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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | local p = game.Players.LocalPlayer | |
8 | local char = p.Character | |
9 | local mouse = p:GetMouse() | |
10 | local larm = char["Left Arm"] | |
11 | local rarm = char["Right Arm"] | |
12 | local lleg = char["Left Leg"] | |
13 | local rleg = char["Right Leg"] | |
14 | local hed = char.Head | |
15 | local torso = char.Torso | |
16 | local hum = char.Humanoid | |
17 | local cam = game.Workspace.CurrentCamera | |
18 | local root = char.HumanoidRootPart | |
19 | local deb = false | |
20 | local shot = 0 | |
21 | NoAnims = false | |
22 | local debris=game:service"Debris" | |
23 | local l = game:GetService("Lighting") | |
24 | local rs = game:GetService("RunService").RenderStepped | |
25 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
26 | math.randomseed(os.time()) | |
27 | for i,v in pairs (hed:GetChildren()) do | |
28 | if v:IsA("Sound") then | |
29 | v:Destroy() | |
30 | end | |
31 | end | |
32 | ---------------------------------------------------- | |
33 | local Touche = {char.Name, } | |
34 | ---------------------------------------------------- | |
35 | ||
36 | hum.MaxHealth = 150 | |
37 | ||
38 | ---------------------------------------------------- | |
39 | function lerp(a, b, t) -- Linear interpolation | |
40 | return a + (b - a)*t | |
41 | end | |
42 | ||
43 | function slerp(a, b, t) --Spherical interpolation | |
44 | dot = a:Dot(b) | |
45 | if dot > 0.99999 or dot < -0.99999 then | |
46 | return t <= 0.5 and a or b | |
47 | else | |
48 | r = math.acos(dot) | |
49 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
50 | end | |
51 | end | |
52 | ||
53 | function matrixInterpolate(a, b, t) | |
54 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
55 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
56 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
57 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
58 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
59 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
60 | local t = v1:Dot(v2) | |
61 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
62 | return CFrame.new() | |
63 | end | |
64 | return CFrame.new( | |
65 | v0.x, v0.y, v0.z, | |
66 | v1.x, v1.y, v1.z, | |
67 | v2.x, v2.y, v2.z, | |
68 | v3.x, v3.y, v3.z) | |
69 | end | |
70 | ---------------------------------------------------- | |
71 | function genWeld(a,b) | |
72 | local w = Instance.new("Weld",a) | |
73 | w.Part0 = a | |
74 | w.Part1 = b | |
75 | return w | |
76 | end | |
77 | function weld(a, b) | |
78 | local weld = Instance.new("Weld") | |
79 | weld.Name = "W" | |
80 | weld.Part0 = a | |
81 | weld.Part1 = b | |
82 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
83 | weld.Parent = a | |
84 | return weld; | |
85 | end | |
86 | ---------------------------------------------------- | |
87 | function Lerp(c1,c2,al) | |
88 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
89 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
90 | for i,v in pairs(com1) do | |
91 | com1[i] = v+(com2[i]-v)*al | |
92 | end | |
93 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
94 | end | |
95 | ---------------------------------------------------- | |
96 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
97 | local wld = Instance.new("Weld", wp1) | |
98 | wld.Part0 = wp0 | |
99 | wld.Part1 = wp1 | |
100 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
101 | end | |
102 | ---------------------------------------------------- | |
103 | function weld5(part0, part1, c0, c1) | |
104 | weeld=Instance.new("Weld", part0) | |
105 | weeld.Part0=part0 | |
106 | weeld.Part1=part1 | |
107 | weeld.C0=c0 | |
108 | weeld.C1=c1 | |
109 | return weeld | |
110 | end | |
111 | ---------------------------------------------------- | |
112 | function HasntTouched(plrname) | |
113 | local ret = true | |
114 | for _, v in pairs(Touche) do | |
115 | if v == plrname then | |
