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1 | - | |
1 | + | |
2 | Bonniee.Visible = false | |
3 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
4 | nel.MaxHealth = math.huge | |
5 | warn'Edit by Shi-Shi#4817' | |
6 | local Neo=string.reverse"3836#sleN yB " | |
7 | local plr = game.Players.LocalPlayer | |
8 | local char = plr.Character | |
9 | local mouse = plr:GetMouse() | |
10 | local torso = char.Torso | |
11 | local rs = torso["Right Shoulder"] | |
12 | local ls = torso["Left Shoulder"] | |
13 | local rh = torso["Right Hip"] | |
14 | local lh = torso["Left Hip"] | |
15 | local rj = char.HumanoidRootPart.RootJoint | |
16 | local neck = torso.Neck | |
17 | local animpose = "Idle" | |
18 | local attacking = false | |
19 | local cananim = true | |
20 | local rage = false | |
21 | local shield | |
22 | local sprint = false | |
23 | local canrage = true | |
24 | local legs = true | |
25 | local bc = char:WaitForChild("Body Colors") | |
26 | local multiplier = 1 | |
27 | local lac = char["Body Colors"].LeftArmColor | |
28 | local rac = char["Body Colors"].RightArmColor | |
29 | local rlc = char["Body Colors"].RightArmColor | |
30 | local llc = char["Body Colors"].LeftLegColor | |
31 | local hc = char["Body Colors"].HeadColor | |
32 | local tc = char["Body Colors"].TorsoColor | |
33 | local humanoid = char:FindFirstChildOfClass("Humanoid") | |
34 | local huge = Vector3.new(math.huge, math.huge, math.huge) | |
35 | local e = Instance.new("Sound", char["Torso"]) | |
36 | e.SoundId = "rbxassetid://318352064" | |
37 | e.Looped = true | |
38 | e.Volume = 10 | |
39 | humanoid.MaxHealth = math.huge | |
40 | wait() | |
41 | humanoid.Health = math.huge | |
42 | e:Play() | |
43 | if char:FindFirstChild("Animate") then | |
44 | char.Animate:Destroy() | |
45 | end | |
46 | if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then | |
47 | char:FindFirstChildOfClass("Humanoid").Animator:Destroy() | |
48 | end | |
49 | function legsonly() | |
50 | spawn(function() | |
51 | for i = 0, 10 do | |
52 | wait(0.001) | |
53 | if attacking then | |
54 | break | |
55 | end | |
56 | end | |
57 | if not attacking then | |
58 | legs = false | |
59 | end | |
60 | end) | |
61 | end | |
62 | function swait(t) | |
63 | if t == nil or t == 0 then | |
64 | game:service("RunService").Stepped:wait(0) | |
65 | else | |
66 | for i = 0, t do | |
67 | game:service("RunService").Stepped:wait(0) | |
68 | end | |
69 | end | |
70 | end | |
71 | function KICK(PLAYER) | |
72 | spawn(function() | |
73 | local function SKICK() | |
74 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then | |
75 | PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) | |
76 | do | |
77 | local SP = Instance.new("SkateboardPlatform", PLAYER.Character) | |
78 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
79 | SP.Transparency = 1 | |
80 | spawn(function() | |
81 | repeat | |
82 | swait() | |
83 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then | |
84 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
85 | end | |
86 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
87 | end) | |
88 | PLAYER.Character.Torso.Anchored = true | |
89 | end | |
90 | end | |
91 | end | |
92 | spawn(function() | |
93 | repeat | |
94 | wait() | |
95 | if PLAYER ~= nil then | |
96 | SKICK() | |
97 | end | |
98 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
99 | if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then | |
100 | print("REMOVED " .. PLAYER.Name) | |
101 | end | |
102 | end) | |
103 | end) | |
104 | end | |
105 | function hurt(hit, dmg) | |
106 | if hit.Parent then | |
107 | if hit.Parent:IsA("LocalScript") then | |
108 | print("bocks!11") | |
109 | hit.Parent:Destroy() | |
110 | end | |
111 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
112 | if hum and hum.Parent.Name ~= plr.Name then | |
113 | if dmg == "Kill" or hum.Health > 100000 then | |
114 | hit.Parent:BreakJoints() | |
115 | return true | |
116 | else | |
117 | if math.random(0, 100) == 50 then | |
118 | hum.Health = hum.Health - dmg * multiplier * 2.5 | |
119 | else | |
120 | hum.Health = hum.Health - dmg * multiplier | |
121 | end | |
122 | return true | |
123 | end | |
124 | end | |
125 | end | |
126 | end | |
127 | function soundeffect(id, volume, speed, parent) | |
128 | spawn(function() | |
129 | local s = Instance.new("Sound") | |
130 | s.SoundId = id | |
131 | s.Volume = volume | |
132 | s.PlaybackSpeed = speed | |
133 | s.Parent = parent | |
134 | s:Play() | |
135 | repeat | |
136 | wait() | |
137 | until not s.Playing | |
138 | s:Destroy() | |
139 | end) | |
140 | end | |
141 | function gethum(obj) | |
142 | if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then | |
143 | return obj.Parent:FindFirstChildOfClass("Humanoid") | |
144 | end | |
145 | end | |
146 | function smooth(obj) | |
147 | local sides = { | |
148 | "Left", | |
149 | "Right", | |
150 | "Top", | |
151 | "Bottom", | |
