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1 | Players = game:GetService("Players") | |
2 | script.Name = "UpLocal" | |
3 | ||
4 | do | |
5 | local type = Instance.new("StringValue",script) | |
6 | type.Name = "hopper" | |
7 | type.Value = "knife" | |
8 | end | |
9 | ||
10 | - | me = Players.sethcuzzone5 |
10 | + | me = Players.timetodie23232223 |
11 | char = me.Character | |
12 | ||
13 | Toolname = "Knife" | |
14 | Modelname = "Knife" | |
15 | ||
16 | selected = false | |
17 | effect = false | |
18 | hurt = false | |
19 | debounce = true | |
20 | able = true | |
21 | oable = true | |
22 | charge = false | |
23 | soundable = true | |
24 | cancharge = true | |
25 | cam = game.Workspace.CurrentCamera | |
26 | ||
27 | local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"} | |
28 | ||
29 | local New = { | |
30 | Gyro = function(P) | |
31 | local bg = Instance.new("BodyGyro", P) | |
32 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
33 | bg.P = 14000 | |
34 | return bg | |
35 | end, | |
36 | Position = function(P) | |
37 | local bp = Instance.new("BodyPosition", P) | |
38 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
39 | bp.P = 14000 | |
40 | return bp | |
41 | end, | |
42 | Force = function(P) | |
43 | local bf = Instance.new("BodyForce", P) | |
44 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
45 | return bf | |
46 | end, | |
47 | Sound = function(P, ID, vol, pitch) | |
48 | local s = Instance.new("Sound") | |
49 | s.SoundId = ID | |
50 | s.Volume = vol | |
51 | s.Pitch = pitch | |
52 | s.Parent = P | |
53 | return s | |
54 | end | |
55 | } | |
56 | ||
57 | torso = char.Torso | |
58 | neck = torso.Neck | |
59 | human = char.Humanoid | |
60 | Rarm = char["Right Arm"] | |
61 | Larm = char["Left Arm"] | |
62 | Rleg = char["Right Leg"] | |
63 | Lleg = char["Left Leg"] | |
64 | ||
65 | local Sounds = { | |
66 | slash = "http://roblox.com/asset/?id=10209645", | |
67 | slash2 = "http://roblox.com/asset/?id=10209640", | |
68 | unsheath = "rbxasset://sounds//unsheath.wav", | |
69 | hitsound = "http://www.roblox.com/asset/?id=2801263", --0.5 | |
70 | charge = "http://www.roblox.com/asset/?id=2101137", --0.5 | |
71 | boom = "http://www.roblox.com/asset/?id=2691586", --0.3 | |
72 | bewm = "http://www.roblox.com/asset/?id=2760979", --0.3 | |
73 | splat = "http://roblox.com/asset/?id=10209590" | |
74 | } | |
75 | ||
76 | local tsound = { | |
77 | slash = Instance.new("Sound"), | |
78 | slash2 = Instance.new("Sound"), | |
79 | hitsound = Instance.new("Sound"), | |
80 | splat = Instance.new("Sound"), | |
81 | unsheath = Instance.new("Sound") | |
82 | } | |
83 | ||
84 | tsound["slash"].SoundId = "http://roblox.com/asset/?id=10209645" | |
85 | tsound["slash2"].SoundId = "http://roblox.com/asset/?id=10209640" | |
86 | tsound["hitsound"].SoundId = "http://www.roblox.com/asset/?id=2801263" | |
87 | tsound["splat"].SoundId = "http://roblox.com/asset/?id=10209590" | |
88 | tsound["unsheath"].SoundId = "rbxasset://sounds//unsheath.wav" | |
89 | ||
90 | function EnableSound(time) | |
91 | coroutine.resume(coroutine.create(function() | |
92 | wait(time) | |
93 | soundable = true | |
94 | end)) | |
95 | end | |
96 | ||
97 | function PlaySound(soundname, pitch) | |
98 | coroutine.resume(coroutine.create(function() | |
99 | if soundable then | |
100 | soundable = false | |
101 | tsound[soundname].Parent = char | |
102 | tsound[soundname].Pitch = pitch | |
103 | tsound[soundname]:Play() | |
104 | EnableSound(0.12) | |
105 | end | |
106 | end)) | |
107 | end | |
108 | ||
109 | function Weld(p0, p1, x, y, z, a, b, c) | |
110 | local w = Instance.new("Weld") | |
111 | w.Parent = p0 | |
112 | w.Part0 = p0 | |
113 | w.Part1 = p1 | |
