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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    local rp = RealPlayer
9
    script.Parent = rp.Character
10
   
11
    --RemoteEvent for communicating
12
    local Event = Instance.new("RemoteEvent")
13
    Event.Name = "UserInput_Event"
14
 
15
    --Fake event to make stuff like Mouse.KeyDown work
16
    local function fakeEvent()
17
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
18
        t.connect = t.Connect
19
        return t
20
    end
21
 
22
    --Creating fake input objects with fake variables
23
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
24
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
25
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
26
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
27
    end}
28
    --Merged 2 functions into one by checking amount of arguments
29
    CAS.UnbindAction = CAS.BindAction
30
 
31
    --This function will trigger the events that have been :Connect()'ed
32
    local function te(self,ev,...)
33
        local t = m[ev]
34
        if t and t._fakeEvent then
35
            for _,f in pairs(t.Functions) do
36
                f(...)
37
            end
38
        end
39
    end
40
    m.TrigEvent = te
41
    UIS.TrigEvent = te
42
 
43
    Event.OnServerEvent:Connect(function(plr,io)
44
        if plr~=rp then return end
45
        m.Target = io.Target
46
        m.Hit = io.Hit
47
        if not io.isMouse then
48
            local b = io.UserInputState == Enum.UserInputState.Begin
49
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
50
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
51
            end
52
            for _,t in pairs(CAS.Actions) do
53
                for _,k in pairs(t.Keys) do
54
                    if k==io.KeyCode then
55
                        t.Function(t.Name,io.UserInputState,io)
56
                    end
57
                end
58
            end
59
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
60
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
61
        end
62
    end)
63
    Event.Parent = NLS([==[
64
    local Player = game:GetService("Players").LocalPlayer
65
    local Event = script:WaitForChild("UserInput_Event")
66
 
67
    local Mouse = Player:GetMouse()
68
    local UIS = game:GetService("UserInputService")
69
    local input = function(io,a)
70
        if a then return end
71
        --Since InputObject is a client-side instance, we create and pass table instead
72
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
73
    end
74
    UIS.InputBegan:Connect(input)
75
    UIS.InputEnded:Connect(input)
76
 
77
    local h,t
78
    --Give the server mouse data 30 times every second, but only if the values changed
79
    --If player is not moving their mouse, client won't fire events
80
    while wait(1/30) do
81
        if h~=Mouse.Hit or t~=Mouse.Target then
82
            h,t=Mouse.Hit,Mouse.Target
83
            Event:FireServer({isMouse=true,Target=t,Hit=h})
84
        end
85
    end]==],Player.Character)
86
 
87
    ----Sandboxed game object that allows the usage of client-side methods and services
88
    --Real game object
89
    local _rg = game
90
 
91
    --Metatable for fake service
92
    local fsmt = {
93
        __index = function(self,k)
94
            local s = rawget(self,"_RealService")
95
            if s then return s[k] end
96
        end,
97
        __newindex = function(self,k,v)
98
            local s = rawget(self,"_RealService")
99
            if s then s[k]=v end
100
        end,
101
        __call = function(self,...)
102
            local s = rawget(self,"_RealService")
103
            if s then return s(...) end
104
        end
105
    }
106
    local function FakeService(t,RealService)
107
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
108
        return setmetatable(t,fsmt)
109
    end
110
 
111
    --Fake game object
112
    local g = {
113
        GetService = function(self,s)
114
            return self[s]
115
        end,
116
        Players = FakeService({
117
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
118
        },"Players"),
119
        UserInputService = FakeService(UIS,"UserInputService"),
120
        ContextActionService = FakeService(CAS,"ContextActionService"),
121
    }
122
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
123
    g.service = g.GetService
124
   
125
    g.RunService = FakeService({
126
        RenderStepped = _rg:GetService("RunService").Heartbeat,
127
        BindToRenderStep = function(self,name,_,fun)
128
            self._btrs[name] = self.Heartbeat:Connect(fun)
129
        end,
130
        UnbindFromRenderStep = function(self,name)
131
            self._btrs[name]:Disconnect()
132
        end,
133
    },"RunService")
134
 
135
    setmetatable(g,{
136
        __index=function(self,s)
137
            return _rg:GetService(s) or typeof(_rg[s])=="function"
138
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
139
        end,
140
        __newindex = fsmt.__newindex,
141
        __call = fsmt.__call
142
    })
143
    --Changing owner to fake player object to support owner:GetMouse()
144
    game,owner = g,g.Players.LocalPlayer
145
end
146
147
wait(0.2)
148
149
Player = owner
150
PlayerGui = Player.PlayerGui
151
Cam = workspace.CurrentCamera
152
Backpack = Player.Backpack
153
Character = Player.Character
154
Humanoid = Character.Humanoid
155
Mouse = Player:GetMouse()
156
RootPart = Character["HumanoidRootPart"]
157
Torso = Character["Torso"]
158
Head = Character["Head"]
159
RightArm = Character["Right Arm"]
160
LeftArm = Character["Left Arm"]
161
RightLeg = Character["Right Leg"]
162
LeftLeg = Character["Left Leg"]
163
RootJoint = RootPart["RootJoint"]
164
Neck = Torso["Neck"]
165
RightShoulder = Torso["Right Shoulder"]
166
LeftShoulder = Torso["Left Shoulder"]
167
RightHip = Torso["Right Hip"]
168
LeftHip = Torso["Left Hip"]
169
Character.Archivable = true
170
171
IT = Instance.new
172
CF = CFrame.new
173
VT = Vector3.new
174
RAD = math.rad
175
C3 = Color3.new
176
UD2 = UDim2.new
177
BRICKC = BrickColor.new
178
ANGLES = CFrame.Angles
179
EULER = CFrame.fromEulerAnglesXYZ
180
COS = math.cos
181
ACOS = math.acos
182
SIN = math.sin
183
ASIN = math.asin
184
ABS = math.abs
185
MRANDOM = math.random
186
FLOOR = math.floor
187
188
--//=================================\\
189
--|| 	      USEFUL VALUES
190
--\\=================================//
191
192
Animation_Speed = 3
193
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
194
local Speed = 20
195
local SIZE = 1.4
196
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
197
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
198
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
199
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
200
local DAMAGEMULTIPLIER = 1
201
local ANIM = "Idle"
202
local ATTACK = false
203
local EQUIPPED = false
204
local HOLD = false
205
local COMBO = 1
206
local Rooted = false
207
local SINE = 0
208
local KEYHOLD = false
209
local CHANGE = 2 / Animation_Speed
210
local WALKINGANIM = false
211
local VALUE1 = false
212
local VALUE2 = false
213
local ROBLOXIDLEANIMATION = IT("Animation")
214
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
215
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
216
local ATANIM = IT("Animation")
217
ATANIM.Name = "Attack Animation"
218
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
219
--ROBLOXIDLEANIMATION.Parent = Humanoid
220
local WEAPONGUI = IT("ScreenGui", PlayerGui)
221
WEAPONGUI.Name = "Weapon GUI"
222
local Weapon = IT("Model")
223
Weapon.Name = "Adds"
224
local Effects = IT("Folder", Weapon)
225
Effects.Name = "Effects"
226
local ANIMATOR = Humanoid.Animator
227
local ANIMATE = Character.Animate
228
local UNANCHOR = true
229
local CLOCKLOOP = 0
230-
local SONG = 1382488262
230+
local SONG = 1092048938
231
local CLOCKTARGET = nil
232-
local CLOCKSPEED = 1
232+
local CLOCKSPEED = 0
233
script.Parent = WEAPONGUI
234
local CLONE = Character:Clone()
235
CLONE.Parent = nil
236
Character.Archivable = false
237
local sick = Instance.new("Sound",Torso)
238
239
--//=================================\\
240
--\\=================================//
241
242
243
--//=================================\\
244
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
245
--\\=================================//
246
247
ArtificialHB = Instance.new("BindableEvent", script)
248
ArtificialHB.Name = "ArtificialHB"
249
250
script:WaitForChild("ArtificialHB")
251
252
frame = Frame_Speed
253
tf = 0
254
allowframeloss = false
255
tossremainder = false
256
lastframe = tick()
257
script.ArtificialHB:Fire()
258
259
game:GetService("RunService").Heartbeat:connect(function(s, p)
260
	tf = tf + s
261
	if tf >= frame then
262
		if allowframeloss then
263
			script.ArtificialHB:Fire()
264
			lastframe = tick()
265
		else
266
			for i = 1, math.floor(tf / frame) do
267
				script.ArtificialHB:Fire()
268
			end
269
		lastframe = tick()
270
		end
271
		if tossremainder then
272
			tf = 0
273
		else
274
			tf = tf - frame * math.floor(tf / frame)
275
		end
276
	end
277
end)
278
279
--//=================================\\
280
--\\=================================//
281
282
--//=================================\\
283
--|| 	      SOME FUNCTIONS
284
--\\=================================//
285
286
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
287
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
288
end
289
290
function PositiveAngle(NUMBER)
291
	if NUMBER >= 0 then
292
		NUMBER = 0
293
	end
294
	return NUMBER
295
end
296
297
function NegativeAngle(NUMBER)
298
	if NUMBER <= 0 then
299
		NUMBER = 0
300
	end
301
	return NUMBER
302
end
303
304
function Swait(NUMBER)
305
	if NUMBER == 0 or NUMBER == nil then
306
		ArtificialHB.Event:wait()
307
	else
308
		for i = 1, NUMBER do
309
			ArtificialHB.Event:wait()
310
		end
311
	end
312
end
313
314
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
315
	local NEWMESH = IT(MESH)
316
	if MESH == "SpecialMesh" then
317
		NEWMESH.MeshType = MESHTYPE
318
		if MESHID ~= "nil" and MESHID ~= "" then
319
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
320
		end
321
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
322
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
323
		end
324
	end
325
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
326
	NEWMESH.Scale = SCALE
327
	NEWMESH.Parent = PARENT
328
	return NEWMESH
329
end
330
331
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
332
	local NEWPART = IT("Part")
333
	NEWPART.formFactor = FORMFACTOR
334
	NEWPART.Reflectance = REFLECTANCE
335
	NEWPART.Transparency = TRANSPARENCY
336
	NEWPART.CanCollide = false
337
	NEWPART.Locked = true
338
	NEWPART.Anchored = true
339
	if ANCHOR == false then
340
		NEWPART.Anchored = false
341
	end
342
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
343
	NEWPART.Name = NAME
344
	NEWPART.Size = SIZE
345
	NEWPART.Position = Torso.Position
346
	NEWPART.Material = MATERIAL
347
	NEWPART:BreakJoints()
348
	NEWPART.Parent = PARENT
349
	return NEWPART
350
end
351
352
	local function weldBetween(a, b)
353
	    local weldd = Instance.new("ManualWeld")
354
	    weldd.Part0 = a
355
	    weldd.Part1 = b
356
	    weldd.C0 = CFrame.new()
357
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
358
	    weldd.Parent = a
359
	    return weldd
360
	end
361
362
363
function QuaternionFromCFrame(cf)
364
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
365
	local trace = m00 + m11 + m22
366
	if trace > 0 then 
367
		local s = math.sqrt(1 + trace)
368
		local recip = 0.5 / s
369
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
370
	else
371
		local i = 0
372
		if m11 > m00 then
373
			i = 1
374
		end
375
		if m22 > (i == 0 and m00 or m11) then
376
			i = 2
377
		end
378
		if i == 0 then
379
			local s = math.sqrt(m00 - m11 - m22 + 1)
380
			local recip = 0.5 / s
381
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
382
		elseif i == 1 then
383
			local s = math.sqrt(m11 - m22 - m00 + 1)
384
			local recip = 0.5 / s
385
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
386
		elseif i == 2 then
387
			local s = math.sqrt(m22 - m00 - m11 + 1)
388
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
389
		end
390
	end
391
end
392
 
