2050 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2051 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
2052 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false) | |
2053 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
2054 | CreateSound(201858045, TORS, 5, 0.4, false) | |
2055 | for i = 1, 150 do | |
2056 | Swait() | |
2057 | CLOCKSPEED = 0.5 | |
2058 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2059 | if c.ClassName == "Part" then | |
2060 | c.Transparency = c.Transparency - 0.5/150 | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | CLOCKTARGET = HUM | |
2065 | chatfunc("IT'S TIME TO STOP") | |
2066 | coroutine.resume(coroutine.create(function() | |
2067 | repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil | |
2068 | for i = 1, 25 do | |
2069 | Swait() | |
2070 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2071 | if c.ClassName == "Part" then | |
2072 | c.Transparency = c.Transparency + 0.5/25 | |
2073 | end | |
2074 | end | |
2075 | end | |
2076 | CLOCKSPEED = 1.5 | |
2077 | FAKECHARACTER:remove() | |
2078 | end)) | |
2079 | wait(0.5) | |
2080 | ATTACK = false | |
2081 | Rooted = false | |
2082 | end | |
2083 | end | |
2084 | end | |
2085 | ||
2086 | function ChainPunch() | |
2087 | ATTACK = true | |
2088 | Rooted = false | |
2089 | local GYRO = IT("BodyGyro",RootPart) | |
2090 | GYRO.D = 25 | |
2091 | GYRO.P = 2000 | |
2092 | GYRO.MaxTorque = VT(0,40000,0) | |
2093 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2094 | repeat | |
2095 | Swait() | |
2096 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2101 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2103 | until HOLD == true | |
2104 | local POS = Mouse.Hit.p | |
2105 | local CHAINS = false | |
2106 | local CHAINLINKS = {} | |
2107 | local A = IT("Attachment",RightArm) | |
2108 | A.Position = VT(1,-1,0)*SIZE | |
2109 | A.Orientation = VT(-90, -89.982, 0) | |
2110 | local B = IT("Attachment",RightArm) | |
2111 | B.Position = VT(-1,-1,0)*SIZE | |
2112 | B.Orientation = VT(-90, 89.988, 0) | |
2113 | local C = IT("Attachment",RightArm) | |
2114 | C.Position = VT(0.5,-1.3,0)*SIZE | |
2115 | C.Orientation = VT(-90, -89.982, 0) | |
2116 | local D = IT("Attachment",RightArm) | |
2117 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
2118 | D.Orientation = VT(-90, 89.988, 0) | |
2119 | local LIGHT = IT("Attachment",RightArm) | |
2120 | LIGHT.Position = VT(0,-1,0)*SIZE | |
2121 | local LIGHT2 = IT("PointLight",LIGHT) | |
2122 | LIGHT2.Range = 7 | |
2123 | LIGHT2.Brightness = 5 | |
2124 | LIGHT2.Color = C3(255/255, 255/255, 0/255) | |
2125 | for i = 1, 2 do | |
2126 | local TWIST = -2 | |
2127 | local START = A | |
2128 | local END = B | |
2129 | if i == 1 then | |
2130 | START = B | |
2131 | END = A | |
2132 | end | |
2133 | local ChainLink = IT("Beam",Torso) | |
2134 | ChainLink.Texture = "rbxassetid://73042633" | |
2135 | ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255)) | |
2136 | ChainLink.TextureSpeed = 1 | |
2137 | ChainLink.Width0 = 1 | |
2138 | ChainLink.Width1 = 1 | |
2139 | ChainLink.TextureLength = 2.5 | |
2140 | ChainLink.Attachment0 = START | |
2141 | ChainLink.Attachment1 = END | |
2142 | ChainLink.CurveSize0 = TWIST | |
2143 | ChainLink.CurveSize1 = TWIST | |
2144 | --ChainLink.FaceCamera = true | |
2145 | ChainLink.Segments = 45 | |
2146 | ChainLink.Transparency = NumberSequence.new(1) | |
2147 | table.insert(CHAINLINKS,ChainLink) | |
2148 | end | |
2149 | for i = 1, 2 do | |
2150 | local TWIST = -1 | |
2151 | local START = C | |
2152 | local END = D | |
2153 | if i == 1 then | |
2154 | START = D | |
2155 | END = C | |
2156 | end | |
2157 | local ChainLink = IT("Beam",Torso) | |
2158 | ChainLink.Texture = "rbxassetid://73042633" | |
2159 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2160 | ChainLink.TextureSpeed = 1 | |
2161 | ChainLink.Width0 = 1 | |
2162 | ChainLink.Width1 = 1 | |
2163 | ChainLink.TextureLength = 5 | |
2164 | ChainLink.Attachment0 = START | |
2165 | ChainLink.Attachment1 = END | |
2166 | ChainLink.CurveSize0 = TWIST | |
2167 | ChainLink.CurveSize1 = TWIST | |
2168 | --ChainLink.FaceCamera = true | |
2169 | ChainLink.Segments = 25 | |
2170 | ChainLink.LightEmission = 0.5 | |
2171 | ChainLink.Transparency = NumberSequence.new(1) | |
2172 | table.insert(CHAINLINKS,ChainLink) | |
2173 | end | |
2174 | coroutine.resume(coroutine.create(function() | |
2175 | repeat | |
2176 | chatfunc("SMASH!!!") | |
2177 | Swait() | |
2178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2182 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2184 | until CHAINS == true | |
2185 | repeat | |
2186 | Swait() | |
2187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2191 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | until ATTACK == false | |
2194 | for e = 1, 15 do | |
2195 | Swait() | |
2196 | for i = 1, #CHAINLINKS do | |
2197 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
2198 | end | |
2199 | end | |
2200 | A:remove() | |
2201 | B:remove() | |
2202 | C:remove() | |
2203 | D:remove() | |
2204 | end)) | |
2205 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
2206 | for e = 1, 15 do | |
2207 | Swait() | |
2208 | for i = 1, #CHAINLINKS do | |
2209 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
2210 | end | |
2211 | end | |
2212 | CHAINS = true | |
2213 | Rooted = true | |
2214 | wait(0.25) | |
2215 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
2216 | FIST.Color = C3(1, 215/255, 1) | |
2217 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2218 | local LIGHT3 = IT("PointLight",FIST) | |
2219 | LIGHT3.Range = 7 | |
2220 | LIGHT3.Brightness = 5 | |
2221 | LIGHT3.Color = C3(255/255, 0/255, 0/255) | |
2222 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
2223 | local FISTA = IT("Attachment",FIST) | |
2224 | FISTA.Position = VT(0.062, 0.977, 0) | |
2225 | local ChainLink = IT("Beam",Torso) | |
2226 | ChainLink.Texture = "rbxassetid://73042633" | |
2227 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2228 | ChainLink.TextureSpeed = 0 | |
2229 | ChainLink.Width0 = 3 | |
2230 | ChainLink.Width1 = 3 | |
2231 | ChainLink.TextureLength = 12 | |
2232 | ChainLink.Attachment0 = LIGHT | |
2233 | ChainLink.Attachment1 = FISTA | |
2234 | ChainLink.FaceCamera = true | |
2235 | ChainLink.Segments = 45 | |
2236 | ChainLink.LightEmission = 0.5 | |
2237 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2238 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
2239 | for i = 1, 85 do | |
2240 | Swait() | |
2241 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
2242 | ChainLink.TextureLength = 12+(i*2) | |
2243 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
2244 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2245 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
2246 | if HITFLOOR ~= nil then | |
2247 | HITFLOOR:BreakJoints() | |
2248 | coroutine.resume(coroutine.create(function() | |
2249 | for i = 1, 15 do | |
2250 | Swait() | |
2251 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
2252 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
2253 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2254 | end | |
2255 | end)) | |
2256 | break | |
2257 | end | |
2258 | end | |
2259 | coroutine.resume(coroutine.create(function() | |
2260 | for i = 1, 50 do | |
2261 | Swait() | |
2262 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
2263 | LIGHT3.Range = LIGHT3.Range - 300/500 | |
2264 | end | |
2265 | FIST:remove() | |
2266 | end)) | |
2267 | LIGHT:remove() | |
2268 | GYRO:remove() | |
2269 | ATTACK = false | |
2270 | Rooted = false | |
2271 | end | |
2272 | ||
2273 | function WarpMeteor() | |
2274 | chatfunc("Meteor Strike..") | |
2275 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2276 | if DIST > 180 then | |
2277 | DIST = 180 | |
2278 | end | |
2279 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2280 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
2281 | if HITFLOOR then | |
2282 | local POS = HITPOS | |
2283 | ATTACK = true | |
2284 | Rooted = true | |
2285 | local WARPED = false | |
2286 | local SMASHED = false | |
2287 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2288 | coroutine.resume(coroutine.create(function() | |
2289 | repeat | |
2290 | Swait() | |
2291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2295 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2297 | until WARPED == true | |
2298 | repeat | |
2299 | Swait() | |