116 | ret = false | |
117 | end | |
118 | end | |
119 | return ret | |
120 | end | |
121 | ---------------------------------------------------- | |
122 | gavehp = false | |
123 | ||
124 | local ends = {"alive","rip"} | |
125 | result = "" | |
126 | ||
127 | local g = Instance.new("Part",larm) | |
128 | g.Material = "Neon" | |
129 | g.CanCollide = false | |
130 | g.Size = Vector3.new(1,1,1) | |
131 | local gm = Instance.new("SpecialMesh",g) | |
132 | gm.MeshId = "rbxassetid://483388971" | |
133 | gm.TextureId = "rbxassetid://520016684" | |
134 | gm.Scale = Vector3.new(0.005,0.005,0.005) | |
135 | ||
136 | local cor = Instance.new("Weld") | |
137 | cor.Part1 = g | |
138 | cor.Part0 = larm | |
139 | cor.Parent = char | |
140 | cor.C1 = CFrame.new(0.2,1.8,0) | |
141 | ||
142 | ---------------------------------------------------- | |
143 | newWeld(torso, larm, -1.5, 0.5, 0) | |
144 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
145 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
146 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
147 | newWeld(torso, hed, 0, 1.5, 0) | |
148 | newWeld(torso, lleg, -0.5, -1, 0) | |
149 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
150 | newWeld(torso, rleg, 0.5, -1, 0) | |
151 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
152 | newWeld(root, torso, 0, -1, 0) | |
153 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
154 | ---------------------------------------------------- | |
155 | attack = false | |
156 | local m = 0 | |
157 | ---------------------------------------------------- | |
158 | char.Health:Destroy() | |
159 | mouse.KeyDown:connect(function(key) | |
160 | if key == "e" then | |
161 | if attack == false then | |
162 | attack = true | |
163 | NoAnims = true | |
164 | hum.Health = 150 | |
165 | ||
166 | result = ends[math.random(1,#ends)] | |
167 | ||
168 | local s = Instance.new("Sound",torso) | |
169 | s.SoundId = "rbxassetid://140923474" | |
170 | s.Volume = 1 | |
171 | s.Pitch = 1 | |
172 | s.Looped = true | |
173 | s:Play() | |
174 | ||
175 | coroutine.wrap(function() | |
176 | s:Remove() | |
177 | end)() | |
178 | local s = Instance.new("Sound",torso) | |
179 | s.SoundId = "rbxassetid://212887982" | |
180 | s.Volume = 1 | |
181 | s.Pitch = 1 | |
182 | s:Play() | |
183 | ||
184 | cor.Part0 = hed | |
185 | pcall(function() | |
186 | for i = 1, 20 do | |
187 | ||
188 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
189 | ||
190 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2) | |
191 | ||
192 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
193 | ||
194 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
195 | ||
196 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
197 | ||
198 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
199 | ||
200 | cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2) | |
201 | rs:wait() | |
202 | ||
203 | end | |
204 | end) | |
205 | ||
206 | local pgui = p.PlayerGui | |
207 | ||
208 | local sc = Instance.new("ScreenGui",pgui) | |
209 | local w1 = Instance.new("TextLabel",sc) | |
210 | w1.Size = UDim2.new(1,0,1,0) | |
211 | w1.Text = "wo kalm dwn m8 u r gon gt rkt" | |
212 | w1.TextScaled = true | |
213 | w1.BackgroundColor3 = Color3.new(1,1,1) | |
214 | w1.BorderSizePixel = 0 | |
215 | ||
216 | coroutine.wrap(function() | |
217 | for i = 1, 20 do | |
218 | w1.BackgroundTransparency = i/10 | |
219 | w1.TextTransparency = i/10 | |
220 | end | |
221 | end)() | |
222 | ||
223 | pcall(function() | |
224 | for i = 1, 100 do | |
225 | rs:wait() | |
226 | m = m + 0.004 | |
227 | hum.Health = hum.Health-1 | |
228 | cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2) | |
229 | ||
230 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2) | |
231 | ||
232 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2) | |
233 | ||
234 | end | |
235 | end) | |
236 | ||
237 | if result == "rip" then | |
238 | ||
239 | coroutine.wrap(function() | |
240 | wait(0.15) | |