393
function QuaternionToCFrame(px, py, pz, x, y, z, w)
394
	local xs, ys, zs = x + x, y + y, z + z
395
	local wx, wy, wz = w * xs, w * ys, w * zs
396
	local xx = x * xs
397
	local xy = x * ys
398
	local xz = x * zs
399
	local yy = y * ys
400
	local yz = y * zs
401
	local zz = z * zs
402
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
403
end
404
 
405
function QuaternionSlerp(a, b, t)
406
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
407
	local startInterp, finishInterp;
408
	if cosTheta >= 0.0001 then
409
		if (1 - cosTheta) > 0.0001 then
410
			local theta = ACOS(cosTheta)
411
			local invSinTheta = 1 / SIN(theta)
412
			startInterp = SIN((1 - t) * theta) * invSinTheta
413
			finishInterp = SIN(t * theta) * invSinTheta
414
		else
415
			startInterp = 1 - t
416
			finishInterp = t
417
		end
418
	else
419
		if (1 + cosTheta) > 0.0001 then
420
			local theta = ACOS(-cosTheta)
421
			local invSinTheta = 1 / SIN(theta)
422
			startInterp = SIN((t - 1) * theta) * invSinTheta
423
			finishInterp = SIN(t * theta) * invSinTheta
424
		else
425
			startInterp = t - 1
426
			finishInterp = t
427
		end
428
	end
429
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
430
end
431
432
function Clerp(a, b, t)
433
	local qa = {QuaternionFromCFrame(a)}
434
	local qb = {QuaternionFromCFrame(b)}
435
	local ax, ay, az = a.x, a.y, a.z
436
	local bx, by, bz = b.x, b.y, b.z
437
	local _t = 1 - t
438
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
439
end
440
441
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
442
	local frame = IT("Frame")
443
	frame.BackgroundTransparency = TRANSPARENCY
444
	frame.BorderSizePixel = BORDERSIZEPIXEL
445
	frame.Position = POSITION
446
	frame.Size = SIZE
447
	frame.BackgroundColor3 = COLOR
448
	frame.BorderColor3 = BORDERCOLOR
449
	frame.Name = NAME
450
	frame.Parent = PARENT
451
	return frame
452
end
453
454
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
455
	local label = IT("TextLabel")
456
	label.BackgroundTransparency = 1
457
	label.Size = UD2(1, 0, 1, 0)
458
	label.Position = UD2(0, 0, 0, 0)
459
	label.TextColor3 = TEXTCOLOR
460
	label.TextStrokeTransparency = STROKETRANSPARENCY
461
	label.TextTransparency = TRANSPARENCY
462
	label.FontSize = TEXTFONTSIZE
463
	label.Font = TEXTFONT
464
	label.BorderSizePixel = BORDERSIZEPIXEL
465
	label.TextStrokeColor3 = C3(1,1,1)
466
	label.TextScaled = false
467
	label.Text = TEXT
468
	label.Name = NAME
469
	label.Parent = PARENT
470
	return label
471
end
472
473
function NoOutlines(PART)
474
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
475
end
476
477
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
478
	local NEWWELD = IT(TYPE)
479
	NEWWELD.Part0 = PART0
480
	NEWWELD.Part1 = PART1
481
	NEWWELD.C0 = C0
482
	NEWWELD.C1 = C1
483
	NEWWELD.Parent = PARENT
484
	return NEWWELD
485
end
486
487
local S = IT("Sound")
488
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
489
	local NEWSOUND = nil
490
	coroutine.resume(coroutine.create(function()
491
		NEWSOUND = S:Clone()
492
		NEWSOUND.Parent = PARENT
493
		NEWSOUND.Volume = VOLUME
494
		NEWSOUND.Pitch = PITCH
495
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
496
		NEWSOUND:play()
497
		if DOESLOOP == true then
498
			NEWSOUND.Looped = true
499
		else
500
			repeat wait(1) until NEWSOUND.Playing == false
501
			NEWSOUND:remove()
502
		end
503
	end))
504
	return NEWSOUND
505
end
506
507
function CFrameFromTopBack(at, top, back)
508
	local right = top:Cross(back)
509
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
510
end
511
512
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
513
function WACKYEFFECT(Table)
514
	local TYPE = (Table.EffectType or "Sphere")
515
	local SIZE = (Table.Size or VT(1,1,1))
516
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
517
	local TRANSPARENCY = (Table.Transparency or 0)
518
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
519
	local CFRAME = (Table.CFrame or Torso.CFrame)
520
	local MOVEDIRECTION = (Table.MoveToPos or nil)
521
	local ROTATION1 = (Table.RotationX or 0)
522
	local ROTATION2 = (Table.RotationY or 0)
523
	local ROTATION3 = (Table.RotationZ or 0)
524
	local MATERIAL = (Table.Material or "Neon")
525
	local COLOR = (Table.Color or C3(1,1,1))
526
	local TIME = (Table.Time or 45)
527
	local SOUNDID = (Table.SoundID or nil)
528
	local SOUNDPITCH = (Table.SoundPitch or nil)
529
	local SOUNDVOLUME = (Table.SoundVolume or nil)
530
	coroutine.resume(coroutine.create(function()
531
		local PLAYSSOUND = false
532
		local SOUND = nil
533
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
534
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
535
			PLAYSSOUND = true
536
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
537
		end
538
		EFFECT.Color = COLOR
539
		local MSH = nil
540
		if TYPE == "Sphere" then
541
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
542
		elseif TYPE == "Block" then
543
			MSH = IT("BlockMesh",EFFECT)
544
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
545
		elseif TYPE == "Wave" then
546
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
547
		elseif TYPE == "Ring" then
548
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
549
		elseif TYPE == "Slash" then
550
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
551
		elseif TYPE == "Round Slash" then
552
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
553
		elseif TYPE == "Swirl" then
554
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
555
		elseif TYPE == "Skull" then
556
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
557
		elseif TYPE == "Crystal" then
558
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
559
		end
560
		if MSH ~= nil then
561
			local MOVESPEED = nil
562
			if MOVEDIRECTION ~= nil then
563
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
564
			end
565
			local GROWTH = SIZE - ENDSIZE
566
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
567
			if TYPE == "Block" then
568
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
569
			else
570
				EFFECT.CFrame = CFRAME
571
			end
572
			for LOOP = 1, TIME+1 do
573
				Swait()
574
				MSH.Scale = MSH.Scale - GROWTH/TIME
575
				if TYPE == "Wave" then
576
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
577
				end
578
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
579
				if TYPE == "Block" then
580
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
581
				else
582
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
583
				end
584
				if MOVEDIRECTION ~= nil then
585
					local ORI = EFFECT.Orientation
586
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
587
					EFFECT.Orientation = ORI
588
				end
589
			end
590
			if PLAYSSOUND == false then
591
				EFFECT:remove()
592
			else
593
				repeat Swait() until SOUND.Playing == false
594
				EFFECT:remove()
595
			end
596
		else
597
			if PLAYSSOUND == false then
598
				EFFECT:remove()
599
			else
600
				repeat Swait() until SOUND.Playing == false
601
				EFFECT:remove()
602
			end
603
		end
604
	end))
605
end
606
607
function MakeForm(PART,TYPE)
608
	if TYPE == "Cyl" then
609
		local MSH = IT("CylinderMesh",PART)
610
	elseif TYPE == "Ball" then
611
		local MSH = IT("SpecialMesh",PART)
612
		MSH.MeshType = "Sphere"
613
	elseif TYPE == "Wedge" then
614
		local MSH = IT("SpecialMesh",PART)
615
		MSH.MeshType = "Wedge"
616
	end
617
end
618
619
Debris = game:GetService("Debris")
620
621
function CastProperRay(StartPos, EndPos, Distance, Ignore)
622
	local DIRECTION = CF(StartPos,EndPos).lookVector
623
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
624
end
625
626
function turnto(position)
627
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
628
end
629
630
local HATWELD = nil
631
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
632
	PLAYMAINANIM = false
633
	if WhichPose == "Cast1" then
634
		for i=0, Time, 0.1 / Animation_Speed do
635
			Swait()
636
			if Magic == true then
637
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
638
			end
639
			if Gyro ~= nil and Gyro ~= false then
640
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
641
			end
642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
646
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
648
		end
649
	elseif WhichPose == "Cast2" then
650
		for i=0, Time, 0.1 / Animation_Speed do
651
			Swait()
652
			if Magic == true then
653
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
654
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
655
			end
656
			if Gyro ~= nil and Gyro ~= false then
657
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
658
			end
659
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
660
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
661
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
662
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
663
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
664
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
665
		end
666
	elseif WhichPose == "RightArmUp" then
667
		for i=0, Time, 0.1 / Animation_Speed do
668
			Swait()
669
			if Magic == true then
670
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
671-
tecks2.Text = "Pandora"
671+
672
			if Gyro ~= nil and Gyro ~= false then
673
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
674
			end
675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
676
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
677
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
679
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
680-
top.ShirtTemplate = "rbxassetid://1533635803"
680+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
681
		end
682
	elseif WhichPose == "Taunt" then
683
		for i=0, Time, 0.1 / Animation_Speed do
684-
bottom.PantsTemplate = "rbxassetid://1460022985"
684+
685
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
686
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
687
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
688
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
689
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
690
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
691
		end
692-
PRT.Color = C3(1,1,1)
692+
		HATWELD.Part0 = RightArm
693
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
694
		CreateSound(221057812,Torso,10,1,false)
695
		for i=0, Time*2, 0.1 / Animation_Speed do
696-
PRT.Color = C3(159/255, 111/255, 183/255)
696+
697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
698
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
699
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
700-
PRT.Color = C3(159/255, 111/255, 183/255)
700+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
701
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
702
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
703
		end
704-
PRT.Color = C3(159/255, 111/255, 183/255)
704+
		for i=0, Time, 0.1 / Animation_Speed do
705
			Swait()
706
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
707
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
708-
PRT.Color = C3(159/255, 111/255, 183/255)
708+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
710
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
711
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
712-
PRT.Color = C3(159/255, 111/255, 183/255)
712+
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
713
		end
714
		HATWELD.Part0 = Head
715
		HATWELD.C0 = CF(0,0.35,0)
716-
PRT.Color = C3(159/255, 111/255, 183/255)
716+
	elseif WhichPose == "Prepare key" then
717
		for i=0, Time, 0.1 / Animation_Speed do
718
			Swait()
719
			if Gyro ~= nil and Gyro ~= false then
720
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
721
			end
722
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
723
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
724
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
725
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
726
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
727-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
727+
728
		end
729
	elseif WhichPose == "Turn key" then
730
		for i=0, Time, 0.1 / Animation_Speed do
731
			Swait()
732-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
732+
			if Gyro ~= nil and Gyro ~= false then
733
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
734
			end
735
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
736
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
737
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
738
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
739
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
740
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
741
		end
742-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
742+
743
	PLAYMAINANIM = true
744
end
745
--//=================================\\
746
--||	     WEAPON CREATION
747-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
747+
748
749
Humanoid.Parent = nil
750
RootPart.Size = RootPart.Size*SIZE
751
Torso.Size = Torso.Size*SIZE
752-
	local MATH = (1-(i/14))
752+
753
RightLeg.Size = RightLeg.Size*SIZE
754
LeftArm.Size = LeftArm.Size*SIZE
755-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
755+
756
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
757-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
757+
758
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
759
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
760-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
760+
761
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
762-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
762+
763
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
764
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
765
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
766
Head.Size = Head.Size*SIZE
767-
	local MATH = (1-(i/14))
767+
768
Neck.Parent = Torso
769
RightShoulder.Parent = Torso
770-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
770+
771
RightHip.Parent = Torso
772-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
772+
773
774
Humanoid.DisplayDistanceType = "None"
775-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
775+
776
naeeym2.AlwaysOnTop = true
777-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
777+
778
naeeym2.StudsOffset = Vector3.new(0,2,0)
779
naeeym2.MaxDistance = 75
780
naeeym2.Adornee = Character.Head
781
naeeym2.Name = "Name"
782
local tecks2 = IT("TextLabel",naeeym2)
783
tecks2.BackgroundTransparency = 1
784
tecks2.TextScaled = true
785
tecks2.BorderSizePixel = 0
786
tecks2.Text = "Injustice Pandora"
787
tecks2.Font = "Fantasy"
788-
PRT.Color = C3(159/255, 111/255, 183/255)
788+
789
tecks2.TextStrokeTransparency = 0
790
tecks2.TextColor3 = C3(1,1,1)
791
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
792
tecks2.Size = UDim2.new(1,0,0.5,0)
793
tecks2.Parent = naeeym2
794
local top = Instance.new("Shirt")
795
top.ShirtTemplate = "rbxassetid://676428254"
796
top.Parent = Character
797
top.Name = "Cloth"
798
local bottom = Instance.new("Pants")
799
bottom.PantsTemplate = "rbxassetid://676428351"
800
bottom.Parent = Character
801
bottom.Name = "Cloth"
802
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
803
PRT.Color = C3(0,0,0)
804
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
805
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
806
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
807
PRT.Color = C3(0,0,0)
808
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
809
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
810
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
811
PRT.Color = C3(0/0, 0/0, 0/0)
812
MakeForm(PRT,"Ball")
813
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
814
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
815
PRT.Color = C3(1,1,0)
816
MakeForm(PRT,"Ball")
817
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
818
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
819
PRT.Color = C3(1,1,0)
820
MakeForm(PRT,"Ball")
821
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
822
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
823
PRT.Color = C3(1,1,0)
824
MakeForm(PRT,"Ball")
825
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
826
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
827
PRT.Color = C3(1,1,0)
828
MakeForm(PRT,"Ball")
829
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
830
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
831
PRT.Color = C3(1,1,0)
832
MakeForm(PRT,"Ball")
833
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
834
835
local LASTPART = Head
836
for i = 1, 24 do
837
	local MATH = (1-(i/30))
838
	if LASTPART == Head then
839
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
840
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
841
		LASTPART = Horn
842
		Horn.Color = C3(1,1,0)
843
	else
844
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
845
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
846
		LASTPART = Horn
847
		Horn.Color = C3(1,1,0)
848
	end
849
end
850
local LASTPART = Head
851
for i = 1, 24 do
852
	local MATH = (1-(i/30))
853
	if LASTPART == Head then
854
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
855
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
856
		LASTPART = Horn
857
		Horn.Color = C3(1,1,0)
858
	else
859
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
860
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
861
		LASTPART = Horn
862
		Horn.Color = C3(1,1,0)
863
	end
864
end
865
local LASTPART = Head
866
for i = 1, 20 do
867
    local MATH = (1-(i/25))
868
    if LASTPART == Head then
869
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
870
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
871
        LASTPART = Horn
872
        Horn.Color = C3(1,1,0)
873
    else
874
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
875
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
876
        LASTPART = Horn
877
        Horn.Color = C3(1,1,0)
878
    end
879
end
880
-- IdleGun(Injustice) --
881
882
local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
883
local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
884
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
885
MakeForm(Part,"Wedge")
886
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
887
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
888
MakeForm(Part,"Wedge")
889
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
890
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
891
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
892
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
893
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
894
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
895
MakeForm(Part,"Cyl")
896
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
897
for i = 1, 8 do
898
	local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
899
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
900
end
901
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
902
MakeForm(Part,"Cyl")
903
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
904
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
905
MakeForm(Part,"Ball")
906
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
907
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
908
MakeForm(Part,"Wedge")
909
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
910
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
911
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
912
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
913
MakeForm(Part,"Cyl")
914
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
915
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
916
MakeForm(Part,"Cyl")
917
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
918
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
919
MakeForm(Part,"Cyl")
920
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
921
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
922
MakeForm(Part,"Wedge")
923
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
924
local LASTPART = Handle
925
for i = 1, 10 do
926
	if LASTPART == Handle then
927
		local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false)
928
		LASTPART = Part
929
		CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
930
	else
931
		local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false)
932
		CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
933
		LASTPART = Part
934-
	Rooted = true
934+
935-
	local SELECTING = true
935+
936-
	local SPOTS = {}
936+
937
local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false)
938-
		local LOOP = 0
938+
MakeForm(Barrel,"Cyl")
