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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14-
local p = game:GetService("Players").LocalPlayer 
14+
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16-
local mouse = p:GetMouse()
16+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
print([[
88
___________________________________
89
  
90
Booty Offender // A Kyutatsuki13's script
91
Build 0001
92
Credit to Ethanhong that gave me this idea ;)
93
https://discord.gg/DueqyJ8
94
  
95
___________________________________
96
]])
97
98
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
99
100
local p = owner
101
local char = p.Character
102
local larm = char:WaitForChild("Left Arm")
103
local rarm = char:WaitForChild("Right Arm")
104
local lleg = char:WaitForChild("Left Leg")
105
local rleg = char:WaitForChild("Right Leg")
106
local hed = char:WaitForChild("Head")
107
local torso = char:WaitForChild("Torso")
108
local root = char:WaitForChild("HumanoidRootPart")
109
local hum = char:FindFirstChildOfClass("Humanoid")
110
local debris = game:GetService("Debris")
111
local input = game:GetService("UserInputService")
112
local run = game:GetService("RunService")
113
local rs = run.RenderStepped
114
local wingpose = "Idle"
115
local DebrisModel = Instance.new("Model",char)
116
DebrisModel.Name = "Debris"
117
repeat rs:wait() until p.CharacterAppearanceLoaded
118
119
noidle = false
120
shift = false
121
control = false
122
123
----------------------------------------------------------------------------
124
125
function rswait(value)
126
  if value ~= nil and value ~= 0 then
127
    for i=1,value do
128
     rs:wait()
129
    end
130
  else
131
    rs:wait()
132
  end
133
end
134
135
----------------------------------------------------------------------------
136
137
local timeposition = 0
138
139
function music(id)
140
if id == "Stop" then
141
if not torso:FindFirstChild("MusicRuin") then
142
soundz = Instance.new("Sound",torso)
143
end
144
soundz:Stop()
145
else
146
if not torso:FindFirstChild("MusicRuin") then
147
soundz = Instance.new("Sound",torso)
148
for i=1,2 do
149
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
150
equalizer.HighGain = 6
151
equalizer.MidGain = 0
152
equalizer.LowGain = 6
153
end
154
end
155
soundz.Volume = 10
156
soundz.Name = "MusicRuin"
157
soundz.Looped = true
158
soundz.PlaybackSpeed = 1
159
soundz.SoundId = "rbxassetid://"..id
160
soundz:Stop()
161
soundz:Play()
162
end
163
end
164
165
----------------------------------------------------------------------------
166
167
function lerp(a, b, t)
168
  return a + (b - a)*t
169
end
170
171
----------------------------------------------------------------------------
172
173
function Lerp(c1,c2,al)
174
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
175
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
176
  for i,v in pairs(com1) do
177
    com1[i] = v+(com2[i]-v)*al
178
  end
179
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
180
end
181
182
----------------------------------------------------------------------------
183
184
function slerp(a, b, t)
185
  dot = a:Dot(b)
186
  if dot > 0.99999 or dot < -0.99999 then
187
    return t <= 0.5 and a or b
188
  else
189
    r = math.acos(dot)
190
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
191
  end
192
end
193
194
----------------------------------------------------------------------------
195
196
function clerp(c1,c2,al)
197
198
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
199
200
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
201
202
  for i,v in pairs(com1) do
203
204
    com1[i] = lerp(v,com2[i],al)
205
206
  end
207
208
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
209
210
end
211
212
----------------------------------------------------------------------------
213
214
function findAllNearestTorso(pos,dist)
215
    local list = workspace:children()
216
    local torso = {}
217
    local temp = nil
218
    local human = nil
219
    local temp2 = nil
220
    for x = 1, #list do
221
        temp2 = list[x]
222
        if (temp2.className == "Model") and (temp2 ~= char) then
223
            temp = temp2:findFirstChild("Torso")
224
            human = temp2:findFirstChildOfClass("Humanoid")
225
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
226
                if (temp.Position - pos).magnitude < dist then
227
                    table.insert(torso,temp)
228
                    dist = (temp.Position - pos).magnitude
229
                end
230
            end
