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1 | ------------------------------ | |
2 | ||
3 | --Made by goodguyaiden-------- | |
4 | --Sassy Girl------------------ | |
5 | ||
6 | ------------------------------ | |
7 | ||
8 | wait(0.2) | |
9 | local Player = game:service'Players'.localPlayer | |
10 | local chara = Player.Character | |
11 | Player=game:GetService("Players").LocalPlayer | |
12 | Character=Player.Character | |
13 | PlayerGui=Player.PlayerGui | |
14 | Backpack=Player.Backpack | |
15 | Torso=Character.Torso | |
16 | Head=Character.Head | |
17 | Humanoid=Character.Humanoid | |
18 | m=Instance.new('Model',Character) | |
19 | LeftArm=Character["Left Arm"] | |
20 | LeftLeg=Character["Left Leg"] | |
21 | RightArm=Character["Right Arm"] | |
22 | RightLeg=Character["Right Leg"] | |
23 | LS=Torso["Left Shoulder"] | |
24 | LH=Torso["Left Hip"] | |
25 | RS=Torso["Right Shoulder"] | |
26 | RH=Torso["Right Hip"] | |
27 | Face = Head.face | |
28 | Neck=Torso.Neck | |
29 | it=Instance.new | |
30 | attacktype=1 | |
31 | vt=Vector3.new | |
32 | cf=CFrame.new | |
33 | cl3=Color3.new | |
34 | rgb=Color3.fromRGB | |
35 | bcn=BrickColor.new | |
36 | euler=CFrame.fromEulerAnglesXYZ | |
37 | angles=CFrame.Angles | |
38 | Humanoid.WalkSpeed = 16 | |
39 | Player = game:GetService("Players").LocalPlayer | |
40 | PlayerGui = Player.PlayerGui | |
41 | Cam = workspace.CurrentCamera | |
42 | Backpack = Player.Backpack | |
43 | Character = Player.Character | |
44 | Humanoid = Character.Humanoid | |
45 | Mouse = Player:GetMouse() | |
46 | RootPart = Character["HumanoidRootPart"] | |
47 | Torso = Character["Torso"] | |
48 | Head = Character["Head"] | |
49 | RightArm = Character["Right Arm"] | |
50 | LeftArm = Character["Left Arm"] | |
51 | RightLeg = Character["Right Leg"] | |
52 | LeftLeg = Character["Left Leg"] | |
53 | RootJoint = RootPart["RootJoint"] | |
54 | Neck = Torso["Neck"] | |
55 | RightShoulder = Torso["Right Shoulder"] | |
56 | LeftShoulder = Torso["Left Shoulder"] | |
57 | RightHip = Torso["Right Hip"] | |
58 | LeftHip = Torso["Left Hip"] | |
59 | local Player = game:service'Players'.localPlayer | |
60 | local chara = Player.Character | |
61 | ||
62 | shirt= Instance.new("Shirt", Character) | |
63 | shirt.Name = "Shirt" | |
64 | pants = Instance.new("Pants", Character) | |
65 | pants.Name = "Pants" | |
66 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
67 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405297110" | |
68 | pumpk = Instance.new("Sound") | |
69 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
70 | pumpk.SoundId = "rbxassetid://1267328508" | |
71 | pumpk.Volume = 3 | |
72 | pumpk.Looped = true | |
73 | pumpk:Play() | |
74 | IT = Instance.new | |
75 | CF = CFrame.new | |
76 | VT = Vector3.new | |
77 | RAD = math.rad | |
78 | C3 = Color3.new | |
79 | UD2 = UDim2.new | |
80 | BRICKC = BrickColor.new | |
81 | ANGLES = CFrame.Angles | |
82 | EULER = CFrame.fromEulerAnglesXYZ | |
83 | COS = math.cos | |
84 | ACOS = math.acos | |
85 | SIN = math.sin | |
86 | ASIN = math.asin | |
87 | ABS = math.abs | |
88 | MRANDOM = math.random | |
89 | FLOOR = math.floor | |
90 | Animation_Speed = 3 | |
91 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
92 | local Speed = 12 | |
93 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
94 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
95 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
96 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
97 | local DAMAGEMULTIPLIER = 1 | |
98 | local ANIM = "Idle" | |
99 | local ATTACK = false | |
100 | local EQUIPPED = false | |
101 | local HOLD = false | |
102 | local COMBO = 1 | |
103 | local Rooted = false | |
104 | local SINE = 0 | |
105 | local KEYHOLD = false | |
106 | local CHANGE = 2 / Animation_Speed | |
107 | local WALKINGANIM = false | |
108 | local VALUE1 = false | |
109 | local VALUE2 = false | |
110 | local ROBLOXIDLEANIMATION = IT("Animation") | |
111 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
112 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
113 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
114 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
115 | WEAPONGUI.Name = "Weapon GUI" | |
116 | local Weapon = IT("Model") | |
117 | Weapon.Name = "Adds" | |
118 | local Effects = IT("Folder", Weapon) | |
119 | Effects.Name = "Effects" | |
120 | local ANIMATOR = Humanoid.Animator | |
121 | local ANIMATE = Character.Animate | |
122 | local UNANCHOR = true | |
123 | local PLAYANIMS = true | |
124 | ArtificialHB = Instance.new("BindableEvent", script) | |
125 | ArtificialHB.Name = "ArtificialHB" | |
126 | ||
127 | script:WaitForChild("ArtificialHB") | |
128 | ||
129 | frame = Frame_Speed | |
130 | tf = 0 | |
131 | allowframeloss = false | |
132 | tossremainder = false | |
133 | lastframe = tick() | |
134 | script.ArtificialHB:Fire() | |
135 | ||
136 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
137 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
138 | end | |
139 | ||
