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--[[
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --[[
6
Watch
7
Zomg a watch.
8
--]]
9
10
11
if script == nil then return end
12
13
14
ModelName = "Watch"
15
Player = Game.Players.LocalPlayer
16
Char = Player.Character
17
animate = Char:findFirstChild("Animate")
18
if animate then
19
animate:Destroy()
20
end
21
Selected = false
22
Connected = false
23
Button1Down = false
24
CanUse = true
25
WatchColor = BrickColor.new("Navy blue")
26
FaceColor = BrickColor.new("Navy blue")
27
FaceBackColor = BrickColor.new("Really black")
28
CenterHandColor = BrickColor.new("Navy blue")
29
NotchColor1 = BrickColor.new("Bright green")
30
NotchColor2 = BrickColor.new("Bright green")
31
HourHandColor = BrickColor.new("Navy blue")
32
MinuteHandColor = BrickColor.new("Navy blue")
33
SecondHandColor = BrickColor.new("Really red")
34
35
36
37
function CheckPlayer()
38
	if Player.Character == nil then return false end
39
	if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
40
	if Player.Character.Humanoid.Health <= 0 then return false end
41
	return true
42
end
43
44
45
46
47
function Time()
48
	local Hours = math.floor((tick() / 3600) % 24)
49
	local Minutes = math.floor((tick() % 3600) / 60)
50
	local Seconds = math.floor(tick() % 60)
51
	local Section = ""
52
	if Hours == 24 or Hours < 12 then
53
		Section = "AM"
54
	else
55
		Section = "PM"
56
	end
57
	if Hours > 12 then
58
		Hours = Hours - 12
59
	end
60
	if Minutes <= 9 then
61
		Minutes = "0" ..tostring(Minutes)
62
	end
63
	if Seconds <= 9 then
64
		Seconds = "0" ..tostring(Seconds)
65
	end
66
	return Hours, Minutes, Seconds, Section
67
end
68
69
70
function CreateParts(Parent, Format)
71
	if Parent == nil then return end
72
	local Parts = Instance.new("Model")
73
	Parts.Name = ModelName
74
	if Format == 1 then
75
		Parts.Name = Parts.Name.. " (Holstered)"
76
	end
77
	Parts.Parent = Player.Character
78
79
	local MasterPart1 = Instance.new("Part")
80
	MasterPart1.Material = "SmoothPlastic"
81
	MasterPart1.Name = "Handle"
82
	MasterPart1.FormFactor = "Custom"
83
	MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1)
84
	MasterPart1.BrickColor = WatchColor
85
	MasterPart1.TopSurface = 0
86
	MasterPart1.BottomSurface = 0
87
	MasterPart1.Parent = Parts
88
	Instance.new("BlockMesh", MasterPart1)
89
	local Weld = Instance.new("Weld", MasterPart1)
90
	Weld.Part0 = Weld.Parent
91
	Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
92
	Weld.C0 = CFrame.new(0, 0.7, 0)
93
94
	local MasterPart2 = Instance.new("Part")
95
	MasterPart2.Material = "SmoothPlastic"
96
	MasterPart2.Name = "Watch"
97
	MasterPart2.FormFactor = "Custom"
98
	MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5)
99
	MasterPart2.BrickColor = WatchColor
100
	MasterPart2.TopSurface = 0
101
	MasterPart2.BottomSurface = 0
102
	MasterPart2.Parent = Parts
103
	Instance.new("CylinderMesh", MasterPart2)
104
	local Weld = Instance.new("Weld", MasterPart2)
105
	Weld.Part0 = Weld.Parent
106
	Weld.Part1 = MasterPart1
107
	Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0)
108
109
	for i = 0, 360, 15 do
110
		local Part = Instance.new("Part")
111
		Part.Material = "SmoothPlastic"
112
		Part.Name = "Face Rim"
113
		Part.FormFactor = "Custom"
114
		Part.Size = Vector3.new(0.2, 0.2, 0.2)
115
		Part.BrickColor = WatchColor
116
		Part.TopSurface = 0
117
		Part.BottomSurface = 0
118
		Part.Parent = Parts
119
		Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2)
120
		local Weld = Instance.new("Weld", Part)
121
		Weld.Part0 = Weld.Parent
122
		Weld.Part1 = MasterPart2
123
		Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
124
	end
125
126
	local Part = Instance.new("Part")
127
