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1 | - | --{{{ slenercat5's }}}--- |
1 | + | --//====================================================\\-- |
2 | - | --{ Beat drop script }-- |
2 | + | --|| CREATED BY SHACKLUSTER |
3 | - | Player=game.Players.LocalPlayer |
3 | + | --|| EDITED BY ZYOTECH |
4 | - | Character=Player.Character |
4 | + | --\\====================================================//-- |
5 | - | Head=Character:waitForChild('Head') |
5 | + | |
6 | - | Torso=Character:waitForChild('Torso') |
6 | + | warn'Edited by Zyotech, Steampunk bot' |
7 | - | RootPart=Character:waitForChild('HumanoidRootPart') |
7 | + | |
8 | - | Character.Health:remove() |
8 | + | function swait(num) |
9 | - | Character.Humanoid.MaxHealth=0 |
9 | + | if num == 0 or num == nil then |
10 | - | Humanoid=Character.Humanoid |
10 | + | ArtificialHB.Event:wait() |
11 | - | Humanoid.Name='F'..math.random(0,1).. math.random(0,1) .. 'F' .. math.random(0,1) |
11 | + | else |
12 | - | ff=Instance.new('ForceField',Character)ff.Visible=false |
12 | + | for i = 0, num do |
13 | - | function rpg()-- remove player gravity |
13 | + | ArtificialHB.Event:wait() |
14 | - | Character.Animate.Parent=nil |
14 | + | end |
15 | - | for _,v in pairs (Torso:GetChildren()) do |
15 | + | end |
16 | - | if v:IsA('Motor6D') then |
16 | + | |
17 | - | v:remove() |
17 | + | |
18 | function chatfunc(text) | |
19 | - | end |
19 | + | local chat = coroutine.wrap(function() |
20 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
21 | - | local svch = Character |
21 | + | Character:FindFirstChild("TalkingBillBoard"):destroy() |
22 | - | local hum = Character:findFirstChild("Humanoid") |
22 | + | end |
23 | - | Character.Archivable = true |
23 | + | local Bill = Instance.new("BillboardGui",Character) |
24 | - | local chrclone = Character:clone() |
24 | + | Bill.Size = UDim2.new(0,100,0,40) |
25 | - | Character.Archivable = false |
25 | + | Bill.StudsOffset = Vector3.new(0,3,0) |
26 | Bill.Adornee = Character.Head | |
27 | - | local ch = chrclone:GetChildren() |
27 | + | Bill.Name = "TalkingBillBoard" |
28 | - | local i |
28 | + | local Hehe = Instance.new("TextLabel",Bill) |
29 | - | for i = 1,#ch do |
29 | + | Hehe.BackgroundTransparency = 1 |
30 | - | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then |
30 | + | Hehe.BorderSizePixel = 0 |
31 | - | ch[i]:remove() |
31 | + | Hehe.Text = "" |
32 | Hehe.Font = "Garamond" | |
33 | Hehe.TextSize = 40 | |
34 | - | local function Scan(ch) |
34 | + | Hehe.TextStrokeTransparency = 0 |
35 | - | local e |
35 | + | Hehe.Size = UDim2.new(1,0,0.5,0) |
36 | - | for e = 1,#ch do |
36 | + | coroutine.resume(coroutine.create(function() |
37 | - | Scan(ch[e]:GetChildren()) |
37 | + | while Hehe ~= nil do |
38 | - | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then |
38 | + | swait() |
39 | - | ch[e]:remove() |
39 | + | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
40 | Hehe.Rotation = math.random(-5,5) | |
41 | Hehe.TextColor3 = Color3.new(255,255,0) | |
42 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
43 | - | Scan(chrclone:GetChildren()) |
43 | + | end |
44 | end)) | |
45 | - | local hum2 = chrclone:findFirstChild("Humanoid") |
45 | + | for i = 1,string.len(text),1 do |
46 | swait() | |
47 | Hehe.Text = string.sub(text,1,i) | |
48 | - | if hum2 ~= nil then |
48 | + | end |
49 | - | hum2.Name = "Humanoid2" |
49 | + | swait(90)--Re[math.random(1, 93)] |
50 | - | hum2.PlatformStand = true |
50 | + | for i = 0, 1, .025 do |
51 | - | hum2.Sit = true |
51 | + | swait() |
52 | - | hum2.MaxHealth = 0 |
52 | + | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
53 | - | hum2.Health = 0 |
53 | + | Hehe.TextStrokeTransparency = i |
54 | Hehe.TextTransparency = i | |
55 | end | |
56 | - | local ch = Character:GetChildren() |
56 | + | Bill:Destroy() |
57 | - | local i |
57 | + | end) |
58 | - | for i = 1,#ch do |
58 | + | chat() |
59 | - | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
59 | + | |
60 | - | ch[i]:remove() |
60 | + | |
61 | function onChatted(msg) | |
62 | chatfunc(msg) | |
63 | end | |
64 | ||
65 | wait(0.2) | |
66 | - | local ch = Character:GetChildren() |
66 | + | |
67 | - | local i |
67 | + | Player = game:GetService("Players").LocalPlayer |
68 | - | local Torso = Character.Torso |
68 | + | PlayerGui = Player.PlayerGui |
69 | - | local movevector = Vector3.new() |
69 | + | Cam = workspace.CurrentCamera |
70 | Backpack = Player.Backpack | |
71 | - | local Head = Character:FindFirstChild("Head") |
71 | + | Character = Player.Character |
72 | - | if Head then |
72 | + | Humanoid = Character.Humanoid |
73 | - | local Neck = Instance.new("Weld") |
73 | + | Mouse = Player:GetMouse() |
74 | - | Neck.Name = "Neck" |
74 | + | RootPart = Character["HumanoidRootPart"] |
75 | - | Neck.Part0 = Torso |
75 | + | Torso = Character["Torso"] |
76 | - | Neck.Part1 = Head |
76 | + | Head = Character["Head"] |
77 | - | Neck.C0 = CFrame.new(0, 1.5, 0) |
77 | + | RightArm = Character["Right Arm"] |
78 | - | Neck.C1 = CFrame.new() |
78 | + | LeftArm = Character["Left Arm"] |
79 | - | Neck.Parent = Torso |
79 | + | RightLeg = Character["Right Leg"] |
80 | LeftLeg = Character["Left Leg"] | |
81 | - | local Limb = Character:FindFirstChild("Right Arm") |
81 | + | RootJoint = RootPart["RootJoint"] |
82 | - | if Limb then |
82 | + | Neck = Torso["Neck"] |
83 | RightShoulder = Torso["Right Shoulder"] | |
84 | - | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) |
84 | + | LeftShoulder = Torso["Left Shoulder"] |
85 | - | local Joint = Instance.new("Glue") |
85 | + | RightHip = Torso["Right Hip"] |
86 | - | Joint.Name = "RightShoulder" |
86 | + | LeftHip = Torso["Left Hip"] |
87 | - | Joint.Part0 = Torso |
87 | + | |
88 | - | Joint.Part1 = Limb |
88 | + | IT = Instance.new |
89 | - | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
89 | + | CF = CFrame.new |
90 | - | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
90 | + | VT = Vector3.new |
91 | - | Joint.Parent = Torso |
91 | + | RAD = math.rad |
92 | C3 = Color3.new | |
93 | - | local B = Instance.new("Part") |
93 | + | UD2 = UDim2.new |
94 | - | B.TopSurface = 0 |
94 | + | BRICKC = BrickColor.new |
95 | - | B.BottomSurface = 0 |
95 | + | ANGLES = CFrame.Angles |
96 | - | B.formFactor = "Symmetric" |
96 | + | EULER = CFrame.fromEulerAnglesXYZ |
97 | - | B.Size = Vector3.new(1, 1, 1) |
97 | + | COS = math.cos |
98 | - | B.Transparency = 1 |
98 | + | ACOS = math.acos |
99 | - | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
99 | + | SIN = math.sin |
100 | - | B.Parent = Character |
100 | + | ASIN = math.asin |
101 | - | local W = Instance.new("Weld") |
101 | + | ABS = math.abs |
102 | - | W.Part0 = Limb |
102 | + | MRANDOM = math.random |
103 | - | W.Part1 = B |
103 | + | FLOOR = math.floor |
104 | - | W.C0 = CFrame.new(0, -0.5, 0) |
104 | + | |
105 | - | W.Parent = Limb |
105 | + | |
106 | --//=================================\\ | |
107 | --|| USEFUL VALUES | |
108 | - | local Limb = Character:FindFirstChild("Left Arm") |
108 | + | --\\=================================// |
109 | - | if Limb then |
109 | + | |
110 | Animation_Speed = 3 | |
111 | - | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) |
111 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
112 | - | local Joint = Instance.new("Glue") |
112 | + | local Speed = 16 |
113 | - | Joint.Name = "LeftShoulder" |
113 | + | local SIZE = 1 |
114 | - | Joint.Part0 = Torso |
114 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
115 | - | Joint.Part1 = Limb |
115 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
116 | - | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
116 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
117 | - | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
117 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
118 | - | Joint.Parent = Torso |
118 | + | local DAMAGEMULTIPLIER = 1 |
119 | local ANIM = "Idle" | |
120 | - | local B = Instance.new("Part") |
120 | + | local ATTACK = false |
121 | - | B.TopSurface = 0 |
121 | + | local EQUIPPED = false |
122 | - | B.BottomSurface = 0 |
122 | + | local HOLD = false |
123 | - | B.formFactor = "Symmetric" |
123 | + | local COMBO = 1 |
124 | - | B.Size = Vector3.new(1, 1, 1) |
124 | + | local Rooted = false |
125 | - | B.Transparency = 1 |
125 | + | local SINE = 0 |
126 | - | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
126 | + | local TOBANISH = {} |
127 | - | B.Parent = Character |
127 | + | local KEYHOLD = false |
128 | - | local W = Instance.new("Weld") |
128 | + | local LAUGHS = {834001699,834001752,834001797,834001828} |
129 | - | W.Part0 = Limb |
129 | + | local CHANGE = 2 / Animation_Speed |
130 | - | W.Part1 = B |
130 | + | local WALKINGANIM = false |
131 | - | W.C0 = CFrame.new(0, -0.5, 0) |
131 | + | local VALUE1 = false |
132 | - | W.Parent = Limb |
132 | + | local VALUE2 = false |
133 | local ROBLOXIDLEANIMATION = IT("Animation") | |
134 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
135 | - | local Limb = Character:FindFirstChild("Right Leg") |
135 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
136 | - | if Limb then |
136 | + | --ROBLOXIDLEANIMATION.Parent = Humanoid |
137 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
138 | - | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) |
138 | + | WEAPONGUI.Name = "Weapon GUI" |
139 | - | local Joint = Instance.new("Glue") |
139 | + | local Weapon = IT("Model") |
140 | - | Joint.Name = "RightHip" |
140 | + | Weapon.Name = "Adds" |
141 | - | Joint.Part0 = Torso |
141 | + | local Effects = IT("Folder", Weapon) |
142 | - | Joint.Part1 = Limb |
142 | + | Effects.Name = "Effects" |
143 | - | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
143 | + | local ANIMATOR = Humanoid.Animator |
144 | - | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
144 | + | local ANIMATE = Character.Animate |
145 | - | Joint.Parent = Torso |
145 | + | local UNANCHOR = true |
146 | ||
147 | - | local B = Instance.new("Part") |
147 | + | --//=================================\\ |
148 | - | B.TopSurface = 0 |
148 | + | --\\=================================// |
149 | - | B.BottomSurface = 0 |
149 | + | |
150 | - | B.formFactor = "Symmetric" |
150 | + | |
151 | - | B.Size = Vector3.new(1, 1, 1) |
151 | + | --//=================================\\ |
152 | - | B.Transparency = 1 |
152 | + | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
153 | - | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
153 | + | --\\=================================// |
154 | - | B.Parent = Character |
154 | + | |
155 | - | local W = Instance.new("Weld") |
155 | + | ArtificialHB = Instance.new("BindableEvent", script) |
156 | - | W.Part0 = Limb |
156 | + | ArtificialHB.Name = "ArtificialHB" |
157 | - | W.Part1 = B |
157 | + | |
158 | - | W.C0 = CFrame.new(0, -0.5, 0) |
158 | + | script:WaitForChild("ArtificialHB") |
159 | - | W.Parent = Limb |
159 | + | |
160 | frame = Frame_Speed | |
161 | tf = 0 | |
162 | - | Humanoid.WalkSpeed=250 -- flight speed |
162 | + | allowframeloss = false |
163 | tossremainder = false | |
164 | - | local Limb = Character:FindFirstChild("Left Leg") |
164 | + | lastframe = tick() |
165 | - | if Limb then |
165 | + | script.ArtificialHB:Fire() |
166 | ||
167 | - | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) |
167 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
168 | - | local Joint = Instance.new("Glue") |
168 | + | tf = tf + s |
169 | - | Joint.Name = "LeftHip" |
169 | + | if tf >= frame then |
170 | - | Joint.Part0 = Torso |
170 | + | if allowframeloss then |
171 | - | Joint.Part1 = Limb |
171 | + | script.ArtificialHB:Fire() |
172 | - | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
172 | + | lastframe = tick() |
173 | - | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
173 | + | else |
174 | - | Joint.Parent = Torso |
174 | + | for i = 1, math.floor(tf / frame) do |
175 | script.ArtificialHB:Fire() | |
176 | - | local B = Instance.new("Part") |
176 | + | |
177 | - | B.TopSurface = 0 |
177 | + | lastframe = tick() |
178 | - | B.BottomSurface = 0 |
178 | + | |
179 | - | B.formFactor = "Symmetric" |
179 | + | if tossremainder then |
180 | - | B.Size = Vector3.new(1, 1, 1) |
180 | + | tf = 0 |
181 | - | B.Transparency = 1 |
181 | + | else |
182 | - | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
182 | + | tf = tf - frame * math.floor(tf / frame) |
183 | - | B.Parent = Character |
183 | + | |
184 | - | local W = Instance.new("Weld") |
184 | + | |
185 | - | W.Part0 = Limb |
185 | + | |
186 | - | W.Part1 = B |
186 | + | |
187 | - | W.C0 = CFrame.new(0, -0.5, 0) |
187 | + | --//=================================\\ |
188 | - | W.Parent = Limb |
188 | + | --\\=================================// |
189 | ||
190 | --//=================================\\ | |
191 | - | --[ |
191 | + | --|| SOME FUNCTIONS |
192 | - | local Bar = Instance.new("Part") |
192 | + | --\\=================================// |
193 | - | Bar.TopSurface = 0 |
193 | + | |
194 | - | Bar.BottomSurface = 0 |
194 | + | function turnto(position) |
195 | - | Bar.formFactor = "Symmetric" |
195 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
196 | - | Bar.Size = Vector3.new(1, 1, 1) |
196 | + | |
197 | - | Bar.Transparency = 1 |
197 | + | |
198 | - | Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) |
198 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
199 | - | Bar.Parent = Character |
199 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
200 | - | local Weld = Instance.new("Weld") |
200 | + | |
201 | - | Weld.Part0 = Torso |
201 | + | |
202 | - | Weld.Part1 = Bar |
202 | + | local asd = Instance.new("ParticleEmitter") |
203 | - | Weld.C0 = CFrame.new(0, 0.5, 0) |
203 | + | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) |
204 | - | Weld.Parent = Torso |
204 | + | asd.LightEmission = .1 |
205 | - | --]]-- ripped that from a random script. Ball sockt joints were not working ^^^ |
205 | + | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" |
206 | - | Humanoid.AutoRotate=false-- so you cant spazz out bruh |
206 | + | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) |
207 | - | RootPart.RootJoint:remove() |
207 | + | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) |
208 | asd.Transparency = bbb | |
209 | - | B=Instance.new('BallSocketConstraint',Torso) |
209 | + | asd.Size = aaa |
210 | - | At1=Instance.new('Attachment',Torso) |
210 | + | asd.ZOffset = .9 |
211 | - | At2=Instance.new('Attachment',RootPart) |
211 | + | asd.Acceleration = Vector3.new(0, -15, 0) |
212 | - | B.Attachment1=At1 |
212 | + | asd.LockedToPart = false |
213 | - | B.Attachment0=At2 |
213 | + | asd.EmissionDirection = "Back" |
214 | - | for _,v in pairs(Character:GetChildren()) do |
214 | + | asd.Lifetime = NumberRange.new(1, 2) |
215 | - | if v.Name=='Part' then |
