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1 | --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "YOUR NAME HERE" | |
2 | ||
3 | ||
4 | Plrs = game:GetService("Players") | |
5 | ||
6 | ||
7 | ||
8 | - | me = Plrs.itsJaden2 |
8 | + | me = Plrs.timetodie23232223 |
9 | ||
10 | char = me.Character | |
11 | ||
12 | ||
13 | ||
14 | Modelname = "xWep" | |
15 | ||
16 | Toolname = "Drage" | |
17 | ||
18 | Able = true | |
19 | ||
20 | Selected = false | |
21 | ||
22 | Deb = true | |
23 | ||
24 | Hurt = false | |
25 | ||
26 | CritMultiplier = 1.6 | |
27 | ||
28 | ComboOn = false | |
29 | ||
30 | AbleToBreak = false | |
31 | ||
32 | CounterKey = false | |
33 | ||
34 | Attack = 1 | |
35 | ||
36 | AddDamage = 0 | |
37 | ||
38 | AddDamageX = 1 | |
39 | ||
40 | AddShield = 0 | |
41 | ||
42 | Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false}, | |
43 | ||
44 | DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16}, | |
45 | ||
46 | RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}} | |
47 | ||
48 | RageMode = false | |
49 | ||
50 | Mode = Dmgs.Slash | |
51 | ||
52 | AbleAll = true | |
53 | ||
54 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
55 | ||
56 | Aim = false | |
57 | ||
58 | ||
59 | ||
60 | LineColor = "White" | |
61 | ||
62 | EffectColor3 = "Bright red" | |
63 | ||
64 | EffectColor2 = "White" | |
65 | ||
66 | EffectColor = "Pastel Blue" | |
67 | ||
68 | MainColor = "Navy blue" | |
69 | ||
70 | BladeColor = "Pastel Blue" | |
71 | ||
72 | ||
73 | ||
74 | BlockBars = {} | |
75 | ||
76 | ||
77 | ||
78 | MaxRage = 100 | |
79 | ||
80 | Rage = MaxRage | |
81 | ||
82 | ||
83 | ||
84 | CritChance = 5 --Percent | |
85 | ||
86 | ||
87 | ||
88 | for _, v in pairs(char:children()) do | |
89 | ||
90 | if v.Name == "Block" then v:remove() end | |
91 | ||
92 | end | |
93 | ||
94 | ||
95 | ||
96 | BlockRealPowa = 4 | |
97 | ||
98 | ||
99 | ||
100 | Block = Instance.new("BoolValue") | |
101 | ||
102 | Block.Name = "Block" | |
103 | ||
104 | Block.Value = false | |
105 | ||
106 | BlockPower = Instance.new("IntValue") | |
107 | ||
108 | BlockPower.Name = "BlockPower" | |
109 | ||
110 | BlockPower.Value = BlockRealPowa | |
111 | ||
112 | BlockPower.Parent = Block | |
113 | ||
114 | Block.Parent = char | |
115 | ||
116 | ||
117 | ||
118 | CA = CFrame.Angles | |
119 | ||
120 | CN = CFrame.new | |
121 | ||
122 | MR = math.rad | |
123 | ||
124 | MP = math.pi | |
125 | ||
126 | MD = math.deg | |
127 | ||
128 | MH = math.huge | |
129 | ||
130 | MRA = math.random | |
131 | ||
132 | ||
133 | ||
134 | EffPos = CFrame.new(0, 0.5, 0) | |
135 | ||
136 | ||
137 | ||
138 | Sounds = { | |
139 | ||
140 | Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6}, | |
141 | ||
142 | Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6}, | |
143 | ||
144 | Block = {"", 1, 0.5}, | |
145 | ||
146 | Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8}, | |
147 | ||
148 | SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8}, | |
149 | ||
150 | Jump = {"rbxasset://sounds/swoosh.wav", 1, 1}, | |
151 | ||
152 | Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1}, | |
153 | ||
154 | SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1}, | |
155 | ||
156 | Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1}, | |
157 | ||
158 | GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1}, | |
159 | ||
160 | Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8}, | |
161 | ||
162 | RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6}, | |
163 | ||
164 | } | |
165 | ||
166 | ||
167 | ||
168 | Add = { | |
169 | ||
170 | Sphere = function(P) | |
171 | ||
172 | local m = Instance.new("SpecialMesh",P) | |
173 | ||
174 | m.MeshType = "Sphere" | |
175 | ||
176 | return m | |
177 | ||
178 | end, | |
179 | ||
180 | BP = function(P) | |
181 | ||
182 | local bp = Instance.new("BodyPosition",P) | |
183 | ||
184 | bp.maxForce = Vector3.new(MH, MH, MH) | |
185 | ||
186 | bp.P = 14000 | |
187 | ||
188 | return bp | |
189 | ||
190 | end, | |
191 | ||
192 | BG = function(P) | |
193 | ||
194 | local bg = Instance.new("BodyGyro",P) | |
195 | ||
196 | bg.maxTorque = Vector3.new(MH, MH, MH) | |
197 | ||
198 | bg.P = 14000 | |
199 | ||
200 | return bg | |
201 | ||
202 | end, | |
203 | ||
204 | Mesh = function(P, ID, x, y, z) | |
205 | ||
206 | local m = Instance.new("SpecialMesh") | |
207 | ||
208 | m.MeshId = ID | |
209 | ||
210 | m.Scale = Vector3.new(x, y, z) | |
211 | ||
212 | m.Parent = P | |
213 | ||
214 | return m | |
215 | ||
216 | end, | |
217 | ||
218 | Head = function(P) | |
219 | ||
220 | local s = Instance.new("SpecialMesh") | |
221 | ||
222 | s.MeshType = "Head" | |
223 | ||
224 | s.Parent = P | |
225 | ||
226 | return s | |
227 | ||
228 | end, | |
229 | ||
230 | Sound = function(P, ID, vol, pitch) | |
231 | ||
232 | local s = Instance.new("Sound") | |
233 | ||
234 | s.SoundId = ID | |
235 | ||
236 | s.Volume = vol | |
237 | ||
238 | s.Pitch = pitch | |
239 | ||
240 | s.Parent = P | |
241 | ||
242 | return s | |
243 | ||
244 | end | |
245 | ||
246 | } | |
247 | ||
248 | ||
249 | ||
250 | function RC(Pos, Dir, Max, Ignore) | |
251 | ||
252 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
253 | ||
254 | end | |
255 | ||
256 | ||
257 | ||
258 | function RayC(Start, En, MaxDist, Ignore) | |
259 | ||
260 | return RC(Start, (En - Start), MaxDist, Ignore) | |
261 | ||
262 | end | |
263 | ||
264 | ||
265 | ||
266 | function Notime(func, tim) | |
267 | ||
268 | coroutine.resume(coroutine.create(function() | |
269 | ||
270 | if tim then | |
271 | ||
272 | wait(tim) | |
273 | ||
274 | end | |
275 | ||
276 | func() | |
277 | ||
278 | end)) | |
279 | ||
280 | end | |
281 | ||
282 | ||
283 | ||
284 | function waitChild(parent, name) | |
285 | ||
286 | local child = parent:findFirstChild(name) | |
287 | ||
288 | if child then return child end | |
289 | ||
290 | while true do | |
291 | ||
292 | child = parent.ChildAdded:wait() | |
293 | ||
294 | if child.Name == name then return child end | |
295 | ||
296 | end | |
297 | ||
298 | end | |
299 | ||
300 | ||
301 | ||
302 | function ComputePos(pos1, pos2) | |
303 | ||
304 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
305 | ||
306 | return CFrame.new(pos1, pos3) | |
307 | ||
308 | end | |
309 | ||
310 | ||
311 | ||
312 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
313 | ||
314 | local p = Instance.new("Part") | |
315 | ||
316 | p.formFactor = "Custom" | |
317 | ||
318 | p.Anchored = Anchor | |
319 | ||
320 | p.CanCollide = Collide | |
321 | ||
322 | p.Transparency = Tran | |
323 | ||
324 | p.Reflectance = Ref | |
325 | ||
326 | p.BrickColor = BrickColor.new(Color) | |
327 | ||
328 | p.TopSurface = 0 | |
329 | ||
330 | p.BottomSurface = 0 | |
331 | ||
332 | p.Size = Vector3.new(X, Y, Z) | |
333 | ||
334 | if Break then | |
335 | ||
336 | p:BreakJoints() | |
337 | ||
338 | else p:MakeJoints() end | |
339 | ||
340 | p.Parent = Parent | |
341 | ||
342 | p.Locked = true | |
343 | ||
344 | return p | |
345 | ||
346 | end | |
347 | ||
348 | ||
349 | ||
350 | function Weld(p0, p1, x, y, z, a, b, c) | |
351 | ||
352 | local w = Instance.new("Weld") | |
353 | ||
354 | w.Parent = p0 | |
355 | ||
356 | w.Part0 = p0 | |
357 | ||
358 | w.Part1 = p1 | |
359 | ||
360 | w.C1 = CN(x,y,z) * CA(a,b,c) | |
361 | ||
362 | return w | |
363 | ||
364 | end | |
365 | ||
366 | ||
367 | ||
368 | torso = char.Torso | |
369 | ||
370 | neck = torso.Neck | |
371 | ||
372 | hum = char.Humanoid | |
373 | ||
374 | Rarm = char["Right Arm"] | |
375 | ||
376 | Larm = char["Left Arm"] | |
377 | ||
378 | Rleg = char["Right Leg"] | |
379 | ||
380 | Lleg = char["Left Leg"] | |
381 | ||
382 | ||
383 | ||
384 | hc = Instance.new("Humanoid") | |
385 | ||
386 | hc.Health = 0 | |
387 | ||
388 | hc.MaxHealth = 0 | |
389 | ||
390 | ||
391 | ||
392 | function getHumanoid(c) | |
393 | ||
394 | local h = nil | |
395 | ||
396 | for i,v in pairs(c:children()) do | |
397 | ||
398 | if v:IsA("Humanoid") and c ~= char then | |
399 | ||
400 | if v.Health > 0 then | |
401 | ||
402 | h = v | |
403 | ||
404 | end | |
405 | ||
406 | end | |
407 | ||
408 | end | |
409 | ||
410 | return h | |
411 | ||
412 | end | |
413 | ||
414 | ||
415 | ||
416 | function getCharacters(where, pos, dist) | |
417 | ||
418 | local chars = {} | |
419 | ||
420 | for _, v in pairs(where:children()) do | |
421 | ||
422 | local hum = getHumanoid(v) | |
423 | ||
424 | local tors = v:findFirstChild("Torso") | |
425 | ||
426 | if tors ~= nil and hum ~= nil then | |
427 | ||
428 | local anypart = nil | |
429 | ||
430 | for _,k in pairs(v:children()) do | |
431 | ||
432 | if k:IsA("BasePart") then | |
433 | ||
434 | if (k.Position - pos).magnitude <= dist then | |
435 | ||
436 | anypart = k | |
437 | ||
438 | break | |
439 | ||
440 | end | |
441 | ||
442 | end | |
443 | ||
444 | end | |
445 | ||
446 | if anypart then | |
447 | ||
448 | table.insert(chars, {v, tors, hum}) | |
