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1
-- This script has been converted to FE by iPxter
2
 
3
 
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8-
Player = game.Players.LocalPlayer
8+
    script.Parent = Player.Character
9-
c = game.Players.LocalPlayer.Character
9+
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14-
p = game.Players.LocalPlayer
14+
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31-
mouse = Player:GetMouse()
31+
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = owner
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local h,t
75
    --Give the server mouse data 30 times every second, but only if the values changed
76
    --If player is not moving their mouse, client won't fire events
77
    while wait(1/30) do
78
        if h~=Mouse.Hit or t~=Mouse.Target then
79
            h,t=Mouse.Hit,Mouse.Target
80
            Event:FireServer({isMouse=true,Target=t,Hit=h})
81
        end
82
    end]==],Player.Character)
83
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84
end
85
86
-- [ GlitchMaster ] --
87
-- [ Cucumber Quest ] --
88
wait()
89
LoudVolume = false
90
Music = true
91
script.Name = "GlitchMaster"
92
Player = owner
93
c = owner.Character
94
Head = c.Head
95
anim = c.Humanoid.Animator
96
rage = false
97
Battle = false
98
p = owner
99
Music = false
100
PhaseEnabled = true
101
TeleportEnabled = true
102
c.Archivable = true
103
WholeBody = c:clone()
104
local Effects = {}
105
attack = false
106
local attacking = false
107
vt = Vector3.new
108
bc = BrickColor.new
109
br = BrickColor.random
110
it = Instance.new
111
cf = CFrame.new
112
euler = CFrame.fromEulerAnglesXYZ
113
angles = CFrame.Angles
114
matr = math.random
115
116
117
local S10 = Instance.new("Sound") local S11 = Instance.new("ParticleEmitter")
118
119
 c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
120
121
  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
122
  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
123
  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
124
  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
125
  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
126
  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
127
  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
128
  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
129
  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
130
  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
131
  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
132
  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
133
  RS = c.Torso:FindFirstChild("Right Shoulder")
134
  LS = c.Torso:FindFirstChild("Left Shoulder")
135
  RH = c.Torso:FindFirstChild("Right Hip")
136
  LH = c.Torso:FindFirstChild("Left Hip")
137
  RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
138
  N = c.Torso:FindFirstChild("Neck")
139
  cf = CFrame.new
140
  ang = CFrame.Angles
141
  rd = math.rad
142
  rd2 = math.random
143
144
function swait(num)
145
if num==0 or num==nil then
146
game:service'RunService'.Heartbeat:wait(0)
147
else
148
for i=0,num do
149
game:service'RunService'.Heartbeat:wait(0)
150
end
151
end
152
end
153
154
function AnimDis()
155
if c.Animate.Disabled == false then
156
c.Animate.Disabled = true
157
anim.Parent = nil
158
else
159
anim.Parent = c.Humanoid
160
c.Animate.Disabled = false
161
end
162
end
163
function lerpz(joint, prop, cfrmz, alp)
164
joint[prop] = joint[prop]:lerp(cfrmz, alp)
165
end
166
function resetlerp()
167
RJ.C0 = RJC0
168
RJ.C1 = RJC1
169
N.C0 = NC0
170
N.C1 = NC1
171
RS.C0 = RSC0
172
RS.C1 = RSC1
173
LS.C0 = LSC0
174
LS.C1 = LSC1
175
RH.C0 = RHC0
176
RH.C1 = RHC1
177
LH.C0 = LHC0
178
LH.C1 = LHC1
179
end
180
181
game:GetService('UserInputService').InputBegan:connect(function(InputObj)
182
if InputObj.KeyCode == Enum.KeyCode.Slash then
183
local finishEvent = nil
184
isTyping = true
185
finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
186
if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
187
isTyping = false
188
finishEvent:disconnect()
189
end
190
end)
191
end
192
end)
193
194
function VirusDestroy(H)
195
spawn(function()
196
for i = 1,1000 do
197
H.Transparency = H.Transparency + 1/1000
198
swait()
199
end
200
game.Debris:AddItem(H,3)H.Anchored = true
201
end)
202
end
203
204
function HitInfect(Part)
205
Part.Touched:connect(function(Hit)
206
if Hit.Size.Y <= 30 and Hit.Size.X <= 30 and Hit.Size.Z <= 30 and Hit.Transparency < 1 and Hit:findFirstChild("Glitch")== nil and Hit.Parent ~= c then
207
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
