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1-
wait(1)
1+
2-
math.randomseed(tick() % 1 * 1e6)
2+
Player = game.Players.LocalPlayer
3-
sky = coroutine.create(function()
3+
Character = Player.Character 
4-
	while wait(0.3) do
4+
PlayerGui = Player.PlayerGui
5-
		s = Instance.new("Sky",game.Lighting)
5+
Backpack = Player.Backpack 
6-
		s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
6+
Torso = Character.Torso 
7-
		s.CelestialBodiesShown = false
7+
Head = Character.Head 
8
Humanoid = Character.Humanoid
9
LeftArm = Character["Left Arm"] 
10
LeftLeg = Character["Left Leg"] 
11
RightArm = Character["Right Arm"] 
12-
del = coroutine.create(function()
12+
RightLeg = Character["Right Leg"]
13-
	while wait(0.3) do
13+
PlayerGui = Player.PlayerGui
14-
		for i,v in pairs(workspace:GetChildren()) do
14+
Backpack = Player.Backpack 
15-
			if v:IsA("Model") then
15+
Torso = Character.Torso 
16-
				v:Destroy()
16+
Head = Character.Head 
17
Humanoid = Character.Humanoid
18
LeftArm = Character["Left Arm"] 
19
LeftLeg = Character["Left Leg"] 
20
RightArm = Character["Right Arm"] 
21
RightLeg = Character["Right Leg"] 
22
LS = Torso["Left Shoulder"] 
23
RS = Torso["Right Shoulder"] 
24-
for i,v in pairs(game.Players:GetChildren()) do
24+
Neck = Torso.Neck
25
attacktype = 1
26
vt = Vector3.new
27-
noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
27+
cf = CFrame.new
28
euler = CFrame.fromEulerAnglesXYZ
29-
sound = coroutine.create(function()
29+
angles = CFrame.Angles
30-
	a = Instance.new("Sound",workspace)
30+
necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31-
	a.SoundId = "rbxassetid://902601313"
31+
necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
32-
	a.Name = "RAINING MEN"
32+
LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
33-
	a.Volume = 58359
33+
LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
34-
	a.Looped = true
34+
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
35-
	a:Play()
35+
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
36-
	while wait(0.2) do
36+
RootPart = Character.HumanoidRootPart
37-
		rainin = workspace:FindFirstChild("RAINING MEN")
37+
RootJoint = RootPart.RootJoint
38-
		if not rainin then
38+
RootCF = euler(-1.57, 0, 3.14)
39-
			a = Instance.new("Sound",workspace)
39+
attack = false
40-
			a.SoundId = "rbxassetid://902601313"
40+
equipped = false
41-
			a.Name = "RAINING MEN"
41+
local Anim = "Idle"
42-
			a.Volume = 58359
42+
local Effects = {}
43-
			a.Looped = true
43+
cam = workspace.CurrentCamera
44-
			a:Play()
44+
ZTarget = nil
45
RocketTarget = nil
46
local RbxUtility = LoadLibrary("RbxUtility")
47
local Create = RbxUtility.Create
48
local m = Create("Model"){
49-
msg = coroutine.create(function()
49+
	Parent = Character,
50-
	while wait(0.4) do
50+
	Name = "WeaponModel",
51-
		msg = Instance.new("Message",workspace)
51+
}
52-
		msg.Text = "Get toadroasted you bacon-haired bozos. (GO QUIT FUCKED SHIT NIGGER XD FELIXMAYERKIDS IS A HACKER)"
52+
mouse = Player:GetMouse()
53-
		wait(0.4)
53+
RSH = Torso["Right Shoulder"] 
54-
		msg:Destroy()
54+
LSH = Torso["Left Shoulder"]
55
RHP = Character.Torso["Right Hip"] 
56-
end) 
56+
LHP = Character.Torso["Left Hip"]  
57
58
function NoOutline(Part)
59-
rain = coroutine.create(function()
59+
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
60-
	while wait(10 % 1 * 1e2) do
60+
61-
		part = Instance.new("Part",workspace)
61+
function swait(num)
62-
		part.Name = "Toad"
62+
	if num == 0 or num == nil then
63
		game:service'RunService'.Heartbeat:wait()
64-
		mesh = Instance.new("SpecialMesh",part)
64+
	else
65
		for i = 0, num do
66-
		sound = Instance.new("Sound",workspace)
66+
			game:service'RunService'.Heartbeat:wait()
67
		end
68-
		part.CanCollide = false
68+
69-
		part.Size = Vector3.new(440,530,380)
69+
70-
		part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
70+
71
function nooutline(part)
72-
		sound.SoundId = noises[math.random(1,#noises)]
72+
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
73-
		sound:Play()
73+
74-
		sound.Ended:connect(function()
74+
75-
			sound:Destroy()
75+
function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
76-
		end)
76+
	local fp = Create("Part"){
77
		formFactor = formfactor,
78
		Parent = parent,
79-
		mesh.MeshType = "FileMesh"
79+
		Reflectance = reflectance,
80-
		mesh.MeshId = "rbxassetid://430210147"
80+
		Transparency = transparency,
81-
		mesh.TextureId = "rbxassetid://430210159"
81+
		CanCollide = false,
82
		Locked = true,
83
		BrickColor = BrickColor.new(tostring(brickcolor)),
84-
coroutine.resume(sky)
84+
		Name = name,
85-
coroutine.resume(del)
85+
		Size = size,
86-
coroutine.resume(sound)
86+
		Position = Character.Torso.Position,
87-
coroutine.resume(msg)
87+
		Material = material,
88-
coroutine.resume(rain)
88+
	}
89
	nooutline(fp)
90
	return fp
91
end
92
	
93
function mesh(Mesh, part, meshtype, meshid, offset, scale)
94
	local Msh = Create(Mesh){
95
		Parent = part,
96
		Offset = offset,
97
		Scale = scale,
98
	}
99
	if Mesh == "SpecialMesh" then
100
		Msh.MeshType = meshtype
101
		Msh.MeshId = meshid
102
	end
103
	return Msh
104
end
105
	
106
function weld(parent, part0, part1, c0, c1)
107
	local Weld = Create("Weld"){
108
		Parent = parent,
109
		Part0 = part0,
110
		Part1 = part1,
111
		C0 = c0,
112
		C1 = c1,
113
	}
114
	return Weld
115
end
116
	
117
	
118
local function CFrameFromTopBack(at, top, back)
119
	local right = top:Cross(back)
120
	return CFrame.new(at.x, at.y, at.z,
121
right.x, top.x, back.x,
122
right.y, top.y, back.y,
123
right.z, top.z, back.z)
124
end
125
126
function Triangle(a, b, c)
127
	local edg1 = (c - a):Dot((b - a).unit)
128
	local edg2 = (a - b):Dot((c - b).unit)
129
	local edg3 = (b - c):Dot((a - c).unit)
130
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
131
		a, b, c = a, b, c
132
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
133
		a, b, c = b, c, a
134
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
135
		a, b, c = c, a, b
136
	else
137
		assert(false, "unreachable")
138
	end
139
 
140
	local len1 = (c - a):Dot((b - a).unit)
141
	local len2 = (b - a).magnitude - len1
142
	local width = (a + (b - a).unit * len1 - c).magnitude
143
 
144
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
145
 
146
	local list = {}
147
148
	local Color = BrickColor.new("Dark stone grey")
149
 
150
	if len1 > 0.01 then
151
		local w1 = Create('WedgePart', m){
152
			Material = "SmoothPlastic",
153
			FormFactor = 'Custom',
154
			BrickColor = Color,
155
			Transparency = 0,
156
			Reflectance = 0,
157
			Material = "SmoothPlastic",
158
			CanCollide = false,
159
			Anchored = true,
160
			Parent = workspace,
161
			Transparency = 0.3,
162
		}
163
		game:GetService("Debris"):AddItem(w1, 5)
164
		NoOutline(w1)
165
		local sz = Vector3.new(0.2, width, len1)
166
		w1.Size = sz
167
		local sp = Create("SpecialMesh"){
168
			Parent = w1,
169
			MeshType = "Wedge",
170
			Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
171
		}
172
		w1:BreakJoints()
173
		table.insert(Effects, {
174
			w1,
175
			"Disappear",
176
			.03
177
		})
178
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
179
		table.insert(list, w1)
180
	end
181
	if len2 > 0.01 then
182
		local w2 = Create('WedgePart', m){
183
			Material = "SmoothPlastic",
184
			FormFactor = 'Custom',
185
			BrickColor = Color,
186
			Transparency = 0,
187
			Reflectance = 0,
188
			Material = "SmoothPlastic",
189
			CanCollide = false,
190
			Anchored = true,
191
			Parent = workspace,
192
			Transparency = 0.3,
193
		}
194
		game:GetService("Debris"):AddItem(w2, 5)
195
		NoOutline(w2)
196
