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1 | --[[ | |
2 | Guardian MiniBoss ]] | |
3 | ||
4 | ModelName = "Guardian" | |
5 | attack = false | |
6 | attacktype = 1 | |
7 | Hitdeb = 0 | |
8 | Hitdeb2 = 0 | |
9 | - | name = "UilmateGate" |
9 | + | name = "eliteslayer816" |
10 | ---------------------------- | |
11 | --Customize mediafire | |
12 | Rage = 0 | |
13 | Rage = 200 | |
14 | mindamage = 5 | |
15 | maxdamage = 15 | |
16 | crtmaxdamage = 20 | |
17 | omindamage = mindamage | |
18 | omaxdamage = maxdamage | |
19 | ocrtmaxdamage = crtmaxdamage | |
20 | combo = 0 | |
21 | omindamage = mindamage | |
22 | omaxdamage = maxdamage | |
23 | ocrtmaxdamage = crtmaxdamage | |
24 | bonusdmg = 20 | |
25 | crtrate = 100/5 | |
26 | HP = 1000 | |
27 | WS = 16 | |
28 | jump = 50 | |
29 | --100%/critpercentage | |
30 | ||
31 | oblkbrkr = 3 | |
32 | blockbreaker = oblkbrkr | |
33 | ||
34 | ||
35 | handlecolor = BrickColor.new("Black") | |
36 | bcolor = BrickColor.new("White") | |
37 | gemcolor = BrickColor.new("Black") | |
38 | ||
39 | ||
40 | ||
41 | ------------------------------------------------------------------------------------------------------------------------------------- | |
42 | ||
43 | ||
44 | ||
45 | ||
46 | ||
47 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
48 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
49 | end | |
50 | ||
51 | ||
52 | ||
53 | ||
54 | ||
55 | ||
56 | local bodyholder = Instance.new("Model") | |
57 | bodyholder.Name = ModelName | |
58 | bodyholder.Parent = game.Workspace | |
59 | Character = bodyholder | |
60 | ||
61 | ev = Instance.new("BoolValue",bodyholder) | |
62 | ev.Name = "EquippedVal" | |
63 | ev.Value = false | |
64 | blk = Instance.new("BoolValue",bodyholder) | |
65 | blk.Name = "Block" | |
66 | blk.Value = false | |
67 | blkc = Instance.new("IntValue",blk) | |
68 | blkc.Name = "BlockPower" | |
69 | blkc.Value = blockpower | |
70 | SpawnPos = Instance.new("Vector3Value",script) | |
71 | SpawnPos.Name = "SpawnPos" | |
72 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
73 | ||
74 | local Head = Instance.new("Part") | |
75 | Head.formFactor = 3 | |
76 | Head.CanCollide = true | |
77 | Head.Name = "Head" | |
78 | Head.Locked = true | |
79 | Head.Size = Vector3.new(2,1,1) | |
80 | Head.Parent = bodyholder | |
81 | Head.BrickColor = BrickColor.new("Bright yellow") | |
82 | local smh = Instance.new("SpecialMesh",Head) | |
83 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
84 | local Torso = Instance.new("Part") | |
85 | Torso.formFactor = 3 | |
86 | Torso.CanCollide = true | |
87 | Torso.Name = "Torso" | |
88 | Torso.Locked = true | |
89 | Torso.Size = Vector3.new(2,2,1) | |
90 | Torso.Parent = bodyholder | |
91 | Torso.BrickColor = BrickColor.new("Black") | |
92 | Torso.Reflectance = 0.1 | |
93 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
94 | local RightArm = Instance.new("Part") | |
95 | RightArm.formFactor = 3 | |
96 | RightArm.CanCollide = true | |
97 | RightArm.Name = "Right Arm" | |
98 | RightArm.Locked = true | |
99 | RightArm.Size = Vector3.new(1,2,1) | |
100 | RightArm.Parent = bodyholder | |
101 | RightArm.BrickColor = BrickColor.new("Black") | |
102 | local LeftArm = Instance.new("Part") | |
103 | LeftArm.formFactor = 3 | |
104 | LeftArm.CanCollide = true | |
105 | LeftArm.Name = "Left Arm" | |
106 | LeftArm.Locked = true | |
107 | LeftArm.Size = Vector3.new(1,2,1) | |
108 | LeftArm.Parent = bodyholder | |
109 | LeftArm.BrickColor = BrickColor.new("Black") | |
110 | local RightLeg = Instance.new("Part") | |
111 | RightLeg.formFactor = 3 | |
112 | RightLeg.CanCollide = true | |
113 | RightLeg.Name = "Right Leg" | |
114 | RightLeg.Locked = true | |
115 | RightLeg.Size = Vector3.new(1,2,1) | |
116 | RightLeg.Parent = bodyholder | |
117 | RightLeg.BrickColor = BrickColor.new("Black") | |
118 | local LeftLeg = Instance.new("Part") | |
119 | LeftLeg.formFactor = 3 | |
120 | LeftLeg.CanCollide = true | |
121 | LeftLeg.Name = "Left Leg" | |
122 | LeftLeg.Locked = true | |
123 | LeftLeg.Size = Vector3.new(1,2,1) | |
124 | LeftLeg.Parent = bodyholder | |
125 | LeftLeg.BrickColor = BrickColor.new("Black") | |
126 | ||
127 | local hair = Instance.new("Part") | |
128 | hair.formFactor = "Custom" | |
129 | hair.CanCollide = false | |
130 | hair.Locked = true | |
131 | hair.Size = Vector3.new(1.42,1.55,1.59) | |
132 | hair.Parent = bodyholder | |
133 | local hm = Instance.new("SpecialMesh") | |
134 | hm.Parent = hair | |
135 | hm.MeshType = "FileMesh" | |
136 | hm.MeshId = "http://www.roblox.com/asset/?id=101742035" | |
137 | hm.TextureId = "http://www.roblox.com/asset/?id=101740615" | |
138 | hm.Scale = Vector3.new(2, 2, 2) | |
139 | local wh = Instance.new("Weld") | |
140 | wh.Parent = hair | |
141 | wh.Part0 = hair | |
142 | wh.Part1 = Head | |
143 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -0.25, -0.115) | |
144 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
145 | ||
146 | local LAmsh = Instance.new("CharacterMesh") | |
147 | LAmsh.MeshId = "101731090" | |
148 | LAmsh.OverlayTextureId = "101727937" | |
149 | LAmsh.BodyPart = "LeftArm" | |
150 | LAmsh.Parent = bodyholder | |
151 | ||
152 | local LLmsh = Instance.new("CharacterMesh") | |
153 | LLmsh.MeshId = "101730942" | |
154 | LLmsh.OverlayTextureId = "101727937" | |
155 | LLmsh.BodyPart = "LeftLeg" | |
156 | LLmsh.Parent = bodyholder | |
157 | ||
158 | local RAmsh = Instance.new("CharacterMesh") | |
159 | RAmsh.MeshId = "101730738" | |
160 | RAmsh.OverlayTextureId = "101727937" | |
161 | RAmsh.BodyPart = "RightArm" | |
162 | RAmsh.Parent = bodyholder | |
163 | ||
164 | local RLmsh = Instance.new("CharacterMesh") | |
165 | RLmsh.MeshId = "101730623" | |
166 | RLmsh.OverlayTextureId = "101727937" | |
167 | RLmsh.BodyPart = "RightLeg" | |
168 | RLmsh.Parent = bodyholder | |
169 | ||
170 | local Tmsh = Instance.new("CharacterMesh") | |
171 | Tmsh.MeshId = "101737660" | |
172 | Tmsh.OverlayTextureId = "101727937" | |
173 | Tmsh.BodyPart = "Torso" | |
174 | Tmsh.Parent = bodyholder | |
175 | ||
176 | --player | |
177 | player = nil | |
178 | --welds | |
179 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
180 | --what anim | |
181 | anim = "none" | |
182 | --save shoulders | |
183 | AoETrue = {} | |
184 | Neck = Instance.new("Motor") | |
185 | ||
186 | ||
187 | ||
188 | ||
189 | --derp | |
190 | RW.Part0 = Character.Torso | |
191 | RW.Part1 = Character["Right Arm"] | |
192 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
193 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
194 | RW.Parent = bodyholder | |
195 | -- | |
196 | LW.Part0 = Character.Torso | |
197 | LW.Part1 = Character["Left Arm"] | |
198 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
199 | LW.C1 = CFrame.new(0, 0.5, 0) | |
200 | LW.Parent = bodyholder | |
201 | -- | |
202 | RWL.Part0 = Character.Torso | |
203 | RWL.Part1 = Character["Right Leg"] | |
204 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
205 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
206 | RWL.Parent = bodyholder | |
207 | -- | |
208 | LWL.Part0 = Character.Torso | |
209 | LWL.Part1 = Character["Left Leg"] | |
210 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
211 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
212 | LWL.Parent = bodyholder | |
213 | -- | |
214 | Neck.Part0 = Character.Torso | |
215 | Neck.Part1 = Character.Head | |
216 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
217 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
218 | Neck.Parent = bodyholder | |
219 | ||
220 | ---- | |
221 | ||
222 | -- | |
223 | ||
224 | RAP = Instance.new("Part") | |
225 | RAP.formFactor = 0 | |
226 | RAP.CanCollide = false | |
227 | RAP.Name = "RAPart" | |
228 | RAP.Locked = true | |
229 | RAP.Size = Vector3.new(1,1,1) | |
230 | RAP.Parent = bodyholder | |
231 | RAP.Transparency = 1 | |
232 | w = Instance.new("Weld") | |
233 | w.Parent = RAP | |
234 | w.Part0 = RAP | |
235 | w.Part1 = RightArm | |
236 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
237 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
238 | LAP = Instance.new("Part") | |
239 | LAP.formFactor = 0 | |
240 | LAP.CanCollide = false | |
241 | LAP.Name = "LAPart" | |
242 | LAP.Locked = true | |
243 | LAP.Size = Vector3.new(1,1,1) | |
244 | LAP.Parent = bodyholder | |
245 | LAP.Transparency = 1 | |
246 | wl = Instance.new("Weld") | |
247 | wl.Parent = LAP | |
248 | wl.Part0 = LAP | |
249 | wl.Part1 = LeftArm | |
250 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
251 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
252 | ||
253 | handlecolor = BrickColor.new("Pastel light blue") | |
254 | bcolor = BrickColor.new("Pastel Blue") | |
255 | gemcolor = BrickColor.new("Bright blue") | |
256 | ||
257 | swordholder = Instance.new("Model") | |
258 | swordholder.Name = "Weapon" | |
259 | swordholder.Parent = bodyholder | |
260 | ||
261 | local msh1 = Instance.new("CylinderMesh") | |
262 | msh1.Scale = Vector3.new(1,1,1) | |
263 | local msh2 = Instance.new("CylinderMesh") | |
264 | msh2.Scale = Vector3.new(1.1,1,1.1) | |
265 | local msh3 = Instance.new("CylinderMesh") | |
266 | msh3.Scale = Vector3.new(0.5,1.075,0.5) | |
267 | local msh4 = Instance.new("SpecialMesh") | |
268 | msh4.Scale = Vector3.new(0.35,0.85,0.35) | |
