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1 | - | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>") |
1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | - | warn(">Caducus the Fallen God<") |
3 | + | InternalData = {} |
4 | do | |
5 | - | warn("Script created by SezHu for public use in Void's Script Builder.") |
5 | + | script.Parent = owner.Character |
6 | local Event = Instance.new("RemoteEvent") | |
7 | - | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>") |
7 | + | Event.Name = "UserInput" |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | - | --[[ |
10 | + | return Fake |
11 | end | |
12 | - | >D͕̪͇̪̻̼͙o̶̱̣͙̱̦̚ ͔͈̱̲̆̄ͫ̾n̺͉̻͍̻̂ͦ̓̈ͤ́ơ̮̤̙̯ͤ͐ͬ̏ͥt̞̹̜͇̏ͩ̕ ̙̰̠͕ͤw̘ͨ̑̓̍͋ͩ͌o̡̞̦̜̟̻̐ͨͦ͐ͨ͊͗r̬͊̔̓͑͆̚r̳̬ͤ̓͌̿̅y͜ ̗̭͇͈̖̠̔̌c̨̊̑̔h̳̪͈̟͇̺̱i̻̳̥̭͚̘ͪ͂̄̊̄͒ͨl̝̗̙̀d̜̍ͧ̐̓̒̆͐ͅ,̸͓̠ͨ̍̌ͩ̾ͭ ̷̝͔̺̯̖̰̓͌ͫ͆͋ͩͅt̶̬͍̲̮̹̙͐̃ͭͨ̑hͯ̓̍ḙ̪͍̖͉̾ͨ ̯͙̓ͯ̍̔͡p̟̩ả͏͍̜͖̦̩̣i͏̳̘̝̞ͅṅ̼̯̆̾̉͆̏ͫ ̦͕͊͌̏̀̾̏̀̚w͙̗̝̼̖ͧͪͤ̓̄͐ͅiͧ̎̍͛͡l̡̦̖̦̖̃ͫ͌l̫̪͔̫̮͚͋̚ ̮̣̣͉͉̝̀ͅb̸ͩ́͑͋͗͋̽ë̼̺̱̦͚͕́̈́̈ͨ͞ ̯̦̫̿̓͞o̖̺̟̮͛̋̓͐ͫv̍͊͆ͨ̽e̢͔̱̝ͪ̍ͥͭ͆ͯ̅ͅṛ͔͉̥̬͙̆̌ ̘̖͉̰ͧͦ̈͢s̫̹̯̪͆̓̾͘o̧͙͙̖̗̮͍̹̓ͦ͛͒̔o̪̫͋͌̂̏̄ñ̰̫͎̦̆̓͒̓< |
12 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | - | >Y̹̟̼̞̦ͥ̏̓o̗̳̗̭ͨ̆͊̊͌̉ͅͅu̪͒̇͛̚ͅr̟̲͙̹̽̓ ͂͢s̢̞̮̞ͥ̊ͦͯ͋̏t͚͚̺̭̥͓̗ͪ̿ͦ͐r͕͎̰̟̝̦͚ͫͩ̀u͛ͤ͌g͇̼̘̗ͣ̎͂̔̿͋g̙̜͇̼̝͔̋l͗̍̿̇ͧͯ͏̗̞̟̜e͏ ̺̤͍͈ͨ̈́͢i̜̤̤͖͓͕͐͂ͨ̊s̹͚͈̮̦ͬͥ̄̾̆ͧ̚ ̙͚̓̾n͎͓̟̞̺̥̾ͦ̐̂ͧo̾͆͠t̗͙̰̟̫ͦ ̷̰̜͇̣̼̗̐̎̂̚ì̗̼͖̬͎̪̭ͮͩ̓ṋ̝ͣ ͔v̢̮̘̟̾ͨa̵̬̙̻ͤͨ͂͌ͬͅi̱̘͓ͩ͛̇̓ͯ͜n͋̌͛̈́.̰͙ͫ< |
15 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | - | >We̛͎͍̥͚͔ͥ̃͂ ̮̥͔̝̟̅̅͌ͭ̃ͯͨ͠s̩͕͕̿̐͒ͦ̐ͪh͓̖̓ͣ̉͒ͬ̋̚a̱̮l̰̲͊̽̂̓̓͗ͅḻ̖̲̞̂̐̿͡ͅ ͚̬̥̹͔͉̥ͦ̚t͔͘a̝̠̮ͥ̍̉͑̀̌͋k̮̳̫͚̱̙͇̄͑̓͆ͩe͚̳̭̥͇̭͗̋̋͌͊̆̉ ͪy͖o͉͖̫͎ͣͬͬͥ̃ṵ̡̻̜ͮ̎̑̉ͯ͋͆ ̶̰̻̬̠̀͗̈́̐ṯ̨ͥͣͮ̊ỏ̶̳̦̘̲͒̈̚̚ ̫͎̪̲͔̮ͨ́̉͂ͯ̿̚͞ͅa͙̯̤̺̹͕͝ ͍̈́͗͛̈́b̫͊̔̔͋͆ͥͮe͆t̩͈̬̖̽ͬt̩̺̗̬͓̟̱ͭe͉͔ͅr̸͐̈́͋̐ ̢͍͉͕͚͚̖͍p͈̝͗̔́̔͌̿l͙̘̪̺͑ͥ́͗̇ͧ͜a̘̝͓̙͖̥ͩ̈c̨͖̫̩̞͇ͮe͉ͧ̌< |
18 | + | local Trigger = Mouse[Event] |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | - | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |
21 | + | end |
22 | end | |
23 | - | <>Controls<> |
23 | + | Mouse.TrigEvent = TriggerEvent |
24 | - | |
24 | + | UserInputService.TrigEvent = TriggerEvent |
25 | - | Click: Wretched Row <> (Can be used during Z) |
25 | + | Event.OnServerEvent:Connect(function(FiredBy,Input) |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | - | Z: Spectral Sprint <> (supafast) |
27 | + | if Input.MouseEvent then |
28 | Mouse.Target = Input.Target | |
29 | - | X: Vile Vault <> (D U N K) |
29 | + | Mouse.Hit = Input.Hit |
30 | else | |
31 | - | C: The Spire <> (Explosion at mouse) |
31 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | - | V: Blot Out The Sun <> (Fragmenting dark meteors) |
33 | + | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") |
34 | end | |
35 | - | B: Then Make a New One <> (Pew pew laser) |
35 | + | for _,Action in pairs(ContextActionService.Actions) do |
36 | for _,Key in pairs(Action.Keys) do | |
37 | - | N: Capture <> (Mouse on player then press the button) |
37 | + | if Key==Input.KeyCode then |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | - | M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.) |
39 | + | end |
40 | end | |
41 | - | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |
41 | + | |
42 | - | ]]-- |
42 | + | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | - | --[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]-- |
46 | + | InternalData["Mouse"] = Mouse |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | - | local Player = game.Players.localPlayer |
51 | + | local Event = script:WaitForChild("UserInput") |
52 | - | local Mouse = Player:GetMouse() |
52 | + | local UserInputService = game:GetService("UserInputService") |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Targer = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | return RealPlayer[Index] | |
88 | end | |
89 | end; | |
90 | __tostring = function(self) | |
91 | return RealPlayer.Name | |
92 | end | |
93 | }) | |
94 | end | |
95 | end | |
96 | if RealGame[Index] then | |
97 | local Type = type(RealGame[Index]) | |
98 | if Type == "function" then | |
99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
100 | return function (self,Service) | |
101 | if Service:lower() == "players" then | |
102 | return setmetatable({},{ | |
103 | __index = function (self2,Index2) | |
104 | local RealService = RealGame:GetService(Service) | |
105 | local Type2 = type(Index2) | |
106 | if Type2 == "function" then | |
107 | return function (self,...) | |
108 | return RealService[Index2](RealService,...) | |
109 | end | |
110 | else | |
111 | if Index2:lower() == "localplayer" then | |
112 | return Sandbox(owner) | |
113 | end | |
114 | return RealService[Index2] | |
115 | end | |
116 | end; | |
117 | __tostring = function(self) | |
118 | return RealGame:GetService(Service).Name | |
119 | end | |
120 | }) | |
121 | elseif Service:lower() == "contextactionservice" then | |
122 | return InternalData["ContextActionService"] | |
123 | elseif Service:lower() == "contextactionservice" then | |
124 | return InternalData["UserInputService"] | |
125 | elseif Service:lower() == "runservice" then | |
126 | return setmetatable({},{ | |
127 | __index = function(self2,Index2) | |
128 | local RealService = RealGame:GetService(Service) | |
129 | local Type2 = type(Index2) | |
130 | if Type2 == "function" then | |
131 | return function (self,...) | |
132 | return RealService[Index2](RealService,...) | |
133 | end | |
134 | else | |
135 | if Index2:lower() == "bindtorenderstep" then | |
136 | return function (self,Name,Priority,Function) | |
137 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
138 | end | |
139 | end | |
140 | if Index2:lower() == "renderstepped" then | |
141 | return RealService["Stepped"] | |
142 | end | |
143 | return RealService[Index2] | |
144 | end | |
145 | end | |
146 | }) | |
147 | else | |
148 | return RealGame:GetService(Service) | |
149 | end | |
150 | end | |
151 | end | |
152 | return function (self,...) | |
153 | return RealGame[Index](RealGame,...) | |
154 | end | |
155 | else | |
156 | if game:GetService(Index) then | |
157 | return game:GetService(Index) | |
158 | end | |
159 | return RealGame[Index] | |
160 | end | |
161 | else | |
162 | return nil | |
163 | end | |
164 | end | |
165 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
166 | print("Complete! Running...") | |
167 | ||
168 | ||
169 | ||
170 | wait(1 / 60) | |
171 | Effects = { } | |
172 | local Player = owner | |
173 | ------local Mouse = Player:GetMouse() | |
174 | local Character = Player.Character | |
175 | local Humanoid = Character.Humanoid | |
176 | local Head = Character.Head | |
177 | local RootPart = Character.HumanoidRootPart | |
178 | local Torso = Character.Torso | |
179 | local LeftArm = Character["Left Arm"] | |
180 | local RightArm = Character["Right Arm"] | |
181 | local LeftLeg = Character["Left Leg"] | |
182 | local RightLeg = Character["Right Leg"] | |
183 | local Camera = game.Workspace.CurrentCamera | |
184 | local RootJoint = RootPart.RootJoint | |
185 | local Equipped = false | |
186 | local Attack = false | |
187 | local Anim = 'Idle' | |
188 | local Idle = 0 | |
189 | local Combo = 1 | |
190 | local UIS = game:GetService("UserInputService") | |
191 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
192 | local Velocity = RootPart.Velocity.y | |
193 | local Sine = 0 | |
194 | local Change = 1 | |
195 | local maincol = Color3.new(0,0,0) | |
196 | local maincol2 = Torso.Color | |
197 | local dash = false | |
198 | Character.Humanoid.Name = "help" | |
199 | humanoid = Character.help | |
200 | local taken = {} | |
201 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
202 | ||
203 | --Change true to false if you want to use your character normally. | |
204 | local morph = true | |
205 | ||
206 | ||
207 | local function soundbork(obj) | |
208 | if obj:IsA("Sound") and obj.Name ~= "aa" then | |
209 | obj.Looped = false | |
210 | obj.Pitch = 0 | |
211 | obj.Volume = 0 | |
212 | return | |
213 | end | |
214 | ||
215 | ||
216 | local children = obj:GetChildren() | |
217 | for i = 1, #children do | |
218 | soundbork(children[i]) | |
219 | end | |
220 | return | |
221 | end | |
222 | ||
223 | ||
224 | ch = Character:GetChildren() | |
225 | if morph == true then | |
226 | for i = 1, #ch do | |
227 | if ch[i].Name == "Torso" then | |
228 | ch[i].roblox.Transparency = 1 | |
229 | elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then | |
230 | ch[i]:Destroy() | |
231 | end | |
232 | end | |
233 | end | |
234 | ||
235 | ||
236 | ||
237 | function SpecialTrace(what) | |
238 | if(what:IsA'Part') and what ~= RootPart then | |
239 | local trace = Instance.new("Part") | |
240 | trace.Parent = workspace | |
241 | trace.Name = "what" | |
242 | trace.Size = what.Size | |
243 | trace.Material = Enum.Material.Neon | |
244 | trace.Color = maincol | |
245 | trace.Transparency = .3 | |
246 | trace.Anchored = true | |
247 | trace.CanCollide = false | |
248 | trace.CFrame = what.CFrame | |
249 | Tween(trace,{Transparency=1},.5) | |
250 | game:GetService("Debris"):AddItem(trace, 1) | |
251 | if(what:IsA'SpecialMesh') then | |
252 | local mehs = Instance.new("SpecialMesh",what) | |
253 | mehs.Scale = Vector3.new(what.X,what.Y,what.Z) | |
254 | end | |
255 | end | |
256 | end | |
257 | ||
258 | ||
259 | function Trace() | |
260 | for _,v in next, Character:GetChildren() do | |
261 | if(v:IsA'Part') and v ~= RootPart then | |
262 | local trace = Instance.new("Part") | |
263 | trace.Parent = workspace | |
264 | trace.Name = "trace" | |
265 | trace.Size = v.Size | |
266 | trace.Material = Enum.Material.Neon | |
267 | trace.Color = maincol | |
268 | trace.Transparency = .3 | |
269 | trace.Anchored = true | |
270 | trace.CanCollide = false | |
271 | trace.CFrame = v.CFrame | |
272 | Tween(trace,{Transparency=1},.5) | |
273 | game:GetService("Debris"):AddItem(trace, 1) | |
274 | if v.Name == "Head" then | |
275 | local mehs = Instance.new("CylinderMesh",trace) | |
276 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
277 | trace.Transparency = 1 | |
278 | end | |
279 | end | |
280 | end | |
281 | end | |
282 | ||
283 | local smonk1 = Instance.new("ParticleEmitter",Torso) | |
284 | smonk1.LightEmission = .5 | |
285 | smonk1.Size = NumberSequence.new(0.2) | |
286 | smonk1.Texture = "rbxassetid://95648201" | |
287 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)}) | |
288 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
289 | smonk1.Transparency = bbb | |
290 | smonk1.Size = aaa | |
291 | smonk1.ZOffset = .5 | |
292 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
293 | smonk1.LockedToPart = false | |
294 | smonk1.EmissionDirection = "Top" | |
295 | smonk1.Lifetime = NumberRange.new(8, 8) | |
296 | smonk1.Rate = 2 | |
297 | smonk1.Rotation = NumberRange.new(0, 50) | |
298 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
299 | smonk1.Speed = NumberRange.new(0) | |
300 | smonk1.VelocitySpread = 0 | |
301 | smonk1.LockedToPart = true | |
302 | smonk1.Enabled=true | |
303 | local startColor = maincol | |
304 | local endColor = maincol | |
305 | local sequence = ColorSequence.new(startColor, endColor) | |
306 | smonk1.Color = sequence | |
307 | ||
308 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
309 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
310 | local tween = game:service'TweenService':Create(obj, info, props) | |
311 | ||
312 | tween:Play() | |
313 | end | |
314 | ||
315 | if morph == true then | |
316 | for _, c in pairs(Character:children()) do | |
317 | if c.ClassName == "Part" and c ~= RootPart then | |
318 | c.BrickColor = BrickColor.new("Really black") | |
319 | c.Transparency = 0 | |
320 | elseif(c:FindFirstChild'Handle')then | |
321 | c.Handle.Transparency = 1 | |
322 | end | |
323 | end | |
324 | end | |
325 | ||
326 | spawn(function() | |
327 | while true do | |
328 | swait() | |
329 | --soundbork(workspace) | |
330 | end | |
331 | end) | |
332 | ||
333 | ||
334 | local RbxUtility = LoadLibrary("RbxUtility") | |
335 | local Create = RbxUtility.Create | |
336 | ||
337 | ||
338 | prepareyourself=Instance.new("Sound", Character) | |
339 | prepareyourself.SoundId = "rbxassetid://1810750535" | |
340 | prepareyourself.Name = "aa" | |
341 | prepareyourself.Volume = 3 | |
342 | prepareyourself.Looped = true | |
343 | prepareyourself:Play() | |
344 | ||
345 | beet=Instance.new("Sound", Torso) | |
346 | beet.SoundId = "rbxassetid://826174965" | |
347 | beet.Name = "aa" | |
348 | beet.Looped = true | |
349 | beet.Volume = 1 | |
350 | beet:Play() | |
351 | ||
352 | humanoid.WalkSpeed = 8 | |
353 | humanoid.JumpPower = 0 | |
354 | humanoid.Animator.Parent = nil | |
355 | Character.Animate.Parent = nil | |
356 | ||
357 | local newMotor = function(part0, part1, c0, c1) | |
358 | local w = Create('Motor'){ | |
359 | Parent = part0, | |
360 | Part0 = part0, | |
361 | Part1 = part1, | |
362 | C0 = c0, | |
363 | C1 = c1, | |
364 | } | |
365 | return w | |
366 | end | |
367 | ||
368 | ||
369 | function clerp(a, b, t) | |
370 | return a:lerp(b, t) | |
371 | end | |
372 | ||
373 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
374 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
375 | ||
376 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
377 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