215 | + | asd.Rotation = NumberRange.new(-100, 100) |
216 | - | local keypoints = {} |
216 | + | asd.RotSpeed = NumberRange.new(-100, 100) |
217 | asd.Speed = NumberRange.new(10) | |
218 | - | for i = 0,1,0.1 do |
218 | + | asd.Enabled = false |
219 | - | local color = Color3.fromHSV(i,1,1) |
219 | + | asd.VelocitySpread = 999 |
220 | - | local keypoint = ColorSequenceKeypoint.new(i,color) |
220 | + | |
221 | - | table.insert(keypoints,keypoint) |
221 | + | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) |
222 | if FLOOR ~= nil then | |
223 | - | At1=Instance.new('Attachment',v) |
223 | + | coroutine.resume(coroutine.create(function() |
224 | - | At1.CFrame=CFrame.new(0,0,0) |
224 | + | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) |
225 | - | At2=Instance.new('Attachment',v) |
225 | + | PART.CFrame = CF(POSITION) |
226 | - | At2.CFrame=CFrame.new(0,-1,0) |
226 | + | for i = 1, 45 do |
227 | - | local particle = Instance.new("Trail",v) |
227 | + | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
228 | - | particle.Color = ColorSequence.new(keypoints) |
228 | + | RingPiece.Material = FLOOR.Material |
229 | - | table.insert(attaches,particle) |
229 | + | RingPiece.Color = FLOOR.Color |
230 | - | particle.Lifetime=1 |
230 | + | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) |
231 | - | particle.Attachment0=At1 |
231 | + | Debris:AddItem(RingPiece, SWAIT) |
232 | - | particle.Attachment1=At2 |
232 | + | |
233 | - | particle.Texture='http://www.roblox.com/asset/?id=967852042' |
233 | + | PART:remove() |
234 | end)) | |
235 | - | if v:IsA('Part') then |
235 | + | |
236 | - | g=Instance.new('BodyForce',v) |
236 | + | |
237 | - | g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v:GetMass(),0) |
237 | + | |
238 | - | elseif v:IsA('Accessory') and v:findFirstChild('Handle')~=nil then |
238 | + | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) |
239 | - | g=Instance.new('BodyForce',v.Handle) |
239 | + | if FLOOR ~= nil then |
240 | - | g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v.Handle:GetMass(),0) |
240 | + | for i = 1, AMOUNT do |
241 | do | |
242 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
243 | DEBREE.Material = FLOOR.Material | |
244 | - | attaches={ |
244 | + | DEBREE.Color = FLOOR.Color |
245 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
246 | - | } |
246 | + | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) |
247 | - | Character.Parent = workspace |
247 | + | coroutine.resume(coroutine.create(function() |
248 | Swait(15) | |
249 | - | --game.Debris:AddItem(Character, 12) |
249 | + | DEBREE.Parent = workspace |
250 | DEBREE.CanCollide = true | |
251 | - | --[[if movevector ~= Vector3.new() then |
251 | + | Debris:AddItem(DEBREE, SWAIT) |
252 | - | for i = 1,10 do |
252 | + | end)) |
253 | - | wait() |
253 | + | |
254 | - | Torso.Velocity = movevector * 30 |
254 | + | |
255 | end | |
256 | - | end]]-- |
256 | + | |
257 | ||
258 | - | e,q=false |
258 | + | function getbloody(victim,amount) |
259 | - | Ms=Player:GetMouse() |
259 | + | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) |
260 | - | Ms.KeyDown:connect(function(k) |
260 | + | PART.CFrame = victim.CFrame |
261 | - | if floating then |
261 | + | local HITPLAYERSOUNDS = {"356551938","264486467"} |
262 | - | if k=='f' then |
262 | + | Debris:AddItem(PART,5) |
263 | - | for _,v in pairs(attaches) do |
263 | + | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
264 | - | if v.Enabled==true then |
264 | + | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
265 | - | v.Enabled=false |
265 | + | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
266 | - | else v.Enabled=true |
266 | + | local prtcl = asd:Clone() |
267 | prtcl.Parent = PART | |
268 | prtcl:Emit(amount*10) | |
269 | end | |
270 | - | if k=='q' then |
270 | + | |
271 | - | q=true |
271 | + | function PositiveAngle(NUMBER) |
272 | - | while q do |
272 | + | if NUMBER >= 0 then |
273 | - | wait() |
273 | + | NUMBER = 0 |
274 | - | RootPart.Velocity=Vector3.new(0,-100,0) |
274 | + | |
275 | return NUMBER | |
276 | - | elseif k=='e' then |
276 | + | |
277 | - | e=true |
277 | + | |
278 | - | while e do |
278 | + | function NegativeAngle(NUMBER) |
279 | - | wait() |
279 | + | if NUMBER <= 0 then |
280 | - | RootPart.Velocity=Vector3.new(0,100,0) |
280 | + | NUMBER = 0 |
281 | end | |
282 | return NUMBER | |
283 | end | |
284 | ||
285 | - | warn"-{ slenercat5's }-" |
285 | + | function SpawnTrail(FROM,TO,BIG) |
286 | - | warn'-{{{flamingo script}}}-' |
286 | + | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0)) |
287 | - | warn'-{{ E is to raise }}-' |
287 | + | MakeForm(TRAIL,"Cyl") |
288 | - | warn'-{{ Q is to lower }}-' |
288 | + | local DIST = (FROM - TO).Magnitude |
289 | - | warn'{F is to toggle trails}' |
289 | + | if BIG == true then |
290 | - | Ms.KeyUp:connect(function(k) |
290 | + | TRAIL.Size = VT(0.5,DIST,0.5) |
291 | - | print(k) |
291 | + | |
292 | - | if k=='q' then |
292 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
293 | - | q=false |
293 | + | |
294 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
295 | - | elseif k=='e' then |
295 | + | coroutine.resume(coroutine.create(function() |
296 | - | e=false |
296 | + | for i = 1, 5 do |
297 | Swait() | |
298 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
299 | - | local keypoints = {} |
299 | + | |
300 | TRAIL:remove() | |
301 | - | light={ |
301 | + | end)) |
302 | end | |
303 | - | } |
303 | + | |
304 | function Swait(NUMBER) | |
305 | - | TEHSONG=Instance.new('Sound',Torso) TEHSONG.SoundId='rbxassetid://1260234844' TEHSONG.Volume=2 TEHSONG.PlaybackSpeed=1 |
305 | + | if NUMBER == 0 or NUMBER == nil then |
306 | - | TEHSONG:Play() |
306 | + | ArtificialHB.Event:wait() |
307 | - | Light=Instance.new('SurfaceLight',Torso) |
307 | + | |
308 | - | Light.Face='Top' |
308 | + | for i = 1, NUMBER do |
309 | - | Light2=Instance.new('SurfaceLight',Torso) |
309 | + | ArtificialHB.Event:wait() |
310 | - | Light2.Face='Front' |
310 | + | |
311 | - | Light3=Instance.new('SurfaceLight',Torso) |
311 | + | |
312 | - | Light3.Face='Back' |
312 | + | |
313 | - | Light4=Instance.new('SurfaceLight',Torso) |
313 | + | |
314 | - | Light4.Face='Right' |
314 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
315 | - | Light5=Instance.new('SurfaceLight',Torso) |
315 | + | local NEWMESH = IT(MESH) |
316 | - | Light5.Face='Left' |
316 | + | if MESH == "SpecialMesh" then |
317 | - | table.insert(light,Light) |
317 | + | NEWMESH.MeshType = MESHTYPE |
318 | - | table.insert(light,Light2) |
318 | + | if MESHID ~= "nil" and MESHID ~= "" then |
319 | - | table.insert(light,Light3) |
319 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
320 | - | table.insert(light,Light4) |
320 | + | |
321 | - | table.insert(light,Light5) |
321 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
322 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
323 | - | --Converted with ttyyuu12345's model to script plugin v4 |
323 | + | |
324 | - | function sandbox(var,func) |
324 | + | |
325 | - | local env = getfenv(func) |
325 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
326 | - | local newenv = setmetatable({},{ |
326 | + | NEWMESH.Scale = SCALE |
327 | - | __index = function(self,k) |
327 | + | NEWMESH.Parent = PARENT |
328 | - | if k=="script" then |
328 | + | return NEWMESH |
329 | - | return var |
329 | + | |
330 | ||
331 | - | return env[k] |
331 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
332 | local NEWPART = IT("Part") | |
333 | - | end, |
333 | + | NEWPART.formFactor = FORMFACTOR |
334 | - | }) |
334 | + | NEWPART.Reflectance = REFLECTANCE |
335 | - | setfenv(func,newenv) |
335 | + | NEWPART.Transparency = TRANSPARENCY |
336 | - | return func |
336 | + | NEWPART.CanCollide = false |
337 | NEWPART.Locked = true | |
338 | NEWPART.Anchored = true | |
339 | if ANCHOR == false then | |
340 | - | floating=false |
340 | + | NEWPART.Anchored = false |
341 | - | while 1 do |
341 | + | |
342 | - | for _,v in pairs(attaches) do |
342 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
343 | - | v.LightEmission=TEHSONG.PlaybackLoudness/150 |
343 | + | NEWPART.Name = NAME |
344 | NEWPART.Size = SIZE | |
345 | - | Humanoid.Name='F'..math.random(0,1).. math.random(0,1) .. 'F' .. math.random(0,1) |
345 | + | NEWPART.Position = Torso.Position |
346 | - | if not floating then |
346 | + | NEWPART.Material = MATERIAL |
347 | - | for _,v in pairs(light) do |
347 | + | NEWPART:BreakJoints() |
348 | - | v.Color=Color3.new(1,1,1) |
348 | + | NEWPART.Parent = PARENT |
349 | return NEWPART | |
350 | end | |
351 | ||
352 | - | for _,v in pairs(light) do |
352 | + | local function weldBetween(a, b) |
353 | - | v.Range=TEHSONG.PlaybackLoudness |
353 | + | local weldd = Instance.new("ManualWeld") |
354 | - | v.Color=Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) |
354 | + | weldd.Part0 = a |
355 | weldd.Part1 = b | |
356 | weldd.C0 = CFrame.new() | |
357 | - | if floating then |
357 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
358 | - | workspace.CurrentCamera.FieldOfView=80+TEHSONG.PlaybackLoudness/150 |
358 | + | weldd.Parent = a |
359 | return weldd | |
360 | - | if TEHSONG.TimePosition>11 then-- beat drop |
360 | + | |
361 | - | if not floating then |
361 | + | |
362 | - | rpg() |
362 | + | |
363 | - | floating=true |
363 | + | function QuaternionFromCFrame(cf) |
364 | - | print(floating) |
364 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
365 | local trace = m00 + m11 + m22 | |
366 | if trace > 0 then | |
367 | - | wait() |
367 | + | local s = math.sqrt(1 + trace) |
368 | - | end |
368 | + | local recip = 0.5 / s |
369 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
370 | else | |
371 | local i = 0 | |
372 | if m11 > m00 then | |
373 | i = 1 | |
374 | end | |
375 | if m22 > (i == 0 and m00 or m11) then | |
376 | i = 2 | |
377 | end | |
378 | if i == 0 then | |
379 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
380 | local recip = 0.5 / s | |
381 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
382 | elseif i == 1 then | |
383 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
384 | local recip = 0.5 / s | |
385 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
386 | elseif i == 2 then | |
387 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
388 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
389 | end | |
390 | end | |
391 | end | |
392 | ||
393 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
394 | local xs, ys, zs = x + x, y + y, z + z | |
395 | local wx, wy, wz = w * xs, w * ys, w * zs | |
396 | local xx = x * xs | |
397 | local xy = x * ys | |
398 | local xz = x * zs | |
399 | local yy = y * ys | |
400 | local yz = y * zs | |
401 | local zz = z * zs | |
402 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
403 | end | |
404 | ||
405 | function QuaternionSlerp(a, b, t) | |
406 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
407 | local startInterp, finishInterp; | |
408 | if cosTheta >= 0.0001 then | |
409 | if (1 - cosTheta) > 0.0001 then | |
410 | local theta = ACOS(cosTheta) | |
411 | local invSinTheta = 1 / SIN(theta) | |
412 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
413 | finishInterp = SIN(t * theta) * invSinTheta | |
414 | else | |
415 | startInterp = 1 - t | |
416 | finishInterp = t | |
417 | end | |
418 | else | |
419 | if (1 + cosTheta) > 0.0001 then | |
420 | local theta = ACOS(-cosTheta) | |
421 | local invSinTheta = 1 / SIN(theta) | |
422 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
423 | finishInterp = SIN(t * theta) * invSinTheta | |
424 | else | |
425 | startInterp = t - 1 | |
426 | finishInterp = t | |
427 | end | |
428 | end | |
429 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
430 | end | |
431 | ||
432 | function Shatter(Part) | |
433 | if Part.Transparency == 0 then | |
434 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
435 | Debris:AddItem(SOUNDPART,5) | |
436 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
437 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
438 | local SIZESET = SIZE/4 | |
439 | local XOffset = Part.Size.X*1.5/SIZESET | |
440 | local YOffset = Part.Size.Y*1.5/SIZESET | |
441 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
442 | for x = 1, math.ceil(XOffset) do | |
443 | for y = 1, math.ceil(YOffset) do | |
444 | for z = 1, math.ceil(ZOffset) do | |
445 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
446 | SHARD.CanCollide = true | |
447 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
448 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
449 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
450 | end | |
451 | end | |
452 | end | |
453 | end | |
454 | Part:remove() | |
455 | end | |
456 | ||
457 | function Clerp(a, b, t) | |
458 | local qa = {QuaternionFromCFrame(a)} | |
459 | local qb = {QuaternionFromCFrame(b)} | |
460 | local ax, ay, az = a.x, a.y, a.z | |
461 | local bx, by, bz = b.x, b.y, b.z | |
462 | local _t = 1 - t | |
463 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
464 | end | |
465 | ||
466 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
467 | local frame = IT("Frame") | |
468 | frame.BackgroundTransparency = TRANSPARENCY | |
469 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
470 | frame.Position = POSITION | |
471 | frame.Size = SIZE | |
472 | frame.BackgroundColor3 = COLOR | |
473 | frame.BorderColor3 = BORDERCOLOR | |
474 | frame.Name = NAME | |
475 | frame.Parent = PARENT | |
476 | return frame | |
477 | end | |
478 | ||
479 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
480 | local label = IT("TextLabel") | |
481 | label.BackgroundTransparency = 1 | |
482 | label.Size = UD2(1, 0, 1, 0) | |
483 | label.Position = UD2(0, 0, 0, 0) | |
484 | label.TextColor3 = TEXTCOLOR | |
485 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
486 | label.TextTransparency = TRANSPARENCY | |
487 | label.FontSize = TEXTFONTSIZE | |
488 | label.Font = TEXTFONT | |
489 | label.BorderSizePixel = BORDERSIZEPIXEL | |
490 | label.TextScaled = false | |
491 | label.Text = TEXT | |
492 | label.Name = NAME | |
493 | label.Parent = PARENT | |
494 | return label | |
495 | end | |
496 | ||
497 | function NoOutlines(PART) | |
498 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
499 | end | |
500 | ||
501 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
502 | local NEWWELD = IT(TYPE) | |
503 | NEWWELD.Part0 = PART0 | |
504 | NEWWELD.Part1 = PART1 | |
505 | NEWWELD.C0 = C0 | |
506 | NEWWELD.C1 = C1 | |
507 | NEWWELD.Parent = PARENT | |
508 | return NEWWELD | |
509 | end | |
510 | ||
511 | local S = IT("Sound") | |
512 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
513 | local NEWSOUND = nil | |
514 | coroutine.resume(coroutine.create(function() | |
515 | NEWSOUND = S:Clone() | |
516 | NEWSOUND.Parent = PARENT | |
