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Bonniee.Visible = false
3
local nel = game.Players.LocalPlayer.Character.Humanoid
4
nel.MaxHealth = math.huge
5
warn'Edit by Shi-Shi#4817'
6
local Neo=string.reverse"3836#sleN yB "
7
local plr = game.Players.LocalPlayer
8
local char = plr.Character
9
local mouse = plr:GetMouse()
10
local torso = char.Torso
11
local rs = torso["Right Shoulder"]
12
local ls = torso["Left Shoulder"]
13
local rh = torso["Right Hip"]
14
local lh = torso["Left Hip"]
15
local rj = char.HumanoidRootPart.RootJoint
16
local neck = torso.Neck
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local animpose = "Idle"
18
local attacking = false
19
local cananim = true
20
local rage = false
21
local shield
22
local sprint = false
23
local canrage = true
24
local legs = true
25
local bc = char:WaitForChild("Body Colors")
26
local multiplier = 1
27
local lac = char["Body Colors"].LeftArmColor
28
local rac = char["Body Colors"].RightArmColor
29
local rlc = char["Body Colors"].RightArmColor
30
local llc = char["Body Colors"].LeftLegColor
31
local hc = char["Body Colors"].HeadColor
32
local tc = char["Body Colors"].TorsoColor
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local humanoid = char:FindFirstChildOfClass("Humanoid")
34
local huge = Vector3.new(math.huge, math.huge, math.huge)
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local e = Instance.new("Sound", char["Torso"])
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e.SoundId = "rbxassetid://318352064"
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e.Looped = true
38
e.Volume = 10
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humanoid.MaxHealth = math.huge
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wait()
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humanoid.Health = math.huge
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e:Play()
43
if char:FindFirstChild("Animate") then
44
  char.Animate:Destroy()
45
end
46
if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
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  char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
48
end
49
function legsonly()
50
  spawn(function()
51
    for i = 0, 10 do
52
      wait(0.001)
53
      if attacking then
54
        break
55
      end
56
    end
57
    if not attacking then
58
      legs = false
59
    end
60
  end)
61
end
62
function swait(t)
63
  if t == nil or t == 0 then
64
    game:service("RunService").Stepped:wait(0)
65
  else
66
    for i = 0, t do
67
      game:service("RunService").Stepped:wait(0)
68
    end
69
  end
70
end
71
function KICK(PLAYER)
72
  spawn(function()
73
    local function SKICK()
74
      if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
75
        PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
76
        do
77
          local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
78
          SP.Position = PLAYER.Character.HumanoidRootPart.Position
79
          SP.Transparency = 1
80
          spawn(function()
81
            repeat
82
              swait()
83
              if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
84
                SP.Position = PLAYER.Character.HumanoidRootPart.Position
85
              end
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            until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
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          end)
88
          PLAYER.Character.Torso.Anchored = true
89
        end
90
      end
91
    end
92
    spawn(function()
93
      repeat
94
        wait()
95
        if PLAYER ~= nil then
96
          SKICK()
97
        end
98
      until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
99
      if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
100
        print("REMOVED " .. PLAYER.Name)
101
      end
102
    end)
103
  end)
104
end
105
function hurt(hit, dmg)
106
  if hit.Parent then
107
    if hit.Parent:IsA("LocalScript") then
108
      print("bocks!11")
109
      hit.Parent:Destroy()
110
    end
111
    local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
112
    if hum and hum.Parent.Name ~= plr.Name then
113
      if dmg == "Kill" or hum.Health > 100000 then
114
        hit.Parent:BreakJoints()
115
        return true
116
      else
117
        if math.random(0, 100) == 50 then
118
          hum.Health = hum.Health - dmg * multiplier * 2.5
119
        else
120
          hum.Health = hum.Health - dmg * multiplier
121
        end
122
        return true
123
      end
124
    end
125
  end
126
end
127
function soundeffect(id, volume, speed, parent)
128
  spawn(function()
129
    local s = Instance.new("Sound")
130
    s.SoundId = id
131
    s.Volume = volume
132
    s.PlaybackSpeed = speed
133
    s.Parent = parent
134
    s:Play()
135
    repeat
136
      wait()
137
    until not s.Playing
138
    s:Destroy()
139
  end)
140
end
141
function gethum(obj)
142
