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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | --[[screw bumper cars now we have... | |
152 | ||
153 | ||
154 | ||
155 | ||
156 | A REAL FUCKING CAR HOLY SHIT!!!!1!1]]-- | |
157 | ||
158 | - | maincolor = game.Players.wh9r0.Character.Torso.BrickColor.Name |
158 | + | maincolor = game.Players.TameDoNotClick.Character.Torso.BrickColor.Name |
159 | secondcolor = "Really black" | |
160 | ||
161 | wait(1 / 60) | |
162 | Effects = { } | |
163 | - | local Player = game.Players.wh9r0 |
163 | + | local Player = game.Players.TameDoNotClick |
164 | local Character = Player.Character | |
165 | local Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
166 | local LeftArm = Character["Left Arm"] | |
167 | local RightArm = Character["Right Arm"] | |
168 | local LeftLeg = Character["Left Leg"] | |
169 | local RightLeg = Character["Right Leg"] | |
170 | local Head = Character.Head | |
171 | local Torso = Character.Torso | |
172 | local cam = game.Workspace.CurrentCamera | |
173 | local RootPart = Character.HumanoidRootPart | |
174 | local RootJoint = RootPart.RootJoint | |
175 | local equipped = true | |
176 | local attack = false | |
177 | local Anim = 'Idle' | |
178 | local idle = 0 | |
179 | local attacktype = 1 | |
180 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
181 | local velocity = RootPart.Velocity.y | |
182 | local sine = 0 | |
183 | local change = 1 | |
184 | local grabbed = false | |
185 | local cn = CFrame.new | |
186 | local mr = math.rad | |
187 | local angles = CFrame.Angles | |
188 | local ud = UDim2.new | |
189 | local c3 = Color3.new | |
190 | local dir = {w = 0, s = 0, a = 0, d = 0} | |
191 | Climbanim = false | |
192 | Runkey=false | |
193 | firemode = false | |
194 | inair = false | |
195 | blocking=false | |
196 | humHsave=0 | |
197 | humDsave=0 | |
198 | extralock=true | |
199 | lasthit = nil | |
200 | IKM = false | |
201 | - | ff = Instance.new("ForceField", game.Players.wh9r0.Character) |
201 | + | ff = Instance.new("ForceField", game.Players.TameDoNotClick.Character) |
202 | ff.Visible = false | |
203 | HMDX = Humanoid.MoveDirection.X/3 | |
204 | HMDZ = Humanoid.MoveDirection.Z/3 | |
205 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0,1,1)), | |
206 | ColorSequenceKeypoint.new(0.16, Color3.new(0,1,1)), | |
207 | ColorSequenceKeypoint.new(0.32, Color3.new(0,1,1)), | |
208 | ColorSequenceKeypoint.new(0.48, Color3.new(0.5,0,1)), | |
209 | ColorSequenceKeypoint.new(0.64, Color3.new(0.5,0,1)), | |
210 | ColorSequenceKeypoint.new(0.80, Color3.new(0.5,0,1)), | |
211 | ColorSequenceKeypoint.new(0.96, Color3.new(0.5,0,1)), | |
212 | ColorSequenceKeypoint.new(1, Color3.new(0.5,0,1))} | |
213 | local s = Instance.new("Sound",Character) | |
214 | s.Name = "BumperCarSound" | |
215 | s.SoundId = "http://www.roblox.com/asset/?id=532147820" | |
216 | s.Pitch = .7 | |
217 | s.Volume = 5 | |
218 | s.Looped = true | |
219 | s.archivable = false | |
220 | s.Parent = Character | |
221 | s:play() | |
222 | local airtime = Instance.new("Sound",Character) | |
223 | airtime.Name = "airtime" | |
224 | airtime.SoundId = "http://www.roblox.com/asset/?id=892076107" | |
225 | airtime.Volume = 5 | |
226 | airtime.archivable = false | |
227 | airtime.Parent = Character | |
228 | sflon = true | |
229 | - | bg2 = Instance.new("BodyGyro", game.Players.wh9r0.Character.HumanoidRootPart) |
229 | + | bg2 = Instance.new("BodyGyro", game.Players.TameDoNotClick.Character.HumanoidRootPart) |
230 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
231 | if attack == true then | |
232 | bg2.D = 0 | |
233 | bg2.P = 0 | |
234 | bg2.maxTorque = Vector3.new(0,0,0) | |
235 | end | |
236 | if attack == false then | |
237 | bg2.D = 100 | |
238 | bg2.P = 9999 | |
239 | bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge | |
240 | - | bg2.CFrame = CFrame.new(game.Players.wh9r0.Character.HumanoidRootPart.Position ,Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.wh9r0.Character.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p.z)) * CFrame.Angles(0,math.rad(180),0) |
240 | + | bg2.CFrame = CFrame.new(game.Players.TameDoNotClick.Character.HumanoidRootPart.Position ,Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.TameDoNotClick.Character.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p.z)) * CFrame.Angles(0,math.rad(180),0) |
241 | ||
242 | end | |
243 | end)--]] | |
244 | ||
245 | New = function(Object, Parent, Name, Data) | |
246 | local Object = Instance.new(Object) | |
247 | for Index, Value in pairs(Data or {}) do | |
248 | Object[Index] = Value | |
249 | end | |
250 | Object.Parent = Parent | |
251 | Object.Name = Name | |
252 | return Object | |
253 | end | |
254 | ||
255 | BumperCar = New("Model",Workspace,"BumperCar",{}) | |
256 | SwHandle = New("Part",BumperCar,"Handle",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
257 | Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(1.359, 0.416, 13.38),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.7,0.7,0.7),}) | |
258 | wheel = New("Part",BumperCar,"wheels",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 8.15000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
259 | wheel2 = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 6.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
260 | body = New("Part",BumperCar,"car",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,1),}) | |
261 | glass = New("Part",BumperCar,"glass",{BrickColor = BrickColor.new("Pastel light blue"),Material = Enum.Material.Glass,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.18500664, 10.45000019, -35.7631157, 0.001, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Transparency = 0.5,}) | |
262 | inside = New("Part",BumperCar,"inside",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 8.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
263 | grille = New("Part",BumperCar,"grille",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.1,0.1,0.1),}) | |
264 | plate = New("Part",BumperCar,"plate",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -44.7851157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),}) | |
265 | rl = New("Part",BumperCar,"rl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.06500664, 9.45000019, -44.1751157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,0,0),}) | |
266 | hl = New("Part",BumperCar,"hl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9651157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),}) | |
267 | ep = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(18, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 12.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
268 | hitbox = New("Part",BumperCar,"hitbox",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 16),CFrame = CFrame.new(-5.16500664, 10.05000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
269 | hitbox2 = New("Part",BumperCar,"hitbox2",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 11.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
270 | ||
271 | FrontPart = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(6, 6, 6),CFrame = CFrame.new(-5.16500664, 7.55000019, -31.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),Transparency = 1,}) | |
272 | ||
273 | ||
274 | ||
275 | ||
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | ||
284 | local mesh2 = Instance.new("FileMesh") | |
285 | mesh2.Parent = body | |
286 | mesh2.MeshId = "rbxassetid://1432737948" | |
287 | local mesh = Instance.new("FileMesh") | |
288 | mesh.Parent = wheel | |
289 | mesh.MeshId = "rbxassetid://1432629613" | |
290 | local mesh3 = Instance.new("FileMesh") | |
291 | mesh3.Parent = glass | |
292 | mesh3.MeshId = "rbxassetid://1432810983" | |
293 | local mesh4 = Instance.new("FileMesh") | |
294 | mesh4.Parent = inside | |
295 | mesh4.MeshId = "rbxassetid://1432877497" | |
296 | local mesh5 = Instance.new("FileMesh") | |
297 | mesh5.Parent = grille | |
298 | mesh5.MeshId = "rbxassetid://1432898984" | |
299 | local mesh6 = Instance.new("FileMesh") | |
300 | mesh6.Parent = plate | |
301 | mesh6.MeshId = "rbxassetid://1432917470" | |
302 | local mesh7 = Instance.new("FileMesh") | |
303 | mesh7.Parent = rl | |
304 | mesh7.MeshId = "rbxassetid://1432942116" | |
305 | local mesh8 = Instance.new("FileMesh") | |
306 | mesh8.Parent = hl | |
307 | mesh8.MeshId = "rbxassetid://1432958104" | |
308 | local Light = Instance.new("SpotLight",hl) | |
309 | Light.Angle = 90; | |
310 | Light.Brightness = 100; | |
311 | Light.Face = Enum.NormalId.Left; | |
312 | Light.Range = 30; | |
313 | local lt2 = Instance.new('PointLight',rl) | |
314 | lt2.Range = 8 | |
315 | lt2.Brightness = 100 | |
316 | lt2.Color = Color3.new(1,0,0) | |
317 | lt2.Enabled = true | |
318 | lt2.Shadows = true | |
319 | ep.Transparency = 1 | |
320 | particle = Instance.new("ParticleEmitter",ep) | |
321 | particle.Enabled = false | |
322 | particle.EmissionDirection = "Bottom" | |
323 | particle.Lifetime = NumberRange.new(2.5,2.501) | |
324 | particle.Rate = 1500 | |
325 | particle.Texture = "rbxassetid://241629053" | |
326 | particle.Color = ColorSequence.new(Color3.new(0,0,1)) | |
327 | ||
328 | particle.Size = NumberSequence.new(1.4,1.41) | |
329 | local all,last = {} | |
330 | function scan(p) | |
331 | for _,v in pairs(p:GetChildren()) do | |
332 | if (v:IsA("BasePart")) then | |
333 | if (last) then | |
334 | local w = Instance.new("Weld") | |
335 | w.Part0,w.Part1 = last,v | |
336 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
337 | w.Parent = last | |
338 | end | |
339 | table.insert(all,v) | |
340 | last = v | |
341 | end | |
342 | scan(v) | |
343 | end | |
344 | end | |
345 | scan(BumperCar) | |
346 | ||
347 | ||
