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1 | local Name="liampdoherty" | |
2 | local workspace=Workspace | |
3 | local player=game.Players[Name] | |
4 | local char=player.Character | |
5 | local Color=BrickColor.new("Really red") | |
6 | if script.Parent.className~="HopperBin" then | |
7 | pcall(function() char.Gourd:remove() end) | |
8 | Staff=Instance.new("HopperBin") | |
9 | Staff.Name="Sand" | |
10 | Staff.Parent=player.Backpack | |
11 | m=Instance.new("Model") | |
12 | m.Parent=char | |
13 | m.Name="Gourd" | |
14 | p=Instance.new("Part") | |
15 | p.BrickColor=BrickColor:Black() | |
16 | p.Material="Neon" | |
17 | p.Size=Vector3.new(1,1,1) | |
18 | Cent=p | |
19 | me=Instance.new("CylinderMesh") | |
20 | me.Scale=Vector3.new(1.2,0.4,1.2) | |
21 | me.Parent=p | |
22 | p.Parent=m | |
23 | w=Instance.new("Weld") | |
24 | w.Part1=char.Torso | |
25 | w.Part0=p | |
26 | w.Parent=p | |
27 | w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) | |
28 | p=Instance.new("Part") | |
29 | p.BrickColor=Color | |
30 | p.Material="Neon" | |
31 | p.Size=Vector3.new(2,2,2) | |
32 | p.Shape="Ball" | |
33 | p.Parent=m | |
34 | w=Instance.new("Weld") | |
35 | w.Part1=Cent | |
36 | w.Part0=p | |
37 | w.Parent=p | |
38 | w.C0=CFrame.new(0,1,0) | |
39 | p=Instance.new("Part") | |
40 | p.BrickColor=Color | |
41 | p.Material="Neon" | |
42 | p.Size=Vector3.new(2,2,2) | |
43 | p.Shape="Ball" | |
44 | p.Parent=m | |
45 | w=Instance.new("Weld") | |
46 | w.Part1=Cent | |
47 | w.Part0=p | |
48 | w.Parent=p | |
49 | w.C0=CFrame.new(0,-1,0) | |
50 | Top=p | |
51 | p=Instance.new("Part") | |
52 | p.BrickColor=Color | |
53 | p.Material="Neon" | |
54 | p.Size=Vector3.new(1,1,1) | |
55 | p.Parent=m | |
56 | me=Instance.new("CylinderMesh") | |
57 | me.Scale=Vector3.new(0.5,0.15,0.5) | |
58 | me.Parent=p | |
59 | w=Instance.new("Weld") | |
60 | w.Part1=Top | |
61 | w.Part0=p | |
62 | w.Parent=p | |
63 | w.C0=CFrame.new(0,-1,0) | |
64 | p=Instance.new("Part") | |
65 | p.BrickColor=BrickColor.new("Black") | |
66 | p.Material="Neon" | |
67 | p.Size=Vector3.new(1,1,1) | |
68 | p.Parent=m | |
69 | me=Instance.new("CylinderMesh") | |
70 | me.Scale=Vector3.new(0.4,0.16,0.4) | |
71 | me.Parent=p | |
72 | w=Instance.new("Weld") | |
73 | w.Part1=Top | |
74 | w.Part0=p | |
75 | w.Parent=p | |
76 | w.C0=CFrame.new(0,-1,0) | |
77 | p=Instance.new("Part") | |
78 | p.BrickColor=BrickColor:Red() | |
79 | p.Material="Neon" | |
80 | p.Size=Vector3.new(2,1,1) | |
81 | p.Parent=m | |
82 | me=Instance.new("BlockMesh") | |
83 | me.Scale=Vector3.new(1.1,0.15,1.1) | |
84 | me.Parent=p | |
85 | w=Instance.new("Weld") | |
86 | w.Part1=char.Torso | |
87 | w.Part0=p | |
88 | w.Parent=p | |
89 | w.C0=CFrame.new(0,.75,0) | |
90 | p=Instance.new("Part") | |
91 | p.BrickColor=BrickColor:Red() | |
92 | p.Material="Neon" | |
93 | p.Size=Vector3.new(2,1,1) | |
94 | p.Parent=m | |
95 | me=Instance.new("BlockMesh") | |
96 | me.Scale=Vector3.new(1.29,0.15,1.1) | |
97 | me.Parent=p | |
98 | w=Instance.new("Weld") | |
99 | w.Part1=char.Torso | |
100 | w.Part0=p | |
101 | w.Parent=p | |
102 | w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) | |