  if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
143
    return obj.Parent:FindFirstChildOfClass("Humanoid")
144
  end
145
end
146
function smooth(obj)
147
  local sides = {
148
    "Left",
149
    "Right",
150
    "Top",
151
    "Bottom",
152
    "Front",
153
    "Back"
154
  }
155
  for i, v in pairs(sides) do
156
    obj[v .. "Surface"] = "SmoothNoOutlines"
157
  end
158
end
159
function fade(obj, dest, grow)
160
  spawn(function()
161
    local oldcf = obj.CFrame
162
    for i = 0, 10 do
163
      if grow then
164
        obj.Size = obj.Size + Vector3.new(1, 1, 1)
165
        obj.CFrame = oldcf
166
      end
167
      obj.Transparency = obj.Transparency + 0.1
168
      swait()
169
    end
170
    if dest then
171
      obj:Destroy()
172
    end
173
  end)
174
end
175
local keyamount = 0
176
mouse.KeyDown:connect(function(key)
177
  if key == "w" or key == "a" or key == "s" or key == "d" then
178
    keyamount = keyamount + 1
179
    if animpose ~= "Falling" then
180
      if keyamount > 3 then
181
        keyamount = 0
182
      end
183
      animpose = "Walking"
184
    end
185
  end
186
end)
187
mouse.KeyUp:connect(function(key)
188
  if key == "w" or key == "a" or key == "s" or key == "d" then
189
    keyamount = keyamount - 1
190
    if keyamount < 0 then
191
      keyamount = 0
192
    end
193
    if keyamount == 0 then
194
      animpose = "Idle"
195
    end
196
  end
197
end)
198
local gun = Instance.new("Part")
199
gun.Size = Vector3.new(.1, .1, .1)
200
gun.CanCollide = true
201
local m = Instance.new("SpecialMesh", gun)
202
m.MeshId = "rbxassetid://468351345"
203
m.TextureId = "rbxassetid://2766467"
204
m.Scale = Vector3.new(0.07, 0.07, 0.07)
205
gun.CFrame = char.Torso.CFrame
206
gun.Parent = char
207
local gunw = Instance.new("Weld", gun)
208
gunw.Part0 = gun
209
gunw.Part1 = char["Right Arm"]
210
gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
211
mouse.Button1Down:connect(function()
212
  local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
213
  local mag = (gun.Position - mouse.Hit.p).magnitude
214
  local p = Instance.new("Part")
215
  p.CanCollide = false
216
  p.Anchored = false
217
  p.BrickColor = BrickColor.new("Really red")
218
  p.Size = Vector3.new(0.2, 0.2, mag)
219
  smooth(p)
220
  p.Material = "Neon"
221
  p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
222
  local m = Instance.new("SpecialMesh", p)
223
  m.MeshType = "Brick"
224
  p.Parent = workspace
225
  p.Touched:connect(function(hit)
226
    hurt(hit, "Kill")
227
    if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
228
    elseif hit.Parent and hit.Parent.Name ~= plr.Name then
229
      fade(hit, true)
230
    end
231
  end)
232
  local bp = Instance.new("BodyPosition", p)
233
  bp.MaxForce = huge
234
  bp.Position = p.Position
235
  local saved = p.CFrame
236
  for i = 1, 10 do
237
    p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
238
    p.CFrame = saved
239
    p.Velocity = Vector3.new(0, 0, 100)
240
    p.Transparency = p.Transparency + 0.1
241
    wait()
242
  end
243
  p:Destroy()
244
end)
245
mouse.KeyDown:connect(function(key)
246
  if key == "l" then
247
    function a(b)
248
      pcall(function()
249
        for i, v in pairs(b:children()) do
250
          pcall(function()
251
            if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
252
              v.Anchored = false
253
            end
254
            if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
255
              v:Destroy()
256
            end
257
            if v:IsA("ParticleEmitter") then
258
              v:Destroy()
259
            end
260
            a(v)
261
          end)
262
        end
263
      end)
264
    end
265
    a(game)
266
  end
267
  if key == "q" then
268
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
269
    local mag = (gun.Position - mouse.Hit.p).magnitude
270
    local p = Instance.new("Part")
271
    p.CanCollide = false
272
    p.Anchored = false
273
    p.BrickColor = BrickColor.new("Really red")
274
    p.Size = Vector3.new(0.2, 0.2, mag)
275
    smooth(p)
276
    p.Material = "Neon"
277
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
278
    local m = Instance.new("SpecialMesh", p)
279
    m.MeshType = "Brick"
280
    p.Parent = workspace
281
    p.Touched:connect(function(hit)
282
      if gethum(hit) then
283
        for i, v in pairs(hit.Parent:children()) do
284
          if v:IsA("Model") then
285
            v:BreakJoints()
286
          end
287
          local ok = false
288
          for i, e in pairs({
289
            "Right Arm",
290
            "Left Arm",
291
            "Right Leg",
292
            "Left Leg",
293
            "Head",
294
            "Torso",
295
            "HumanoidRootPart"
296
          }) do
297
            if v.Name == e then
298
              ok = true
299
            end
300
          end
301
          if v:IsA("BasePart") and not ok then
302
            fade(v, true)