348 | for _,v in pairs(all) do v.Anchored = false v.CanCollide = false end | |
349 | wheel2.Transparency = 1 | |
350 | wheel2.CanCollide = true | |
351 | hitbox.CanCollide = true | |
352 | hitbox.Transparency = 1 | |
353 | hitbox2.CanCollide = true | |
354 | hitbox2.Transparency = 1 | |
355 | BumperCar.Parent = Character | |
356 | ||
357 | local Services = { | |
358 | ||
359 | ||
360 | SoundService = game:GetService("SoundService"); | |
361 | Players = game:GetService("Players"); | |
362 | Debris = game:GetService("Debris"); | |
363 | Workspace = game:GetService("Workspace"); | |
364 | Lighting = game:GetService("Lighting"); | |
365 | HttpService = game:GetService("HttpService"); | |
366 | InsertService = game:GetService("InsertService"); | |
367 | ||
368 | } | |
369 | ||
370 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
371 | Humanoid.Animator:Destroy() | |
372 | Character.Animate:Destroy() | |
373 | ||
374 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
375 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
376 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
377 | ||
378 | ||
379 | ||
380 | SWW = Instance.new("Weld") | |
381 | SWW.Name = "SWW" | |
382 | SWW.Part0 = Torso | |
383 | SWW.C0 = cn(0, -2.6, -1)*angles(math.rad(-0),math.rad(-180),math.rad(0)) | |
384 | SWW.C1 = cn(0, 0, 0) | |
385 | SWW.Part1 = SwHandle | |
386 | SWW.Parent = Torso | |
387 | ||
388 | RSH, LSH = nil, nil | |
389 | ||
390 | RW = Instance.new("Weld") | |
391 | LW = Instance.new("Weld") | |
392 | ||
393 | RH = Torso["Right Hip"] | |
394 | LH = Torso["Left Hip"] | |
395 | ||
396 | RSH = Torso["Right Shoulder"] | |
397 | LSH = Torso["Left Shoulder"] | |
398 | ||
399 | RSH.Parent = nil | |
400 | LSH.Parent = nil | |
401 | ||
402 | RW.Name = "RW" | |
403 | RW.Part0 = Torso | |
404 | RW.C0 = cn(1.5, 0.5, 0) | |
405 | RW.C1 = cn(0, 0.5, 0) | |
406 | RW.Part1 = RightArm | |
407 | RW.Parent = Torso | |
408 | ||
409 | LW.Name = "LW" | |
410 | LW.Part0 = Torso | |
411 | LW.C0 = cn(-1.5, 0.5, 0) | |
412 | LW.C1 = cn(0, 0.5, 0) | |
413 | LW.Part1 = LeftArm | |
414 | LW.Parent = Torso | |
415 | ||
416 | function clerp(a, b, t) | |
417 | local qa = { | |
418 | QuaternionFromCFrame(a) | |
419 | } | |
420 | local qb = { | |
421 | QuaternionFromCFrame(b) | |
422 | } | |
423 | local ax, ay, az = a.x, a.y, a.z | |
424 | local bx, by, bz = b.x, b.y, b.z | |
425 | local _t = 1 - t | |
426 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
427 | end | |
428 | ||
429 | function QuaternionFromCFrame(cf) | |
430 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
431 | local trace = m00 + m11 + m22 | |
432 | if trace > 0 then | |
433 | local s = math.sqrt(1 + trace) | |
434 | local recip = 0.5 / s | |
435 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
436 | else | |
437 | local i = 0 | |
438 | if m11 > m00 then | |
439 | i = 1 | |
440 | end | |
441 | if m22 > (i == 0 and m00 or m11) then | |
442 | i = 2 | |
443 | end | |
444 | if i == 0 then | |
445 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
446 | local recip = 0.5 / s | |
447 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
448 | elseif i == 1 then | |
449 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
450 | local recip = 0.5 / s | |
451 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
452 | elseif i == 2 then | |
453 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
454 | local recip = 0.5 / s | |
455 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
456 | end | |
457 | end | |
458 | end | |
459 | ||
460 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
461 | local xs, ys, zs = x + x, y + y, z + z | |
462 | local wx, wy, wz = w * xs, w * ys, w * zs | |
463 | local xx = x * xs | |
464 | local xy = x * ys | |
465 | local xz = x * zs | |
466 | local yy = y * ys | |
467 | local yz = y * zs | |
468 | local zz = z * zs | |
469 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
470 | end | |
471 | ||
472 | function QuaternionSlerp(a, b, t) | |
473 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
474 | local startInterp, finishInterp; | |
475 | if cosTheta >= 0.0001 then | |
476 | if (1 - cosTheta) > 0.0001 then | |
477 | local theta = math.acos(cosTheta) | |
478 | local invSinTheta = 1 / math.sin(theta) | |
479 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
480 | finishInterp = math.sin(t * theta) * invSinTheta | |
481 | else | |
482 | startInterp = 1 - t | |
483 | finishInterp = t | |
484 | end | |
485 | else | |
486 | if (1 + cosTheta) > 0.0001 then | |
487 | local theta = math.acos(-cosTheta) | |
488 | local invSinTheta = 1 / math.sin(theta) | |
489 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
490 | finishInterp = math.sin(t * theta) * invSinTheta | |
491 | else | |
492 | startInterp = t - 1 | |
493 | finishInterp = t | |
494 | end | |
495 | end | |
496 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
497 | end | |
498 | ||
499 | function swait(num) | |
500 | if num == 0 or num == nil then | |
501 | game:service'RunService'.Stepped:wait(0) | |
502 | else | |
503 | for i = 0, num do | |
504 | game:service'RunService'.Stepped:wait(0) | |
505 | end | |
506 | end | |
507 | end | |
508 | ||
509 | local RbxUtility = LoadLibrary("RbxUtility") | |
510 | local Create = RbxUtility.Create | |
511 | ||
512 | function RemoveOutlines(part) | |
513 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
514 | end | |
515 | ||
516 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
517 | local Part = Create("Part"){ | |
518 | formFactor = FormFactor, | |
519 | Parent = Parent, | |
520 | Reflectance = Reflectance, | |
521 | Transparency = Transparency, | |
522 | CanCollide = false, | |
523 | Locked = true, | |
524 | BrickColor = BrickColor.new(tostring(BColor)), | |
525 | Name = Name, | |
526 | Size = Size, | |
527 | Material = Material, | |
528 | } | |
529 | RemoveOutlines(Part) | |
530 | return Part | |
531 | end | |
532 | ||
533 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
534 | local Msh = Create(Mesh){ | |
535 | Parent = Part, | |
536 | Offset = OffSet, | |
537 | Scale = Scale, | |
538 | } | |
539 | if Mesh == "SpecialMesh" then | |
540 | Msh.MeshType = MeshType | |
541 | Msh.MeshId = MeshId | |
542 | end | |
543 | return Msh | |
544 | end | |
545 | ||
546 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
547 | local Weld = Create("Weld"){ | |
548 | Parent = Parent, | |
549 | Part0 = Part0, | |
550 | Part1 = Part1, | |
551 | C0 = C0, | |
552 | C1 = C1, | |
553 | } | |
554 | return Weld | |
555 | end | |
556 | ||
557 | function rayCast(Position, Direction, Range, Ignore) | |
558 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
559 | end | |
560 | ||
561 | function CreateSound(id, par, vol, pit) | |
562 | coroutine.resume(coroutine.create(function() | |
563 | local sou = Instance.new("Sound", par or workspace) | |
564 | sou.Volume = vol | |
565 | sou.Pitch = pit or 1 | |
566 | sou.SoundId = id | |
567 | wait() | |
568 | sou:play() | |
569 | game:GetService("Debris"):AddItem(sou, 6) | |
570 | end)) | |
571 | end | |
572 | function CreateSong(id, par, vol, pit) | |
573 | coroutine.resume(coroutine.create(function() | |
574 | sou2 = Instance.new("Sound", par or workspace) | |
575 | sou2.Volume = vol | |
576 | sou2.Pitch = 1 | |
577 | sou2.SoundId = id | |
578 | wait() | |
579 | sou2:play() | |
580 | sou2.Looped = true | |
581 | end)) | |
582 | end | |
583 | ||
584 | local function getclosest(obj, distance) | |
585 | local last, lastx = distance + 1 | |
586 | for i, v in pairs(workspace:GetChildren()) do | |
587 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
588 | local t = v.Torso | |
589 | local dist = (t.Position - obj.Position).magnitude | |
590 | if dist <= distance then | |
591 | if dist < last then | |
592 | last = dist | |
593 | lastx = v | |
594 | end | |
595 | end | |
596 | end | |
597 | end | |
598 | return lastx | |
599 | end | |
600 | ||
601 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
602 | for i, v in pairs(hit:GetChildren()) do | |
603 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
604 | local find = v:FindFirstChild("Hitz") | |
605 | if not find then | |
606 | if v.Parent:findFirstChild("Head") then | |
607 | local BillG = Create("BillboardGui"){ | |
608 | Parent = v.Parent.Head, | |
609 | Size = UDim2.new(1, 0, 1, 0), | |
610 | Adornee = v.Parent.Head, | |
611 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
612 | } | |
613 | local TL = Create("TextLabel"){ | |
614 | Parent = BillG, | |
615 | Size = UDim2.new(3, 3, 3, 3), | |
616 | BackgroundTransparency = 1, | |
617 | Text = tostring(damage).."-", | |
618 | TextColor3 = Color1.Color, | |
619 | TextStrokeColor3 = Color2.Color, | |
620 | TextStrokeTransparency = 0, | |
621 | TextXAlignment = Enum.TextXAlignment.Center, | |
622 | TextYAlignment = Enum.TextYAlignment.Center, | |
623 | FontSize = Enum.FontSize.Size18, | |
624 | Font = "ArialBold", | |
625 | } | |
626 | coroutine.resume(coroutine.create(function() | |
627 | wait(1) | |
628 | for i = 0, 1, .1 do | |
629 | wait(.1) | |
630 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
631 | end | |
632 | BillG:Destroy() | |
633 | end)) | |
634 | end | |
635 | v.Health = v.Health - damage | |
636 | local bool = Create("BoolValue"){ | |
637 | Parent = v, | |
638 | Name = 'Hitz', | |
639 | } | |
640 | if HSound ~= nil and HPitch ~= nil then | |
641 | CreateSound(HSound, hit, 1, HPitch) | |
642 | end | |
643 | game:GetService("Debris"):AddItem(bool, cooldown) | |
644 | end | |
645 | end | |
646 | end | |
647 | end | |
648 | ||
649 | ||
650 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
651 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | if Type == 1 or Type == nil then | |
657 | table.insert(Effects, { | |
658 | prt, | |