140 | function PositiveAngle(NUMBER) | |
141 | if NUMBER >= 0 then | |
142 | NUMBER = 0 | |
143 | end | |
144 | return NUMBER | |
145 | end | |
146 | ||
147 | function NegativeAngle(NUMBER) | |
148 | if NUMBER <= 0 then | |
149 | NUMBER = 0 | |
150 | end | |
151 | return NUMBER | |
152 | end | |
153 | ||
154 | function Swait(NUMBER) | |
155 | if NUMBER == 0 or NUMBER == nil then | |
156 | ArtificialHB.Event:wait() | |
157 | else | |
158 | for i = 1, NUMBER do | |
159 | ArtificialHB.Event:wait() | |
160 | end | |
161 | end | |
162 | end | |
163 | ||
164 | function QuaternionFromCFrame(cf) | |
165 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
166 | local trace = m00 + m11 + m22 | |
167 | if trace > 0 then | |
168 | local s = math.sqrt(1 + trace) | |
169 | local recip = 0.5 / s | |
170 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
171 | else | |
172 | local i = 0 | |
173 | if m11 > m00 then | |
174 | i = 1 | |
175 | end | |
176 | if m22 > (i == 0 and m00 or m11) then | |
177 | i = 2 | |
178 | end | |
179 | if i == 0 then | |
180 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
181 | local recip = 0.5 / s | |
182 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
183 | elseif i == 1 then | |
184 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
185 | local recip = 0.5 / s | |
186 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
187 | elseif i == 2 then | |
188 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
189 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
190 | end | |
191 | end | |
192 | end | |
193 | ||
194 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
195 | local xs, ys, zs = x + x, y + y, z + z | |
196 | local wx, wy, wz = w * xs, w * ys, w * zs | |
197 | local xx = x * xs | |
198 | local xy = x * ys | |
199 | local xz = x * zs | |
200 | local yy = y * ys | |
201 | local yz = y * zs | |
202 | local zz = z * zs | |
203 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
204 | end | |
205 | ||
206 | function QuaternionSlerp(a, b, t) | |
207 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
208 | local startInterp, finishInterp; | |
209 | if cosTheta >= 0.0001 then | |
210 | if (1 - cosTheta) > 0.0001 then | |
211 | local theta = ACOS(cosTheta) | |
212 | local invSinTheta = 1 / SIN(theta) | |
213 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
214 | finishInterp = SIN(t * theta) * invSinTheta | |
215 | else | |
216 | startInterp = 1 - t | |
217 | finishInterp = t | |
218 | end | |
219 | else | |
220 | if (1 + cosTheta) > 0.0001 then | |
221 | local theta = ACOS(-cosTheta) | |
222 | local invSinTheta = 1 / SIN(theta) | |
223 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
224 | finishInterp = SIN(t * theta) * invSinTheta | |
225 | else | |
226 | startInterp = t - 1 | |
227 | finishInterp = t | |
228 | end | |
229 | end | |
230 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
231 | end | |
232 | ||
233 | function Clerp(a, b, t) | |
234 | local qa = {QuaternionFromCFrame(a)} | |
235 | local qb = {QuaternionFromCFrame(b)} | |
236 | local ax, ay, az = a.x, a.y, a.z | |
237 | local bx, by, bz = b.x, b.y, b.z | |
238 | local _t = 1 - t | |
239 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
240 | end | |
241 | ||
242 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
243 | local frame = IT("Frame") | |
244 | frame.BackgroundTransparency = TRANSPARENCY | |
245 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
246 | frame.Position = POSITION | |
247 | frame.Size = SIZE | |
248 | frame.BackgroundColor3 = COLOR | |
249 | frame.BorderColor3 = BORDERCOLOR | |
250 | frame.Name = NAME | |
251 | frame.Parent = PARENT | |
252 | return frame | |
253 | end | |
254 | ||
255 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
256 | local label = IT("TextLabel") | |
257 | label.BackgroundTransparency = 1 | |
258 | label.Size = UD2(1, 0, 1, 0) | |
259 | label.Position = UD2(0, 0, 0, 0) | |
260 | label.TextColor3 = TEXTCOLOR | |
261 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
262 | label.TextTransparency = TRANSPARENCY | |
263 | label.FontSize = TEXTFONTSIZE | |
264 | label.Font = TEXTFONT | |
265 | label.BorderSizePixel = BORDERSIZEPIXEL | |
266 | label.TextScaled = false | |
267 | label.Text = TEXT | |
268 | label.Name = NAME | |
269 | label.Parent = PARENT | |
270 | return label | |
271 | end | |
272 | ||
273 | function NoOutlines(PART) | |
274 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
275 | end | |
276 | ||
277 | ||
278 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
279 | local NEWWELD = IT(TYPE) | |
280 | NEWWELD.Part0 = PART0 | |
281 | NEWWELD.Part1 = PART1 | |
282 | NEWWELD.C0 = C0 | |
283 | NEWWELD.C1 = C1 | |
284 | NEWWELD.Parent = PARENT | |
285 | return NEWWELD | |
286 | end | |
287 | ||
288 | local S = IT("Sound") | |
289 | ||
290 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
291 | local NEWSOUND = nil | |
292 | coroutine.resume(coroutine.create(function() | |
293 | NEWSOUND = S:Clone() | |
294 | NEWSOUND.Parent = PARENT | |
295 | NEWSOUND.Volume = VOLUME | |