2300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2304 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2306 | until SMASHED == true | |
2307 | repeat | |
2308 | Swait() | |
2309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2313 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2315 | until ATTACK == false | |
2316 | end)) | |
2317 | VALUE1 = true | |
2318 | CreateSound(233856115, Torso, 5, 1.6, false) | |
2319 | for i = 1, 25 do | |
2320 | Swait() | |
2321 | for _, c in pairs(Character:GetChildren()) do | |
2322 | if c.ClassName == "Part" then | |
2323 | c.Transparency = c.Transparency + 1/25 | |
2324 | end | |
2325 | end | |
2326 | for _, c in pairs(Weapon:GetChildren()) do | |
2327 | if c.ClassName == "Part" then | |
2328 | c.Transparency = c.Transparency + 1/25 | |
2329 | end | |
2330 | end | |
2331 | end | |
2332 | UNANCHOR = false | |
2333 | RootPart.Anchored = true | |
2334 | RootPart.Velocity = VT(0,0,0) | |
2335 | local ROOTPOS = RootPart.Position | |
2336 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
2337 | WARPED = true | |
2338 | for i = 1, 25 do | |
2339 | Swait() | |
2340 | for _, c in pairs(Character:GetChildren()) do | |
2341 | if c.ClassName == "Part" then | |
2342 | c.Transparency = c.Transparency - 1/25 | |
2343 | end | |
2344 | end | |
2345 | for _, c in pairs(Weapon:GetChildren()) do | |
2346 | if c.ClassName == "Part" then | |
2347 | c.Transparency = c.Transparency - 1/25 | |
2348 | end | |
2349 | end | |
2350 | end | |
2351 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
2352 | SHELL.CFrame = RootPart.CFrame | |
2353 | MakeForm(SHELL,"Ball") | |
2354 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
2355 | for i = 1, 10 do | |
2356 | Swait() | |
2357 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
2358 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
2359 | end | |
2360 | for i = 1, math.ceil(75/2) do | |
2361 | Swait() | |
2362 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
2363 | SHELL.CFrame = CF(RootPart.Position) | |
2364 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2365 | end | |
2366 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
2367 | SHELL.CFrame = CF(RootPart.Position) | |
2368 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2369 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2370 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2371 | for i = 1, 5 do | |
2372 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2373 | end | |
2374 | SHELL:remove() | |
2375 | ApplyAoE(RootPart.Position,115,75,115,215,false) | |
2376 | SMASHED = true | |
2377 | wait(1) | |
2378 | VALUE1 = false | |
2379 | UNANCHOR = true | |
2380 | ATTACK = false | |
2381 | Rooted = false | |
2382 | end | |
2383 | end | |
2384 | ||
2385 | function PandorasBox() | |
2386 | chatfunc("What's Inside The Box") | |
2387 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2388 | if HITFLOOR ~= nil then | |
2389 | ATTACK = true | |
2390 | Rooted = true | |
2391 | local RINGSPIN = true | |
2392 | local CONSTRUCTING = true | |
2393 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
2394 | RING.Color = C3(0,0,0) | |
2395 | MakeForm(RING,"Cyl") | |
2396 | RING.CFrame = CF(HITPOS) | |
2397 | CreateSound(402981977, RING, 5, 1.2, false) | |
2398 | coroutine.resume(coroutine.create(function() | |
2399 | repeat | |
2400 | Swait() | |
2401 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2406 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2408 | until CONSTRUCTING == false | |
2409 | repeat | |
2410 | Swait() | |
2411 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2412 | until RINGSPIN == false | |
2413 | for i = 1, 25 do | |
2414 | Swait() | |
2415 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2416 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2417 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2418 | RING.Transparency = RING.Transparency + 1/25 | |
2419 | end | |
2420 | RING:remove() | |
2421 | end)) | |
2422 | for i = 1, 15 do | |
2423 | Swait() | |
2424 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
2425 | RING.Transparency = RING.Transparency - 1/15 | |
2426 | end | |
2427 | local BOXSPIN = true | |
2428 | local PANDORASBOX = IT("Model",Effects) | |
2429 | PANDORASBOX.Name = "Pandora's Box" | |
2430 | local BOX = IT("Model",PANDORASBOX) | |
2431 | BOX.Name = "Body" | |
2432 | local LID = IT("Model",PANDORASBOX) | |
2433 | LID.Name = "Lid" | |
2434 | --BUILDING THE BOX-- | |
2435 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
2436 | BASE.Color = C3(0,0,0) | |
2437 | PANDORASBOX.PrimaryPart = BASE | |
2438 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2439 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2440 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
2441 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2442 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
2443 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2444 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
2445 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2446 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
2447 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2448 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
2449 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2450 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
2451 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2452 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
2453 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2454 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
2455 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2456 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
2457 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2458 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
2459 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2460 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
2461 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2462 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
2463 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2464 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
2465 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2466 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
2467 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2468 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
2469 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2470 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
2471 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2472 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
2473 | ------------- | |
2474 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2475 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
2476 | LID.PrimaryPart = LIDPART | |
2477 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2478 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
2479 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2480 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
2481 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2482 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
2483 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2484 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
2485 | local DECAL = IT("Decal",LIDPART) | |
2486 | DECAL.Face = "Top" | |
2487 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
2488 | DECAL.Color3 = C3(0,0,0) | |
2489 | --BUILDING THE BOX-- | |
2490 | coroutine.resume(coroutine.create(function() | |
2491 | repeat | |
2492 | Swait() | |
2493 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
2494 | until BOXSPIN == false | |
2495 | end)) | |
2496 | for i = 1, 25 do | |
2497 | Swait() | |
2498 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
2499 | end | |
2500 | wait(0.5) | |
2501 | BOXSPIN = false | |
2502 | CONSTRUCTING = false | |
2503 | coroutine.resume(coroutine.create(function() | |
2504 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
2505 | --[[for i = 1, 45 do | |
2506 | Swait() | |
2507 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
2508 | end- | |
2509 | LID:remove()]]-- | |
2510 | for _, c in pairs(LID:GetChildren()) do | |
2511 | if c.ClassName == "Part" then | |
2512 | c.Anchored = false | |
2513 | c.CanCollide = true | |
2514 | if c ~= LIDPART then | |
2515 | weldBetween(LIDPART,c) | |
2516 | end | |
2517 | end | |
2518 | end | |
2519 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
