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1 | ----------------------- | |
2 | --[[ Name : Eyozen, the Eye ]]-- | |
3 | ------------------------------------------------------- | |
4 | ||
5 | --[[ "Haha, I'm a funny guy, but once you anger me..." ]]-- | |
6 | --[[ "There's no coming back =)" ]]-- | |
7 | ||
8 | --A script By makhail07 | |
9 | ||
10 | --Discord Creterisk#2958 | |
11 | ||
12 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
13 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
14 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
15 | --YOU FUCKING SKIDS, | |
16 | --For Those who log/decompile this, If you sell or trade this, | |
17 | --and I find out who you are, i will take massive action. | |
18 | ------------------------------------------------------- | |
19 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
20 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
21 | do | |
22 | print("FE Compatibility code by Mokiros") | |
23 | script.Parent = Player.Character | |
24 | ||
25 | --RemoteEvent for communicating | |
26 | local Event = Instance.new("RemoteEvent") | |
27 | Event.Name = "UserInput_Event" | |
28 | ||
29 | --Fake event to make stuff like Mouse.KeyDown work | |
30 | local function fakeEvent() | |
31 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
32 | t.connect = t.Connect | |
33 | return t | |
34 | end | |
35 | ||
36 | --Creating fake input objects with fake variables | |
37 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
38 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
39 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
40 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
41 | end} | |
42 | --Merged 2 functions into one by checking amount of arguments | |
43 | CAS.UnbindAction = CAS.BindAction | |
44 | ||
45 | --This function will trigger the events that have been :Connect()'ed | |
46 | local function te(self,ev,...) | |
47 | local t = m[ev] | |
48 | if t and t._fakeEvent and t.Function then | |
49 | t.Function(...) | |
50 | end | |
51 | end | |
52 | m.TrigEvent = te | |
53 | UIS.TrigEvent = te | |
54 | ||
55 | Event.OnServerEvent:Connect(function(plr,io) | |
56 | if plr~=Player then return end | |
57 | if io.isMouse then | |
58 | m.Target = io.Target | |
59 | m.Hit = io.Hit | |
60 | else | |
61 | local b = io.UserInputState == Enum.UserInputState.Begin | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
63 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[ | |
77 | local Player = game:GetService("Players").LocalPlayer | |
78 | local Event = script:WaitForChild("UserInput_Event") | |
79 | ||
80 | local UIS = game:GetService("UserInputService") | |
81 | local input = function(io,a) | |
82 | if a then return end | |
83 | --Since InputObject is a client-side instance, we create and pass table instead | |
84 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
85 | end | |
86 | UIS.InputBegan:Connect(input) | |
87 | UIS.InputEnded:Connect(input) | |
88 | ||
89 | local Mouse = Player:GetMouse() | |
90 | local h,t | |
91 | --Give the server mouse data 30 times every second, but only if the values changed | |
92 | --If player is not moving their mouse, client won't fire events | |
93 | while wait(1/30) do | |
94 | if h~=Mouse.Hit or t~=Mouse.Target then | |
95 | h,t=Mouse.Hit,Mouse.Target | |
96 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
97 | end | |
98 | end]==],Player.Character) | |
99 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
100 | end | |
101 | local FavIDs = { | |
102 | 340106355, --Nefl Crystals | |
103 | 927529620, --Dimension | |
104 | 876981900, --Fantasy | |
105 | 398987889, --Ordinary Days | |
106 | 1117396305, --Oh wait, it's you. | |
107 | 885996042, --Action Winter Journey | |
108 | 919231299, --Sprawling Idiot Effigy | |
109 | 743466274, --Good Day Sunshine | |
110 | 727411183, --Knife Fight | |
111 | 1402748531, --The Earth Is Counting On You! | |
112 | 595230126 --Robot Language | |
113 | } | |
114 | ||
115 | ||
116 | ||
117 | --The reality of my life isn't real but a Universe -makhail07 | |
118 | wait() | |
119 | local plr = owner | |
120 | print('Local User is '..plr.Name) | |
121 | local char = plr.Character | |
122 | local hum = char.Humanoid | |
123 | local hed = char.Head | |
124 | local root = char.HumanoidRootPart | |
125 | local rootj = root.RootJoint | |
126 | local tors = char.Torso | |
127 | local ra = char["Right Arm"] | |
128 | local la = char["Left Arm"] | |
129 | local rl = char["Right Leg"] | |
130 | local ll = char["Left Leg"] | |
131 | local neck = tors["Neck"] | |
132 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
133 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
134 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
135 | local maincolor = BrickColor.new("Institutional white") | |
136 | ||
137 | ------------------------------------------------------- | |
138 | --Start Good Stuff-- | |
139 | ------------------------------------------------------- | |
140 | cam = game.Workspace.CurrentCamera | |
141 | CF = CFrame.new | |
142 | angles = CFrame.Angles | |
143 | attack = false | |
144 | Euler = CFrame.fromEulerAnglesXYZ | |
145 | Rad = math.rad | |
146 | IT = Instance.new | |
147 | BrickC = BrickColor.new | |
148 | Cos = math.cos | |
149 | Acos = math.acos | |
150 | Sin = math.sin | |
151 | Asin = math.asin | |
152 | Abs = math.abs | |
153 | Mrandom = math.random | |
154 | Floor = math.floor | |
155 | ------------------------------------------------------- | |
156 | --End Good Stuff-- | |
157 | ------------------------------------------------------- | |
158 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
159 | RSH, LSH = nil, nil | |
160 | RW = Instance.new("Weld") | |
161 | LW = Instance.new("Weld") | |
162 | RH = tors["Right Hip"] | |
163 | LH = tors["Left Hip"] | |
164 | RSH = tors["Right Shoulder"] | |
165 | LSH = tors["Left Shoulder"] | |
166 | RSH.Parent = nil | |
167 | LSH.Parent = nil | |
168 | RW.Name = "RW" | |
169 | RW.Part0 = tors | |
170 | RW.C0 = CF(1.5, 0.5, 0) | |
171 | RW.C1 = CF(0, 0.5, 0) | |
172 | RW.Part1 = ra | |
173 | RW.Parent = tors | |
174 | LW.Name = "LW" | |
175 | LW.Part0 = tors | |
176 | LW.C0 = CF(-1.5, 0.5, 0) | |
177 | LW.C1 = CF(0, 0.5, 0) | |
178 | LW.Part1 = la | |
179 | LW.Parent = tors | |
180 | Effects = {} | |
181 | ------------------------------------------------------- | |
182 | --Start HeartBeat-- | |
183 | ------------------------------------------------------- | |
184 | ArtificialHB = Instance.new("BindableEvent", script) | |
185 | ArtificialHB.Name = "Heartbeat" | |
186 | script:WaitForChild("Heartbeat") | |
187 | ||
188 | frame = 1 / 60 | |
189 | tf = 0 | |
190 | allowframeloss = false | |
191 | tossremainder = false | |
192 | ||
193 | ||
194 | lastframe = tick() | |
195 | script.Heartbeat:Fire() | |
196 | ||
197 | ||
198 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
199 | tf = tf + s | |
200 | if tf >= frame then | |
201 | if allowframeloss then | |
202 | script.Heartbeat:Fire() | |
203 | lastframe = tick() | |
204 | else | |
205 | for i = 1, math.floor(tf / frame) do | |
206 | script.Heartbeat:Fire() | |
207 | end | |
208 | lastframe = tick() | |
209 | end | |
210 | if tossremainder then | |
211 | tf = 0 | |
212 | else | |
213 | tf = tf - frame * math.floor(tf / frame) | |
214 | end | |
215 | end | |
216 | end) | |
217 | ------------------------------------------------------- | |
218 | --End HeartBeat-- | |
219 | ------------------------------------------------------- | |
220 | ||
221 | ------------------------------------------------------- | |
222 | --Start Important Functions-- | |
223 | ------------------------------------------------------- | |
224 | function swait(num) | |
225 | if num == 0 or num == nil then | |
226 | game:service("RunService").Stepped:wait(0) | |
227 | else | |
228 | for i = 0, num do | |
229 | game:service("RunService").Stepped:wait(0) | |
230 | end | |
231 | end | |
232 | end | |
233 | function thread(f) | |
234 | coroutine.resume(coroutine.create(f)) | |
235 | end | |
236 | function clerp(a, b, t) | |
237 | local qa = { | |
238 | QuaternionFromCFrame(a) | |
239 | } | |
240 | local qb = { | |
241 | QuaternionFromCFrame(b) | |
242 | } | |
243 | local ax, ay, az = a.x, a.y, a.z | |
244 | local bx, by, bz = b.x, b.y, b.z | |
245 | local _t = 1 - t | |
246 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
247 | end | |
248 | function QuaternionFromCFrame(cf) | |
249 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
250 | local trace = m00 + m11 + m22 | |
