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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local txt = Instance.new("BillboardGui", Character) | |
4 | txt.Adornee = Character.Head | |
5 | txt.Name = "_status" | |
6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
8 | local text = Instance.new("TextLabel", txt) | |
9 | text.Size = UDim2.new(10, 0, 7, 0) | |
10 | text.FontSize = "Size24" | |
11 | text.TextScaled = true | |
12 | text.TextTransparency = 0 | |
13 | text.BackgroundTransparency = 1 | |
14 | text.TextTransparency = 0 | |
15 | text.TextStrokeTransparency = 0 | |
16 | text.Font = "Antique" | |
17 | text.TextStrokeColor3 = Color3.new(196, 40, 28) | |
18 | text.Text = "The Last God" | |
19 | script.Name = "Banisher Gun V3 / 1" | |
20 | --//====================================================\\-- | |
21 | --|| CREATED BY SHACKLUSTER | |
22 | --\\====================================================//-- | |
23 | ||
24 | script:ClearAllChildren() | |
25 | wait(0.2) | |
26 | ||
27 | Player = game:GetService("Players").LocalPlayer | |
28 | PlayerGui = Player.PlayerGui | |
29 | Cam = workspace.CurrentCamera | |
30 | Backpack = Player.Backpack | |
31 | Character = Player.Character | |
32 | Humanoid = Character.Humanoid | |
33 | Mouse = Player:GetMouse() | |
34 | RootPart = Character["HumanoidRootPart"] | |
35 | Torso = Character["Torso"] | |
36 | Head = Character["Head"] | |
37 | RightArm = Character["Right Arm"] | |
38 | LeftArm = Character["Left Arm"] | |
39 | RightLeg = Character["Right Leg"] | |
40 | LeftLeg = Character["Left Leg"] | |
41 | RootJoint = RootPart["RootJoint"] | |
42 | Neck = Torso["Neck"] | |
43 | RightShoulder = Torso["Right Shoulder"] | |
44 | LeftShoulder = Torso["Left Shoulder"] | |
45 | RightHip = Torso["Right Hip"] | |
46 | LeftHip = Torso["Left Hip"] | |
47 | local TIME = 0 | |
48 | local sick = Instance.new("Sound",Torso) | |
49 | ||
50 | ||
51 | for i,v in pairs(Character:GetChildren()) do | |
52 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then | |
53 | v:Destroy() | |
54 | end | |
55 | end | |
56 | ||
57 | for i,v in pairs(Character:GetChildren()) do | |
58 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
59 | v:Destroy() | |
60 | end | |
61 | end | |
62 | ||
63 | local Shirt = Instance.new("Shirt",Character) | |
64 | local Pants = Instance.new("Pants",Character) | |
65 | Shirt.ShirtTemplate = "rbxassetid://1390096242" | |
66 | Pants.PantsTemplate = "rbxassetid://1756876037" | |
67 | ||
68 | IT = Instance.new | |
69 | CF = CFrame.new | |
70 | VT = Vector3.new | |
71 | RAD = math.rad | |
72 | C3 = Color3.new | |
73 | UD2 = UDim2.new | |
74 | BRICKC = BrickColor.new | |
75 | ANGLES = CFrame.Angles | |
76 | EULER = CFrame.fromEulerAnglesXYZ | |
77 | COS = math.cos | |
78 | ACOS = math.acos | |
79 | SIN = math.sin | |
80 | ASIN = math.asin | |
81 | ABS = math.abs | |
82 | MRANDOM = math.random | |
83 | FLOOR = math.floor | |
84 | ||
85 | Player = game:GetService("Players").LocalPlayer | |
86 | PlayerGui = Player.PlayerGui | |
87 | Cam = workspace.CurrentCamera | |
88 | Backpack = Player.Backpack | |
89 | Character = Player.Character | |
90 | Humanoid = Character.Humanoid | |
91 | Mouse = Player:GetMouse() | |
92 | RootPart = Character["HumanoidRootPart"] | |
93 | Torso = Character["Torso"] | |
94 | Head = Character["Head"] | |
95 | RightArm = Character["Right Arm"] | |
96 | LeftArm = Character["Left Arm"] | |
97 | RightLeg = Character["Right Leg"] | |
98 | LeftLeg = Character["Left Leg"] | |
99 | RootJoint = RootPart["RootJoint"] | |
100 | Neck = Torso["Neck"] | |
101 | RightShoulder = Torso["Right Shoulder"] | |
102 | LeftShoulder = Torso["Left Shoulder"] | |
103 | RightHip = Torso["Right Hip"] | |
104 | LeftHip = Torso["Left Hip"] | |
105 | warn("Anti-Death Loaded (edited by promlg112)") | |
106 | ||
107 | IT = Instance.new | |
108 | CF = CFrame.new | |
109 | VT = Vector3.new | |
110 | RAD = math.rad | |
111 | C3 = Color3.new | |
112 | UD2 = UDim2.new | |
113 | BRICKC = BrickColor.new | |
114 | ANGLES = CFrame.Angles | |
115 | EULER = CFrame.fromEulerAnglesXYZ | |
116 | COS = math.cos | |
117 | ACOS = math.acos | |
118 | SIN = math.sin | |
119 | ASIN = math.asin | |
120 | ABS = math.abs | |
121 | MRANDOM = math.random | |
122 | FLOOR = math.floor | |
123 | ||
124 | local Speed = 55 | |
125 | local Rooted = false | |
126 | local Effects = IT("Folder", Character) | |
127 | Effects.Name = "Effects" | |
128 | local UNANCHOR = true | |
129 | local HITPOS = nil | |
130 | local HITFLOOR = nil | |
131 | local LEFTWINGS = {} | |
132 | local RIGHTWINGS = {} | |
133 | local BODY = {} | |
134 | ||
135 | for _, c in pairs(Character:GetChildren()) do | |
136 | if c.ClassName == "Part" then | |
137 | table.insert(BODY,{c,Character}) | |
138 | for _, q in pairs(c:GetChildren()) do | |
139 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
140 | table.insert(BODY,{q,c}) | |
141 | end | |
142 | end | |
143 | end | |
144 | end | |
145 | ||
146 | function refit() | |
147 | Character.Parent = workspace | |
148 | for e = 1, #BODY do | |
149 | if BODY[e] ~= nil then | |
150 | local STUFF = BODY[e] | |
151 | local PART = STUFF[1] | |
152 | local PARENT = STUFF[2] | |
153 | PART.Parent = PARENT | |
154 | end | |
155 | end | |
156 | end | |
157 | ||
158 | Humanoid.HealthChanged:connect(function() | |
159 | Humanoid.Parent = nil | |
160 | Humanoid.MaxHealth = "inf" | |
161 | Humanoid.Health = "inf" | |
162 | refit() | |
163 | Humanoid.Parent = Character | |
164 | end) | |
165 | ||
166 | Humanoid.Died:connect(function() | |
167 | Humanoid.Parent = nil | |
168 | Humanoid.MaxHealth = "inf" | |
169 | Humanoid.Health = "inf" | |
170 | refit() | |
171 | Humanoid.Parent = Character | |
172 | end) | |
173 | --//=================================\\ | |
174 | --|| CUSTOMIZATION | |
175 | --\\=================================// | |
176 | ||
177 | Player_Size = 1 --Size of the player. | |
178 | Animation_Speed = 3 | |
179 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
180 | ||
181 | local Speed = 16 | |
182 | local Effects2 = {} | |
183 | ||
184 | --//=================================\\ | |
185 | --|| END OF CUSTOMIZATION | |
186 | --\\=================================// | |
187 | ||
188 | local function weldBetween(a, b) | |
189 | local weldd = Instance.new("ManualWeld") | |
190 | weldd.Part0 = a | |
191 | weldd.Part1 = b | |
192 | weldd.C0 = CFrame.new() | |
193 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
194 | weldd.Parent = a | |
195 | return weldd | |
196 | end | |
197 | --//=================================\\ | |
198 | --|| PARTICLES N STUFF | |
199 | --\\=================================// | |
200 | ||
201 | local particleemitter = Instance.new('ParticleEmitter', LeftArm) | |
202 | particleemitter.VelocitySpread = 350 | |
203 | particleemitter.Lifetime = NumberRange.new(1) | |
204 | particleemitter.Speed = NumberRange.new(0) | |
205 | cringememe= {} | |
206 | for i=0, 19 do | |
207 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
208 | end | |
209 | particleemitter.Size = NumberSequence.new(cringememe) | |
210 | particleemitter.Rate = 20 | |
211 | particleemitter.LockedToPart = true | |
212 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
213 | particleemitter.LightEmission = 1 | |
214 | particleemitter.Texture = "rbxassetid://38727848" | |
215 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color) | |
216 | ||
217 | local particleemitter = Instance.new('ParticleEmitter', Torso) | |
218 | particleemitter.VelocitySpread = 250 | |
219 | particleemitter.Lifetime = NumberRange.new(3) | |
220 | particleemitter.Speed = NumberRange.new(1.5) | |
221 | youAreATHOT = {} | |
222 | for i=0, 19 do | |
223 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
224 | end | |
225 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
226 | particleemitter.Rate = 10 | |
227 | particleemitter.LockedToPart = false | |
228 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
229 | particleemitter.LightEmission = 1 | |
230 | particleemitter.Texture = "rbxassetid://253188763" | |
231 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color) | |
232 | ||
233 | local particleemitter = Instance.new('ParticleEmitter', RightArm) | |
234 | particleemitter.VelocitySpread = 350 | |
235 | particleemitter.Lifetime = NumberRange.new(1) | |
236 | particleemitter.Speed = NumberRange.new(0) | |
237 | cringememe2= {} | |
238 | for i=0, 19 do | |
239 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
240 | end | |
241 | particleemitter.Size = NumberSequence.new(cringememe2) | |
242 | particleemitter.Rate = 20 | |
243 | particleemitter.LockedToPart = true | |
244 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
245 | particleemitter.LightEmission = 1 | |
246 | particleemitter.Texture = "rbxassetid://38727848" | |
247 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color) | |
248 | ||
249 | local particleemitter = Instance.new('ParticleEmitter', RightLeg) | |
250 | particleemitter.VelocitySpread = 350 | |
251 | particleemitter.Lifetime = NumberRange.new(1) | |
252 | particleemitter.Speed = NumberRange.new(0) | |
253 | cringememe3= {} | |
254 | for i=0, 19 do | |
255 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
256 | end | |
257 | particleemitter.Size = NumberSequence.new(cringememe3) | |
258 | particleemitter.Rate = 30 | |
259 | particleemitter.LockedToPart = true | |
260 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
261 | particleemitter.LightEmission = 1 | |
262 | particleemitter.Texture = "rbxassetid://38727848" | |
263 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color) | |
264 | ||
265 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg) | |
266 | particleemitter.VelocitySpread = 350 | |
267 | particleemitter.Lifetime = NumberRange.new(1) | |
268 | particleemitter.Speed = NumberRange.new(0) | |
269 | cringememe4= {} | |
270 | for i=0, 19 do | |
271 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
272 | end | |
273 | particleemitter.Size = NumberSequence.new(cringememe4) | |
274 | particleemitter.Rate = 30 | |
275 | particleemitter.LockedToPart = true | |
276 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
277 | particleemitter.LightEmission = 1 | |
278 | particleemitter.Texture = "rbxassetid://38727848" | |
279 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color) | |
280 | --//=================================\\ | |
281 | --|| USEFUL VALUES | |
282 | --\\=================================// | |
283 | ||
284 | Animation_Speed = 3 | |
285 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
286 | local Speed = 35 | |
287 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
288 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
289 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
290 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
291 | local DAMAGEMULTIPLIER = 1 | |
292 | local ANIM = "Idle" | |
293 | local ATTACK = false | |
294 | local EQUIPPED = false | |
295 | local HOLD = false | |
296 | local COMBO = 1 | |
297 | local Rooted = false | |
298 | local SINE = 0 | |
299 | local KEYHOLD = false | |
300 | local CHANGE = 2 / Animation_Speed | |
301 | local WALKINGANIM = false | |
302 | local VALUE1 = false | |
303 | local VALUE2 = false | |
304 | local ROBLOXIDLEANIMATION = IT("Animation") | |
305 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
306 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
307 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
308 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
309 | WEAPONGUI.Name = "Weapon GUI" | |
310 | local Effects = IT("Folder", Character) | |
311 | Effects.Name = "Effects" | |
312 | local ANIMATOR = Humanoid.Animator | |
313 | local ANIMATE = Character.Animate | |
314 | local UNANCHOR = true | |
315 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
316 | ||
317 | Animation_Speed = 3 | |
318 | local FORCERESET = false | |
319 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
320 | local Speed = 16 | |
321 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
322 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
323 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
324 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
325 | local DAMAGEMULTIPLIER = 1 | |
326 | local ANIM = "Idle" | |
327 | local ATTACK = false | |
328 | local EQUIPPED = false | |
329 | local HOLD = true | |
330 | local COMBO = 3 | |
331 | local Rooted = false | |
332 | local SINE = 5 | |
333 | local KEYHOLD = false | |
334 | local CHANGE = 2 / Animation_Speed | |
335 | local WALKINGANIM = false | |
336 | local VALUE1 = false | |
337 | local VALUE2 = false | |
338 | local ROBLOXIDLEANIMATION = IT("Animation") | |
339 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
340 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
341 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
342 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
343 | WEAPONGUI.Name = "BanishV4Gui" | |
344 | local Weapon = IT("Model") | |
345 | Weapon.Name = "Adds" | |
346 | local Effects = IT("Folder", Weapon) | |
347 | Effects.Name = "Effects" | |
348 | local ANIMATOR = Humanoid.Animator | |
349 | local ANIMATE = Character:FindFirstChild("Animate") | |
350 | local UNANCHOR = true | |
351 | local TOBANISH = {} | |
352 | script.Parent = PlayerGui | |
353 | ||
354 | --//=================================\\ | |
355 | --\\=================================// | |
356 | ||
357 | ||
358 | --//=================================\\ | |
359 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
360 | --\\=================================// | |
361 | ||
362 | ArtificialHB = Instance.new("BindableEvent", script) | |
363 | ArtificialHB.Name = "ArtificialHB" | |
364 | ||
365 | script:WaitForChild("ArtificialHB") | |
366 | ||
367 | frame = Frame_Speed | |
368 | tf = 0 | |
369 | allowframeloss = false | |
370 | tossremainder = false | |
371 | lastframe = tick() | |
372 | script.ArtificialHB:Fire() | |
373 | ||
374 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
375 | tf = tf + s | |
376 | if tf >= frame then | |
377 | if allowframeloss then | |
378 | script.ArtificialHB:Fire() | |
379 | lastframe = tick() | |
380 | else | |
381 | for i = 1, math.floor(tf / frame) do | |
382 | script.ArtificialHB:Fire() | |
383 | end | |
384 | lastframe = tick() | |
385 | end | |
386 | if tossremainder then | |
387 | tf = 0 | |
388 | else | |
389 | tf = tf - frame * math.floor(tf / frame) | |
390 | end | |
391 | end | |
392 | end) | |
393 | ||
394 | --//=================================\\ | |
395 | --\\=================================// | |
396 | ||
397 | --//=================================\\ | |
398 | --|| SOME FUNCTIONS | |
399 | --\\=================================// | |
400 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
401 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
402 | end | |
403 | ||
404 | function PositiveAngle(NUMBER) | |
405 | if NUMBER >= 0 then | |
406 | NUMBER = 0 | |
407 | end | |
408 | return NUMBER | |
409 | end | |
410 | ||
411 | function NegativeAngle(NUMBER) | |
412 | if NUMBER <= 0 then | |
413 | NUMBER = 0 | |
414 | end | |
415 | return NUMBER | |
416 | end | |
417 | ||
418 | function Swait(NUMBER) | |
419 | if NUMBER == 0 or NUMBER == nil then | |
420 | ArtificialHB.Event:wait() | |
421 | else | |
422 | for i = 1, NUMBER do | |
423 | ArtificialHB.Event:wait() | |
424 | end | |
425 | end | |
426 | end | |
427 | ||
428 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
429 | local NEWMESH = IT(MESH) | |
430 | if MESH == "SpecialMesh" then | |
431 | NEWMESH.MeshType = MESHTYPE | |
432 | if MESHID ~= "nil" and MESHID ~= "" then | |
433 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