517 | NEWSOUND.Volume = VOLUME | |
518 | NEWSOUND.Pitch = PITCH | |
519 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
520 | NEWSOUND:play() | |
521 | if DOESLOOP == true then | |
522 | NEWSOUND.Looped = true | |
523 | else | |
524 | repeat wait(1) until NEWSOUND.Playing == false | |
525 | NEWSOUND:remove() | |
526 | end | |
527 | end)) | |
528 | return NEWSOUND | |
529 | end | |
530 | ||
531 | function CFrameFromTopBack(at, top, back) | |
532 | local right = top:Cross(back) | |
533 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
534 | end | |
535 | ||
536 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
537 | function WACKYEFFECT(Table) | |
538 | local TYPE = (Table.EffectType or "Sphere") | |
539 | local SIZE = (Table.Size or VT(1,1,1)) | |
540 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
541 | local TRANSPARENCY = (Table.Transparency or 0) | |
542 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
543 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
544 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
545 | local ROTATION1 = (Table.RotationX or 0) | |
546 | local ROTATION2 = (Table.RotationY or 0) | |
547 | local ROTATION3 = (Table.RotationZ or 0) | |
548 | local MATERIAL = (Table.Material or "Neon") | |
549 | local COLOR = (Table.Color or C3(1,1,1)) | |
550 | local TIME = (Table.Time or 45) | |
551 | local SOUNDID = (Table.SoundID or nil) | |
552 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
553 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
554 | coroutine.resume(coroutine.create(function() | |
555 | local PLAYSSOUND = false | |
556 | local SOUND = nil | |
557 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
558 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
559 | PLAYSSOUND = true | |
560 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
561 | end | |
562 | EFFECT.Color = COLOR | |
563 | local MSH = nil | |
564 | if TYPE == "Sphere" then | |
565 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
566 | elseif TYPE == "Block" then | |
567 | MSH = IT("BlockMesh",EFFECT) | |
568 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
569 | elseif TYPE == "Wave" then | |
570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
571 | elseif TYPE == "Ring" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
573 | elseif TYPE == "Slash" then | |
574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
575 | elseif TYPE == "Round Slash" then | |
576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
577 | elseif TYPE == "Swirl" then | |
578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
579 | elseif TYPE == "Skull" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
581 | elseif TYPE == "Crystal" then | |
582 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
583 | end | |
584 | if MSH ~= nil then | |
585 | local MOVESPEED = nil | |
586 | if MOVEDIRECTION ~= nil then | |
587 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
588 | end | |
589 | local GROWTH = SIZE - ENDSIZE | |
590 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
591 | if TYPE == "Block" then | |
592 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
593 | else | |
594 | EFFECT.CFrame = CFRAME | |
595 | end | |
596 | for LOOP = 1, TIME+1 do | |
597 | Swait() | |
598 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
599 | if TYPE == "Wave" then | |
600 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
601 | end | |
602 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
603 | if TYPE == "Block" then | |
604 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
605 | else | |
606 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
607 | end | |
608 | if MOVEDIRECTION ~= nil then | |
609 | local ORI = EFFECT.Orientation | |
610 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
611 | EFFECT.Orientation = ORI | |
612 | end | |
613 | end | |
614 | if PLAYSSOUND == false then | |
615 | EFFECT:remove() | |
616 | else | |
617 | repeat Swait() until SOUND.Playing == false | |
618 | EFFECT:remove() | |
619 | end | |
620 | else | |
621 | if PLAYSSOUND == false then | |
622 | EFFECT:remove() | |
623 | else | |
624 | repeat Swait() until SOUND.Playing == false | |
625 | EFFECT:remove() | |
626 | end | |
627 | end | |
628 | end)) | |
629 | end | |
630 | ||
631 | function MakeForm(PART,TYPE) | |
632 | if TYPE == "Cyl" then | |
633 | local MSH = IT("CylinderMesh",PART) | |
634 | elseif TYPE == "Ball" then | |
635 | local MSH = IT("SpecialMesh",PART) | |
636 | MSH.MeshType = "Sphere" | |
637 | elseif TYPE == "Wedge" then | |
638 | local MSH = IT("SpecialMesh",PART) | |
639 | MSH.MeshType = "Wedge" | |
640 | end | |
641 | end | |
642 | ||
643 | Debris = game:GetService("Debris") | |
644 | ||
645 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
646 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
647 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
648 | end | |
649 | ||
650 | function CharacterFade(COLOR,TIMER) | |
651 | coroutine.resume(coroutine.create(function() | |
652 | local FADE = IT("Model",Effects) | |
653 | for _, c in pairs(Character:GetChildren()) do | |
654 | if c.ClassName == "Part" and c ~= RootPart then | |
655 | local FADER = c:Clone() | |
656 | FADER.Color = COLOR | |
657 | FADER.CFrame = c.CFrame | |
658 | FADER.Parent = FADE | |
659 | FADER.Anchored = true | |
660 | FADER.Transparency = 0.25 | |
661 | FADER:BreakJoints() | |
662 | FADER.Material = "Glass" | |
663 | FADER:ClearAllChildren() | |
664 | if FADER.Name == "Head" then | |
665 | FADER.Size = VT(1,1,1) | |
666 | end | |
667 | end | |
668 | end | |
669 | local TRANS = 0.75/TIMER | |
670 | for i = 1, TIMER do | |
671 | Swait() | |
672 | for _, c in pairs(FADE:GetChildren()) do | |
673 | if c.ClassName == "Part" then | |
674 | c.Transparency = c.Transparency + TRANS | |
675 | end | |
676 | end | |
677 | end | |
678 | FADE:remove() | |
679 | end)) | |
680 | end | |
681 | ||
682 | local PE=Instance.new("ParticleEmitter") | |
683 | PE.LightEmission=0.3 | |
684 | PE.Size=NumberSequence.new(0) | |
685 | PE.Transparency=NumberSequence.new(0,1) | |
686 | PE.Rotation=NumberRange.new(0,360) | |
687 | PE.LockedToPart = false | |
688 | PE.Speed = NumberRange.new(0,0,0) | |
689 | PE.ZOffset = 0.3 | |
690 | PE.Rate = 999 | |
691 | PE.VelocitySpread = 25 | |
692 | PE.Name = "Particles" | |
693 | ||
694 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
695 | local particle = nil | |
696 | coroutine.resume(coroutine.create(function(PART) | |
697 | particle = PE:Clone() | |
698 | Swait() | |
699 | particle.Rate = 999 | |
700 | particle.Parent = art | |
701 | particle.Acceleration = accel | |
702 | if type == "Fire" then | |
703 | local EyeSizes={ | |
704 | NumberSequenceKeypoint.new(0,size,size/2), | |
705 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
706 | } | |
707 | particle.Size = NumberSequence.new(EyeSizes) | |
708 | elseif type == "Smoke" then | |
709 | local EyeSizes={ | |
710 | NumberSequenceKeypoint.new(0,size/5,0), | |
711 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
712 | } | |
713 | particle.Size = NumberSequence.new(EyeSizes) | |
714 | elseif type == "Solid" then | |
715 | local EyeSizes={ | |
716 | NumberSequenceKeypoint.new(0,size,0), | |
717 | NumberSequenceKeypoint.new(1,size,0) | |
718 | } | |
719 | particle.Size = NumberSequence.new(EyeSizes) | |
720 | end | |
721 | particle.Lifetime=NumberRange.new(lifetime) | |
722 | particle.Drag = drag | |
723 | if locked == true then | |
724 | particle.LockedToPart = true | |
725 | end | |
726 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
727 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
728 | particle.Enabled = isenabledbydefault | |
729 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
730 | end)) | |
731 | return particle | |
732 | end | |
733 | ||
734 | --//=================================\\ | |
735 | --|| RAGDOLL STUFF | |
736 | --\\=================================// | |
737 | ||
738 | function recurse(root,callback,i) | |
739 | i= i or 0 | |
740 | for _,v in pairs(root:GetChildren()) do | |
741 | i = i + 1 | |
742 | callback(i,v) | |
743 | ||
744 | if #v:GetChildren() > 0 then | |
745 | i = recurse(v,callback,i) | |
746 | end | |
747 | end | |
748 | ||
749 | return i | |
750 | end | |
751 | ||
752 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
753 | attachmentName = attachmentName.."RigAttachment" | |
754 | local constraint = Instance.new(className.."Constraint") | |
755 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
756 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
757 | constraint.Name = "RagdollConstraint"..part1.Name | |
758 | ||
759 | for _,propertyData in next,properties or {} do | |
760 | constraint[propertyData[1]] = propertyData[2] | |
761 | end | |
762 | ||
763 | constraint.Parent = character | |
764 | end | |
765 | ||
766 | function getAttachment0(character, attachmentName) | |
767 | for _,child in next,character:GetChildren() do | |
768 | local attachment = child:FindFirstChild(attachmentName) | |
769 | if attachment then | |
770 | return attachment | |
771 | end | |
772 | end | |
773 | end | |
774 | ||
775 | function ArtificialHitbox(Part) | |
776 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
777 | HITBOX.CanCollide = true | |
778 | HITBOX.CFrame = Part.CFrame | |
779 | weldBetween(Part,HITBOX) | |
780 | end | |
781 | ||
782 | function R15Ragdoll(character,KeepArms) | |
783 | character:BreakJoints() | |
784 | coroutine.resume(coroutine.create(function() | |
785 | recurse(character, function(_,v) | |
786 | if v:IsA("Attachment") then | |
787 | v.Axis = Vector3.new(0, 1, 0) | |
788 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
789 | v.Rotation = Vector3.new(0, 0, 0) | |
790 | end | |
791 | end) | |
792 | for _,child in next,character:GetChildren() do | |
793 | if child:IsA("Accoutrement") then | |
794 | for _,part in next,child:GetChildren() do | |
795 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
796 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
797 | local attachment0 = getAttachment0(character,attachment1.Name) | |
798 | if attachment0 and attachment1 then | |
799 | local constraint = Instance.new("HingeConstraint") | |
800 | constraint.Attachment0 = attachment0 | |
801 | constraint.Attachment1 = attachment1 | |
802 | constraint.LimitsEnabled = true | |
803 | constraint.UpperAngle = 0 | |
804 | constraint.LowerAngle = 0 | |
805 | constraint.Parent = character | |
806 | end | |
807 | ArtificialHitbox(part) | |
808 | elseif part.Name == "HumanoidRootPart" then | |
809 | part:remove() | |
810 | end | |
811 | end | |
812 | end | |
813 | end | |
814 | ||
815 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
816 | {"LimitsEnabled",true}; | |
817 | {"UpperAngle",5}; | |
818 | }) | |
819 | if character:FindFirstChild("Head") then | |
820 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
821 | {"LimitsEnabled",true}; | |
822 | {"UpperAngle",15}; | |
823 | }) | |
824 | end | |
825 | ||
826 | local handProperties = { | |
827 | {"LimitsEnabled", true}; | |
828 | {"UpperAngle",0}; | |
829 | {"LowerAngle",0}; | |
830 | } | |
831 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
832 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
833 | ||
834 | local shinProperties = { | |
835 | {"LimitsEnabled", true}; | |
836 | {"UpperAngle", 0}; | |
837 | {"LowerAngle", -75}; | |
838 | } | |
839 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
840 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
841 | ||
842 | local footProperties = { | |
843 | {"LimitsEnabled", true}; | |
844 | {"UpperAngle", 15}; | |
845 | {"LowerAngle", -45}; | |
846 | } | |
847 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
848 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
849 | if KeepArms == true then | |
850 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
851 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
852 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
853 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
854 | end | |
855 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
856 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
857 | Debris:AddItem(character,5) | |
858 | end)) | |
859 | end | |
860 | ||
861 | function Ragdoll(Character2,CharTorso,KeepArms) | |
862 | coroutine.resume(coroutine.create(function() | |
863 | Character2:BreakJoints() | |
864 | local hum = Character2:findFirstChild("Humanoid") | |
865 | hum:remove() | |
866 | local function Scan(ch) | |
867 | local e | |
868 | for e = 1,#ch do | |
869 | Scan(ch[e]:GetChildren()) | |
870 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
871 | ch[e]:remove() | |
872 | end | |
873 | end | |
874 | end | |
875 | local NEWHUM = IT("Humanoid") | |
876 | NEWHUM.Name = "Corpse" | |
877 | NEWHUM.Health = 0 | |
878 | NEWHUM.MaxHealth = 0 | |
879 | NEWHUM.PlatformStand = true | |
880 | NEWHUM.Parent = Character2 | |
881 | NEWHUM.DisplayDistanceType = "None" | |
882 | ||
883 | local ch = Character2:GetChildren() | |
884 | local i | |
885 | for i = 1,#ch do | |
886 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
887 | ch[i]:remove() | |
888 | end | |
889 | end | |
890 | ||
891 | local Torso2 = Character2.Torso | |
892 | local movevector = Vector3.new() | |
893 | ||
894 | if Torso2 then | |
895 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
896 | local Head = Character2:FindFirstChild("Head") | |
897 | if Head then | |
898 | local Neck = Instance.new("Weld") | |
899 | Neck.Name = "Neck" | |
900 | Neck.Part0 = Torso2 | |
901 | Neck.Part1 = Head | |
902 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
903 | Neck.C1 = CFrame.new() | |
904 | Neck.Parent = Torso2 | |
905 | ||
906 | end | |
907 | local Limb = Character2:FindFirstChild("Right Arm") | |
908 | if Limb and KeepArms == true then | |
909 | ||
910 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
911 | local Joint = Instance.new("Glue") | |
912 | Joint.Name = "RightShoulder" | |
913 | Joint.Part0 = Torso2 | |
914 | Joint.Part1 = Limb | |
915 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
916 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
917 | Joint.Parent = Torso2 | |
918 | ||
919 | local B = Instance.new("Part") | |
920 | B.TopSurface = 0 | |
921 | B.BottomSurface = 0 | |
922 | B.formFactor = "Symmetric" | |
923 | B.Size = Vector3.new(1, 1, 1) | |
924 | B.Transparency = 1 | |
925 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
926 | B.Parent = Character2 | |
927 | local W = Instance.new("Weld") | |
928 | W.Part0 = Limb | |
929 | W.Part1 = B | |
930 | W.C0 = CFrame.new(0, -0.5, 0) | |
931 | W.Parent = Limb | |
932 | ||
933 | end | |
934 | local Limb = Character2:FindFirstChild("Left Arm") | |
935 | if Limb and KeepArms == true then | |
936 | ||
937 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
