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1 | --usage | |
2 | ||
3 | local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() | |
4 | ||
5 | ||
6 | FEService:FullNetwork() | |
7 | ||
8 | print(game.Players.LocalPlayer.SimulationRadius) | |
9 | --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY | |
10 | local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8) | |
11 | local function getNetlessVelocity(realPartVelocity) | |
12 | local mag = realPartVelocity.Magnitude | |
13 | if mag > 1 then | |
14 | local unit = realPartVelocity.Unit | |
15 | if (unit.Y > 0.25) or (unit.Y < -0.75) then | |
16 | return unit * (25.1 / unit.Y) | |
17 | end | |
18 | end | |
19 | return v3_net + realPartVelocity * v3_808 | |
20 | end | |
21 | local simradius = "shp" --simulation radius (net bypass) method | |
22 | --"shp" - sethiddenproperty | |
23 | --"ssr" - setsimulationradius | |
24 | --false - disable | |
25 | local simrad = 1000 --simulation radius value | |
26 | local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only) | |
27 | local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4) | |
28 | local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only) | |
29 | local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part | |
30 | local noclipAllParts = false --set it to true if you want noclip | |
31 | local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character | |
32 | local newanimate = true --disables the animate script and enables after reanimation | |
33 | local discharscripts = true --disables all localScripts parented to your character before reanimation | |
34 | local R15toR6 = true --tries to convert your character to r6 if its r15 | |
35 | local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0) | |
36 | local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) | |
37 | local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation | |
38 | local hedafterneck = true --disable aligns for head and enable after neck or torso is removed | |
39 | local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay | |
40 | local method = 3 --reanimation method | |
41 | --methods: | |
42 | --0 - breakJoints (takes [loadtime] seconds to load) | |
43 | --1 - limbs | |
44 | --2 - limbs + anti respawn | |
45 | --3 - limbs + breakJoints after [loadtime] seconds | |
46 | --4 - remove humanoid + breakJoints | |
47 | --5 - remove humanoid + limbst | |
48 | local alignmode = 3 --AlignPosition mode | |
49 | --modes: | |
50 | --1 - AlignPosition rigidity enabled true | |
51 | --2 - 2 AlignPositions rigidity enabled both true and false | |
52 | --3 - AlignPosition rigidity enabled false | |
53 | --4 - CFrame | |
54 | local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging | |
55 | --the fling function | |
56 | --usage: fling(target, duration, velocity) | |
57 | --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)) | |
58 | --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided), | |
59 | --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided) | |
60 | ||
61 | local lp = game:GetService("Players").LocalPlayer | |
62 | local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui") | |
63 | local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped | |
64 | local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp | |
65 | local cf, v3 = CFrame.new, Vector3.new | |
66 | local angles = CFrame.Angles | |
67 | local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0) | |
68 | ||
69 | local c = lp.Character | |
70 | if not (c and c.Parent) then | |
71 | return | |
72 | end | |
73 | ||
74 | c:GetPropertyChangedSignal("Parent"):Connect(function() | |
75 | if not (c and c.Parent) then | |
76 | c = nil | |
77 | end | |
78 | end) | |
79 | ||
80 | local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA | |
81 | ||
82 | local function gp(parent, name, className) | |
83 | if typeof(parent) == "Instance" then | |
84 | for i, v in pairs(getchildren(parent)) do | |
85 | if (v.Name == name) and isa(v, className) then | |
86 | return v | |
87 | end | |
88 | end | |
89 | end | |
90 | return nil | |
91 | end | |
92 | ||
93 | local fenv = getfenv() | |
94 | ||
95 | local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop | |
96 | local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad | |
97 | ||
98 | healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart") | |
99 | ||
100 | local reclaim, lostpart = reclaim and c.PrimaryPart, nil | |
101 | ||
102 | local function align(Part0, Part1) | |
103 | ||
104 | local att0 = Instance.new("Attachment") | |
105 | att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name | |
106 | local att1 = Instance.new("Attachment") | |
107 | att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name | |
108 | ||
109 | if alignmode == 4 then | |
110 | ||
111 | local hide = false | |
112 | if Part0 == healthHide then | |
113 | healthHide = false | |
114 | tdelay(0, function() | |
115 | while twait(2.9) and Part0 and c do | |
116 | hide = #Part0:GetConnectedParts() == 1 | |
117 | twait(0.1) | |
118 | hide = false | |
119 | end | |
120 | end) | |
121 | end | |
122 | ||
123 | local rot = rad(0.05) | |
124 | local con0, con1 = nil, nil | |
125 | con0 = stepped:Connect(function() | |
126 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
127 | Part0.RotVelocity = Part1.RotVelocity | |
128 | end) | |
129 | local lastpos = Part0.Position | |
130 | con1 = heartbeat:Connect(function(delta) | |
131 | if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end | |
132 | if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then | |
133 | if lostpart == Part0 then | |
134 | lostpart = nil | |
135 | end | |
136 | rot = -rot | |
137 | local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot) | |
138 | if Part1.Velocity.Magnitude > 0.01 then | |
139 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
140 | else | |
141 | Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta) | |
142 | end | |
143 | lastpos = newcf.Position | |
144 | if lostpart and (Part0 == reclaim) then | |
145 | newcf = lostpart.CFrame | |
146 | elseif hide then | |
147 | newcf += v3(0, 3000, 0) | |
148 | end | |
149 | if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then | |
150 | newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0) | |
151 | end | |
152 | Part0.CFrame = newcf | |
153 | elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then | |
154 | lostpart = Part0 | |
155 | end | |
156 | end) | |
157 | ||
158 | else | |
159 | ||
160 | Part0.CustomPhysicalProperties = physp | |
161 | if (alignmode == 1) or (alignmode == 2) then | |
162 | local ape = Instance.new("AlignPosition") | |
163 | ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf | |
164 | ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false | |
165 | ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue" | |
166 | ape.Parent = att0 | |
167 | end | |
168 | ||
169 | if (alignmode == 2) or (alignmode == 3) then | |
170 | local apd = Instance.new("AlignPosition") | |
171 | apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf | |
172 | apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false | |
173 | apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse" | |
174 | apd.Parent = att0 | |
175 | end | |
176 | ||
177 | local ao = Instance.new("AlignOrientation") | |
178 | ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf | |
179 | ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false | |
180 | ao.Attachment0, ao.Attachment1 = att0, att1 | |
181 | ao.Parent = att0 | |
182 | ||
183 | local con0, con1 = nil, nil | |
184 | local vel = Part0.Velocity | |
185 | con0 = renderstepped:Connect(function() | |
186 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
187 | Part0.Velocity = vel | |
188 | end) | |
189 | local lastpos = Part0.Position | |
190 | con1 = heartbeat:Connect(function(delta) | |
191 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
192 | vel = Part0.Velocity | |
193 | if Part1.Velocity.Magnitude > 0.01 then | |
194 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
195 | else | |
196 | Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta) | |
197 | end | |
198 | lastpos = Part0.Position | |
199 | end) | |
200 | ||
201 | end | |
202 | ||