434 | end | |
435 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
436 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
437 | end | |
438 | end | |
439 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
440 | NEWMESH.Scale = SCALE | |
441 | NEWMESH.Parent = PARENT | |
442 | return NEWMESH | |
443 | end | |
444 | ||
445 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
446 | local NEWPART = IT("Part") | |
447 | NEWPART.formFactor = FORMFACTOR | |
448 | NEWPART.Reflectance = REFLECTANCE | |
449 | NEWPART.Transparency = TRANSPARENCY | |
450 | NEWPART.CanCollide = false | |
451 | NEWPART.Locked = true | |
452 | NEWPART.Anchored = true | |
453 | if ANCHOR == false then | |
454 | NEWPART.Anchored = false | |
455 | end | |
456 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
457 | NEWPART.Name = NAME | |
458 | NEWPART.Size = SIZE | |
459 | NEWPART.Position = Torso.Position | |
460 | NEWPART.Material = MATERIAL | |
461 | NEWPART:BreakJoints() | |
462 | NEWPART.Parent = PARENT | |
463 | return NEWPART | |
464 | end | |
465 | ||
466 | local function weldBetween(a, b) | |
467 | local weldd = Instance.new("ManualWeld") | |
468 | weldd.Part0 = a | |
469 | weldd.Part1 = b | |
470 | weldd.C0 = CFrame.new() | |
471 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
472 | weldd.Parent = a | |
473 | return weldd | |
474 | end | |
475 | ||
476 | ||
477 | function QuaternionFromCFrame(cf) | |
478 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
479 | local trace = m00 + m11 + m22 | |
480 | if trace > 0 then | |
481 | local s = math.sqrt(1 + trace) | |
482 | local recip = 0.5 / s | |
483 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
484 | else | |
485 | local i = 0 | |
486 | if m11 > m00 then | |
487 | i = 1 | |
488 | end | |
489 | if m22 > (i == 0 and m00 or m11) then | |
490 | i = 2 | |
491 | end | |
492 | if i == 0 then | |
493 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
494 | local recip = 0.5 / s | |
495 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
496 | elseif i == 1 then | |
497 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
498 | local recip = 0.5 / s | |
499 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
500 | elseif i == 2 then | |
501 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
502 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
503 | end | |
504 | end | |
505 | end | |
506 | ||
507 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
508 | local xs, ys, zs = x + x, y + y, z + z | |
509 | local wx, wy, wz = w * xs, w * ys, w * zs | |
510 | local xx = x * xs | |
511 | local xy = x * ys | |
512 | local xz = x * zs | |
513 | local yy = y * ys | |
514 | local yz = y * zs | |
515 | local zz = z * zs | |
516 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
517 | end | |
518 | ||
519 | function QuaternionSlerp(a, b, t) | |
520 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
521 | local startInterp, finishInterp; | |
522 | if cosTheta >= 0.0001 then | |
523 | if (1 - cosTheta) > 0.0001 then | |
524 | local theta = ACOS(cosTheta) | |
525 | local invSinTheta = 1 / SIN(theta) | |
526 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
527 | finishInterp = SIN(t * theta) * invSinTheta | |
528 | else | |
529 | startInterp = 1 - t | |
530 | finishInterp = t | |
531 | end | |
532 | else | |
533 | if (1 + cosTheta) > 0.0001 then | |
534 | local theta = ACOS(-cosTheta) | |
535 | local invSinTheta = 1 / SIN(theta) | |
536 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
537 | finishInterp = SIN(t * theta) * invSinTheta | |
538 | else | |
539 | startInterp = t - 1 | |
540 | finishInterp = t | |
541 | end | |
542 | end | |
543 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
544 | end | |
545 | ||
546 | function Clerp(a, b, t) | |
547 | local qa = {QuaternionFromCFrame(a)} | |
548 | local qb = {QuaternionFromCFrame(b)} | |
549 | local ax, ay, az = a.x, a.y, a.z | |
550 | local bx, by, bz = b.x, b.y, b.z | |
551 | local _t = 1 - t | |
552 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
553 | end | |
554 | ||
555 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
556 | local frame = IT("Frame") | |
557 | frame.BackgroundTransparency = TRANSPARENCY | |
558 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
559 | frame.Position = POSITION | |
560 | frame.Size = SIZE | |
561 | frame.BackgroundColor3 = COLOR | |
562 | frame.BorderColor3 = BORDERCOLOR | |
563 | frame.Name = NAME | |
564 | frame.Parent = PARENT | |
565 | return frame | |
566 | end | |
567 | ||
568 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
569 | local label = IT("TextLabel") | |
570 | label.BackgroundTransparency = 1 | |
571 | label.Size = UD2(1, 0, 1, 0) | |
572 | label.Position = UD2(0, 0, 0, 0) | |
573 | label.TextColor3 = TEXTCOLOR | |
574 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
575 | label.TextTransparency = TRANSPARENCY | |
576 | label.FontSize = TEXTFONTSIZE | |
577 | label.Font = TEXTFONT | |
578 | label.BorderSizePixel = BORDERSIZEPIXEL | |
579 | label.TextScaled = false | |
580 | label.Text = TEXT | |
581 | label.Name = NAME | |
582 | label.Parent = PARENT | |
583 | return label | |
584 | end | |
585 | ||
586 | function NoOutlines(PART) | |
587 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
588 | end | |
589 | ||
590 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
591 | local NEWWELD = IT(TYPE) | |
592 | NEWWELD.Part0 = PART0 | |
593 | NEWWELD.Part1 = PART1 | |
594 | NEWWELD.C0 = C0 | |
595 | NEWWELD.C1 = C1 | |
596 | NEWWELD.Parent = PARENT | |
597 | return NEWWELD | |
598 | end | |
599 | ||
600 | local S = IT("Sound") | |
601 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
602 | local NEWSOUND = nil | |
603 | coroutine.resume(coroutine.create(function() | |
604 | NEWSOUND = S:Clone() | |
605 | NEWSOUND.Parent = PARENT | |
606 | NEWSOUND.Volume = VOLUME | |
607 | NEWSOUND.Pitch = PITCH | |
608 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
609 | NEWSOUND:play() | |
610 | if DOESLOOP == true then | |
611 | NEWSOUND.Looped = true | |
612 | else | |
613 | repeat wait(1) until NEWSOUND.Playing == false | |
614 | NEWSOUND:remove() | |
615 | end | |
616 | end)) | |
617 | return NEWSOUND | |
618 | end | |
619 | ||
620 | ||
621 | local EyeSizes={ | |
622 | NumberSequenceKeypoint.new(0,2,0), | |
623 | NumberSequenceKeypoint.new(1,0,0) | |
624 | } | |
625 | local EyeTrans={ | |
626 | NumberSequenceKeypoint.new(0,0.5,0), | |
627 | NumberSequenceKeypoint.new(1,1,0) | |
628 | } | |
629 | local PE=Instance.new("ParticleEmitter",nil) | |
630 | PE.LightEmission=.8 | |
631 | PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color) | |
632 | PE.Size=NumberSequence.new(EyeSizes) | |
633 | PE.Transparency=NumberSequence.new(EyeTrans) | |
634 | PE.Lifetime=NumberRange.new(0.35,1) | |
635 | PE.Rotation=NumberRange.new(0,360) | |
636 | PE.Rate=100 | |
637 | PE.VelocitySpread = 10000 | |
638 | PE.Acceleration = Vector3.new(0,85,0) | |
639 | PE.Drag = 5 | |
640 | PE.Speed = NumberRange.new(0.1,5) | |
641 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
642 | PE.ZOffset = 0.5 | |
643 | PE.Name = "PE" | |
644 | PE.Enabled = false | |
645 | ||
646 | function Fire(art) | |
647 | local PARTICLES = PE:Clone() | |
648 | PARTICLES.Parent = art | |
649 | PARTICLES.Enabled = true | |
650 | return PARTICLES | |
651 | end | |
652 | ||
653 | function CFrameFromTopBack(at, top, back) | |
654 | local right = top:Cross(back) | |
655 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
656 | end | |
657 | ||
658 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
659 | function WACKYEFFECT(Table) | |
660 | local TYPE = (Table.EffectType or "Sphere") | |
661 | local SIZE = (Table.Size or VT(1,1,1)) | |
662 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
663 | local TRANSPARENCY = (Table.Transparency or 0) | |
664 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
665 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
666 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
667 | local ROTATION1 = (Table.RotationX or 0) | |
668 | local ROTATION2 = (Table.RotationY or 0) | |
669 | local ROTATION3 = (Table.RotationZ or 0) | |
670 | local MATERIAL = (Table.Material or "Neon") | |
671 | local COLOR = (Table.Color or C3(1,1,1)) | |
672 | local TIME = (Table.Time or 45) | |
673 | local SOUNDID = (Table.SoundID or nil) | |
674 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
675 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
676 | coroutine.resume(coroutine.create(function() | |
677 | local PLAYSSOUND = false | |
678 | local SOUND = nil | |
679 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true) | |
680 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
681 | PLAYSSOUND = true | |
682 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
683 | end | |
684 | EFFECT.Color = COLOR | |
685 | local MSH = nil | |
686 | if TYPE == "Sphere" then | |
687 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
688 | elseif TYPE == "Block" or TYPE == "Box" then | |
689 | MSH = IT("BlockMesh",EFFECT) | |
690 | MSH.Scale = SIZE | |
691 | elseif TYPE == "Wave" then | |
692 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
693 | elseif TYPE == "Ring" then | |
694 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
695 | elseif TYPE == "Slash" then | |
696 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
697 | elseif TYPE == "Round Slash" then | |
698 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
699 | elseif TYPE == "Swirl" then | |
700 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
701 | elseif TYPE == "Skull" then | |
702 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
703 | elseif TYPE == "Crystal" then | |
704 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
705 | end | |
706 | if MSH ~= nil then | |
707 | local MOVESPEED = nil | |
708 | if MOVEDIRECTION ~= nil then | |
709 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
710 | end | |
711 | local GROWTH = SIZE - ENDSIZE | |
712 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
713 | if TYPE == "Block" then | |
714 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
715 | else | |
716 | EFFECT.CFrame = CFRAME | |
717 | end | |
718 | for LOOP = 1, TIME+1 do | |
719 | Swait() | |
720 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
721 | if TYPE == "Wave" then | |
722 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
723 | end | |
724 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
725 | if TYPE == "Block" then | |
726 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
727 | else | |
728 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
729 | end | |
730 | if MOVEDIRECTION ~= nil then | |
731 | local ORI = EFFECT.Orientation | |
732 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
733 | EFFECT.Orientation = ORI | |
734 | end | |
735 | end | |
736 | if PLAYSSOUND == false then | |
737 | EFFECT:remove() | |
738 | else | |
739 | repeat wait(1) until SOUND.Playing == false | |
740 | EFFECT:remove() | |
741 | end | |
742 | else | |
743 | if PLAYSSOUND == false then | |
744 | EFFECT:remove() | |
745 | else | |
746 | repeat Swait() until SOUND.Playing == false | |
747 | EFFECT:remove() | |
748 | end | |
749 | end | |
750 | end)) | |
751 | end | |
752 | ||
753 | function MakeForm(PART,TYPE) | |
754 | if TYPE == "Cyl" then | |
755 | local MSH = IT("CylinderMesh",PART) | |
756 | elseif TYPE == "Ball" then | |
757 | local MSH = IT("SpecialMesh",PART) | |
758 | MSH.MeshType = "Sphere" | |
759 | elseif TYPE == "Wedge" then | |
760 | local MSH = IT("SpecialMesh",PART) | |
761 | MSH.MeshType = "Wedge" | |
762 | end | |
763 | end | |
764 | ||
765 | Debris = game:GetService("Debris") | |
766 | ||
767 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
768 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
769 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
770 | end | |
771 | ||
772 | local HATWELD = nil | |
773 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
774 | PLAYMAINANIM = false | |
775 | if WhichPose == "Cast1" then | |
776 | for i=0, Time, 0.1 / Animation_Speed do | |
777 | Swait() | |
778 | if Magic == true then | |
779 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
780 | end | |
781 | if Gyro ~= nil and Gyro ~= false then | |
782 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
783 | end | |
784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
790 | end | |
791 | elseif WhichPose == "Cast2" then | |
792 | for i=0, Time, 0.1 / Animation_Speed do | |
793 | Swait() | |
794 | if Magic == true then | |
795 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
796 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
797 | end | |
798 | if Gyro ~= nil and Gyro ~= false then | |
799 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
800 | end | |
801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
807 | end | |
808 | elseif WhichPose == "RightArmUp" then | |
809 | for i=0, Time, 0.1 / Animation_Speed do | |
810 | Swait() | |
811 | if Magic == true then | |
812 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
813 | end | |
814 | if Gyro ~= nil and Gyro ~= false then | |
815 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
816 | end | |
817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
823 | end | |
824 | elseif WhichPose == "Taunt" then | |
825 | for i=0, Time, 0.1 / Animation_Speed do | |
826 | Swait() | |
827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
833 | end | |
834 | HATWELD.Part0 = RightArm | |
835 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
836 | CreateSound(137473066,Torso,10,1,false) | |
837 | for i=0, Time*2, 0.1 / Animation_Speed do | |
838 | Swait() | |
839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
845 | end | |
846 | for i=0, Time, 0.1 / Animation_Speed do | |
847 | Swait() | |
848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
854 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
855 | end | |
856 | HATWELD.Part0 = Head | |
857 | HATWELD.C0 = CF(0,0.35,0) | |
858 | elseif WhichPose == "Prepare key" then | |
859 | for i=0, Time, 0.1 / Animation_Speed do | |
860 | Swait() | |
861 | if Gyro ~= nil and Gyro ~= false then | |
862 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
863 | end | |
864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
870 | end | |
871 | elseif WhichPose == "Turn key" then | |
872 | for i=0, Time, 0.1 / Animation_Speed do | |
873 | Swait() | |
874 | if Gyro ~= nil and Gyro ~= false then | |
875 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
876 | end | |
877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
883 | end | |
884 | end | |
885 | PLAYMAINANIM = true | |
886 | end | |
887 | ||
888 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
889 | function Lightning(Table) | |
890 | local Color = Table.Color or C3(1,1,1) | |
891 | local StartPos = Table.Start or Torso.Position | |
892 | local EndPos = Table.End or Mouse.Hit.p | |
893 | local SegmentLength = Table.SegmentL or 2 | |
894 | local Thickness = Table.Thickness or 0.1 | |
895 | local Dissapear = Table.DoesFade or false | |
896 | local Parent = Table.Ignore or Character | |
897 | local MaxDist = Table.MaxDist or 400 | |
898 | local Branches = Table.Branches or false | |
899 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
900 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
901 | local LIGHTNINGMODEL = IT("Model",Effects) | |
902 | LIGHTNINGMODEL.Name = "Lightning" | |
903 | local LastBolt = nil | |
904 | for E = 1, DISTANCE do | |
905 | local ExtraSize = (DISTANCE-E)/15 | |
906 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
907 | PART.Color = Color | |
908 | MakeForm(PART,"Cyl") | |