938 | local Joint = Instance.new("Glue") | |
939 | Joint.Name = "LeftShoulder" | |
940 | Joint.Part0 = Torso2 | |
941 | Joint.Part1 = Limb | |
942 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
943 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
944 | Joint.Parent = Torso2 | |
945 | ||
946 | local B = Instance.new("Part") | |
947 | B.TopSurface = 0 | |
948 | B.BottomSurface = 0 | |
949 | B.formFactor = "Symmetric" | |
950 | B.Size = Vector3.new(1, 1, 1) | |
951 | B.Transparency = 1 | |
952 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
953 | B.Parent = Character2 | |
954 | local W = Instance.new("Weld") | |
955 | W.Part0 = Limb | |
956 | W.Part1 = B | |
957 | W.C0 = CFrame.new(0, -0.5, 0) | |
958 | W.Parent = Limb | |
959 | ||
960 | end | |
961 | local Limb = Character2:FindFirstChild("Right Leg") | |
962 | if Limb then | |
963 | ||
964 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
965 | local Joint = Instance.new("Glue") | |
966 | Joint.Name = "RightHip" | |
967 | Joint.Part0 = Torso2 | |
968 | Joint.Part1 = Limb | |
969 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
970 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
971 | Joint.Parent = Torso2 | |
972 | ||
973 | local B = Instance.new("Part") | |
974 | B.TopSurface = 0 | |
975 | B.BottomSurface = 0 | |
976 | B.formFactor = "Symmetric" | |
977 | B.Size = Vector3.new(1, 1, 1) | |
978 | B.Transparency = 1 | |
979 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
980 | B.Parent = Character2 | |
981 | local W = Instance.new("Weld") | |
982 | W.Part0 = Limb | |
983 | W.Part1 = B | |
984 | W.C0 = CFrame.new(0, -0.5, 0) | |
985 | W.Parent = Limb | |
986 | ||
987 | end | |
988 | local Limb = Character2:FindFirstChild("Left Leg") | |
989 | if Limb then | |
990 | ||
991 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
992 | local Joint = Instance.new("Glue") | |
993 | Joint.Name = "LeftHip" | |
994 | Joint.Part0 = Torso2 | |
995 | Joint.Part1 = Limb | |
996 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
997 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
998 | Joint.Parent = Torso2 | |
999 | ||
1000 | local B = Instance.new("Part") | |
1001 | B.TopSurface = 0 | |
1002 | B.BottomSurface = 0 | |
1003 | B.formFactor = "Symmetric" | |
1004 | B.Size = Vector3.new(1, 1, 1) | |
1005 | B.Transparency = 1 | |
1006 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1007 | B.Parent = Character2 | |
1008 | local W = Instance.new("Weld") | |
1009 | W.Part0 = Limb | |
1010 | W.Part1 = B | |
1011 | W.C0 = CFrame.new(0, -0.5, 0) | |
1012 | W.Parent = Limb | |
1013 | ||
1014 | end | |
1015 | --[ | |
1016 | local Bar = Instance.new("Part") | |
1017 | Bar.TopSurface = 0 | |
1018 | Bar.BottomSurface = 0 | |
1019 | Bar.formFactor = "Symmetric" | |
1020 | Bar.Size = Vector3.new(1, 1, 1) | |
1021 | Bar.Transparency = 1 | |
1022 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1023 | Bar.Parent = Character2 | |
1024 | local Weld = Instance.new("Weld") | |
1025 | Weld.Part0 = Torso2 | |
1026 | Weld.Part1 = Bar | |
1027 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1028 | Weld.Parent = Torso2 | |
1029 | --]] | |
1030 | end | |
1031 | Character2.Parent = workspace | |
1032 | Debris:AddItem(Character2,5) | |
1033 | ||
1034 | return Character2,Torso2 | |
1035 | end)) | |
1036 | end | |
1037 | ||
1038 | --//=================================\\ | |
1039 | --|| WEAPON CREATION | |
1040 | --\\=================================// | |
1041 | ||
1042 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
1043 | DUST.ZOffset = 1 | |
1044 | RightArm.Transparency = 1 | |
1045 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) | |
1046 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1047 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) | |
1048 | MakeForm(Sphere,"Ball") | |
1049 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1050 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0.3,0.3,0.1),false) | |
1051 | MakeForm(LaserPart,"Ball") | |
1052 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1053 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) | |
1054 | MakeForm(Bump,"Ball") | |
1055 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1056 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0.4,0,0.4),false) | |
1057 | MakeForm(BottomLaser,"Cyl") | |
1058 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1059 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.5,0.5),false) | |
1060 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1061 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.5,0.5),false) | |
1062 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1063 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.5,0.5),false) | |
1064 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1065 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.56,0.5),false) | |
1066 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1067 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.56,0.5),false) | |
1068 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1069 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.25,0.5),false) | |
1070 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1071 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(0,0.3,0.5),false) | |
1072 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1073 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(1.4,0,1.4),false) | |
1074 | MakeForm(Part,"Cyl") | |
1075 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1076 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Part", VT(1.4,0,1.4),false) | |
1077 | MakeForm(Part,"Cyl") | |
1078 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1079 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1080 | MakeForm(Sphere,"Ball") | |
1081 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1082 | ||
1083 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", LeftArm.Size*1.1, false) | |
1084 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1085 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", LeftArm.Size*1.11, false) | |
1086 | MakeForm(PART,"Wedge") | |
1087 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1088 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*1.11, false) | |
1089 | MakeForm(PART,"Wedge") | |
1090 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1091 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", VT(1,1,1)*1.11, false) | |
1092 | MakeForm(PART,"Wedge") | |
1093 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,-1.655,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1094 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) | |
1095 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1096 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) | |
1097 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1098 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) | |
1099 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1100 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) | |
1101 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,1.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1102 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) | |
1103 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1104 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) | |
1105 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,-0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1106 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gear", VT(0.5,3,0.8), false) | |
1107 | MakeForm(PART,"Ball") | |
1108 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1109 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Gear", LeftArm.Size*0.8, false) | |
1110 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1111 | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Gear", LeftArm.Size*0.7, false) | |
1112 | PART.Color = C3(0,0,0) | |
1113 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1.11,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1114 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Gear", LeftArm.Size*0.7, false) | |
1115 | MakeForm(PART,"Ball") | |
1116 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.6,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1117 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Claw", VT(0,0,0), false) | |
1118 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1119 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
1120 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Claw", VT(0,0,0), false) | |
1121 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1122 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.025,0.025), VT(0,0,0)) | |
1123 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Claw", VT(0,0,0), false) | |
1124 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1125 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
1126 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Claw", VT(0,0,0), false) | |
1127 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.25,1,1) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0)) | |
1128 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
1129 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Claw", VT(0,0,0), false) | |
1130 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.25,1,1) * ANGLES(RAD(90), RAD(180-45), RAD(0)), CF(0, 0, 0)) | |
1131 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
1132 | ||
1133 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1134 | MakeForm(Barrel,"Cyl") | |
1135 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1136 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.25,1,0.25),false) | |
1137 | MakeForm(Part,"Cyl") | |
1138 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1139 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0,0.1,0.2),false) | |
1140 | MakeForm(Part,"Wedge") | |
1141 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1142 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1143 | MakeForm(Hole,"Cyl") | |
1144 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1145 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1146 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1147 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1149 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1150 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1151 | ||
1152 | if Character:FindFirstChildOfClass("Accessory") then | |
1153 | Character:FindFirstChildOfClass("Accessory"):remove() | |
1154 | elseif Character:FindFirstChildOfClass("Hat") then | |
1155 | Character:FindFirstChildOfClass("Hat"):remove() | |
1156 | end | |
1157 | if Head:FindFirstChild("face") then | |
1158 | Head.face.Texture = "rbxassetid://" | |
1159 | end | |
1160 | ||
1161 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "New Yeller", "Hood", VT(1,1,1),false) | |
1162 | PRT.Color = C3(0,0,0) | |
1163 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1164 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1165 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
1166 | PRT.Color = C3(0,0,0) | |
1167 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1168 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
1169 | ||
1170 | local LASTPART = Head | |
1171 | for i = 1, 20 do | |
1172 | local MATH = (1-(i/25)) | |
1173 | if LASTPART == Head then | |
1174 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1175 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1176 | LASTPART = Horn | |
1177 | Horn.Color = C3((i*3-3)/255,0,0) | |
1178 | else | |
1179 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1180 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1181 | LASTPART = Horn | |
1182 | Horn.Color = C3((i*3-3)/255,0,0) | |
1183 | end | |
1184 | end | |
1185 | local LASTPART = Head | |
1186 | for i = 1, 20 do | |
1187 | local MATH = (1-(i/25)) | |
1188 | if LASTPART == Head then | |
1189 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1190 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1191 | LASTPART = Horn | |
1192 | Horn.Color = C3((i*3-3)/255,0,0) | |
1193 | else | |
1194 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New yeller", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1195 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1196 | LASTPART = Horn | |
1197 | Horn.Color = C3((i*3-3)/255,0,0) | |
1198 | end | |
1199 | end | |
1200 | ||
1201 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", VT(0.6,0.1,1)/2,false) | |
1202 | MakeForm(Eye,"Ball") | |
1203 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1204 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", VT(0.6,0.1,1)/2,false) | |
1205 | MakeForm(Eye,"Ball") | |
1206 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1207 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", VT(0.1,1,1)/2,false) | |
1208 | MakeForm(Eye,"Ball") | |
1209 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1210 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", VT(0.1,1,1)/2,false) | |
1211 | MakeForm(Eye,"Ball") | |
1212 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1213 | ||
1214 | local A = IT("Attachment",Torso) | |
1215 | A.Position = VT(1,1.3,0) | |
1216 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1217 | local B = IT("Attachment",Torso) | |
1218 | B.Position = VT(-1.3,-0.6,0) | |
1219 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1220 | local ChainLink = IT("Beam",Torso) | |
1221 | ChainLink.Texture = "rbxassetid://73042633" | |
1222 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
1223 | ChainLink.TextureSpeed = 1 | |
1224 | ChainLink.FaceCamera = true | |
1225 | ChainLink.Width0 = 1 | |
1226 | ChainLink.Width1 = 1 | |
1227 | ChainLink.TextureLength = 3 | |
1228 | ChainLink.Attachment0 = A | |
1229 | ChainLink.Attachment1 = B | |
1230 | ChainLink.CurveSize0 = 1.6 | |
1231 | ChainLink.CurveSize1 = 1.6 | |
1232 | ChainLink.FaceCamera = true | |
1233 | ChainLink.Transparency = NumberSequence.new(0) | |
1234 | local ChainLink = IT("Beam",Torso) | |
1235 | ChainLink.Texture = "rbxassetid://73042633" | |
1236 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
1237 | ChainLink.TextureSpeed = 1 | |
1238 | ChainLink.FaceCamera = true | |
1239 | ChainLink.Width0 = 1 | |
1240 | ChainLink.Width1 = 1 | |
1241 | ChainLink.TextureLength = 3 | |
1242 | ChainLink.Attachment0 = B | |
1243 | ChainLink.Attachment1 = A | |
1244 | ChainLink.CurveSize0 = 1.6 | |
1245 | ChainLink.CurveSize1 = 1.6 | |
1246 | ChainLink.FaceCamera = true | |
1247 | ChainLink.Transparency = NumberSequence.new(0) | |
1248 | local A = IT("Attachment",Torso) | |
1249 | A.Position = VT(1.3,-0.85,0) | |
1250 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1251 | local B = IT("Attachment",Torso) | |
1252 | B.Position = VT(-1,2,0) | |