659 | "Block1", | |
660 | delay, | |
661 | x3, | |
662 | y3, | |
663 | z3, | |
664 | msh | |
665 | }) | |
666 | elseif Type == 2 then | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Block2", | |
670 | delay, | |
671 | x3, | |
672 | y3, | |
673 | z3, | |
674 | msh | |
675 | }) | |
676 | elseif Type == 3 then | |
677 | table.insert(Effects, { | |
678 | prt, | |
679 | "Block3", | |
680 | delay, | |
681 | x3, | |
682 | y3, | |
683 | z3, | |
684 | msh | |
685 | }) | |
686 | end | |
687 | end | |
688 | ||
689 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
690 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
691 | prt.Anchored = true | |
692 | prt.CFrame = cframe | |
693 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
694 | game:GetService("Debris"):AddItem(prt, 10) | |
695 | table.insert(Effects, { | |
696 | prt, | |
697 | "Cylinder", | |
698 | delay, | |
699 | x3, | |
700 | y3, | |
701 | z3, | |
702 | msh | |
703 | }) | |
704 | end | |
705 | ||
706 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
707 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
708 | prt.Anchored = true | |
709 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
710 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Cylinder", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh | |
720 | }) | |
721 | end | |
722 | ||
723 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
724 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
725 | prt.Anchored = true | |
726 | prt.CFrame = cframe | |
727 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
728 | game:GetService("Debris"):AddItem(prt, 10) | |
729 | table.insert(Effects, { | |
730 | prt, | |
731 | "Cylinder", | |
732 | delay, | |
733 | x3, | |
734 | y3, | |
735 | z3, | |
736 | msh | |
737 | }) | |
738 | end | |
739 | ||
740 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
741 | local prt = CreatePart(3, workspace,"Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
742 | prt.Anchored = true | |
743 | prt.CFrame = cframe | |
744 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
745 | game:GetService("Debris"):AddItem(prt, 10) | |
746 | table.insert(Effects, { | |
747 | prt, | |
748 | "Cylinder", | |
749 | delay, | |
750 | x3, | |
751 | y3, | |
752 | z3, | |
753 | msh | |
754 | }) | |
755 | end | |
756 | ||
757 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
758 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
759 | prt.Anchored = true | |
760 | prt.CFrame = cframe | |
761 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
762 | game:GetService("Debris"):AddItem(prt, 10) | |
763 | table.insert(Effects, { | |
764 | prt, | |
765 | "Cylinder", | |
766 | delay, | |
767 | x3, | |
768 | y3, | |
769 | z3, | |
770 | msh | |
771 | }) | |
772 | end | |
773 | ||
774 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
775 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
776 | prt.Anchored = true | |
777 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
778 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
779 | local num = math.random(10, 50) / 1000 | |
780 | game:GetService("Debris"):AddItem(prt, 10) | |
781 | table.insert(Effects, { | |
782 | prt, | |
783 | "Shatter", | |
784 | num, | |
785 | prt.CFrame, | |
786 | math.random() - math.random(), | |
787 | 0, | |
788 | math.random(50, 100) / 100 | |
789 | }) | |
790 | end | |
791 | ||
792 | ||
793 | ||
794 | ||
795 | for i = 0, 1, 0.05 do | |
796 | swait() | |
797 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
798 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
799 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
800 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
801 | if Torsovelocity > 2 then | |
802 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
803 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
804 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
805 | elseif Torsovelocity < 1 then | |
806 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
807 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
808 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
809 | end | |
810 | end | |
811 | attack = false | |
812 | ||
813 | ||
814 | ||
815 | game:GetService'RunService'.Stepped:connect(function() | |
816 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
817 | velocity = RootPart.Velocity.y | |
818 | sine = sine + change | |
819 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
820 | if equipped == true or equipped == false then | |
821 | if RootPart.Velocity.y > -1 and hit == nil then | |
822 | Anim = "Jump" | |
823 | inair = true | |
824 | ||
825 | if attack == false then | |
826 | s.Pitch = 1 | |
827 | s.Volume = 5 | |
828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
829 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15)), 0.1) | |
831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15)), 0.1) | |
832 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
833 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
834 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
835 | end | |
836 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
837 | Anim = "Fall" | |
838 | inair = true | |
839 | ||
840 | if attack == false then | |
841 | s.Pitch = .7 | |
842 | s.Volume = 5 | |
843 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
844 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
845 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.05) | |
846 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-45)), 0.05) | |
847 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
848 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
849 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
850 | end | |
851 | elseif Torsovelocity < 1 and hit ~= nil then | |
852 | Anim = "Idle" | |
853 | ||
854 | inair = false | |
855 | if attack == false then | |
856 | s.Pitch = .7 | |
857 | s.Volume = 5 | |
858 | change = 0.8 | |
859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
860 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
861 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
862 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
863 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
864 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
865 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
866 | end --]] | |
867 | ||
868 | elseif Torsovelocity > 1 and hit ~= nil then | |
869 | Anim = "Walk" | |
870 | inair = false | |
871 | ||
872 | if attack == false and Runkey == true then | |
873 | s.Pitch = 1.2 | |
874 | s.Volume = 5 | |
875 | ||
876 | change = 1 | |
877 | Humanoid.WalkSpeed = 60 | |
878 | Humanoid.JumpPower = 105 | |
879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-45), math.rad(0) + RootPart.RotVelocity.Y/40, math.rad(2 * math.cos(sine / 1))), .4) | |
880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .2) | |
881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(25 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-45)), 0.2) | |
882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(25 + 1 * math.cos(sine / 4)), math.rad(0), math.rad(45)), 0.2) | |
883 | RH.C0 = clerp(RH.C0, cn(.6, -1, 0) * RHCF * angles(math.rad(6), math.rad(0), math.rad(45 + .05 * math.cos(sine / 25))), .4) | |
884 | LH.C0 = clerp(LH.C0, cn(-.6, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-45 + .05 * math.cos(sine / 25))), .4) | |
885 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1,1) * angles(math.rad(-45),math.rad(-180),math.rad(0)), 0.4) | |
886 | end | |
887 | if attack == false and Runkey == false then | |
888 | s.Pitch = .8 | |
889 | s.Volume = 5 | |
890 | change = 0.65 | |
891 | Humanoid.WalkSpeed = 30 | |
892 | Humanoid.JumpPower = 50 | |
893 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(.5 * math.cos(sine / 1))), .3) | |
894 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .1) | |
895 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
896 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
897 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
898 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
899 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
900 | end | |
901 | ||
902 | function onClimbing(speed) | |
903 | if attack == false then | |
904 | attack = true | |
905 | Climbanim= true | |
906 | Humanoid.WalkSpeed = 14 | |
907 | while Climbanim == true do | |
908 | for i = 0, 0, 0.1 do | |
909 | swait() | |
910 | ||
911 | change = 0.5 | |
912 | ||
913 | ||
914 | ||
915 | if RootPart.Velocity.y > .01 then | |
916 | s.Pitch = .9 | |
917 | s.Volume = 5 | |
918 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3) | |
919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
920 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
921 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
922 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
923 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
924 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
925 | end | |
926 | ||
927 | ||
928 | ||
929 | ||
930 | if RootPart.Velocity.y < .5 and RootPart.Velocity.y > -0.5 then | |
931 | s.Pitch = .7 | |
932 | s.Volume = 5 | |
933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .1) | |
934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
937 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
938 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
939 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
940 | end | |
941 | ||
942 | ||
943 | if RootPart.Velocity.y < -1 then | |
944 | s.Pitch = .9 | |
945 | s.Volume = 5 | |
946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(180)), .3) | |
947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