909 | if LastBolt == nil then | |
910 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
911 | else | |
912 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
913 | end | |
914 | LastBolt = PART | |
915 | if Branches == true then | |
916 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
917 | if CHOICE == 1 then | |
918 | local LASTBRANCH = nil | |
919 | for i = 1, MRANDOM(2,5) do | |
920 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
921 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
922 | PART.Color = Color | |
923 | MakeForm(PART,"Cyl") | |
924 | if LASTBRANCH == nil then | |
925 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
926 | else | |
927 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
928 | end | |
929 | LASTBRANCH = PART | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | if Dissapear == true then | |
935 | coroutine.resume(coroutine.create(function() | |
936 | for i = 1, 10 do | |
937 | Swait() | |
938 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
939 | if c.ClassName == "Part" then | |
940 | c.Transparency = i/10 | |
941 | end | |
942 | end | |
943 | end | |
944 | LIGHTNINGMODEL:remove() | |
945 | end)) | |
946 | elseif Dissapear == false then | |
947 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
948 | end | |
949 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
950 | end | |
951 | ||
952 | function PositiveAngle(NUMBER) | |
953 | if NUMBER >= 0 then | |
954 | NUMBER = 0 | |
955 | end | |
956 | return NUMBER | |
957 | end | |
958 | ||
959 | function NegativeAngle(NUMBER) | |
960 | if NUMBER <= 0 then | |
961 | NUMBER = 0 | |
962 | end | |
963 | return NUMBER | |
964 | end | |
965 | ||
966 | function Swait(NUMBER) | |
967 | if NUMBER == 0 or NUMBER == nil then | |
968 | ArtificialHB.Event:wait() | |
969 | else | |
970 | for i = 1, NUMBER do | |
971 | ArtificialHB.Event:wait() | |
972 | end | |
973 | end | |
974 | end | |
975 | ||
976 | function QuaternionFromCFrame(cf) | |
977 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
978 | local trace = m00 + m11 + m22 | |
979 | if trace > 0 then | |
980 | local s = math.sqrt(1 + trace) | |
981 | local recip = 0.5 / s | |
982 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
983 | else | |
984 | local i = 0 | |
985 | if m11 > m00 then | |
986 | i = 1 | |
987 | end | |
988 | if m22 > (i == 0 and m00 or m11) then | |
989 | i = 2 | |
990 | end | |
991 | if i == 0 then | |
992 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
993 | local recip = 0.5 / s | |
994 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
995 | elseif i == 1 then | |
996 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
997 | local recip = 0.5 / s | |
998 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
999 | elseif i == 2 then | |
1000 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1001 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | ||
1006 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1007 | local xs, ys, zs = x + x, y + y, z + z | |
1008 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1009 | local xx = x * xs | |
1010 | local xy = x * ys | |
1011 | local xz = x * zs | |
1012 | local yy = y * ys | |
1013 | local yz = y * zs | |
1014 | local zz = z * zs | |
1015 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1016 | end | |
1017 | ||
1018 | function QuaternionSlerp(a, b, t) | |
1019 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1020 | local startInterp, finishInterp; | |
1021 | if cosTheta >= 0.0001 then | |
1022 | if (1 - cosTheta) > 0.0001 then | |
1023 | local theta = ACOS(cosTheta) | |
1024 | local invSinTheta = 1 / SIN(theta) | |
1025 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1026 | finishInterp = SIN(t * theta) * invSinTheta | |
1027 | else | |
1028 | startInterp = 1 - t | |
1029 | finishInterp = t | |
1030 | end | |
1031 | else | |
1032 | if (1 + cosTheta) > 0.0001 then | |
1033 | local theta = ACOS(-cosTheta) | |
1034 | local invSinTheta = 1 / SIN(theta) | |
1035 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1036 | finishInterp = SIN(t * theta) * invSinTheta | |
1037 | else | |
1038 | startInterp = t - 1 | |
1039 | finishInterp = t | |
1040 | end | |
1041 | end | |
1042 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1043 | end | |
1044 | ||
1045 | function Clerp(a, b, t) | |
1046 | local qa = {QuaternionFromCFrame(a)} | |
1047 | local qb = {QuaternionFromCFrame(b)} | |
1048 | local ax, ay, az = a.x, a.y, a.z | |
1049 | local bx, by, bz = b.x, b.y, b.z | |
1050 | local _t = 1 - t | |
1051 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1052 | end | |
1053 | ||
1054 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1055 | local frame = IT("Frame") | |
1056 | frame.BackgroundTransparency = TRANSPARENCY | |
1057 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1058 | frame.Position = POSITION | |
1059 | frame.Size = SIZE | |
1060 | frame.BackgroundColor3 = COLOR | |
1061 | frame.BorderColor3 = BORDERCOLOR | |
1062 | frame.Name = NAME | |
1063 | frame.Parent = PARENT | |
1064 | return frame | |
1065 | end | |
1066 | ||
1067 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1068 | local label = IT("TextLabel") | |
1069 | label.BackgroundTransparency = 1 | |
1070 | label.Size = UD2(1, 0, 1, 0) | |
1071 | label.Position = UD2(0, 0, 0, 0) | |
1072 | label.TextColor3 = TEXTCOLOR | |
1073 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1074 | label.TextTransparency = TRANSPARENCY | |
1075 | label.FontSize = TEXTFONTSIZE | |
1076 | label.Font = TEXTFONT | |
1077 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1078 | label.TextScaled = false | |
1079 | label.Text = TEXT | |
1080 | label.Name = NAME | |
1081 | label.Parent = PARENT | |
1082 | return label | |
1083 | end | |
1084 | ||
1085 | function NoOutlines(PART) | |
1086 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1087 | end | |
1088 | ||
1089 | ||
1090 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1091 | local NEWWELD = IT(TYPE) | |
1092 | NEWWELD.Part0 = PART0 | |
1093 | NEWWELD.Part1 = PART1 | |
1094 | NEWWELD.C0 = C0 | |
1095 | NEWWELD.C1 = C1 | |
1096 | NEWWELD.Parent = PARENT | |
1097 | return NEWWELD | |
1098 | end | |
1099 | ||
1100 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1101 | local NEWSOUND = nil | |
1102 | coroutine.resume(coroutine.create(function() | |
1103 | NEWSOUND = IT("Sound", PARENT) | |
1104 | NEWSOUND.Volume = VOLUME | |
1105 | NEWSOUND.Pitch = PITCH | |
1106 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1107 | Swait() | |
1108 | NEWSOUND:play() | |
1109 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1110 | end)) | |
1111 | return NEWSOUND | |
1112 | end | |
1113 | ||
1114 | function CFrameFromTopBack(at, top, back) | |
1115 | local right = top:Cross(back) | |
1116 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1117 | end | |
1118 | ||
1119 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1120 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
1121 | local mesh = IT("SpecialMesh",wave) | |
1122 | mesh.MeshType = "FileMesh" | |
1123 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1124 | mesh.Scale = SIZE | |
1125 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1126 | wave.CFrame = CFRAME | |
1127 | coroutine.resume(coroutine.create(function(PART) | |
1128 | for i = 1, WAIT do | |
1129 | Swait() | |
1130 | mesh.Scale = mesh.Scale + GROW | |
1131 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1132 | if DOESROT == true then | |
1133 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1134 | end | |
1135 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1136 | if wave.Transparency > 0.99 then | |
1137 | wave:remove() | |
1138 | end | |
1139 | end | |
1140 | end)) | |
1141 | end | |
1142 | ||
1143 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1144 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
1145 | local mesh = IT("SpecialMesh",wave) | |
1146 | mesh.MeshType = "FileMesh" | |
1147 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1148 | mesh.Scale = SIZE | |
1149 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
1150 | wave.CFrame = CFRAME | |
1151 | coroutine.resume(coroutine.create(function(PART) | |
1152 | for i = 1, WAIT do | |
1153 | Swait() | |
1154 | mesh.Scale = mesh.Scale + GROW | |
1155 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1156 | if DOESROT == true then | |
1157 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1158 | end | |
1159 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1160 | if wave.Transparency > 0.99 then | |
1161 | wave:remove() | |
1162 | end | |
1163 | end | |
1164 | end)) | |
1165 | end | |
1166 | ||
1167 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1168 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
1169 | local mesh = IT("SpecialMesh",wave) | |
1170 | mesh.MeshType = "FileMesh" | |
1171 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1172 | mesh.Scale = SIZE | |
1173 | wave.CFrame = CFRAME | |
1174 | coroutine.resume(coroutine.create(function(PART) | |
1175 | for i = 1, WAIT do | |
1176 | Swait() | |
1177 | mesh.Scale = mesh.Scale + GROW | |
1178 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1179 | if DOESROT == true then | |
1180 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1181 | end | |
1182 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1183 | if wave.Transparency > 0.99 then | |
1184 | wave:remove() | |
1185 | end | |
1186 | end | |
1187 | end)) | |
1188 | end | |
1189 | ||
1190 | ||
1191 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1192 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
1193 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1194 | wave.CFrame = CFRAME | |
1195 | coroutine.resume(coroutine.create(function(PART) | |
1196 | for i = 1, WAIT do | |
1197 | Swait() | |
1198 | mesh.Scale = mesh.Scale * GROW | |
1199 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1200 | if wave.Transparency > 0.99 then | |
1201 | wave:remove() | |
1202 | end | |
1203 | end | |
1204 | end)) | |
1205 | end | |
1206 | ||
1207 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1208 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
1209 | local mesh = IT("SpecialMesh",wave) | |
1210 | mesh.MeshType = "Sphere" | |
1211 | mesh.Scale = SIZE | |
1212 | mesh.Offset = VT(0,0,0) | |
1213 | wave.CFrame = CFRAME | |
1214 | coroutine.resume(coroutine.create(function(PART) | |
1215 | for i = 1, WAIT do | |
1216 | Swait() | |
1217 | mesh.Scale = mesh.Scale + GROW | |
1218 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1219 | if wave.Transparency > 0.99 then | |
1220 | wave:remove() | |
1221 | end | |
1222 | end | |
1223 | end)) | |
1224 | end | |
1225 | ||
1226 | function MakeForm(PART,TYPE) | |
1227 | if TYPE == "Cyl" then | |
1228 | local MSH = IT("CylinderMesh",PART) | |
1229 | elseif TYPE == "Ball" then | |
1230 | local MSH = IT("SpecialMesh",PART) | |
1231 | MSH.MeshType = "Sphere" | |
1232 | elseif TYPE == "Wedge" then | |
1233 | local MSH = IT("SpecialMesh",PART) | |
1234 | MSH.MeshType = "Wedge" | |
1235 | end | |
1236 | end | |
1237 | ||
1238 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1239 | if FLOOR ~= nil then | |
1240 | coroutine.resume(coroutine.create(function() | |
1241 | local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1242 | PART.CFrame = CF(POSITION) | |
1243 | for i = 1, 45 do | |
1244 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1245 | RingPiece.Material = FLOOR.Material | |
1246 | RingPiece.Color = FLOOR.Color | |
1247 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1248 | Debris:AddItem(RingPiece,SWAIT/100) | |
1249 | end | |
1250 | PART:remove() | |
1251 | end)) | |
1252 | end | |
1253 | end | |
1254 | ||
1255 | function CheckTableForString(Table, String) | |
1256 | for i, v in pairs(Table) do | |
1257 | if string.find(string.lower(String), string.lower(v)) then | |
1258 | return true | |
1259 | end | |
1260 | end | |
1261 | return false | |
1262 | end | |
1263 | ||
1264 | function CheckIntangible(Hit) | |
1265 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1266 | if Hit and Hit.Parent then | |
1267 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1268 | return true | |
1269 | end | |
1270 | end | |
1271 | return false | |
1272 | end | |
1273 | ||
1274 | Debris = game:GetService("Debris") | |
1275 | ||
1276 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1277 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1278 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1279 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1280 | if RayHit and CheckIntangible(RayHit) then | |
1281 | if DelayIfHit then | |
1282 | wait() | |
1283 | end | |
1284 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1285 | end | |
1286 | return RayHit, RayPos, RayNormal | |
1287 | end | |
1288 | ||
1289 | function turnto(position) | |
1290 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1291 | end | |
1292 | ||
1293 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1294 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1295 | end | |
1296 | ||
1297 | function PositiveAngle(NUMBER) | |
1298 | if NUMBER >= 0 then | |
1299 | NUMBER = 0 | |
1300 | end | |
1301 | return NUMBER | |
1302 | end | |
1303 | ||
1304 | function NegativeAngle(NUMBER) | |
1305 | if NUMBER <= 0 then | |
1306 | NUMBER = 0 | |
1307 | end | |
1308 | return NUMBER | |
1309 | end | |
1310 | ||
1311 | function Swait(NUMBER) | |
1312 | if NUMBER == 0 or NUMBER == nil then | |
1313 | ArtificialHB.Event:wait() | |
1314 | else | |
1315 | for i = 1, NUMBER do | |
1316 | ArtificialHB.Event:wait() | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | ||
1321 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1322 | local NEWMESH = IT(MESH) | |
1323 | if MESH == "SpecialMesh" then | |
1324 | NEWMESH.MeshType = MESHTYPE | |
1325 | if MESHID ~= "nil" and MESHID ~= "" then | |
1326 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1327 | end | |
1328 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1329 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1330 | end | |
1331 | end | |
1332 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1333 | NEWMESH.Scale = SCALE | |
1334 | NEWMESH.Parent = PARENT | |
1335 | return NEWMESH | |
1336 | end | |
1337 | ||
1338 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1339 | local NEWPART = IT("Part") | |
1340 | NEWPART.formFactor = FORMFACTOR | |
1341 | NEWPART.Reflectance = REFLECTANCE | |
1342 | NEWPART.Transparency = TRANSPARENCY | |
1343 | NEWPART.CanCollide = false | |
1344 | NEWPART.Locked = true | |
1345 | NEWPART.Anchored = true | |
1346 | if ANCHOR == false then | |
1347 | NEWPART.Anchored = false | |
1348 | end | |
1349 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1350 | NEWPART.Name = NAME | |
1351 | NEWPART.Size = SIZE | |
1352 | NEWPART.Position = Torso.Position | |
1353 | NEWPART.Material = MATERIAL | |
1354 | NEWPART:BreakJoints() | |
1355 | NEWPART.Parent = PARENT | |
1356 | return NEWPART | |
1357 | end | |
1358 | ||
1359 | local function weldBetween(a, b) | |
1360 | local weldd = IT("Weld") | |
1361 | weldd.Part0 = a | |
1362 | weldd.Part1 = b | |
1363 | weldd.C0 = CF() | |
1364 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1365 | weldd.Parent = a | |
1366 | return weldd | |
1367 | end | |
1368 | ||
1369 | ||
1370 | function QuaternionFromCFrame(cf) | |
1371 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1372 | local trace = m00 + m11 + m22 | |
1373 | if trace > 0 then | |
1374 | local s = math.sqrt(1 + trace) | |
1375 | local recip = 0.5 / s | |
1376 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1377 | else | |
1378 | local i = 0 | |
1379 | if m11 > m00 then | |