231
        end
232
    end
233
    return torso
234
end
235
236
----------------------------------------------------------------------------
237
238
function checkIfNotPlayer(model)
239
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
240
return true
241
else
242
return false
243
end
244
end
245
246
----------------------------------------------------------------------------
247
248
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
249
250
  local wld = Instance.new("Weld", wp1)
251
252
  wld.Part0 = wp0
253
254
  wld.Part1 = wp1
255
256
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
257
258
  return wld
259
260
end
261
262
function weld(model)
263
  local parts,last = {}
264
  local function scan(parent)
265
    for _,v in pairs(parent:GetChildren()) do
266
      if (v:IsA("BasePart")) then
267
        if (last) then
268
          local w = Instance.new("Weld")
269
          w.Name = ("%s_Weld"):format(v.Name)
270
          w.Part0,w.Part1 = last,v
271
          w.C0 = last.CFrame:inverse()
272
          w.C1 = v.CFrame:inverse()
273
          w.Parent = last
274
        end
275
        last = v
276
        table.insert(parts,v)
277
      end
278
      scan(v)
279
    end
280
  end
281
  scan(model)
282
  for _,v in pairs(parts) do
283
        v.Anchored = false
284
        v.Locked = true
285
        v.Anchored = false
286
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
287
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
288
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
289
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
290
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
291
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
292
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
293
  end
294
end
295
296
----------------------------------------------------------------------------
297
298
function calculate(part,asd)
299
local Head = hed
300
local RightShoulder = asd
301
local RightArm = part
302
local MousePosition = mouse.Hit.p
303
local ToMouse = (MousePosition - Head.Position).unit
304
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
305-
plr = game:GetService("Players").LocalPlayer
305+
306
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
307
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
308
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
309
if tostring(LateralAngle) == "-1.#IND" then
310
LateralAngle = 0
311
end
312
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
313
if LateralAngle > (math.pi / 2) then
314
LateralAngle = (math.pi / 2)
315
local Torso = root
316
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
317
if Point.Z > 0 then
318
if Point.X > -0 and RightArm == rarm then
319
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
320
elseif Point.X < 0 and RightArm == rarm then
321
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
322
end
323
end
324
end
325
if Cross.Y < 0 then
326
LateralAngle = -LateralAngle
327
end
328
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
329
end
330
331
----------------------------------------------------------------------------
332
333
function sound(id,position,vol,pitch,start,finish)
334
  coroutine.resume(coroutine.create(function()
335
336
  local part = Instance.new("Part",workspace)
337
  part.Position = position
338
  part.Size = Vector3.new(0,0,0)
339
  part.CanCollide = false
340
  part.Transparency = 1
341
342
  local sound = Instance.new("Sound",part)
343
344
  sound.SoundId = "rbxassetid://"..id
345
346
  repeat rs:wait() until sound.IsLoaded
347
  
348
  if vol ~= nil then
349
    sound.Volume = vol
350
  end
351
352
  if pitch ~= nil then
353
    sound.PlaybackSpeed = pitch
354
  end
355
356
  if start ~= nil then
357
    sound.TimePosition = start
358
  end
359
360
  if finish ~= nil then
361
    debris:AddItem(part,finish-start)
362
  else
363
    debris:AddItem(part,sound.TimeLength)
364
  end
365
  
366
  sound:Play()  
367
368
  return sound
369
370
  end))
371
end
372
373
----------------------------------------------------------------------------
374
375
function computeDirection(vec)
376
local lenSquared = vec.magnitude * vec.magnitude
377
local invSqrt = 1 / math.sqrt(lenSquared)
378
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
379
end
380
381
----------------------------------------------------------------------------
382
383
local shaking = 0
384
function shake(num) if num > shaking then shaking = num end end
385
game:GetService("RunService").RenderStepped:connect(function()