103 | script.Name="Not A QuickScript" | |
104 | script.Parent=Staff | |
105 | end | |
106 | Sword=script.Parent | |
107 | ||
108 | function hint(msg,de) | |
109 | for _,v in pairs(player:children()) do | |
110 | if v:IsA("Message") then | |
111 | v:remove() | |
112 | end | |
113 | end | |
114 | local h=Instance.new("Hint") | |
115 | h.Text=tostring(msg) | |
116 | h.Parent=player | |
117 | Delay(tonumber(de),function() h:remove() end) | |
118 | end | |
119 | ||
120 | ta={} | |
121 | for _,v in pairs(player.Backpack:GetChildren()) do | |
122 | if v.Name=="Sand" then | |
123 | table.insert(ta,v) | |
124 | end | |
125 | end | |
126 | if #ta==2 or #ta>2 then | |
127 | ta[1]:remove() | |
128 | end | |
129 | ||
130 | Hopper=script.Parent | |
131 | ||
132 | function Stream(mouse) | |
133 | local b=Instance.new("Part") | |
134 | b.BrickColor=Color | |
135 | b.Reflectance=0 | |
136 | b.Transparency=1 | |
137 | b.Size=Vector3.new(2,2,2) | |
138 | b.Shape="Ball" | |
139 | b.CanCollide=false | |
140 | b.TopSurface="Smooth" | |
141 | b.Position=char.Head.Position | |
142 | b.BottomSurface="Smooth" | |
143 | b.Friction=0 | |
144 | b.Touched:connect(function(h) Hit(h) end) | |
145 | local bo=Instance.new("BodyVelocity") | |
146 | bo.maxForce=Vector3.new(9999,9999,9999) | |
147 | bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 | |
148 | bo.Parent=b | |
149 | b.Parent=Gourd | |
150 | local Bo=b | |
151 | while Bo.Parent and Up==false do | |
152 | wait() | |
153 | if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then | |
154 | Hit(mouse.Target) | |
155 | else | |
156 | Bo.CFrame=b.CFrame --BodyPosition anti-hax | |
157 | bo.velocity=(mouse.Hit.p-Bo.Position).unit*150 | |
158 | end | |
159 | local b=Instance.new("Part") | |
160 | b.BrickColor=Color | |
161 | b.Reflectance=0 | |
162 | b.Transparency=0.2 | |
163 | b.Touched:connect(Hit) | |
164 | b.Size=Vector3.new(2,2,2) | |
165 | b.CanCollide=false | |
166 | b.Anchored=true | |
167 | b.TopSurface="Smooth" | |
168 | b.Parent=Gourd | |
169 | b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
170 | b.BottomSurface="Smooth" | |
171 | Delay(0,function() | |
172 | local p=b | |
173 | for i=1,5 do | |
174 | wait(0.05) | |
175 | p.Transparency=i/5 | |
176 | end | |
177 | p:remove() | |
178 | end) | |
179 | end | |
180 | pcall(function() Bo:remove() end) | |
181 | end | |
182 | ||
183 | function Def(mouse) | |
184 | local b=Instance.new("Part") | |
185 | b.BrickColor=Color | |
186 | b.Reflectance=0 | |
187 | b.Transparency=0.6 | |
188 | b.Size=Vector3.new(15,15,15) | |
189 | b.Anchored=false | |
190 | b.Shape="Ball" | |
191 | b.CanCollide=false | |
192 | p=Instance.new("BodyPosition") | |
193 | p.Parent=b | |
194 | p.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
195 | p.position=char.Torso.Position | |
196 | b.TopSurface="Smooth" | |
197 | b.Position=char.Torso.Position | |
198 | b.BottomSurface="Smooth" | |
199 | b.Touched:connect(function(h) | |
200 | Hit(h) | |
201 | end) | |
202 | b.Parent=Gourd | |
203 | while Up==false and b.Parent do | |
204 | b.CFrame=char.Torso.CFrame | |
205 | p.position=char.Torso.Position | |