	Part.Material = "SmoothPlastic"
128
	Part.Name = "Face"
129
	Part.FormFactor = "Custom"
130
	Part.Size = Vector3.new(0.4, 0.2, 0.4)
131
	Part.BrickColor = FaceColor
132
	Part.Transparency = 0.8
133
	Part.TopSurface = 0
134
	Part.BottomSurface = 0
135
	Part.Parent = Parts
136
	Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1)
137
	local Weld = Instance.new("Weld", Part)
138
	Weld.Part0 = Weld.Parent
139
	Weld.Part1 = MasterPart2
140
	Weld.C0 = CFrame.new(0, 0.1, 0)
141
142
	local Part = Instance.new("Part")
143
	Part.Material = "SmoothPlastic"
144
	Part.Name = "Face Back"
145
	Part.FormFactor = "Custom"
146
	Part.Size = Vector3.new(0.4, 0.2, 0.4)
147
	Part.BrickColor = FaceBackColor
148
	Part.TopSurface = 0
149
	Part.BottomSurface = 0
150
	Part.Parent = Parts
151
	Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1)
152
	local Weld = Instance.new("Weld", Part)
153
	Weld.Part0 = Weld.Parent
154
	Weld.Part1 = MasterPart2
155
	Weld.C0 = CFrame.new(0, 0.1, 0)
156
157
	local Part = Instance.new("Part")
158
	Part.Material = "SmoothPlastic"
159
	Part.Name = "Hand Center"
160
	Part.FormFactor = "Custom"
161
	Part.Size = Vector3.new(0.2, 0.2, 0.2)
162
	Part.BrickColor = CenterHandColor
163
	Part.TopSurface = 0
164
	Part.BottomSurface = 0
165
	Part.Parent = Parts
166
	Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2)
167
	local Weld = Instance.new("Weld", Part)
168
	Weld.Part0 = Weld.Parent
169
	Weld.Part1 = MasterPart2
170
	Weld.C0 = CFrame.new(0, 0.1, 0)
171
172
	for i = 0, 360, 360 / 20 do
173
		if i % (360 / 4) ~= 0 then
174
			local Part = Instance.new("Part")
175
			Part.Material = "SmoothPlastic"
176
			Part.Name = "Notch 1"
177
			Part.FormFactor = "Custom"
178
			Part.Size = Vector3.new(0.2, 0.2, 0.2)
179
			Part.BrickColor = NotchColor1
180
			Part.TopSurface = 0
181
			Part.BottomSurface = 0
182
			Part.Parent = Parts
183
			Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2)
184
			local Weld = Instance.new("Weld", Part)
185
			Weld.Part0 = Weld.Parent
186
			Weld.Part1 = MasterPart2
187
			Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
188
		end
189
	end
190
191
	for i = 0, 360, 360 / 4 do
192
		local Part = Instance.new("Part")
193
		Part.Material = "SmoothPlastic"
194
		Part.Name = "Notch 2"
195
		Part.FormFactor = "Custom"
196
		Part.Size = Vector3.new(0.2, 0.2, 0.2)
197
		Part.BrickColor = NotchColor2
198
		Part.TopSurface = 0
199
		Part.BottomSurface = 0
200
		Part.Parent = Parts
201
		Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2)
202
		local Weld = Instance.new("Weld", Part)
203
		Weld.Part0 = Weld.Parent
204
		Weld.Part1 = MasterPart2
205
		Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
206
	end
207
208
	local Part = Instance.new("Part")
209
	Part.Material = "SmoothPlastic"
210
	Part.Name = "Hand Hour"
211
	Part.FormFactor = "Custom"
212
	Part.Size = Vector3.new(0.2, 0.2, 0.2)
213
	Part.BrickColor = HourHandColor
214
	Part.TopSurface = 0
215
	Part.BottomSurface = 0
216
	Part.Parent = Parts
217
	Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2)
218
	local Weld = Instance.new("Weld", Part)
219
	Weld.Part0 = Weld.Parent
220
	Weld.Part1 = MasterPart2
221
	Weld.C0 = CFrame.new(0, 0.11, 0.05)
222
223
	local Part = Instance.new("Part")
224
	Part.Material = "SmoothPlastic"
225
	Part.Name = "Hand Minute"
226
	Part.FormFactor = "Custom"
227
	Part.Size = Vector3.new(0.2, 0.2, 0.2)
228
	Part.BrickColor = MinuteHandColor
229
	Part.TopSurface = 0
230
	Part.BottomSurface = 0
231
	Part.Parent = Parts
232
	Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2)
233
	local Weld = Instance.new("Weld", Part)
234
	Weld.Part0 = Weld.Parent
235
	Weld.Part1 = MasterPart2
236
	Weld.C0 = CFrame.new(0, 0.11, 0.075)
