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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--||     EDIT BY TAMLOVEEIF02 AND BADGUYMAN24689
4
--\\====================================================//--
5
6
wait(0.2)
7
8
Player = game:GetService("Players").LocalPlayer
9
PlayerGui = Player.PlayerGui
10
Cam = workspace.CurrentCamera
11
Backpack = Player.Backpack
12
Character = Player.Character
13
Humanoid = Character.Humanoid
14
Mouse = Player:GetMouse()
15
RootPart = Character["HumanoidRootPart"]
16
Torso = Character["Torso"]
17
Head = Character["Head"]
18
RightArm = Character["Right Arm"]
19
LeftArm = Character["Left Arm"]
20
RightLeg = Character["Right Leg"]
21
LeftLeg = Character["Left Leg"]
22
RootJoint = RootPart["RootJoint"]
23
Neck = Torso["Neck"]
24
RightShoulder = Torso["Right Shoulder"]
25
LeftShoulder = Torso["Left Shoulder"]
26
RightHip = Torso["Right Hip"]
27
LeftHip = Torso["Left Hip"]
28
local sick = Instance.new("Sound",Character)
29-
sick.SoundId = "rbxassetid://1494340971"
29+
sick.SoundId = "rbxassetid://685388224"
30
sick.Looped = true
31
sick.Pitch = 1
32
sick.Volume = 1
33
sick:Play()
34
35
IT = Instance.new
36
CF = CFrame.new
37
VT = Vector3.new
38
RAD = math.rad
39
C3 = Color3.new
40
UD2 = UDim2.new
41
BRICKC = BrickColor.new
42
ANGLES = CFrame.Angles
43
EULER = CFrame.fromEulerAnglesXYZ
44
COS = math.cos
45
ACOS = math.acos
46
SIN = math.sin
47
ASIN = math.asin
48
ABS = math.abs
49
MRANDOM = math.random
50
FLOOR = math.floor
51
52
--//=================================\\
53
--|| 	      USEFUL VALUES
54
--\\=================================//
55
56
Animation_Speed = 3
57
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
58
local Speed = 25
59
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
62
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
63
local DAMAGEMULTIPLIER = 1
64
local ANIM = "Idle"
65
local ATTACK = false
66
local EQUIPPED = false
67
local HOLD = false
68
local COMBO = 1
69
local Rooted = false
70
local SINE = 0
71
local KEYHOLD = false
72
local CHANGE = 2 / Animation_Speed
73
local WALKINGANIM = false
74
local VALUE1 = false
75
local VALUE2 = false
76
local ROBLOXIDLEANIMATION = IT("Animation")
77
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
78
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
79
--ROBLOXIDLEANIMATION.Parent = Humanoid
80
local WEAPONGUI = IT("ScreenGui", PlayerGui)
81
WEAPONGUI.Name = "Weapon GUI"
82
local Effects = IT("Folder", Character)
83
Effects.Name = "Effects"
84
local ANIMATOR = Humanoid.Animator
85
local ANIMATE = Character.Animate
86
local UNANCHOR = true
87
local PLAYMAINANIM = true
88
local BOLTSOUNDS = {168586621,168586586,178452241}
89
90
--//=================================\\
91
--\\=================================//
92
93
94
--//=================================\\
95
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
96
--\\=================================//
97
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "ArtificialHB"
100
101
script:WaitForChild("ArtificialHB")
102
103
frame = Frame_Speed
104
tf = 0
105
allowframeloss = false
106
tossremainder = false
107
lastframe = tick()
108
script.ArtificialHB:Fire()
109
110
game:GetService("RunService").Heartbeat:connect(function(s, p)
111
	tf = tf + s
112
	if tf >= frame then
113
		if allowframeloss then
114
			script.ArtificialHB:Fire()
115
			lastframe = tick()
116
		else
117
			for i = 1, math.floor(tf / frame) do
118
				script.ArtificialHB:Fire()
119
			end
120
		lastframe = tick()
121
		end
122
		if tossremainder then
123
			tf = 0
124
		else
125
			tf = tf - frame * math.floor(tf / frame)
126
		end
127
	end
128
end)
129
130
--//=================================\\
131
--\\=================================//
132
133
--//=================================\\
134
--|| 	      SOME FUNCTIONS
135
--\\=================================//
136
137
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
138
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
139
end
140
141
function PositiveAngle(NUMBER)
142
	if NUMBER >= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function NegativeAngle(NUMBER)
149
	if NUMBER <= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function Swait(NUMBER)
156
	if NUMBER == 0 or NUMBER == nil then
157
		ArtificialHB.Event:wait()
158
	else
159
		for i = 1, NUMBER do
160
			ArtificialHB.Event:wait()
161
		end
162
	end
163
end
164
165
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
166
	local NEWMESH = IT(MESH)
167
	if MESH == "SpecialMesh" then
168
		NEWMESH.MeshType = MESHTYPE
169
		if MESHID ~= "nil" and MESHID ~= "" then
170
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
171
		end
172
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
173
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
174
		end
175
	end
176
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
177
	NEWMESH.Scale = SCALE
178
	NEWMESH.Parent = PARENT
179
	return NEWMESH
180
end
181
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
	local function weldBetween(a, b)
204
	    local weldd = Instance.new("ManualWeld")
205
	    weldd.Part0 = a
206
	    weldd.Part1 = b
207
	    weldd.C0 = CFrame.new()
208
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
209
	    weldd.Parent = a
210
	    return weldd
211
	end
212
213
214
function QuaternionFromCFrame(cf)
215
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
216
	local trace = m00 + m11 + m22