269 | msh4.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
270 | local msh5 = Instance.new("SpecialMesh") | |
271 | msh5.Scale = Vector3.new(0.35,0.85,0.35) | |
272 | msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
273 | local msh6 = Instance.new("SpecialMesh") | |
274 | msh6.Scale = Vector3.new(0.35,1.5,0.35) | |
275 | msh6.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
276 | local msh7 = Instance.new("SpecialMesh") | |
277 | msh7.Scale = Vector3.new(0.35,1.5,0.35) | |
278 | msh7.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
279 | local msh8 = Instance.new("SpecialMesh") | |
280 | msh8.Scale = Vector3.new(0.2,0.3,0.2) | |
281 | msh8.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
282 | local msh9 = Instance.new("SpecialMesh") | |
283 | msh9.Scale = Vector3.new(0.2,0.3,0.2) | |
284 | msh9.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
285 | local msh10 = Instance.new("CylinderMesh") | |
286 | msh10.Scale = Vector3.new(1,0.1,1) | |
287 | local msh11 = Instance.new("CylinderMesh") | |
288 | msh11.Scale = Vector3.new(1,0.1,1) | |
289 | ||
290 | local prt1 = Instance.new("Part") | |
291 | prt1.formFactor = 3 | |
292 | prt1.CanCollide = false | |
293 | prt1.Name = "Handle" | |
294 | prt1.Locked = true | |
295 | prt1.Size = Vector3.new(0.2,6.5,0.2) | |
296 | prt1.Parent = swordholder | |
297 | msh1.Parent = prt1 | |
298 | prt1.BrickColor = handlecolor | |
299 | local prt2 = Instance.new("Part") | |
300 | prt2.formFactor = 3 | |
301 | prt2.CanCollide = false | |
302 | prt2.Name = "Handle2" | |
303 | prt2.Locked = true | |
304 | prt2.Size = Vector3.new(0.2,1,0.2) | |
305 | prt2.Parent = swordholder | |
306 | msh2.Parent = prt2 | |
307 | prt2.BrickColor = bcolor | |
308 | local prt3 = Instance.new("Part") | |
309 | prt3.formFactor = 3 | |
310 | prt3.CanCollide = false | |
311 | prt3.Name = "HandleDesign1" | |
312 | prt3.Locked = true | |
313 | prt3.Size = Vector3.new(0.2,0.2,0.2) | |
314 | prt3.Parent = swordholder | |
315 | msh3.Parent = prt3 | |
316 | prt3.BrickColor = handlecolor | |
317 | local prt3a = prt3:clone() | |
318 | prt3a.Parent = swordholder | |
319 | local prt4 = Instance.new("Part") | |
320 | prt4.formFactor = 3 | |
321 | prt4.CanCollide = false | |
322 | prt4.Name = "Tip1" | |
323 | prt4.Locked = true | |
324 | prt4.Size = Vector3.new(0.2,msh4.Scale.Y,0.2) | |
325 | prt4.Parent = swordholder | |
326 | prt4.Reflectance = 0.25 | |
327 | msh4.Parent = prt4 | |
328 | prt4.BrickColor = handlecolor | |
329 | local prt5 = Instance.new("Part") | |
330 | prt5.formFactor = 3 | |
331 | prt5.CanCollide = false | |
332 | prt5.Name = "Tip2" | |
333 | prt5.Locked = true | |
334 | prt5.Size = Vector3.new(0.2,msh5.Scale.Y,0.2) | |
335 | prt5.Parent = swordholder | |
336 | prt5.Reflectance = 0.25 | |
337 | msh5.Parent = prt5 | |
338 | prt5.BrickColor = handlecolor | |
339 | local prt6 = Instance.new("Part") | |
340 | prt6.formFactor = 3 | |
341 | prt6.CanCollide = false | |
342 | prt6.Name = "TipDesign1" | |
343 | prt6.Locked = true | |
344 | prt6.Size = Vector3.new(0.2,0.2,0.2) | |
345 | prt6.Parent = swordholder | |
346 | prt6.Transparency = 0.2 | |
347 | msh6.Parent = prt6 | |
348 | prt6.BrickColor = bcolor | |
349 | local prt7 = Instance.new("Part") | |
350 | prt7.formFactor = 3 | |
351 | prt7.CanCollide = false | |
352 | prt7.Name = "TipDesign2" | |
353 | prt7.Locked = true | |
354 | prt7.Size = Vector3.new(0.2,0.2,0.2) | |
355 | prt7.Parent = swordholder | |
356 | prt7.Transparency = 0.2 | |
357 | msh7.Parent = prt7 | |
358 | prt7.BrickColor = bcolor | |
359 | local prt8 = Instance.new("Part") | |
360 | prt8.formFactor = 3 | |
361 | prt8.CanCollide = false | |
362 | prt8.Name = "TipDesign3" | |
363 | prt8.Locked = true | |
364 | prt8.Size = Vector3.new(0.2,0.2,0.2) | |
365 | prt8.Parent = swordholder | |
366 | msh8.Parent = prt8 | |
367 | prt8.BrickColor = gemcolor | |
368 | local prt9 = Instance.new("Part") | |
369 | prt9.formFactor = 3 | |
370 | prt9.CanCollide = false | |
371 | prt9.Name = "TipDesign4" | |
372 | prt9.Locked = true | |
373 | prt9.Size = Vector3.new(0.2,0.2,0.2) | |
374 | prt9.Parent = swordholder | |
375 | msh9.Parent = prt9 | |
376 | prt9.BrickColor = gemcolor | |
377 | local prt10 = Instance.new("Part") | |
378 | prt10.formFactor = 3 | |
379 | prt10.CanCollide = false | |
380 | prt10.Name = "TipDesign5" | |
381 | prt10.Locked = true | |
382 | prt10.Size = Vector3.new(0.3,0.2,0.3) | |
383 | prt10.Parent = swordholder | |
384 | msh10.Parent = prt10 | |
385 | prt10.BrickColor = gemcolor | |
386 | local prt11 = Instance.new("Part") | |
387 | prt11.formFactor = 3 | |
388 | prt11.CanCollide = false | |
389 | prt11.Name = "TipDesign6" | |
390 | prt11.Locked = true | |
391 | prt11.Size = Vector3.new(0.3,0.2,0.3) | |
392 | prt11.Parent = swordholder | |
393 | msh11.Parent = prt11 | |
394 | prt11.BrickColor = gemcolor | |
395 | ||
396 | ||
397 | local w1 = Instance.new("Weld") | |
398 | w1.Parent = prt1 | |
399 | w1.Part0 = prt1 | |
400 | local w2 = Instance.new("Weld") | |
401 | w2.Parent = prt2 | |
402 | w2.Part0 = prt2 | |
403 | w2.Part1 = prt1 | |
404 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
405 | w2.C0 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
406 | local w3 = Instance.new("Weld") | |
407 | w3.Parent = prt3 | |
408 | w3.Part0 = prt3 | |
409 | w3.Part1 = prt1 | |
410 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
411 | w3.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), 0, 0) | |
412 | local w3a = Instance.new("Weld") | |
413 | w3a.Parent = prt3a | |
414 | w3a.Part0 = prt3a | |
415 | w3a.Part1 = prt1 | |
416 | w3a.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
417 | w3a.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), math.rad(90), 0) | |
418 | local w4 = Instance.new("Weld") | |
419 | w4.Parent = prt4 | |
420 | w4.Part0 = prt4 | |
421 | w4.Part1 = prt1 | |
422 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
423 | w4.C0 = CFrame.new(0, 3.25,0) * CFrame.Angles(0, 0, 0) | |
424 | local w5 = Instance.new("Weld") | |
425 | w5.Parent = prt5 | |
426 | w5.Part0 = prt5 | |
427 | w5.Part1 = prt1 | |
428 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
429 | w5.C0 = CFrame.new(0, -3.25,0) * CFrame.Angles(0, 0, 0) | |
430 | local w6 = Instance.new("Weld") | |
431 | w6.Parent = prt6 | |
432 | w6.Part0 = prt6 | |
433 | w6.Part1 = prt1 | |
434 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
435 | w6.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(0, 0, 0) | |
436 | local w7 = Instance.new("Weld") | |
437 | w7.Parent = prt7 | |
438 | w7.Part0 = prt7 | |
439 | w7.Part1 = prt1 | |
440 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
441 | w7.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(math.rad(180), 0, 0) | |
442 | local w8 = Instance.new("Weld") | |
443 | w8.Parent = prt8 | |
444 | w8.Part0 = prt8 | |
445 | w8.Part1 = prt1 | |
446 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
447 | w8.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(0, 0, 0) | |
448 | local w9 = Instance.new("Weld") | |
449 | w9.Parent = prt9 | |
450 | w9.Part0 = prt9 | |
451 | w9.Part1 = prt1 | |
452 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
453 | w9.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(math.rad(180), 0, 0) | |
454 | local w10 = Instance.new("Weld") | |
455 | w10.Parent = prt10 | |
456 | w10.Part0 = prt10 | |
457 | w10.Part1 = prt1 | |
458 | w10.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
459 | w10.C0 = CFrame.new(0, 2.95 ,0) * CFrame.Angles(0, 0, 0) | |
460 | local w11 = Instance.new("Weld") | |
461 | w11.Parent = prt11 | |
462 | w11.Part0 = prt11 | |
463 | w11.Part1 = prt1 | |
464 | w11.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
465 | w11.C0 = CFrame.new(0, -2.95 ,0) * CFrame.Angles(0, 0, 0) | |
466 | ||
467 | local RAP = Instance.new("Part") | |
468 | RAP.formFactor = 0 | |
469 | RAP.CanCollide = false | |
470 | RAP.Name = "RAPart" | |
471 | RAP.Locked = true | |
472 | RAP.Size = Vector3.new(1,1,1) | |
473 | RAP.Parent = swordholder | |
474 | RAP.Transparency = 1 | |
475 | local w = Instance.new("Weld") | |
476 | w.Parent = RAP | |
477 | w.Part0 = RAP | |
478 | w.Part1 = RightArm | |
479 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
480 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
481 | ||
482 | ||
483 | ||
484 | ||
485 | function unequipweld() | |
486 | ||
487 | end | |
488 | ||
489 | unequipweld() | |
490 | ||
491 | ||
492 | ||
493 | function equipweld() | |
494 | ||
495 | ||
496 | end | |
497 | ||
498 | ||
499 | function ss(parent,p) --Slash | |
500 | ||
501 | local SlashSound = Instance.new("Sound") | |
502 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
503 | SlashSound.Parent = parent | |
504 | SlashSound.Volume = .7 | |
505 | SlashSound.Pitch = p | |
506 | SlashSound.PlayOnRemove = true | |
507 | coroutine.resume(coroutine.create(function() | |
508 | wait() | |
509 | SlashSound.Parent = nil | |
510 | end)) | |
511 | end | |
512 | function uss(parent,p) --unsheath | |
513 | ||
514 | local SlashSound = Instance.new("Sound") | |
515 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
516 | SlashSound.Parent = parent | |
517 | SlashSound.Volume = .7 | |
518 | SlashSound.Pitch = p | |
519 | SlashSound.PlayOnRemove = true | |
520 | coroutine.resume(coroutine.create(function() | |