2520 | Debris:AddItem(LID,15) | |
2521 | wait(0.5) | |
2522 | local RANDOMEFFECT = MRANDOM(1,4) | |
2523 | if RANDOMEFFECT == 1 then | |
2524 | for i = 1, 45 do | |
2525 | wait((2-(i/15))/15) | |
2526 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
2527 | end | |
2528 | wait(1) | |
2529 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2530 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
2531 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2532 | for i = 1, 5 do | |
2533 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2534 | end | |
2535 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
2536 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
2537 | elseif RANDOMEFFECT == 2 then | |
2538 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
2539 | FIELD.CFrame = BASE.CFrame | |
2540 | MakeForm(FIELD,"Ball") | |
2541 | for i = 1, 50 do | |
2542 | Swait() | |
2543 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2544 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2545 | end | |
2546 | wait(0.2) | |
2547 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
2548 | coroutine.resume(coroutine.create(function() | |
2549 | for i = 1, 75 do | |
2550 | Swait() | |
2551 | LOOP.Volume = LOOP.Volume + 10/75 | |
2552 | LOOP.Parent = FIELD | |
2553 | local CHILDREN = workspace:GetDescendants() | |
2554 | for index, CHILD in pairs(CHILDREN) do | |
2555 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2556 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2557 | if HUM then | |
2558 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2559 | if TORSO then | |
2560 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2561 | HUM.Health = HUM.Health - 0.1 | |
2562 | TORSO.Velocity = VT(0,5,0) | |
2563 | HUM.PlatformStand = true | |
2564 | if TORSO.RotVelocity.Magnitude < 15 then | |
2565 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2566 | end | |
2567 | end | |
2568 | end | |
2569 | end | |
2570 | end | |
2571 | end | |
2572 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
2573 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2574 | end | |
2575 | for i = 1, 500 do | |
2576 | Swait() | |
2577 | LOOP.Parent = FIELD | |
2578 | local CHILDREN = workspace:GetDescendants() | |
2579 | for index, CHILD in pairs(CHILDREN) do | |
2580 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2581 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2582 | if HUM then | |
2583 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2584 | if TORSO then | |
2585 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2586 | TORSO.Velocity = VT(0,5,0) | |
2587 | HUM.Health = HUM.Health - 0.1 | |
2588 | HUM.PlatformStand = true | |
2589 | if TORSO.RotVelocity.Magnitude < 15 then | |
2590 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2591 | end | |
2592 | end | |
2593 | end | |
2594 | end | |
2595 | end | |
2596 | end | |
2597 | end | |
2598 | for i = 1, 25 do | |
2599 | Swait() | |
2600 | LOOP.Volume = LOOP.Volume + 10/25 | |
2601 | LOOP.Parent = FIELD | |
2602 | local CHILDREN = workspace:GetDescendants() | |
2603 | for index, CHILD in pairs(CHILDREN) do | |
2604 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2605 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2606 | if HUM then | |
2607 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2608 | if TORSO then | |
2609 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2610 | TORSO.Velocity = VT(0,5,0) | |
2611 | HUM.Health = HUM.Health - 0.1 | |
2612 | HUM.PlatformStand = false | |
2613 | if TORSO.RotVelocity.Magnitude < 15 then | |
2614 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2615 | end | |
2616 | end | |
2617 | end | |
2618 | end | |
2619 | end | |
2620 | end | |
2621 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2622 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2623 | end | |
2624 | FIELD:remove() | |
2625 | end)) | |
2626 | elseif RANDOMEFFECT == 3 then | |
2627 | for i = 1, 10 do | |
2628 | wait(0.15) | |
2629 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2630 | coroutine.resume(coroutine.create(function() | |
2631 | local MINION = CLONE:Clone() | |
2632 | MINION.Parent = Effects | |
2633 | MINION.Name = "Shadow" | |
2634 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2635 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2636 | for _, c in pairs(MINION:GetChildren()) do | |
2637 | if c.ClassName == "Part" then | |
2638 | c.Material = "Neon" | |
2639 | c.Color = C3(0,0,0) | |
2640 | c.Transparency = 0.25 | |
2641 | if c.Name == "Head" then | |
2642 | c:ClearAllChildren() | |
2643 | local MSH = IT("BlockMesh",c) | |
2644 | MSH.Scale = VT(0.5,1,1) | |
2645 | end | |
2646 | end | |
2647 | end | |
2648 | local TORSO = MINION.Torso | |
2649 | local HUMAN = MINION.Humanoid | |
2650 | HUMAN.WalkSpeed = 20 | |
2651 | HUMAN.MaxHealth = math.huge | |
2652 | HUMAN.Health = math.huge | |
2653 | HUMAN.DisplayDistanceType = "None" | |
2654 | HUMAN.Died:connect(function() | |
2655 | MINION:remove() | |
2656 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2657 | end) | |
2658 | wait(1) | |
2659 | local findNearestTorso = function(POS) | |
2660 | local list = game.Workspace:GetDescendants() | |
2661 | local torso = nil | |
2662 | local dist = 500 | |
2663 | local temp = nil | |
2664 | local human = nil | |
2665 | local temp2 = nil | |
2666 | for x = 1, #list do | |
2667 | temp2 = list[x] | |
2668 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2669 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2670 | human = temp2:findFirstChildOfClass("Humanoid") | |
2671 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2672 | if (temp.Position - POS).magnitude < dist then | |
2673 | torso = temp | |
2674 | dist = (temp.Position - POS).magnitude | |
2675 | end | |
2676 | end | |
2677 | end | |
2678 | end | |
2679 | return torso, dist | |
2680 | end | |
2681 | for i = 1, 40 do | |
2682 | if HUMAN.Health == 0 then | |
2683 | break | |
2684 | end | |
2685 | wait(0.3) | |
2686 | local target,dist= findNearestTorso(TORSO.Position) | |
2687 | if target then | |
2688 | HUMAN:MoveTo(target.Position) | |
2689 | if dist < 25 then | |
2690 | CreateSound(348663022, TORSO, 10, 1, true) | |
2691 | wait(2) | |
2692 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2693 | --ANIM:Play() | |
2694 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2695 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
2696 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2697 | for i = 1, 5 do | |
2698 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2699 | end | |
2700 | break | |
2701 | end | |
2702 | end | |
2703 | end | |
2704 | MINION:remove() | |
2705 | end)) | |
2706 | end | |
2707 | elseif RANDOMEFFECT == 4 then | |
2708 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
2709 | FIELD.Color = C3(0,0,0) | |
2710 | FIELD.CFrame = BASE.CFrame | |
2711 | MakeForm(FIELD,"Ball") | |
2712 | FIELD.CanCollide = true | |
2713 | for i = 1, 50 do | |
2714 | Swait() | |
2715 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2716 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2717 | end | |
2718 | wait(0.2) | |
2719 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2720 | coroutine.resume(coroutine.create(function() | |
2721 | local E = 0 | |
2722 | for i = 1, 75 do | |
2723 | E = E + 1 | |
2724 | Swait() | |
2725 | if E >= 35 then | |
2726 | E = 0 | |
2727 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2728 | end | |
2729 | LOOP.Volume = LOOP.Volume + 10/75 | |
2730 | LOOP.Parent = FIELD | |
2731 | local CHILDREN = workspace:GetDescendants() | |
2732 | for index, CHILD in pairs(CHILDREN) do | |
2733 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2734 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2735 | if HUM then | |
2736 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2737 | if TORSO then | |
2738 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2739 | for _, c in pairs(CHILD:GetChildren()) do | |
2740 | if c:IsA("BasePart") then | |
2741 | local bv = Instance.new("BodyVelocity") | |
2742 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2743 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2744 | bv.Parent = c | |
2745 | Debris:AddItem(bv,0.05) | |
2746 | end | |
2747 | end | |
2748 | HUM.Health = HUM.Health - 0.3 | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | end | |
2754 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