237
238
	local Part = Instance.new("Part")
239
	Part.Material = "SmoothPlastic"
240
	Part.Name = "Hand Second"
241
	Part.FormFactor = "Custom"
242
	Part.Size = Vector3.new(0.2, 0.2, 0.2)
243
	Part.BrickColor = SecondHandColor
244
	Part.TopSurface = 0
245
	Part.BottomSurface = 0
246
	Part.Parent = Parts
247
	Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2)
248
	local Weld = Instance.new("Weld", Part)
249
	Weld.Part0 = Weld.Parent
250
	Weld.Part1 = MasterPart2
251
	Weld.C0 = CFrame.new(0, 0.11, 0.085)
252
253
	for _, Part in pairs(Parts:GetChildren()) do
254
		Part.Locked = true
255
		Part.CanCollide = false
256
	end
257
258
	coroutine.wrap(function()
259
		while Parts.Parent ~= nil do
260
			local Hours, Minutes, Seconds = Time()
261
			--SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch"))
262
			pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end)
263
			pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end)
264
			pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end)
265
			wait(1)
266
		end
267
	end)()
268
end
269
270
271
function RemoveParts(Parent, Format)
272
	if Format == 1 then
273
		pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
274
	elseif Format == 2 then
275
		pcall(function() Parent[ModelName]:Remove() end)
276
	end
277
end
278
279
280
function SetAngle(Joint, Angle, Character)
281
	if Character == nil then return false end
282
	local Joints = {
283
		Character.Torso:FindFirstChild("Right Shoulder 2"),
284
		Character.Torso:FindFirstChild("Left Shoulder 2"),
285
		Character.Torso:FindFirstChild("Right Hip 2"),
286
		Character.Torso:FindFirstChild("Left Hip 2")
287
	}
288
	if Joints[Joint] == nil then return false end
289
	if Joint == 1 or Joint == 3 then
290
		Joints[Joint].DesiredAngle = Angle
291
	end
292
	if Joint == 2 or Joint == 4 then
293
		Joints[Joint].DesiredAngle = -Angle
294
	end
295
end
296
297
298
function ForceAngle(Joint, Angle, Character)
299
	if Character == nil then return false end
300
	local Joints = {
301
		Character.Torso:FindFirstChild("Right Shoulder 2"),
302
		Character.Torso:FindFirstChild("Left Shoulder 2"),
303
		Character.Torso:FindFirstChild("Right Hip 2"),
304
		Character.Torso:FindFirstChild("Left Hip 2")
305
	}
306
	if Joints[Joint] == nil then return false end
307
	if Joint == 1 or Joint == 3 then
308
		Joints[Joint].DesiredAngle = Angle
309
		Joints[Joint].CurrentAngle = Angle
310
	end
311
	if Joint == 2 or Joint == 4 then
312
		Joints[Joint].DesiredAngle = -Angle
313
		Joints[Joint].CurrentAngle = -Angle
314
	end
315
end
316
317
318
function SetSpeed(Joint, Speed, Character)
319
	if Character == nil then return false end
320
	local Joints = {
321
		Character.Torso:FindFirstChild("Right Shoulder 2"),
322
		Character.Torso:FindFirstChild("Left Shoulder 2"),
323
		Character.Torso:FindFirstChild("Right Hip 2"),
324
		Character.Torso:FindFirstChild("Left Hip 2")
325
	}
326
	if Joints[Joint] == nil then return false end
327
	Joints[Joint].MaxVelocity = Speed
328
end
329
330
331
function DisableLimb(Limb, Character)
332
	if Character == nil then return false end
333
	if Character:FindFirstChild("Torso") == nil then return false end
334
	local Joints = {
335
		Character.Torso:FindFirstChild("Right Shoulder"),
336
		Character.Torso:FindFirstChild("Left Shoulder"),
337
		Character.Torso:FindFirstChild("Right Hip"),
338
		Character.Torso:FindFirstChild("Left Hip")
339
	}
340
	local Limbs = {
341
		Character:FindFirstChild("Right Arm"),
342
		Character:FindFirstChild("Left Arm"),
343
		Character:FindFirstChild("Right Leg"),
344
		Character:FindFirstChild("Left Leg")
345
	}
346
	if Joints[Limb] == nil then return false end
347
