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1 | - | --[[SCRIPT NAME]]-- |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --[[SCRIPT NAME]]-- | |
6 | --[[ | |
7 | ||
8 | This is WafflesAreVeryGood's script, do not attempt to take ownership of the script. | |
9 | ||
10 | ||
11 | --]] | |
12 | local plr = game.Players.LocalPlayer | |
13 | local char = plr.Character | |
14 | local mouse = plr:GetMouse() | |
15 | local torso = char.Torso | |
16 | local rs = torso["Right Shoulder"] | |
17 | local ls = torso["Left Shoulder"] | |
18 | local rh = torso["Right Hip"] | |
19 | local lh = torso["Left Hip"] | |
20 | local rj = char.HumanoidRootPart.RootJoint | |
21 | local neck = torso.Neck | |
22 | local animpose = "Idle" | |
23 | local attacking = false | |
24 | local cananim = true | |
25 | local rage = false | |
26 | local shield = nil | |
27 | local sprint = false | |
28 | local canrage = true | |
29 | local legs = false | |
30 | local powers = true | |
31 | local energy = 1000 | |
32 | local bc = char:WaitForChild("Body Colors") | |
33 | local multiplier = 1 | |
34 | local lac = char["Body Colors"].LeftArmColor | |
35 | local rac = char["Body Colors"].RightArmColor | |
36 | local rlc = char["Body Colors"].RightArmColor | |
37 | local llc = char["Body Colors"].LeftLegColor | |
38 | local hc = char["Body Colors"].HeadColor | |
39 | local tc = char["Body Colors"].TorsoColor | |
40 | local humanoid = char:FindFirstChildOfClass("Humanoid") | |
41 | local huge = Vector3.new(math.huge,math.huge,math.huge) | |
42 | local color = BrickColor.new("Hot pink") | |
43 | local mobs = Instance.new("Sound", char) | |
44 | mobs.SoundId = "rbxassetid://988325757" | |
45 | mobs.Looped = true | |
46 | mobs.Volume = 3 | |
47 | mobs:Play() | |
48 | if char:FindFirstChild("Animate") then char.Animate:Destroy() end | |
49 | if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end | |
50 | function legsonly() | |
51 | spawn(function() | |
52 | for i = 0, 10 do | |
53 | wait(0.001) | |
54 | if attacking then break end | |
55 | end | |
56 | if not attacking then | |
57 | legs = false | |
58 | end | |
59 | end) | |
60 | end | |
61 | function lightning(start,finish,segments,thickness) | |
62 | local full = (start.p-finish.p).magnitude | |
63 | local lastpart | |
64 | local lastscale | |
65 | local direction = CFrame.new(finish.p,start.p).lookVector | |
66 | local model | |
67 | model = Instance.new("Model") | |
68 | for i = 1, segments do | |
69 | if not lastscale then lastscale = 0.5 end | |
70 | if not lastpart then lastpart = char.Torso end | |
71 | local startp = lastpart.CFrame*CFrame.new(0,0,-lastscale/2) | |
72 | local p = Instance.new("Part", model) | |
73 | p.Name = "segment"..i | |
74 | p.Material = "Neon" | |
75 | p.BrickColor = color | |
76 | local endpos | |
77 | if i == segments then | |
78 | endpos = finish | |
79 | else | |
80 | if lastpart == char.Torso then | |
81 | endpos = CFrame.new(lastpart.CFrame.p,lastpart.CFrame.p+direction) *CFrame.new(math.random(-thickness*5,thickness*2),math.random(-thickness*5,thickness*5),full/segments) | |
82 | else | |
83 | endpos = CFrame.new(lastpart.CFrame.p,lastpart.CFrame.p+direction) *CFrame.new(math.random(-thickness*5,thickness*2),math.random(-thickness*5,thickness*5),full/segments) | |
84 | end | |
85 | --[[local p = Instance.new("Part", model) | |
86 | p.Anchored = true | |
87 | p.Size = Vector3.new(thickness,thickness,1) | |
88 | p.CanCollide = false | |
89 | p.CFrame = endpos]] | |
90 | end | |
91 | local mag = (startp.p-endpos.p).magnitude | |
92 | p.Anchored = true | |
93 | p.CanCollide = false | |
94 | local m = Instance.new("SpecialMesh", p) | |
95 | m.MeshType = "Brick" | |
96 | for i,v in pairs({"Right", "Left", "Top", "Bottom", "Front", "Back"}) do | |
97 | p[v.."Surface"] = "SmoothNoOutlines" | |
98 | end | |
99 | p.Size = Vector3.new(thickness,thickness,mag) | |
100 | p.CFrame = CFrame.new(startp.p, endpos.p) *CFrame.new(0,0,-mag/2) | |
101 | lastscale = mag | |
102 | lastpart = p | |
103 | end | |
104 | model.Parent = char | |
105 | spawn(function() | |
106 | for i = 1, 10/2 do | |
107 | for i,v in pairs(model:children()) do | |
108 | v.Mesh.Scale = v.Mesh.Scale -Vector3.new(0.1,0.1,0)*2 | |
109 | end | |
110 | swait() | |
111 | end | |
112 | model:Destroy() | |
113 | end) | |
114 | end | |
115 | function getparent() | |
116 | local par = workspace:FindFirstChild("BasePlate") | |
117 | if not par then par = workspace:FindFirstChild("Base") end | |
118 | if not par then par = char.Head end | |
119 | return par | |
120 | end | |
121 | function swait(t) | |
122 | if t == nil or t == 0 then | |
123 | game:service('RunService').Stepped:wait(0) | |
124 | return true | |
125 | else | |
126 | for i = 0, t do | |
127 | game:service('RunService').Stepped:wait(0) | |
128 | end | |
129 | return true | |
130 | end | |
131 | end | |
132 | function hurt(hit, dmg) | |
133 | if hit.Parent then | |
134 | if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end | |