2755 | end | |
2756 | for i = 1, 180 do | |
2757 | E = E + 1 | |
2758 | Swait() | |
2759 | if E >= 35 then | |
2760 | E = 0 | |
2761 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2762 | end | |
2763 | LOOP.Parent = FIELD | |
2764 | local CHILDREN = workspace:GetDescendants() | |
2765 | for index, CHILD in pairs(CHILDREN) do | |
2766 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2767 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2768 | if HUM then | |
2769 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2770 | if TORSO then | |
2771 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2772 | for _, c in pairs(CHILD:GetChildren()) do | |
2773 | if c:IsA("BasePart") then | |
2774 | local bv = Instance.new("BodyVelocity") | |
2775 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2776 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2777 | bv.Parent = c | |
2778 | Debris:AddItem(bv,0.05) | |
2779 | end | |
2780 | end | |
2781 | HUM.Health = HUM.Health - 0.3 | |
2782 | end | |
2783 | end | |
2784 | end | |
2785 | end | |
2786 | end | |
2787 | end | |
2788 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
2789 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2790 | for i = 1, 5 do | |
2791 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2792 | end | |
2793 | FIELD:remove() | |
2794 | end)) | |
2795 | elseif RANDOMEFFECT == 5 then | |
2796 | end | |
2797 | wait(0.5) | |
2798 | for i = 1, 25 do | |
2799 | Swait() | |
2800 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2801 | end | |
2802 | PANDORASBOX:remove() | |
2803 | RINGSPIN = false | |
2804 | end)) | |
2805 | ATTACK = false | |
2806 | Rooted = false | |
2807 | end | |
2808 | end | |
2809 | ||
2810 | function TimeSweep() | |
2811 | ATTACK = true | |
2812 | Rooted = false | |
2813 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2814 | Swait() | |
2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2817 | end | |
2818 | for e = 1, #BODY do | |
2819 | if BODY[e] ~= nil then | |
2820 | local STUFF = BODY[e] | |
2821 | local PART = STUFF[1] | |
2822 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2823 | local PRT = PART:Clone() | |
2824 | PRT.Anchored = true | |
2825 | PRT.CanCollide = false | |
2826 | PRT.Material = "Neon" | |
2827 | PRT.Color = C3(1,0,0) | |
2828 | PRT.Name = "WarpEffect" | |
2829 | PRT.Parent = Effects | |
2830 | PRT.CFrame = PART.CFrame | |
2831 | PRT:BreakJoints() | |
2832 | if PRT:FindFirstChildOfClass("Sound") then | |
2833 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2834 | end | |
2835 | if PRT:FindFirstChildOfClass("Decal") then | |
2836 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2837 | end | |
2838 | coroutine.resume(coroutine.create(function() | |
2839 | for i = 1, 100 do | |
2840 | Swait() | |
2841 | PRT.Transparency = PRT.Transparency + 1/100 | |
2842 | end | |
2843 | PRT:remove() | |
2844 | end)) | |
2845 | end | |
2846 | end | |
2847 | end | |
2848 | local POS = RootPart.Orientation | |
2849 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2850 | RootPart.Orientation = POS | |
2851 | RootJoint.Parent = RootPart | |
2852 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2853 | Swait() | |
2854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2856 | end | |
2857 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2858 | Swait() | |
2859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2860 | end | |
2861 | ATTACK = false | |
2862 | Rooted = false | |
2863 | end | |
2864 | ||
2865 | function Taunt() | |
2866 | chatfunc("Just don't bore me yeah") | |
2867 | ATTACK = true | |
2868 | Rooted = true | |
2869 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
2870 | repeat | |
2871 | Swait() | |
2872 | TAUNT.Parent = Torso | |
2873 | TAUNT.Playing = true | |
2874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2878 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2880 | until TAUNT.TimePosition >= 1.25 | |
2881 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2882 | Swait() | |
2883 | TAUNT.Parent = Torso | |
2884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2888 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2890 | end | |
2891 | ATTACK = false | |
2892 | Rooted = false | |
2893 | end | |
2894 | ||
2895 | function Smite() | |
2896 | local RING, MESH, DELET = MakeRing() | |
2897 | local POS = Mouse.Hit.p | |
2898 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2899 | for i = 1, 45 do | |
2900 | Swait() | |
2901 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
2902 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2903 | end | |
2904 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
2905 | if HITFLOOR then | |
2906 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true) | |
2907 | MakeForm(BEAM, "Cyl") | |
2908 | local DIST = (RING.Position - HITPOS).Magnitude | |
2909 | BEAM.Size = VT(0, DIST, 0) | |
2910 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2911 | for i = 1, 5 do | |
2912 | WACKYEFFECT({ | |
2913 | EffectType = "Wave", | |
2914 | Size = VT(25, 0, 25), | |
2915 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
2916 | Transparency = 0, | |
2917 | Transparency2 = 1, | |
2918 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2919 | MoveToPos = nil, | |
2920 | RotationX = 0, | |
2921 | RotationY = 3, | |
2922 | RotationZ = 0, | |
2923 | Material = "Neon", | |
2924 | Color = C3(0, 0, 0), | |
2925 | SoundID = nil, | |
2926 | SoundPitch = nil, | |
2927 | SoundVolume = nil | |
2928 | }) | |
2929 | WACKYEFFECT({ | |
2930 | EffectType = "Round Slash", | |
2931 | Size = VT(3, 0, 3) / 13, | |
2932 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
2933 | Transparency = 0, | |
2934 | Transparency2 = 1, | |
2935 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
2936 | MoveToPos = nil, | |
2937 | RotationX = 0, | |
2938 | RotationY = 0, | |
2939 | RotationZ = 0, | |
2940 | Material = "Neon", | |
2941 | Color = C3(1, 0, 0), | |
2942 | SoundID = nil, | |
2943 | SoundPitch = nil, | |
2944 | SoundVolume = nil | |
2945 | }) | |
2946 | WACKYEFFECT({ | |
2947 | Time = 35, | |
2948 | EffectType = "Sphere", | |
2949 | Size = VT(22, 22, 22), | |
2950 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
2951 | Transparency = 0, | |
2952 | Transparency2 = 1, | |
2953 | CFrame = CF(HITPOS), | |
2954 | MoveToPos = nil, | |
2955 | RotationX = 0, | |
2956 | RotationY = 0, | |
2957 | RotationZ = 0, | |
2958 | Material = "Neon", | |
2959 | Color = C3(0, 0, 0), | |
2960 | SoundID = 459523898, | |
2961 | SoundPitch = MRANDOM(9, 12) / 10, | |
2962 | SoundVolume = 10 | |
2963 | }) | |
2964 | end | |
2965 | SHAKECAM(HITPOS, 100, 8, 15) | |
2966 | ApplyAoE(HITPOS, 50) | |
2967 | for i = 1, 25 do | |
2968 | Swait() | |
2969 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
2970 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
2971 | end | |
2972 | BEAM:remove() | |
2973 | end | |
2974 | wait(0.2) | |
2975 | DELET() | |
2976 | end | |
2977 | ||
2978 | function Earthquake() | |
2979 | ATTACK = true | |
2980 | Rooted = true | |
2981 | local GYRO = IT("BodyGyro", RootPart) | |
2982 | GYRO.D = 20 | |
2983 | GYRO.P = 4000 | |
2984 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2985 | local RING, MESH, DELET = MakeRing() | |
2986 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2987 | RING.CFrame = CF(HITPOS) | |
2988 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
2989 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2990 | Swait() | |
2991 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
2992 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2993 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2996 | end | |
2997 | local BLASTS = {468991944, 468991990} | |
2998 | coroutine.resume(coroutine.create(function() | |
2999 | local CFRAME = RootPart.CFrame | |
3000 | for i = 1, 100 do | |
3001 | CFRAME = CFRAME * CF(0, 0, -35) | |
3002 | do | |
3003 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
3004 | if HITFLOOR then | |
3005 | Swait() | |
3006 | do | |
3007 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
3008 | coroutine.resume(coroutine.create(function() | |
3009 | local RING, MESH, DELET = MakeRing() | |
3010 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
3011 | for i = 1, 25 do | |
3012 | Swait() | |
3013 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
3014 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3015 | end | |