521 | wait() | |
522 | SlashSound.Parent = nil | |
523 | end)) | |
524 | end | |
525 | function ms(parent,p) --Metal Cling Sound | |
526 | ||
527 | local SlashSound = Instance.new("Sound") | |
528 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
529 | SlashSound.Parent = parent | |
530 | SlashSound.Volume = 1 | |
531 | SlashSound.Pitch = p | |
532 | SlashSound.PlayOnRemove = true | |
533 | coroutine.resume(coroutine.create(function() | |
534 | wait() | |
535 | SlashSound.Parent = nil | |
536 | end)) | |
537 | end | |
538 | ||
539 | -- | |
540 | -- | |
541 | ||
542 | function returndmg() | |
543 | mindamage = omindamage | |
544 | maxdamage = omaxdamage | |
545 | crtmaxdamage = ocrtmaxdamage | |
546 | end | |
547 | ||
548 | function subdmg(sub) | |
549 | mindamage = omindamage - sub | |
550 | maxdamage = omaxdamage - sub | |
551 | crtmaxdamage = ocrtmaxdamage - sub | |
552 | end | |
553 | ||
554 | function prcntdmg(sub) | |
555 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
556 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
557 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
558 | end | |
559 | ||
560 | function tagHumanoid(humanoid, player) | |
561 | local creator_tag = Instance.new("ObjectValue") | |
562 | creator_tag.Value = player | |
563 | creator_tag.Name = "creator" | |
564 | creator_tag.Parent = humanoid | |
565 | end | |
566 | ||
567 | function untagHumanoid(humanoid) | |
568 | if humanoid ~= nil then | |
569 | local tag = humanoid:findFirstChild("creator") | |
570 | if tag ~= nil then | |
571 | tag.Parent = nil | |
572 | end | |
573 | end | |
574 | end | |
575 | ||
576 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
577 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
578 | end | |
579 | ||
580 | ||
581 | ||
582 | function equipanim() | |
583 | attack = true | |
584 | for i = 0.1 , 1 , 0.1 do | |
585 | wait() | |
586 | w1.Part1 = RAP | |
587 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
588 | w1.C0 = CFrame.Angles(math.rad(-90+45), math.rad(0), math.rad(90-90)) | |
589 | RW.C0 = CFrame.new(1.5-0.5, 0.5, -0.5) * CFrame.Angles(math.rad(180-90), 0, math.rad(-45)) | |
590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
591 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
592 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
593 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
594 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
595 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
596 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
597 | end | |
598 | attack = false | |
599 | end | |
600 | ||
601 | ||
602 | function damagesplat(dmg,hit,crit,blocked) | |
603 | local mo = Instance.new("Model") | |
604 | mo.Name = dmg | |
605 | local pa = Instance.new("Part",mo) | |
606 | pa.formFactor = 3 | |
607 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
608 | if crit then | |
609 | pa.BrickColor = BrickColor.new("Bright yellow") | |
610 | elseif not crit then | |
611 | pa.BrickColor = BrickColor.new("Bright red") | |
612 | end | |
613 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
614 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
615 | pa.Name = "Head" | |
616 | local hah = Instance.new("Humanoid") | |
617 | hah.Parent = mo | |
618 | hah.MaxHealth = 0 | |
619 | hah.Health = 0 | |
620 | local bp = Instance.new("BodyPosition") | |
621 | bp.P = 14000 | |
622 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
623 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
624 | coroutine.resume(coroutine.create(function() | |
625 | wait() | |
626 | mo.Parent = Character | |
627 | bp.Parent = pa | |
628 | wait(1.4) | |
629 | mo:remove() | |
630 | end)) | |
631 | return pa | |
632 | end | |
633 | ||
634 | function damage(hum,dmg,critornot) | |
635 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
636 | hum:TakeDamage(dmg) | |
637 | coroutine.resume(coroutine.create(function() | |
638 | tagHumanoid(hum,Player) | |
639 | wait(1) | |
640 | untagHumanoid(hum) | |
641 | end)) | |
642 | return pa | |
643 | ||
644 | end | |
645 | ||
646 | function AddRage(add) | |
647 | Rage = Rage + add | |
648 | if Rage > MaxRage then | |
649 | Rage = MaxRage | |
650 | end | |
651 | end | |
652 | ||
653 | function OT(hit) --Normal Damage | |
654 | if Hitdeb == 1 then return end | |
655 | if hit.Parent == nil then return end | |
656 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
657 | local critrandomizer = math.random(crtrate) | |
658 | if critrandomizer ~= 1 then | |
659 | local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg | |
660 | damage(hum,rndmdamage,false) | |
661 | elseif critrandomizer == 1 then | |
662 | local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg | |
663 | damage(hum,rndmdamage,true) | |
664 | end | |
665 | Hitdeb = 1 | |
666 | end | |
667 | end | |
668 | ||
669 | function OT2(hit) --Flip Damage | |
670 | if Hitdeb == 1 then return end | |
671 | if hit.Parent == nil then return end | |
672 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
673 | local critrandomizer = math.random(crtrate) | |
674 | if critrandomizer ~= 1 then | |
675 | local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg | |
676 | damage(hum,rndmdamage,false) | |
677 | hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0) | |
678 | elseif critrandomizer == 1 then | |
679 | local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg | |
680 | damage(hum,rndmdamage,true) | |
681 | hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0) | |
682 | end | |
683 | Hitdeb = 1 | |
684 | end | |
685 | end | |
686 | ||
687 | ||
688 | function AoE(p,magnitude) | |
689 | local c = game.Workspace:GetChildren(); | |
690 | for i = 1, #c do | |
691 | local hum = c[i]:findFirstChild("Humanoid") | |
692 | if hum ~= nil and hum.Health ~= 0 then | |
693 | local head = c[i]:findFirstChild("Head"); | |
694 | if head ~= nil then | |
695 | local mag = (head.Position - p).magnitude; | |
696 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
697 | local foundd = false | |
698 | for ii = 1 , #AoETrue do | |
699 | if AoETrue[ii] == c[i].Name then | |
700 | ||
701 | foundd = true | |
702 | end | |
703 | end | |
704 | if foundd then | |
705 | ||
706 | end | |
707 | -- | |
708 | if not foundd then | |
709 | local critrandomizer = math.random(crtrate) | |
710 | if critrandomizer ~= 1 then | |
711 | local rndmdamage = math.random(mindamage,maxdamage) | |
712 | damage(hum,rndmdamage,false) | |
713 | elseif critrandomizer == 1 then | |
714 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
715 | damage(hum,rndmdamage,true) | |
716 | end | |
717 | table.insert(AoETrue,c[i].Name) | |
718 | end | |
719 | end | |
720 | end | |
721 | end | |
722 | end | |
723 | for ii = 1 , #AoETrue do | |
724 | table.remove(AoETrue,#AoETrue) | |
725 | end | |
726 | end | |
727 | ||
728 | -- | |
729 | ||
730 | ||
731 | -- | |
732 | ||
733 | function effect(Color,Ref,LP,P1) | |
734 | local effectsmsh = Instance.new("BlockMesh") | |
735 | effectsmsh.Scale = Vector3.new(1,1,1) | |
736 | effectsmsh.Name = "Mesh" | |
737 | local effectsg = Instance.new("Part") | |
738 | effectsg.formFactor = 3 | |
739 | effectsg.CanCollide = false | |
740 | effectsg.Name = "Eff" | |
741 | effectsg.Locked = true | |
742 | effectsg.Anchored = true | |
743 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
744 | effectsg.Parent = bodyholder | |
745 | effectsmsh.Parent = effectsg | |
746 | effectsg.BrickColor = BrickColor.new(Color) | |
747 | effectsg.Reflectance = Ref | |
748 | local point1 = P1 | |
749 | local mg = (LP.p - point1.p).magnitude | |
750 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
751 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
752 | coroutine.resume(coroutine.create(function() | |
753 | for i = 0 , 1 , 0.1 do | |
754 | wait() | |
755 | effectsg.Transparency = 1*i | |
756 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
757 | end | |
758 | wait() | |
759 | effectsg.Parent = nil | |
760 | end)) | |
761 | end | |
762 | -- | |
763 | ||
764 | ||
765 | con,con2,con3 = nil,nil,nil | |
766 | conn,conn2,conn3 = nil,nil,nil | |
767 | ||
768 | function dmgcnnct() | |
769 | if con ~= nil then | |
770 | con:disconnect() | |
771 | Hitdeb = 0 | |
772 | end | |
773 | con = prt1.Touched:connect(OT) | |
774 | end | |
775 | ||
776 | function dmgdc() | |
777 | if con ~= nil then | |
778 | con:disconnect() | |
779 | Hitdeb = 0 | |
780 | end | |
781 | end | |
782 | ||
783 | function dmgflipcnnct() | |
784 | if con ~= nil then | |
785 | con:disconnect() | |
786 | Hitdeb = 0 | |
787 | end | |
788 | con = prt1.Touched:connect(OT2) | |
789 | end | |
790 | ||
791 | function rptddmg(value,des,inc) | |
792 | coroutine.resume(coroutine.create(function() | |
793 | repeat | |
794 | wait(inc) | |
795 | Hitdeb = 0 | |
796 | until value == des | |
797 | end)) | |
798 | end | |
799 | ||
800 | function atktype(s,e) | |
801 | coroutine.resume(coroutine.create(function () | |
802 | attacktype = e | |
803 | wait(0.25) | |
804 | attacktype = s | |
805 | end)) | |
806 | end | |
807 | ||
808 | walking = false | |
809 | jumping = false | |
810 | Target = nil | |
811 | ||
812 | function Walk() | |
813 | if walking then return end | |
814 | for i = 0.1 , 1 , 0.1 do | |
815 | if jumping then return end | |