217
	if trace > 0 then 
218
		local s = math.sqrt(1 + trace)
219
		local recip = 0.5 / s
220
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
221
	else
222
		local i = 0
223
		if m11 > m00 then
224
			i = 1
225
		end
226
		if m22 > (i == 0 and m00 or m11) then
227
			i = 2
228
		end
229
		if i == 0 then
230
			local s = math.sqrt(m00 - m11 - m22 + 1)
231
			local recip = 0.5 / s
232
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
233
		elseif i == 1 then
234
			local s = math.sqrt(m11 - m22 - m00 + 1)
235
			local recip = 0.5 / s
236
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
237
		elseif i == 2 then
238
			local s = math.sqrt(m22 - m00 - m11 + 1)
239
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
240
		end
241
	end
242
end
243
 
244
function QuaternionToCFrame(px, py, pz, x, y, z, w)
245
	local xs, ys, zs = x + x, y + y, z + z
246
	local wx, wy, wz = w * xs, w * ys, w * zs
247
	local xx = x * xs
248
	local xy = x * ys
249
	local xz = x * zs
250
	local yy = y * ys
251
	local yz = y * zs
252
	local zz = z * zs
253
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
254
end
255
 
256
function QuaternionSlerp(a, b, t)
257
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
258
	local startInterp, finishInterp;
259
	if cosTheta >= 0.0001 then
260
		if (1 - cosTheta) > 0.0001 then
261
			local theta = ACOS(cosTheta)
262
			local invSinTheta = 1 / SIN(theta)
263
			startInterp = SIN((1 - t) * theta) * invSinTheta
264
			finishInterp = SIN(t * theta) * invSinTheta
265
		else
266
			startInterp = 1 - t
267
			finishInterp = t
268
		end
269
	else
270
		if (1 + cosTheta) > 0.0001 then
271
			local theta = ACOS(-cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((t - 1) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = t - 1
277
			finishInterp = t
278
		end
279
	end
280
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
281
end
282
283
function Clerp(a, b, t)
284
	local qa = {QuaternionFromCFrame(a)}
285
	local qb = {QuaternionFromCFrame(b)}
286
	local ax, ay, az = a.x, a.y, a.z
287
	local bx, by, bz = b.x, b.y, b.z
288
	local _t = 1 - t
289
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
290
end
291
292
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
293
	local frame = IT("Frame")
294
	frame.BackgroundTransparency = TRANSPARENCY
295
	frame.BorderSizePixel = BORDERSIZEPIXEL
296
	frame.Position = POSITION
297
	frame.Size = SIZE
298
	frame.BackgroundColor3 = COLOR
299
	frame.BorderColor3 = BORDERCOLOR
300
	frame.Name = NAME
301
	frame.Parent = PARENT
302
	return frame
303
end
304
305
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
306
	local label = IT("TextLabel")
307
	label.BackgroundTransparency = 1
308
	label.Size = UD2(1, 0, 1, 0)
309
	label.Position = UD2(0, 0, 0, 0)
310
	label.TextColor3 = TEXTCOLOR
311
	label.TextStrokeTransparency = STROKETRANSPARENCY
312
	label.TextTransparency = TRANSPARENCY
313
	label.FontSize = TEXTFONTSIZE
314
	label.Font = TEXTFONT
315
	label.BorderSizePixel = BORDERSIZEPIXEL
316
	label.TextScaled = false
317
	label.Text = TEXT
318
	label.Name = NAME
319
	label.Parent = PARENT
320
	return label
321
end
322
323
function NoOutlines(PART)
324
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
325
end
326
327
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
328
	local NEWWELD = IT(TYPE)
329
	NEWWELD.Part0 = PART0
330
	NEWWELD.Part1 = PART1
331
	NEWWELD.C0 = C0
332
	NEWWELD.C1 = C1
333
	NEWWELD.Parent = PARENT
334
	return NEWWELD
335
end
336
337
local S = IT("Sound")
338
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
339
	local NEWSOUND = nil
340
	coroutine.resume(coroutine.create(function()
341
		NEWSOUND = S:Clone()
342
		NEWSOUND.Parent = PARENT
343
		NEWSOUND.Volume = VOLUME
344
		NEWSOUND.Pitch = PITCH
345
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
346
		NEWSOUND:play()
347
		if DOESLOOP == true then
348
			NEWSOUND.Looped = true
349
		else
350
			repeat wait(1) until NEWSOUND.Playing == false
351
			NEWSOUND:remove()
352
		end
353
	end))
354
	return NEWSOUND
355
end
356
357
local EyeSizes={
358
	NumberSequenceKeypoint.new(0,2,0),
359
	NumberSequenceKeypoint.new(1,0,0)
360
}
361
local EyeTrans={
362
	NumberSequenceKeypoint.new(0,0.5,0),
363
	NumberSequenceKeypoint.new(1,1,0)
364
}
365
local PE=Instance.new("ParticleEmitter",nil)
366
PE.LightEmission=.8
367
PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color)
368
PE.Size=NumberSequence.new(EyeSizes)
369
PE.Transparency=NumberSequence.new(EyeTrans)
370
PE.Lifetime=NumberRange.new(0.35,1)
371
PE.Rotation=NumberRange.new(0,360)
372
PE.Rate=100
373
PE.VelocitySpread = 10000
374
PE.Acceleration = Vector3.new(0,85,0)
375
PE.Drag = 5
376
PE.Speed = NumberRange.new(0.1,5)
377
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
378
PE.ZOffset = 0.5
379
PE.Name = "PE"
380
PE.Enabled = false
381
382
function Fire(art)
383
	local PARTICLES = PE:Clone()
384
	PARTICLES.Parent = art
385
	PARTICLES.Enabled = true
386
	return PARTICLES
387
end
388
389
function CFrameFromTopBack(at, top, back)
390
	local right = top:Cross(back)
391
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
392
end
393
394
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
395
function WACKYEFFECT(Table)
396
	local TYPE = (Table.EffectType or "Sphere")
397
	local SIZE = (Table.Size or VT(1,1,1))
398
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
399
	local TRANSPARENCY = (Table.Transparency or 0)