939
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
940-
			LOOP = LOOP + 1
940+
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false)
941
MakeForm(Part,"Cyl")
942-
			if LOOP >= 10 then
942+
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
943-
				LOOP = 0
943+
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
944-
				for i = 1, #SPOTS do
944+
MakeForm(Part,"Wedge")
945-
					if SPOTS[i] ~= nil then
945+
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
946-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
946+
local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false)
947-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
947+
MakeForm(Hole,"Cyl")
948
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
949
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false)
950
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
951
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
952-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
952+
local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false)
953-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
953+
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
954
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
955
coroutine.resume(coroutine.create(function()
956
	while wait() do
957-
		until SELECTING == false
957+
		GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
958-
		Rooted = false
958+
		GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
959
	end
960-
			LOOP = LOOP + 1
960+
961
-- UsedGun(Injustice) --
962-
			if LOOP >= 10 then
962+
963-
				LOOP = 0
963+
local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
964-
				for i = 1, #SPOTS do
964+
local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
965-
					if SPOTS[i] ~= nil then
965+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
966-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
966+
MakeForm(Part,"Wedge")
967-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
967+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
968
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
969
MakeForm(Part,"Wedge")
970
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
971
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
972-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
972+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
973-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
973+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
974
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
975
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
976
MakeForm(Part,"Cyl")
977-
		until ATTACK == false
977+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
978
for i = 1, 8 do
979
	local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
980-
		repeat Swait() until HOLD == true
980+
	CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
981-
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
981+
982-
			if DIST > 65 then
982+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
983-
				DIST = 65
983+
MakeForm(Part,"Cyl")
984
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
985-
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
985+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
986-
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
986+
MakeForm(Part,"Ball")
987-
			if HITFLOOR ~= nil then
987+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
988-
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
988+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
989-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
989+
MakeForm(Part,"Wedge")
990-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
990+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
991
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
992-
		repeat Swait() until HOLD == false
992+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
993-
	until #SPOTS == 5
993+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
994-
	SELECTING = false
994+
MakeForm(Part,"Cyl")
995-
	for i = 1, #SPOTS do
995+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
996-
		if SPOTS[i] ~= nil then
996+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
997-
			local POS = SPOTS[i]
997+
MakeForm(Part,"Cyl")
998
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
999-
				local MISSILE = IT("Model",Effects)
999+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
1000-
				MISSILE.Name = "Missile"
1000+
MakeForm(Part,"Cyl")
1001-
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
1001+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1002-
				MakeForm(BASEPART,"Cyl")
1002+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
1003-
				MISSILE.PrimaryPart = BASEPART
1003+
MakeForm(Part,"Wedge")
1004-
				BASEPART.CFrame = POS*CF(0,-30*3,0)
1004+
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1005-
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
1005+
local LASTPART = Handle2
1006-
				MakeForm(HEAD,"Ball")
1006+
for i = 1, 10 do
1007-
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
1007+
	if LASTPART == Handle then
1008-
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
1008+
		local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false)
1009-
				MakeForm(TAIL,"Cyl")
1009+
		LASTPART = Part
1010-
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1010+
		CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1011
	else
1012
		local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false)
1013-
					for _, c in pairs(MISSILE:GetChildren()) do
1013+
		CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
1014-
						if c.ClassName == "Part" then
1014+
		LASTPART = Part
1015-
							c.Transparency = c.Transparency - 1/10
1015+
1016
end
1017
1018
local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false)
1019-
				for i = 1, 15*1.5 do
1019+
MakeForm(Barrel,"Cyl")
1020
CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1021-
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1021+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false)
1022
MakeForm(Part,"Cyl")
1023-
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
1023+
CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0))
1024-
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
1024+
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
1025-
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1025+
MakeForm(Part,"Wedge")
1026-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1026+
CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1027-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1027+
local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false)
1028-
				MISSILE:remove()
1028+
MakeForm(Hole,"Cyl")
1029
CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
1030
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false)
1031
local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1032-
	wait(0.6)
1032+
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
1033
local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false)
1034
local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1035
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
1036
1037
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
1038-
	CLOCKTARGET = nil
1038+
1039-
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1039+
1040-
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1040+
1041-
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1041+
1042-
		if TORSO then
1042+
1043
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
1044
MakeForm(PRT,"Cyl")
1045
PRT.Color = C3(1,1,0)
1046-
				repeat
1046+
1047
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
1048-
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1048+
1049-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1049+
1050-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1050+
1051-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1051+
1052-
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1052+
1053-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1053+
1054-
				until ATTACK == false
1054+
1055
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
1056-
			if Effects:FindFirstChild("NeonDoll") then
1056+
1057-
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1057+
1058
PRT.Color = C3(0,0,0)
1059-
			wait(0.5)
1059+
1060-
			local FAKECHARACTER = IT("Model",Effects)
1060+
1061-
			FAKECHARACTER.Name = "NeonDoll"
1061+
1062-
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1062+
1063-
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1063+
1064-
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1064+
1065-
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1065+
1066-
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1066+
1067-
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1067+
1068-
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1068+
1069-
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1069+
1070-
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1070+
1071-
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1071+
1072-
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1072+
1073-
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1073+
1074-
			CreateSound(201858045, TORS, 5, 0.4, false)
1074+
1075-
			for i = 1, 150 do
1075+
1076
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
1077-
				CLOCKSPEED = 6
1077+
1078-
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1078+
1079-
					if c.ClassName == "Part" then
1079+
1080-
						c.Transparency = c.Transparency - 0.5/150
1080+
1081
				if CLOCKTARGET ~= nil then
1082
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
1083
					if CLOCKTARGET.Torso ~= nil then
1084-
			CLOCKTARGET = HUM
1084+
1085
					end
1086-
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1086+
1087-
				for i = 1, 25 do
1087+
1088
					end
1089-
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1089+
1090-
						if c.ClassName == "Part" then
1090+
1091-
							c.Transparency = c.Transparency + 0.5/25
1091+
1092
	end
1093
end))
1094
1095-
				CLOCKSPEED = 1
1095+
1096-
				FAKECHARACTER:remove()
1096+
1097
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1098-
			wait(0.5)
1098+
1099
end
1100
1101
Neck.Name = "Weld"
1102
RootJoint.Name = "Weld"
1103
RightShoulder.Name = "Weld"
1104
LeftShoulder.Name = "Weld"
1105
RightHip.Name = "Weld"
1106
LeftHip.Name = "Weld"
1107
1108-
	local GYRO = IT("BodyGyro",RootPart)
1108+
1109-
	GYRO.D = 25
1109+
1110-
	GYRO.P = 2000
1110+
1111-
	GYRO.MaxTorque = VT(0,40000,0)
1111+
1112-
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1112+
1113
Humanoid.Parent = Character
1114
1115-
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1115+
1116-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1116+
1117-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1117+
1118-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1118+
1119-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1119+
1120-
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1120+
1121-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1121+
1122-
	until HOLD == true
1122+
1123-
	local POS = Mouse.Hit.p
1123+
1124-
	local CHAINS = false
1124+
1125-
	local CHAINLINKS = {}
1125+
1126-
	local A = IT("Attachment",RightArm)
1126+
1127-
	A.Position = VT(1,-1,0)*SIZE
1127+
1128-
	A.Orientation = VT(-90, -89.982, 0)
1128+
1129-
	local B = IT("Attachment",RightArm)
1129+
1130-
	B.Position = VT(-1,-1,0)*SIZE
1130+
1131-
	B.Orientation = VT(-90, 89.988, 0)
1131+
1132-
	local C = IT("Attachment",RightArm)
1132+
1133-
	C.Position = VT(0.5,-1.3,0)*SIZE
1133+
1134-
	C.Orientation = VT(-90, -89.982, 0)
1134+
1135-
	local D = IT("Attachment",RightArm)
1135+
1136-
	D.Position = VT(-0.5,-1.3,0)*SIZE
1136+
1137-
	D.Orientation = VT(-90, 89.988, 0)
1137+
1138-
	local LIGHT = IT("Attachment",RightArm)
1138+
1139-
	LIGHT.Position = VT(0,-1,0)*SIZE
1139+
1140-
	local LIGHT2 = IT("PointLight",LIGHT)
1140+
1141-
	LIGHT2.Range = 7
1141+
1142-
	LIGHT2.Brightness = 5
1142+
1143-
	LIGHT2.Color = SKILLTEXTCOLOR
1143+
1144-
	for i = 1, 2 do
1144+
1145-
		local TWIST = -2
1145+
1146-
		local START = A
1146+
1147-
		local END = B
1147+
1148-
		if i == 1 then
1148+
1149-
			START = B
1149+
1150-
			END = A
1150+
1151
1152-
		local ChainLink = IT("Beam",Torso)
1152+
1153-
		ChainLink.Texture = "rbxassetid://73042633"
1153+
1154-
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1154+
1155-
		ChainLink.TextureSpeed = 1
1155+
1156-
		ChainLink.Width0 = 1
1156+
1157-
		ChainLink.Width1 = 1
1157+
1158-
		ChainLink.TextureLength = 2.5
1158+
1159-
		ChainLink.Attachment0 = START
1159+
1160-
		ChainLink.Attachment1 = END
1160+
1161-
		ChainLink.CurveSize0 = TWIST
1161+
1162-
		ChainLink.CurveSize1 = TWIST
1162+
1163-
		--ChainLink.FaceCamera = true
1163+
1164-
		ChainLink.Segments = 45
1164+
1165-
		ChainLink.Transparency = NumberSequence.new(1)
1165+
1166-
		table.insert(CHAINLINKS,ChainLink)
1166+
1167
						if FLING > 0 then
1168-
	for i = 1, 2 do
1168+
1169-
		local TWIST = -1
1169+
1170-
		local START = C
1170+
1171-
		local END = D
1171+
1172-
		if i == 1 then
1172+
1173-
			START = D
1173+
1174-
			END = C
1174+
1175
								end
1176-
		local ChainLink = IT("Beam",Torso)
1176+
1177-
		ChainLink.Texture = "rbxassetid://73042633"
1177+
1178-
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1178+
1179-
		ChainLink.TextureSpeed = 1
1179+
1180-
		ChainLink.Width0 = 1
1180+
1181-
		ChainLink.Width1 = 1
1181+
1182-
		ChainLink.TextureLength = 5
1182+
1183-
		ChainLink.Attachment0 = START
1183+
1184-
		ChainLink.Attachment1 = END
1184+
1185-
		ChainLink.CurveSize0 = TWIST
1185+
1186-
		ChainLink.CurveSize1 = TWIST
1186+
1187-
		--ChainLink.FaceCamera = true
1187+
1188-
		ChainLink.Segments = 25
1188+
1189-
		ChainLink.LightEmission = 0.5
1189+
1190-
		ChainLink.Transparency = NumberSequence.new(1)
1190+
    ATTACK = true
1191-
		table.insert(CHAINLINKS,ChainLink)
1191+
    Rooted = true
1192
    local SELECTING = true
1193
    local SPOTS = {}
1194
    coroutine.resume(coroutine.create(function()
1195
        local LOOP = 0
1196
        repeat
1197
            LOOP = LOOP + 1
1198
            Swait()
1199
            if LOOP >= 10 then
1200
                LOOP = 0
1201
                for i = 1, #SPOTS do
1202-
		until CHAINS == true
1202+
                    if SPOTS[i] ~= nil then
1203
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1204
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1205
                    end
1206
                end
1207
            end
1208
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1209
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1210
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1211-
		until ATTACK == false
1211+
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1212-
		for e = 1, 15 do
1212+
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1213
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1214-
			for i = 1, #CHAINLINKS do
1214+
        until SELECTING == false
1215-
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1215+
        Rooted = false
1216
        repeat
1217
            LOOP = LOOP + 1
1218-
		A:remove()
1218+
            Swait()
1219-
		B:remove()
1219+
            if LOOP >= 10 then
1220-
		C:remove()
1220+
                LOOP = 0
1221-
		D:remove()
1221+
                for i = 1, #SPOTS do
1222
                    if SPOTS[i] ~= nil then
1223-
	CreateSound(233856115, RightArm, 5, 1.2, false)
1223+
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1224-
	for e = 1, 15 do
1224+
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1225
                    end
1226-
		for i = 1, #CHAINLINKS do
1226+
1227-
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1227+
1228
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1229
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1230-
	CHAINS = true
1230+
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1231-
	Rooted = true
1231+
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1232-
	wait(0.25)
1232+
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1233-
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1233+
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1234-
	FIST.Color = C3(1, 215/255, 1)
1234+
        until ATTACK == false
1235-
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1235+
    end))
1236-
	local LIGHT3 = IT("PointLight",FIST)
1236+
    repeat
1237-
	LIGHT3.Range = 7
1237+
        repeat Swait() until HOLD == true
1238-
	LIGHT3.Brightness = 5
1238+
            local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1239-
	LIGHT3.Color = SKILLTEXTCOLOR
1239+
            if DIST > 99999 then
1240-
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1240+
                DIST = 99999
1241-
	local FISTA = IT("Attachment",FIST)
1241+
1242-
	FISTA.Position = VT(0.062, 0.977, 0)
1242+
            local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
1243-
	local ChainLink = IT("Beam",Torso)
1243+
            local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
1244-
	ChainLink.Texture = "rbxassetid://73042633"
1244+
            if HITFLOOR ~= nil then
1245-
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1245+
                table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
1246-
	ChainLink.TextureSpeed = 0
1246+
                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
1247-
	ChainLink.Width0 = 3
1247+
                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1248-
	ChainLink.Width1 = 3
1248+
1249-
	ChainLink.TextureLength = 12
1249+
        repeat Swait() until HOLD == false
1250-
	ChainLink.Attachment0 = LIGHT
1250+
    until #SPOTS == 1
1251-
	ChainLink.Attachment1 = FISTA
1251+
    SELECTING = false
1252-
	ChainLink.FaceCamera = true
1252+
    for i = 1, #SPOTS do
1253-
	ChainLink.Segments = 45
1253+
        if SPOTS[i] ~= nil then
1254-
	ChainLink.LightEmission = 0.5
1254+
            local POS = SPOTS[i]
1255-
	ChainLink.Transparency = NumberSequence.new(0.25)
1255+
            coroutine.resume(coroutine.create(function()
1256-
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1256+
                local MISSILE = IT("Model",Effects)
1257-
	for i = 1, 85 do
1257+
                MISSILE.Name = "Missile"
1258
                local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,2,2))
1259-
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1259+
                MakeForm(BASEPART,"Cyl")
1260-
		ChainLink.TextureLength = 12+(i*2)
1260+
                MISSILE.PrimaryPart = BASEPART
1261-
		ApplyAoE(FIST.Position,10,15,25,100,false)
1261+
                BASEPART.CFrame = POS*CF(0,-30*3,0)
1262-
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1262+
                local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,4,2))
1263-
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1263+
                MakeForm(HEAD,"Ball")
1264-
		if HITFLOOR ~= nil then
1264+
                HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
1265-
			HITFLOOR:BreakJoints()
1265+
                local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2.5,0.1,2.5))
1266
                MakeForm(TAIL,"Cyl")
1267-
				for i = 1, 15 do
1267+
                TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1268
                for i = 1, 10 do
1269-
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1269+
                    Swait()
1270-
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1270+
                    for _, c in pairs(MISSILE:GetChildren()) do
1271-
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1271+
                        if c.ClassName == "Part" then
1272
                            c.Transparency = c.Transparency - 1/10
1273
                        end
1274-
			break
1274+
1275
                end
1276
                for i = 1, 15*1.5 do
1277
                    Swait()
1278-
		for i = 1, 50 do
1278+
                    MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1279
                end
1280-
			FIST.Transparency = FIST.Transparency + 0.5/50
1280+
                ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
1281-
			LIGHT3.Range = LIGHT3.Range - 7/50
1281+
                WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
1282
                WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1283-
		FIST:remove()
1283+
                MISSILE:remove()
1284
            end))
1285-
	LIGHT:remove()
1285+
1286-
	GYRO:remove()
1286+
1287
    wait(0.6)
1288
    ATTACK = false
1289
    Rooted = false
1290
end
1291
 