135 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
136 | if hum then | |
137 | if hum.Parent.Name ~= plr.Name then | |
138 | if dmg == "Kill" or hum.Health > 100000 then | |
139 | hit.Parent:BreakJoints() | |
140 | return true | |
141 | else | |
142 | if math.random(0, 100) == 50 then | |
143 | hum.Health = hum.Health - dmg*multiplier*2.5 | |
144 | else | |
145 | hum.Health = hum.Health - dmg*multiplier | |
146 | end | |
147 | return true | |
148 | end | |
149 | end | |
150 | end | |
151 | end | |
152 | end | |
153 | function soundeffect(id, volume, speed, parent) | |
154 | spawn(function() | |
155 | local s = Instance.new("Sound") | |
156 | s.SoundId = id | |
157 | s.Volume = volume | |
158 | s.PlaybackSpeed = speed | |
159 | s.Parent = parent | |
160 | s:Play() | |
161 | repeat wait() until not s.Playing | |
162 | s:Destroy() | |
163 | end) | |
164 | end | |
165 | function gethum(obj) | |
166 | if obj.Parent then | |
167 | if obj.Parent:FindFirstChild("Humanoid") then | |
168 | if obj.Parent.Name ~= plr.Name then | |
169 | return obj.Parent:FindFirstChildOfClass("Humanoid") | |
170 | end | |
171 | end | |
172 | end | |
173 | end | |
174 | function smooth(obj) | |
175 | local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"} | |
176 | for i,v in pairs(sides) do | |
177 | obj[v.."Surface"] = "SmoothNoOutlines" | |
178 | end | |
179 | end | |
180 | function fade(obj, dest, grow) | |
181 | spawn(function() | |
182 | local oldcf = obj.CFrame | |
183 | for i = 0, 10 do | |
184 | if grow then | |
185 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
186 | obj.CFrame = oldcf | |
187 | end | |
188 | obj.Transparency = obj.Transparency +0.1 | |
189 | swait() | |
190 | end | |
191 | if dest then | |
192 | obj:Destroy() | |
193 | end | |
194 | end) | |
195 | end | |
196 | function replacejoint(name) | |
197 | local j = torso:FindFirstChild(name) | |
198 | if not j then j = char.HumanoidRootPart:FindFirstChild(name) end | |
199 | if j then | |
200 | if true then | |
201 | local new = Instance.new("Weld") | |
202 | new.Part0 = j.Part0 | |
203 | j.Part0 = nil | |
204 | new.Name = j.Name.." Replacement" | |
205 | new.Parent = j.Parent | |
206 | new.Part1 = j.Part1 | |
207 | new.C0 = j.C0 | |
208 | new.C1 = j.C1 | |
209 | return new | |
210 | end | |
211 | end | |
212 | end | |
213 | function removejoint(name) | |
214 | local j = torso:FindFirstChild(name.." Replacement") | |
215 | if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end | |
216 | if j then | |
217 | local p0 = j.Part0 | |
218 | local c0 = j.C0 | |
219 | local c1 = j.C1 | |
220 | j:Destroy() | |
221 | local new = p0:FindFirstChild(name) | |
222 | local ac0 = new.C0 | |
223 | local ac1 = new.C1 | |
224 | new.Part0 = p0 | |
225 | new.C0 = c0 | |
226 | new.C1 = c1 | |
227 | end | |
228 | end | |
229 | function fixalljoints() | |
230 | for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do | |
231 | removejoint(v) | |
232 | end | |
233 | end | |
234 | function getnewjoints() | |
235 | local rs = replacejoint("Right Shoulder") | |
236 | local ls = replacejoint("Left Shoulder") | |
237 | local rh = replacejoint("Right Hip") | |
238 | local lh = replacejoint("Left Hip") | |
239 | local neck = replacejoint("Neck") | |
240 | local rj = replacejoint("RootJoint") | |
241 | return rs,ls,rh,lh,neck,rj | |
242 | end | |
243 | local tdown = false | |
244 | local jdown = false | |
245 | mouse.KeyDown:connect(function(key) | |
246 | if powers then | |
247 | if key == "r" and not attacking then | |
248 | attacking = true | |
249 | humanoid.AutoRotate = false | |
250 | local rs = replacejoint("Right Shoulder") | |
251 | local p = Instance.new("Part") | |
252 | p.CanCollide = false | |
253 | p.Anchored = true | |
254 | smooth(p) | |
255 | p.Transparency = 1 | |
256 | p.Size = Vector3.new(0.2,0.2,0.2) | |
257 | local pe = Instance.new("ParticleEmitter", p) | |
258 | pe.Color = ColorSequence.new(color.Color) | |
259 | pe.LightEmission = 0.7 | |
260 | pe.Size = NumberSequence.new(1) | |
261 | pe.Texture = "rbxassetid://243664672" | |
262 | pe.Transparency = NumberSequence.new(0.5) | |
263 | pe.Lifetime = NumberRange.new(0.3) | |
264 | pe.Rate = 500 | |
265 | pe.Speed = NumberRange.new(3) | |
266 | p.Parent = getparent() | |
267 | local sphere = Instance.new("Part") | |
268 | smooth(sphere) | |
269 | sphere.Anchored = true | |
270 | sphere.CanCollide = false | |
271 | sphere.Name = "cool ball just for looks" | |
272 | sphere.BrickColor = color | |
273 | sphere.Material = "Neon" | |
274 | sphere.Transparency = 1 | |
275 | sphere.Size = Vector3.new(5,5,5) | |
276 | local m = Instance.new("SpecialMesh") | |
277 | m.MeshType = "Sphere" | |
278 | m.Parent = sphere | |
279 | sphere.Parent = getparent() | |
280 | local crown = Instance.new("Part") | |
281 | crown.Anchored = true | |
282 | crown.CanCollide = false | |
283 | crown.BrickColor = color | |
284 | crown.Transparency = 1 | |
285 | crown.Size = Vector3.new(1,1,1) | |