251 | if trace > 0 then | |
252 | local s = math.sqrt(1 + trace) | |
253 | local recip = 0.5 / s | |
254 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
255 | else | |
256 | local i = 0 | |
257 | if m00 < m11 then | |
258 | i = 1 | |
259 | end | |
260 | if m22 > (i == 0 and m00 or m11) then | |
261 | i = 2 | |
262 | end | |
263 | if i == 0 then | |
264 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
265 | local recip = 0.5 / s | |
266 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
267 | elseif i == 1 then | |
268 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
269 | local recip = 0.5 / s | |
270 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
271 | elseif i == 2 then | |
272 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
273 | local recip = 0.5 / s | |
274 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
275 | end | |
276 | end | |
277 | end | |
278 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
279 | local xs, ys, zs = x + x, y + y, z + z | |
280 | local wx, wy, wz = w * xs, w * ys, w * zs | |
281 | local xx = x * xs | |
282 | local xy = x * ys | |
283 | local xz = x * zs | |
284 | local yy = y * ys | |
285 | local yz = y * zs | |
286 | local zz = z * zs | |
287 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
288 | end | |
289 | function QuaternionSlerp(a, b, t) | |
290 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
291 | local startInterp, finishInterp | |
292 | if cosTheta >= 1.0E-4 then | |
293 | if 1 - cosTheta > 1.0E-4 then | |
294 | local theta = math.acos(cosTheta) | |
295 | local invSinTheta = 1 / Sin(theta) | |
296 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
297 | finishInterp = Sin(t * theta) * invSinTheta | |
298 | else | |
299 | startInterp = 1 - t | |
300 | finishInterp = t | |
301 | end | |
302 | elseif 1 + cosTheta > 1.0E-4 then | |
303 | local theta = math.acos(-cosTheta) | |
304 | local invSinTheta = 1 / Sin(theta) | |
305 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
306 | finishInterp = Sin(t * theta) * invSinTheta | |
307 | else | |
308 | startInterp = t - 1 | |
309 | finishInterp = t | |
310 | end | |
311 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
312 | end | |
313 | function rayCast(Position, Direction, Range, Ignore) | |
314 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
315 | end | |
316 | local RbxUtility = LoadLibrary("RbxUtility") | |
317 | local Create = RbxUtility.Create | |
318 | ||
319 | ------------------------------------------------------- | |
320 | --Start Damage Function-- | |
321 | ------------------------------------------------------- | |
322 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
323 | if hit.Parent == nil then | |
324 | return | |
325 | end | |
326 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
327 | for _, v in pairs(hit.Parent:children()) do | |
328 | if v:IsA("Humanoid") then | |
329 | h = v | |
330 | end | |
331 | end | |
332 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
333 | ||
334 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
335 | end | |
336 | ||
337 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
338 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
339 | if hit.Parent.DebounceHit.Value == true then | |
340 | return | |
341 | end | |
342 | end | |
343 | if insta == true then | |
344 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
345 | end | |
346 | local c = Create("ObjectValue"){ | |
347 | Name = "creator", | |
348 | Value = game:service("Players").LocalPlayer, | |
349 | Parent = h, | |
350 | } | |
351 | game:GetService("Debris"):AddItem(c, .5) | |
352 | if HitSound ~= nil and HitPitch ~= nil then | |
353 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
354 | end | |
355 | local Damage = math.random(minim, maxim) | |
356 | local blocked = false | |
357 | local block = hit.Parent:findFirstChild("Block") | |
358 | if block ~= nil then | |
359 | if block.className == "IntValue" then | |
360 | if block.Value > 0 then | |
361 | blocked = true | |
362 | block.Value = block.Value - 1 | |
363 | print(block.Value) | |
364 | end | |
365 | end | |
366 | end | |
367 | if blocked == false then | |
368 | h.Health = h.Health - Damage | |
369 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
370 | else | |
371 | h.Health = h.Health - (Damage / 2) | |
372 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
373 | end | |
374 | if Type == "Knockdown" then | |
375 | local hum = hit.Parent.Humanoid | |
376 | hum.PlatformStand = true | |
377 | coroutine.resume(coroutine.create(function(HHumanoid) | |
378 | swait(1) | |
379 | HHumanoid.PlatformStand = false | |
380 | end), hum) | |
381 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
382 | local bodvol = Create("BodyVelocity"){ | |
383 | velocity = angle * knockback, | |
384 | P = 5000, | |
385 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
386 | Parent = hit, | |
387 | } | |
388 | local rl = Create("BodyAngularVelocity"){ | |
389 | P = 3000, | |
390 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
391 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
392 | Parent = hit, | |
393 | } | |
394 | game:GetService("Debris"):AddItem(bodvol, .5) | |
395 | game:GetService("Debris"):AddItem(rl, .5) | |
396 | elseif Type == "Normal" then | |
397 | local vp = Create("BodyVelocity"){ | |
398 | P = 500, | |
399 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
400 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
401 | } | |
402 | if knockback > 0 then | |
403 | vp.Parent = hit.Parent.Torso | |
404 | end | |
405 | game:GetService("Debris"):AddItem(vp, .5) | |
406 | elseif Type == "Up" then | |
407 | local bodyVelocity = Create("BodyVelocity"){ | |
408 | velocity = Vector3.new(0, 20, 0), | |
409 | P = 5000, | |
410 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
411 | Parent = hit, | |
412 | } | |
413 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
414 | elseif Type == "DarkUp" then | |
415 | coroutine.resume(coroutine.create(function() | |
416 | for i = 0, 1, 0.1 do | |
417 | swait() | |
418 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
419 | end | |
420 | end)) | |
421 | local bodyVelocity = Create("BodyVelocity"){ | |
422 | velocity = Vector3.new(0, 20, 0), | |
423 | P = 5000, | |
424 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
425 | Parent = hit, | |
426 | } | |
427 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
428 | elseif Type == "Snare" then | |
429 | local bp = Create("BodyPosition"){ | |
430 | P = 2000, | |
431 | D = 100, | |
432 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
433 | position = hit.Parent.Torso.Position, | |
434 | Parent = hit.Parent.Torso, | |
435 | } | |
436 | game:GetService("Debris"):AddItem(bp, 1) | |
437 | elseif Type == "Freeze" then | |
438 | local BodPos = Create("BodyPosition"){ | |
439 | P = 50000, | |
440 | D = 1000, | |
441 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
442 | position = hit.Parent.Torso.Position, | |
443 | Parent = hit.Parent.Torso, | |
444 | } | |
445 | local BodGy = Create("BodyGyro") { | |
446 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
447 | P = 20e+003, | |
448 | Parent = hit.Parent.Torso, | |
449 | cframe = hit.Parent.Torso.CFrame, | |
450 | } | |
451 | hit.Parent.Torso.Anchored = true | |
452 | coroutine.resume(coroutine.create(function(Part) | |
453 | swait(1.5) | |
454 | Part.Anchored = false | |
455 | end), hit.Parent.Torso) | |
456 | game:GetService("Debris"):AddItem(BodPos, 3) | |
457 | game:GetService("Debris"):AddItem(BodGy, 3) | |
458 | end | |
459 | local debounce = Create("BoolValue"){ | |
460 | Name = "DebounceHit", | |
461 | Parent = hit.Parent, | |
462 | Value = true, | |
463 | } | |
464 | game:GetService("Debris"):AddItem(debounce, Delay) | |
465 | c = Create("ObjectValue"){ | |
466 | Name = "creator", | |
467 | Value = Player, | |
468 | Parent = h, | |
469 | } | |
470 | game:GetService("Debris"):AddItem(c, .5) | |
471 | end | |
472 | end | |
473 | ------------------------------------------------------- | |
474 | --End Damage Function-- | |
475 | ------------------------------------------------------- | |
476 | ||
477 | ------------------------------------------------------- | |
478 | --Start Damage Function Customization-- | |
479 | ------------------------------------------------------- | |
480 | function ShowDamage(Pos, Text, Time, Color) | |
481 | local Rate = (1 / 30) | |
482 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
483 | local Text = (Text or "") | |
484 | local Time = (Time or 2) | |
485 | local Color = (Color or Color3.new(1, 0, 1)) | |
