SHOW:
|
|
- or go back to the newest paste.
1 | local Players = game:GetService("Players") | |
2 | local LocalPlayer = Players.LocalPlayer | |
3 | ||
4 | local children = game.Workspace:GetChildren() | |
5 | for _, child in pairs(children) do | |
6 | for _, child in pairs(child:GetChildren()) do | |
7 | table.insert(children, child) | |
8 | end | |
9 | ||
10 | if child.ClassName ~= "Terrain" and child:IsA("BasePart") and child.Name ~= "Right Leg" and child.Name ~= "Left Leg" and child.Name ~= "Right Arm" and child.Name ~= "Left Arm" and child.Name ~= "Head" and child.Name ~= "Torso" and child.Name ~= "HumanoidRootPart" then | |
11 | child:Destroy() | |
12 | end | |
13 | end | |
14 | ||
15 | game.Lighting.FogEnd = 50 | |
16 | game.Lighting.GlobalShadows = false | |
17 | game.Lighting.Brightness = 0.3 | |
18 | game.Lighting.TimeOfDay = 0 | |
19 | game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace | |
20 | ||
21 | for _, Player in pairs(Players:GetPlayers()) do | |
22 | if Player.Character then | |
23 | Player.Character.HumanoidRootPart.CFrame = game.Workspace.Field.Spawn.CFrame | |
24 | end | |
25 | end | |
26 | ||
27 | for _, Player in pairs(Players:GetPlayers()) do | |
28 | if Player.Character and Player ~= LocalPlayer then | |
29 | pcall(function() | |
30 | Player.Character.Name = "Slave" | |
31 | Player.Character.Head.BrickColor = BrickColor.new("Dirt brown") | |
32 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown") | |
33 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown") | |
34 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown") | |
35 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown") | |
36 | Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown") | |
37 | end) | |
38 | end | |
39 | Player.CharacterAdded:connect(function() | |
40 | if Player.Character and Player ~= LocalPlayer then | |
41 | Player.Character.Name = "Slave" | |
42 | repeat pcall(function() | |
43 | Player.Character.Head.BrickColor = BrickColor.new("Dirt brown") | |
44 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown") | |
45 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown") | |
46 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown") | |
47 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown") | |
48 | Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown") | |
49 | end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown") | |
50 | end | |
51 | end) | |
52 | end | |
53 | ||
54 | ||
55 | wait(1) | |
56 | ||
57 | local Players = game:GetService("Players") | |
58 | local RunService = game:GetService("RunService") | |
59 | ||
60 | local Player = Players.LocalPlayer | |
61 | local Camera = workspace.CurrentCamera | |
62 | local Mouse = Player:GetMouse() | |
63 | local Camera = workspace.CurrentCamera | |
64 | local Character = Player.Character | |
65 | local Humanoid = Character:FindFirstChild("Humanoid") | |
66 | local Head = Character:FindFirstChild("Head") | |
67 | local Torso = Character:FindFirstChild("Torso") | |
68 | local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") | |
69 | local RightArm = Character:FindFirstChild("Right Arm") | |
70 | local LeftArm = Character:FindFirstChild("Left Arm") | |
71 | local RightLeg = Character:FindFirstChild("Right Leg") | |
72 | local LeftLeg = Character:FindFirstChild("Left Leg") | |
73 | ||
74 | ||
75 | ||
76 | local Funcs = {} | |
77 | ||
78 | ||
79 | local Animation = "Standing" | |
80 | ||
81 | ||
82 | local charWelds = {} | |
83 | ||
84 | local Config = { | |
85 | standingSway = math.pi/45; | |
86 | walkingSway = math.pi/14; | |
87 | standingOffset = math.pi/80; | |
88 | walkingOffset = math.pi/48; | |
89 | } | |
90 | ||
91 | ||
92 | ||
93 | Humanoid.WalkSpeed = 22.4 | |
94 | Humanoid.JumpPower = 40 | |
95 | ||
96 | --Camera.CameraType = "Scriptable" | |
97 | ||
98 | ||
99 | ||
100 | ||
101 | charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart) | |
102 | charWelds.HumanoidRootPart.Part0 = HumanoidRootPart | |
103 | charWelds.HumanoidRootPart.Part1 = Torso | |
104 | ||
105 | charWelds.rightArmWeld = Instance.new("Weld", Torso) | |
106 | charWelds.rightArmWeld.Part0 = Torso | |
107 | charWelds.rightArmWeld.Part1 = RightArm | |
108 | charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0) | |
109 | charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0) | |
110 | ||
111 | charWelds.leftArmWeld = Instance.new("Weld", Torso) | |
112 | charWelds.leftArmWeld.Part0 = Torso | |
113 | charWelds.leftArmWeld.Part1 = LeftArm | |
114 | charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0) | |