1380 | i = 1 | |
1381 | end | |
1382 | if m22 > (i == 0 and m00 or m11) then | |
1383 | i = 2 | |
1384 | end | |
1385 | if i == 0 then | |
1386 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1387 | local recip = 0.5 / s | |
1388 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1389 | elseif i == 1 then | |
1390 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1391 | local recip = 0.5 / s | |
1392 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1393 | elseif i == 2 then | |
1394 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1395 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | ||
1400 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1401 | local xs, ys, zs = x + x, y + y, z + z | |
1402 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1403 | local xx = x * xs | |
1404 | local xy = x * ys | |
1405 | local xz = x * zs | |
1406 | local yy = y * ys | |
1407 | local yz = y * zs | |
1408 | local zz = z * zs | |
1409 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1410 | end | |
1411 | ||
1412 | function QuaternionSlerp(a, b, t) | |
1413 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1414 | local startInterp, finishInterp; | |
1415 | if cosTheta >= 0.0001 then | |
1416 | if (1 - cosTheta) > 0.0001 then | |
1417 | local theta = ACOS(cosTheta) | |
1418 | local invSinTheta = 1 / SIN(theta) | |
1419 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1420 | finishInterp = SIN(t * theta) * invSinTheta | |
1421 | else | |
1422 | startInterp = 1 - t | |
1423 | finishInterp = t | |
1424 | end | |
1425 | else | |
1426 | if (1 + cosTheta) > 0.0001 then | |
1427 | local theta = ACOS(-cosTheta) | |
1428 | local invSinTheta = 1 / SIN(theta) | |
1429 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1430 | finishInterp = SIN(t * theta) * invSinTheta | |
1431 | else | |
1432 | startInterp = t - 1 | |
1433 | finishInterp = t | |
1434 | end | |
1435 | end | |
1436 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1437 | end | |
1438 | ||
1439 | function Clerp(a, b, t) | |
1440 | local qa = {QuaternionFromCFrame(a)} | |
1441 | local qb = {QuaternionFromCFrame(b)} | |
1442 | local ax, ay, az = a.x, a.y, a.z | |
1443 | local bx, by, bz = b.x, b.y, b.z | |
1444 | local _t = 1 - t | |
1445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1446 | end | |
1447 | ||
1448 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1449 | local frame = IT("Frame") | |
1450 | frame.BackgroundTransparency = TRANSPARENCY | |
1451 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1452 | frame.Position = POSITION | |
1453 | frame.Size = SIZE | |
1454 | frame.BackgroundColor3 = COLOR | |
1455 | frame.BorderColor3 = BORDERCOLOR | |
1456 | frame.Name = NAME | |
1457 | frame.Parent = PARENT | |
1458 | return frame | |
1459 | end | |
1460 | ||
1461 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1462 | local label = IT("TextLabel") | |
1463 | label.BackgroundTransparency = 1 | |
1464 | label.Size = UD2(1, 0, 1, 0) | |
1465 | label.Position = UD2(0, 0, 0, 0) | |
1466 | label.TextColor3 = TEXTCOLOR | |
1467 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1468 | label.TextTransparency = TRANSPARENCY | |
1469 | label.FontSize = TEXTFONTSIZE | |
1470 | label.Font = TEXTFONT | |
1471 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1472 | label.TextScaled = false | |
1473 | label.Text = TEXT | |
1474 | label.Name = NAME | |
1475 | label.Parent = PARENT | |
1476 | return label | |
1477 | end | |
1478 | ||
1479 | function NoOutlines(PART) | |
1480 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1481 | end | |
1482 | ||
1483 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1484 | local NEWWELD = IT(TYPE) | |
1485 | NEWWELD.Part0 = PART0 | |
1486 | NEWWELD.Part1 = PART1 | |
1487 | NEWWELD.C0 = C0 | |
1488 | NEWWELD.C1 = C1 | |
1489 | NEWWELD.Parent = PARENT | |
1490 | return NEWWELD | |
1491 | end | |
1492 | ||
1493 | local S = IT("Sound") | |
1494 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1495 | local NEWSOUND = nil | |
1496 | coroutine.resume(coroutine.create(function() | |
1497 | NEWSOUND = S:Clone() | |
1498 | NEWSOUND.Parent = PARENT | |
1499 | NEWSOUND.Volume = VOLUME | |
1500 | NEWSOUND.Pitch = PITCH | |
1501 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1502 | NEWSOUND:play() | |
1503 | if DOESLOOP == true then | |
1504 | NEWSOUND.Looped = true | |
1505 | else | |
1506 | repeat wait(1) until NEWSOUND.Playing == false | |
1507 | NEWSOUND:remove() | |
1508 | end | |
1509 | end)) | |
1510 | return NEWSOUND | |
1511 | end | |
1512 | ||
1513 | function CFrameFromTopBack(at, top, back) | |
1514 | local right = top:Cross(back) | |
1515 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1516 | end | |
1517 | ||
1518 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1519 | function WACKYEFFECT(Table) | |
1520 | local TYPE = (Table.EffectType or "Sphere") | |
1521 | local SIZE = (Table.Size or VT(1,1,1)) | |
1522 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1523 | local TRANSPARENCY = (Table.Transparency or 0) | |
1524 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1525 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1526 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1527 | local ROTATION1 = (Table.RotationX or 0) | |
1528 | local ROTATION2 = (Table.RotationY or 0) | |
1529 | local ROTATION3 = (Table.RotationZ or 0) | |
1530 | local MATERIAL = (Table.Material or "Neon") | |
1531 | local COLOR = (Table.Color or C3(1,1,1)) | |
1532 | local TIME = (Table.Time or 45) | |
1533 | local SOUNDID = (Table.SoundID or nil) | |
1534 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1535 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1536 | coroutine.resume(coroutine.create(function() | |
1537 | local PLAYSSOUND = false | |
1538 | local SOUND = nil | |
1539 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1540 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1541 | PLAYSSOUND = true | |
1542 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1543 | end | |
1544 | EFFECT.Color = COLOR | |
1545 | local MSH = nil | |
1546 | if TYPE == "Sphere" then | |
1547 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1548 | elseif TYPE == "Block" then | |
1549 | MSH = IT("BlockMesh",EFFECT) | |
1550 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1551 | elseif TYPE == "Wave" then | |
1552 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1553 | elseif TYPE == "Ring" then | |
1554 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1555 | elseif TYPE == "Slash" then | |
1556 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1557 | elseif TYPE == "Round Slash" then | |
1558 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1559 | elseif TYPE == "Swirl" then | |
1560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1561 | elseif TYPE == "Skull" then | |
1562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1563 | elseif TYPE == "Crystal" then | |
1564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1565 | end | |
1566 | if MSH ~= nil then | |
1567 | local MOVESPEED = nil | |
1568 | if MOVEDIRECTION ~= nil then | |
1569 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1570 | end | |
1571 | local GROWTH = SIZE - ENDSIZE | |
1572 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1573 | if TYPE == "Block" then | |
1574 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1575 | else | |
1576 | EFFECT.CFrame = CFRAME | |
1577 | end | |
1578 | for LOOP = 1, TIME+1 do | |
1579 | Swait() | |
1580 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1581 | if TYPE == "Wave" then | |
1582 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1583 | end | |
1584 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1585 | if TYPE == "Block" then | |
1586 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1587 | else | |
1588 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1589 | end | |
1590 | if MOVEDIRECTION ~= nil then | |
1591 | local ORI = EFFECT.Orientation | |
1592 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1593 | EFFECT.Orientation = ORI | |
1594 | end | |
1595 | end | |
1596 | if PLAYSSOUND == false then | |
1597 | EFFECT:remove() | |
1598 | else | |
1599 | SOUND.Stopped:Connect(function() | |
1600 | EFFECT:remove() | |
1601 | end) | |
1602 | end | |
1603 | else | |
1604 | if PLAYSSOUND == false then | |
1605 | EFFECT:remove() | |
1606 | else | |
1607 | repeat Swait() until SOUND.Playing == false | |
1608 | EFFECT:remove() | |
1609 | end | |
1610 | end | |
1611 | end)) | |
1612 | end | |
1613 | ||
1614 | function MakeForm(PART,TYPE) | |
1615 | if TYPE == "Cyl" then | |
1616 | local MSH = IT("CylinderMesh",PART) | |
1617 | elseif TYPE == "Ball" then | |
1618 | local MSH = IT("SpecialMesh",PART) | |
1619 | MSH.MeshType = "Sphere" | |
1620 | elseif TYPE == "Wedge" then | |
1621 | local MSH = IT("SpecialMesh",PART) | |
1622 | MSH.MeshType = "Wedge" | |
1623 | end | |
1624 | end | |
1625 | ||
1626 | Debris = game:GetService("Debris") | |
1627 | ||
1628 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1629 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1630 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1631 | end | |
1632 | ||
1633 | function turnto(position) | |
1634 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1635 | end | |
1636 | ||
1637 | function SpawnTrail(FROM,TO,BIG) | |
1638 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1639 | MakeForm(TRAIL,"Cyl") | |
1640 | local DIST = (FROM - TO).Magnitude | |
1641 | if BIG == true then | |
1642 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1643 | else | |
1644 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1645 | end | |
1646 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1647 | coroutine.resume(coroutine.create(function() | |
1648 | for i = 1, 5 do | |
1649 | Swait() | |
1650 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1651 | end | |
1652 | TRAIL:remove() | |
1653 | end)) | |
1654 | end | |
1655 | ||
1656 | local asd = Instance.new("ParticleEmitter") | |
1657 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1658 | asd.LightEmission = .1 | |
1659 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1660 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1661 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1662 | asd.Transparency = bbb | |
1663 | asd.Size = aaa | |
1664 | asd.ZOffset = .9 | |
1665 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1666 | asd.LockedToPart = false | |
1667 | asd.EmissionDirection = "Back" | |
1668 | asd.Lifetime = NumberRange.new(1, 2) | |
1669 | asd.Rotation = NumberRange.new(-100, 100) | |
1670 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1671 | asd.Speed = NumberRange.new(10) | |
1672 | asd.Enabled = false | |
1673 | asd.VelocitySpread = 999 | |
1674 | ||
1675 | function getbloody(victim,amount) | |
1676 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1677 | PART.CFrame = victim.CFrame | |
1678 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1679 | Debris:AddItem(PART,5) | |
1680 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1681 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1682 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1683 | local prtcl = asd:Clone() | |
1684 | prtcl.Parent = PART | |
1685 | prtcl:Emit(amount*10) | |
1686 | end | |
1687 | ||
1688 | local Particle = IT("ParticleEmitter",nil) | |
1689 | Particle.Enabled = false | |
1690 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
1691 | Particle.LightEmission = 0.5 | |
1692 | Particle.Rate = 150 | |
1693 | Particle.ZOffset = 1 | |
1694 | Particle.Rotation = NumberRange.new(-180, 180) | |
1695 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1696 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1697 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1698 | ||
1699 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1700 | function ParticleEmitter(Table) | |
1701 | local PRTCL = Particle:Clone() | |
1702 | local Speed = Table.Speed or 5 | |
1703 | local Drag = Table.Drag or 0 | |
1704 | local Size1 = Table.Size1 or 1 | |
1705 | local Size2 = Table.Size2 or 5 | |
1706 | local Lifetime1 = Table.Lifetime1 or 1 | |
1707 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1708 | local Parent = Table.Parent or Torso | |
1709 | local Emit = Table.Emit or 100 | |
1710 | local Offset = Table.Offset or 360 | |
1711 | local Acel = Table.Acel or VT(0,0,0) | |
1712 | local Enabled = Table.Enabled or false | |
1713 | PRTCL.Parent = Parent | |
1714 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1715 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1716 | PRTCL.Speed = NumberRange.new(Speed) | |
1717 | PRTCL.VelocitySpread = Offset | |
1718 | PRTCL.Drag = Drag | |
1719 | PRTCL.Acceleration = Acel | |
1720 | if Enabled == false then | |
1721 | PRTCL:Emit(Emit) | |
1722 | Debris:AddItem(PRTCL,Lifetime2) | |
1723 | else | |
1724 | PRTCL.Enabled = true | |
1725 | end | |
1726 | return PRTCL | |
1727 | end | |
1728 | ||
1729 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1730 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1731 | end | |
1732 | ||
1733 | function PositiveAngle(NUMBER) | |
1734 | if NUMBER >= 0 then | |
1735 | NUMBER = 0 | |
1736 | end | |
1737 | return NUMBER | |
1738 | end | |
1739 | ||
1740 | function NegativeAngle(NUMBER) | |
1741 | if NUMBER <= 0 then | |
1742 | NUMBER = 0 | |
1743 | end | |
1744 | return NUMBER | |
1745 | end | |
1746 | ||
1747 | function Swait(NUMBER) | |
1748 | if NUMBER == 0 or NUMBER == nil then | |
1749 | ArtificialHB.Event:wait() | |
1750 | else | |
1751 | for i = 1, NUMBER do | |
1752 | ArtificialHB.Event:wait() | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | ||
1757 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1758 | local NEWMESH = IT(MESH) | |
1759 | if MESH == "SpecialMesh" then | |
1760 | NEWMESH.MeshType = MESHTYPE | |
1761 | if MESHID ~= "nil" and MESHID ~= "" then | |
1762 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1763 | end | |
1764 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1765 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1766 | end | |
1767 | end | |
1768 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1769 | NEWMESH.Scale = SCALE | |
1770 | NEWMESH.Parent = PARENT | |
1771 | return NEWMESH | |
1772 | end | |
1773 | ||
1774 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1775 | local NEWPART = IT("Part") | |
1776 | NEWPART.formFactor = FORMFACTOR | |
1777 | NEWPART.Reflectance = REFLECTANCE | |
1778 | NEWPART.Transparency = TRANSPARENCY | |
1779 | NEWPART.CanCollide = false | |
1780 | NEWPART.Locked = true | |
1781 | NEWPART.Anchored = true | |
1782 | if ANCHOR == false then | |
1783 | NEWPART.Anchored = false | |
1784 | end | |
1785 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1786 | NEWPART.Name = NAME | |
1787 | NEWPART.Size = SIZE | |
1788 | NEWPART.Position = Torso.Position | |
1789 | NEWPART.Material = MATERIAL | |
1790 | NEWPART:BreakJoints() | |
1791 | NEWPART.Parent = PARENT | |
1792 | return NEWPART | |
1793 | end | |
1794 | ||
1795 | local function weldBetween(a, b) | |
1796 | local weldd = Instance.new("ManualWeld") | |
1797 | weldd.Part0 = a | |
1798 | weldd.Part1 = b | |
1799 | weldd.C0 = CFrame.new() | |
1800 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1801 | weldd.Parent = a | |
1802 | return weldd | |
1803 | end | |
1804 | ||
1805 | ||
1806 | function QuaternionFromCFrame(cf) | |
1807 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1808 | local trace = m00 + m11 + m22 | |
1809 | if trace > 0 then | |
1810 | local s = math.sqrt(1 + trace) | |
1811 | local recip = 0.5 / s | |
