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--[[This is a local script so run as local(obviously)]]--
2
--------------------------------------------------------------------------------------------------
3
--------------------------------------------------------------------------------------------------
4-
Me = game:service("Misterp4nda12").LocalPlayer
4+
Me = game:service("jassm11").LocalPlayer
5
Char = Me.Character
6
Mouse = Me:GetMouse()
7
Mode={"BloodLust","Normal"}
8
DTable={}
9
Combo = 0
10
Name="MoonLight Katana"
11
PrimaryColor = "Really black"
12
SecondaryColor="White"
13
pcall(function() Char:FindFirstChild("WepModel"):Destroy() Me.Backpack:FindFirstChild(Name):Destroy() end)
14
Activated = false
15
Dashing = false
16
Selected = false
17
ADB=false
18
DiffColor = false
19
Camera=game:service("Workspace").CurrentCamera
20
LeftArm = Char["Left Arm"]
21
RightArm = Char["Right Arm"]
22
HRP = Char.HumanoidRootPart["RootJoint"]
23
SavedRoot = HRP.C0
24
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
25
if script.Parent.className ~= "HopperBin" then
26
h = Instance.new("HopperBin", Me.Backpack)
27
h.Name = Name
28
script.Name = "''"
29
script.Parent = h
30
end
31
bin = script.Parent
32
local WepModel = Instance.new("Model", Char)
33
WepModel.Name = "WepModel"
34
local Debz = game:service("Debris")
35
            ------[[ Create Function  ]]------
36
Create = {}
37
function Create:Part(parent, x,y,z, color, transparency, cancollide, anchored, shape)
38
c = Instance.new("Part",parent)
39
c.Material = "SmoothPlastic"
40
Sheathed = true
41
if shape ~= nil then
42
c.Shape = shape
43
end
44
c.TopSurface,c.BottomSurface = 0,0
45
c.Locked = true
46
c.formFactor = "Custom"
47
c.Size = Vector3.new(x,y,z)
48
if color ~= "random" then
49
c.BrickColor = color
50
else c.BrickColor = BrickColor:Random() end
51
c.Transparency = transparency
52
c.CanCollide = cancollide
53
if anchored ~= nil then c.Anchored = anchored end
54
if parent ~= nil then c.Parent = parent end
55
return c
56
end;
57
function Create:BG(parent)
58
local c = Instance.new("BodyGyro",parent)
59
c.P = 20e+003
60
c.cframe = parent.CFrame
61
c.maxTorque = Vector3.new(c.P,c.P,c.P)
62
return c
63
end;
64
function Create:BP(parent, pos)
65
local bp = Instance.new("BodyPosition",parent)
66
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
67
bp.position = pos
68
return bp
69
end;
70
function Create:F(parent, size, heat, color, secondarycolor, enabled)
71
f = Instance.new("Fire",parent)
72
f.Size = size
73
f.Heat = heat
74
if enabled ~= nil then f.Enabled = enabled end
75
if color ~= nil then f.Color = BrickColor.new(color).Color end
76
if secondarycolor ~= nil then f.SecondaryColor = BrickColor.new(secondarycolor).Color end
77
return f
78
end;
79
function Create:FM(parent, meshid, x,y,z, meshtexture)
80
if meshid == "cylinder" then
81
mesh = Instance.new("CylinderMesh",parent)
82
mesh.Scale = Vector3.new(x,y,z)
83
return mesh
84
else
85
mesh = Instance.new("SpecialMesh",parent)
86
if meshid ~= "sphere" then
87
if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
88
mesh.MeshId = "rbxassetid://"..meshids[meshid]
89
end
90
else mesh.MeshType = 3 end
91
mesh.Scale = Vector3.new(x,y,z)
92
if meshtexture ~= nil then
93
if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
94
mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
95
end
96
return mesh
97
end
98
end
99
function Create:Weld(parent,P0,P1,nam,c0,c1)
100
Weld = Instance.new("Weld",parent)
101
if P0 then  Weld.Part0 = P0 else error("Invalid Part0",2) end
102
if P1 then Weld.Part1 = P1 else print("Invalid Part1") end
103
if name then Weld.Name = nam else Weld.Name = "Weld" end
104
if c0 then Weld.C0 = c0 else print("Invalid C0") end
105
