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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | wait(1) | |
7 | Player = game.Players.LocalPlayer | |
8 | Character = Player.Character | |
9 | local txt = Instance.new("BillboardGui", Character) | |
10 | txt.Adornee = Character.Head | |
11 | txt.Name = "_status" | |
12 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
13 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
14 | local text = Instance.new("TextLabel", txt) | |
15 | text.Size = UDim2.new(10, 0, 7, 0) | |
16 | text.FontSize = "Size24" | |
17 | text.TextScaled = true | |
18 | text.TextTransparency = 0 | |
19 | - | text.Text = "Head Hunter" |
19 | + | |
20 | text.TextTransparency = 0 | |
21 | text.TextStrokeTransparency = 0 | |
22 | text.Font = "Antique" | |
23 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
24 | text.Text = "mz soul sad" | |
25 | script.Name = "Banisher Gun V3 / 1" | |
26 | --//====================================================\\-- | |
27 | --|| CREATED BY SHACKLUSTER | |
28 | --\\====================================================//-- | |
29 | ||
30 | script:ClearAllChildren() | |
31 | wait(0.2) | |
32 | ||
33 | Player = game:GetService("Players").LocalPlayer | |
34 | PlayerGui = Player.PlayerGui | |
35 | Cam = workspace.CurrentCamera | |
36 | Backpack = Player.Backpack | |
37 | Character = Player.Character | |
38 | Humanoid = Character.Humanoid | |
39 | Mouse = Player:GetMouse() | |
40 | RootPart = Character["HumanoidRootPart"] | |
41 | Torso = Character["Torso"] | |
42 | Head = Character["Head"] | |
43 | RightArm = Character["Right Arm"] | |
44 | LeftArm = Character["Left Arm"] | |
45 | RightLeg = Character["Right Leg"] | |
46 | LeftLeg = Character["Left Leg"] | |
47 | RootJoint = RootPart["RootJoint"] | |
48 | Neck = Torso["Neck"] | |
49 | RightShoulder = Torso["Right Shoulder"] | |
50 | LeftShoulder = Torso["Left Shoulder"] | |
51 | RightHip = Torso["Right Hip"] | |
52 | LeftHip = Torso["Left Hip"] | |
53 | local TIME = 0 | |
54 | local sick = Instance.new("Sound",Torso) | |
55 | Player_Size = 1.15 --Size of the player. | |
56 | Animation_Speed = 1.2 | |
57 | Attack_Animation_Speed = 2.5 | |
58 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
59 | IT = Instance.new | |
60 | CF = CFrame.new | |
61 | VT = Vector3.new | |
62 | RAD = math.rad | |
63 | C3 = Color3.new | |
64 | UD2 = UDim2.new | |
65 | BRICKC = BrickColor.new | |
66 | ANGLES = CFrame.Angles | |
67 | EULER = CFrame.fromEulerAnglesXYZ | |
68 | COS = math.cos | |
69 | ACOS = math.acos | |
70 | SIN = math.sin | |
71 | ASIN = math.asin | |
72 | ABS = math.abs | |
73 | MRANDOM = math.random | |
74 | FLOOR = math.floor | |
75 | ||
76 | --//=================================\\ | |
77 | --|| USEFUL VALUES | |
78 | --\\=================================// | |
79 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
80 | Animation_Speed = 3 | |
81 | local FORCERESET = false | |
82 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
83 | local Speed = 16 | |
84 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
85 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
86 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
87 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
88 | local DAMAGEMULTIPLIER = 1 | |
89 | local ANIM = "Idle" | |
90 | local ATTACK = false | |
91 | local EQUIPPED = false | |
92 | local HOLD = false | |
93 | local COMBO = 1 | |
94 | local Rooted = false | |
95 | local SINE = 0 | |
96 | local KEYHOLD = false | |
97 | local CHANGE = 2 / Animation_Speed | |
98 | local WALKINGANIM = false | |
99 | local VALUE1 = false | |
100 | local VALUE2 = false | |
101 | local ROBLOXIDLEANIMATION = IT("Animation") | |
102 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
103 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
104 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
105 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
106 | WEAPONGUI.Name = "BanishV3Gui" | |
107 | local Weapon = IT("Model") | |
108 | Weapon.Name = "Adds" | |
109 | local Effects = IT("Folder", Weapon) | |
110 | Effects.Name = "Effects" | |
111 | local ANIMATOR = Humanoid.Animator | |
112 | local ANIMATE = Character:FindFirstChild("Animate") | |
113 | local UNANCHOR = true | |
114 | local TOBANISH = {} | |
115 | script.Parent = PlayerGui | |
116 | ||
117 | --//=================================\\ | |
118 | --\\=================================// | |
119 | ||
120 | ||
121 | --//=================================\\ | |
122 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