1292-
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1292+
1293-
	if DIST > 180 then
1293+
    CLOCKTARGET = nil
1294-
		DIST = 180
1294+
    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1295
        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1296-
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1296+
        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1297-
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1297+
        if TORSO then
1298-
	if HITFLOOR then
1298+
            ATTACK = true
1299-
		local POS = HITPOS	
1299+
            Rooted = false
1300-
		ATTACK = true
1300+
            coroutine.resume(coroutine.create(function()
1301-
		Rooted = true
1301+
                repeat
1302-
		local WARPED = false
1302+
                    Swait()
1303-
		local SMASHED = false
1303+
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1304-
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1304+
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1305-
		coroutine.resume(coroutine.create(function()
1305+
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1306-
			repeat
1306+
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1307
                    RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1308-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1308+
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1309-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1309+
                until ATTACK == false
1310-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1310+
            end))
1311-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1311+
            if Effects:FindFirstChild("NeonDoll") then
1312-
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1312+
                repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1313-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1313+
1314-
			until WARPED == true
1314+
            wait(0.5)
1315-
			repeat
1315+
            local FAKECHARACTER = IT("Model",Effects)
1316
            FAKECHARACTER.Name = "NeonDoll"
1317-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1317+
            local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1318-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1318+
            CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1319-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1319+
            local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1320-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1320+
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1321-
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1321+
            local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1322-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1322+
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1323-
			until SMASHED == true
1323+
            local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1324-
			repeat
1324+
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1325
            local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1326-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1326+
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1327-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1327+
            local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1328-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1328+
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1329-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1329+
            CreateSound(201858045, TORS, 5, 0.4, false)
1330-
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1330+
            for i = 1, 150 do
1331-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1331+
                Swait()
1332-
			until ATTACK == false
1332+
                CLOCKSPEED = 6
1333-
		end))
1333+
                for _, c in pairs(FAKECHARACTER:GetChildren()) do
1334-
		VALUE1 = true
1334+
                    if c.ClassName == "Part" then
1335-
		CreateSound(233856115, Torso, 5, 1.6, false)
1335+
                        c.Transparency = c.Transparency - 0.5/150
1336-
		for i = 1, 25 do
1336+
1337
                end
1338-
			for _, c in pairs(Character:GetChildren()) do
1338+
1339-
				if c.ClassName == "Part" then
1339+
            CLOCKTARGET = HUM
1340-
					c.Transparency = c.Transparency + 1/25
1340+
            coroutine.resume(coroutine.create(function()
1341
                repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1342
                for i = 1, 25 do
1343-
			for _, c in pairs(Weapon:GetChildren()) do
1343+
                    Swait()
1344-
				if c.ClassName == "Part" then
1344+
                    for _, c in pairs(FAKECHARACTER:GetChildren()) do
1345-
					c.Transparency = c.Transparency + 1/25
1345+
                        if c.ClassName == "Part" then
1346
                            c.Transparency = c.Transparency + 0.5/25
1347
                        end
1348
                    end
1349-
		UNANCHOR = false
1349+
1350-
		RootPart.Anchored = true
1350+
                CLOCKSPEED = 1
1351-
		RootPart.Velocity = VT(0,0,0)
1351+
                FAKECHARACTER:remove()
1352-
		local ROOTPOS = RootPart.Position
1352+
            end))
1353-
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1353+
            wait(0.5)
1354-
		WARPED = true
1354+
            ATTACK = false
1355-
		for i = 1, 25 do
1355+
            Rooted = false
1356
        end
1357-
			for _, c in pairs(Character:GetChildren()) do
1357+
1358-
				if c.ClassName == "Part" then
1358+
1359-
					c.Transparency = c.Transparency - 1/25
1359+
1360
1361
function Bullet()
1362-
			for _, c in pairs(Weapon:GetChildren()) do
1362+
1363-
				if c.ClassName == "Part" then
1363+
1364-
					c.Transparency = c.Transparency - 1/25
1364+
	InjusticeGun2.Parent = Character
1365
	WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame =  Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1366
	InjusticeGun.Parent = nil
1367
	for i=0, 0.4, 0.1 / Animation_Speed do
1368-
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1368+
1369-
		SHELL.CFrame = RootPart.CFrame
1369+
		turnto(Mouse.Hit.p)
1370-
		MakeForm(SHELL,"Ball")
1370+
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1371-
		CreateSound(402981977, SHELL, 5, 1.6, false)
1371+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1372-
		for i = 1, 10 do
1372+
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1373
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1374-
			SHELL.Transparency = SHELL.Transparency - 1/10
1374+
1375-
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1375+
1376
	end
1377-
		for i = 1, math.ceil(75/2) do
1377+
1378
		for i=0, 0.2, 0.1 / Animation_Speed do
1379-
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1379+
1380-
			SHELL.CFrame = CF(RootPart.Position)
1380+
			turnto(Mouse.Hit.p)
1381-
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1381+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
1382
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed)
1383-
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1383+
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1384-
		SHELL.CFrame = CF(RootPart.Position)
1384+
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1385-
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1385+
1386-
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1386+
1387-
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1387+
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character)
1388-
		for i = 1, 5 do
1388+
		SpawnTrail(Hole2.Position,POS)
1389-
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1389+
		ApplyAoE(POS,3,5,3000,3000,0,1,false)
1390
		if HIT ~= nil then
1391-
		SHELL:remove()
1391+
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
1392-
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1392+
1393-
		SMASHED = true
1393+
1394-
		wait(1)
1394+
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1395-
		VALUE1 = false
1395+
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1396-
		UNANCHOR = true
1396+
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1397-
		ATTACK = false
1397+
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1398-
		Rooted = false
1398+
		for i=0, 0.3, 0.1 / Animation_Speed do
1399
			Swait()
1400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
1401
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed)
1402
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1403-
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1403+
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1404-
	if HITFLOOR ~= nil then
1404+
1405-
		ATTACK = true
1405+
1406-
		Rooted = true
1406+
	until KEYHOLD == false
1407-
		local RINGSPIN = true
1407+
	InjusticeGun2.Parent = nil
1408-
		local CONSTRUCTING = true
1408+
	InjusticeGun.Parent = Character
1409-
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1409+
	WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame =  Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1410-
		RING.Color = C3(0,0,0)
1410+
1411-
		MakeForm(RING,"Cyl")
1411+
1412-
		RING.CFrame = CF(HITPOS)
1412+
1413-
		CreateSound(402981977, RING, 5, 1.2, false)
1413+
1414-
		coroutine.resume(coroutine.create(function()
1414+
1415-
			repeat
1415+
    ATTACK = true
1416
    Rooted = false
1417-
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1417+
    local GYRO = IT("BodyGyro",RootPart)
1418-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1418+
    GYRO.D = 25
1419-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1419+
    GYRO.P = 2000
1420-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1420+
    GYRO.MaxTorque = VT(0,40000,0)
1421-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1421+
    GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1422-
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1422+
    repeat
1423-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1423+
        Swait()
1424-
			until CONSTRUCTING == false
1424+
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1425-
			repeat 
1425+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1426-
				Swait() 
1426+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1427-
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1427+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1428-
			until RINGSPIN == false
1428+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1429-
			for i = 1, 25 do
1429+
        RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1430
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1431-
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1431+
    until HOLD == true
1432-
				RING.Size = RING.Size - VT(0.15,0,0.15)
1432+
    local POS = Mouse.Hit.p
1433-
				--DECAL.Transparency = DECAL.Transparency + 1/25
1433+
    local CHAINS = false
1434-
				RING.Transparency = RING.Transparency + 1/25
1434+
    local CHAINLINKS = {}
1435
    local A = IT("Attachment",RightArm)
1436-
			RING:remove()
1436+
    A.Position = VT(1,-1,0)*SIZE
1437-
		end))
1437+
    A.Orientation = VT(-90, -89.982, 0)
1438-
		for i = 1, 15 do
1438+
    local B = IT("Attachment",RightArm)
1439
    B.Position = VT(-1,-1,0)*SIZE
1440-
			RING.Size = RING.Size + VT(0.75,0,0.75)
1440+
    B.Orientation = VT(-90, 89.988, 0)
1441-
			RING.Transparency = RING.Transparency - 1/15
1441+
    local C = IT("Attachment",RightArm)
1442
    C.Position = VT(0.5,-1.3,0)*SIZE
1443-
		local BOXSPIN = true
1443+
    C.Orientation = VT(-90, -89.982, 0)
1444-
		local PANDORASBOX = IT("Model",Effects)
1444+
    local D = IT("Attachment",RightArm)
1445-
		PANDORASBOX.Name = "Pandora's Box"
1445+
    D.Position = VT(-0.5,-1.3,0)*SIZE
1446-
		local BOX = IT("Model",PANDORASBOX)
1446+
    D.Orientation = VT(-90, 89.988, 0)
1447-
		BOX.Name = "Body"
1447+
    local LIGHT = IT("Attachment",RightArm)
1448-
		local LID = IT("Model",PANDORASBOX)
1448+
    LIGHT.Position = VT(0,-1,0)*SIZE
1449-
		LID.Name = "Lid"
1449+
    local LIGHT2 = IT("PointLight",LIGHT)
1450-
		--BUILDING THE BOX--
1450+
    LIGHT2.Range = 7
1451-
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1451+
    LIGHT2.Brightness = 5
1452-
			BASE.Color = C3(0,0,0)
1452+
    LIGHT2.Color = SKILLTEXTCOLOR
1453-
			PANDORASBOX.PrimaryPart = BASE
1453+
    for i = 1, 2 do
1454-
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1454+
        local TWIST = -2
1455-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1455+
        local START = A
1456-
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1456+
        local END = B
1457-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1457+
        if i == 1 then
1458-
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1458+
            START = B
1459-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1459+
            END = A
1460-
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1460+
1461-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1461+
        local ChainLink = IT("Beam",Torso)
1462-
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1462+
        ChainLink.Texture = "rbxassetid://73042633"
1463-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1463+
        ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1464-
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1464+
        ChainLink.TextureSpeed = 1
1465-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1465+
        ChainLink.Width0 = 1
1466-
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1466+
        ChainLink.Width1 = 1
1467-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1467+
        ChainLink.TextureLength = 2.5
1468-
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1468+
        ChainLink.Attachment0 = START
1469-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1469+
        ChainLink.Attachment1 = END
1470-
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1470+
        ChainLink.CurveSize0 = TWIST
1471-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1471+
        ChainLink.CurveSize1 = TWIST
1472-
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1472+
        --ChainLink.FaceCamera = true
1473-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1473+
        ChainLink.Segments = 45
1474-
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1474+
        ChainLink.Transparency = NumberSequence.new(1)
1475-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1475+
        table.insert(CHAINLINKS,ChainLink)
1476-
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1476+
1477-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1477+
    for i = 1, 2 do
1478-
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1478+
        local TWIST = -1
1479-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1479+
        local START = C
1480-
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1480+
        local END = D
1481-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1481+
        if i == 1 then
1482-
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1482+
            START = D
1483-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1483+
            END = C
1484-
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1484+
1485-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1485+
        local ChainLink = IT("Beam",Torso)
1486-
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1486+
        ChainLink.Texture = "rbxassetid://73042633"
1487-
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1487+
        ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1488-
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1488+
        ChainLink.TextureSpeed = 1
1489-
			-------------
1489+
        ChainLink.Width0 = 1
1490-
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1490+
        ChainLink.Width1 = 1
1491-
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1491+
        ChainLink.TextureLength = 5
1492-
			LID.PrimaryPart = LIDPART
1492+
        ChainLink.Attachment0 = START
1493-
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1493+
        ChainLink.Attachment1 = END
1494-
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1494+
        ChainLink.CurveSize0 = TWIST
1495-
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1495+
        ChainLink.CurveSize1 = TWIST
1496-