if c1 then Weld.C1 = c1 else Weld.C1 = CFrame.new(0,0.5,0) end
106
return Weld
107
end
108
M = {["Cos"] = function(a) return math.cos(a) end;
109
["Sin"] = function(a) return math.sin(a) end;
110
["Rad"] = function(a) return math.rad(a) end}
111
L0L=Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),1,false,false)
112
L0LWeld=Create:Weld(L0L,Char.Torso,L0L,"L0LWeld",CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-90),math.rad(90)),CFrame.new(0,-0.951,0))
113
coroutine.wrap(function()
114
for i = 0,1,1/50 do wait()
115
angle = math.rad(360*i)
116
end
117
end)()
118
local Delete = function(parent,time)
119
if time then
120
Debz:AddItem(parent,time)
121
else
122
parent:Destroy()
123
end end
124
Lite = Instance.new("PointLight")
125
Lite.Color = Color3.new(255,255,255)
126
Lite.Range = 10
127
Lite.Brightness = 10
128
Lite.Parent = Char.Torso
129
Handle = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
130
Instance.new("BlockMesh",Handle).Scale = Vector3.new(0.2,1.15,0.275)
131
HandleWeld=Create:Weld(Handle,Char.Torso,Handle,"HandleWeld",CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75))
132
Hitbox = Create:Part(WepModel,1,6,0.5,BrickColor.new(PrimaryColor),1,false,false)
133
Hitbox.Name = "Hitbox"
134
Instance.new("BlockMesh", Hitbox)
135
BoxWeld=Create:Weld(Hitbox,Handle,Hitbox,"Boxweld",CFrame.new(0,-2.5,0),CFrame.new(0,-0.25,0))
136
Sheath = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
137
Instance.new("BlockMesh",Sheath).Scale = Vector3.new(0.3,3,0.3)
138
SheathWeld=Create:Weld(Char.Torso,Char.Torso,Sheath,"SheathWeld",CFrame.new(0.25,-0.1,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(0.2,0.5,0))
139
for i = 1,6 do
140
Boxes = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
141
Instance.new("BlockMesh",Boxes).Scale = Vector3.new(0.225,0.2,0.31)
142
BoxesWeld=Create:Weld(Boxes,Char.Torso,Boxes,"BoxesWeld",CFrame.new(1.95,0,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(1.55,i*0.5,0))
143
end
144
SheathTip = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
145
SheathMesh = Instance.new("SpecialMesh", SheathTip)
146
SheathMesh.MeshType = "Wedge"
147
SheathMesh.Scale = Vector3.new(0.3,0.75,0.3)
148
SheathTipWeld=Create:Weld(Char.Torso,Sheath,SheathTip,"SheathTipWeld",CFrame.new(0.25,-2,0.65)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.65,0.14,0.25))
149
print(SheathTip.Position,SheathTip.Transparency)
150
HandleBase = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
151
Instance.new("BlockMesh",HandleBase).Scale = Vector3.new(0.45,0.25,0.45)
152
HandleBaseWeld=Create:Weld(HandleBase,Handle,HandleBase,"HandleBaseWeld",CFrame.new(0,-0.175,0))
153
Blade = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
154
Instance.new("BlockMesh",Blade).Scale = Vector3.new(0.2,3,0.155)
155
BladeWeld=Create:Weld(Blade,Handle,Blade,"BladeWeld",CFrame.new(0,-1.75,0))
156
Blade2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
157
Instance.new("BlockMesh",Blade2).Scale = Vector3.new(0.1,3,0.156)
158
Blade2Weld=Create:Weld(Blade2,Handle,Blade2,"Blade2Weld",CFrame.new(0,-1.75,0))
159
Tip = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
160
TipMesh = Instance.new("SpecialMesh", Tip)
161
TipMesh.MeshType = "Wedge"
162
TipMesh.Scale = Vector3.new(0.155,0.5,0.2)
163
TipWeld=Create:Weld(Tip,Handle,Tip,"TipWeld",CFrame.new(0,-4.5,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
164
Tip2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
165
Tip2Mesh = Instance.new("SpecialMesh", Tip2)
166
Tip2Mesh.MeshType = "Wedge"
167
Tip2Mesh.Scale = Vector3.new(0.16,0.3,0.1)
168
Tip2Weld=Create:Weld(Tip2,Handle,Tip2,"Tip2Weld",CFrame.new(0,-4.4,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
169
function Dash()
170
Dashing = true
171
DBounce=true
172
playSound(153092348,Hitbox,1,1)