123 | --\\=================================// | |
124 | ||
125 | ArtificialHB = Instance.new("BindableEvent", script) | |
126 | ArtificialHB.Name = "ArtificialHB" | |
127 | ||
128 | script:WaitForChild("ArtificialHB") | |
129 | ||
130 | frame = Frame_Speed | |
131 | tf = 0 | |
132 | allowframeloss = false | |
133 | tossremainder = false | |
134 | lastframe = tick() | |
135 | script.ArtificialHB:Fire() | |
136 | ||
137 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
138 | tf = tf + s | |
139 | if tf >= frame then | |
140 | if allowframeloss then | |
141 | script.ArtificialHB:Fire() | |
142 | lastframe = tick() | |
143 | else | |
144 | for i = 1, math.floor(tf / frame) do | |
145 | script.ArtificialHB:Fire() | |
146 | end | |
147 | lastframe = tick() | |
148 | end | |
149 | if tossremainder then | |
150 | tf = 0 | |
151 | else | |
152 | tf = tf - frame * math.floor(tf / frame) | |
153 | end | |
154 | end | |
155 | end) | |
156 | ||
157 | --//=================================\\ | |
158 | --\\=================================// | |
159 | ||
160 | --//=================================\\ | |
161 | --|| SOME FUNCTIONS | |
162 | --\\=================================// | |
163 | ||
164 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
165 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
166 | end | |
167 | ||
168 | function PositiveAngle(NUMBER) | |
169 | if NUMBER >= 0 then | |
170 | NUMBER = 0 | |
171 | end | |
172 | return NUMBER | |
173 | end | |
174 | ||
175 | function NegativeAngle(NUMBER) | |
176 | if NUMBER <= 0 then | |
177 | NUMBER = 0 | |
178 | end | |
179 | return NUMBER | |
180 | end | |
181 | ||
182 | function Swait(NUMBER) | |
183 | if NUMBER == 0 or NUMBER == nil then | |
184 | ArtificialHB.Event:wait() | |
185 | else | |
186 | for i = 1, NUMBER do | |
187 | ArtificialHB.Event:wait() | |
188 | end | |
189 | end | |
190 | end | |
191 | ||
192 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
193 | local NEWMESH = IT(MESH) | |
194 | if MESH == "SpecialMesh" then | |
195 | NEWMESH.MeshType = MESHTYPE | |
196 | if MESHID ~= "nil" and MESHID ~= "" then | |
197 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
198 | end | |
199 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
200 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
201 | end | |
202 | end | |
203 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
204 | NEWMESH.Scale = SCALE | |
205 | NEWMESH.Parent = PARENT | |
206 | return NEWMESH | |
207 | end | |
208 | ||
209 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
210 | local NEWPART = IT("Part") | |
211 | NEWPART.formFactor = FORMFACTOR | |
212 | NEWPART.Reflectance = REFLECTANCE | |
213 | NEWPART.Transparency = TRANSPARENCY | |
214 | NEWPART.CanCollide = false | |
215 | NEWPART.Locked = true | |
216 | NEWPART.Anchored = true | |
217 | if ANCHOR == false then | |
218 | NEWPART.Anchored = false | |
219 | end | |
220 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
221 | NEWPART.Name = NAME | |
222 | NEWPART.Size = SIZE | |
223 | NEWPART.Position = Torso.Position | |
224 | NEWPART.Material = MATERIAL | |
225 | NEWPART:BreakJoints() | |
226 | NEWPART.Parent = PARENT | |
227 | return NEWPART | |
228 | end | |
229 | ||
230 | local function weldBetween(a, b) | |
231 | local weldd = Instance.new("ManualWeld") | |
232 | weldd.Part0 = a | |
233 | weldd.Part1 = b | |
234 | weldd.C0 = CFrame.new() | |
235 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
236 | weldd.Parent = a | |
237 | return weldd | |
238 | end | |
239 | ||
240 | ||
241 | function QuaternionFromCFrame(cf) | |
242 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
243 | local trace = m00 + m11 + m22 | |
244 | if trace > 0 then | |
245 | local s = math.sqrt(1 + trace) | |
246 | local recip = 0.5 / s | |
247 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
248 | else | |
249 | local i = 0 | |
250 | if m11 > m00 then | |
251 | i = 1 | |
252 | end | |
253 | if m22 > (i == 0 and m00 or m11) then | |
254 | i = 2 | |
255 | end | |
256 | if i == 0 then | |
257 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
258 | local recip = 0.5 / s | |
259 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
260 | elseif i == 1 then | |
261 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
262 | local recip = 0.5 / s | |
263 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
264 | elseif i == 2 then | |
265 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
266 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
267 | end | |
268 | end | |
269 | end | |
270 | ||
