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1 | --[[ | |
2 | Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox | |
3 | --]] | |
4 | ||
5 | local p = game.Players.LocalPlayer--300899323 | |
6 | local char = p.Character | |
7 | local mouse = p:GetMouse() | |
8 | local larm = char["Left Arm"] | |
9 | local rarm = char["Right Arm"] | |
10 | local lleg = char["Left Leg"] | |
11 | local rleg = char["Right Leg"] | |
12 | local hed = char.Head | |
13 | local torso = char.Torso | |
14 | local hum = char.Humanoid | |
15 | local cam = game.Workspace.CurrentCamera | |
16 | local root = char.HumanoidRootPart | |
17 | local rj = root.RootJoint | |
18 | local deb = false | |
19 | local shot = 0 | |
20 | local stanceToggle = "Idle1" | |
21 | local l = game:GetService("Lighting") | |
22 | local rs = game:GetService("RunService").RenderStepped | |
23 | local hb = game:GetService("RunService").Heartbeat | |
24 | local Stepped = game:GetService("RunService").Stepped | |
25 | math.randomseed(os.time()) | |
26 | local Transforming = true | |
27 | hum.WalkSpeed = 0 | |
28 | local fx = Instance.new("Part",torso) | |
29 | wit = Color3.new(0, 1, 1), Color3.new(0.5, 0, 1) | |
30 | wit2 = Color3.new(0.5,0,1) | |
31 | local glowz = Instance.new("ParticleEmitter",fx) | |
32 | glowz.LightEmission = 1 | |
33 | glowz.Texture = "rbxassetid://280516525" | |
34 | glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)) | |
35 | glowz.Size = NumberSequence.new(5) | |
36 | glowz.Speed = NumberRange.new(25,50) | |
37 | glowz.LockedToPart = false | |
38 | glowz.Transparency = NumberSequence.new(0.75) | |
39 | glowz.RotSpeed = NumberRange.new(-2000,2000) | |
40 | glowz.Lifetime = NumberRange.new(1) | |
41 | glowz.Rate = 5000 | |
42 | glowz.VelocitySpread = 9001 | |
43 | fx.Anchored = true | |
44 | fx.Material = "Neon" | |
45 | fx.CanCollide = false | |
46 | fx.Locked = true | |
47 | fx.Transparency = 1 | |
48 | fx.Material = "Neon" | |
49 | fx.Size = Vector3.new(1,1,1) | |
50 | fx.TopSurface = "SmoothNoOutlines" | |
51 | fx.BottomSurface = "SmoothNoOutlines" | |
52 | fx.BrickColor = BrickColor.new("Really black") | |
53 | fxm = Instance.new("SpecialMesh",fx) | |
54 | fxm.MeshType = "Sphere" | |
55 | local sa2 = Instance.new("Sound",torso) | |
56 | sa2.SoundId = "rbxassetid://93724183" | |
57 | sa2.Pitch = 0.5 | |
58 | sa2.Volume = 5 | |
59 | sa2.Looped = false | |
60 | sa2:Play() | |
61 | local value = 1 | |
62 | fxm.Scale = Vector3.new(1,1,1) | |
63 | for i = 1, 20 do rs:wait() | |
64 | value = value - 0.05 | |
65 | fx.Transparency = fx.Transparency - (1/20) | |
66 | fx.CFrame = torso.CFrame | |
67 | fxm.Scale = fxm.Scale + Vector3.new(value,value,value) | |
68 | rs:wait() | |
69 | end | |
70 | ---------------------------------------------------- | |
71 | GroundWave1 = function() | |
72 | local Transforming = true | |
73 | hum.WalkSpeed = 0 | |
74 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
75 | local Colors = {"White", "Really black"} | |
76 | local wave = Instance.new("Part", torso) | |
77 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
78 | wave.Anchored = true | |
79 | wave.CanCollide = false | |
80 | wave.Locked = true | |
81 | wave.Size = Vector3.new(1, 1, 1) | |
82 | wave.TopSurface = "Smooth" | |
83 | wave.BottomSurface = "Smooth" | |
84 | wave.Transparency = 0.35 | |
85 | wave.CFrame = HandCF | |
86 | wm = Instance.new("SpecialMesh", wave) | |
87 | wm.MeshId = "rbxassetid://3270017" | |
88 | coroutine.wrap(function() | |
89 | for i = 1, 30, 1 do | |
90 | wm.Scale = Vector3.new(50, 50, 1 + i*50) | |
91 | wave.Size = wm.Scale | |
92 | wave.CFrame = HandCF | |
93 | wave.Transparency = i/30 | |
94 | wait() | |
95 | end | |
96 | wait() | |
97 | wave:Destroy() | |
98 | end)() | |
99 | end | |
100 | ---------------------------------------------------- | |
101 | GroundWave = function() | |
102 | if Transforming == true then | |
103 | local value = 5 | |
104 | local value2 = 10 | |
105 | local value3 = 20 | |
106 | local sa2 = Instance.new("Sound",torso) | |
107 | sa2.SoundId = "rbxassetid://413682983" | |
108 | sa2.Pitch = 1 | |
109 | sa2.Volume = 10 | |
110 | sa2.Looped = false | |
111 | sa2:Play() | |
112 | local wave = Instance.new("Part", torso) | |
113 | local glowz = Instance.new("ParticleEmitter",wave) | |
114 | glowz.LightEmission = 1 | |
115 | glowz.Texture = "0" | |
116 | glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)) | |
117 | glowz.Size = NumberSequence.new(30) | |
118 | glowz.Speed = NumberRange.new(25,100) | |
119 | glowz.LockedToPart = false | |
120 | glowz.Transparency = NumberSequence.new(0.75) | |
121 | glowz.RotSpeed = NumberRange.new(-2000,2000) | |
122 | glowz.Lifetime = NumberRange.new(1) | |
123 | glowz.Rate = 5000 | |
124 | glowz.VelocitySpread = 9001 | |
125 | ||
126 | wave.BrickColor = BrickColor.new("Toothpaste") | |
127 | wave.Anchored = true | |
128 | wave.CanCollide = false | |
129 | wave.Locked = true | |
130 | wave.Size = Vector3.new(1, 1, 1) | |
131 | wave.TopSurface = "Smooth" | |
132 | wave.BottomSurface = "Smooth" | |
133 | wave.Transparency = 0.35 | |
134 | wave.CFrame = fx.CFrame | |
135 | wave.Material = "Neon" | |
136 | wm = Instance.new("SpecialMesh", wave) | |
137 | wm.MeshType = "Sphere" | |
138 | wm.Scale = Vector3.new(1,1,1) | |
139 | local wave2 = Instance.new("Part", torso) | |
140 | wave2.BrickColor = BrickColor.new("Toothpaste") | |
141 | wave2.Anchored = true | |
142 | wave2.CanCollide = false | |
143 | wave2.Locked = true | |
144 | wave2.Size = Vector3.new(1, 1, 1) | |
145 | wave2.TopSurface = "Smooth" | |
146 | wave2.BottomSurface = "Smooth" | |
147 | wave2.Transparency = 0.35 | |
148 | wave2.CFrame = fx.CFrame | |
149 | wave2.Material = "Neon" | |
150 | wm2 = Instance.new("SpecialMesh", wave2) | |
151 | wm2.MeshType = "FileMesh" | |
152 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
153 | wm2.Scale = Vector3.new(1,1,1) | |
154 | local wave3 = Instance.new("Part", torso) | |
155 | wave3.BrickColor = BrickColor.new("Really black") | |
156 | wave3.Anchored = true | |
157 | wave3.CanCollide = false | |
158 | wave3.Locked = true | |
159 | wave3.Size = Vector3.new(1, 1, 1) | |
160 | wave3.TopSurface = "Smooth" | |
161 | wave3.BottomSurface = "Smooth" | |
162 | wave3.Transparency = 0.35 | |
163 | wave3.CFrame = fx.CFrame | |
164 | wave3.Material = "Neon" | |
165 | wm3 = Instance.new("SpecialMesh", wave3) | |
166 | wm3.MeshType = "FileMesh" | |
167 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
168 | wm3.Scale = Vector3.new(1,1,1) | |
169 | coroutine.wrap(function() | |
170 | for i = 1, 18, 1 do | |
171 | value = value - 0.5 | |
172 | value2 = value2 - 0.75*1.5 | |
173 | value3 = value3 - 0.475*1.5 | |
174 | wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5) | |
175 | wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5) | |