948 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
950 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
951 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
952 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) end | |
953 | ||
954 | end | |
955 | if Torsovelocity > 1 then | |
956 | Climbanim = false | |
957 | end | |
958 | end | |
959 | attack = false | |
960 | end | |
961 | end | |
962 | Humanoid.Climbing:connect(onClimbing) | |
963 | ||
964 | ||
965 | ||
966 | end | |
967 | end | |
968 | ||
969 | ||
970 | if #Effects > 0 then | |
971 | for e = 1, #Effects do | |
972 | if Effects[e] ~= nil then | |
973 | local Thing = Effects[e] | |
974 | if Thing ~= nil then | |
975 | local Part = Thing[1] | |
976 | local Mode = Thing[2] | |
977 | local Delay = Thing[3] | |
978 | local IncX = Thing[4] | |
979 | local IncY = Thing[5] | |
980 | local IncZ = Thing[6] | |
981 | if Thing[1].Transparency <= 1 then | |
982 | if Thing[2] == "Block1" then | |
983 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
984 | local Mesh = Thing[1].Mesh | |
985 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
986 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
987 | elseif Thing[2] == "Block2" then | |
988 | Thing[1].CFrame = Thing[1].CFrame+Vector3.new(0,-.0,0) | |
989 | local Mesh = Thing[7] | |
990 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
991 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
992 | elseif Thing[2] == "Block3" then | |
993 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))+Vector3.new(0,.15,0) | |
994 | local Mesh = Thing[7] | |
995 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
996 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
997 | elseif Thing[2] == "Cylinder" then | |
998 | local Mesh = Thing[1].Mesh | |
999 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1000 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1001 | elseif Thing[2] == "Blood" then | |
1002 | local Mesh = Thing[7] | |
1003 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1004 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1005 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1006 | elseif Thing[2] == "Elec" then | |
1007 | local Mesh = Thing[1].Mesh | |
1008 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1009 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1010 | elseif Thing[2] == "Disappear" then | |
1011 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1012 | elseif Thing[2] == "Shatter" then | |
1013 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1014 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1015 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1016 | Thing[6] = Thing[6] + Thing[5] | |
1017 | end | |
1018 | else | |
1019 | Part.Parent = nil | |
1020 | table.remove(Effects, e) | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | end) | |
1027 | ||
1028 | ||
1029 | Effects = { | |
1030 | Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1031 | ||
1032 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1033 | prt.Anchored = true | |
1034 | prt.CFrame = cframe | |
1035 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1036 | game:GetService("Debris"):AddItem(prt, 10) | |
1037 | if Type == 1 or Type == nil then | |
1038 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
1039 | else | |
1040 | if Type == 2 then | |
1041 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
1042 | else | |
1043 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh}) | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | } | |
1048 | , | |
1049 | Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1050 | ||
1051 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1052 | prt.Anchored = true | |
1053 | prt.CFrame = cframe | |
1054 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1055 | game:GetService("Debris"):AddItem(prt, 10) | |
1056 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1057 | end | |
1058 | } | |
1059 | , | |
1060 | Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1061 | ||
1062 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1063 | prt.Anchored = true | |
1064 | prt.CFrame = cframe | |
1065 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1066 | game:GetService("Debris"):AddItem(prt, 10) | |
1067 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1068 | end | |
1069 | } | |
1070 | , | |
1071 | Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1072 | ||
1073 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1074 | prt.Anchored = true | |
1075 | prt.CFrame = cframe | |
1076 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1/60, y1/60, z1/60)) | |
1077 | game:GetService("Debris"):AddItem(prt, 10) | |
1078 | table.insert(Effects, {prt, "Cylinder", delay, x3/60, y3/60, z3/60, msh}) | |
1079 | end | |
1080 | } | |
1081 | , | |
1082 | Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1083 | ||
1084 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1085 | prt.Anchored = true | |
1086 | prt.CFrame = cframe | |
1087 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1088 | game:GetService("Debris"):AddItem(prt, 10) | |
1089 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1090 | end | |
1091 | } | |
1092 | , | |
1093 | Break = {Create = function(brickcolor, cframe, x1, y1, z1) | |
1094 | ||
1095 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1096 | prt.Anchored = true | |
1097 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1098 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1099 | local num = math.random(10, 50) / 1000 | |
1100 | game:GetService("Debris"):AddItem(prt, 10) | |
1101 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
1102 | end | |
1103 | } | |
1104 | } | |
1105 | ||
1106 | ||
1107 | ||
1108 | RemoveOutlines = function(part) | |
1109 | ||
1110 | part.TopSurface = 10 | |
1111 | end | |
1112 | ||
1113 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1114 | ||
1115 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
1116 | RemoveOutlines(Part) | |
1117 | return Part | |
1118 | end | |
1119 | ||
1120 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1121 | ||
1122 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1123 | if Mesh == "SpecialMesh" then | |
1124 | Msh.MeshType = MeshType | |
1125 | Msh.MeshId = MeshId | |
1126 | end | |
1127 | return Msh | |
1128 | end | |
1129 | ||
1130 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
1131 | ||
1132 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
1133 | return Weld | |
1134 | end | |
1135 | ||
1136 | ||
1137 | ||
1138 | ||
1139 | WSHM = {'White',"Pastel light red"} | |
1140 | WSH = WSHM[math.random(1,#WSHM)] | |
1141 | ||
1142 | ||
1143 | IcePartFunk = function(HPart,aria,Min,Max) | |
1144 | ||
1145 | IcePart = Instance.new("Part",HPart) | |
1146 | IcePart.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1147 | IcePart.CanCollide = false | |
1148 | IuW = Instance.new("Weld") | |
1149 | IuW.Name = "GuW" | |
1150 | IuW.Part0 = HPart | |
1151 | IuW.C0 = cn(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))*angles( math.random(-180, 180),math.random(-180, 180),math.random(-180, 180)) | |
1152 | IuW.C1 = cn(0, math.random(-aria/2, aria/2), 0) | |
1153 | IuW.Part1 = IcePart | |
1154 | IuW.Parent = HPart | |
1155 | IcePart.Transparency = .85 | |
1156 | IcePart.Material= "Neon" | |
1157 | WSH = WSHM[math.random(1,#WSHM)] | |
1158 | IcePart.BrickColor = BrickColor.new(""..WSH) | |
1159 | ||
1160 | RemoveOutlines(IcePart) | |
1161 | game:GetService("Debris"):AddItem(IuW, 4) | |
1162 | game:GetService("Debris"):AddItem(IcePart, 6) | |
1163 | ||
1164 | ||
1165 | end | |
1166 | --[[ | |
1167 | GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max) | |
1168 | ||
1169 | IcePart2 = Instance.new("Part",HPart) | |
1170 | IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1171 | IcePart2.CanCollide = false | |
1172 | RemoveOutlines(IcePart2) | |
1173 | IcePart2.Anchored = true | |
1174 | ||
1175 | ||
1176 | ||
1177 | IcePart2.CFrame=CFrame.new(Hit.Position* Vector3.new(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))) | |
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | ||
1183 | ||
1184 | IcePart2.Transparency = .85 | |
1185 | IcePart2.Material= "Neon" | |
1186 | ||
1187 | IcePart2.BrickColor = BrickColor.new(""..color) | |
1188 | ||
1189 | ||
1190 | ||
1191 | game:GetService("Debris"):AddItem(IcePart2, 6) | |
1192 | ||
1193 | ||
1194 | end | |
1195 | --]] | |
1196 | GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max,num) | |
1197 | ||
1198 | IcePart2 = Instance.new("Part",HPart) | |
1199 | IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1200 | IcePart2.CanCollide = false | |
1201 | RemoveOutlines(IcePart2) | |
1202 | IcePart2.Anchored = true | |
1203 | game:GetService("Debris"):AddItem(IcePart2, .4) | |
1204 | IcePart2.Transparency = .3 | |
1205 | IcePart2.Material= "Neon" | |
1206 | IcePart2.BrickColor = BrickColor.new(""..color) | |
1207 | ||
1208 | IcePart2.CFrame=CFrame.new(Hit.Position+ Vector3.new(math.random(-aria, aria),math.random(-aria, 0),math.random(-aria, aria)))*angles(math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45))) | |
1209 | for i = 0,num do | |
1210 | if num > 1 then | |
1211 | GroundPartFunk2(Hit,HPart,color,aria,Min,Max,0) | |
1212 | end | |
1213 | end | |
1214 | ||
1215 | ||
1216 | ||
1217 | ||
1218 | ||
1219 | ||
1220 | ||
1221 | ||
1222 | ||
1223 | ||
1224 | ||
1225 | end | |
1226 | ||
1227 | ||
1228 | ||
1229 | ||
1230 | ||
1231 | SpikeMeshId = 1033714 | |
1232 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
1233 | ||
1234 | ||
1235 | local Part = Instance.new("Part", Parent) | |
1236 | Part.Name = Name | |
1237 | Part.BrickColor = BrickColor.new(Color) | |