3016 | ApplyAoE(RING.Position, 65) | |
3017 | SHAKECAM(RING.Position, 80, 15, 30) | |
3018 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
3019 | WACKYEFFECT({ | |
3020 | Time = 25, | |
3021 | EffectType = "Sphere", | |
3022 | Size = VT(22, 22, 22), | |
3023 | Size2 = VT(85, 85, 85), | |
3024 | Transparency = 0, | |
3025 | Transparency2 = 1, | |
3026 | CFrame = CF(RING.Position), | |
3027 | MoveToPos = nil, | |
3028 | RotationX = 0, | |
3029 | RotationY = 0, | |
3030 | RotationZ = 0, | |
3031 | Material = "Neon", | |
3032 | Color = C3(0, 0, 0), | |
3033 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
3034 | SoundPitch = MRANDOM(9, 12) / 10, | |
3035 | SoundVolume = 10 | |
3036 | }) | |
3037 | for e = 1, 3 do | |
3038 | WACKYEFFECT({ | |
3039 | EffectType = "Wave", | |
3040 | Size = VT(25, 0, 25), | |
3041 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
3042 | Transparency = 0, | |
3043 | Transparency2 = 1, | |
3044 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
3045 | MoveToPos = nil, | |
3046 | RotationX = 0, | |
3047 | RotationY = 3, | |
3048 | RotationZ = 0, | |
3049 | Material = "Neon", | |
3050 | Color = C3(0, 0, 0), | |
3051 | SoundID = nil, | |
3052 | SoundPitch = nil, | |
3053 | SoundVolume = nil | |
3054 | }) | |
3055 | WACKYEFFECT({ | |
3056 | Time = 35, | |
3057 | EffectType = "Sphere", | |
3058 | Size = VT(22, 45, 22), | |
3059 | Size2 = VT(25, 45 + e * 75, 25), | |
3060 | Transparency = 0, | |
3061 | Transparency2 = 1, | |
3062 | CFrame = CF(RING.Position) * TURN, | |
3063 | MoveToPos = nil, | |
3064 | RotationX = 0, | |
3065 | RotationY = 0, | |
3066 | RotationZ = 0, | |
3067 | Material = "Neon", | |
3068 | Color = C3(0, 0, 0), | |
3069 | SoundID = nil, | |
3070 | SoundPitch = MRANDOM(9, 12) / 10, | |
3071 | SoundVolume = 10 | |
3072 | }) | |
3073 | end | |
3074 | wait(0.3) | |
3075 | DELET() | |
3076 | end)) | |
3077 | end | |
3078 | end | |
3079 | end | |
3080 | end | |
3081 | end)) | |
3082 | Rooted = false | |
3083 | DELET() | |
3084 | GYRO:remove() | |
3085 | ATTACK = false | |
3086 | Rooted = false | |
3087 | end | |
3088 | ||
3089 | function SpawnSmite(POS) | |
3090 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
3091 | local EMITPOS = HITPOS | |
3092 | if HITFLOOR ~= nil then | |
3093 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3094 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3095 | EMITPOS = HITPOS | |
3096 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3097 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3098 | EMITPOS = HITPOS | |
3099 | end | |
3100 | end | |
3101 | if HITFLOOR ~= nil then | |
3102 | ApplyAoE(EMITPOS,10) | |
3103 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3104 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3105 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3106 | for i = 1, 5 do | |
3107 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
3108 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3109 | end | |
3110 | end | |
3111 | end | |
3112 | ||
3113 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
3114 | coroutine.resume(coroutine.create(function() | |
3115 | local METEOR = IT("Model",Effects) | |
3116 | METEOR.Name = "Meteorite" | |
3117 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3118 | METEOR.PrimaryPart = CENTER | |
3119 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3120 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3121 | for i = 1, 15 do | |
3122 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
3123 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3124 | end | |
3125 | if ISDEBREE ~= true then | |
3126 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3127 | else | |
3128 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3129 | end | |
3130 | local IMPACT = false | |
3131 | CreateSound(463593339, CENTER, 10, 0.6) | |
3132 | if SIZE >= 3.5 then | |
3133 | for i = 1, MRANDOM(3,7) do | |
3134 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
3135 | end | |
3136 | end | |
3137 | for i = 1, 200 do | |
3138 | Swait() | |
3139 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
3140 | if HITFLOOR == nil then | |
3141 | local ORI = CENTER.Orientation | |
3142 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3143 | else | |
3144 | if HITFLOOR.Anchored == true then | |
3145 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
3146 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
3147 | end | |
3148 | IMPACT = true | |
3149 | break | |
3150 | end | |
3151 | end | |
3152 | if IMPACT == true then | |
3153 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3154 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
3155 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3156 | ApplyAoE(CENTER.Position,30*SIZE) | |
3157 | end | |
3158 | METEOR:remove() | |
3159 | end)) | |
3160 | end | |
3161 | ||
3162 | function Smite2() | |
3163 | ATTACK = true | |
3164 | Rooted = false | |
3165 | CreateSound(1368573150, RightArm, 3, 0.8) | |
3166 | CreateSound(649634100, Torso, 10, 0.8) | |
3167 | for i=0, 1.2, 0.1 / Animation_Speed do | |
3168 | Swait() | |
3169 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
3172 | end | |
3173 | local POS = Mouse.Hit.p | |
3174 | CreateSound(463593339, Effects, 3, 1) | |
3175 | coroutine.resume(coroutine.create(function() | |
3176 | for i = 1, 35 do | |
3177 | wait(MRANDOM(35,45)/100) | |
3178 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
3179 | end | |
3180 | end)) | |
3181 | ATTACK = false | |
3182 | Rooted = false | |
3183 | end | |
3184 | ||
3185 | function Taunt() | |
3186 | ATTACK = true | |
3187 | Rooted = false | |
3188 | TAUNT = true | |
3189 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3190 | Swait() | |
3191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3194 | end | |
3195 | for i=0, 3, 0.1 / Animation_Speed do | |
3196 | Swait() | |
3197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3200 | end | |
3201 | CreateSound(363808674, Torso, 10, 1.3) | |
3202 | for i=0, 1, 0.1 / Animation_Speed do | |
3203 | Swait() | |
3204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
3205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
3206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3207 | end | |
3208 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3209 | CreateSound(649634100, Torso, 10, 0.8) | |
3210 | for i=0, 0.01, 0.1 / Animation_Speed do | |
3211 | Swait() | |
3212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3215 | end | |
3216 | ATTACK = false | |
3217 | Rooted = false | |
3218 | TAUNT = false | |
3219 | end | |
3220 | ||
3221 | function Taunt2() | |
3222 | ATTACK = true | |
3223 | Rooted = true | |
3224 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
3225 | coroutine.resume(coroutine.create(function() | |
3226 | repeat | |
3227 | Swait() | |
3228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3232 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3234 | until ATTACK == false | |
3235 | end)) | |
3236 | repeat wait() until TAUNT.Playing == false | |
3237 | ATTACK = false | |
3238 | Rooted = false | |
3239 | end | |
3240 | ||
3241 | function Prison_Key() | |
3242 | if Mouse.Target ~= nil then | |
3243 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3244 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3245 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3246 | local GYRO = IT("BodyGyro",RootPart) | |
3247 | GYRO.D = 750 | |
3248 | GYRO.P = 20000 | |
3249 | GYRO.MaxTorque = VT(0,40000000,0) | |
3250 | local grav = Instance.new("BodyPosition",TORSO) | |
3251 | grav.D = 15 | |
3252 | grav.P = 20000 | |
3253 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3254 | grav.position = TORSO.Position | |
3255 | local GYRO2 = IT("BodyGyro",TORSO) | |
3256 | GYRO2.D = 750 | |
3257 | GYRO2.P = 20000 | |
3258 | GYRO2.MaxTorque = VT(0,40000000,0) | |
3259 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3260 | grav.Name = "Jail" | |
3261 | local LOCKPARTS = {} | |
3262 | ATTACK = true | |
3263 | Rooted = false | |
3264 | local LOCK = IT("Model",Effects) | |
3265 | LOCK.Name = "Lock" | |
3266 | local LOCK2 = IT("Model",LOCK) | |
3267 | LOCK2.Name = "Metal" | |
3268 | --CREATE LOCK-- | |
3269 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1)) | |
3270 | LOCK.PrimaryPart = BASE | |
3271 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
3272 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3)) | |