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1496+
        --ChainLink.FaceCamera = true
1497-
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1497+
        ChainLink.Segments = 25
1498-
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1498+
        ChainLink.LightEmission = 0.5
1499-
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1499+
        ChainLink.Transparency = NumberSequence.new(1)
1500-
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1500+
        table.insert(CHAINLINKS,ChainLink)
1501-
			local DECAL = IT("Decal",LIDPART)
1501+
1502-
			DECAL.Face = "Top"
1502+
    coroutine.resume(coroutine.create(function()
1503-
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1503+
        repeat
1504-
			DECAL.Color3 = C3(0,0,0)
1504+
            Swait()
1505-
		--BUILDING THE BOX--
1505+
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1506-
		coroutine.resume(coroutine.create(function()
1506+
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1507-
			repeat
1507+
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1508
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1509-
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1509+
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1510-
			until BOXSPIN == false
1510+
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1511-
		end))
1511+
        until CHAINS == true
1512-
		for i = 1, 25 do
1512+
        repeat
1513
            Swait()
1514-
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1514+
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1515
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1516-
		wait(0.5)
1516+
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1517-
		BOXSPIN = false
1517+
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1518-
		CONSTRUCTING = false	
1518+
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1519-
		coroutine.resume(coroutine.create(function()
1519+
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1520-
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1520+
        until ATTACK == false
1521-
			--[[for i = 1, 45 do
1521+
        for e = 1, 15 do
1522
            Swait()
1523-
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1523+
            for i = 1, #CHAINLINKS do
1524-
			end-
1524+
                CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1525-
			LID:remove()]]--
1525+
1526-
			for _, c in pairs(LID:GetChildren()) do
1526+
1527-
				if c.ClassName == "Part" then
1527+
        A:remove()
1528-
					c.Anchored = false
1528+
        B:remove()
1529-
					c.CanCollide = true
1529+
        C:remove()
1530-
					if c ~= LIDPART then
1530+
        D:remove()
1531-
						weldBetween(LIDPART,c)
1531+
    end))
1532
    CreateSound(233856115, RightArm, 5, 1.2, false)
1533
    for e = 1, 15 do
1534
        Swait()
1535-
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1535+
        for i = 1, #CHAINLINKS do
1536-
			Debris:AddItem(LID,15)
1536+
            CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1537-
			wait(0.5)
1537+
1538-
			local RANDOMEFFECT = MRANDOM(1,4)
1538+
1539-
			if RANDOMEFFECT == 1 then
1539+
    CHAINS = true
1540
    Rooted = true
1541-
					wait((2-(i/15))/15)
1541+
    wait(0.25)
1542-
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1542+
    local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1543-
				end	
1543+
    FIST.Color = C3(1, 215/255, 1)
1544
    FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
1545-
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1545+
    local LIGHT3 = IT("PointLight",FIST)
1546-
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1546+
    LIGHT3.Range = 7
1547-
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1547+
    LIGHT3.Brightness = 5
1548-
				for i = 1, 5 do
1548+
    LIGHT3.Color = SKILLTEXTCOLOR
1549-
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1549+
    CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1550
    local FISTA = IT("Attachment",FIST)
1551-
				ApplyAoE(BASE.Position,50,1,200,375,false)
1551+
    FISTA.Position = VT(0.062, 0.977, 0)
1552-
				ApplyAoE(BASE.Position,250,35,75,175,false)
1552+
    local ChainLink = IT("Beam",Torso)
1553-
			elseif RANDOMEFFECT == 2 then
1553+
    ChainLink.Texture = "rbxassetid://73042633"
1554-
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1554+
    ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1555-
				FIELD.CFrame = BASE.CFrame
1555+
    ChainLink.TextureSpeed = 0
1556-
				MakeForm(FIELD,"Ball")
1556+
    ChainLink.Width0 = 3
1557-
				for i = 1, 50 do
1557+
    ChainLink.Width1 = 3
1558
    ChainLink.TextureLength = 12
1559-
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1559+
    ChainLink.Attachment0 = LIGHT
1560-
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1560+
    ChainLink.Attachment1 = FISTA
1561
    ChainLink.FaceCamera = true
1562-
				wait(0.2)
1562+
    ChainLink.Segments = 45
1563-
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1563+
    ChainLink.LightEmission = 0.5
1564-
				coroutine.resume(coroutine.create(function()
1564+
    ChainLink.Transparency = NumberSequence.new(0.25)
1565-
					for i = 1, 75 do
1565+
    local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1566-
						Swait()
1566+
    for i = 1, 85 do
1567-
						LOOP.Volume = LOOP.Volume + 10/75
1567+
        Swait()
1568-
						LOOP.Parent = FIELD
1568+
        FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1569-
						local CHILDREN = workspace:GetDescendants()
1569+
        ChainLink.TextureLength = 12+(i*2)
1570-
						for index, CHILD in pairs(CHILDREN) do
1570+
        ApplyAoE(FIST.Position,10,15,25,100,false)
1571-
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1571+
        local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1572-
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1572+
        if HITFLOOR ~= nil then
1573-
								if HUM then
1573+
            HITFLOOR:BreakJoints()
1574-
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1574+
            coroutine.resume(coroutine.create(function()
1575-
									if TORSO then
1575+
                for i = 1, 15 do
1576-
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1576+
                    Swait()
1577-
											HUM.Health = HUM.Health - 0.1
1577+
                    FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1578-
											TORSO.Velocity = VT(0,5,0)
1578+
                    ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1579-
											HUM.PlatformStand = true
1579+
1580-
											if TORSO.RotVelocity.Magnitude < 15 then
1580+
            end))
1581-
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1581+
            break
1582-
											end
1582+
1583-
										end
1583+
1584-
									end
1584+
    coroutine.resume(coroutine.create(function()
1585
        for i = 1, 50 do
1586
            Swait()
1587
            FIST.Transparency = FIST.Transparency + 0.5/50
1588-
						FIELD.Size = FIELD.Size + VT(3,3,3)
1588+
            LIGHT3.Range = LIGHT3.Range - 7/50
1589-
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1589+
1590
        FIST:remove()
1591-
					for i = 1, 500 do
1591+
    end))
1592-
						Swait()
1592+
    LIGHT:remove()
1593-
						LOOP.Parent = FIELD
1593+
    GYRO:remove()
1594-
						local CHILDREN = workspace:GetDescendants()
1594+
    ATTACK = false
1595-
						for index, CHILD in pairs(CHILDREN) do
1595+
    Rooted = false
1596-
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1596+
1597-
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1597+
1598-
								if HUM then
1598+
1599-
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1599+
    local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1600-
									if TORSO then
1600+
    if DIST > 180 then
1601-
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1601+
        DIST = 180
1602-
											TORSO.Velocity = VT(0,5,0)
1602+
1603-
											HUM.Health = HUM.Health - 0.1
1603+
    local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
1604-
											HUM.PlatformStand = true
1604+
    local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1605-
											if TORSO.RotVelocity.Magnitude < 15 then
1605+
    if HITFLOOR then
1606-
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1606+
        local POS = HITPOS 
1607-
											end
1607+
        ATTACK = true
1608-
										end
1608+
        Rooted = true
1609-
									end
1609+
        local WARPED = false
1610
        local SMASHED = false
1611
        local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1612
        coroutine.resume(coroutine.create(function()
1613
            repeat
1614-
					for i = 1, 25 do
1614+
                Swait()
1615-
						Swait()
1615+
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1616-
						LOOP.Volume = LOOP.Volume + 10/25
1616+
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1617-
						LOOP.Parent = FIELD
1617+
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1618-
						local CHILDREN = workspace:GetDescendants()
1618+
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1619-
						for index, CHILD in pairs(CHILDREN) do
1619+
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1620-
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1620+
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1621-
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1621+
            until WARPED == true
1622-
								if HUM then
1622+
            repeat
1623-
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1623+
                Swait()
1624-
									if TORSO then
1624+
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1625-
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1625+
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1626-
											TORSO.Velocity = VT(0,5,0)
1626+
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1627-
											HUM.Health = HUM.Health - 0.1
1627+
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1628-
											HUM.PlatformStand = false
1628+
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1629-
											if TORSO.RotVelocity.Magnitude < 15 then
1629+
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1630-
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1630+
            until SMASHED == true
1631-
											end
1631+
            repeat
1632-
										end
1632+
                Swait()
1633-
									end
1633+
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1634
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1635
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1636
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1637-
						FIELD.Size = FIELD.Size - VT(3,3,3)
1637+
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1638-
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1638+
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1639-
					end	
1639+
            until ATTACK == false
1640-
					FIELD:remove()
1640+
        end))
1641-
				end))
1641+
        VALUE1 = true
1642-
			elseif RANDOMEFFECT == 3 then
1642+
        CreateSound(233856115, Torso, 5, 1.6, false)
1643
        for i = 1, 25 do
1644-
					wait(0.15)
1644+
            Swait()
1645-
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1645+
            for _, c in pairs(Character:GetChildren()) do
1646-
					coroutine.resume(coroutine.create(function()
1646+
                if c.ClassName == "Part" then
1647-
						local MINION = CLONE:Clone()
1647+
                    c.Transparency = c.Transparency + 1/25
1648-
						MINION.Parent = Effects
1648+
1649-
						MINION.Name = "Shadow"
1649+
1650-
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1650+
            for _, c in pairs(Weapon:GetChildren()) do
1651-
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1651+
                if c.ClassName == "Part" then
1652-
						for _, c in pairs(MINION:GetChildren()) do
1652+
                    c.Transparency = c.Transparency + 1/25
1653-
							if c.ClassName == "Part" then
1653+
1654-
								c.Material = "Neon"
1654+
1655-
								c.Color = C3(0,0,0)
1655+
1656-
								c.Transparency = 0.25
1656+
        UNANCHOR = false
1657-
								if c.Name == "Head" then
1657+
        RootPart.Anchored = true
1658-
									c:ClearAllChildren()
1658+
        RootPart.Velocity = VT(0,0,0)
1659-
									local MSH = IT("BlockMesh",c)
1659+
        local ROOTPOS = RootPart.Position
1660-
									MSH.Scale = VT(0.5,1,1)
1660+
        RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1661
        WARPED = true
1662
        for i = 1, 25 do
1663
            Swait()
1664-
						local TORSO = MINION.Torso
1664+
            for _, c in pairs(Character:GetChildren()) do
1665-
						local HUMAN = MINION.Humanoid
1665+
                if c.ClassName == "Part" then
1666-
						HUMAN.WalkSpeed = 20
1666+
                    c.Transparency = c.Transparency - 1/25
1667-
						HUMAN.MaxHealth = math.huge
1667+
1668-
						HUMAN.Health = math.huge
1668+
1669-
						HUMAN.DisplayDistanceType = "None"
1669+
            for _, c in pairs(Weapon:GetChildren()) do
1670-
						HUMAN.Died:connect(function()
1670+
                if c.ClassName == "Part" then
1671-
							MINION:remove()
1671+
                    c.Transparency = c.Transparency - 1/25
1672-
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1672+
1673-
						end)
1673+
1674-
						wait(1)
1674+
1675-
						local findNearestTorso = function(POS)
1675+
        local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1676-
							local list = game.Workspace:GetDescendants()
1676+
        SHELL.CFrame = RootPart.CFrame
1677-
							local torso = nil
1677+
        MakeForm(SHELL,"Ball")
1678-
							local dist = 500
1678+
        CreateSound(402981977, SHELL, 5, 1.6, false)
1679-
							local temp = nil
1679+
        for i = 1, 10 do
1680-
							local human = nil
1680+
            Swait()
1681-
							local temp2 = nil
1681+
            SHELL.Transparency = SHELL.Transparency - 1/10
1682-
							for x = 1, #list do
1682+
            SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1683-
								temp2 = list[x]
1683+
1684-
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1684+
        for i = 1, math.ceil(75/2) do
1685-
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1685+
            Swait()
1686-
									human = temp2:findFirstChildOfClass("Humanoid")
1686+
            RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1687-
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1687+
            SHELL.CFrame = CF(RootPart.Position)
1688-
										if (temp.Position - POS).magnitude < dist then
1688+
1689-
											torso = temp
1689+
        RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1690-
											dist = (temp.Position - POS).magnitude
1690+
        SHELL.CFrame = CF(RootPart.Position)
1691-
										end
1691+
        for i = 1, 5 do
1692-
									end
1692+
            WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1693
        end
1694
        SHELL:remove()
1695-
							return torso, dist
1695+
        ApplyAoE(RootPart.Position,75,35,75,175,false)
1696
        SMASHED = true
1697-
						for i = 1, 40 do
1697+
        wait(1)
1698-
							if HUMAN.Health == 0 then
1698+
        VALUE1 = false
1699-
								break
1699+
        UNANCHOR = true
1700
        ATTACK = false
1701-
							wait(0.3)
1701+
        Rooted = false
1702-
							local target,dist= findNearestTorso(TORSO.Position)
1702+
1703-
							if target then
1703+
1704-
								HUMAN:MoveTo(target.Position)
1704+
1705-
								if dist < 25 then
1705+
1706-
									CreateSound(348663022, TORSO, 10, 1, true)
1706+
    local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1707-
									wait(2)
1707+
    if HITFLOOR ~= nil then
1708-
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1708+
        ATTACK = true
1709-
									--ANIM:Play()
1709+
        Rooted = true
1710-
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1710+
        local RINGSPIN = true
1711-
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1711+
        local CONSTRUCTING = true
1712-
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1712+
        local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1713-
									for i = 1, 5 do
1713+