816 | wait() | |
817 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
818 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
819 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
820 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
821 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(0)) | |
822 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
823 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(0)) | |
824 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
825 | end | |
826 | repeat | |
827 | for i = 0.1 , 1 , 0.1 do | |
828 | if jumping then return end | |
829 | wait() | |
830 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
831 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
832 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
833 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
834 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
835 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
836 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
837 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
838 | end | |
839 | for i = 0.1 , 1 , 0.1 do | |
840 | if jumping then return end | |
841 | wait() | |
842 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
843 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
844 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
845 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
846 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
847 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
848 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
849 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
850 | end | |
851 | until not walking or jumping | |
852 | for i = 0.1 , 1 , 0.1 do | |
853 | wait() | |
854 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
855 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
856 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
857 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
858 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(0)) | |
859 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
860 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(0)) | |
861 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
862 | end | |
863 | end | |
864 | ||
865 | function prcntdmg(sub) | |
866 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
867 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
868 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
869 | end | |
870 | ||
871 | function returndmg() | |
872 | mindamage = omindamage | |
873 | maxdamage = omaxdamage | |
874 | crtmaxdamage = ocrtmaxdamage | |
875 | end | |
876 | ||
877 | function Jump() | |
878 | if jumping then return end | |
879 | jumping = true | |
880 | attack=true | |
881 | local vel = Instance.new("BodyVelocity") | |
882 | vel.maxForce = Vector3.new(0,math.huge,0) | |
883 | vel.P = vel.P * 2 | |
884 | vel.velocity = Vector3.new(0,80,0) | |
885 | vel.Parent = Torso | |
886 | wait(0.1) | |
887 | vel.Parent = nil | |
888 | local floor = false | |
889 | coroutine.resume(coroutine.create(function() | |
890 | repeat | |
891 | wait(0.05) | |
892 | hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character) | |
893 | if hit ~= nil then | |
894 | floor = true | |
895 | end | |
896 | until floor | |
897 | end)) | |
898 | local spinval = 0 | |
899 | coroutine.resume(coroutine.create(function() | |
900 | for i = 0 , 1 , 0.1 do | |
901 | if floor then return end | |
902 | wait() | |
903 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-45)) | |
904 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
905 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
906 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
907 | w1.C0 = CFrame.new(0,-1*i,0) * CFrame.Angles(math.rad(-45-90*i), 0, math.rad(-45*i)) | |
908 | end | |
909 | end)) | |
910 | repeat | |
911 | wait(0.05) | |
912 | spinval = spinval + 0.1 | |
913 | local mesh = Instance.new("SpecialMesh") | |
914 | mesh.Scale = Vector3.new(5.1,5,5.1) | |
915 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
916 | local shell = Instance.new("Part") | |
917 | mesh.Parent = shell | |
918 | shell.Anchored = true | |
919 | shell.formFactor = 3 | |
920 | shell.Size = Vector3.new(0.2,0.2,0.2) | |
921 | shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
922 | shell.Parent = swordholder | |
923 | shell.Transparency = 1 | |
924 | shell.BrickColor = handlecolor | |
925 | shell.CanCollide = false | |
926 | local mesh2 = Instance.new("SpecialMesh") | |
927 | mesh2.Scale = Vector3.new(8,8,8) | |
928 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
929 | local shell2 = Instance.new("Part") | |
930 | mesh2.Parent = shell2 | |
931 | shell2.Anchored = true | |
932 | shell2.formFactor = 3 | |
933 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
934 | shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
935 | shell2.Parent = swordholder | |
936 | shell2.Transparency = 1 | |
937 | shell2.BrickColor = bcolor | |
938 | shell2.CanCollide = false | |
939 | coroutine.resume(coroutine.create(function() | |
940 | for i = 0 ,1,0.2 do | |
941 | wait() | |
942 | shell.Transparency = 1-1*i | |
943 | shell2.Transparency = 1-1*i | |
944 | end | |
945 | for i = 0 ,1,0.2 do | |
946 | wait() | |
947 | shell.Transparency = 1*i | |
948 | shell2.Transparency = 1*i | |
949 | end | |
950 | shell.Parent = nil | |
951 | shell2.Parent = nil | |
952 | end)) | |
953 | until floor | |
954 | local ps = Instance.new("BodyPosition") | |
955 | ps.Parent = Torso | |
956 | ps.position = Torso.Position | |
957 | ps.maxForce = Vector3.new(1,1,1) * math.huge | |
958 | ps.P = ps.P * 2 | |
959 | coroutine.resume(coroutine.create(function() wait(0.05) ps.Parent = nil end)) | |
960 | for rep = 1,3 do | |
961 | end | |
962 | local meshb = Instance.new("SpecialMesh") | |
963 | meshb.Scale = Vector3.new(0,0,0) | |
964 | meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
965 | local shellb = Instance.new("Part") | |
966 | meshb.Parent = shellb | |
967 | shellb.Anchored = true | |
968 | shellb.formFactor = 3 | |
969 | shellb.Size = Vector3.new(1,1,1) | |
970 | shellb.CFrame = CFrame.new(Torso.Position) | |
971 | shellb.Parent = swordholder | |
972 | shellb.Transparency = 1 | |
973 | shellb.Reflectance = 0.25 | |
974 | shellb.BrickColor = bcolor | |
975 | shellb.CanCollide = false | |
976 | local meshb2 = Instance.new("SpecialMesh") | |
977 | meshb2.Scale = Vector3.new(0,0,0) | |
978 | meshb2.MeshType = "Sphere" | |
979 | local shellb2 = Instance.new("Part") | |
980 | meshb2.Parent = shellb2 | |
981 | shellb2.Anchored = true | |
982 | shellb2.formFactor = 3 | |
983 | shellb2.Size = Vector3.new(1,1,1) | |
984 | shellb2.CFrame = CFrame.new(Torso.Position) | |
985 | shellb2.Parent = swordholder | |
986 | shellb2.Transparency = 1 | |
987 | shellb2.Reflectance = 0.25 | |
988 | shellb2.BrickColor = bcolor | |
989 | shellb2.CanCollide = false | |
990 | local meshb3 = Instance.new("SpecialMesh") | |
991 | meshb3.Scale = Vector3.new(0,0,0) | |
992 | meshb3.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
993 | local shellb3 = Instance.new("Part") | |
994 | meshb3.Parent = shellb3 | |
995 | shellb3.Anchored = true | |
996 | shellb3.formFactor = 3 | |
997 | shellb3.Size = Vector3.new(1,1,1) | |
998 | shellb3.CFrame = CFrame.new(Torso.Position+Vector3.new(0,10,0)) * CFrame.Angles(math.rad(180),0,0) | |
999 | shellb3.Parent = swordholder | |
1000 | shellb3.Transparency = 1 | |
1001 | shellb3.Reflectance = 0.25 | |
1002 | shellb3.BrickColor = bcolor | |
1003 | shellb3.CanCollide = false | |
1004 | coroutine.resume(coroutine.create(function() | |
1005 | local spinv = 0 | |
1006 | for i = 0 ,1,0.05 do | |
1007 | wait() | |
1008 | spinv = spinv+0.5 | |
1009 | shellb.Transparency = 1-1*i | |
1010 | meshb.Scale = Vector3.new(25*i,25*i,25*i) | |
1011 | shellb2.Transparency = 1-1*i | |
1012 | meshb2.Scale = Vector3.new(50*i,5*i,50*i) | |
1013 | shellb3.Transparency = 1-1*i | |
1014 | meshb3.Scale = Vector3.new(40*i,40,40*i) | |
1015 | shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0) | |
1016 | end | |
1017 | prcntdmg(-50) | |
1018 | AoE(Torso.Position,25) | |
1019 | for i = 0 ,1,0.05 do | |
1020 | wait() | |
1021 | spinv = spinv+0.5 | |
1022 | shellb.Transparency = 1*i | |
1023 | meshb.Scale = Vector3.new(25+25*i,25+25*i,25+25*i) | |
1024 | shellb2.Transparency = 1*i | |
1025 | meshb2.Scale = Vector3.new(50+25*i,5-5*i,50+25*i) | |
1026 | shellb3.Transparency = 1*i | |
1027 | meshb3.Scale = Vector3.new(40+40*i,40,40+40*i) | |
1028 | shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0) | |
1029 | end | |
1030 | AoE(Torso.Position,35) | |
1031 | returndmg() | |
1032 | shellb3.Parent = nil | |
1033 | shellb2.Parent = nil | |
1034 | shellb.Parent = nil | |
1035 | end)) | |
1036 | for i = 0 , 1 , 0.1 do | |
1037 | wait() | |
1038 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45)) | |
1039 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1040 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1041 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1042 | w1.C0 = CFrame.new(0,-1+1*i,0) * CFrame.Angles(math.rad(-135+90*i), 0, math.rad(-45+45*i)) | |
1043 | end | |
1044 | jumping = false | |
1045 | attack=false | |
1046 | end | |
1047 | ||
1048 | ||
1049 | ||