203 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
204 | Part0 = att0.Parent | |
205 | if not isa(Part0, "BasePart") then | |
206 | att0 = nil | |
207 | if lostpart == Part0 then | |
208 | lostpart = nil | |
209 | end | |
210 | Part0 = nil | |
211 | end | |
212 | end) | |
213 | att0.Parent = Part0 | |
214 | ||
215 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
216 | Part1 = att1.Parent | |
217 | if not isa(Part1, "BasePart") then | |
218 | att1 = nil | |
219 | Part1 = nil | |
220 | end | |
221 | end) | |
222 | att1.Parent = Part1 | |
223 | end | |
224 | ||
225 | local function respawnrequest() | |
226 | local ccfr, c = ws.CurrentCamera.CFrame, lp.Character | |
227 | lp.Character = nil | |
228 | lp.Character = c | |
229 | local con = nil | |
230 | con = ws.CurrentCamera.Changed:Connect(function(prop) | |
231 | if (prop ~= "Parent") and (prop ~= "CFrame") then | |
232 | return | |
233 | end | |
234 | ws.CurrentCamera.CFrame = ccfr | |
235 | con:Disconnect() | |
236 | end) | |
237 | end | |
238 | ||
239 | local destroyhum = (method == 4) or (method == 5) | |
240 | local breakjoints = (method == 0) or (method == 4) | |
241 | local antirespawn = (method == 0) or (method == 2) or (method == 3) | |
242 | ||
243 | hatcollide = hatcollide and (method == 0) | |
244 | ||
245 | addtools = addtools and lp:FindFirstChildOfClass("Backpack") | |
246 | ||
247 | if type(simrad) ~= "number" then simrad = 1000 end | |
248 | if shp and (simradius == "shp") then | |
249 | tdelay(0, function() | |
250 | while c do | |
251 | shp(lp, "SimulationRadius", simrad) | |
252 | heartbeat:Wait() | |
253 | end | |
254 | end) | |
255 | elseif ssr and (simradius == "ssr") then | |
256 | tdelay(0, function() | |
257 | while c do | |
258 | ssr(simrad) | |
259 | heartbeat:Wait() | |
260 | end | |
261 | end) | |
262 | end | |
263 | ||
264 | if antiragdoll then | |
265 | antiragdoll = function(v) | |
266 | if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then | |
267 | v.Parent = nil | |
268 | end | |
269 | end | |
270 | for i, v in pairs(getdescendants(c)) do | |
271 | antiragdoll(v) | |
272 | end | |
273 | c.DescendantAdded:Connect(antiragdoll) | |
274 | end | |
275 | ||
276 | if antirespawn then | |
277 | respawnrequest() | |
278 | end | |
279 | ||
280 | if method == 0 then | |
281 | twait(loadtime) | |
282 | if not c then | |
283 | return | |
284 | end | |
285 | end | |
286 | ||
287 | if discharscripts then | |
288 | for i, v in pairs(getdescendants(c)) do | |
289 | if isa(v, "LocalScript") then | |
290 | v.Disabled = true | |
291 | end | |
292 | end | |
293 | elseif newanimate then | |
294 | local animate = gp(c, "Animate", "LocalScript") | |
295 | if animate and (not animate.Disabled) then | |
296 | animate.Disabled = true | |
297 | else | |
298 | newanimate = false | |
299 | end | |
300 | end | |
301 | ||
302 | if addtools then | |
303 | for i, v in pairs(getchildren(addtools)) do | |
304 | if isa(v, "Tool") then | |
305 | v.Parent = c | |
306 | end | |
307 | end | |
308 | end | |
309 | ||
310 | pcall(function() | |
311 | settings().Physics.AllowSleep = false | |
312 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
313 | end) | |
314 | ||
315 | local OLDscripts = {} | |
316 | ||
317 | for i, v in pairs(getdescendants(c)) do | |
318 | if v.ClassName == "Script" then | |
319 | OLDscripts[v.Name] = true | |
320 | end | |
321 | end | |
322 | ||
323 | local scriptNames = {} | |
324 | ||
325 | for i, v in pairs(getdescendants(c)) do | |
326 | if isa(v, "BasePart") then | |
327 | local newName, exists = tostring(i), true | |
328 | while exists do | |
329 | exists = OLDscripts[newName] | |
330 | if exists then | |
331 | newName = newName .. "_" | |
332 | end | |
333 | end | |
334 | table.insert(scriptNames, newName) | |
335 | Instance.new("Script", v).Name = newName | |
336 | end | |
337 | end | |
338 | ||
339 | local hum = c:FindFirstChildOfClass("Humanoid") | |
340 | if hum then | |
341 | for i, v in pairs(hum:GetPlayingAnimationTracks()) do | |
342 | v:Stop() | |
343 | end | |
344 | end | |
345 | c.Archivable = true | |
346 | local cl = clone(c) | |
347 | if hum and humState16 then | |
348 | hum:ChangeState(Enum.HumanoidStateType.Physics) | |
349 | if destroyhum then | |
350 | twait(1.6) | |
351 | end | |
352 | end | |
353 | if destroyhum then | |
354 | pcall(destroy, hum) | |
355 | end | |
356 | ||
357 | if not c then | |
358 | return | |
359 | end | |
360 | ||
361 | local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart") | |
362 | if hatcollide then | |
363 | pcall(destroy, torso) | |
364 | pcall(destroy, root) | |
365 | pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")) | |
366 | end | |
367 | ||
368 | local model = Instance.new("Model", c) | |
369 | model:GetPropertyChangedSignal("Parent"):Connect(function() | |
370 | if not (model and model.Parent) then | |
371 | model = nil | |
372 | end | |
373 | end) | |
374 | ||
375 | for i, v in pairs(getchildren(c)) do | |
376 | if v ~= model then | |
377 | if addtools and isa(v, "Tool") then | |
378 | for i1, v1 in pairs(getdescendants(v)) do | |
379 | if v1 and v1.Parent and isa(v1, "BasePart") then | |
380 | local bv = Instance.new("BodyVelocity") | |
381 | bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name | |
382 | bv.Parent = v1 | |
383 | end | |
384 | end | |
385 | end | |
386 | v.Parent = model | |
387 | end | |
388 | end | |
389 | ||
390 | if breakjoints then | |
391 | model:BreakJoints() | |
392 | else | |
393 | if head and torso then | |
394 | for i, v in pairs(getdescendants(model)) do | |
395 | if isa(v, "JointInstance") then | |
396 | local save = false | |
397 | if (v.Part0 == torso) and (v.Part1 == head) then | |
398 | save = true | |
399 | end | |
400 | if (v.Part0 == head) and (v.Part1 == torso) then | |
401 | save = true | |
402 | end | |
403 | if save then | |
404 | if hedafterneck then | |
405 | hedafterneck = v | |
406 | end | |
407 | else | |
408 | pcall(destroy, v) | |
409 | end | |
410 | end | |
411 | end | |
412 | end | |
413 | if method == 3 then | |
414 | task.delay(loadtime, pcall, model.BreakJoints, model) | |
415 | end | |
416 | end | |
417 | ||
418 | cl.Parent = ws | |
419 | for i, v in pairs(getchildren(cl)) do | |
420 | v.Parent = c | |
421 | end | |
422 | pcall(destroy, cl) | |
423 | ||
424 | local uncollide, noclipcon = nil, nil | |
425 | if noclipAllParts then | |
426 | uncollide = function() | |
427 | if c then | |
428 | for i, v in pairs(getdescendants(c)) do | |
429 | if isa(v, "BasePart") then | |
430 | v.CanCollide = false | |
431 | end | |
432 | end | |
433 | else | |
434 | noclipcon:Disconnect() | |
435 | end | |
436 | end | |
437 | else | |
438 | uncollide = function() | |
439 | if model then | |
440 | for i, v in pairs(getdescendants(model)) do | |
441 | if isa(v, "BasePart") then | |
442 | v.CanCollide = false | |
443 | end | |
444 | end | |
445 | else | |
446 | noclipcon:Disconnect() | |
447 | end | |
448 | end | |
449 | end | |
450 | noclipcon = stepped:Connect(uncollide) | |
451 | uncollide() | |
452 | ||
453 | for i, scr in pairs(getdescendants(model)) do | |
454 | if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then | |
455 | local Part0 = scr.Parent | |
456 | if isa(Part0, "BasePart") then | |
457 | for i1, scr1 in pairs(getdescendants(c)) do | |
458 | if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then | |
459 | local Part1 = scr1.Parent | |
460 | if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then | |
461 | align(Part0, Part1) | |
462 | pcall(destroy, scr) | |
463 | pcall(destroy, scr1) | |
464 | break | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | ||
472 | for i, v in pairs(getdescendants(c)) do | |
473 | if v and v.Parent and (not v:IsDescendantOf(model)) then | |
474 | if isa(v, "Decal") then | |
475 | v.Transparency = 1 | |
476 | elseif isa(v, "BasePart") then | |
477 | v.Transparency = 1 | |
478 | v.Anchored = false | |
479 | elseif isa(v, "ForceField") then | |
480 | v.Visible = false | |
481 | elseif isa(v, "Sound") then | |
482 | v.Playing = false | |
483 | elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then | |
484 | v.Enabled = false | |
485 | end | |
486 | end | |
487 | end | |
488 | ||
489 | if newanimate then | |
490 | local animate = gp(c, "Animate", "LocalScript") | |
491 | if animate then | |
