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1
--[[
2
Yoyo script made by ME :P
3
]] 
4-
Player = game:GetService("Players").nikimario99
4+
Player = game:GetService("Players").timetodie23232223
5
Character = Player.Character 
6
PlayerGui = Player.PlayerGui 
7
Backpack = Player.Backpack 
8
Torso = Character.Torso 
9
Head = Character.Head 
10
Humanoid = Character.Humanoid
11
LeftArm = Character["Left Arm"] 
12
LeftLeg = Character["Left Leg"] 
13
RightArm = Character["Right Arm"] 
14
RightLeg = Character["Right Leg"] 
15
LS = Torso["Left Shoulder"] 
16
LH = Torso["Left Hip"] 
17
RS = Torso["Right Shoulder"] 
18
RH = Torso["Right Hip"] 
19
Neck = Torso.Neck
20
it=Instance.new
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
attack = false 
28
attacktype = 1 
29
damage = 600 
30
oridamage = 1000 
31
attackdebounce = false 
32
ssdebounce=false
33
MMouse=nil
34
combo=0
35
GyroNumb=0
36
cond=nil
37
--player 
38
player = nil 
39
--save shoulders 
40
RSH, LSH = nil, nil 
41
--welds 
42
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
43
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
44
 
45
 
46
if Character:findFirstChild("Yoyo",true) ~= nil then 
47
Character:findFirstChild("Yoyo",true).Parent = nil 
48
end 
49
 
50
 
51
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
52
local fp = it("Part")
53
fp.formFactor = formfactor 
54
fp.Parent = parent
55
fp.Reflectance = reflectance
56
fp.Transparency = transparency
57
fp.CanCollide = false 
58
fp.Locked=true
59
fp.BrickColor = brickcolor
60
fp.Name = name
61
fp.Size = size
62
fp.Position = Torso.Position 
63
fp.BottomSurface="Smooth"
64
fp.TopSurface="Smooth"
65
fp:BreakJoints()
66
return fp 
67
end 
68
 
69
function mesh(Mesh,part,meshtype,meshid,offset,scale)
70
local mesh = it(Mesh) 
71
mesh.Parent = part
72
if Mesh=="SpecialMesh" then
73
mesh.MeshType = meshtype
74
mesh.MeshId = meshid
75
end
76
mesh.Offset=offset
77
mesh.Scale=scale
78
return mesh
79
end
80
 
81
function weld(parent,part0,part1,c0)
82
local weld = it("Weld") 
83
weld.Parent = parent
84
weld.Part0 = part0 
85
weld.Part1 = part1 
86
weld.C0 = c0
87
return weld
88
end
89
 
90
local modelzorz = Instance.new("Model") 
91
modelzorz.Parent = Character 
92
modelzorz.Name = "Yoyo" 
93
 
94
local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
95
prt1.CanCollide=true
96
 
97
local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4))
98
 
99
local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,1,-0.6))
100
 
101
numb=-0.15
102
for i=1,2 do
103
local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
104
local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6))
105
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0))
106
numb2=0
107
for i=1,16 do
108
local prt3=part(3,modelzorz,0.5,0,BrickColor.new("White"),"Part3",vt(1,5,1))
109
local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1))
110
local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3))
111
wld3.C1=euler(0,numb2,0)
112
--numb2=numb2+0.785
113
numb2=numb2+0.3925
114
end
115
numb=numb+0.3
116
end
117
 
118
local string1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"String1",vt(1,1,1))
119
local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
120
local stringwld1=weld(string1,string1,prt13,euler(0,0,0)*cf(0,0,0))
121
 
122
local strmdl = "Arrow"
123
coroutine.resume(coroutine.create(function()
124
repeat
125
wait(-10)
126
local top = RightArm.CFrame*cf(0,-1,0)
127
local bottom = prt1.CFrame
128
local oristrpos
129
if strmdl == "Bow" then
130
oristrpos = CFrame.new((top.p+bottom.p)/2)
131
elseif strmdl == "Arrow" then
132
oristrpos = prt1.CFrame
133
end
134
local mg1 = (top.p - oristrpos.p).magnitude
135
local mg2 = (bottom.p - oristrpos.p).magnitude
136
 
137
string1.Size = Vector3.new(0.2,mg1,0.2)
138
string1.Anchored=true
139
string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
140
 