378 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
379 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
380 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
381 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
382 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
383 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
384 | ||
385 | local rarmc1 = RW.C1 | |
386 | local larmc1 = LW.C1 | |
387 | local rlegc1 = RH.C1 | |
388 | local llegc1 = LH.C1 | |
389 | ||
390 | local resetc1 = false | |
391 | ||
392 | function PlayAnimationFromTable(table, speed, bool) | |
393 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
394 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
395 | RW.C0 = clerp(RW.C0, table[3], speed) | |
396 | LW.C0 = clerp(LW.C0, table[4], speed) | |
397 | RH.C0 = clerp(RH.C0, table[5], speed) | |
398 | LH.C0 = clerp(LH.C0, table[6], speed) | |
399 | if bool == true then | |
400 | if resetc1 == false then | |
401 | resetc1 = true | |
402 | RootJoint.C1 = RootJoint.C1 | |
403 | Torso.Neck.C1 = Torso.Neck.C1 | |
404 | RW.C1 = rarmc1 | |
405 | LW.C1 = larmc1 | |
406 | RH.C1 = rlegc1 | |
407 | LH.C1 = llegc1 | |
408 | end | |
409 | end | |
410 | end | |
411 | ||
412 | ArtificialHB = Create("BindableEvent"){ | |
413 | Parent = script, | |
414 | Name = "Heartbeat", | |
415 | } | |
416 | ||
417 | script:WaitForChild("Heartbeat") | |
418 | ||
419 | frame = 1 / 45 | |
420 | tf = 0 | |
421 | allowframeloss = false | |
422 | tossremainder = false | |
423 | lastframe = tick() | |
424 | script.Heartbeat:Fire() | |
425 | ||
426 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
427 | tf = tf + s | |
428 | if tf >= frame then | |
429 | if allowframeloss then | |
430 | script.Heartbeat:Fire() | |
431 | lastframe = tick() | |
432 | else | |
433 | for i = 1, math.floor(tf / frame) do | |
434 | script.Heartbeat:Fire() | |
435 | end | |
436 | lastframe = tick() | |
437 | end | |
438 | if tossremainder then | |
439 | tf = 0 | |
440 | else | |
441 | tf = tf - frame * math.floor(tf / frame) | |
442 | end | |
443 | end | |
444 | end) | |
445 | ||
446 | function swait(num) | |
447 | if num == 0 or num == nil then | |
448 | ArtificialHB.Event:wait() | |
449 | else | |
450 | for i = 0, num do | |
451 | ArtificialHB.Event:wait() | |
452 | end | |
453 | end | |
454 | end | |
455 | ||
456 | local m = Create("Model"){ | |
457 | Parent = Character, | |
458 | Name = "WeaponModel" | |
459 | } | |
460 | ||
461 | ||
462 | ||
463 | function RemoveOutlines(part) | |
464 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
465 | end | |
466 | ||
467 | CFuncs = { | |
468 | Part = { | |
469 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
470 | local Part = Create("Part"){ | |
471 | Parent = Parent, | |
472 | Reflectance = Reflectance, | |
473 | Transparency = Transparency, | |
474 | CanCollide = false, | |
475 | Locked = true, | |
476 | BrickColor = BrickColor.new(tostring(BColor)), | |
477 | Name = Name, | |
478 | Size = Size, | |
479 | Material = Material, | |
480 | } | |
481 | RemoveOutlines(Part) | |
482 | if Size == Vector3.new() then | |
483 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
484 | else | |
485 | Part.Size = Size | |
486 | end | |
487 | return Part | |
488 | end; | |
489 | }; | |
490 | ||
491 | Mesh = { | |
492 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
493 | local Msh = Create(Mesh){ | |
494 | Parent = Part, | |
495 | Offset = OffSet, | |
496 | Scale = Scale, | |
497 | } | |
498 | if Mesh == "SpecialMesh" then | |
499 | Msh.MeshType = MeshType | |
500 | Msh.MeshId = MeshId | |
501 | end | |
502 | return Msh | |
503 | end; | |
504 | }; | |
505 | ||
506 | Weld = { | |
507 | Create = function(Parent, Part0, Part1, C0, C1) | |
508 | local Weld = Create("Weld"){ | |
509 | Parent = Parent, | |
510 | Part0 = Part0, | |
511 | Part1 = Part1, | |
512 | C0 = C0, | |
513 | C1 = C1, | |
514 | } | |
515 | return Weld | |
516 | end; | |
517 | }; | |
518 | ||
519 | Sound = { | |
520 | Create = function(id, par, vol, pit) | |
521 | local Sound = Create("Sound"){ | |
522 | Volume = vol, | |
523 | Pitch = pit or 1, | |
524 | Name = "aa", | |
525 | SoundId = "rbxassetid://" .. id, | |
526 | Parent = par or workspace, | |
527 | } | |
528 | Sound:play() | |
529 | return Sound | |
530 | end; | |
531 | }; | |
532 | ||
533 | Decal = { | |
534 | Create = function(Color, Texture, Transparency, Name, Parent) | |
535 | local Decal = Create("Decal"){ | |
536 | Color3 = Color, | |
537 | Texture = "rbxassetid://" .. Texture, | |
538 | Transparency = Transparency, | |
539 | Name = Name, | |
540 | Parent = Parent, | |
541 | } | |
542 | return Decal | |
543 | end; | |
544 | }; | |
545 | ||
546 | BillboardGui = { | |
547 | Create = function(Parent, Image, Position, Size) | |
548 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
549 | BillPar.CFrame = CFrame.new(Position) | |
550 | local Bill = Create("BillboardGui"){ | |
551 | Parent = BillPar, | |
552 | Adornee = BillPar, | |
553 | Size = UDim2.new(1, 0, 1, 0), | |
554 | SizeOffset = Vector2.new(Size, Size), | |
555 | } | |
556 | local d = Create("ImageLabel", Bill){ | |
557 | Parent = Bill, | |
558 | BackgroundTransparency = 1, | |
559 | Size = UDim2.new(1, 0, 1, 0), | |
560 | Image = "rbxassetid://" .. Image, | |
561 | } | |
562 | return BillPar | |
563 | end | |
564 | }; | |
565 | ||
566 | ParticleEmitter = { | |
567 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
568 | local Particle = Create("ParticleEmitter"){ | |
569 | Parent = Parent, | |
570 | Color = ColorSequence.new(Color1, Color2), | |
571 | LightEmission = LightEmission, | |
572 | Size = Size, | |
573 | Texture = Texture, | |
574 | Transparency = Transparency, | |
575 | ZOffset = ZOffset, | |
576 | Acceleration = Accel, | |
577 | Drag = Drag, | |
578 | LockedToPart = LockedToPart, | |
579 | VelocityInheritance = VelocityInheritance, | |
580 | EmissionDirection = EmissionDirection, | |
581 | Enabled = Enabled, | |
582 | Lifetime = LifeTime, | |
583 | Rate = Rate, | |
584 | Rotation = Rotation, | |
585 | RotSpeed = RotSpeed, | |
586 | Speed = Speed, | |
587 | VelocitySpread = VelocitySpread, | |
588 | } | |
589 | return Particle | |
590 | end; | |
591 | }; | |
592 | ||
593 | CreateTemplate = { | |
594 | ||
595 | }; | |
596 | } | |
597 | ||
598 | targetted = nil | |
599 | ||
600 | --[[Credit to CKBackup for his lock-on script.--]] | |
601 | function LockOn() | |
602 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
603 | TargetSelect(Mouse.Target.Parent) | |
604 | print("Targeting") | |
605 | print(Mouse.Target.Parent) | |
606 | else end | |
607 | end | |
608 | ||
609 | ||
610 | function TargetSelect(person) | |
611 | local dd=coroutine.wrap(function() | |
612 | if targetted ~= person then | |
613 | targetted = person | |
614 | for i = 0,9,1 do | |
615 | wait(.01) | |
616 | end | |
617 | end | |
618 | end) | |
619 | dd() | |
620 | end | |
621 | ||
622 | function RayCast(Position, Direction, Range, Ignore) | |
623 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
624 | end | |
625 | ||
626 | ||
627 | FindNearestTorso = function(pos) | |
628 | local list = (game.Workspace:children()) | |
629 | local torso = nil | |
630 | local dist = 1000 | |
631 | local temp, human, temp2 = nil, nil, nil | |
632 | for x = 1, #list do | |
633 | temp2 = list[x] | |
634 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
635 | temp = temp2:findFirstChild("Torso") | |
636 | human = temp2:findFirstChild("Humanoid") | |
637 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
638 | local dohit = true | |
639 | if dohit == true then | |
640 | torso = temp | |
641 | dist = (temp.Position - pos).magnitude | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | return torso, dist | |
647 | end | |
648 | ||
649 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
650 | ||
651 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | prt.Material = "Neon" | |
655 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
656 | game:GetService("Debris"):AddItem(prt, 10) | |
657 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
658 | ||
659 | for i = 0, 1, delay do | |
660 | swait() | |
661 | Part.Transparency = i | |
662 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
663 | end | |
664 | Part.Parent = nil | |
665 | end | |
666 | ), prt, msh) | |
667 | end | |
668 | ||
669 | ||
670 | ||
671 | ||
672 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
673 | ||
674 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
675 | local MainPos = partt.Position | |
676 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
677 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
678 | local speed = 1000 | |
679 | local num = 1 | |
680 | coroutine.resume(coroutine.create(function() | |
681 | ||
682 | repeat | |
683 | swait() | |
684 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
685 | local mag = (MainPos - pos).magnitude | |
686 | Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8) | |
687 | MainPos = MainPos + MouseLook.lookVector * speed | |
688 | num = num - 1 | |
689 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
690 | if hit ~= nil then | |
691 | num = 0 | |
692 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
693 | refpart.Anchored = true | |
694 | refpart.CFrame = CFrame.new(pos) | |
695 | game:GetService("Debris"):AddItem(refpart, 2) | |
696 | end | |
697 | do | |
698 | if num <= 0 then | |
699 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
700 | refpart.Anchored = true | |
701 | refpart.CFrame = CFrame.new(pos) | |
702 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1) | |
703 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2) | |
704 | if hit ~= nil then | |
705 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
706 | end | |
707 | game:GetService("Debris"):AddItem(refpart, 0) | |
708 | end | |
709 | end | |
710 | until num <= 0 | |
711 | end | |
712 | )) | |
713 | end | |
714 | ||
715 | ||
716 | Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
717 | ||
718 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
719 | prt.Anchored = true | |
720 | prt.CFrame = cframe | |
721 | prt.Material = "Neon" | |
722 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
723 | game:GetService("Debris"):AddItem(prt, 10) | |
724 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
725 | ||
726 | for i = 0, 1, delay do | |
727 | swait() | |
728 | Part.Transparency = i | |
729 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
730 | end | |
731 | Part.Parent = nil | |
732 | end | |
733 | ), prt, msh) | |
734 | end | |
735 | ||
736 | ||
737 | ||
738 | ||
739 | shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply) | |
740 | ||
741 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
742 | local MainPos = partt.Position | |
743 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
744 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
745 | local speed = 1000 | |
746 | local num = 1 | |
747 | coroutine.resume(coroutine.create(function() | |
748 | ||
749 | repeat | |
750 | swait() | |
751 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
752 | local mag = (MainPos - pos).magnitude | |
753 | Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8) | |
754 | MainPos = MainPos + MouseLook.lookVector * speed | |
755 | num = num - 1 | |
756 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
757 | if hit ~= nil then | |
758 | num = 0 | |
759 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
760 | refpart.Anchored = true | |
761 | refpart.CFrame = CFrame.new(pos) | |
762 | game:GetService("Debris"):AddItem(refpart, 2) | |
763 | end | |
764 | do | |
765 | if num <= 0 then | |
766 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
767 | refpart.Anchored = true | |
768 | refpart.CFrame = CFrame.new(pos) | |
769 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1) | |
770 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5) | |
771 | if hit ~= nil then | |
772 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
773 | end | |
774 | game:GetService("Debris"):AddItem(refpart, 0) | |
775 | end | |
776 | end | |
777 | until num <= 0 | |
778 | end | |
779 | )) | |
780 | end | |
781 | ||
782 | ||
783 | ||
784 | ||
785 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
786 | if hit.Parent == nil then | |
787 | return | |
788 | end | |
789 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
790 | for _, v in pairs(hit.Parent:children()) do | |
791 | if v:IsA("Humanoid") then | |
792 | h = v | |
793 | end | |
794 | end | |
795 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
796 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
797 | if hit.Parent.DebounceHit.Value == true then | |
798 | return | |
799 | end | |
800 | end | |
801 | local c = Create("ObjectValue"){ | |
802 | Name = "creator", | |
803 | Value = game:service("Players").LocalPlayer, | |
804 | Parent = h, | |
805 | } | |
806 | game:GetService("Debris"):AddItem(c, .5) | |
807 | if HitSound ~= nil and HitPitch ~= nil then | |
808 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
809 | end | |
810 | local Damage = math.random(minim, maxim) | |
811 | local blocked = false | |
812 | local block = hit.Parent:findFirstChild("Block") | |
813 | if block ~= nil then | |