492 | animate.Disabled = false | |
493 | end | |
494 | end | |
495 | ||
496 | if addtools then | |
497 | for i, v in pairs(getchildren(c)) do | |
498 | if isa(v, "Tool") then | |
499 | v.Parent = addtools | |
500 | end | |
501 | end | |
502 | end | |
503 | ||
504 | local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid") | |
505 | if hum0 then | |
506 | hum0:GetPropertyChangedSignal("Parent"):Connect(function() | |
507 | if not (hum0 and hum0.Parent) then | |
508 | hum0 = nil | |
509 | end | |
510 | end) | |
511 | end | |
512 | if hum1 then | |
513 | hum1:GetPropertyChangedSignal("Parent"):Connect(function() | |
514 | if not (hum1 and hum1.Parent) then | |
515 | hum1 = nil | |
516 | end | |
517 | end) | |
518 | ||
519 | ws.CurrentCamera.CameraSubject = hum1 | |
520 | local camSubCon = nil | |
521 | local function camSubFunc() | |
522 | camSubCon:Disconnect() | |
523 | if c and hum1 then | |
524 | ws.CurrentCamera.CameraSubject = hum1 | |
525 | end | |
526 | end | |
527 | camSubCon = renderstepped:Connect(camSubFunc) | |
528 | if hum0 then | |
529 | hum0:GetPropertyChangedSignal("Jump"):Connect(function() | |
530 | if hum1 then | |
531 | hum1.Jump = hum0.Jump | |
532 | end | |
533 | end) | |
534 | else | |
535 | respawnrequest() | |
536 | end | |
537 | end | |
538 | ||
539 | local rb = Instance.new("BindableEvent", c) | |
540 | rb.Event:Connect(function() | |
541 | pcall(destroy, rb) | |
542 | sg:SetCore("ResetButtonCallback", true) | |
543 | if destroyhum then | |
544 | if c then c:BreakJoints() end | |
545 | return | |
546 | end | |
547 | if model and hum0 and (hum0.Health > 0) then | |
548 | model:BreakJoints() | |
549 | hum0.Health = 0 | |
550 | end | |
551 | if antirespawn then | |
552 | respawnrequest() | |
553 | end | |
554 | end) | |
555 | sg:SetCore("ResetButtonCallback", rb) | |
556 | ||
557 | tdelay(0, function() | |
558 | while c do | |
559 | if hum0 and hum1 then | |
560 | hum1.Jump = hum0.Jump | |
561 | end | |
562 | wait() | |
563 | end | |
564 | sg:SetCore("ResetButtonCallback", true) | |
565 | end) | |
566 | ||
567 | R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) | |
568 | if R15toR6 then | |
569 | local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") | |
570 | if part then | |
571 | local cfr = part.CFrame | |
572 | local R6parts = { | |
573 | head = { | |
574 | Name = "Head", | |
575 | Size = v3(2, 1, 1), | |
576 | R15 = { | |
577 | Head = 0 | |
578 | } | |
579 | }, | |
580 | torso = { | |
581 | Name = "Torso", | |
582 | Size = v3(2, 2, 1), | |
583 | R15 = { | |
584 | UpperTorso = 0.2, | |
585 | LowerTorso = -0.8 | |
586 | } | |
587 | }, | |
588 | root = { | |
589 | Name = "HumanoidRootPart", | |
590 | Size = v3(2, 2, 1), | |
591 | R15 = { | |
592 | HumanoidRootPart = 0 | |
593 | } | |
594 | }, | |
595 | leftArm = { | |
596 | Name = "Left Arm", | |
597 | Size = v3(1, 2, 1), | |
598 | R15 = { | |
599 | LeftHand = -0.849, | |
600 | LeftLowerArm = -0.174, | |
601 | LeftUpperArm = 0.415 | |
602 | } | |
603 | }, | |
604 | rightArm = { | |
605 | Name = "Right Arm", | |
606 | Size = v3(1, 2, 1), | |
607 | R15 = { | |
608 | RightHand = -0.849, | |
609 | RightLowerArm = -0.174, | |
610 | RightUpperArm = 0.415 | |
611 | } | |
612 | }, | |
613 | leftLeg = { | |
614 | Name = "Left Leg", | |
615 | Size = v3(1, 2, 1), | |
616 | R15 = { | |
617 | LeftFoot = -0.85, | |
618 | LeftLowerLeg = -0.29, | |
619 | LeftUpperLeg = 0.49 | |
620 | } | |
621 | }, | |
622 | rightLeg = { | |
623 | Name = "Right Leg", | |
624 | Size = v3(1, 2, 1), | |
625 | R15 = { | |
626 | RightFoot = -0.85, | |
627 | RightLowerLeg = -0.29, | |
628 | RightUpperLeg = 0.49 | |
629 | } | |
630 | } | |
631 | } | |
632 | for i, v in pairs(getchildren(c)) do | |
633 | if isa(v, "BasePart") then | |
634 | for i1, v1 in pairs(getchildren(v)) do | |
635 | if isa(v1, "Motor6D") then | |
636 | v1.Part0 = nil | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | part.Archivable = true | |
642 | for i, v in pairs(R6parts) do | |
643 | local part = clone(part) | |
644 | part:ClearAllChildren() | |
645 | part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false | |
646 | for i1, v1 in pairs(v.R15) do | |
647 | local R15part = gp(c, i1, "BasePart") | |
648 | local att = gp(R15part, "att1_" .. i1, "Attachment") | |
649 | if R15part then | |
650 | local weld = Instance.new("Weld") | |
651 | weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1 | |
652 | weld.Parent = R15part | |
653 | R15part.Massless, R15part.Name = true, "R15_" .. i1 | |
654 | R15part.Parent = part | |
655 | if att then | |
656 | att.Position = v3(0, v1, 0) | |
657 | att.Parent = part | |
658 | end | |
659 | end | |
660 | end | |
661 | part.Parent = c | |
662 | R6parts[i] = part | |
663 | end | |
664 | local R6joints = { | |
665 | neck = { | |
666 | Parent = R6parts.torso, | |
667 | Name = "Neck", | |
668 | Part0 = R6parts.torso, | |
669 | Part1 = R6parts.head, | |
670 | C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
671 | C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
672 | }, | |
673 | rootJoint = { | |
674 | Parent = R6parts.root, | |
675 | Name = "RootJoint" , | |
676 | Part0 = R6parts.root, | |
677 | Part1 = R6parts.torso, | |
678 | C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
679 | C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
680 | }, | |
681 | rightShoulder = { | |
682 | Parent = R6parts.torso, | |
683 | Name = "Right Shoulder", | |
684 | Part0 = R6parts.torso, | |
685 | Part1 = R6parts.rightArm, | |
686 | C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
687 | C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
688 | }, | |
689 | leftShoulder = { | |
690 | Parent = R6parts.torso, | |
691 | Name = "Left Shoulder", | |
692 | Part0 = R6parts.torso, | |
693 | Part1 = R6parts.leftArm, | |
694 | C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
695 | C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
696 | }, | |
697 | rightHip = { | |
698 | Parent = R6parts.torso, | |
699 | Name = "Right Hip", | |
700 | Part0 = R6parts.torso, | |
701 | Part1 = R6parts.rightLeg, | |
702 | C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
703 | C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
704 | }, | |
705 | leftHip = { | |
706 | Parent = R6parts.torso, | |
707 | Name = "Left Hip" , | |
708 | Part0 = R6parts.torso, | |
709 | Part1 = R6parts.leftLeg, | |
710 | C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
711 | C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
712 | } | |
713 | } | |
714 | for i, v in pairs(R6joints) do | |
715 | local joint = Instance.new("Motor6D") | |
716 | for prop, val in pairs(v) do | |
717 | joint[prop] = val | |
718 | end | |
719 | R6joints[i] = joint | |
720 | end | |
721 | if hum1 then | |
722 | hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0 | |
723 | end | |
724 | end | |
725 | end | |
726 | ||
727 | local torso1 = torso | |
728 | torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart")) | |
729 | if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then | |
730 | local conNeck, conTorso, conTorso1 = nil, nil, nil | |
731 | local aligns = {} | |
732 | local function enableAligns() | |
733 | conNeck:Disconnect() | |
734 | conTorso:Disconnect() | |
735 | conTorso1:Disconnect() | |
736 | for i, v in pairs(aligns) do | |
737 | v.Enabled = true | |
738 | end | |
739 | end | |
740 | conNeck = hedafterneck.Changed:Connect(function(prop) | |
741 | if table.find({"Part0", "Part1", "Parent"}, prop) then | |
742 | enableAligns() | |
743 | end | |
744 | end) | |
745 | conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
746 | conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
747 | for i, v in pairs(getdescendants(head)) do | |
748 | if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then | |
749 | i = tostring(i) | |
750 | aligns[i] = v | |
751 | v:GetPropertyChangedSignal("Parent"):Connect(function() | |
752 | aligns[i] = nil | |
753 | end) | |
754 | v.Enabled = false | |
755 | end | |
756 | end | |
757 | end | |
758 | ||
759 | local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart") | |
760 | local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart") | |
761 | ||
762 | local fling = function() end | |
763 | if flingpart0 and flingpart1 then | |
