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local Model = Instance.new("Model",workspace)
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local Cloud1 = Instance.new("Part")
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local Cloud2 = Instance.new("Part")
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local Cloud1Mesh = Instance.new("SpecialMesh")
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local Cloud2Mesh = Instance.new("SpecialMesh")
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local Sound = Instance.new("Sound",workspace)
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local sky = Instance.new("Sky")
8-
NUKE_COLOR = 24 --Only BrickColor codes.
8+
NUKE_COLOR = 104 --Only BrickColor codes.
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CLOUD_TRANSPARENCY = 0.25
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wait(1.5)
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function radiation(hit)
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	local h = hit.Parent:findFirstChild("Humanoid")
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	local DAMAGE = 10
15+
	local DAMAGE = 999999
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	if h~=nil then
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		h.WalkSpeed = 5
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		h.Parent["Right Leg"]:Destroy()
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		h.Parent["Left Arm"]:Destroy()
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		for i =1,h.MaxHealth do
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         h.Health = h.Health - DAMAGE
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		wait(1)
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		end
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	end
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end
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      function unanchor (m)
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	for _,i in pairs (m:GetChildren()) do
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		if i:IsA("Part","Model","Union","WedgePart","CornerWedgePart") then
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 --           i.Anchored = false
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            local Fire = Instance.new("Fire")
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            Fire.Parent = i
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            Fire.Size = math.random(5,10)
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			i.Material = "CorrodedMetal"
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			i:BreakJoints()
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			i.BrickColor = BrickColor.new(26)
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			 i.Touched:connect(radiation)
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		else
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			unanchor(i)
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		end
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	end
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end
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unanchor(game.Workspace)
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Sound.SoundId = "http://www.roblox.com/asset?id=2248511"
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Sound.PlaybackSpeed = 0.2
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Sound.Playing = true
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Sound.Volume = 10
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Sound.Volume = 1
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Model.Name = "Mushroom Cloud"
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Cloud1.Parent = Model
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Cloud1.Anchored = true
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Cloud1.CanCollide = false
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Cloud1.Locked = true
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Cloud1Mesh.Parent = Cloud1
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Cloud1Mesh.MeshType = "FileMesh"
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Cloud1Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(95,300,195) --1999
58+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(95,300,195) --199
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Cloud2.Parent = Model
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Cloud2.Anchored = true
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Cloud2.CanCollide = false
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Cloud2.Locked = true
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Cloud2.Position = Cloud2.Position + Vector3.new(0,587,0)
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Cloud2Mesh.Parent = Cloud2
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Cloud2Mesh.MeshType = "FileMesh"
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Cloud2Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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Cloud2Mesh.Scale = Cloud2Mesh.Scale + Vector3.new(399,399,649)
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Cloud1.Transparency = CLOUD_TRANSPARENCY
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Cloud2.Transparency = CLOUD_TRANSPARENCY
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Cloud1.BrickColor = BrickColor.new(NUKE_COLOR)
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Cloud2.BrickColor = BrickColor.new(NUKE_COLOR)
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   sky.Parent = game.Lighting
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   sky.Name = "NukeSky"
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   sky.CelestialBodiesShown = true
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   sky.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1012890"
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   sky.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1012891"
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   sky.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1012887"
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   sky.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1012889"
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   sky.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1012888"
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   sky.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014449"
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  explosion = Instance.new("Explosion")
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   explosion.Parent = game.Workspace
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   explosion.Parent = game.workspace
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   explosion.BlastRadius = 9999999999999
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   explosion.BlastPressure = 10000000
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game.Lighting.Brightness = 999
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game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
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wait (1) --Fireball
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Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --200
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Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
90-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --400
90+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
92-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --600
92+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --60
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wait (0.25)
94-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --800
94+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
96-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1000
96+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
98-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1200
98+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
100-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1400
100+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
102-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1600
102+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --50
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wait (0.25)
104-
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,100,0) --1700
104+
Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,100,0) --50
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wait (30) --End phase of the nuke
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game.Lighting.Ambient = Color3.new(0,0,0)
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game.Lighting.OutdoorAmbient = Color3.new(127 / 255,127 / 255,127 / 255)
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sky:Destroy() 
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game.Lighting.Brightness = 1
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Cloud1.BrickColor = BrickColor.new(1)
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Cloud2.BrickColor = BrickColor.new(1)
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Cloud1.Transparency = 0.6
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Cloud2.Transparency = 0.6
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wait (5)
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Cloud1.Transparency = 0.7
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Cloud2.Transparency = 0.7
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wait (5)
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Cloud1.Transparency = 0.8
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Cloud2.Transparency = 0.8
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wait (5)
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Cloud1.Transparency = 0.9
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Cloud2.Transparency = 0.9
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wait (120)
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Cloud1:Destroy()
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Cloud2:Destroy()
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--BrickColor codes: http://wiki.roblox.com/index.php?title=BrickColor_codes