286 | crown.CFrame = char["Right Arm"].CFrame *CFrame.new(0,-1.5,0) *CFrame.Angles(math.rad(180),0,0) | |
287 | local m = Instance.new("SpecialMesh") | |
288 | m.MeshId = "rbxassetid://20329976" | |
289 | m.Scale = Vector3.new(4,4,4) | |
290 | m.Parent = crown | |
291 | crown.Parent = getparent() | |
292 | spawn(function() | |
293 | local num = 0 | |
294 | local num2 = 0 | |
295 | repeat swait() | |
296 | num2 = num2 + 10 | |
297 | sphere.CFrame = char["Right Arm"].CFrame *CFrame.new(0,-2,0) | |
298 | crown.CFrame = char["Right Arm"].CFrame *CFrame.new(0,-1.5,0) *CFrame.Angles(math.rad(180),0,0) | |
299 | crown.CFrame = crown.CFrame:Lerp(crown.CFrame*CFrame.Angles(math.rad(0),math.rad(num2),0),0.5) | |
300 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0, 1, 0.999848902, -0.0174523108, 0, 0.0174523108, 0.999848902, 0), 0.3) | |
301 | mouse.TargetFilter = char | |
302 | local dir = CFrame.new(char.HumanoidRootPart.CFrame.p, mouse.Hit.p).lookVector | |
303 | local x = dir.X | |
304 | local z = dir.Z | |
305 | mouse.TargetFilter = nil | |
306 | char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, char.HumanoidRootPart.CFrame.p+Vector3.new(x,0,z)) | |
307 | num = num + 0.5 | |
308 | local sin = math.sin(num)*2 | |
309 | local cos = math.cos(num)*2 | |
310 | p.CFrame = char["Right Arm"].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) | |
311 | until not attacking | |
312 | p:Destroy() | |
313 | end) | |
314 | wait(2) | |
315 | local old | |
316 | soundeffect("rbxassetid://262562442", 2, 0.6, char.Torso) | |
317 | for i = 1, 100 do | |
318 | sphere.Transparency = sphere.Transparency -0.05 | |
319 | crown.Transparency = sphere.Transparency | |
320 | local save = p | |
321 | if old then old:Destroy() end | |
322 | local p = Instance.new("Part") | |
323 | p.Anchored = false | |
324 | p.CanCollide = false | |
325 | p.Transparency = crown.Transparency | |
326 | p.BrickColor = color | |
327 | p.Material = "Neon" | |
328 | local start = char["Right Arm"].CFrame*CFrame.new(0,-3,0) | |
329 | mouse.TargetFilter = char | |
330 | local ray = Ray.new(start.p, (mouse.Hit.p-start.p).unit*500) | |
331 | local ignore = {char, save} | |
332 | local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, ignore) | |
333 | if pos then | |
334 | mouse.TargetFilter = char | |
335 | local mag = (start.p-pos).magnitude | |
336 | p.Name = "the sun is a deadly lazer" | |
337 | p.Size = Vector3.new(mag,5,5) | |
338 | local dir = CFrame.new(start.p, pos).lookVector | |
339 | p.CFrame = CFrame.new(start.p,start.p+dir) *CFrame.new(0,0,-mag/2) *CFrame.Angles(0,math.rad(90),0) | |
340 | local m = Instance.new("SpecialMesh") | |
341 | m.MeshType = "Cylinder" | |
342 | m.Parent = p | |
343 | if i ~= 100 then | |
344 | local bp = Instance.new("BodyPosition") | |
345 | bp.MaxForce = huge | |
346 | bp.Position = p.CFrame.p | |
347 | bp.Parent = p | |
348 | end | |
349 | p.Parent = getparent() | |
350 | mouse.TargetFilter = nil | |
351 | p.Touched:connect(function(hit) | |
352 | hurt(hit, 10) | |
353 | end) | |
354 | old = p | |
355 | end | |
356 | mouse.TargetFilter = nil | |
357 | swait() | |
358 | end | |
359 | if old then | |
360 | local p = old | |
361 | local op = p.CFrame | |
362 | for i = 1, 20 do | |
363 | p.Anchored = true | |
364 | p.Mesh.Scale = p.Mesh.Scale:Lerp(Vector3.new(1,0,0), 0.15) | |
365 | sphere.Mesh.Scale = sphere.Mesh.Scale:Lerp(Vector3.new(0,0,0), 0.15) | |
366 | crown.Mesh.Scale = crown.Mesh.Scale:Lerp(Vector3.new(0,0,0), 1.5) | |
367 | p.CFrame = op | |
368 | swait() | |
369 | end | |
370 | p:Destroy() | |
371 | end | |
372 | p:Destroy() | |
373 | sphere:Destroy() | |
374 | crown:Destroy() | |
375 | removejoint("Right Shoulder") | |
376 | attacking = false | |
377 | humanoid.AutoRotate = true | |
378 | end | |
379 | end | |
380 | if key == "v" and not attacking and animpose == ("Idle" or "Walking") then | |
381 | attacking = true | |
382 | humanoid.WalkSpeed = 0 | |
383 | local p = Instance.new("Part") | |
384 | p.Anchored = true | |
385 | p.Name = "Path" | |
386 | p.BrickColor = color | |
387 | p.Material = "Neon" | |
388 | p.Size = Vector3.new(1,0.2,0.2) | |
389 | p.CFrame = char.Torso.CFrame *CFrame.new(0,-3,0) | |
390 | p.Parent = getparent() | |
391 | for i = 0, 2, 0.1 do | |
392 | p.Size = p.Size:Lerp(Vector3.new(1,0.2,7), 0.2) | |
393 | p.CFrame = char.Torso.CFrame *CFrame.new(0,-3,0) *CFrame.new(0,0,-p.Size.Z/2) | |
394 | swait() | |
395 | end | |
396 | local mod = Instance.new("Model") | |
397 | mod.Name = "The great wall on the southern US border" | |
398 | mod.Parent = getparent() | |
399 | local p2 = Instance.new("Part") | |
400 | p2.Name = "donald trump wall" | |
401 | p2.Anchored = true | |
402 | p2.BrickColor = color | |
403 | p2.Material = "Neon" | |
404 | p2.Size = Vector3.new(1,0.2,1) | |
405 | p2.CFrame = char.Torso.CFrame *CFrame.new(0,-3,0) *CFrame.new(0,0,-p.Size.Z) | |
406 | p2.Parent = mod | |
407 | for i = 0, 2, 0.1 do | |
408 | local ocf = p2.CFrame | |