        RING.Color = C3(0,0,0)
1714-
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1714+
        MakeForm(RING,"Cyl")
1715-
									end
1715+
        RING.CFrame = CF(HITPOS)
1716-
									break
1716+
        CreateSound(402981977, RING, 5, 1.2, false)
1717
        coroutine.resume(coroutine.create(function()
1718
            repeat
1719
                Swait()
1720-
						MINION:remove()
1720+
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1721-
					end))
1721+
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1722
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1723-
			elseif RANDOMEFFECT == 4 then
1723+
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1724-
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1724+
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1725-
				FIELD.Color = C3(0,0,0)
1725+
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1726-
				FIELD.CFrame = BASE.CFrame
1726+
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1727-
				MakeForm(FIELD,"Ball")
1727+
            until CONSTRUCTING == false
1728-
				FIELD.CanCollide = true
1728+
            repeat
1729-
				for i = 1, 50 do
1729+
                Swait()
1730
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1731-
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1731+
            until RINGSPIN == false
1732-
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1732+
            for i = 1, 25 do
1733
                Swait()
1734-
				wait(0.2)
1734+
                RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1735-
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1735+
                RING.Size = RING.Size - VT(0.15,0,0.15)
1736-
				coroutine.resume(coroutine.create(function()
1736+
                --DECAL.Transparency = DECAL.Transparency + 1/25
1737-
					local E = 0
1737+
                RING.Transparency = RING.Transparency + 1/25
1738-
					for i = 1, 75 do
1738+
1739-
						E = E + 1
1739+
            RING:remove()
1740-
						Swait()
1740+
        end))
1741-
						if E >= 35 then
1741+
        for i = 1, 15 do
1742-
							E = 0
1742+
            Swait()
1743-
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1743+
            RING.Size = RING.Size + VT(0.75,0,0.75)
1744
            RING.Transparency = RING.Transparency - 1/15
1745-
						LOOP.Volume = LOOP.Volume + 10/75
1745+
1746-
						LOOP.Parent = FIELD
1746+
        local BOXSPIN = true
1747-
						local CHILDREN = workspace:GetDescendants()
1747+
        local PANDORASBOX = IT("Model",Effects)
1748-
						for index, CHILD in pairs(CHILDREN) do
1748+
        PANDORASBOX.Name = "Pandora's Box"
1749-
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1749+
        local BOX = IT("Model",PANDORASBOX)
1750-
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1750+
        BOX.Name = "Body"
1751-
								if HUM then
1751+
        local LID = IT("Model",PANDORASBOX)
1752-
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1752+
        LID.Name = "Lid"
1753-
									if TORSO then
1753+
        --BUILDING THE BOX--
1754-
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1754+
            local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1755-
											for _, c in pairs(CHILD:GetChildren()) do
1755+
            BASE.Color = C3(0,0,0)
1756-
												if c:IsA("BasePart") then
1756+
            PANDORASBOX.PrimaryPart = BASE
1757-
													local bv = Instance.new("BodyVelocity") 
1757+
            BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1758-
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1758+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1759-
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1759+
            WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1760-
													bv.Parent = c
1760+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1761-
													Debris:AddItem(bv,0.05)
1761+
            WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1762-
												end
1762+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1763-
											end
1763+
            WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1764-
											HUM.Health = HUM.Health - 0.3
1764+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1765-
										end
1765+
            WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1766-
									end
1766+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1767
            WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1768
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1769
            WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1770-
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1770+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1771
            WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1772-
					for i = 1, 180 do
1772+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1773-
						E = E + 1
1773+
            WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1774-
						Swait()
1774+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1775-
						if E >= 35 then
1775+
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1776-
							E = 0
1776+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1777-
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1777+
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1778
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1779-
						LOOP.Parent = FIELD
1779+
            WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1780-
						local CHILDREN = workspace:GetDescendants()
1780+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1781-
						for index, CHILD in pairs(CHILDREN) do
1781+
            WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1782-
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1782+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1783-
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1783+
            WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1784-
								if HUM then
1784+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1785-
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1785+
            WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1786-
									if TORSO then
1786+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1787-
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1787+
            WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1788-
											for _, c in pairs(CHILD:GetChildren()) do
1788+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1789-
												if c:IsA("BasePart") then
1789+
            WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1790-
													local bv = Instance.new("BodyVelocity") 
1790+
            local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1791-
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1791+
            WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1792-
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1792+
            -------------
1793-
													bv.Parent = c
1793+
            local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1794-
													Debris:AddItem(bv,0.05)
1794+
            LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1795-
												end
1795+
            LID.PrimaryPart = LIDPART
1796-
											end
1796+
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1797-
											HUM.Health = HUM.Health - 0.3
1797+
            WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1798-
										end
1798+
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1799-
									end
1799+
            WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1800
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1801
            WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1802
            local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1803
            WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1804-
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1804+
            local DECAL = IT("Decal",LIDPART)
1805-
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1805+
            DECAL.Face = "Top"
1806-
					for i = 1, 5 do
1806+
            DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1807-
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1807+
            DECAL.Color3 = C3(0,0,0)
1808
        --BUILDING THE BOX--
1809-
					FIELD:remove()
1809+
        coroutine.resume(coroutine.create(function()
1810-
				end))
1810+
            repeat
1811-
			elseif RANDOMEFFECT == 5 then
1811+
                Swait()
1812
                PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1813-
			wait(0.5)
1813+
            until BOXSPIN == false
1814-
			for i = 1, 25 do
1814+
        end))
1815
        for i = 1, 25 do
1816-
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1816+
            Swait()
1817
            PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1818-
			PANDORASBOX:remove()
1818+
1819-
			RINGSPIN = false
1819+
        wait(0.5)
1820-
		end))
1820+
        BOXSPIN = false
1821-
		ATTACK = false
1821+
        CONSTRUCTING = false   
1822-
		Rooted = false
1822+
        coroutine.resume(coroutine.create(function()
1823
            --[[for i = 1, 45 do
1824
                Swait()
1825
                LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1826
            end-
1827
            LID:remove()]]--
1828
            for _, c in pairs(LID:GetChildren()) do
1829
                if c.ClassName == "Part" then
1830
                    c.Anchored = false
1831
                    c.CanCollide = true
1832
                    if c ~= LIDPART then
1833
                        weldBetween(LIDPART,c)
1834
                    end
1835
                end
1836
            end
1837
            LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1838
            Debris:AddItem(LID,15)
1839
            wait(0.5)
1840
            local RANDOMEFFECT = MRANDOM(1,4)
1841
            if RANDOMEFFECT == 1 then
1842
                for i = 1, 45 do
1843
                    wait((2-(i/15))/15)
1844
                    WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1845
                end
1846
                wait(1)
1847
                for i = 1, 5 do
1848
                    WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1849
                end
1850
                ApplyAoE(BASE.Position,50,1,200,375,false)
1851
                ApplyAoE(BASE.Position,250,35,75,175,false)
1852
            elseif RANDOMEFFECT == 2 then
1853
                local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1854
                FIELD.CFrame = BASE.CFrame
1855
                MakeForm(FIELD,"Ball")
1856
                for i = 1, 50 do
1857
                    Swait()
1858
                    FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1859
                    FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1860
                end
1861
                wait(0.2)
1862
                local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1863
                coroutine.resume(coroutine.create(function()
1864
                    for i = 1, 75 do
1865
                        Swait()
1866
                        LOOP.Volume = LOOP.Volume + 10/75
1867
                        LOOP.Parent = FIELD
1868
                        local CHILDREN = workspace:GetDescendants()
1869
                        for index, CHILD in pairs(CHILDREN) do
1870
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1871
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1872
                                if HUM then
1873
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1874
                                    if TORSO then
1875
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1876-
		TimesUp()
1876+
                                            HUM.Health = HUM.Health - 0.1
1877
                                            TORSO.Velocity = VT(0,5,0)
1878
                                            HUM.PlatformStand = true
1879
                                            if TORSO.RotVelocity.Magnitude < 15 then
1880
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1881
                                            end
1882
                                        end
1883
                                    end
1884
                                end
1885
                            end
1886
                        end
1887
                        FIELD.Size = FIELD.Size + VT(3,3,3)
1888
                        FIELD.Transparency = FIELD.Transparency + 0.8/75
1889
                    end
1890
                    for i = 1, 500 do
1891
                        Swait()
1892
                        LOOP.Parent = FIELD
1893
                        local CHILDREN = workspace:GetDescendants()
1894
                        for index, CHILD in pairs(CHILDREN) do
1895
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1896
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1897
                                if HUM then
1898
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1899
                                    if TORSO then
1900
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1901
                                            TORSO.Velocity = VT(0,5,0)
1902
                                            HUM.Health = HUM.Health - 0.1
1903
                                            HUM.PlatformStand = true
1904
                                            if TORSO.RotVelocity.Magnitude < 15 then
1905
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1906
                                            end
1907
                                        end
1908
                                    end
1909
                                end
1910
                            end
1911
                        end
1912
                    end
1913
                    for i = 1, 25 do
1914
                        Swait()
1915
                        LOOP.Volume = LOOP.Volume + 10/25
1916
                        LOOP.Parent = FIELD
1917
                        local CHILDREN = workspace:GetDescendants()
1918
                        for index, CHILD in pairs(CHILDREN) do
1919
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1920
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1921
                                if HUM then
1922
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1923
                                    if TORSO then
1924
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1925
                                            TORSO.Velocity = VT(0,5,0)
1926
                                            HUM.Health = HUM.Health - 0.1
1927
                                            HUM.PlatformStand = false
1928
                                            if TORSO.RotVelocity.Magnitude < 15 then
1929
                                                TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1930
                                            end
1931
                                        end
1932
                                    end
1933
                                end
1934
                            end
1935
                        end
1936
                        FIELD.Size = FIELD.Size - VT(3,3,3)
1937
                        FIELD.Transparency = FIELD.Transparency + 0.2/25
1938
                    end
1939
                    FIELD:remove()
1940
                end))
1941
            elseif RANDOMEFFECT == 3 then
1942
                for i = 1, 10 do
1943
                    wait(0.15)
1944
                    coroutine.resume(coroutine.create(function()
1945
                        local MINION = CLONE:Clone()
1946
                        MINION.Parent = Effects
1947
                        MINION.Name = "Shadow"
1948
                        MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1949
                        MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1950
                        for _, c in pairs(MINION:GetChildren()) do
1951
                            if c.ClassName == "Part" then
1952
                                c.Material = "Neon"
1953
                                c.Color = C3(0,0,0)
1954
