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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",Character) | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | local Walkspeed = 16 | |
52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
53 | local Speed = 16 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local DAMAGEMULTIPLIER = 1 | |
59 | local ANIM = "Idle" | |
60 | local ATTACK = false | |
61 | local EQUIPPED = false | |
62 | local HOLD = false | |
63 | local COMBO = 1 | |
64 | local Rooted = false | |
65 | local SINE = 0 | |
66 | local KEYHOLD = false | |
67 | local CHANGE = 2 / Animation_Speed | |
68 | local WALKINGANIM = false | |
69 | local VALUE1 = false | |
70 | local VALUE2 = false | |
71 | local ROBLOXIDLEANIMATION = IT("Animation") | |
72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
75 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
76 | WEAPONGUI.Name = "Weapon GUI" | |
77 | local Effects = IT("Folder", Character) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | local SHOCKSOUND = 1544280726 | |
83 | local RINGSOUND = 340505360 | |
84 | local ULTHIT = 412831137 | |
85 | ||
86 | --//=================================\\ | |
87 | --\\=================================// | |
88 | ||
89 | ||
90 | --//=================================\\ | |
91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
92 | --\\=================================// | |
93 | ||
94 | ArtificialHB = Instance.new("BindableEvent", script) | |
95 | ArtificialHB.Name = "ArtificialHB" | |
96 | ||
97 | script:WaitForChild("ArtificialHB") | |
98 | ||
99 | frame = Frame_Speed | |
100 | tf = 0 | |
101 | allowframeloss = false | |
102 | tossremainder = false | |
103 | lastframe = tick() | |
104 | script.ArtificialHB:Fire() | |
105 | ||
106 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
107 | tf = tf + s | |
108 | if tf >= frame then | |
109 | if allowframeloss then | |
110 | script.ArtificialHB:Fire() | |
111 | lastframe = tick() | |
112 | else | |
113 | for i = 1, math.floor(tf / frame) do | |
114 | script.ArtificialHB:Fire() | |
115 | end | |
116 | lastframe = tick() | |
117 | end | |
118 | if tossremainder then | |
119 | tf = 0 | |
120 | else | |
121 | tf = tf - frame * math.floor(tf / frame) | |
122 | end | |
123 | end | |
124 | end) | |
125 | ||
126 | --//=================================\\ | |
127 | --\\=================================// | |
128 | ||
129 | --//=================================\\ | |
130 | --|| SOME FUNCTIONS | |
131 | --\\=================================// | |
132 | ||
133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
135 | end | |
136 | ||
137 | function PositiveAngle(NUMBER) | |
138 | if NUMBER >= 0 then | |
139 | NUMBER = 0 | |
140 | end | |
141 | return NUMBER | |
142 | end | |
143 | ||
144 | function NegativeAngle(NUMBER) | |
145 | if NUMBER <= 0 then | |
146 | NUMBER = 0 | |
147 | end | |
148 | return NUMBER | |
149 | end | |
150 | ||
151 | function Swait(NUMBER) | |
152 | if NUMBER == 0 or NUMBER == nil then | |
153 | ArtificialHB.Event:wait() | |
154 | else | |
155 | for i = 1, NUMBER do | |
156 | ArtificialHB.Event:wait() | |
157 | end | |
158 | end | |
159 | end | |
160 | ||
161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
162 | local NEWMESH = IT(MESH) | |
163 | if MESH == "SpecialMesh" then | |
164 | NEWMESH.MeshType = MESHTYPE | |
165 | - | if MESHID ~= "nil" and MESHID ~= "" then |
165 | + | if MESHID ~= "nil" and MESHID ~= "" then |
166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
167 | end | |
168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
170 | end | |
171 | end | |
172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
173 | NEWMESH.Scale = SCALE | |
174 | NEWMESH.Parent = PARENT | |
175 | return NEWMESH | |
176 | end | |
177 | ||
178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
179 | local NEWPART = IT("Part") | |
180 | NEWPART.formFactor = FORMFACTOR | |
181 | NEWPART.Reflectance = REFLECTANCE | |
182 | NEWPART.Transparency = TRANSPARENCY | |
183 | NEWPART.CanCollide = false | |
184 | NEWPART.Locked = true | |
185 | NEWPART.Anchored = true | |
186 | if ANCHOR == false then | |
187 | NEWPART.Anchored = false | |
188 | end | |
189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
190 | NEWPART.Name = NAME | |
191 | NEWPART.Size = SIZE | |
192 | NEWPART.Position = Torso.Position | |
193 | NEWPART.Material = MATERIAL | |
194 | NEWPART:BreakJoints() | |
195 | NEWPART.Parent = PARENT | |
196 | return NEWPART | |
197 | end | |
198 | ||
199 | local function weldBetween(a, b) | |
200 | local weldd = Instance.new("ManualWeld") | |
201 | weldd.Part0 = a | |
202 | weldd.Part1 = b | |
203 | weldd.C0 = CFrame.new() | |
204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
205 | weldd.Parent = a | |
206 | return weldd | |
207 | end | |
208 | ||
209 | ||
210 | function QuaternionFromCFrame(cf) | |
211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
212 | local trace = m00 + m11 + m22 | |
213 | if trace > 0 then | |
214 | local s = math.sqrt(1 + trace) | |
215 | local recip = 0.5 / s | |
216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
217 | else | |
218 | local i = 0 | |
219 | if m11 > m00 then | |
220 | i = 1 | |
221 | end | |
222 | if m22 > (i == 0 and m00 or m11) then | |
223 | i = 2 | |
224 | end | |
225 | if i == 0 then | |
226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
227 | local recip = 0.5 / s | |
228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
229 | elseif i == 1 then | |
230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
231 | local recip = 0.5 / s | |
232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
233 | elseif i == 2 then | |
234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
236 | end | |
237 | end | |
238 | end | |
239 | ||
240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
241 | local xs, ys, zs = x + x, y + y, z + z | |
242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
243 | local xx = x * xs | |
244 | local xy = x * ys | |
245 | local xz = x * zs | |
246 | local yy = y * ys | |
247 | local yz = y * zs | |
248 | local zz = z * zs | |
249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
250 | end | |
251 | ||
252 | function QuaternionSlerp(a, b, t) | |
253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
254 | local startInterp, finishInterp; | |
255 | if cosTheta >= 0.0001 then | |
256 | if (1 - cosTheta) > 0.0001 then | |
257 | local theta = ACOS(cosTheta) | |
258 | local invSinTheta = 1 / SIN(theta) | |
259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
260 | finishInterp = SIN(t * theta) * invSinTheta | |
261 | else | |
262 | startInterp = 1 - t | |
263 | finishInterp = t | |
264 | end | |
265 | else | |
266 | if (1 + cosTheta) > 0.0001 then | |
267 | local theta = ACOS(-cosTheta) | |
268 | local invSinTheta = 1 / SIN(theta) | |
269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
270 | finishInterp = SIN(t * theta) * invSinTheta | |
271 | else | |
272 | startInterp = t - 1 | |
273 | finishInterp = t | |
274 | end | |
275 | end | |
276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
277 | end | |
278 | ||
279 | function Clerp(a, b, t) | |
280 | local qa = {QuaternionFromCFrame(a)} | |
281 | local qb = {QuaternionFromCFrame(b)} | |
282 | local ax, ay, az = a.x, a.y, a.z | |
283 | local bx, by, bz = b.x, b.y, b.z | |
284 | local _t = 1 - t | |