3273 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3274 | MakeForm(PRT,"Cyl") | |
3275 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
3276 | PRT.Color = C3(0.58,0.58,0.58) | |
3277 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3278 | MakeForm(PRT,"Cyl") | |
3279 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
3280 | PRT.Color = C3(0.58,0.58,0.58) | |
3281 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
3282 | for i = 1, 45 do | |
3283 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3284 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
3285 | end | |
3286 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3287 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
3288 | LOCK2.PrimaryPart = PRT | |
3289 | --------------- | |
3290 | local CHILDREN = LOCK:GetDescendants() | |
3291 | for index, CHILD in pairs(CHILDREN) do | |
3292 | if CHILD:IsA("BasePart") then | |
3293 | CHILD.Transparency = 1 | |
3294 | end | |
3295 | end | |
3296 | for i = 1, 75 do | |
3297 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
3298 | Swait() | |
3299 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3300 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3301 | local CHILDREN = LOCK:GetDescendants() | |
3302 | for index, CHILD in pairs(CHILDREN) do | |
3303 | if CHILD:IsA("BasePart") then | |
3304 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
3305 | end | |
3306 | end | |
3307 | end | |
3308 | HUM.DisplayDistanceType = "None" | |
3309 | local KEY = IT("Model",Effects) | |
3310 | KEY.Name = "Key" | |
3311 | --CREATE KEY-- | |
3312 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false) | |
3313 | KEY.PrimaryPart = KBASE | |
3314 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
3315 | local WLD = weldBetween(RightArm,KBASE) | |
3316 | for i = 1, 45 do | |
3317 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false) | |
3318 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
3319 | weldBetween(KBASE,PRT) | |
3320 | end | |
3321 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
3322 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
3323 | weldBetween(KBASE,PRT) | |
3324 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
3325 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
3326 | weldBetween(KBASE,PRT) | |
3327 | -------------- | |
3328 | Rooted = true | |
3329 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
3330 | coroutine.resume(coroutine.create(function() | |
3331 | for i = 1, 10 do | |
3332 | Swait() | |
3333 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3334 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3335 | end | |
3336 | CreateSound(1149318312,BASE,5,1,false) | |
3337 | CreateSound(160772554,BASE,3,1,false) | |
3338 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
3339 | for i = 1, 4 do | |
3340 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3341 | end | |
3342 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
3343 | wait(1) | |
3344 | TORSO.Parent.Parent = LOCK | |
3345 | for i = 1, 75 do | |
3346 | Swait() | |
3347 | local CHILDREN = KEY:GetDescendants() | |
3348 | for index, CHILD in pairs(CHILDREN) do | |
3349 | if CHILD:IsA("BasePart") then | |
3350 | CHILD.Transparency = i/25 | |
3351 | end | |
3352 | end | |
3353 | local CHILDREN = LOCK:GetDescendants() | |
3354 | for index, CHILD in pairs(CHILDREN) do | |
3355 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
3356 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3357 | elseif CHILD.ClassName == "Decal" then | |
3358 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3359 | end | |
3360 | end | |
3361 | end | |
3362 | TORSO.Parent:ClearAllChildren() | |
3363 | KEY:remove() | |
3364 | LOCK:remove() | |
3365 | end)) | |
3366 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
3367 | GYRO:remove() | |
3368 | ATTACK = false | |
3369 | Rooted = false | |
3370 | end | |
3371 | end | |
3372 | end | |
3373 | ||
3374 | function Endless_Pain() | |
3375 | local HITBODIES = {} | |
3376 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
3377 | if HITFLOOR ~= nil then | |
3378 | CreateSound("463598785", RootPart, 10, 0.8) | |
3379 | ATTACK = true | |
3380 | Rooted = true | |
3381 | VALUE1 = true | |
3382 | for i = 1, 500 do | |
3383 | Swait() | |
3384 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
3385 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001)) | |
3386 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0)) | |
3387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3391 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3393 | for e = 1, #HITBODIES do | |
3394 | if HITBODIES[e] ~= nil then | |
3395 | local BOD = HITBODIES[e] | |
3396 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
3397 | if TORS and TORS:FindFirstChild("BV") == nil then | |
3398 | local bv = Instance.new("BodyVelocity") | |
3399 | bv.Name = "BV" | |
3400 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3401 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
3402 | bv.Parent = TORS | |
3403 | Debris:AddItem(bv, 0.1) | |
3404 | end | |
3405 | end | |
3406 | end | |
3407 | end | |
3408 | coroutine.resume(coroutine.create(function() | |
3409 | for e = 1, #HITBODIES do | |
3410 | Swait() | |
3411 | if HITBODIES[e] ~= nil then | |
3412 | local BOD = HITBODIES[e] | |
3413 | for i = 1, #HITBODIES do | |
3414 | if HITBODIES[i] == BOD and i ~= e then | |
3415 | table.remove(HITBODIES, i) | |
3416 | end | |
3417 | end | |
3418 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
3419 | if TORS then | |
3420 | TORS.Anchored = false | |
3421 | CreateSound("92597369", TORS, 10, 0.8) | |
3422 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01)) | |
3423 | BOD:BreakJoints() | |
3424 | for _, c in pairs(BOD:GetChildren()) do | |
3425 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
3426 | local bv = Instance.new("BodyVelocity") | |
3427 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3428 | bv.velocity = CF(HITPOS, c.Position).lookVector * 250 | |
3429 | bv.Parent = c | |
3430 | Debris:AddItem(bv, 0.2) | |
3431 | end | |
3432 | end | |
3433 | end | |
3434 | end | |
3435 | end | |
3436 | end)) | |
3437 | VALUE1 = false | |
3438 | ATTACK = false | |
3439 | Rooted = false | |
3440 | end | |
3441 | end | |
3442 | ||
3443 | function Inferno_Ring() | |
3444 | ATTACK = true | |
3445 | Rooted = false | |
3446 | local GYRO = IT("BodyGyro",RootPart) | |
3447 | GYRO.D = 750 | |
3448 | GYRO.P = 20000 | |
3449 | GYRO.MaxTorque = VT(0,40000000,0) | |
3450 | local FIRE = IT("Model",Effects) | |
3451 | FIRE.Name = "Fire" | |
3452 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
3453 | FIRE.PrimaryPart = MAIN | |
3454 | local FIRES = {} | |
3455 | for i = 1, 45 do | |
3456 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
3457 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
3458 | local F = Fire(PRT) | |
3459 | table.insert(FIRES,F) | |
3460 | end | |
3461 | repeat | |
3462 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
3463 | Pose("Cast1",1.5,0.01,false,GYRO) | |
3464 | until HOLD == true | |
3465 | coroutine.resume(coroutine.create(function() | |
3466 | for i = 1, 4 do | |
3467 | ApplyAoE(MAIN.Position,21,-15,true) | |
3468 | CreateSound(463598785,MAIN,3,1,false) | |
3469 | for E = 1, #FIRES do | |
3470 | if FIRES[E] ~= nil then | |
3471 | FIRES[E].Acceleration = VT(0,300,0) | |
3472 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
3473 | end | |
3474 | end | |
3475 | wait(0.3) | |
3476 | end | |
3477 | for E = 1, #FIRES do | |
3478 | if FIRES[E] ~= nil then | |
3479 | FIRES[E].Enabled = false | |
3480 | end | |
3481 | end | |
3482 | Debris:AddItem(FIRE,5) | |
3483 | end)) | |
3484 | CreateSound(215395388,RightArm,3,2,false) | |
3485 | Pose("RightArmUp",1.5,0.5,true) | |
3486 | GYRO:remove() | |
3487 | ATTACK = false | |
3488 | Rooted = false | |
3489 | end | |
3490 | ||
3491 | function TakeOnMe() | |
3492 | Speed = 5 | |
3493 | local MEME = CreateSound(1554763595, Effects, 2, 1, false) | |
3494 | ATTACK = true | |
3495 | Rooted = false | |
3496 | local DANCE = true | |
3497 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3498 | if NEWKEY == "]" then | |
3499 | DANCE = false | |
3500 | end | |
3501 | end) | |
3502 | PLAYSONG = false | |
3503 | while true do | |
3504 | for i = 1, 15 do | |
3505 | Swait() | |
3506 | MEME.Parent = Effects | |