400
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
401
	local CFRAME = (Table.CFrame or Torso.CFrame)
402
	local MOVEDIRECTION = (Table.MoveToPos or nil)
403
	local ROTATION1 = (Table.RotationX or 0)
404
	local ROTATION2 = (Table.RotationY or 0)
405
	local ROTATION3 = (Table.RotationZ or 0)
406
	local MATERIAL = (Table.Material or "Neon")
407
	local COLOR = (Table.Color or C3(1,1,1))
408
	local TIME = (Table.Time or 45)
409
	local SOUNDID = (Table.SoundID or nil)
410
	local SOUNDPITCH = (Table.SoundPitch or nil)
411
	local SOUNDVOLUME = (Table.SoundVolume or nil)
412
	coroutine.resume(coroutine.create(function()
413
		local PLAYSSOUND = false
414
		local SOUND = nil
415
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
416
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
417
			PLAYSSOUND = true
418
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
419
		end
420
		EFFECT.Color = COLOR
421
		local MSH = nil
422
		if TYPE == "Sphere" then
423
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
424
		elseif TYPE == "Block" or TYPE == "Box" then
425
			MSH = IT("BlockMesh",EFFECT)
426
			MSH.Scale = SIZE
427
		elseif TYPE == "Wave" then
428
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
429
		elseif TYPE == "Ring" then
430
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
431
		elseif TYPE == "Slash" then
432
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
433
		elseif TYPE == "Round Slash" then
434
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
435
		elseif TYPE == "Swirl" then
436
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
437
		elseif TYPE == "Skull" then
438
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
439
		elseif TYPE == "Crystal" then
440
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
441
		end
442
		if MSH ~= nil then
443
			local MOVESPEED = nil
444
			if MOVEDIRECTION ~= nil then
445
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
446
			end
447
			local GROWTH = SIZE - ENDSIZE
448
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
449
			if TYPE == "Block" then
450
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
451
			else
452
				EFFECT.CFrame = CFRAME
453
			end
454
			for LOOP = 1, TIME+1 do
455
				Swait()
456
				MSH.Scale = MSH.Scale - GROWTH/TIME
457
				if TYPE == "Wave" then
458
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
459
				end
460
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
461
				if TYPE == "Block" then
462
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
463
				else
464
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
465
				end
466
				if MOVEDIRECTION ~= nil then
467
					local ORI = EFFECT.Orientation
468
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
469
					EFFECT.Orientation = ORI
470
				end
471
			end
472
			if PLAYSSOUND == false then
473
				EFFECT:remove()
474
			else
475
				repeat wait(1) until SOUND.Playing == false
476
				EFFECT:remove()
477
			end
478
		else
479
			if PLAYSSOUND == false then
480
				EFFECT:remove()
481
			else
482
				repeat Swait() until SOUND.Playing == false
483
				EFFECT:remove()
484
			end
485
		end
486
	end))
487
end
488
489
function MakeForm(PART,TYPE)
490
	if TYPE == "Cyl" then
491
		local MSH = IT("CylinderMesh",PART)
492
	elseif TYPE == "Ball" then
493
		local MSH = IT("SpecialMesh",PART)
494
		MSH.MeshType = "Sphere"
495
	elseif TYPE == "Wedge" then
496
		local MSH = IT("SpecialMesh",PART)
497
		MSH.MeshType = "Wedge"
498
	end
499
end
500
501
Debris = game:GetService("Debris")
502
503
function CastProperRay(StartPos, EndPos, Distance, Ignore)
504
	local DIRECTION = CF(StartPos,EndPos).lookVector
505
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
506
end
507
508
local HATWELD = nil
509
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
510
	PLAYMAINANIM = false
511
	if WhichPose == "Cast1" then
512
		for i=0, Time, 0.1 / Animation_Speed do
513
			Swait()
514
			if Magic == true then
515
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
516
			end
517
			if Gyro ~= nil and Gyro ~= false then
518
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
519
			end
520
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
521
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
522
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
523
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
524
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
525
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
526
		end
527
	elseif WhichPose == "Cast2" then
528
		for i=0, Time, 0.1 / Animation_Speed do
529
			Swait()
530
			if Magic == true then
531
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
532
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
533
			end
534
			if Gyro ~= nil and Gyro ~= false then
535
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
536
			end
537
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
538
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
539
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
540
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
541
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
542
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
543
		end
544
	elseif WhichPose == "RightArmUp" then
545
		for i=0, Time, 0.1 / Animation_Speed do
546
			Swait()
547
			if Magic == true then
548
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
549
			end