		local sz = Vector3.new(0.2, width, len2)
197
		w2.Size = sz
198
		local sp = Create("SpecialMesh"){
199
			Parent = w2,
200
			MeshType = "Wedge",
201
			Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
202
		}
203
		w2:BreakJoints()
204
		table.insert(Effects, {
205
			w2,
206
			"Disappear",
207
			.03
208
		})
209
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
210
		table.insert(list, w2)
211
	end
212
	return unpack(list)
213
end
214
	
215
function so(id, par, vol, pit) 
216
	coroutine.resume(coroutine.create(function()
217
		local sou = Instance.new("Sound", par or workspace)
218
		sou.Volume = vol
219
		sou.Pitch = pit or 1
220
		sou.SoundId = id
221
		swait() 
222
		sou:play() 
223
		swait(6) 
224
		sou:Remove() 
225
	end))
226
end
227
 
228
function clerp(a, b, t)
229
230
	local function QuaternionFromCFrame(cf)
231
		local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
232
		local trace = m00 + m11 + m22
233
		if trace > 0 then
234
			local s = math.sqrt(1 + trace)
235
			local recip = 0.5 / s
236
			return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
237
		else
238
			local i = 0
239
			if m11 > m00 then
240
				i = 1
241
			end
242
			if m22 > (i == 0 and m00 or m11) then
243
				i = 2
244
			end
245
			if i == 0 then
246
				local s = math.sqrt(m00 - m11 - m22 + 1)
247
				local recip = 0.5 / s
248
				return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
249
			elseif i == 1 then
250
				local s = math.sqrt(m11 - m22 - m00 + 1)
251
				local recip = 0.5 / s
252
				return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
253
			elseif i == 2 then
254
				local s = math.sqrt(m22 - m00 - m11 + 1)
255
				local recip = 0.5 / s
256
				return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
257
			end
258
		end
259
	end
260
         
261
	local function QuaternionToCFrame(px, py, pz, x, y, z, w)
262
		local xs, ys, zs = x + x, y + y, z + z
263
		local wx, wy, wz = w * xs, w * ys, w * zs
264
		local xx = x * xs
265
		local xy = x * ys
266
		local xz = x * zs
267
		local yy = y * ys
268
		local yz = y * zs
269
		local zz = z * zs
270
		return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
271
	end
272
         
273
	local function QuaternionSlerp(a, b, t)
274
		local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
275
		local startInterp, finishInterp;
276
		if cosTheta >= 0.0001 then
277
			if (1 - cosTheta) > 0.0001 then
278
				local theta = math.acos(cosTheta)
279
				local invSinTheta = 1 / math.sin(theta)
280
				startInterp = math.sin((1 - t) * theta) * invSinTheta
281
				finishInterp = math.sin(t * theta) * invSinTheta
282
			else
283
				startInterp = 1 - t
284
				finishInterp = t
285
			end
286
		else
287
			if (1 + cosTheta) > 0.0001 then
288
				local theta = math.acos(-cosTheta)
289
				local invSinTheta = 1 / math.sin(theta)
290
				startInterp = math.sin((t - 1) * theta) * invSinTheta
291
				finishInterp = math.sin(t * theta) * invSinTheta
292
			else
293
				startInterp = t - 1
294
				finishInterp = t
295
			end
296
		end
297
		return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
298
	end
299
300
	local qa = {
301
		QuaternionFromCFrame(a)
302
	}
303
	local qb = {
304
		QuaternionFromCFrame(b)
305
	}
306
	local ax, ay, az = a.x, a.y, a.z
307
	local bx, by, bz = b.x, b.y, b.z
308
309
	local _t = 1 - t
310
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
311
end
312
313
function rayCast(Pos, Dir, Max, Ignore)
314
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
315
end 
316
317
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
318
	if hit.Parent == nil then
319
		return
320
	end
321
	local h = hit.Parent:FindFirstChild("Humanoid")
322
	for _, v in pairs(hit.Parent:children()) do
323
		if v:IsA("Humanoid") then
324
			h = v
325
		end
326
	end
327
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
328
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
329
			if hit.Parent.DebounceHit.Value == true then
330
				return
331
			end
332
		end
333
		if h.MaxHealth >= math.huge then
334
			hit:BreakJoints()
335
		end
336
		local c = Create("ObjectValue"){
337
			Name = "creator",
338
			Value = game:service("Players").LocalPlayer,
339
			Parent = h,
340
		}
341
		game:GetService("Debris"):AddItem(c, .5)
342
		if HitSound ~= nil and HitPitch ~= nil then
343
			so(HitSound, hit, 1, HitPitch) 
344
		end
345
		local Damage = math.random(minim, maxim)
346
		local blocked = false
347
		local block = hit.Parent:findFirstChild("Block")
348
		if block ~= nil then
349
			if block.className == "IntValue" then
350
				if block.Value > 0 then
351
					blocked = true
352
					block.Value = block.Value - 1
353
					print(block.Value)
354
				end
355
			end
356
		end
357
		if blocked == false then
358
			h.Health = h.Health - Damage
359
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
360
		else
361
			h.Health = h.Health - (Damage / 2)
362
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
363
		end
364
		if Type == "Knockdown" then
365
			local hum = hit.Parent.Humanoid
366
			hum.PlatformStand = true
367
			coroutine.resume(coroutine.create(function(HHumanoid)
368
				swait(1)
369
				HHumanoid.PlatformStand = false
370
			end), hum)
371
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
372
			local bodvol = Create("BodyVelocity"){
373
				velocity = angle * knockback,
374
				P = 5000,
375
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
376
				Parent = hit,
377
			}
378
			local rl = Create("BodyAngularVelocity"){
379
				P = 3000,
380
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
381
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
382
				Parent = hit,
383
			}
384
			game:GetService("Debris"):AddItem(bodvol, .5)
385
			game:GetService("Debris"):AddItem(rl, .5)
386
		elseif Type == "Normal" then
387
			local vp = Create("BodyVelocity"){
388
				P = 500,
389
				maxForce = Vector3.new(math.huge, 0, math.huge),
390
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
391
			}
392
			if knockback > 0 then
393
				vp.Parent = hit.Parent.Torso
394
			end
395
			game:GetService("Debris"):AddItem(vp, .5)
396
		elseif Type == "Up" then
397
			local bodyVelocity = Create("BodyVelocity"){
398
				velocity = vt(0, 20, 0),
399
				P = 5000,
400
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
401
				Parent = hit,
402
			}
403
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
404
		elseif Type == "Snare" then
405
			local bp = Create("BodyPosition"){
406
				P = 2000,
407
				D = 100,
408
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
409
				position = hit.Parent.Torso.Position,
410
				Parent = hit.Parent.Torso,
411
			}
412
			game:GetService("Debris"):AddItem(bp, 1)
413
		elseif Type == "Freeze" then
414
			local BodPos = Create("BodyPosition"){
415
				P = 50000,
416
				D = 1000,
417
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
418
				position = hit.Parent.Torso.Position,
419
				Parent = hit.Parent.Torso,
420
			}
421
			local BodGy = Create("BodyGyro") {
422
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
423
				P = 20e+003,
424
				Parent = hit.Parent.Torso,
425
				cframe = hit.Parent.Torso.CFrame,
426
			}
427
			hit.Parent.Torso.Anchored = true
428
			coroutine.resume(coroutine.create(function(Part) 
429
				swait(1.5)
430
				Part.Anchored = false
431
			end), hit.Parent.Torso)
432
			game:GetService("Debris"):AddItem(BodPos, 3)
433
			game:GetService("Debris"):AddItem(BodGy, 3)
434
		end
435
		local debounce = Create("BoolValue"){
436
			Name = "DebounceHit",
437
			Parent = hit.Parent,
438
			Value = true,
439
		}
440
		game:GetService("Debris"):AddItem(debounce, Delay)