1253 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1254 | local ChainLink = IT("Beam",Torso) | |
1255 | ChainLink.Texture = "rbxassetid://73042633" | |
1256 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
1257 | ChainLink.TextureSpeed = 1 | |
1258 | ChainLink.FaceCamera = true | |
1259 | ChainLink.Width0 = 1 | |
1260 | ChainLink.Width1 = 1 | |
1261 | ChainLink.TextureLength = 3 | |
1262 | ChainLink.Attachment0 = A | |
1263 | ChainLink.Attachment1 = B | |
1264 | ChainLink.CurveSize0 = 1.3 | |
1265 | ChainLink.CurveSize1 = 1.3 | |
1266 | ChainLink.FaceCamera = true | |
1267 | ChainLink.Transparency = NumberSequence.new(0) | |
1268 | local ChainLink = IT("Beam",Torso) | |
1269 | ChainLink.Texture = "rbxassetid://73042633" | |
1270 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
1271 | ChainLink.TextureSpeed = 1 | |
1272 | ChainLink.FaceCamera = true | |
1273 | ChainLink.Width0 = 1 | |
1274 | ChainLink.Width1 = 1 | |
1275 | ChainLink.TextureLength = 3 | |
1276 | ChainLink.Attachment0 = B | |
1277 | ChainLink.Attachment1 = A | |
1278 | ChainLink.CurveSize0 = 1.3 | |
1279 | ChainLink.CurveSize1 = 1.3 | |
1280 | ChainLink.FaceCamera = true | |
1281 | ChainLink.Transparency = NumberSequence.new(0) | |
1282 | ||
1283 | local LEFTWINGS = {} | |
1284 | local RIGHTWINGS = {} | |
1285 | local BODY = {} | |
1286 | ||
1287 | local Back = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(1,1,0.35),false) | |
1288 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0)) | |
1289 | ||
1290 | local ANGLE = 35 | |
1291 | for i = 1, 5 do | |
1292 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false) | |
1293 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
1294 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.25,1,0.25),false) | |
1295 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
1296 | ANGLE = ANGLE - 15 | |
1297 | table.insert(LEFTWINGS,WingWeld) | |
1298 | end | |
1299 | ||
1300 | ANGLE = 35 | |
1301 | for i = 1, 5 do | |
1302 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false) | |
1303 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
1304 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.25,1,0.25),false) | |
1305 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
1306 | ANGLE = ANGLE - 15 | |
1307 | table.insert(RIGHTWINGS,WingWeld) | |
1308 | end | |
1309 | ||
1310 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.6,0.2),false) | |
1311 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1312 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.5,0.2),false) | |
1313 | MakeForm(Part,"Wedge") | |
1314 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1315 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.3,0.2),false) | |
1316 | MakeForm(Part,"Wedge") | |
1317 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1318 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.3,0.3),false) | |
1319 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1320 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.5,0.5),false) | |
1321 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1322 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.4,0.4,0.4),false) | |
1323 | MakeForm(Part,"Cyl") | |
1324 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1325 | for i = 1, 8 do | |
1326 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0,0.35,0.41),false) | |
1327 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1328 | end | |
1329 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0.38,0.41,0.38),false) | |
1330 | MakeForm(Part,"Cyl") | |
1331 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1332 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.37,0.5,0.37),false) | |
1333 | MakeForm(Part,"Ball") | |
1334 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1335 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.7,0.4),false) | |
1336 | MakeForm(Part,"Wedge") | |
1337 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1338 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.4,0.2),false) | |
1339 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1340 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.35,0.35,0.35),false) | |
1341 | MakeForm(Part,"Cyl") | |
1342 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1343 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.5,0.1,0.5),false) | |
1344 | MakeForm(Part,"Cyl") | |
1345 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1346 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.5,0.1,0.45),false) | |
1347 | MakeForm(Part,"Cyl") | |
1348 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1349 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.5,0.2),false) | |
1350 | MakeForm(Part,"Wedge") | |
1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1352 | local LASTPART = Handle | |
1353 | for i = 1, 10 do | |
1354 | if LASTPART == Handle then | |
1355 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1356 | LASTPART = Part | |
1357 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1358 | else | |
1359 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1360 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1361 | LASTPART = Part | |
1362 | end | |
1363 | end | |
1364 | ||
1365 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.15,2,0.15),false) | |
1366 | MakeForm(Barrel,"Cyl") | |
1367 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1368 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.25,1,0.25),false) | |
1369 | MakeForm(Part,"Cyl") | |
1370 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1371 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0,0.1,0.2),false) | |
1372 | MakeForm(Part,"Wedge") | |
1373 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1374 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1375 | MakeForm(Hole,"Cyl") | |
1376 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1377 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1378 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1379 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1380 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1381 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1382 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1383 | coroutine.resume(coroutine.create(function() | |
1384 | while wait() do | |
1385 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1386 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1387 | end | |
1388 | end)) | |
1389 | ||
1390 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,1.2,0.2),false) | |
1391 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1392 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.8,0.2),false) | |
1393 | MakeForm(Part,"Wedge") | |
1394 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1395 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.5,0.6),false) | |
1396 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1397 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.4,0.4,0.4),false) | |
1398 | MakeForm(Part,"Cyl") | |
1399 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1400 | for i = 1, 8 do | |
1401 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false) | |
1402 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1403 | end | |
1404 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.5,0.2),false) | |
1405 | MakeForm(Part,"Wedge") | |
1406 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1407 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Eye", VT(0.39,0.41,0.39),false) | |
1408 | MakeForm(Part,"Cyl") | |
1409 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1410 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.5,0.5),false) | |
1411 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1412 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.4,0.5),false) | |
1413 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1414 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0,0.6),false) | |
1415 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1416 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.28,5,0.28),false) | |
1417 | MakeForm(RightBarrel,"Cyl") | |
1418 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1419 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0,0.2,0.2),false) | |
1420 | MakeForm(Part,"Wedge") | |
1421 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1422 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Eye", VT(0.2,0,0.2),false) | |
1423 | MakeForm(RightHole,"Cyl") | |
1424 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1425 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,1.2,0.2),false) | |
1426 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1427 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false) | |
1428 | MakeForm(Part,"Wedge") | |
1429 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1430 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.5,0.6),false) | |
1431 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1432 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.4,0.4,0.4),false) | |
1433 | MakeForm(Part,"Cyl") | |
1434 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1435 | for i = 1, 8 do | |
1436 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Eye", VT(0,0.35,0.41),false) | |
1437 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1438 | end | |
1439 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0.5,0.2),false) | |
1440 | MakeForm(Part,"Wedge") | |
1441 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1442 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false) | |
1443 | MakeForm(Part,"Cyl") | |
1444 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1445 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.5,0.5),false) | |
1446 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1447 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.3,0.4,0.5),false) | |
1448 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1449 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.2,0,0.6),false) | |
1450 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1451 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0.28,5,0.28),false) | |
1452 | MakeForm(LeftBarrel,"Cyl") | |
1453 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1454 | local Part = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Part", VT(0,0.2,0.2),false) | |
1455 | MakeForm(Part,"Wedge") | |
1456 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1457 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "New Yeller", "Eye", VT(0.2,0,0.2),false) | |
1458 | MakeForm(LeftHole,"Cyl") | |
1459 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1460 | ||
1461 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1462 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1463 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1464 | MakeForm(Part,"Wedge") | |
1465 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1466 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1467 | MakeForm(Part,"Wedge") | |
1468 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1469 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1470 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1471 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1472 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1473 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1474 | MakeForm(Part,"Cyl") | |
1475 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1476 | for i = 1, 8 do | |
1477 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1478 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1479 | end | |
1480 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1481 | MakeForm(Part,"Cyl") | |
1482 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1483 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1484 | MakeForm(Part,"Ball") | |
1485 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1486 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1487 | MakeForm(Part,"Wedge") | |
1488 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1489 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1490 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1491 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1492 | MakeForm(Part,"Cyl") | |
1493 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1494 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1495 | MakeForm(Part,"Cyl") | |
1496 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1497 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1498 | MakeForm(Part,"Cyl") | |
1499 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1500 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1501 | MakeForm(Part,"Wedge") | |
1502 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1503 | local LASTPART = Handle | |
1504 | for i = 1, 10 do | |
1505 | if LASTPART == Handle then | |
1506 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1507 | LASTPART = Part | |
1508 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1509 | else | |
1510 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1511 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1512 | LASTPART = Part | |
1513 | end | |
1514 | end | |
1515 | ||
1516 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1517 | PRT.Color = C3(1,1,1) | |
1518 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1519 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1520 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1521 | PRT.Color = C3(0, 111, 0) | |
1522 | MakeForm(PRT,"Ball") | |
1523 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1524 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1525 | PRT.Color = C3(0, 111, 0) | |
1526 | MakeForm(PRT,"Ball") | |
1527 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1528 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1529 | PRT.Color = C3(0, 111, 0) | |
1530 | MakeForm(PRT,"Ball") | |
1531 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1532 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1533 | PRT.Color = C3(0, 111, 0) | |
1534 | MakeForm(PRT,"Ball") | |
1535 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1536 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1537 | PRT.Color = C3(0, 111, 0) | |
1538 | MakeForm(PRT,"Ball") | |
1539 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1540 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1541 | PRT.Color = C3(0, 111, 0) | |
1542 | MakeForm(PRT,"Ball") | |
1543 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1544 | ||
1545 | for _, c in pairs(Weapon:GetChildren()) do | |
1546 | if c.ClassName == "Part" then | |
1547 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1548 | end | |
1549 | end | |
1550 | ||
1551 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1552 | local SKILLFONT = "SciFi" | |
1553 | local SKILLTEXTSIZE = 5 | |