449 | ||
450 | end | |
451 | ||
452 | end | |
453 | ||
454 | end | |
455 | ||
456 | return chars | |
457 | ||
458 | end | |
459 | ||
460 | ||
461 | ||
462 | function PlaySound(id, pitch, vol) | |
463 | ||
464 | local s = Add.Sound(nil, id, vol, pitch) | |
465 | ||
466 | if pitch ~= nil then | |
467 | ||
468 | if tonumber(pitch) then | |
469 | ||
470 | s.Pitch = tonumber(pitch) | |
471 | ||
472 | end | |
473 | ||
474 | end | |
475 | ||
476 | if vol ~= nil then | |
477 | ||
478 | if tonumber(vol) then | |
479 | ||
480 | s.Volume = tonumber(vol) | |
481 | ||
482 | end | |
483 | ||
484 | end | |
485 | ||
486 | s.Parent = torso | |
487 | ||
488 | s.PlayOnRemove = true | |
489 | ||
490 | Notime(function() | |
491 | ||
492 | wait() | |
493 | ||
494 | s:remove() | |
495 | ||
496 | end) | |
497 | ||
498 | end | |
499 | ||
500 | ||
501 | ||
502 | function playz(sound) | |
503 | ||
504 | PlaySound(sound[1], sound[2], sound[3]) | |
505 | ||
506 | end | |
507 | ||
508 | ||
509 | ||
510 | PlrGui = waitChild(me, "PlayerGui") | |
511 | ||
512 | ||
513 | ||
514 | for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end | |
515 | ||
516 | for _, v in pairs(PlrGui:children()) do | |
517 | ||
518 | if v.Name == "HealthGUI" or v.Name == "MyGui" then | |
519 | ||
520 | v:remove() | |
521 | ||
522 | end | |
523 | ||
524 | end | |
525 | ||
526 | ||
527 | ||
528 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
529 | ||
530 | obj.Size = size | |
531 | ||
532 | obj.Position = position | |
533 | ||
534 | obj.BackgroundColor3 = bgcolor | |
535 | ||
536 | obj.BorderColor3 = bordercolor | |
537 | ||
538 | obj.BackgroundTransparency = transparency | |
539 | ||
540 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then | |
541 | ||
542 | obj.Text = text | |
543 | ||
544 | obj.TextColor3 = textcolor | |
545 | ||
546 | end | |
547 | ||
548 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then | |
549 | ||
550 | obj.AutoButtonColor = auto | |
551 | ||
552 | obj.MouseButton1Down:connect(function() | |
553 | ||
554 | RemoveOptions() | |
555 | ||
556 | end) | |
557 | ||
558 | end | |
559 | ||
560 | obj.Parent = parent | |
561 | ||
562 | end | |
563 | ||
564 | ||
565 | ||
566 | C3 = Color3.new | |
567 | ||
568 | UD = UDim2.new | |
569 | ||
570 | ||
571 | ||
572 | Sc = Instance.new("ScreenGui", PlrGui) | |
573 | ||
574 | Sc.Name = "MyGui" | |
575 | ||
576 | ||
577 | ||
578 | Fr = Instance.new("Frame") | |
579 | ||
580 | EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0) | |
581 | ||
582 | ||
583 | ||
584 | HealthBack = Instance.new("Frame") | |
585 | ||
586 | EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
587 | ||
588 | ||
589 | ||
590 | RageBack = Instance.new("Frame") | |
591 | ||
592 | EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
593 | ||
594 | ||
595 | ||
596 | local hp = hum.Health/hum.MaxHealth | |
597 | ||
598 | if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end | |
599 | ||
600 | ||
601 | ||
602 | HealthBar = Instance.new("ImageLabel") | |
603 | ||
604 | EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0) | |
605 | ||
606 | HealthBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
607 | ||
608 | ||
609 | ||
610 | RageBar = Instance.new("ImageLabel") | |
611 | ||
612 | EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0) | |
613 | ||
614 | RageBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
615 | ||
616 | ||
617 | ||
618 | RageAmount = Instance.new("TextLabel") | |
619 | ||
620 | EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1)) | |
621 | ||
622 | RageAmount.TextYAlignment = "Top" | |
623 | ||
624 | ||
625 | ||
626 | AimButton = Instance.new("TextButton") | |
627 | ||
628 | EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true) | |
629 | ||
630 | AimButton.TextWrap = true | |
631 | ||
632 | AimButton.Font = "ArialBold" | |
633 | ||
634 | AimButton.FontSize = "Size14" | |
635 | ||
636 | AimButton.MouseButton1Down:connect(function() | |
637 | ||
638 | if Aim then | |
639 | ||
640 | Aim = false | |
641 | ||
642 | AimButton.Text = "AIM: OFF" | |
643 | ||
644 | AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3) | |
645 | ||
646 | else | |
647 | ||
648 | Aim = true | |
649 | ||
650 | AimButton.Text = "AIM: ON" | |
651 | ||
652 | AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1) | |
653 | ||
654 | end | |
655 | ||
656 | end) | |
657 | ||
658 | ||
659 | ||
660 | for i = 1, BlockRealPowa do | |
661 | ||
662 | local gui = Instance.new("ImageLabel") | |
663 | ||
664 | EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1) | |
665 | ||
666 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
667 | ||
668 | table.insert(BlockBars, gui) | |
669 | ||
670 | end | |
671 | ||
672 | ||
673 | ||
674 | BlockPower.Changed:connect(function() | |
675 | ||
676 | for _, v in pairs(BlockBars) do | |
677 | ||
678 | v.Image = "" | |
679 | ||
680 | end | |
681 | ||
682 | for i = 1, BlockPower.Value do | |
683 | ||
684 | local gui = BlockBars[i] | |
685 | ||
686 | if gui then | |
687 | ||
688 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
689 | ||
690 | end | |
691 | ||
692 | end | |
693 | ||
694 | end) | |
695 | ||
696 | ||
697 | ||
698 | Mo = Instance.new("Model") | |
699 | ||
700 | Mo.Name = Modelname | |
701 | ||
702 | ||
703 | ||
704 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
705 | ||
706 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
707 | ||
708 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
709 | ||
710 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
711 | ||
712 | ||
713 | ||
714 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
715 | ||
716 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
717 | ||
718 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
719 | ||
720 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
721 | ||
722 | ||
723 | ||
724 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
725 | ||
726 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
727 | ||
728 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
729 | ||
730 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
731 | ||
732 | ||
733 | ||
734 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
735 | ||
736 | HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0) | |
737 | ||
738 | HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0) | |
739 | ||
740 | ||
741 | ||
742 | SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0) | |
743 | ||
744 | ||
745 | ||
746 | TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0) | |
747 | ||
748 | TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0) | |
749 | ||
750 | ||
751 | ||
752 | Weapon = Instance.new("Model") | |
753 | ||
754 | Weapon.Name = "Weapon" | |
755 | ||
756 | ||
757 | ||
758 | Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4) | |
759 | ||
760 | Add.Head(Handle) | |
761 | ||
762 | ||
763 | ||
764 | Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45) | |
765 | ||
766 | Add.Head(Tip1) | |
767 | ||
768 | Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0) | |
769 | ||
770 | ||
771 | ||
772 | Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5) | |
773 | ||
774 | Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0) | |
775 | ||
776 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75) | |
777 | ||
778 | ||
779 | ||
780 | Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2) | |
781 | ||
782 | Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0) | |
783 | ||
784 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35) | |
785 | ||
786 | ||
787 | ||
788 | Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8) | |
789 | ||
790 | Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0) | |
791 | ||
792 | ||
793 | ||
794 | Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
795 | ||
796 | Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0) | |
797 | ||
798 | ||
799 | ||
800 | Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
801 | ||
802 | Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0) | |
803 | ||
804 | ||
805 | ||
806 | Blades = {} | |
807 | ||
808 | ||
809 | ||
810 | for i = 0, 180, 180 do | |
811 | ||
812 | for x = -20, 20, 40 do | |
813 | ||
814 | local lol = i-90 | |
815 | ||
816 | local lol2 = math.abs(lol/480) | |
817 | ||
818 | local lol3 = x/90 | |
819 | ||
820 | local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6) | |
821 | ||
822 | Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99) | |
823 | ||
824 | local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0) | |
825 | ||
826 | w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0) | |
827 | ||
828 | table.insert(Blades, Blade1) | |
829 | ||
830 | end | |
831 | ||
832 | end | |
833 | ||
834 | ||
835 | ||
836 | Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7) | |
837 | ||
838 | Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8) | |