271 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
272 | local xs, ys, zs = x + x, y + y, z + z | |
273 | local wx, wy, wz = w * xs, w * ys, w * zs | |
274 | local xx = x * xs | |
275 | local xy = x * ys | |
276 | local xz = x * zs | |
277 | local yy = y * ys | |
278 | local yz = y * zs | |
279 | local zz = z * zs | |
280 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
281 | end | |
282 | ||
283 | function QuaternionSlerp(a, b, t) | |
284 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
285 | local startInterp, finishInterp; | |
286 | if cosTheta >= 0.0001 then | |
287 | if (1 - cosTheta) > 0.0001 then | |
288 | local theta = ACOS(cosTheta) | |
289 | local invSinTheta = 1 / SIN(theta) | |
290 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
291 | finishInterp = SIN(t * theta) * invSinTheta | |
292 | else | |
293 | startInterp = 1 - t | |
294 | finishInterp = t | |
295 | end | |
296 | else | |
297 | if (1 + cosTheta) > 0.0001 then | |
298 | local theta = ACOS(-cosTheta) | |
299 | local invSinTheta = 1 / SIN(theta) | |
300 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
301 | finishInterp = SIN(t * theta) * invSinTheta | |
302 | else | |
303 | startInterp = t - 1 | |
304 | finishInterp = t | |
305 | end | |
306 | end | |
307 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
308 | end | |
309 | ||
310 | function Clerp(a, b, t) | |
311 | local qa = {QuaternionFromCFrame(a)} | |
312 | local qb = {QuaternionFromCFrame(b)} | |
313 | local ax, ay, az = a.x, a.y, a.z | |
314 | local bx, by, bz = b.x, b.y, b.z | |
315 | local _t = 1 - t | |
316 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
317 | end | |
318 | ||
319 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
320 | local frame = IT("Frame") | |
321 | frame.BackgroundTransparency = TRANSPARENCY | |
322 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
323 | frame.Position = POSITION | |
324 | frame.Size = SIZE | |
325 | frame.BackgroundColor3 = COLOR | |
326 | frame.BorderColor3 = BORDERCOLOR | |
327 | frame.Name = NAME | |
328 | frame.Parent = PARENT | |
329 | return frame | |
330 | end | |
331 | ||
332 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
333 | local label = IT("TextLabel") | |
334 | label.BackgroundTransparency = 1 | |
335 | label.Size = UD2(1, 0, 1, 0) | |
336 | label.Position = UD2(0, 0, 0, 0) | |
337 | label.TextColor3 = TEXTCOLOR | |
338 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
339 | label.TextTransparency = TRANSPARENCY | |
340 | label.FontSize = TEXTFONTSIZE | |
341 | label.Font = TEXTFONT | |
342 | label.BorderSizePixel = BORDERSIZEPIXEL | |
343 | label.TextScaled = false | |
344 | label.Text = TEXT | |
345 | label.Name = NAME | |
346 | label.Parent = PARENT | |
347 | return label | |
348 | end | |
349 | ||
350 | function NoOutlines(PART) | |
351 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
352 | end | |
353 | ||
354 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
355 | local NEWWELD = IT(TYPE) | |
356 | NEWWELD.Part0 = PART0 | |
357 | NEWWELD.Part1 = PART1 | |
358 | NEWWELD.C0 = C0 | |
359 | NEWWELD.C1 = C1 | |
360 | NEWWELD.Parent = PARENT | |
361 | return NEWWELD | |
362 | end | |
363 | ||
364 | local S = IT("Sound") | |
365 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
366 | local NEWSOUND = nil | |
367 | coroutine.resume(coroutine.create(function() | |
368 | NEWSOUND = S:Clone() | |
369 | NEWSOUND.Parent = PARENT | |
370 | NEWSOUND.Volume = VOLUME | |
371 | NEWSOUND.Pitch = PITCH | |
372 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
373 | NEWSOUND:play() | |
374 | if DOESLOOP == true then | |
375 | NEWSOUND.Looped = true | |
376 | else | |
377 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
378 | NEWSOUND:remove() | |
379 | end | |
380 | end)) | |
381 | return NEWSOUND | |
382 | end | |
383 | ||
384 | function CFrameFromTopBack(at, top, back) | |
385 | local right = top:Cross(back) | |
386 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
387 | end | |
388 | ||
389 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
390 | function WACKYEFFECT(Table) | |
391 | local TYPE = (Table.EffectType or "Sphere") | |
392 | local SIZE = (Table.Size or VT(1,1,1)) | |
393 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
394 | local TRANSPARENCY = (Table.Transparency or 0) | |
395 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
396 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
397 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
398 | local ROTATION1 = (Table.RotationX or 0) | |