206 | local p=Instance.new("Part") | |
207 | p.Size=Vector3.new(1,1,1) | |
208 | p.BrickColor=Color | |
209 | p.Anchored=true | |
210 | p.CanCollide=false | |
211 | p.Parent=Gourd | |
212 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
213 | local m=Instance.new("BlockMesh") | |
214 | m.Scale=Vector3.new(0.5,0.5,0.5) | |
215 | m.Parent=p | |
216 | Delay(0,function() | |
217 | local p=p | |
218 | for i=1,5 do | |
219 | wait(0.05) | |
220 | p.Transparency=i/5 | |
221 | end | |
222 | p:remove() | |
223 | end) | |
224 | wait() | |
225 | end | |
226 | pcall(function() b:remove() end) | |
227 | end | |
228 | ||
229 | function Bur(mouse) | |
230 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
231 | local m=mouse.Target.Parent | |
232 | m.Torso.Anchored=true | |
233 | for i=1,15 do | |
234 | local p=Instance.new("Part") | |
235 | p.Size=Vector3.new(i,1,i) | |
236 | p.BrickColor=Color | |
237 | p.Anchored=true | |
238 | p.Transparency=i/14 | |
239 | p.CanCollide=false | |
240 | p.Parent=m | |
241 | local me=Instance.new("CylinderMesh") | |
242 | me.Scale=Vector3.new(1,1.1,1) | |
243 | me.Parent=p | |
244 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
245 | end | |
246 | for i=1,10 do | |
247 | for i=1,6 do | |
248 | wait() | |
249 | local p=Instance.new("Part") | |
250 | p.Size=Vector3.new(1,1,1) | |
251 | p.BrickColor=Color | |
252 | p.Anchored=true | |
253 | p.CanCollide=false | |
254 | p.Parent=m | |
255 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
256 | local m=Instance.new("BlockMesh") | |
257 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
258 | m.Parent=p | |
259 | Delay(0,function() | |
260 | local p=p | |
261 | for i=1,5 do | |
262 | wait(0.05) | |
263 | p.Transparency=i/5 | |
264 | end | |
265 | p:remove() | |
266 | end) | |
267 | end | |
268 | m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) | |
269 | wait() | |
270 | end | |
271 | Hit(m.Torso) | |
272 | Hit(m.Head) | |
273 | end | |
274 | end | |
275 | ||
276 | function Shift(mouse) | |
277 | if mouse.Target then | |
278 | local mo=Instance.new("Model",char) | |
279 | local h=mouse.Hit.p | |
280 | local m=char | |
281 | for i=1,15 do | |
282 | local p=Instance.new("Part") | |
283 | p.Size=Vector3.new(i,1,i) | |
284 | p.BrickColor=Color | |
285 | p.Anchored=true | |
286 | p.Transparency=i/14 | |
287 | p.CanCollide=false | |
288 | p.Parent=mo | |
289 | local me=Instance.new("CylinderMesh") | |
290 | me.Scale=Vector3.new(1,1.1,1) | |
291 | me.Parent=p | |
292 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
293 | end | |
294 | for i=1,15 do | |
295 | local p=Instance.new("Part") | |
296 | p.Size=Vector3.new(i,1,i) | |
297 | p.BrickColor=Color | |
298 | p.Anchored=true | |
299 | p.Transparency=i/14 | |
300 | p.CanCollide=false | |
301 | p.Parent=mo | |
302 | local me=Instance.new("CylinderMesh") | |
303 | me.Scale=Vector3.new(1,1.1,1) | |
304 | me.Parent=p | |
305 | p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) | |
306 | end | |
307 | m.Torso.Anchored=true | |
308 | for i=1,15 do | |
309 | for i=1,6 do | |
310 | wait() | |
311 | local p=Instance.new("Part") | |