296 | NEWSOUND.Pitch = PITCH | |
297 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
298 | Swait() | |
299 | NEWSOUND:play() | |
300 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
301 | end)) | |
302 | return NEWSOUND | |
303 | end | |
304 | ||
305 | function CFrameFromTopBack(at, top, back) | |
306 | local right = top:Cross(back) | |
307 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
308 | end | |
309 | ||
310 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
311 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
312 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
313 | wave.CFrame = CFRAME | |
314 | coroutine.resume(coroutine.create(function(PART) | |
315 | for i = 1, WAIT do | |
316 | Swait() | |
317 | mesh.Scale = mesh.Scale + GROW | |
318 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
319 | if DOESROT == true then | |
320 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
321 | end | |
322 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
323 | if wave.Transparency > 0.99 then | |
324 | wave:remove() | |
325 | end | |
326 | end | |
327 | end)) | |
328 | end | |
329 | ||
330 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
331 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
332 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
333 | wave.CFrame = CFRAME | |
334 | coroutine.resume(coroutine.create(function(PART) | |
335 | for i = 1, WAIT do | |
336 | Swait() | |
337 | mesh.Scale = mesh.Scale + GROW | |
338 | if DOESROT == true then | |
339 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
340 | end | |
341 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
342 | if wave.Transparency > 0.99 then | |
343 | wave:remove() | |
344 | end | |
345 | end | |
346 | end)) | |
347 | end | |
348 | ||
349 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
350 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
351 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
352 | wave.CFrame = CFRAME | |
353 | coroutine.resume(coroutine.create(function(PART) | |
354 | for i = 1, WAIT do | |
355 | Swait() | |
356 | mesh.Scale = mesh.Scale + GROW | |
357 | wave.Transparency = wave.Transparency + (1/WAIT) | |
358 | if wave.Transparency > 0.99 then | |
359 | wave:remove() | |
360 | end | |
361 | end | |
362 | end)) | |
363 | end | |
364 | ||
365 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
366 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
367 | local mesh = nil | |
368 | if KIND == "Base" then | |
369 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
370 | elseif KIND == "Thin" then | |
371 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
372 | elseif KIND == "Round" then | |
373 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
374 | end | |
375 | wave.CFrame = CFRAME | |
376 | coroutine.resume(coroutine.create(function(PART) | |
377 | for i = 1, WAIT do | |
378 | Swait() | |
379 | mesh.Scale = mesh.Scale + GROW/10 | |
380 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
381 | if wave.Transparency > 0.99 then | |
382 | wave:remove() | |
383 | end | |
384 | end | |
385 | end)) | |
386 | end | |
387 | ||
388 | function MakeForm(PART,TYPE) | |
389 | if TYPE == "Cyl" then | |
390 | local MSH = IT("CylinderMesh",PART) | |
391 | elseif TYPE == "Ball" then | |
392 | local MSH = IT("SpecialMesh",PART) | |
393 | MSH.MeshType = "Sphere" | |
394 | elseif TYPE == "Wedge" then | |
395 | local MSH = IT("SpecialMesh",PART) | |
396 | MSH.MeshType = "Wedge" | |
397 | end | |
398 | end | |
399 | ||
400 | ||
401 | function CheckTableForString(Table, String) | |
402 | for i, v in pairs(Table) do | |
403 | if string.find(string.lower(String), string.lower(v)) then | |
404 | return true | |
405 | end | |
406 | end | |
407 | return false | |
408 | end | |
409 | ||
410 | function CheckIntangible(Hit) | |
411 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
412 | if Hit and Hit.Parent then | |
413 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
414 | return true | |
415 | end | |
416 | end | |
417 | return false | |
418 | end | |
419 | ||
420 | Debris = game:GetService("Debris") | |
421 | ||
422 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
423 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
424 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
425 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
426 | if RayHit and CheckIntangible(RayHit) then | |
427 | if DelayIfHit then | |
428 | wait() | |
429 | end | |
430 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
431 | end | |
432 | return RayHit, RayPos, RayNormal | |
433 | end | |
434 | ||
435 | function turnto(position) | |
436 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
437 | end | |
438 | ||
439 | ||
440 | ||
441 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
442 | tf = tf + s | |
443 | if tf >= frame then | |
444 | if allowframeloss then | |
445 | script.ArtificialHB:Fire() | |
446 | lastframe = tick() | |
447 | else | |
448 | for i = 1, math.floor(tf / frame) do | |