1812 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1813 | else | |
1814 | local i = 0 | |
1815 | if m11 > m00 then | |
1816 | i = 1 | |
1817 | end | |
1818 | if m22 > (i == 0 and m00 or m11) then | |
1819 | i = 2 | |
1820 | end | |
1821 | if i == 0 then | |
1822 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1823 | local recip = 0.5 / s | |
1824 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1825 | elseif i == 1 then | |
1826 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1827 | local recip = 0.5 / s | |
1828 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1829 | elseif i == 2 then | |
1830 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1831 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | ||
1836 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1837 | local xs, ys, zs = x + x, y + y, z + z | |
1838 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1839 | local xx = x * xs | |
1840 | local xy = x * ys | |
1841 | local xz = x * zs | |
1842 | local yy = y * ys | |
1843 | local yz = y * zs | |
1844 | local zz = z * zs | |
1845 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1846 | end | |
1847 | ||
1848 | function QuaternionSlerp(a, b, t) | |
1849 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1850 | local startInterp, finishInterp; | |
1851 | if cosTheta >= 0.0001 then | |
1852 | if (1 - cosTheta) > 0.0001 then | |
1853 | local theta = ACOS(cosTheta) | |
1854 | local invSinTheta = 1 / SIN(theta) | |
1855 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1856 | finishInterp = SIN(t * theta) * invSinTheta | |
1857 | else | |
1858 | startInterp = 1 - t | |
1859 | finishInterp = t | |
1860 | end | |
1861 | else | |
1862 | if (1 + cosTheta) > 0.0001 then | |
1863 | local theta = ACOS(-cosTheta) | |
1864 | local invSinTheta = 1 / SIN(theta) | |
1865 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1866 | finishInterp = SIN(t * theta) * invSinTheta | |
1867 | else | |
1868 | startInterp = t - 1 | |
1869 | finishInterp = t | |
1870 | end | |
1871 | end | |
1872 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1873 | end | |
1874 | ||
1875 | function Clerp(a, b, t) | |
1876 | local qa = {QuaternionFromCFrame(a)} | |
1877 | local qb = {QuaternionFromCFrame(b)} | |
1878 | local ax, ay, az = a.x, a.y, a.z | |
1879 | local bx, by, bz = b.x, b.y, b.z | |
1880 | local _t = 1 - t | |
1881 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1882 | end | |
1883 | ||
1884 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1885 | local frame = IT("Frame") | |
1886 | frame.BackgroundTransparency = TRANSPARENCY | |
1887 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1888 | frame.Position = POSITION | |
1889 | frame.Size = SIZE | |
1890 | frame.BackgroundColor3 = COLOR | |
1891 | frame.BorderColor3 = BORDERCOLOR | |
1892 | frame.Name = NAME | |
1893 | frame.Parent = PARENT | |
1894 | return frame | |
1895 | end | |
1896 | ||
1897 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1898 | local label = IT("TextLabel") | |
1899 | label.BackgroundTransparency = 1 | |
1900 | label.Size = UD2(1, 0, 1, 0) | |
1901 | label.Position = UD2(0, 0, 0, 0) | |
1902 | label.TextColor3 = TEXTCOLOR | |
1903 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1904 | label.TextTransparency = TRANSPARENCY | |
1905 | label.FontSize = TEXTFONTSIZE | |
1906 | label.Font = TEXTFONT | |
1907 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1908 | label.TextScaled = false | |
1909 | label.Text = TEXT | |
1910 | label.Name = NAME | |
1911 | label.Parent = PARENT | |
1912 | return label | |
1913 | end | |
1914 | ||
1915 | function NoOutlines(PART) | |
1916 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1917 | end | |
1918 | ||
1919 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1920 | local NEWWELD = IT(TYPE) | |
1921 | NEWWELD.Part0 = PART0 | |
1922 | NEWWELD.Part1 = PART1 | |
1923 | NEWWELD.C0 = C0 | |
1924 | NEWWELD.C1 = C1 | |
1925 | NEWWELD.Parent = PARENT | |
1926 | return NEWWELD | |
1927 | end | |
1928 | ||
1929 | local S = IT("Sound") | |
1930 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1931 | local NEWSOUND = nil | |
1932 | coroutine.resume(coroutine.create(function() | |
1933 | NEWSOUND = S:Clone() | |
1934 | NEWSOUND.Parent = PARENT | |
1935 | NEWSOUND.Volume = VOLUME | |
1936 | NEWSOUND.Pitch = PITCH | |
1937 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1938 | NEWSOUND:play() | |
1939 | if DOESLOOP == true then | |
1940 | NEWSOUND.Looped = true | |
1941 | else | |
1942 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1943 | NEWSOUND:remove() | |
1944 | end | |
1945 | end)) | |
1946 | return NEWSOUND | |
1947 | end | |
1948 | ||
1949 | function CFrameFromTopBack(at, top, back) | |
1950 | local right = top:Cross(back) | |
1951 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1952 | end | |
1953 | ||
1954 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1955 | function WACKYEFFECT(Table) | |
1956 | local TYPE = (Table.EffectType or "Sphere") | |
1957 | local SIZE = (Table.Size or VT(1,1,1)) | |
1958 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1959 | local TRANSPARENCY = (Table.Transparency or 0) | |
1960 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1961 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1962 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1963 | local ROTATION1 = (Table.RotationX or 0) | |
1964 | local ROTATION2 = (Table.RotationY or 0) | |
1965 | local ROTATION3 = (Table.RotationZ or 0) | |
1966 | local MATERIAL = (Table.Material or "Neon") | |
1967 | local COLOR = (Table.Color or C3(1,1,1)) | |
1968 | local TIME = (Table.Time or 45) | |
1969 | local SOUNDID = (Table.SoundID or nil) | |
1970 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1971 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1972 | coroutine.resume(coroutine.create(function() | |
1973 | local PLAYSSOUND = false | |
1974 | local SOUND = nil | |
1975 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1976 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1977 | PLAYSSOUND = true | |
1978 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1979 | end | |
1980 | EFFECT.Color = COLOR | |
1981 | local MSH = nil | |
1982 | if TYPE == "Sphere" then | |
1983 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1984 | elseif TYPE == "Block" then | |
1985 | MSH = IT("BlockMesh",EFFECT) | |
1986 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1987 | elseif TYPE == "Wave" then | |
1988 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1989 | elseif TYPE == "Ring" then | |
1990 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1991 | elseif TYPE == "Slash" then | |
1992 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1993 | elseif TYPE == "Round Slash" then | |
1994 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1995 | elseif TYPE == "Swirl" then | |
1996 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1997 | elseif TYPE == "Skull" then | |
1998 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1999 | elseif TYPE == "Crystal" then | |
2000 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2001 | end | |
2002 | if MSH ~= nil then | |
2003 | local MOVESPEED = nil | |
2004 | if MOVEDIRECTION ~= nil then | |
2005 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2006 | end | |
2007 | local GROWTH = SIZE - ENDSIZE | |
2008 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2009 | if TYPE == "Block" then | |
2010 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2011 | else | |
2012 | EFFECT.CFrame = CFRAME | |
2013 | end | |
2014 | for LOOP = 1, TIME+1 do | |
2015 | Swait() | |
2016 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2017 | if TYPE == "Wave" then | |
2018 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2019 | end | |
2020 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2021 | if TYPE == "Block" then | |
2022 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2023 | else | |
2024 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2025 | end | |
2026 | if MOVEDIRECTION ~= nil then | |
2027 | local ORI = EFFECT.Orientation | |
2028 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2029 | EFFECT.Orientation = ORI | |
2030 | end | |
2031 | end | |
2032 | if PLAYSSOUND == false then | |
2033 | EFFECT:remove() | |
2034 | else | |
2035 | SOUND.Stopped:Connect(function() | |
2036 | EFFECT:remove() | |
2037 | end) | |
2038 | end | |
2039 | else | |
2040 | if PLAYSSOUND == false then | |
2041 | EFFECT:remove() | |
2042 | else | |
2043 | repeat Swait() until SOUND.Playing == false | |
2044 | EFFECT:remove() | |
2045 | end | |
2046 | end | |
2047 | end)) | |
2048 | end | |
2049 | ||
2050 | function MakeForm(PART,TYPE) | |
2051 | if TYPE == "Cyl" then | |
2052 | local MSH = IT("CylinderMesh",PART) | |
2053 | elseif TYPE == "Ball" then | |
2054 | local MSH = IT("SpecialMesh",PART) | |
2055 | MSH.MeshType = "Sphere" | |
2056 | elseif TYPE == "Wedge" then | |
2057 | local MSH = IT("SpecialMesh",PART) | |
2058 | MSH.MeshType = "Wedge" | |
2059 | end | |
2060 | end | |
2061 | ||
2062 | function SpawnTrail(FROM,TO,BIG) | |
2063 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
2064 | MakeForm(TRAIL,"Cyl") | |
2065 | local DIST = (FROM - TO).Magnitude | |
2066 | if BIG == true then | |
2067 | TRAIL.Size = VT(0.5,DIST,0.5) | |
2068 | else | |
2069 | TRAIL.Size = VT(0.25,DIST,0.25) | |
2070 | end | |
2071 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2072 | coroutine.resume(coroutine.create(function() | |
2073 | for i = 1, 5 do | |
2074 | Swait() | |
2075 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2076 | end | |
2077 | TRAIL:remove() | |
2078 | end)) | |
2079 | end | |
2080 | ||
2081 | Debris = game:GetService("Debris") | |
2082 | ||
2083 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2084 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2085 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2086 | end | |
2087 | ||
2088 | function turnto(position) | |
2089 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2090 | end | |
2091 | ||
2092 | --//=================================\\ | |
2093 | --|| WEAPON CREATION | |
2094 | --\\=================================// | |
2095 | ||
2096 | ||
2097 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
2098 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2099 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
2100 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2101 | ||
2102 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
2103 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2104 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
2105 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2106 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
2107 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2108 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
2109 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2110 | ||
2111 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
2112 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2113 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
2114 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2115 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
2116 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2117 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
2118 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2119 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
2120 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2121 | ||
2122 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2123 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2124 | ||
2125 | for _, c in pairs(Weapon:GetDescendants()) do | |
2126 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2127 | c.Material = "Glass" | |
2128 | c.Color = C3(0,0,0) | |
2129 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2130 | c.Color = C3(1,0,0) | |
2131 | c.Material = "Neon" | |
2132 | end | |
2133 | end | |
2134 | ||
2135 | Weapon.Parent = Character | |
2136 | for _, c in pairs(Weapon:GetChildren()) do | |
2137 | if c.ClassName == "Part" then | |
2138 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2139 | end | |
2140 | end | |
2141 | ||
2142 | New = function(Object, Parent, Name, Data) | |
2143 | local Object = Instance.new(Object) | |
2144 | for Index, Value in pairs(Data or {}) do | |
2145 | Object[Index] = Value | |
2146 | end | |
2147 | Object.Parent = Parent | |
2148 | Object.Name = Name | |
2149 | return Object | |
2150 | end | |
2151 | ||
2152 | ||
2153 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
2154 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2155 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
2156 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2157 | ||
2158 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
2159 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2160 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2161 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2162 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2163 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2164 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2165 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2166 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2167 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2168 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2169 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2170 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2171 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2172 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
2173 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2174 | ||
2175 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
2176 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2177 | ||
2178 | local Trail = IT("Trail",Leftbarrel) | |
2179 | Trail.Attachment0 = A | |
2180 | Trail.Attachment1 = B | |
2181 | Trail.Lifetime = 0.2 | |
2182 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
2183 | Trail.Transparency = NumberSequence.new(0, 1) | |
2184 | Trail.Enabled = true | |
2185 | ||
2186 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2187 | PRT.LockedToPart = true | |
2188 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2189 | PRT.LockedToPart = true | |
2190 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
2191 | PRT.LockedToPart = true | |
2192 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
2193 | PRT.LockedToPart = true | |
2194 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
2195 | PRT.LockedToPart = true | |
2196 | ||
2197 | local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
2198 | local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0)) | |
2199 | CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0)) | |
2200 | for i = 1, 16 do | |
2201 | local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "White", "FaceGradient", VT(1.01,0.65,1.01),false) | |
2202 | FACE.Color = C3(0,0,0) | |
2203 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2204 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
2205 | end | |
2206 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
2207 | MakeForm(EYE,"Ball") | |
2208 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
2209 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
2210 | MakeForm(EYE2,"Ball") | |
2211 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
2212 | ||
2213 | local Particle = IT("ParticleEmitter",nil) | |
2214 | Particle.Enabled = false | |
2215 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
2216 | Particle.LightEmission = 5 | |
2217 | Particle.Rate = 300 | |