399 | local ROTATION2 = (Table.RotationY or 0) | |
400 | local ROTATION3 = (Table.RotationZ or 0) | |
401 | local MATERIAL = (Table.Material or "Neon") | |
402 | local COLOR = (Table.Color or C3(1,1,1)) | |
403 | local TIME = (Table.Time or 45) | |
404 | local SOUNDID = (Table.SoundID or nil) | |
405 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
406 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
407 | coroutine.resume(coroutine.create(function() | |
408 | local PLAYSSOUND = false | |
409 | local SOUND = nil | |
410 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
411 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
412 | PLAYSSOUND = true | |
413 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
414 | end | |
415 | EFFECT.Color = COLOR | |
416 | local MSH = nil | |
417 | if TYPE == "Sphere" then | |
418 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
419 | elseif TYPE == "Block" then | |
420 | MSH = IT("BlockMesh",EFFECT) | |
421 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
422 | elseif TYPE == "Wave" then | |
423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
424 | elseif TYPE == "Ring" then | |
425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
426 | elseif TYPE == "Slash" then | |
427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
428 | elseif TYPE == "Round Slash" then | |
429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
430 | elseif TYPE == "Swirl" then | |
431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
432 | elseif TYPE == "Skull" then | |
433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
434 | elseif TYPE == "Crystal" then | |
435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
436 | end | |
437 | if MSH ~= nil then | |
438 | local MOVESPEED = nil | |
439 | if MOVEDIRECTION ~= nil then | |
440 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
441 | end | |
442 | local GROWTH = SIZE - ENDSIZE | |
443 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
444 | if TYPE == "Block" then | |
445 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
446 | else | |
447 | EFFECT.CFrame = CFRAME | |
448 | end | |
449 | for LOOP = 1, TIME+1 do | |
450 | Swait() | |
451 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
452 | if TYPE == "Wave" then | |
453 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
454 | end | |
455 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
456 | if TYPE == "Block" then | |
457 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
458 | else | |
459 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
460 | end | |
461 | if MOVEDIRECTION ~= nil then | |
462 | local ORI = EFFECT.Orientation | |
463 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
464 | EFFECT.Orientation = ORI | |
465 | end | |
466 | end | |
467 | if PLAYSSOUND == false then | |
468 | EFFECT:remove() | |
469 | else | |
470 | SOUND.Stopped:Connect(function() | |
471 | EFFECT:remove() | |
472 | end) | |
473 | end | |
474 | else | |
475 | if PLAYSSOUND == false then | |
476 | EFFECT:remove() | |
477 | else | |
478 | repeat Swait() until SOUND.Playing == false | |
479 | EFFECT:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function MakeForm(PART,TYPE) | |
486 | if TYPE == "Cyl" then | |
487 | local MSH = IT("CylinderMesh",PART) | |
488 | elseif TYPE == "Ball" then | |
489 | local MSH = IT("SpecialMesh",PART) | |
490 | MSH.MeshType = "Sphere" | |
491 | elseif TYPE == "Wedge" then | |
492 | local MSH = IT("SpecialMesh",PART) | |
493 | MSH.MeshType = "Wedge" | |
494 | end | |
495 | end | |
496 | ||
497 | function SpawnTrail(FROM,TO,BIG) | |
498 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
499 | MakeForm(TRAIL,"Cyl") | |
500 | local DIST = (FROM - TO).Magnitude | |
501 | if BIG == true then | |
502 | TRAIL.Size = VT(0.5,DIST,0.5) | |
503 | else | |
504 | TRAIL.Size = VT(0.25,DIST,0.25) | |
505 | end | |
506 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
507 | coroutine.resume(coroutine.create(function() | |
508 | for i = 1, 5 do | |
509 | Swait() | |
510 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
511 | end | |
512 | TRAIL:remove() | |
513 | end)) | |
514 | end | |
515 | ||
516 | Debris = game:GetService("Debris") | |
517 | ||
518 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
519 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
520 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
521 | end | |
522 | ||
523 | function turnto(position) | |
524 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
525 | end | |
526 | ||
527 | --//=================================\\ | |