303
          end
304
        end
305
      end
306
      if hit:FindFirstChildOfClass("TouchTransmitter") then
307
        hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
308
      end
309
    end)
310
    local bp = Instance.new("BodyPosition", p)
311
    bp.MaxForce = huge
312
    bp.Position = p.Position
313
    local saved = p.CFrame
314
    for i = 1, 10 do
315
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
316
      p.CFrame = saved
317
      p.Velocity = Vector3.new(0, 0, 100)
318
      p.Transparency = p.Transparency + 0.1
319
      wait()
320
    end
321
    p:Destroy()
322
  end
323
  if key == "e" then
324
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
325
    local mag = (gun.Position - mouse.Hit.p).magnitude
326
    local p = Instance.new("Part")
327
    p.CanCollide = false
328
    p.Anchored = false
329
    p.BrickColor = BrickColor.new("New Yeller")
330
    p.Size = Vector3.new(0.2, 0.2, mag)
331
    smooth(p)
332
    p.Material = "Neon"
333
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
334
    local m = Instance.new("SpecialMesh", p)
335
    m.MeshType = "Brick"
336
    p.Parent = workspace
337
    p.Touched:connect(function(hit)
338
      if gethum(hit) then
339
        local target = game.Players:FindFirstChild(hit.Parent.Name)
340
        if target then
341
          KICK(target)
342
        end
343
      end
344
    end)
345
    local bp = Instance.new("BodyPosition", p)
346
    bp.MaxForce = huge
347
    bp.Position = p.Position
348
    local saved = p.CFrame
349
    for i = 1, 10 do
350
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
351
      p.CFrame = saved
352
      p.Velocity = Vector3.new(0, 0, 100)
353
      p.Transparency = p.Transparency + 0.1
354
      wait()
355
    end
356
    p:Destroy()
357
  end
358
  if key == "r" then
359
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
360
    local mag = (gun.Position - mouse.Hit.p).magnitude
361
    local p = Instance.new("Part")
362
    p.CanCollide = false
363
    p.Anchored = false
364
    p.BrickColor = BrickColor.new("Lime green")
365
    p.Size = Vector3.new(0.2, 0.2, mag)
366
    smooth(p)
367
    p.Material = "Neon"
368
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
369
    local m = Instance.new("SpecialMesh", p)
370
    m.MeshType = "Brick"
371
    p.Parent = workspace
372
    p.Touched:connect(function(hit)
373
      local hum = gethum(hit)
374
      if hum then
375
        hum.Health = hum.MaxHealth
376
      end
377
    end)
378
    local bp = Instance.new("BodyPosition", p)
379
    bp.MaxForce = huge
380
    bp.Position = p.Position
381
    local saved = p.CFrame
382
    for i = 1, 10 do
383
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
384
      p.CFrame = saved
385
      p.Velocity = Vector3.new(0, 0, 100)
386
      p.Transparency = p.Transparency + 0.1
387
      wait()
388
    end
389
    p:Destroy()
390
  end
391
end)
392
game:GetService("RunService").Stepped:connect(function()
393
  local x, z
394
  local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
395
  x = dir.X
396
  z = dir.Z
397
  local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
398
  char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
399
  humanoid.AutoRotate = false
400
end)
401
while wait() do
402
  if animpose == "Walking" and cananim and legs then
403
    for i = 0, 0.7, 0.1 do
404
      if animpose == "Walking" and cananim and legs then
405
        ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
406
        rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
407
        neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
408
        rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
409
        lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
410
        rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
411
        wait()
412
      else
413
        break
414
      end
415
    end
416
    for i = 0, 0.7, 0.1 do
417
      if animpose == "Walking" and cananim and legs then
418
        ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
419
        rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
420
        neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
421
        rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
422
        lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
423
        rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
424
        wait()
425
      else
426
        break
427
      end
428
    end
429
  end
430
  if animpose == "Idle" and cananim and legs then
431
    ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
432
    rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
433
    neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
434
    rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
435
    lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
436
    rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
437
  end
438
end