550
			if Gyro ~= nil and Gyro ~= false then
551
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
552
			end
553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
559
		end
560
	elseif WhichPose == "Taunt" then
561
		for i=0, Time, 0.1 / Animation_Speed do
562
			Swait()
563
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
564
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
565
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
566
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
567
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
568
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
569
		end
570
		HATWELD.Part0 = RightArm
571
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
572
		CreateSound(221057812,Torso,10,1,false)
573
		for i=0, Time*2, 0.1 / Animation_Speed do
574
			Swait()
575
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
576
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
577
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
578
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
579
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
580
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
581
		end
582
		for i=0, Time, 0.1 / Animation_Speed do
583
			Swait()
584
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
585
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
586
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
587
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
588
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
589
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
590
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
591
		end
592
		HATWELD.Part0 = Head
593
		HATWELD.C0 = CF(0,0.35,0)
594
	elseif WhichPose == "Prepare key" then
595
		for i=0, Time, 0.1 / Animation_Speed do
596
			Swait()
597
			if Gyro ~= nil and Gyro ~= false then
598
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
599
			end
600
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
601
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
602
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
603
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
604
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
605
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
606
		end
607
	elseif WhichPose == "Turn key" then
608
		for i=0, Time, 0.1 / Animation_Speed do
609
			Swait()
610
			if Gyro ~= nil and Gyro ~= false then
611
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
612
			end
613
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
614
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
615
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
616
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
617
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
618
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
619
		end
620
	end
621
	PLAYMAINANIM = true
622
end
623
624
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
625
function Lightning(Table)
626
	local Color = Table.Color or C3(1,1,1)
627
	local StartPos = Table.Start or Torso.Position
628
	local EndPos = Table.End or Mouse.Hit.p
629
	local SegmentLength = Table.SegmentL or 2
630
	local Thickness = Table.Thickness or 0.1
631
	local Dissapear = Table.DoesFade or false
632
	local Parent = Table.Ignore or Character
633
	local MaxDist = Table.MaxDist or 400
634
	local Branches = Table.Branches or false
635
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
636
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
637
	local LIGHTNINGMODEL = IT("Model",Effects)
638
	LIGHTNINGMODEL.Name = "Lightning"
639
	local LastBolt = nil
640
	for E = 1, DISTANCE do
641
		local ExtraSize = (DISTANCE-E)/15
642
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
643
		PART.Color = Color
644
		MakeForm(PART,"Cyl")
645
		if LastBolt == nil then
646
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
647
		else
648
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
649
		end
650
		LastBolt = PART
651
		if Branches == true then
652
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
653
			if CHOICE == 1 then
654
				local LASTBRANCH = nil
655
				for i = 1, MRANDOM(2,5) do
656
					local ExtraSize2 = ((DISTANCE-E)/25)/i
657
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
658
					PART.Color = Color
659
					MakeForm(PART,"Cyl")
660
					if LASTBRANCH == nil then
661
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
662
					else
663
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
664
					end
665
					LASTBRANCH = PART
666
				end
667
			end
668
		end
669
	end
670
	if Dissapear == true then
671
		coroutine.resume(coroutine.create(function()
672
			for i = 1, 10 do
673
				Swait()
674
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
675
					if c.ClassName == "Part" then
676
						c.Transparency = i/10
677
					end
678
				end
679
			end
680
			LIGHTNINGMODEL:remove()
681
		end))
682
	elseif Dissapear == false then
683
		Debris:AddItem(LIGHTNINGMODEL,0.1)
684
	end
685
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
686
end
687
688
--//=================================\\
689
--||	     WEAPON CREATION
690
--\\=================================//
691
692
for i = 1, 15 do
693
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
694
	FACE.Color = C3(0,0,0)
695
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
696
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