208
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") HitInfect(Hit) VirusDestroy(Hit)
209
for i = 1,2 do
210
local tra = S11:clone() tra.Parent = Hit
211
tra.Texture = "rbxassetid://744949545"
212
tra.LightEmission = 0
213
if i == 1 then
214
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
215
tra.ZOffset = 2.5
216
else
217
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
218
tra.ZOffset = 3
219
end
220
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
221
tra.Lifetime = NumberRange.new(1,3)
222
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize,0),NumberSequenceKeypoint.new(1,0,0)})
223
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
224
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
225
tra.LockedToPart = true
226
tra.Rate = 15
227
tra.VelocityInheritance = 0.2
228
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
229
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
230
Hit.Mesh.TextureId = "rbxassetid://64619306"
231
end
232
elseif Hit.Name ~= "Head" then
233
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
234
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
235
end
236
end
237
end
238
end)
239
end
240
function Virusify(Hit)
241
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
242
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") 
243
for i = 1,2 do
244
local tra = S11:clone() tra.Parent = Hit
245
tra.Texture = "rbxassetid://744949545"
246
tra.LightEmission = 0
247
if i == 1 then
248
tra.Name = "Glitch" 
249
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
250
tra.ZOffset = 2.5
251
else
252
tra.Name = "Glitch2" 
253
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
254
tra.ZOffset = 3
255
end
256
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
257
tra.Lifetime = NumberRange.new(1,3)
258
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
259
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
260
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
261
tra.LockedToPart = true
262
tra.Rate = 15+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
263
tra.VelocityInheritance = 0.2
264
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
265
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
266
Hit.Mesh.TextureId = "rbxassetid://64619306"
267
end
268
elseif Hit.Name ~= "Head" then
269
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
270
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
271
end
272
end
273
end
274
275
function Virusify2(Hit)
276
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black")
277
for i = 1,2 do
278
local tra = S11:clone() tra.Parent = Hit
279
tra.Texture = "rbxassetid://744949545"
280
tra.LightEmission = 0
281
if i == 1 then
282
tra.Name = "Glitch" 
283
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
284
tra.ZOffset = 2.5
285
else
286
tra.Name = "Glitch2" 
287
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
288
tra.ZOffset = 3
289
end
290
local PSize = (Hit.Size.Y)/4
291
tra.Lifetime = NumberRange.new(0.5)
292
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
293
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
294
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
295
tra.LockedToPart = true
296
tra.Rate = 50
297
tra.VelocityInheritance = 0.2
298
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
299
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
300
Hit.Mesh.TextureId = "rbxassetid://64619306"
301
end
302
elseif Hit.Name ~= "Head" then
303
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
304
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
305
end
306
end
307
end
308
309
function Virusify3(Hit)
310
local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
311
Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") 
312
for i2 = 1,2 do
313
for i = 1,2 do
314
local tra = S11:clone() tra.Parent = Hit
315
tra.Texture = "rbxassetid://744949545"
316
tra.LightEmission = 0
317
if i == 1 then
318
tra.Name = "Glitch" 
319
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
320
tra.ZOffset = 2.5
321
else
322
tra.Name = "Glitch2" 
323
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
324
tra.ZOffset = 3
325
end
326
if i2 == 1 then
327
tra.LockedToPart = true
328
else
329
tra.LockedToPart = false	
330
end
331
local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
332
tra.Lifetime = NumberRange.new(1,3)
333
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
334
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
335
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 
336