285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
286 | end | |
287 | ||
288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
289 | local frame = IT("Frame") | |
290 | frame.BackgroundTransparency = TRANSPARENCY | |
291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
292 | frame.Position = POSITION | |
293 | frame.Size = SIZE | |
294 | frame.BackgroundColor3 = COLOR | |
295 | frame.BorderColor3 = BORDERCOLOR | |
296 | frame.Name = NAME | |
297 | frame.Parent = PARENT | |
298 | return frame | |
299 | end | |
300 | ||
301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
302 | local label = IT("TextLabel") | |
303 | label.BackgroundTransparency = 1 | |
304 | label.Size = UD2(1, 0, 1, 0) | |
305 | label.Position = UD2(0, 0, 0, 0) | |
306 | label.TextColor3 = TEXTCOLOR | |
307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
308 | label.TextTransparency = TRANSPARENCY | |
309 | label.FontSize = TEXTFONTSIZE | |
310 | label.Font = TEXTFONT | |
311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
312 | label.TextScaled = false | |
313 | label.Text = TEXT | |
314 | label.Name = NAME | |
315 | label.Parent = PARENT | |
316 | return label | |
317 | end | |
318 | ||
319 | function NoOutlines(PART) | |
320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
321 | end | |
322 | ||
323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
324 | local NEWWELD = IT(TYPE) | |
325 | NEWWELD.Part0 = PART0 | |
326 | NEWWELD.Part1 = PART1 | |
327 | NEWWELD.C0 = C0 | |
328 | NEWWELD.C1 = C1 | |
329 | NEWWELD.Parent = PARENT | |
330 | return NEWWELD | |
331 | end | |
332 | ||
333 | local S = IT("Sound") | |
334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
335 | local NEWSOUND = nil | |
336 | coroutine.resume(coroutine.create(function() | |
337 | NEWSOUND = S:Clone() | |
338 | NEWSOUND.Parent = PARENT | |
339 | NEWSOUND.Volume = VOLUME | |
340 | NEWSOUND.Pitch = PITCH | |
341 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
342 | NEWSOUND:play() | |
343 | if DOESLOOP == true then | |
344 | NEWSOUND.Looped = true | |
345 | else | |
346 | repeat wait(1) until NEWSOUND.Playing == false | |
347 | NEWSOUND:remove() | |
348 | end | |
349 | end)) | |
350 | return NEWSOUND | |
351 | end | |
352 | ||
353 | function CFrameFromTopBack(at, top, back) | |
354 | local right = top:Cross(back) | |
355 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
356 | end | |
357 | ||
358 | - | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
358 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
359 | function WACKYEFFECT(Table) | |
360 | local TYPE = (Table.EffectType or "Sphere") | |
361 | local SIZE = (Table.Size or VT(1,1,1)) | |
362 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
363 | local TRANSPARENCY = (Table.Transparency or 0) | |
364 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
365 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
366 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
367 | local ROTATION1 = (Table.RotationX or 0) | |
368 | local ROTATION2 = (Table.RotationY or 0) | |
369 | local ROTATION3 = (Table.RotationZ or 0) | |
370 | local MATERIAL = (Table.Material or "Neon") | |
371 | local COLOR = (Table.Color or C3(1,1,1)) | |
372 | local TIME = (Table.Time or 45) | |
373 | local SOUNDID = (Table.SoundID or nil) | |
374 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
375 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
376 | coroutine.resume(coroutine.create(function() | |
377 | local PLAYSSOUND = false | |
378 | local SOUND = nil | |
379 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
380 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
381 | PLAYSSOUND = true | |
382 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
383 | end | |
384 | EFFECT.Color = COLOR | |
385 | local MSH = nil | |
386 | if TYPE == "Sphere" then | |
387 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
388 | elseif TYPE == "Block" then | |
389 | MSH = IT("BlockMesh",EFFECT) | |
390 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
391 | elseif TYPE == "Wave" then | |
392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
393 | elseif TYPE == "Ring" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
395 | elseif TYPE == "Slash" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
397 | elseif TYPE == "Round Slash" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
399 | elseif TYPE == "Swirl" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
401 | elseif TYPE == "Skull" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Crystal" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Cloud" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0)) | |
407 | end | |
408 | if MSH ~= nil then | |
409 | local MOVESPEED = nil | |
410 | if MOVEDIRECTION ~= nil then | |
411 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
412 | end | |
413 | local GROWTH = SIZE - ENDSIZE | |
414 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
415 | if TYPE == "Block" then | |
416 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
417 | else | |
418 | EFFECT.CFrame = CFRAME | |
419 | end | |
420 | for LOOP = 1, TIME+1 do | |
421 | Swait() | |
422 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
423 | if TYPE == "Wave" then | |
424 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
425 | end | |
426 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
427 | if TYPE == "Block" then | |
428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
429 | else | |
430 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
431 | end | |
432 | if MOVEDIRECTION ~= nil then | |
433 | local ORI = EFFECT.Orientation | |
434 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
435 | EFFECT.Orientation = ORI | |
436 | end | |
437 | end | |
438 | if PLAYSSOUND == false then | |
439 | EFFECT:remove() | |
440 | else | |
441 | repeat Swait() until SOUND.Playing == false | |
442 | EFFECT:remove() | |
443 | end | |
444 | else | |
445 | if PLAYSSOUND == false then | |
446 | EFFECT:remove() | |
447 | else | |
448 | repeat Swait() until SOUND.Playing == false | |
449 | EFFECT:remove() | |
450 | end | |
451 | end | |
452 | end)) | |
453 | end | |
454 | ||
455 | function MakeForm(PART,TYPE) | |
456 | if TYPE == "Cyl" then | |
457 | local MSH = IT("CylinderMesh",PART) | |
458 | elseif TYPE == "Ball" then | |
459 | local MSH = IT("SpecialMesh",PART) | |
460 | MSH.MeshType = "Sphere" | |
461 | elseif TYPE == "Wedge" then | |
462 | local MSH = IT("SpecialMesh",PART) | |
463 | MSH.MeshType = "Wedge" | |
464 | end | |
465 | end | |
466 | ||
467 | Debris = game:GetService("Debris") | |
468 | ||
469 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
470 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
471 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
472 | end | |
473 | ||
474 | function turnto(position) | |
475 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
476 | end | |
477 | ||
478 | - | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) |
478 | + | --Lightning({Color = C3(0,1,0), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) |
479 | function Lightning(Table) | |
480 | - | local Color = Table.Color or C3(1,1,1) |
480 | + | local Color = Table.Color or C3(0,1,0) |
481 | local StartPos = Table.Start or Torso.Position | |
482 | local EndPos = Table.End or Mouse.Hit.p | |
483 | local SegmentLength = Table.SegmentL or 2 | |