764 | flingpart0:GetPropertyChangedSignal("Parent"):Connect(function() | |
765 | if not (flingpart0 and flingpart0.Parent) then | |
766 | flingpart0 = nil | |
767 | fling = function() end | |
768 | end | |
769 | end) | |
770 | flingpart0.Archivable = true | |
771 | flingpart1:GetPropertyChangedSignal("Parent"):Connect(function() | |
772 | if not (flingpart1 and flingpart1.Parent) then | |
773 | flingpart1 = nil | |
774 | fling = function() end | |
775 | end | |
776 | end) | |
777 | local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment") | |
778 | local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment") | |
779 | if att0 and att1 then | |
780 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
781 | if not (att0 and att0.Parent) then | |
782 | att0 = nil | |
783 | fling = function() end | |
784 | end | |
785 | end) | |
786 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
787 | if not (att1 and att1.Parent) then | |
788 | att1 = nil | |
789 | fling = function() end | |
790 | end | |
791 | end) | |
792 | local lastfling = nil | |
793 | local mouse = lp:GetMouse() | |
794 | fling = function(target, duration, rotVelocity) | |
795 | if typeof(target) == "Instance" then | |
796 | if isa(target, "BasePart") then | |
797 | target = target.Position | |
798 | elseif isa(target, "Model") then | |
799 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
800 | if target then | |
801 | target = target.Position | |
802 | else | |
803 | return | |
804 | end | |
805 | elseif isa(target, "Humanoid") then | |
806 | target = target.Parent | |
807 | if not (target and isa(target, "Model")) then | |
808 | return | |
809 | end | |
810 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
811 | if target then | |
812 | target = target.Position | |
813 | else | |
814 | return | |
815 | end | |
816 | else | |
817 | return | |
818 | end | |
819 | elseif typeof(target) == "CFrame" then | |
820 | target = target.Position | |
821 | elseif typeof(target) ~= "Vector3" then | |
822 | target = mouse.Hit | |
823 | if target then | |
824 | target = target.Position | |
825 | else | |
826 | return | |
827 | end | |
828 | end | |
829 | if target.Y < ws.FallenPartsDestroyHeight + 5 then | |
830 | target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z) | |
831 | end | |
832 | lastfling = target | |
833 | if type(duration) ~= "number" then | |
834 | duration = tonumber(duration) or 0.5 | |
835 | end | |
836 | if typeof(rotVelocity) ~= "Vector3" then | |
837 | rotVelocity = v3(20000, 20000, 20000) | |
838 | end | |
839 | if not (target and flingpart0 and flingpart1 and att0 and att1) then | |
840 | return | |
841 | end | |
842 | flingpart0.Archivable = true | |
843 | local flingpart = clone(flingpart0) | |
844 | flingpart.Transparency = 1 | |
845 | flingpart.CanCollide = false | |
846 | flingpart.Name = "flingpart_" .. flingpart0.Name | |
847 | flingpart.Anchored = true | |
848 | flingpart.Velocity = v3_0 | |
849 | flingpart.RotVelocity = v3_0 | |
850 | flingpart.Position = target | |
851 | flingpart:GetPropertyChangedSignal("Parent"):Connect(function() | |
852 | if not (flingpart and flingpart.Parent) then | |
853 | flingpart = nil | |
854 | end | |
855 | end) | |
856 | flingpart.Parent = flingpart1 | |
857 | if flingpart0.Transparency > 0.5 then | |
858 | flingpart0.Transparency = 0.5 | |
859 | end | |
860 | att1.Parent = flingpart | |
861 | local con = nil | |
862 | local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0) | |
863 | con = heartbeat:Connect(function(delta) | |
864 | if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then | |
865 | flingpart.Orientation += rotchg * delta | |
866 | flingpart0.RotVelocity = rotVelocity | |
867 | else | |
868 | con:Disconnect() | |
869 | end | |
870 | end) | |
871 | if alignmode ~= 4 then | |
872 | local con = nil | |
873 | con = renderstepped:Connect(function() | |
874 | if flingpart0 and target then | |
875 | flingpart0.RotVelocity = v3_0 | |
876 | else | |
877 | con:Disconnect() | |
878 | end | |
879 | end) | |
880 | end | |
881 | twait(duration) | |
882 | if lastfling ~= target then | |
883 | if flingpart then | |
884 | if att1 and (att1.Parent == flingpart) then | |
885 | att1.Parent = flingpart1 | |
886 | end | |
887 | pcall(destroy, flingpart) | |
888 | end | |
889 | return | |
890 | end | |
891 | target = nil | |
892 | if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then | |
893 | return | |
894 | end | |
895 | flingpart0.RotVelocity = v3_0 | |
896 | att1.Parent = flingpart1 | |
897 | pcall(destroy, flingpart) | |
898 | end | |
899 | end | |
900 | end | |
901 | ||
902 | lp:GetMouse().Button1Down:Connect(fling) --click fling | |
903 | ||
904 | lol = getcustomasset or getsynasset | |
905 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
906 | ||
907 | local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse(); | |
908 | local Torso = Character:FindFirstChild("Torso") | |
909 | local rootPart = Character:FindFirstChild("HumanoidRootPart") | |
910 | local Humanoid = Character:FindFirstChild("Humanoid") | |
911 | local Head = Character:FindFirstChild("Head") | |
912 | local Right_Arm = Character:FindFirstChild("Right Arm") | |
913 | local Left_Arm = Character:FindFirstChild("Left Arm") | |
914 | local Right_Leg = Character:FindFirstChild("Right Leg") | |
915 | local Left_Leg = Character:FindFirstChild("Left Leg") | |
916 | local Right_Shoulder = Torso:FindFirstChild("Right Shoulder") | |
917 | local Left_Shoulder = Torso:FindFirstChild("Left Shoulder") | |
918 | local Right_Hip = Torso:FindFirstChild("Right Hip") | |
919 | local Left_Hip = Torso:FindFirstChild("Left Hip") | |
920 | local Neck = Torso:FindFirstChild("Neck") | |
921 | local rootPart = Character:FindFirstChild("HumanoidRootPart") | |
922 | local rootJoint = rootPart:FindFirstChild("RootJoint") | |
923 | local CurrentIdle = "Idling1" | |
924 | local Degree = 0.0175438596491228 | |
925 | local Camera = workspace.CurrentCamera | |
926 | local canremove = false | |
927 | local debounce = false | |
928 | local Size = 1 | |
929 | dabbing = false | |
930 | _G.SongName = math.random(1,9025232) | |
931 | sin = math.sin | |
932 | Right_Leg.FormFactor = "Custom"; | |
933 | Left_Leg.FormFactor = "Custom"; | |
934 | rootPart.Archivable = true; | |
935 | rootJoint.Archivable = true; | |
936 | c_new = CFrame.new; | |
937 | c_angles = CFrame.Angles; | |
938 | i_new = Instance.new | |
939 | Humanoid:ClearAllChildren(); | |
940 | local isAttacking = false | |
941 | local isSprinting = false | |
942 | local Animations = false | |
943 | local Angle = 0 | |
944 | local Axis = 0 | |
945 | local angleSpeed = 1 | |
946 | local axisSpeed = angleSpeed | |
947 | local currentAnim | |
948 | local levetatingheight = 3 | |
949 | local WalkType = "Ground" | |
950 | local holding = false | |
951 | isFalling = false | |
952 | local val2 = 1 | |
953 | local val3 = 1 | |
954 | local Sitting = false | |
955 | Jp = Humanoid.JumpPower*Size | |
956 | ws = 16*Size/2 | |
957 | val = 1 | |
958 | local deb = false | |
959 | drink = false | |
960 | local deb2 = false | |
961 | local deb3 = false | |
962 | local deb5 = false | |
963 | local deb6 = false | |
964 | local Punch2 = false | |
965 | local Raising = false | |
966 | local Stomping = false | |
967 | local Grabbing = false | |
968 | crawl = false | |
969 | local valz = false | |
970 | Character.Health:Destroy() | |
971 | local Shielding = false | |
972 | local Clap = false | |
973 | local Punch1 = false | |
974 | local combo = 1 | |
975 | local Charge2 = false | |
976 | local Punch2 = false | |
977 | Spin1 = false | |
978 | local Charge3 = false | |
979 | local Lunge1 = false | |
980 | local Charge4 = false | |
981 | local Uppercut1 = false | |
982 | local Terra = false | |
983 | local rage = false | |
984 | local raged = 10 | |
985 | Mouse.KeyDown:connect(function(key) | |
986 | if key:byte() == 48 then | |
987 | isSprinting = true | |
988 | end | |
989 | ||
990 | Mouse.KeyUp:connect(function(key2) | |
991 | if key:byte() == 48 then | |
992 | isSprinting = false | |
993 | end | |
994 | end) | |
995 | end) | |
996 | ||
997 | twist = 0 | |
998 | ||
999 | local deb = false | |
1000 | local activez = false | |
1001 | ||
1002 | Mouse.KeyDown:connect(function(key) | |