tra.Rate = 35+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
337
tra.VelocityInheritance = 0.2
338
if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
339
if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
340
Hit.Mesh.TextureId = "rbxassetid://64619306"
341
end
342
elseif Hit.Name ~= "Head" then
343
local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
344
M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)	
345
end
346
end
347
end
348
end
349
350
local S = Instance.new("Sound",c.HumanoidRootPart)S.Volume = 0.4 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
351
352
for i,v in pairs(c:children()) do
353
if v.ClassName == "Accessory" then
354
v:remove()
355
end
356
end
357
358
if c:findFirstChild("Body Colors") then
359
c:findFirstChild("Body Colors"):remove()
360
end
361
for i,v in pairs (c:children()) do
362
if v.ClassName == "Part" then
363
if v.Name ~= "HumanoidRootPart" then
364
HitInfect(v)
365
v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
366
for i2 = 1,2 do
367
for i = 1,2 do
368
local tra = S11:clone() tra.Parent = v
369
tra.Texture = "rbxassetid://744949545"
370
tra.LightEmission = 0
371
if i == 1 then
372
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
373
tra.ZOffset = 2.5
374
else
375
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
376
tra.ZOffset = 3
377
end
378
tra.Rate = 15
379
tra.Lifetime = NumberRange.new(1,3)
380
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0.15,0),NumberSequenceKeypoint.new(1,0,0)})
381
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
382
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
383
if i2 == 1 then
384
tra.LockedToPart = true
385
tra.Rate = 10
386
else
387
tra.LockedToPart = false
388
tra.ZOffset = tra.ZOffset - 2.25
389
end
390
tra.VelocityInheritance = 0.2
391
end
392
if v.Name ~= "Head" then
393
local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
394
M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
395
end
396
end
397
end
398
end
399
end
400
c.Head.Transparency = 1
401
local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
402
local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
403
local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
404
wait()
405
c.Head:FindFirstChild("face").Texture = ""
406
if c:findFirstChild("Shirt")~=nil then
407
c:findFirstChild("Shirt"):remove()
408
end
409
if c:findFirstChild("Pants")~=nil then
410
c:findFirstChild("Pants"):remove()
411
end
412
413
local flying = false
414
local deb = true 
415
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
416
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
417
local maxspeed = 25 
418
local speed = 0 
419
420
function Fly() 
421
local bg = Instance.new("BodyGyro", c.HumanoidRootPart) 
422
bg.P = 100000 bg.D = 100
423
bg.maxTorque = Vector3.new(math.huge, 0, math.huge) 
424
bg.cframe = c.HumanoidRootPart.CFrame 
425
local bv = Instance.new("BodyVelocity", c.HumanoidRootPart) 
426
bv.velocity = Vector3.new(0,0.1,0) 
427
bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
428
repeat wait() 
429
c.Humanoid.PlatformStand = true 
430
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
431
speed = speed+1+(speed/maxspeed) 
432
if speed > maxspeed then 
433
speed = maxspeed 
434
end 
435
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
436
speed = speed-1 
437
if speed < 0 then 
438
speed = 0 
439
end 
440
end 
441
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
442
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
443
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
444
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
445
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
446
else 
447
bv.velocity = Vector3.new(0,0.1,0) 
448
end 
449
until not flying 
450
ctrl = {f = 0, b = 0, l = 0, r = 0} 
451
lastctrl = {f = 0, b = 0, l = 0, r = 0} 
452
speed = 0 
453
bv:Destroy() 
454
c.Humanoid.PlatformStand = false 
455
end 
456
457
Cloud = false
458
function CloudForm()
459
if Cloud == false then
460
S.Volume = 1
461
attack = true Cloud = true
462
for i = 1,10 do
463
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
464
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
465
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
466
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
467
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
468
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
469
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
470
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
471
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