484 | local Thickness = Table.Thickness or 0.1 | |
485 | local Dissapear = Table.DoesFade or false | |
486 | local Parent = Table.Ignore or Character | |
487 | local MaxDist = Table.MaxDist or 400 | |
488 | local Branches = Table.Branches or false | |
489 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
490 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
491 | local LIGHTNINGMODEL = IT("Model",Effects) | |
492 | LIGHTNINGMODEL.Name = "Lightning" | |
493 | local LastBolt = nil | |
494 | for E = 1, DISTANCE do | |
495 | local ExtraSize = (DISTANCE-E)/25 | |
496 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
497 | PART.Color = Color | |
498 | MakeForm(PART,"Cyl") | |
499 | if LastBolt == nil then | |
500 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
501 | else | |
502 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
503 | end | |
504 | LastBolt = PART | |
505 | if Branches == true then | |
506 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
507 | if CHOICE == 1 then | |
508 | local LASTBRANCH = nil | |
509 | for i = 1, MRANDOM(2,5) do | |
510 | local ExtraSize2 = ((DISTANCE-E)/35)/i | |
511 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
512 | PART.Color = Color | |
513 | MakeForm(PART,"Cyl") | |
514 | if LASTBRANCH == nil then | |
515 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
516 | else | |
517 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
518 | end | |
519 | LASTBRANCH = PART | |
520 | end | |
521 | end | |
522 | end | |
523 | end | |
524 | if Dissapear == true then | |
525 | coroutine.resume(coroutine.create(function() | |
526 | for i = 1, 30 do | |
527 | Swait() | |
528 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
529 | if c.ClassName == "Part" then | |
530 | c.Transparency = i/30 | |
531 | end | |
532 | end | |
533 | end | |
534 | LIGHTNINGMODEL:remove() | |
535 | end)) | |
536 | elseif Dissapear == false then | |
537 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
538 | end | |
539 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
540 | end | |
541 | ||
542 | local Particle = IT("ParticleEmitter",nil) | |
543 | Particle.Enabled = false | |
544 | Particle.LightEmission = 1 | |
545 | Particle.Rate = 150 | |
546 | Particle.ZOffset = 1 | |
547 | Particle.Rotation = NumberRange.new(-180, 180) | |
548 | ||
549 | - | --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""}) |
549 | + | --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(0,1,0), Color2 = C3(0,1,0), Texture = ""}) |
550 | function ParticleEmitter(Table) | |
551 | local PRTCL = Particle:Clone() | |
552 | - | local Color1 = Table.Color1 or C3(1,1,1) |
552 | + | local Color1 = Table.Color1 or C3(0,1,0) |
553 | - | local Color2 = Table.Color2 or C3(1,1,1) |
553 | + | local Color2 = Table.Color2 or C3(0,1,0) |
554 | local Speed = Table.Speed or 5 | |
555 | local Drag = Table.Drag or 0 | |
556 | local Size1 = Table.Size1 or 1 | |
557 | local Size2 = Table.Size2 or 5 | |
558 | local Lifetime1 = Table.Lifetime1 or 1 | |
559 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
560 | local Parent = Table.Parent or Torso | |
561 | local Emit = Table.Emit or 100 | |
562 | local Offset = Table.Offset or 360 | |
563 | local Acel = Table.Acel or VT(0,0,0) | |
564 | local Enabled = Table.Enabled or false | |
565 | - | local Texture = Table.Texture or "281983280" |
565 | + | local Texture = Table.Texture or "1546126003" |
566 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
567 | local Trans1 = Table.Transparency1 or 0 | |
568 | local Trans2 = Table.Transparency2 or 0 | |
569 | PRTCL.Parent = Parent | |
570 | PRTCL.RotSpeed = RotS | |
571 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)}) | |
572 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
573 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
574 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
575 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
576 | PRTCL.Speed = NumberRange.new(Speed) | |
577 | PRTCL.VelocitySpread = Offset | |
578 | PRTCL.Drag = Drag | |
579 | PRTCL.Acceleration = Acel | |
580 | if Enabled == false then | |
581 | PRTCL:Emit(Emit) | |
582 | Debris:AddItem(PRTCL,Lifetime2) | |
583 | else | |
584 | PRTCL.Enabled = true | |
585 | end | |
586 | return PRTCL | |
587 | end | |
588 | ||
589 | --//=================================\\ | |
590 | --|| WEAPON CREATION | |
591 | --\\=================================// | |
592 | ||
593 | - | local SKILLTEXTCOLOR = C3(1,1,1) |
593 | + | local SKILLTEXTCOLOR = C3(0,1,0) |
594 | local SKILLFONT = "Fantasy" | |
595 | local SKILLTEXTSIZE = 5 | |
596 | local POWER = 250 | |
597 | local MAXPOWER = 500 | |
598 | ||
599 | Humanoid.Died:connect(function() | |
600 | ATTACK = true | |
601 | end) | |
602 | ||
603 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
604 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
605 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
606 | local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging") | |
607 | ||
608 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
608 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Time Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
609 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
609 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Walk Through Memory Lane", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
610 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
610 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Erase Time", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
611 | - | local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift") |
611 | + | local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Time Fast Forward", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift") |
612 | ||
613 | local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") | |
614 | - | local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover") |
614 | + | local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Lime green".Color, C3(0, 0, 0),"Mana Cover") |
615 | local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP") | |
616 | ||
617 | local A = IT("Attachment",Torso) | |
618 | - | local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
618 | + | local TORSOTHUNDER = ParticleEmitter({Speed = 00.1, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
619 | TORSOTHUNDER.Enabled = false | |
620 | TORSOTHUNDER.Rate = 5 | |
621 | - | local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
621 | + | local TORSOTHUNDER2 = ParticleEmitter({Texture = 1546126003, Speed = 0.1, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
622 | TORSOTHUNDER2.Enabled = false | |
623 | TORSOTHUNDER2.Rate = 5 | |
624 | local B = IT("Attachment",RootPart) | |
625 | B.Position = VT(0,-3,0) | |
626 | - | local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
626 | + | local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 1546126003, Speed = 00.1, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
627 | CHARGE.ZOffset = 1.5 | |
628 | CHARGE.Enabled = false | |
629 | CHARGE.Rate = 999 | |
630 | ||
631 | local FF = IT("ForceField",Character) | |
632 | FF.Visible = false | |
633 | - | Humanoid.MaxHealth = 1200 |
633 | + | Humanoid.MaxHealth = 999999 |
634 | - | Humanoid.Health = 1200 |
634 | + | Humanoid.Health = 999999 |
635 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
636 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
