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local sizem = 3
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local terrainmaterial = ("Slate")
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local screengui = Instance.new("ScreenGui")
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screengui.Parent = game.Players.LocalPlayer.PlayerGui
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	game.Workspace.Terrain:Clear()
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textbutton11 = Instance.new("TextButton")
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textbutton11.Parent = screengui
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textbutton11.Text = ("Set Material")
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textbutton11.Position = UDim2.new(0, 0, 0.476, 0)
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textbutton11.Size = UDim2.new(0, 126, 0, 18)
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textbutton11.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
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textbutton11.TextColor3 = Color3.new(240, 240, 240)
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textbutton11.BackgroundTransparency = (0)
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textbutton11.BorderSizePixel = (0)
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local textbar12 = Instance.new("TextBox")
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textbar12.Parent = screengui
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textbar12.Position = UDim2.new(0, 0, 0.512, 0)
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textbar12.Size = UDim2.new(0, 126, 0, 18)
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textbar12.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
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textbar12.TextColor3 = Color3.new(240, 240, 240)
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textbar12.BackgroundTransparency = (0)
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textbar12.BorderSizePixel = (0)
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textbar12.Text = ("Slate")
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			end
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function onClick()
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	terrainmaterial = (textbar12.Text)
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end
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