472
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
473
swait()
474
end
475
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2500) * ang(rd(0), rd(0), rd(0)), 1)
476
local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(10,10,10) Cl.CanCollide = false Cl.Anchored = false Cl.CFrame = c.HumanoidRootPart.CFrame
477
Cl.CustomPhysicalProperties = PhysicalProperties.new(0,0.3,0.5)
478
Cl.Material = "Sand" Cl.BrickColor = BrickColor.new("Really black") Cl.Name = "Cloud"
479
HitInfect(Cl)
480
for i2 = 1,2 do
481
for i = 1,2 do
482
local tra = S11:clone() tra.Parent = CL
483
tra.Texture = "rbxassetid://744949545"
484
tra.LightEmission = 0
485
if i == 1 then
486
tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
487
tra.ZOffset = 2.5
488
else
489
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
490
tra.ZOffset = 3
491
end
492
tra.Lifetime = NumberRange.new(1,3)
493
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
494
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
495
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch" 
496
if i2 == 1 then
497
tra.LockedToPart = true
498
tra.Speed = NumberRange.new(0.5)
499
else
500
tra.LockedToPart = false
501
tra.Speed = NumberRange.new(4)
502
end
503
tra.Rate = 250
504
tra.VelocityInheritance = 0.2
505
end
506
end
507
local W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = Cl
508
local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
509
for i = 1,80 do
510
M.Scale = Vector3.new(i/4,i/4,i/4)
511
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
512
swait()
513
end
514
flying = true attack = false
515
Fly()
516
else
517
attack = true S.Volume = 0.4
518
if c:findFirstChild("Cloud") ~= nil then
519
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
520
if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
521
for i = 1,20 do
522
c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
523
swait()
524
end
525
c.HumanoidRootPart.Smile:remove()
526
end
527
for i,v in pairs(c:findFirstChild("Cloud"):children()) do
528
if v.Name == "Glitch" then
529
v.Enabled = false
530
end
531
end
532
for i = 1,80 do
533
c:findFirstChild("Cloud").Mesh.Scale =  c:findFirstChild("Cloud").Mesh.Scale - Vector3.new(0.25,0.25,0.25)
534
swait()
535
end
536
game.Debris:AddItem(c:findFirstChild("Cloud"),2)
537
Cloud = false end flying = false
538
wait(2)
539
attack = false
540
end
541
end
542
543
function CloudFace()
544
if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
545
for i = 1,20 do
546
c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
547
swait()
548
end
549
c.HumanoidRootPart.Smile:remove()
550
else
551
local BillBoard = Instance.new("BillboardGui",c.HumanoidRootPart)BillBoard.Name = "Smile" BillBoard.AlwaysOnTop = true BillBoard.Size = UDim2.new(10,0,10,0)
552
local Im = Instance.new("ImageLabel",BillBoard) Im.BackgroundTransparency = 1 Im.Size = UDim2.new(1,0,1,0)Im.Image = "rbxassetid://915081021" 
553
end
554
end
555
556
557
function VirusExplosion(Pos)
558
for i = 1,10 do
559
for i2 = 1,8 do
560
local V = Instance.new("Part")V.Size = Vector3.new(1+i*20,0.5,10)V.Anchored = true V.CanCollide = false
561
V.CFrame = Pos*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
562
V.CFrame = V.CFrame*CFrame.new(0,3,2*i)HitInfect(V) V.Parent = game.Workspace
563
end
564
swait()
565
end
566
end
567
568
function VirusFade(H) 
569
spawn(function()
570
for i = 1,10 do
571
H.Transparency = H.Transparency + 1/10
572
swait()
573
end
574
H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
575
game.Debris:AddItem(H,0.2)
576
end)
577
end
578
579
function VirusFade2(H) 
580
spawn(function()
581
for i = 1,25 do
582
H.Transparency = H.Transparency + 1/25
583
swait()
584
end
585
H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
586
game.Debris:AddItem(H,4)
587
end)
588
end
589
590
function HammerSlam()
591
c.HumanoidRootPart.Anchored = true
592
attack = true
593
AnimDis()
594
for i = 1,15 do
595
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2)-- Y, X, Z
596
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2) -- Y, X, Z
597
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.2) -- Z, X, Y 
598
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.2) -- Z, X, Y
599
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
600
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
601
swait()
602
end
603
local H = Instance.new("Part",c)H.Size = Vector3.new(1,1,15)H.CanCollide = false
604
local H2 = Instance.new("Part",c)H2.Size = Vector3.new(5,10,5)H2.CanCollide = false
605