176 | wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25) | |
177 | --wave.Size = wm.Scale | |
178 | wave.CFrame = fx.CFrame | |
179 | wave.Transparency = i/14 | |
180 | --wave2.Size = wm2.Scale | |
181 | wave2.CFrame = fx.CFrame | |
182 | wave2.Rotation = Vector3.new(90, 0, 0) | |
183 | wave2.Transparency = i/14 | |
184 | --wave3.Size = wm3.Scale | |
185 | wave3.CFrame = fx.CFrame | |
186 | wave3.Rotation = Vector3.new(90, 0, 0) | |
187 | wave3.Transparency = i/14 | |
188 | wait() | |
189 | glowz.Rate = 0 | |
190 | ||
191 | end | |
192 | wait() | |
193 | wave:Destroy() | |
194 | wave2:Destroy() | |
195 | wave3:Destroy() | |
196 | end)() | |
197 | elseif Transforming == false then | |
198 | wait() | |
199 | end | |
200 | end | |
201 | ||
202 | for i = 1, 100 do rs:wait() | |
203 | fx.CFrame = torso.CFrame | |
204 | end | |
205 | ||
206 | Spawn(function() | |
207 | while wait(1) do | |
208 | GroundWave() | |
209 | end | |
210 | end) | |
211 | ||
212 | wait(4) | |
213 | ||
214 | Transforming = false | |
215 | ||
216 | local value2 = 1 | |
217 | for i = 1, 20 do rs:wait() | |
218 | value2 = value2 - 0.05 | |
219 | glowz.Rate = 0 | |
220 | ||
221 | fx.Transparency = fx.Transparency + (1/20) | |
222 | fx.CFrame = torso.CFrame | |
223 | fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2) | |
224 | rs:wait() | |
225 | end | |
226 | glowz:Destroy() | |
227 | ||
228 | ||
229 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
230 | local valuer = 5 | |
231 | local valuer2 = 10 | |
232 | local valuer3 = 15 | |
233 | local sa2 = Instance.new("Sound",torso) | |
234 | sa2.SoundId = "rbxassetid://130972023" | |
235 | sa2.Pitch = 1 | |
236 | sa2.Volume = 5 | |
237 | sa2.Looped = false | |
238 | sa2:Play() | |
239 | local sar2 = Instance.new("Sound",torso) | |
240 | sar2.SoundId = "rbxassetid://153274423" | |
241 | sar2.Pitch = 1 | |
242 | sar2.Volume = 5 | |
243 | sar2.Looped = false | |
244 | sar2:Play() | |
245 | local wave = Instance.new("Part", torso) | |
246 | wave.BrickColor = BrickColor.new("Toothpaste") | |
247 | wave.Anchored = true | |
248 | wave.CanCollide = false | |
249 | wave.Locked = true | |
250 | wave.Size = Vector3.new(1, 1, 1) | |
251 | wave.TopSurface = "Smooth" | |
252 | wave.BottomSurface = "Smooth" | |
253 | wave.Transparency = 0.35 | |
254 | wave.CFrame = HandCF | |
255 | wm = Instance.new("SpecialMesh", wave) | |
256 | wm.MeshId = "rbxassetid://3270017" | |
257 | local wave2 = Instance.new("Part", torso) | |
258 | wave2.BrickColor = BrickColor.new("Really black") | |
259 | wave2.Anchored = true | |
260 | wave2.CanCollide = false | |
261 | wave2.Locked = true | |
262 | wave2.Size = Vector3.new(1, 1, 1) | |
263 | wave2.TopSurface = "Smooth" | |
264 | wave2.BottomSurface = "Smooth" | |
265 | wave2.Transparency = 0.35 | |
266 | wave2.CFrame = HandCF | |
267 | wm2 = Instance.new("SpecialMesh", wave2) | |
268 | wm2.MeshId = "rbxassetid://3270017" | |
269 | local wave3 = Instance.new("Part", torso) | |
270 | wave3.BrickColor = BrickColor.new("Toothpaste") | |
271 | wave3.Anchored = true | |
272 | wave3.CanCollide = false | |
273 | wave3.Locked = true | |
274 | wave3.Size = Vector3.new(1, 1, 1) | |
275 | wave3.TopSurface = "Smooth" | |
276 | wave3.BottomSurface = "Smooth" | |
277 | wave3.Transparency = 0.35 | |
278 | wave3.CFrame = HandCF | |
279 | wm3 = Instance.new("SpecialMesh", wave3) | |
280 | wm3.MeshId = "rbxassetid://3270017" | |
281 | coroutine.wrap(function() | |
282 | for i = 1, 14, 1 do | |
283 | valuer = valuer - 0.35 | |
284 | valuer2 = valuer - 0.45 | |
285 | valuer3 = valuer3 - 0.475 | |
286 | wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200) | |
287 | wave.Size = wm.Scale | |
288 | wave.CFrame = HandCF | |
289 | wave.Transparency = i/14 | |
290 | wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10) | |
291 | wave2.Size = wm2.Scale | |
292 | wave2.CFrame = HandCF | |
293 | wave2.Transparency = i/14 | |
294 | wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1) | |
295 | wave3.Size = wm2.Scale | |
296 | wave3.CFrame = HandCF | |
297 | wave3.Transparency = i/14 | |
298 | wait() | |
299 | end | |
300 | wait() | |
301 | wave:Destroy() | |
302 | wave2:Destroy() | |
303 | end)() | |
304 | hum.WalkSpeed = 16 | |
305 | ||
306 | ||
307 | ||
308 | ||
309 | local Player = game.Players.LocalPlayer | |
310 | local Mouse = Player:GetMouse() | |
311 | repeat wait() until Player.Character | |
312 | local Character = Player.Character | |
313 | local Humanoid = Character.Humanoid | |
314 | local Torso = Character.Torso | |
315 | local Head = Character.Head | |
316 | local RightArm = Character["Right Arm"] | |
317 | local LeftArm = Character["Left Arm"] | |
318 | local RightLeg = Character["Right Leg"] | |
319 | local LeftLeg = Character["Left Leg"] | |
320 | local Head = Character.Head | |
321 | local RightShoulder = Torso["Right Shoulder"] | |
322 | local LeftShoulder = Torso["Left Shoulder"] | |
323 | local Neck = Torso["Neck"] | |
324 | local RightHip = Torso["Right Hip"] | |
325 | local LeftHip = Torso["Left Hip"] | |
326 | wait(1) | |
327 | Instance.new("ForceField", Character) | |
328 | ||
329 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
330 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
331 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
332 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
333 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
334 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
335 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
336 | local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
337 | local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
338 | local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
339 | ||
340 | ||
341 | ||
342 | ||
343 | ||
344 | ||
345 | ||
346 | ||
347 | ||
348 | ||
349 | ||
350 | ||
351 | local Player = game.Players.LocalPlayer | |
352 | local Character = Player.Character | |
353 | local Humanoid = Character.Humanoid | |
354 | local Torso = Character.Torso | |
355 | local Head = Character.Head | |
356 | local mouse = Player:GetMouse() | |
357 | local Root = Character.HumanoidRootPart | |
358 | local RunService = game:GetService("RunService").RenderStepped | |
359 | local Lighting = game:GetService("Lighting") | |
360 | ||
361 | ||
362 | Player:ClearCharacterAppearance() | |
363 | wait(0.1) | |
364 | Player.Character.Head.BrickColor = BrickColor.new("Really black") | |
365 | Player.Character.Torso.BrickColor = BrickColor.new("Really black") | |
366 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black") | |
367 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black") | |
368 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black") | |
369 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black") | |