441
		c = Instance.new("ObjectValue")
442
		c.Name = "creator"
443
		c.Value = Player
444
		c.Parent = h
445
		game:GetService("Debris"):AddItem(c, .5)
446
	end
447
end
448
449
function ShowDamage(Pos, Text, Time, Color, Color2)
450
	local Rate = (1 / 30)
451
	local Pos = (Pos or Vector3.new(0, 0, 0))
452
	local Text = (Text or "")
453
	local Time = (Time or 2)
454
	local Color = (Color or Color3.new(1, 0, 0))
455
	local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
456
	EffectPart.Anchored = true
457
	local BillboardGui = Create("BillboardGui"){
458
		Size = UDim2.new(3, 0, 3, 0),
459
		Adornee = EffectPart,
460
		Parent = EffectPart,
461
	}
462
	local TextLabel = Create("TextLabel"){
463
		BackgroundTransparency = 1,
464
		Size = UDim2.new(1, 0, 1, 0),
465
		Text = Text,
466
		TextColor3 = Color,
467
		TextScaled = true,
468
		Font = Enum.Font.ArialBold,
469
		FontSize = Enum.FontSize.Size10,
470
		TextStrokeColor3 = Color2,
471
		TextStrokeTransparency = 0.8,
472
		Parent = BillboardGui,
473
	}
474
	game.Debris:AddItem(EffectPart, (Time + 0.1))
475
	EffectPart.Parent = game:GetService("Workspace")
476
	delay(0, function()
477
		local Frames = (Time / Rate)
478
		for Frame = 1, Frames do
479
			wait(Rate)
480
			local Percent = (Frame / Frames)
481
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
482
			TextLabel.TextTransparency = Percent
483
		end
484
		if EffectPart and EffectPart.Parent then
485
			EffectPart:Destroy()
486
		end
487
	end)
488
end
489
490
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
491
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0860519409, -0.159469604, 1.00696373, 1, -1.72803976e-011, 1.90765604e-006, 1.90764786e-006, 4.44081707e-006, -1, 9.09494702e-012, 0.999999881, 4.44081707e-006))
492
FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","FakeHandle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
493
FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.0707168579, 0.0574593544, 1, -8.18545232e-012, 2.86099269e-013, -8.18545232e-012, 1, 4.54747351e-013, 2.86099269e-013, 4.54747351e-013, 1))
494
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
495
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000375747681, -1.18781972, 0.839702606, -1, -1.02313925e-006, -2.56240446e-006, 2.56240173e-006, 1.79690323e-006, -1, 1.02317256e-006, -1, -1.79690414e-006))
496
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
497
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
498
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889633477, -0.979663849, 0.0548973083, -0.258811921, -5.54403186e-006, -0.96592772, -3.15453076e-006, 1, -4.89435752e-006, 0.96592778, 1.78029984e-006, -0.258811951))
499
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
500
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
501
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
502
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.519399941, 0.557200074, 1.74439991))
503
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
504
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889616966, -0.979663849, -0.0549716949, 0.258811742, -5.84206009e-006, -0.96592778, -1.50227504e-006, 1, -6.45063938e-006, 0.965927839, 3.12056136e-006, 0.258811772))
505
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
506
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.560000002))
507
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.419868469, 7.62939453e-006, 2.7179718e-005, 3.83001225e-006, -1, 2.54809993e-006, 1, 3.82997496e-006, 3.03872399e-010, -3.12454534e-010, 2.54810584e-006, 1))
508
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
509
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.700000048, 0.280000001))
510
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, 0.552843094, 0.296955109, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
511
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
512
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41986084, 0.00234603882, 2.14576721e-005, 3.74060505e-006, -1, 2.30967612e-006, 1, 3.74057413e-006, -7.42010826e-008, 7.41938067e-008, 2.30968203e-006, 1))
513
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
514
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.560000062, 0.200000003))
515
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273132324, 0.622810364, 0.296985626, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
516
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
517
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.420000017))
518
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839817047, -1.90734863e-005, -0.489821672, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
519
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
520
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
521
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839794159, 0.00254631042, -0.49509263, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
522
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
523
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.420000046, 0.980000079))
524
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.559818268, 0.0699512959, 1, -2.04636308e-011, 7.38572398e-013, -1.63709046e-011, 1, 2.6823227e-007, 7.82044568e-013, -2.68225904e-007, 1))
525
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
526
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
527
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.491399914, 0.557200074, 1.74439991))
528
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
529
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-005, -0.419818878, 0.839810848, 1, -2.13731255e-011, -1.65118821e-011, -1.54614099e-011, 1, 2.62222466e-006, 1.80325338e-011, -2.62221829e-006, 1))
530
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
531
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000017, 0.560000002))
532
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559810638, -0.769824028, -3.43322754e-005, 1.45437184e-007, -1, -1.29630371e-006, -2.08639904e-007, 1.29629734e-006, -1, 1, 1.45400691e-007, -2.08638184e-007))
533
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
534
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000061, 0.280000061, 0.280000031))
535
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.209846497, -3.81469727e-006, 0.559957266, 1.49184416e-008, -1, -6.10877123e-007, 1, 1.48816071e-008, 2.96593194e-010, -2.95063474e-010, -6.10870757e-007, 1))
536
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
537
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.840000033, 0.200000003))
538
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00215530396, -0.0698623657, 0.000190734863, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 2.69661223e-006, -1.68107646e-011, -2.69660586e-006, 1))
539
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
540
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.200000003, 0.560000002))
541
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0021572113, -0.559833527, -0.0698022842, 1, -5.50244295e-011, 1.91965506e-011, -4.70663508e-011, 1, 2.69661314e-006, -1.56331059e-011, -2.69659495e-006, 1))
542
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
543
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.427000016, 0.200000003))
544
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.560840607, 0.27643466, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 8.19589786e-007, -1.68107889e-011, -8.1958342e-007, 1))
545
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
546