312 | p.Size=Vector3.new(1,1,1) | |
313 | p.BrickColor=Color | |
314 | p.Anchored=true | |
315 | p.CanCollide=false | |
316 | p.Parent=mo | |
317 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
318 | local m=Instance.new("BlockMesh") | |
319 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
320 | m.Parent=p | |
321 | Delay(0,function() | |
322 | local p=p | |
323 | for i=1,5 do | |
324 | wait(0.05) | |
325 | p.Transparency=i/5 | |
326 | end | |
327 | p:remove() | |
328 | end) | |
329 | end | |
330 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) | |
331 | wait() | |
332 | end | |
333 | m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) | |
334 | for i=1,11 do | |
335 | for i=1,6 do | |
336 | wait() | |
337 | local p=Instance.new("Part") | |
338 | p.Size=Vector3.new(1,1,1) | |
339 | p.BrickColor=Color | |
340 | p.Anchored=true | |
341 | p.CanCollide=false | |
342 | p.Parent=mo | |
343 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
344 | local m=Instance.new("BlockMesh") | |
345 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
346 | m.Parent=p | |
347 | Delay(0,function() | |
348 | local p=p | |
349 | for i=1,5 do | |
350 | wait(0.05) | |
351 | p.Transparency=i/5 | |
352 | end | |
353 | p:remove() | |
354 | end) | |
355 | end | |
356 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) | |
357 | wait() | |
358 | end | |
359 | m.Torso.Anchored=false | |
360 | mo:remove() | |
361 | end | |
362 | end | |
363 | ||
364 | ||
365 | function Wave(mouse) | |
366 | if mouse.Hit.p.x>char.Torso.Position.x then | |
367 | Deg=-2 | |
368 | Fre=-60 | |
369 | else | |
370 | Deg=2 | |
371 | Fre=60 | |
372 | end | |
373 | local X=char.Torso.CFrame.x | |
374 | for i=0,Fre,Deg do | |
375 | wait() | |
376 | local p=Instance.new("Part") | |
377 | p.Parent=Gourd | |
378 | p.Size=Vector3.new(2,1,workspace.Base.Size.z) | |
379 | p.BrickColor=Color | |
380 | p.Anchored=true | |
381 | p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0) | |
382 | local m=Instance.new("BlockMesh") | |
383 | m.Parent=p | |
384 | m.Scale=Vector3.new(1,1.2,1.005) | |
385 | Delay(0,function() | |
386 | local p=p | |
387 | local m=m | |
388 | for i=1,9,0.25 do | |
389 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
390 | wait() | |
391 | end | |
392 | wait() | |
393 | for i=1,9,0.25 do | |
394 | m.Scale=m.Scale+Vector3.new(0,-.25,0) | |
395 | wait() | |
396 | end | |
397 | p:remove() | |
398 | end) | |
399 | for _,v in pairs(game.Players:GetPlayers()) do | |
400 | if v.Character and v.Character:findFirstChild("Head") then | |
401 | if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then | |
402 | if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then | |
403 | Hit(v.Character.Head) | |
404 | end | |
405 | end | |
406 | end | |
407 | end | |
408 | end | |
409 | end | |
410 | ||
411 | function Spike(mouse) | |
412 | local Pos=char.Torso.Position | |
413 | for ii=8,25,3 do | |
414 | wait() | |
415 | for i=0,360,360/12 do | |
416 | local x = (ii) * math.sin(i) + Pos.x | |
417 | local y = Pos.y-4 | |
418 | local z = (ii)* math.cos (i) + Pos.z | |
419 | local brick = Instance.new("Part") | |