386
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
387
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
388
end)
389
390
DebrisModel = Instance.new("Model",plr.Character)
391
DebrisModel.Name = "DebrisModel"
392
393
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
394
 
395
 local part = Instance.new("Part",DebrisModel)
396
  part.Anchored = true
397
  part.CanCollide = false
398
  part.Size = Vector3.new(1,1,1)
399
  part.Transparency = transparency
400
  part.Material = material
401
  part.Color = color
402
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
403
404
 local partmesh = Instance.new("SpecialMesh",part)
405
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
406
  partmesh.Scale = size
407
408
 local pvalue = Instance.new("Vector3Value",part)
409
  pvalue.Name = "Position"
410
  pvalue.Value = positionchange
411
412
 local svalue = Instance.new("Vector3Value",part)
413
  svalue.Name = "Size"
414
  svalue.Value = sizechange
415
416
 local rvalue = Instance.new("Vector3Value",part)
417
  rvalue.Name = "Rotation"
418
  rvalue.Value = rotationchange
419
  
420
 local tvalue = Instance.new("NumberValue",part)
421
  tvalue.Name = "Transparency"
422
  tvalue.Value = transparencychange
423
424
 local avalue = Instance.new("NumberValue",part)
425
  avalue.Name = "Acceleration"
426
  avalue.Value = acceleration
427
 
428
 part.Name = "EFFECT"
429
 
430
 return part
431
432
end
433
434
game:GetService("RunService").RenderStepped:connect(function()
435
coroutine.resume(coroutine.create(function()
436
437
 for i, v in pairs(DebrisModel:GetChildren()) do
438
  if v:isA("BasePart") then
439
   v.LocalTransparencyModifier = 0
440
  end
441
 end
442
443
 if not plr.Character:FindFirstChild("DebrisModel") then
444
  DebrisModel = Instance.new("Model",plr.Character)
445
  DebrisModel.Name = "DebrisModel"
446
 end
447
448
 for i,v in pairs(DebrisModel:GetChildren()) do
449
  if v:IsA("BasePart") and v.Name == "EFFECT" then
450
   local pvalue = v:FindFirstChild("Position").Value
451
   local svalue = v:FindFirstChild("Size").Value
452
   local rvalue = v:FindFirstChild("Rotation").Value
453
   local tvalue = v:FindFirstChild("Transparency").Value
454
   local avalue = v:FindFirstChild("Acceleration").Value
455
   local mesh = v:FindFirstChild("Mesh")
456
   mesh.Scale = mesh.Scale + svalue
457
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
458
   v.Transparency = v.Transparency + tvalue
459
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
460
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
461
     v:Destroy()
462
   end
463
  end
464
 end
465
466
end))
467
end)
468
469
local wsback = 0
470
local frozen = false
471
function freeze()
472
if frozen == false then
473
frozen = true
474
wsback = hum.WalkSpeed
475
hum.WalkSpeed = 1
476
else
477
frozen = false
478
hum.WalkSpeed = wsback
479
end
480
end
481
hum.WalkSpeed = 25
482
483
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
484
    local magz = (Part0 - Part1).magnitude
485
    local curpos = Part0
486
    local trz = {-Offset,Offset} 
487
    for i=1,Times do
488
        local li = Instance.new("Part", DebrisModel)
489
        li.TopSurface =0
490
        li.Material = Enum.Material.Neon
491
        li.BottomSurface = 0
492
        li.Anchored = true
493
        li.Locked = true
494
        li.Transparency = Trans or 0.4
495
        li.Color = Color
496
        li.formFactor = "Custom"
497
        li.CanCollide = false
498
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
499
        local lim = Instance.new("BlockMesh",li)
500
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
501
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
502
        if Times == i then
503
        local magz2 = (curpos - Part1).magnitude
504
        li.Size = Vector3.new(Thickness,Thickness,magz2)
505
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
506
        else
507
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
508
        end
509
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
510
        li.Name = "LIGHTNING"
511
    end
512
end
513
514
----------------------------------------------------------------------------
515
skin_color = BrickColor.new("Light orange")
516
--p:ClearCharacterAppearance()
517
--hed:WaitForChild("face"):Destroy()
518
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
519
----------------------------------------------------------------------------
520
local size = 1
521
522
newWeld(torso, larm, -1.5, 0.5, 0)