409 | p2.Size = p2.Size:Lerp(Vector3.new(25,0.2,1), 0.2) | |
410 | p2.CFrame = ocf | |
411 | swait() | |
412 | end | |
413 | for i = 0, 2, 0.1 do | |
414 | local ocf = p2.CFrame | |
415 | p2.Size = p2.Size:Lerp(Vector3.new(25,25,1), 0.2) | |
416 | p2.CFrame = ocf | |
417 | swait() | |
418 | end | |
419 | local hum = Instance.new("Humanoid") | |
420 | hum.MaxHealth = 200*multiplier | |
421 | hum.Parent = mod | |
422 | spawn(function() | |
423 | repeat wait() until hum.Health <= 0 | |
424 | local wall = p2 | |
425 | local p1 = Instance.new("Part") | |
426 | p1.Name = "fragment" | |
427 | p1.Anchored = true | |
428 | p1.BrickColor = color | |
429 | p1.Material = "SmoothPlastic" | |
430 | smooth(p1) | |
431 | p1.Size = Vector3.new(25/2,25/2,1) | |
432 | p1.CFrame = wall.CFrame *CFrame.new(25/2,25/2,0) | |
433 | p1.Parent = mod | |
434 | local p2 = p1:Clone() | |
435 | p2.CFrame = wall.CFrame *CFrame.new(-25/2,25/2,0) | |
436 | local p3 = p1:Clone() | |
437 | p3.CFrame = wall.CFrame*CFrame.new(-25/2,-25/2,0) | |
438 | local p4 = p1:Clone() | |
439 | p4.CFrame = wall.CFrame *CFrame.new(25/2,-25/2,0) | |
440 | p2.Parent = mod | |
441 | p3.Parent = mod | |
442 | p4.Parent = mod | |
443 | wall:Destroy() | |
444 | for i,v in pairs({p1,p2,p3,p4}) do | |
445 | v.Anchored = false | |
446 | v.CanCollide = false | |
447 | v.CFrame = v.CFrame *CFrame.new(math.random(-0.2,0.2),math.random(-0.2,0.2),math.random(-0.2,0.2)) *CFrame.Angles(math.rad(math.random(-2,2)),math.rad(math.random(-2,2)),math.rad(math.random(-2,2))) | |
448 | end | |
449 | game.Debris:AddItem(mod, 3) | |
450 | end) | |
451 | swait() | |
452 | hum.Health = 200*multiplier | |
453 | attacking = false | |
454 | humanoid.WalkSpeed = 16 | |
455 | local cf = char.Torso.CFrame *CFrame.new(0,-3,0) | |
456 | for i = 0, 2, 0.1 do | |
457 | p.Size = p.Size:Lerp(Vector3.new(1,0.2,0), 0.2) | |
458 | p.CFrame = cf *CFrame.new(0,0,-p.Size.Z/2) | |
459 | swait() | |
460 | end | |
461 | p:Destroy() | |
462 | end | |
463 | if key == "q" and not attacking then | |
464 | attacking = true | |
465 | local rs = replacejoint("Right Shoulder") | |
466 | local rj = replacejoint("RootJoint") | |
467 | local p = Instance.new("Part") | |
468 | p.Anchored = false | |
469 | p.CanCollide = false | |
470 | p.BrickColor = color | |
471 | p.Material = "Neon" | |
472 | smooth(p) | |
473 | p.Name = "pole up ur but" | |
474 | p.Size = Vector3.new(0.2,0.5,0.5) | |
475 | local m = Instance.new("SpecialMesh") | |
476 | m.MeshType = "Cylinder" | |
477 | m.Parent = p | |
478 | p.Parent = getparent() | |
479 | local w = Instance.new("Weld") | |
480 | w.Part0 = p | |
481 | w.Part1 = char["Right Arm"] | |
482 | w.C1 = CFrame.new(0,-1,0) --*CFrame.Angles(0,math.rad(90),0) | |
483 | w.Parent = p | |
484 | for i = 0, 2, 0.1 do | |
485 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.173648581, 0.984808862, 0, 0, 0, 1, 0.984808862, 0.173648581, 0), 0.2) | |
486 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0.121869408, 0.992547333, 0.999848902, 0.0173224807, -0.0021269382, -0.0174525417, 0.992397845, -0.121851459), 0.2) | |
487 | local ocf = p.CFrame | |
488 | p.Size = p.Size:Lerp(Vector3.new(5,0.5,0.5), 0.2) | |
489 | p.CFrame = ocf | |
490 | w = Instance.new("Weld") | |
491 | w.Part0 = p | |
492 | w.Part1 = char["Right Arm"] | |
493 | w.C1 = CFrame.new(0,-1,0) --*CFrame.Angles(0,math.rad(90),0) | |
494 | w.Parent = p | |
495 | swait() | |
496 | end | |
497 | for i = 0, 1, 0.1 do | |
498 | if i == 0.2 then | |
499 | soundeffect("rbxassetid://166423113", 2, 1, char.Torso) | |
500 | w:Destroy() | |
501 | p.CFrame = CFrame.new(p.Position, mouse.Hit.p) | |
502 | local bv = Instance.new("BodyVelocity") | |
503 | bv.MaxForce = huge | |
504 | bv.Velocity = p.CFrame.lookVector*200 | |
505 | p.CFrame = CFrame.new(p.Position, mouse.Hit.p) *CFrame.Angles(0,math.rad(90),0) | |
506 | bv.Parent = p | |
507 | p.Touched:connect(function(hit) | |
508 | if hurt(hit, 40) then | |
509 | local p1 = Instance.new("Part") | |
510 | soundeffect("rbxassetid://636458264", 2, 1, p1) | |
511 | p1.Anchored = true | |
512 | p1.CanCollide = false | |
513 | p1.BrickColor = color | |
514 | p1.Material = "Neon" | |
515 | p1.Name = "omega ex-u-plosion" | |
516 | p1.CFrame = p.CFrame | |
517 | p1.Size = Vector3.new(0.2,0.2,0.2) | |
518 | p1.Transparency = 1 | |
519 | local m = Instance.new("SpecialMesh") | |
520 | m.MeshType = "Sphere" | |
521 | m.Parent = p1 | |
522 | p1.Parent = getparent() | |
523 | local sub = -0.1 | |
524 | for i = 1, 30 do | |
525 | if i >= 15 then sub = 0.1 end | |
526 | p1.Transparency = p1.Transparency + sub | |
527 | local cf = p1.CFrame | |
528 | p1.Size = p1.Size:Lerp(Vector3.new(10,10,10),0.2) | |
529 | p1.CFrame = cf | |
530 | swait() | |
531 | end | |
532 | p1:Destroy() | |
533 | end | |
534 | end) | |
535 | end | |
536 | game.Debris:AddItem(p, 10) | |
537 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.453991294, 0.891008019, 0.999848902, 0.0155503647, 0.00792330131, -0.0174525417, 0.890873849, 0.45392251), 0.4) | |