1238 | Part.Size = Size | |
1239 | Part.Material = Material | |
1240 | Part.Transparency = Transparency | |
1241 | Part.CanCollide = false | |
1242 | RemoveOutlines(Part) | |
1243 | ||
1244 | local Mesh = Instance.new("SpecialMesh", Part) | |
1245 | Mesh.MeshType = "Sphere" | |
1246 | Mesh.Scale = Scale | |
1247 | ||
1248 | return Mesh and Part | |
1249 | ||
1250 | end | |
1251 | ||
1252 | ||
1253 | ||
1254 | ||
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | CFuncs = { | |
1260 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1261 | ||
1262 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
1263 | RemoveOutlines(Part) | |
1264 | return Part | |
1265 | end | |
1266 | } | |
1267 | , | |
1268 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1269 | ||
1270 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1271 | if Mesh == "SpecialMesh" then | |
1272 | Msh.MeshType = MeshType | |
1273 | Msh.MeshId = MeshId | |
1274 | end | |
1275 | return Msh | |
1276 | end | |
1277 | } | |
1278 | , | |
1279 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1280 | ||
1281 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1282 | if Mesh == "SpecialMesh" then | |
1283 | Msh.MeshType = MeshType | |
1284 | Msh.MeshId = MeshId | |
1285 | end | |
1286 | return Msh | |
1287 | end | |
1288 | } | |
1289 | , | |
1290 | Weld = {Create = function(Parent, Part0, Part1, C0, C1) | |
1291 | ||
1292 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
1293 | return Weld | |
1294 | end | |
1295 | } | |
1296 | , | |
1297 | Sound = {Create = function(id, par, vol, pit) | |
1298 | ||
1299 | coroutine.resume(coroutine.create(function() | |
1300 | ||
1301 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace}) | |
1302 | wait() | |
1303 | S:play() | |
1304 | game:GetService("Debris"):AddItem(S, 6) | |
1305 | end | |
1306 | )) | |
1307 | end | |
1308 | } | |
1309 | , | |
1310 | ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1311 | ||
1312 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) | |
1313 | return fp | |
1314 | end | |
1315 | } | |
1316 | } | |
1317 | ||
1318 | ||
1319 | ||
1320 | ||
1321 | ||
1322 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1323 | ||
1324 | if hit.Parent == nil then | |
1325 | return | |
1326 | end | |
1327 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1328 | for _,v in pairs(hit.Parent:children()) do | |
1329 | if v:IsA("Humanoid") then | |
1330 | h.MaxHealth = 100 | |
1331 | h = v | |
1332 | end | |
1333 | end | |
1334 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1335 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1336 | return | |
1337 | end | |
1338 | - | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").wh9r0, Parent = h}) |
1338 | + | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").TameDoNotClick, Parent = h}) |
1339 | game:GetService("Debris"):AddItem(c, 0.5) | |
1340 | if HitSound ~= nil and HitPitch ~= nil then | |
1341 | CreateSound(HitSound, hit, 1, HitPitch) | |
1342 | end | |
1343 | local Damage = math.random(minim, maxim) | |
1344 | local blocked = false | |
1345 | local block = hit.Parent:findFirstChild("Block") | |
1346 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1347 | blocked = true | |
1348 | block.Value = block.Value - 1 | |
1349 | print(block.Value) | |
1350 | end | |
1351 | if blocked == false then | |
1352 | h.Health = h.Health - Damage | |
1353 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1354 | else | |
1355 | h.Health = h.Health - Damage / 2 | |
1356 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1357 | end | |
1358 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1359 | lasthit = hit.Parent.Torso | |
1360 | end | |
1361 | if Type == "Knockdown" then | |
1362 | local hum = hit.Parent.Humanoid | |
1363 | hum.PlatformStand = true | |
1364 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1365 | ||
1366 | swait(.2) | |
1367 | HHumanoid.PlatformStand = false | |
1368 | end | |
1369 | ), hum) | |
1370 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1371 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 50, maxForce = Vector3.new(80000, 80000, 80000), Parent = hit}) | |
1372 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1373 | game:GetService("Debris"):AddItem(bodvol, 0.1) | |
1374 | game:GetService("Debris"):AddItem(rl, 0.1) | |
1375 | elseif Type == "Normal" then | |
1376 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback}) | |
1377 | if knockback > 0 then | |
1378 | vp.Parent = hit.Parent.Torso | |
1379 | end | |
1380 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1381 | elseif Type == "Impale" then | |
1382 | ||
1383 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1,2,1), "Neon", .2, Vector3.new(.5,25,.5)) | |
1384 | Spike.Anchored = true | |
1385 | Spike.Rotation = Vector3.new(math.random(-45,45), 0 , math.random(-45,45)) | |
1386 | Spike.Position = hit.Parent.Torso.Position | |
1387 | ||
1388 | Services.Debris:AddItem(Spike, 4) | |
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | ||
1395 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2) | |
1396 | hit.Parent.Humanoid.PlatformStand = true | |
1397 | ||
1398 | ||
1399 | swait(1) | |
1400 | hit.Parent.Humanoid.PlatformStand = false | |
1401 | elseif Type == "Up" then | |
1402 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1403 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1) | |
1404 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1405 | game:GetService("Debris"):AddItem(bodyVelocity, .1) | |
1406 | ||
1407 | ||
1408 | ||
1409 | elseif Type == "UltSlice" then | |
1410 | ||
1411 | BlockEffect( BrickColor.new("Really red"), SwHandle.CFrame * cn(0, 1.8, 0), 16, 141, .5, 0,0,0, 0.01,2) | |
1412 | BlockEffect( BrickColor.new("Really red"), Head.CFrame, 21, 21, 21, 0,0,0, 0.01,2) | |
1413 | BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 41, 41, 21, 0,0,0, 0.01,2) | |
1414 | BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1415 | BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1416 | BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1417 | BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1418 | ||
1419 | ||
1420 | elseif Type == "Slice" then | |
1421 | local bp2 = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Head.Position, Parent = hit.Parent.Torso}) | |
1422 | game:GetService("Debris"):AddItem(bp2, 1) | |
1423 | ||
1424 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then | |
1425 | for i = 1,10 do | |
1426 | Effects.Break.Create (BrickColor.new("Really red"), hit.Parent.HumanoidRootPart.CFrame, 10, .5, .5) | |
1427 | ||
1428 | ||
1429 | end | |
1430 | end | |
1431 | ||
1432 | ||
1433 | ||
1434 | ||
1435 | elseif Type == "Snare" then | |
1436 | local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1437 | game:GetService("Debris"):AddItem(bp, 1) | |
1438 | elseif Type == "Slowness" then | |
1439 | local SpeedSave=hit.Parent.Humanoid.WalkSpeed | |
1440 | ||
1441 | for i = 1,25 do | |
1442 | hit.Parent.Humanoid.WalkSpeed = 4 | |
1443 | IcePartFunk(hit.Parent.Torso,.55,0.1,1) | |
1444 | end | |
1445 | wait(4) | |
1446 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
1447 | elseif Type == "Firedmg" then | |
1448 | ||
1449 | for i = 1,math.random(1, 6) do | |
1450 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1451 | BlockEffect( BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05,3) | |
1452 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05,3) | |
1453 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035,3) | |
1454 | ||
1455 | ||
1456 | ||
1457 | wait(.1) | |
1458 | end | |
1459 | end | |
1460 | ||
1461 | elseif Type == "Freeze" then | |
1462 | local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1463 | game:GetService("Debris"):AddItem(bp, 4) | |
1464 | for i=1,25 do | |
1465 | IcePartFunk(hit.Parent.Torso,1,1.5,2) | |
1466 | end | |
1467 | elseif Type == "Freeze2" then | |
1468 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1469 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
1470 | hit.Parent.Torso.Anchored = true | |
1471 | coroutine.resume(coroutine.create(function(Part) | |
1472 | ||
1473 | swait(1.5) | |
1474 | Part.Anchored = false | |
1475 | end | |
1476 | ), hit.Parent.Torso) | |
1477 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1478 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1479 | end | |
1480 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
1481 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1482 | c = Instance.new("ObjectValue") | |
1483 | c.Name = "creator" | |
1484 | c.Value = Player | |
1485 | c.Parent = h | |
1486 | game:GetService("Debris"):AddItem(c, 0.5) | |
1487 | end | |
1488 | end | |
1489 | ||
1490 | ShowDamage = function(Pos, Text, Time, Color) | |
1491 | ||
1492 | local Rate = 0.033333333333333 | |
1493 | if not Pos then | |
1494 | local Pos = Vector3.new(0, 0, 0) | |
1495 | end | |
1496 | local Text = Text or "" | |
1497 | local Time = Time or 2 | |
1498 | if not Color then | |
1499 | local Color = Color3.new(1, 0, 1) | |
1500 | end | |
1501 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1502 | EffectPart.Anchored = true | |
1503 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
1504 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
1505 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1506 | EffectPart.Parent = game:GetService("Workspace") | |
1507 | delay(0, function() | |
1508 | ||
1509 | local Frames = Time / Rate | |
1510 | for Frame = 1, Frames do | |
1511 | wait(Rate) | |
1512 | local Percent = Frame / Frames | |
1513 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1514 | TextLabel.TextTransparency = Percent | |
1515 | end | |
1516 | if EffectPart and EffectPart.Parent then | |