528 | --|| WEAPON CREATION | |
529 | --\\=================================// | |
530 | ||
531 | local Particle = IT("ParticleEmitter",nil) | |
532 | Particle.Enabled = false | |
533 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
534 | Particle.LightEmission = 0.5 | |
535 | Particle.Rate = 150 | |
536 | Particle.ZOffset = 0.2 | |
537 | Particle.Rotation = NumberRange.new(-180, 180) | |
538 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
539 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
540 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
541 | ||
542 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
543 | function ParticleEmitter(Table) | |
544 | local PRTCL = Particle:Clone() | |
545 | local Speed = Table.Speed or 5 | |
546 | local Drag = Table.Drag or 0 | |
547 | local Size1 = Table.Size1 or 1 | |
548 | local Size2 = Table.Size2 or 5 | |
549 | local Lifetime1 = Table.Lifetime1 or 1 | |
550 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
551 | local Parent = Table.Parent or Torso | |
552 | local Emit = Table.Emit or 100 | |
553 | local Offset = Table.Offset or 360 | |
554 | local Acel = Table.Acel or VT(0,0,0) | |
555 | local Enabled = Table.Enabled or false | |
556 | PRTCL.Parent = Parent | |
557 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
558 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
559 | PRTCL.Speed = NumberRange.new(Speed) | |
560 | PRTCL.VelocitySpread = Offset | |
561 | PRTCL.Drag = Drag | |
562 | PRTCL.Acceleration = Acel | |
563 | if Enabled == false then | |
564 | PRTCL:Emit(Emit) | |
565 | Debris:AddItem(PRTCL,Lifetime2) | |
566 | else | |
567 | PRTCL.Enabled = true | |
568 | end | |
569 | return PRTCL | |
570 | end | |
571 | ||
572 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
573 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
574 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
575 | MakeForm(Part,"Wedge") | |
576 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
577 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
578 | MakeForm(Part,"Wedge") | |
579 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
580 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
581 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
582 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
583 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
584 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
585 | MakeForm(Part,"Cyl") | |
586 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
587 | for i = 1, 8 do | |
588 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
589 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
590 | end | |
591 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
592 | MakeForm(Part,"Cyl") | |
593 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
594 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
595 | MakeForm(Part,"Ball") | |
596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
597 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
598 | MakeForm(Part,"Wedge") | |
599 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
600 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
601 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
602 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
603 | MakeForm(Part,"Cyl") | |
604 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
605 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
606 | MakeForm(Part,"Cyl") | |
607 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
608 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
609 | MakeForm(Part,"Cyl") | |
610 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
611 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
612 | MakeForm(Part,"Wedge") | |
613 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
614 | local LASTPART = Handle | |
615 | for i = 1, 10 do | |
616 | if LASTPART == Handle then | |
617 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
618 | LASTPART = Part | |
619 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
620 | else | |
621 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
622 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
623 | LASTPART = Part | |
624 | end | |
625 | end | |
626 | ||
627 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
628 | MakeForm(Barrel,"Cyl") | |
629 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
630 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
631 | MakeForm(Part,"Cyl") | |
632 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