839 | ||
840 | Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0) | |
841 | ||
842 | ||
843 | ||
844 | table.insert(Blades, Tip7) | |
845 | ||
846 | ||
847 | ||
848 | TH.Part1 = Handle | |
849 | ||
850 | ||
851 | ||
852 | Shield = Instance.new("Model") | |
853 | ||
854 | Shield.Name = "Shield" | |
855 | ||
856 | ||
857 | ||
858 | SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
859 | ||
860 | SW.Part1 = SHandle | |
861 | ||
862 | ||
863 | ||
864 | for i = 65, 115, 25 do | |
865 | ||
866 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
867 | ||
868 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
869 | ||
870 | w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i)) | |
871 | ||
872 | end | |
873 | ||
874 | ||
875 | ||
876 | for i = -65, -115, -25 do | |
877 | ||
878 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
879 | ||
880 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
881 | ||
882 | w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i)) | |
883 | ||
884 | end | |
885 | ||
886 | ||
887 | ||
888 | SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
889 | ||
890 | Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0) | |
891 | ||
892 | ||
893 | ||
894 | ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
895 | ||
896 | ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0) | |
897 | ||
898 | ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0) | |
899 | ||
900 | ||
901 | ||
902 | STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
903 | ||
904 | Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0) | |
905 | ||
906 | ||
907 | ||
908 | STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
909 | ||
910 | Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0) | |
911 | ||
912 | ||
913 | ||
914 | for i = -15, 15, 30 do | |
915 | ||
916 | local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
917 | ||
918 | local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0) | |
919 | ||
920 | w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0) | |
921 | ||
922 | for x = -1.75, 1.75, 1.75*2 do | |
923 | ||
924 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
925 | ||
926 | Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0) | |
927 | ||
928 | end | |
929 | ||
930 | local i2 = i/40 | |
931 | ||
932 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4) | |
933 | ||
934 | Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0) | |
935 | ||
936 | end | |
937 | ||
938 | ||
939 | ||
940 | Weapon.Parent = Mo | |
941 | ||
942 | Shield.Parent = Mo | |
943 | ||
944 | ||
945 | ||
946 | Mo.Parent = char | |
947 | ||
948 | ||
949 | ||
950 | function ShowDamage(Dmg, Par, Crit, block) | |
951 | ||
952 | local Pos = Par.CFrame * CN(0, 2.5, 0) | |
953 | ||
954 | local M = Instance.new("Model") | |
955 | ||
956 | local Loldmg = Dmg | |
957 | ||
958 | if Loldmg < 0 then | |
959 | ||
960 | Loldmg = 0 | |
961 | ||
962 | end | |
963 | ||
964 | if tostring(Loldmg):sub(1,1) == "-" then | |
965 | ||
966 | Loldmg = tostring(Loldmg):sub(2) | |
967 | ||
968 | end | |
969 | ||
970 | M.Name = Loldmg | |
971 | ||
972 | local Col = "Bright red" | |
973 | ||
974 | if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end | |
975 | ||
976 | local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true) | |
977 | ||
978 | P.CFrame = CN(Par.Position) | |
979 | ||
980 | P.Name = "Head" | |
981 | ||
982 | local BP = Add.BP(P) | |
983 | ||
984 | BP.position = Pos.p | |
985 | ||
986 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
987 | ||
988 | BP.P = 11000 | |
989 | ||
990 | Add.BG(P) | |
991 | ||
992 | local H = hc:clone() | |
993 | ||
994 | H.Parent = M | |
995 | ||
996 | H.MaxHealth = 0 | |
997 | ||
998 | H.Health = 0 | |
999 | ||
1000 | M.Parent = workspace | |
1001 | ||
1002 | Notime(function() | |
1003 | ||
1004 | wait(1.5) | |
1005 | ||
1006 | M:remove() | |
1007 | ||
1008 | end) | |
1009 | ||
1010 | end | |
1011 | ||
1012 | ||
1013 | ||
1014 | function Damage(P, Hum, dmg, crit, block) | |
1015 | ||
1016 | if Hum then | |
1017 | ||
1018 | if Hum.Health > 0 then | |
1019 | ||
1020 | local Damg = dmg | |
1021 | ||
1022 | if crit then | |
1023 | ||
1024 | Damg = dmg*CritMultiplier | |
1025 | ||
1026 | end | |
1027 | ||
1028 | Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5) | |
1029 | ||
1030 | Hum.Health = Hum.Health - Damg | |
1031 | ||
1032 | ShowDamage(Damg, P, crit, block) | |
1033 | ||
1034 | end | |
1035 | ||
1036 | end | |
1037 | ||
1038 | end | |
1039 | ||
1040 | ||
1041 | ||
1042 | function ShieldDamage(mode, blockval, blockpowerval, crit) | |
1043 | ||
1044 | if blockval and blockpowerval then | |
1045 | ||
1046 | local ShieldDmg = mode[3]+AddShield | |
1047 | ||
1048 | if crit then | |
1049 | ||
1050 | ShieldDmg = mode[4]+AddShield | |
1051 | ||
1052 | end | |
1053 | ||
1054 | if blockpowerval then | |
1055 | ||
1056 | blockpowerval.Value = blockpowerval.Value - ShieldDmg | |
1057 | ||
1058 | if blockpowerval.Value < 1 then | |
1059 | ||
1060 | blockval.Value = false | |
1061 | ||
1062 | end | |
1063 | ||
1064 | end | |
1065 | ||
1066 | end | |
1067 | ||
1068 | end | |
1069 | ||
1070 | ||
1071 | ||
1072 | function getBlock(c) | |
1073 | ||
1074 | local block, blockpow = nil | |
1075 | ||
1076 | local blockin = false | |
1077 | ||
1078 | for _,v in pairs(c:children()) do | |
1079 | ||
1080 | if v.Name == "Block" and v:IsA("BoolValue") then | |
1081 | ||
1082 | block = v | |
1083 | ||
1084 | blockin = v.Value | |
1085 | ||
1086 | local bp = v:findFirstChild("BlockPower") | |
1087 | ||
1088 | if bp then | |
1089 | ||
1090 | blockpow = bp | |
1091 | ||
1092 | end | |
1093 | ||
1094 | end | |
1095 | ||
1096 | end | |
1097 | ||
1098 | return block, blockpow, blockin | |
1099 | ||
1100 | end | |
1101 | ||
1102 | ||
1103 | ||
1104 | function TouchDamage(hit) | |
1105 | ||
1106 | local Hum = getHumanoid(hit.Parent) | |
1107 | ||
1108 | if Hum and Deb and Hurt then | |
1109 | ||
1110 | Deb = false | |
1111 | ||
1112 | local Crit = false | |
1113 | ||
1114 | local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent) | |
1115 | ||
1116 | local BlockPowa = 0 | |
1117 | ||
1118 | local blocksound = Sounds.SmashHit | |
1119 | ||
1120 | if math.random(1,100/CritChance) == 1 then | |
1121 | ||
1122 | Crit = true | |
1123 | ||
1124 | end | |
1125 | ||
1126 | local Damg = math.random(Mode[2]/3, Mode[2]) | |
1127 | ||
1128 | if Blawk then | |
1129 | ||
1130 | Damg = 0 | |
1131 | ||
1132 | ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit) | |
1133 | ||
1134 | if BlockPowaVal then | |
1135 | ||
1136 | if BlockPowaVal.Value < 1 then | |
1137 | ||
1138 | blocksound = Sounds.Equip | |
1139 | ||
1140 | end | |
1141 | ||
1142 | end | |
1143 | ||
1144 | end | |
1145 | ||
1146 | if Mode[5] == false and RageMode == false and Blawk == false then | |
1147 | ||
1148 | Rage = Rage + math.ceil(Damg*0.75-0.5) | |
1149 | ||
1150 | end | |
1151 | ||
1152 | if Blawk then | |
1153 | ||
1154 | PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3]) | |
1155 | ||
1156 | else | |
1157 | ||
1158 | PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3]) | |
1159 | ||
1160 | end | |
1161 | ||
1162 | Damage(hit, Hum, Damg, Crit, Blawk) | |
1163 | ||
1164 | if Mode == Dmgs.Spin then | |
1165 | ||
1166 | Notime(function() | |
1167 | ||
1168 | wait(0.35) | |
1169 | ||
1170 | Deb = true | |
1171 | ||
1172 | end) | |
1173 | ||
1174 | end | |
1175 | ||
1176 | end | |
1177 | ||
1178 | end | |
1179 | ||
1180 | ||
1181 | ||
1182 | for _, v in pairs(Blades) do | |
1183 | ||
1184 | v.Touched:connect(TouchDamage) | |
1185 | ||
1186 | end | |
1187 | ||
1188 | ||
1189 | ||
1190 | if script.Parent.className ~= "HopperBin" then | |
1191 | ||
1192 | H = Instance.new("HopperBin", me.Backpack) | |
1193 | ||
1194 | H.Name = Toolname | |
1195 | ||
1196 | script.Parent = H | |
1197 | ||
1198 | end | |
1199 | ||
1200 | ||
1201 | ||
1202 | Bin = script.Parent | |
1203 | ||
1204 | ||
1205 | ||
1206 | EffectOn = false | |
1207 | ||
1208 | ||
1209 | ||
1210 | function StartEffect(color) | |
1211 | ||
1212 | EffectOn = true | |
1213 | ||
1214 | local lastPoint = Tip7.CFrame * EffPos.p | |
1215 | ||
1216 | Notime(function() | |
1217 | ||
1218 | while EffectOn do | |
1219 | ||
1220 | wait() | |
1221 | ||
1222 | local pos = Tip7.CFrame * EffPos.p | |
1223 | ||
1224 | local magn = (lastPoint - pos).magnitude | |
1225 | ||
1226 | local col = LineColor | |
1227 | ||
1228 | if color and col ~= EffectColor3 then | |
1229 | ||
1230 | col = color | |
1231 | ||
1232 | end | |
1233 | ||
1234 | local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true) | |
1235 | ||
1236 | local mesh = Add.Head(p) | |
1237 | ||
1238 | mesh.Scale = Vector3.new(1, magn+0.1, 1) | |
1239 | ||
1240 | p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0) | |
1241 | ||
1242 | lastPoint = pos | |
1243 | ||
1244 | Notime(function() | |