                                c.Transparency = 0.25
1955
                                if c.Name == "Head" then
1956
                                    c:ClearAllChildren()
1957
                                    local MSH = IT("BlockMesh",c)
1958
                                    MSH.Scale = VT(0.5,1,1)
1959
                                end
1960
                            end
1961
                        end
1962
                        local TORSO = MINION.Torso
1963
                        local HUMAN = MINION.Humanoid
1964
                        HUMAN.WalkSpeed = 20
1965
                        HUMAN.MaxHealth = math.huge
1966
                        HUMAN.Health = math.huge
1967
                        HUMAN.DisplayDistanceType = "None"
1968
                        HUMAN.Died:connect(function()
1969
                            MINION:remove()
1970
                            --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1971
                        end)
1972
                        wait(1)
1973
                        local findNearestTorso = function(POS)
1974
                            local list = game.Workspace:GetDescendants()
1975
                            local torso = nil
1976
                            local dist = 500
1977
                            local temp = nil
1978
                            local human = nil
1979
                            local temp2 = nil
1980
                            for x = 1, #list do
1981
                                temp2 = list[x]
1982
                                if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1983
                                    temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1984
                                    human = temp2:findFirstChildOfClass("Humanoid")
1985
                                    if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1986
                                        if (temp.Position - POS).magnitude < dist then
1987
                                            torso = temp
1988
                                            dist = (temp.Position - POS).magnitude
1989
                                        end
1990
                                    end
1991
                                end
1992
                            end
1993-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1993+
                            return torso, dist
1994-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1994+
                        end
1995
                        for i = 1, 40 do
1996
                            if HUMAN.Health == 0 then
1997
                                break
1998
                            end
1999
                            wait(0.3)
2000
                            local target,dist= findNearestTorso(TORSO.Position)
2001
                            if target then
2002
                                HUMAN:MoveTo(target.Position)
2003
                                if dist < 25 then
2004
                                    CreateSound(348663022, TORSO, 10, 1, true)
2005
                                    wait(2)
2006
                                    --local ANIM = HUMAN:LoadAnimation(ATANIM)
2007
                                    --ANIM:Play()
2008
                                    --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
2009
                                    ApplyAoE(TORSO.Position,10,0,0,85,true)
2010
                                    for i = 1, 5 do
2011
                                        WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
2012
                                    end
2013
                                    break
2014
                                end
2015
                            end
2016
                        end
2017
                        MINION:remove()
2018
                    end))
2019
                end
2020
            elseif RANDOMEFFECT == 4 then
2021
                local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
2022
                FIELD.Color = C3(0,0,0)
2023
                FIELD.CFrame = BASE.CFrame
2024
                MakeForm(FIELD,"Ball")
2025
                FIELD.CanCollide = true
2026
                for i = 1, 50 do
2027
                    Swait()
2028
                    FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
2029
                    FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
2030
                end
2031
                wait(0.2)
2032
                local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
2033
                coroutine.resume(coroutine.create(function()
2034
                    local E = 0
2035
                    for i = 1, 75 do
2036
                        E = E + 1
2037
                        Swait()
2038
                        if E >= 35 then
2039
                            E = 0
2040
                            WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2041
                        end
2042
                        LOOP.Volume = LOOP.Volume + 10/75
2043
                        LOOP.Parent = FIELD
2044
                        local CHILDREN = workspace:GetDescendants()
2045
                        for index, CHILD in pairs(CHILDREN) do
2046
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2047
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2048
                                if HUM then
2049
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2050
                                    if TORSO then
2051
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
2052
                                            for _, c in pairs(CHILD:GetChildren()) do
2053
                                                if c:IsA("BasePart") then
2054
                                                    local bv = Instance.new("BodyVelocity")
2055
                                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2056
                                                    bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
2057
                                                    bv.Parent = c
2058
                                                    Debris:AddItem(bv,0.05)
2059
                                                end
2060
                                            end
2061
                                            HUM.Health = HUM.Health - 0.3
2062
                                        end
2063
                                    end
2064
                                end
2065
                            end
2066
                        end
2067
                        FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
2068
                    end
2069
                    for i = 1, 180 do
2070
                        E = E + 1
2071
                        Swait()
2072
                        if E >= 35 then
2073
                            E = 0
2074
                            WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2075
                        end
2076
                        LOOP.Parent = FIELD
2077
                        local CHILDREN = workspace:GetDescendants()
2078
                        for index, CHILD in pairs(CHILDREN) do
2079
                            if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2080
                                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2081
                                if HUM then
2082
                                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2083
                                    if TORSO then
2084
                                        if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
2085
                                            for _, c in pairs(CHILD:GetChildren()) do
2086
                                                if c:IsA("BasePart") then
2087
                                                    local bv = Instance.new("BodyVelocity")
2088
                                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2089
                                                    bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
2090
                                                    bv.Parent = c
2091
                                                    Debris:AddItem(bv,0.05)
2092
                                                end
2093
                                            end
2094
                                            HUM.Health = HUM.Health - 0.3
2095
                                        end
2096
                                    end
2097
                                end
2098
                            end
2099
                        end
2100
                    end
2101
                    ApplyAoE(FIELD.Position,40,15,20,375,false)
2102
                    for i = 1, 5 do
2103
                        WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
2104
                    end
2105
                    FIELD:remove()
2106
                end))
2107
            elseif RANDOMEFFECT == 5 then
2108
            end
2109
            wait(0.5)
2110
            for i = 1, 25 do
2111
                Swait()
2112
                PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
2113
            end
2114
            PANDORASBOX:remove()
2115
            RINGSPIN = false
2116
        end))
2117
        ATTACK = false
2118
        Rooted = false
2119
    end
2120
end
2121
2122
function Prison_Key()
2123
	if Mouse.Target ~= nil then
2124
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2125
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2126
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2127
			local GYRO = IT("BodyGyro",RootPart)
2128
			GYRO.D = 750
2129
			GYRO.P = 20000
2130
			GYRO.MaxTorque = VT(0,40000000,0)
2131
			local grav = Instance.new("BodyPosition",TORSO)
2132
			grav.D = 15
2133
			grav.P = 20000
2134
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2135
			grav.position = TORSO.Position
2136
			local GYRO2 = IT("BodyGyro",TORSO)
2137
			GYRO2.D = 750
2138
			GYRO2.P = 20000
2139
			GYRO2.MaxTorque = VT(0,40000000,0)
2140
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2141
			grav.Name = "Jail"
2142
			local LOCKPARTS = {}
2143
			ATTACK = true
2144
			Rooted = false
2145
			local LOCK = IT("Model",Effects)
2146
			LOCK.Name = "Lock"
2147
			local LOCK2 = IT("Model",LOCK)
2148
			LOCK2.Name = "Metal"
2149
			--CREATE LOCK--
2150
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1))
2151
				LOCK.PrimaryPart = BASE
2152
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
2153
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3))
2154
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
2155
				MakeForm(PRT,"Cyl")
2156
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1))
2157
				PRT.Color = C3(0,0,0)
2158
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
2159
				MakeForm(PRT,"Cyl")
2160
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1))
2161
				PRT.Color = C3(0,0,0)
2162
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
2163
				for i = 1, 45 do
2164
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
2165
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
2166
				end
2167
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
2168
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
2169
				LOCK2.PrimaryPart = PRT
2170
			---------------
2171
			local CHILDREN = LOCK:GetDescendants()
2172
			for index, CHILD in pairs(CHILDREN) do
2173
				if CHILD:IsA("BasePart") then
2174
					CHILD.Transparency = 1
2175
				end
2176
			end
2177
			for i = 1, 75 do
2178
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
2179
				Swait()
2180
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2181
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2182
				local CHILDREN = LOCK:GetDescendants()
2183
				for index, CHILD in pairs(CHILDREN) do
2184
					if CHILD:IsA("BasePart") then
2185
						CHILD.Transparency = CHILD.Transparency - 1/75
2186
					end
2187
				end
2188
			end
2189
			HUM.DisplayDistanceType = "None"
2190
			local KEY = IT("Model",Effects)
2191
			KEY.Name = "Key"
2192
			--CREATE KEY--
2193
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
2194
				KEY.PrimaryPart = KBASE
2195
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
2196
				local WLD = weldBetween(RightArm,KBASE)
2197
				for i = 1, 45 do
2198
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
2199
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
2200
					weldBetween(KBASE,PRT)
2201
				end
2202
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
2203
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
2204
				weldBetween(KBASE,PRT)
2205
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
2206
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
2207
				weldBetween(KBASE,PRT)
2208
			--------------
2209
			Rooted = true
2210
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
2211
			coroutine.resume(coroutine.create(function()
2212
				for i = 1, 10 do
2213
					Swait()
2214
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2215
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2216
				end
2217
				CreateSound(1149318312,BASE,5,1,false)
2218
				CreateSound(160772554,BASE,3,1,false)
2219
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
2220
				for i = 1, 4 do
2221
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2222
				end
2223
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2224
				wait(1)
2225
				TORSO.Parent.Parent = LOCK
2226
				for i = 1, 75 do
2227
					Swait()
2228
					local CHILDREN = KEY:GetDescendants()
2229
					for index, CHILD in pairs(CHILDREN) do
2230
						if CHILD:IsA("BasePart") then
2231
							CHILD.Transparency = i/25
2232
						end
2233
					end
2234
					local CHILDREN = LOCK:GetDescendants()
2235
					for index, CHILD in pairs(CHILDREN) do
2236
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
2237
							CHILD.Transparency = CHILD.Transparency + 1/75
2238
						elseif CHILD.ClassName == "Decal" then
2239
							CHILD.Transparency = CHILD.Transparency + 1/75
2240
						end
2241
					end
2242
				end
2243
				TORSO.Parent:ClearAllChildren()
2244
				KEY:remove()
2245
				LOCK:remove()
2246
			end))
2247
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
2248
			GYRO:remove()
2249
			ATTACK = false
2250
			Rooted = false
2251
		end
2252
	end
2253
end
2254
2255
function Taunt()
2256
	ATTACK = true
2257
	local LAUGH = nil
2258
	coroutine.resume(coroutine.create(function()
2259
		repeat
2260
			Swait()
2261
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2262
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
2263
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2264
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2265
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2266
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2267
		until LAUGH ~= nil
2268
		repeat
2269
			Swait()
2270
			LAUGH.Parent = Head
2271
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2272
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
2273
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2274
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2275
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2276
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2277
		until LAUGH.Playing == false
2278
	ATTACK = false
2279
	end))
2280
	wait(0.1)
2281
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
2282
end
2283
2284
--//=================================\\
2285
--||	  ASSIGN THINGS TO KEYS
2286
--\\=================================//
2287
2288
function MouseDown(Mouse)
2289
	HOLD = true
2290
	if ATTACK == false then
2291
	end
2292
end
2293
2294
function MouseUp(Mouse)
2295
HOLD = false
2296
end
2297
2298
function KeyDown(Key)
2299
	KEYHOLD = true
2300
	if Key == "z" and ATTACK == false then
2301
		MagicMissiles()
2302
	end
2303
2304
	if Key == "b" and ATTACK == false then
2305
		Bullet()
2306
	end
2307
2308
	if Key == "c" and ATTACK == false then
2309
		ChainPunch()
2310
	end
2311
2312
	if Key == "v" and ATTACK == false then
2313
		WarpMeteor()
2314
	end
2315
2316
	if Key == "x" and ATTACK == false then
2317
		PandorasBox()
2318
	end
2319
   