633 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
634 | MakeForm(Part,"Wedge") | |
635 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
636 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
637 | MakeForm(Hole,"Cyl") | |
638 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
639 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
640 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
641 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
642 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
643 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
644 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
645 | coroutine.resume(coroutine.create(function() | |
646 | while wait() do | |
647 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
648 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
649 | end | |
650 | end)) | |
651 | ||
652 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
653 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
654 | ||
655 | for _, c in pairs(Weapon:GetDescendants()) do | |
656 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
657 | c.Material = "Glass" | |
658 | c.Color = C3(0,0,0) | |
659 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
660 | c.Color = C3(1,0,0) | |
661 | c.Material = "Neon" | |
662 | end | |
663 | end | |
664 | ||
665 | Weapon.Parent = Character | |
666 | for _, c in pairs(Weapon:GetChildren()) do | |
667 | if c.ClassName == "Part" then | |
668 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
669 | end | |
670 | end | |
671 | local BODY = {} | |
672 | ||
673 | for _, c in pairs(Character:GetDescendants()) do | |
674 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
675 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
676 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
677 | end | |
678 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
679 | elseif c:IsA("JointInstance") then | |
680 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
681 | end | |
682 | end | |
683 | ||
684 | for e = 1, #BODY do | |
685 | if BODY[e] ~= nil then | |
686 | local STUFF = BODY[e] | |
687 | local PART = STUFF[1] | |
688 | local PARENT = STUFF[2] | |
689 | local MATERIAL = STUFF[3] | |
690 | local COLOR = STUFF[4] | |
691 | local TRANSPARENCY = STUFF[5] | |
692 | if PART.ClassName == "Part" and PART ~= RootPart then | |
693 | PART.Material = MATERIAL | |
694 | PART.Color = COLOR | |
695 | PART.Transparency = TRANSPARENCY | |
696 | end | |
697 | PART.AncestryChanged:Connect(function() | |
698 | PART.Parent = PARENT | |
699 | end) | |
700 | end | |
701 | end | |
702 | ||
703 | function refit() | |
704 | Character.Parent = workspace | |
705 | for e = 1, #BODY do | |
706 | if BODY[e] ~= nil then | |
707 | local STUFF = BODY[e] | |
708 | local PART = STUFF[1] | |
709 | local PARENT = STUFF[2] | |
710 | local MATERIAL = STUFF[3] | |
711 | local COLOR = STUFF[4] | |
712 | local TRANSPARENCY = STUFF[5] | |
713 | if PART.ClassName == "Part" and PART ~= RootPart then | |
714 | PART.Material = MATERIAL | |
715 | PART.Color = COLOR | |
716 | PART.Transparency = TRANSPARENCY | |
717 | end | |
718 | if PART.Parent ~= PARENT then | |
719 | Humanoid:remove() | |
720 | PART.Parent = PARENT | |
721 | Humanoid = IT("Humanoid",Character) | |
722 | end | |
723 | end | |
724 | end | |
725 | end | |
726 | local SKILLTEXTCOLOR = C3(1,0,0) | |
727 | local SKILLFONT = "Antique" | |
728 | local SKILLTEXTSIZE = 7 | |
729 | Humanoid.Died:connect(function() | |
730 | refit() | |
731 | end) | |
732 | Humanoid.Died:connect(function() | |
733 | ATTACK = true | |
734 | end) | |
735 | ||
736 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
737 | ---local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
738 | ---local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
739 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
740 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
741 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
742 | ||
743 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
744 | --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
745 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
746 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
747 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Banisherbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
748 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[C] Smite/Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
749 | ||
750 | function printbye(Name) | |
751 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