1517 | EffectPart:Destroy() | |
1518 | end | |
1519 | end | |
1520 | ) | |
1521 | end | |
1522 | ||
1523 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1524 | ||
1525 | for _,c in pairs(workspace:children()) do | |
1526 | local hum = c:findFirstChildOfClass("Humanoid") | |
1527 | if hum ~= nil then | |
1528 | local head = c:findFirstChild("Head") | |
1529 | if head ~= nil then | |
1530 | local targ = head.Position - Part.Position | |
1531 | local mag = targ.magnitude | |
1532 | if mag <= magni and c.Name ~= Player.Name then | |
1533 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.001, "http://www.roblox.com/asset/?id=0", 1.2) | |
1534 | end | |
1535 | end | |
1536 | end | |
1537 | end | |
1538 | end | |
1539 | MagniKILL = function(Part, magni, knock, Type) | |
1540 | ||
1541 | for _,c in pairs(workspace:children()) do | |
1542 | local hum = c:findFirstChildOfClass("Humanoid") | |
1543 | if hum ~= nil then | |
1544 | local head = c:findFirstChild("Head") | |
1545 | if head ~= nil then | |
1546 | local targ = head.Position - Part.Position | |
1547 | local mag = targ.magnitude | |
1548 | if mag <= magni and c.Name ~= Player.Name then | |
1549 | hum.Health = 0 | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | end | |
1555 | EffectModel = Instance.new("Model", Character) | |
1556 | EffectModel.Name = "Effects" | |
1557 | ||
1558 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1559 | ||
1560 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1561 | prt.Anchored = true | |
1562 | prt.CFrame = cframe | |
1563 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1564 | game:GetService("Debris"):AddItem(prt, 10) | |
1565 | if Type == 1 or Type == nil then | |
1566 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
1567 | else | |
1568 | if Type == 2 then | |
1569 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
1570 | else | |
1571 | if Type == 3 then | |
1572 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh}) | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | CreateSound = function(id, par, vol, pit) | |
1578 | ||
1579 | coroutine.resume(coroutine.create(function() | |
1580 | ||
1581 | local sou = Instance.new("Sound", par or workspace) | |
1582 | sou.Volume = vol | |
1583 | sou.Pitch = pit or 1 | |
1584 | sou.SoundId = id | |
1585 | swait() | |
1586 | sou:play() | |
1587 | game:GetService("Debris"):AddItem(sou, 6) | |
1588 | end | |
1589 | )) | |
1590 | end | |
1591 | ||
1592 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1593 | ||
1594 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1595 | prt.Anchored = true | |
1596 | prt.CFrame = cframe | |
1597 | prt.Material = "Neon" | |
1598 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1599 | game:GetService("Debris"):AddItem(prt, 10) | |
1600 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1601 | ||
1602 | for i = 0, 6, delay do | |
1603 | swait() | |
1604 | Part.Transparency = i | |
1605 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1606 | end | |
1607 | Part.Parent = nil | |
1608 | end | |
1609 | ), prt, msh) | |
1610 | end | |
1611 | ||
1612 | shoottraildd = function(mouse, partt, SpreadAmount) | |
1613 | ||
1614 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount/10, SpreadAmount/10), math.random(-SpreadAmount, SpreadAmount)) | |
1615 | local MainPos = mouse + Vector3.new(0, 6, 0)+RootPart.CFrame.lookVector*-2 | |
1616 | local MainPos2 = mouse + SpreadVectors | |
1617 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1618 | local speed = 100 | |
1619 | local num = 1 | |
1620 | coroutine.resume(coroutine.create(function() | |
1621 | ||
1622 | repeat | |
1623 | swait() | |
1624 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1625 | local mag = (MainPos - pos).magnitude | |
1626 | Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, -0, 0, -0, 10) | |
1627 | MainPos = MainPos + MouseLook.lookVector * speed | |
1628 | num = num - 1 | |
1629 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1630 | if hit ~= nil then | |
1631 | num = 0 | |
1632 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1633 | refpart.Anchored = true | |
1634 | refpart.CFrame = CFrame.new(pos) | |
1635 | game:GetService("Debris"):AddItem(refpart, 2) | |
1636 | end | |
1637 | do | |
1638 | if num <= 0 then | |
1639 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1640 | refpart.Anchored = true | |
1641 | refpart.CFrame = CFrame.new(pos) | |
1642 | if hit ~= nil then | |
1643 | ||
1644 | ||
1645 | ||
1646 | GroundPartFunk2(refpart,EffectModel,"Really red",1,.1,2,2) | |
1647 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 70, 70, 70, -.5, -.5, -.5, 0.05) | |
1648 | -- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07) | |
1649 | -- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07) | |
1650 | MagniDamage(refpart, 6, 10, 25, 0, "Slice") | |
1651 | end | |
1652 | game:GetService("Debris"):AddItem(refpart, 0) | |
1653 | end | |
1654 | end | |
1655 | until num <= 0 | |
1656 | end | |
1657 | )) | |
1658 | end | |
1659 | ||
1660 | shoottraildd2 = function(mouse, partt, SpreadAmount) | |
1661 | ||
1662 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1663 | local MainPos = partt.Position | |
1664 | local MainPos2 = mouse + SpreadVectors | |
1665 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1666 | local speed = 1000 | |
1667 | local num = 1 | |
1668 | coroutine.resume(coroutine.create(function() | |
1669 | ||
1670 | repeat | |
1671 | swait() | |
1672 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1673 | local mag = (MainPos - pos).magnitude | |
1674 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15) | |
1675 | MainPos = MainPos + MouseLook.lookVector * speed | |
1676 | num = num - 1 | |
1677 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1678 | if hit ~= nil then | |
1679 | num = 0 | |
1680 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1681 | refpart.Anchored = true | |
1682 | refpart.CFrame = CFrame.new(pos) | |
1683 | game:GetService("Debris"):AddItem(refpart, 2) | |
1684 | end | |
1685 | do | |
1686 | if num <= 0 then | |
1687 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1688 | refpart.Anchored = true | |
1689 | refpart.CFrame = CFrame.new(pos) | |
1690 | if hit ~= nil then | |
1691 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1692 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1693 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1694 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1695 | MagniKILL(refpart, 80, 0, "Normal") | |
1696 | end | |
1697 | game:GetService("Debris"):AddItem(refpart, 0) | |
1698 | end | |
1699 | end | |
1700 | until num <= 0 | |
1701 | end | |
1702 | )) | |
1703 | end | |
1704 | ||
1705 | shoottraildd3 = function(mouse, partt, SpreadAmount, dmg) | |
1706 | ||
1707 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1708 | local MainPos = partt.Position | |
1709 | local MainPos2 = mouse + SpreadVectors | |
1710 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1711 | local speed = 200 | |
1712 | local num = 0 | |
1713 | coroutine.resume(coroutine.create(function() | |
1714 | ||
1715 | repeat | |
1716 | swait() | |
1717 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1718 | local mag = (MainPos - pos).magnitude | |
1719 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
1720 | MainPos = MainPos + MouseLook.lookVector * speed | |
1721 | num = num - 1 | |
1722 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1723 | if hit ~= nil then | |
1724 | num = 0 | |
1725 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1726 | refpart.Anchored = true | |
1727 | refpart.CFrame = CFrame.new(pos) | |
1728 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1729 | game:GetService("Debris"):AddItem(refpart, 2) | |
1730 | end | |
1731 | do | |
1732 | if num <= 0 then | |
1733 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1734 | refpart.Anchored = true | |
1735 | refpart.CFrame = CFrame.new(pos) | |
1736 | if hit ~= nil then | |
1737 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1738 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1739 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1740 | ||
1741 | ||
1742 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
1743 | ||
1744 | end | |
1745 | game:GetService("Debris"):AddItem(refpart, 0) | |
1746 | end | |
1747 | end | |
1748 | until num <= 0 | |
1749 | end | |
1750 | )) | |
1751 | end | |
1752 | ||
1753 | shoottraildd4 = function(mouse, partt, SpreadAmount, dmg) | |
1754 | ||
1755 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1756 | local MainPos = partt.Position | |
1757 | local MainPos2 = mouse + SpreadVectors | |
1758 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1759 | local speed = 150 | |
1760 | local num = 1 | |
1761 | coroutine.resume(coroutine.create(function() | |
1762 | ||
1763 | repeat | |
1764 | swait() | |
1765 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1766 | local mag = (MainPos - pos).magnitude | |
1767 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
1768 | MainPos = MainPos + MouseLook.lookVector * speed | |
1769 | num = num - 1 | |
1770 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1771 | if hit ~= nil then | |
1772 | num = 0 | |
1773 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1774 | refpart.Anchored = true | |
1775 | refpart.CFrame = CFrame.new(pos) | |
1776 | game:GetService("Debris"):AddItem(refpart, 2) | |
1777 | end | |
1778 | do | |
1779 | if num <= 0 then | |
1780 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1781 | refpart.Anchored = true | |
1782 | refpart.CFrame = CFrame.new(pos) | |
1783 | if hit ~= nil then | |
