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LightBrightness = 35 --Lights Brightness
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LightRange = 30 --Lights Range
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LKeyBind = "e" --Light on/off
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SKeyBind = "q" --Shadows on/off
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local mouse = game.Players.LocalPlayer:GetMouse()
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function Shadows()
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	player = game.Players.LocalPlayer
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 	Char = player.Character
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	Root = Char.HumanoidRootPart
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	RootLight = Root:FindFirstChild("Light")
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	if RootLight.Shadows == false then
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		Root.Transparency = 0.5
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		RootLight.Shadows = true
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	elseif RootLight.Shadows == true then
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		Root.Transparency = 1
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		RootLight.Shadows = false
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	end
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end
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function Light()
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	player = game.Players.LocalPlayer
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 	Char = player.Character
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	playerLight = Char.HumanoidRootPart:FindFirstChild("Light")
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	playerHead = Char.Head
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	if playerLight then
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		if playerLight.Enabled == true then
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			playerLight.Enabled = false
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		elseif playerLight.Enabled == false then
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			playerLight.Enabled = true
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				playerLight.Color = playerHead.Color
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		end
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    else
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		light = Instance.new("SurfaceLight",Char:FindFirstChild("HumanoidRootPart"))
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		light.Name = "Light"
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		light.Color = playerHead.Color
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		light.Range = LightRange
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		light.Brightness = LightBrightness
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		light.Shadows = false
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	end
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end
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mouse.KeyDown:connect(function(key)
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key = key:lower()
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if key == LKeyBind then
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	Light()
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end
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if key == SKeyBind then
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	Shadows()
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end
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end)