814 | if block.className == "IntValue" then | |
815 | if block.Value > 0 then | |
816 | blocked = true | |
817 | block.Value = block.Value - 1 | |
818 | print(block.Value) | |
819 | end | |
820 | end | |
821 | end | |
822 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then | |
823 | for y,t in pairs(hit.Parent:GetChildren()) do | |
824 | if t:IsA("Part") then | |
825 | table.insert(Effects, {t,"Disappear",.008}) | |
826 | t.Material = "Neon" | |
827 | t.Parent = workspace | |
828 | t:BreakJoints() | |
829 | t.BrickColor = BrickColor.new(maincol) | |
830 | t.CanCollide = true | |
831 | local GRAVITY_ACCELERATION = 200 | |
832 | local bodyForce = Instance.new('BodyForce', t) | |
833 | bodyForce.Name = 'Antigravity' | |
834 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
835 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
836 | local rl = Create("BodyAngularVelocity"){ | |
837 | P = 500, | |
838 | maxTorque = Vector3.new(5, 5, 5), | |
839 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
840 | Parent = t,} | |
841 | game:GetService("Debris"):AddItem(t, 3) | |
842 | for a,b in pairs(t:GetChildren()) do | |
843 | if b:IsA("Decal") then | |
844 | b:Destroy() | |
845 | ||
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | end | |
851 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color) | |
852 | local who = hit.Parent | |
853 | local plr = S.Players:GetPlayerFromCharacter(who) | |
854 | if(plr)then | |
855 | taken[plr] = plr.CharacterAdded:connect(function(c) | |
856 | c:Destroy() | |
857 | end) | |
858 | end | |
859 | if Type == "Knockdown" then | |
860 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
861 | hum.PlatformStand = true | |
862 | coroutine.resume(coroutine.create(function(HHumanoid) | |
863 | swait(1) | |
864 | HHumanoid.PlatformStand = false | |
865 | end), hum) | |
866 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
867 | local bodvol = Create("BodyVelocity"){ | |
868 | velocity = angle * knockback, | |
869 | P = 5000, | |
870 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
871 | Parent = hit, | |
872 | } | |
873 | local rl = Create("BodyAngularVelocity"){ | |
874 | P = 3000, | |
875 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
876 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
877 | Parent = hit, | |
878 | } | |
879 | game:GetService("Debris"):AddItem(bodvol, .5) | |
880 | game:GetService("Debris"):AddItem(rl, .5) | |
881 | elseif Type == "Normal" then | |
882 | local vp = Create("BodyVelocity"){ | |
883 | P = 500, | |
884 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
885 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
886 | } | |
887 | if knockback > 0 then | |
888 | vp.Parent = hit.Parent.Torso | |
889 | end | |
890 | game:GetService("Debris"):AddItem(vp, .5) | |
891 | elseif Type == "Up" then | |
892 | local bodyVelocity = Create("BodyVelocity"){ | |
893 | velocity = Vector3.new(0, 20, 0), | |
894 | P = 5000, | |
895 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
896 | Parent = hit, | |
897 | } | |
898 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
899 | elseif Type == "DarkUp" then | |
900 | coroutine.resume(coroutine.create(function() | |
901 | for i = 0, 1, 0.1 do | |
902 | swait() | |
903 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
904 | end | |
905 | end)) | |
906 | local bodyVelocity = Create("BodyVelocity"){ | |
907 | velocity = Vector3.new(0, 20, 0), | |
908 | P = 5000, | |
909 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
910 | Parent = hit, | |
911 | } | |
912 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
913 | elseif Type == "Snare" then | |
914 | local bp = Create("BodyPosition"){ | |
915 | P = 2000, | |
916 | D = 100, | |
917 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
918 | position = hit.Parent.Torso.Position, | |
919 | Parent = hit.Parent.Torso, | |
920 | } | |
921 | game:GetService("Debris"):AddItem(bp, 1) | |
922 | elseif Type == "Freeze" then | |
923 | local BodPos = Create("BodyPosition"){ | |
924 | P = 50000, | |
925 | D = 1000, | |
926 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
927 | position = hit.Parent.Torso.Position, | |
928 | Parent = hit.Parent.Torso, | |
929 | } | |
930 | local BodGy = Create("BodyGyro") { | |
931 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
932 | P = 20e+003, | |
933 | Parent = hit.Parent.Torso, | |
934 | cf = hit.Parent.Torso.CFrame, | |
935 | } | |
936 | hit.Parent.Torso.Anchored = true | |
937 | coroutine.resume(coroutine.create(function(Part) | |
938 | swait(1.5) | |
939 | Part.Anchored = false | |
940 | end), hit.Parent.Torso) | |
941 | game:GetService("Debris"):AddItem(BodPos, 3) | |
942 | game:GetService("Debris"):AddItem(BodGy, 3) | |
943 | end | |
944 | if Delay > 0 then | |
945 | local debounce = Create("BoolValue"){ | |
946 | Name = "DebounceHit", | |
947 | Parent = hit.Parent, | |
948 | Value = true, | |
949 | } | |
950 | game:GetService("Debris"):AddItem(debounce, Delay) | |
951 | end | |
952 | c = Create("ObjectValue"){ | |
953 | Name = "creator", | |
954 | Value = Player, | |
955 | Parent = h, | |
956 | } | |
957 | end | |
958 | game:GetService("Debris"):AddItem(c, .5) | |
959 | end | |
960 | ||
961 | function ShowDamage(Pos, Text, Time, Color, Color2) | |
962 | local Rate = (1 / 35) | |
963 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
964 | local Text = (Text or "") | |
965 | local Time = (Time or 2) | |
966 | local Color = (Color or Color3.new(1, 0, 1)) | |
967 | local Color2 = (Color2 or Color3.new(1, 0, 1)) | |
968 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
969 | EffectPart.Anchored = false | |
970 | EffectPart.CFrame = CFrame.new(Pos) | |
971 | EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70) | |
972 | local sizebit = 5 | |
973 | local BillboardGui = Create("BillboardGui"){ | |
974 | Size = UDim2.new(sizebit, 0, sizebit, 0), | |
975 | Adornee = EffectPart, | |
976 | Parent = EffectPart, | |
977 | } | |
978 | local TextLabel = Create("TextLabel"){ | |
979 | BackgroundTransparency = 1, | |
980 | Size = UDim2.new(1, 0, 1, 0), | |
981 | Text = Text, | |
982 | Font = "SourceSansLight", | |
983 | TextColor3 = Color, | |
984 | TextStrokeColor3 = Color2, | |
985 | TextStrokeTransparency = 0, | |
986 | TextScaled = true, | |
987 | Parent = BillboardGui, | |
988 | } | |
989 | game.Debris:AddItem(EffectPart, (Time)) | |
990 | EffectPart.Parent = game:GetService("Workspace") | |
991 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0) | |
992 | delay(0, function() | |
993 | local Frames = (Time / Rate) | |
994 | wait(.15) | |
995 | EffectPart.Anchored = true | |
996 | for Frame = 1, Frames do | |
997 | wait(Rate) | |
998 | BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0) | |
999 | local Percent = (Frame / Frames) | |
1000 | TextLabel.TextTransparency = Percent | |
1001 | sizebit = sizebit - .4 | |
1002 | end | |
1003 | if EffectPart and EffectPart.Parent then | |
1004 | EffectPart:Destroy() | |
1005 | end | |
1006 | end) | |
1007 | end | |
1008 | ||
1009 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
1010 | for _, c in pairs(workspace:children()) do | |
1011 | local hum = c:findFirstChildOfClass("Humanoid") | |
1012 | if hum ~= nil then | |
1013 | local head = c:findFirstChild("Torso") | |
1014 | if head ~= nil then | |
1015 | local targ = head.Position - Part.Position | |
1016 | local mag = targ.magnitude | |
1017 | if mag <= Magnitude and c.Name ~= Player.Name then | |
1018 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
1019 | Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3) | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | ||
1026 | EffectModel = Create("Model"){ | |
1027 | Parent = Character, | |
1028 | Name = "EffectModel", | |
1029 | } | |
1030 | ||
1031 | Effects = { | |
1032 | Block = { | |
1033 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1034 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1035 | prt.Anchored = true | |
1036 | prt.CFrame = cframe | |
1037 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1038 | game:GetService("Debris"):AddItem(prt, 10) | |
1039 | if Type == 1 or Type == nil then | |
1040 | table.insert(Effects, { | |
1041 | prt, | |
1042 | "Block1", | |
1043 | delay, | |
1044 | x3, | |
1045 | y3, | |
1046 | z3, | |
1047 | msh | |
1048 | }) | |
1049 | elseif Type == 2 then | |
1050 | table.insert(Effects, { | |
1051 | prt, | |
1052 | "Block2", | |
1053 | delay, | |
1054 | x3, | |
1055 | y3, | |
1056 | z3, | |
1057 | msh | |
1058 | }) | |
1059 | end | |
1060 | end; | |
1061 | }; | |
1062 | ||
1063 | Cylinder = { | |
1064 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1065 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1066 | prt.Anchored = true | |
1067 | prt.CFrame = cframe | |
1068 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1069 | game:GetService("Debris"):AddItem(prt, 2) | |
1070 | table.insert(Effects, { | |
1071 | prt, | |
1072 | "Cylinder", | |
1073 | delay, | |
1074 | x3, | |
1075 | y3, | |
1076 | z3, | |
1077 | msh | |
1078 | }) | |
1079 | end; | |
1080 | }; | |
1081 | ||
1082 | Head = { | |
1083 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1084 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1085 | prt.Anchored = true | |
1086 | prt.CFrame = cframe | |
1087 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1088 | game:GetService("Debris"):AddItem(prt, 10) | |
1089 | table.insert(Effects, { | |
1090 | prt, | |
1091 | "Cylinder", | |
1092 | delay, | |
1093 | x3, | |
1094 | y3, | |
1095 | z3, | |
1096 | msh | |
1097 | }) | |
1098 | end; | |
1099 | }; | |
1100 | ||
1101 | Sphere1 = { | |
1102 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1103 | local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1104 | prt.Anchored = true | |
1105 | prt.CFrame = cframe | |
1106 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1107 | game:GetService("Debris"):AddItem(prt, 10) | |
1108 | table.insert(Effects, { | |
1109 | prt, | |
1110 | "Cylinder", | |
1111 | delay, | |
1112 | x3, | |
1113 | y3, | |
1114 | z3, | |
1115 | msh | |
1116 | }) | |
1117 | end; | |
1118 | }; | |
1119 | ||
1120 | Sphere2 = { | |
1121 | Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1122 | if parent then | |
1123 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1124 | prt.Anchored = true | |
1125 | prt.CFrame = cframe | |
1126 | prt.Parent = parent | |
1127 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1128 | game:GetService("Debris"):AddItem(prt, 10) | |
1129 | table.insert(Effects, { | |
1130 | prt, | |
1131 | "Cylinder", | |
1132 | delay, | |
1133 | x3, | |
1134 | y3, | |
1135 | z3, | |
1136 | msh | |
1137 | }) | |
1138 | end; | |
1139 | end | |
1140 | }; | |
1141 | ||
1142 | Elect = { | |
1143 | Create = function(cff, x, y, z) | |
1144 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) | |
1145 | prt.Anchored = true | |
1146 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1147 | prt.CFrame = CFrame.new(prt.Position) | |
1148 | game:GetService("Debris"):AddItem(prt, 2) | |
1149 | local xval = math.random() / 2 | |
1150 | local yval = math.random() / 2 | |
1151 | local zval = math.random() / 2 | |
1152 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1153 | table.insert(Effects, { | |
1154 | prt, | |
1155 | "Elec", | |
1156 | 0.1, | |
1157 | x, | |
1158 | y, | |
1159 | z, | |
1160 | xval, | |
1161 | yval, | |
1162 | zval | |
1163 | }) | |
1164 | end; | |
1165 | ||
1166 | }; | |
1167 | ||
1168 | Ring = { | |
1169 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1170 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1171 | prt.Anchored = true | |
1172 | prt.CFrame = cframe | |
1173 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1174 | game:GetService("Debris"):AddItem(prt, 10) | |
1175 | table.insert(Effects, { | |
1176 | prt, | |
1177 | "Cylinder", | |
1178 | delay, | |
1179 | x3, | |
1180 | y3, | |
1181 | z3, | |
1182 | msh | |
1183 | }) | |
1184 | end; | |
1185 | }; | |
1186 | ||
1187 | ||
1188 | Wave = { | |
1189 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1190 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1191 | prt.Anchored = true | |
1192 | prt.CFrame = cframe | |
1193 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1194 | game:GetService("Debris"):AddItem(prt, 10) | |
1195 | table.insert(Effects, { | |
1196 | prt, | |
1197 | "Cylinder", | |
1198 | delay, | |
1199 | x3, | |
1200 | y3, | |
1201 | z3, | |
1202 | msh | |
1203 | }) | |
1204 | end; | |
1205 | }; | |
1206 | ||
1207 | Break = { | |
1208 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1209 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1210 | prt.Anchored = true | |
1211 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1212 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1213 | local num = math.random(10, 50) / 1000 | |
1214 | game:GetService("Debris"):AddItem(prt, 10) | |
1215 | table.insert(Effects, { | |
1216 | prt, | |
1217 | "Shatter", | |
1218 | num, | |
1219 | prt.CFrame, | |
1220 | math.random() - math.random(), | |
1221 | 0, | |
1222 | math.random(50, 100) / 100 | |
1223 | }) | |
1224 | end; | |
1225 | }; | |
1226 | ||
1227 | Fire = { | |
1228 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1229 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1230 | prt.Anchored = true | |