114 | w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c) | |
115 | return w | |
116 | end | |
117 | ||
118 | function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime) | |
119 | local p = Instance.new("Part") | |
120 | p.formFactor = "Custom" | |
121 | p.Anchored = anchor | |
122 | p.CanCollide = collide | |
123 | p.Transparency = tran | |
124 | p.Reflectance = ref | |
125 | p.BrickColor = BrickColor.new(color) | |
126 | for _, Surf in pairs(surfaces) do | |
127 | p[Surf] = "Smooth" | |
128 | end | |
129 | p.Size = Vector3.new(x, y, z) | |
130 | if Break then | |
131 | p:BreakJoints() | |
132 | else | |
133 | p:MakeJoints() | |
134 | end | |
135 | p.Parent = parent | |
136 | p.Locked = true | |
137 | if lifetime then | |
138 | game:GetService("Debris"):AddItem(p, lifetime) | |
139 | end | |
140 | return p | |
141 | end | |
142 | ||
143 | function getHum(c) | |
144 | local h = nil | |
145 | for i,v in pairs(c:GetChildren()) do | |
146 | if v:IsA("Humanoid") and c ~= char then | |
147 | if v.Health > 0 then | |
148 | h = v | |
149 | end | |
150 | end | |
151 | end | |
152 | return h | |
153 | end | |
154 | ||
155 | function FindAllParts(ignore) | |
156 | local PartTable = {} | |
157 | local function FindPartsIn(object, ign) | |
158 | for i,v in pairs(object:GetChildren()) do | |
159 | if v:IsA("BasePart") and v ~= ign then | |
160 | table.insert(PartTable, v) | |
161 | elseif v:IsA("Model") and v ~= ign then | |
162 | FindPartsIn(v, ign) | |
163 | elseif v:IsA("Hat") and v ~= ignore then | |
164 | FindPartsIn(v, ignore) | |
165 | elseif v:IsA("Tool") and v ~= ignore then | |
166 | FindPartsIn(v, ignore) | |
167 | end | |
168 | end | |
169 | end | |
170 | for i,v in pairs(game.Workspace:GetChildren()) do | |
171 | if v:IsA("BasePart") and v ~= ignore then | |
172 | table.insert(PartTable, v) | |
173 | elseif v:IsA("Model") and v ~= ignore then | |
174 | FindPartsIn(v, ignore) | |
175 | elseif v:IsA("Hat") and v ~= ignore then | |
176 | FindPartsIn(v, ignore) | |
177 | elseif v:IsA("Tool") and v ~= ignore then | |
178 | FindPartsIn(v, ignore) | |
179 | end | |
180 | end | |
181 | return PartTable | |
182 | end | |
183 | ||
184 | for i, v in pairs(char:children()) do | |
185 | if v.Name == Modelname then | |
186 | v:remove() | |
187 | end | |
188 | end | |
189 | ||
190 | for i, v in pairs(me.Backpack:GetChildren()) do | |
191 | if v.Name == Toolname then | |
192 | v:remove() | |
193 | end | |
194 | end | |
195 | ||
196 | Mo = Instance.new("Model") | |
197 | Mo.Name = Modelname | |
198 | ||
199 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
200 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
201 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
202 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
203 | gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
204 | Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0) | |
205 | ||
206 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
207 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
208 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
209 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
210 | ||
211 | TH = Weld(Rleg, nil, -0.6, -0.2, -0.4, math.rad(60), math.rad(20), 0) | |
212 | ||
213 | RABW2 = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
214 | LABW2 = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
215 | RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0) | |
216 | LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0) | |
217 | ||
218 | handle = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.8, 0.2, true) | |
219 | handle.Name = "Handle" | |
220 | Instance.new("BlockMesh", handle).Scale = Vector3.new(0.6, 1, 0.8) | |
221 | ||