2218 | Particle.ZOffset = 0.2 | |
2219 | Particle.Rotation = NumberRange.new(-180, 180) | |
2220 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2221 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2222 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0),C3(1,0,0),C3(0,4,0),C3(1,0,0),C3(1,0,0),C3(1,0,0),C3(1,0,0)) | |
2223 | ||
2224 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2225 | function ParticleEmitter(Table) | |
2226 | local PRTCL = Particle:Clone() | |
2227 | local Speed = Table.Speed or 5 | |
2228 | local Drag = Table.Drag or 0 | |
2229 | local Size1 = Table.Size1 or 1 | |
2230 | local Size2 = Table.Size2 or 5 | |
2231 | local Lifetime1 = Table.Lifetime1 or 1 | |
2232 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2233 | local Parent = Table.Parent or Torso | |
2234 | local Emit = Table.Emit or 100 | |
2235 | local Offset = Table.Offset or 360 | |
2236 | local Acel = Table.Acel or VT(0,0,0) | |
2237 | local Enabled = Table.Enabled or false | |
2238 | PRTCL.Parent = Parent | |
2239 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2240 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2241 | PRTCL.Speed = NumberRange.new(Speed) | |
2242 | PRTCL.VelocitySpread = Offset | |
2243 | PRTCL.Drag = Drag | |
2244 | PRTCL.Acceleration = Acel | |
2245 | if Enabled == false then | |
2246 | PRTCL:Emit(Emit) | |
2247 | Debris:AddItem(PRTCL,Lifetime2) | |
2248 | else | |
2249 | PRTCL.Enabled = true | |
2250 | end | |
2251 | return PRTCL | |
2252 | end | |
2253 | ||
2254 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
2255 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2256 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2257 | MakeForm(Part,"Wedge") | |
2258 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2259 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2260 | MakeForm(Part,"Wedge") | |
2261 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2262 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2263 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2264 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2265 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2266 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2267 | MakeForm(Part,"Cyl") | |
2268 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2269 | for i = 1, 8 do | |
2270 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2271 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2272 | end | |
2273 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2274 | MakeForm(Part,"Cyl") | |
2275 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2276 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2277 | MakeForm(Part,"Ball") | |
2278 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2279 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2280 | MakeForm(Part,"Wedge") | |
2281 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2282 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2283 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2284 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
2285 | MakeForm(Part,"Cyl") | |
2286 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2287 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
2288 | MakeForm(Part,"Cyl") | |
2289 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2290 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2291 | MakeForm(Part,"Cyl") | |
2292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2293 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2294 | MakeForm(Part,"Wedge") | |
2295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2296 | local LASTPART = Handle | |
2297 | for i = 1, 10 do | |
2298 | if LASTPART == Handle then | |
2299 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
2300 | LASTPART = Part | |
2301 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2302 | else | |
2303 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
2304 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2305 | LASTPART = Part | |
2306 | end | |
2307 | end | |
2308 | ||
2309 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
2310 | MakeForm(Barrel,"Cyl") | |
2311 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2312 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
2313 | MakeForm(Part,"Cyl") | |
2314 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2315 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
2316 | MakeForm(Part,"Wedge") | |
2317 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2318 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
2319 | MakeForm(Hole,"Cyl") | |
2320 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
2321 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
2322 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2323 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2324 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
2325 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2326 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2327 | coroutine.resume(coroutine.create(function() | |
2328 | while wait() do | |
2329 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2330 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2331 | end | |
2332 | end)) | |
2333 | ||
2334 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2335 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2336 | ||
2337 | for _, c in pairs(Weapon:GetDescendants()) do | |
2338 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2339 | c.Material = "Glass" | |
2340 | c.Color = C3(0,0,0) | |
2341 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2342 | c.Color = C3(1,0,0) | |
2343 | c.Material = "Neon" | |
2344 | end | |
2345 | end | |
2346 | ||
2347 | Weapon.Parent = Character | |
2348 | for _, c in pairs(Weapon:GetChildren()) do | |
2349 | if c.ClassName == "Part" then | |
2350 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2351 | end | |
2352 | end | |
2353 | ||
2354 | local SKILLTEXTCOLOR = C3(1,0,0) | |
2355 | local SKILLFONT = "Antique" | |
2356 | local SKILLTEXTSIZE = 7 | |
2357 | ||
2358 | Humanoid.Died:connect(function() | |
2359 | ATTACK = true | |
2360 | end) | |
2361 | ||
2362 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
2363 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
2364 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
2365 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
2366 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
2367 | ]] | |
2368 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
2369 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
2370 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
2371 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
2372 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
2373 | ]] | |
2374 | function printbye(Name) | |
2375 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2376 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2377 | end | |
2378 | ||
2379 | workspace.ChildAdded:connect(function(instance) | |
2380 | for BANISH = 1, #TOBANISH do | |
2381 | if TOBANISH[BANISH] ~= nil then | |
2382 | if instance.Name == TOBANISH[BANISH] then | |
2383 | coroutine.resume(coroutine.create(function() | |
2384 | printbye(instance.Name) | |
2385 | instance:ClearAllChildren() | |
2386 | Debris:AddItem(instance,0.0005) | |
2387 | end)) | |
2388 | end | |
2389 | end | |
2390 | end | |
2391 | end) | |
2392 | ||
2393 | function refit() | |
2394 | Character.Parent = workspace | |
2395 | for e = 1, #BODY do | |
2396 | if BODY[e] ~= nil then | |
2397 | local STUFF = BODY[e] | |
2398 | local PART = STUFF[1] | |
2399 | local PARENT = STUFF[2] | |
2400 | local MATERIAL = STUFF[3] | |
2401 | local COLOR = STUFF[4] | |
2402 | local TRANSPARENCY = STUFF[5] | |
2403 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2404 | PART.Material = MATERIAL | |
2405 | PART.Color = COLOR | |
2406 | PART.Transparency = TRANSPARENCY | |
2407 | end | |
2408 | if PART.Parent ~= PARENT then | |
2409 | Humanoid:remove() | |
2410 | PART.Parent = PARENT | |
2411 | Humanoid = IT("Humanoid",Character) | |
2412 | end | |
2413 | end | |
2414 | end | |
2415 | end | |
2416 | --//=================================\\ | |
2417 | --|| DAMAGE FUNCTIONS | |
2418 | --\\=================================// | |
2419 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
2420 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2421 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
2422 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2423 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
2424 | BODYPOSITION.P = 2000 | |
2425 | BODYPOSITION.D = 100 | |
2426 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2427 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
2428 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2429 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2430 | BILLBOARDGUI.Adornee = STATPART | |
2431 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2432 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2433 | BILLBOARDGUI.AlwaysOnTop = false | |
2434 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2435 | TEXTLABEL.BackgroundTransparency = 1 | |
2436 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2437 | TEXTLABEL.Text = TEXT | |
2438 | TEXTLABEL.Font = "SciFi" | |
2439 | TEXTLABEL.FontSize="Size42" | |
2440 | TEXTLABEL.TextColor3 = ("255,215,0") | |
2441 | TEXTLABEL.TextStrokeTransparency = 1 | |
2442 | TEXTLABEL.TextScaled = true | |
2443 | TEXTLABEL.TextWrapped = true | |
2444 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2445 | if LABELTYPE == "Normal" then | |
2446 | for i = 1, 30 do | |
2447 | Swait() | |
2448 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
2449 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2450 | end | |
2451 | elseif LABELTYPE == "Debuff" then | |
2452 | for i = 1, 30 do | |
2453 | Swait() | |
2454 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
2455 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2456 | end | |
2457 | elseif LABELTYPE == "Shock" then | |
2458 | local ORIGIN = STATPART.Position | |
2459 | for i = 1, 30 do | |
2460 | Swait() | |
2461 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
2462 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2463 | end | |
2464 | end | |
2465 | THEPART.Parent = nil | |
2466 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
2467 | end | |
2468 | ||
2469 | function StatLabel(CFRAME, TEXT, COLOR) | |
2470 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2471 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2472 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2473 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2474 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2475 | BILLBOARDGUI.Adornee = STATPART | |
2476 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2477 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2478 | BILLBOARDGUI.AlwaysOnTop = false | |
2479 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2480 | TEXTLABEL.BackgroundTransparency = 1 | |
2481 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2482 | TEXTLABEL.Text = TEXT | |
2483 | TEXTLABEL.Font = SKILLFONT | |
2484 | TEXTLABEL.FontSize="Size42" | |
2485 | TEXTLABEL.TextColor3 = COLOR | |
2486 | TEXTLABEL.TextStrokeTransparency = 0 | |
2487 | TEXTLABEL.TextScaled = true | |
2488 | TEXTLABEL.TextWrapped = true | |
2489 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2490 | for i = 1, 50 do | |
2491 | Swait() | |
2492 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2493 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2494 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2495 | end | |
2496 | THEPART.Parent = nil | |
2497 | end),STATPART, TEXTLABEL) | |
2498 | end | |
2499 | ||
2500 | function StatLabel(CFRAME, TEXT, COLOR) | |
2501 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2502 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2503 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2504 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2505 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2506 | BILLBOARDGUI.Adornee = STATPART | |
2507 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2508 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2509 | BILLBOARDGUI.AlwaysOnTop = false | |
2510 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2511 | TEXTLABEL.BackgroundTransparency = 1 | |
2512 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2513 | TEXTLABEL.Text = TEXT | |
2514 | TEXTLABEL.Font = SKILLFONT | |
2515 | TEXTLABEL.FontSize="Size42" | |
2516 | TEXTLABEL.TextColor3 = COLOR | |
2517 | TEXTLABEL.TextStrokeTransparency = 0 | |
2518 | TEXTLABEL.TextScaled = true | |
2519 | TEXTLABEL.TextWrapped = true | |
2520 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2521 | for i = 1, 50 do | |
2522 | Swait() | |
2523 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2524 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2525 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2526 | end | |
2527 | THEPART.Parent = nil | |
2528 | end),STATPART, TEXTLABEL) | |
2529 | end | |
2530 | ||
2531 | function StatLabel(CFRAME, TEXT, COLOR) | |
2532 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2533 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2534 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2535 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2536 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2537 | BILLBOARDGUI.Adornee = STATPART | |
2538 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2539 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2540 | BILLBOARDGUI.AlwaysOnTop = false | |
2541 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2542 | TEXTLABEL.BackgroundTransparency = 1 | |
2543 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2544 | TEXTLABEL.Text = TEXT | |
2545 | TEXTLABEL.Font = SKILLFONT | |
2546 | TEXTLABEL.FontSize="Size42" | |
2547 | TEXTLABEL.TextColor3 = COLOR | |
2548 | TEXTLABEL.TextStrokeTransparency = 1 | |
2549 | TEXTLABEL.TextScaled = true | |
2550 | TEXTLABEL.TextWrapped = true | |
2551 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2552 | for i = 1, 50 do | |
2553 | Swait() | |
2554 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2555 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2556 | end | |
2557 | THEPART.Parent = nil | |
2558 | end),STATPART, TEXTLABEL) | |
2559 | end | |
2560 | --//=================================\\ | |
2561 | --|| DAMAGING | |
2562 | --\\=================================// | |
2563 | function killnearest(position,range,maxstrength,direction) | |
2564 | for i,v in ipairs(workspace:GetChildren()) do | |
2565 | local body = v:GetChildren() | |
2566 | for part = 1, #body do | |
2567 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2568 | if(body[part].Position - position).Magnitude < range then | |
2569 | if v.ClassName == "Model" then | |
2570 | --v:BreakJoints() | |
2571 | end | |
2572 | local POS = position | |
2573 | coroutine.resume(coroutine.create(function() | |
2574 | body[part].Anchored = true | |
2575 | body[part].Parent = Effects | |
2576 | body[part].CanCollide = true | |
2577 | local SIZE = body[part].Size | |
2578 | body[part].Material = "Neon" | |
2579 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2580 | for i = 1, 75 do | |
2581 | Swait() | |
2582 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2583 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2584 | end | |
2585 | coroutine.resume(coroutine.create(function() | |
2586 | while true do | |
2587 | Swait() | |
2588 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2589 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2590 | end | |