697
end
698
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
699
MakeForm(HAT1,"Cyl")
700
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
701
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
702
BELT.Color = C3(15/255,15/255,15/255)
703
MakeForm(BELT,"Cyl")
704
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
705
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
706
MakeForm(HAT2,"Cyl")
707
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
708
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
709
BELT.Color = C3(15/255,15/255,15/255)
710
MakeForm(BELT,"Cyl")
711
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
712
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
713
MakeForm(GEM,"Ball")
714
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
715
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
716
MakeForm(GEM,"Ball")
717
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
718
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
719
MakeForm(GEM,"Ball")
720
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
721
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
722
MakeForm(GEM,"Ball")
723
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
724
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
725
BELT.Color = C3(15/255,15/255,15/255)
726
MakeForm(BELT,"Cyl")
727
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
728
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
729
BELT.Color = C3(15/255,15/255,15/255)
730
MakeForm(BELT,"Cyl")
731
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
732
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
733
BELT.Color = C3(15/255,15/255,15/255)
734
MakeForm(BELT,"Cyl")
735
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
736
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
737
BELT.Color = C3(15/255,15/255,15/255)
738
MakeForm(BELT,"Cyl")
739
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
740
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
741
MakeForm(BELT,"Ball")
742
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
743
Humanoid.DisplayDistanceType = "None"
744
local naeeym2 = IT("BillboardGui",Character)
745
naeeym2.AlwaysOnTop = true
746
naeeym2.Size = UDim2.new(5,35,2,15)
747
naeeym2.StudsOffset = Vector3.new(0,3,0)
748
naeeym2.MaxDistance = 75
749
naeeym2.Adornee = Character.Head
750
naeeym2.Name = "Name"
751
naeeym2.PlayerToHideFrom = Player
752
local tecks2 = IT("TextLabel",naeeym2)
753
tecks2.BackgroundTransparency = 1
754
tecks2.TextScaled = true
755
tecks2.BorderSizePixel = 0
756
tecks2.Text = "Warden"
757
tecks2.Font = "Bodoni"
758
tecks2.TextSize = 30
759
tecks2.TextStrokeTransparency = 0.5
760
tecks2.TextColor3 = C3(0,0,0)
761
tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
762
tecks2.Size = UDim2.new(1,0,0.5,0)
763
tecks2.Parent = naeeym2
764
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
765
MakeForm(EYE,"Ball")
766
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
767
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
768
MakeForm(EYE,"Ball")
769
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
770
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
771
MakeForm(EYE,"Ball")
772
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
773
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
774
MakeForm(EYE,"Ball")
775
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
776
777
local top = Instance.new("Shirt")
778
top.ShirtTemplate = "rbxassetid://676428254"
779
top.Parent = Character
780
top.Name = "Cloth"
781
local bottom = Instance.new("Pants")
782
bottom.PantsTemplate = "rbxassetid://676428351"
783
bottom.Parent = Character
784
bottom.Name = "Cloth"
785
for _, c in pairs(Character:GetChildren()) do
786
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
787
		c.Material = "Neon"
788
		if c:FindFirstChildOfClass("ParticleEmitter") then
789
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
790
		end
791
		c.Color = C3(1,1,1)
792
		if c == Head then
793
			if c:FindFirstChild("face") then
794
				c.face:remove()
795
			end
796
		end
797
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
798
		c:remove()
799
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
800
		c:remove()
801
	end
802
end
803
local BODY = {}
804
for _, c in pairs(Character:GetDescendants()) do
805
	if c:IsA("BasePart") and c.Name ~= "Handle" then
806
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
807
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
808
		end
809
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
810
	elseif c:IsA("JointInstance") then
811
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
812
	end
813
end
814
for e = 1, #BODY do
815
	if BODY[e] ~= nil then
816
		local STUFF = BODY[e]
817
		local PART = STUFF[1]
818
		local PARENT = STUFF[2]
819
		local MATERIAL = STUFF[3]
820
		local COLOR = STUFF[4]
821
		local TRANSPARENCY = STUFF[5]
822
		if PART.ClassName == "Part" and PART ~= RootPart then
823
			PART.Material = MATERIAL
824
			PART.Color = COLOR
825
			PART.Transparency = TRANSPARENCY
826
		end
827
		PART.AncestryChanged:Connect(function()
828
			PART.Parent = PARENT
829
		end)
830
	end
831
end
832
function refit()
833
	Character.Parent = workspace
834
	for e = 1, #BODY do
835
		if BODY[e] ~= nil then
836
			local STUFF = BODY[e]
837
			local PART = STUFF[1]
838
			local PARENT = STUFF[2]
839
			local MATERIAL = STUFF[3]