1245 | ||
1246 | wait(0.05) | |
1247 | ||
1248 | for i = 0, 1, 0.12 do | |
1249 | ||
1250 | p.Transparency = 0.1+0.9*i | |
1251 | ||
1252 | mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i) | |
1253 | ||
1254 | wait() | |
1255 | ||
1256 | end | |
1257 | ||
1258 | p:remove() | |
1259 | ||
1260 | end) | |
1261 | ||
1262 | end | |
1263 | ||
1264 | end) | |
1265 | ||
1266 | end | |
1267 | ||
1268 | ||
1269 | ||
1270 | function EndEffect() | |
1271 | ||
1272 | EffectOn = false | |
1273 | ||
1274 | end | |
1275 | ||
1276 | ||
1277 | ||
1278 | function Detach() | |
1279 | ||
1280 | RAW.Part1 = nil | |
1281 | ||
1282 | LAW.Part1 = nil | |
1283 | ||
1284 | RLW.Part1 = nil | |
1285 | ||
1286 | LLW.Part1 = nil | |
1287 | ||
1288 | RAW.C0 = CN() | |
1289 | ||
1290 | LAW.C0 = CN() | |
1291 | ||
1292 | RLW.C0 = CN() | |
1293 | ||
1294 | LLW.C0 = CN() | |
1295 | ||
1296 | end | |
1297 | ||
1298 | ||
1299 | ||
1300 | function Normalize() | |
1301 | ||
1302 | RAW.C0 = CA(MR(40), MR(50), 0) | |
1303 | ||
1304 | LAW.C0 = CA(MR(20), MR(-20), MR(-20)) | |
1305 | ||
1306 | HW.C0 = CA(0, 0, 0) | |
1307 | ||
1308 | neck.C0 = necko | |
1309 | ||
1310 | end | |
1311 | ||
1312 | ||
1313 | ||
1314 | SelectAnim = function() | |
1315 | ||
1316 | RAW.Part1 = Rarm | |
1317 | ||
1318 | HW.Part1 = nil | |
1319 | ||
1320 | TH.Part1 = Handle | |
1321 | ||
1322 | for i = 0.1, 1, 0.14 do | |
1323 | ||
1324 | RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0) | |
1325 | ||
1326 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i)) | |
1327 | ||
1328 | wait() | |
1329 | ||
1330 | end | |
1331 | ||
1332 | PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3]) | |
1333 | ||
1334 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100)) | |
1335 | ||
1336 | HW.Part1 = Handle | |
1337 | ||
1338 | TH.Part1 = nil | |
1339 | ||
1340 | LAW.Part1 = Larm | |
1341 | ||
1342 | for i = 0.09, 1, 0.11 do | |
1343 | ||
1344 | RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0) | |
1345 | ||
1346 | HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i)) | |
1347 | ||
1348 | LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i)) | |
1349 | ||
1350 | neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i)) | |
1351 | ||
1352 | wait() | |
1353 | ||
1354 | end | |
1355 | ||
1356 | for i = 0.14, 1, 0.25 do | |
1357 | ||
1358 | RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i)) | |
1359 | ||
1360 | HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i)) | |
1361 | ||
1362 | neck.C0 = necko * CA(0, 0, MR(-60+40+5*i)) | |
1363 | ||
1364 | wait() | |
1365 | ||
1366 | end | |
1367 | ||
1368 | for i = 0.1, 1, 0.14 do | |
1369 | ||
1370 | RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i)) | |
1371 | ||
1372 | HW.C0 = CA(0, 0, MR(30-30*i)) | |
1373 | ||
1374 | neck.C0 = necko * CA(0, 0, MR(-15+15*i)) | |
1375 | ||
1376 | wait() | |
1377 | ||
1378 | end | |
1379 | ||
1380 | Normalize() | |
1381 | ||
1382 | end | |
1383 | ||
1384 | ||
1385 | ||
1386 | DeselectAnim = function() | |
1387 | ||
1388 | for i = 0.09, 1, 0.14 do | |
1389 | ||
1390 | RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i)) | |
1391 | ||
1392 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i)) | |
1393 | ||
1394 | HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i)) | |
1395 | ||
1396 | neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i)) | |
1397 | ||
1398 | wait() | |
1399 | ||
1400 | end | |
1401 | ||
1402 | LAW.Part1 = nil | |
1403 | ||
1404 | for i = 0.08, 1, 0.14 do | |
1405 | ||
1406 | RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i)) | |
1407 | ||
1408 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i)) | |
1409 | ||
1410 | neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i)) | |
1411 | ||
1412 | wait() | |
1413 | ||
1414 | end | |
1415 | ||
1416 | HW.Part1 = nil | |
1417 | ||
1418 | TH.Part1 = Handle | |
1419 | ||
1420 | for i = 0.09, 1, 0.18 do | |
1421 | ||
1422 | RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i)) | |
1423 | ||
1424 | neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i)) | |
1425 | ||
1426 | wait() | |
1427 | ||
1428 | end | |
1429 | ||
1430 | neck.C0 = necko | |
1431 | ||
1432 | Detach() | |
1433 | ||
1434 | end | |
1435 | ||
1436 | ||
1437 | ||
1438 | function setatk(s, e) | |
1439 | ||
1440 | Notime(function() | |
1441 | ||
1442 | Attack = e | |
1443 | ||
1444 | wait(0.25) | |
1445 | ||
1446 | Attack = s | |
1447 | ||
1448 | end) | |
1449 | ||
1450 | end | |
1451 | ||
1452 | ||
1453 | ||
1454 | Attacks = { | |
1455 | ||
1456 | function() | |
1457 | ||
1458 | Attack = 1 | |
1459 | ||
1460 | Able = false | |
1461 | ||
1462 | for i = 0.1, 1, 0.2 do | |
1463 | ||
1464 | RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0) | |
1465 | ||
1466 | HW.C0 = CA(0, 0, 0) | |
1467 | ||
1468 | LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i)) | |
1469 | ||
1470 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i)) | |
1471 | ||
1472 | wait() | |
1473 | ||
1474 | end | |
1475 | ||
1476 | PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3]) | |
1477 | ||
1478 | for i = 0.16, 1, 0.33 do | |
1479 | ||
1480 | RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0) | |
1481 | ||
1482 | HW.C0 = CA(0, 0, 0) | |
1483 | ||
1484 | LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i)) | |
1485 | ||
1486 | neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i)) | |
1487 | ||
1488 | wait() | |
1489 | ||
1490 | end | |
1491 | ||
1492 | Hurt = true | |
1493 | ||
1494 | Deb = true | |
1495 | ||
1496 | StartEffect() | |
1497 | ||
1498 | Mode = Dmgs.Slash | |
1499 | ||
1500 | for i = 0.11, 1, 0.22 do | |
1501 | ||
1502 | RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0) | |
1503 | ||
1504 | HW.C0 = CA(MR(-70*i), 0, 0) | |
1505 | ||
1506 | LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i)) | |
1507 | ||
1508 | neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i)) | |
1509 | ||
1510 | wait() | |
1511 | ||
1512 | end | |
1513 | ||
1514 | EndEffect() | |
1515 | ||
1516 | Hurt = false | |
1517 | ||
1518 | setatk(1,2) | |
1519 | ||
1520 | Able = true | |
1521 | ||
1522 | for i = 0.2, 1, 0.25 do | |
1523 | ||
1524 | RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0) | |
1525 | ||
1526 | HW.C0 = CA(MR(-70-5*i), 0, 0) | |
1527 | ||
1528 | neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i)) | |
1529 | ||
1530 | wait() | |
1531 | ||
1532 | end | |
1533 | ||
1534 | wait(0.1) | |
1535 | ||
1536 | for i = 0.1, 1, 0.15 do | |
1537 | ||
1538 | if Able == false then return end | |
1539 | ||
1540 | RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0) | |
1541 | ||
1542 | HW.C0 = CA(MR(-75+75*i), 0, 0) | |
1543 | ||
1544 | LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i)) | |
1545 | ||
1546 | neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i)) | |
1547 | ||
1548 | wait() | |
1549 | ||
1550 | end | |
1551 | ||
1552 | Normalize() | |
1553 | ||
1554 | end, | |
1555 | ||
1556 | ||
1557 | ||
1558 | function() | |
1559 | ||
1560 | Attack = 2 | |
1561 | ||
1562 | Able = false | |
1563 | ||
1564 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3]) | |
1565 | ||
1566 | for i = 0.05, 1, 0.1 do | |
1567 | ||
1568 | RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0) | |
1569 | ||
1570 | LAW.C0 = CA(MR(-40), 0, 0) | |
1571 | ||
1572 | HW.C0 = CA(MR(-75+75*i), 0, MR(90*i)) | |
1573 | ||
1574 | neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i)) | |
1575 | ||
1576 | wait() | |
1577 | ||
1578 | end | |
1579 | ||
1580 | Hurt = true | |
1581 | ||
1582 | Deb = true | |
1583 | ||
1584 | StartEffect() | |
1585 | ||
1586 | Mode = Dmgs.SideSlash | |
1587 | ||
1588 | for i = 0.09, 1, 0.17 do | |
1589 | ||
1590 | RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0) | |
1591 | ||
1592 | HW.C0 = CA(0, MR(-65*i), MR(90)) | |
1593 | ||
1594 | LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0) | |
1595 | ||
1596 | neck.C0 = necko * CA(MR(5), 0, MR(40-90*i)) | |
1597 | ||
1598 | wait() | |
1599 | ||
1600 | end | |
1601 | ||
1602 | EndEffect() | |
1603 | ||
1604 | Hurt = false | |
1605 | ||
1606 | Deb = false | |
1607 | ||
1608 | setatk(1,3) | |
1609 | ||
1610 | Able = true | |
1611 | ||
1612 | for i = 0.12, 1, 0.25 do | |
1613 | ||
1614 | RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i)) | |
1615 | ||
1616 | HW.C0 = CA(0, MR(-65-5*i), MR(90)) | |
1617 | ||
1618 | LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0) | |
1619 | ||
1620 | neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i)) | |
1621 | ||
1622 | wait() | |
1623 | ||
1624 | end | |
1625 | ||
1626 | wait(0.08) | |
1627 | ||
1628 | for i = 0.05, 1, 0.1 do | |
1629 | ||
1630 | if Able == false then return end | |
1631 | ||
1632 | RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0) | |
1633 | ||
1634 | HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i)) | |
1635 | ||