538 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.999392986, -0.0348995253, 0, 0, 0, 1, -0.0348995253, 0.999392986, 0), 0.4) | |
539 | swait() | |
540 | end | |
541 | attacking = false | |
542 | fixalljoints() | |
543 | end | |
544 | if key == "f" and not attacking then | |
545 | attacking = true | |
546 | humanoid.WalkSpeed = 0 | |
547 | local touch = false | |
548 | local num = 0 | |
549 | local parts = {} | |
550 | local last = char.Torso.CFrame *CFrame.new(0,-3,0) | |
551 | local lastscale = 1.5 | |
552 | local x,z = 0,0 | |
553 | local udown = false | |
554 | local con = mouse.KeyDown:connect(function(key) | |
555 | if key == "w" then | |
556 | z = z + -2 | |
557 | udown = true | |
558 | end | |
559 | if key == "a" then | |
560 | x = x + -0.3 | |
561 | end | |
562 | if key == "d" then | |
563 | x = x + 0.3 | |
564 | end | |
565 | end) | |
566 | local con2 = mouse.KeyUp:connect(function(key) | |
567 | if key == "w" then | |
568 | udown = false | |
569 | z = z - -2 | |
570 | end | |
571 | if key == "a" then | |
572 | x = x - -0.3 | |
573 | end | |
574 | if key == "d" then | |
575 | x = x - 0.3 | |
576 | end | |
577 | end) | |
578 | local dir = char.Torso.CFrame.lookVector | |
579 | local o = workspace.CurrentCamera.CameraType | |
580 | repeat swait() | |
581 | local start = last *CFrame.new(0,0,-lastscale/2) | |
582 | local thing = false | |
583 | if z == 0 then | |
584 | z = -2 | |
585 | thing = true | |
586 | end | |
587 | local finish = last *CFrame.new(x,0,z) | |
588 | local mag = (start.p-finish.p).magnitude | |
589 | num = num + 1 | |
590 | local p = Instance.new("Part") | |
591 | p.Size = Vector3.new(1,0.2,mag) | |
592 | p.Name = "cool looking line that is just for looks" | |
593 | p.Anchored = true | |
594 | p.BrickColor = color | |
595 | p.Material = "Neon" | |
596 | smooth(p) | |
597 | p.CFrame = CFrame.new(start.p, finish.p) | |
598 | p.CFrame = p.CFrame *CFrame.new(0,0,-mag/2) | |
599 | last = p.CFrame | |
600 | lastscale = mag | |
601 | local m = Instance.new("SpecialMesh") | |
602 | m.MeshType = "Brick" | |
603 | m.Parent = p | |
604 | p.Touched:connect(function(hit) | |
605 | if hurt(hit, 200) then | |
606 | touch = true | |
607 | local p1 = Instance.new("Part") | |
608 | soundeffect("rbxassetid://636458264", 2, 1, p1) | |
609 | p1.Anchored = true | |
610 | p1.CanCollide = false | |
611 | p1.BrickColor = color | |
612 | p1.Material = "Neon" | |
613 | p1.Name = "omega ex-u-plosion" | |
614 | p1.CFrame = p.CFrame | |
615 | p1.Size = Vector3.new(0.2,0.2,0.2) | |
616 | p1.Transparency = 1 | |
617 | local m = Instance.new("SpecialMesh") | |
618 | m.MeshType = "Sphere" | |
619 | m.Parent = p1 | |
620 | p1.Parent = getparent() | |
621 | local sub = -0.1 | |
622 | for i = 1, 30 do | |
623 | if i >= 15 then sub = 0.1 end | |
624 | p1.Transparency = p1.Transparency + sub | |
625 | local cf = p1.CFrame | |
626 | p1.Size = p1.Size:Lerp(Vector3.new(10,10,10),0.2) | |
627 | p1.CFrame = cf | |
628 | swait() | |
629 | end | |
630 | p1:Destroy() | |
631 | end | |
632 | end) | |
633 | table.insert(parts, p) | |
634 | p.Parent = getparent() | |
635 | workspace.CurrentCamera.CameraType = "Scriptable" | |
636 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(p.CFrame *CFrame.new(0,1,0),0.5) | |
637 | if thing then | |
638 | z = 0 thing = false | |
639 | end | |
640 | until touch or num == 500 | |
641 | workspace.CurrentCamera.CameraType = o | |
642 | for i = 0, 1, 0.1 do | |
643 | for i,v in pairs(parts) do | |
644 | v.Mesh.Scale = v.Mesh.Scale:Lerp(Vector3.new(0,1,1),0.3) | |
645 | end | |
646 | swait() | |
647 | end | |
648 | for i,v in pairs(parts) do | |
649 | v:Destroy() | |
650 | end | |
651 | humanoid.WalkSpeed = 16 | |
652 | attacking = false | |
653 | end | |
654 | if key == "t" and not attacking then | |
655 | attacking = true | |
656 | cananim = false | |
657 | tdown = true | |
658 | humanoid.WalkSpeed = 0 | |
659 | local num = 0 | |
660 | local dmg = 0 | |
661 | local light = 0 | |
662 | local p = Instance.new("Part") | |
663 | soundeffect("rbxassetid://163619849", 2, 1, p) | |
664 | p.Name = "ring o deth" | |
665 | p.Size = Vector3.new(1.16*4, 1.16*4, 0.16*8) | |
666 | p.CanCollide = false | |
667 | p.Anchored = false | |
668 | p.BrickColor = color | |
669 | p.Transparency = 0.5 | |
670 | p.CFrame = char.Torso.CFrame *CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) | |
671 | local m = Instance.new("SpecialMesh") | |
672 | m.MeshId = "rbxassetid://3270017" | |
673 | m.Scale = Vector3.new(4,4,8) | |
674 | m.Parent = p | |
675 | p.Touched:connect(function(hit) | |
676 | hurt(hit, dmg) | |
677 | end) | |
678 | p.Parent = getparent() | |
679 | local w = Instance.new("Weld") | |
680 | w.Part0 = char.Torso | |
681 | w.Part1 = p | |
682 | w.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, 1, 1.74845553e-07, 1, 7.64274186e-15, -1, 1.74845553e-07, -4.37113883e-08) | |
683 | w.Parent = char.Torso | |