840
			local COLOR = STUFF[4]
841
			local TRANSPARENCY = STUFF[5]
842
			if PART.ClassName == "Part" and PART ~= RootPart then
843
				PART.Material = MATERIAL
844
				PART.Color = COLOR
845
				PART.Transparency = TRANSPARENCY
846
			end
847
			if PART.Parent ~= PARENT then
848
				Humanoid:remove()
849
				PART.Parent = PARENT
850
				Humanoid = IT("Humanoid",Character)
851
			end
852
		end
853
	end
854
end
855
local SKILLTEXTCOLOR = BRICKC"Really blue".Color
856
local SKILLFONT = "Bodoni"
857
local SKILLTEXTSIZE = 7
858
859
Humanoid.Died:connect(function()
860
	refit()
861
end)
862
863
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
864
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
865
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
866
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
867
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
868
869
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
870
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
871
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
872
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
873
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
874
875
--//=================================\\
876
--||			DAMAGING
877
--\\=================================//
878
879
function ApplyAoE(POSITION,RANGE,FLING,BURN)
880
	local CHILDREN = workspace:GetDescendants()
881
	for index, CHILD in pairs(CHILDREN) do
882
		if CHILD.ClassName == "Model" and CHILD ~= Character then
883
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
884
			if HUM then
885
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
886
				if TORSO then
887
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
888
						CHILD:BreakJoints()
889
						if FLING ~= 0 then
890
							for _, c in pairs(CHILD:GetChildren()) do
891
								if c:IsA("BasePart") and c.Transparency == 0 then
892
									if BURN == true then
893
										Fire(c)
894
									end
895
									local bv = Instance.new("BodyVelocity") 
896
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
897
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
898
									bv.Parent = c
899
									Debris:AddItem(bv,0.05)
900
								end
901
							end
902
						end
903
					end
904
				end
905
			end
906
		end
907
	end
908
end
909
910
--//=================================\\
911
--||	ATTACK FUNCTIONS AND STUFF
912
--\\=================================//
913
914
function Warden_Zap()
915
	ATTACK = true
916
	Rooted = false
917
	local GYRO = IT("BodyGyro",RootPart)
918
	GYRO.D = 750
919
	GYRO.P = 20000
920
	GYRO.MaxTorque = VT(0,40000000,0)
921
	CreateSound(348663022,RightArm,1.5,2,false)
922
	Pose("Cast1",0.8,1,true,GYRO)
923
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
924
	local Hitpos = LightningTable.End
925
	ApplyAoE(Hitpos,10,35)
926
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
927
	for i = 1, 4 do
928
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
929
	end
930
	Pose("Cast1",0.8,1,true)
931
	GYRO:remove()
932
	ATTACK = false
933
	Rooted = false
934
end
935
936
function Warden_Thunder()
937
	ATTACK = true
938
	Rooted = false
939
	local GYRO = IT("BodyGyro",RootPart)
940
	GYRO.D = 750
941
	GYRO.P = 20000
942
	GYRO.MaxTorque = VT(0,40000000,0)
943
	CreateSound(469345336,Torso,3,2,false)
944
	Pose("Cast2",1.5,2,true,GYRO)
945
	coroutine.resume(coroutine.create(function()
946
		local FRAME = RootPart.CFrame
947
		for i = 1, 25 do
948
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
949
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
950
			local Hitpos = LightningTable.End
951
			ApplyAoE(Hitpos,20,15)
952
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
953
			for i = 1, 4 do
954
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
955
			end
956
			wait(0.05)
957
		end
958
	end))
959
	Pose("Cast2",1.5,0.7,true)
960
	GYRO:remove()
961
	ATTACK = false
962
	Rooted = false
963
end
964
965
function Inferno_Ring()
966
	ATTACK = true
967
	Rooted = false
968
	local GYRO = IT("BodyGyro",RootPart)
969
	GYRO.D = 750
970
	GYRO.P = 20000
971
	GYRO.MaxTorque = VT(0,40000000,0)
972
	local FIRE = IT("Model",Effects)
973
	FIRE.Name = "Fire"
974
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
975
	FIRE.PrimaryPart = MAIN
976
	local FIRES = {}
977
	for i = 1, 45 do
978
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
979
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
980
		local F = Fire(PRT)
981
		table.insert(FIRES,F)
982
	end
983
	repeat
984
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
985
		Pose("Cast1",1.5,0.01,false,GYRO)
986
	until HOLD == true
987
	coroutine.resume(coroutine.create(function()
988
		for i = 1, 4 do
989
			ApplyAoE(MAIN.Position,21,-15,true)
990
			CreateSound(463598785,MAIN,3,1,false)
991
			for E = 1, #FIRES do
992
				if FIRES[E] ~= nil then
993
					FIRES[E].Acceleration = VT(0,300,0)
994
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
995
				end
996
			end
997
			wait(0.3)
998
		end
999
		for E = 1, #FIRES do
1000
			if FIRES[E] ~= nil then
1001
				FIRES[E].Enabled = false
1002
			end
1003
		end
1004
		Debris:AddItem(FIRE,5)
1005
	end))
1006
	CreateSound(215395388,RightArm,3,2,false)
1007
	Pose("RightArmUp",1.5,0.5,true)
1008
	GYRO:remove()
1009
	ATTACK = false
1010
	Rooted = false
1011
end
1012
1013
function Warden_Wall()
1014
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1015
	if HITFLOOR ~= nil then
