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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | print([[ | |
84 | This is my attempt at making an actual working visulizer. | |
85 | Credit to Kyutatsuki for "helping" me make this. Really couldn't have done this myself. | |
86 | - Theamazingnater | |
87 | ||
88 | P.S. More visulizers coming your way! | |
89 | ||
90 | ||
91 | Controls: | |
92 | play/(id) | |
93 | stop | |
94 | antideath on | |
95 | antideath off | |
96 | loop on | |
97 | loop off | |
98 | ]]) | |
99 | ||
100 | wait(1/60) | |
101 | player = game.Players.LocalPlayer | |
102 | char = player.Character | |
103 | rs = game:GetService("RunService").RenderStepped | |
104 | ||
105 | ||
106 | local Radio = Instance.new("Part",char) | |
107 | Radio.CanCollide = false | |
108 | local RadioMesh = Instance.new("FileMesh",Radio) | |
109 | RadioMesh.MeshId = "rbxassetid://151760030" | |
110 | RadioMesh.TextureId = "rbxassetid://151760072" | |
111 | RadioMesh.Scale = Vector3.new(0.7,0.7,0.7) | |
112 | local RadioWeld = Instance.new("Weld",Radio) | |
113 | RadioWeld.Part0 = Radio | |
114 | RadioWeld.Part1 = char.Torso | |
115 | RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1) | |
116 | local Sound = Instance.new("Sound",Radio) | |
117 | Sound.Volume = 4 | |
118 | Sound.SoundId = "rbxassetid://" | |
119 | OriginalSize = Vector3.new(0.7,0.7,0.7) | |
120 | CanDie = true | |
121 | ||
122 | market = game:GetService("MarketplaceService") | |
123 | ||
124 | local BODY = {} | |
125 | LeftArm = char["Left Arm"] | |
126 | RightLeg = char["Right Leg"] | |
127 | LeftLeg = char["Left Leg"] | |
128 | for _, c in pairs(char:GetDescendants()) do | |
129 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
130 | if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
131 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
132 | end | |
133 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
134 | elseif c:IsA("JointInstance") then | |
135 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
136 | end | |
137 | end | |
138 | for e = 1, #BODY do | |
139 | if BODY[e] ~= nil then | |
140 | local STUFF = BODY[e] | |
141 | local PART = STUFF[1] | |
142 | local PARENT = STUFF[2] | |
143 | local MATERIAL = STUFF[3] | |
144 | local TRANSPARENCY = STUFF[5] | |
145 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
146 | PART.Material = MATERIAL | |
147 | PART.Transparency = TRANSPARENCY | |
148 | end | |
149 | PART.AncestryChanged:Connect(function() | |
150 | PART.Parent = PARENT | |
151 | end) | |
152 | end | |
153 | end | |
154 | function refit() | |
155 | char.Parent = workspace | |
156 | for e = 1, #BODY do | |
157 | if BODY[e] ~= nil then | |
158 | local STUFF = BODY[e] | |
159 | local PART = STUFF[1] | |
160 | local PARENT = STUFF[2] | |
161 | local MATERIAL = STUFF[3] | |
162 | local TRANSPARENCY = STUFF[5] | |
163 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
164 | PART.Material = MATERIAL | |
165 | PART.Transparency = TRANSPARENCY | |
166 | end | |
167 | if PART.Parent ~= PARENT then | |
168 | char:FindFirstChildOfClass("Humanoid"):remove() | |
169 | PART.Parent = PARENT | |
170 | Humanoid = Instance.new("Humanoid",char) | |
171 | end | |
172 | end | |
173 | end | |
174 | end | |
175 | char.Humanoid.Died:connect(function() | |
176 | if CanDie == false then | |
177 | refit() | |
178 | end | |
179 | end) | |
180 | ||
181 | player.Chatted:connect(function(msg) | |
182 | if msg:sub(1,5) == "play/" then | |
183 | Sound:Stop() | |
184 | Sound.SoundId = "rbxassetid://" .. msg:sub(6) | |
185 | Sound:Play() | |
186 | Music = market:GetProductInfo(msg:sub(6)) | |
187 | print("Now playing, " .. Music.Name) | |
188 | end | |
189 | if msg == "stop" then | |
190 | Sound:Stop() | |
191 | print("Stopped the music/sound.") | |
192 | end | |
193 | if msg == "antideath on" then | |
194 | CanDie = false | |
195 | print("Antideath has been activated!") | |
196 | end | |
197 | if msg == "antideath off" then | |
198 | CanDie = true | |
199 | print("Oof! Antideath has been deactivated.") | |
200 | end | |
201 | if msg == "loop on" then | |
202 | print("Looping on!") | |
203 | Sound.Looped = true | |
204 | end | |
205 | if msg == "loop off" then | |
206 | print("Looping off!") | |
207 | Sound.Looped = false | |
208 | end | |
209 | end) | |
210 | ||
211 | while rs:wait() do | |
212 | if CanDie == false then | |
213 | refit() | |
214 | end | |
215 | Sound.Parent = Radio | |
216 | RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8) | |
217 | end |