449 | script.ArtificialHB:Fire() | |
450 | end | |
451 | lastframe = tick() | |
452 | end | |
453 | if tossremainder then | |
454 | tf = 0 | |
455 | else | |
456 | tf = tf - frame * math.floor(tf / frame) | |
457 | end | |
458 | end | |
459 | end) | |
460 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
461 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
462 | end | |
463 | ||
464 | function PositiveAngle(NUMBER) | |
465 | if NUMBER >= 0 then | |
466 | NUMBER = 0 | |
467 | end | |
468 | return NUMBER | |
469 | end | |
470 | ||
471 | function NegativeAngle(NUMBER) | |
472 | if NUMBER <= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | ||
478 | function Swait(NUMBER) | |
479 | if NUMBER == 0 or NUMBER == nil then | |
480 | ArtificialHB.Event:wait() | |
481 | else | |
482 | for i = 1, NUMBER do | |
483 | ArtificialHB.Event:wait() | |
484 | end | |
485 | end | |
486 | end | |
487 | ||
488 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
489 | local NEWMESH = IT(MESH) | |
490 | if MESH == "SpecialMesh" then | |
491 | NEWMESH.MeshType = MESHTYPE | |
492 | if MESHID ~= "nil" and MESHID ~= "" then | |
493 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
494 | end | |
495 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
496 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
496 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=84920823"..TEXTUREID |
497 | end | |
498 | end | |
499 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
500 | NEWMESH.Scale = SCALE | |
501 | NEWMESH.Parent = PARENT | |
502 | return NEWMESH | |
503 | end | |
504 | ||
505 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
506 | local NEWPART = IT("Part") | |
507 | NEWPART.formFactor = FORMFACTOR | |
508 | NEWPART.Reflectance = REFLECTANCE | |
509 | NEWPART.Transparency = TRANSPARENCY | |
510 | NEWPART.CanCollide = false | |
511 | NEWPART.Locked = true | |
512 | NEWPART.Anchored = true | |
513 | if ANCHOR == false then | |
514 | NEWPART.Anchored = false | |
515 | end | |
516 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
517 | NEWPART.Name = NAME | |
518 | NEWPART.Size = SIZE | |
519 | NEWPART.Position = Torso.Position | |
520 | NEWPART.Material = MATERIAL | |
521 | NEWPART:BreakJoints() | |
522 | NEWPART.Parent = PARENT | |
523 | return NEWPART | |
524 | end | |
525 | ||
526 | local function weldBetween(a, b) | |
527 | local weldd = Instance.new("ManualWeld") | |
528 | weldd.Part0 = a | |
529 | weldd.Part1 = b | |
530 | weldd.C0 = CFrame.new() | |
531 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
532 | weldd.Parent = a | |
533 | return weldd | |
534 | end | |
535 | ||
536 | ||
537 | function QuaternionFromCFrame(cf) | |
538 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
539 | local trace = m00 + m11 + m22 | |
540 | if trace > 0 then | |
541 | local s = math.sqrt(1 + trace) | |
542 | local recip = 0.5 / s | |
543 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
544 | else | |
545 | local i = 0 | |
546 | if m11 > m00 then | |
547 | i = 1 | |
548 | end | |
549 | if m22 > (i == 0 and m00 or m11) then | |
550 | i = 2 | |
551 | end | |
552 | if i == 0 then | |
553 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
554 | local recip = 0.5 / s | |
555 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
556 | elseif i == 1 then | |
557 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
558 | local recip = 0.5 / s | |
559 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
560 | elseif i == 2 then | |
561 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
562 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
563 | end | |
564 | end | |
565 | end | |
566 | ||
567 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
568 | local xs, ys, zs = x + x, y + y, z + z | |
569 | local wx, wy, wz = w * xs, w * ys, w * zs | |
570 | local xx = x * xs | |
571 | local xy = x * ys | |
572 | local xz = x * zs | |
573 | local yy = y * ys | |
574 | local yz = y * zs | |
575 | local zz = z * zs | |
576 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
577 | end | |
578 | ||
579 | function QuaternionSlerp(a, b, t) | |
580 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
581 | local startInterp, finishInterp; | |
582 | if cosTheta >= 0.0001 then | |
583 | if (1 - cosTheta) > 0.0001 then | |
584 | local theta = ACOS(cosTheta) | |
585 | local invSinTheta = 1 / SIN(theta) | |
586 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
587 | finishInterp = SIN(t * theta) * invSinTheta | |
588 | else | |
589 | startInterp = 1 - t | |
590 | finishInterp = t | |
591 | end | |
592 | else | |
593 | if (1 + cosTheta) > 0.0001 then | |
594 | local theta = ACOS(-cosTheta) | |
595 | local invSinTheta = 1 / SIN(theta) | |
596 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
597 | finishInterp = SIN(t * theta) * invSinTheta | |
598 | else | |
599 | startInterp = t - 1 | |
600 | finishInterp = t | |
601 | end | |
602 | end | |
603 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
604 | end | |
605 | ||