486 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
487 | EffectPart.Anchored = true | |
488 | local BillboardGui = Create("BillboardGui"){ | |
489 | Size = UDim2.new(3, 0, 3, 0), | |
490 | Adornee = EffectPart, | |
491 | Parent = EffectPart, | |
492 | } | |
493 | local TextLabel = Create("TextLabel"){ | |
494 | BackgroundTransparency = 1, | |
495 | Size = UDim2.new(1, 0, 1, 0), | |
496 | Text = Text, | |
497 | Font = "Bodoni", | |
498 | TextColor3 = Color, | |
499 | TextScaled = true, | |
500 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
501 | Parent = BillboardGui, | |
502 | } | |
503 | game.Debris:AddItem(EffectPart, (Time)) | |
504 | EffectPart.Parent = game:GetService("Workspace") | |
505 | delay(0, function() | |
506 | local Frames = (Time / Rate) | |
507 | for Frame = 1, Frames do | |
508 | wait(Rate) | |
509 | local Percent = (Frame / Frames) | |
510 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
511 | TextLabel.TextTransparency = Percent | |
512 | end | |
513 | if EffectPart and EffectPart.Parent then | |
514 | EffectPart:Destroy() | |
515 | end | |
516 | end) | |
517 | end | |
518 | ------------------------------------------------------- | |
519 | --End Damage Function Customization-- | |
520 | ------------------------------------------------------- | |
521 | ||
522 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
523 | for _, c in pairs(workspace:children()) do | |
524 | local hum = c:findFirstChild("Humanoid") | |
525 | if hum ~= nil then | |
526 | local head = c:findFirstChild("Head") | |
527 | if head ~= nil then | |
528 | local targ = head.Position - Part.Position | |
529 | local mag = targ.magnitude | |
530 | if magni >= mag and c.Name ~= plr.Name then | |
531 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
532 | end | |
533 | end | |
534 | end | |
535 | end | |
536 | end | |
537 | ||
538 | ||
539 | CFuncs = { | |
540 | Part = { | |
541 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
542 | local Part = Create("Part")({ | |
543 | Parent = Parent, | |
544 | Reflectance = Reflectance, | |
545 | Transparency = Transparency, | |
546 | CanCollide = false, | |
547 | Locked = true, | |
548 | BrickColor = BrickColor.new(tostring(BColor)), | |
549 | Name = Name, | |
550 | Size = Size, | |
551 | Material = Material | |
552 | }) | |
553 | RemoveOutlines(Part) | |
554 | return Part | |
555 | end | |
556 | }, | |
557 | Mesh = { | |
558 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
559 | local Msh = Create(Mesh)({ | |
560 | Parent = Part, | |
561 | Offset = OffSet, | |
562 | Scale = Scale | |
563 | }) | |
564 | if Mesh == "SpecialMesh" then | |
565 | Msh.MeshType = MeshType | |
566 | Msh.MeshId = MeshId | |
567 | end | |
568 | return Msh | |
569 | end | |
570 | }, | |
571 | Mesh = { | |
572 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
573 | local Msh = Create(Mesh)({ | |
574 | Parent = Part, | |
575 | Offset = OffSet, | |
576 | Scale = Scale | |
577 | }) | |
578 | if Mesh == "SpecialMesh" then | |
579 | Msh.MeshType = MeshType | |
580 | Msh.MeshId = MeshId | |
581 | end | |
582 | return Msh | |
583 | end | |
584 | }, | |
585 | Weld = { | |
586 | Create = function(Parent, Part0, Part1, C0, C1) | |
587 | local Weld = Create("Weld")({ | |
588 | Parent = Parent, | |
589 | Part0 = Part0, | |
590 | Part1 = Part1, | |
591 | C0 = C0, | |
592 | C1 = C1 | |
593 | }) | |
594 | return Weld | |
595 | end | |
596 | }, | |
597 | Sound = { | |
598 | Create = function(id, par, vol, pit) | |
599 | coroutine.resume(coroutine.create(function() | |
600 | local S = Create("Sound")({ | |
601 | Volume = vol, | |
602 | Pitch = pit or 1, | |
603 | SoundId = id, | |
604 | Parent = par or workspace | |
605 | }) | |
606 | wait() | |
607 | S:play() | |
608 | game:GetService("Debris"):AddItem(S, 6) | |
609 | end)) | |
610 | end | |
611 | }, | |
612 | ParticleEmitter = { | |
613 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
614 | local fp = Create("ParticleEmitter")({ | |
615 | Parent = Parent, | |
616 | Color = ColorSequence.new(Color1, Color2), | |
617 | LightEmission = LightEmission, | |
618 | Size = Size, | |
619 | Texture = Texture, | |
620 | Transparency = Transparency, | |
621 | ZOffset = ZOffset, | |
622 | Acceleration = Accel, | |
623 | Drag = Drag, | |
624 | LockedToPart = LockedToPart, | |
625 | VelocityInheritance = VelocityInheritance, | |
626 | EmissionDirection = EmissionDirection, | |
627 | Enabled = Enabled, | |
628 | Lifetime = LifeTime, | |
629 | Rate = Rate, | |
630 | Rotation = Rotation, | |
631 | RotSpeed = RotSpeed, | |
632 | Speed = Speed, | |
633 | VelocitySpread = VelocitySpread | |
634 | }) | |
635 | return fp | |
636 | end | |
637 | } | |
638 | } | |
639 | function RemoveOutlines(part) | |
640 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
641 | end | |
642 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
643 | local Part = Create("Part")({ | |
644 | formFactor = FormFactor, | |
645 | Parent = Parent, | |
646 | Reflectance = Reflectance, | |
647 | Transparency = Transparency, | |
648 | CanCollide = false, | |
649 | Locked = true, | |
650 | BrickColor = BrickColor.new(tostring(BColor)), | |
651 | Name = Name, | |
652 | Size = Size, | |
653 | Material = Material | |
654 | }) | |
655 | RemoveOutlines(Part) | |
656 | return Part | |
657 | end | |
658 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
659 | local Msh = Create(Mesh)({ | |
660 | Parent = Part, | |
661 | Offset = OffSet, | |
662 | Scale = Scale | |
663 | }) | |
664 | if Mesh == "SpecialMesh" then | |
665 | Msh.MeshType = MeshType | |
666 | Msh.MeshId = MeshId | |
667 | end | |
668 | return Msh | |
669 | end | |
670 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
671 | local Weld = Create("Weld")({ | |
672 | Parent = Parent, | |
673 | Part0 = Part0, | |
674 | Part1 = Part1, | |
675 | C0 = C0, | |
676 | C1 = C1 | |
677 | }) | |
678 | return Weld | |
679 | end | |
680 | ||
681 | ||
682 | ------------------------------------------------------- | |
683 | --Start Effect Function-- | |
684 | ------------------------------------------------------- | |
685 | EffectModel = Instance.new("Model", char) | |
686 | Effects = { | |
687 | Block = { | |
688 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
689 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
690 | prt.Anchored = true | |
691 | prt.CFrame = cframe | |
692 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
693 | game:GetService("Debris"):AddItem(prt, 10) | |
694 | if Type == 1 or Type == nil then | |
695 | table.insert(Effects, { | |
696 | prt, | |
697 | "Block1", | |
698 | delay, | |
699 | x3, | |
700 | y3, | |
701 | z3, | |
702 | msh | |
703 | }) | |
704 | elseif Type == 2 then | |
705 | table.insert(Effects, { | |
706 | prt, | |
707 | "Block2", | |
708 | delay, | |
709 | x3, | |
710 | y3, | |
711 | z3, | |
712 | msh | |
713 | }) | |
714 | else | |
715 | table.insert(Effects, { | |
716 | prt, | |
717 | "Block3", | |
718 | delay, | |
719 | x3, | |
720 | y3, | |
721 | z3, | |
722 | msh | |
723 | }) | |
724 | end | |
725 | end | |
726 | }, | |
727 | Sphere = { | |
728 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
729 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
730 | prt.Anchored = true | |
731 | prt.CFrame = cframe | |
732 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
733 | game:GetService("Debris"):AddItem(prt, 10) | |
734 | table.insert(Effects, { | |
735 | prt, | |
736 | "Cylinder", | |
737 | delay, | |
738 | x3, | |
739 | y3, | |
740 | z3, | |
741 | msh | |
742 | }) | |
743 | end | |
744 | }, | |
745 | Cylinder = { | |
746 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
747 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
748 | prt.Anchored = true | |
749 | prt.CFrame = cframe | |
750 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
751 | game:GetService("Debris"):AddItem(prt, 10) | |
752 | table.insert(Effects, { | |
753 | prt, | |
754 | "Cylinder", | |
755 | delay, | |
756 | x3, | |
757 | y3, | |
758 | z3, | |
759 | msh | |
760 | }) | |
761 | end | |
762 | }, | |
763 | Wave = { | |
764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, { | |
771 | prt, | |
772 | "Cylinder", | |
773 | delay, | |
774 | x3 / 60, | |
775 | y3 / 60, | |
776 | z3 / 60, | |
777 | msh | |
778 | }) | |
779 | end | |
780 | }, | |
781 | Ring = { | |
782 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
783 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
784 | prt.Anchored = true | |
785 | prt.CFrame = cframe | |
786 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
