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local Players = game:GetService("Players")
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local LocalPlayer = Players.LocalPlayer
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local children = game.Workspace:GetChildren()
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for _, child in pairs(children) do
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    for _, child in pairs(child:GetChildren()) do
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        table.insert(children, child)
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    end
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    if child.ClassName ~= "Terrain" and child:IsA("BasePart") and child.Name ~= "Right Leg" and child.Name ~= "Left Leg" and child.Name ~= "Right Arm" and child.Name ~= "Left Arm" and child.Name ~= "Head" and child.Name ~= "Torso" and child.Name ~= "HumanoidRootPart" then
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            child:Destroy()
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        end
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    end
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game.Lighting.FogEnd = 50
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game.Lighting.GlobalShadows = false
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game.Lighting.Brightness = 0.3
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game.Lighting.TimeOfDay = 0
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game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace
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for _, Player in pairs(Players:GetPlayers()) do
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    if Player.Character then
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		Player.Character.HumanoidRootPart.CFrame = game.Workspace.Field.Spawn.CFrame
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	end
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end
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for _, Player in pairs(Players:GetPlayers()) do
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    if Player.Character and Player ~= LocalPlayer then
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		pcall(function()
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		Player.Character.Name = "Slave"
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		Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
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		Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
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		Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
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		Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
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		Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
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		Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
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		end)
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	end
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	Player.CharacterAdded:connect(function()
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		if Player.Character and Player ~= LocalPlayer then
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       		 	Player.Character.Name = "Slave"
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			repeat pcall(function()
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       		 	Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
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      		  	Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
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       			Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
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        		Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
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        		Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
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        		Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
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			end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown")
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		end
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	end)
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end
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wait(1)
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local Players = game:GetService("Players")
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local RunService = game:GetService("RunService")
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local Player = Players.LocalPlayer
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local Camera = workspace.CurrentCamera
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local Mouse = Player:GetMouse()
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local Camera = workspace.CurrentCamera
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local Character = Player.Character
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local Humanoid  = Character:FindFirstChild("Humanoid")
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local Head = Character:FindFirstChild("Head")
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local Torso = Character:FindFirstChild("Torso")
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local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
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local RightArm = Character:FindFirstChild("Right Arm")
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local LeftArm = Character:FindFirstChild("Left Arm")
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local RightLeg = Character:FindFirstChild("Right Leg")
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local LeftLeg = Character:FindFirstChild("Left Leg")
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local Funcs = {}
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local Animation = "Standing"
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local charWelds = {}
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local Config = {
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	standingSway = math.pi/45;
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	walkingSway = math.pi/14;
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	standingOffset = math.pi/80;
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	walkingOffset = math.pi/48;
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}
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Humanoid.WalkSpeed = 22.4
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Humanoid.JumpPower = 40
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--Camera.CameraType = "Scriptable"
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charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
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charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
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charWelds.HumanoidRootPart.Part1 = Torso
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charWelds.rightArmWeld = Instance.new("Weld", Torso)
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charWelds.rightArmWeld.Part0 = Torso
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charWelds.rightArmWeld.Part1 = RightArm
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charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
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charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
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charWelds.leftArmWeld = Instance.new("Weld", Torso)
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charWelds.leftArmWeld.Part0 = Torso
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charWelds.leftArmWeld.Part1 = LeftArm
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charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
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charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
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charWelds.rightLegWeld = Instance.new("Weld", Torso)
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charWelds.rightLegWeld.Part0 = Torso
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charWelds.rightLegWeld.Part1 = RightLeg
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charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
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charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
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charWelds.leftLegWeld = Instance.new("Weld", Torso)
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charWelds.leftLegWeld.Part0 = Torso
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charWelds.leftLegWeld.Part1 = LeftLeg
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charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
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charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
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local Equipment = Instance.new("Folder", Character)
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function Funcs.CFrameInterpolate(oc, c, v)
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	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
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	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
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	return CFrame.new(
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		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
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		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
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	)
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end
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function Funcs.Trail(p, c1, c2)
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	local mag = (c2.p - c1.p).magnitude
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	p.Size = Vector3.new(0, 0, mag)
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	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
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	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
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end
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function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
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	w.C1 = c * CFrame.fromEulerAnglesXYZ(
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		x + math.sin(math.pi / 2 * l) * (x1 - x)
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		, y + math.sin(math.pi / 2 * l) * (y1 - y)
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		, z + math.sin(math.pi / 2 * l) * (z1 - z)
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	)
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end
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function Funcs.Part(Parent, t)
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	local Part = Instance.new("Part", Parent)
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	Part.BrickColor = t[2]
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	Part.FormFactor = 3
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	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
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		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
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	Part.CanCollide = t[1]
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	Part.Transparency = t[3]
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	Part.Material = t[4]
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	Part.Reflectance = t[5]
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	Part.Shape = t[6]
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	Part.Size = t[7]
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	return Part
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end
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function Funcs.BlockMesh(Part, Scale)
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	local BlockMesh = Instance.new("BlockMesh", Part)
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	BlockMesh.Scale = Scale
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	return BlockMesh
177
end
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function Funcs.CylinderMesh(Part, Scale)
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	local CylinderMesh = Instance.new("CylinderMesh", Part)
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	CylinderMesh.Scale = Scale
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	return CylinderMesh
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end
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function Funcs.SpecialMesh(Part, Scale, MeshType)
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	local SpecialMesh = Instance.new("SpecialMesh", Part)
187
	SpecialMesh.Scale = Scale
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	SpecialMesh.MeshType = MeshType
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	return SpecialMesh
190
end
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function Funcs.Weld(Part0, Part1, C0)
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	local Weld = Instance.new("Weld", Part0)
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	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
195
	return Weld
196
end
197
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function Funcs.AddEquipment()
199
	