606 | function Clerp(a, b, t) | |
607 | local qa = {QuaternionFromCFrame(a)} | |
608 | local qb = {QuaternionFromCFrame(b)} | |
609 | local ax, ay, az = a.x, a.y, a.z | |
610 | local bx, by, bz = b.x, b.y, b.z | |
611 | local _t = 1 - t | |
612 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
613 | end | |
614 | ||
615 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
616 | local frame = IT("Frame") | |
617 | frame.BackgroundTransparency = TRANSPARENCY | |
618 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
619 | frame.Position = POSITION | |
620 | frame.Size = SIZE | |
621 | frame.BackgroundColor3 = COLOR | |
622 | frame.BorderColor3 = BORDERCOLOR | |
623 | frame.Name = NAME | |
624 | frame.Parent = PARENT | |
625 | return frame | |
626 | end | |
627 | ||
628 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
629 | local label = IT("TextLabel") | |
630 | label.BackgroundTransparency = 1 | |
631 | label.Size = UD2(1, 0, 1, 0) | |
632 | label.Position = UD2(0, 0, 0, 0) | |
633 | label.TextColor3 = TEXTCOLOR | |
634 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
635 | label.TextTransparency = TRANSPARENCY | |
636 | label.FontSize = TEXTFONTSIZE | |
637 | label.Font = TEXTFONT | |
638 | label.BorderSizePixel = BORDERSIZEPIXEL | |
639 | label.TextScaled = false | |
640 | label.Text = TEXT | |
641 | label.Name = NAME | |
642 | label.Parent = PARENT | |
643 | return label | |
644 | end | |
645 | ||
646 | function NoOutlines(PART) | |
647 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
648 | end | |
649 | ||
650 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
651 | local NEWWELD = IT(TYPE) | |
652 | NEWWELD.Part0 = PART0 | |
653 | NEWWELD.Part1 = PART1 | |
654 | NEWWELD.C0 = C0 | |
655 | NEWWELD.C1 = C1 | |
656 | NEWWELD.Parent = PARENT | |
657 | return NEWWELD | |
658 | end | |
659 | ||
660 | local S = IT("Sound") | |
661 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
662 | local NEWSOUND = nil | |
663 | coroutine.resume(coroutine.create(function() | |
664 | NEWSOUND = S:Clone() | |
665 | NEWSOUND.Parent = PARENT | |
666 | NEWSOUND.Volume = VOLUME | |
667 | NEWSOUND.Pitch = PITCH | |
668 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
669 | NEWSOUND:play() | |
670 | if DOESLOOP == true then | |
671 | NEWSOUND.Looped = true | |
672 | else | |
673 | repeat wait(1) until NEWSOUND.Playing == false | |
674 | NEWSOUND:remove() | |
675 | end | |
676 | end)) | |
677 | return NEWSOUND | |
678 | end | |
679 | ||
680 | function MakeForm(PART,TYPE) | |
681 | if TYPE == "Cyl" then | |
682 | local MSH = IT("CylinderMesh",PART) | |
683 | elseif TYPE == "Ball" then | |
684 | local MSH = IT("SpecialMesh",PART) | |
685 | MSH.MeshType = "Sphere" | |
686 | elseif TYPE == "Wedge" then | |
687 | local MSH = IT("SpecialMesh",PART) | |
688 | MSH.MeshType = "Wedge" | |
689 | end | |
690 | end | |
691 | ||
692 | function CFrameFromTopBack(at, top, back) | |
693 | local right = top:Cross(back) | |
694 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
695 | end | |
696 | ||
697 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
698 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
699 | if HITFLOOR ~= nil then | |
700 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
701 | if HITFLOOR.Name == "BloodPuddle" then | |
702 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
703 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
704 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
705 | end | |
706 | else | |
707 | if HITFLOOR.Anchored == true then | |
708 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
709 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
710 | MakeForm(BLOOD,"Cyl") | |
711 | coroutine.resume(coroutine.create(function() | |
712 | Swait(75) | |
713 | while true do | |
714 | Swait() | |
715 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
716 | if BLOOD.Size.Z < 0.051 then | |
717 | BLOOD:remove() | |
718 | break | |
719 | end | |
720 | end | |
721 | end)) | |
722 | end | |
723 | end | |
724 | end | |
725 | end | |
726 | end | |
727 | ||
728 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
729 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
730 | BLOOD.CFrame = CF(POSITION) | |
731 | MakeForm(BLOOD,"Ball") | |
732 | local bv = Instance.new("BodyVelocity",BLOOD) | |
733 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
734 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
735 | bv.Name = "MOVE" | |
736 | Debris:AddItem(bv,0.05) | |
737 | coroutine.resume(coroutine.create(function() | |
738 | local HASTOUCHEDGROUND = false | |
739 | local HIT = BLOOD.Touched:Connect(function(hit) | |
740 | if hit.Anchored == true then | |
741 | HASTOUCHEDGROUND = true | |
742 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
743 | end | |
744 | end) | |
745 | wait(5) | |
746 | if HASTOUCHEDGROUND == false then | |
747 | BLOOD:remove() | |
748 | end | |
749 | end)) | |
750 | end | |
751 | ||
752 | Debris = game:GetService("Debris") | |
753 | ||
754 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