787 | game:GetService("Debris"):AddItem(prt, 10) | |
788 | table.insert(Effects, { | |
789 | prt, | |
790 | "Cylinder", | |
791 | delay, | |
792 | x3, | |
793 | y3, | |
794 | z3, | |
795 | msh | |
796 | }) | |
797 | end | |
798 | }, | |
799 | Break = { | |
800 | Create = function(brickcolor, cframe, x1, y1, z1) | |
801 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
802 | prt.Anchored = true | |
803 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
804 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
805 | local num = math.random(10, 50) / 1000 | |
806 | game:GetService("Debris"):AddItem(prt, 10) | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Shatter", | |
810 | num, | |
811 | prt.CFrame, | |
812 | math.random() - math.random(), | |
813 | 0, | |
814 | math.random(50, 100) / 100 | |
815 | }) | |
816 | end | |
817 | }, | |
818 | Spiral = { | |
819 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
820 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
821 | prt.Anchored = true | |
822 | prt.CFrame = cframe | |
823 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
824 | game:GetService("Debris"):AddItem(prt, 10) | |
825 | table.insert(Effects, { | |
826 | prt, | |
827 | "Cylinder", | |
828 | delay, | |
829 | x3, | |
830 | y3, | |
831 | z3, | |
832 | msh | |
833 | }) | |
834 | end | |
835 | }, | |
836 | Push = { | |
837 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
838 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
839 | prt.Anchored = true | |
840 | prt.CFrame = cframe | |
841 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
842 | game:GetService("Debris"):AddItem(prt, 10) | |
843 | table.insert(Effects, { | |
844 | prt, | |
845 | "Cylinder", | |
846 | delay, | |
847 | x3, | |
848 | y3, | |
849 | z3, | |
850 | msh | |
851 | }) | |
852 | end | |
853 | } | |
854 | } | |
855 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
856 | local fp = IT("Part") | |
857 | fp.formFactor = formfactor | |
858 | fp.Parent = parent | |
859 | fp.Reflectance = reflectance | |
860 | fp.Transparency = transparency | |
861 | fp.CanCollide = false | |
862 | fp.Locked = true | |
863 | fp.BrickColor = brickcolor | |
864 | fp.Name = name | |
865 | fp.Size = size | |
866 | fp.Position = tors.Position | |
867 | RemoveOutlines(fp) | |
868 | fp.Material = "SmoothPlastic" | |
869 | fp:BreakJoints() | |
870 | return fp | |
871 | end | |
872 | ||
873 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
874 | local mesh = IT(Mesh) | |
875 | mesh.Parent = part | |
876 | if Mesh == "SpecialMesh" then | |
877 | mesh.MeshType = meshtype | |
878 | if meshid ~= "nil" then | |
879 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
880 | end | |
881 | end | |
882 | mesh.Offset = offset | |
883 | mesh.Scale = scale | |
884 | return mesh | |
885 | end | |
886 | ||
887 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
888 | local type = type | |
889 | local rng = Instance.new("Part", char) | |
890 | rng.Anchored = true | |
891 | rng.BrickColor = color | |
892 | rng.CanCollide = false | |
893 | rng.FormFactor = 3 | |
894 | rng.Name = "Ring" | |
895 | rng.Material = "Neon" | |
896 | rng.Size = Vector3.new(1, 1, 1) | |
897 | rng.Transparency = 0 | |
898 | rng.TopSurface = 0 | |
899 | rng.BottomSurface = 0 | |
900 | rng.CFrame = pos | |
901 | local rngm = Instance.new("SpecialMesh", rng) | |
902 | rngm.MeshType = MType | |
903 | rngm.Scale = scale | |
904 | local scaler2 = 1 | |
905 | if type == "Add" then | |
906 | scaler2 = 1 * value | |
907 | elseif type == "Divide" then | |
908 | scaler2 = 1 / value | |
909 | end | |
910 | coroutine.resume(coroutine.create(function() | |
911 | for i = 0, 10 / bonuspeed, 0.1 do | |
912 | swait() | |
913 | if type == "Add" then | |
914 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
915 | elseif type == "Divide" then | |
916 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
917 | end | |
918 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
919 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
920 | end | |
921 | rng:Destroy() | |
922 | end)) | |
923 | end | |
924 | ||
925 | function Eviscerate(dude) | |
926 | if dude.Name ~= char then | |
927 | local bgf = IT("BodyGyro", dude.Head) | |
928 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
929 | local val = IT("BoolValue", dude) | |
930 | val.Name = "IsHit" | |
931 | local ds = coroutine.wrap(function() | |
932 | dude:WaitForChild("Head"):BreakJoints() | |
933 | wait(0.5) | |
934 | target = nil | |
935 | coroutine.resume(coroutine.create(function() | |
936 | for i, v in pairs(dude:GetChildren()) do | |
937 | if v:IsA("Accessory") then | |
938 | v:Destroy() | |
939 | end | |
940 | if v:IsA("Humanoid") then | |
941 | v:Destroy() | |
942 | end | |
943 | if v:IsA("CharacterMesh") then | |
944 | v:Destroy() | |
945 | end | |
946 | if v:IsA("Model") then | |
947 | v:Destroy() | |
948 | end | |
949 | if v:IsA("Part") or v:IsA("MeshPart") then | |
950 | for x, o in pairs(v:GetChildren()) do | |
951 | if o:IsA("Decal") then | |
952 | o:Destroy() | |
953 | end | |
954 | end | |
955 | coroutine.resume(coroutine.create(function() | |
956 | v.Material = "Neon" | |
957 | v.CanCollide = false | |
958 | local PartEmmit1 = IT("ParticleEmitter", v) | |
959 | PartEmmit1.LightEmission = 1 | |
960 | PartEmmit1.Texture = "rbxassetid://284205403" | |
961 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
962 | PartEmmit1.Rate = 150 | |
963 | PartEmmit1.Lifetime = NumberRange.new(1) | |
964 | PartEmmit1.Size = NumberSequence.new({ | |
965 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
966 | NumberSequenceKeypoint.new(1, 0, 0) | |
967 | }) | |
968 | PartEmmit1.Transparency = NumberSequence.new({ | |
969 | NumberSequenceKeypoint.new(0, 0, 0), | |
970 | NumberSequenceKeypoint.new(1, 1, 0) | |
971 | }) | |
972 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
973 | PartEmmit1.VelocitySpread = 30000 | |
974 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
975 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
976 | local BodPoss = IT("BodyPosition", v) | |
977 | BodPoss.P = 3000 | |
978 | BodPoss.D = 1000 | |
979 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
980 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
981 | v.Color = maincolor.Color | |
982 | coroutine.resume(coroutine.create(function() | |
983 | for i = 0, 49 do | |
984 | swait(1) | |
985 | v.Transparency = v.Transparency + 0.08 | |
986 | end | |
987 | wait(0.5) | |
988 | PartEmmit1.Enabled = false | |
989 | wait(3) | |
990 | v:Destroy() | |
991 | dude:Destroy() | |
992 | end)) | |
993 | end)) | |
994 | end | |
995 | end | |
996 | end)) | |
997 | end) | |
998 | ds() | |
999 | end | |
1000 | end | |
1001 | ||
1002 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1003 | if SinglePlayer then | |
1004 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1005 | end | |
1006 | local List = {} | |
1007 | for i, v in pairs(workspace:GetChildren()) do | |
1008 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1009 | table.insert(List, v) | |
1010 | end | |
1011 | end | |
1012 | return List | |
1013 | end | |
1014 | ||
1015 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1016 | local type = type | |
1017 | local rng = Instance.new("Part", char) | |
1018 | rng.Anchored = true | |
1019 | rng.BrickColor = color | |
1020 | rng.CanCollide = false | |
1021 | rng.FormFactor = 3 | |
1022 | rng.Name = "Ring" | |
1023 | rng.Material = "Neon" | |
1024 | rng.Size = Vector3.new(1, 1, 1) | |
1025 | rng.Transparency = 0 | |
1026 | rng.TopSurface = 0 | |
1027 | rng.BottomSurface = 0 | |
1028 | rng.CFrame = pos | |
1029 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1030 | local rngm = Instance.new("SpecialMesh", rng) | |
1031 | rngm.MeshType = MType | |
1032 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1033 | local scaler2 = 1 | |
1034 | local speeder = FastSpeed | |
1035 | if type == "Add" then | |
1036 | scaler2 = 1 * value | |
1037 | elseif type == "Divide" then | |
1038 | scaler2 = 1 / value | |
1039 | end | |
1040 | coroutine.resume(coroutine.create(function() | |
1041 | for i = 0, 10 / bonuspeed, 0.1 do | |
1042 | swait() | |
1043 | if type == "Add" then | |
1044 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1045 | elseif type == "Divide" then | |
1046 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1047 | end | |
1048 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1049 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1050 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1051 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1052 | end | |