141
--[[
142
--stringmsh1.Scale=vt(0.1,1,0.1)
143
stringmsh1.Scale=vt(0.1,mg1,0.1)
144
--cff=CFrame.new(prt1.CFrame.p,RightArm.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
145
cff=cf(RightArm.CFrame*cf(0,-1,0).p,prt1.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
146
hit2=string1
147
hit=prt1
148
stringwld1.Parent=string1
149
stringwld1.Part0=hit2
150
stringwld1.Part1=hit
151
HitPos=cff.p
152
local CJ = CFrame.new(HitPos)
153
local C0=cff:inverse() *CJ 
154
local C1=hit.CFrame:inverse() * CJ 
155
stringwld1.C0=C0
156
stringwld1.C1=C1
157
]]
158
until false
159
end))
160
 
161
 
162
if (script.Parent.className ~= "HopperBin") then 
163
Tool = Instance.new("HopperBin") 
164
Tool.Parent = Backpack 
165
Tool.Name = "Yoyo" 
166
script.Parent = Tool 
167
end 
168
Bin = script.Parent 
169
 
170
local bg = it("BodyGyro") 
171
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
172
bg.P = 20e+003 
173
bg.Parent = nil 
174
 
175
so = function(id,par,vol,pit) 
176
coroutine.resume(coroutine.create(function()
177
local sou = Instance.new("Sound",par or workspace)
178
sou.Volume=vol
179
sou.Pitch=pit or 1
180
sou.SoundId=id
181
wait() 
182
sou:play() 
183
wait(6) 
184
sou:Remove() 
185
end))
186
end
187
 
188
function unequipweld() 
189
wld1.Part1=Torso
190
wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6)
191
end 
192
 
193
function equipweld() 
194
wld1.Part1=RightArm
195
wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
196
end 
197
 
198
function hideanim() 
199
equipped=false
200
wait(0.1) 
201
bg.Parent=nil
202
unequipweld() 
203
end 
204
 
205
function equipanim() 
206
equipped=true
207
wait(0.1) 
208
equipweld() 
209
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
210
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
211
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
212
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
213
end 
214
 
215
function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
216
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
217
prt.Anchored=true
218
prt.CFrame=cframe*cf(x2,y2,z2)
219
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
220
coroutine.resume(coroutine.create(function() 
221
for i=0,1,0.1 do
222
wait()
223
prt.CFrame=prt.CFrame
224
prt.Transparency=i
225
msh.Scale=msh.Scale+vt(x3,y3,z3)
226
end
227
prt.Parent=nil
228
end))
229
end
230
 
231
function SpecialEffect() 
232
local prt=part(3,workspace,1,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
233
prt.Anchored=true
234
prt.CFrame=Torso.CFrame
235
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
236
coroutine.resume(coroutine.create(function(Part,Mesh) 
237
for i=0,1,0.2 do
238
wait(0)
239
Part.Transparency=i
240
Mesh.Scale=Mesh.Scale+vt(10,10,10)
241
end
242
prt.Parent=nil
243
end),prt,msh)
244
end 
245
 
246
Damagefunc1=function(hit,Damage,Knockback)
247
        if hit.Parent==nil then
248
                return
249
        end
250
        CPlayer=Bin 
251
        h=hit.Parent:FindFirstChild("Humanoid")
252
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
253
        if attackdebounce == false then 
254
        attackdebounce = true 
255
        coroutine.resume(coroutine.create(function() 
256
        wait(0.2) 
257
        attackdebounce = false 
258
        end)) 
259
        Damage=Damage
260
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
261
                        return
262
                end]]
263
--                        hs(hit,1.2) 
264
                        c=Instance.new("ObjectValue")
265
                        c.Name="creator"
266
                        c.Value=game.Players.LocalPlayer
267
                        c.Parent=h
268
                        game:GetService("Debris"):AddItem(c,.5)
269
                Damage=Damage+math.random(0,10)
270
--                h:TakeDamage(Damage)
271
                h.Health=h.Health-Damage
272
                showDamage(hit.Parent,Damage,.5)
273
                vp=Instance.new("BodyVelocity")
274
                vp.P=500
275
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
276
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
277
                vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
278
                if Knockback>0 then
279
                        vp.Parent=hit.Parent.Torso
280
                end
281
                rl=Instance.new("BodyAngularVelocity")
282
                rl.P=3000
283
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
284
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
285
--                rl.Parent=hit
286
coroutine.resume(coroutine.create(function(vel) 
287
wait(1) 
288
vel:Remove() 
289
end),rl) 
290
                game:GetService("Debris"):AddItem(vp,.25)
291
                game:GetService("Debris"):AddItem(r,.5)
292
                                c=Instance.new("ObjectValue")
293
                        c.Name="creator"
294
                        c.Value=Player
295
                        c.Parent=h
296
                        game:GetService("Debris"):AddItem(c,.5)
297
                CRIT=false
298
                hitDeb=true
299
                AttackPos=6
300
        end
301
        end 
302
end
303
 