420 | brick.Size=Vector3.new(1,1,1) | |
421 | brick.Anchored=true | |
422 | brick.BrickColor=Color | |
423 | brick.Parent=Gourd | |
424 | brick.CFrame = CFrame.new(x,y,z) | |
425 | brick.Touched:connect(Hit) | |
426 | local mesh=Instance.new("CylinderMesh") | |
427 | mesh.Parent=brick | |
428 | Delay(0,function() | |
429 | local p=brick | |
430 | local m=mesh | |
431 | for i=1,8 do | |
432 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
433 | p.CFrame=p.CFrame*CFrame.new(0,0.25,0) | |
434 | wait() | |
435 | end | |
436 | for i=1,10 do | |
437 | p.Transparency=i/10 | |
438 | wait(0.05) | |
439 | end | |
440 | p:remove() | |
441 | end) | |
442 | end | |
443 | for _,v in pairs(game.Players:GetPlayers()) do | |
444 | if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then | |
445 | Hit(v.Character.Torso) | |
446 | end | |
447 | end | |
448 | wait(0.08) | |
449 | end | |
450 | end | |
451 | ||
452 | function Coffin(mouse) | |
453 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
454 | me=mouse.Target.Parent | |
455 | Delay(0,function() | |
456 | while me:findFirstChild("Torso") do | |
457 | wait() | |
458 | local p=Instance.new("Part") | |
459 | p.Size=Vector3.new(1,1,1) | |
460 | p.BrickColor=Color | |
461 | p.Anchored=true | |
462 | p.CanCollide=false | |
463 | p.Parent=me | |
464 | p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
465 | local m=Instance.new("BlockMesh") | |
466 | m.Scale=Vector3.new(0.35,0.35,0.35) | |
467 | m.Parent=p | |
468 | Delay(0,function() | |
469 | local p=p | |
470 | for i=1,5 do | |
471 | wait(0.05) | |
472 | p.Transparency=i/5 | |
473 | end | |
474 | p:remove() | |
475 | end) | |
476 | end | |
477 | end) | |
478 | BP=Instance.new("BodyPosition") | |
479 | BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
480 | BP.position=me.Torso.Position | |
481 | BP.Parent=me.Torso | |
482 | b=Instance.new("Part") | |
483 | b.Size=Vector3.new(8,1,8) | |
484 | b.BrickColor=Color | |
485 | b.CanCollide=false | |
486 | m=Instance.new("BlockMesh") | |
487 | m.Parent=b | |
488 | m.Scale=Vector3.new(1,0.5,1) | |
489 | b.Parent=me | |
490 | w=Instance.new("Weld") | |
491 | w.Parent=b | |
492 | w.Part0=me.Torso | |
493 | w.Part1=b | |
494 | w.C0=CFrame.new(0,-3.5,0) | |
495 | for i=1,7,0.25 do | |
496 | wait(0.075) | |
497 | m.Scale=m.Scale+Vector3.new(0,0.25,0) | |
498 | w.C0=w.C0*CFrame.new(0,0.25/2,0) | |
499 | BP.position=BP.position+Vector3.new(0,.75,0) | |
500 | end | |
501 | for i=1,2-(0.5/5),0.25/5 do | |
502 | m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8) | |
503 | wait(0.05) | |
504 | end | |
505 | Hit(me.Head) | |
506 | Hit(me.Torso) | |
507 | end | |
508 | end | |
509 | ||
510 | wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin} | |
511 | name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin"} | |
512 | function CheckAdd() | |
513 | if (Mode+1)~=(#wep+1) then | |
514 | Mode=Mode+1 | |
515 | Hopper.Name=name[Mode].."("..Mode..")" | |
516 | elseif (Mode+1)==(#wep+1) then | |
517 | Mode=1 | |
518 | Hopper.Name=name[Mode].."("..Mode..")" | |
519 | end | |
520 | end | |
521 | function CheckSub() | |
522 | if (Mode-1)==0 or (Mode-1)<0 then | |