755 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
756 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
757 | end | |
758 | ||
759 | function turnto(position) | |
760 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
761 | end | |
762 | ||
763 | function recurse(root,callback,i) | |
764 | i= i or 0 | |
765 | for _,v in pairs(root:GetChildren()) do | |
766 | i = i + 1 | |
767 | callback(i,v) | |
768 | ||
769 | if #v:GetChildren() > 0 then | |
770 | i = recurse(v,callback,i) | |
771 | end | |
772 | end | |
773 | ||
774 | return i | |
775 | end | |
776 | ||
777 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
778 | attachmentName = attachmentName.."RigAttachment" | |
779 | local constraint = Instance.new(className.."Constraint") | |
780 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
781 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
782 | constraint.Name = "RagdollConstraint"..part1.Name | |
783 | ||
784 | for _,propertyData in next,properties or {} do | |
785 | constraint[propertyData[1]] = propertyData[2] | |
786 | end | |
787 | ||
788 | constraint.Parent = character | |
789 | end | |
790 | ||
791 | function getAttachment0(character, attachmentName) | |
792 | for _,child in next,character:GetChildren() do | |
793 | local attachment = child:FindFirstChild(attachmentName) | |
794 | if attachment then | |
795 | return attachment | |
796 | end | |
797 | end | |
798 | end | |
799 | ||
800 | function R15Ragdoll(character) | |
801 | recurse(character, function(_,v) | |
802 | if v:IsA("Attachment") then | |
803 | v.Axis = Vector3.new(0, 1, 0) | |
804 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
805 | v.Rotation = Vector3.new(0, 0, 0) | |
806 | end | |
807 | end) | |
808 | for _,child in next,character:GetChildren() do | |
809 | if child:IsA("Accoutrement") then | |
810 | for _,part in next,child:GetChildren() do | |
811 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
812 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
813 | local attachment0 = getAttachment0(character,attachment1.Name) | |
814 | if attachment0 and attachment1 then | |
815 | local constraint = Instance.new("HingeConstraint") | |
816 | constraint.Attachment0 = attachment0 | |
817 | constraint.Attachment1 = attachment1 | |
818 | constraint.LimitsEnabled = true | |
819 | constraint.UpperAngle = 0 | |
820 | constraint.LowerAngle = 0 | |
821 | constraint.Parent = character | |
822 | end | |
823 | elseif part.Name == "HumanoidRootPart" then | |
824 | part:remove() | |
825 | end | |
826 | end | |
827 | end | |
828 | end | |
829 | ||
830 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
831 | {"LimitsEnabled",true}; | |
832 | {"UpperAngle",5}; | |
833 | }) | |
834 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
835 | {"LimitsEnabled",true}; | |
836 | {"UpperAngle",15}; | |
837 | }) | |
838 | ||
839 | local handProperties = { | |
840 | {"LimitsEnabled", true}; | |
841 | {"UpperAngle",0}; | |
842 | {"LowerAngle",0}; | |
843 | } | |
844 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
845 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
846 | ||
847 | local shinProperties = { | |
848 | {"LimitsEnabled", true}; | |
849 | {"UpperAngle", 0}; | |
850 | {"LowerAngle", -75}; | |
851 | } | |
852 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
853 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
854 | ||
855 | local footProperties = { | |
856 | {"LimitsEnabled", true}; | |
857 | {"UpperAngle", 15}; | |
858 | {"LowerAngle", -45}; | |
859 | } | |
860 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
861 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
862 | ||
863 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
864 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
865 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
866 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
867 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
868 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
869 | end | |
870 | ||
871 | function Ragdoll(Character2,CharTorso) | |
872 | Character2:BreakJoints() | |
873 | local hum = Character2:findFirstChild("Humanoid") | |
874 | hum:remove() | |
875 | local function Scan(ch) | |
876 | local e | |
877 | for e = 1,#ch do | |
878 | Scan(ch[e]:GetChildren()) | |
879 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
880 | ch[e]:remove() | |
881 | end | |
882 | end | |
883 | end | |
884 | local NEWHUM = IT("Humanoid") | |
885 | NEWHUM.Name = "Corpse" | |
886 | NEWHUM.Health = 0 | |
887 | NEWHUM.MaxHealth = 0 | |
888 | NEWHUM.PlatformStand = true | |
889 | NEWHUM.Parent = Character2 | |
890 | NEWHUM.DisplayDistanceType = "None" | |
891 | ||
892 | local ch = Character2:GetChildren() | |
893 | local i | |
894 | for i = 1,#ch do | |
895 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
896 | ch[i]:remove() | |
897 | end | |
898 | end | |
899 | ||
900 | local Torso2 = Character2.Torso | |
901 | local movevector = Vector3.new() | |
902 | ||
903 | if Torso2 then | |