684 | repeat swait() | |
685 | light = light + 1 | |
686 | if light%20 then | |
687 | lightning(char.Torso.CFrame, char.Torso.CFrame *CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)),3,0.2) | |
688 | end | |
689 | if num <= 200 then | |
690 | num = num + 10 | |
691 | end | |
692 | if dmg <= 90 then | |
693 | dmg = dmg + 5 | |
694 | end | |
695 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.259163707, -0.797623932, -0.544639647, -0.937001169, 0.344397515, -0.0585029572, 0.234235883, 0.495166451, -0.83662957), 0.2) | |
696 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.262061596, 0.806542575, 0.529919863, 0.919012129, 0.376151204, -0.118025884, -0.294522434, 0.45607245, -0.839796424), 0.2) | |
697 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.099999927, -0.400000006, 0, 0, -1, 0.190809026, 0.981627405, 0, 0.981627405, -0.190809026, 0), 0.2) | |
698 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.099999927, -0.5, 0, 0, 1, -0.190809026, 0.981627524, 0, -0.981627524, -0.190809026, 0), 0.2) | |
699 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.275637418, 0.961262047, 0, 0.961262047, -0.275637418), 0.2) | |
700 | rj.C0 = rj.C0:Lerp(rj.C0*CFrame.Angles(math.rad(50),0,0), 0.5) | |
701 | until not tdown | |
702 | local bv = Instance.new("BodyVelocity") | |
703 | bv.MaxForce = huge | |
704 | char.Torso.CFrame = CFrame.new(char.Torso.Position, char.Torso.Position+workspace.CurrentCamera.CFrame.lookVector) | |
705 | bv.Velocity = workspace.CurrentCamera.CFrame.lookVector*num | |
706 | bv.Parent = char.Torso | |
707 | for i = 1, 100 do | |
708 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.259163707, -0.797623932, -0.544639647, -0.937001169, 0.344397515, -0.0585029572, 0.234235883, 0.495166451, -0.83662957), 0.2) | |
709 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.262061596, 0.806542575, 0.529919863, 0.919012129, 0.376151204, -0.118025884, -0.294522434, 0.45607245, -0.839796424), 0.2) | |
710 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.099999927, -0.400000006, 0, 0, -1, 0.190809026, 0.981627405, 0, 0.981627405, -0.190809026, 0), 0.2) | |
711 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.099999927, -0.5, 0, 0, 1, -0.190809026, 0.981627524, 0, -0.981627524, -0.190809026, 0), 0.2) | |
712 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.275637418, 0.961262047, 0, 0.961262047, -0.275637418), 0.2) | |
713 | rj.C0 = rj.C0:Lerp(rj.C0*CFrame.Angles(math.rad(50),0,0), 0.5) | |
714 | swait() | |
715 | end | |
716 | p:Destroy() | |
717 | bv:Destroy() | |
718 | cananim = true | |
719 | attacking = false | |
720 | humanoid.WalkSpeed = 16 | |
721 | end | |
722 | if key == "g" and not attacking then | |
723 | attacking = true | |
724 | local rs = replacejoint("Right Shoulder") | |
725 | local rj = replacejoint("RootJoint") | |
726 | local p = Instance.new("Part") | |
727 | p.Size = Vector3.new(0.2,0.2,0.2) | |
728 | p.Name = "ball that will make an EXU-PLOSION!" | |
729 | p.Material = "Neon" | |
730 | p.BrickColor = color | |
731 | smooth(p) | |
732 | local m = Instance.new("SpecialMesh") | |
733 | m.MeshType = "Sphere" | |
734 | m.Parent = p | |
735 | p.Parent = getparent() | |
736 | local w = Instance.new("Weld") | |
737 | w.Part0 = char["Right Arm"] | |
738 | w.Part1 = p | |
739 | w.C1 = CFrame.new(0,2,0) | |
740 | w.Parent = char["Right Arm"] | |
741 | for i = 0, 2, 0.1 do | |
742 | p.Size = p.Size:Lerp(Vector3.new(1,1,1), 0.3) | |
743 | w = Instance.new("Weld") | |
744 | w.Part0 = char["Right Arm"] | |
745 | w.Part1 = p | |
746 | w.C1 = CFrame.new(0,2,0) | |
747 | w.Parent = char["Right Arm"] | |
748 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.933580935, -0.358368069, 0, 0, 0, 1, -0.358368039, 0.933580995, 0), 0.2) | |
749 | rs.C0 = rs.C0:Lerp(CFrame.new(1.50000072, -5.81145287e-07, 0, 0, -1.00000119, 1.15483999e-07, 0, 1.15483999e-07, 1.00000119, -1, 0, 0), 0.2) | |
750 | swait() | |
751 | end | |
752 | for i = 0, 1, 0.1 do | |
753 | if i == 0.4 then | |
754 | soundeffect("rbxassetid://166423113", 2, 1, char.Torso) | |
755 | w:Destroy() | |
756 | p.Touched:connect(function(hit) | |
757 | if hit.Parent then | |
758 | if hit.Parent.Name ~= plr.Name and not hit.Parent:IsA("Accessory") then | |
759 | local e = Instance.new("Part") | |
760 | soundeffect("rbxassetid://636458264", 2, 1, e) | |
761 | e.Name = "EXTREME EXPLOSION" | |
762 | e.Size = Vector3.new(1,1,1) | |
763 | smooth(e) | |
764 | e.CanCollide = false | |
765 | e.Material = "Neon" | |
766 | e.CFrame = p.CFrame | |
767 | e.BrickColor = color | |
768 | p.Transparency = 1 | |
769 | p:Destroy() | |
770 | e.Touched:connect(function(hit) | |
771 | hurt(hit, 40) | |
772 | end) | |
773 | e.Parent = getparent() | |
774 | local go = 1/15 | |
775 | for i = 1, 30 do | |
776 | if i == 15 then go = -1/15 end | |
777 | local o = e.CFrame | |
778 | e.Size = e.Size:Lerp(Vector3.new(30,30,30), 0.2) | |
779 | e.Transparency = e.Transparency - go | |