752 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
753 | end | |
754 | ||
755 | workspace.ChildAdded:connect(function(instance) | |
756 | for BANISH = 1, #TOBANISH do | |
757 | if TOBANISH[BANISH] ~= nil then | |
758 | if instance.Name == TOBANISH[BANISH] then | |
759 | coroutine.resume(coroutine.create(function() | |
760 | printbye(instance.Name) | |
761 | instance:ClearAllChildren() | |
762 | Debris:AddItem(instance,0.0005) | |
763 | end)) | |
764 | end | |
765 | end | |
766 | end | |
767 | end) | |
768 | ||
769 | --//=================================\\ | |
770 | --|| DAMAGING | |
771 | --\\=================================// | |
772 | local asd = Instance.new("ParticleEmitter") | |
773 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
774 | asd.LightEmission = .1 | |
775 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
776 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
777 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
778 | asd.Transparency = bbb | |
779 | asd.Size = aaa | |
780 | asd.ZOffset = .9 | |
781 | asd.Acceleration = Vector3.new(0, -15, 0) | |
782 | asd.LockedToPart = false | |
783 | asd.EmissionDirection = "Back" | |
784 | asd.Lifetime = NumberRange.new(1, 2) | |
785 | asd.Rotation = NumberRange.new(-100, 100) | |
786 | asd.RotSpeed = NumberRange.new(-100, 100) | |
787 | asd.Speed = NumberRange.new(10) | |
788 | asd.Enabled = false | |
789 | asd.VelocitySpread = 999 | |
790 | ||
791 | function getbloody(victim,amount) | |
792 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
793 | PART.CFrame = victim.CFrame | |
794 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
795 | Debris:AddItem(PART,5) | |
796 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
797 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
798 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
799 | local prtcl = asd:Clone() | |
800 | prtcl.Parent = PART | |
801 | prtcl:Emit(amount*10) | |
802 | end | |
803 | function Kill(Char) | |
804 | local NewCharacter = IT("Model",Effects) | |
805 | NewCharacter.Name = "Ow im ded ;-;" | |
806 | for _, c in pairs(Char:GetDescendants()) do | |
807 | if c:IsA("BasePart") and c.Transparency == 0 then | |
808 | if c.Parent == Char then | |
809 | getbloody(c,5) | |
810 | end | |
811 | c:BreakJoints() | |
812 | c.Material = "Glass" | |
813 | c.Color = C3(0.5,0,0) | |
814 | c.CanCollide = true | |
815 | c.Transparency = 0.3 | |
816 | if c:FindFirstChildOfClass("SpecialMesh") then | |
817 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
818 | end | |
819 | if c.Name == "Head" then | |
820 | c:ClearAllChildren() | |
821 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
822 | end | |
823 | if c.ClassName == "MeshPart" then | |
824 | c.TextureID = "" | |
825 | end | |
826 | if c:FindFirstChildOfClass("BodyPosition") then | |
827 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
828 | end | |
829 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
830 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
831 | end | |
832 | c.Parent = NewCharacter | |
833 | c.Name = "DeadPart" | |
834 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
835 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
836 | end | |
837 | end | |
838 | Char:remove() | |
839 | Debris:AddItem(NewCharacter,5) | |
840 | end | |
841 | ||
842 | function Banish(Foe) | |
843 | if Foe then | |
844 | coroutine.resume(coroutine.create(function() | |
845 | --if game.Players:FindFirstChild(Foe.Name) then | |
846 | table.insert(TOBANISH,Foe.Name) | |
847 | printbye(Foe.Name) | |
848 | --end | |
849 | Foe.Archivable = true | |
850 | local CLONE = Foe:Clone() | |
851 | Foe:Destroy() | |
852 | CLONE.Parent = Effects | |
853 | CLONE:BreakJoints() | |
854 | local MATERIALS = {"Glass","Neon"} | |
855 | for _, c in pairs(CLONE:GetDescendants()) do | |
856 | if c:IsA("BasePart") then | |
857 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
858 | CreateSound(340722848, c, 10, 1, false) | |
859 | end | |
860 | c.Anchored = true | |
861 | c.Transparency = c.Transparency + 0.2 | |
862 | c.Material = MATERIALS[MRANDOM(1,2)] | |
863 | c.Color = C3(1,0,0) | |
864 | if c.ClassName == "MeshPart" then | |
865 | c.TextureID = "" | |
866 | end | |
867 | if c:FindFirstChildOfClass("SpecialMesh") then | |
868 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
869 | end | |
870 | if c:FindFirstChildOfClass("Decal") then | |
871 | c:FindFirstChildOfClass("Decal"):remove() | |
872 | end | |
873 | c.Name = "Banished" | |
874 | c.CanCollide = false | |
875 | else | |
876 | c:remove() | |