1636 | LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0) | |
1637 | ||
1638 | neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i)) | |
1639 | ||
1640 | wait() | |
1641 | ||
1642 | end | |
1643 | ||
1644 | Normalize() | |
1645 | ||
1646 | end, | |
1647 | ||
1648 | ||
1649 | ||
1650 | function() | |
1651 | ||
1652 | Able = false | |
1653 | ||
1654 | for i = 0.05, 1, 0.08 do | |
1655 | ||
1656 | RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0) | |
1657 | ||
1658 | HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i)) | |
1659 | ||
1660 | LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0) | |
1661 | ||
1662 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i)) | |
1663 | ||
1664 | wait() | |
1665 | ||
1666 | end | |
1667 | ||
1668 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3]) | |
1669 | ||
1670 | for i = 0.13, 1, 0.25 do | |
1671 | ||
1672 | RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0) | |
1673 | ||
1674 | HW.C0 = CA(0, MR(-100), 0) | |
1675 | ||
1676 | LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0) | |
1677 | ||
1678 | neck.C0 = necko * CA(MR(5-25-5*i), 0, 0) | |
1679 | ||
1680 | wait() | |
1681 | ||
1682 | end | |
1683 | ||
1684 | StartEffect() | |
1685 | ||
1686 | Hurt = true | |
1687 | ||
1688 | Deb = true | |
1689 | ||
1690 | Mode = Dmgs.Smash | |
1691 | ||
1692 | for i = 0.06, 1, 0.12 do | |
1693 | ||
1694 | RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0) | |
1695 | ||
1696 | HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i)) | |
1697 | ||
1698 | LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0) | |
1699 | ||
1700 | neck.C0 = necko * CA(MR(-25+45*i), 0, 0) | |
1701 | ||
1702 | wait() | |
1703 | ||
1704 | end | |
1705 | ||
1706 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3]) | |
1707 | ||
1708 | EndEffect() | |
1709 | ||
1710 | Hurt = false | |
1711 | ||
1712 | Deb = false | |
1713 | ||
1714 | for i = 0.2, 1, 0.5 do | |
1715 | ||
1716 | RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0) | |
1717 | ||
1718 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
1719 | ||
1720 | LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0) | |
1721 | ||
1722 | neck.C0 = necko * CA(MR(20), 0, 0) | |
1723 | ||
1724 | wait() | |
1725 | ||
1726 | end | |
1727 | ||
1728 | setatk(1,4) | |
1729 | ||
1730 | Able = true | |
1731 | ||
1732 | for i = 0.16, 1, 0.33 do | |
1733 | ||
1734 | if not Able then return end | |
1735 | ||
1736 | RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
1737 | ||
1738 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
1739 | ||
1740 | LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
1741 | ||
1742 | neck.C0 = necko * CA(MR(20), 0, 0) | |
1743 | ||
1744 | wait() | |
1745 | ||
1746 | end | |
1747 | ||
1748 | for i = 0.05, 1, 0.1 do | |
1749 | ||
1750 | if not Able then return end | |
1751 | ||
1752 | RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
1753 | ||
1754 | HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i)) | |
1755 | ||
1756 | LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
1757 | ||
1758 | neck.C0 = necko * CA(MR(20-20*i), 0, 0) | |
1759 | ||
1760 | wait() | |
1761 | ||
1762 | end | |
1763 | ||
1764 | Normalize() | |
1765 | ||
1766 | end, | |
1767 | ||
1768 | function() | |
1769 | ||
1770 | Able = false | |
1771 | ||
1772 | for i = 0.06, 1, 0.12 do | |
1773 | ||
1774 | RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0) | |
1775 | ||
1776 | HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i)) | |
1777 | ||
1778 | LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0) | |
1779 | ||
1780 | neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i)) | |
1781 | ||
1782 | wait() | |
1783 | ||
1784 | end | |
1785 | ||
1786 | Mode = Dmgs.DoubleSlash | |
1787 | ||
1788 | StartEffect() | |
1789 | ||
1790 | playz(Sounds.Slash) | |
1791 | ||
1792 | Hurt = true | |
1793 | ||
1794 | Deb = true | |
1795 | ||
1796 | for i = 0.07, 1, 0.14 do | |
1797 | ||
1798 | RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0) | |
1799 | ||
1800 | HW.C0 = CA(MR(-80+60*i), MR(180), 0) | |
1801 | ||
1802 | LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i)) | |
1803 | ||
1804 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i)) | |
1805 | ||
1806 | wait() | |
1807 | ||
1808 | end | |
1809 | ||
1810 | EndEffect() | |
1811 | ||
1812 | Hurt = false | |
1813 | ||
1814 | for i = 0.17, 1, 0.33 do | |
1815 | ||
1816 | RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i)) | |
1817 | ||
1818 | HW.C0 = CA(MR(-20), MR(180), 0) | |
1819 | ||
1820 | LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i)) | |
1821 | ||
1822 | neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20)) | |
1823 | ||
1824 | wait() | |
1825 | ||
1826 | end | |
1827 | ||
1828 | for i = 0.13, 1, 0.25 do | |
1829 | ||
1830 | RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i)) | |
1831 | ||
1832 | HW.C0 = CA(MR(-20-20*i), MR(180), 0) | |
1833 | ||
1834 | LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i)) | |
1835 | ||
1836 | neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i)) | |
1837 | ||
1838 | wait() | |
1839 | ||
1840 | end | |
1841 | ||
1842 | StartEffect() | |
1843 | ||
1844 | Hurt = true | |
1845 | ||
1846 | Deb = true | |
1847 | ||
1848 | playz(Sounds.Slash) | |
1849 | ||
1850 | for i = 0.08, 1, 0.16 do | |
1851 | ||
1852 | RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i)) | |
1853 | ||
1854 | HW.C0 = CA(MR(-40-40*i), MR(180), 0) | |
1855 | ||
1856 | LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0) | |
1857 | ||
1858 | neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i)) | |
1859 | ||
1860 | wait() | |
1861 | ||
1862 | end | |
1863 | ||
1864 | EndEffect() | |
1865 | ||
1866 | Hurt = false | |
1867 | ||
1868 | for i = 0.13, 1, 0.25 do | |
1869 | ||
1870 | RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i)) | |
1871 | ||
1872 | HW.C0 = CA(MR(-80-5*i), MR(180), 0) | |
1873 | ||
1874 | LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0) | |
1875 | ||
1876 | neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i)) | |
1877 | ||
1878 | wait() | |
1879 | ||
1880 | end | |
1881 | ||
1882 | for i = 0.09, 1, 0.16 do | |
1883 | ||
1884 | RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i)) | |
1885 | ||
1886 | HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0) | |
1887 | ||
1888 | LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0) | |
1889 | ||
1890 | neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i)) | |
1891 | ||
1892 | wait() | |
1893 | ||
1894 | end | |
1895 | ||
1896 | Normalize() | |
1897 | ||
1898 | Able = true | |
1899 | ||
1900 | Attack = 1 | |
1901 | ||
1902 | end | |
1903 | ||
1904 | } | |
1905 | ||
1906 | ||
1907 | ||
1908 | SpinSlash = function(plaic) | |
1909 | ||
1910 | if Rage < Dmgs.Spin[6] then return end | |
1911 | ||
1912 | Rage = Rage - Dmgs.Spin[6] | |
1913 | ||
1914 | local cf = torso.CFrame | |
1915 | ||
1916 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
1917 | ||
1918 | if plaic then | |
1919 | ||
1920 | CF = ComputePos(cf.p, plaic) | |
1921 | ||
1922 | end | |
1923 | ||
1924 | AbleAll = false | |
1925 | ||
1926 | local bg = Add.BG(torso) | |
1927 | ||
1928 | bg.cframe = CF | |
1929 | ||
1930 | for i = 0.07, 1, 0.14 do | |
1931 | ||
1932 | RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0) | |
1933 | ||
1934 | HW.C0 = CA(0, 0, MR(90*i)) | |
1935 | ||
1936 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i)) | |
1937 | ||
1938 | neck.C0 = necko * CA(0, 0, MR(-30*i)) | |
1939 | ||
1940 | bg.cframe = CF * CA(0, MR(30*i), 0) | |
1941 | ||
1942 | wait() | |
1943 | ||
1944 | end | |
1945 | ||
1946 | StartEffect() | |
1947 | ||
1948 | Hurt = true | |
1949 | ||
1950 | Deb = true | |
1951 | ||
1952 | Mode = Dmgs.Spin | |
1953 | ||
1954 | Notime(function() | |
1955 | ||
1956 | while Hurt do | |
1957 | ||
1958 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3]) | |
1959 | ||
1960 | wait(0.15) | |
1961 | ||
1962 | end | |
1963 | ||
1964 | end) | |
1965 | ||
1966 | for i = 0.04, 1, 0.06 do | |
1967 | ||
1968 | RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i)) | |
1969 | ||
1970 | HW.C0 = CA(0, MR(-70*i), MR(90)) | |
1971 | ||
1972 | LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0) | |
1973 | ||
1974 | neck.C0 = necko * CA(0, 0, MR(-30+20*i)) | |
1975 | ||
1976 | bg.cframe = CF * CA(0, MR(30-380*i), 0) | |
1977 | ||
1978 | wait() | |
1979 | ||
1980 | end | |
1981 | ||
1982 | EndEffect() | |
1983 | ||
1984 | for i = 0.09, 1, 0.17 do | |
1985 | ||
1986 | RAW.C0 = CA(MR(80), MR(-15), MR(90)) | |
1987 | ||
1988 | HW.C0 = CA(0, MR(-70-10*i), MR(90)) | |
1989 | ||
1990 | LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0) | |
1991 | ||
1992 | neck.C0 = necko * CA(0, 0, MR(-10+60*i)) | |
1993 | ||
1994 | bg.cframe = CF * CA(0, MR(-350-60*i), 0) | |
1995 | ||