173
local vel = Instance.new("BodyVelocity", Char.Torso)
174
vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
175
coroutine.resume(coroutine.create(function()
176
while Dashing == true do wait()
177
vel.velocity = Char.Head.CFrame.lookVector * 70
178
Effect(Char.Torso, 1,0.5,1, 0,0,1, 0,0,0,BrickColor.new("Navy blue"),true, 20329976,Char.Torso.CFrame*CFrame.new(0,-2.75,0).p)
179
end
180
end))
181
wait(1)
182
vel:remove()
183
Dashing = false
184
wait(1)
185
DBounce=false
186
end
187
--Sound Func
188
function playSound(id,parent,volume,pitch)
189
        local sound = Instance.new("Sound",parent or workspace)
190
        sound.SoundId = "http://www.roblox.com/asset?id="..id
191
        sound.Volume = volume or 1
192
        sound.Pitch = pitch or 1
193
        coroutine.wrap(function()
194
                wait()
195
                sound:Play()
196
                wait(10)
197
                sound:Stop()
198
                sound:Destroy()
199
        end)()
200
        return sound
201
end
202
--Play Sound
203
function Shoot()
204
Activated = true
205
Charging = true
206
Idle()
207
StartTrail(Tip)
208
for i = 0,1,0.1 do wait()
209
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
210
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.575,i*0.15)
211
end
212
coroutine.wrap(function()
213
while Charging == true do wait()
214
Effect2(Tip,0.4,0.4,0.4,0,0,0,BrickColor.new(SecondaryColor))
215
end
216
end)()
217
end
218
function FirstSlash()
219
playSound(10209645,Hitbox,1,1)
220
Activated = true
221
Combo = 1
222
StartTrail(Tip)
223
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(8,10), hit.CFrame.p) end) end) 
224
Walk()
225
for i = 0,1,0.175 do wait()
226
LW.C1 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,i*0.3)
227
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(i*2.15,i*-0.75,i*-1.5)
228
HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,i*2)
229
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1.45*i)
230
end
231
EndTrail()
232
Hitdmg:disconnect(wait(0.1))
233
Activated = false
234
end
235
function SecondSlash()
236
playSound(10209645,Hitbox,1,1.2)
237
Activated = true
238
Combo = 2
239
StartTrail(Tip)
240
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(2,6), hit.CFrame.p) end) end)
241
for i = 0,1,0.2 do wait()
242
RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
243
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.5,0)
244
end
245
for i = 0,1,0.2 do wait()
246
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.725*i)
247
RW.C1 = CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-1.5,i*-1.5)
248
HRP.C0 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.875)
249
end
250
EndTrail()
251
Hitdmg:disconnect(wait(0.1))
252
Activated = false
253
end
254
function ThirdSlash()
255
playSound(10209645,Hitbox,1,1.3)
256
Activated=true
257
Combo=3
258
StartTrail(Tip)
259
for i = 0,1,0.2 do wait()
260
HRP.C1 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.25)
261
RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
262
RW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*0.85)
263
LW.C0 = CFrame.new(-1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0) 
264
LW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*-0.85) 
265
Char.Torso.Neck.C0=necko
266
HandleWeld.C0 = CFrame.new(0,-1.075,0.6)*CFrame.fromEulerAnglesXYZ(math.rad(45/2),math.rad(90),math.rad(69))
267
HandleWeld.C1 = CFrame.new(0,0.3,0.25)*CFrame.Angles(math.rad(-40),math.rad(-12),math.rad(-10))
268
end
269
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(20,35), hit.CFrame.p,0)
270
if hit:IsA("Part") then
271
local evel = Instance.new("BodyVelocity", hit)
272
evel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
273