1003 | if key == "z" and Humanoid.Health < Humanoid.MaxHealth/2 and Animations == false then | |
1004 | rage = true | |
1005 | Humanoid.WalkSpeed = 0 | |
1006 | Humanoid.MaxHealth = Humanoid.MaxHealth*100000000000 | |
1007 | Humanoid.Health = Humanoid.Health*100000000000 | |
1008 | spawn(function() | |
1009 | for i = 0,1,0.03 do | |
1010 | local x,y,z = Torso.CFrame:toEulerAnglesXYZ() | |
1011 | local ring = Instance.new("Part", Character) | |
1012 | ring.Anchored = true | |
1013 | ring.CFrame = rootPart.CFrame * CFrame.new(0,-2.5*Size,0)*CFrame.Angles(math.rad(-90),0,0) | |
1014 | ring.BrickColor = BrickColor.new("Really red") | |
1015 | ring.CanCollide = false | |
1016 | local ringmesh = Instance.new("SpecialMesh", ring) | |
1017 | ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1018 | local ring2 = Instance.new("Part", Character) | |
1019 | ring2.Anchored = true | |
1020 | ring2.Shape = "Cylinder" | |
1021 | ring2.CanCollide = false | |
1022 | ring2.CFrame = rootPart.CFrame*CFrame.Angles(0,0,math.rad(90)) | |
1023 | ring2.BrickColor = BrickColor.new("Really red") | |
1024 | ring2.TopSurface = 0 | |
1025 | ring2.BottomSurface = 0 | |
1026 | game.Debris:AddItem(ring2, 0.8) | |
1027 | game.Debris:AddItem(ring, 0.8) | |
1028 | spawn(function() | |
1029 | for i = 0,1,0.01 do | |
1030 | ring2.Size = ring2.Size+Vector3.new(5 ,1.5,5) | |
1031 | ring2.Transparency = i*8 | |
1032 | wait() | |
1033 | end | |
1034 | end) | |
1035 | spawn(function() | |
1036 | for i = 0,1,0.01 do | |
1037 | ringmesh.Scale = ringmesh.Scale+Vector3.new(19,19,10) | |
1038 | ring.Transparency = i*8 | |
1039 | wait() | |
1040 | end | |
1041 | end) | |
1042 | wait(0.17) | |
1043 | end | |
1044 | end) | |
1045 | wait(2) | |
1046 | Humanoid.WalkSpeed = 16 | |
1047 | rage = false | |
1048 | Humanoid.MaxHealth = 1500*raged | |
1049 | Humanoid.Health = Humanoid.MaxHealth/2 | |
1050 | end | |
1051 | end) | |
1052 | ||
1053 | Mouse.KeyDown:connect(function(key) | |
1054 | if key == "e" and Animations == false then | |
1055 | Animations = true | |
1056 | Terra = true | |
1057 | activez = true | |
1058 | wait(0.1) | |
1059 | local b = Instance.new("Part", Character) | |
1060 | b.TopSurface = 0 | |
1061 | b.BottomSurface = 0 | |
1062 | b.Shape = "Ball" | |
1063 | b.CanCollide = false | |
1064 | b.BrickColor = BrickColor.new("Bright violet") | |
1065 | b.CFrame = rootPart.CFrame*CFrame.new(0,0,1) | |
1066 | b.Size = Vector3.new(60,60,60) | |
1067 | b.Transparency = 0.4 | |
1068 | b.Material = "Neon" | |
1069 | local bodyv = Instance.new("BodyVelocity", b) | |
1070 | bodyv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1071 | bodyv.Velocity = rootPart.CFrame.lookVector*60 | |
1072 | ||
1073 | spawn(function() | |
1074 | while activez == true do | |
1075 | local ring = Instance.new("Part", Character) | |
1076 | ring.Anchored = true | |
1077 | ring.BrickColor = BrickColor.new("Bright violet") | |
1078 | ring.CanCollide = false | |
1079 | game.Debris:AddItem(ring, 2) | |
1080 | local ringmesh = Instance.new("SpecialMesh", ring) | |
1081 | ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1082 | spawn(function() | |
1083 | for i = 0,1,0.01 do | |
1084 | ringmesh.Scale = ringmesh.Scale+Vector3.new(6,6,6) | |
1085 | ring.Transparency = i*8 | |
1086 | wait() | |
1087 | end | |
1088 | end) | |
1089 | ring.CFrame = b.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) | |
1090 | wait(0) | |
1091 | end | |
1092 | end) | |
1093 | ||
1094 | ||
1095 | function onDamage(Part) | |
1096 | if Part.Parent:FindFirstChild("Torso") ~= nil and Part.Parent.Name ~= Character.Name and deb3 == false then | |
1097 | deb3 = true | |
1098 | Part.Parent.Humanoid:TakeDamage((10*Size)*raged) | |
1099 | activez = false | |
1100 | spawn(function() | |
1101 | for i = 1,10 do | |
1102 | local p = Instance.new("Part", Character) | |
1103 | p.TopSurface = 0 | |
1104 | p.BottomSurface = 0 | |
1105 | p.Size = Vector3.new(2,2,2) | |
1106 | p.CanCollide = false | |
1107 | p.Anchored = true | |
1108 | p.BrickColor = BrickColor.new("Bright violet") | |
1109 | game.Debris:AddItem(p, 2) | |
1110 | p.CFrame = b.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) | |
1111 | spawn(function() | |
1112 | for i = 0,1,0.01 do | |
1113 | p.Size = p.Size+Vector3.new(12,12,12) | |
1114 | p.Transparency = i*8 | |
1115 | wait() | |
1116 | end | |
1117 | end) | |
1118 | end | |
1119 | end) | |
1120 | b:Destroy() | |
1121 | end | |
1122 | wait(0.13) | |
1123 | deb3 = false | |
1124 | end | |
1125 | ||
1126 | b.Touched:connect(onDamage) | |
1127 | ||
1128 | ||
1129 | ||
1130 | --[[ | |
1131 | spawn(function() | |
1132 | wait(3) | |
1133 | if touched == false then | |
1134 | --asd | |
1135 | end | |
1136 | end) | |
1137 | --]] | |
1138 | ||
1139 | Terra = false | |
1140 | Animations = false | |
1141 | end | |
1142 | end) | |
1143 | ||
1144 | Mouse.Button1Down:connect(function() | |
1145 | if combo == 1 and Animations == false then | |
1146 | Charge = true | |
1147 | Animations = true | |
1148 | wait(0.13) | |
1149 | Charge = false | |
1150 | Punch1 = true | |
1151 | ||
1152 | ||
1153 | dmg = math.random(7,15) | |
1154 | for i,v in pairs(game.Workspace:GetChildren()) do | |
1155 | torso = v:FindFirstChild("Torso") | |
1156 | if torso and (torso.Position - Right_Arm.Position).magnitude <= 3*Size and torso.Parent.Name ~= Character.Name then | |
1157 | torso.Parent.Humanoid:TakeDamage(dmg*raged) | |
1158 | --[[local p = Instance.new("Part", torso.Parent) | |
1159 | p.CanCollide = false | |
1160 | p.Anchored = true | |
1161 | p.CFrame = torso.CFrame*CFrame.new(math.random(-2,2),2,math.random(-2,2)) | |
1162 | p.Transparency = 1 | |
1163 | local billb = Instance.new("BillboardGui", p) | |
1164 | billb.Adornee = p | |
1165 | billb.AlwaysOnTop = true | |
1166 | billb.Enabled = true | |
1167 | local textl = Instance.new("TextLabel", billb) | |
1168 | textl.Text = tostring(dmg)--]] | |
1169 | else | |
1170 | --hi just some useless code here | |
1171 | end | |
1172 | end | |
1173 | ||
1174 | ||
1175 | ||
1176 | wait(0.13) | |
1177 | deb = false | |
1178 | Punch1 = false | |
1179 | Animations = false | |
1180 | combo = combo+1 | |
1181 | ||
1182 | elseif combo == 2 and Animations == false then | |
1183 | Charge2 = true | |
1184 | Animations = true | |
1185 | wait(0.13) | |
1186 | Charge2 = false | |
1187 | Punch2 = true | |
1188 | ||
1189 | for i,v in pairs(game.Workspace:GetChildren()) do | |
1190 | torso = v:FindFirstChild("Torso") | |
1191 | if torso and (torso.Position - Left_Arm.Position).magnitude <= 3*Size and torso.Parent.Name ~= Character.Name then | |
1192 | torso.Parent.Humanoid:TakeDamage(math.random(7,15)*raged) | |
1193 | else | |
1194 | --hi just some useless code here | |
1195 | end | |
1196 | end | |
1197 | ||
1198 | ||
1199 | wait(0.16) | |
1200 | deb2 = false | |
1201 | Punch2 = false | |
1202 | Animations = false | |
1203 | combo = combo+1 | |
1204 | elseif combo == 4 and Animations == false then | |
1205 | ||
1206 | Charge3 = true | |
1207 | Animations = true | |
1208 | wait(0.13) | |
1209 | ||
1210 | ||
1211 | Charge3 = false | |
1212 | Lunge1 = true | |
1213 | local phitboxz3 = Instance.new("Part", Character) | |
1214 | phitboxz3.CanCollide = false | |
1215 | phitboxz3.Transparency = 1 | |
1216 | phitboxz3.Size = Vector3.new(4,4,4) | |
1217 | local pweldz3 = Instance.new("Weld", Character) | |
1218 | pweldz3.Part0 = phitboxz3 | |
1219 | pweldz3.Part1 = Torso | |
1220 | pweldz3.C0 = CFrame.new(0,-1,3) | |
1221 | ||
1222 | function onDamage(Part) | |
1223 | if Part.Parent:FindFirstChild("Torso") ~= nil and Part.Parent.Name ~= Character.Name and deb3 == false then | |
1224 | deb3 = true | |
1225 | Part.Parent.Humanoid:TakeDamage(10*Size*raged) | |
1226 | end | |
1227 | wait(0.13) | |
1228 | deb3 = false | |
1229 | end | |
1230 | ||
1231 | phitboxz3.Touched:connect(onDamage) | |
1232 | ||
1233 | wait(0.13) | |
1234 | phitboxz3:Destroy() | |
1235 | deb3 = false | |
1236 | Lunge1 = false | |
1237 | Animations = false | |
1238 | combo = combo+1 | |
1239 | ||
1240 | elseif combo == 3 and Animations == false then | |
1241 | Charge4 = true | |
1242 | Animations = true | |
1243 | wait(0.13) | |
1244 | Charge4 = false | |
1245 | Uppercut1 = true | |
1246 | ||
1247 | for i,v in pairs(game.Workspace:GetChildren()) do | |