1053 | rng:Destroy() | |
1054 | end)) | |
1055 | end | |
1056 | ||
1057 | function SoulSteal(dude) | |
1058 | if dude.Name ~= char then | |
1059 | local bgf = IT("BodyGyro", dude.Head) | |
1060 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1061 | local val = IT("BoolValue", dude) | |
1062 | val.Name = "IsHit" | |
1063 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1064 | local soulst = coroutine.wrap(function() | |
1065 | local soul = Instance.new("Part",dude) | |
1066 | soul.Size = Vector3.new(1,1,1) | |
1067 | soul.CanCollide = false | |
1068 | soul.Anchored = false | |
1069 | soul.Position = torso.Position | |
1070 | soul.Transparency = 1 | |
1071 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1072 | PartEmmit1.LightEmission = 1 | |
1073 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1074 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1075 | PartEmmit1.Rate = 250 | |
1076 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1077 | PartEmmit1.Size = NumberSequence.new({ | |
1078 | NumberSequenceKeypoint.new(0, 1, 0), | |
1079 | NumberSequenceKeypoint.new(1, 0, 0) | |
1080 | }) | |
1081 | PartEmmit1.Transparency = NumberSequence.new({ | |
1082 | NumberSequenceKeypoint.new(0, 0, 0), | |
1083 | NumberSequenceKeypoint.new(1, 1, 0) | |
1084 | }) | |
1085 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1086 | PartEmmit1.VelocitySpread = 30000 | |
1087 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1088 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1089 | local BodPoss = IT("BodyPosition", soul) | |
1090 | BodPoss.P = 3000 | |
1091 | BodPoss.D = 1000 | |
1092 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1093 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1094 | wait(1.6) | |
1095 | soul.Touched:connect(function(hit) | |
1096 | if hit.Parent == char then | |
1097 | soul:Destroy() | |
1098 | end | |
1099 | end) | |
1100 | wait(1.2) | |
1101 | while soul do | |
1102 | swait() | |
1103 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1104 | BodPoss.Position = tors.Position | |
1105 | end | |
1106 | end) | |
1107 | soulst() | |
1108 | end | |
1109 | end | |
1110 | function FaceMouse() | |
1111 | local Cam = workspace.CurrentCamera | |
1112 | return { | |
1113 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1114 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1115 | } | |
1116 | end | |
1117 | ------------------------------------------------------- | |
1118 | --End Effect Function-- | |
1119 | ------------------------------------------------------- | |
1120 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1121 | local NSound = nil | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | NSound = IT("Sound", PARENT) | |
1124 | NSound.Volume = VOLUME | |
1125 | NSound.Pitch = PITCH | |
1126 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1127 | swait() | |
1128 | NSound:play() | |
1129 | game:GetService("Debris"):AddItem(NSound, 10) | |
1130 | end)) | |
1131 | return NSound | |
1132 | end | |
1133 | function CameraEnshaking(Length, Intensity) | |
1134 | coroutine.resume(coroutine.create(function() | |
1135 | local intensity = 1 * Intensity | |
1136 | local rotM = 0.01 * Intensity | |
1137 | for i = 0, Length, 0.1 do | |
1138 | swait() | |
1139 | intensity = intensity - 0.05 * Intensity / Length | |
1140 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1141 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1142 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1143 | end | |
1144 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1145 | end)) | |
1146 | end | |
1147 | ------------------------------------------------------- | |
1148 | --End Important Functions-- | |
1149 | ------------------------------------------------------- | |
1150 | ||
1151 | ||
1152 | ------------------------------------------------------- | |
1153 | --Start Customization-- | |
1154 | ------------------------------------------------------- | |
1155 | local Player_Size = 1 | |
1156 | if Player_Size ~= 1 then | |
1157 | root.Size = root.Size * Player_Size | |
1158 | tors.Size = tors.Size * Player_Size | |
1159 | hed.Size = hed.Size * Player_Size | |
1160 | ra.Size = ra.Size * Player_Size | |
1161 | la.Size = la.Size * Player_Size | |
1162 | rl.Size = rl.Size * Player_Size | |
1163 | ll.Size = ll.Size * Player_Size | |
1164 | ---------------------------------------------------------------------------------- | |
1165 | rootj.Parent = root | |
1166 | neck.Parent = tors | |
1167 | RW.Parent = tors | |
1168 | LW.Parent = tors | |
1169 | RH.Parent = tors | |
1170 | LH.Parent = tors | |
1171 | ---------------------------------------------------------------------------------- | |
1172 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1173 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1174 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1175 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1176 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1177 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1178 | ---------------------------------------------------------------------------------- | |
1179 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1180 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1181 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1182 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1183 | --hat.Parent = Character | |
1184 | end | |
1185 | ---------------------------------------------------------------------------------- | |
1186 | - | local SONG = 1494452913 |
1186 | + | local SONG = 861677569 |
1187 | - | local SONG2 = 1130685064 |
1187 | + | local SONG2 = 861677569 |
1188 | local Music = Instance.new("Sound",tors) | |
1189 | Music.Volume = 2.5 | |
1190 | Music.Looped = true | |
1191 | Music.Pitch = 1 --Pitcher | |
1192 | ---------------------------------------------------------------------------------- | |
1193 | local equipped = false | |
1194 | local idle = 0 | |
1195 | local change = 1 | |
1196 | local val = 0 | |
1197 | local toim = 0 | |
1198 | local idleanim = 0.4 | |
1199 | local sine = 0 | |
1200 | local Sit = 1 | |
1201 | ---------------------------------------------------------------------------------- | |
1202 | hum.WalkSpeed = 10 | |
1203 | hum.JumpPower = 57 | |
1204 | hum.Animator.Parent = nil | |
1205 | ---------------------------------------------------------------------------------- | |
1206 | local naeeym2 = IT("BillboardGui",char) | |
1207 | naeeym2.AlwaysOnTop = true | |
1208 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1209 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1210 | naeeym2.MaxDistance = 75 | |
1211 | naeeym2.Adornee = hed | |
1212 | naeeym2.Name = "Name" | |
1213 | --naeeym2.PlayerToHideFrom = Player | |
1214 | local tecks2 = IT("TextLabel",naeeym2) | |
1215 | tecks2.BackgroundTransparency = 1 | |
1216 | tecks2.TextScaled = true | |
1217 | tecks2.BorderSizePixel = 0 | |
1218 | - | tecks2.Text = "Eyo-zen" |
1218 | + | tecks2.Text = "Swing Spirit" |
1219 | tecks2.Font = "Fantasy" | |
1220 | tecks2.TextSize = 30 | |
1221 | tecks2.TextStrokeTransparency = 0 | |
1222 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1223 | tecks2.TextStrokeColor3 = Color3.fromRGB(177, 167, 255) | |
1224 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1225 | tecks2.Parent = naeeym2 | |
1226 | local top = Instance.new("Shirt") | |
1227 | top.ShirtTemplate = "rbxassetid://338740550" | |
1228 | top.Parent = char | |
1229 | top.Name = "Cloth" | |
1230 | local bottom = Instance.new("Pants") | |
1231 | bottom.PantsTemplate = "rbxassetid://338750779" | |
1232 | bottom.Parent = char | |
1233 | bottom.Name = "Cloth" | |
1234 | ---------------------------------------------------------------------------------- | |
1235 | --[[ | |
1236 | Thanks for using Build-To-Lua by jarredbcv. | |
1237 | ]]-- | |
1238 | ||
1239 | New = function(Object, Parent, Name, Data) | |
1240 | local Object = Instance.new(Object) | |
1241 | for Index, Value in pairs(Data or {}) do | |
1242 | Object[Index] = Value | |
1243 | end | |
1244 | Object.Parent = Parent | |
1245 | Object.Name = Name | |
1246 | return Object | |
1247 | end | |
1248 | ||
1249 | Eyo = New("Model",char,"Eyo",{}) | |
1250 | - | Eye = New("Part",Eyo,"Eye",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Ball,Size = Vector3.new(1.96000075, 1.96000075, 1.96000075),CFrame = CFrame.new(-137.175568, 1.33095813, -17.0833168, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1250 | + | |