637 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
638 | Character.Health:remove() | |
639 | ||
640 | --//=================================\\ | |
641 | --|| DAMAGING | |
642 | --\\=================================// | |
643 | ||
644 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
645 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
646 | defence.Name = ("HitBy"..Player.Name) | |
647 | game:GetService("Debris"):AddItem(defence, 0.001) | |
648 | Damage = Damage * DAMAGEMULTIPLIER | |
649 | if Humanoid.Health ~= 0 then | |
650 | - | local CritChance = MRANDOM(1,100) |
650 | + | local CritChance = MRANDOM(100,100) |
651 | if Damage > Humanoid.Health then | |
652 | Damage = math.ceil(Humanoid.Health) | |
653 | if Damage == 0 then | |
654 | Damage = 0.1 | |
655 | end | |
656 | end | |
657 | Humanoid.Health = Humanoid.Health - Damage | |
658 | end | |
659 | end | |
660 | ||
661 | function AfterZap(Humanoid,Times,Dmg) | |
662 | coroutine.resume(coroutine.create(function() | |
663 | if Humanoid ~= nil then | |
664 | - | local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
664 | + | local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
665 | - | ZAP.Rate = 75 |
665 | + | ZAP.Rate = 100 |
666 | for i = 1, Times do | |
667 | wait(1) | |
668 | if Humanoid ~= nil and Humanoid.Health > 0 then | |
669 | Humanoid.Health = Humanoid.Health - Dmg | |
670 | - | CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false) |
670 | + | CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(30)/10,false) |
671 | else | |
672 | break | |
673 | end | |
674 | end | |
675 | ZAP.Enabled = false | |
676 | Debris:AddItem(ZAP,3) | |
677 | end | |
678 | end)) | |
679 | end | |
680 | ||
681 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER) | |
682 | local CHILDREN = workspace:GetDescendants() | |
683 | for index, CHILD in pairs(CHILDREN) do | |
684 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
685 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
686 | if HUM then | |
687 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
688 | if TORSO then | |
689 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
690 | if DOESAFTERZAP == true then | |
691 | AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7)) | |
692 | end | |
693 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
694 | ApplyDamage(HUM,DMG,TORSO) | |
695 | if FLING > 0 then | |
696 | for _, c in pairs(CHILD:GetChildren()) do | |
697 | if c:IsA("BasePart") then | |
698 | local bv = Instance.new("BodyVelocity") | |
699 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
700 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
701 | bv.Parent = c | |
702 | Debris:AddItem(bv,0.05) | |
703 | end | |
704 | end | |
705 | end | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | end | |
711 | end | |
712 | ||
713 | --//=================================\\ | |
714 | --|| ATTACK FUNCTIONS AND STUFF | |
715 | --\\=================================// | |
716 | ||
717 | local DECAL = IT("Decal",nil) | |
718 | ||
719 | function MagicRing(PART,CFRAME) | |
720 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
721 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0)) | |
722 | local MESH = IT("BlockMesh",RING) | |
723 | local BOTTOMTEXTURE = DECAL:Clone() | |
724 | BOTTOMTEXTURE.Parent = RING | |
725 | BOTTOMTEXTURE.Face = "Bottom" | |
726 | - | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449" |
726 | + | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1546126003" |
727 | BOTTOMTEXTURE.Name = "BottomTexture" | |
728 | local TOPTEXTURE = DECAL:Clone() | |
729 | TOPTEXTURE.Parent = RING | |
730 | TOPTEXTURE.Face = "Top" | |
731 | - | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191" |
731 | + | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1546126003" |
732 | TOPTEXTURE.Name = "TopTexture" | |
733 | - | local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
733 | + | local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1546126003, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
734 | T.LockedToPart = true | |
735 | return RING,WELD,MESH | |
736 | end | |
737 | ||
738 | function Charge() | |
739 | ATTACK = true | |
740 | Rooted = true | |
741 | TORSOTHUNDER.Enabled = true | |
742 | TORSOTHUNDER2.Enabled = true | |
743 | CHARGE.Enabled = true | |
744 | local LOOP = CreateSound(516142778,Torso,0,1,true) | |
745 | local LOOP2 = CreateSound(1393698948,Torso,0,2,true) | |
746 | repeat | |
747 | Swait() | |
748 | if POWER < MAXPOWER then | |
749 | POWER = POWER + 1 | |
750 | elseif POWER > MAXPOWER then | |
751 | POWER = MAXPOWER | |
752 | end | |
753 | if LOOP.Volume < 5 then | |
754 | LOOP.Volume = LOOP.Volume + 0.2 | |
755 | end | |
756 | if LOOP2.Volume < 5 then | |
757 | LOOP2.Volume = LOOP2.Volume + 0.2 | |
758 | end | |
759 | TORSOTHUNDER.Rate = MRANDOM(15,45) | |
760 | TORSOTHUNDER2.Rate = MRANDOM(15,45) | |
761 | Humanoid.Health = Humanoid.Health + 1 | |
762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
768 | until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth | |
769 | CHARGE.Enabled = false | |
770 | TORSOTHUNDER.Enabled = false | |
771 | TORSOTHUNDER2.Enabled = false | |
772 | coroutine.resume(coroutine.create(function() | |
773 | repeat | |
774 | Swait() | |
775 | LOOP.Volume = LOOP.Volume - 0.2 | |
776 | LOOP2.Volume = LOOP2.Volume - 0.2 | |
777 | until LOOP.Volume <= 0 | |
778 | LOOP:remove() | |
779 | end)) | |
780 | ATTACK = false | |
781 | Rooted = false | |
782 | end | |
783 | ||
784 | function PoisonBolt() | |
785 | ATTACK = true | |
786 | Rooted = true | |
787 | local STRENGTH = 100 | |
788 | local TIER = 1 | |
789 | local GRAV = IT("BodyPosition",RootPart) | |
790 | GRAV.D = 250 | |
791 | GRAV.P = 20000 | |
792 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
793 | GRAV.Position = RootPart.Position | |
794 | local G = IT("BodyGyro",RootPart) | |
795 | G.D = 250 | |
796 | G.P = 200000 | |
797 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
798 | local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0)) | |
799 | CreateSound(RINGSOUND,RING,5,1,false) | |
800 | repeat | |
801 | Swait() | |
802 | STRENGTH = STRENGTH + 50 | |
803 | if STRENGTH > 200 then | |
804 | STRENGTH = 200 | |
805 | end | |
806 | if MESH.Scale.X < 120 then | |
807 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
808 | elseif MESH.Scale.X < 200 then | |
809 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
810 | end | |
811 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
812 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
812 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.1 / Animation_Speed) |
813 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
813 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.1 / Animation_Speed) |
814 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
814 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) |
815 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
815 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) |
816 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
816 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
817 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
817 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
818 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
819 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then | |