evel.velocity = Char.Torso.CFrame.lookVector * 100
274
Delete(evel,0.025)
275
end end) end)
276
for i = 0,1,0.2 do wait()
277
RW.C1 = RW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0)
278
LW.C1 = LW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0) 
279
end
280
Hitdmg:disconnect(wait(0.1))
281
EndTrail()
282
Activated=false
283
end
284
function BDown()
285
if Activated then return end
286
if Combo == 0 then
287
FirstSlash()
288
coroutine.wrap(function()
289
wait(0.2)
290
if Activated == false then 
291
Combo = 0
292
end
293
end)()
294
elseif Combo == 1 then 
295
SecondSlash() 
296
coroutine.wrap(function()
297
wait(0.2) 
298
if Activated == false then 
299
Combo = 0
300
end
301
end)()
302
elseif Combo == 2 then
303
ThirdSlash()
304
coroutine.wrap(function()
305
wait(0.2) 
306
if Activated == false then 
307
Combo = 0
308
end
309
end)()
310
end
311
end
312
function key(key)
313
if Activated then return end
314
if key == "x" and not DBounce then
315
Dash()
316
end
317
end
318
function Walk()
319
Camera.CameraSubject=Char.Humanoid
320
Char.Humanoid.WalkSpeed = 25
321
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45,0,-0.2)
322
RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(3.5,0.5,0.9)
323
LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(0.4,0.25,-0.5)
324
LW.C1 = CFrame.new(0,0.5,0)
325
HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,-1.5)
326
HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
327
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.5)
328
HandleWeld.Part0 = RightArm
329
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
330
HandleWeld.C1 = CFrame.new(0,0.5,0)
331
HandleWeld.Part1 = Handle
332
end
333
334
function Idle()
335
if RW and LW then
336
RW.Part0 = Char.Torso
337
RW.C0 = CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(0,0,0.2)
338
RW.C1 = CFrame.new(0, 0.5, 0)
339
RW.Part1 = RightArm
340
LW.Part0 = Char.Torso 
341
LW.C0 = CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
342
LW.C1 = CFrame.new(0, 0.5, 0) 
343
LW.Part1 = LeftArm
344
Char.Torso.Neck.C0=necko
345
Camera.CameraSubject=Char.Humanoid
346
HRP.C0=SavedRoot
347
HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
348
Char.Humanoid.WalkSpeed = 16
349
HandleWeld.Part0 = RightArm
350
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
351
HandleWeld.C1 = CFrame.new(0,0.5,0)
352
HandleWeld.Part1 = Handle
353
end
354
end
355
function Selection()
356
for i = 0,1,0.1 do wait()
357
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
358
end
359
playSound(130785405,Hitbox,1,1)
360
361
HandleWeld.Part0 = RightArm
362
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
363
HandleWeld.C1 = CFrame.new(0,0.5,0)
364
HandleWeld.Part1 = Handle
365
for i = 0,1,0.15 do wait()
366
RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(i*3.5,i*0.75,i)
367
LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(i*0.4,i*0.25,i*-0.25)
368
end
369
Idle()
370
Selected = true
371
Sheathed = false
372
end
373
function s(mouse)
374
if Sheathing then return end
375
mouse.KeyDown:connect(key)
376
mouse.Button1Down:connect(function() BDown(mouse) end)
377
RSH = Char.Torso["Right Shoulder"] 
378
LSH = Char.Torso["Left Shoulder"]
379
RW=Create:Weld(RightArm,Char.Torso,RightArm,"RW",CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(1.5,1.15,-0.25))
380
LW=Create:Weld(LeftArm,Char.Torso,LeftArm,"LW",CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.5,0,-0.1))
381
Selection()
382
Idle()
383
Sheathed = false
384
end
385
function ds()
386
Sheathing = true
387
RW.C0 = CFrame.new(1.5, 0.5, -0)
388
RW.C1 = CFrame.new(0, 0.5, 0)
389
for i =0,1,0.1 do wait()
390
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
391
end
392
playSound(130785407,Hitbox,1,1)
393
HandleWeld.Part0 = Char.Torso
394