222 | gaurd = Part(Mo, false, false, 0, 0, "Really black", 0.25, 0.2, 0.3, true) | |
223 | gaurd.Name = "Gaurd" | |
224 | Instance.new("BlockMesh", gaurd).Scale = Vector3.new(0.8, 0.5, 0.8) | |
225 | ||
226 | blade = Part(Mo, false, false, 0, 0.1, "Silver", 0.2, 0.8, 0.2, true) | |
227 | blade.Name = "Blade" | |
228 | Instance.new("BlockMesh", blade).Scale = Vector3.new(0.1, 1, 0.8) | |
229 | ||
230 | bladetip = Part(Mo, false, false, 0, 0.1, "Silver", 0.2, 0.2, 0.2, true) | |
231 | bladetip.Name = "Tip" | |
232 | bladetipmesh = Instance.new("SpecialMesh", bladetip) | |
233 | bladetipmesh.MeshType = "Wedge" | |
234 | bladetipmesh.Scale = Vector3.new(0.1, 1, 0.8) | |
235 | ||
236 | sheath = Part(Mo, false, false, 0, 0, "Black", 0.2, 1, 0.2, true) | |
237 | sheath.Name = "Sheath" | |
238 | Instance.new("BlockMesh", sheath) | |
239 | ||
240 | sheathweld = Weld(sheath, blade, 0, 0.16, 0, math.pi, 0, 0) | |
241 | grip = Weld(gripBrick, nil, 0, 0, 0, -math.pi/2, 0, 0) | |
242 | Weld(handle, gaurd, 0, -0.4, 0, 0, 0, 0) | |
243 | Weld(gaurd, blade, 0, -0.45, 0, 0, 0, 0) | |
244 | Weld(blade, bladetip, 0, -0.5, 0, 0, 0, 0) | |
245 | ||
246 | Mo.Parent = char | |
247 | TH.Part1 = sheath | |
248 | ||
249 | if not script.Parent:IsA("HopperBin") then | |
250 | bin = Instance.new("HopperBin", me.Backpack) | |
251 | bin.Name = Toolname | |
252 | script.Parent = bin | |
253 | end | |
254 | ||
255 | function dmgdeb(time) | |
256 | coroutine.resume(coroutine.create(function() | |
257 | wait(time) | |
258 | debounce = true | |
259 | end)) | |
260 | end | |
261 | ||
262 | function dmg(hum, dm1, dm2) | |
263 | if debounce then | |
264 | local dmg = math.random(dm1 * 1000, dm2 * 1000)/1000 | |
265 | if math.random(1, 20) == 1 then | |
266 | dmg = dmg * 3 | |
267 | end | |
268 | local ko = Instance.new("ObjectValue", hum) | |
269 | ko.Name = "creator" | |
270 | ko.Value = me | |
271 | hum:TakeDamage(dmg) | |
272 | coroutine.resume(coroutine.create(function() | |
273 | wait() | |
274 | ko:remove() | |
275 | end)) | |
276 | for i = 0, dmg/5 do | |
277 | local blood = Part(workspace, false, false, 0, 0, "Really red", 0.2, 0.2, 0.2, true) | |
278 | blood.CFrame = hum.Parent.Torso.CFrame | |
279 | blood.RotVelocity = Vector3.new(math.random(-10,10), math.random(-10,10),math.random(-10,10)) | |
280 | blood.Velocity = Vector3.new(math.random(-20,20), math.random(5,20), math.random(-20,20)) | |
281 | --Instance.new("SpecialMesh", blood).MeshType = "Sphere" | |
282 | coroutine.resume(coroutine.create(function() | |
283 | for i = 0, 3, 0.1 do | |
284 | --blood.SpecialMesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) | |
285 | blood.Transparency = i / 3 | |
286 | wait() | |
287 | end | |
288 | end)) | |
289 | end | |
290 | debounce = false | |
291 | return dmg | |
292 | end | |
293 | end | |
294 | ||
295 | function unsheath() | |
296 | PlaySound("unsheath", 5) | |
297 | coroutine.resume(coroutine.create(function() | |
298 | for i = 0, 30, 10 do | |
299 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
300 | wait() | |
301 | end | |
302 | wait() | |
303 | end)) | |
304 | coroutine.resume(coroutine.create(function() | |
305 | wait() | |
306 | wait() | |
307 | for _, part in pairs(FindAllParts(char)) do | |
308 | if (part.Position - blade.Position).magnitude < 1 then | |
309 | if getHum(part.Parent) then | |
310 | local hum = getHum(part.Parent) | |
311 | dmg(hum, 0.5, 1) | |
312 | dmgdeb(0.1) | |
313 | PlaySound("splat", 1.2) | |
314 | end | |
315 | end | |
316 | end | |
317 | end)) | |
318 | for i = 0, 30, 10 do | |
319 | wait() | |
320 | end | |
321 | sheathweld.Part1 = nil | |
322 | grip.Part1 = handle | |
323 | for i = 0, -180, -30 do | |
324 | wait() | |