1251 | - | Pupil = New("Part",Eyo,"Pupil",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.37000075, 0.37000075, 0.37000075),CFrame = CFrame.new(-137.235779, 1.42530513, -18.0334377, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
1251 | + | |
1252 | - | mot = New("Motor",Pupil,"mot",{Part0 = Pupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0602111816, 0.0943470001, -0.950120926, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) |
1252 | + | |
1253 | TopHat1 = New("Part",Eyo,"TopHat1",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.54000056, 1.80000043, 0.780000567),CFrame = CFrame.new(-138.100586, 2.94428444, -17.0250435, 0.457500041, 0.889210463, 3.57628181e-07, -0.88921082, 0.45749861, 2.01165761e-07, -1.52640816e-08, 4.10039718e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1254 | mot = New("Motor",TopHat1,"mot",{Part0 = TopHat1,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.457499385, -0.889210343, -5.08804376e-09, 0.889210224, 0.457498908, 1.36679802e-07, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.925018311, 1.61332572, 0.0582733154, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1255 | TopHat3 = New("Part",Eyo,"TopHat3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.779999912, 0.5, 0.769999981),CFrame = CFrame.new(-138.460098, 3.63034701, -17.0150394, -0.258819818, -0.455481321, 0.851792634, -5.44427401e-08, 0.881841302, 0.471547186, -0.965928435, 0.122045919, -0.228237376),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1256 | Mesh = New("SpecialMesh",TopHat3,"Mesh",{MeshType = Enum.MeshType.Sphere,}) | |
1257 | - | OuterPupil = New("Part",Eyo,"OuterPupil",{BrickColor = BrickColor.new("Alder"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.0000006, 1.0000006, 1.0000006),CFrame = CFrame.new(-137.20755, 1.40179217, -17.6748943, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.501961, 1),}) |
1257 | + | |
1258 | - | mot = New("Motor",OuterPupil,"mot",{Part0 = OuterPupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0319824219, 0.0708340406, -0.59157753, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) |
1258 | + | |
1259 | local NewInstance = function(instance,parent,properties) | |
1260 | local inst = Instance.new(instance,parent) | |
1261 | if(properties)then | |
1262 | for i,v in next, properties do | |
1263 | pcall(function() inst[i] = v end) | |
1264 | end | |
1265 | end | |
1266 | return inst; | |
1267 | end | |
1268 | ||
1269 | local HW = NewInstance('Weld',char,{Part0=tors, Part1=Eye, C0 = CF(0,4,0) * angles(0,0,0)}) | |
1270 | for i,v in pairs(char:children()) do | |
1271 | if v:IsA("Hat") then | |
1272 | v:Destroy() | |
1273 | end | |
1274 | end | |
1275 | for i,v in pairs(char:children()) do | |
1276 | if v:IsA("Accessory") then | |
1277 | v:Destroy() | |
1278 | end | |
1279 | end | |
1280 | hed.Transparency = 1 | |
1281 | hed.face:Remove() | |
1282 | ------------------------------------------------------- | |
1283 | --End Customization-- | |
1284 | ------------------------------------------------------- | |
1285 | ||
1286 | ||
1287 | ------------------------------------------------------- | |
1288 | --Start Attacks N Stuff-- | |
1289 | ------------------------------------------------------- | |
1290 | function Taunt1() | |
1291 | attack = true | |
1292 | hum.WalkSpeed = 0 | |
1293 | for i = 0, 9, 0.1 do | |
1294 | swait() | |
1295 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
1296 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1297 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
1298 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
1299 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
1300 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1301 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1302 | end | |
1303 | attack = false | |
1304 | hum.WalkSpeed = 10 | |
1305 | end | |
1306 | function Taunt2() | |
1307 | attack = true | |
1308 | hum.WalkSpeed = 0 | |
1309 | --Cso("221057812", hed, 10, 1.1) | |
1310 | for i = 0, 2, 0.1 do | |
1311 | swait() | |
1312 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1313 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1314 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1315 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1316 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1317 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1318 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1319 | end | |
1320 | for i = 0, 6, 0.1 do | |
1321 | swait() | |
1322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1323 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
1324 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1325 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1326 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1327 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1328 | HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1329 | end | |
1330 | for i = 0, 2, 0.1 do | |
1331 | swait() | |
1332 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1333 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1334 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1335 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1336 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1337 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1338 | HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1339 | end | |
1340 | attack = false | |
1341 | hum.WalkSpeed = 10 | |
1342 | end | |
1343 | function Astigmatism() | |
1344 | attack = true | |
1345 | hum.WalkSpeed = 0 | |
1346 | local Ring1 = Instance.new("Part", char) | |
1347 | Ring1.Anchored = true | |
1348 | Ring1.BrickColor = maincolor | |
1349 | Ring1.CanCollide = false | |
1350 | Ring1.FormFactor = 3 | |
1351 | Ring1.Name = "Ring" | |
1352 | Ring1.Material = "Neon" | |
1353 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
1354 | Ring1.Transparency = 1 | |
1355 | Ring1.TopSurface = 0 | |
1356 | Ring1.BottomSurface = 0 | |
1357 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
1358 | Ring1Mesh.MeshType = "Brick" | |
1359 | Ring1Mesh.Name = "SizeMesh" | |
1360 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
1361 | local InnerRing1 = Ring1:Clone() | |
1362 | InnerRing1.Parent = char | |
1363 | InnerRing1.Transparency = 0 | |
1364 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
1365 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
1366 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
1367 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
1368 | InnerRing1Mesh.MeshType = "Sphere" | |
1369 | Ring1:Destroy() | |
1370 | for i = 0, 6, 0.1 do | |
1371 | swait() | |
1372 | --orb.CFrame = Pupil.CFrame | |
1373 | Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
1374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1375 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1376 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1377 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1378 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1379 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1380 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1381 | end | |
1382 | InnerRing1.Transparency = 1 | |
1383 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5 | |
1384 | Cso("294188875", char, 2.3, 1) | |
1385 | local a = IT("Part", char) | |
1386 | a.Name = "Direction" | |
1387 | a.Anchored = true | |
1388 | a.BrickColor = BrickC("Pastel violet") | |
1389 | a.Material = "SmoothPlastic" | |
1390 | a.Transparency = 0 | |
1391 | a.Shape = "Cylinder" | |
1392 | a.CanCollide = false | |
1393 | local a2 = IT("Part", char) | |
1394 | a2.Name = "Direction" | |
1395 | a2.Anchored = true | |
1396 | a2.BrickColor = maincolor | |
1397 | a2.Color = maincolor.Color | |
1398 | a2.Material = "Neon" | |
1399 | a2.Transparency = 0.7 | |
1400 | a2.Shape = "Cylinder" | |
1401 | a2.CanCollide = false | |
1402 | local ba = IT("Part", char) | |
1403 | ba.Name = "HitDirect" | |
1404 | ba.Anchored = true | |
1405 | ba.BrickColor = maincolor | |
1406 | ba.Material = "Neon" | |
1407 | ba.Transparency = 1 | |
1408 | ba.CanCollide = false | |
1409 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1410 | local ignore = char | |
1411 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1412 | a.BottomSurface = 10 | |
1413 | a.TopSurface = 10 | |
1414 | a2.BottomSurface = 10 | |
1415 | a2.TopSurface = 10 | |
1416 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
1417 | a.Size = Vector3.new(distance, 1, 1) | |