241 | for i = 1, 60 do | |
242 | cor.Part0 = torso | |
243 | cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1) | |
244 | rs:wait() | |
245 | end | |
246 | end)() | |
247 | ||
248 | s:Remove() | |
249 | hum.WalkSpeed = 0 | |
250 | pcall(function() | |
251 | hum.JumpPower = 0 | |
252 | end) | |
253 | ||
254 | pcall(function() | |
255 | for i = 1, 20 do | |
256 | ||
257 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2) | |
258 | ||
259 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2) | |
260 | ||
261 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) | |
262 | ||
263 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2) | |
264 | ||
265 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4) | |
266 | ||
267 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4) | |
268 | ||
269 | rs:wait() | |
270 | end | |
271 | end) | |
272 | ||
273 | wait(3) | |
274 | ||
275 | coroutine.wrap(function() | |
276 | while true do | |
277 | wait(0.07) | |
278 | pcall(function() | |
279 | ||
280 | rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45)) | |
281 | ||
282 | larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20)) | |
283 | ||
284 | hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3)) | |
285 | ||
286 | lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10)) | |
287 | ||
288 | rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30)) | |
289 | ||
290 | end) | |
291 | end | |
292 | end)() | |
293 | ||
294 | ||
295 | cor:Destroy() | |
296 | ||
297 | g.Anchored = true | |
298 | ||
299 | for i,v in pairs(char:GetChildren()) do | |
300 | if v:IsA("Part") then | |
301 | v.Anchored = true | |
302 | elseif v:IsA("Accoutrement") then | |
303 | v.Handle.Anchored = true | |
304 | end | |
305 | end | |
306 | ||
307 | cor.Part0 = larm | |
308 | m = 0 | |
309 | hum.MaxHealth = 0 | |
310 | ||
311 | local k = Instance.new("Sound",torso) | |
312 | k.SoundId = "rbxassetid://154872806" | |
313 | k.Volume = 10 | |
314 | k.Pitch = 1 | |
315 | k:Play() | |
316 | ||
317 | local cf = torso.CFrame -Vector3.new(0,0.55,0) | |
318 | cf = cf*CFrame.Angles(math.rad(88.5),0,0) | |
319 | ||
320 | local b = Instance.new("Part",torso) | |
321 | b.BrickColor = BrickColor.new("Really red") | |
322 | b.Material = "Neon" | |
323 | b.Anchored = true | |
324 | b.CanCollide = false | |
325 | b.Size = Vector3.new(2,0.01,2) | |
326 | b.CFrame = cf | |
327 | ||
328 | local bm = Instance.new("CylinderMesh",b) | |
329 | ||
330 | local cf2 = b.CFrame -Vector3.new(3,0,0) | |
331 | ||
332 | local b2 = Instance.new("Part",torso) | |
333 | b2.BrickColor = BrickColor.new("Really red") | |
334 | b2.Material = "Neon" | |
335 | b2.Anchored = true | |
336 | b2.CanCollide = false | |
337 | b2.Size = Vector3.new(2,0.01,2) | |
338 | b2.CFrame = cf2 | |
339 | ||
340 | local bm2 = Instance.new("CylinderMesh",b2) | |
341 | ||
342 | ||
343 | for i = 1, 40 do | |
344 | wait() | |
345 | b.Size = Vector3.new(i/5,0,i/5) | |
346 | b.CFrame = cf | |
347 | ||
348 | b2.Size = Vector3.new(i/10,0,i/10) | |
349 | b2.CFrame = cf2 | |
350 | end | |
351 | ||
352 | local bg = Instance.new("BillboardGui", torso) | |
353 | bg.Name = "rip" | |
354 | bg.Adornee = torso | |
355 | bg.Size = UDim2.new(1, 0, 1, 0) | |
356 | bg.StudsOffset = Vector3.new(0, 2, 0) | |
357 | ||
358 | local fr1 = Instance.new("TextLabel", bg) | |
359 | fr1.Size = UDim2.new(1, 0, 1, 0) | |
360 | fr1.BorderSizePixel = 0 | |
361 | fr1.TextTransparency = 1 | |
362 | fr1.BackgroundTransparency = 1 | |
363 | fr1.Text = "RIP MY NIGGA" | |
364 | fr1.TextScaled = true | |
365 | ||
366 | coroutine.wrap(function() | |
367 | for i = 1, 20 do | |
368 | rs:wait() | |
369 | fr1.TextTransparency = fr1.TextTransparency - 1/20 | |
370 | fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20 | |
371 | end | |
372 | end)() | |
373 | ||
374 | coroutine.wrap(function() | |
375 | while true do | |
376 | ||
377 | for i = 0.01, 0.2 do | |
378 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i) | |