1248 | torso = v:FindFirstChild("Torso") | |
1249 | if torso and (torso.Position - Right_Arm.Position).magnitude <= 3*Size and torso.Parent.Name ~= Character.Name then | |
1250 | torso.Parent.Humanoid:TakeDamage(math.random(7,15)*raged) | |
1251 | else | |
1252 | --hi just some useless code here | |
1253 | end | |
1254 | end | |
1255 | ||
1256 | ||
1257 | wait(0.13) | |
1258 | Uppercut1 = false | |
1259 | Charge4 = false | |
1260 | Animations = false | |
1261 | ||
1262 | combo = combo+1 | |
1263 | elseif combo == 5 and Animations == false then | |
1264 | Spin1 = true | |
1265 | Animations = true | |
1266 | ||
1267 | spawn(function() | |
1268 | while Spin1 == true do | |
1269 | for i,v in pairs(game.Workspace:GetChildren()) do | |
1270 | torso = v:FindFirstChild("Torso") | |
1271 | if torso and (torso.Position - Torso.Position).magnitude <= 7*Size and torso.Parent.Name ~= Character.Name then | |
1272 | torso.Parent.Humanoid:TakeDamage(math.random(10,18)*raged) | |
1273 | else | |
1274 | --hi just some useless code here | |
1275 | end | |
1276 | end | |
1277 | wait(0.5) | |
1278 | end | |
1279 | end) | |
1280 | ||
1281 | wait(2) | |
1282 | Spin1 = false | |
1283 | Animations = false | |
1284 | combo = 1 | |
1285 | end | |
1286 | end) | |
1287 | ||
1288 | spawn(function() | |
1289 | while game:service'RunService'.RenderStepped:wait() do | |
1290 | if twist < 360 then | |
1291 | for i = 0,360,40 do | |
1292 | twist = i | |
1293 | game:service'RunService'.RenderStepped:wait() | |
1294 | end | |
1295 | elseif twist == 360 then | |
1296 | twist = 0 | |
1297 | end | |
1298 | end | |
1299 | end) | |
1300 | ||
1301 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
1302 | wld = Instance.new("Weld", wp1) | |
1303 | wld.Part0 = wp0 | |
1304 | wld.Part1 = wp1 | |
1305 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
1306 | return wld | |
1307 | end | |
1308 | ||
1309 | function noOutline(part) | |
1310 | Part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1311 | end | |
1312 | ||
1313 | local function Part(Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent) | |
1314 | local partie = i_new("Part",parent) | |
1315 | partie.BrickColor = BrickColor.new(Color) | |
1316 | partie.Material = Material | |
1317 | partie.Shape = Shape | |
1318 | partie.Transparency = Transparency | |
1319 | partie.Size = Size | |
1320 | partie.CFrame = CFrame | |
1321 | partie.CanCollide = CanCollide | |
1322 | partie.Anchored = Anchored | |
1323 | return partie | |
1324 | end | |
1325 | ||
1326 | ||
1327 | ||
1328 | function swait(num) | |
1329 | if num == 0 or num == nil then | |
1330 | game:GetService("RunService").RenderStepped:wait() | |
1331 | else | |
1332 | for i = 0, num do | |
1333 | game:GetService("RunService").RenderStepped:wait() | |
1334 | end | |
1335 | end | |
1336 | end | |
1337 | ||
1338 | Humanoid.FreeFalling:connect(function(falling) | |
1339 | if falling then | |
1340 | isFalling = true | |
1341 | elseif not falling then | |
1342 | isFalling = false | |
1343 | end | |
1344 | end) | |
1345 | ||
1346 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1347 | local mesh = i_new(Mesh) | |
1348 | mesh.Parent = part | |
1349 | if Mesh == "SpecialMesh" then | |
1350 | mesh.MeshType = meshtype | |
1351 | mesh.MeshId = meshid | |
1352 | end | |
1353 | mesh.Offset = offset | |
1354 | mesh.Scale = scale | |
1355 | return mesh | |
1356 | end | |
1357 | ||
1358 | ||
1359 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants | |
1360 | return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1361 | end | |
1362 | ||
1363 | function QuaternionFromCFrame(cf) | |
1364 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1365 | local trace = m00 + m11 + m22 | |
1366 | if trace > 0 then | |
1367 | local s = math.sqrt(1 + trace) | |
1368 | local recip = 0.5/s | |
1369 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1370 | else | |
1371 | local i = 0 | |
1372 | if m11 > m00 then | |
1373 | i = 1 | |
1374 | end | |
1375 | if m22 > (i == 0 and m00 or m11) then | |
1376 | i = 2 | |
1377 | end | |
1378 | if i == 0 then | |
1379 | local s = math.sqrt(m00-m11-m22+1) | |
1380 | local recip = 0.5/s | |
1381 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1382 | elseif i == 1 then | |
1383 | local s = math.sqrt(m11-m22-m00+1) | |
1384 | local recip = 0.5/s | |
1385 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1386 | elseif i == 2 then | |
1387 | local s = math.sqrt(m22-m00-m11+1) | |
1388 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | ||
1393 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1394 | local xs, ys, zs = x + x, y + y, z + z | |
1395 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1396 | local xx = x*xs | |
1397 | local xy = x*ys | |
1398 | local xz = x*zs | |
1399 | local yy = y*ys | |
1400 | local yz = y*zs | |
1401 | local zz = z*zs | |
1402 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1403 | end | |
1404 | ||
1405 | function QuaternionSlerp(a, b, t) | |
1406 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1407 | local startInterp, finishInterp; | |
1408 | if cosTheta >= 0.0001 then | |
1409 | if (1 - cosTheta) > 0.0001 then | |
1410 | local theta = math.acos(cosTheta) | |
1411 | local invSinTheta = 1/math.sin(theta) | |
1412 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1413 | finishInterp = math.sin(t*theta)*invSinTheta | |
1414 | else | |
1415 | startInterp = 1-t | |
1416 | finishInterp = t | |
1417 | end | |
1418 | else | |
1419 | if (1+cosTheta) > 0.0001 then | |
1420 | local theta = math.acos(-cosTheta) | |
1421 | local invSinTheta = 1/math.sin(theta) | |
1422 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1423 | finishInterp = math.sin(t*theta)*invSinTheta | |
1424 | else | |
1425 | startInterp = t-1 | |
1426 | finishInterp = t | |
1427 | end | |
1428 | end | |
1429 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1430 | end | |
1431 | ||
1432 | function clerp(a, b, t) | |
1433 | local qa = {QuaternionFromCFrame(a)} | |
1434 | local qb = {QuaternionFromCFrame(b)} | |
1435 | local ax, ay, az = a.x, a.y, a.z | |
1436 | local bx, by, bz = b.x, b.y, b.z | |
1437 | local _t = 1-t | |
1438 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1439 | end | |
1440 | ||
1441 | ||
1442 | wait() | |
1443 | function bigger (char, S) | |
1444 | tor = char.Torso | |
1445 | larm = char["Left Arm"] | |
1446 | rarm = char["Right Arm"] | |
1447 | lleg = char["Left Leg"] | |
1448 | rleg = char["Right Leg"] | |
1449 | head = char.Head | |
1450 | root = char.HumanoidRootPart | |
1451 | hum = char.Humanoid | |
1452 | ||
1453 | tor.Size = tor.Size*S | |
1454 | larm.Size = larm.Size*S | |
1455 | rarm.Size = rarm.Size*S | |
1456 | lleg.Size = lleg.Size*S | |
1457 | rleg.Size = rleg.Size*S | |
1458 | root.Size = root.Size*S | |
1459 | hum.HipHeight = hum.HipHeight*S | |
1460 | hum.JumpPower = hum.JumpPower*S/1.1 | |
1461 | head.Mesh.Scale = head.Mesh.Scale*S | |
1462 | hum.MaxHealth = 500*S | |
1463 | print(hum.MaxHealth) | |
1464 | for i,v in pairs (char:children()) do | |
1465 | if v:IsA("Hat") then | |
1466 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S | |
1467 | ||
1468 | local yInc = (S-1)*.5 | |
1469 | v.AttachmentPos = (v.AttachmentPos * S) - (v.AttachmentUp * Vector3.new(yInc,yInc,yInc)) | |
1470 | ||
1471 | end | |
1472 | end | |
1473 | LA_Weld = newWeld(Torso, Left_Arm, -1.5*S, 0.5*S, 0) | |
1474 | Left_Arm.Weld.C1 = CFrame.new(0, 0.5*S, 0) | |
1475 | RA_Weld = newWeld(Torso, Right_Arm, 1.5*S, 0.5*S, 0) | |
1476 | Right_Arm.Weld.C1 = CFrame.new(0, 0.5*S, 0) | |
1477 | LL_Weld = newWeld(Torso, Left_Leg, -0.5*S, -1*S, 0) | |
1478 | Left_Leg.Weld.C1 = CFrame.new(0, 1*S, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
1479 | RL_Weld = newWeld(Torso, Right_Leg, 0.5*S, -1*S, 0) | |
1480 | Right_Leg.Weld.C1 = CFrame.new(0, 1*S, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
1481 | Torso_Weld = newWeld(rootPart, Torso, 0, -1*S, 0) | |
1482 | Torso.Weld.C1 = CFrame.new(0, -1*S, 0) | |
1483 | Head_Weld = newWeld(Torso, Head, 0, 1.5*S, 0) | |
1484 | end | |
1485 | ||
1486 | bigger(Character, Size) | |
1487 | ||
1488 | sine = 0 | |
1489 | change = 1 | |
1490 | ||
1491 | spawn(function() | |
1492 | ||
1493 | while wait(.7) do | |
1494 | spawn(function() | |
1495 | while wait(5) do | |