115 | charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0) | |
116 | ||
117 | charWelds.rightLegWeld = Instance.new("Weld", Torso) | |
118 | charWelds.rightLegWeld.Part0 = Torso | |
119 | charWelds.rightLegWeld.Part1 = RightLeg | |
120 | charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0) | |
121 | charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0) | |
122 | ||
123 | charWelds.leftLegWeld = Instance.new("Weld", Torso) | |
124 | charWelds.leftLegWeld.Part0 = Torso | |
125 | charWelds.leftLegWeld.Part1 = LeftLeg | |
126 | charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0) | |
127 | charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0) | |
128 | ||
129 | local Equipment = Instance.new("Folder", Character) | |
130 | ||
131 | ||
132 | ||
133 | ||
134 | function Funcs.CFrameInterpolate(oc, c, v) | |
135 | local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components() | |
136 | local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components() | |
137 | return CFrame.new( | |
138 | oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v | |
139 | , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v | |
140 | ) | |
141 | end | |
142 | ||
143 | function Funcs.Trail(p, c1, c2) | |
144 | local mag = (c2.p - c1.p).magnitude | |
145 | p.Size = Vector3.new(0, 0, mag) | |
146 | p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5)) | |
147 | p.CFrame = CFrame.new(p.CFrame.p, c2.p) | |
148 | end | |
149 | ||
150 | function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l) | |
151 | w.C1 = c * CFrame.fromEulerAnglesXYZ( | |
152 | x + math.sin(math.pi / 2 * l) * (x1 - x) | |
153 | , y + math.sin(math.pi / 2 * l) * (y1 - y) | |
154 | , z + math.sin(math.pi / 2 * l) * (z1 - z) | |
155 | ) | |
156 | end | |
157 | ||
158 | function Funcs.Part(Parent, t) | |
159 | local Part = Instance.new("Part", Parent) | |
160 | Part.BrickColor = t[2] | |
161 | Part.FormFactor = 3 | |
162 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface | |
163 | , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
164 | Part.CanCollide = t[1] | |
165 | Part.Transparency = t[3] | |
166 | Part.Material = t[4] | |
167 | Part.Reflectance = t[5] | |
168 | Part.Shape = t[6] | |
169 | Part.Size = t[7] | |
170 | return Part | |
171 | end | |
172 | ||
173 | function Funcs.BlockMesh(Part, Scale) | |
174 | local BlockMesh = Instance.new("BlockMesh", Part) | |
175 | BlockMesh.Scale = Scale | |
176 | return BlockMesh | |
177 | end | |
178 | ||
179 | function Funcs.CylinderMesh(Part, Scale) | |
180 | local CylinderMesh = Instance.new("CylinderMesh", Part) | |
181 | CylinderMesh.Scale = Scale | |
182 | return CylinderMesh | |
183 | end | |
184 | ||
185 | function Funcs.SpecialMesh(Part, Scale, MeshType) | |
186 | local SpecialMesh = Instance.new("SpecialMesh", Part) | |
187 | SpecialMesh.Scale = Scale | |
188 | SpecialMesh.MeshType = MeshType | |
189 | return SpecialMesh | |
190 | end | |
191 | ||
192 | function Funcs.Weld(Part0, Part1, C0) | |
193 | local Weld = Instance.new("Weld", Part0) | |
194 | Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0 | |
195 | return Weld | |
196 | end | |
197 | ||
198 | function Funcs.AddEquipment() | |
199 | ||
200 | Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)}) | |
201 | local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6)) | |
202 | ||
203 | Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)}) | |
204 | local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1)) | |
205 | Rope.Anchored = true | |
206 | ||
207 | RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)}) | |
208 | local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere") | |
209 | RopeE.Anchored = true | |
210 | ||
211 | end | |
212 | ||
213 | local ropeEnd = CFrame.new(0, 0, 0) | |
214 | ||
215 | function Funcs.Whip() | |
216 | if Animation ~= "Throwing" then | |
217 | Animation = "Throwing" | |
218 | ||
219 | for i = 0, 1, 0.1 do | |
220 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
221 | , 0, 0, 0, 0, math.pi / 8, 0, i) | |
222 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
223 | , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i) | |
224 | wait() | |
225 | end | |
226 | ||
227 | local targ = Mouse.Target | |
228 | local cf = Mouse.Hit | |
229 | ||
230 | for i = 0, 1, 0.2 do | |
231 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
232 | , 0, math.pi / 8, 0, 0, 0, 0, i) | |
233 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
234 | , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i) | |
235 | wait() | |
236 | end | |