200
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
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	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
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	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
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	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
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	Rope.Anchored = true
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	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
208
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
209
	RopeE.Anchored = true
210
	
211
end
212
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local ropeEnd = CFrame.new(0, 0, 0)
214
215
function Funcs.Whip()
216
	if Animation ~= "Throwing" then
217
		Animation = "Throwing"
218
		
219
		for i = 0, 1, 0.1 do
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			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
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				, 0, 0, 0, 0, math.pi / 8, 0, i)
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			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
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				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
224
			wait()
225
		end
226
		
227
		local targ = Mouse.Target
228
		local cf = Mouse.Hit
229
		
230
		for i = 0, 1, 0.2 do
231
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
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				, 0, math.pi / 8, 0, 0, 0, 0, i)
233
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
234
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
235
			wait()
236
		end
237
		
238
		if (Torso.Position - cf.p).magnitude < 120 then
239
			ropeEnd = cf
240
			
241
			wait(1 / 2)
242
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
243
				targ.Parent:BreakJoints()
244
			end
245
			
246
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
247
		end
248
		
249
		Animation = "Standing"
250
	end
251
end
252
253
local Snd = Instance.new("Sound", Torso)
254
Snd.SoundId = "rbxassetid://163277488"
255
Snd.Volume = 100
256
257
Mouse.Button1Down:connect(function()
258
	Snd:Play()
259
	Funcs.Whip()
260
end)
261
262
263
Funcs.AddEquipment()
264
265
local i = 0
266
local camGoal = Head.CFrame
267
local ropeCEnd = RightArm.CFrame
268
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
269
270
271
RunService.Stepped:connect(function()
272
	
273
	
274
	local animSpeed = 0.02
275
	local offsetMultiplier = 1
276
	
277
	
278
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
279
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
280
	RopeE.CFrame = ropeCEnd
281
	if Animation ~= "Throwing" then
282
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
283
	end
284
	
285
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
286
	
287
	
288
	
289
	if Humanoid.Jump == true then
290
		if Animation ~= "Throwing" then
291
			Animation = "Jumping"
292
293
		end
294
		animSpeed = 0.001
295
		offsetMultiplier = 3 
296
	elseif Torso.Velocity.magnitude > 0.4 then
297
		if Animation ~= "Throwing" then
298
			Animation = "Walking"
299
		end
300
		animSpeed = 0.1
301
		offsetMultiplier = 1
302
	else
303
		if Animation ~= "Throwing" then
304
			Animation = "Standing"
305
		end
306
		animSpeed = 0.02
307
		offsetMultiplier = 1
308
	end
309
	
310
	
311
	if i < 2 then
312
		i = i + animSpeed
313
	else
314
		i = 0
315
	end
316
	
317
	
318
	if Animation == "Standing" or Animation == "Throwing" then
319
		if i < 1 then
320
			if Animation ~= "Throwing" then
321
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
322
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
323
			end
324
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
325
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
326
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
327
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
328
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
329
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
330
		elseif i >= 1 then
331
			if Animation ~= "Throwing" then
332
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
333
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
334
			end
335
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
336
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
337
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
338
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
339
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
340
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
341
		end
342
	end
343
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
344
		if i < 1 then
345
			if Animation ~= "Throwing" then
346
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
347
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
348
			end
349
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
350
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
351
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
352
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
353
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
354
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
355
		elseif i >= 1 then
356
			if Animation ~= "Throwing" then
357
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
358
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
359
			end
360
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
361
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
362
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
363
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
364
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
365
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
366
		end
367
	end
368
end)