1016
		if HITFLOOR.Anchored == true then
1017
			local WALL = HITFLOOR:Clone()
1018
			WALL.Size = VT(45,45,5)
1019
			WALL.Parent = Effects
1020
			WALL.Name = "Wall"
1021
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1022
			CreateSound(130972023,WALL,5,0.8,false)
1023
			ATTACK = true
1024
			Rooted = true
1025
			local HIT = WALL.Touched:Connect(function(hit)
1026
				if hit.Parent ~= Character then
1027
					hit:BreakJoints()
1028
				end
1029
			end)
1030
			coroutine.resume(coroutine.create(function()
1031
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1032
				for i = 1, 90 do
1033
					Swait()
1034
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1035
				end
1036
				HIT:disconnect()
1037
				wait(5)
1038
				for i = 1, 46 do
1039
					Swait()
1040
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1041
				end
1042
				WALL:remove()
1043
			end))
1044
			Pose("RightArmUp",1.5,1.2,true)
1045
			ATTACK = false
1046
			Rooted = false
1047
		end
1048
	end
1049
end
1050
1051
function Prison_Key()
1052
	if Mouse.Target ~= nil then
1053
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1054
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1055
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1056
			local GYRO = IT("BodyGyro",RootPart)
1057
			GYRO.D = 750
1058
			GYRO.P = 20000
1059
			GYRO.MaxTorque = VT(0,40000000,0)
1060
			local grav = Instance.new("BodyPosition",TORSO)
1061
			grav.D = 15
1062
			grav.P = 20000
1063
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1064
			grav.position = TORSO.Position
1065
			local GYRO2 = IT("BodyGyro",TORSO)
1066
			GYRO2.D = 750
1067
			GYRO2.P = 20000
1068
			GYRO2.MaxTorque = VT(0,40000000,0)
1069
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1070
			grav.Name = "Jail"
1071
			local LOCKPARTS = {}
1072
			ATTACK = true
1073
			Rooted = false
1074
			local LOCK = IT("Model",Effects)
1075
			LOCK.Name = "Lock"
1076
			local LOCK2 = IT("Model",LOCK)
1077
			LOCK2.Name = "Metal"
1078
			--CREATE LOCK--
1079
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1080
				LOCK.PrimaryPart = BASE
1081
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1082
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1083
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1084
				MakeForm(PRT,"Cyl")
1085
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1086
				PRT.Color = C3(0,0,0)
1087
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1088
				MakeForm(PRT,"Cyl")
1089
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1090
				PRT.Color = C3(0,0,0)
1091
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1092
				for i = 1, 45 do
1093
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1094
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1095
				end
1096
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1097
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1098
				LOCK2.PrimaryPart = PRT
1099
			---------------
1100
			local CHILDREN = LOCK:GetDescendants()
1101
			for index, CHILD in pairs(CHILDREN) do
1102
				if CHILD:IsA("BasePart") then
1103
					CHILD.Transparency = 1
1104
				end
1105
			end
1106
			for i = 1, 75 do
1107
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1108
				Swait()
1109
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1110
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1111
				local CHILDREN = LOCK:GetDescendants()
1112
				for index, CHILD in pairs(CHILDREN) do
1113
					if CHILD:IsA("BasePart") then
1114
						CHILD.Transparency = CHILD.Transparency - 1/75
1115
					end
1116
				end
1117
			end
1118
			HUM.DisplayDistanceType = "None"
1119
			local KEY = IT("Model",Effects)
1120
			KEY.Name = "Key"
1121
			--CREATE KEY--
1122
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false)
1123
				KEY.PrimaryPart = KBASE
1124
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1125
				local WLD = weldBetween(RightArm,KBASE)
1126
				for i = 1, 45 do
1127
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false)
1128
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1129
					weldBetween(KBASE,PRT)
1130
				end
1131
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
1132
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1133
				weldBetween(KBASE,PRT)
1134
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
1135
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1136
				weldBetween(KBASE,PRT)
1137
			--------------
1138
			Rooted = true
1139
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1140
			coroutine.resume(coroutine.create(function()
1141
				for i = 1, 10 do
1142
					Swait()
1143
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1144
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1145
				end
1146
				CreateSound(1149318312,BASE,5,1,false)
1147
				CreateSound(160772554,BASE,3,1,false)
1148
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1149
				for i = 1, 4 do
1150
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1151
				end
1152
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1153
				wait(1)
1154
				TORSO.Parent.Parent = LOCK
1155
				for i = 1, 75 do
1156
					Swait()
1157
					local CHILDREN = KEY:GetDescendants()
1158
					for index, CHILD in pairs(CHILDREN) do
1159
						if CHILD:IsA("BasePart") then
1160
							CHILD.Transparency = i/25
1161
						end
1162
					end
1163
					local CHILDREN = LOCK:GetDescendants()
1164