237 | ||
238 | if (Torso.Position - cf.p).magnitude < 120 then | |
239 | ropeEnd = cf | |
240 | ||
241 | wait(1 / 2) | |
242 | if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then | |
243 | targ.Parent:BreakJoints() | |
244 | end | |
245 | ||
246 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
247 | end | |
248 | ||
249 | Animation = "Standing" | |
250 | end | |
251 | end | |
252 | ||
253 | local Snd = Instance.new("Sound", Torso) | |
254 | Snd.SoundId = "rbxassetid://163277488" | |
255 | Snd.Volume = 100 | |
256 | ||
257 | Mouse.Button1Down:connect(function() | |
258 | Snd:Play() | |
259 | Funcs.Whip() | |
260 | end) | |
261 | ||
262 | ||
263 | Funcs.AddEquipment() | |
264 | ||
265 | local i = 0 | |
266 | local camGoal = Head.CFrame | |
267 | local ropeCEnd = RightArm.CFrame | |
268 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
269 | ||
270 | ||
271 | RunService.Stepped:connect(function() | |
272 | ||
273 | ||
274 | local animSpeed = 0.02 | |
275 | local offsetMultiplier = 1 | |
276 | ||
277 | ||
278 | local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7) | |
279 | ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2)) | |
280 | RopeE.CFrame = ropeCEnd | |
281 | if Animation ~= "Throwing" then | |
282 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
283 | end | |
284 | ||
285 | Funcs.Trail(Rope, ropeStart, ropeCEnd) | |
286 | ||
287 | ||
288 | ||
289 | if Humanoid.Jump == true then | |
290 | if Animation ~= "Throwing" then | |
291 | Animation = "Jumping" | |
292 | ||
293 | end | |
294 | animSpeed = 0.001 | |
295 | offsetMultiplier = 3 | |
296 | elseif Torso.Velocity.magnitude > 0.4 then | |
297 | if Animation ~= "Throwing" then | |
298 | Animation = "Walking" | |
299 | end | |
300 | animSpeed = 0.1 | |
301 | offsetMultiplier = 1 | |
302 | else | |
303 | if Animation ~= "Throwing" then | |
304 | Animation = "Standing" | |
305 | end | |
306 | animSpeed = 0.02 | |
307 | offsetMultiplier = 1 | |
308 | end | |
309 | ||
310 | ||
311 | if i < 2 then | |
312 | i = i + animSpeed | |
313 | else | |
314 | i = 0 | |
315 | end | |
316 | ||
317 | ||
318 | if Animation == "Standing" or Animation == "Throwing" then | |
319 | if i < 1 then | |
320 | if Animation ~= "Throwing" then | |
321 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
322 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i) | |
323 | end | |
324 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
325 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i) | |
326 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
327 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i) | |
328 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
329 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i) | |
330 | elseif i >= 1 then | |
331 | if Animation ~= "Throwing" then | |
332 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
333 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1) | |
334 | end | |
335 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
336 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1) | |
337 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
338 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1) | |
339 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
340 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1) | |
341 | end | |
342 | end | |
343 | if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then | |
344 | if i < 1 then | |
345 | if Animation ~= "Throwing" then | |
346 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
347 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i) | |
348 | end | |
349 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
350 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i) | |
351 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
352 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i) | |
353 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
354 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i) | |
355 | elseif i >= 1 then | |
356 | if Animation ~= "Throwing" then | |
357 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
358 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1) | |
359 | end | |
360 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
361 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1) | |
362 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
363 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
364 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
365 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
366 | end | |
367 | end | |
368 | end) |