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000017, 0.280000031))
547
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55978775, -2.44724131, -0.000165939331, 1.45490276e-007, -1, -2.49798723e-005, -2.08999595e-007, 2.49798668e-005, -1, 1, 1.45458671e-007, -2.08994436e-007))
548
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
549
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
550
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.559822083, 0, -0.419999123, 5.95878191e-008, 1, 1.94764652e-007, -1, 5.9624881e-008, 3.44258311e-008, 3.44273339e-008, -1.94758286e-007, 1))
551
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
552
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
553
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.279838562, 0.21000886, 1, 4.46839294e-008, 1.44186561e-006, 4.47196271e-008, -1, 7.78919912e-007, 1.44186413e-006, -7.78926278e-007, -1))
554
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
555
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.560000002, 0.420000017))
556
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559791565, -0.55984664, 3.81469727e-005, 1.4543707e-007, -1, -5.08004541e-006, -2.08696321e-007, 5.08003723e-006, -1, 1, 1.45401373e-007, -2.08694047e-007))
557
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
558
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
559
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.91278076e-005, 0.279800415, 1.04951167, -1, -2.53198436e-007, 1.49545034e-008, 2.53235044e-007, -1, -7.584179e-006, 1.49579638e-008, -7.58417036e-006, 1))
560
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
561
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
562
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559768677, -2.37841272, -0.000438690186, 1.45475724e-007, -1, -2.01288749e-005, -2.08974669e-007, 2.01288676e-005, -1, 1, 1.45443096e-007, -2.08970206e-007))
563
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
564
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.280000001, 0.420000017))
565
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55979538, -0.979748011, 7.62939453e-006, 1.45442073e-007, -1, -6.30070645e-006, -2.08722611e-007, 6.30070008e-006, -1, 1, 1.45406489e-007, -2.08720166e-007))
566
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
567
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000002))
568
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.27980423, 0.699883938, 1, -2.04636308e-011, 1.10889423e-012, -1.63709046e-011, 1, 2.11572933e-006, 4.11753964e-013, -2.11572296e-006, 1))
569
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
570
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
571
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-005, -0.699771881, 0.839804649, 1, -2.13731255e-011, -1.66693187e-011, -1.54614099e-011, 1, 4.23093024e-006, 1.81899929e-011, -4.23092433e-006, 1))
572
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
573
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
574
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -0.559803009, 1.0495255, 1, -1.56887836e-011, 3.45319641e-011, -2.09183781e-011, 1, 5.48155458e-006, -3.30136751e-011, -5.48154867e-006, 1))
575
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
576
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
577
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000427246094, -2.58794498, 0.839736938, -1, -1.49499328e-008, -2.52553122e-007, 2.52551388e-007, 1.52605935e-005, -1, 1.49906327e-008, -1, -1.52605971e-005))
578
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
579
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
580
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.83972168, -2.44782782, -0.000438690186, 1.45468562e-007, -1, -2.04852658e-005, -2.09350546e-007, 2.04852604e-005, -1, 1, 1.45436047e-007, -2.09346027e-007))
581
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
582
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
583
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000421524048, 2.30780578, 0.83972168, 1, 5.67174197e-007, 2.54727388e-006, -2.54726456e-006, -1.37063362e-005, 1, 5.67245934e-007, -1, -1.37063407e-005))
584
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
585
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
586
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00043296814, 2.30763364, -0.27973938, -1, 1.49386779e-008, 2.53097255e-007, 2.53098563e-007, -1.32949481e-005, 1, 1.49050265e-008, 1, 1.32949544e-005))
587
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
588
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
589
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279750824, 2.44781303, -0.000444412231, 1.45382273e-007, 1, 2.08481797e-005, -2.08853876e-007, -2.08481761e-005, 1, 1, -1.45423428e-007, 2.08852413e-007))
590
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
591
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
592
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00043296814, -2.58781743, -0.279773712, 1, -5.67145435e-007, -2.54751899e-006, -2.54751376e-006, 1.19385704e-005, -1, 5.67138841e-007, 1, 1.19385777e-005))
593
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.231000006, 0.200000003, 0.280000031))
595
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560119629, -2.59035707, -0.000175476074, 3.96057294e-006, -1, -2.42740825e-005, -2.09122135e-007, 2.42740789e-005, -1, 1, 3.96054475e-006, -2.09025103e-007))
596
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
597
Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Barrel",Vector3.new(0.200000003, 0.200000003, 0.280000031))
598
Barrelweld=weld(m,FakeHandle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.562404633, -2.59142828, -0.000175476074, 3.96057203e-006, -1, -2.4095265e-005, -2.09117701e-007, 2.40952577e-005, -1, 1, 3.96054384e-006, -2.09021465e-007))
599
mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(0.945000052, 0.699999988, 1))
600
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
601
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.60731864, -0.000179290771, 1.45490958e-007, -1, -2.51584643e-005, -2.09002877e-007, 2.51584588e-005, -1, 1, 1.45459353e-007, -2.0899769e-007))
602
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
604
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -2.16727662, -0.000164031982, 1.45485501e-007, -1, -2.33735591e-005, -2.08965247e-007, 2.33735518e-005, -1, 1, 1.45453555e-007, -2.08960316e-007))
605
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
606
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000046, 0.280000031))
607
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -1.88730073, -0.000165939331, 1.45485956e-007, -1, -2.35518892e-005, -2.08967805e-007, 2.35518837e-005, -1, 1, 1.4545401e-007, -2.08962845e-007))
608
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
609
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000061, 0.280000031))
610
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.39711809, -0.000173568726, 1.45514491e-007, -1, -2.24795003e-005, -2.08946716e-007, 2.24794821e-005, -1, 1, 1.45416834e-007, -2.08939554e-007))
611
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
612
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000046, 0.200000003))
613
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559764862, -1.88847375, -0.000436782837, 1.45466288e-007, -1, -1.8521725e-005, -2.08988865e-007, 1.85217195e-005, -1, 1, 1.45433319e-007, -2.08984645e-007))
614
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
615