1231 | prt.CFrame = cframe | |
1232 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1233 | game:GetService("Debris"):AddItem(prt, 10) | |
1234 | table.insert(Effects, { | |
1235 | prt, | |
1236 | "Fire", | |
1237 | delay, | |
1238 | 1, | |
1239 | 1, | |
1240 | 1, | |
1241 | msh | |
1242 | }) | |
1243 | end; | |
1244 | }; | |
1245 | ||
1246 | FireWave = { | |
1247 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1248 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1249 | prt.Anchored = true | |
1250 | prt.CFrame = cframe | |
1251 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1252 | local d = Create("Decal"){ | |
1253 | Parent = prt, | |
1254 | Texture = "rbxassetid://26356434", | |
1255 | Face = "Top", | |
1256 | } | |
1257 | local d = Create("Decal"){ | |
1258 | Parent = prt, | |
1259 | Texture = "rbxassetid://26356434", | |
1260 | Face = "Bottom", | |
1261 | } | |
1262 | game:GetService("Debris"):AddItem(prt, 10) | |
1263 | table.insert(Effects, { | |
1264 | prt, | |
1265 | "FireWave", | |
1266 | 1, | |
1267 | 30, | |
1268 | math.random(400, 600) / 100, | |
1269 | msh | |
1270 | }) | |
1271 | end; | |
1272 | }; | |
1273 | ||
1274 | Lightning = { | |
1275 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1276 | local magz = (p0 - p1).magnitude | |
1277 | local curpos = p0 | |
1278 | local trz = { | |
1279 | -ofs, | |
1280 | ofs | |
1281 | } | |
1282 | for i = 1, tym do | |
1283 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1284 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1285 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1286 | li.Material = "Neon" | |
1287 | if tym == i then | |
1288 | local magz2 = (curpos - p1).magnitude | |
1289 | li.Size = Vector3.new(th, th, magz2) | |
1290 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1291 | table.insert(Effects, { | |
1292 | li, | |
1293 | "Disappear", | |
1294 | last | |
1295 | }) | |
1296 | else | |
1297 | do | |
1298 | do | |
1299 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1300 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1301 | game.Debris:AddItem(li, 10) | |
1302 | table.insert(Effects, { | |
1303 | li, | |
1304 | "Disappear", | |
1305 | last | |
1306 | }) | |
1307 | end | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | }; | |
1313 | ||
1314 | EffectTemplate = { | |
1315 | ||
1316 | }; | |
1317 | } | |
1318 | ||
1319 | --Intro | |
1320 | ||
1321 | CFuncs.Sound.Create("1818153677", Character, 5, 1) | |
1322 | if morph == true then | |
1323 | Head.face.Texture = "http://www.roblox.com/asset/?id=176777497" | |
1324 | end | |
1325 | Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Halfhed",Vector3.new(2, 1, 1)) | |
1326 | HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1)) | |
1327 | CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999)) | |
1328 | humanoid.WalkSpeed = 0 | |
1329 | Humanoid.AutoRotate = false | |
1330 | if Player.Name ~= "SezHu" then | |
1331 | for i = 0, 10, 0.1 do | |
1332 | swait() | |
1333 | PlayAnimationFromTable({ | |
1334 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1335 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1336 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1337 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1338 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1339 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1340 | }, .1, false) | |
1341 | end | |
1342 | ||
1343 | for i = 0, 2, 0.1 do | |
1344 | swait() | |
1345 | PlayAnimationFromTable({ | |
1346 | CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1347 | CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1348 | CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1349 | CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
1350 | CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1351 | CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1352 | }, .1, false) | |
1353 | end | |
1354 | ||
1355 | for i = 0, 8, 0.1 do | |
1356 | swait() | |
1357 | PlayAnimationFromTable({ | |
1358 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1359 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1360 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1361 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1362 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1363 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1364 | }, .1, false) | |
1365 | end | |
1366 | ||
1367 | ||
1368 | for i = 0, 2, 0.1 do | |
1369 | swait() | |
1370 | PlayAnimationFromTable({ | |
1371 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1372 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1373 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1374 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1375 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1376 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1377 | }, .1, false) | |
1378 | end | |
1379 | for i = 0, 6, 0.1 do | |
1380 | swait() | |
1381 | PlayAnimationFromTable({ | |
1382 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1383 | CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1384 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1385 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1386 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1387 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1388 | }, .1, false) | |
1389 | end | |
1390 | ||
1391 | ||
1392 | for i = 0, 10, 0.1 do | |
1393 | swait() | |
1394 | PlayAnimationFromTable({ | |
1395 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1396 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1397 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1398 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
1399 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1400 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1401 | }, .1, false) | |
1402 | end | |
1403 | ||
1404 | for i = 0, 1, 0.1 do | |
1405 | swait() | |
1406 | PlayAnimationFromTable({ | |
1407 | CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1408 | CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1409 | CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | }, .1, false) | |
1414 | end | |
1415 | ||
1416 | for i = 0, 20, 0.1 do | |
1417 | swait() | |
1418 | PlayAnimationFromTable({ | |
1419 | CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1420 | CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))), | |
1421 | CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
1422 | CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
1423 | CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1424 | CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1425 | }, .1, false) | |
1426 | end | |
1427 | end | |
1428 | Humanoid.AutoRotate = true | |
1429 | humanoid.WalkSpeed = 8 | |
1430 | ||
1431 | WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
1432 | WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
1433 | Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
1434 | WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
1435 | ||
1436 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003)) | |
1437 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599)) | |
1438 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263)) | |
1439 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003)) | |
1440 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
1441 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263)) | |
1442 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003)) | |
1443 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599)) | |
1444 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263)) | |
1445 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003)) | |
1446 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
1447 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263)) | |
1448 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003)) | |
1449 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
1450 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1451 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003)) | |
1452 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
1453 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
1454 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003)) | |
1455 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791)) | |
1456 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1457 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
1458 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
1459 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1460 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003)) | |
1461 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
1462 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1463 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003)) | |
1464 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
1465 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263)) | |
1466 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003)) | |
1467 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
1468 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
1469 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003)) | |
1470 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
1471 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1472 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
1473 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048)) | |
1474 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1475 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003)) | |
1476 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
1477 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1478 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
1479 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
1480 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1481 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003)) | |
1482 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718)) | |
1483 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1484 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003)) | |
1485 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
1486 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
1487 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003)) | |
1488 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718)) | |
1489 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263)) | |
1490 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003)) | |
1491 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
1492 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263)) | |
1493 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003)) | |
1494 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
1495 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263)) | |
1496 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003)) | |
1497 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718)) | |
1498 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422)) | |
1499 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1500 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
1501 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422)) | |
1502 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003)) | |
1503 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255)) | |
1504 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422)) | |
1505 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1506 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
1507 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422)) | |
1508 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003)) | |
1509 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
1510 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
1511 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003)) | |
1512 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
1513 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
1514 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003)) | |
1515 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559)) | |
1516 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
1517 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
1518 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
1519 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
1520 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003)) | |
1521 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
1522 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038)) | |
1523 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003)) | |
1524 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
1525 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422)) | |
1526 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003)) | |
1527 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
1528 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
1529 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003)) | |
1530 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
1531 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