820 | POWER = POWER - 35 | |
821 | TIER = 2 | |
822 | elseif STRENGTH == 200 and POWER >= 75 then | |
823 | POWER = POWER - 75 | |
824 | TIER = 3 | |
825 | end | |
826 | --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER) | |
827 | if TIER == 1 then | |
828 | - | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) |
828 | + | local ZAP = Lightning({Color = BRICKC"Lime green".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) |
829 | if ZAP.End ~= nil then | |
830 | - | ApplyAoE(ZAP.End,10,5,15,35,true,6) |
830 | + | ApplyAoE(ZAP.End,15,20,30,45,true,6) |
831 | - | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) |
831 | + | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6}) |
832 | WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3}) | |
833 | end | |
834 | elseif TIER == 2 then | |
835 | - | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false}) |
835 | + | local ZAP = Lightning({Color = BRICKC"Lime green".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false}) |
836 | if ZAP.End ~= nil then | |
837 | - | ApplyAoE(ZAP.End,15,15,25,35,true,8) |
837 | + | ApplyAoE(ZAP.End,15,25,35,45,true,8) |
838 | - | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6}) |
838 | + | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6}) |
839 | WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3}) | |
840 | end | |
841 | elseif TIER == 3 then | |
842 | - | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true}) |
842 | + | local ZAP = Lightning({Color = BRICKC"Lime green".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true}) |
843 | if ZAP.End ~= nil then | |
844 | ApplyAoE(ZAP.End,20,15,25,35,true,12) | |
845 | - | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
845 | + | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
846 | WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3}) | |
847 | for i = 1, 4 do | |
848 | - | Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false}) |
848 | + | Lightning({Color = BRICKC"Lime green".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false}) |
849 | end | |
850 | end | |
851 | end | |
852 | wait(0.5) | |
853 | RING.Anchored = true | |
854 | WELD:remove() | |
855 | coroutine.resume(coroutine.create(function() | |
856 | for i = 1, 25 do | |
857 | Swait() | |
858 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
859 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
860 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
861 | end | |
862 | RING:remove() | |
863 | end)) | |
864 | ATTACK = false | |
865 | Rooted = false | |
866 | G:remove() | |
867 | GRAV:remove() | |
868 | end | |
869 | ||
870 | function ToxicStomp() | |
871 | ATTACK = true | |
872 | Rooted = false | |
873 | local GRAV = IT("BodyPosition",RootPart) | |
874 | GRAV.D = 250 | |
875 | GRAV.P = 20000 | |
876 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
877 | GRAV.Position = RootPart.Position | |
878 | local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0)) | |
879 | CreateSound(RINGSOUND,RING,5,1,false) | |
880 | local STRENGTH = 100 | |
881 | local TIER = 1 | |
882 | repeat | |
883 | Swait() | |
884 | STRENGTH = STRENGTH + 0.3 | |
885 | if STRENGTH > 200 then | |
886 | STRENGTH = 200 | |
887 | end | |
888 | if MESH.Scale.X < 120 then | |
889 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
890 | elseif MESH.Scale.X < 200 then | |
891 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
892 | end | |
893 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
893 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
894 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
894 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
895 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
895 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
896 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
896 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
897 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
897 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
898 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
898 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
899 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
900 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then | |
901 | POWER = POWER - 45 | |
902 | TIER = 2 | |
903 | elseif STRENGTH == 200 and POWER >= 100 then | |
904 | POWER = POWER - 100 | |
905 | TIER = 3 | |
906 | end | |
907 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
907 | + | for i=0, 0.2, 0.1 / Animation_Speed do |
908 | Swait() | |
909 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
909 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
910 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
910 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
911 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
911 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
912 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
912 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
913 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
913 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
914 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
914 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
915 | end | |
916 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
916 | + | for i=0, 0.2, 0.1 / Animation_Speed do |
917 | Swait() | |
918 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
918 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
919 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
919 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
920 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
920 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
921 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
921 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
922 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
922 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
923 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
923 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
924 | end | |
925 | coroutine.resume(coroutine.create(function() | |
926 | if TIER == 1 then | |
927 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30)) | |
928 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
929 | - | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
929 | + | local PARTCL = ParticleEmitter({Texture = 1546126003, Speed = 20, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
930 | PARTCL.Rate = 999 | |
931 | CreateSound(304999618,AOE,5,1,false) | |
932 | CreateSound(130972023,AOE,4,1,false) | |
933 | ApplyAoE(AOE.Position,15,15,25,35,true,5) | |
934 | - | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
934 | + | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
935 | wait(2) | |
936 | PARTCL.Enabled = false | |
937 | Debris:AddItem(AOE,2) | |
938 | elseif TIER == 2 then | |
939 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40)) | |
940 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
941 | - | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
941 | + | local PARTCL = ParticleEmitter({Texture = 1546126003, Speed = 20, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
942 | PARTCL.Rate = 999 | |
943 | CreateSound(304999618,AOE,5,1,false) | |
944 | CreateSound(130972023,AOE,4,1,false) | |
945 | ApplyAoE(AOE.Position,20,25,35,35,true,6) | |