2320
    if Key == "q" and ATTACK == false then
2321
		Prison_Key()
2322
	end
2323
2324
	if Key == "t" and ATTACK == false then
2325
		Taunt()
2326
	end
2327
end
2328
2329
function KeyUp(Key)
2330
	KEYHOLD = false
2331
end
2332
2333
	Mouse.Button1Down:connect(function(NEWKEY)
2334
		MouseDown(NEWKEY)
2335
	end)
2336
	Mouse.Button1Up:connect(function(NEWKEY)
2337
		MouseUp(NEWKEY)
2338
	end)
2339
	Mouse.KeyDown:connect(function(NEWKEY)
2340
		KeyDown(NEWKEY)
2341
	end)
2342
	Mouse.KeyUp:connect(function(NEWKEY)
2343
		KeyUp(NEWKEY)
2344
	end)
2345
2346
--//=================================\\
2347
--\\=================================//
2348
2349
2350
function unanchor()
2351
	if UNANCHOR == true then
2352
		RootPart.Anchored = false
2353
	end
2354
	g = Character:GetChildren()
2355
	for i = 1, #g do
2356
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2357
			g[i].Anchored = false
2358
		end
2359
	end
2360
	g = Weapon:GetChildren()
2361
	for i = 1, #g do
2362
		if g[i].ClassName == "Part" then
2363
			g[i].Anchored = false
2364
		end
2365
	end
2366
end
2367
2368
2369
--//=================================\\
2370
--||	WRAP THE WHOLE SCRIPT UP
2371
--\\=================================//
2372
2373
Humanoid.Changed:connect(function(Jump)
2374
	if Jump == "Jump" and (Disable_Jump == true) then
2375
		Humanoid.Jump = false
2376
	end
2377
end)
2378
2379
while true do
2380
	Swait()
2381
	script.Parent = WEAPONGUI
2382
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2383
	    v:Stop();
2384
	end
2385
	ANIMATE.Parent = nil
2386
	SINE = SINE + CHANGE*1.5
2387
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2388
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2389
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2390
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2391
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2392
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2393
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2394
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2395
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2396
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2397
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2398
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2399
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2400
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2401
	end
2402
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2403
		ANIM = "Jump"
2404
		if ATTACK == false then
2405
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2406
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2407
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2408
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2409
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2410
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2411
	    end
2412
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2413
		ANIM = "Fall"
2414
		if ATTACK == false then
2415
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2416
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2417
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2418
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2419
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2420
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2421
		end
2422
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2423
		ANIM = "Idle"
2424
		if ATTACK == false then
2425
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2426
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2427
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2428
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2429
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2430
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2431
		end
2432
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2433
		ANIM = "Walk"
2434
		if ATTACK == false then
2435
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2436
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2437
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2438
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2439
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2440
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2441
		end
2442
	end
2443
	unanchor()
2444
	Humanoid.MaxHealth = "inf"
2445
	Humanoid.Health = "inf"
2446
	if Rooted == false then
2447
		Disable_Jump = false
2448
		Humanoid.WalkSpeed = Speed
2449
	elseif Rooted == true then
2450
		Disable_Jump = true
2451
		Humanoid.WalkSpeed = 0
2452
	end
2453
	for _, c in pairs(Character:GetChildren()) do
2454
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2455
			c.Material = "Fabric"
2456
			if c:FindFirstChildOfClass("ParticleEmitter") then
2457
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2458
			end
2459
			if c ~= Head then
2460
				c.Color = C3(0,0,0)
2461
			else
2462
				c.Color = C3(1,1,1)
2463
			end
2464
			if c == Head then
2465
				if c:FindFirstChild("face") then
2466
					c.face:remove()
2467
				end
2468
			end
2469
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2470
			c:remove()
2471
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2472
			c:remove()
2473
		end
2474
	end
2475
	sick.SoundId = "rbxassetid://"..SONG
2476
	sick.Looped = true
2477
	sick.Pitch = 1
2478
	sick.Volume = 5
2479
	sick.Parent = Torso
2480
	sick:Resume()
2481
	--sick.Playing = false
2482
	Humanoid.Name = "Pandora = "..Player.Name
2483
end
2484
2485
--//=================================\\
2486
--\\=================================//
2487
2488
2489
2490
2491
2492
--//====================================================\\--
2493
--||			  		 END OF SCRIPT
2494
--\\====================================================//--