1554 | ||
1555 | Weapon.Parent = Character | |
1556 | ||
1557 | Humanoid.Died:connect(function() | |
1558 | ATTACK = true | |
1559 | end) | |
1560 | ||
1561 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1562 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1563 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1564 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1565 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1566 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1567 | ||
1568 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Steampunk Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1569 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Morning star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1570 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Block smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1571 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Steampunk Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1572 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Red Hell", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1573 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X] Banish from the Realm", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1574 | ||
1575 | ||
1576 | --//=================================\\ | |
1577 | --|| DAMAGING | |
1578 | --\\=================================// | |
1579 | ||
1580 | function killnearest(position,range,EFFECT) | |
1581 | for i,v in ipairs(workspace:GetChildren()) do | |
1582 | local body = v:GetChildren() | |
1583 | for part = 1, #body do | |
1584 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1585 | local SIZE = body[part].Size.Magnitude | |
1586 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
1587 | if v.ClassName == "Model" then | |
1588 | if v:FindFirstChildOfClass("Humanoid") ~= nil then | |
1589 | if v:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1590 | v:BreakJoints() | |
1591 | if EFFECT == "Glitch" then | |
1592 | coroutine.resume(coroutine.create(function() | |
1593 | local ORIGINPOS = body[part].CFrame | |
1594 | local SIZE = body[part].Size | |
1595 | for i = 1, 100 do | |
1596 | Swait() | |
1597 | local PART = body[part] | |
1598 | PART.Anchored = true | |
1599 | PART.Size = SIZE*MRANDOM(5,15)/10 | |
1600 | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) | |
1601 | end | |
1602 | body[part]:remove() | |
1603 | end)) | |
1604 | elseif EFFECT == "Shatter" then | |
1605 | for _, c in pairs(v:GetChildren()) do | |
1606 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1607 | Shatter(c) | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | end | |
1615 | end | |
1616 | end | |
1617 | end | |
1618 | end | |
1619 | ||
1620 | function Kill(Char) | |
1621 | local NewCharacter = IT("Model",Effects) | |
1622 | NewCharacter.Name = "Ow im ded ;-;" | |
1623 | for _, c in pairs(Char:GetDescendants()) do | |
1624 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1625 | if c.Parent == Char then | |
1626 | getbloody(c,5) | |
1627 | end | |
1628 | c:BreakJoints() | |
1629 | c.Material = "Glass" | |
1630 | c.Color = C3(0.5,0,0) | |
1631 | c.CanCollide = true | |
1632 | c.Transparency = 0.3 | |
1633 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1634 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1635 | end | |
1636 | if c.Name == "Head" then | |
1637 | c:ClearAllChildren() | |
1638 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1639 | end | |
1640 | if c.ClassName == "MeshPart" then | |
1641 | c.TextureID = "" | |
1642 | end | |
1643 | if c:FindFirstChildOfClass("BodyPosition") then | |
1644 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1645 | end | |
1646 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1647 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1648 | end | |
1649 | c.Parent = NewCharacter | |
1650 | c.Name = "DeadPart" | |
1651 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1652 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1653 | end | |
1654 | end | |
1655 | Char:remove() | |
1656 | Debris:AddItem(NewCharacter,5) | |
1657 | end | |
1658 | ||
1659 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1660 | local CHILDREN = workspace:GetDescendants() | |
1661 | for index, CHILD in pairs(CHILDREN) do | |
1662 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1663 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1664 | if HUM then | |
1665 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1666 | if TORSO then | |
1667 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1668 | CHILD:BreakJoints() | |
1669 | if FLING ~= 0 then | |
1670 | for _, c in pairs(CHILD:GetChildren()) do | |
1671 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1672 | if BURN == true then | |
1673 | Fire(c) | |
1674 | end | |
1675 | local bv = Instance.new("BodyVelocity") | |
1676 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1677 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1678 | bv.Parent = c | |
1679 | Debris:AddItem(bv,0.05) | |
1680 | end | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | ||
1690 | function Banish(Foe) | |
1691 | if Foe then | |
1692 | coroutine.resume(coroutine.create(function() | |
1693 | --if game.Players:FindFirstChild(Foe.Name) then | |
1694 | table.insert(TOBANISH,Foe.Name) | |
1695 | printbye(Foe.Name) | |
1696 | --end | |
1697 | Foe.Archivable = true | |
1698 | local CLONE = Foe:Clone() | |
1699 | Foe:Destroy() | |
1700 | CLONE.Parent = Effects | |
1701 | CLONE:BreakJoints() | |
1702 | local MATERIALS = {"Glass","Neon"} | |
1703 | for _, c in pairs(CLONE:GetDescendants()) do | |
1704 | if c:IsA("BasePart") then | |
1705 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1706 | CreateSound(340722848, c, 10, 1, false) | |
1707 | end | |
1708 | c.Anchored = true | |
1709 | c.Transparency = c.Transparency + 0.2 | |
1710 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1711 | c.Color = C3(1,0,0) | |
1712 | if c.ClassName == "MeshPart" then | |
1713 | c.TextureID = "" | |
1714 | end | |
1715 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1716 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1717 | end | |
1718 | if c:FindFirstChildOfClass("Decal") then | |
1719 | c:FindFirstChildOfClass("Decal"):remove() | |
1720 | end | |
1721 | c.Name = "Banished" | |
1722 | c.CanCollide = false | |
1723 | else | |
1724 | c:remove() | |
1725 | end | |
1726 | end | |
1727 | local A = false | |
1728 | for i = 1, 35 do | |
1729 | if A == false then | |
1730 | A = true | |
1731 | elseif A == true then | |
1732 | A = false | |
1733 | end | |
1734 | for _, c in pairs(CLONE:GetDescendants()) do | |
1735 | if c:IsA("BasePart") then | |
1736 | c.Anchored = true | |
1737 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1738 | c.Transparency = c.Transparency + 0.8/35 | |
1739 | if A == false then | |
1740 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1741 | elseif A == true then | |
1742 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | Swait() | |
1747 | end | |
1748 | CLONE:remove() | |
1749 | end)) | |
1750 | end | |
1751 | end | |
1752 | ||
1753 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1754 | local CHILDREN = workspace:GetDescendants() | |
1755 | for index, CHILD in pairs(CHILDREN) do | |
1756 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1757 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1758 | if HUM then | |
1759 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1760 | if TORSO then | |
1761 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1762 | if ISBANISH == true then | |
1763 | Banish(CHILD) | |
1764 | else | |
1765 | if ISBANISH == "Gravity" then | |
1766 | HUM.PlatformStand = true | |
1767 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1768 | local grav = Instance.new("BodyPosition",TORSO) | |
1769 | grav.D = 15 | |
1770 | grav.P = 20000 | |
1771 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1772 | grav.position = TORSO.Position | |
1773 | grav.Name = "V3BanishForce"..Player.Name | |
1774 | else | |
1775 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1776 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1777 | end | |
1778 | else | |
1779 | HUM.PlatformStand = false | |
1780 | end | |
1781 | end | |
1782 | elseif ISBANISH == "Gravity" then | |
1783 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1784 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1785 | HUM.PlatformStand = false | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | end | |
1790 | end | |
1791 | end | |
1792 | end | |
1793 | ||
1794 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1795 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1796 | defence.Name = ("HitBy"..Player.Name) | |
1797 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1798 | Damage = Damage * DAMAGEMULTIPLIER | |
1799 | if Humanoid.Health ~= 0 then | |
1800 | local CritChance = MRANDOM(1,100) | |
1801 | if Damage > Humanoid.Health then | |
1802 | Damage = math.ceil(Humanoid.Health) | |
1803 | if Damage == 0 then | |
1804 | Damage = 0.1 | |
1805 | end | |
1806 | end | |
1807 | Humanoid.Health = Humanoid.Health - Damage | |
1808 | end | |
1809 | end | |
1810 | ||
1811 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1812 | local CHILDREN = workspace:GetDescendants() | |
1813 | for index, CHILD in pairs(CHILDREN) do | |
1814 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1815 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1816 | if HUM then | |
1817 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1818 | if TORSO then | |
1819 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1820 | if INSTAKILL == true then | |
1821 | CHILD:BreakJoints() | |
1822 | else | |
1823 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1824 | ApplyDamage(HUM,DMG,TORSO) | |
1825 | end | |
1826 | if FLING > 0 then | |
1827 | for _, c in pairs(CHILD:GetChildren()) do | |
1828 | if c:IsA("BasePart") then | |
1829 | local bv = Instance.new("BodyVelocity") | |
1830 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1831 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1832 | bv.Parent = c | |
1833 | Debris:AddItem(bv,0.05) | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | ||
1844 | --//=================================\\ | |
1845 | --|| ATTACK FUNCTIONS AND STUFF | |
1846 | --\\=================================// | |
1847 | ||
1848 | function WarpMeteor() | |
1849 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1850 | if DIST > 9999 then | |
1851 | DIST = 9999 | |
1852 | end | |
1853 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1854 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1855 | if HITFLOOR then | |
1856 | local POS = HITPOS | |
1857 | ATTACK = true | |
1858 | Rooted = false | |
1859 | local WARPED = false | |
1860 | local SMASHED = false | |
1861 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1862 | coroutine.resume(coroutine.create(function() | |
1863 | repeat | |
1864 | Swait() | |
1865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1869 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1871 | until WARPED == true | |
1872 | repeat | |
1873 | Swait() | |
1874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1878 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1880 | until SMASHED == true | |
1881 | repeat | |
1882 | Swait() | |
1883 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1889 | until ATTACK == false | |
1890 | end)) | |
1891 | VALUE1 = true | |
1892 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1893 | for i = 1, 25 do | |
1894 | Swait() | |
1895 | for _, c in pairs(Character:GetChildren()) do | |
1896 | if c.ClassName == "Part" then | |
1897 | c.Transparency = c.Transparency + 1/25 | |
1898 | end | |
1899 | end | |
1900 | for _, c in pairs(Weapon:GetChildren()) do | |
1901 | if c.ClassName == "Part" then | |
1902 | c.Transparency = c.Transparency + 1/25 | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | UNANCHOR = false | |
1907 | RootPart.Anchored = true | |
1908 | RootPart.Velocity = VT(0,0,0) | |
1909 | local ROOTPOS = RootPart.Position | |
1910 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1911 | WARPED = true | |
1912 | for i = 1, 25 do | |
1913 | Swait() | |
1914 | for _, c in pairs(Character:GetChildren()) do | |
1915 | if c.ClassName == "Part" then | |
1916 | c.Transparency = c.Transparency - 1/25 | |
1917 | end | |
1918 | end | |
1919 | for _, c in pairs(Weapon:GetChildren()) do | |
1920 | if c.ClassName == "Part" then | |
1921 | c.Transparency = c.Transparency - 1/25 | |
1922 | end | |
1923 | end | |
1924 | end | |
1925 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
1926 | SHELL.CFrame = RootPart.CFrame | |
1927 | MakeForm(SHELL,"Ball") | |
1928 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1929 | for i = 1, 10 do | |
1930 | Swait() | |
1931 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
1932 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1933 | end | |
1934 | for i = 1, math.ceil(75/2) do | |
1935 | Swait() | |
1936 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1937 | SHELL.CFrame = CF(RootPart.Position) | |
1938 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1939 | end | |
1940 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1941 | SHELL.CFrame = CF(RootPart.Position) | |
1942 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1943 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1944 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1945 | for i = 1, 5 do | |
1946 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1947 | end | |
1948 | SHELL:remove() | |
1949 | ApplyAoE(RootPart.Position,75,35,75,175,true) | |
1950 | SMASHED = true | |
1951 | wait(1) | |
1952 | VALUE1 = false | |
1953 | UNANCHOR = true | |
1954 | ATTACK = false | |
1955 | Rooted = false | |
1956 | end | |
1957 | end | |
1958 | ||
1959 | function Morning_Star() | |
1960 | ATTACK = true | |
1961 | Rooted = true | |
1962 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1963 | for i=0, 1, 0.1 / Animation_Speed do | |
1964 | Swait() | |
1965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1971 | end | |
1972 | coroutine.resume(coroutine.create(function() | |
1973 | local POS = Mouse.Hit.p | |
1974 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1975 | MakeForm(RAY,"Cyl") | |
1976 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
1977 | MakeForm(SPHERE,"Ball") | |
1978 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1979 | MakeForm(SHIELD,"Ball") | |
1980 | SHIELD.CFrame = CF(POS) | |
1981 | RAY.CFrame = CF(POS) | |
1982 | SPHERE.CFrame = CF(POS) | |
1983 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1984 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1985 | for i = 1, 200 do | |
1986 | Swait() | |