1496 | _G.currentHealth = Humanoid.Health | |
1497 | end | |
1498 | end) | |
1499 | if Humanoid.Health >= _G.currentHealth then | |
1500 | Humanoid.Health = Humanoid.Health+Humanoid.MaxHealth/20 | |
1501 | end | |
1502 | end | |
1503 | end) | |
1504 | ||
1505 | function stuff(limb) | |
1506 | local mainpart = Instance.new("Part", Character) | |
1507 | mainpart.CanCollide = false | |
1508 | local mesh = Instance.new("SpecialMesh", mainpart) | |
1509 | mainpart.BrickColor = BrickColor.new("Bright yellow") | |
1510 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9944765" | |
1511 | mesh.Scale = Vector3.new(2,2,7) | |
1512 | local w1 = Instance.new("Weld", limb) | |
1513 | w1.Part0 = mainpart | |
1514 | w1.Part1 = limb | |
1515 | w1.C0 = CFrame.Angles(math.rad(90),math.rad(180),math.rad(180)) * CFrame.new(0,1.5,0) | |
1516 | local cap = Instance.new("Part", Character) | |
1517 | cap.CanCollide = false | |
1518 | cap.BrickColor = BrickColor.new("Bright yellow") | |
1519 | local mesh2 = Instance.new("SpecialMesh", cap) | |
1520 | mesh2.MeshId = "http://www.roblox.com/Asset/?id=9944765" | |
1521 | mesh2.Scale = Vector3.new(2,2,1) | |
1522 | local w2 = Instance.new("Weld", mainpart) | |
1523 | w2.Part0 = cap | |
1524 | w2.Part1 = mainpart | |
1525 | w2.C0 = CFrame.new(0,0,-0.01) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(180)) | |
1526 | local claw1 = Instance.new("Part", Character) | |
1527 | claw1.CanCollide = false | |
1528 | local mesh3 = Instance.new("SpecialMesh", claw1) | |
1529 | mesh3.MeshId = "http://www.roblox.com/Asset/?id=9944765" | |
1530 | mesh3.Scale = Vector3.new(0.5,1,3) | |
1531 | local w3 = Instance.new("Weld", mainpart) | |
1532 | w3.Part0 = claw1 | |
1533 | w3.Part1 = cap | |
1534 | w3.C0 = CFrame.new(0,-0.25,0.2) | |
1535 | ||
1536 | local claw2 = Instance.new("Part", Character) | |
1537 | claw2.CanCollide = false | |
1538 | local mesh4 = Instance.new("SpecialMesh", claw2) | |
1539 | mesh4.MeshId = "http://www.roblox.com/Asset/?id=9944765" | |
1540 | mesh4.Scale = Vector3.new(0.5,1,3) | |
1541 | local w4 = Instance.new("Weld", mainpart) | |
1542 | w4.Part0 = claw2 | |
1543 | w4.Part1 = cap | |
1544 | w4.C0 = CFrame.new(0.5,-0.25,0.2) | |
1545 | ||
1546 | local claw3 = Instance.new("Part", Character) | |
1547 | claw3.CanCollide = false | |
1548 | local mesh5 = Instance.new("SpecialMesh", claw3) | |
1549 | mesh5.MeshId = "http://www.roblox.com/Asset/?id=9944765" | |
1550 | mesh5.Scale = Vector3.new(0.5,1,3) | |
1551 | local w5 = Instance.new("Weld", mainpart) | |
1552 | w5.Part0 = claw3 | |
1553 | w5.Part1 = cap | |
1554 | w5.C0 = CFrame.new(-0.5,-0.25,0.2) | |
1555 | ||
1556 | local clawc = Instance.new("Part", Character) | |
1557 | clawc.TopSurface = 0 | |
1558 | clawc.BottomSurface = 0 | |
1559 | clawc.Size = Vector3.new(1.1,0.8,1.1) | |
1560 | clawc.CanCollide = false | |
1561 | clawc.BrickColor = BrickColor.new("Bright yellow") | |
1562 | local w6 = Instance.new("Weld", mainpart) | |
1563 | w6.Part0 = clawc | |
1564 | w6.Part1 = limb | |
1565 | ||
1566 | ||
1567 | local clawc1 = Instance.new("Part", Character) | |
1568 | clawc1.TopSurface = 0 | |
1569 | clawc1.BottomSurface = 0 | |
1570 | clawc1.Size = Vector3.new(0.65,0.8,0.4) | |
1571 | clawc1.Shape = "Ball" | |
1572 | clawc1.CanCollide = false | |
1573 | clawc1.BrickColor = BrickColor.new("Bright yellow") | |
1574 | local w7 = Instance.new("Weld", mainpart) | |
1575 | w7.Part0 = clawc1 | |
1576 | w7.Part1 = claw1 | |
1577 | w7.C1 = CFrame.new(0,0.2,-0.1) | |
1578 | ||
1579 | local clawc2 = Instance.new("Part", Character) | |
1580 | clawc2.TopSurface = 0 | |
1581 | clawc2.BottomSurface = 0 | |
1582 | clawc2.Size = Vector3.new(0.65,0.8,0.4) | |
1583 | clawc2.Shape = "Ball" | |
1584 | clawc2.CanCollide = false | |
1585 | clawc2.BrickColor = BrickColor.new("Bright yellow") | |
1586 | local w9 = Instance.new("Weld", mainpart) | |
1587 | w9.Part0 = clawc2 | |
1588 | w9.Part1 = claw2 | |
1589 | w9.C1 = CFrame.new(0,0.2,-0.1) | |
1590 | ||
1591 | local clawc3 = Instance.new("Part", Character) | |
1592 | clawc3.TopSurface = 0 | |
1593 | clawc3.BottomSurface = 0 | |
1594 | clawc3.Size = Vector3.new(0.65,0.8,0.4) | |
1595 | clawc3.Shape = "Ball" | |
1596 | clawc3.CanCollide = false | |
1597 | clawc3.BrickColor = BrickColor.new("Bright yellow") | |
1598 | local w10 = Instance.new("Weld", mainpart) | |
1599 | w10.Part0 = clawc3 | |
1600 | w10.Part1 = claw3 | |
1601 | w10.C1 = CFrame.new(0,0.2,-0.1) | |
1602 | ||
1603 | end | |
1604 | ||
1605 | stuff(Right_Arm) | |
1606 | stuff(Left_Arm) | |
1607 | ||
1608 | game.Lighting.Outlines = false | |
1609 | ||
1610 | ||
1611 | game:GetService("RunService").Stepped:connect(function() | |
1612 | --Camera.CameraSubject = Torso | |
1613 | Angle = (Angle % 100) + angleSpeed/10 | |
1614 | Axis = (Axis % 100) + axisSpeed/10 | |
1615 | walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude | |
1616 | jumpVel = Torso.Velocity.Y | |
1617 | sine = change + sine | |
1618 | ||
1619 | if (Humanoid.Jump) and jumpVel > 1 then | |
1620 | currentAnim = "Jumping" | |
1621 | elseif walkingMagnitude < 2 then | |
1622 | currentAnim = "Idling" | |
1623 | elseif isSprinting == true then | |
1624 | currentAnim = "Sprinting" | |
1625 | elseif walkingMagnitude > 2 then | |
1626 | isSprinting = false | |
1627 | currentAnim = "Walking" | |
1628 | elseif isAttacking == true then | |
1629 | currentAnim = "Attacking" | |
1630 | end | |
1631 | ||
1632 | ||
1633 | if currentAnim == "Jumping" and Animations == false then | |
1634 | angleSpeed = 2 | |
1635 | axisSpeed = 2 | |
1636 | change = 0.5 | |
1637 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
1638 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
1639 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
1640 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(5)), 0.15) | |
1641 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1642 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(9), math.rad(0), math.rad(0)), 0.15) | |
1643 | ||
1644 | ||
1645 | elseif isFalling == true and Animations == false then | |
1646 | angleSpeed = 2 | |
1647 | axisSpeed = 2 | |
1648 | change = 0.5 | |
1649 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
1650 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-50)), 0.15) | |
1651 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, -0.5*Size) * c_angles(math.rad(-20), math.rad(0), math.rad(-0)), 0.15) | |
1652 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, -0.5*Size) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1653 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1654 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
1655 | ||
1656 | elseif currentAnim == "Idling" and Animations == false then | |
1657 | angleSpeed = 1 | |
1658 | axisSpeed = 1 | |
1659 | change = 0.5 | |
1660 | ||
1661 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size+-0.02*math.sin(tick()),0) * c_angles(math.rad(20)+math.rad(5*math.sin(tick()*1.5)), math.rad(20), math.rad(20)), 0.15) | |
1662 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size+-0.05*math.sin(tick()/1.5),0) * c_angles(math.rad(20)+math.rad(-5*math.sin(tick()*1.5)), math.rad(-20), math.rad(-20)), 0.15) | |
1663 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -0.9*Size-0.1*math.sin(tick()*4), 0) * c_angles(math.rad(0),math.rad(15),math.rad(-5)), 0.15) | |
1664 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -0.9*Size-0.1*math.sin(tick()*4), 0)* c_angles(math.rad(0),math.rad(-15),math.rad(5)), 0.15) | |
1665 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1.2*Size+0.1*math.sin(tick()*4), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1666 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(0), math.rad(-10), math.rad(0)), 0.15) | |
1667 | ||
1668 | ||
1669 | ||
1670 | elseif currentAnim == "Sprinting" and Animations == false then | |
1671 | angleSpeed = 1 | |
1672 | axisSpeed = 1 | |
1673 | Humanoid.WalkSpeed = 72*Size | |
1674 | ||
1675 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size,0) * c_angles(math.rad(-20), math.rad(0), math.rad(10)), 0.15) | |
1676 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size,0) * c_angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.15) | |