					for index, CHILD in pairs(CHILDREN) do
1165
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1166
							CHILD.Transparency = CHILD.Transparency + 1/75
1167
						elseif CHILD.ClassName == "Decal" then
1168
							CHILD.Transparency = CHILD.Transparency + 1/75
1169
						end
1170
					end
1171
				end
1172
				TORSO.Parent:ClearAllChildren()
1173
				KEY:remove()
1174
				LOCK:remove()
1175
			end))
1176
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1177
			GYRO:remove()
1178
			ATTACK = false
1179
			Rooted = false
1180
		end
1181
	end
1182
end
1183
1184
function Hat()
1185
	ATTACK = true
1186
	Rooted = false
1187
	Pose("Taunt",0.4,1.2,false)
1188
	ATTACK = false
1189
	Rooted = false
1190
end
1191
---edit this pls i don't know how to add new skills ;-; press b to use it---
1192
function Warden_Laser
1193
    ATTACK = true
1194
    Rooted = false
1195
1196
--//=================================\\
1197
--||	  ASSIGN THINGS TO KEYS
1198
--\\=================================//
1199
1200
function MouseDown(Mouse)
1201
	HOLD = true
1202
	if ATTACK == false then
1203
	end
1204
end
1205
1206
function MouseUp(Mouse)
1207
HOLD = false
1208
end
1209
1210
function KeyDown(Key)
1211
	KEYHOLD = true
1212
	if Key == "z" and ATTACK == false then
1213
		Warden_Zap()
1214
	end
1215
1216
	if Key == "b" and ATTACK == false then
1217
		Warden_Thunder()
1218
	end
1219
1220
	if Key == "c" and ATTACK == false then
1221
		Inferno_Ring()
1222
	end
1223
1224
	if Key == "v" and ATTACK == false then
1225
		Warden_Wall()
1226
	end
1227
1228
	if Key == "x" and ATTACK == false then
1229
		Prison_Key()
1230
	end
1231
1232
	if Key == "t" and ATTACK == false then
1233
		Hat()
1234
	end
1235
    if Key == "b" and ATTACK == false then
1236
        Warden_Laser()
1237
    end
1238
end
1239
1240
function KeyUp(Key)
1241
	KEYHOLD = false
1242
end
1243
1244
	Mouse.Button1Down:connect(function(NEWKEY)
1245
		MouseDown(NEWKEY)
1246
	end)
1247
	Mouse.Button1Up:connect(function(NEWKEY)
1248
		MouseUp(NEWKEY)
1249
	end)
1250
	Mouse.KeyDown:connect(function(NEWKEY)
1251
		KeyDown(NEWKEY)
1252
	end)
1253
	Mouse.KeyUp:connect(function(NEWKEY)
1254
		KeyUp(NEWKEY)
1255
	end)
1256
1257
--//=================================\\
1258
--\\=================================//
1259
1260
1261
function unanchor()
1262
	if UNANCHOR == true then
1263
		g = Character:GetChildren()
1264
		for i = 1, #g do
1265
			if g[i].ClassName == "Part" then
1266
				g[i].Anchored = false
1267
			end
1268
		end
1269
	end
1270
end
1271
1272
1273
--//=================================\\
1274
--||	WRAP THE WHOLE SCRIPT UP
1275
--\\=================================//
1276
1277
Humanoid.Changed:connect(function(Jump)
1278
	if Jump == "Jump" and (Disable_Jump == true) then
1279
		Humanoid.Jump = false
1280
	end
1281
end)
1282
1283
while true do
1284
	Swait()
1285
	script.Parent = WEAPONGUI
1286
	Humanoid.Parent = Character
1287
	if Humanoid then
1288
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1289
		IDLEANIMATION:Play()
1290
	end
1291
	if ANIMATE.Parent == Character then
1292
		ANIMATE:Destroy()
1293
	end
1294
	SINE = SINE + CHANGE
1295
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1296
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1297
	Humanoid.HipHeight = 1
1298
	Humanoid.Name = "Warden"
1299
	Humanoid.PlatformStand = false
1300
	if PLAYMAINANIM == true then
1301
		if TORSOVELOCITY < 1 then
1302
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1303
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1306
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1308
		elseif TORSOVELOCITY > 1 then
1309
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1310
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1311
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1312
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1313
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1314
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1315
		end
1316
	end
1317
	unanchor()
1318
	Humanoid.MaxHealth = "inf"
1319
	Humanoid.Health = "inf"
1320
	if Rooted == false then
1321
		Disable_Jump = false
1322
		Humanoid.WalkSpeed = Speed
1323
	elseif Rooted == true then
1324
		Disable_Jump = true
1325
		Humanoid.WalkSpeed = 0
1326
	end
1327
	for _, c in pairs(Character:GetChildren()) do
1328
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1329
			c.Material = "Neon"
1330
			if c:FindFirstChildOfClass("ParticleEmitter") then
1331
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1332
			end
1333
			c.Color = C3(1,1,1)
1334
			if c == Head then
1335
				if c:FindFirstChild("face") then
1336
					c.face:remove()
1337
				end
1338
			end
1339
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1340
			c:remove()
1341
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1342
			c:remove()
1343
		end
1344
	end
1345
	sick.SoundId = "rbxassetid://1494340971"
1346
	sick.Looped = true
1347
	sick.Pitch = 1
1348
	sick.Volume = 3
1349
	sick:Resume()
1350
	sick.Parent = Torso
1351
	refit()
1352
	if Head:FindFirstChildOfClass("Sound") then
1353
		Head:FindFirstChildOfClass("Sound"):remove()
1354
	end
1355
end
1356
1357
--//=================================\\
1358
--\\=================================//
1359
1360
1361
1362
1363
1364
--//====================================================\\--
1365
--||			  		 END OF SCRIPT
1366
--\\====================================================//--