370 | pcall(function() Player.Character.Torso.roblox:Destroy() end) | |
371 | ||
372 | z = Instance.new("Sound", Character) | |
373 | z.SoundId = "rbxassetid://823815836"--301463006 | |
374 | z.Looped = true | |
375 | z.Pitch = 1 | |
376 | z.Volume = math.huge | |
377 | wait(.1) | |
378 | z:Play() | |
379 | ||
380 | ||
381 | ||
382 | ||
383 | ||
384 | ||
385 | ||
386 | ||
387 | ||
388 | CV="Pastel blue" | |
389 | ||
390 | local txt = Instance.new("BillboardGui", Character) | |
391 | txt.Adornee = Character .Head | |
392 | txt.Name = "_status" | |
393 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
394 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
395 | local text = Instance.new("TextLabel", txt) | |
396 | text.Size = UDim2.new(10, 0, 7, 0) | |
397 | text.FontSize = "Size24" | |
398 | text.TextScaled = true | |
399 | text.TextTransparency = 0 | |
400 | text.BackgroundTransparency = 1 | |
401 | text.TextTransparency = 0 | |
402 | text.TextStrokeTransparency = 0 | |
403 | text.Font = "Antique" | |
404 | text.TextStrokeColor3 = Color3.new(255,85,0) | |
405 | ||
406 | v=Instance.new("Part") | |
407 | v.Name = "ColorBrick" | |
408 | v.Parent=Player.Character | |
409 | v.FormFactor="Symmetric" | |
410 | v.Anchored=true | |
411 | v.CanCollide=false | |
412 | v.BottomSurface="Smooth" | |
413 | v.TopSurface="Smooth" | |
414 | v.Size=Vector3.new(10,5,3) | |
415 | v.Transparency=1 | |
416 | v.CFrame=Character.Torso.CFrame | |
417 | v.BrickColor=BrickColor.new(CV) | |
418 | v.Transparency=1 | |
419 | text.TextColor3 = Color3.new(0,0,0) | |
420 | v.Shape="Block" | |
421 | text.Text = "Power Ranger God" | |
422 | ||
423 | ||
424 | ||
425 | ||
426 | ||
427 | ||
428 | ||
429 | local selectionBoxOfTorso = Instance.new("SelectionBox",Torso) | |
430 | selectionBoxOfTorso.Adornee = Torso | |
431 | selectionBoxOfTorso.Color = BrickColor.new("1020") | |
432 | selectionBoxOfTorso.LineThickness = 0.01 | |
433 | selectionBoxOfTorso.Transparency = 0 | |
434 | ||
435 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"]) | |
436 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
437 | selectionBoxOfRightArm.Color = BrickColor.new("1020") | |
438 | selectionBoxOfRightArm.LineThickness = 0.01 | |
439 | selectionBoxOfRightArm.Transparency = 0 | |
440 | ||
441 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"]) | |
442 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
443 | selectionBoxOfRightLeg.Color = BrickColor.new("1020") | |
444 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
445 | selectionBoxOfRightLeg.Transparency = 0 | |
446 | ||
447 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"]) | |
448 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
449 | selectionBoxOfLeftArm.Color = BrickColor.new("1020") | |
450 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
451 | selectionBoxOfLeftArm.Transparency = 0 | |
452 | ||
453 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"]) | |
454 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
455 | selectionBoxOfLeftLeg.Color = BrickColor.new("1020") | |
456 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
457 | selectionBoxOfLeftLeg.Transparency = 0 | |
458 | ||
459 | ||
460 | LightOnBody = Instance.new("PointLight", Head) | |
461 | LightOnBody.Brightness = 3000 | |
462 | LightOnBody.Range = 20 | |
463 | LightOnBody.Color = Color3.new(255, 85, 0) | |
464 | ||
465 | local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
466 | local wave = Instance.new("Part", Torso) | |
467 | wave.BrickColor = BrickColor.new("Maroon") | |
468 | wave.Anchored = true | |
469 | wave.CanCollide = false | |
470 | wave.Locked = true | |
471 | wave.Size = Vector3.new(1, 1, 1) | |
472 | wave.TopSurface = "Smooth" | |
473 | wave.BottomSurface = "Smooth" | |
474 | wave.Transparency = 0.35 | |
475 | wave.CFrame = HandCF | |
476 | wm = Instance.new("SpecialMesh", wave) | |
477 | wm.MeshId = "rbxassetid://3270017" | |
478 | coroutine.wrap(function() | |
479 | for i = 1, 14, 1 do | |
480 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
481 | wave.Size = wm.Scale | |
482 | wave.CFrame = HandCF | |
483 | wave.Transparency = i/14 | |
484 | wait() | |
485 | end | |
486 | wait() | |
487 | wave:Destroy() | |
488 | end)() | |
489 | ||
490 | ||
491 | local function RefreshWelds() | |
492 | Neck.C0 = NeckC0 | |
493 | Neck.C1 = NeckC1 | |
494 | RightShoulder.C0 = RightShoulderC0 | |
495 | RightShoulder.C1 = RightShoulderC1 | |
496 | LeftShoulder.C0 = LeftShoulderC0 | |
497 | LeftShoulder.C1 = LeftShoulderC1 | |
498 | RightHip.C0 = RightHipC0 | |
499 | RightHip.C1 = RightHipC1 | |
500 | LeftHip.C0 = LeftHipC0 | |
501 | LeftHip.C1 = LeftHipC1 | |
502 | end | |
503 | ||
504 | local LastArm = "Left" | |
505 | local Active = false | |
506 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
507 | if not Gpe then | |
508 | if Key.KeyCode == Enum.KeyCode.F and not Active then | |
509 | Active=true | |
510 | RefreshWelds() | |
511 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
512 | Torso.Anchored=true | |
513 | Humanoid.PlatformStand = true | |
514 | for i = 1,3 do | |
515 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55) | |
516 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55) | |
517 | end | |
518 | local last1 | |
519 | local last2 | |
520 | local explosion = Instance.new("Sound", Character) | |
521 | explosion.Name="explosion" | |
522 | explosion.SoundId = "rbxassetid://2248511" | |
523 | explosion:Play() | |
524 | game.Debris:AddItem(explosion,10) | |
525 | spawn(function() | |
526 | for i = 1,15 do | |
527 | local p = Instance.new("Part", Character) | |
528 | p.Anchored=true | |
529 | p.CanCollide=false | |
530 | p.Transparency=1 | |
531 | p.Size=Vector3.new(.1,.1,.1) | |
532 | p.Shape = "Ball" | |
533 | p.BrickColor = BrickColor.new("Really black") | |
534 | game.Debris:AddItem(p,1) | |
535 | if not last1 then | |
536 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10) | |
537 | last1=p | |
538 | else | |
539 | p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5) | |
540 | last1=p | |
541 | end | |
542 | local explo = Instance.new("Explosion", workspace) | |
543 | explo.Position=p.Position | |
544 | explo.BlastPressure = math.huge | |
545 | explo.BlastRadius= math.huge | |
546 | wait() | |
547 | end | |
548 | end) | |
549 | spawn(function() | |
550 | for i = 1,15 do | |
551 | local p = Instance.new("Part", Character) | |
552 | p.Anchored=true | |
553 | p.CanCollide=false | |
554 | p.Transparency=1 | |
555 | p.Size=Vector3.new(.1,.1,.1) | |
556 | p.Shape = "Ball" | |
557 | p.BrickColor = BrickColor.new("Really black") | |
558 | game.Debris:AddItem(p,1) | |
559 | if not last2 then | |
560 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10) | |
561 | last2=p | |
562 | else | |
