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-- GPlayr by ModernLukest. Made for v3rmillion, , etc.
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-- This script has been converted to FE by iPxter
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-- Note that anyone can hear the music that you play. Just a clarification for what LocalScripts can do.
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local char = game.Players.LocalPlayer.Character
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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local gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) -- CoreGui is buggy, since GPlayr is designed for PlayerGuis, not CoreGuis.
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local char = owner.Character
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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-- CREATING BUTTONS, LABELS, FRAMES, ETC.
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local gui = Instance.new("ScreenGui", owner.PlayerGui) -- CoreGui is buggy, since GPlayr is designed for PlayerGuis, not CoreGuis.
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local openbtn = Instance.new("TextButton", gui)
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local closebtn = Instance.new("TextButton", gui)
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local openguibtn = Instance.new("TextButton", gui)
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local playmusicint = Instance.new("Frame", gui)
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local playmusicbtn = Instance.new("ImageButton", playmusicint)
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local stopmusicbtn = Instance.new("ImageButton", playmusicint)
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local musicidbox = Instance.new("TextBox", playmusicint)
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local credit = Instance.new("TextLabel", playmusicint)
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local title = Instance.new("TextLabel", playmusicint)
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-- SIZING --
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openbtn.Size = UDim2.new(0, 100, 0, 50)
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closebtn.Size = UDim2.new(0, 100, 0, 50)
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openguibtn.Size = UDim2.new(0, 100, 0, 50)
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playmusicbtn.Size = UDim2.new(0, 50, 0, 50)
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stopmusicbtn.Size = UDim2.new(0, 57, 0, 57)
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musicidbox.Size = UDim2.new(0, 300, 0, 50)
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credit.Size = UDim2.new(0, 300, 0, 20)
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title.Size = UDim2.new(0, 300, 0, 30)
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playmusicint.Size = UDim2.new(0, 300, 0, 500)
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-- POSITIONING --
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openbtn.Position = UDim2.new(0, 0, 0, 510)
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closebtn.Position = UDim2.new(0, 0, 0, 510)
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openguibtn.Position = UDim2.new(0, 0, 0, 590)
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playmusicbtn.Position = UDim2.new(0, 50, 0, 200)
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stopmusicbtn.Position = UDim2.new(0, 175, 0, 197)
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musicidbox.Position = UDim2.new(0, 0, 0, 100)
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credit.Position = UDim2.new(0, 0, 0, 470)
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title.Position = UDim2.new(0, 0, 0, 0)
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playmusicint.Position = UDim2.new(0, 200, 0, 100)
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-- SET TEXT --
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title.Text = "GPlayr (BETA)"
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credit.Text = "GPlayr & radio scripting by Developer / ModernLukest"
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musicidbox.Text = "Enter Sound ID Here"
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openbtn.Text = "Take Out Radio"
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closebtn.Text = "Put Away Radio"
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openguibtn.Text = "Open/Close Music GUI"
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-- SET IMAGE IDS --
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playmusicbtn.Image = "rbxassetid://499381047"
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stopmusicbtn.Image = "rbxassetid://499381006"
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-- BACKGROUND COLOR3 --
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playmusicint.BackgroundColor3 = Color3.new(136, 136, 136)
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openbtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
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closebtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
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openguibtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
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musicidbox.BackgroundColor3 = Color3.fromRGB(109, 109, 109)
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-- BACKGROUND TRANSPARENCY --
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playmusicint.BackgroundTransparency = 0.9
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playmusicbtn.BackgroundTransparency = 1
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stopmusicbtn.BackgroundTransparency = 1
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musicidbox.BackgroundTransparency = 0.43
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credit.BackgroundTransparency = 1
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title.BackgroundTransparency = 1
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-- BORDER SIZE PIXEL --
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musicidbox.BorderSizePixel = 0
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openbtn.BorderSizePixel = 3
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closebtn.BorderSizePixel = 3
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openguibtn.BorderSizePixel = 3
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-- FONTS --
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musicidbox.Font = "SourceSansLight"
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credit.Font = "SourceSansLight"
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title.Font = "SourceSansLight"
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-- TEXT SCALED --
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credit.TextScaled = true
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title.TextScaled = true
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-- TEXT WRAPPED --
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musicidbox.TextWrapped = true
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credit.TextWrapped = true
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title.TextWrapped = true
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openguibtn.TextWrapped = true
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-- FONT SIZE --
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musicidbox.FontSize = "Size28"
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-- ACTIVE --
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playmusicint.Active = true
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-- DRAGGABLE --
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playmusicint.Draggable = true
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-- GUI FUNCTIONS (MAIN) --
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-- set up the stuff --
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isGuiOpen = false
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closebtn.Visible = false
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playmusicint.Visible = false
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openguibtn.Visible = false
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openbtn.MouseButton1Click:connect(function()
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openbtn.Visible = false
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closebtn.Visible = true
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local radio = Instance.new("Part", char)
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radio.Name = "Radio"
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local mesh = Instance.new("FileMesh", radio)
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mesh.MeshId = "http://www.roblox.com/asset/?id=212302951"
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mesh.TextureId = "http://www.roblox.com/asset/?id=212303049"
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mesh.Scale = Vector3.new(4, 4, 4)
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mesh.VertexColor = Vector3.new(1, 1, 1)
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mesh.Offset = Vector3.new(0, 0, 0)
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local function weldBetween(a, b)
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   local weld = Instance.new("ManualWeld")
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   weld.Part0 = a
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   weld.Part1 = b
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   weld.C0 = CFrame.new()
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   weld.C1 = b.CFrame:inverse() * a.CFrame
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   weld.Parent = a
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   return weld;
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end
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local hand = radio:clone()
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hand.Parent=char
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hand.CFrame=char:WaitForChild("Torso").CFrame*CFrame.new(Vector3.new(0,0,0.9))*CFrame.Angles(0,math.rad(180),math.rad(45))
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weldBetween(char:WaitForChild("Torso"), hand)
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hand.CanCollide=true
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hand.Anchored=false
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sound = Instance.new("Sound", hand) -- we will now call the radio "hand"
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sound.Volume = 0.5
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sound.Pitch = 1
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openguibtn.Visible = true
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char:FindFirstChild("Radio"):Destroy()
282
end)
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closebtn.MouseButton1Click:connect(function()
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openbtn.Visible = true
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closebtn.Visible = false
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openguibtn.Visible = false
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playmusicint.Visible = false
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isGuiOpen = false
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char:WaitForChild("Radio"):Destroy()
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end)
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playmusicbtn.MouseButton1Click:connect(function()
295
sound:stop()
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wait(0.2)
297
sound.SoundId = "rbxassetid://"..musicidbox.Text
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sound:play()
299
end)
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stopmusicbtn.MouseButton1Click:connect(function()
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sound:stop()
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end)
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openguibtn.MouseButton1Click:connect(function()
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if isGuiOpen == false then isGuiOpen = true
308
playmusicint.Visible = true else isGuiOpen = false playmusicint.Visible = false
309
end
310
end)