1532 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
1533 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957)) | |
1534 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
1535 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003)) | |
1536 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
1537 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
1538 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
1539 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
1540 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
1541 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003)) | |
1542 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048)) | |
1543 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
1544 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003)) | |
1545 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
1546 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
1547 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1548 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182)) | |
1549 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422)) | |
1550 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003)) | |
1551 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
1552 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422)) | |
1553 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003)) | |
1554 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
1555 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422)) | |
1556 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003)) | |
1557 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
1558 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888)) | |
1559 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003)) | |
1560 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301)) | |
1561 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888)) | |
1562 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003)) | |
1563 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539)) | |
1564 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888)) | |
1565 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
1566 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182)) | |
1567 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
1568 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003)) | |
1569 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
1570 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
1571 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003)) | |
1572 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
1573 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
1574 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003)) | |
1575 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
1576 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
1577 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003)) | |
1578 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
1579 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358)) | |
1580 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003)) | |
1581 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837)) | |
1582 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888)) | |
1583 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003)) | |
1584 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599)) | |
1585 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
1586 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
1587 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
1588 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
1589 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003)) | |
1590 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
1591 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
1592 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003)) | |
1593 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
1594 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888)) | |
1595 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003)) | |
1596 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
1597 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888)) | |
1598 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003)) | |
1599 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
1600 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
1601 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
1602 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
1603 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
1604 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003)) | |
1605 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
1606 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888)) | |
1607 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003)) | |
1608 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
1609 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
1610 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003)) | |
1611 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539)) | |
1612 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915)) | |
1613 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003)) | |
1614 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
1615 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915)) | |
1616 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003)) | |
1617 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361)) | |
1618 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915)) | |
1619 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003)) | |
1620 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
1621 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915)) | |
1622 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003)) | |
1623 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
1624 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
1625 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003)) | |
1626 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
1627 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
1628 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
1629 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
1630 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
1631 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003)) | |
1632 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
1633 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541)) | |
1634 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003)) | |
1635 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
1636 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915)) | |
1637 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003)) | |
1638 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
1639 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
1640 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003)) | |
1641 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
1642 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
1643 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
1644 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048)) | |
1645 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
1646 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003)) | |
1647 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
1648 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
1649 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
1650 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
1651 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
1652 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003)) | |
1653 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599)) | |
1654 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
1655 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003)) | |
1656 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
1657 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
1658 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003)) | |
1659 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659)) | |
1660 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915)) | |
1661 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003)) | |
1662 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
1663 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915)) | |
1664 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003)) | |
1665 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
1666 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915)) | |
1667 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003)) | |
1668 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203)) | |
1669 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541)) | |
1670 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902)) | |
1671 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048)) | |
1672 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902)) | |
1673 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599)) | |
1674 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902)) | |
1675 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182)) | |
1676 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902)) | |
1677 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301)) | |
1678 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902)) | |
1679 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837)) | |
1680 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003)) | |
1681 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
1682 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888)) | |
1683 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902)) | |
1684 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241)) | |
1685 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902)) | |
1686 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
1687 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902)) | |
1688 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048)) | |
1689 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902)) | |
1690 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659)) | |
1691 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003)) | |
1692 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553)) | |
1693 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
1694 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902)) | |
1695 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
1696 | Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Really black","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757)) | |
1697 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322)) | |
1698 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1699 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003)) | |
1700 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
1701 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
1702 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003)) | |
1703 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765)) | |
1704 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
1705 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003)) | |
1706 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599)) | |
1707 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358)) | |
1708 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003)) | |
1709 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241)) | |
1710 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
1711 | WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1)) | |
1712 | WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308)) | |
1713 | WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1)) | |
1714 | WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308)) | |
1715 | WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1)) | |
1716 | WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427)) | |
1717 | WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1)) | |
1718 | WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248)) | |
1719 | ||
1720 | Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403)) | |
1721 | TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1722 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1723 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034)) | |
1724 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
1725 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
1726 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0)) | |
1727 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
1728 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
1729 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949)) | |
1730 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
1731 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
1732 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0)) | |
1733 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
1734 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1735 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
1736 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1737 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1738 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0)) | |