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
616
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559757233, -1.39839482, -0.000442504883, 1.45464355e-007, -1, -1.69149826e-005, -2.08905689e-007, 1.69149753e-005, -1, 1, 1.45431045e-007, -2.08901696e-007))
617
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
618
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.420000017))
619
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559772491, 0.00134277344, -0.0700860023, -7.44953468e-008, -1, -4.73725959e-006, 1, -7.45317266e-008, -7.42083941e-008, 7.42095523e-008, -4.73725368e-006, 1))
620
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
621
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.280000031))
622
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559783936, 0.00134277344, -0.420075655, -7.44639692e-008, -1, -5.6308827e-006, 1, -7.45658326e-008, -7.42004715e-008, 7.42039248e-008, -5.63086405e-006, 1))
623
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
624
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
625
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5598526, 1.52587891e-005, 1.11974049, 5.9590775e-008, 1, 2.51883012e-006, -1, 5.96276095e-008, 3.44174609e-008, 3.441885e-008, -2.51882193e-006, 1))
626
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
627
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
628
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00018119812, -0.844371796, 0.276464224, 1, -2.20552465e-011, 1.82033399e-011, -1.47792889e-011, 1, 1.78784603e-006, -1.66827021e-011, -1.78783966e-006, 1))
629
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.735000134, 0.699999988, 0.699999988))
630
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000001, 0.200000003, 0.280000091))
631
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.769760132, 0.000406265259, -0.279969931, 5.95582605e-008, 1, 2.26564134e-006, -1, 5.96603513e-008, 3.44175426e-008, 3.44209745e-008, -2.26562315e-006, 1))
632
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
633
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.700000048, 0.200000003))
634
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839698792, -0.0692727566, -0.000392913818, 1.45439344e-007, -1, -9.2651635e-006, -2.0875224e-007, 9.26515713e-006, -1, 1, 1.45404442e-007, -2.0874937e-007))
635
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
636
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.699999988, 0.200000003))
637
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839668274, -0.768940926, -0.000394821167, 1.45451168e-007, -1, -1.17661502e-005, -2.08743202e-007, 1.17661421e-005, -1, 1, 1.45416834e-007, -2.08739948e-007))
638
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
639
640
Handleweld.Part0 = LeftLeg 
641
Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1) 
642
643
local PE1 = Create("ParticleEmitter"){
644
Parent = Barrel,
645
Color = ColorSequence.new(BrickColor.new("New Yeller").Color),
646
Transparency = NumberSequence.new(0),
647
Size = NumberSequence.new(.5),
648
Texture = "rbxassetid://257430870",
649
Lifetime = NumberRange.new(.1),
650
Rate = 100,
651
VelocitySpread = 180,
652
Rotation = NumberRange.new(0),
653
Speed = NumberRange.new(0),
654
LightEmission = .6,
655
LockedToPart = true,
656
Enabled = false
657
}
658
659
local PE2 = PE1:Clone()
660
PE2.Size = NumberSequence.new(.7)
661
PE2.LightEmission = 1
662
PE2.Texture = "rbxassetid://87729590"
663
664
local Lite = Create("PointLight"){
665
	Parent = Barrel,
666
	Color = BrickColor.new("New Yeller").Color,
667
	Shadows = true,
668
	Range = 10,
669
	Brightness = 0.5,
670
	Enabled = false
671
}
672
673
function Equip()
674
	attack = true
675
	equipped = true
676
	RSH.Parent = nil 
677
	LSH.Parent = nil 
678
679
	RHP.Parent = nil 
680
	LHP.Parent = nil 
681
682
	RW = Create("Weld"){
683
		Name = "Right Shoulder",
684
		Part0 = Torso ,
685
		C0 = cf(1.5, 0.5, 0),
686
		C1 = cf(0, 0.5, 0), 
687
		Part1 = RightArm ,
688
		Parent = Torso ,
689
	}
690
691
	LW = Create("Weld"){
692
		Name = "Left Shoulder",
693
		Part0 = Torso ,
694
		C0 = cf(-1.5, 0.5, 0),
695
		C1 = cf(0, 0.5, 0) ,
696
		Part1 = LeftArm ,
697
		Parent = Torso ,
698
	}
699
700
	RH = Create("Weld"){
701
		Part0 = Torso, 
702
		C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) 
703
		C1 = cf(-0.5, 0.5, 0) ,
704
		Part1 = Character["Right Leg"], 
705
		Parent = Torso,
706
	}
707
708
	LH = Create("Weld"){
709
		Part0 = Torso, 
710
		C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) 
711
		C1 = cf(0.5, 0.5, 0) ,
712
		Part1 = Character["Left Leg"], 
713
		Parent = Torso,
714
	}
715
716
	for i = 0, 1, 0.1 do
717
		swait()
718
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
719
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
720
		RW.C0 = clerp(RW.C0, CFrame.new(0, 0.2, -.5) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
721
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
722
		RH.C0 = clerp(RH.C0, cf(0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(2)), .3)
723
		LH.C0 = clerp(LH.C0, cf(-0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-2)), .3)
724
	end
725
	Handleweld.Part0 = RightArm
726
	Handleweld.C0 = euler(0, 0, 0) * cf(0, 0, 0) 
727
	attack = false
728
end
729
730
function Unequip()
731
	equipped = false
732
	attack = true
733
	for i = 0, 1, 0.1 do
734
		swait()
735
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
736
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
737
		RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.2, -.7) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
738
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
739
		RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
740
		LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
741
		FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) *euler(6*i,0,0), .5)
742
	end
743
	FakeHandleweld.C0 = angles(0, 0, 0) * cf(0, 0, 0)
744
	Handleweld.Part0 = LeftLeg 
745
	Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1) 
746
	RW.Parent = nil 
747
	LW.Parent = nil 
748
	RH.Parent = nil 
749
	LH.Parent = nil 
750
	RSH.Parent = Torso
751
	LSH.Parent = Torso
752
	RHP.Parent = Torso
753
	LHP.Parent = Torso
754
	Torso.Neck.C0 = necko
755
	RootJoint.C0 = RootCF
756
	RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0)
757
	RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
758
	LW.C0 = cf(-1.5, 0.5, 0) * euler(0, 0, 0)
759
	LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
760
	attack = false
761
end
762
763
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
764
	local prt = part(3, Character, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
765
	prt.Anchored = true
766
	prt.CFrame = cframe
767
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
768
	game:GetService("Debris"):AddItem(prt, 5)
769
	Effects[#Effects + 1] = {
770
		prt,
771
		"Cylinder",
772
		delay,
773
		x3,
774
		y3,
775
		z3
776
	} --part, type, delay
777
end
778
779
function MagnitudeDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
780
	for _, c in pairs(workspace:children()) do
781
		local hum = c:findFirstChild("Humanoid")
782
		if hum ~= nil then
783
			local head = c:findFirstChild("Torso")
784
			if head ~= nil then
785
				local targ = head.Position - Part.Position
786
				local mag = targ.magnitude
787
				if mag <= magni and c.Name ~= Player.Name then 
788
					Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0, "rbxassetid://199149186", 1)
789
				end
790
			end
791
		end
792
	end
793
end
794
795
RailgunTarget = RootPart
796
function Laser(asd)
797