563 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
564 | last2=p | |
565 | end | |
566 | local explo = Instance.new("Explosion", workspace) | |
567 | explo.Position=p.Position | |
568 | explo.BlastPressure = math.huge | |
569 | explo.BlastRadius= math.huge | |
570 | wait() | |
571 | end | |
572 | end) | |
573 | wait(1) | |
574 | Torso.Anchored=false | |
575 | Humanoid.PlatformStand = false | |
576 | RefreshWelds() | |
577 | Active=false | |
578 | elseif Key.KeyCode == Enum.KeyCode.C and not Active then | |
579 | Active = true | |
580 | RefreshWelds() | |
581 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
582 | Torso.Anchored=true | |
583 | Humanoid.PlatformStand = true | |
584 | for i = 1,3 do | |
585 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
586 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
587 | wait() | |
588 | end | |
589 | local last1 | |
590 | local last2 | |
591 | local explosion = Instance.new("Sound", Character) | |
592 | explosion.Name="explosion" | |
593 | explosion.SoundId = "rbxassetid://2248511" | |
594 | explosion:Play() | |
595 | game.Debris:AddItem(explosion,10) | |
596 | spawn(function() | |
597 | for i = 1,15 do | |
598 | local p = Instance.new("Part", Character) | |
599 | p.Anchored=true | |
600 | p.CanCollide=false | |
601 | p.Transparency=1 | |
602 | p.Size=Vector3.new(.1,.1,.1) | |
603 | p.Shape = "Ball" | |
604 | p.BrickColor = BrickColor.new("Really black") | |
605 | game.Debris:AddItem(p,1) | |
606 | if not last1 then | |
607 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
608 | last1=p | |
609 | else | |
610 | p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5) | |
611 | last1=p | |
612 | end | |
613 | local explo = Instance.new("Explosion", workspace) | |
614 | explo.Position=p.Position | |
615 | explo.BlastPressure = math.huge | |
616 | explo.BlastRadius= math.huge | |
617 | wait() | |
618 | end | |
619 | end) | |
620 | spawn(function() | |
621 | for i = 1,15 do | |
622 | local p = Instance.new("Part", Character) | |
623 | p.Anchored=true | |
624 | p.CanCollide=false | |
625 | p.Transparency=1 | |
626 | p.Size=Vector3.new(.1,.1,.1) | |
627 | p.Shape = "Ball" | |
628 | p.BrickColor = BrickColor.new("Really black") | |
629 | game.Debris:AddItem(p,1) | |
630 | if not last2 then | |
631 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
632 | last2=p | |
633 | else | |
634 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
635 | last2=p | |
636 | end | |
637 | local explo = Instance.new("Explosion", workspace) | |
638 | explo.Position=p.Position | |
639 | explo.BlastPressure = math.huge | |
640 | explo.BlastRadius= math.huge | |
641 | wait() | |
642 | end | |
643 | end) | |
644 | wait(1) | |
645 | for i = 1,3 do | |
646 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
647 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
648 | wait() | |
649 | end | |
650 | Torso.Anchored=false | |
651 | Humanoid.PlatformStand = false | |
652 | RefreshWelds() | |
653 | Active=false | |
654 | elseif Key.KeyCode == Enum.KeyCode.E and not Active | |
655 | then Active = true | |
656 | RefreshWelds() | |
657 | Torso.Anchored=true | |
658 | Humanoid.PlatformStand=true | |
659 | if LastArm == "Left" then | |
660 | LastArm="Right" | |
661 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
662 | for i = 1,3 do | |
663 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
664 | wait() | |
665 | end | |
666 | wait(0.5) | |
667 | RefreshWelds() | |
668 | for i = 1,3 do | |
669 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
670 | end | |
671 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
672 | local p = Instance.new("Part", Character) | |
673 | p.Anchored=true | |
674 | p.CanCollide=false | |
675 | p.Transparency=1 | |
676 | p.Size=Vector3.new(.1,.1,.1) | |
677 | p.Shape = "Ball" | |
678 | p.BrickColor = BrickColor.new("Really black") | |
679 | p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2) | |
680 | game.Debris:AddItem(p,3) | |
681 | local explosion = Instance.new("Sound", Character) | |
682 | explosion.Name="explosion" | |
683 | explosion.SoundId = "rbxassetid://2248511" | |
684 | explosion:Play() | |
685 | game.Debris:AddItem(explosion, 10) | |
686 | local explo = Instance.new("Explosion", workspace) | |
687 | explo.BlastPressure = math.huge | |
688 | explo.BlastRadius= math.huge | |
689 | explo.Position=p.Position | |
690 | elseif LastArm == "Right" then | |
691 | LastArm = "Left" | |
692 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
693 | for i = 1,3 do | |
694 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
695 | wait() | |
696 | end | |
697 | wait(0.5) | |
698 | RefreshWelds() | |
699 | for i = 1,3 do | |
700 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
701 | end | |
702 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
703 | local p = Instance.new("Part", Character) | |
704 | p.Anchored=true | |
705 | p.CanCollide=false | |
706 | p.Transparency=1 | |
707 | p.Size=Vector3.new(.1,.1,.1) | |
708 | p.Shape = "Ball" | |
709 | p.BrickColor = BrickColor.new("Really black") | |
710 | p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2) | |
711 | game.Debris:AddItem(p,3) | |
712 | local explosion = Instance.new("Sound", Character) | |
713 | explosion.Name="explosion" | |
714 | explosion.SoundId = "rbxassetid://2248511" | |
715 | explosion:Play() | |
716 | game.Debris:AddItem(explosion, 10) | |
717 | local explo = Instance.new("Explosion", workspace) | |
718 | explo.BlastPressure = math.huge | |
719 | explo.BlastRadius= math.huge | |
720 | explo.Position=p.Position | |
721 | end | |
722 | wait(0.5) | |
723 | Active = false | |
724 | RefreshWelds() | |
725 | Torso.Anchored=false | |
726 | Humanoid.PlatformStand=false | |
727 | end | |
728 | end | |
729 | end) | |
730 | ||
731 | ||
732 | local time = tick() | |
733 | ||
734 | local plr = game:GetService("Players").LocalPlayer | |
735 | local mouse,char = plr:GetMouse(),plr.Character | |
736 | ||
737 | local amountGhosts = 5 | |
738 | ||
739 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
740 | ||
741 | local toggle,cd,mcd = false,false,false | |
742 | local ghosts = {} | |
743 | local temptab = {} | |
744 | ||
745 | char:WaitForChild("Animate"):Destroy() | |
746 | char.Humanoid:WaitForChild("Animator"):Destroy() | |
747 | ||
748 | local state = "idle" | |
749 | ||
750 | local gt = false | |
751 | ||
752 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit | |
753 | gyro.MaxTorque = Vector3.new(0,0,0) | |
754 | gyro.D = 0 | |
755 | gyro.P = 100000000 | |
756 | ||
757 | ||
758 | local wCol = BrickColor.new("Really red") | |
759 | local wCol2 = BrickColor.new("Really black") | |
760 | local gCol = BrickColor.new("Toothpaste") | |
761 | local gCol2 = BrickColor.new("Institutional white") | |
762 | ||
763 | function searchAll(m,clear) | |