1739 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
1740 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
1741 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719)) | |
1742 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
1743 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1744 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073)) | |
1745 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
1746 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245)) | |
1747 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1748 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1)) | |
1749 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
1750 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166)) | |
1751 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
1752 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
1753 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802)) | |
1754 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
1755 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1756 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971)) | |
1757 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1758 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1759 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0)) | |
1760 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
1761 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1762 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298)) | |
1763 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1764 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
1765 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616)) | |
1766 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
1767 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1768 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
1769 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1770 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1771 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865)) | |
1772 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1773 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
1774 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708)) | |
1775 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
1776 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1777 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276)) | |
1778 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1779 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1780 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873)) | |
1781 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
1782 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1783 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1784 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591)) | |
1785 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1786 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844)) | |
1787 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
1788 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1789 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1790 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1791 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1792 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1793 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1794 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1795 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859)) | |
1796 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1797 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1798 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
1799 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1800 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1801 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
1802 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1803 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1804 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263)) | |
1805 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1806 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
1807 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0)) | |
1808 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
1809 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
1810 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0)) | |
1811 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
1812 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1813 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1814 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1815 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
1816 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014)) | |
1817 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
1818 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1819 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735)) | |
1820 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
1821 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1822 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953)) | |
1823 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1824 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1825 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
1826 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
1827 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
1828 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028)) | |
1829 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
1830 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1831 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497)) | |
1832 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
1833 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
1834 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986)) | |
1835 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
1836 | ||
1837 | spawn(function() | |
1838 | while true do | |
1839 | for _,v in pairs(m:children()) do | |
1840 | if v:IsA("Part") and v.Name == "tat" then | |
1841 | v.Color = maincol2 | |
1842 | end | |
1843 | end | |
1844 | swait() | |
1845 | end | |
1846 | end) | |
1847 | ||
1848 | ||
1849 | --Start neccessary functions here | |
1850 | ||
1851 | function RArmTrace() | |
1852 | for _,v in next, Character:GetChildren() do | |
1853 | if(v:IsA'Part') and v == RightArm and v ~= RootPart then | |
1854 | local trace = Instance.new("Part") | |
1855 | trace.Parent = Character | |
1856 | trace.Size = v.Size | |
1857 | trace.Material = "Neon" | |
1858 | trace.Color = maincol | |
1859 | trace.Transparency = .3 | |
1860 | trace.Anchored = true | |
1861 | trace.CanCollide = false | |
1862 | trace.CFrame = v.CFrame | |
1863 | Tween(trace,{Transparency=1},.5) | |
1864 | game:GetService("Debris"):AddItem(trace, 1) | |
1865 | if v.Name == "Head" then | |
1866 | local mehs = Instance.new("CylinderMesh",trace) | |
1867 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
1868 | end | |
1869 | end | |
1870 | end | |
1871 | end | |
1872 | ||
1873 | ||
1874 | function punch1() | |
1875 | Attack = true | |
1876 | CFuncs.Sound.Create("160772554", Torso, 1, .5) | |
1877 | for i = 0, 5, 0.1 do | |
1878 | swait() | |
1879 | PlayAnimationFromTable({ | |
1880 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0), | |
1881 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1882 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1883 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1884 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1885 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1886 | }, .1, false) | |
1887 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08) | |
1888 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
1889 | end | |
1890 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2)) | |
1891 | refpart.Anchored = true | |
1892 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2) | |
1893 | CFuncs.Sound.Create("161006163", refpart, 1, .5) | |
1894 | local x = -2 | |
1895 | for i = 0, 5, 0.1 do | |
1896 | swait() | |
1897 | PlayAnimationFromTable({ | |
1898 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1899 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1900 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1901 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1902 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1903 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1904 | }, .1, false) | |
1905 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04) | |
1906 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
1907 | refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x) | |
1908 | MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1) | |
1909 | x = x - .01 | |
1910 | end | |
1911 | local x = -2 | |
1912 | refpart:Destroy() | |
1913 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1914 | Attack = false | |
1915 | end | |
1916 | ||
1917 | ||
1918 | ||
1919 | function explodeatmouse() | |
1920 | Attack = true | |
1921 | for i = 0, 1, 0.1 do | |
1922 | swait() | |
1923 | PlayAnimationFromTable({ | |
1924 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1925 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1926 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1927 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1928 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1929 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1930 | }, .2, false) | |
1931 | end | |
1932 | local egg = Mouse.Hit | |
1933 | local shur = Instance.new("Part",Character) | |
1934 | local gahd = Instance.new("Sound",shur) | |
1935 | shur.Transparency = 1 | |
1936 | shur.Material = "Neon" | |
1937 | shur.BrickColor = BrickColor.new("Royal purple") | |
1938 | shur.Anchored = true | |
1939 | shur.CFrame = Mouse.Hit | |
1940 | shur.Rotation = Vector3.new(0,math.random(-500,500),0) | |
1941 | shur.Size = Vector3.new(1,0.2,1) | |
1942 | shur.CanCollide = false | |
1943 | local dec = Instance.new("Decal",shur) | |
1944 | dec.Texture = "rbxassetid://1208118228" | |
1945 | dec.Face = "Top" | |
1946 | dec.Color3 = Color3.new(0,0,0) | |
1947 | table.insert(Effects, {dec,"Disappear",.01}) | |
1948 | local value1 = 1*2.25 | |
1949 | local x = 500 | |
1950 | CFuncs.Sound.Create("331888777", shur, 10, .9) | |
1951 | for i = 0, 5, 0.1 do | |
1952 | swait() | |
1953 | PlayAnimationFromTable({ | |
1954 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1955 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1956 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1957 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1958 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1959 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1960 | }, .1, false) | |
1961 | shur.CFrame = Mouse.Hit | |
1962 | shur.Rotation = Vector3.new(0,x,0) | |
1963 | x = x - 5 | |
1964 | shur.Size = shur.Size + Vector3.new(value1,0,value1) | |
1965 | value1 = value1 - 0.015*2.25 | |
1966 | end | |
1967 | CFuncs.Sound.Create("919941001", Character, 1, 1) | |
1968 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01) | |
1969 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01) | |
1970 | Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01) | |
1971 | Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01) | |
1972 | for i = 0, 10 do | |
1973 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5)) | |
1974 | refpart.Anchored = false | |
1975 | refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5)) | |
1976 | refpart.CanCollide = true | |
1977 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
1978 | game:GetService("Debris"):AddItem(refpart, 2) | |
1979 | table.insert(Effects, {refpart,"Disappear",.01}) | |
1980 | local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
1981 | if hit ~= nil then | |
1982 | refpart.Material = hit.Material | |
1983 | refpart.BrickColor = BrickColor.new(hit.Color) | |
1984 | CFuncs.Sound.Create("172019967", refpart, 1, 1) | |
1985 | end | |
1986 | end | |
1987 | dec:Destroy() | |
1988 | shur:Destroy() | |
1989 | MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1) | |
1990 | Attack = false | |
1991 | end | |
1992 | ||
1993 | local deathrain = false | |
1994 | ||
1995 | function armagedd() | |
1996 | Attack = true | |
1997 | deathrain = true | |
1998 | for i = 0, 1, 0.1 do | |
1999 | swait() | |
2000 | PlayAnimationFromTable({ | |
2001 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2002 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2003 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2004 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2005 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2006 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2007 | }, .2, false) | |
2008 | end | |
2009 | local shur = Instance.new("Part",Camera) | |
2010 | shur.CFrame = Mouse.Hit | |
2011 | shur.Anchored = true | |
2012 | shur.CanCollide = false | |
2013 | shur.Transparency = 1 | |
2014 | shur.Rotation = Vector3.new(0,500,0) | |
2015 | CFuncs.Sound.Create("331888777", shur, 10, .9) | |
2016 | for i = 0, 2, 0.1 do | |
2017 | swait() | |
2018 | PlayAnimationFromTable({ | |