946 | - | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
946 | + | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
947 | wait(2) | |
948 | PARTCL.Enabled = false | |
949 | Debris:AddItem(AOE,2) | |
950 | elseif TIER == 3 then | |
951 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50)) | |
952 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
953 | - | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color}) |
953 | + | local PARTCL = ParticleEmitter({Texture = 1546126003, Speed = 20, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Lime green".Color, Color2 = BRICKC"Lime green".Color}) |
954 | PARTCL.Rate = 999 | |
955 | CreateSound(304999618,AOE,5,1,false) | |
956 | CreateSound(130972023,AOE,4,1,false) | |
957 | for i = 1, 3 do | |
958 | - | ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
958 | + | ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) |
959 | wait(0.5) | |
960 | end | |
961 | wait(1.5) | |
962 | PARTCL.Enabled = false | |
963 | Debris:AddItem(AOE,2) | |
964 | end | |
965 | end)) | |
966 | - | for i=0, 2, 0.1 / Animation_Speed do |
966 | + | for i=0, 2, 0.1 / Animation_Speed do |
967 | Swait() | |
968 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
968 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
969 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
969 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
970 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
970 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
971 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
971 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
972 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
972 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
973 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
973 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
974 | end | |
975 | RING.Anchored = true | |
976 | WELD:remove() | |
977 | coroutine.resume(coroutine.create(function() | |
978 | for i = 1, 25 do | |
979 | Swait() | |
980 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
981 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
982 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
983 | end | |
984 | RING:remove() | |
985 | end)) | |
986 | GRAV:remove() | |
987 | ATTACK = false | |
988 | Rooted = false | |
989 | end | |
990 | ||
991 | function ToxicDevastation() | |
992 | ATTACK = true | |
993 | Rooted = false | |
994 | - | Speed = 5 |
994 | + | Speed = 5 |
995 | - | local STRENGTH = 50 |
995 | + | local STRENGTH = 50 |
996 | local TIER = 1 | |
997 | - | for i=0, 1, 0.1 / Animation_Speed do |
997 | + | for i=0, 1, 0.1 / Animation_Speed do |
998 | Swait() | |
999 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
999 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1000 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
1000 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
1001 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1001 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1002 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1002 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1003 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1003 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1004 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1004 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1005 | end | |
1006 | local POS = RootPart.Position | |
1007 | Rooted = true | |
1008 | Speed = Walkspeed | |
1009 | local TIMER = 0 | |
1010 | local bv = Instance.new("BodyVelocity") | |
1011 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1012 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150 | |
1013 | bv.Parent = RootPart | |
1014 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6}) | |
1015 | repeat | |
1016 | Swait() | |
1017 | - | TIMER = TIMER + 1 |
1017 | + | TIMER = TIMER + 1 |
1018 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1018 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1019 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1019 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1020 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1020 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1021 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1021 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1022 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1022 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1023 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1023 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1024 | until RootPart.Position.Y > POS.Y+80 or TIMER > 100 | |
1025 | local GRAV = IT("BodyPosition",RootPart) | |
1026 | GRAV.D = 250 | |
1027 | GRAV.P = 20000 | |
1028 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1029 | GRAV.Position = RootPart.Position | |
1030 | bv:remove() | |
1031 | local G = IT("BodyGyro",RootPart) | |
1032 | G.D = 250 | |
1033 | G.P = 200000 | |
1034 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
1035 | local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0)) | |
1036 | CreateSound(RINGSOUND,RING,5,1,false) | |
1037 | - | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3)) |
1037 | + | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Ball", VT(3,3,3)) |
1038 | MakeForm(ORB,"Ball") | |
1039 | local LOOP = 0 | |
1040 | repeat | |
1041 | Swait() | |
1042 | LOOP = LOOP + 1 | |
1043 | ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0) | |
1044 | STRENGTH = STRENGTH + 0.3 | |
1045 | if STRENGTH > 200 then | |
1046 | STRENGTH = 200 | |
1047 | else | |
1048 | ORB.Size = ORB.Size + VT(0.02,0.02,0.02) | |
1049 | end | |
1050 | if MESH.Scale.X < 120 then | |
1051 | MESH.Scale = MESH.Scale + VT(5,0,5) | |
1052 | elseif MESH.Scale.X < 200 then | |
1053 | MESH.Scale = MESH.Scale + VT(0.6,0,0.6) | |
1054 | end | |
1055 | if LOOP == 4 then | |
1056 | LOOP = 0 | |
1057 | - | POWER = POWER - 1 |
1057 | + | POWER = POWER + 10 |
1058 | end | |
1059 | if MRANDOM(1,25) == 1 then | |
1060 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false}) | |
1061 | end | |
1062 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1064 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1064 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1065 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1065 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1066 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1066 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1067 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1067 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1068 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1068 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1069 | - | until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0 |
1069 | + | until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0 |
1070 | - | if STRENGTH >= 150 and STRENGTH ~= 200 then |
1070 | + | if STRENGTH >= 150 and STRENGTH ~= 200 then |
1071 | TIER = 2 | |
1072 | elseif STRENGTH == 200 then | |
1073 | TIER = 3 | |
1074 | end | |
1075 | coroutine.resume(coroutine.create(function() | |
1076 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1077 | CreateSound(1112042117,ORB,5,0.8,false) | |
1078 | for i = 1, 200 do | |
1079 | Swait() | |
1080 | ORB.CFrame = ORB.CFrame*CF(0,0,-2) | |