HandleWeld.C0 = CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75)
395
HandleWeld.C1 = CFrame.new(0,0.5,0)
396
HandleWeld.Part1 = Handle
397
pcall(function() HRP.C0 = SavedRoot
398
RW.Parent = nil
399
LW.Parent = nil
400
Char.Torso.Neck.C0 = necko
401
RSH.Parent = Char.Torso
402
LSH.Parent = Char.Torso end)
403
Sheathing = false
404
Sheathed = true
405
Char.Humanoid.WalkSpeed = 16
406
end
407
bin.Selected:connect(s)
408
bin.Deselected:connect(ds)
409
function StartTrail(part,color)
410
trailin = true
411
local lastPoint = part.Position
412
coroutine.wrap(function()
413
while trailin do wait()
414
local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
415
local mag = (lastPoint - part.Position).magnitude
416
local p = Create:Part(Char,1,1,1,BrickColor.new(PrimaryColor),0.1,false,true)
417
if color then p.BrickColor = BrickColor.new(color) end
418
Instance.new("SpecialMesh",p).Scale=Vector3.new(0.125, mag, 0.125)
419
p.CFrame = point * CFrame.new(0, mag/1.95, 0)
420
lastPoint = part.Position
421
coroutine.wrap(function() for i = 0,1,0.1 do wait() p.Transparency = i end p:Destroy() end)()
422
end
423
end)()
424
end
425
function EndTrail()
426
trailin = false
427
end
428
Damage = function(hit, dmg, pos,time)
429
if ADB == false then 
430
ADB = true 
431
coroutine.wrap(function()
432
if time ==nil then
433
ADB=false
434
else
435
wait(time)
436
end
437
ADB = false 
438
end)()
439
if hit.Parent==nil and hit.Parent.Torso == nil then 
440
return
441
print("hai")
442
end
443
if hit~=nil and hit.Parent ~= Char then
444
hum = hit.Parent:FindFirstChild("Humanoid")
445
if hum and hum.Health ~= 0 then
446
playSound(153092292,Hitbox,1,1)
447
critcalchance = math.ceil(math.random(1,15))
448
if critcalchance == 5 then
449
pcall(function() hum.Health = hum.Health - dmg*2 end)
450
if hum.Health == 0 then
451
KO=true
452
else
453
KO=false
454
end
455
crit = true
456
else
457
pcall(function() hum.Health = hum.Health - dmg end)
458
if hum.Health == 0 then
459
KO=true
460
else
461
KO=false
462
end
463
crit = false
464
end
465
mod = Instance.new("Model",game:service("Workspace"))
466
if not KO then
467
if crit == true then
468
mod.Name = "-"..(dmg*2)
469
else
470
mod.Name = "-"..dmg
471
end
472
else
473
mod.Name = "KO!"
474
crit=true
475
end
476
if not crit then
477
p = Create:Part(mod,0.25,0.15,0.25, BrickColor.new(SecondaryColor),0.25,false,false)
478
else
479
p = Create:Part(mod,0.35,0.25,0.35, BrickColor.new("Really red"),0.25,false,false)
480
end
481
p.CFrame = CFrame.new(pos)*CFrame.new(0,1,math.random(-2,2))
482
BP = Create:BP(p,p.Position+Vector3.new(0,6,0))
483
BP.P = 1500
484
s = Instance.new("SelectionBox",p)
485
s.Adornee = s.Parent
486
s.Transparency=p.Transparency
487
s.Color = p.BrickColor
488
local BGUI = Instance.new("BillboardGui",p)
489
BGUI.Size = UDim2.new(1,0,1,0)
490
BGUI.StudsOffset = Vector3.new(0,1,0)
491
BGUI.Adornee = BGUI.Parent
492
local frame = Instance.new("Frame",BGUI)
493
frame.Size = UDim2.new(1, 0, 1, 0)
494
frame.BackgroundTransparency = 1
495
frame.BackgroundColor3 = Color3.new(1, 1, 1)
496
local BText = Instance.new("TextLabel",BGUI)
497
BText.TextStrokeTransparency = 0
498
BText.TextStrokeColor3 = BrickColor.new(PrimaryColor).Color
499
BText.BackgroundTransparency = 1
500
BText.Position = UDim2.new(0, 0, 0.1, 0)
501
BText.FontSize = "Size18"
502
BText.Size = UDim2.new(0.9, 0, 0.4, 0)
503
if not crit and not KO then
504
BText.Font = "SourceSans"
505
BText.TextColor3 = BrickColor.new(SecondaryColor).Color
506
elseif crit and not KO then
507
BText.FontSize = "Size24"
508
BText.Font = "SourceSans"
509
BText.TextColor3 = BrickColor.new("Really red").Color
510
elseif KO and crit then
511
BText.FontSize = "Size36"
512
BText.Font = "Legacy"
513
BText.TextColor3 = BrickColor.new("Really red").Color