523
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
524
newWeld(torso, rarm, 1.5, 0.5, 0)
525
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
526
newWeld(torso, hed, 0, 1.5, 0)
527
newWeld(torso, lleg, -0.5, -1, 0)
528
lleg.Weld.C1 = CFrame.new(0, 1, 0)
529
newWeld(torso, rleg, 0.5, -1, 0)
530
rleg.Weld.C1 = CFrame.new(0, 1, 0)
531
newWeld(root, torso, 0, -1, 0)
532
torso.Weld.C1 = CFrame.new(0, -1, 0)
533
534
emitters={}
535
536
----------------------------------------------------------------------------------------
537
music(288494027)
538
velocityYFall=0
539
velocityYFall2=0
540
velocityYFall3=0
541
velocityYFall4=0
542
neckrotY=0
543
neckrotY2=0
544
torsorotY=0
545
torsorotY2=0
546
torsoY=0
547
torsoY2=0
548
colored = 0
549
sine = 0
550
change=0.4
551
movement=10
552
timeranim=0
553
running = false
554
jumped = false
555
icolor=1
556
imode=false
557
558
didjump = false
559
jumppower = 0
560
debounceimpact = false
561
562
function jumpimpact()
563
if debounceimpact == false then
564
debounceimpact = true
565
if jumppower < -150 then jumppower = -150 end
566
shake(-jumppower/5)
567
for i=1,-jumppower/20 do rs:wait()
568
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
569
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
570
end
571
debounceimpact = false
572
end
573
end
574
575
max = 0
576
577
rs:connect(function()
578
579
for i,v in pairs(DebrisModel:GetChildren()) do
580
if v.Name == "LIGHTNING" then
581
local vm = v:FindFirstChildOfClass("BlockMesh")
582
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
583
if vm.Scale.X <= 0 then
584
v:Destroy()
585
end
586
end
587
end
588
589
if p.Character.Parent == nil then
590
local model = Instance.new("Model")
591
model.Name = p.Name
592
p.Character = model
593
for i,v in pairs(char:GetChildren()) do
594
v.Parent = p.Character
595
end
596
end
597
598
char = p.Character
599
if p.Character.Parent ~= workspace then
600
p.Character.Parent = workspace
601
end
602
for i,v in pairs(char:GetChildren()) do
603
if v:IsA("Accoutrement") then
604
if v.Handle:FindFirstChild("Mesh") then
605
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
606
v.Handle.Transparency = 0
607
end
608
elseif v:IsA("BasePart") then
609
v.Anchored = false
610
if v:FindFirstChildOfClass("BodyPosition") then
611
v:FindFirstChildOfClass("BodyPosition"):Destroy()
612
end
613
if v:FindFirstChildOfClass("BodyVelocity") then
614
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
615
end
616
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
617
v:FindFirstChildOfClass("BodyGyro"):Destroy()
618
end
619
if v:FindFirstChild("Mesh") then
620
v:FindFirstChild("Mesh").Offset = Vector3.new()
621
end
622
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
623
local force = Instance.new("Part",DebrisModel)
624
force.Name = v.Name.."FORCEFIELD"
625
if v ~= hed then
626
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
627
else
628
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
629
end
630
force.CanCollide = false
631
force.Transparency = 1
632
force.Color = Color3.new(0,1,1)
633
force.Material = Enum.Material.Neon
634
newWeld(v,force,0,0,0)
635
else
636
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
637
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
638
end
639
end
640
if v.Name ~= "HumanoidRootPart" then
641
v.Transparency = 0
642
else
643
v.Transparency = 1
644
end
645
end
646
end
647
648
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
649
velocityYFall = root.Velocity.Y/1.5
650
else
651
if -root.Velocity.Y/1.5 < -5 then
652
velocityYFall = 5
653
elseif -root.Velocity.Y/1.5 > 150 then
654
velocityYFall = -150
655
end
656
end
657
658
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
659
velocityYFall2 = root.Velocity.Y/180
660
else
661
if -root.Velocity.Y/180 < 0 then
662
velocityYFall2 = 0
663
elseif -root.Velocity.Y/180 > 1.2 then
664
velocityYFall2 = -1.2
665
end
666
end
667
668
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
669
velocityYFall3 = root.Velocity.Y/1.5
670
else
671
if -root.Velocity.Y/1.5 < -5 then
672
velocityYFall3 = 5
673
elseif -root.Velocity.Y/1.5 > 50 then
674
velocityYFall3 = -50
675
end
676
end
677
678
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
679
velocityYFall4 = root.Velocity.Y/1.5
680
else
681
if -root.Velocity.Y/180 < -5 then
682
velocityYFall4 = 5
683
elseif -root.Velocity.Y/180 > 50 then
684
velocityYFall4 = -50
685
end
686
end
687
688
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
689
neckrotY = root.RotVelocity.Y/6
690
else