1418 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1419 | a2.Size = Vector3.new(distance, 1, 1) | |
1420 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1421 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1422 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1423 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1424 | game:GetService("Debris"):AddItem(a, 20) | |
1425 | game:GetService("Debris"):AddItem(a2, 20) | |
1426 | game:GetService("Debris"):AddItem(ba, 20) | |
1427 | local msh = Instance.new("SpecialMesh", a) | |
1428 | msh.MeshType = "Brick" | |
1429 | msh.Scale = Vector3.new(1, 5, 5) | |
1430 | local msh2 = Instance.new("SpecialMesh", a2) | |
1431 | msh2.MeshType = "Brick" | |
1432 | msh2.Scale = Vector3.new(1, 7, 7) | |
1433 | for i = 0, 10, 0.1 do | |
1434 | swait() | |
1435 | CameraEnshaking(1, 5) | |
1436 | a2.Color = maincolor.Color | |
1437 | root.CFrame = FaceMouse()[1] | |
1438 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4 | |
1439 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1440 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1441 | distance = (InnerRing1.CFrame.p - position).magnitude | |
1442 | a.Size = Vector3.new(distance, 1, 1) | |
1443 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1444 | a2.Size = Vector3.new(distance, 1, 1) | |
1445 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1446 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1447 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1448 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1449 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
1450 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
1451 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
1452 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
1453 | if v:FindFirstChild("Head") then | |
1454 | Eviscerate(v) | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | a:Destroy() | |
1459 | a2:Destroy() | |
1460 | ba:Destroy() | |
1461 | InnerRing1:Destroy() | |
1462 | attack = false | |
1463 | hum.WalkSpeed = 10 | |
1464 | hum.CameraOffset = Vector3.new(0,0,0) | |
1465 | end | |
1466 | function EyeThrow() | |
1467 | attack = true | |
1468 | hum.WalkSpeed = 3.01 | |
1469 | for i = 0, 6, 0.1 do | |
1470 | swait() | |
1471 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1472 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1473 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1474 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1475 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12) | |
1476 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1477 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1478 | end | |
1479 | local Head01 = Eye:Clone() | |
1480 | Head01.Parent = char | |
1481 | Eye.Transparency = 1 | |
1482 | local weldHead01 = IT("Weld") | |
1483 | weldHead01.Parent = Head01 | |
1484 | weldHead01.Part0 = ra | |
1485 | weldHead01.Part1 = Head01 | |
1486 | weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0)) | |
1487 | for i = 0, 6, 0.1 do | |
1488 | swait() | |
1489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2) | |
1490 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3) | |
1491 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1492 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1493 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1494 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
1495 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1) | |
1496 | end | |
1497 | local A = IT("Attachment",Head01) | |
1498 | A.Position = Vector3.new(-0, 0.2, 0.136) | |
1499 | local B = IT("Attachment",Head01) | |
1500 | B.Position = Vector3.new(-0, -0.95, -0.982) | |
1501 | local Trail = IT("Trail",Head01) | |
1502 | Trail.Attachment0 = B | |
1503 | Trail.Attachment1 = A | |
1504 | Trail.Lifetime = 0.6 | |
1505 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
1506 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
1507 | Trail.Enabled = true | |
1508 | weldHead01:Destroy() | |
1509 | Head01.CanCollide = true | |
1510 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1511 | velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165, | |
1512 | P = 5000, | |
1513 | maxForce = Vector3.new(8000, 8000, 8000), | |
1514 | Parent = Head01 | |
1515 | }) | |
1516 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1517 | Head01.Touched:connect(function(hit) | |
1518 | if(not char:IsAncestorOf(hit))then | |
1519 | local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') | |
1520 | local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head') | |
1521 | if(hum and hedder and hum.Health > 0)then | |
1522 | Eviscerate(hit.Parent) | |
1523 | Cso("491296320", hit.Parent.Torso, 10, 1) | |
1524 | end | |
1525 | end | |
1526 | end) | |
1527 | for i = 0, 2, 0.1 do | |
1528 | swait() | |
1529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1530 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3) | |
1531 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1532 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1533 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1534 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1535 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2) | |
1536 | end | |
1537 | for i = 0, 6, 0.1 do | |
1538 | swait() | |
1539 | Eye.Transparency = Eye.Transparency - 0.05 | |
1540 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1541 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2) | |
1542 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1543 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1544 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1545 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2) | |
1546 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1) | |
1547 | end | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | for i = 0, 1.8, 0.05 do | |
1550 | swait() | |
1551 | Head01.Transparency = i | |
1552 | end | |
1553 | Head01:Destroy() | |
1554 | end)) | |
1555 | --Head01:Destory() | |
1556 | attack = false | |
1557 | Trail.Enabled = false | |
1558 | hum.WalkSpeed = 10 | |
1559 | end | |
1560 | function Call_Upon_The_Eyes() | |
1561 | attack = true | |
1562 | hum.WalkSpeed = 0 | |
1563 | for i = 0, 6, 0.1 do | |
1564 | swait() | |
1565 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1566 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1567 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1568 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1569 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
1570 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1571 | HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1) | |
1572 | end | |
1573 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1574 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1575 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1576 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1577 | CameraEnshaking(4, 25) | |
1578 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
1579 | if v:FindFirstChild("Head") then | |
1580 | Eviscerate(v) | |
1581 | end | |
1582 | end | |
1583 | for i = 0, 6, 0.1 do | |
1584 | swait() | |
1585 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1586 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1587 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1588 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1589 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
1590 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1591 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1592 | end | |
1593 | attack = false | |
1594 | hum.WalkSpeed = 10 | |
1595 | end | |
1596 | function Eyeyeyeyeyeyey_Slammo() | |
1597 | attack = true | |
1598 | hum.WalkSpeed = 0 | |
1599 | local Blobby = IT("Part", char) | |
1600 | Blobby.Name = "Blob" | |
1601 | Blobby.CanCollide = false | |
1602 | Blobby.BrickColor = BrickC("Really black") | |
1603 | Blobby.Transparency = 0 | |
1604 | Blobby.Material = "Plastic" | |
1605 | Blobby.Size = Vector3.new(1, 1, 2) | |
1606 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1607 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1608 | ||
1609 | local Weld = IT("Weld", Blobby) | |
1610 | Weld.Part0 = hed | |
1611 | Weld.Part1 = Blobby | |
1612 | Weld.C1 = CF(0, -17.6, 1.4) | |
1613 | Weld.C0 = angles(Rad(0),0,0) | |
1614 | ||
1615 | local M2 = IT("SpecialMesh") | |
1616 | M2.Parent = Blobby | |
1617 | M2.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
1618 | M2.TextureId = "http://www.roblox.com/asset/?id=28301750" | |