	if Limbs[Limb] == nil then return false end
348
	local Joint = Instance.new("Motor6D")
349
	Joint.Parent = Character.Torso
350
	Joint.Part0 = Character.Torso
351
	Joint.Part1 = Limbs[Limb]
352
	if Limb == 1 then
353
		Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
354
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
355
		Joint.Name = "Right Shoulder 2"
356
	elseif Limb == 2 then
357
		Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
358
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
359
		Joint.Name = "Left Shoulder 2"
360
	elseif Limb == 3 then
361
		Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
362
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
363
		Joint.Name = "Right Hip 2"
364
	elseif Limb == 4 then
365
		Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
366
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
367
		Joint.Name = "Left Hip 2"
368
	end
369
	Joint.MaxVelocity = Joints[Limb].MaxVelocity
370
	Joint.CurrentAngle = Joints[Limb].CurrentAngle
371
	Joint.DesiredAngle = Joints[Limb].DesiredAngle
372
	Joints[Limb]:Remove()
373
end
374
375
376
function ResetLimbCFrame(Limb, Character)
377
	if Character == nil then return false end
378
	if Character.Parent == nil then return false end
379
	if Character:FindFirstChild("Torso") == nil then return false end
380
	local Joints = {
381
		Character.Torso:FindFirstChild("Right Shoulder 2"),
382
		Character.Torso:FindFirstChild("Left Shoulder 2"),
383
		Character.Torso:FindFirstChild("Right Hip 2"),
384
		Character.Torso:FindFirstChild("Left Hip 2")
385
	}
386
	local Limbs = {
387
		Character:FindFirstChild("Right Arm"),
388
		Character:FindFirstChild("Left Arm"),
389
		Character:FindFirstChild("Right Leg"),
390
		Character:FindFirstChild("Left Leg")
391
	}
392
	if Joints[Limb] == nil then return false end
393
	if Limbs[Limb] == nil then return false end
394
	if Limb == 1 then
395
		Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
396
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
397
	elseif Limb == 2 then
398
		Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
399
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
400
	elseif Limb == 3 then
401
		Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
402
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
403
	elseif Limb == 4 then
404
		Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
405
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
406
	end
407
end
408
409
410
function EnableLimb(Limb, Character)
411
	if Character == nil then return false end
412
	if Character:FindFirstChild("Torso") == nil then return false end
413
	local Joints = {
414
		Character.Torso:FindFirstChild("Right Shoulder 2"),
415
		Character.Torso:FindFirstChild("Left Shoulder 2"),
416
		Character.Torso:FindFirstChild("Right Hip 2"),
417
		Character.Torso:FindFirstChild("Left Hip 2")
418
	}
419
	local Limbs = {
420
		Character:FindFirstChild("Right Arm"),
421
		Character:FindFirstChild("Left Arm"),
422
		Character:FindFirstChild("Right Leg"),
423
		Character:FindFirstChild("Left Leg")
424
	}
425
	if Joints[Limb] == nil then return false end
426
	if Limbs[Limb] == nil then return false end
427
	if Limb == 1 then
428
		Joints[Limb].Name = "Right Shoulder"
429
	elseif Limb == 2 then
430
		Joints[Limb].Name = "Left Shoulder"
431
	elseif Limb == 3 then
432
		Joints[Limb].Name = "Right Hip"
433
	elseif Limb == 4 then
434
		Joints[Limb].Name = "Left Hip"
435
	end
436
	Animate = Character:FindFirstChild("Animate")
437
	if Animate == nil then return false end
438
	Animate = Animate:Clone()
439
	Character.Animate:Remove()
440
	Animate.Parent = Character
441
end
442
443
444
function onButton1Down(Mouse)
445