780 | e.CFrame = o | |
781 | swait() | |
782 | end | |
783 | end | |
784 | end | |
785 | end) | |
786 | local bv = Instance.new("BodyVelocity") | |
787 | bv.MaxForce = huge | |
788 | bv.Velocity = CFrame.new(p.CFrame.p, mouse.Hit.p).lookVector*150 | |
789 | bv.Parent = p | |
790 | swait(10) | |
791 | bv:Destroy() | |
792 | end | |
793 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.984808564, 0.173648387, 0, 0, 0, 1, 0.173648417, 0.984808564, 0), 0.4) | |
794 | rs.C0 = rs.C0:Lerp(CFrame.new(1.10660362, 0.0137371887, -0.452826679, -0.754252374, 0.655661404, 0.034899652, 0.0263391752, -0.0228962805, 0.999392033, 0.65606004, 0.754711151, 0), 0.4) | |
795 | swait() | |
796 | end | |
797 | attacking = false | |
798 | fixalljoints() | |
799 | end | |
800 | if key == "j" and not attacking then | |
801 | if not rage then | |
802 | jdown = true | |
803 | humanoid.MaxHealth = 10000 | |
804 | humanoid.Health = 10000 | |
805 | local p = Instance.new("Part") | |
806 | p.Anchored = false | |
807 | p.CanCollide = false | |
808 | p.Size = Vector3.new(1,1,1) | |
809 | p.Name = "cool powers" | |
810 | p.Transparency = 1 | |
811 | local pe = Instance.new("ParticleEmitter") | |
812 | pe.Name = "cool effects that are just for looks cause everything looks cool with particleemitters" | |
813 | pe.Color = ColorSequence.new(color.Color) | |
814 | pe.LightEmission = 0.7 | |
815 | pe.Size = NumberSequence.new(1) | |
816 | pe.Texture = "rbxassetid://243664672" | |
817 | pe.Transparency = NumberSequence.new(0) | |
818 | pe.ZOffset = 0 | |
819 | pe.Acceleration = Vector3.new(0,0,0) | |
820 | pe.Drag = 0 | |
821 | pe.LockedToPart = true | |
822 | pe.VelocityInheritance = 0 | |
823 | pe.Lifetime = NumberRange.new(10) | |
824 | pe.Rate = 5 | |
825 | pe.Rotation = NumberRange.new(0) | |
826 | pe.RotSpeed = NumberRange.new(0) | |
827 | pe.Speed = NumberRange.new(0) | |
828 | pe.VelocitySpread = 0 | |
829 | pe.Parent = p | |
830 | local w = Instance.new("Weld") | |
831 | w.Part0 = p | |
832 | w.Part1 = char["Right Arm"] | |
833 | w.C1 = CFrame.new(0,-1.2,0) | |
834 | w.Parent = p | |
835 | p.Parent = char | |
836 | local p2 = p:Clone() | |
837 | p2.Parent = char | |
838 | p2:FindFirstChild("Weld"):Destroy() | |
839 | local w2 = Instance.new("Weld") | |
840 | w2.Part0 = p2 | |
841 | w2.Part1 = char["Left Arm"] | |
842 | w2.C1 = CFrame.new(0,-1.2,0) | |
843 | w2.Parent = p2 | |
844 | multiplier = 2 | |
845 | mobs.SoundId = "rbxassetid://246495880" | |
846 | mobs:Play() | |
847 | rage = true | |
848 | local num = 0 | |
849 | repeat swait() | |
850 | num = num + 1 | |
851 | until not jdown | |
852 | if num >= 50 then | |
853 | pe.Size = NumberSequence.new(2) | |
854 | p2:FindFirstChild(pe.Name).Size = pe.Size | |
855 | multiplier = 5 | |
856 | mobs:Play() | |
857 | mobs.PlaybackSpeed = 1.5 | |
858 | end | |
859 | else | |
860 | for i = 1, 2 do | |
861 | local obj = char:FindFirstChild("cool powers") | |
862 | if obj then | |
863 | obj:Destroy() | |
864 | end | |
865 | end | |
866 | mobs.SoundId = "rbxassetid://380090290" | |
867 | mobs.PlaybackSpeed = 1 | |
868 | mobs:Play() | |
869 | rage = false | |
870 | multiplier = 1 | |
871 | humanoid.MaxHealth = 500 | |
872 | end | |
873 | end | |
874 | if key == "e" and not attacking then | |
875 | attacking = true | |
876 | local rs = replacejoint("Right Shoulder") | |
877 | local con = char["Right Arm"].Touched:connect(function(hit) | |
878 | if hurt(hit, 50) then | |
879 | local bv = Instance.new("BodyVelocity") | |
880 | bv.MaxForce = huge | |
881 | bv.Velocity = -char["Right Arm"].CFrame.upVector*100 | |
882 | bv.Parent = hit | |
883 | game.Debris:AddItem(bv, 1) | |
884 | end | |
885 | end) | |
886 | for i = 0, 2, 0.1 do | |
887 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)*CFrame.Angles(0,0,math.rad(90)), 0.2) | |
888 | swait() | |
889 | end | |
890 | swait(10) | |
891 | con:disconnect() | |
892 | fixalljoints() | |
893 | attacking = false | |
894 | end | |
895 | if key == "z" and not attacking then | |
896 | if powers then | |
897 | powers = false | |
898 | else | |
899 | powers = true | |
900 | end | |
901 | end | |
902 | end) | |
903 | mouse.KeyUp:connect(function(key) | |
904 | if key == "t" and attacking and tdown then | |
905 | tdown = false | |
906 | end | |
907 | if key == "j" and rage then | |
908 | jdown = false | |
909 | end | |
910 | end) | |
911 | local lp | |
912 | spawn(function() | |
913 | local num = 0 | |
914 | while swait() do | |
915 | if not attacking then | |
916 | energy = energy + 1 | |
917 | end | |
918 | local v = char.HumanoidRootPart.Velocity | |
919 | if v.Y > 15 then | |
920 | animpose = "Jump" | |
921 | end | |
922 | if v.Y < -15 then | |
923 | animpose = "Falling" | |
924 | end | |
925 | if math.abs(v.X)+math.abs(v.Z) >=10 and v.Y == 0 then | |
926 | animpose = "Walking" | |
927 | end | |
928 | if math.abs(v.X)+v.Y+math.abs(v.Z) <= 9 and v.Y == 0 then | |
929 | animpose = "Idle" | |
930 | end | |
931 | end | |
932 | end) | |