1996 | wait() | |
1997 | ||
1998 | end | |
1999 | ||
2000 | Hurt = false | |
2001 | ||
2002 | Deb = false | |
2003 | ||
2004 | for i = 0.05, 1, 0.1 do | |
2005 | ||
2006 | RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i)) | |
2007 | ||
2008 | HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i)) | |
2009 | ||
2010 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0) | |
2011 | ||
2012 | neck.C0 = necko * CA(0, 0, MR(-10+60-50*i)) | |
2013 | ||
2014 | bg.cframe = CF * CA(0, MR(-410+50*i), 0) | |
2015 | ||
2016 | wait() | |
2017 | ||
2018 | end | |
2019 | ||
2020 | bg:remove() | |
2021 | ||
2022 | Normalize() | |
2023 | ||
2024 | AbleAll = true | |
2025 | ||
2026 | end | |
2027 | ||
2028 | ||
2029 | ||
2030 | Flawp = function(plaic) | |
2031 | ||
2032 | local cf = torso.CFrame | |
2033 | ||
2034 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
2035 | ||
2036 | if plaic then | |
2037 | ||
2038 | CF = ComputePos(cf.p, plaic) | |
2039 | ||
2040 | end | |
2041 | ||
2042 | local cf2 = CF * CN(0, -1.1, -1) | |
2043 | ||
2044 | local Dist = 8 | |
2045 | ||
2046 | local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char) | |
2047 | ||
2048 | local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char) | |
2049 | ||
2050 | local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char) | |
2051 | ||
2052 | if Rage < Dmgs.Boom[6] then return end | |
2053 | ||
2054 | if Hit1 and Hit2 then | |
2055 | ||
2056 | Rage = Rage - Dmgs.Boom[6] | |
2057 | ||
2058 | local bp = Add.BP(torso) | |
2059 | ||
2060 | bp.position = cf.p | |
2061 | ||
2062 | local bg = Add.BG(torso) | |
2063 | ||
2064 | bg.cframe = CF | |
2065 | ||
2066 | AbleAll = false | |
2067 | ||
2068 | RLW.Part1 = Rleg | |
2069 | ||
2070 | LLW.Part1 = Lleg | |
2071 | ||
2072 | for i = 0.05, 1, 0.1 do | |
2073 | ||
2074 | RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i)) | |
2075 | ||
2076 | LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i)) | |
2077 | ||
2078 | HW.C0 = CA(MR(25*i), 0, 0) | |
2079 | ||
2080 | RLW.C0 = CN(0, 1*i, -1*i) | |
2081 | ||
2082 | LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i) | |
2083 | ||
2084 | neck.C0 = necko * CA(MR(20*i), 0, 0) | |
2085 | ||
2086 | bp.position = CF * CN(0, -1*i, -1*i).p | |
2087 | ||
2088 | wait() | |
2089 | ||
2090 | end | |
2091 | ||
2092 | local Center = cf2 * CN(0, 0, -Dist) | |
2093 | ||
2094 | hum.PlatformStand = true | |
2095 | ||
2096 | PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3]) | |
2097 | ||
2098 | for i = 0.06, 1, 0.1 do | |
2099 | ||
2100 | RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i)) | |
2101 | ||
2102 | LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i)) | |
2103 | ||
2104 | HW.C0 = CA(MR(25), 0, 0) | |
2105 | ||
2106 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
2107 | ||
2108 | LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i) | |
2109 | ||
2110 | neck.C0 = necko * CA(MR(20-50*i), 0, 0) | |
2111 | ||
2112 | bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p | |
2113 | ||
2114 | bg.cframe = CF * CA(MR(-90*i), 0, 0) | |
2115 | ||
2116 | wait() | |
2117 | ||
2118 | end | |
2119 | ||
2120 | for i = 0.06, 1, 0.1 do | |
2121 | ||
2122 | RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i)) | |
2123 | ||
2124 | LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i)) | |
2125 | ||
2126 | HW.C0 = CA(MR(25-25*i), 0, MR(-90*i)) | |
2127 | ||
2128 | RLW.C0 = CN(0, 0, 0) | |
2129 | ||
2130 | LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i) | |
2131 | ||
2132 | bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p | |
2133 | ||
2134 | bg.cframe = CF * CA(MR(-90-90*i), 0, 0) | |
2135 | ||
2136 | wait() | |
2137 | ||
2138 | end | |
2139 | ||
2140 | StartEffect() | |
2141 | ||
2142 | for i = 0.06, 1, 0.1 do | |
2143 | ||
2144 | RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0) | |
2145 | ||
2146 | LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0) | |
2147 | ||
2148 | HW.C0 = CA(0, 0, MR(-90-90*i)) | |
2149 | ||
2150 | RLW.C0 = CN(0, 0, 0) | |
2151 | ||
2152 | LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0) | |
2153 | ||
2154 | bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p | |
2155 | ||
2156 | bg.cframe = CF * CA(MR(-180-90*i), 0, 0) | |
2157 | ||
2158 | wait() | |
2159 | ||
2160 | end | |
2161 | ||
2162 | playz(Sounds.Slash) | |
2163 | ||
2164 | for i = 0.06, 1, 0.1 do | |
2165 | ||
2166 | RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0) | |
2167 | ||
2168 | LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0) | |
2169 | ||
2170 | HW.C0 = CA(0, MR(-45*i), MR(-180)) | |
2171 | ||
2172 | RLW.C0 = CN(0, 1*i, -1*i) | |
2173 | ||
2174 | LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i) | |
2175 | ||
2176 | neck.C0 = necko * CA(MR(-30+60*i), 0, 0) | |
2177 | ||
2178 | bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p | |
2179 | ||
2180 | bg.cframe = CF * CA(MR(-270-90*i), 0, 0) | |
2181 | ||
2182 | wait() | |
2183 | ||
2184 | end | |
2185 | ||
2186 | Mode = Dmgs.Boom | |
2187 | ||
2188 | EndEffect() | |
2189 | ||
2190 | RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0) | |
2191 | ||
2192 | LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0) | |
2193 | ||
2194 | HW.C0 = CA(0, MR(-45), MR(-180)) | |
2195 | ||
2196 | RLW.C0 = CN(0, 1, -1) | |
2197 | ||
2198 | LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2) | |
2199 | ||
2200 | bp.position = Center * CN(0, 0, -Dist).p | |
2201 | ||
2202 | bg.cframe = CF * CA(0, 0, 0) | |
2203 | ||
2204 | local PosEff = Center * CN(0, -2, -Dist-2.5) | |
2205 | ||
2206 | Notime(function() | |
2207 | ||
2208 | playz(Sounds.Boom) | |
2209 | ||
2210 | local disst = Dmgs.Boom[7] | |
2211 | ||
2212 | local chars = getCharacters(workspace, PosEff.p, disst) | |
2213 | ||
2214 | for _,v in pairs(chars) do | |
2215 | ||
2216 | local c, t, h = v[1], v[2], v[3] | |
2217 | ||
2218 | local d = (t.Position - PosEff.p).magnitude | |
2219 | ||
2220 | local bl, bp, blo = getBlock(c) | |
2221 | ||
2222 | if blo then | |
2223 | ||
2224 | ShieldDamage(Dmgs.Boom, bl, bp, false) | |
2225 | ||
2226 | end | |
2227 | ||
2228 | d = d/4 | |
2229 | ||
2230 | if d < 1 then d = 1 end | |
2231 | ||
2232 | Damage(t, h, Dmgs.Boom[2]/d, false, false) | |
2233 | ||
2234 | for _,k in pairs(c:children()) do | |
2235 | ||
2236 | if k:IsA("BasePart") then | |
2237 | ||
2238 | k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0) | |
2239 | ||
2240 | end | |
2241 | ||
2242 | end | |
2243 | ||
2244 | h.PlatformStand = true | |
2245 | ||
2246 | Notime(function() h.PlatformStand = false end, 0.2) | |
2247 | ||
2248 | end | |
2249 | ||
2250 | local eff = Instance.new("Model",workspace) | |
2251 | ||
2252 | eff.Name = "Effect" | |
2253 | ||
2254 | local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
2255 | ||
2256 | wave.CFrame = PosEff | |
2257 | ||
2258 | local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3) | |
2259 | ||
2260 | local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true) | |
2261 | ||
2262 | ball.CFrame = PosEff | |
2263 | ||
2264 | local ballm = Add.Sphere(ball) | |
2265 | ||
2266 | ballm.Scale = Vector3.new(2, 5, 2) | |
2267 | ||
2268 | local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
2269 | ||
2270 | diamond.CFrame = PosEff | |
2271 | ||
2272 | local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7) | |
2273 | ||
2274 | for i = 0, 1, 0.05 do | |
2275 | ||
2276 | wait() | |
2277 | ||
2278 | wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0) | |
2279 | ||
2280 | wave.Transparency = i | |
2281 | ||
2282 | wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i) | |
2283 | ||
2284 | ball.Transparency = i | |
2285 | ||
2286 | ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i) | |
2287 | ||
2288 | diamond.Transparency = i | |
2289 | ||
2290 | diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i) | |
2291 | ||
2292 | end | |
2293 | ||
2294 | wait() | |
2295 | ||
2296 | eff:remove() | |
2297 | ||
2298 | end) | |
2299 | ||
2300 | wait(0.4) | |
2301 | ||
2302 | for i = 0.07, 1, 0.1 do | |
2303 | ||
2304 | RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i) | |
2305 | ||
2306 | LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i) | |
2307 | ||
2308 | HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0) | |
2309 | ||
2310 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
2311 | ||
2312 | LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i) | |
2313 | ||
2314 | neck.C0 = necko * CA(MR(30-15*i), 0, 0) | |
2315 | ||
2316 | bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p | |
2317 | ||
2318 | wait() | |
2319 | ||
2320 | end | |
2321 | ||
2322 | bp:remove() | |
2323 | ||
2324 | bg:remove() | |
2325 | ||
2326 | hum.PlatformStand = false | |
2327 | ||
2328 | for i = 0.05, 1, 0.1 do | |
2329 | ||
2330 | RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