local W = Instance.new("Weld",c["Torso"])W.Part0 = c["Torso"] W.Part1 = H  W.C0 = CFrame.new(0,-2,0)
606
local W2 = Instance.new("Weld",H2)W2.Part0 = H2 W2.Part1 = H W2.C0 = CFrame.new(0,0,-4)
607
Virusify(H) Virusify(H2)HitInfect(H)HitInfect(H2)
608
for i = 1,45 do
609
W.C0 = CFrame.new(0,2,4)*CFrame.Angles(math.rad(5),0,0)
610
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2)-- Y, X, Z
611
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2) -- Y, X, Z
612
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(220)), 0.2) -- Z, X, Y 
613
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(-220)), 0.2) -- Z, X, Y
614
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
615
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
616
swait()
617
end
618
W.C0 = CFrame.new(0,3,-8)*CFrame.Angles(math.rad(200),0,0)
619
for i = 1,15 do
620
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)-- Y, X, Z
621
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) -- Y, X, Z
622
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.5) -- Z, X, Y 
623
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.5) -- Z, X, Y
624
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
625
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
626
swait()
627
end
628
local S = Instance.new("Sound",H2)S.Volume = 2 S.SoundId = "rbxassetid://211062246" S:Play()
629
for i = 1,45 do
630
for i2 = 1,8 do
631
local V = Instance.new("Part")V.Size = Vector3.new(10+i*4,1,10)V.Anchored = true V.CanCollide = false
632
V.CFrame = H2.CFrame*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
633
V.CFrame = V.CFrame*CFrame.new(0,3,5*i)HitInfect(V) V.Parent = game.Workspace
634
end
635
swait()
636
end
637
H.Anchored = true H2.Anchored = true
638
W:remove() W2:remove()
639
c.HumanoidRootPart.Anchored = false
640
AnimDis()
641
attack = false
642
spawn(function()
643
wait(3) H.Transparency = 1 H2.Transparency = 1
644
H:findFirstChild("Glitch").Enabled = false H2:findFirstChild("Glitch").Enabled = false
645
H:findFirstChild("Glitch2").Enabled = false H2:findFirstChild("Glitch2").Enabled = false
646
game.Debris:AddItem(H,4) game.Debris:AddItem(H2,4)
647
end)
648
end
649
650
function Missiles()
651
attack = true
652
local Mis = Instance.new("Part",game.Workspace)Mis.Name = "GlitchMissle" Mis.Size = Vector3.new(2,2,12) Mis.CFrame = c.HumanoidRootPart.CFrame Virusify3(Mis)
653
Mis.CFrame = CFrame.new(Mis.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)))
654
Mis.CanCollide = false local BV = Instance.new("BodyVelocity",Mis)BV.Velocity = Mis.CFrame.lookVector*150 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
655
local hit = false
656
Mis.Touched:connect(function(Hit)
657
if Hit.Parent ~= c then
658
if hit == false then hit = true
659
Mis.Anchored = true VirusFade2(Mis)
660
VirusExplosion(CFrame.new(Mis.Position))
661
end
662
end
663
end)
664
wait(0.1)
665
attack = false
666
end
667
668
mouse.KeyDown:connect(function(key)
669
if c.Humanoid.Health <= 0 then return end
670
if attack == true then return end
671
if Cloud == true then
672
if key == "f" then
673
CloudFace()
674
end
675
if key == "z" then
676
Missiles()
677
end
678
elseif Cloud == false then
679
if key == "z" then
680
HammerSlam()
681
end
682
end
683
if key == "m" then
684
CloudForm()
685
end
686
end)
687
688
local LastPos = c.HumanoidRootPart.CFrame
689
local Resetting = false
690
function Reset()
691
if Resetting == false then Resetting = true
692
c.Parent = nil 
693
c.Humanoid.Health = math.huge c.Humanoid.MaxHealth = math.huge
694
for i,v in pairs(c:children()) do if v.ClassName == "Part" then v:remove() end end
695
local Tors = Instance.new("Part",c)Tors.Name = "Torso" Tors.Size = Vector3.new(2,2,1) Virusify(Tors)
696
local Hed = Instance.new("Part",c)Hed.Name = "Head" Hed.Size = Vector3.new(2,1,1) Virusify(Hed) Hed.Transparency = 1
697
makejoint(c.Torso, NC0, NC1, c.Torso, c.Head, "Neck")
698
local Hum = Instance.new("Part",c)Hum.Name = "HumanoidRootPart" Hum.Size = Vector3.new(2,2,1) Hum.Transparency = 1
699
makejoint(c.HumanoidRootPart, RJC0, RJC1, c.HumanoidRootPart, c.Torso, "RootJoint")
700
local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
701
local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
702
local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
703
local RiArm = Instance.new("Part",c)RiArm.Name = "Right Arm" RiArm.Size = Vector3.new(1,2,1) Virusify(RiArm)
704
makejoint(c.Torso, RSC0, RSC1, c.Torso, RiArm, "Right Shoulder")
705
local LeArm = Instance.new("Part",c)LeArm.Name = "Left Arm" LeArm.Size = Vector3.new(1,2,1) Virusify(LeArm)
706