1050 | function returnwelds() | |
1051 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45)) | |
1052 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1053 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1054 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1055 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1056 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
1057 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1058 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
1059 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1060 | end | |
1061 | ||
1062 | function Combo1() | |
1063 | attack = true | |
1064 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1065 | dmgcnnct() | |
1066 | for i = 0 , 1 , 0.1 do | |
1067 | wait() | |
1068 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+90*i),math.rad(-45*i), math.rad(-45+90*i)) | |
1069 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1070 | LW.C0 = CFrame.new(-1+1*i, 0.5, -0.5-0.5*i) * CFrame.Angles(math.rad(45+90*i), 0, math.rad(45+45*i)) | |
1071 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1072 | w1.C0 = CFrame.Angles(math.rad(-45-270*i), math.rad(0), math.rad(0)) | |
1073 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1074 | effect("White",0.5,LastPoint,Point) | |
1075 | LastPoint = Point | |
1076 | end | |
1077 | Hitdeb=0 | |
1078 | for i = 0 , 1 , 0.2 do | |
1079 | wait() | |
1080 | RW.C0 = CFrame.new(1.5-0.8*i, 0.5, -1*i) * CFrame.Angles(math.rad(180-145*i),math.rad(-45), math.rad(45-90*i)) | |
1081 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1082 | LW.C0 = CFrame.new(-1*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(135-45*i), 0, math.rad(90-80*i)) | |
1083 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1084 | w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) | |
1085 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1086 | effect("White",0.5,LastPoint,Point) | |
1087 | LastPoint = Point | |
1088 | end | |
1089 | dmgdc() | |
1090 | atktype(1,2) | |
1091 | attack = false | |
1092 | combo = 1 | |
1093 | for i = 0 , 1 , 0.1 do | |
1094 | if attack then return end | |
1095 | wait() | |
1096 | RW.C0 = CFrame.new(0.7-0.2*i, 0.5, -1) * CFrame.Angles(math.rad(35-20*i),math.rad(-45), math.rad(-45-20*i)) | |
1097 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1098 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(10)) | |
1099 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1100 | w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) | |
1101 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1102 | effect("White",0.5,LastPoint,Point) | |
1103 | LastPoint = Point | |
1104 | end | |
1105 | for i = 0 , 1 , 0.1 do | |
1106 | if attack then return end | |
1107 | wait() | |
1108 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(15+75*i),math.rad(-45+45*i), math.rad(-65+20*i)) | |
1109 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1110 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(10+35*i)) | |
1111 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1112 | w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0)) | |
1113 | end | |
1114 | end | |
1115 | ||
1116 | function Combo2() | |
1117 | attack = true | |
1118 | for i = 0 , 1 ,0.1 do | |
1119 | wait() | |
1120 | RW.C0 = CFrame.new(0.7, 0.5, -1) * CFrame.Angles(math.rad(35+55*i),math.rad(-45+135*i), math.rad(-45+45*i)) | |
1121 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60*i), 0, 0) | |
1122 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(10)) | |
1123 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1124 | w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0)) | |
1125 | end | |
1126 | dmgflipcnnct() | |
1127 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1128 | for i = 0 , 1 ,0.2 do | |
1129 | wait() | |
1130 | RW.C0 = CFrame.new(0.7-0.8*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1131 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60+195*i), 0, 0) | |
1132 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(90), 0, math.rad(10+80*i)) | |
1133 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1134 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1135 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1136 | effect("White",0.5,LastPoint,Point) | |
1137 | LastPoint = Point | |
1138 | end | |
1139 | dmgdc() | |
1140 | local TorsCF = Torso.CFrame | |
1141 | local bg = Instance.new("BodyGyro") | |
1142 | bg.Parent = Torso | |
1143 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1144 | bg.P = 100000 | |
1145 | bg.cframe = TorsCF | |
1146 | dmgflipcnnct() | |
1147 | for i = 0 , 1 ,0.15 do | |
1148 | wait() | |
1149 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1150 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, 0) | |
1151 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-180*i)) | |
1152 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1153 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1154 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90*i),0) | |
1155 | end | |
1156 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1157 | for i = 0 , 1 ,0.1 do | |
1158 | wait() | |
1159 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45+180*i), 0, 0) | |
1161 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1162 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1163 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1164 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90-270*i),0) | |
1165 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1166 | effect("White",0.5,LastPoint,Point) | |
1167 | LastPoint = Point | |
1168 | end | |
1169 | dmgdc() | |
1170 | bg.Parent = nil | |
1171 | attack = false | |
1172 | combo = 2 | |
1173 | atktype(1,3) | |
1174 | for i = 0 , 1 ,0.2 do | |
1175 | if attack then break end | |
1176 | wait() | |
1177 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1178 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135+20*i), 0, 0) | |
1179 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1180 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1181 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1182 | end | |
1183 | for i = 0 , 1 ,0.1 do | |
1184 | if attack then break end | |
1185 | wait() | |
1186 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(-45*i)) | |
1187 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(155-155*i), 0, 0) | |
1188 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i)) | |
1189 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1190 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1191 | end | |
1192 | ||
1193 | end | |
1194 | ||
1195 | function Combo3() | |
1196 | attack=true | |
1197 | wait(0.1) | |
1198 | local TorsCF = Torso.CFrame | |
1199 | local bg = Instance.new("BodyGyro",Torso) | |
1200 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1201 | bg.P = 100000 | |
1202 | bg.cframe = TorsCF | |
1203 | for i = 0 , 1 ,0.1 do | |
1204 | wait() | |
1205 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(90*i)) | |
1206 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-90*i), 0, 0) | |
1207 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1208 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1209 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1210 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90*i),0) | |
1211 | end | |
1212 | local P1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1213 | local hitt = nil | |
1214 | local TorsPos = P1.p | |
1215 | local bp = Instance.new("BodyPosition") | |
1216 | bp.maxForce = Vector3.new(math.huge, math.huge,math.huge) | |
1217 | bp.P = 14000 | |
1218 | bp.position = TorsPos+Vector3.new(0,5,0) | |
1219 | local connection = prt1.Touched:connect(function(hit) | |
1220 | if hitt ~= nil then | |
1221 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1222 | hitt = hit.Parent.Torso | |
1223 | bp.Parent=hitt | |
1224 | wait(2) | |
1225 | bp.Parent = nil | |
1226 | end | |
1227 | end | |
1228 | end) | |
1229 | subdmg(-10) | |
1230 | dmgflipcnnct() | |
1231 | for i = 0 , 1 ,0.2 do | |
1232 | wait() | |
1233 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90)) | |
1234 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45-135*i), 0, 0) | |
1235 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1236 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1237 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1238 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90),0) | |
1239 | end | |
1240 | returndmg() | |
1241 | dmgdc() | |
1242 | local P2 = CFrame.new(P1.p) * CFrame.new(0,15,0) * CFrame.Angles(math.rad(-10),0,0) | |
1243 | local effectsmsh = Instance.new("SpecialMesh") | |
1244 | effectsmsh.MeshType = "Sphere" | |
1245 | local effectsg = Instance.new("Part") | |
1246 | effectsg.formFactor = 3 | |
1247 | effectsg.CanCollide = false | |
1248 | effectsg.Name = "Eff" | |
1249 | effectsg.Locked = true | |
1250 | effectsg.Anchored = true | |
1251 | effectsg.Size = Vector3.new(1,1,1) | |
1252 | effectsg.Parent = swordholder | |
1253 | effectsmsh.Parent = effectsg | |
1254 | effectsg.BrickColor = bcolor | |
1255 | effectsg.Reflectance = 0.25 | |
1256 | local point1 = P2 | |
1257 | local LP = P1 | |
1258 | local mg = (LP.p - point1.p).magnitude | |