2331 | ||
2332 | LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
2333 | ||
2334 | HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0) | |
2335 | ||
2336 | RLW.C0 = CN() | |
2337 | ||
2338 | LLW.C0 = CN() | |
2339 | ||
2340 | neck.C0 = necko * CA(MR(15-15*i), 0, 0) | |
2341 | ||
2342 | bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p | |
2343 | ||
2344 | wait() | |
2345 | ||
2346 | end | |
2347 | ||
2348 | RLW.Part1 = nil | |
2349 | ||
2350 | LLW.Part1 = nil | |
2351 | ||
2352 | for i = 0.1, 1, 0.2 do | |
2353 | ||
2354 | LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i)) | |
2355 | ||
2356 | wait() | |
2357 | ||
2358 | end | |
2359 | ||
2360 | Normalize() | |
2361 | ||
2362 | AbleAll = true | |
2363 | ||
2364 | end | |
2365 | ||
2366 | end | |
2367 | ||
2368 | ||
2369 | ||
2370 | function Raeg() | |
2371 | ||
2372 | if Rage < Dmgs.RageMode[5] then return end | |
2373 | ||
2374 | if RageMode == false and AbleAll and Able then | |
2375 | ||
2376 | AbleAll = false | |
2377 | ||
2378 | local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
2379 | ||
2380 | for i = 0.05, 1, 0.1 do | |
2381 | ||
2382 | RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i)) | |
2383 | ||
2384 | LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i)) | |
2385 | ||
2386 | HW.C0 = CA(MR(20*i), 0, 0) | |
2387 | ||
2388 | wait() | |
2389 | ||
2390 | end | |
2391 | ||
2392 | for i = 0.12, 1, 0.25 do | |
2393 | ||
2394 | RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i)) | |
2395 | ||
2396 | LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i)) | |
2397 | ||
2398 | HW.C0 = CA(MR(20+5*i), 0, 0) | |
2399 | ||
2400 | wait() | |
2401 | ||
2402 | end | |
2403 | ||
2404 | hum.Jump = true | |
2405 | ||
2406 | playz(Sounds.Jump2) | |
2407 | ||
2408 | CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
2409 | ||
2410 | local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true) | |
2411 | ||
2412 | p.CFrame = CF * CN(0, -2, 0) | |
2413 | ||
2414 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1) | |
2415 | ||
2416 | Notime(function() | |
2417 | ||
2418 | for i = 0, 1, 0.08 do | |
2419 | ||
2420 | wait() | |
2421 | ||
2422 | m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i) | |
2423 | ||
2424 | p.Transparency = i | |
2425 | ||
2426 | end | |
2427 | ||
2428 | p:remove() | |
2429 | ||
2430 | end) | |
2431 | ||
2432 | for i = 0.05, 1, 0.1 do | |
2433 | ||
2434 | RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i)) | |
2435 | ||
2436 | LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i)) | |
2437 | ||
2438 | HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i)) | |
2439 | ||
2440 | wait() | |
2441 | ||
2442 | end | |
2443 | ||
2444 | for i = 0.12, 1, 0.25 do | |
2445 | ||
2446 | RAW.C0 = CA(MR(180+8*i), 0, MR(40)) | |
2447 | ||
2448 | LAW.C0 = CA(MR(180+8*i), 0, MR(-40)) | |
2449 | ||
2450 | HW.C0 = CA(MR(-90), MR(90), MR(45)) | |
2451 | ||
2452 | wait() | |
2453 | ||
2454 | end | |
2455 | ||
2456 | for i = 0.05, 1, 0.1 do | |
2457 | ||
2458 | RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0) | |
2459 | ||
2460 | LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0) | |
2461 | ||
2462 | HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i)) | |
2463 | ||
2464 | wait() | |
2465 | ||
2466 | end | |
2467 | ||
2468 | playz(Sounds.GoRage) | |
2469 | ||
2470 | local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true) | |
2471 | ||
2472 | Weld(Tip4, p2, 0, -2, 0, 0, 0, 0) | |
2473 | ||
2474 | local m2 = Add.Sphere(p2) | |
2475 | ||
2476 | m2.Scale = Vector3.new(0.2, 2, 0.5) | |
2477 | ||
2478 | for i = 0, 1, 0.06 do | |
2479 | ||
2480 | p2.Transparency = 1-1*i | |
2481 | ||
2482 | m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i) | |
2483 | ||
2484 | wait() | |
2485 | ||
2486 | end | |
2487 | ||
2488 | for _,v in pairs(Blades) do | |
2489 | ||
2490 | v.BrickColor = BrickColor.new(EffectColor3) | |
2491 | ||
2492 | end | |
2493 | ||
2494 | wait(0.5) | |
2495 | ||
2496 | for i = 0, 1, 0.1 do | |
2497 | ||
2498 | p2.Transparency = i | |
2499 | ||
2500 | wait() | |
2501 | ||
2502 | end | |
2503 | ||
2504 | p2:remove() | |
2505 | ||
2506 | playz(Sounds.Shout) | |
2507 | ||
2508 | for i = 0.1, 1, 0.1 do | |
2509 | ||
2510 | RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0) | |
2511 | ||
2512 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0) | |
2513 | ||
2514 | HW.C0 = CA(0, MR(135+45*i), 0) | |
2515 | ||
2516 | wait() | |
2517 | ||
2518 | end | |
2519 | ||
2520 | Normalize() | |
2521 | ||
2522 | AbleAll = true | |
2523 | ||
2524 | RageMode = true | |
2525 | ||
2526 | AddDamage = Dmgs.RageMode[2] | |
2527 | ||
2528 | AddDamageX = Dmgs.RageMode[3] | |
2529 | ||
2530 | AddShield = Dmgs.RageMode[4] | |
2531 | ||
2532 | LineColor = EffectColor3 | |
2533 | ||
2534 | Notime(function() | |
2535 | ||
2536 | repeat | |
2537 | ||
2538 | wait() | |
2539 | ||
2540 | Rage = Rage - 0.45 | |
2541 | ||
2542 | until Rage < 1 | |
2543 | ||
2544 | RageMode = false | |
2545 | ||
2546 | AddDamage = 0 | |
2547 | ||
2548 | AddShield = 0 | |
2549 | ||
2550 | AddDamageX = 1 | |
2551 | ||
2552 | LineColor = "White" | |
2553 | ||
2554 | local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true) | |
2555 | ||
2556 | Weld(Tip4, p3, 0, -2, 0, 0, 0, 0) | |
2557 | ||
2558 | local m3 = Add.Sphere(p3) | |
2559 | ||
2560 | m3.Scale = Vector3.new(0.85, 4.9, 1.8) | |
2561 | ||
2562 | playz(Sounds.RageOff) | |
2563 | ||
2564 | for i = 0.1, 1, 0.1 do | |
2565 | ||
2566 | p3.Transparency = 1-1*i | |
2567 | ||
2568 | wait() | |
2569 | ||
2570 | end | |
2571 | ||
2572 | p.Transparency = 0 | |
2573 | ||
2574 | for _,v in pairs(Blades) do | |
2575 | ||
2576 | v.BrickColor = BrickColor.new(BladeColor) | |
2577 | ||
2578 | end | |
2579 | ||
2580 | wait(0.2) | |
2581 | ||
2582 | for i = 0.2, 1, 0.2 do | |
2583 | ||
2584 | p3.Transparency = 1*i | |
2585 | ||
2586 | m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i) | |
2587 | ||
2588 | wait() | |
2589 | ||
2590 | end | |
2591 | ||
2592 | p3:remove() | |
2593 | ||
2594 | end) | |
2595 | ||
2596 | end | |
2597 | ||
2598 | end | |
2599 | ||
2600 | ||
2601 | ||
2602 | function RageSlash(plaic) | |
2603 | ||
2604 | if Rage < Dmgs.RageSlash[6] then return end | |
2605 | ||
2606 | local cf = torso.CFrame | |
2607 | ||
2608 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
2609 | ||
2610 | if plaic then | |
2611 | ||
2612 | CF = ComputePos(cf.p, plaic) | |
2613 | ||
2614 | local bg = Add.BG(torso) | |
2615 | ||
2616 | bg.cframe = CF | |
2617 | ||
2618 | Notime(function() bg:remove() end, 0.4) | |
2619 | ||
2620 | end | |
2621 | ||
2622 | Rage = Rage - Dmgs.RageSlash[6] | |
2623 | ||
2624 | AbleAll = false | |
2625 | ||
2626 | for i = 0.05, 1, 0.1 do | |
2627 | ||
2628 | RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0) | |
2629 | ||
2630 | LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0) | |
2631 | ||
2632 | HW.C0 = CA(0, MR(-35*i), 0) | |
2633 | ||
2634 | neck.C0 = necko * CA(MR(-20*i), 0, 0) | |
2635 | ||
2636 | wait() | |
2637 | ||
2638 | end | |
2639 | ||
2640 | for i = 0.09, 1, 0.18 do | |
2641 | ||
2642 | RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
2643 | ||
2644 | LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
2645 | ||
2646 | HW.C0 = CA(0, MR(-35), 0) | |
2647 | ||
2648 | neck.C0 = necko * CA(MR(-20-20*i), 0, 0) | |
2649 | ||
2650 | wait() | |
2651 | ||
2652 | end | |
2653 | ||
2654 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3]) | |
2655 | ||
2656 | for i = 0.12, 1, 0.25 do | |
2657 | ||
2658 | RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
2659 | ||
2660 | LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
2661 | ||
2662 | HW.C0 = CA(0, MR(-35), 0) | |
2663 | ||
2664 | neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0) | |
2665 | ||
2666 | wait() | |
2667 | ||
2668 | end | |
2669 | ||
2670 | Mode = Dmgs.RageSlash | |
2671 | ||
2672 | StartEffect("Neon orange") | |
2673 | ||
2674 | Hurt = true | |
2675 | ||
2676 | Deb = true | |
2677 | ||
2678 | for i = 0.07, 1, 0.14 do | |
2679 | ||
2680 | RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
2681 | ||
2682 | LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0) | |
2683 | ||
2684 | HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i)) | |
2685 | ||
2686 | neck.C0 = necko * CA(MR(-45+80*i), 0, 0) | |
2687 | ||
2688 | wait() | |
2689 | ||
2690 | end | |
2691 | ||
2692 | EndEffect() | |
2693 | ||
2694 | Hurt = false | |
2695 | ||
2696 | for i = 0.33, 1, 0.33 do | |
2697 | ||
2698 | RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
2699 | ||
2700 | LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0) | |
2701 | ||
2702 | HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i)) | |
2703 | ||
2704 | neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0) | |
2705 | ||
2706 | wait() | |
2707 | ||