152 | "Front", | |
153 | "Back" | |
154 | } | |
155 | for i, v in pairs(sides) do | |
156 | obj[v .. "Surface"] = "SmoothNoOutlines" | |
157 | end | |
158 | end | |
159 | function fade(obj, dest, grow) | |
160 | spawn(function() | |
161 | local oldcf = obj.CFrame | |
162 | for i = 0, 10 do | |
163 | if grow then | |
164 | obj.Size = obj.Size + Vector3.new(1, 1, 1) | |
165 | obj.CFrame = oldcf | |
166 | end | |
167 | obj.Transparency = obj.Transparency + 0.1 | |
168 | swait() | |
169 | end | |
170 | if dest then | |
171 | obj:Destroy() | |
172 | end | |
173 | end) | |
174 | end | |
175 | local keyamount = 0 | |
176 | mouse.KeyDown:connect(function(key) | |
177 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
178 | keyamount = keyamount + 1 | |
179 | if animpose ~= "Falling" then | |
180 | if keyamount > 3 then | |
181 | keyamount = 0 | |
182 | end | |
183 | animpose = "Walking" | |
184 | end | |
185 | end | |
186 | end) | |
187 | mouse.KeyUp:connect(function(key) | |
188 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
189 | keyamount = keyamount - 1 | |
190 | if keyamount < 0 then | |
191 | keyamount = 0 | |
192 | end | |
193 | if keyamount == 0 then | |
194 | animpose = "Idle" | |
195 | end | |
196 | end | |
197 | end) | |
198 | local gun = Instance.new("Part") | |
199 | gun.Size = Vector3.new(.1, .1, .1) | |
200 | gun.CanCollide = true | |
201 | local m = Instance.new("SpecialMesh", gun) | |
202 | m.MeshId = "rbxassetid://468351345" | |
203 | m.TextureId = "rbxassetid://2766467" | |
204 | m.Scale = Vector3.new(0.07, 0.07, 0.07) | |
205 | gun.CFrame = char.Torso.CFrame | |
206 | gun.Parent = char | |
207 | local gunw = Instance.new("Weld", gun) | |
208 | gunw.Part0 = gun | |
209 | gunw.Part1 = char["Right Arm"] | |
210 | gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1) | |
211 | mouse.Button1Down:connect(function() | |
212 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
213 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
214 | local p = Instance.new("Part") | |
215 | p.CanCollide = false | |
216 | p.Anchored = false | |
217 | p.BrickColor = BrickColor.new("Really red") | |
218 | p.Size = Vector3.new(0.2, 0.2, mag) | |
219 | smooth(p) | |
220 | p.Material = "Neon" | |
221 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
222 | local m = Instance.new("SpecialMesh", p) | |
223 | m.MeshType = "Brick" | |
224 | p.Parent = workspace | |
225 | p.Touched:connect(function(hit) | |
226 | hurt(hit, "Kill") | |
227 | if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then | |
228 | elseif hit.Parent and hit.Parent.Name ~= plr.Name then | |
229 | fade(hit, true) | |
230 | end | |
231 | end) | |
232 | local bp = Instance.new("BodyPosition", p) | |
233 | bp.MaxForce = huge | |
234 | bp.Position = p.Position | |
235 | local saved = p.CFrame | |
236 | for i = 1, 10 do | |
237 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
238 | p.CFrame = saved | |
239 | p.Velocity = Vector3.new(0, 0, 100) | |
240 | p.Transparency = p.Transparency + 0.1 | |
241 | wait() | |
242 | end | |
243 | p:Destroy() | |
244 | end) | |
245 | mouse.KeyDown:connect(function(key) | |
246 | if key == "l" then | |
247 | function a(b) | |
248 | pcall(function() | |
249 | for i, v in pairs(b:children()) do | |
250 | pcall(function() | |
251 | if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then | |
252 | v.Anchored = false | |
253 | end | |
254 | if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then | |
255 | v:Destroy() | |
256 | end | |
257 | if v:IsA("ParticleEmitter") then | |
258 | v:Destroy() | |
259 | end | |
260 | a(v) | |
261 | end) | |
262 | end | |
263 | end) | |
264 | end | |
265 | a(game) | |
266 | end | |
267 | if key == "q" then | |
268 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
269 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
270 | local p = Instance.new("Part") | |
271 | p.CanCollide = false | |
272 | p.Anchored = false | |
273 | p.BrickColor = BrickColor.new("Really red") | |
274 | p.Size = Vector3.new(0.2, 0.2, mag) | |
275 | smooth(p) | |
276 | p.Material = "Neon" | |
277 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
278 | local m = Instance.new("SpecialMesh", p) | |
279 | m.MeshType = "Brick" | |
280 | p.Parent = workspace | |
281 | p.Touched:connect(function(hit) | |
282 | if gethum(hit) then | |
283 | for i, v in pairs(hit.Parent:children()) do | |
284 | if v:IsA("Model") then | |
285 | v:BreakJoints() | |
286 | end | |
287 | local ok = false | |
288 | for i, e in pairs({ | |
289 | "Right Arm", | |
290 | "Left Arm", | |
291 | "Right Leg", | |
292 | "Left Leg", | |
293 | "Head", | |
294 | "Torso", | |
295 | "HumanoidRootPart" | |
296 | }) do | |
297 | if v.Name == e then | |
298 | ok = true | |
299 | end | |
300 | end | |
301 | if v:IsA("BasePart") and not ok then | |
302 | fade(v, true) | |
303 | end | |
304 | end | |
305 | end | |
306 | if hit:FindFirstChildOfClass("TouchTransmitter") then | |