1987 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1988 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1989 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1990 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1991 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1992 | end | |
1993 | for i = 1, 45 do | |
1994 | Swait() | |
1995 | RAY.Transparency = RAY.Transparency + 1/45 | |
1996 | SPHERE.Transparency = RAY.Transparency | |
1997 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1998 | end | |
1999 | RAY:remove() | |
2000 | SHIELD:remove() | |
2001 | SPHERE:remove() | |
2002 | end)) | |
2003 | for i=0, 1, 0.1 / Animation_Speed do | |
2004 | Swait() | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2011 | end | |
2012 | ATTACK = false | |
2013 | Rooted = false | |
2014 | end | |
2015 | ||
2016 | function CyberSmash() | |
2017 | ATTACK = true | |
2018 | Rooted = false | |
2019 | local GYRO = IT("BodyGyro",RootPart) | |
2020 | GYRO.D = 100 | |
2021 | GYRO.P = 2000 | |
2022 | GYRO.MaxTorque = VT(0,4000000,0) | |
2023 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2024 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25)) | |
2025 | SMASH.CanCollide = true | |
2026 | SMASH.Color = C3(0,0,0) | |
2027 | local EF = Instance.new("SelectionBox",SMASH) | |
2028 | EF.Adornee = SMASH | |
2029 | EF.Color = BrickColor.new("Really red") | |
2030 | EF.LineThickness = 0.2 | |
2031 | EF.Transparency = 1 | |
2032 | coroutine.resume(coroutine.create(function() | |
2033 | for i = 1, 20 do | |
2034 | Swait() | |
2035 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
2036 | EF.Transparency = SMASH.Transparency | |
2037 | end | |
2038 | end)) | |
2039 | repeat | |
2040 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
2041 | Swait() | |
2042 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
2043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2049 | until HOLD == true and SMASH.Transparency < 0.99 | |
2050 | for i = 1, 25 do | |
2051 | Swait() | |
2052 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
2053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2059 | end | |
2060 | local TOCH = SMASH.Touched:Connect(function(hit) | |
2061 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
2062 | Shatter(hit) | |
2063 | end | |
2064 | end) | |
2065 | local n0 = nil | |
2066 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
2067 | if HITFLOOR ~= nil then | |
2068 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
2069 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2070 | if HITFLOOR.Parent.ClassName == "Model" then | |
2071 | HITFLOOR.Parent:BreakJoints() | |
2072 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
2073 | HITFLOOR.Parent.Parent:BreakJoints() | |
2074 | end | |
2075 | end | |
2076 | local POS = HITPOS | |
2077 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
2078 | end | |
2079 | end | |
2080 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
2081 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
2082 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10}) | |
2083 | for i = 1, 25 do | |
2084 | Swait() | |
2085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2091 | end | |
2092 | coroutine.resume(coroutine.create(function() | |
2093 | wait(0.2) | |
2094 | TOCH:disconnect() | |
2095 | wait(1.8) | |
2096 | for i = 1, 100 do | |
2097 | Swait() | |
2098 | SMASH.Transparency = i/100 | |
2099 | end | |
2100 | for i = 1, 10 do | |
2101 | Swait() | |
2102 | EF.Transparency = EF.Transparency + 0.1 | |
2103 | end | |
2104 | SMASH:remove() | |
2105 | end)) | |
2106 | GYRO:remove() | |
2107 | ATTACK = false | |
2108 | Rooted = false | |
2109 | end | |
2110 | ||
2111 | ||
2112 | function MagicMissiles() | |
2113 | ATTACK = true | |
2114 | Rooted = true | |
2115 | local SELECTING = true | |
2116 | local SPOTS = {} | |
2117 | coroutine.resume(coroutine.create(function() | |
2118 | local LOOP = 0 | |
2119 | repeat | |
2120 | LOOP = LOOP + 1 | |
2121 | Swait() | |
2122 | if LOOP >= 10 then | |
2123 | LOOP = 0 | |
2124 | for i = 1, #SPOTS do | |
2125 | if SPOTS[i] ~= nil then | |
2126 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2127 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2128 | end | |
2129 | end | |
2130 | end | |
2131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2135 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2137 | until SELECTING == false | |
2138 | Rooted = false | |
2139 | repeat | |
2140 | LOOP = LOOP + 1 | |
2141 | Swait() | |
2142 | if LOOP >= 10 then | |
2143 | LOOP = 0 | |
2144 | for i = 1, #SPOTS do | |
2145 | if SPOTS[i] ~= nil then | |
2146 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2147 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2148 | end | |
2149 | end | |
2150 | end | |
2151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2155 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2157 | until ATTACK == false | |
2158 | end)) | |
2159 | repeat | |
2160 | repeat Swait() until HOLD == true | |
2161 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2162 | if DIST > 65 then | |
2163 | DIST = 65 | |
2164 | end | |
2165 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2166 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2167 | if HITFLOOR ~= nil then | |
2168 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
2169 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
2170 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2171 | end | |
2172 | repeat Swait() until HOLD == false | |
2173 | until #SPOTS == 5 | |
2174 | SELECTING = false | |
2175 | for i = 1, #SPOTS do | |
2176 | if SPOTS[i] ~= nil then | |
2177 | local POS = SPOTS[i] | |
2178 | coroutine.resume(coroutine.create(function() | |
2179 | local MISSILE = IT("Model",Effects) | |
2180 | MISSILE.Name = "Missile" | |
2181 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
2182 | MakeForm(BASEPART,"Cyl") | |
2183 | MISSILE.PrimaryPart = BASEPART | |
2184 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
2185 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
2186 | MakeForm(HEAD,"Ball") | |
2187 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
2188 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
2189 | MakeForm(TAIL,"Cyl") | |
2190 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
2191 | for i = 1, 10 do | |
2192 | Swait() | |
2193 | for _, c in pairs(MISSILE:GetChildren()) do | |
2194 | if c.ClassName == "Part" then | |
2195 | c.Transparency = c.Transparency - 1/10 | |
2196 | end | |
2197 | end | |
2198 | end | |
2199 | for i = 1, 15*1.5 do | |
2200 | Swait() | |
2201 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
2202 | end | |
2203 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
2204 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
2205 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
2206 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2207 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2208 | MISSILE:remove() | |
2209 | end)) | |
2210 | end | |
2211 | end | |
2212 | wait(0.6) | |
2213 | ATTACK = false | |
2214 | Rooted = false | |
2215 | end | |
2216 | ||
2217 | function Banisher_Bullet() | |
2218 | ATTACK = true | |
2219 | Rooted = false | |
2220 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2221 | Swait() | |
2222 | turnto(Mouse.Hit.p) | |
2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2229 | end | |
2230 | repeat | |
2231 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2232 | Swait() | |
2233 | turnto(Mouse.Hit.p) | |
2234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2240 | end | |
2241 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2242 | SpawnTrail(Hole.Position,POS) | |
2243 | if HIT ~= nil then | |
2244 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2245 | Banish(HIT.Parent) | |
2246 | end | |
2247 | end | |
2248 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2249 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2250 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2251 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2252 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2253 | Swait() | |
2254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2260 | end | |
2261 | until KEYHOLD == false | |
2262 | ATTACK = false | |
2263 | Rooted = false | |
2264 | end | |
2265 | ||
2266 | function AttackTemplate() | |
2267 | ATTACK = true | |
2268 | Rooted = false | |
2269 | for i=0, 1, 0.1 / Animation_Speed do | |
2270 | Swait() | |
2271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2277 | end | |
2278 | ATTACK = false | |
2279 | Rooted = false | |
2280 | end | |
2281 | ||
2282 | function Taunt() | |
2283 | ATTACK = true | |
2284 | Rooted = true | |
2285 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
2286 | repeat | |
2287 | Swait() | |
2288 | TAUNT.Parent = Torso | |
2289 | TAUNT.Playing = true | |
2290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2296 | until TAUNT.TimePosition >= 1.25 | |
2297 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2298 | Swait() | |
2299 | TAUNT.Parent = Torso | |
2300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2306 | end | |
2307 | ATTACK = false | |
2308 | Rooted = false | |
2309 | end | |
2310 | ||
2311 | function TakeOnMe() | |
2312 | Speed = 5 | |
2313 | local MEME = CreateSound(726613238, Effects, 10, 1, false) | |
2314 | ATTACK = true | |
2315 | Rooted = false | |
2316 | local DANCE = true | |
2317 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2318 | if NEWKEY == "p" then | |
2319 | DANCE = false | |
2320 | end | |
2321 | end) | |
2322 | PLAYSONG = false | |
2323 | while true do | |
2324 | for i = 1, 15 do | |
2325 | Swait() | |
2326 | MEME.Parent = Effects | |
2327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2333 | end | |
2334 | if DANCE == false then | |
2335 | break | |
2336 | end | |
2337 | for i = 1, 15 do | |
2338 | Swait() | |
2339 | MEME.Parent = Effects | |
2340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2346 | end | |
2347 | end | |
2348 | PLAYSONG = true | |
2349 | KEY:Disconnect() | |
2350 | MEME:remove() | |
2351 | Speed = 25 | |
2352 | ATTACK = false | |
2353 | Rooted = false | |
2354 | end | |
2355 | ||
2356 | function Laugh() | |
2357 | ATTACK = true | |
2358 | local LAUGH = nil | |
2359 | coroutine.resume(coroutine.create(function() | |
2360 | repeat | |
2361 | Swait() | |
2362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2366 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2368 | until LAUGH ~= nil | |
2369 | repeat | |
2370 | Swait() | |
2371 | LAUGH.Parent = Head | |
2372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2376 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2378 | until LAUGH.Playing == false | |
2379 | ATTACK = false | |
2380 | end)) | |
2381 | wait(0.1) | |
2382 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
2383 | end | |
2384 | ||
2385 | ||
2386 | function Deathbound() | |
2387 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
2388 | ATTACK = true | |
2389 | Rooted = true | |
2390 | for i=0, 1, 0.1 / Animation_Speed do | |
2391 | Swait() | |
2392 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2398 | end | |
2399 | local DONE = false | |
2400 | local GATE = nil | |
2401 | local GATESPIN = true | |
2402 | coroutine.resume(coroutine.create(function() | |
2403 | repeat | |
2404 | Swait() | |
2405 | if GATE ~= nil then | |
2406 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
2407 | end | |
2408 | until GATESPIN == false | |
2409 | end)) | |
2410 | coroutine.resume(coroutine.create(function() | |
2411 | repeat | |
2412 | Swait() | |
2413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2419 | until DONE == true | |
2420 | Swait(50) | |
2421 | for i = 1, 35 do | |
2422 | Swait(4) | |
2423 | local FIRED = false | |
2424 | local CHILDREN = workspace:GetDescendants() | |
2425 | for index, CHILD in pairs(CHILDREN) do | |
2426 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2427 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2428 | if HUM then | |
2429 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2430 | if TORSO then | |
2431 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
2432 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
2433 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
2434 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
2435 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2436 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
2437 | Kill(CHILD) | |
2438 | FIRED = true | |
2439 | break | |
2440 | end | |
2441 | end | |
2442 | end | |
2443 | end | |
2444 | end | |
2445 | if FIRED == false then | |
2446 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
2447 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
2448 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2449 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
2450 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
2451 | if HITBOD ~= nil then | |
2452 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
2453 | Kill(HITBOD.Parent) | |
2454 | end | |
2455 | end | |
2456 | end | |
2457 | end | |
2458 | for i = 1, 45 do | |
2459 | Swait() | |
2460 | GATE.Size = GATE.Size - VT(3,0,3) | |
2461 | end | |
2462 | GATESPIN = false | |
2463 | GATE:remove() | |
2464 | end)) | |
2465 | Swait(15) | |
2466 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
2467 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
2468 | local DECAL = IT("Decal",GATE) | |
2469 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
2470 | DECAL.Face = "Top" | |
2471 | GATE.CFrame = CF(HITPOS) | |
2472 | CreateSound(160772554, GATE, 7, 1.3, false) | |
2473 | for i = 1, 45 do | |
2474 | Swait() | |
2475 | GATE.Size = GATE.Size + VT(3,0,3) | |
2476 | end | |
2477 | CreateSound(145080998, RightHole, 7, 1, false) | |
2478 | CreateSound(145080998, LeftHole, 7, 1, false) | |
2479 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2480 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2481 | ATTACK = false | |
2482 | Rooted = false | |
2483 | DONE = true | |
2484 | end | |
2485 | ||
2486 | function Anger() | |
2487 | ATTACK = true | |
2488 | local LAUGH = nil | |
2489 | coroutine.resume(coroutine.create(function() | |
2490 | repeat | |
2491 | Swait() | |
2492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2496 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2498 | until LAUGH ~= nil | |
2499 | repeat | |
2500 | Swait() | |
2501 | LAUGH.Parent = Head | |
2502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2506 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2508 | until LAUGH.Playing == false | |
2509 | ATTACK = false | |
2510 | end)) | |
2511 | wait(0.1) | |
2512 | CHOICE = 6 | |
2513 | chatfunc("I WON'T FORGIVE YOU...") | |
2514 | LAUGH = CreateSound(212000587, Character, 8099999, 1, false) | |