makejoint(c.Torso, LSC0, LSC1, c.Torso, LeArm, "Left Shoulder")
707
local RiLeg = Instance.new("Part",c)RiLeg.Name = "Right Leg" RiLeg.Size = Vector3.new(1,2,1) Virusify(RiLeg)
708
makejoint(c.Torso, RHC0, RHC1, c.Torso, RiLeg, "Right Hip")
709
local LeLeg = Instance.new("Part",c)LeLeg.Name = "Left Leg" LeLeg.Size = Vector3.new(1,2,1) Virusify(LeLeg)
710
makejoint(c.Torso, LHC0, LHC1, c.Torso, LeLeg, "Left Hip")
711
c.HumanoidRootPart.CFrame = LastPos*CFrame.new(math.random(-5,5),0,math.random(-5,5))
712
Resetting = false c.Humanoid.Died:connect(Reset) c.Parent = game.Workspace
713
end
714
end
715
c.Humanoid.Died:connect(Reset)
716
717
function onKeyPress(inputObject, gameProcessedEvent)
718
if isTyping == true then return end
719
if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 1 end
720
if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = -1 end
721
if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = -1 end
722
if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 1 end
723
end
724
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
725
726
function onKeyLift(inputObject, gameProcessedEvent)
727
if isTyping == true then return end
728
if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 0 end
729
if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = 0 end
730
if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = 0 end
731
if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 0 end
732
end
733
game:GetService("UserInputService").InputEnded:connect(onKeyLift)
734
735
WholeBody = c:clone()
736
737
function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
738
idletime = 0
739
sine = 0
740
game:GetService("RunService").RenderStepped:connect(function()
741
c.Humanoid.MaxHealth = c.Humanoid.MaxHealth + math.huge c.Humanoid.Health = c.Humanoid.Health + math.huge
742
if Resetting == false then
743
if c:findFirstChild("Head")== nil or c:findFirstChild("Torso")== nil or c:findFirstChild("HumanoidRootPart")== nil or c.HumanoidRootPart:findFirstChild("RootJoint")== nil then 
744
Reset()
745
else
746
LastPos = c.HumanoidRootPart.CFrame
747
end
748
if c.Torso:findFirstChild("Right Shoulder") == nil or c:findFirstChild("Right Arm")== nil then print("RA")
749
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
750
makejoint(c.Torso, RSC0, RSC1, c.Torso, BodyPart, "Right Shoulder")
751
end
752
if c.Torso:findFirstChild("Left Shoulder") == nil or c:findFirstChild("Left Arm")== nil then print("LA")
753
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
754
makejoint(c.Torso, LSC0, LSC1, c.Torso, BodyPart, "Left Shoulder")
755
end
756
if c.Torso:findFirstChild("Right Hip") == nil or c:findFirstChild("Right Leg")== nil then print("RL")
757
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
758
makejoint(c.Torso, RHC0, RHC1, c.Torso, BodyPart, "Right Hip")
759
end 
760
if c.Torso:findFirstChild("Left Hip") == nil or c:findFirstChild("Left Leg")== nil then print("LL")
761
local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
762
makejoint(c.Torso, LHC0, LHC1, c.Torso, BodyPart, "Left Hip")
763
end
764
local r = math.random(1,15)
765
if r == 1 then S.PlaybackSpeed = math.random(1,50)/10 end
766
if attack == false and Cloud == false then
767
local r2 = math.random(1,50)
768
if r2 == 1 then
769
lerpz(RJ, "C0", RJC0 * cf(math.random(-5,5)/10, math.random(-5,5)/10, math.random(-5,5)/10) * ang(rd(0), rd(0), rd(0)), 1)-- Y, X, Z
770
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Y, X, Z
771
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y 
772
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
773
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
774
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
775
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
776
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
777
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
778
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
779
end
780
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)-- Y, X, Z
781
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Y, X, Z
782
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y 
783
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
784
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
785
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
786
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
787
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
788
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
789
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
790
end
791
end
792
end)