1259 | effectsmsh.Scale = Vector3.new(mg/5,mg*2,mg/5) | |
1260 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) + Vector3.new(0,-mg,0) | |
1261 | coroutine.resume(coroutine.create(function() | |
1262 | for i = 0 , 1 , 0.1 do | |
1263 | wait() | |
1264 | effectsg.Transparency = 1*i | |
1265 | end | |
1266 | wait() | |
1267 | effectsg.Parent = nil | |
1268 | end)) | |
1269 | connection:disconnect() | |
1270 | for i = 0 , 1 ,0.2 do | |
1271 | wait() | |
1272 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90-135*i)) | |
1273 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90+90*i), 0, 0) | |
1274 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i)) | |
1275 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1276 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1277 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90-90*i),0) | |
1278 | end | |
1279 | bg.Parent = nil | |
1280 | attack=false | |
1281 | combo = 0 | |
1282 | end | |
1283 | ||
1284 | function Slash1() | |
1285 | attack = true | |
1286 | local LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1287 | local LastPoint2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
1288 | for i = 0 , 1 , 0.2 do | |
1289 | wait() | |
1290 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1291 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
1292 | effect("White",0.5,LastPoint,Point) | |
1293 | effect("White",0.5,LastPoint2,Point2) | |
1294 | LastPoint = Point | |
1295 | LastPoint2 = Point2 | |
1296 | RW.C0 = CFrame.new(1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(-45)) | |
1297 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1298 | LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(45+135*i), 0, math.rad(45)) | |
1299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1300 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(135*i)) | |
1301 | end | |
1302 | local TorsPos = Torso.Position | |
1303 | local bp = Instance.new("BodyPosition",Torso) | |
1304 | bp.maxForce = Vector3.new(0, math.huge,0) | |
1305 | bp.P = 14000 | |
1306 | bp.position = TorsPos + Vector3.new(0,2,0) | |
1307 | local mesh = Instance.new("CylinderMesh") | |
1308 | mesh.Scale = Vector3.new(5.1,0.1,5.1) | |
1309 | local shell = Instance.new("Part") | |
1310 | mesh.Parent = shell | |
1311 | shell.Anchored = true | |
1312 | shell.formFactor = 3 | |
1313 | shell.Size = Vector3.new(1,0.5,1) | |
1314 | shell.CFrame = CFrame.new() + prt1.Position | |
1315 | shell.Parent = swordholder | |
1316 | shell.Transparency = 0.5 | |
1317 | shell.BrickColor = BrickColor.new("White") | |
1318 | shell.CanCollide = false | |
1319 | local mesh2 = Instance.new("SpecialMesh") | |
1320 | mesh2.Scale = Vector3.new(5.5,1,5.5) | |
1321 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1322 | local shell2 = Instance.new("Part") | |
1323 | shell2.Anchored = true | |
1324 | mesh2.Parent = shell2 | |
1325 | shell2.formFactor = 3 | |
1326 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
1327 | shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0) | |
1328 | shell2.Parent = swordholder | |
1329 | shell2.Transparency = 0.5 | |
1330 | shell2.BrickColor = BrickColor.new("Pastel Blue") | |
1331 | shell2.CanCollide = false | |
1332 | ||
1333 | local derp = false | |
1334 | ||
1335 | coroutine.resume(coroutine.create(function() | |
1336 | for i = 0 , 1 , 0.2 do | |
1337 | wait() | |
1338 | shell.Transparency = 1-0.5*i | |
1339 | shell2.Transparency = 1-0.5*i | |
1340 | end | |
1341 | end)) | |
1342 | coroutine.resume(coroutine.create(function() | |
1343 | local ii = 0 | |
1344 | local yy = 1 | |
1345 | repeat | |
1346 | wait() | |
1347 | ii = ii + 50 | |
1348 | yy = yy + 0.25 | |
1349 | shell.CFrame = CFrame.Angles(0,math.rad(ii),0) + prt1.Position | |
1350 | shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0) | |
1351 | mesh2.Scale = Vector3.new(5.5,yy,5.5) | |
1352 | until derp | |
1353 | for i = 0 , 1 , 0.1 do | |
1354 | wait() | |
1355 | yy = yy + 0.5 | |
1356 | shell.Transparency = 0.5+0.5*i | |
1357 | shell2.Transparency = 0.5+0.5*i | |
1358 | mesh2.Scale = Vector3.new(5.5-2*i,yy,5.5-2*i) | |
1359 | end | |
1360 | shell.Parent = nil | |
1361 | shell2.Parent = nil | |
1362 | end)) | |
1363 | ||
1364 | dmgcnnct() | |
1365 | prcntdmg(50) | |
1366 | rptddmg(derp,true,0.75) | |
1367 | for rep = 1 , 2 do | |
1368 | for i = 0 , 1 , 0.2 do | |
1369 | wait() | |
1370 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1371 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
1372 | effect("White",0.5,LastPoint,Point) | |
1373 | effect("White",0.5,LastPoint2,Point2) | |
1374 | LastPoint = Point | |
1375 | LastPoint2 = Point2 | |
1376 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180*i), math.rad(135)) | |
1377 | end | |
1378 | for i = 0 , 1 , 0.2 do | |
1379 | wait() | |
1380 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1381 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
1382 | effect("White",0.5,LastPoint,Point) | |
1383 | effect("White",0.5,LastPoint2,Point2) | |
1384 | LastPoint = Point | |
1385 | LastPoint2 = Point2 | |
1386 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180+180*i), math.rad(135)) | |
1387 | end | |
1388 | end | |
1389 | returndmg() | |
1390 | dmgdc() | |
1391 | derp = true | |
1392 | local done = false | |
1393 | local hit,pos = nil,nil | |
1394 | for i = 0 , 1 , 0.2 do | |
1395 | wait() | |
1396 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1397 | effect("White",0.5,LastPoint,Point) | |
1398 | LastPoint = Point | |
1399 | RW.C0 = CFrame.new(1+0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(-45+90*i)) | |
1400 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1401 | LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(45-90*i)) | |
1402 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1403 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(135-135*i)) | |
1404 | w1.C1 = CFrame.new(0,0,0) | |
1405 | if i > 0.5 and not done then | |
1406 | hit,pos = rayCast(Torso.Position, (Torso.CFrame * CFrame.Angles(math.rad(-90),0,0)).lookVector, 100, Character) | |
1407 | bp.position = pos + Vector3.new(0,1,0) | |
1408 | bp.P = 5000 | |
1409 | done = true | |
1410 | end | |
1411 | end | |
1412 | dmgcnnct() | |
1413 | ||
1414 | local p1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1415 | for i = 0 , 1 , 0.2 do | |
1416 | wait() | |
1417 | RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i)) | |
1418 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1419 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, math.rad(-45)) | |
1420 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1421 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1422 | w1.C1 = CFrame.new(0,0,0) | |
1423 | end | |
1424 | bp.Parent = nil | |
1425 | for i = 0 , 1 , 0.2 do | |
1426 | wait() | |
1427 | RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45-10*i), 0, math.rad(-45-10*i)) | |
1428 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1429 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45), 0, math.rad(-45)) | |
1430 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1431 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1432 | w1.C1 = CFrame.new(0,0,0) | |
1433 | end | |
1434 | local effectsmsh = Instance.new("SpecialMesh") | |
1435 | effectsmsh.Scale = Vector3.new(0.5,1,0.5) | |
1436 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=13425802" | |
1437 | local effectsg = Instance.new("Part") | |
1438 | effectsg.formFactor = 3 | |
1439 | effectsg.CanCollide = false | |
1440 | effectsg.Name = "Eff" | |
1441 | effectsg.Locked = true | |
1442 | effectsg.Anchored = true | |
1443 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1444 | effectsg.Parent = swordholder | |
1445 | effectsmsh.Parent = effectsg | |
1446 | effectsg.BrickColor = bcolor | |
1447 | effectsg.Reflectance = 0.25 | |
1448 | local point1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1449 | local LP = p1 | |
1450 | local mg = (LP.p - point1.p).magnitude | |
1451 | effectsmsh.Scale = Vector3.new(mg/3,1,0.2) | |
1452 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,math.rad(-90)) | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | for i = 0 , 1 , 0.1 do | |
1455 | wait() | |
1456 | effectsg.Transparency = 1*i | |
1457 | end | |
1458 | wait() | |
1459 | effectsg.Parent = nil | |
1460 | end)) | |
1461 | wait(0.2) | |
1462 | dmgdc() | |
1463 | for i = 0 , 1 , 0.1 do | |
1464 | wait() | |
1465 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(35+55*i), 0, math.rad(-55+10*i)) | |
1466 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1467 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-45+90*i)) | |
1468 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1469 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1470 | end | |
1471 | attack = false | |
1472 | end | |
1473 | ||
1474 | function RWFunc() | |
1475 | RW.Part1 = ch["Right Arm"] | |
1476 | RSH.Part1 = nil | |
1477 | end | |
1478 | function LWFunc() | |
1479 | LW.Part1 = ch["Left Arm"] | |
1480 | LSH.Part1 = nil | |
1481 | end | |
1482 | function RWLFunc() | |
1483 | RWL.Part1 = ch["Right Leg"] | |
1484 | RHL.Part1 = nil | |
1485 | ch["Right Leg"].Name = "RightLeg" | |
1486 | RightLeg.CanCollide = false | |
1487 | end | |
1488 | ||
1489 | function LWLFunc() | |