2515 | wait(1.5) | |
2516 | CHOICE = MRANDOM (1,5) | |
2517 | end | |
2518 | ||
2519 | function DoDaTwist() | |
2520 | ATTACK = true | |
2521 | Rooted = false | |
2522 | TAUNT = true | |
2523 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2524 | Swait() | |
2525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2528 | end | |
2529 | for i=0, 3, 0.1 / Animation_Speed do | |
2530 | Swait() | |
2531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2534 | end | |
2535 | CreateSound(363808674, Torso, 10, 1.3) | |
2536 | for i=0, 1, 0.1 / Animation_Speed do | |
2537 | Swait() | |
2538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
2539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
2540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2541 | end | |
2542 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2543 | CreateSound(649634100, Torso, 10, 0.8) | |
2544 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2545 | Swait() | |
2546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2549 | end | |
2550 | ATTACK = false | |
2551 | Rooted = false | |
2552 | TAUNT = false | |
2553 | end | |
2554 | ||
2555 | function dudewtfbro() | |
2556 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
2557 | if HITFLOOR then | |
2558 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
2559 | CreateSound("1295446488", Torso, 5, 1) | |
2560 | for i = 1, 5 do | |
2561 | WACKYEFFECT({ | |
2562 | Time = MRANDOM(15, 35), | |
2563 | EffectType = "Round Slash", | |
2564 | Size = VT(0, 0, 0), | |
2565 | Size2 = VT(0.3, 0, 0.3), | |
2566 | Transparency = 0.5, | |
2567 | Transparency2 = 1, | |
2568 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2569 | MoveToPos = nil, | |
2570 | RotationX = MRANDOM(-50, 50) / 10, | |
2571 | RotationY = MRANDOM(-50, 50) / 10, | |
2572 | RotationZ = MRANDOM(-50, 50) / 10, | |
2573 | Material = "Neon", | |
2574 | Color = C3(1, 1, 1), | |
2575 | SoundID = nil, | |
2576 | SoundPitch = nil, | |
2577 | SoundVolume = nil | |
2578 | }) | |
2579 | end | |
2580 | ATTACK = true | |
2581 | Rooted = true | |
2582 | UNANCHOR = false | |
2583 | RootPart.Anchored = true | |
2584 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
2585 | for i = 1, 5 do | |
2586 | WACKYEFFECT({ | |
2587 | Time = MRANDOM(15, 35), | |
2588 | EffectType = "Round Slash", | |
2589 | Size = VT(0, 0, 0), | |
2590 | Size2 = VT(0.3, 0, 0.3), | |
2591 | Transparency = 0.5, | |
2592 | Transparency2 = 1, | |
2593 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2594 | MoveToPos = nil, | |
2595 | RotationX = MRANDOM(-50, 50) / 10, | |
2596 | RotationY = MRANDOM(-50, 50) / 10, | |
2597 | RotationZ = MRANDOM(-50, 50) / 10, | |
2598 | Material = "Neon", | |
2599 | Color = C3(1, 1, 1), | |
2600 | SoundID = nil, | |
2601 | SoundPitch = nil, | |
2602 | SoundVolume = nil | |
2603 | }) | |
2604 | end | |
2605 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2606 | Swait() | |
2607 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
2608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2613 | end | |
2614 | for i = 0, 1, 0.1 / Animation_Speed do | |
2615 | Swait() | |
2616 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
2617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
2618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
2619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
2620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2622 | end | |
2623 | for i = 1, 10 do | |
2624 | Swait() | |
2625 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
2626 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
2627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
2628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
2629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
2630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2632 | end | |
2633 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2634 | Swait() | |
2635 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2641 | end | |
2642 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
2643 | if HITFLOOR then | |
2644 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2645 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2646 | for index, CHILD in pairs(CHILDREN) do | |
2647 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2648 | for i = 1, 5 do | |
2649 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2650 | CHILD:remove() | |
2651 | end | |
2652 | end | |
2653 | end | |
2654 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2655 | SOUNDPART.CFrame = CF(HITPOS) | |
2656 | Debris:AddItem(SOUNDPART, 5) | |
2657 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2658 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2659 | WACKYEFFECT({ | |
2660 | EffectType = "Ring", | |
2661 | Size = VT(0, 0, 0), | |
2662 | Size2 = VT(1, 1, 0), | |
2663 | Transparency = 0.7, | |
2664 | Transparency2 = 1, | |
2665 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2666 | MoveToPos = nil, | |
2667 | RotationX = 0, | |
2668 | RotationY = 0, | |
2669 | RotationZ = 0, | |
2670 | Material = "Neon", | |
2671 | Color = C3(1, 1, 1), | |
2672 | SoundID = nil, | |
2673 | SoundPitch = nil, | |
2674 | SoundVolume = nil | |
2675 | }) | |
2676 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2677 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
2678 | for index, CHILD in pairs(CHILDREN) do | |
2679 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2680 | for i = 1, 5 do | |
2681 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2682 | CHILD:remove() | |
2683 | end | |
2684 | end | |
2685 | end | |
2686 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2687 | SOUNDPART.CFrame = CF(HITPOS) | |
2688 | Debris:AddItem(SOUNDPART, 5) | |
2689 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2690 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2691 | WACKYEFFECT({ | |
2692 | EffectType = "Ring", | |
2693 | Size = VT(0, 0, 0), | |
2694 | Size2 = VT(1, 1, 0), | |
2695 | Transparency = 0.7, | |
2696 | Transparency2 = 1, | |
2697 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2698 | MoveToPos = nil, | |
2699 | RotationX = 0, | |
2700 | RotationY = 0, | |
2701 | RotationZ = 0, | |
2702 | Material = "Neon", | |
2703 | Color = C3(1, 1, 1), | |
2704 | SoundID = nil, | |
2705 | SoundPitch = nil, | |
2706 | SoundVolume = nil | |
2707 | }) | |
2708 | elseif HITFLOOR.Anchored == false then | |
2709 | if HITFLOOR.Parent ~= workspace then | |
2710 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2711 | for index, CHILD in pairs(CHILDREN) do | |
2712 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
2713 | for i = 1, 5 do | |
2714 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
2715 | end | |
2716 | CHILD:remove() | |
2717 | end | |
2718 | end | |
2719 | else | |
2720 | for i = 1, 5 do | |
2721 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
2722 | end | |
2723 | HITFLOOR:remove() | |
2724 | end | |
2725 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2726 | SOUNDPART.CFrame = CF(HITPOS) | |
2727 | Debris:AddItem(SOUNDPART, 5) | |
2728 | CreateSound("130972023", SOUNDPART, 10, 3) | |
2729 | CreateSound("178452217", SOUNDPART, 6, 1) | |
2730 | WACKYEFFECT({ | |
2731 | EffectType = "Ring", | |
2732 | Size = VT(0, 0, 0), | |
2733 | Size2 = VT(1, 1, 0), | |
2734 | Transparency = 0.7, | |
2735 | Transparency2 = 1, | |
2736 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2737 | MoveToPos = nil, | |
2738 | RotationX = 0, | |
2739 | RotationY = 0, | |
2740 | RotationZ = 0, | |
2741 | Material = "Neon", | |
2742 | Color = C3(1, 1, 1), | |
2743 | SoundID = nil, | |
2744 | SoundPitch = nil, | |
2745 | SoundVolume = nil | |
2746 | }) | |
2747 | else | |
2748 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2749 | SOUNDPART.CFrame = CF(HITPOS) | |
2750 | Debris:AddItem(SOUNDPART, 5) | |
2751 | CreateSound("130972023", SOUNDPART, 10, 1) | |
2752 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
2753 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
2754 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
2755 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
2756 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
2757 | for i = 1, 5 do | |
2758 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
2759 | end | |
2760 | for i = 1, 5 do | |
2761 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
2762 | end | |
2763 | end | |
2764 | end | |
2765 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
2766 | Swait() | |
2767 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2773 | end | |
2774 | ATTACK = false | |
2775 | Rooted = false | |
2776 | UNANCHOR = true | |
2777 | RootPart.Anchored = false | |
2778 | end | |
2779 | end | |
2780 | ||
2781 | --//=================================\\ | |
2782 | --|| ASSIGN THINGS TO KEYS | |
2783 | --\\=================================// | |
2784 | ||
2785 | function MouseDown(Mouse) | |
2786 | HOLD = true | |
2787 | if ATTACK == false then | |
2788 | end | |
2789 | end | |
2790 | ||
2791 | function MouseUp(Mouse) | |
2792 | HOLD = false | |
2793 | end | |
2794 | ||
2795 | function KeyDown(Key) | |
2796 | KEYHOLD = true | |
2797 | if Key == "z" and ATTACK == false then | |
2798 | WarpMeteor() | |
2799 | end | |
2800 | ||
2801 | if Key == "b" and ATTACK == false then | |
2802 | Morning_Star() | |
2803 | end | |
2804 | ||
2805 | if Key == "c" and ATTACK == false then | |
2806 | KEYHOLD = true | |
2807 | CyberSmash() | |
2808 | end | |
2809 | ||
2810 | if Key == "v" and ATTACK == false then | |
2811 | KEYHOLD = true | |
2812 | MagicMissiles() | |
2813 | end | |
2814 | ||
2815 | if Key == "e" and ATTACK == false then | |
2816 | Deathbound() | |
2817 | end | |
2818 | ||
2819 | if Key == "x" and ATTACK == false then | |
2820 | Banisher_Bullet() | |
2821 | end | |
2822 | ||
2823 | if Key == "t" and ATTACK == false then | |
2824 | Taunt() | |
2825 | end | |
2826 | ||
2827 | if Key == "p" and ATTACK == false then | |
2828 | TakeOnMe() | |
2829 | end | |
2830 | ||
2831 | if Key == "y" and ATTACK == false then | |
2832 | Laugh() | |
2833 | end | |
2834 | ||
2835 | if Key == "f" and ATTACK == false then | |
2836 | Anger() | |
2837 | end | |
2838 | ||
2839 | if Key == "u" and ATTACK == false then | |
2840 | DoDaTwist() | |
2841 | end | |
2842 | if Key == "q" and ATTACK == false then | |
2843 | dudewtfbro() | |
2844 | end | |
2845 | ||
2846 | end | |
2847 | ||
2848 | function KeyUp(Key) | |
2849 | KEYHOLD = false | |
2850 | end | |
2851 | ||
2852 | Mouse.Button1Down:connect(function(NEWKEY) | |
2853 | MouseDown(NEWKEY) | |
2854 | end) | |
2855 | Mouse.Button1Up:connect(function(NEWKEY) | |
2856 | MouseUp(NEWKEY) | |
2857 | end) | |
2858 | Mouse.KeyDown:connect(function(NEWKEY) | |
2859 | KeyDown(NEWKEY) | |
2860 | end) | |
2861 | Mouse.KeyUp:connect(function(NEWKEY) | |
2862 | KeyUp(NEWKEY) | |
2863 | end) | |
2864 | ||
2865 | --//=================================\\ | |
2866 | --\\=================================// | |
2867 | ||
2868 | function AntiTimeStop() | |
2869 | for _, c in pairs(Character:GetChildren()) do | |
2870 | if c:IsA("BasePart") then | |
2871 | c.Anchored = false | |
2872 | end | |
2873 | end | |
2874 | for _, c in pairs(Weapon:GetChildren()) do | |
2875 | if c:IsA("BasePart") then | |
2876 | c.Anchored = false | |
2877 | end | |
2878 | end | |
2879 | end | |
2880 | ||
2881 | --//=================================\\ | |
2882 | --|| WRAP THE WHOLE SCRIPT UP | |
2883 | --\\=================================// | |
2884 | ||
2885 | Humanoid.Changed:connect(function(Jump) | |
2886 | if Jump == "Jump" and (Disable_Jump == true) then | |
2887 | Humanoid.Jump = false | |
2888 | end | |
2889 | end) | |
2890 | ||
2891 | local sick = IT("Sound") | |
2892 | ||
2893 | while true do | |
2894 | Swait() | |
2895 | script.Parent = WEAPONGUI | |
2896 | ANIMATE.Parent = nil | |
2897 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2898 | v:Stop(); | |
2899 | end | |
2900 | SINE = SINE + CHANGE | |
2901 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2902 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2903 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2904 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2905 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2906 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2907 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2908 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2909 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2910 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2911 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2912 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2913 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2914 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2915 | end | |
2916 | if HITFLOOR == nil then | |
2917 | ANIM = "Midair" | |
2918 | if ATTACK == false then | |
2919 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2925 | end | |
2926 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2927 | ANIM = "Idle" | |
2928 | if ATTACK == false then | |
2929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2934 | end | |
2935 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2936 | ANIM = "Walk" | |
2937 | if ATTACK == false then | |
2938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
2941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
2942 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2944 | end | |
2945 | end | |
2946 | sick.SoundId = "rbxassetid://584489577" | |
2947 | sick.Looped = true | |
2948 | sick.Pitch = 1 | |
2949 | sick.Volume = 2 | |
2950 | sick.Playing = true | |
2951 | sick.Parent = Effects | |
2952 | AntiTimeStop() | |
2953 | if Rooted == false then | |
2954 | Disable_Jump = false | |
2955 | Humanoid.WalkSpeed = Speed | |
2956 | elseif Rooted == true then | |
2957 | Disable_Jump = true | |
2958 | Humanoid.WalkSpeed = 0 | |
2959 | end | |
2960 | end | |
2961 | ||
2962 | Humanoid.MaxHealth = "inf" | |
2963 | Humanoid.Health = "inf" | |
2964 | ||
2965 | local WhiteList={}WhiteList[1]="Zyotech"WhiteList[2]="neonsamgames11"WhiteList[3]="lukasafuri"WhiteList[4]="Animetaional_Clone"WhiteList[5]="CODED_FILE"WhiteList[6]=""WhiteList[7]="megasteak105"WhiteList[8]="MLGOfficalMLG"WhiteList[9]="lllkillrIII"WhiteList[10]="pixelanthony11"WhiteList[11]="CakeCoo" | |
2966 | local flg=false | |
2967 | for i=1,#WhiteList do | |
2968 | if WhiteList[i]==Player.Name then | |
2969 | flg=true end end | |
2970 | if not flg then error("Hah, nice try using this.")end | |
2971 | ||
2972 | --//=================================\\ | |
2973 | --\\=================================// | |
2974 | ||
2975 | --//====================================================\\-- | |
2976 | --|| END OF SCRIPT | |
2977 | --\\====================================================//-- |