1081 | if MRANDOM(1,5) == 1 then | |
1082 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false}) | |
1083 | end | |
1084 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character) | |
1085 | if HIT ~= nil then | |
1086 | ORB.Transparency = 1 | |
1087 | coroutine.resume(coroutine.create(function() | |
1088 | local COLOR = ORB.Color | |
1089 | local POS = ORB.Position | |
1090 | local SIZE = ORB.Size | |
1091 | local TIMES = 12 + TIER*3 | |
1092 | - | local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size) |
1092 | + | local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Ball", ORB.Size) |
1093 | FAKEORB.CFrame = CF(POS) | |
1094 | MakeForm(FAKEORB,"Ball") | |
1095 | local TIME = 0 | |
1096 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
1097 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6}) | |
1098 | for i = 1, 5 do | |
1099 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1100 | end | |
1101 | for i = 1, TIMES*20 do | |
1102 | TIME = TIME + 1 | |
1103 | wait() | |
1104 | if MRANDOM(1,math.ceil(5+(i/15))) == 1 then | |
1105 | Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false}) | |
1106 | end | |
1107 | FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20) | |
1108 | if TIME >= 20 then | |
1109 | TIME = 0 | |
1110 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
1111 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6}) | |
1112 | for i = 1, 5 do | |
1113 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | FAKEORB:remove() | |
1118 | end)) | |
1119 | break | |
1120 | end | |
1121 | end | |
1122 | ORB:remove() | |
1123 | end)) | |
1124 | - | for i=0, 1, 0.1 / Animation_Speed do |
1124 | + | for i=0, 1, 0.1 / Animation_Speed do |
1125 | Swait() | |
1126 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
1126 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1128 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1128 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1129 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1129 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1130 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1130 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1131 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1131 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1132 | end | |
1133 | coroutine.resume(coroutine.create(function() | |
1134 | for i = 1, 25 do | |
1135 | Swait() | |
1136 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
1137 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
1138 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
1139 | end | |
1140 | RING:remove() | |
1141 | end)) | |
1142 | GRAV:remove() | |
1143 | G:remove() | |
1144 | ATTACK = false | |
1145 | Rooted = false | |
1146 | end | |
1147 | ||
1148 | --//=================================\\ | |
1149 | --|| ASSIGN THINGS TO KEYS | |
1150 | --\\=================================// | |
1151 | ||
1152 | function MouseDown(Mouse) | |
1153 | if ATTACK == false then | |
1154 | end | |
1155 | end | |
1156 | ||
1157 | function MouseUp(Mouse) | |
1158 | HOLD = false | |
1159 | end | |
1160 | ||
1161 | function KeyDown(Key) | |
1162 | KEYHOLD = true | |
1163 | - | if Key == "q" and ATTACK == false and POWER >= 50 then |
1163 | + | if Key == "q" and ATTACK == false and POWER >= 0 then |
1164 | - | POWER = POWER - 50 |
1164 | + | POWER = POWER + 0 |
1165 | PoisonBolt() | |
1166 | end | |
1167 | ||
1168 | - | if Key == "r" and ATTACK == false and POWER >= 125 then |
1168 | + | if Key == "r" and ATTACK == false and POWER >= 0 then |
1169 | - | POWER = POWER - 125 |
1169 | + | POWER = POWER + 0 |
1170 | ToxicStomp() | |
1171 | end | |
1172 | ||
1173 | - | if Key == "x" and ATTACK == false and POWER >= 250 then |
1173 | + | if Key == "x" and ATTACK == false and POWER >= 0 then |
1174 | - | POWER = POWER - 250 |
1174 | + | POWER = POWER + 0 |
1175 | ToxicDevastation() | |
1176 | end | |
1177 | ||
1178 | if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then | |
1179 | Charge() | |
1180 | end | |
1181 | ||
1182 | if string.byte(Key) == 50 and ATTACK == false then | |
1183 | if Walkspeed == 16 then | |
1184 | Walkspeed = 30 | |
1185 | Speed = 30 | |
1186 | elseif Walkspeed == 30 then | |
1187 | Walkspeed = 16 | |
1188 | Speed = 16 | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | ||
1193 | function KeyUp(Key) | |
1194 | KEYHOLD = false | |
1195 | end | |
1196 | ||
1197 | Mouse.Button1Down:connect(function(NEWKEY) | |
1198 | MouseDown(NEWKEY) | |
1199 | end) | |
1200 | Mouse.Button1Up:connect(function(NEWKEY) | |
1201 | MouseUp(NEWKEY) | |
1202 | end) | |
1203 | Mouse.KeyDown:connect(function(NEWKEY) | |
1204 | KeyDown(NEWKEY) | |
1205 | end) | |
1206 | Mouse.KeyUp:connect(function(NEWKEY) | |
1207 | KeyUp(NEWKEY) | |
1208 | end) | |
1209 | ||
1210 | --//=================================\\ | |
1211 | --\\=================================// | |
1212 | ||
1213 | ||
1214 | function unanchor() | |
1215 | if UNANCHOR == true then | |
1216 | g = Character:GetChildren() | |
1217 | for i = 1, #g do | |
1218 | if g[i].ClassName == "Part" then | |
1219 | g[i].Anchored = false | |
1220 | end | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | ||
1225 | ||
1226 | --//=================================\\ | |
1227 | --|| WRAP THE WHOLE SCRIPT UP | |
1228 | --\\=================================// | |
1229 | ||
1230 | Humanoid.Changed:connect(function(Jump) | |
1231 | if Jump == "Jump" and (Disable_Jump == true) then | |
1232 | Humanoid.Jump = false | |
1233 | end | |
1234 | end) | |
1235 | ||
1236 | while true do | |
1237 | Swait() | |
1238 | script.Parent = WEAPONGUI | |
1239 | ANIMATE.Parent = nil | |
1240 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1241 | - | v:Stop(); |
1241 | + | v:Stop(); |
1242 | end | |
1243 | - | SINE = SINE + CHANGE |
1243 | + | SINE = SINE + CHANGE |
1244 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1244 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1245 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1245 | + | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1246 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
1246 | + | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
1247 | - | local WALKSPEEDVALUE = 5 |
1247 | + | local WALKSPEEDVALUE = 5 |
1248 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
1248 | + | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
1249 | - | if Humanoid.WalkSpeed <= 20 then |
1249 | + | if Humanoid.WalkSpeed <= 20 then |
1250 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) |
1250 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) |
1251 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1251 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1252 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) |
1252 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) |
1253 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) |
1253 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) |
1254 | else | |
1255 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) |
1255 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) |
1256 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1256 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1257 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) |
1257 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) |