3507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3511 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3513 | end | |
3514 | if DANCE == false then | |
3515 | break | |
3516 | end | |
3517 | for i = 1, 15 do | |
3518 | Swait() | |
3519 | MEME.Parent = Effects | |
3520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3524 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3526 | end | |
3527 | end | |
3528 | PLAYSONG = true | |
3529 | KEY:Disconnect() | |
3530 | MEME:remove() | |
3531 | Speed = 25 | |
3532 | ATTACK = false | |
3533 | Rooted = false | |
3534 | end | |
3535 | ||
3536 | function RavagingOverthrower() | |
3537 | ATTACK = true | |
3538 | Rooted = true | |
3539 | for i=0, 1, 0.1 / Animation_Speed do | |
3540 | Swait() | |
3541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3545 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3547 | end | |
3548 | CreateSound("348663022", Torso, 5, 1) | |
3549 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
3550 | for i = 1, 5 do | |
3551 | MagicSphere2(25,25,CF(StartPos),"Really black") | |
3552 | Swait(15) | |
3553 | end | |
3554 | local soundeffect = IT("Sound",Torso) | |
3555 | soundeffect.SoundId = "rbxassetid://487186990" | |
3556 | soundeffect.Looped = true | |
3557 | soundeffect.Volume = 3 | |
3558 | soundeffect.Playing = true | |
3559 | repeat | |
3560 | turnto(Mouse.Hit.p) | |
3561 | MagicSphere2(25,25,CF(StartPos),"White") | |
3562 | MagicSphere(25/10,25,CF(StartPos),"White") | |
3563 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
3564 | local distance = (StartPos - RayPos).magnitude | |
3565 | local RayBeam = IT("Part",Effects) | |
3566 | RayBeam.Material = "Neon" | |
3567 | RayBeam.Anchored = true | |
3568 | RayBeam.BrickColor = BRICKC"Lavender" | |
3569 | local mesh = IT("SpecialMesh",RayBeam) | |
3570 | mesh.MeshType = "Cylinder" | |
3571 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
3572 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
3573 | MagicSphere(15,5,CF(RayPos),"Lavender") | |
3574 | killnearest(RayPos,15,100) | |
3575 | for i = 1, 3 do | |
3576 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
3577 | end | |
3578 | Swait() | |
3579 | if KEYHOLD == false then | |
3580 | coroutine.resume(coroutine.create(function() | |
3581 | for i = 1, 5 do | |
3582 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
3583 | Swait() | |
3584 | end | |
3585 | RayBeam:remove() | |
3586 | end)) | |
3587 | else | |
3588 | RayBeam:remove() | |
3589 | end | |
3590 | until KEYHOLD == false | |
3591 | soundeffect:remove() | |
3592 | ATTACK = false | |
3593 | Rooted = false | |
3594 | end | |
3595 | ||
3596 | function Wall() | |
3597 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
3598 | if HITFLOOR ~= nil then | |
3599 | if HITFLOOR.Anchored == true then | |
3600 | local WALL = HITFLOOR:Clone() | |
3601 | WALL.Size = VT(45,45,5) | |
3602 | WALL.Parent = Effects | |
3603 | WALL.Name = "Wall" | |
3604 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
3605 | CreateSound(130972023,WALL,5,0.8,false) | |
3606 | ATTACK = true | |
3607 | Rooted = true | |
3608 | local HIT = WALL.Touched:Connect(function(hit) | |
3609 | if hit.Parent ~= Character then | |
3610 | hit:BreakJoints() | |
3611 | end | |
3612 | end) | |
3613 | coroutine.resume(coroutine.create(function() | |
3614 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3615 | for i = 1, 90 do | |
3616 | Swait() | |
3617 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
3618 | end | |
3619 | HIT:disconnect() | |
3620 | wait(5) | |
3621 | for i = 1, 46 do | |
3622 | Swait() | |
3623 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
3624 | end | |
3625 | WALL:remove() | |
3626 | end)) | |
3627 | Pose("RightArmUp2",1.5,1.2,true) | |
3628 | ATTACK = false | |
3629 | Rooted = false | |
3630 | end | |
3631 | end | |
3632 | end | |
3633 | ||
3634 | function Petrify(Foe) | |
3635 | local STONEMODEL = IT("Model", Effects) | |
3636 | local CHILDREN = Foe:GetDescendants() | |
3637 | for index, CHILD in pairs(CHILDREN) do | |
3638 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
3639 | CHILD.Parent = STONEMODEL | |
3640 | CHILD.Material = "Slate" | |
3641 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
3642 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
3643 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
3644 | mesh.TextureId = "" | |
3645 | end | |
3646 | if CHILD:FindFirstChildOfClass("Decal") then | |
3647 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
3648 | mesh:remove() | |
3649 | end | |
3650 | if CHILD.ClassName == "MeshPart" then | |
3651 | CHILD.TextureID = "" | |
3652 | end | |
3653 | if CHILD.ClassName == "UnionOperation" then | |
3654 | CHILD.UsePartColor = true | |
3655 | end | |
3656 | CHILD.CanCollide = true | |
3657 | end | |
3658 | end | |
3659 | Debris:AddItem(STONEMODEL, 5) | |
3660 | end | |
3661 | ||
3662 | function Stonewill() | |
3663 | ATTACK = true | |
3664 | Rooted = true | |
3665 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3666 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3667 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3668 | if TORSO then | |
3669 | local GYRO = IT("BodyGyro", RootPart) | |
3670 | GYRO.D = 750 | |
3671 | GYRO.P = 2000 | |
3672 | GYRO.MaxTorque = VT(0, 40000, 0) | |
3673 | CreateSound("907330103", Torso, 5, 1.1) | |
3674 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
3675 | Swait() | |
3676 | WACKYEFFECT({ | |
3677 | Time = 5, | |
3678 | EffectType = "Round Slash", | |
3679 | Size = VT(0, 0, 0), | |
3680 | Size2 = VT(0.01, 0, 0.01), | |
3681 | Transparency = 0.5, | |
3682 | Transparency2 = 1, | |
3683 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3684 | MoveToPos = nil, | |
3685 | RotationX = MRANDOM(-50, 50) / 10, | |
3686 | RotationY = MRANDOM(-50, 50) / 10, | |
3687 | RotationZ = MRANDOM(-50, 50) / 10, | |
3688 | Material = "Neon", | |
3689 | Color = C3(1, 0, 0), | |
3690 | SoundID = nil, | |
3691 | SoundPitch = nil, | |
3692 | SoundVolume = nil | |
3693 | }) | |
3694 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
3695 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
3696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
3697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3699 | if ANIM == "Idle" then | |
3700 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3702 | elseif ANIM == "Walk" then | |
3703 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3705 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
3706 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3707 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3708 | end | |
3709 | end | |
3710 | GYRO:remove() | |
3711 | for i = 1, 15 do | |
3712 | WACKYEFFECT({ | |
3713 | Time = MRANDOM(15, 85), | |
3714 | EffectType = "Round Slash", | |
3715 | Size = VT(0, 0, 0), | |
3716 | Size2 = VT(0.3, 0, 0.3), | |
3717 | Transparency = 0.5, | |
3718 | Transparency2 = 1, | |
3719 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3720 | MoveToPos = nil, | |
3721 | RotationX = MRANDOM(-50, 50) / 10, | |
3722 | RotationY = MRANDOM(-50, 50) / 10, | |
3723 | RotationZ = MRANDOM(-50, 50) / 10, | |
3724 | Material = "Neon", | |
3725 | Color = C3(1, 0, 0), | |
3726 | SoundID = nil, | |
3727 | SoundPitch = nil, | |
3728 | SoundVolume = nil | |
3729 | }) | |
3730 | end | |
3731 | local bv = Instance.new("BodyVelocity") | |
3732 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3733 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
3734 | bv.Parent = TORSO | |
3735 | Debris:AddItem(bv, 0.05) | |
3736 | CreateSound("1222405264", TORSO, 10, 0.9) | |
3737 | Petrify(HUM.Parent) | |
3738 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
3739 | Swait() | |
3740 | WACKYEFFECT({ | |
3741 | Time = 5, | |
3742 | EffectType = "Round Slash", | |
3743 | Size = VT(0, 0, 0), | |
3744 | Size2 = VT(0.01, 0, 0.01), | |
3745 | Transparency = 0.5, | |
3746 | Transparency2 = 1, | |
3747 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3748 | MoveToPos = nil, | |
3749 | RotationX = MRANDOM(-50, 50) / 10, | |
3750 | RotationY = MRANDOM(-50, 50) / 10, | |
3751 | RotationZ = MRANDOM(-50, 50) / 10, | |
3752 | Material = "Neon", | |
3753 | Color = C3(1, 0, 0), | |
3754 | SoundID = nil, | |
3755 | SoundPitch = nil, | |
3756 | SoundVolume = nil | |
3757 | }) | |
3758 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
3759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3763 | if ANIM == "Idle" then | |