1784 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1785 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1786 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1787 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1788 | MagniDamage(refpart, 6, dmg, dmg, 0, "Normal") | |
1789 | end | |
1790 | game:GetService("Debris"):AddItem(refpart, 0) | |
1791 | end | |
1792 | end | |
1793 | until num <= 0 | |
1794 | end | |
1795 | )) | |
1796 | end | |
1797 | ||
1798 | ||
1799 | ||
1800 | ||
1801 | ||
1802 | ||
1803 | ||
1804 | HitpartFunk3 = function(HPart3,Xv,Yv,Zv) | |
1805 | ||
1806 | Hitpart3 = Instance.new("Part",HPart3) | |
1807 | RemoveOutlines(Hitpart3) | |
1808 | Hitpart3.Size = Vector3.new(1,1,1) | |
1809 | Hitpart3.CanCollide = false | |
1810 | HuW3 = Instance.new("Weld") | |
1811 | HuW3.Name = "GuW" | |
1812 | HuW3.Part0 = HPart3 | |
1813 | HuW3.C0 = cn(Xv, Yv, Zv) | |
1814 | HuW3.C1 = cn(0, 0, 0) | |
1815 | HuW3.Part1 = Hitpart3 | |
1816 | HuW3.Parent = HPart3 | |
1817 | Hitpart3.Transparency = 1 | |
1818 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
1819 | end | |
1820 | ||
1821 | HitpartFunk2 = function(HPart2,Xv,Yv,Zv) | |
1822 | ||
1823 | Hitpart2 = Instance.new("Part",HPart2) | |
1824 | RemoveOutlines(Hitpart2) | |
1825 | Hitpart2.Size = Vector3.new(1,1,1) | |
1826 | Hitpart2.CanCollide = false | |
1827 | HuW2 = Instance.new("Weld") | |
1828 | HuW2.Name = "GuW" | |
1829 | HuW2.Part0 = HPart2 | |
1830 | HuW2.C0 = cn(Xv, Yv, Zv) | |
1831 | HuW2.C1 = cn(0, 0, 0) | |
1832 | HuW2.Part1 = Hitpart2 | |
1833 | HuW2.Parent = HPart2 | |
1834 | Hitpart2.Transparency = 1 | |
1835 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
1836 | end | |
1837 | ||
1838 | ||
1839 | HitpartFunk = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb) | |
1840 | ||
1841 | Hitpart = Instance.new("Part",HPart) | |
1842 | RemoveOutlines(Hitpart) | |
1843 | Hitpart.Size = Vector3.new(1,1,1) | |
1844 | Hitpart.CanCollide = false | |
1845 | HuW = Instance.new("Weld") | |
1846 | HuW.Name = "GuW" | |
1847 | HuW.Part0 = HPart | |
1848 | HuW.C0 = cn(Xv, Yv, Zv) | |
1849 | HuW.C1 = cn(0, 0, 0) | |
1850 | HuW.Part1 = Hitpart | |
1851 | HuW.Parent = HPart | |
1852 | Hitpart.Transparency = 1 | |
1853 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
1854 | MagniDamage(Hitpart, 4.5, Min, Max, kb, atype) | |
1855 | ||
1856 | end | |
1857 | HitpartFunk4 = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb) | |
1858 | ||
1859 | Hitpart4 = Instance.new("Part",HPart) | |
1860 | RemoveOutlines(Hitpart4) | |
1861 | Hitpart4.Size = Vector3.new(1,1,1) | |
1862 | Hitpart4.CanCollide = false | |
1863 | HuW4 = Instance.new("Weld") | |
1864 | HuW4.Name = "HuW4" | |
1865 | HuW4.Part0 = HPart | |
1866 | HuW4.C0 = cn(Xv, Yv, Zv) | |
1867 | HuW4.C1 = cn(0, 0, 0) | |
1868 | HuW4.Part1 = Hitpart4 | |
1869 | HuW4.Parent = HPart | |
1870 | Hitpart4.Transparency = 1 | |
1871 | game:GetService("Debris"):AddItem(Hitpart4, 1.5) | |
1872 | MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype) | |
1873 | ||
1874 | end | |
1875 | ||
1876 | ||
1877 | HitboxFunction = function(Pose,lifetime,siz1,siz2,siz3,Radie,Min,Max,kb,atype) | |
1878 | ||
1879 | Hitboxpart = Instance.new("Part",Character) | |
1880 | RemoveOutlines(Hitboxpart) | |
1881 | Hitboxpart.Size = Vector3.new(siz1,siz2,siz3) | |
1882 | Hitboxpart.CanCollide = false | |
1883 | Hitboxpart.Transparency = 1 | |
1884 | Hitboxpart.Anchored = true | |
1885 | Hitboxpart.CFrame = Pose | |
1886 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1887 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1888 | ||
1889 | end | |
1890 | ||
1891 | ||
1892 | wait2 = false | |
1893 | ||
1894 | ||
1895 | combo = 1 | |
1896 | ||
1897 | ||
1898 | ||
1899 | ||
1900 | duljump = false | |
1901 | duljump2 = false | |
1902 | jumpatck = false | |
1903 | mouse.KeyDown:connect(function(k) | |
1904 | if k == "0" then | |
1905 | CFuncs['Sound'].Create("rbxassetid://891338458",Character,6,1) | |
1906 | Runkey = true | |
1907 | end | |
1908 | if k == "x" then | |
1909 | airtime:play() | |
1910 | end | |
1911 | if k == "c" then | |
1912 | CFuncs['Sound'].Create("rbxassetid://892075913",Character,6,1) | |
1913 | end | |
1914 | if k == "q" and attack == false then | |
1915 | attack = true | |
1916 | Humanoid.WalkSpeed = 0 | |
1917 | IKM = true | |
1918 | body.BrickColor = BrickColor.new("New Yeller") | |
1919 | body.Color = Color3.new(1,1,0) | |
1920 | body.Reflectance = 0 | |
1921 | particle.LightEmission = 0.3 | |
1922 | particle.Texture = "rbxassetid://241629053" | |
1923 | particle.Color = ColorSequence.new(Color3.new(1,1,0)) | |
1924 | particle.Enabled = true | |
1925 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1926 | wait(0.1) | |
1927 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1928 | wait(1) | |
1929 | particle.Enabled = false | |
1930 | wait(2) | |
1931 | Humanoid.WalkSpeed = 30 | |
1932 | attack = false | |
1933 | end | |
1934 | ||
1935 | if k == "t" and attack == false then | |
1936 | attack = true | |
1937 | IKM = false | |
1938 | Humanoid.WalkSpeed = 0 | |
1939 | body.BrickColor = BrickColor.new("Really red") | |
1940 | body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
1941 | body.Reflectance = 0.5 | |
1942 | particle.LightEmission = 0.3 | |
1943 | particle.Texture = "rbxassetid://241629053" | |
1944 | particle.Color = ColorSequence.new(Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))) | |
1945 | particle.Enabled = true | |
1946 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1947 | wait(0.1) | |
1948 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1949 | wait(1) | |
1950 | particle.Enabled = false | |
1951 | wait(2) | |
1952 | Humanoid.WalkSpeed = 30 | |
1953 | attack = false | |
1954 | end | |
1955 | ||
1956 | if k == "y" and attack == false then | |
1957 | attack = true | |
1958 | IKM = true | |
1959 | Humanoid.WalkSpeed = 0 | |
1960 | body.BrickColor = BrickColor.new("Really red") | |
1961 | body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
1962 | body.Reflectance = 0.5 | |
1963 | particle.LightEmission = 0.9 | |
1964 | particle.Texture = "rbxassetid://280516525" | |
1965 | particle.Color = ColorSequence.new(ColorsArray) | |
1966 | particle.Enabled = true | |
1967 | CFuncs['Sound'].Create("rbxassetid://168615093",Character,5,1) | |
1968 | wait(0.1) | |
1969 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1970 | wait(1) | |
1971 | particle.Enabled = false | |
1972 | wait(2) | |
1973 | Humanoid.WalkSpeed = 30 | |
1974 | attack = false | |
1975 | end | |
1976 | ||
1977 | if k == "r" and attack == false then | |
1978 | attack = true | |
1979 | Humanoid.WalkSpeed = 0 | |
1980 | IKM = false | |
1981 | body.BrickColor = BrickColor.new("Really Blue") | |
1982 | body.Color = Color3.new(0,0,1) | |
1983 | body.Reflectance = 0 | |
1984 | particle.LightEmission = 0.3 | |
1985 | particle.Texture = "rbxassetid://241629053" | |
1986 | particle.Color = ColorSequence.new(Color3.new(0,0,1)) | |
1987 | particle.Enabled = true | |
1988 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1989 | wait(0.1) | |
1990 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1991 | wait(1) | |
1992 | particle.Enabled = false | |
1993 | wait(2) | |
1994 | Humanoid.WalkSpeed = 30 | |
1995 | attack = false | |
1996 | end | |
1997 | ||
1998 | if k == "e" and attack == false then | |
1999 | attack = true | |
2000 | ||
2001 | Humanoid.WalkSpeed = 0 | |
2002 | ||
2003 | CreateSound("http://www.roblox.com/asset/?id=135305162", Torso, 5, 1) | |
2004 | ||
2005 | for i = 0, 2, 0.1 do | |
2006 | swait() | |
2007 | ||
2008 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2009 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2010 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2011 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2012 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2013 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2014 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
2015 | ||
2016 | ||
2017 | ||
2018 | end | |
2019 | ||
2020 | for i = 0, 4, 0.1 do | |
2021 | swait() | |
2022 | ||
2023 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2024 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2025 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(25)), 0.05) | |
2026 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-25)), 0.05) | |
2027 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2028 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2029 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
2030 | ||
2031 | ||
2032 | ||
2033 | end | |
2034 | for i = 0, 1 do | |
2035 | for i = 0, 1, 0.1 do | |
2036 | swait() | |
2037 | ||
2038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2039 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
2041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
2042 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2043 | LH.C0 = clerp(LH.C0, cn(-1, -1 ,0)* LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2044 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
2045 | ||
2046 | ||
2047 | ||
2048 | end | |
2049 | for i = 0, 1, 0.1 do | |
2050 | swait() | |
2051 | ||
2052 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2053 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2054 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
2055 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
2056 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2057 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2058 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
2059 | ||
2060 | ||
2061 | ||
2062 | end | |
2063 | end | |
2064 | ||
2065 | Humanoid.WalkSpeed = 30 | |
2066 | ||
2067 | attack = false | |
2068 | ||
2069 | ||
2070 | ||
2071 | ||
2072 | end | |
2073 | ||
2074 | ||