1258 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) |
1258 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) |
1259 | end | |
1260 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
1260 | + | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
1261 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1261 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1262 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1262 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1263 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1263 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1264 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1264 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1265 | end | |
1266 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
1266 | + | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
1267 | - | ANIM = "Jump" |
1267 | + | ANIM = "Jump" |
1268 | - | if ATTACK == false then |
1268 | + | if ATTACK == false then |
1269 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1269 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1270 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1270 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1271 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1271 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1272 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1272 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1273 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1273 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1274 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1274 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1275 | - | end |
1275 | + | end |
1276 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
1276 | + | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
1277 | - | ANIM = "Fall" |
1277 | + | ANIM = "Fall" |
1278 | - | if ATTACK == false then |
1278 | + | if ATTACK == false then |
1279 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1279 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1280 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1280 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1281 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1281 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1282 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1282 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1283 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1283 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1284 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
1284 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
1285 | end | |
1286 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
1286 | + | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
1287 | - | ANIM = "Idle" |
1287 | + | ANIM = "Idle" |
1288 | - | if ATTACK == false then |
1288 | + | if ATTACK == false then |
1289 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1289 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1290 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1290 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1291 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1291 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1292 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1292 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1293 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1293 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1294 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1294 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1295 | end | |
1296 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
1296 | + | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
1297 | - | ANIM = "Walk" |
1297 | + | ANIM = "Walk" |
1298 | - | if ATTACK == false then |
1298 | + | if ATTACK == false then |
1299 | - | if Humanoid.WalkSpeed <= 20 then |
1299 | + | if Humanoid.WalkSpeed <= 20 then |
1300 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1300 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1301 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1301 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1302 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) |
1302 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) |
1303 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) |
1303 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) |
1304 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1304 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1305 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1305 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1306 | - | elseif Humanoid.WalkSpeed > 20 then |
1306 | + | elseif Humanoid.WalkSpeed > 20 then |
1307 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1307 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1308 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1308 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1309 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1309 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1310 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1310 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1311 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) |
1311 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) |
1312 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) |
1312 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) |
1313 | end | |
1314 | end | |
1315 | end | |
1316 | - | unanchor() |
1316 | + | unanchor() |
1317 | - | if Rooted == false then |
1317 | + | if Rooted == false then |
1318 | - | Disable_Jump = false |
1318 | + | Disable_Jump = false |
1319 | - | Humanoid.WalkSpeed = Speed |
1319 | + | Humanoid.WalkSpeed = Speed |
1320 | - | elseif Rooted == true then |
1320 | + | elseif Rooted == true then |
1321 | - | Disable_Jump = true |
1321 | + | Disable_Jump = true |
1322 | - | Humanoid.WalkSpeed = 0 |
1322 | + | Humanoid.WalkSpeed = 0 |
1323 | end | |
1324 | - | sick.SoundId = "rbxassetid://598848368" |
1324 | + | sick.SoundId = "rbxassetid://598848368" |
1325 | - | sick.Looped = true |
1325 | + | sick.Looped = true |
1326 | - | sick.Pitch = 1 |
1326 | + | sick.Pitch = 1 |
1327 | - | sick.Volume = 3 |
1327 | + | sick.Volume = 3 |
1328 | - | sick.Parent = Torso |
1328 | + | sick.Parent = Torso |
1329 | - | sick.Playing = true |
1329 | + | sick.Playing = true |
1330 | - | MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1) |
1330 | + | MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1) |
1331 | - | MANATEXT.Text = POWER.."/"..MAXPOWER |
1331 | + | MANATEXT.Text = POWER.."/"..MAXPOWER |
1332 | - | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) |
1332 | + | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) |
1333 | - | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth |
1333 | + | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth |
1334 | - | Humanoid.Health = Humanoid.Health + 0.05 |
1334 | + | Humanoid.Health = Humanoid.Health + 0.05 |
1335 | end | |
1336 | --//=================================\\ | |
1337 | --\\=================================// | |
1338 | ||
1339 | ||
1340 | ||
1341 | ||
1342 | ||
1343 | --//====================================================\\-- | |
1344 | --|| END OF SCRIPT | |
1345 | --\\====================================================//-- |