2019 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2020 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2021 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2022 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2023 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2024 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2025 | }, .2, false) | |
2026 | end | |
2027 | Attack = false | |
2028 | for i = 1, 20 do | |
2029 | local met = Instance.new("Part",workspace) | |
2030 | met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50)) | |
2031 | met.Anchored = false | |
2032 | met.CanCollide = false | |
2033 | met.Transparency = 0 | |
2034 | met.Size = Vector3.new(.1,.1,.1) | |
2035 | met.Material = "Neon" | |
2036 | met.BrickColor = BrickColor.new(maincol) | |
2037 | local mbewm2 = Instance.new("SpecialMesh", met) | |
2038 | mbewm2.MeshType = "Sphere" | |
2039 | mbewm2.Scale = Vector3.new(100,100,100) | |
2040 | local con = met.Touched:connect(function(hit) | |
2041 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then | |
2042 | MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1) | |
2043 | CFuncs.Sound.Create("239000203", workspace, .5, 1) | |
2044 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01) | |
2045 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01) | |
2046 | ||
2047 | for i = 0, 5 do | |
2048 | local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1)) | |
2049 | frag.Anchored = false | |
2050 | frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
2051 | frag.CanCollide = false | |
2052 | frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100)) | |
2053 | local flame = Instance.new("Fire",frag) | |
2054 | flame.SecondaryColor = Color3.new(0,0,0) | |
2055 | flame.Color = Color3.new(0,0,0) | |
2056 | flame.Heat = 15 | |
2057 | local mbewm2 = Instance.new("SpecialMesh", frag) | |
2058 | mbewm2.MeshType = "Sphere" | |
2059 | mbewm2.Scale = Vector3.new(50,50,50) | |
2060 | local con = frag.Touched:connect(function(hit) | |
2061 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then | |
2062 | MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1) | |
2063 | CFuncs.Sound.Create("206049428", workspace, .5, 1) | |
2064 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03) | |
2065 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03) | |
2066 | frag:Destroy() | |
2067 | end | |
2068 | end) | |
2069 | met:Destroy()end end end) | |
2070 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03) | |
2071 | wait(.5) | |
2072 | end | |
2073 | deathrain = false | |
2074 | shur:Destroy() | |
2075 | end | |
2076 | ||
2077 | ||
2078 | function obliterate() | |
2079 | Attack = true | |
2080 | Humanoid.WalkSpeed = 0 | |
2081 | Humanoid.JumpPower = 0 | |
2082 | Humanoid.AutoRotate = false | |
2083 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
2084 | refpart.Anchored = true | |
2085 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0) | |
2086 | local smonk1 = Instance.new("ParticleEmitter",refpart) | |
2087 | smonk1.LightEmission = .5 | |
2088 | smonk1.Size = NumberSequence.new(0.2) | |
2089 | smonk1.Texture = "rbxassetid://382425306" | |
2090 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) | |
2091 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)}) | |
2092 | smonk1.Transparency = bbb | |
2093 | smonk1.Size = aaa | |
2094 | smonk1.ZOffset = .5 | |
2095 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
2096 | smonk1.LockedToPart = false | |
2097 | smonk1.EmissionDirection = "Top" | |
2098 | smonk1.Lifetime = NumberRange.new(3, 3) | |
2099 | smonk1.Rate = 5 | |
2100 | smonk1.Rotation = NumberRange.new(0, 50) | |
2101 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
2102 | smonk1.Speed = NumberRange.new(0) | |
2103 | smonk1.VelocitySpread = 0 | |
2104 | smonk1.Enabled=true | |
2105 | local startColor = maincol | |
2106 | local endColor = maincol | |
2107 | local sequence2 = ColorSequence.new(startColor, endColor) | |
2108 | smonk1.Color = sequence2 | |
2109 | local smonk2 = Instance.new("ParticleEmitter",refpart) | |
2110 | smonk2.LightEmission = .5 | |
2111 | smonk2.Size = NumberSequence.new(0.2) | |
2112 | smonk2.Texture = "rbxassetid://95648201" | |
2113 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) | |
2114 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2115 | smonk2.Transparency = bbb | |
2116 | smonk2.Size = aaa | |
2117 | smonk2.ZOffset = .5 | |
2118 | smonk2.Acceleration = Vector3.new(0, 0, 0) | |
2119 | smonk2.LockedToPart = false | |
2120 | smonk2.EmissionDirection = "Top" | |
2121 | smonk2.Lifetime = NumberRange.new(3, 3) | |
2122 | smonk2.Rate = 5 | |
2123 | smonk2.Rotation = NumberRange.new(0, 50) | |
2124 | smonk2.RotSpeed = NumberRange.new(50, 50) | |
2125 | smonk2.Speed = NumberRange.new(0) | |
2126 | smonk2.VelocitySpread = 0 | |
2127 | smonk2.Enabled=true | |
2128 | local startColor = maincol | |
2129 | local startColor = maincol | |
2130 | local endColor = maincol | |
2131 | local sequence3 = ColorSequence.new(startColor, endColor) | |
2132 | smonk2.Color = sequence3 | |
2133 | CFuncs.Sound.Create("376020049", refpart, 1, 1) | |
2134 | local void = Instance.new("Sound", refpart) | |
2135 | void.Looped = true | |
2136 | void.SoundId = "rbxassetid://565538601" | |
2137 | void:Play() | |
2138 | ||
2139 | for i = 0, 8, 0.1 do | |
2140 | swait() | |
2141 | PlayAnimationFromTable({ | |
2142 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2143 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2144 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2145 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2146 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2147 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2148 | }, .1, false) | |
2149 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
2150 | end | |
2151 | Humanoid.WalkSpeed = 8 | |
2152 | Humanoid.JumpPower = 0 | |
2153 | Humanoid.AutoRotate = true | |
2154 | Attack = false | |
2155 | for i = 0, 100, 0.1 do | |
2156 | swait() | |
2157 | local startColor = maincol | |
2158 | local endColor = maincol | |
2159 | local sequence2 = ColorSequence.new(startColor, endColor) | |
2160 | smonk1.Color = sequence2 | |
2161 | shoot(Mouse,8,refpart,0,7) | |
2162 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
2163 | end | |
2164 | refpart:Destroy() | |
2165 | end | |
2166 | ||
2167 | ||
2168 | ||
2169 | function bring() | |
2170 | Attack = true | |
2171 | Humanoid.JumpPower = 1 | |
2172 | Humanoid.AutoRotate = false | |
2173 | Humanoid.WalkSpeed = 0 | |
2174 | CFuncs.Sound.Create("299058146", RootPart, 5, 1) | |
2175 | for i = 0, 9, 0.1 do | |
2176 | swait() | |
2177 | PlayAnimationFromTable({ | |
2178 | CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2179 | CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2180 | CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2181 | CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2182 | CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2183 | CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2184 | }, .03, false) | |
2185 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
2186 | end | |
2187 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05) | |
2188 | CFuncs.Sound.Create("592877506", RootPart, 5, 1) | |
2189 | Humanoid.Jump = true | |
2190 | for i = 0, 3, 0.1 do | |
2191 | swait() | |
2192 | PlayAnimationFromTable({ | |
2193 | CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2194 | CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2195 | CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2196 | CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2197 | CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2198 | CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2199 | }, .1, false) | |
2200 | Trace() | |
2201 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1) | |
2202 | Torso.Velocity = Torso.CFrame.upVector*200 | |
2203 | end | |
2204 | Humanoid.AutoRotate = true | |
2205 | for i = 0, 2, 0.1 do | |
2206 | swait() | |
2207 | PlayAnimationFromTable({ | |
2208 | CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
2209 | CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2210 | CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
2211 | CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
2212 | CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
2213 | CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
2214 | }, .1, false) | |
2215 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1) | |
2216 | end | |
2217 | ||
2218 | for i = 0, 2, 0.1 do | |
2219 | swait() | |
2220 | PlayAnimationFromTable({ | |
2221 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2222 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2223 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2224 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2225 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2226 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2227 | }, .1, false) | |
2228 | end | |
2229 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02) | |
2230 | Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02) | |
2231 | CFuncs.Sound.Create("157498544", Character, 1, 1) | |
2232 | Humanoid.AutoRotate = false | |
2233 | local hit = nil | |
2234 | while hit == nil do | |
2235 | swait() | |
2236 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character) | |
2237 | PlayAnimationFromTable({ | |
2238 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2239 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2240 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2241 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2242 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2243 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2244 | }, .1, false) | |
2245 | Trace() | |
2246 | Torso.Velocity = Torso.CFrame.upVector*-200 | |
2247 | if hit ~= nil then | |
2248 | break | |
2249 | end | |
2250 | end | |
2251 | Humanoid.JumpPower = 0 | |
2252 | for i = 0, .1, 0.1 do | |
2253 | swait() | |
2254 | PlayAnimationFromTable({ | |
2255 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2256 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2257 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2258 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2259 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2260 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2261 | }, .1, false) | |
2262 | end | |
2263 | for i = 0, 10 do | |
2264 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3))) | |
2265 | refpart.Anchored = false | |
2266 | refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
2267 | refpart.CanCollide = true | |
2268 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
2269 | game:GetService("Debris"):AddItem(refpart, 2) | |
2270 | table.insert(Effects, {refpart,"Disappear",.01}) | |
2271 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
2272 | if hit ~= nil then | |
2273 | refpart.Material = hit.Material | |
2274 | refpart.BrickColor = BrickColor.new(hit.Color) | |
2275 | end | |
2276 | end | |
2277 | MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1) | |
2278 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03) | |
2279 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03) | |
2280 | Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03) | |
2281 | Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03) | |
2282 | CFuncs.Sound.Create("638744427", Character, 5, 1) | |
2283 | CFuncs.Sound.Create("765590102", RootPart, 5, 1) | |
2284 | Torso.Velocity = Torso.CFrame.upVector*0 | |
2285 | for i = 0, 5, 0.1 do | |
2286 | swait() | |
2287 | PlayAnimationFromTable({ | |
2288 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2289 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2290 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2291 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2292 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2293 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2294 | }, .1, false) | |
2295 | end | |
2296 | Humanoid.WalkSpeed = 8 | |
2297 | Humanoid.AutoRotate = true | |
2298 | Attack = false | |
2299 | end | |
2300 | ||
2301 | ||
2302 | ||
2303 | ||
2304 | spawn(function() | |
2305 | while true do | |
2306 | wait(.2) | |
2307 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02) | |
2308 | end | |
2309 | end) | |
2310 | ||
2311 | function detonate() | |
2312 | Attack = true | |
2313 | Humanoid.JumpPower = 50 | |
2314 | Humanoid.WalkSpeed = 0 | |
2315 | Humanoid.AutoRotate = false | |
2316 | Humanoid.Jump = true | |
2317 | for i = 0, 90, 0.1 do | |
2318 | swait() | |
2319 | PlayAnimationFromTable({ | |
2320 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2321 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2322 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2323 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2324 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2325 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2326 | }, .1, false) | |
2327 | RootPart.Velocity = Vector3.new(0,6,0) | |
2328 | prepareyourself.Pitch = prepareyourself.Pitch - .001 | |