691
if root.RotVelocity.Y/6 < -1 then
692
neckrotY = -1
693
elseif root.RotVelocity.Y/6 > 1 then
694
neckrotY = 1
695
end
696
end
697
698
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
699
neckrotY2 = root.RotVelocity.Y/8
700
else
701
if root.RotVelocity.Y/8 < -0.6 then
702
neckrotY2 = -0.6
703
elseif root.RotVelocity.Y/8 > 0.6 then
704
neckrotY2 = 0.6
705
end
706
end
707
708
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
709
torsorotY = root.RotVelocity.Y/6
710
else
711
if root.RotVelocity.Y/6 < -0.2 then
712
torsorotY = -0.2
713
elseif root.RotVelocity.Y/6 > 0.2 then
714
torsorotY = 0.2
715
end
716
end
717
718
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
719
torsorotY2 = root.RotVelocity.Y/8
720
else
721
if root.RotVelocity.Y/8 < -0.2 then
722
torsorotY2 = -0.2
723
elseif root.RotVelocity.Y/8 > 0.2 then
724
torsorotY2 = 0.2
725
end
726
end
727
728
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
729
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
730
731
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
732
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
733
734
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
735
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
736
737
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
738
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
739
740
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
741
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
742
743
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
744
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
745
746
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
747
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
748
749
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
750
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
751
752
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
753
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
754
755
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
756
local part, endPoint = workspace:FindPartOnRay(ray, char)
757
758
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
759
760
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
761
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
762
763
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
764
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
765
766
if hum.Health > 0 and noidle == false then
767
if hum.Sit == false then
768
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
769
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
770
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
771
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
772
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
773
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
774
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
775
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
776
elseif jumped == true then
777
didjump = true
778
jumppower = root.Velocity.Y
779
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
780
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
781
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
782
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
783
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
784
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
785
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
786
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
787
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
788
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
789
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
790
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
791
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
792
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
793
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
794
end
795
796
else
797
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
798
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
799
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
800
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
801
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
802
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
803
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
804
end
805
806
end
807
if didjump == true and jumped == false and jumppower < 0 then
808
didjump = false
809
jumpimpact()
810
end
811
812
sine = sine + change
813
hum.Health = math.huge
814
hum.MaxHealth = math.huge
815
end)