2591 | end)) | |
2592 | body[part].Anchored = false | |
2593 | body[part].Velocity = direction.lookVector*maxstrength | |
2594 | end)) | |
2595 | end | |
2596 | end | |
2597 | end | |
2598 | if v.ClassName == "Part" then | |
2599 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2600 | local POS = position | |
2601 | coroutine.resume(coroutine.create(function() | |
2602 | v.Anchored = true | |
2603 | v.Parent = Effects | |
2604 | local SIZE = v.Size | |
2605 | v.Material = "Neon" | |
2606 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2607 | for i = 1, 75 do | |
2608 | Swait() | |
2609 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2610 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2611 | end | |
2612 | coroutine.resume(coroutine.create(function() | |
2613 | while true do | |
2614 | Swait() | |
2615 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2616 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2617 | end | |
2618 | end)) | |
2619 | v.Anchored = false | |
2620 | v.Velocity = direction.lookVector*maxstrength | |
2621 | end)) | |
2622 | end | |
2623 | end | |
2624 | end | |
2625 | end | |
2626 | ||
2627 | function Kill(Char) | |
2628 | local NewCharacter = IT("Model",Effects) | |
2629 | NewCharacter.Name = "Ow im ded ;-;" | |
2630 | for _, c in pairs(Char:GetDescendants()) do | |
2631 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2632 | if c.Parent == Char then | |
2633 | getbloody(c,5) | |
2634 | end | |
2635 | c:BreakJoints() | |
2636 | c.Material = "Glass" | |
2637 | c.Color = C3(0.5,0,0) | |
2638 | c.CanCollide = true | |
2639 | c.Transparency = 0.3 | |
2640 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2641 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2642 | end | |
2643 | if c.Name == "Head" then | |
2644 | c:ClearAllChildren() | |
2645 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2646 | end | |
2647 | if c.ClassName == "MeshPart" then | |
2648 | c.TextureID = "" | |
2649 | end | |
2650 | if c:FindFirstChildOfClass("BodyPosition") then | |
2651 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2652 | end | |
2653 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2654 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2655 | end | |
2656 | c.Parent = NewCharacter | |
2657 | c.Name = "DeadPart" | |
2658 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2659 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2660 | end | |
2661 | end | |
2662 | Char:remove() | |
2663 | Debris:AddItem(NewCharacter,5) | |
2664 | end | |
2665 | ||
2666 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2667 | local CHILDREN = workspace:GetDescendants() | |
2668 | for index, CHILD in pairs(CHILDREN) do | |
2669 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2670 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2671 | if HUM then | |
2672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2673 | if TORSO then | |
2674 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2675 | if BRUTAL == true then | |
2676 | Kill(CHILD) | |
2677 | else | |
2678 | CHILD:BreakJoints() | |
2679 | end | |
2680 | end | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | end | |
2685 | end | |
2686 | ||
2687 | function Kill(Char) | |
2688 | local NewCharacter = IT("Model",Effects) | |
2689 | NewCharacter.Name = "Ow im ded ;-;" | |
2690 | for _, c in pairs(Char:GetDescendants()) do | |
2691 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2692 | if c.Parent == Char then | |
2693 | getbloody(c,5) | |
2694 | end | |
2695 | c:BreakJoints() | |
2696 | c.Material = "Glass" | |
2697 | c.Color = C3(0.5,0,0) | |
2698 | c.CanCollide = true | |
2699 | c.Transparency = 0.3 | |
2700 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2701 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2702 | end | |
2703 | if c.Name == "Head" then | |
2704 | c:ClearAllChildren() | |
2705 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2706 | end | |
2707 | if c.ClassName == "MeshPart" then | |
2708 | c.TextureID = "" | |
2709 | end | |
2710 | if c:FindFirstChildOfClass("BodyPosition") then | |
2711 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2712 | end | |
2713 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2714 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2715 | end | |
2716 | c.Parent = NewCharacter | |
2717 | c.Name = "DeadPart" | |
2718 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2719 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2720 | end | |
2721 | end | |
2722 | Char:remove() | |
2723 | Debris:AddItem(NewCharacter,5) | |
2724 | end | |
2725 | ||
2726 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2727 | local CHILDREN = workspace:GetDescendants() | |
2728 | for index, CHILD in pairs(CHILDREN) do | |
2729 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2730 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2731 | if HUM then | |
2732 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2733 | if TORSO then | |
2734 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2735 | if BRUTAL == true then | |
2736 | Kill(CHILD) | |
2737 | else | |
2738 | CHILD:BreakJoints() | |
2739 | end | |
2740 | end | |
2741 | end | |
2742 | end | |
2743 | end | |
2744 | end | |
2745 | end | |
2746 | ||
2747 | function Kill(Char) | |
2748 | local NewCharacter = IT("Model",Effects) | |
2749 | NewCharacter.Name = "Ow im ded ;-;" | |
2750 | for _, c in pairs(Char:GetDescendants()) do | |
2751 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2752 | if c.Parent == Char then | |
2753 | getbloody(c,5) | |
2754 | end | |
2755 | c:BreakJoints() | |
2756 | c.Material = "Glass" | |
2757 | c.Color = C3(0.5,0,0) | |
2758 | c.CanCollide = true | |
2759 | c.Transparency = 0.3 | |
2760 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2761 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2762 | end | |
2763 | if c.Name == "Head" then | |
2764 | c:ClearAllChildren() | |
2765 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2766 | end | |
2767 | if c.ClassName == "MeshPart" then | |
2768 | c.TextureID = "" | |
2769 | end | |
2770 | if c:FindFirstChildOfClass("BodyPosition") then | |
2771 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2772 | end | |
2773 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2774 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2775 | end | |
2776 | c.Parent = NewCharacter | |
2777 | c.Name = "DeadPart" | |
2778 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2779 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2780 | end | |
2781 | end | |
2782 | Char:remove() | |
2783 | Debris:AddItem(NewCharacter,5) | |
2784 | end | |
2785 | ||
2786 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2787 | local CHILDREN = workspace:GetDescendants() | |
2788 | for index, CHILD in pairs(CHILDREN) do | |
2789 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2790 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2791 | if HUM then | |
2792 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2793 | if TORSO then | |
2794 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2795 | if BRUTAL == true then | |
2796 | Kill(CHILD) | |
2797 | else | |
2798 | CHILD:BreakJoints() | |
2799 | end | |
2800 | end | |
2801 | end | |
2802 | end | |
2803 | end | |
2804 | end | |
2805 | end | |
2806 | ||
2807 | function BulletDetection(FROM,TO,BRUTAL) | |
2808 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
2809 | coroutine.resume(coroutine.create(function() | |
2810 | if AIMHIT ~= nil then | |
2811 | if AIMHIT.Parent ~= Character then | |
2812 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2813 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
2814 | if BRUTAL == true then | |
2815 | Kill(AIMHIT.Parent) | |
2816 | else | |
2817 | getbloody(AIMHIT,15) | |
2818 | AIMHIT.Parent:BreakJoints() | |
2819 | if AIMHIT.Name == "Head" then | |
2820 | AIMHIT.Name = "HEADSHOT" | |
2821 | AIMHIT:remove() | |
2822 | end | |
2823 | end | |
2824 | else | |
2825 | if BRUTAL == true then | |
2826 | Kill(AIMHIT.Parent.Parent) | |
2827 | else | |
2828 | AIMHIT.Parent.Parent:BreakJoints() | |
2829 | end | |
2830 | end | |
2831 | end | |
2832 | end | |
2833 | end | |
2834 | end)) | |
2835 | SpawnTrail(FROM,AIMPOS) | |
2836 | return AIMHIT,AIMPOS,NORMAL | |
2837 | end | |
2838 | ||
2839 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
2840 | coroutine.resume(coroutine.create(function() | |
2841 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2842 | defence.Name = ("HitBy"..Player.Name) | |
2843 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2844 | Damage = Damage * DAMAGEMULTIPLIER | |
2845 | if Humanoid.Health ~= 0 then | |
2846 | local CritChance = MRANDOM(1,100) | |
2847 | if CritChance < CritRate + 1 then | |
2848 | Damage = Damage*CritMultiplier | |
2849 | end | |
2850 | if Damage > Humanoid.Health then | |
2851 | Damage = math.ceil(Humanoid.Health) | |
2852 | if Damage == 0 then | |
2853 | Damage = 0.1 | |
2854 | end | |
2855 | end | |
2856 | if DoesOneShot == false then | |
2857 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2858 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
2859 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2860 | if MRANDOM(1,20) == 1 then | |
2861 | Shatter(c) | |
2862 | end | |
2863 | end | |
2864 | end | |
2865 | end | |
2866 | Humanoid.Health = Humanoid.Health - Damage | |
2867 | if Humanoid.Parent:FindFirstChild("Head") then | |
2868 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
2869 | if CritChance < CritRate + 1 then | |
2870 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
2871 | else | |
2872 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
2873 | end | |
2874 | end | |
2875 | elseif DoesOneShot == true then | |
2876 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?") | |
2877 | Humanoid.Parent:BreakJoints() | |
2878 | if Humanoid.Parent:FindFirstChild("Head") then | |
2879 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
2880 | end | |
2881 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2882 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2883 | Shatter(c) | |
2884 | end | |
2885 | end | |
2886 | end | |
2887 | if Humanoid.Health == 0 then | |
2888 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!") | |
2889 | SpawnSoul(Humanoid) | |
2890 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2891 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2892 | Shatter(c) | |
2893 | end | |
2894 | end | |
2895 | end | |
2896 | end | |
2897 | end)) | |
2898 | end | |
2899 | ||
2900 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
2901 | local dmg = math.random(10000,100000) | |
2902 | for i,v in ipairs(workspace:GetChildren()) do | |
2903 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2904 | local body = v:GetChildren() | |
2905 | for part = 1, #body do | |
2906 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2907 | if(body[part].Position - position).Magnitude < radius then | |
2908 | if v.ClassName == "Model" then | |
2909 | if v:FindFirstChildOfClass("Humanoid") then | |
2910 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
2911 | local bv = Instance.new("BodyVelocity") | |
2912 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2913 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
2914 | bv.Parent = body[part] | |
2915 | Debris:AddItem(bv,0.2) | |
2916 | end | |
2917 | end | |
2918 | end | |
2919 | end | |
2920 | end | |
2921 | end | |
2922 | if v:FindFirstChild("HitBy"..Player.Name) then | |
2923 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
2924 | end | |
2925 | end | |
2926 | end | |
2927 | ||
2928 | function Banish(Foe) | |
2929 | if Foe then | |
2930 | coroutine.resume(coroutine.create(function() | |
2931 | --if game.Players:FindFirstChild(Foe.Name) then | |
2932 | table.insert(TOBANISH,Foe.Name) | |
2933 | printbye(Foe.Name) | |
2934 | --end | |
2935 | Foe.Archivable = true | |
2936 | local CLONE = Foe:Clone() | |
2937 | Foe:Destroy() | |
2938 | CLONE.Parent = Effects | |
2939 | CLONE:BreakJoints() | |
2940 | local MATERIALS = {"Glass","Neon"} | |
2941 | for _, c in pairs(CLONE:GetDescendants()) do | |
2942 | if c:IsA("BasePart") then | |
2943 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2944 | CreateSound(340722848, c, 10, 1, false) | |
2945 | end | |
2946 | c.Anchored = true | |
2947 | c.Transparency = c.Transparency + 0.2 | |
2948 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2949 | c.Color = C3(1,0,0) | |
2950 | if c.ClassName == "MeshPart" then | |
2951 | c.TextureID = "" | |
2952 | end | |
2953 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2954 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2955 | end | |
2956 | if c:FindFirstChildOfClass("Decal") then | |
2957 | c:FindFirstChildOfClass("Decal"):remove() | |
2958 | end | |
2959 | c.Name = "Banished" | |
2960 | c.CanCollide = false | |
2961 | else | |
2962 | c:remove() | |
2963 | end | |
2964 | end | |
2965 | local A = false | |
2966 | for i = 1, 35 do | |
2967 | if A == false then | |
2968 | A = true | |
2969 | elseif A == true then | |
2970 | A = false | |
2971 | end | |
2972 | for _, c in pairs(CLONE:GetDescendants()) do | |
2973 | if c:IsA("BasePart") then | |
2974 | c.Anchored = true | |
2975 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2976 | c.Transparency = c.Transparency + 0.8/35 | |
2977 | if A == false then | |
2978 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2979 | elseif A == true then | |
2980 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2981 | end | |
2982 | end | |
2983 | end | |
2984 | Swait() | |
2985 | end | |
2986 | CLONE:remove() | |
2987 | end)) | |
2988 | end | |
2989 | end | |
2990 | ||
2991 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2992 | local CHILDREN = workspace:GetDescendants() | |
2993 | for index, CHILD in pairs(CHILDREN) do | |
2994 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2995 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2996 | if HUM then | |
2997 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2998 | if TORSO then | |
2999 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3000 | if ISBANISH == true then | |
3001 | Banish(CHILD) | |
3002 | else | |
3003 | if ISBANISH == "Gravity" then | |
3004 | HUM.PlatformStand = true | |
3005 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3006 | local grav = Instance.new("BodyPosition",TORSO) | |
3007 | grav.D = 15 | |
3008 | grav.P = 20000 | |
3009 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3010 | grav.position = TORSO.Position | |
3011 | grav.Name = "V3BanishForce"..Player.Name | |
3012 | else | |
3013 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3014 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3015 | end | |
3016 | else | |
3017 | HUM.PlatformStand = false | |
3018 | end | |
3019 | end | |
3020 | elseif ISBANISH == "Gravity" then | |
3021 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3022 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3023 | HUM.PlatformStand = false | |
3024 | end | |
3025 | end | |
3026 | end | |
3027 | end | |
3028 | end | |
3029 | end | |
3030 | end | |
3031 | ||
3032 | --//=================================\\ | |
3033 | --|| ATTACK FUNCTIONS AND STUFF | |
3034 | --\\=================================// | |
3035 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
3036 | if DoesCourontine == false then | |
3037 | local Direction = CF(Part.Position,ToLocation) | |
3038 | local Distance = (Part.Position - ToLocation).magnitude | |
3039 | for i = 1, AmountOfTime do | |
3040 | Swait() | |
3041 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