764 | if clear then | |
765 | if clear == true then | |
766 | for i,v in pairs(temptab) do | |
767 | table.remove(temptab,1) | |
768 | end | |
769 | end | |
770 | end | |
771 | for i,v in pairs(m:GetChildren()) do | |
772 | if v then | |
773 | local s = v:Clone() | |
774 | for _,b in pairs(s:GetChildren()) do | |
775 | b:Destroy() | |
776 | end | |
777 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then | |
778 | if s.Name ~= "HumanoidRootPart" then | |
779 | s.Anchored = true | |
780 | s.CanCollide = false | |
781 | s.Transparency = 0.95 | |
782 | s.TopSurface = "Smooth" | |
783 | s.BottomSurface = "Smooth" | |
784 | s.FrontSurface = "Smooth" | |
785 | s.RightSurface = "Smooth" | |
786 | s.BackSurface = "Smooth" | |
787 | s.LeftSurface = "Smooth" | |
788 | if s.Material ~= Enum.Material.Neon then | |
789 | if gt == true then | |
790 | s.BrickColor = wCol2 | |
791 | else | |
792 | s.BrickColor = gCol2 | |
793 | end | |
794 | else | |
795 | if gt == true then | |
796 | s.BrickColor = wCol | |
797 | else | |
798 | s.BrickColor = gCol | |
799 | end | |
800 | end | |
801 | for _,c in pairs(v:GetChildren()) do | |
802 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then | |
803 | c:Clone().Parent = s | |
804 | end | |
805 | end | |
806 | local objValue = Instance.new("ObjectValue",s) | |
807 | objValue.Name = "Target" | |
808 | objValue.Value = v | |
809 | table.insert(temptab,s) | |
810 | end | |
811 | --elseif s:IsA("CharacterMesh") then | |
812 | --table.insert(temptab,s) | |
813 | end | |
814 | --searchAll(v) | |
815 | end | |
816 | end | |
817 | return temptab | |
818 | end | |
819 | ||
820 | function CreateGhost() | |
821 | local ghost = Instance.new("Model",game.Workspace) | |
822 | searchAll(char,true) | |
823 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
824 | --Instance.new("Humanoid",ghost) | |
825 | for i,v in pairs(temptab) do | |
826 | v:Clone().Parent = ghost | |
827 | end | |
828 | table.insert(ghosts,ghost) | |
829 | end | |
830 | ||
831 | function ClearGhosts() | |
832 | for i,v in pairs(ghosts) do | |
833 | v:Destroy() | |
834 | end | |
835 | for i,v in pairs(ghosts) do | |
836 | table.remove(ghosts,1) | |
837 | end | |
838 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do | |
839 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
840 | v:Destroy() | |
841 | end | |
842 | end | |
843 | end | |
844 | ||
845 | Instance.new("ForceField",char).Visible = false | |
846 | ||
847 | local e1 = Instance.new("Part",char) | |
848 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
849 | e1.TopSurface = "Smooth" | |
850 | e1.BottomSurface = "Smooth" | |
851 | e1.Material = "Neon" | |
852 | e1.Transparency = 1 | |
853 | e1.Anchored = true | |
854 | e1.CanCollide = false | |
855 | e1.BrickColor = gCol | |
856 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
857 | local em1 = Instance.new("SpecialMesh",e1) | |
858 | em1.MeshType = "Sphere" | |
859 | local e2 = Instance.new("Part",char) | |
860 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
861 | e2.TopSurface = "Smooth" | |
862 | e2.BottomSurface = "Smooth" | |
863 | e2.Transparency = 1 | |
864 | e2.Material = "Neon" | |
865 | e2.Anchored = true | |
866 | e2.CanCollide = false | |
867 | e2.BrickColor = gCol | |
868 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
869 | local em2 = Instance.new("SpecialMesh",e2) | |
870 | em2.MeshType = "Sphere" | |
871 | ||
872 | toggle = true | |
873 | for i=1,amountGhosts do | |
874 | CreateGhost() | |
875 | end | |
876 | char.Parent = game:GetService("Workspace").CurrentCamera | |
877 | char:FindFirstChild("Head").Transparency = 1 | |
878 | char:FindFirstChild("Torso").Transparency = 1 | |
879 | char:FindFirstChild("Right Arm").Transparency = 1 | |
880 | char:FindFirstChild("Left Arm").Transparency = 1 | |
881 | char:FindFirstChild("Right Leg").Transparency = 1 | |
882 | char:FindFirstChild("Left Leg").Transparency = 1 | |
883 | for i,v in pairs(char:GetChildren()) do | |
884 | if v:IsA("Accessory") then | |
885 | v:FindFirstChild("Handle").Transparency = 1 | |
886 | end | |
887 | end | |
888 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy() | |
889 | ||
890 | local p1 = Instance.new("Part",workspace) | |
891 | local m1 = Instance.new("SpecialMesh",p1) | |
892 | m1.MeshType = "Sphere" | |
893 | m1.Scale = Vector3.new(5,5,5) | |
894 | p1.Size = Vector3.new(1,1,1) | |
895 | p1.Anchored = true | |
896 | p1.CanCollide = false | |
897 | p1.TopSurface = "Smooth" | |
898 | p1.BottomSurface = "Smooth" | |
899 | p1.BrickColor = gCol | |
900 | p1.Material = "Neon" | |
901 | local p2 = Instance.new("Part",workspace) | |
902 | local m2 = Instance.new("SpecialMesh",p2) | |
903 | m2.MeshType = "Sphere" | |
904 | m2.Scale = Vector3.new(8,8,8) | |
905 | p2.Size = Vector3.new(1,1,1) | |
906 | p2.Anchored = true | |
907 | p2.CanCollide = false | |
908 | p2.TopSurface = "Smooth" | |
909 | p2.BottomSurface = "Smooth" | |
910 | p2.BrickColor = gCol2 | |
911 | p2.Material = "Neon" | |
912 | local p3 = Instance.new("Part",workspace) | |
913 | local m3 = Instance.new("BlockMesh",p3) | |
914 | m3.Scale = Vector3.new(7,7,7) | |
915 | p3.Size = Vector3.new(1,1,1) | |
916 | p3.Transparency = 0.4 | |
917 | p3.Anchored = true | |
918 | p3.CanCollide = false | |
919 | p3.TopSurface = "Smooth" | |
920 | p3.BottomSurface = "Smooth" | |
921 | p3.BrickColor = gCol | |
922 | p3.Material = "Neon" | |
923 | local p4 = Instance.new("Part",workspace) | |
924 | local m4 = Instance.new("BlockMesh",p4) | |
925 | m4.Scale = Vector3.new(10,10,10) | |
926 | p4.Size = Vector3.new(1,1,1) | |
927 | p4.Transparency = 0.4 | |
928 | p4.Anchored = true | |
929 | p4.CanCollide = false | |
930 | p4.TopSurface = "Smooth" | |
931 | p4.BottomSurface = "Smooth" | |
932 | p4.BrickColor = gCol2 | |
933 | p4.Material = "Neon" | |
934 | local currentframe = 0 | |
935 | local frmR | |
936 | ||
937 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
938 | currentframe = currentframe + 1 | |
939 | if currentframe < 1*60 then | |
940 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
941 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
942 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
943 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
944 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
945 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
946 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
947 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
948 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
949 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
950 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
951 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
952 | else | |
953 | p1:Destroy() | |
954 | p2:Destroy() | |
955 | p3:Destroy() | |