379 | rs:wait() | |
380 | end | |
381 | ||
382 | for i = 0.01, 0.2 do | |
383 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i) | |
384 | rs:wait() | |
385 | end | |
386 | ||
387 | for i = 0.01, 0.2 do | |
388 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i) | |
389 | rs:wait() | |
390 | end | |
391 | ||
392 | wait() | |
393 | end | |
394 | end)() | |
395 | ||
396 | local x = Instance.new("Sound",torso) | |
397 | x.SoundId = "rbxassetid://397069204" | |
398 | x.Looped = true | |
399 | x:Play() | |
400 | wait(9) | |
401 | ||
402 | local txts = {"R.I.P "..p.Name.." RIP Toilet Paper","RIP Toilet Paper "..p.Name.." RIP Toilet Paper","RIP Toilet Paper "..p.Name.." RIP TOILET PAPER","RIP TOILET PAPER"} | |
403 | ||
404 | local t1 = Instance.new("Part",workspace.Base) | |
405 | t1.Name = "tombstone_dirt" | |
406 | t1.BrickColor = BrickColor.new("Reddish brown") | |
407 | t1.CanCollide = false | |
408 | t1.CFrame = root.CFrame - Vector3.new(0,3.25,0) | |
409 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
410 | t1.Material = "Grass" | |
411 | t1.Size = Vector3.new(4,1,8) | |
412 | ||
413 | local tw = Instance.new("Weld") | |
414 | ||
415 | local t2 = Instance.new("Part",t1) | |
416 | t2.Name = "tombstone_stone" | |
417 | t2.CanCollide = false | |
418 | t2.BrickColor = BrickColor.new("") | |
419 | t2.Anchored = false | |
420 | t2.CFrame = t1.CFrame + Vector3.new(0,0,-4) | |
421 | t2.Size = Vector3.new(4.2,5,1.2) | |
422 | ||
423 | local sg = Instance.new("SurfaceGui",t2) | |
424 | sg.Enabled = true | |
425 | sg.Face = "Back" | |
426 | sg.Adornee = t2 | |
427 | local txts = txts[math.random(1,#txts)] | |
428 | ||
429 | local txt = Instance.new("TextLabel",sg) | |
430 | txt.TextScaled = true | |
431 | txt.Text = txts | |
432 | txt.BackgroundTransparency = 1 | |
433 | txt.BorderSizePixel = 0 | |
434 | txt.Size = UDim2.new(1,0,1,0) | |
435 | ||
436 | txt.TextColor3 = Color3.new(1,1,1) | |
437 | if txts == "666" then | |
438 | txt.TextColor3 = Color3.new(1,0,0) | |
439 | end | |
440 | ||
441 | ||
442 | tw.Part1 = t2 | |
443 | tw.Part0 = t1 | |
444 | tw.Parent = char | |
445 | tw.C0 = CFrame.new(0,2.5,-4) | |
446 | ||
447 | coroutine.wrap(function() | |
448 | t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) | |
449 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
450 | wait(0.1) | |
451 | t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) | |
452 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
453 | t1.Anchored = true | |
454 | t2.Anchored = true | |
455 | t1.CanCollide = true | |
456 | t2.CanCollide = true | |
457 | end)() | |
458 | ||
459 | char:BreakJoints() | |
460 | ||
461 | elseif result == "alive" then | |
462 | attack = false | |
463 | NoAnims = false | |
464 | cor.Part0 = larm | |
465 | m = 0 | |
466 | end | |
467 | end | |
468 | end | |
469 | end) | |
470 | ||
471 | pcall(function() | |
472 | ---------------------------------------------------- | |
473 | mouse.KeyDown:connect(function(key) | |
474 | if string.byte(key) == 50 then | |
475 | char.Humanoid.WalkSpeed = 60 | |
476 | end | |
477 | end) | |
478 | mouse.KeyUp:connect(function(key) | |
479 | if string.byte(key) == 50 then | |
480 | char.Humanoid.WalkSpeed = 16 | |
481 | end | |
482 | end) | |
483 | ------------------------------- | |
484 | local animpose = "Idle" | |
485 | local lastanimpose = "Idle" | |
486 | local sine = 0 | |
487 | local change = 1 | |
488 | local val = 0 | |
489 | local ffing = false | |
490 | ------------------------------- | |
491 | game:GetService("RunService").RenderStepped:connect(function() | |
492 | --[[if char.Humanoid.Jump == true then | |
493 | jump = true | |
494 | else | |
495 | jump = false | |
496 | end]] | |
497 | char.Humanoid.FreeFalling:connect(function(f) | |
498 | if f then | |
499 | ffing = true | |
500 | else | |
501 | ffing = false | |
502 | end | |
503 | end) | |
504 | sine = sine + change | |
505 | if jumpn == true then | |
506 | animpose = "Jumping" | |