1490 | LWL.Part1 = ch["Left Leg"] | |
1491 | LHL.Part1 = nil | |
1492 | ch["Left Leg"].Name = "LeftLeg" | |
1493 | LeftLeg.CanCollide = true | |
1494 | end | |
1495 | ||
1496 | function RWLRem() | |
1497 | RightLeg.Name = "Right Leg" | |
1498 | RWL.Part1 = nil | |
1499 | RHL.Part1 = ch["Right Leg"] | |
1500 | RightLeg.CanCollide = false | |
1501 | end | |
1502 | function LWLRem() | |
1503 | LeftLeg.Name = "Left Leg" | |
1504 | LWL.Part1 = nil | |
1505 | LHL.Part1 = ch["Left Leg"] | |
1506 | LeftLeg.CanCollide = false | |
1507 | end | |
1508 | function RWRem() | |
1509 | RW.Part1 = nil | |
1510 | RSH.Part1 = ch["Right Arm"] | |
1511 | end | |
1512 | function LWRem() | |
1513 | LW.Part1 = nil | |
1514 | LSH.Part1 = ch["Left Arm"] | |
1515 | end | |
1516 | ||
1517 | function RoundSlash() | |
1518 | attack = true | |
1519 | local TorsCF = Torso.CFrame | |
1520 | local bg = Instance.new("BodyGyro",Torso) | |
1521 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1522 | bg.P = bg.p * 25 | |
1523 | bg.cframe = TorsCF | |
1524 | for i = 0 , 1 , 0.2 do | |
1525 | wait() | |
1526 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+45*i), 0, math.rad(-45+90*i)) | |
1527 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1528 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45+25*i), 0, math.rad(45-90*i)) | |
1529 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1530 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1531 | end | |
1532 | dmgcnnct() | |
1533 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1534 | for i = 0 , 1 , 0.2 do | |
1535 | wait() | |
1536 | RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i)) | |
1537 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1538 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(-45)) | |
1539 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1540 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45*i)) | |
1541 | w1.C1 = CFrame.Angles(math.rad(-25*i),0,0) | |
1542 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180*i),0) | |
1543 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1544 | effect("White",0.5,LastPoint,Point) | |
1545 | LastPoint = Point | |
1546 | end | |
1547 | Hitdeb=0 | |
1548 | for i = 0 , 1 , 0.1 do | |
1549 | wait() | |
1550 | RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45), 0, math.rad(-45-25*i)) | |
1551 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1552 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45)) | |
1553 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1554 | RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.Angles(0, 0, 0) | |
1555 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1556 | LWL.C0 = CFrame.new(-1, -1-0.5*i, -0.5*i) * CFrame.Angles(math.rad(-90*i), 0, 0) | |
1557 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1558 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) | |
1559 | w1.C1 = CFrame.Angles(math.rad(-25),0,0) | |
1560 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0) | |
1561 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1562 | effect("White",0.5,LastPoint,Point) | |
1563 | LastPoint = Point | |
1564 | end | |
1565 | dmgdc() | |
1566 | for i = 0 , 1 , 0.1 do | |
1567 | wait() | |
1568 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-70+25*i)) | |
1569 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1570 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-20+65*i), 0, math.rad(-45+90*i)) | |
1571 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1572 | RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.Angles(0, 0, 0) | |
1573 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1574 | LWL.C0 = CFrame.new(-1, -1.5+0.5*i, -0.5+0.5*i) * CFrame.Angles(math.rad(-90+90*i), 0, 0) | |
1575 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1576 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45-45*i)) | |
1577 | w1.C1 = CFrame.Angles(math.rad(-25+25*i),0,0) | |
1578 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(360*i),0) | |
1579 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1580 | effect("White",0.5,LastPoint,Point) | |
1581 | LastPoint = Point | |
1582 | end | |
1583 | wait(0.1) | |
1584 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1585 | effect("White",0.5,LastPoint,Point) | |
1586 | LastPoint = Point | |
1587 | bg.Parent = nil | |
1588 | wait(0.1) | |
1589 | attack = false | |
1590 | end | |
1591 | ||
1592 | local helm = Instance.new("Part") | |
1593 | helm.formFactor = 3 | |
1594 | helm.CanCollide = false | |
1595 | helm.Name = "LancerHelm" | |
1596 | helm.Locked = true | |
1597 | helm.Size = Vector3.new(0.2,0.2,0.2) | |
1598 | helm.BrickColor = bcolor | |
1599 | local helmm = Instance.new("SpecialMesh") | |
1600 | helmm.MeshId = "http://www.roblox.com/asset/?id=27719952" | |
1601 | helmm.Parent = helm | |
1602 | local helmw = Instance.new("Weld") | |
1603 | local LancerM = false | |
1604 | ||
1605 | function LancerMode() | |
1606 | attack=true | |
1607 | if not LancerM then | |
1608 | for i = 0,1,0.2 do | |
1609 | wait() | |
1610 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(-45+135*i)) | |
1611 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1612 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(45-45*i)) | |
1613 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1614 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0)) | |
1615 | end | |
1616 | for i = 0,1,0.1 do | |
1617 | wait() | |
1618 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1619 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1620 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(45*i)) | |
1621 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1622 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1623 | end | |
1624 | ||
1625 | helm.Parent = swordholder | |
1626 | helmw.Parent = helm | |
1627 | helmw.Part0 = helm | |
1628 | helmw.Part1 = LeftArm | |
1629 | helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90)) | |
1630 | helmw.C1 = CFrame.new(0,-1.5,0) | |
1631 | bonusdmg = 10 | |
1632 | LancerM = true | |
1633 | wait() | |
1634 | for i = 0,1,0.1 do | |
1635 | wait() | |
1636 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1637 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1638 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45-90*i)) | |
1639 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1640 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1641 | end | |
1642 | for i = 0,1,0.1 do | |
1643 | wait() | |
1644 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1645 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1646 | LW.C0 = CFrame.new(-1.5-0.5*i, 0.5+1*i, 0) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45+135*i)) | |
1647 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1648 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1649 | end | |
1650 | helmw.Part1 = Head | |
1651 | helmw.C0 = CFrame.new(0,-0.25,0) | |
1652 | helmw.C1 = CFrame.new() | |
1653 | coroutine.resume(coroutine.create(function() | |
1654 | local meshb = Instance.new("SpecialMesh") | |
1655 | meshb.Scale = Vector3.new(0,0,0) | |
1656 | meshb.MeshType = "Sphere" | |
1657 | local shellb = Instance.new("Part") | |
1658 | meshb.Parent = shellb | |
1659 | shellb.Anchored = true | |
1660 | shellb.formFactor = 3 | |
1661 | shellb.Size = Vector3.new(1,1,1) | |
1662 | shellb.CFrame = Torso.CFrame | |
1663 | shellb.Parent = swordholder | |
1664 | shellb.Transparency = 0 | |
1665 | shellb.BrickColor = bcolor | |
1666 | shellb.CanCollide = false | |
1667 | coroutine.resume(coroutine.create(function() | |
1668 | for i = 0 ,1,0.05 do | |
1669 | wait() | |
1670 | shellb.Transparency = 1*i | |
1671 | meshb.Scale = Vector3.new(20*i,20*i,20*i) | |
1672 | end | |
1673 | shellb.Parent = nil | |
1674 | end)) | |
1675 | local spinval = 0 | |
1676 | local SlashSound = Instance.new("Sound") | |
1677 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
1678 | SlashSound.Parent = Head | |
1679 | SlashSound.Volume = 0.25 | |
1680 | SlashSound.Pitch = 0.1 | |
1681 | SlashSound.PlayOnRemove = true | |
1682 | SlashSound.Looped = true | |
1683 | coroutine.resume(coroutine.create(function() | |
1684 | wait() | |
1685 | SlashSound.Parent = nil | |
1686 | end)) | |
1687 | local SlashSound2 = Instance.new("Sound") | |
1688 | SlashSound2.SoundId = "http://www.roblox.com/asset?id=1369158" | |
1689 | SlashSound2.Parent = Head | |
1690 | SlashSound2.Volume = 1 | |
1691 | SlashSound2.Pitch = 0.05 | |
1692 | SlashSound2.PlayOnRemove = true | |
1693 | SlashSound2.Looped = true | |
1694 | coroutine.resume(coroutine.create(function() | |
1695 | wait() | |
1696 | SlashSound2.Parent = nil | |
1697 | end)) | |
1698 | local ws = Character.Humanoid.WalkSpeed | |
1699 | repeat | |
1700 | wait(0.05) | |
1701 | Character.Humanoid.WalkSpeed = ws * 2 | |
1702 | spinval = spinval + 0.1 | |
1703 | local mesh = Instance.new("SpecialMesh") | |
1704 | mesh.Scale = Vector3.new(5.1,5,5.1) | |
1705 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1706 | local shell = Instance.new("Part") | |
1707 | mesh.Parent = shell | |
1708 | shell.Anchored = true | |
1709 | shell.formFactor = 3 | |
1710 | shell.Size = Vector3.new(0.2,0.2,0.2) | |
1711 | shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1712 | shell.Parent = swordholder | |