956 | p4:Destroy() | |
957 | frmR:disconnect() | |
958 | end | |
959 | end) | |
960 | ||
961 | char.Humanoid.MaxHealth = math.huge | |
962 | wait() | |
963 | char.Humanoid.Health = math.huge | |
964 | ||
965 | --[[mouse.KeyDown:connect(function(key) | |
966 | if key == "r" then | |
967 | print("R!") | |
968 | if cd == false then | |
969 | print("No cooldown!") | |
970 | cd = true | |
971 | if toggle == false then | |
972 | print("Entering godmode") | |
973 | toggle = true | |
974 | Instance.new("ForceField",char) | |
975 | for i=1,amountGhosts do | |
976 | CreateGhost() | |
977 | end | |
978 | char.Parent = game:GetService("Workspace").CurrentCamera | |
979 | char:FindFirstChild("Head").Transparency = 1 | |
980 | char:FindFirstChild("Torso").Transparency = 1 | |
981 | char:FindFirstChild("Right Arm").Transparency = 1 | |
982 | char:FindFirstChild("Left Arm").Transparency = 1 | |
983 | char:FindFirstChild("Right Leg").Transparency = 1 | |
984 | char:FindFirstChild("Left Leg").Transparency = 1 | |
985 | for i,v in pairs(char:GetChildren()) do | |
986 | if v:IsA("Accessory") then | |
987 | v:FindFirstChild("Handle").Transparency = 1 | |
988 | end | |
989 | end | |
990 | else | |
991 | print("Exiting godmode") | |
992 | toggle = false | |
993 | for i,v in pairs(ghosts) do | |
994 | v:Destroy() | |
995 | end | |
996 | char.Parent = game:GetService("Workspace") | |
997 | char:FindFirstChild("ForceField"):Destroy() | |
998 | char:FindFirstChild("Head").Transparency = 0 | |
999 | char:FindFirstChild("Torso").Transparency = 0 | |
1000 | char:FindFirstChild("Right Arm").Transparency = 0 | |
1001 | char:FindFirstChild("Left Arm").Transparency = 0 | |
1002 | char:FindFirstChild("Right Leg").Transparency = 0 | |
1003 | char:FindFirstChild("Left Leg").Transparency = 0 | |
1004 | for i,v in pairs(char:GetChildren()) do | |
1005 | if v:IsA("Accessory") then | |
1006 | v:FindFirstChild("Handle").Transparency = 0 | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | cd = false | |
1011 | end | |
1012 | end | |
1013 | end)]] | |
1014 | ||
1015 | mouse.KeyDown:connect(function(key) | |
1016 | spawn(function() | |
1017 | if key == "f" and toggle == true and mcd == false then | |
1018 | if #ghosts < amountGhosts then | |
1019 | print(#ghosts.."<") | |
1020 | mcd = true | |
1021 | ||
1022 | ClearGhosts() | |
1023 | ||
1024 | for i=1,amountGhosts do | |
1025 | CreateGhost() | |
1026 | end | |
1027 | local p1 = Instance.new("Part",workspace) | |
1028 | local m1 = Instance.new("SpecialMesh",p1) | |
1029 | m1.MeshType = "Sphere" | |
1030 | m1.Scale = Vector3.new(7,7,7) | |
1031 | p1.Size = Vector3.new(1,1,1) | |
1032 | p1.Anchored = true | |
1033 | p1.CanCollide = false | |
1034 | p1.TopSurface = "Smooth" | |
1035 | p1.BottomSurface = "Smooth" | |
1036 | if gt == false then | |
1037 | p1.BrickColor = gCol | |
1038 | else | |
1039 | p1.BrickColor = wCol | |
1040 | end | |
1041 | p1.Material = "Neon" | |
1042 | local p2 = Instance.new("Part",workspace) | |
1043 | local m2 = Instance.new("SpecialMesh",p2) | |
1044 | m2.MeshType = "Sphere" | |
1045 | m2.Scale = Vector3.new(9,9,9) | |
1046 | p2.Size = Vector3.new(1,1,1) | |
1047 | p2.Anchored = true | |
1048 | p2.CanCollide = false | |
1049 | p2.TopSurface = "Smooth" | |
1050 | p2.BottomSurface = "Smooth" | |
1051 | if gt == false then | |
1052 | p2.BrickColor = gCol2 | |
1053 | else | |
1054 | p2.BrickColor = wCol2 | |
1055 | end | |
1056 | p2.Material = "Neon" | |
1057 | local currentframe = 0 | |
1058 | local frmR | |
1059 | ||
1060 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1061 | currentframe = currentframe + 1 | |
1062 | if currentframe < 0.25*60 then | |
1063 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1064 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1065 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
1066 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
1067 | else | |
1068 | p1:Destroy() | |
1069 | p2:Destroy() | |
1070 | mcd = false | |
1071 | frmR:disconnect() | |
1072 | end | |
1073 | end) | |
1074 | else | |
1075 | mcd = true | |
1076 | ||
1077 | ClearGhosts() | |
1078 | ||
1079 | local p1 = Instance.new("Part",workspace) | |
1080 | local m1 = Instance.new("SpecialMesh",p1) | |
1081 | m1.MeshType = "Sphere" | |
1082 | m1.Scale = Vector3.new(7,7,7) | |
1083 | p1.Size = Vector3.new(1,1,1) | |
1084 | p1.Anchored = true | |
1085 | p1.CanCollide = false | |
1086 | p1.TopSurface = "Smooth" | |
1087 | p1.BottomSurface = "Smooth" | |
1088 | if gt == false then | |
1089 | p1.BrickColor = gCol | |
1090 | else | |
1091 | p1.BrickColor = wCol | |
1092 | end | |
1093 | p1.Material = "Neon" | |
1094 | local p2 = Instance.new("Part",workspace) | |
1095 | local m2 = Instance.new("SpecialMesh",p2) | |
1096 | m2.MeshType = "Sphere" | |
1097 | m2.Scale = Vector3.new(9,9,9) | |
1098 | p2.Size = Vector3.new(1,1,1) | |
1099 | p2.Anchored = true | |
1100 | p2.CanCollide = false | |
1101 | p2.TopSurface = "Smooth" | |
1102 | p2.BottomSurface = "Smooth" | |
1103 | if gt == false then | |
1104 | p2.BrickColor = gCol2 | |
1105 | else | |
1106 | p2.BrickColor = wCol2 | |
1107 | end | |
1108 | p2.Material = "Neon" | |
1109 | local currentframe = 0 | |
1110 | local frmR | |
1111 | ||
1112 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1113 | currentframe = currentframe + 1 | |
1114 | if currentframe < 0.25*60 then | |
1115 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1116 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1117 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
1118 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
1119 | else | |
1120 | p1:Destroy() | |
1121 | p2:Destroy() | |
1122 | mcd = false | |
1123 | frmR:disconnect() | |
1124 | end | |
1125 | end) | |
1126 | end | |
1127 | elseif key == "g" and toggle == true and mcd == false then | |
1128 | if gt == true then | |
1129 | gt = false | |
1130 | local p1 = Instance.new("Part",workspace) | |
1131 | local m1 = Instance.new("SpecialMesh",p1) | |
1132 | m1.MeshType = "Sphere" | |
1133 | m1.Scale = Vector3.new(5,5,5) | |
1134 | p1.Size = Vector3.new(1,1,1) | |
1135 | p1.Anchored = true | |
1136 | p1.CanCollide = false | |
1137 | p1.TopSurface = "Smooth" | |
1138 | p1.BottomSurface = "Smooth" | |
1139 | p1.BrickColor = gCol | |
1140 | p1.Material = "Neon" | |
1141 | local p2 = Instance.new("Part",workspace) | |
1142 | local m2 = Instance.new("SpecialMesh",p2) | |
1143 | m2.MeshType = "Sphere" | |
1144 | m2.Scale = Vector3.new(8,8,8) | |
1145 | p2.Size = Vector3.new(1,1,1) | |
1146 | p2.Anchored = true | |
1147 | p2.CanCollide = false | |
1148 | p2.TopSurface = "Smooth" | |
1149 | p2.BottomSurface = "Smooth" | |
1150 | p2.BrickColor = gCol2 | |
1151 | p2.Material = "Neon" | |
1152 | local p3 = Instance.new("Part",workspace) | |