3764 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3766 | elseif ANIM == "Walk" then | |
3767 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3769 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
3770 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3772 | end | |
3773 | end | |
3774 | end | |
3775 | end | |
3776 | ATTACK = false | |
3777 | Rooted = false | |
3778 | end | |
3779 | ||
3780 | --//=================================\\ | |
3781 | --|| ASSIGN THINGS TO KEYS | |
3782 | --\\=================================// | |
3783 | ||
3784 | function MouseDown(Mouse) | |
3785 | HOLD = true | |
3786 | if ATTACK == false then | |
3787 | end | |
3788 | end | |
3789 | ||
3790 | function MouseUp(Mouse) | |
3791 | HOLD = false | |
3792 | end | |
3793 | ||
3794 | function KeyDown(Key) | |
3795 | KEYHOLD = true | |
3796 | if Key == "z" and ATTACK == false then | |
3797 | if MODE == "Superior" then | |
3798 | TimeSweep() | |
3799 | elseif MODE == "JusticeHorn" then | |
3800 | MagicMissiles() | |
3801 | elseif MODE == "Maniac" then | |
3802 | Wall() | |
3803 | end | |
3804 | end | |
3805 | ||
3806 | if Key == "x" and ATTACK == false then | |
3807 | if MODE == "Superior" then | |
3808 | Smite2() | |
3809 | elseif MODE == "JusticeHorn" then | |
3810 | PandorasBox() | |
3811 | elseif MODE == "Maniac" then | |
3812 | Inferno_Ring() | |
3813 | end | |
3814 | end | |
3815 | ||
3816 | if Key == "c" and ATTACK == false then | |
3817 | if MODE == "Superior" then | |
3818 | Smite() | |
3819 | elseif MODE == "JusticeHorn" then | |
3820 | ChainPunch() | |
3821 | elseif MODE == "Maniac" then | |
3822 | RavagingOverthrower() | |
3823 | end | |
3824 | end | |
3825 | ||
3826 | if Key == "v" and ATTACK == false then | |
3827 | if MODE == "Superior" then | |
3828 | Earthquake() | |
3829 | elseif MODE == "JusticeHorn" then | |
3830 | WarpMeteor() | |
3831 | elseif MODE == "Maniac" then | |
3832 | Endless_Pain() | |
3833 | end | |
3834 | end | |
3835 | ||
3836 | if Key == "b" and ATTACK == false then | |
3837 | if MODE == "Superior" then | |
3838 | Prison_Key() | |
3839 | elseif MODE == "JusticeHorn" then | |
3840 | TimesUp() | |
3841 | elseif MODE == "Maniac" then | |
3842 | Stonewill() | |
3843 | end | |
3844 | end | |
3845 | ||
3846 | ||
3847 | if Key == "p" and ATTACK == false then | |
3848 | TakeOnMe() | |
3849 | end | |
3850 | ||
3851 | if Key == "1" and ATTACK == false then | |
3852 | Taunt() | |
3853 | end | |
3854 | ||
3855 | if Key == "2" and ATTACK == false then | |
3856 | Taunt2() | |
3857 | end | |
3858 | ||
3859 | if Key == "f" and ATTACK == false then | |
3860 | Switch() | |
3861 | end | |
3862 | ||
3863 | if Key == "e" and ATTACK == false then | |
3864 | Switch2() | |
3865 | end | |
3866 | ||
3867 | if Key == "q" and ATTACK == false then | |
3868 | Switch3() | |
3869 | end | |
3870 | end | |
3871 | ||
3872 | function KeyUp(Key) | |
3873 | KEYHOLD = false | |
3874 | end | |
3875 | ||
3876 | Mouse.Button1Down:connect(function(NEWKEY) | |
3877 | MouseDown(NEWKEY) | |
3878 | end) | |
3879 | Mouse.Button1Up:connect(function(NEWKEY) | |
3880 | MouseUp(NEWKEY) | |
3881 | end) | |
3882 | Mouse.KeyDown:connect(function(NEWKEY) | |
3883 | KeyDown(NEWKEY) | |
3884 | end) | |
3885 | Mouse.KeyUp:connect(function(NEWKEY) | |
3886 | KeyUp(NEWKEY) | |
3887 | end) | |
3888 | ||
3889 | --//=================================\\ | |
3890 | --\\=================================// | |
3891 | ||
3892 | ||
3893 | function unanchor() | |
3894 | if UNANCHOR == true then | |
3895 | RootPart.Anchored = false | |
3896 | end | |
3897 | g = Character:GetChildren() | |
3898 | for i = 1, #g do | |
3899 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
3900 | g[i].Anchored = false | |
3901 | end | |
3902 | end | |
3903 | g = Weapon:GetChildren() | |
3904 | for i = 1, #g do | |
3905 | if g[i].ClassName == "Part" then | |
3906 | g[i].Anchored = false | |
3907 | end | |
3908 | end | |
3909 | end | |
3910 | ||
3911 | ||
3912 | --//=================================\\ | |
3913 | --|| WRAP THE WHOLE SCRIPT UP | |
3914 | --\\=================================// | |
3915 | ||
3916 | Humanoid.Changed:connect(function(Jump) | |
3917 | if Jump == "Jump" and (Disable_Jump == true) then | |
3918 | Humanoid.Jump = false | |
3919 | end | |
3920 | end) | |
3921 | ||
3922 | while true do | |
3923 | Swait() | |
3924 | script.Parent = WEAPONGUI | |
3925 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3926 | v:Stop(); | |
3927 | end | |
3928 | ANIMATE.Parent = nil | |
3929 | SINE = SINE + CHANGE*1.5 | |
3930 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3931 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3932 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3933 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
3934 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3935 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3936 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3937 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3938 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3939 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3940 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3941 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3942 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3943 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3944 | end | |
3945 | if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3946 | ANIM = "Fall" | |
3947 | if ATTACK == false then | |
3948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3952 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
3954 | end | |
3955 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3956 | ANIM = "Idle" | |
3957 | if ATTACK == false then | |
3958 | if MODE == "Main" then | |
3959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3963 | RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3965 | elseif MODE == "Superior" then | |
3966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3970 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3972 | elseif MODE == "JusticeHorn" then | |
3973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3977 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3979 | elseif MODE == "Maniac" then | |
3980 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3984 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3986 | end | |
3987 | end | |
3988 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3989 | ANIM = "Walk" | |
3990 | if ATTACK == false then | |
3991 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3992 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3994 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3995 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3996 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3997 | end | |
3998 | end | |
3999 | unanchor() | |
4000 | Humanoid.MaxHealth = "inf" | |
4001 | Humanoid.Health = "inf" | |
4002 | if Rooted == false then | |
4003 | Disable_Jump = false | |
4004 | Humanoid.WalkSpeed = Speed | |
4005 | elseif Rooted == true then | |
4006 | Disable_Jump = true | |
4007 | Humanoid.WalkSpeed = 0 | |
4008 | end | |
4009 | for _, c in pairs(Character:GetChildren()) do | |
4010 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
4011 | c.Material = "Fabric" | |
4012 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4013 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4014 | end | |
4015 | if c ~= Head then | |
4016 | c.Color = C3(0,0,0) | |
4017 | else | |
4018 | c.Color = C3(0,0,0) | |
4019 | end | |
4020 | if c == Head then | |
4021 | if c:FindFirstChild("face") then | |
4022 | c.face:remove() | |
4023 | end | |
4024 | end | |
4025 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
4026 | c:remove() | |
4027 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
4028 | c:remove() | |
4029 | end | |
4030 | sick.SoundId = "rbxassetid://"..SONG | |
4031 | sick.Looped = true | |
4032 | sick.Pitch = 1 | |
4033 | sick.Volume = 1 | |
4034 | sick.Parent = Effects | |
4035 | sick.Playing = PLAYSONG | |
4036 | end | |
4037 | Humanoid.Name = "The-Switcher = "..Player.Name | |
4038 | end | |
4039 | ||
4040 | --//=================================\\ | |
4041 | --\\=================================// | |
4042 | ||
4043 | ||
4044 | ||
4045 | ||
4046 | ||
4047 | --//====================================================\\-- | |
4048 | --|| END OF SCRIPT | |
4049 | --\\====================================================//-- |