local MouseLook=cf((asd.Position+mouse.Hit.p)/2,mouse.Hit.p)
798
local hit,pos = rayCast(asd.Position,MouseLook.lookVector,999,RailgunTarget.Parent)
799
local mag=(asd.Position-pos).magnitude 
800
CylinderEffect(BrickColor.new("New Yeller"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
801
CylinderEffect(BrickColor.new("Institutional white"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,.5,1,0,.5,0.1)
802
if hit~=nil then
803
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt())
804
ref.Anchored=true
805
ref.CFrame=cf(pos)
806
game:GetService("Debris"):AddItem(ref,1)
807
Damagefunc(ref,hit,20,90,0,"Normal",RootPart,0)
808
end
809
end
810
811
RocketTarget = RootPart
812
function Shoot(asd, spread1, spread2)
813
	local MainPos = asd.Position
814
	local MainPos2 = mouse.Hit.p
815
	local spread = vt((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
816
	local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2 + spread)
817
	num = 30
818
	coroutine.resume(coroutine.create(function(Spreaded) 
819
		repeat
820
			wait()
821
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RocketTarget.Parent)
822
			local TheHit = mouse.Hit.p
823
			local mag = (MainPos - pos).magnitude 
824
			CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
825
			MainPos = MainPos + (MouseLook.lookVector * 10)
826
			num = num - 1
827
			if hit ~= nil then
828
				num = 0
829
				local ref = part(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", vt())
830
				ref.Anchored = true
831
				ref.CFrame = cf(pos)
832
				MagnitudeDamage(ref, hit, 5, 10, 20, 1, "Normal")
833
				game:GetService("Debris"):AddItem(ref, 5) 
834
			end
835
		until num <= 0
836
	end))
837
end
838
839
function ChargeEffect(part, x1, y1, z1, x2, y2, z2, x3, y3, z3, color) 
840
	local S = Create("Part"){
841
	Material = "SmoothPlastic",
842
	Name = "Effect",
843
	formFactor = 0,
844
	Size = vt(x1, y1, z1),
845
	BrickColor = color,
846
	Reflectance = 0,
847
	TopSurface = 0,
848
	BottomSurface = 0,
849
	Transparency = 0,
850
	Anchored = false,
851
	CanCollide = false,
852
	Material = "Neon",
853
	CFrame = part.CFrame * cf(x2, y2, z2) * euler(x3, y3, z3),
854
	Parent = m,
855
	}
856
	local msh1 = Create("SpecialMesh"){
857
	Scale = vt(0.5, 0.5, 0.5) ,
858
	MeshType = "Sphere", 
859
	Parent = S,
860
	}
861
	coroutine.resume(coroutine.create(function(Part, CF) 
862
		local f = Instance.new("BodyPosition")
863
		f.P = 800
864
		f.D = 100
865
		f.maxForce = vt(math.huge, math.huge, math.huge)
866
		f.position = part.Position
867
		f.Parent = Part
868
		for i = 0, 1, 0.1 do
869
			wait()
870
			Part.Transparency = Part.Transparency + 0.1
871
		end
872
		Part.Parent = nil
873
	end), S, S.CFrame)
874
end 
875
876
local lasrs = {} 
877
local lasrspd = 3 
878
local maxTravelDistance = 500 
879
local maxRebounds = 20 
880
881
function RAY(pos, dir, collidedlist, startpos, endpos, distleft) 
882
	collidedlist = collidedlist or {Character} 
883
	startpos = startpos or pos 
884
	distleft = distleft or dir.unit * dir.magnitude 
885
	endpos = endpos or pos + distleft 
886
	local ray = Ray.new(pos, distleft) 
887
	local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) 
888
	if hitz ~= nil and not hitz.Parent:findFirstChild("Humanoid") then 
889
		if hitz.CanCollide == false then 
890
			table.insert(collidedlist, hitz) 
891
			local newpos = enz 
892
			local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) 
893
			if newdistleft then 
894
				return RAY(newpos-(dir*0.01), dir, collidedlist, startpos, endpos, newdistleft+(dir*0.01)) 
895
			end 
896
		end 
897
	end 
898
	return hitz, enz, ray 
899
end 
900
901
function FindSurface(part, position) 
902
	local obj = part.CFrame:pointToObjectSpace(position) 
903
	local siz = part.Size/2 
904
	so("rbxassetid://199144144", workspace, 1, .9)
905
	for i,v in pairs(Enum.NormalId:GetEnumItems()) do 
906
		local vec = Vector3.FromNormalId(v) 
907
		local wvec = part.CFrame:vectorToWorldSpace(vec) 
908
		local vz = (obj)/(siz*vec) 
909
		if (math.abs(vz.X-1) < 0.001 or math.abs(vz.Y-1) < 0.001 or math.abs(vz.Z-1) < 0.001) then
910
			return wvec,vec 
911
		end 
912
	end 
913
	if part.className == "WedgePart" then 
914
		local pos = (part.CFrame * CFrame.new(0,part.Size.y/2,part.Size.z/2)).p 
915
		local apos = (part.CFrame * CFrame.Angles(-math.atan2(part.CFrame:pointToObjectSpace(pos).y,part.CFrame:pointToObjectSpace(pos).z),0,0) * CFrame.new(0,1,0)).p 
916
		local wvec,vec = (apos - part.Position).unit, part.CFrame:pointToObjectSpace(apos) 
917
		return wvec,vec 
918
	elseif part.className == "Part" and (part.Shape.Name == "Ball" or part.Shape.Name == "Cylinder") then 
919
		return (position - part.Position).unit, part.CFrame:vectorToObjectSpace((position - part.Position).unit) 
920
	end 
921
end 
922
923
function Reflect(direction, normal) 
924
	return direction - 2 * normal:Dot(direction) * normal 
925
end 
926
927
function ReflectShot(mouse) 
928
	local dir = (mouse.Hit.p - Torso.Position).unit 
929
	local tabl 
930
	local tablnum = 0 
931
	for i, v in pairs(lasrs) do 
932
		if not v[1] then 
933
			tabl = v 
934
			tablnum = i 
935
			break 
936
		end 
937
	end 
938
	if not tabl then 
939
		tablnum = #lasrs + 1 
940
		tabl = {false,nil,nil,0,0,1,{},{},{},{}} 
941
		for i = 1, 2 do 
942
			for j = 1, 6 do 
943
				local p = Instance.new("Part") 
944
				p.FormFactor = "Custom" 
945
				p.CanCollide = false 
946
				p.Anchored = true 
947
				p.Locked = true 
948
				p.BrickColor = BrickColor.new("New Yeller") 
949
				p.TopSurface = 10 
950
				p.BottomSurface = 10 
951
				p.RightSurface = 10 
952
				p.LeftSurface = 10 
953
				p.FrontSurface = 10 
954
				p.BackSurface = 10 
955
				p.Size = Vector3.new(1,1,1) 
956
				p.Material = "Neon"
957
				p.Transparency = i == 1 and 0 or 0.6 
958
				p.Touched:connect(function(hit)
959
		        hit.Parent.Humanoid:TakeDamage(30)
960
		        end)
961
				local mesh = Instance.new("CylinderMesh",p) 
962
				table.insert(tabl[6+i],p) 
963
				table.insert(tabl[8+i],mesh) 
964
			end 
965
		end 
966
		table.insert(lasrs,tabl) 
967
	end 
968
	-- isMoving,direction,lastPosition,rebounds,distance,recycleCount,middleLayer,outerLayer
969
	tabl[4],tabl[5] = 0,0 
970
	tabl[3] = Barrel.Position 
971
	tabl[2] = dir 
972
	tabl[1] = true 
973
974
end 
975
976
local MultiShoot = false
977
local gun = false
978
local shoot = false
979
local Obliterate = false
980
local LaserMode = false
981
function Aim()
982
	attack = true
983
	gun = true
984
	for i = 0, 1, 0.2 do
985
		swait()
986
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
987
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
988
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
989
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
990
		RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
991
		LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
992
	end
993
	RootJoint.C0 = RootCF * cf(0, 0, 0) * euler(0, 0, 1.57)
994
	RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57)
995
	local gairo = Create("BodyGyro"){
996
	Parent = RootPart,
997
	maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
998
	P = 20e+003 ,
999
	cframe = RootPart.CFrame,
1000
	}
1001
	local offset = nil
1002
	while gun == true do
1003
		swait()
1004
		local gunpos = vt(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
1005
		offset = (Torso.Position.y - mouse.Hit.p.y) / 60
1006
		local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
1007
		offset = offset / mag 
1008
		gairo.cframe = cf(Head.Position, gunpos)
1009
		Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), .3)
1010
		RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), .5)