1153 | local m3 = Instance.new("BlockMesh",p3) | |
1154 | m3.Scale = Vector3.new(7,7,7) | |
1155 | p3.Size = Vector3.new(1,1,1) | |
1156 | p3.Transparency = 0.4 | |
1157 | p3.Anchored = true | |
1158 | p3.CanCollide = false | |
1159 | p3.TopSurface = "Smooth" | |
1160 | p3.BottomSurface = "Smooth" | |
1161 | p3.BrickColor = gCol | |
1162 | p3.Material = "Neon" | |
1163 | local p4 = Instance.new("Part",workspace) | |
1164 | local m4 = Instance.new("BlockMesh",p4) | |
1165 | m4.Scale = Vector3.new(10,10,10) | |
1166 | p4.Size = Vector3.new(1,1,1) | |
1167 | p4.Transparency = 0.4 | |
1168 | p4.Anchored = true | |
1169 | p4.CanCollide = false | |
1170 | p4.TopSurface = "Smooth" | |
1171 | p4.BottomSurface = "Smooth" | |
1172 | p4.BrickColor = gCol2 | |
1173 | p4.Material = "Neon" | |
1174 | ||
1175 | ClearGhosts() | |
1176 | ||
1177 | for i=1,amountGhosts do | |
1178 | CreateGhost() | |
1179 | end | |
1180 | ||
1181 | local currentframe = 0 | |
1182 | local frmR | |
1183 | ||
1184 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1185 | currentframe = currentframe + 1 | |
1186 | if currentframe < 1*60 then | |
1187 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1188 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1189 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1190 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1191 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
1192 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
1193 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
1194 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
1195 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
1196 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
1197 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
1198 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
1199 | else | |
1200 | p1:Destroy() | |
1201 | p2:Destroy() | |
1202 | p3:Destroy() | |
1203 | p4:Destroy() | |
1204 | frmR:disconnect() | |
1205 | end | |
1206 | end) | |
1207 | else | |
1208 | gt = true | |
1209 | local p1 = Instance.new("Part",workspace) | |
1210 | local m1 = Instance.new("SpecialMesh",p1) | |
1211 | m1.MeshType = "Sphere" | |
1212 | m1.Scale = Vector3.new(5,5,5) | |
1213 | p1.Size = Vector3.new(1,1,1) | |
1214 | p1.Anchored = true | |
1215 | p1.CanCollide = false | |
1216 | p1.TopSurface = "Smooth" | |
1217 | p1.BottomSurface = "Smooth" | |
1218 | p1.BrickColor = wCol | |
1219 | p1.Material = "Neon" | |
1220 | local p2 = Instance.new("Part",workspace) | |
1221 | local m2 = Instance.new("SpecialMesh",p2) | |
1222 | m2.MeshType = "Sphere" | |
1223 | m2.Scale = Vector3.new(8,8,8) | |
1224 | p2.Size = Vector3.new(1,1,1) | |
1225 | p2.Anchored = true | |
1226 | p2.CanCollide = false | |
1227 | p2.TopSurface = "Smooth" | |
1228 | p2.BottomSurface = "Smooth" | |
1229 | p2.BrickColor = wCol2 | |
1230 | p2.Material = "Neon" | |
1231 | local p3 = Instance.new("Part",workspace) | |
1232 | local m3 = Instance.new("BlockMesh",p3) | |
1233 | m3.Scale = Vector3.new(7,7,7) | |
1234 | p3.Size = Vector3.new(1,1,1) | |
1235 | p3.Transparency = 0.4 | |
1236 | p3.Anchored = true | |
1237 | p3.CanCollide = false | |
1238 | p3.TopSurface = "Smooth" | |
1239 | p3.BottomSurface = "Smooth" | |
1240 | p3.BrickColor = wCol | |
1241 | p3.Material = "Neon" | |
1242 | local p4 = Instance.new("Part",workspace) | |
1243 | local m4 = Instance.new("BlockMesh",p4) | |
1244 | m4.Scale = Vector3.new(10,10,10) | |
1245 | p4.Size = Vector3.new(1,1,1) | |
1246 | p4.Transparency = 0.4 | |
1247 | p4.Anchored = true | |
1248 | p4.CanCollide = false | |
1249 | p4.TopSurface = "Smooth" | |
1250 | p4.BottomSurface = "Smooth" | |
1251 | p4.BrickColor = wCol2 | |
1252 | p4.Material = "Neon" | |
1253 | ||
1254 | ClearGhosts() | |
1255 | ||
1256 | for i=1,amountGhosts do | |
1257 | CreateGhost() | |
1258 | end | |
1259 | ||
1260 | local currentframe = 0 | |
1261 | local frmR | |
1262 | ||
1263 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1264 | currentframe = currentframe + 1 | |
1265 | if currentframe < 1*60 then | |
1266 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1267 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1268 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1269 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1270 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
1271 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
1272 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
1273 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
1274 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
1275 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
1276 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
1277 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
1278 | else | |
1279 | p1:Destroy() | |
1280 | p2:Destroy() | |
1281 | p3:Destroy() | |
1282 | p4:Destroy() | |
1283 | frmR:disconnect() | |
1284 | end | |
1285 | end) | |
1286 | end | |
1287 | end | |
1288 | end) | |
1289 | end) | |
1290 | ||
1291 | local frm = 0 | |
1292 | ||
1293 | local toRemove = {} | |
1294 | ||
1295 | game:GetService("RunService").RenderStepped:connect(function() | |
1296 | frm = frm + 1 | |
1297 | if char.Parent == game:GetService("Workspace").CurrentCamera then | |
1298 | ||
1299 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
1300 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
1301 | ||
1302 | local delay = 0.9 | |
1303 | ||
1304 | for i,v in pairs(ghosts) do | |
1305 | for _,b in pairs(v:GetChildren()) do | |
1306 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then | |
1307 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay) | |
1308 | end | |
1309 | end | |
1310 | delay = delay - (0.5/(#ghosts+1)) | |
1311 | end | |
1312 | ||
1313 | --[[if math.floor(frm/8) == frm/8 then | |
1314 | local isub = 0 | |
1315 | for i,v in pairs(ghosts) do | |
1316 | if #v:GetChildren() < 6 then | |
1317 | v:Destroy() | |
1318 | table.remove(ghosts,i - isub) | |
1319 | isub = isub + 1 | |
1320 | CreateGhost() | |
1321 | end | |
1322 | end | |
1323 | end]] | |
1324 | end | |
1325 | ||
1326 | --Animation states | |
1327 | ||
1328 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
1329 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true) | |
1330 | ||
1331 | if state ~= "busy" then | |
1332 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
1333 | state = "idle" | |
1334 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
1335 | state = "running" | |
1336 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
1337 | state = "falling" | |
1338 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
1339 | state = "jumping"]] | |
1340 | end | |
1341 | char.Humanoid.WalkSpeed = 32 | |
1342 | char.Humanoid.JumpPower = 70 | |
1343 | end | |
1344 | ||
1345 | --Actual animations | |