2329 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2330 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08) | |
2331 | end | |
2332 | beet.Parent = Character | |
2333 | local x = 1.1 | |
2334 | local y = 20 | |
2335 | CFuncs.Sound.Create("324849898", workspace, 10, .9) | |
2336 | for i = 0, 20, 0.1 do | |
2337 | swait() | |
2338 | PlayAnimationFromTable({ | |
2339 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2340 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2341 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2342 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2343 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2344 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2345 | }, .1, false) | |
2346 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
2347 | y = y + .3 | |
2348 | x = x + .1 | |
2349 | RootPart.Velocity = Vector3.new(0,2,0) | |
2350 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2351 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
2352 | end | |
2353 | CFuncs.Sound.Create("665426491", workspace, 10, .9) | |
2354 | for i = 0, 20, 0.1 do | |
2355 | swait() | |
2356 | PlayAnimationFromTable({ | |
2357 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2358 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2359 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2360 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2361 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2362 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2363 | }, .1, false) | |
2364 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
2365 | y = y + .5 | |
2366 | x = x + .3 | |
2367 | RootPart.Velocity = Vector3.new(0,2,0) | |
2368 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2369 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
2370 | end | |
2371 | CFuncs.Sound.Create("923073285", workspace, 10, .9) | |
2372 | for i = 0, 20, 0.1 do | |
2373 | swait() | |
2374 | PlayAnimationFromTable({ | |
2375 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2376 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2377 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2378 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2379 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2380 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2381 | }, .1, false) | |
2382 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
2383 | y = y + 2 | |
2384 | x = x + 1 | |
2385 | RootPart.Velocity = Vector3.new(0,2,0) | |
2386 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2387 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
2388 | end | |
2389 | for y,t in pairs(Character:GetChildren()) do | |
2390 | if t:IsA("Part") then | |
2391 | table.insert(Effects, {t,"Disappear",.008}) | |
2392 | t.Material = "Neon" | |
2393 | t.Parent = workspace | |
2394 | t:BreakJoints() | |
2395 | t.BrickColor = BrickColor.new(maincol) | |
2396 | t.CanCollide = true | |
2397 | local GRAVITY_ACCELERATION = 200 | |
2398 | local bodyForce = Instance.new('BodyForce', t) | |
2399 | bodyForce.Name = 'Antigravity' | |
2400 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
2401 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
2402 | local rl = Create("BodyAngularVelocity"){ | |
2403 | P = 500, | |
2404 | maxTorque = Vector3.new(5, 5, 5), | |
2405 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2406 | Parent = t,} | |
2407 | game:GetService("Debris"):AddItem(t, 3) | |
2408 | for a,b in pairs(t:GetChildren()) do | |
2409 | if b:IsA("Decal") then | |
2410 | b:Destroy() | |
2411 | ||
2412 | end | |
2413 | end | |
2414 | end | |
2415 | end | |
2416 | end | |
2417 | ||
2418 | function warp2self() | |
2419 | Attack = true | |
2420 | local hit = Mouse.Target.Parent | |
2421 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then | |
2422 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
2423 | CFuncs.Sound.Create("403075587", hit.Torso, 1, 1) | |
2424 | end | |
2425 | for i = 0, 1, 0.1 do | |
2426 | swait() | |
2427 | PlayAnimationFromTable({ | |
2428 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2429 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2430 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2431 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2432 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2433 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2434 | }, .1, false) | |
2435 | end | |
2436 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then | |
2437 | hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3) | |
2438 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
2439 | CFuncs.Sound.Create("1770550108", hit.Torso, 1, 1) | |
2440 | end | |
2441 | for i = 0, 3, 0.1 do | |
2442 | swait() | |
2443 | PlayAnimationFromTable({ | |
2444 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2445 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2446 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2447 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2448 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2449 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2450 | }, .1, false) | |
2451 | end | |
2452 | Attack = false | |
2453 | end | |
2454 | ||
2455 | ||
2456 | Mouse.Button1Down:connect(function() | |
2457 | if Attack == false and Combo == 1 then | |
2458 | punch1() | |
2459 | Combo = 1 | |
2460 | end | |
2461 | end) | |
2462 | ||
2463 | ||
2464 | Mouse.KeyDown:connect(function(Key) | |
2465 | Key = Key:lower() | |
2466 | if Attack == false and Key == 'z' and dash == false then | |
2467 | dash = true | |
2468 | elseif Attack == false and Key == 'z' and dash == true then | |
2469 | dash = false | |
2470 | elseif Attack == false and Key == 'c' and dash == false then | |
2471 | explodeatmouse() | |
2472 | elseif Attack == false and Key == 'v' and dash == false and deathrain == false then | |
2473 | armagedd() | |
2474 | elseif Attack == false and Key == 'x' and dash == false then | |
2475 | bring() | |
2476 | elseif Attack == false and Key == 'b' and dash == false then | |
2477 | obliterate() | |
2478 | elseif Attack == false and Key == 'n' and dash == false then | |
2479 | warp2self() | |
2480 | elseif Attack == false and Key == 'm' and dash == false then | |
2481 | detonate() | |
2482 | end | |
2483 | end) | |
2484 | ||
2485 | ||
2486 | while true do | |
2487 | swait() | |
2488 | for i, v in pairs(Character:GetChildren()) do | |
2489 | if v:IsA("Part") then | |
2490 | v.Material = "SmoothPlastic" | |
2491 | elseif v:IsA("Accessory") then | |
2492 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2493 | end | |
2494 | end | |
2495 | for i, v in pairs(Character:GetChildren()) do | |
2496 | if v:IsA'Model' then | |
2497 | for _, c in pairs(v:GetChildren()) do | |
2498 | if c:IsA'Part' then | |
2499 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
2500 | end | |
2501 | end | |
2502 | end | |
2503 | end | |
2504 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2505 | Velocity = RootPart.Velocity.y | |
2506 | Sine = Sine + Change | |
2507 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2508 | if RootPart.Velocity.y > 1 and hit == nil then | |
2509 | Anim = "Jump" | |
2510 | if Attack == false then | |
2511 | Change = 1 | |
2512 | PlayAnimationFromTable({ | |
2513 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2514 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2515 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2516 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2517 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2518 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2519 | }, .1, false) | |
2520 | Trace() | |
2521 | end | |
2522 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2523 | Anim = "Fall" | |
2524 | if Attack == false then | |
2525 | Change = 1 | |
2526 | PlayAnimationFromTable({ | |
2527 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2528 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2529 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2530 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2531 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2532 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2533 | }, .05, false) | |
2534 | Trace() | |
2535 | end | |
2536 | elseif TorsoVelocity < 1 and hit ~= nil then | |
2537 | Anim = "Idle" | |
2538 | if Attack == false then | |
2539 | Change = 1 | |
2540 | PlayAnimationFromTable({ | |
2541 | CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2542 | CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))), | |
2543 | CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))), | |
2544 | CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2545 | CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2546 | CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2547 | }, .05, false) | |
2548 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2549 | end | |
2550 | elseif TorsoVelocity > 2 and hit ~= nil then | |
2551 | Anim = "Walk" | |
2552 | if Attack == false then | |
2553 | PlayAnimationFromTable({ | |
2554 | CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0), | |
2555 | CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2556 | CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2557 | CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2558 | CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2559 | CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2560 | }, .05, false) | |
2561 | Trace() | |
2562 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1) | |
2563 | end | |
2564 | end | |
2565 | if #Effects > 0 then | |
2566 | for e = 1, #Effects do | |
2567 | if Effects[e] ~= nil then | |
2568 | local Thing = Effects[e] | |
2569 | if Thing ~= nil then | |
2570 | local Part = Thing[1] | |
2571 | local Mode = Thing[2] | |
2572 | local Delay = Thing[3] | |
2573 | local IncX = Thing[4] | |
2574 | local IncY = Thing[5] | |
2575 | if Thing[1].Transparency <= 1 then | |
2576 | if Thing[2] == "Block1" then | |
2577 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2578 | Mesh = Thing[7] | |
2579 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2580 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2581 | elseif Thing[2] == "Ice" then | |
2582 | if Thing[6] <= Thing[5] then | |
2583 | Thing[6] = Thing[6] + .05 | |
2584 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
2585 | else | |
2586 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2587 | end | |
2588 | elseif Thing[2] == "Shatter" then | |
2589 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2590 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2591 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2592 | Thing[6] = Thing[6] + Thing[5] | |
2593 | elseif Thing[2] == "Block2" then | |
2594 | Thing[1].CFrame = Thing[1].CFrame | |
2595 | Mesh = Thing[7] | |
2596 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2597 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2598 | elseif Thing[2] == "Block3" then | |
2599 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2600 | Mesh = Thing[7] | |
2601 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2602 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2603 | elseif Thing[2] == "Block4" then | |
2604 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
2605 | Mesh = Thing[7] | |
2606 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2607 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2608 | elseif Thing[2] == "Block2Fire" then | |
2609 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2610 | Mesh = Thing[7] | |
2611 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2612 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2613 | if Thing[1].Transparency >= .3 then | |
2614 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
2615 | else | |
2616 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
2617 | end | |
2618 | elseif Thing[2] == "Cylinder" then | |
2619 | Mesh = Thing[7] | |
2620 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2621 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2622 | elseif Thing[2] == "Blood" then | |
2623 | Mesh = Thing[7] | |
2624 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
2625 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2626 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2627 | elseif Thing[2] == "Elec" then | |
2628 | Mesh = Thing[10] | |
2629 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2630 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2631 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
2632 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
2633 | elseif Thing[2] == "Disappear" then | |
2634 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2635 | end | |
2636 | else | |
2637 | Part.Parent = nil | |
2638 | table.remove(Effects, e) | |
2639 | end | |
2640 | end | |
2641 | end | |
2642 | end | |
2643 | end | |
2644 | if dash == true then | |
2645 | RootPart.Velocity = RootPart.CFrame.lookVector * 100 | |
2646 | end | |
2647 | if true then | |
2648 | humanoid.MaxHealth = 1e100 | |
2649 | humanoid.Health = 1e100 | |
2650 | if(not Character:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end | |
2651 | end | |
2652 | end |