904 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
905 | local Head = Character2:FindFirstChild("Head") | |
906 | if Head then | |
907 | local Neck = Instance.new("Weld") | |
908 | Neck.Name = "Neck" | |
909 | Neck.Part0 = Torso2 | |
910 | Neck.Part1 = Head | |
911 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
912 | Neck.C1 = CFrame.new() | |
913 | Neck.Parent = Torso2 | |
914 | ||
915 | end | |
916 | local Limb = Character2:FindFirstChild("Right Arm") | |
917 | if Limb then | |
918 | ||
919 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
920 | local Joint = Instance.new("Glue") | |
921 | Joint.Name = "RightShoulder" | |
922 | Joint.Part0 = Torso2 | |
923 | Joint.Part1 = Limb | |
924 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
925 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
926 | Joint.Parent = Torso2 | |
927 | ||
928 | local B = Instance.new("Part") | |
929 | B.TopSurface = 0 | |
930 | B.BottomSurface = 0 | |
931 | B.formFactor = "Symmetric" | |
932 | B.Size = Vector3.new(1, 1, 1) | |
933 | B.Transparency = 1 | |
934 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
935 | B.Parent = Character2 | |
936 | local W = Instance.new("Weld") | |
937 | W.Part0 = Limb | |
938 | W.Part1 = B | |
939 | W.C0 = CFrame.new(0, -0.5, 0) | |
940 | W.Parent = Limb | |
941 | ||
942 | end | |
943 | local Limb = Character2:FindFirstChild("Left Arm") | |
944 | if Limb then | |
945 | ||
946 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
947 | local Joint = Instance.new("Glue") | |
948 | Joint.Name = "LeftShoulder" | |
949 | Joint.Part0 = Torso2 | |
950 | Joint.Part1 = Limb | |
951 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
952 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
953 | Joint.Parent = Torso2 | |
954 | ||
955 | local B = Instance.new("Part") | |
956 | B.TopSurface = 0 | |
957 | B.BottomSurface = 0 | |
958 | B.formFactor = "Symmetric" | |
959 | B.Size = Vector3.new(1, 1, 1) | |
960 | B.Transparency = 1 | |
961 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
962 | B.Parent = Character2 | |
963 | local W = Instance.new("Weld") | |
964 | W.Part0 = Limb | |
965 | W.Part1 = B | |
966 | W.C0 = CFrame.new(0, -0.5, 0) | |
967 | W.Parent = Limb | |
968 | ||
969 | end | |
970 | local Limb = Character2:FindFirstChild("Right Leg") | |
971 | if Limb then | |
972 | ||
973 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
974 | local Joint = Instance.new("Glue") | |
975 | Joint.Name = "RightHip" | |
976 | Joint.Part0 = Torso2 | |
977 | Joint.Part1 = Limb | |
978 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
979 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
980 | Joint.Parent = Torso2 | |
981 | ||
982 | local B = Instance.new("Part") | |
983 | B.TopSurface = 0 | |
984 | B.BottomSurface = 0 | |
985 | B.formFactor = "Symmetric" | |
986 | B.Size = Vector3.new(1, 1, 1) | |
987 | B.Transparency = 1 | |
988 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
989 | B.Parent = Character2 | |
990 | local W = Instance.new("Weld") | |
991 | W.Part0 = Limb | |
992 | W.Part1 = B | |
993 | W.C0 = CFrame.new(0, -0.5, 0) | |
994 | W.Parent = Limb | |
995 | ||
996 | end | |
997 | local Limb = Character2:FindFirstChild("Left Leg") | |
998 | if Limb then | |
999 | ||
1000 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1001 | local Joint = Instance.new("Glue") | |
1002 | Joint.Name = "LeftHip" | |
1003 | Joint.Part0 = Torso2 | |
1004 | Joint.Part1 = Limb | |
1005 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1006 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1007 | Joint.Parent = Torso2 | |
1008 | ||
1009 | local B = Instance.new("Part") | |
1010 | B.TopSurface = 0 | |
1011 | B.BottomSurface = 0 | |
1012 | B.formFactor = "Symmetric" | |
1013 | B.Size = Vector3.new(1, 1, 1) | |
1014 | B.Transparency = 1 | |
1015 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1016 | B.Parent = Character2 | |
1017 | local W = Instance.new("Weld") | |
1018 | W.Part0 = Limb | |
1019 | W.Part1 = B | |
1020 | W.C0 = CFrame.new(0, -0.5, 0) | |
1021 | W.Parent = Limb | |
1022 | ||
1023 | end | |
1024 | --[ | |
1025 | local Bar = Instance.new("Part") | |
1026 | Bar.TopSurface = 0 | |
1027 | Bar.BottomSurface = 0 | |
1028 | Bar.formFactor = "Symmetric" | |
1029 | Bar.Size = Vector3.new(1, 1, 1) | |
1030 | Bar.Transparency = 1 | |
1031 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1032 | Bar.Parent = Character2 | |
1033 | local Weld = Instance.new("Weld") | |
1034 | Weld.Part0 = Torso2 | |
1035 | Weld.Part1 = Bar | |
1036 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1037 | Weld.Parent = Torso2 | |
1038 | --]] | |
1039 | end | |
1040 | Character2.Parent = workspace | |
1041 | Debris:AddItem(Character2,5) | |
1042 | ||
1043 | return Character2,Torso2 | |
1044 | end | |
1045 | ||
1046 | we = true | |
1047 | ||
1048 | local le = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "le", VT(0, 0, 0),false) | |
1049 | local HandleMesh = CreateMesh("SpecialMesh", le, "FileMesh", "746694198", "0", VT(1,1,1), VT(0,0, 0)) | |