1619 | M2.Scale = Vector3.new(45.65, 45.65, 45.65) | |
1620 | for i = 0, 6, 0.1 do | |
1621 | swait() | |
1622 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2) | |
1623 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1624 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1625 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1626 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1627 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1628 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1629 | end | |
1630 | Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1631 | Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1632 | Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1633 | for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do | |
1634 | if v:FindFirstChild("Head") then | |
1635 | Eviscerate(v) | |
1636 | end | |
1637 | end | |
1638 | CameraEnshaking(4, 25) | |
1639 | for i = 0, 6, 0.1 do | |
1640 | swait() | |
1641 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1642 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1643 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15) | |
1644 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15) | |
1645 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1646 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1647 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1648 | end | |
1649 | Blobby:Destroy() | |
1650 | attack = false | |
1651 | hum.WalkSpeed = 10 | |
1652 | end | |
1653 | ------------------------------------------------------- | |
1654 | --End Attacks N Stuff-- | |
1655 | ------------------------------------------------------- | |
1656 | mouse.KeyDown:connect(function(key) | |
1657 | if attack == false then | |
1658 | if key == 't' then | |
1659 | Taunt1() | |
1660 | elseif key == 'y' then | |
1661 | Taunt2() | |
1662 | elseif key == 'z' then | |
1663 | Astigmatism() | |
1664 | elseif key == 'x' then | |
1665 | EyeThrow() | |
1666 | elseif key == 'c' then | |
1667 | Call_Upon_The_Eyes() | |
1668 | elseif key == 'v' then | |
1669 | Eyeyeyeyeyeyey_Slammo() | |
1670 | end | |
1671 | end | |
1672 | end) | |
1673 | ||
1674 | ||
1675 | ||
1676 | ||
1677 | ||
1678 | ||
1679 | ||
1680 | ||
1681 | ||
1682 | ------------------------------------------------------- | |
1683 | --Start Animations-- | |
1684 | ------------------------------------------------------- | |
1685 | while true do | |
1686 | swait() | |
1687 | sine = sine + change | |
1688 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1689 | local velderp = root.Velocity.y | |
1690 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1691 | if equipped == true or equipped == false then | |
1692 | if attack == false then | |
1693 | idle = idle + 1 | |
1694 | else | |
1695 | idle = 0 | |
1696 | end | |
1697 | if 1 < root.Velocity.y and hitfloor == nil then | |
1698 | Anim = "Jump" | |
1699 | if attack == false then | |
1700 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1701 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1702 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1703 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1704 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1705 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1706 | end | |
1707 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1708 | Anim = "Fall" | |
1709 | if attack == false then | |
1710 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1711 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1712 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1713 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1714 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1715 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1716 | end | |
1717 | elseif torvel < 1 and hitfloor ~= nil then | |
1718 | Anim = "Idle" | |
1719 | change = .5 | |
1720 | if attack == false then | |
1721 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1722 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1723 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1724 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1725 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1726 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1727 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1728 | end | |
1729 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1730 | Anim = "Walk" | |
1731 | change = 1 | |
1732 | if attack == false then | |
1733 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
1734 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1735 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1736 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1737 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1738 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1739 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1740 | end | |
1741 | elseif torvel >= 25 and hitfloor ~= nil then | |
1742 | Anim = "Sprint" | |
1743 | change = 1.35 | |
1744 | if attack == false then | |
1745 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1746 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1747 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1748 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1749 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1750 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | for _, c in pairs(char:GetChildren()) do | |
1755 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
1756 | --c.Material = "Fabric" | |
1757 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1758 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1759 | end | |
1760 | if c ~= hed then | |
1761 | --c.Color = C3(0,0,0) | |
1762 | else | |
1763 | c.Color = Color3.new(1,1,1) | |
1764 | end | |
1765 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1766 | c:remove() | |
1767 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1768 | c:remove() | |
1769 | end | |
1770 | end | |
1771 | Music.SoundId = "rbxassetid://"..SONG | |
1772 | Music.Looped = true | |
1773 | Music.Pitch = 1 | |
1774 | Music.Volume = 5 | |
1775 | Music.Parent = tors | |
1776 | Music:Resume() | |
1777 | if 0 < #Effects then | |
1778 | for e = 1, #Effects do | |
1779 | if Effects[e] ~= nil then | |
1780 | local Thing = Effects[e] | |
1781 | if Thing ~= nil then | |
1782 | local Part = Thing[1] | |
1783 | local Mode = Thing[2] | |
1784 | local Delay = Thing[3] | |
1785 | local IncX = Thing[4] | |
1786 | local IncY = Thing[5] | |
1787 | local IncZ = Thing[6] | |
1788 | if 1 >= Thing[1].Transparency then | |
1789 | if Thing[2] == "Block1" then | |
1790 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1791 | local Mesh = Thing[1].Mesh | |
1792 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1793 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1794 | elseif Thing[2] == "Block2" then | |
1795 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1796 | local Mesh = Thing[7] | |
1797 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1798 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1799 | elseif Thing[2] == "Block3" then | |
1800 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1801 | local Mesh = Thing[7] | |
1802 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1803 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1804 | elseif Thing[2] == "Cylinder" then | |
1805 | local Mesh = Thing[1].Mesh | |
1806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1808 | elseif Thing[2] == "Blood" then | |
1809 | local Mesh = Thing[7] | |
1810 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1811 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1813 | elseif Thing[2] == "Elec" then | |
1814 | local Mesh = Thing[1].Mesh | |
1815 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1816 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1817 | elseif Thing[2] == "Disappear" then | |
1818 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1819 | elseif Thing[2] == "Shatter" then | |
1820 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1821 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1822 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1823 | Thing[6] = Thing[6] + Thing[5] | |
1824 | end | |
1825 | else | |
1826 | Part.Parent = nil | |
1827 | table.remove(Effects, e) | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | end | |
1833 | end | |
1834 | ------------------------------------------------------- | |
1835 | --End Animations And Script-- | |
1836 | ------------------------------------------------------- |