1713 | shell.Transparency = 1 | |
1714 | shell.BrickColor = handlecolor | |
1715 | shell.CanCollide = false | |
1716 | local mesh2 = Instance.new("SpecialMesh") | |
1717 | mesh2.Scale = Vector3.new(8,8,8) | |
1718 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1719 | local shell2 = Instance.new("Part") | |
1720 | mesh2.Parent = shell2 | |
1721 | shell2.Anchored = true | |
1722 | shell2.formFactor = 3 | |
1723 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
1724 | shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1725 | shell2.Parent = swordholder | |
1726 | shell2.Transparency = 1 | |
1727 | shell2.BrickColor = bcolor | |
1728 | shell2.CanCollide = false | |
1729 | local mesh3 = Instance.new("BlockMesh") | |
1730 | mesh3.Scale = Vector3.new(5,5,5) | |
1731 | local shell3 = Instance.new("Part") | |
1732 | mesh3.Parent = shell3 | |
1733 | shell3.Anchored = true | |
1734 | shell3.formFactor = 3 | |
1735 | shell3.Size = Vector3.new(1,1,1) | |
1736 | shell3.CFrame = Torso.CFrame * CFrame.Angles(math.random(),math.random(),math.random()) | |
1737 | shell3.Parent = swordholder | |
1738 | shell3.Transparency = 0.5 | |
1739 | shell3.BrickColor = bcolor | |
1740 | shell3.CanCollide = false | |
1741 | coroutine.resume(coroutine.create(function() | |
1742 | for i = 0 ,1,0.2 do | |
1743 | wait() | |
1744 | shell.Transparency = 1-1*i | |
1745 | shell2.Transparency = 1-1*i | |
1746 | shell3.Transparency = 0.5+0.25*i | |
1747 | end | |
1748 | for i = 0 ,1,0.2 do | |
1749 | wait() | |
1750 | shell.Transparency = 1*i | |
1751 | shell2.Transparency = 1*i | |
1752 | shell3.Transparency = 0.75+0.25*i | |
1753 | end | |
1754 | shell.Parent = nil | |
1755 | shell2.Parent = nil | |
1756 | shell3.Parent = nil | |
1757 | end)) | |
1758 | until not LancerM | |
1759 | Character.Humanoid.WalkSpeed = ws | |
1760 | end)) | |
1761 | for i = 0,1,0.1 do | |
1762 | wait() | |
1763 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)) | |
1764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1765 | LW.C0 = CFrame.new(-1, 1.5-1*i, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-45*i)) | |
1766 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1767 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0)) | |
1768 | end | |
1769 | elseif LancerM then | |
1770 | LancerM = false | |
1771 | local meshb = Instance.new("SpecialMesh") | |
1772 | meshb.Scale = Vector3.new(0,0,0) | |
1773 | meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
1774 | local shellb = Instance.new("Part") | |
1775 | meshb.Parent = shellb | |
1776 | shellb.Anchored = true | |
1777 | shellb.formFactor = 3 | |
1778 | shellb.Size = Vector3.new(1,1,1) | |
1779 | shellb.CFrame = Torso.CFrame | |
1780 | shellb.Parent = swordholder | |
1781 | shellb.Transparency = 1 | |
1782 | shellb.Reflectance = 0.25 | |
1783 | shellb.BrickColor = bcolor | |
1784 | shellb.CanCollide = false | |
1785 | local meshb2 = Instance.new("SpecialMesh") | |
1786 | meshb2.Scale = Vector3.new(0,0,0) | |
1787 | meshb2.MeshType = "Sphere" | |
1788 | local shellb2 = Instance.new("Part") | |
1789 | meshb2.Parent = shellb2 | |
1790 | shellb2.Anchored = true | |
1791 | shellb2.formFactor = 3 | |
1792 | shellb2.Size = Vector3.new(1,1,1) | |
1793 | shellb2.CFrame = Torso.CFrame | |
1794 | shellb2.Parent = swordholder | |
1795 | shellb2.Transparency = 1 | |
1796 | shellb2.Reflectance = 0.25 | |
1797 | shellb2.BrickColor = bcolor | |
1798 | shellb2.CanCollide = false | |
1799 | coroutine.resume(coroutine.create(function() | |
1800 | for i = 0 ,1,0.05 do | |
1801 | wait() | |
1802 | shellb.Transparency = 1-1*i | |
1803 | meshb.Scale = Vector3.new(30*i,30*i,30*i) | |
1804 | shellb2.Transparency = 1-1*i | |
1805 | meshb2.Scale = Vector3.new(15*i,100*i,15*i) | |
1806 | end | |
1807 | for i = 0 ,1,0.05 do | |
1808 | wait() | |
1809 | shellb.Transparency = 1*i | |
1810 | meshb.Scale = Vector3.new(30+50*i,30+50*i,30+50*i) | |
1811 | shellb2.Transparency = 1*i | |
1812 | meshb2.Scale = Vector3.new(15-15*i,100+100*i,15-15*i) | |
1813 | end | |
1814 | shellb2.Parent = nil | |
1815 | shellb.Parent = nil | |
1816 | end)) | |
1817 | for i = 0 , 1 , 0.1 do | |
1818 | wait() | |
1819 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45+45*i)) | |
1820 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1821 | LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(45+45*i)) | |
1822 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1823 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0)) | |
1824 | end | |
1825 | helmw.Part1 = LeftArm | |
1826 | helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90)) | |
1827 | helmw.C1 = CFrame.new(0,-1.5,0) | |
1828 | for i = 0 , 1 , 0.1 do | |
1829 | wait() | |
1830 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) | |
1831 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1832 | LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, 0) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-135*i)) | |
1833 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1834 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1835 | end | |
1836 | for i = 0 , 1 , 0.2 do | |
1837 | wait() | |
1838 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) | |
1839 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1840 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-45+90*i)) | |
1841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1842 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1843 | end | |
1844 | helm.Parent = nil | |
1845 | helmw.Parent = nil | |
1846 | for i = 0 , 1 , 0.1 do | |
1847 | wait() | |
1848 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45*i)) | |
1849 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1850 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45)) | |
1851 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1852 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0)) | |
1853 | end | |
1854 | end | |
1855 | attack=false | |
1856 | end | |
1857 | ||
1858 | function Attackk(mag) | |
1859 | if attack then return end | |
1860 | if Character.Humanoid.Health <= Character.Humanoid.MaxHealth/2 and LancerM == false then | |
1861 | LancerMode() | |
1862 | end | |
1863 | if mag <= 6 then | |
1864 | local rndm = math.random(1,3) | |
1865 | if rndm == 1 then | |
1866 | coroutine.resume(coroutine.create(function() | |
1867 | if combo == 0 then | |
1868 | Combo1() | |
1869 | elseif combo == 1 then | |
1870 | Combo2() | |
1871 | elseif combo == 2 then | |
1872 | Combo3() | |
1873 | end | |
1874 | end)) | |
1875 | elseif rndm == 2 and combo == 0 then | |
1876 | coroutine.resume(coroutine.create(function() | |
1877 | Slash1() | |
1878 | end)) | |
1879 | elseif rndm == 3 and combo == 0 then | |
1880 | coroutine.resume(coroutine.create(function() | |
1881 | RoundSlash() | |
1882 | end)) | |
1883 | end | |
1884 | end | |
1885 | end | |
1886 | ||
1887 | local BG = Instance.new("BodyGyro",Torso) | |
1888 | BG.cframe = Torso.CFrame | |
1889 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
1890 | BGSpin = 0 | |
1891 | ||
1892 | function FindTarget() | |
1893 | local c = game.Workspace:GetChildren(); | |
1894 | local nearestmag = 1500 | |
1895 | local nearestprsn = nil | |
1896 | for i = 1, #c do | |
1897 | local hum = c[i]:findFirstChild("Humanoid") | |
1898 | if hum ~= nil and hum.Health ~= 0 then | |
1899 | local head = c[i]:findFirstChild("Head"); | |
1900 | if head ~= nil then | |
1901 | local mag = (head.Position - Torso.Position).magnitude; | |
1902 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
1903 | if mag < nearestmag then | |
1904 | nearestmag = mag | |
1905 | nearestprsn = c[i] | |
1906 | end | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | Target = nearestprsn | |
1912 | end | |
1913 | ||
1914 | ||
1915 | ||
1916 | ||
1917 | local Humanoid = Instance.new("Humanoid",bodyholder) | |
1918 | Humanoid.MaxHealth = HP | |
1919 | ||
1920 | equipanim() | |
1921 | wait(1) | |
1922 | bodyholder:MakeJoints() | |
1923 | Humanoid.Health = HP | |
1924 | Humanoid.WalkSpeed = WS | |
1925 | wait(1) | |
1926 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
1927 | Humanoid.Health = HP | |
1928 | script.Parent = Character | |
1929 | ||
1930 | ||
1931 | ||
1932 | repeat | |
1933 | wait(0.1) | |
1934 | FindTarget() | |
1935 | if Target ~= nil then | |
1936 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
1937 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
1938 | if mag <= 40 then | |
1939 | Attackk(mag) | |
1940 | end | |
1941 | -- | |
1942 | pcall(function() | |
1943 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso) | |
1944 | end) | |
1945 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
1946 | coroutine.resume(coroutine.create(Jump)) | |
1947 | end | |
1948 | -- | |
1949 | else | |
1950 | BG.cframe = Torso.cframe | |
1951 | Humanoid:MoveTo(Torso.Position,Torso) | |
1952 | end | |
1953 | if true then | |
1954 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
1955 | walking = true | |
1956 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
1957 | walking = false | |
1958 | end | |
1959 | else | |
1960 | walking = false | |
1961 | end | |
1962 | until Humanoid.Health <= 0 | |
1963 | ||
1964 | wait(5) | |
1965 | Character.Parent = nil | |
1966 | ||
1967 | --mediafire |