1011
	end
1012
	if shoot == true then
1013
		gairo.Parent = nil
1014
		PE1.Enabled,PE2.Enabled = true,true
1015
		Lite.Enabled = true
1016
		for i = 0, 1, 0.1 do
1017
			swait()
1018
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1019
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
1020
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
1021
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
1022
			RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
1023
			LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
1024
			FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1025
		end
1026
		Lite.Enabled = false
1027
		PE1.Enabled,PE2.Enabled = false,false
1028
	elseif MultiShoot == true then
1029
		gairo.Parent = nil
1030
		for i = 1,5 do
1031
		so("rbxassetid://199144089", Barrel, 1, 1.1)
1032
		Shoot(Barrel, .2, 1)
1033
		PE1.Enabled,PE2.Enabled = true,true
1034
		Lite.Enabled = true
1035
		for i = 0,1,1 do
1036
			swait()
1037
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
1038
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(2), math.rad(-90)), .5)
1039
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
1040
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
1041
			RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
1042
			LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
1043
			FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1044
		end
1045
		PE1.Enabled,PE2.Enabled = false,false
1046
		Lite.Enabled = false
1047
		for i = 0,1,1 do
1048
			swait()
1049
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
1050
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
1051
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
1052
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
1053
			RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
1054
			LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
1055
			FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1056
		end
1057
       end
1058
	elseif LaserMode == true then
1059
		gairo.Parent = nil
1060
		so("rbxassetid://161006157", Barrel, 1, .9)
1061
		so("rbxassetid://161006131", Barrel, 1, 1.2)
1062
		for i = 1, 30 do
1063
			swait()
1064
			ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller")) 
1065
		end
1066
		so("rbxassetid://199144089", Barrel, 1, .8)
1067
		so("rbxassetid://199144089", Barrel, 1, .5)
1068
		Laser(Barrel)
1069
		PE1.Enabled,PE2.Enabled = true,true
1070
		Lite.Enabled = true
1071
		for i = 0, 1, 0.1 do
1072
			swait()
1073
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1074
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
1075
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
1076
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
1077
			RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
1078
			LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
1079
			FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1080
		end
1081
		PE1.Enabled,PE2.Enabled = false,false
1082
		Lite.Enabled = false
1083
	elseif Obliterate == true then
1084
		gairo.Parent = nil
1085
		so("rbxassetid://161006157", Barrel, 1, .7)
1086
		so("rbxassetid://161006131", Barrel, 1, 1)
1087
		for i = 1, 60 do
1088
			swait()
1089
			ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller")) 
1090
		end
1091
		for i = 1, 5 do
1092
			so("rbxassetid://199144089", Barrel, 1, .8)
1093
			for i = 1, 5 do
1094
				Shoot(Barrel, 1, 3)
1095
			end
1096
			PE1.Enabled,PE2.Enabled = true,true
1097
		    Lite.Enabled = true
1098
			for i = 0, 1, 0.2 do
1099
				swait()
1100
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
1101
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .5)
1102
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
1103
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
1104
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
1105
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
1106
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1107
			end
1108
		PE1.Enabled,PE2.Enabled = false,false
1109
		Lite.Enabled = false
1110
			for i = 0, 1, 0.2 do
1111
				swait()
1112
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1113
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
1114
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
1115
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
1116
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
1117
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
1118
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1119
			end
1120
		end
1121
		
1122
			for i = 0, 1, 0.1 do
1123
				swait()
1124
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
1125
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(-5), math.rad(-55)), .3)
1126
				RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
1127
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
1128
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
1129
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
1130
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
1131
			end
1132
		so("rbxassetid://161006157", Barrel, 1, .9)
1133
		so("rbxassetid://161006131", Barrel, 1, 1.2)
1134
		for i = 1, 30 do
1135
			swait()
1136
			ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller")) 
1137
		end
1138
			for i = 0, 1, 0.05 do
1139
				swait()
1140
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1141
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(1), math.rad(-85)), .3)
1142
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1143
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
1144
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
1145
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
1146
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
1147
			end
1148
		so("rbxassetid://199144089", Barrel, 1, .8)
1149
		so("rbxassetid://199144089", Barrel, 1, .9)
1150
		so("rbxassetid://199144089", Barrel, 1, .6)
1151
			for i = 1, 20 do
1152
				Shoot(Barrel, 1.5, 5)
1153
			end
1154
			PE1.Enabled,PE2.Enabled = true,true
1155
		    Lite.Enabled = true
1156
			for i = 0, 1, 0.05 do
1157
				swait()
1158
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
1159
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(10), math.rad(-90)), .5)
1160
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(0), math.rad(50), math.rad(120)), 0.5)
1161
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
1162
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
1163
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
1164
			end
1165
			PE1.Enabled,PE2.Enabled = false,false
1166
		    Lite.Enabled = false
1167
	end
1168
	gairo.Parent = nil
1169
	shoot = false
1170
	attack = false
1171
end
1172
1173
mouse.Button1Down:connect(function()
1174
	if gun == true then
1175
		shoot = true
1176
		so("rbxassetid://199144089", Barrel, 1, 1)
1177
		Shoot(Barrel, 0, 0)
1178
		gun = false
1179
	end
1180
end)
1181
1182
1183
1184
mouse.KeyDown:connect(function(k)
1185
	k = k:lower()
1186
	if attack == false and equipped == false and k == 'e' then
1187
		Equip()
1188
	elseif attack == false and equipped == true and k == 'e' then
1189
		Unequip()
1190
	elseif attack == false and equipped == true and k == 'f' then
1191
		Aim()
1192
	elseif equipped == true and k == 'f' then
1193
		shoot = false
1194
	elseif equipped == true and gun == true and k == 'q' then
1195
		shoot = true
1196
		so("rbxassetid://199144089", Barrel, 1, .8)
1197
		for i = 1, 5 do
1198
			Shoot(Barrel, 1, 3)
1199
			gun = false
1200
		end
1201
	elseif equipped == true and gun == true and k == 'e' then
1202
		MultiShoot = true
1203