1677 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15) | |
1678 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -.1*Size, -0.3*Size)* c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15) | |
1679 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size, 0*Size) * c_angles(math.rad(-80), math.sin(rootPart.RotVelocity.y/10)/2, 0), 0.15) | |
1680 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.4*Size, 0.4*Size) * c_angles(math.rad(80), math.rad(0), math.rad(0)), 0.15) | |
1681 | ||
1682 | elseif Charge == true then | |
1683 | ||
1684 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(-30), math.rad(35), math.rad(40)), 0.5) | |
1685 | ||
1686 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .3*Size, -.6*Size) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5) | |
1687 | ||
1688 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
1689 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.5) | |
1690 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5) | |
1691 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.35) | |
1692 | ||
1693 | elseif Charge4 == true then | |
1694 | ||
1695 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(-40), math.rad(35), math.rad(40)), 0.5) | |
1696 | ||
1697 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .3*Size, -.6*Size) * c_angles(math.rad(30), math.rad(0), math.rad(20)), 0.5) | |
1698 | ||
1699 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
1700 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.5) | |
1701 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5) | |
1702 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.35) | |
1703 | ||
1704 | elseif Uppercut1 == true then | |
1705 | ||
1706 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(150), math.rad(0), math.rad(0)), 0.65) | |
1707 | ||
1708 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .3*Size, -.6*Size) * c_angles(math.rad(60), math.rad(0), math.rad(-50)), 0.65) | |
1709 | ||
1710 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size+0.1*math.sin(tick()*2), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.65) | |
1711 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size+0.1*math.sin(tick()*2), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.65) | |
1712 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(90), math.rad(0)), 0.65) | |
1713 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(-90), math.rad(0)), 0.55) | |
1714 | ||
1715 | elseif Punch1 == true then | |
1716 | ||
1717 | ||
1718 | ||
1719 | -- First Punch (All C1, Lasts 3 Frames) | |
1720 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(-60), math.rad(45), math.rad(170)), 0.65) | |
1721 | ||
1722 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .3*Size, -.6*Size) * c_angles(math.rad(90), math.rad(0), math.rad(50)), 0.65) | |
1723 | ||
1724 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size+0.1*math.sin(tick()*2), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.65) | |
1725 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size+0.1*math.sin(tick()*2), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.65) | |
1726 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(90), math.rad(0)), 0.65) | |
1727 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(-90), math.rad(0)), 0.55) | |
1728 | ||
1729 | elseif Punch2 == true then | |
1730 | ||
1731 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2*Size, .3*Size, -.6*Size) * c_angles(math.rad(90), math.rad(0), math.rad(-50)), 0.65) | |
1732 | ||
1733 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(0), math.rad(-5), math.rad(-110)), 0.65) | |
1734 | ||
1735 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.65) | |
1736 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.65) | |
1737 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(-90), math.rad(0)), 0.65) | |
1738 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(90), math.rad(0)), 0.55) | |
1739 | ||
1740 | elseif Terra == true then | |
1741 | ||
1742 | ||
1743 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0*Size) * c_angles(math.rad(90), math.rad(90), math.rad(20)), 0.65) | |
1744 | ||
1745 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, 0*Size) * c_angles(math.rad(90), math.rad(-90), math.rad(-20)), 0.65) | |
1746 | ||
1747 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.65) | |
1748 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.65) | |
1749 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.65) | |
1750 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.55) | |
1751 | ||
1752 | elseif Charge3 == true then | |
1753 | ||
1754 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0.5*Size) * c_angles(math.rad(90), math.rad(180), math.rad(0)), 0.65) | |
1755 | ||
1756 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, 0.5*Size) * c_angles(math.rad(90), math.rad(180), math.rad(0)), 0.65) | |
1757 | ||
1758 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(-10)), 0.65) | |
1759 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(10)), 0.65) | |
1760 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(40), math.rad(0), math.rad(0)), 0.65) | |
1761 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.55) | |
1762 | ||
1763 | elseif Lunge1 == true then | |
1764 | ||
1765 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, -0.5*Size) * c_angles(math.rad(90), math.rad(180), math.rad(0)), 0.65) | |
1766 | ||
1767 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, -0.5*Size) * c_angles(math.rad(90), math.rad(180), math.rad(0)), 0.65) | |
1768 | ||
1769 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(40), math.rad(0), math.rad(-15)), 0.65) | |
1770 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(40), math.rad(0), math.rad(15)), 0.65) | |
1771 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-40), math.rad(0), math.rad(0)), 0.65) | |
1772 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.55) | |
1773 | ||
1774 | elseif Spin1 == true then | |
1775 | ||
1776 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(90)), 0.15) | |
1777 | ||
1778 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-90)), 0.15) | |
1779 | ||
1780 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1781 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1782 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-15), math.rad(twist), math.rad(0)), 0.65) | |
1783 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1784 | ||
1785 | ||
1786 | elseif Charge2 == true then | |
1787 | ||
1788 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.7*Size, -0.25*Size) * c_angles(math.rad(-30), math.rad(35), math.rad(40)), 0.65) | |
1789 | ||
1790 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .3*Size, 0.5*Size) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.65) | |
1791 | ||
1792 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.65) | |
1793 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.65) | |
1794 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.65) | |
1795 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, -0.2*Size) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.55) | |
1796 | ||
1797 | ||
1798 | elseif currentAnim == "Walking" and Animations == false then | |
1799 | angleSpeed = 1 | |
1800 | axisSpeed = 1 | |
1801 | Humanoid.WalkSpeed = 19*Size | |
1802 | ||
1803 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size+-0.02*math.sin(tick()), 0) * c_angles(math.rad(25), math.rad(0), math.rad(25)), 0.15) | |
1804 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size+-0.05*math.sin(tick()/1.5), 0) * c_angles(math.rad(5), math.rad(0), math.rad(-25)), 0.15) | |
1805 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size+0.2*math.sin(sine/3)*1.2, math.sin(sine/5)/9) * c_angles(math.rad(60*math.sin(tick()*8))*1.5,math.rad(0),math.rad(-1)), 0.15) | |
1806 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size+0.2*math.sin(sine/3)*1.2, math.sin(sine/5)/9)* c_angles(math.rad(-60*math.sin(tick()*8)),math.rad(0),math.rad(1)), 0.15) | |
1807 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size, 0*Size) * c_angles(math.rad(-5), math.rad(0), math.sin(rootPart.RotVelocity.y/20)/7), 0.15) | |
1808 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1809 | ||
1810 | end | |
1811 | end) |