304
Damagefunc2=function(hit,Damage,Knockback)
305
        if hit.Parent==nil then
306
                return
307
        end
308
        CPlayer=Bin 
309
        blocked=false
310
        h=hit.Parent:FindFirstChild("Humanoid")
311
        if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
312
                Damage=Damage
313
                        c=it("ObjectValue")
314
                        c.Name="creator"
315
                        c.Value=game.Players.LocalPlayer
316
                        c.Parent=h
317
                        game:GetService("Debris"):AddItem(c,.5)
318
--                        print(c.Value)
319
--[[                if math.random(0,99)+math.random()<=7.8 then
320
                        CRIT=true
321
                        Damage=Damage*2
322
                        s=it("Sound")
323
                        s.SoundId="http://www.roblox.com/asset/?id=2801263"
324
                        s.Volume=1
325
                        s.Pitch=2
326
                        s.Parent=hit
327
                        s.PlayOnRemove=true
328
                        s.Parent=nil
329
        
330
                end]]
331
                Damage=Damage+math.random(0,10)
332
--                Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
333
                block=hit.Parent:findFirstChild("Block")
334
                if block~=nil then
335
                print("herp")
336
                if block.Value>0 then
337
                blocked=true
338
                block.Value=block.Value-3
339
                print(block.Value)
340
                end
341
                end
342
                if blocked==false then
343
--                h:TakeDamage(Damage)
344
                h.Health=h.Health-Damage
345
                showDamage(hit.Parent,Damage,.5)
346
                else
347
                h:TakeDamage(1)
348
                showDamage(hit.Parent,1,.5)
349
                end
350
--if blocked==false then
351
--end
352
local bodyVelocity=Instance.new("BodyVelocity")
353
bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
354
bodyVelocity.P=5000
355
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
356
bodyVelocity.Parent=hit
357
coroutine.resume(coroutine.create(function(Vel) 
358
wait(1) 
359
Vel:Remove() 
360
end),bodyVelocity) 
361
                game:GetService("Debris"):AddItem(vp,1)
362
                                c=it("ObjectValue")
363
                        c.Name="creator"
364
                        c.Value=Player
365
                        c.Parent=h
366
                        game:GetService("Debris"):AddItem(c,.5)
367
                CRIT=false
368
                hitDeb=true
369
                AttackPos=6
370
        end
371
end
372
 
373
showDamage=function(Char,Dealt,du)
374
        m=Instance.new("Model")
375
        m.Name=tostring(Dealt)
376
        h=Instance.new("Humanoid")
377
        h.Health=0
378
        h.MaxHealth=0
379
        h.Parent=m
380
        c=Instance.new("Part")
381
        c.Transparency=0
382
        c.BrickColor=BrickColor:Red()
383
        if CRIT==true then
384
                c.BrickColor=BrickColor.new("White")
385
        end
386
        c.Name="Head"
387
        c.TopSurface=0
388
        c.BottomSurface=0
389
        c.formFactor="Plate"
390
        c.Size=Vector3.new(1,.4,1)
391
        ms=Instance.new("CylinderMesh")
392
        ms.Scale=Vector3.new(.8,.8,.8)
393
        if CRIT==true then
394
                ms.Scale=Vector3.new(1,1.25,1)
395
        end
396
        ms.Parent=c
397
        c.Reflectance=0
398
        Instance.new("BodyGyro").Parent=c
399
        c.Parent=m
400
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
401
        f=Instance.new("BodyPosition")
402
        f.P=2000
403
        f.D=100
404
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
405
        f.position=c.Position+Vector3.new(0,3,0)
406
        f.Parent=c
407
        game:GetService("Debris"):AddItem(m,.5+du)
408
        c.CanCollide=false
409
        m.Parent=workspace
410
        c.CanCollide=false
411
end
412
 