325 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), math.rad(20 + i/9),0) --(math.sin(i/59)/6) | |
326 | end | |
327 | end | |
328 | ||
329 | function sheath() | |
330 | PlaySound("unsheath", 5) | |
331 | for i = -180, -30, 35 do | |
332 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), math.rad(20 + (i +30)/7.5), 0) --(math.sin(i/59)/6) | |
333 | wait() | |
334 | end | |
335 | grip.Part1 = nil | |
336 | sheathweld.Part1 = blade | |
337 | coroutine.resume(coroutine.create(function() | |
338 | for i = 30, 0, -10 do | |
339 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
340 | wait() | |
341 | end | |
342 | end)) | |
343 | --[[coroutine.resume(coroutine.create(function() | |
344 | for i = -180, 0, 30 do | |
345 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6) | |
346 | wait() | |
347 | end | |
348 | end))]] | |
349 | coroutine.resume(coroutine.create(function() | |
350 | for _, part in pairs(FindAllParts(char)) do | |
351 | if (part.Position - blade.Position).magnitude < 1 then | |
352 | if getHum(part.Parent) then | |
353 | local hum = getHum(part.Parent) | |
354 | dmg(hum, 0.5, 1.5) | |
355 | dmgdeb(0.1) | |
356 | PlaySound("splat", 1.2) | |
357 | end | |
358 | end | |
359 | end | |
360 | end)) | |
361 | for i = 30, 0, -10 do | |
362 | wait() | |
363 | end | |
364 | end | |
365 | ||
366 | function slash() | |
367 | PlaySound("slash", math.random(1750,2000)/1000) | |
368 | EnableSound() | |
369 | coroutine.resume(coroutine.create(function() | |
370 | for i = 30, 150, 20 do | |
371 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
372 | wait() | |
373 | end | |
374 | for i = 150, 0, -30 do | |
375 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
376 | wait() | |
377 | end | |
378 | for i = 0, 30, 15 do | |
379 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
380 | wait() | |
381 | end | |
382 | end)) | |
383 | for i = 30, 150, 20 do | |
384 | wait() | |
385 | end | |
386 | for i = 150, 0, -30 do | |
387 | for _, part in pairs(FindAllParts(char)) do | |
388 | if (part.Position - blade.Position).magnitude < 1 then | |
389 | if getHum(part.Parent) then | |
390 | local hum = getHum(part.Parent) | |
391 | dmg(hum, 10, 16) | |
392 | dmgdeb(0.2) | |
393 | PlaySound("splat", 1) | |
394 | end | |
395 | end | |
396 | end | |
397 | wait() | |
398 | end | |
399 | end | |
400 | ||
401 | function stab() | |
402 | coroutine.resume(coroutine.create(function() | |
403 | for i = 30, -30, -15 do | |
404 | RABW2.C1 = CFrame.new(0, 0.5, -i/300) * CFrame.Angles(-math.rad(i), 0, 0) | |
405 | wait() | |
406 | end | |
407 | for i = 180, 200, 10 do | |
408 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6) | |
409 | wait() | |
410 | end | |
411 | PlaySound("slash2", math.random(900,1200)/1000) | |
412 | EnableSound() | |
413 | wait(0.2) | |
414 | coroutine.resume(coroutine.create(function() | |
415 | for i = -30, 90, 60 do | |
416 | RABW2.C1 = CFrame.new(0, 0.5 + i/200, 0) * CFrame.Angles(-math.rad(i), 0, 0) | |
417 | wait() | |
418 | end | |
419 | end)) | |
420 | for i = 200, 270, 35 do | |
421 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6) | |
422 | wait() | |
423 | end | |
424 | coroutine.resume(coroutine.create(function() | |
425 | for i = 270, 180, -30 do | |
426 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0)--(math.sin(i/59)/6) | |
427 | wait() | |
428 | end | |
429 | end)) | |
430 | coroutine.resume(coroutine.create(function() | |
431 | for i = .45, 0, -.15 do | |
432 | RABW2.C1 = CFrame.new(0, 0.5 + i, 0) * CFrame.Angles(RABW2.C1:toEulerAnglesXYZ()) | |
433 | wait() | |
434 | end | |
435 | end)) | |
436 | for i = 90, 30, -15 do | |
437 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0) | |
438 | wait() | |
439 | end | |