514
end
515
BText.Font = "SourceSans"
516
BText.Text = mod.Name
517
Delete(mod,2.5)
518
coroutine.wrap(function()
519
wait(0.5)
520
for i = 0,1,0.035 do wait()
521
BText.TextTransparency = i
522
BText.TextStrokeTransparency = BText.TextStrokeTransparency + i
523
end
524
end)()
525
end
526
end
527
end
528
end
529
function Effect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color,meshid,id,pos,collid)
530
S=Create:Part(Char, 1,1,1, color, 0, false, true)
531
if collid then
532
S.CanCollide=collid
533
else
534
S.CanCollide=false
535
end
536
S.CFrame = CFrame.new(pos)
537
S.CFrame=S.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
538
if meshid == true then
539
local msh1 = Instance.new("SpecialMesh",S) 
540
msh1.Scale = Vector3.new(1,1,1) 
541
msh1.MeshType = "FileMesh"
542
msh1.MeshId = "http://www.roblox.com/asset/?id="..id..""
543
end
544
if meshid == "block" then
545
msh1 = Instance.new("BlockMesh",S)
546
msh1.Scale = Vector3.new(1,1,1)
547
elseif meshid == "ball" then
548
local msh1 = Instance.new("SpecialMesh",S) 
549
msh1.Scale = Vector3.new(1,1,1) 
550
msh1.MeshType = "Sphere"
551
end
552
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(x1, y1, z1) Part.Transparency=i*.1 wait() end Part:Destroy() end),S,S.CFrame)
553
end
554
Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
555
local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
556
for i=1,Times do 
557
local li = Instance.new("Part",workspace) 
558
li.Material = "SmoothPlastic"
559
li.TopSurface = "SmoothNoOutlines"
560
li.BottomSurface = "SmoothNoOutlines"
561
li.RightSurface = "SmoothNoOutlines"
562
li.LeftSurface = "SmoothNoOutlines"
563
li.Anchored = true  li.Transparency = 
564
Transparency or 0.4 li.BrickColor = 
565
BrickColor.new(Color)
566
li.formFactor = "Custom" 
567
li.CanCollide = false 
568
li.Size = Vector3.new(1,1,1) 
569
lim = Instance.new("BlockMesh",li) 
570
lim.Scale = Vector3.new(Thickness,Thickness,magz/Times) 
571
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
572
function touch(hit)
573
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~= Char then
574
Damage(hit, math.random(1,2), hit.CFrame.p)
575
end end li.Touched:connect(touch)
576
local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
577
if Times == i then
578
local magz2 = (curpos - End).magnitude lim.Scale = Vector3.new(Thickness,Thickness,magz2)
579
li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
580
else
581
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
582
end
583
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
584
end
585
end
586
function Effect2(part,x1,y1,z1,x2,y2,z2,color)
587
local msh2 = Instance.new("BlockMesh") 
588
msh2.Scale = Vector3.new(x1, y1, z1) 
589
S=Create:Part(Char, 1,1,1, color, 0.5, false, true)
590
msh2.Parent = S
591
S.CFrame=part.CFrame*CFrame.new(x2, y2, z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
592
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
593
end
594
coroutine.wrap(function()
595
game:service("RunService").RenderStepped:connect(function()
596
if not Sheathed and not Activated and not Sheathing and Combo == 0 then
597
if Vector3.new(Char.Torso.Velocity.x, 0, Char.Torso.Velocity.z).magnitude > 2 then
598
Walk()
599
else
600
Idle()
601
end
602
end
603
end)
604
end)()
605
pcall(function() script.source.Value = "l0l" end)
606
while true do game:GetService("RunService").RenderStepped:wait(-9001)
607
if not Sheathed then
608
wait(math.random(-1,2))
609
lightswitch = math.random(1,2)
610
if lightswitch == 1 then
611
Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),"White",0.04,0.2)
612
elseif lightswitch == 2 then
613
Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),PrimaryColor,0.04,0.2)
614
end
615
end
616
end