413
local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
414
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
415
end 
416
 
417
function oneslash()
418
attack=true
419
for i=0,1,0.1 do
420
wait()
421
Neck.C0=necko*euler(0,0,0.785*i)
422
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
423
end
424
for i=0,1,0.2 do
425
wait()
426
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
427
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
428
offset=offset/mag 
429
Neck.C0=necko*euler(0,0,0.785-2.355*i)
430
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
431
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
432
end
433
wait(0.2)
434
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
435
prt1.Velocity=vt(0,0,0)
436
wld1.Parent=nil
437
local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"BasePart",vt(1,1,1))
438
--[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game) 
439
local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace) 
440
print(pos)
441
print(hit)
442
baseprt.CFrame=CFrame.new(pos)]]
443
baseprt.CFrame=RightArm.CFrame*cf(0,-70,0)
444
fd=Instance.new("BodyPosition")
445
fd.P=200
446
fd.D=60
447
fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
448
fd.position=baseprt.Position
449
fd.Parent=prt1
450
coroutine.resume(coroutine.create(function(BodyPos)
451
while fd.Parent~=nil do
452
wait()
453
so("http://roblox.com/asset/?id=10209640",prt1,0.4,3) 
454
end
455
end),fd)
456
con1=prt1.Touched:connect(function(hit) 
457
if hit==baseprt then
458
coroutine.resume(coroutine.create(function(BodyPos)
459
for i=1,20 do
460
wait(0)
461
BodyPos.position=RightArm.Position
462
end
463
end),fd)
464
con1:disconnect()
465
con2=prt1.Touched:connect(function(hit) 
466
if hit==RightArm then
467
fd.Parent=nil
468
wld1.Parent=RightArm
469
wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
470
con2:disconnect()
471
end
472
end)
473
end
474
end) 
475
cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,100,200) end) 
476
wait(0.5)
477
coroutine.resume(coroutine.create(function(BodyPos)
478
for i=1,20 do
479
wait(0)
480
BodyPos.position=RightArm.Position
481
end
482
end),fd)
483
wait(1)
484
cond:disconnect()
485
fd.Parent=nil
486
wld1.Parent=RightArm
487
wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
488
baseprt.Parent=nil
489
attack=false
490
end
491
 
492
function YoyoGrab()
493
attack=true
494
for i=0,1,0.1 do
495
wait()
496
Neck.C0=necko*euler(0,0,0.785*i)
497
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
498
end
499
for i=0,1,0.2 do
500
wait()
501
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
502
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
503
offset=offset/mag 
504
Neck.C0=necko*euler(0,0,0.785-2.355*i)
505
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
506
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
507
end
508
wait(0.2)
509
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
510
prt1.Velocity=vt(0,0,0)
511
wld1.Parent=nil
512
local baseprt=part(3,workspace,0,1,BrickColor.new("Really black"),"BasePart",vt(1,1,1))
513
--[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game) 
514
local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace) 
515
print(pos)
516
print(hit)
517
baseprt.CFrame=CFrame.new(pos)]]
518
baseprt.CFrame=RightArm.CFrame*cf(0,-200,0)
519
fd=Instance.new("BodyPosition")
520
fd.P=200
521
fd.D=60
522
fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
523
fd.position=baseprt.Position
524
fd.Parent=prt1
525
coroutine.resume(coroutine.create(function(BodyPos)
526
while fd.Parent~=nil do
527
wait()
528
so("http://roblox.com/asset/?id=10209640",prt1,0.4,3) 
529
end
530
end),fd)
531
coroutine.resume(coroutine.create(function()
532
wait(0.1)
533
con1=prt1.Touched:connect(function(hit) 
534
if hit.Name~="String1" then
535
fd.Parent=nil
536
prt1.Anchored=true
537
fddd=Instance.new("BodyPosition")
538
fddd.P=2000
539
fddd.D=600
540
fddd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
541
fddd.position=prt1.Position
542
fddd.Parent=RightArm
543
coroutine.resume(coroutine.create(function(BodyPos)
544
wait(1)
545
prt1.Anchored=false
546
wld1.Parent=RightArm
547
wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
548
BodyPos.Parent=nil
549
end),fddd)
550
end
551
end) 
552
end))
553
cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,100,200) end) 
554
wait(2)
555
con1:disconnect()
556
coroutine.resume(coroutine.create(function(BodyPos)
557
for i=1,20 do
558
wait(0)
559
BodyPos.position=RightArm.Position
560
end
561
end),fd)
562
wait(1)
563
cond:disconnect()
564
fd.Parent=nil
565
wld1.Parent=RightArm
566
wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
567
baseprt.Parent=nil
568
attack=false
569
end
570
 