507 | elseif ffing == true then | |
508 | animpose = "Freefalling" | |
509 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
510 | animpose = "Idle" | |
511 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
512 | animpose = "Walking" | |
513 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
514 | animpose = "Running" | |
515 | end | |
516 | if animpose ~= lastanimpose then | |
517 | sine = 0 | |
518 | if animpose == "Idle" then | |
519 | for i = 1, 2 do | |
520 | if NoAnims == false then | |
521 | ||
522 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) | |
523 | ||
524 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) | |
525 | ||
526 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
527 | ||
528 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
529 | ||
530 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
531 | ||
532 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
533 | ||
534 | end | |
535 | end | |
536 | ||
537 | elseif animpose == "Walking" then | |
538 | for i = 1, 2 do | |
539 | if NoAnims == false then | |
540 | ||
541 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1) | |
542 | ||
543 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1) | |
544 | ||
545 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
546 | ||
547 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
548 | ||
549 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
550 | ||
551 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
552 | ||
553 | end | |
554 | end | |
555 | elseif animpose == "Running" then | |
556 | for i = 1, 2 do | |
557 | if NoAnims == false then | |
558 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
559 | ||
560 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
561 | ||
562 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
563 | ||
564 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05) | |
565 | ||
566 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
567 | ||
568 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
569 | ||
570 | wait() | |
571 | end | |
572 | end | |
573 | else | |
574 | end | |
575 | end | |
576 | lastanimpose = animpose | |
577 | if animpose == "Idle" then | |
578 | if NoAnims == false then | |
579 | change = 0.5 | |
580 | ||
581 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2) | |
582 | ||
583 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2) | |
584 | ||
585 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
586 | ||
587 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
588 | ||
589 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
590 | ||
591 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
592 | ||
593 | cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2) | |
594 | ||
595 | end | |
596 | ||
597 | elseif animpose == "Walking" then | |
598 | if NoAnims == false then | |
599 | change = 1 | |
600 | cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2) | |
601 | ||
602 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
603 | ||
604 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
605 | ||
606 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2) | |
607 | ||
608 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
609 | ||
610 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
611 | ||
612 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
613 | ||
614 | end | |
615 | ||
616 | elseif animpose == "Running" then | |
617 | if NoAnims == false then | |
618 | change = 0.5 | |
619 | ||
620 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2) | |
621 | ||
622 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2) | |
623 | ||
624 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2) | |
625 | ||
626 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2) | |
627 | ||
628 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4) | |
629 | ||
630 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4) | |
631 | ||
632 | end | |
633 | end | |
634 | end) | |
635 | end) |