1050 | local Weld = CreateWeldOrSnapOrMotor("Weld", le, LeftArm, le, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1051 | ||
1052 | local txt = Instance.new("BillboardGui", chara) | |
1053 | CV="Lime green" | |
1054 | txt.Adornee = chara.Head | |
1055 | txt.Name = "_status" | |
1056 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1057 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1058 | local text = Instance.new("TextLabel", txt) | |
1059 | text.Size = UDim2.new(10, 0, 7, 0) | |
1060 | text.FontSize = "Size24" | |
1061 | text.TextScaled = true | |
1062 | text.TextTransparency = 0 | |
1063 | text.BackgroundTransparency = 1 | |
1064 | text.TextTransparency = 0 | |
1065 | text.TextStrokeTransparency = 0 | |
1066 | text.Font = "Bodoni" | |
1067 | text.TextStrokeColor3 = BrickColor.new("Carnation pink").Color | |
1068 | text.TextColor3 = BrickColor.new("Light reddish violet").Color | |
1069 | text.Text = "" | |
1070 | ||
1071 | ||
1072 | function EW() | |
1073 | text.Text = "Ew" | |
1074 | we = true | |
1075 | ATTACK = true | |
1076 | Rooted = true | |
1077 | CreateSound("838721484", Head, 10, 1) | |
1078 | game.Players.LocalPlayer.Character["le"].Touched:connect(function(hit) | |
1079 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1080 | if we == true then | |
1081 | humanoid:TakeDamage(10) | |
1082 | end | |
1083 | end) | |
1084 | for i=0, 1, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(12), RAD(0), RAD(20)), 0.5 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(150), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1092 | end | |
1093 | wait(1) | |
1094 | we = false | |
1095 | text.Text = "" | |
1096 | ATTACK = false | |
1097 | Rooted = false | |
1098 | end | |
1099 | ||
1100 | ||
1101 | ||
1102 | function MouseDown(Mouse) | |
1103 | end | |
1104 | ||
1105 | function MouseUp(Mouse) | |
1106 | HOLD = false | |
1107 | end | |
1108 | ||
1109 | function KeyDown(Key) | |
1110 | KEYHOLD = true | |
1111 | if Key == "q" and ATTACK == false then | |
1112 | EW() | |
1113 | ||
1114 | end | |
1115 | end | |
1116 | ||
1117 | function KeyUp(Key) | |
1118 | KEYHOLD = false | |
1119 | end | |
1120 | ||
1121 | Mouse.Button1Down:connect(function(NEWKEY) | |
1122 | MouseDown(NEWKEY) | |
1123 | end) | |
1124 | Mouse.Button1Up:connect(function(NEWKEY) | |
1125 | MouseUp(NEWKEY) | |
1126 | end) | |
1127 | Mouse.KeyDown:connect(function(NEWKEY) | |
1128 | KeyDown(NEWKEY) | |
1129 | end) | |
1130 | Mouse.KeyUp:connect(function(NEWKEY) | |
1131 | KeyUp(NEWKEY) | |
1132 | end) | |
1133 | ||
1134 | ||
1135 | Humanoid.Changed:connect(function(Jump) | |
1136 | if Jump == "Jump" and (Disable_Jump == true) then | |
1137 | Humanoid.Jump = false | |
1138 | end | |
1139 | end) | |
1140 | ||
1141 | while true do | |
1142 | Swait() | |
1143 | script.Parent = WEAPONGUI | |
1144 | ANIMATE.Parent = nil | |
1145 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1146 | v:Stop(); | |
1147 | end | |
1148 | SINE = SINE + CHANGE | |
1149 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1150 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1151 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1152 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1153 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1154 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1155 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1156 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1157 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1158 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1159 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1160 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1161 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1162 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1163 | end | |
1164 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1165 | ANIM = "Jump" | |
1166 | if PLAYANIMS == true then | |
1167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1173 | end | |
1174 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1175 | ANIM = "Fall" | |
1176 | if PLAYANIMS == true then | |
1177 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1183 | end | |
1184 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1185 | ANIM = "Idle" | |
1186 | if PLAYANIMS == true then | |
1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(4 - 6 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(10 - 20 * SIN(SINE / 12))), 0.15 / Animation_Speed) | |
1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1193 | end | |
1194 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1195 | ANIM = "Walk" | |
1196 | if PLAYANIMS == true then | |
1197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | if Rooted == false then | |
1207 | Disable_Jump = false | |
1208 | Humanoid.WalkSpeed = Speed | |
1209 | elseif Rooted == true then | |
1210 | Disable_Jump = true | |
1211 | Humanoid.WalkSpeed = 0 | |
1212 | end | |
1213 | ||
1214 | Humanoid.Health = Humanoid.Health + 1 |