2708 | end | |
2709 | ||
2710 | for i = 0.07, 1, 0.14 do | |
2711 | ||
2712 | RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0) | |
2713 | ||
2714 | LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0) | |
2715 | ||
2716 | HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i)) | |
2717 | ||
2718 | neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0) | |
2719 | ||
2720 | wait() | |
2721 | ||
2722 | end | |
2723 | ||
2724 | Normalize() | |
2725 | ||
2726 | AbleAll = true | |
2727 | ||
2728 | end | |
2729 | ||
2730 | ||
2731 | ||
2732 | --RAW ORIGINAL = CA(MR(40), MR(50), 0) | |
2733 | ||
2734 | --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20)) | |
2735 | ||
2736 | --HW ORIGINAL = CA(0, 0, 0) | |
2737 | ||
2738 | ||
2739 | ||
2740 | function Counter() | |
2741 | ||
2742 | local cf = torso.CFrame | |
2743 | ||
2744 | local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p) | |
2745 | ||
2746 | local bg = Add.BG(torso) | |
2747 | ||
2748 | bg.cframe = CF | |
2749 | ||
2750 | for i = 0.1, 1, 0.2 do | |
2751 | ||
2752 | RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i)) | |
2753 | ||
2754 | LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0) | |
2755 | ||
2756 | HW.C0 = CA(MR(20-60*i), 0, 0) | |
2757 | ||
2758 | bg.cframe = CF * CA(0, MR(-35*i), 0) | |
2759 | ||
2760 | neck.C0 = necko * CA(0, 0, MR(35*i)) | |
2761 | ||
2762 | wait() | |
2763 | ||
2764 | end | |
2765 | ||
2766 | StartEffect() | |
2767 | ||
2768 | Hurt = true | |
2769 | ||
2770 | Deb = true | |
2771 | ||
2772 | Mode = Dmgs.Counter | |
2773 | ||
2774 | playz(Sounds.Slash) | |
2775 | ||
2776 | for i = 0.09, 1, 0.18 do | |
2777 | ||
2778 | RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0) | |
2779 | ||
2780 | LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0) | |
2781 | ||
2782 | HW.C0 = CA(MR(-40+40*i), 0, 0) | |
2783 | ||
2784 | bg.cframe = CF * CA(0, MR(-35+80*i), 0) | |
2785 | ||
2786 | neck.C0 = necko * CA(0, 0, MR(35-80*i)) | |
2787 | ||
2788 | wait() | |
2789 | ||
2790 | end | |
2791 | ||
2792 | EndEffect() | |
2793 | ||
2794 | Hurt = false | |
2795 | ||
2796 | for i = 0.12, 1, 0.25 do | |
2797 | ||
2798 | RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0) | |
2799 | ||
2800 | LAW.C0 = CA(MR(-60-10*i), 0, 0) | |
2801 | ||
2802 | HW.C0 = CA(MR(5*i), 0, 0) | |
2803 | ||
2804 | bg.cframe = CF * CA(0, MR(45+5*i), 0) | |
2805 | ||
2806 | neck.C0 = necko * CA(0, 0, MR(-45-5*i)) | |
2807 | ||
2808 | wait() | |
2809 | ||
2810 | end | |
2811 | ||
2812 | for i = 0.06, 1, 0.12 do | |
2813 | ||
2814 | RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0) | |
2815 | ||
2816 | LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i)) | |
2817 | ||
2818 | HW.C0 = CA(MR(5-5*i), 0, 0) | |
2819 | ||
2820 | bg.cframe = CF * CA(0, MR(50-50*i), 0) | |
2821 | ||
2822 | neck.C0 = necko * CA(0, 0, MR(-50+50*i)) | |
2823 | ||
2824 | wait() | |
2825 | ||
2826 | end | |
2827 | ||
2828 | Normalize() | |
2829 | ||
2830 | bg:remove() | |
2831 | ||
2832 | end | |
2833 | ||
2834 | ||
2835 | ||
2836 | function Bloc() | |
2837 | ||
2838 | if AbleAll and Able then | |
2839 | ||
2840 | AbleAll = false | |
2841 | ||
2842 | Block.Value = true | |
2843 | ||
2844 | for i = 0, 1, 0.15 do | |
2845 | ||
2846 | if not Block then break end | |
2847 | ||
2848 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
2849 | ||
2850 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
2851 | ||
2852 | HW.C0 = CA(MR(20*i), 0, 0) | |
2853 | ||
2854 | wait() | |
2855 | ||
2856 | end | |
2857 | ||
2858 | RAW.C0 = CA(MR(40-90), MR(50-85), 0) | |
2859 | ||
2860 | LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0) | |
2861 | ||
2862 | HW.C0 = CA(MR(20), 0, 0) | |
2863 | ||
2864 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3]) | |
2865 | ||
2866 | repeat | |
2867 | ||
2868 | wait() | |
2869 | ||
2870 | if BlockPower.Value < 1 then | |
2871 | ||
2872 | Block.Value = false | |
2873 | ||
2874 | BlockPower.Value = BlockRealPowa | |
2875 | ||
2876 | end | |
2877 | ||
2878 | until Block.Value == false | |
2879 | ||
2880 | if CounterKey and Rage >= Dmgs.Counter[6] then | |
2881 | ||
2882 | Rage = Rage - Dmgs.Counter[6] | |
2883 | ||
2884 | Counter() | |
2885 | ||
2886 | else | |
2887 | ||
2888 | for i = 1, 0, -0.2 do | |
2889 | ||
2890 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
2891 | ||
2892 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
2893 | ||
2894 | HW.C0 = CA(MR(20*i), 0, 0) | |
2895 | ||
2896 | wait() | |
2897 | ||
2898 | end | |
2899 | ||
2900 | Normalize() | |
2901 | ||
2902 | end | |
2903 | ||
2904 | AbleAll = true | |
2905 | ||
2906 | end | |
2907 | ||
2908 | end | |
2909 | ||
2910 | ||
2911 | ||
2912 | function Clicked(mousepos) | |
2913 | ||
2914 | if Block.Value == false and Able and AbleAll then | |
2915 | ||
2916 | if Aim then | |
2917 | ||
2918 | Notime(function() | |
2919 | ||
2920 | local bg = Add.BG(torso) | |
2921 | ||
2922 | bg.cframe = ComputePos(torso.Position, mousepos) | |
2923 | ||
2924 | bg.P = 5500 | |
2925 | ||
2926 | wait(0.4) | |
2927 | ||
2928 | bg:remove() | |
2929 | ||
2930 | end) | |
2931 | ||
2932 | end | |
2933 | ||
2934 | Attacks[Attack]() | |
2935 | ||
2936 | end | |
2937 | ||
2938 | end | |
2939 | ||
2940 | ||
2941 | ||
2942 | function KeyDown(key, mouse) | |
2943 | ||
2944 | key = key:lower() | |
2945 | ||
2946 | if Able then | |
2947 | ||
2948 | local aimplace = nil | |
2949 | ||
2950 | if Aim then | |
2951 | ||
2952 | aimplace = mouse.Hit.p | |
2953 | ||
2954 | end | |
2955 | ||
2956 | if key == string.char(48) then | |
2957 | ||
2958 | Notime(function() | |
2959 | ||
2960 | local k = nil | |
2961 | ||
2962 | repeat | |
2963 | ||
2964 | k = mouse.KeyUp:wait() | |
2965 | ||
2966 | until k == string.char(48) | |
2967 | ||
2968 | Block.Value = false | |
2969 | ||
2970 | end) | |
2971 | ||
2972 | Bloc() | |
2973 | ||
2974 | elseif key == "e" then | |
2975 | ||
2976 | if Block.Value == false and AbleAll then | |
2977 | ||
2978 | SpinSlash(aimplace) | |
2979 | ||
2980 | end | |
2981 | ||
2982 | elseif key == "r" then | |
2983 | ||
2984 | if Block.Value == false and AbleAll then | |
2985 | ||
2986 | Flawp(aimplace) | |
2987 | ||
2988 | end | |
2989 | ||
2990 | elseif key == "f" then | |
2991 | ||
2992 | if Block.Value == false and AbleAll then | |
2993 | ||
2994 | Raeg() | |
2995 | ||
2996 | end | |
2997 | ||
2998 | elseif key == "t" then | |
2999 | ||
3000 | Notime(function() | |
3001 | ||
3002 | local k = nil | |
3003 | ||
3004 | CounterKey = true | |
3005 | ||
3006 | repeat | |
3007 | ||
3008 | k = mouse.KeyUp:wait() | |
3009 | ||
3010 | until k == "t" | |
3011 | ||
3012 | CounterKey = false | |
3013 | ||
3014 | end) | |
3015 | ||
3016 | elseif key == "q" then | |
3017 | ||
3018 | if Block.Value == false and AbleAll then | |
3019 | ||
3020 | local a = nil | |
3021 | ||
3022 | if Aim then | |
3023 | ||
3024 | a = mouse.Hit.p | |
3025 | ||
3026 | end | |
3027 | ||
3028 | RageSlash(a) | |
3029 | ||
3030 | end | |
3031 | ||
3032 | end | |
3033 | ||
3034 | end | |
3035 | ||
3036 | end | |
3037 | ||
3038 | ||
3039 | ||
3040 | Select = function(mouse) | |
3041 | ||
3042 | SelectAnim() | |
3043 | ||
3044 | Selected = true | |
3045 | ||
3046 | mouse.Button1Down:connect(function() | |
3047 | ||
3048 | if Able then | |
3049 | ||
3050 | Clicked(mouse.Hit.p) | |
3051 | ||
3052 | end | |
3053 | ||
3054 | end) | |
3055 | ||
3056 | mouse.KeyDown:connect(function(key) | |
3057 | ||
3058 | KeyDown(key, mouse) | |
3059 | ||
3060 | end) | |
3061 | ||
3062 | end | |
3063 | ||
3064 | ||
3065 | ||
3066 | Deselect = function(mouse) | |
3067 | ||
3068 | Selected = false | |
3069 | ||
3070 | DeselectAnim() | |
3071 | ||
3072 | end | |
3073 | ||
3074 | ||
3075 | ||
3076 | Bin.Selected:connect(Select) | |
3077 | ||
3078 | Bin.Deselected:connect(Deselect) | |
3079 | ||
3080 | ||
3081 | ||
3082 | Notime(function() | |
3083 | ||
3084 | local parent = char.Parent | |
3085 | ||
3086 | while char.Parent == parent do | |
3087 | ||
3088 | wait() | |
3089 | ||
3090 | if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end | |
3091 | ||
3092 | RageBar.Size = UD(1, 0, Rage/MaxRage, 0) | |
3093 | ||
3094 | RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0) | |
3095 | ||
3096 | RageAmount.Text = math.floor(Rage) | |
3097 | ||
3098 | local hp2 = hum.Health/hum.MaxHealth | |
3099 | ||
3100 | if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end | |
3101 | ||
3102 | HealthBar.Size = UD(1, 0, hp2, 0) | |
3103 | ||
3104 | if Block.Value then | |
3105 | ||
3106 | hum.WalkSpeed = 10 | |
3107 | ||
3108 | elseif RageMode and Block.Value then | |
3109 | ||
3110 | hum.WalkSpeed = 16 | |
3111 | ||
3112 | elseif RageMode then | |
3113 | ||
3114 | hum.WalkSpeed = 19 | |
3115 | ||
3116 | else | |
3117 | ||
3118 | hum.WalkSpeed = 16 | |
3119 | ||
3120 | end | |
3121 | ||
3122 | end | |
3123 | ||
3124 | end) |