	if Button1Down == true then return end
446
	Button1Down = true
447
	if CheckPlayer() == false then return end
448
	if CanUse == true then
449
		CanUse = false
450
		DisableLimb(1, Player.Character)
451
		SetSpeed(1, 0.5, Player.Character)
452
		SetAngle(1, 0, Player.Character)
453
		RemoveParts(Player.Character, 1)
454
		CreateParts(Player.Character, 2)
455
		wait(0.2)
456
		for i = 0, 1, 0.075 do
457
			pcall(function()
458
				Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
459
				Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
460
			end)
461
			wait()
462
		end
463
		pcall(function()
464
			Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165))
465
			Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40))
466
		end)
467
		wait(0.1)
468
		CanUse = true
469
		coroutine.wrap(function()
470
			while Selected == true and Button1Down == true do
471
				wait()
472
			end
473
			CanUse = false
474
			for i = 1, 0, -0.075 do
475
				pcall(function()
476
					Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
477
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
478
				end)
479
				wait()
480
			end
481
			pcall(function()
482
				Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
483
			end)
484
			ResetLimbCFrame(1, Player.Character)
485
			EnableLimb(1, Player.Character)
486
			RemoveParts(Player.Character, 2)
487
			CreateParts(Player.Character, 1)
488
			CanUse = true
489
		end)()
490
	end
491
end
492
493
494
function onButton1Up(Mouse)
495
	Button1Down = false
496
end
497
498
499
function onKeyDown(Key, Mouse)
500
	if Selected == false then return end
501
	Key = Key:lower()
502
	if Button1Down == false and CanUse == true and CheckPlayer() == true then
503
		if Key == "q" then
504
			if Mouse.Target == nil then return end
505
			if CheckPlayer() == false then return end
506
			local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
507
			if NewPlayer == nil then return end
508
			if NewPlayer.Character == nil then return end
509
			if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
510
			if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
511
			onDeselected(Mouse)
512
			wait()
513
			RemoveParts(Player.Character, 1)
514
			script.Parent.Parent = NewPlayer.Backpack
515
			Player = NewPlayer
516
		end
517
	end
518
end
519
520
521
function onSelected(Mouse)
522
	if Selected == true or CanUse == false then return end
523
	CanUse = false
524
	while true do
525
		if CheckPlayer() == true then
526
			if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
527
				break
528
			end
529
		end
530
		wait(0.1)
531
	end
532
	Selected = true
533
	Mouse.Icon = "rbxasset://textures\\GunCursor.png"
534
	Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
535
	Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
536
	Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
537
	CanUse = true
538
end
539
540
541
function onDeselected(Mouse)
542
	if Selected == false then return end
543
	Selected = false
544
end
545
546
547
if script.Parent.ClassName ~= "HopperBin" then
548
	if Player == nil then print("Error: Player not found!") return end
549
	Tool = Instance.new("HopperBin")
550
	Tool.Name = ModelName
551
	Tool.Parent = Player.Backpack
552
	script.Name = "Main"
553
	script.Parent = Tool
554
elseif script.Parent.ClassName == "HopperBin" and Connected == false then
555
	Connected = true
556
	Player = script.Parent.Parent.Parent
557
	end wait() if script.Parent.ClassName == "HopperBin" then
558
	while script.Parent.Parent.ClassName ~= "Backpack" do
559
		wait()
560
	end
561
	script.Parent.Selected:connect(onSelected)
562
	script.Parent.Deselected:connect(onDeselected)
563
	CreateParts(Player.Character, 1)
564
565
end