		gun = false
1204
	elseif equipped == true and gun == true and k == 'r' then
1205
		MultiShoot = false
1206
		LaserMode = true
1207
		gun = false
1208
	elseif equipped == true and attack == true and gun == true and k == 't' then
1209
		MultiShoot = false
1210
		Obliterate = true
1211
		LaserMode = false
1212
		gun = false
1213
	elseif equipped == true and attack == true and gun == true and k == 'g' then
1214
		shoot = true
1215
		ReflectShot(mouse)
1216
		so("rbxassetid://199144089", Barrel, 1, .8)
1217
		so("rbxassetid://199144089", Barrel, 1, .5)
1218
		gun = false
1219
	end
1220
end)
1221
1222
game:GetService("RunService").Stepped:connect(function() 
1223
	for _, lasr in pairs(lasrs) do 
1224
		for i, v in pairs(lasr[9]) do 
1225
			if lasr[7][i].Parent then 
1226
				v.Scale = v.Scale + Vector3.new(-0.1,0,-0.1) 
1227
				lasr[10][i].Scale = lasr[10][i].Scale + Vector3.new(-0.1,0,-0.1) 
1228
				if v.Scale.x < 0.1 then 
1229
					lasr[7][i].Parent = nil 
1230
					lasr[8][i].Parent = nil 
1231
				end 
1232
			end 
1233
		end 
1234
1235
		if lasr[1] then 
1236
			local hitz, enz = RAY(lasr[3],lasr[2]*lasrspd) 
1237
			lasr[5] = lasr[5] + (lasr[3] - enz).magnitude 
1238
1239
			lasr[7][lasr[6]].Parent = m 
1240
			lasr[7][lasr[6]].CFrame = CFrame.new((lasr[3] + enz)/2,enz) * CFrame.Angles(math.pi/2,0,0) 
1241
			lasr[9][lasr[6]].Scale = Vector3.new(0.7,(lasr[3] - enz).magnitude*5,0.7) 
1242
1243
			lasr[8][lasr[6]].Parent = m 
1244
			lasr[8][lasr[6]].CFrame = lasr[7][lasr[6]].CFrame 
1245
			lasr[10][lasr[6]].Scale = Vector3.new(1.3,(lasr[3] - enz).magnitude*5 + 0.02,1.3) 
1246
1247
			lasr[3] = enz 
1248
			lasr[6] = lasr[6]%#lasr[7] + 1 
1249
1250
			if hitz then 
1251
				lasr[4] = lasr[4] + 1 
1252
				if lasr[4] == maxRebounds then 
1253
					lasr[1] = false 
1254
				else 
1255
					local norm = FindSurface(hitz,enz) 
1256
					lasr[2] = Reflect(lasr[2],norm) 
1257
				end 
1258
			end 
1259
			if lasr[5] > maxTravelDistance then 
1260
				lasr[1] = false 
1261
			end 
1262
		end 
1263
	end 
1264
end)
1265
1266
local sine = 0
1267
local change = 1
1268
local val = 0
1269
local idle = 0
1270
local donum = 0
1271
1272
while true do
1273
	swait()
1274
	sine = sine + change
1275
	mouse.Icon = "http://www.roblox.com/asset/?id=296383647"
1276
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1277
	local velderp = RootPart.Velocity.y
1278
	hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1279
	if equipped == true then
1280
		if attack == false then
1281
			idle = idle + 1
1282
		else
1283
			idle = 0
1284
		end
1285
		if idle >= 500 then
1286
			if attack == false then
1287
			end
1288
		end
1289
		if donum >= .5 then
1290
			handidle = true
1291
		elseif donum <= 0 then
1292
			handidle = false
1293
		end
1294
		if handidle == false then
1295
			donum = donum + 0.003
1296
		else
1297
			donum = donum - 0.003
1298
		end
1299
		if RootPart.Velocity.y > 1 and hitfloor == nil then 
1300
			Anim = "Jump"
1301
			if attack == false then
1302
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1303
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
1304
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
1305
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
1306
				RH.C0 = clerp(RH.C0, cf(.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(5)), .3)
1307
				LH.C0 = clerp(LH.C0, cf(-.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(-5)), .3)
1308
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1309
				RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
1310
			end
1311
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then 
1312
			Anim = "Fall"
1313
			if attack == false then
1314
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1315
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
1316
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3)
1317
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
1318
				RH.C0 = clerp(RH.C0, cf(0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(5)), .3)
1319
				LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(-5)), .3)
1320
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1321
				RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
1322
			end
1323
		elseif torvel < 1 and hitfloor ~= nil then
1324
			Anim = "Idle"
1325
			if attack == false then
1326
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5) + donum / 3, math.rad(0), math.rad(30)), .3)
1327
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(.5) - donum / 3, math.rad(.5) + donum / 3, math.rad(-30)), .3)
1328
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(5) + donum / 2), 0.3)
1329
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5) + donum / 2, math.rad(0), math.rad(-10)), 0.3)
1330
				RH.C0 = clerp(RH.C0, cf(.2, -1.5, -.5) * angles(math.rad(5) + donum / 2, math.rad(-30), math.rad(5) + donum / 5), .3)
1331
				LH.C0 = clerp(LH.C0, cf(0, -1.5 - donum / 3.5, 0) * angles(math.rad(5) + donum / 3, math.rad(-10), math.rad(0)), .3)
1332
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1333
				RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
1334
			end
1335
		elseif torvel > 2 and hitfloor ~= nil then
1336
			Anim = "Walk"
1337
			if attack == false then
1338
				change = 3
1339
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(0)), .3)
1340
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10) - donum / 2, math.rad(0), math.rad(0)), .3)
1341
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50) + donum / 2, math.rad(0), math.rad(5) + donum / 2), 0.3)
1342
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(-5) - donum / 2), 0.3)
1343
                LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + -math.sin(sine/10)/2.3, math.rad(0), math.rad(-3)), .4)
1344
                RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + math.sin(sine/10)/2.3, math.rad(0), math.rad(3)), .4)
1345
				FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1346
				RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
1347
			end
1348
		end
1349
	end
1350
	if #Effects > 0 then
1351
		for e = 1, #Effects do
1352
			if Effects[e] ~= nil then
1353
				local Thing = Effects[e]
1354
				if Thing ~= nil then
1355
					local Part = Thing[1]
1356
					local Mode = Thing[2]
1357
					local Delay = Thing[3]
1358
					local IncX = Thing[4]
1359
					local IncY = Thing[5]
1360
					local IncZ = Thing[6]
1361
					if Thing[1].Transparency <= 1 then
1362
						if Thing[2] == "Block1" then
1363
							Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1364
							Mesh = Thing[1].Mesh
1365
							Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1366
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1367
						elseif Thing[2] == "Cylinder" then
1368
							Mesh = Thing[1].Mesh
1369
							Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1370
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1371
						elseif Thing[2] == "Blood" then
1372
							Mesh = Thing[7]
1373
							Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
1374
							Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1375
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1376
						elseif Thing[2] == "Elec" then
1377
							Mesh = Thing[1].Mesh
1378
							Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
1379
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1380
						elseif Thing[2] == "Disappear" then
1381
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1382
						end
1383
					else
1384
						Part.Parent = nil
1385
						table.remove(Effects, e)
1386
					end
1387
				end
1388
			end
1389
		end
1390
	end
1391
end