3042 | Direction = Part.CFrame | |
3043 | end | |
3044 | Part:remove() | |
3045 | elseif DoesCourontine == true then | |
3046 | coroutine.resume(coroutine.create(function() | |
3047 | local Direction = CF(Part.Position,ToLocation) | |
3048 | local Distance = (Part.Position - ToLocation).magnitude | |
3049 | for i = 1, AmountOfTime do | |
3050 | Swait() | |
3051 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
3052 | Direction = Part.CFrame | |
3053 | end | |
3054 | Part:remove() | |
3055 | end)) | |
3056 | end | |
3057 | end | |
3058 | ||
3059 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
3060 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3061 | local mesh = nil | |
3062 | if KIND == "Base" then | |
3063 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
3064 | elseif KIND == "Thin" then | |
3065 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
3066 | elseif KIND == "Round" then | |
3067 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
3068 | end | |
3069 | wave.CFrame = CFRAME | |
3070 | coroutine.resume(coroutine.create(function(PART) | |
3071 | for i = 1, WAIT do | |
3072 | Swait() | |
3073 | mesh.Scale = mesh.Scale + GROW/10 | |
3074 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
3075 | if wave.Transparency > 0.99 then | |
3076 | wave:remove() | |
3077 | end | |
3078 | end | |
3079 | end)) | |
3080 | end | |
3081 | ||
3082 | function killnearest(position,range,maxstrength) | |
3083 | for i,v in ipairs(workspace:GetChildren()) do | |
3084 | local body = v:GetChildren() | |
3085 | for part = 1, #body do | |
3086 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3087 | if(body[part].Position - position).Magnitude < range then | |
3088 | if v.ClassName == "Model" then | |
3089 | v:BreakJoints() | |
3090 | end | |
3091 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
3092 | local bv = Instance.new("BodyVelocity") | |
3093 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3094 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
3095 | bv.Parent = body[part] | |
3096 | Debris:AddItem(bv,0.2) | |
3097 | end | |
3098 | end | |
3099 | end | |
3100 | if v.ClassName == "Part" then | |
3101 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3102 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
3103 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
3104 | end | |
3105 | end | |
3106 | end | |
3107 | end | |
3108 | ||
3109 | function Supernova() | |
3110 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
3111 | if HITFLOOR ~= nil then | |
3112 | local HITBODIES = {} | |
3113 | ATTACK = true | |
3114 | Rooted = true | |
3115 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
3116 | MakeForm(ABSOLUTE,"Ball") | |
3117 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
3118 | for i=0, 4, 0.1 / Animation_Speed do | |
3119 | Swait() | |
3120 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
3121 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
3122 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
3123 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
3124 | MakeForm(CHARGE,"Ball") | |
3125 | CHARGE.Color = C3(1,0,0) | |
3126 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
3127 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
3128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3134 | end | |
3135 | CreateSound("907330103", Head, 10, 1.2) | |
3136 | for i = 1, 75 do | |
3137 | Swait() | |
3138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3144 | end | |
3145 | coroutine.resume(coroutine.create(function() | |
3146 | for i = 1, 13 do | |
3147 | for e = 1, 8 do | |
3148 | Swait() | |
3149 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(255,0,0),VT(0,0,0)) | |
3150 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Reakky red".Color,VT(i,0.3,i)*2) | |
3151 | end | |
3152 | for i = 1, 5 do | |
3153 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
3154 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(255,0,0),VT(0,0,0)) | |
3155 | end | |
3156 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
3157 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i)) | |
3158 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
3159 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
3160 | killnearest(ABSOLUTE.Position,i*18,i) | |
3161 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
3162 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
3163 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i)) | |
3164 | end | |
3165 | ABSOLUTE.Transparency = 1 | |
3166 | Debris:AddItem(ABSOLUTE,10) | |
3167 | end)) | |
3168 | ATTACK = false | |
3169 | Rooted = false | |
3170 | end | |
3171 | end | |
3172 | ||
3173 | function DeathAgreement() | |
3174 | ATTACK = true | |
3175 | Rooted = false | |
3176 | local SPEED = Speed | |
3177 | Speed = 8 | |
3178 | CreateSound("357202141", RightArm, 10, 1.1) | |
3179 | for i=0, 0, 0.01 / Animation_Speed do | |
3180 | Swait() | |
3181 | turnto(Mouse.Hit.p) | |
3182 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
3183 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-2/15,-2/15,-2/15)) | |
3184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
3185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
3186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3190 | end | |
3191 | for i=0, 0, 0.01 / Animation_Speed do | |
3192 | Swait() | |
3193 | turnto(Mouse.Hit.p) | |
3194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
3195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
3196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3200 | end | |
3201 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Deep orange", "Punch", VT(50,50,50),false) | |
3202 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
3203 | PART.Shape = "Ball" | |
3204 | local bv = Instance.new("BodyVelocity") | |
3205 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3206 | bv.velocity = RootPart.CFrame.lookVector*600 | |
3207 | bv.Parent = PART | |
3208 | bv.Name = "PROJECTILEVELOCITY" | |
3209 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(3,0.2,3)) | |
3210 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(2.2,0.6,2.2)) | |
3211 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
3212 | coroutine.resume(coroutine.create(function() | |
3213 | for i = 1, 3 do | |
3214 | Swait() | |
3215 | PART.Transparency = PART.Transparency + 0.2/10 | |
3216 | PART.Size = PART.Size + VT(5,5,5) | |
3217 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
3218 | end | |
3219 | PART:Destroy() | |
3220 | end)) | |
3221 | for i=0, 0, 0.01 / Animation_Speed do | |
3222 | Swait() | |
3223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
3224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
3225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3227 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3229 | end | |
3230 | Speed = SPEED | |
3231 | ATTACK = false | |
3232 | Rooted = false | |
3233 | end | |
3234 | ||
3235 | function Morning_Star() | |
3236 | ATTACK = true | |
3237 | Rooted = true | |
3238 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
3239 | for i=0, 1, 0.1 / Animation_Speed do | |
3240 | Swait() | |
3241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3247 | end | |
3248 | coroutine.resume(coroutine.create(function() | |
3249 | local POS = Mouse.Hit.p | |
3250 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
3251 | MakeForm(RAY,"Cyl") | |
3252 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
3253 | MakeForm(SPHERE,"Ball") | |
3254 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
3255 | MakeForm(SHIELD,"Ball") | |
3256 | SHIELD.CFrame = CF(POS) | |
3257 | RAY.CFrame = CF(POS) | |
3258 | SPHERE.CFrame = CF(POS) | |
3259 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
3260 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
3261 | for i = 1, 200 do | |
3262 | Swait() | |
3263 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3264 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3265 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
3266 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
3267 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
3268 | end | |
3269 | for i = 1, 45 do | |
3270 | Swait() | |
3271 | RAY.Transparency = RAY.Transparency + 1/45 | |
3272 | SPHERE.Transparency = RAY.Transparency | |
3273 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3274 | end | |
3275 | RAY:remove() | |
3276 | SHIELD:remove() | |
3277 | SPHERE:remove() | |
3278 | end)) | |
3279 | for i=0, 1, 0.1 / Animation_Speed do | |
3280 | Swait() | |
3281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3287 | end | |
3288 | ATTACK = false | |
3289 | Rooted = false | |
3290 | end | |
3291 | ||
3292 | function Shot() | |
3293 | ATTACK = true | |
3294 | Rooted = false | |
3295 | for i=0, 0.05, 0.1 / Animation_Speed do | |
3296 | Swait() | |
3297 | turnto(Mouse.Hit.p) | |
3298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3302 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3303 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3304 | end | |
3305 | repeat | |
3306 | for i=0, 0.05, 0.1 / Animation_Speed do | |
3307 | Swait() | |
3308 | turnto(Mouse.Hit.p) | |
3309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3315 | end | |
3316 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3317 | SpawnTrail(Hole.Position,POS) | |
3318 | if HIT ~= nil then | |
3319 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3320 | Banish(HIT.Parent) | |
3321 | end | |
3322 | end | |
3323 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3324 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3325 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3326 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3327 | for i=0, 0.05, 0.1 / Animation_Speed do | |
3328 | Swait() | |
3329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3335 | end | |
3336 | until KEYHOLD == false | |
3337 | ATTACK = false | |
3338 | Rooted = false | |
3339 | end | |
3340 | ||
3341 | function AttackTemplate() | |
3342 | ATTACK = true | |
3343 | Rooted = false | |
3344 | for i=0, 1, 0.1 / Animation_Speed do | |
3345 | Swait() | |
3346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3352 | end | |
3353 | ATTACK = false | |
3354 | Rooted = false | |
3355 | end | |
3356 | ||
3357 | --//=================================\\ | |
3358 | --|| ASSIGN THINGS TO KEYS | |
3359 | --\\=================================// | |
3360 | ||
3361 | function MouseDown(Mouse) | |
3362 | if ATTACK == false then | |
3363 | end | |
3364 | end | |
3365 | ||
3366 | function MouseUp(Mouse) | |
3367 | HOLD = false | |
3368 | end | |
3369 | ||
3370 | function KeyDown(Key) | |
3371 | KEYHOLD = true | |
3372 | if Key == "z" and ATTACK == false then | |
3373 | Shot() | |
3374 | end | |
3375 | ||
3376 | if Key == "q" and ATTACK == false then | |
3377 | Morning_Star() | |
3378 | end | |
3379 | ||
3380 | if Key == "f" and ATTACK == false then | |
3381 | Supernova() | |
3382 | end | |
3383 | ||
3384 | if Key == "e" and ATTACK == false then | |
3385 | DeathAgreement() | |
3386 | end | |
3387 | ||
3388 | if Key == "b" and ATTACK == false then | |
3389 | end | |
3390 | ||
3391 | if Key == "c" and ATTACK == false then | |
3392 | end | |
3393 | ||
3394 | if Key == "q" and ATTACK == false then | |
3395 | end | |
3396 | ||
3397 | if Key == "x" and ATTACK == false then | |
3398 | end | |
3399 | end | |
3400 | ||
3401 | function KeyUp(Key) | |
3402 | KEYHOLD = false | |
3403 | end | |
3404 | ||
3405 | Mouse.Button1Down:connect(function(NEWKEY) | |
3406 | MouseDown(NEWKEY) | |
3407 | end) | |
3408 | Mouse.Button1Up:connect(function(NEWKEY) | |
3409 | MouseUp(NEWKEY) | |
3410 | end) | |
3411 | Mouse.KeyDown:connect(function(NEWKEY) | |
3412 | KeyDown(NEWKEY) | |
3413 | end) | |
3414 | Mouse.KeyUp:connect(function(NEWKEY) | |
3415 | KeyUp(NEWKEY) | |
3416 | end) | |
3417 | ||
3418 | --//=================================\\ | |
3419 | --\\=================================// | |
3420 | ||
3421 | ||
3422 | function unanchor() | |
3423 | if UNANCHOR == true then | |
3424 | g = Character:GetChildren() | |
3425 | for i = 1, #g do | |
3426 | if g[i].ClassName == "Part" then | |
3427 | g[i].Anchored = false | |
3428 | end | |
3429 | end | |
3430 | end | |
3431 | end | |
3432 | ||
3433 | ||
3434 | --//=================================\\ | |
3435 | --|| WRAP THE WHOLE SCRIPT UP | |
3436 | --\\=================================// | |
3437 | ||
3438 | Humanoid.Changed:connect(function(Jump) | |
3439 | if Jump == "Jump" and (Disable_Jump == true) then | |
3440 | Humanoid.Jump = false | |
3441 | end | |
3442 | end) | |
3443 | ||
3444 | local CONNECT = nil | |
3445 | ||
3446 | while true do | |
3447 | Swait() | |
3448 | ANIMATE.Parent = nil | |
3449 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3450 | Humanoid = IT("Humanoid",Character) | |
3451 | end | |
3452 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3453 | v:Stop(); | |
3454 | end | |
3455 | SINE = SINE + CHANGE | |
3456 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3457 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3458 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3459 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3460 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3461 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3462 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3463 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3464 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3465 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3466 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3467 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3468 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3469 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3470 | end | |
3471 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3472 | ANIM = "Jump" | |
3473 | if ATTACK == false then | |
3474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3478 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3480 | end | |
3481 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3482 | ANIM = "Fall" | |
3483 | if ATTACK == false then | |
3484 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3490 | end | |
3491 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3492 | ANIM = "Idle" | |
3493 | if ATTACK == false then | |
3494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
3495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
3496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3500 | end | |
3501 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3502 | ANIM = "Walk" | |
3503 | if ATTACK == false then | |
3504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3508 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3510 | end | |
3511 | end | |
3512 | unanchor() | |
3513 | Humanoid.MaxHealth = "inf" | |
3514 | Humanoid.Health = "inf" | |
3515 | if Rooted == false then | |
3516 | Disable_Jump = false | |
3517 | Humanoid.WalkSpeed = Speed | |
3518 | elseif Rooted == true then | |
3519 | Disable_Jump = true | |
3520 | Humanoid.WalkSpeed = 0 | |
3521 | end | |
3522 | sick.Parent = Torso | |
3523 | sick:resume() | |
3524 | sick.Volume = 8.2 | |
3525 | sick.Pitch = 1 | |
3526 | sick.SoundId = "rbxassetid://151224226" | |
3527 | sick.Name = "Dead" | |
3528 | end | |
3529 | ||
3530 | --//=================================\\ | |
3531 | --\\=================================// | |
3532 | ||
3533 | ||
3534 | ||
3535 | ||
3536 | ||
3537 | --//====================================================\\-- | |
3538 | --|| END OF SCRIPT | |
3539 | --\\====================================================//-- |