571
function ob1d(mouse) 
572
if attack == true then return end 
573
attack=true
574
coroutine.resume(coroutine.create(function()
575
bg.maxTorque = vt(math.huge,math.huge,math.huge) 
576
bg.P = 9000
577
bg.Parent = Torso
578
--wld1.C0 = euler(0,0,0) * cf(0,0,0) 
579
while attack==true do
580
wait()
581
local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
582
bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * 
583
bg.Parent = Head
584
local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
585
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
586
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
587
offset=offset/mag 
588
--[[Neck.C0=necko*euler(0,0,0)
589
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
590
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
591
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
592
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
593
end
594
for i=0,1,0.1 do
595
wait()
596
Neck.C0=necko*euler(0,0,0)
597
Neck.C1=necko2*euler(0,0,0)
598
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
599
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
600
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
601
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
602
bg.Parent=nil
603
end
604
end))
605
hold=true
606
oneslash()
607
--twoslash()
608
end 
609
 
610
function ob1u(mouse) 
611
hold = false 
612
 
613
end 
614
 
615
buttonhold = false 
616
 
617
eul=0
618
function key(key) 
619
if attack == true then return end 
620
if key=="z" or key=="x" or key=="c" or key=="v" then
621
coroutine.resume(coroutine.create(function()
622
bg.maxTorque = vt(math.huge,math.huge,math.huge) 
623
bg.P = 9000
624
bg.Parent = Torso
625
--wld1.C0 = euler(0,0,0) * cf(0,0,0) 
626
attack=true
627
while attack==true do
628
wait()
629
local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
630
bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * 
631
bg.Parent = Head
632
local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
633
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
634
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
635
offset=offset/mag 
636
--[[Neck.C0=necko*euler(0,0,0)
637
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
638
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
639
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
640
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
641
end
642
for i=0,1,0.1 do
643
wait()
644
Neck.C0=necko*euler(0,0,0)
645
Neck.C1=necko2*euler(0,0,0)
646
RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
647
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
648
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
649
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
650
bg.Parent=nil
651
end
652
end))
653
end
654
if key=="z" then
655
YoyoGrab()
656
end
657
if key=="x" then
658
--SonicExplosion()
659
end
660
if key=="c" then
661
end
662
end 
663
 
664
function key2(key) 
665
 
666
end 
667
 
668
function s(mouse) 
669
mouse.Button1Down:connect(function() ob1d(mouse) end) 
670
mouse.Button1Up:connect(function() ob1u(mouse) end) 
671
mouse.KeyDown:connect(key) 
672
mouse.KeyUp:connect(key2) 
673
unsheathed = true 
674
player = Player 
675
ch = Character 
676
MMouse = mouse 
677
RSH = ch.Torso["Right Shoulder"] 
678
LSH = ch.Torso["Left Shoulder"] 
679
-- 
680
RSH.Parent = nil 
681
LSH.Parent = nil 
682
-- 
683
RW.Part0 = ch.Torso 
684
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
685
RW.C1 = CFrame.new(0, 0.5, 0) 
686
RW.Part1 = ch["Right Arm"] 
687
RW.Parent = ch.Torso 
688
--_G.R = RW 
689
-- 
690
LW.Part0 = ch.Torso 
691
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
692
LW.C1 = CFrame.new(0, 0.5, 0) 
693
LW.Part1 = ch["Left Arm"] 
694
LW.Parent = ch.Torso 
695
--_G.L = LW 
696
--
697
equipanim() 
698
end 
699
 
700
function ds(mouse) 
701
hideanim() 
702
wait(0) 
703
RW.Parent = nil 
704
LW.Parent = nil 
705
RSH.Parent = player.Character.Torso 
706
LSH.Parent = player.Character.Torso 
707
end 
708
 
709
Bin.Selected:connect(s) 
710
Bin.Deselected:connect(ds) 
711
print("Yoyo loaded.")