1346 | ||
1347 | if state == "idle" then | |
1348 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
1349 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
1350 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
1351 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
1352 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
1353 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
1354 | elseif state == "running" then | |
1355 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
1356 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
1357 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
1358 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
1359 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
1360 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
1361 | end | |
1362 | end) | |
1363 | ||
1364 | char.Humanoid.Died:connect(function() | |
1365 | toggle = false | |
1366 | ||
1367 | ClearGhosts() | |
1368 | ||
1369 | char.Parent = game.Workspace | |
1370 | char.Parent = game:GetService("Workspace") | |
1371 | char:FindFirstChild("ForceField"):Destroy() | |
1372 | char:FindFirstChild("Head").Transparency = 0 | |
1373 | char:FindFirstChild("Torso").Transparency = 0 | |
1374 | char:FindFirstChild("Right Arm").Transparency = 0 | |
1375 | char:FindFirstChild("Left Arm").Transparency = 0 | |
1376 | char:FindFirstChild("Right Leg").Transparency = 0 | |
1377 | char:FindFirstChild("Left Leg").Transparency = 0 | |
1378 | for i,v in pairs(char:GetChildren()) do | |
1379 | if v:IsA("Accessory") then | |
1380 | v:FindFirstChild("Handle").Transparency = 0 | |
1381 | end | |
1382 | end | |
1383 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
1384 | plr:LoadCharacter() | |
1385 | end) | |
1386 | ||
1387 | local msgidGlob = 0 | |
1388 | local state = true | |
1389 | local font = "Arcade" | |
1390 | local tcol = Color3.fromRGB(255,217,0) | |
1391 | local tscol = Color3.fromRGB(0,0,0) | |
1392 | local fsiz = 28 | |
1393 | local tr = true | |
1394 | local tsr = false | |
1395 | local fade = 2 | |
1396 | ||
1397 | local p = Instance.new("Part",game.Workspace) | |
1398 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1399 | p.Transparency = 1 | |
1400 | p.Anchored = true | |
1401 | p.CanCollide = false | |
1402 | p.Name = "Msg" | |
1403 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1404 | ||
1405 | local r = 255 | |
1406 | local b = 0 | |
1407 | local g = 0 | |
1408 | ||
1409 | plr.Chatted:connect(function(c) | |
1410 | msgidGlob = msgidGlob + 1 | |
1411 | local curMsgId = msgidGlob | |
1412 | if string.lower(c) == "!disable" then | |
1413 | state = false | |
1414 | elseif string.lower(c) == "!enable" then | |
1415 | state = true | |
1416 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
1417 | local old = font | |
1418 | font = string.sub(c,7,#c) or old | |
1419 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
1420 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
1421 | tr = true | |
1422 | else | |
1423 | tr = false | |
1424 | local old = tcol | |
1425 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
1426 | end | |
1427 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
1428 | if string.sub(c,10,#c) == "rainbow" then | |
1429 | tsr = true | |
1430 | else | |
1431 | tsr = false | |
1432 | local old = tscol | |
1433 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
1434 | end | |
1435 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
1436 | local old = fsiz | |
1437 | fsiz = string.sub(c,7,#c) or old | |
1438 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
1439 | local old = fade | |
1440 | fade = string.sub(c,7,#c) or old | |
1441 | end | |
1442 | if plr.Character and state == true then | |
1443 | if plr.Character:FindFirstChild("Head") then | |
1444 | for i,v in pairs(p:GetChildren()) do | |
1445 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then | |
1446 | v:Destroy() | |
1447 | end | |
1448 | end | |
1449 | local bbgui = Instance.new("BillboardGui",p) | |
1450 | bbgui.Name = "J2CMSG" | |
1451 | bbgui.AlwaysOnTop = true | |
1452 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
1453 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
1454 | local tl = Instance.new("TextLabel",bbgui) | |
1455 | tl.BackgroundTransparency = 1 | |
1456 | tl.BorderSizePixel = 0 | |
1457 | tl.Size = UDim2.new(1,0,10,0) | |
1458 | tl.Position = UDim2.new(0,0,-5,0) | |
1459 | tl.Font = font or "SciFi" | |
1460 | tl.FontSize = "Size"..fsiz or "Size36" | |
1461 | tl.TextColor3 = tcol | |
1462 | tl.TextScaled = false | |
1463 | tl.TextWrapped = false | |
1464 | tl.TextStrokeColor3 = tscol | |
1465 | tl.TextStrokeTransparency = 0 | |
1466 | ||
1467 | game:GetService("RunService").RenderStepped:connect(function() | |
1468 | if tr then | |
1469 | if tl.Parent ~= nil then | |
1470 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
1471 | end | |
1472 | end | |
1473 | end) | |
1474 | ||
1475 | for i=1,#c do | |
1476 | if msgidGlob == curMsgId then | |
1477 | tl.Text = string.sub(c,1,i) | |
1478 | if string.sub(c,i,i) ~= " " then | |
1479 | local s = Instance.new("Sound",p) | |
1480 | s.SoundId = "rbxassetid://418252437" | |
1481 | s.Volume = 1 | |
1482 | s.Pitch = 1 | |
1483 | s:Play() | |
1484 | game.Debris:AddItem(s,2) | |
1485 | end | |
1486 | wait() | |
1487 | end | |
1488 | end | |
1489 | wait(fade) | |
1490 | if msgidGlob == curMsgId then | |
1491 | for i=1,10 do | |
1492 | if msgidGlob == curMsgId then | |
1493 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1494 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
1495 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
1496 | wait() | |
1497 | end | |
1498 | end | |
1499 | if msgidGlob == curMsgId then | |
1500 | bbgui:Destroy() | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end) | |
1506 | ||
1507 | coroutine.resume(coroutine.create(function() | |
1508 | while wait() do | |
1509 | for i=0,255,10 do g = i wait() end | |
1510 | for i=255,0,-10 do r = i wait() end | |
1511 | for i=0,255,10 do b = i wait() end | |
1512 | for i=255,0,-10 do g = i wait() end | |
1513 | for i=0,255,10 do r = i wait() end | |
1514 | for i=255,0,-10 do b = i wait() end | |
1515 | end | |
1516 | end)) | |
1517 | ||
1518 | game:GetService("RunService").RenderStepped:connect(function() | |
1519 | if p.Parent ~= nil then | |
1520 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16) | |
1521 | else | |
1522 | p = Instance.new("Part",game.Workspace) | |
1523 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1524 | p.Transparency = 1 | |
1525 | p.Anchored = true | |
1526 | p.CanCollide = false | |
1527 | p.Name = "Msg" | |
1528 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1529 | end | |
1530 | end) | |
1531 | ||
1532 | print("Ghost loaded! Time elapsed: "..tick() - time) |