2075 | ||
2076 | ||
2077 | ||
2078 | ||
2079 | ||
2080 | ||
2081 | ||
2082 | ||
2083 | ||
2084 | ||
2085 | ||
2086 | ||
2087 | ||
2088 | ||
2089 | ||
2090 | end) | |
2091 | hitwait = false | |
2092 | function onTouch(part) | |
2093 | ||
2094 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid") | |
2095 | local model = part.Parent | |
2096 | local torso = part.Parent:FindFirstChild("Torso") | |
2097 | local head = part.Parent:findFirstChild("Head") | |
2098 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
2099 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
2100 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
2101 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
2102 | ||
2103 | if hitwait == false and attack == false and model.Name == "Effects" == false and Runkey == true then | |
2104 | ||
2105 | hitwait = true | |
2106 | ||
2107 | ||
2108 | ||
2109 | ||
2110 | if (humanoid ~=nil) and humanoid.Health >0.01 and Torsovelocity > 1 then | |
2111 | ||
2112 | if IKM == true then | |
2113 | Effects.Sphere.Create(BrickColor.new("Really black"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 40,40,40, 0.1) | |
2114 | Effects.Sphere.Create(BrickColor.new("Really red"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 20,20,20, 0.05) | |
2115 | model:BreakJoints() | |
2116 | CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1) | |
2117 | local sel = math.random(3) | |
2118 | if sel == 1 then | |
2119 | CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1) | |
2120 | end | |
2121 | if sel == 2 then | |
2122 | CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1) | |
2123 | end | |
2124 | if sel == 3 then | |
2125 | CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1) | |
2126 | end | |
2127 | ||
2128 | else | |
2129 | Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, .1, 12,12,0, 0.1) | |
2130 | Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, 20, 1,1,1, 0.08) | |
2131 | MagniDamage(FrontPart, 6.5, 30, 35, .3, "Knockdown") | |
2132 | CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1) | |
2133 | local sel = math.random(3) | |
2134 | if sel == 1 then | |
2135 | CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1) | |
2136 | end | |
2137 | if sel == 2 then | |
2138 | CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1) | |
2139 | end | |
2140 | if sel == 3 then | |
2141 | CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1) | |
2142 | end | |
2143 | end | |
2144 | ||
2145 | attack = true | |
2146 | Humanoid.WalkSpeed = 0 | |
2147 | local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 1, 0)-RootPart.CFrame.lookVector*1500, P = 50000, maxForce = Vector3.new(80000, 80000, 80000), Parent = Torso}) | |
2148 | ||
2149 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.11) | |
2150 | ||
2151 | for i = 0, .5, 0.1 do | |
2152 | swait() | |
2153 | ||
2154 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -0.5) * angles(math.rad(1), math.rad(0), math.rad(0)), .2) | |
2155 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2156 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2157 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2158 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2159 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2160 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.3) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.3) | |
2161 | ||
2162 | ||
2163 | ||
2164 | end | |
2165 | ||
2166 | ||
2167 | Humanoid.WalkSpeed = 30 | |
2168 | end | |
2169 | attack = false | |
2170 | wait(.08) | |
2171 | hitwait = false | |
2172 | end | |
2173 | ||
2174 | end | |
2175 | FrontPart.Touched:connect(onTouch) | |
2176 | ||
2177 | ||
2178 | ||
2179 | mouse.KeyUp:connect(function(k) | |
2180 | if k == "0"then | |
2181 | Runkey = false | |
2182 | ||
2183 | end | |
2184 | ||
2185 | ||
2186 | ||
2187 | ||
2188 | ||
2189 | ||
2190 | end) | |
2191 | ||
2192 | humHsave = Humanoid.Health | |
2193 | function GainCharge(Humanoid) | |
2194 | if Humanoid.Health == 0 then | |
2195 | equipped = false | |
2196 | end | |
2197 | if blocking == true then | |
2198 | ||
2199 | humDsave = Humanoid.Health | |
2200 | humDsave = humHsave - humDsave | |
2201 | if humDsave >0.01 then | |
2202 | ||
2203 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, .5) | |
2204 | BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 42, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2205 | BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2206 | BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2207 | BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2208 | BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2209 | humDsave = humDsave/3 | |
2210 | end | |
2211 | if humDsave <0 then | |
2212 | ||
2213 | ||
2214 | Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15,-.1,15, 0.05) | |
2215 | --[[ | |
2216 | BlockEffect( BrickColor.new("Lime green"), Torso.CFrame, 41, 41, 21, 0,0,0, 0.1,2) | |
2217 | BlockEffect( BrickColor.new("Lime green"), RightArm.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2218 | BlockEffect( BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2219 | BlockEffect( BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2220 | BlockEffect( BrickColor.new("Lime green"), LeftLeg.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2221 | --]] | |
2222 | humDsave = humDsave*2.5 | |
2223 | end | |
2224 | ||
2225 | humHsave = humHsave - humDsave | |
2226 | ||
2227 | ||
2228 | ||
2229 | ||
2230 | end | |
2231 | ||
2232 | end | |
2233 | ||
2234 | Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end) | |
2235 | ||
2236 | ||
2237 | OnDeath = function() | |
2238 | ||
2239 | equipped = false | |
2240 | ||
2241 | ||
2242 | ||
2243 | end | |
2244 | ||
2245 | Humanoid.Died:connect(function()OnDeath(Character)end) | |
2246 | ||
2247 | ||
2248 | ||
2249 | print('This fucking masterpiece was totally not created by xiaxiaokid.') | |
2250 | local music=Instance.new('Sound',inside) | |
2251 | music.Name='ok music' | |
2252 | music.Volume=7 | |
2253 | music.Pitch=1 | |
2254 | music.Looped=true | |
2255 | music.SoundId = "rbxassetid://737286463" | |
2256 | local gui=Instance.new('ScreenGui',Player.PlayerGui) | |
2257 | gui.Name='you make me cri' | |
2258 | local topFrame=Instance.new('Frame',gui) | |
2259 | topFrame.Name='TopFrame' | |
2260 | topFrame.Size=UDim2.new(1,0,1,0) | |
2261 | topFrame.BorderSizePixel=0 | |
2262 | topFrame.BackgroundTransparency=1 | |
2263 | local choiceFrame=Instance.new('Frame',topFrame) | |
2264 | choiceFrame.Size=UDim2.new(.4,0,.05,0) | |
2265 | choiceFrame.Draggable=true | |
2266 | choiceFrame.BackgroundTransparency=.7 | |
2267 | choiceFrame.Position=UDim2.new(.5,0,.775,0) | |
2268 | choiceFrame.BackgroundColor3=Color3.new(0,0,0) | |
2269 | choiceFrame.BorderColor3=Color3.new(0,0,0) | |
2270 | local innerFrame3=Instance.new('Frame',choiceFrame) | |
2271 | innerFrame3.Size=UDim2.new(.5,0,1,0) | |
2272 | innerFrame3.Position=UDim2.new(.5,0,0,0) | |
2273 | innerFrame3.Draggable=true | |
2274 | innerFrame3.BackgroundTransparency=.9 | |
2275 | innerFrame3.BackgroundColor3=Color3.new(0,0,0) | |
2276 | innerFrame3.BorderColor3=Color3.new(0,0,0) | |
2277 | local innerFrame4=Instance.new('Frame',choiceFrame) | |
2278 | innerFrame4.Size=UDim2.new(.5,0,1,0) | |
2279 | innerFrame4.Draggable=false | |
2280 | innerFrame4.BackgroundTransparency=.5 | |
2281 | innerFrame4.Position=UDim2.new(.5,0,1,1) | |
2282 | innerFrame4.BackgroundColor3=Color3.new(0,0,0) | |
2283 | innerFrame4.BorderColor3=Color3.new(0,0,0) | |
2284 | local musicID=Instance.new('TextBox',innerFrame4) | |
2285 | musicID.Size=UDim2.new(.8,0,.7,0) | |
2286 | musicID.Position=UDim2.new(.1,0,.15,0) | |
2287 | musicID.BackgroundTransparency=.7 | |
2288 | musicID.Visible=true | |
2289 | musicID.Text="Music ID (press enter to use the audio)" | |
2290 | musicID.TextScaled=true | |
2291 | musicID.TextStrokeTransparency=0 | |
2292 | musicID.TextColor3=Color3.new(0,255,255) | |
2293 | musicID.BackgroundColor3=Color3.new(0,0,0) | |
2294 | musicID.BorderColor3=Color3.new(0,0,0) | |
2295 | musicID.FocusLost:connect(function(ent) | |
2296 | if ent then | |
2297 | music.SoundId="http://www.roblox.com/asset?id="..musicID.Text | |
2298 | end | |
2299 | end) | |
2300 | local bt3=Instance.new('TextButton',innerFrame3) | |
2301 | bt3.Draggable=false | |
2302 | bt3.BackgroundTransparency=.9 | |
2303 | bt3.BackgroundColor3=Color3.new(0,0,0) | |
2304 | bt3.Size=UDim2.new(.5,0,1,0) | |
2305 | bt3.Text="Play" | |
2306 | bt3.TextStrokeTransparency=0 | |
2307 | bt3.TextColor3=Color3.new(0,255,255) | |
2308 | bt3.TextScaled=true | |
2309 | bt3.Font="SciFi" | |
2310 | bt3.MouseButton1Click:connect(function() | |
2311 | if not music.IsPlaying then | |
2312 | musicID.Visible=false | |
2313 | music:play'' | |
2314 | innerFrame4.Visible=false | |
2315 | end | |
2316 | end) | |
2317 | local bt4=Instance.new('TextButton',innerFrame3) | |
2318 | bt4.Draggable=false | |
2319 | bt4.BackgroundTransparency=.9 | |
2320 | bt4.BackgroundColor3=Color3.new(0,0,0) | |
2321 | bt4.Size=UDim2.new(.5,0,1,0) | |
2322 | bt4.Position=UDim2.new(.5,0,0,0) | |
2323 | bt4.Text="Stop" | |
2324 | bt4.TextStrokeTransparency=0 | |
2325 | bt4.TextColor3=Color3.new(0,255,255) | |
2326 | bt4.TextScaled=true | |
2327 | bt4.Font="SciFi" | |
2328 | bt4.MouseButton1Click:connect(function() | |
2329 | if music.IsPlaying then | |
2330 | music:stop'' | |
2331 | musicID.Visible=true | |
2332 | innerFrame4.Visible=true | |
2333 | end | |
2334 | end) | |
2335 | while true do | |
2336 | swait() | |
2337 | Humanoid.Name = "fnwihjfbewuhgbewjhgbrjhge" | |
2338 | Humanoid.MaxHealth = math.huge | |
2339 | Humanoid.Health = math.huge | |
2340 | end | |
2341 | wait(0.2) |