523 | Mode=#wep | |
524 | Hopper.Name=name[Mode].."("..Mode..")" | |
525 | elseif (Mode-1)~=0 then | |
526 | Mode=Mode-1 | |
527 | Hopper.Name=name[Mode].."("..Mode..")" | |
528 | end | |
529 | end | |
530 | function KeyDown(key) | |
531 | if key=="c" then | |
532 | CheckAdd() | |
533 | elseif key=="x" then | |
534 | Mode=1 | |
535 | Hopper.Name=name[1].."("..Mode..")" | |
536 | elseif key=="z" then | |
537 | CheckSub() | |
538 | end | |
539 | end | |
540 | ||
541 | Mode=0 | |
542 | Up=false | |
543 | Sand=true | |
544 | ||
545 | Hopper.Selected:connect(function(mouse) | |
546 | Sand=true | |
547 | Gourd=char.Gourd | |
548 | mouse.KeyDown:connect(KeyDown) | |
549 | mouse.Button1Down:connect(function() | |
550 | Up=false | |
551 | coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) | |
552 | end) | |
553 | mouse.Button1Up:connect(function() Up=true end) | |
554 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
555 | Kill=char.Humanoid.Died:connect(function() | |
556 | wait() | |
557 | if char:findFirstChild("Head") then | |
558 | m=char.Head | |
559 | elseif char:findFirstChild("Torso") then | |
560 | m=char.Torso | |
561 | else | |
562 | return | |
563 | end | |
564 | local p=Instance.new("Part") | |
565 | p.Size=Vector3.new(1,1,1) | |
566 | p.BrickColor=Color | |
567 | p.Anchored=true | |
568 | p.Transparency=1 | |
569 | p.CanCollide=false | |
570 | p.Parent=char | |
571 | local me=Instance.new("CylinderMesh") | |
572 | me.Scale=Vector3.new(1,1.1,1) | |
573 | me.Parent=p | |
574 | p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) | |
575 | for i=1,100 do | |
576 | wait() | |
577 | me.Scale=me.Scale+Vector3.new(.5,0,.5) | |
578 | p.Transparency=i/200 --100? | |
579 | end | |
580 | for _,v in pairs(game.Players:GetPlayers()) do | |
581 | if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then | |
582 | pcall(function() Hit(v.Character.Head) end) | |
583 | end | |
584 | end | |
585 | p:remove() | |
586 | end) | |
587 | while Sand do | |
588 | wait(0.05) | |
589 | local p=Instance.new("Part") | |
590 | p.Size=Vector3.new(1,1,1) | |
591 | p.BrickColor=Color | |
592 | p.Anchored=true | |
593 | p.CanCollide=false | |
594 | p.Parent=char | |
595 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
596 | p.Touched:connect(Hit) | |
597 | local m=Instance.new("BlockMesh") | |
598 | m.Scale=Vector3.new(0.15,0.15,0.15) | |
599 | m.Parent=p | |
600 | Delay(0,function() | |
601 | local p=p | |
602 | for i=1,5 do | |
603 | wait(0.05) | |
604 | p.Transparency=i/5 | |
605 | end | |
606 | p:remove() | |
607 | end) | |
608 | end | |
609 | end) | |
610 | ||
611 | Hopper.Deselected:connect(function() | |
612 | pcall(function() | |
613 | Sand=false | |
614 | Kill:disconnect() | |
615 | end) | |
616 | end) | |
617 | ||
618 | function Hit(p) | |
619 | if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then | |
620 | Delay(0,function() | |
621 | p.Anchored=true | |
622 | p.Name="Sand" | |
623 | p.BrickColor=Color | |
624 | for i=1,5 do | |
625 | p.Transparency=i/5 | |
626 | wait(0.1) | |
627 | end | |
628 | p:remove() | |
629 | end) | |
630 | end | |
631 | end |