933 | local num = 0 | |
934 | while swait() do | |
935 | num = num + 0.1 | |
936 | local sin = math.sin(num) | |
937 | if animpose == "Walking" and cananim and powers then | |
938 | for i = 0, 1.5, 0.1 do | |
939 | if animpose == "Walking" and cananim then | |
940 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.0406726934, 0.0329360999, -0.99862957, 0.776081443, 0.62845856, 0.0523359552, 0.629320979, -0.777146459, 0), 0.2) | |
941 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0388932228, -0.0350196026, 0.998629689, 0.742127001, 0.668214321, 0.0523359627, -0.66913116, 0.743145287, 0), 0.2) | |
942 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.024677692, 0.0246776957, -0.999390841, 0.706676483, 0.706676781, 0.0348994955, 0.707107425, -0.707107246, 0), 0.2) | |
943 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0136363264, -0.032125175, 0.999390841, 0.390493214, 0.919944584, 0.0348994955, -0.920505524, 0.390731305, 0), 0.2) | |
944 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) | |
945 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.99969542, -0.0174524058, 0.0174497478, 0.0174524058, 0, 0.99984771, -0.0174497478, 0.99984771, 0.000304586458), 0.2) | |
946 | swait() | |
947 | else | |
948 | break | |
949 | end | |
950 | end | |
951 | for i = 0, 1.5, 0.1 do | |
952 | if animpose == "Walking" and cananim and powers then | |
953 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0433885492, 0.0292659476, -0.99862957, -0.827903032, 0.558427453, 0.0523359552, 0.559194028, 0.829038858, 0), 0.2) | |
954 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0400917344, -0.0336409658, 0.998629689, -0.764996171, 0.641907811, 0.0523359627, -0.642788768, -0.76604563, 0), 0.2) | |
955 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0163843632, 0.0308145005, -0.999390841, -0.469186544, 0.882411182, 0.0348994955, 0.882949054, 0.469472289, 0), 0.2) | |
956 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0246777162, -0.0246777181, 0.999390841, -0.70667702, 0.70667696, 0.0348994955, -0.707107902, -0.707107782, 0), 0.2) | |
957 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) | |
958 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.999695539, 0.0174497515, -0.0174524095, -0.0174497515, 0.000304586574, 0.999847829, 0.0174524058, 0.99984771, -2.90993982e-11), 0.2) | |
959 | swait() | |
960 | else | |
961 | break | |
962 | end | |
963 | end | |
964 | end | |
965 | if animpose == "Idle" and cananim and powers then | |
966 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0)*CFrame.new(0,sin/30,0)*CFrame.Angles(math.rad(sin*3),0,0), 0.2) | |
967 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, -0, 0)*CFrame.new(0,sin/30,0)*CFrame.Angles(math.rad(sin*3),0,0), 0.2) | |
968 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.2) | |
969 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.2) | |
970 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.994522035, -0.104528472, 0, 0, 0, 1, -0.104528472, 0.994522035, 0), 0.2) | |
971 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.997564137, 0.0697564781, 0, 0, 0, 1, 0.0697564781, 0.997564137, 0), 0.2) | |
972 | swait() | |
973 | end | |
974 | if animpose == "Jump" and cananim and powers then | |
975 | for i = 0, 0.8, 0.1 do | |
976 | if animpose == "Jump" and cananim and powers then | |
977 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2) | |
978 | rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.104528472, 0.994522035, 0, 0.994522035, 0.104528472, -1, -0, 0), 0.2) | |
979 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.499999911, -0.5, 0, 0, -1, 0.309017062, 0.951056957, 0, 0.951056957, -0.309017062, 0), 0.2) | |
980 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, 0, 1, -0.121869355, 0.99254632, 0, -0.99254632, -0.121869355, 0), 0.2) | |
981 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) | |
982 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) | |
983 | swait() | |
984 | else | |
985 | break | |
986 | end | |
987 | end | |
988 | end | |
989 | if animpose == "Falling" and cananim and powers then | |
990 | ls.C0 = ls.C0:Lerp(CFrame.new(-0.987813056, 0.599254608, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2) | |
991 | rs.C0 = rs.C0:Lerp(CFrame.new(0.986082673, 0.599026859, 0, 0, -0.139173135, 0.990268409, 0, 0.990268409, 0.139173135, -1, 0, 0), 0.2) | |
992 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.963904023, 0.0336604826, 0, 0.104528472, -0.994522035, 0.0697564557, 0.992099881, 0.1042739, 0.997564554, -0.0693743229, -0.00729153492), 0.2) | |
993 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0697564781, 0.997564137, -0.121869355, 0.990128577, 0.0692365244, -0.99254632, -0.121572495, -0.00850117672), 0.2) | |
994 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.13917312, 0.99026823, 0, 0.99026823, -0.13917312), 0.2) | |
995 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) | |
996 | end | |
997 | ||
998 | end |