307 | hit:FindFirstChildOfClass("TouchTransmitter"):Destroy() | |
308 | end | |
309 | end) | |
310 | local bp = Instance.new("BodyPosition", p) | |
311 | bp.MaxForce = huge | |
312 | bp.Position = p.Position | |
313 | local saved = p.CFrame | |
314 | for i = 1, 10 do | |
315 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
316 | p.CFrame = saved | |
317 | p.Velocity = Vector3.new(0, 0, 100) | |
318 | p.Transparency = p.Transparency + 0.1 | |
319 | wait() | |
320 | end | |
321 | p:Destroy() | |
322 | end | |
323 | if key == "e" then | |
324 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
325 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
326 | local p = Instance.new("Part") | |
327 | p.CanCollide = false | |
328 | p.Anchored = false | |
329 | p.BrickColor = BrickColor.new("New Yeller") | |
330 | p.Size = Vector3.new(0.2, 0.2, mag) | |
331 | smooth(p) | |
332 | p.Material = "Neon" | |
333 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
334 | local m = Instance.new("SpecialMesh", p) | |
335 | m.MeshType = "Brick" | |
336 | p.Parent = workspace | |
337 | p.Touched:connect(function(hit) | |
338 | if gethum(hit) then | |
339 | local target = game.Players:FindFirstChild(hit.Parent.Name) | |
340 | if target then | |
341 | KICK(target) | |
342 | end | |
343 | end | |
344 | end) | |
345 | local bp = Instance.new("BodyPosition", p) | |
346 | bp.MaxForce = huge | |
347 | bp.Position = p.Position | |
348 | local saved = p.CFrame | |
349 | for i = 1, 10 do | |
350 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
351 | p.CFrame = saved | |
352 | p.Velocity = Vector3.new(0, 0, 100) | |
353 | p.Transparency = p.Transparency + 0.1 | |
354 | wait() | |
355 | end | |
356 | p:Destroy() | |
357 | end | |
358 | if key == "r" then | |
359 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
360 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
361 | local p = Instance.new("Part") | |
362 | p.CanCollide = false | |
363 | p.Anchored = false | |
364 | p.BrickColor = BrickColor.new("Lime green") | |
365 | p.Size = Vector3.new(0.2, 0.2, mag) | |
366 | smooth(p) | |
367 | p.Material = "Neon" | |
368 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
369 | local m = Instance.new("SpecialMesh", p) | |
370 | m.MeshType = "Brick" | |
371 | p.Parent = workspace | |
372 | p.Touched:connect(function(hit) | |
373 | local hum = gethum(hit) | |
374 | if hum then | |
375 | hum.Health = hum.MaxHealth | |
376 | end | |
377 | end) | |
378 | local bp = Instance.new("BodyPosition", p) | |
379 | bp.MaxForce = huge | |
380 | bp.Position = p.Position | |
381 | local saved = p.CFrame | |
382 | for i = 1, 10 do | |
383 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
384 | p.CFrame = saved | |
385 | p.Velocity = Vector3.new(0, 0, 100) | |
386 | p.Transparency = p.Transparency + 0.1 | |
387 | wait() | |
388 | end | |
389 | p:Destroy() | |
390 | end | |
391 | end) | |
392 | game:GetService("RunService").Stepped:connect(function() | |
393 | local x, z | |
394 | local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector | |
395 | x = dir.X | |
396 | z = dir.Z | |
397 | local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z)) | |
398 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5) | |
399 | humanoid.AutoRotate = false | |
400 | end) | |
401 | while wait() do | |
402 | if animpose == "Walking" and cananim and legs then | |
403 | for i = 0, 0.7, 0.1 do | |
404 | if animpose == "Walking" and cananim and legs then | |
405 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
406 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
407 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
408 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
409 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) | |
410 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) | |
411 | wait() | |
412 | else | |
413 | break | |
414 | end | |
415 | end | |
416 | for i = 0, 0.7, 0.1 do | |
417 | if animpose == "Walking" and cananim and legs then | |
418 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
419 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
420 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
421 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
422 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) | |
423 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) | |
424 | wait() | |
425 | else | |
426 | break | |
427 | end | |
428 | end | |
429 | end | |
430 | if animpose == "Idle" and cananim and legs then | |
431 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
432 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
433 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
434 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
435 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5) | |
436 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5) | |
437 | end | |
438 | end |