440 | RABW2.C1 = CFrame.new(0, 0.5, math.sin(30/29)/6) * CFrame.Angles(-math.rad(30), 0, 0) | |
441 | end)) | |
442 | for i = 90, -30, -30 do | |
443 | wait() | |
444 | end | |
445 | for i = 180, 200, 10 do | |
446 | wait() | |
447 | end | |
448 | wait(.1) | |
449 | for i = -30, 90, 60 do | |
450 | for _, part in pairs(FindAllParts(char)) do | |
451 | if (part.Position - blade.Position).magnitude < 2 then | |
452 | if getHum(part.Parent) then | |
453 | local hum = getHum(part.Parent) | |
454 | dmg(hum, 20, 40) | |
455 | dmgdeb(0.2) | |
456 | PlaySound("splat", 0.6) | |
457 | end | |
458 | end | |
459 | end | |
460 | wait() | |
461 | end | |
462 | for i = 200, 270, 35 do | |
463 | wait() | |
464 | end | |
465 | for i = 270, 180, -30 do | |
466 | wait() | |
467 | end | |
468 | able = true | |
469 | wait(.5) | |
470 | oable = true | |
471 | end | |
472 | ||
473 | function slice() | |
474 | coroutine.resume(coroutine.create(function() | |
475 | for i = 0, 60, 15 do | |
476 | RABW2.C1 = CFrame.new(.3, math.sin(i/29)/6 + .1, 0) * CFrame.Angles(-math.rad(90),math.rad(i), 0) | |
477 | wait() | |
478 | end | |
479 | wait(.1) | |
480 | PlaySound("slash", math.random(1700,1900)/1000) | |
481 | wait(.1) | |
482 | for i = 60, -60, -30 do | |
483 | RABW2.C1 = CFrame.new(.25, math.sin(-i/29)/6 + 1, 0) * CFrame.Angles(-math.rad(90),math.rad(i), 0) | |
484 | wait() | |
485 | end | |
486 | end)) | |
487 | coroutine.resume(coroutine.create(function() | |
488 | for i = 180, 270, 30 do | |
489 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), -math.rad(i),0) --(math.sin(i/59)/6) | |
490 | wait() | |
491 | end | |
492 | end)) | |
493 | for i = 0, 150, 15 do | |
494 | wait() | |
495 | end | |
496 | for i = 0, 180, 30 do | |
497 | for _, v in pairs(game.Workspace:GetChildren()) do | |
498 | if getHum(v)~=nil then | |
499 | if v:findFirstChild("Torso")~=nil then | |
500 | if (v.Torso.Position - blade.Position).magnitude < 2 then | |
501 | local hum = getHum(v) | |
502 | dmg(hum, 45, 60 - (v.Torso.Position - blade.Position).magnitude *5) | |
503 | PlaySound("hitsound", 1.5) | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | wait() | |
509 | end | |
510 | wait(.3) | |
511 | for i = -60, 0, 30 do | |
512 | RABW2.C1 = CFrame.new(0, math.sin(i/29)/6 + 0.5, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0) | |
513 | wait() | |
514 | end | |
515 | for i = 270, 180, -30 do | |
516 | grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6) | |
517 | wait() | |
518 | end | |
519 | end | |
520 | ||
521 | function select(mouse) | |
522 | RABW2.Part1 = Rarm | |
523 | LABW2.Part1 = nil | |
524 | RLBW2.Part1 = nil | |
525 | LLBW2.Part1 = nil | |
526 | unsheath() | |
527 | char.Humanoid.WalkSpeed = 20 | |
528 | mouse.Button1Down:connect(function() | |
529 | if able then | |
530 | able = false | |
531 | slash(mouse.Hit.p) | |
532 | able = true | |
533 | end | |
534 | end) | |
535 | mouse.KeyDown:connect(function(key) | |
536 | if able then | |
537 | key = key:lower() | |
538 | if key == "z" then | |
539 | able = false | |
540 | slash(mouse.Hit.p) | |
541 | able = true | |
542 | elseif key == "x" then | |
543 | if able and oable then | |
544 | able = false | |
545 | oable = false | |
546 | stab(mouse.Hit.p) | |
547 | end | |
548 | elseif key == "c" then | |
549 | able = false | |
550 | slice(mouse.Hit.p) | |
551 | able = true | |
552 | end | |
553 | end | |
554 | end) | |
555 | end | |
556 | ||
557 | function deselect() | |
558 | char.Humanoid.WalkSpeed = 16 | |
559 | sheath() | |
560 | RABW2.Part1 = nil | |
561 | LABW2.Part1 = nil | |
562 | RLBW2.Part1 = nil | |
563 | LLBW2.Part1 = nil | |
564 | end | |
565 | ||
566 | bin.Selected:connect(select) | |
567 | bin.Deselected:connect(deselect) |