877 | end | |
878 | end | |
879 | local A = false | |
880 | for i = 1, 35 do | |
881 | if A == false then | |
882 | A = true | |
883 | elseif A == true then | |
884 | A = false | |
885 | end | |
886 | for _, c in pairs(CLONE:GetDescendants()) do | |
887 | if c:IsA("BasePart") then | |
888 | c.Anchored = true | |
889 | c.Material = MATERIALS[MRANDOM(1,2)] | |
890 | c.Transparency = c.Transparency + 0.8/35 | |
891 | if A == false then | |
892 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
893 | elseif A == true then | |
894 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
895 | end | |
896 | end | |
897 | end | |
898 | Swait() | |
899 | end | |
900 | CLONE:remove() | |
901 | end)) | |
902 | end | |
903 | end | |
904 | ||
905 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
906 | local CHILDREN = workspace:GetDescendants() | |
907 | for index, CHILD in pairs(CHILDREN) do | |
908 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
909 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
910 | if HUM then | |
911 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
912 | if TORSO then | |
913 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
914 | if ISBANISH == true then | |
915 | Banish(CHILD) | |
916 | else | |
917 | if ISBANISH == "Gravity" then | |
918 | HUM.PlatformStand = true | |
919 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
920 | local grav = Instance.new("BodyPosition",TORSO) | |
921 | grav.D = 15 | |
922 | grav.P = 20000 | |
923 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
924 | grav.position = TORSO.Position | |
925 | grav.Name = "V3BanishForce"..Player.Name | |
926 | else | |
927 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
928 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
929 | end | |
930 | else | |
931 | HUM.PlatformStand = false | |
932 | end | |
933 | end | |
934 | elseif ISBANISH == "Gravity" then | |
935 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
936 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
937 | HUM.PlatformStand = false | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | end | |
945 | ||
946 | --//=================================\\ | |
947 | --|| ATTACK FUNCTIONS AND STUFF | |
948 | --\\=================================// | |
949 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
950 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
951 | end | |
952 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
953 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
954 | local mesh = IT("SpecialMesh",wave) | |
955 | mesh.MeshType = "FileMesh" | |
956 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
957 | mesh.Scale = VT(size,size,size) | |
958 | mesh.Offset = VT(0,0,-size/8) | |
959 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
960 | coroutine.resume(coroutine.create(function(PART) | |
961 | for i = 1, waitt do | |
962 | Swait() | |
963 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
964 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
965 | if doesrotate == true then | |
966 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
967 | end | |
968 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
969 | if wave.Transparency > 0.99 then | |
970 | wave:remove() | |
971 | end | |
972 | end | |
973 | end)) | |
974 | end | |
975 | ||
976 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2) | |
977 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
978 | local mesh = IT("SpecialMesh",wave) | |
979 | mesh.MeshType = "FileMesh" | |
980 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
981 | mesh.Scale = VT(size,size,size) | |
982 | mesh.Offset = VT(0,0,0) | |
983 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
984 | coroutine.resume(coroutine.create(function(PART) | |
985 | for i = 1, waitt do | |
986 | Swait() | |
987 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
988 | if doesrotate == true then | |
989 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
990 | end | |
991 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
992 | if wave.Transparency > 0.99 then | |
993 | wave:remove() | |
994 | end | |
995 | end | |
996 | end)) | |
997 | end | |
998 | ||
999 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
1000 | local sinkhole = IT("Part",Effects) | |
1001 | sinkhole.Size = VT(size,0,size) | |
1002 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
1003 | sinkhole.Material = "Neon" | |
1004 | sinkhole.Color = C3(170, 0, 170) | |
1005 | sinkhole.Anchored = true | |
1006 | sinkhole.CanCollide = false | |
1007 | sinkhole.Transparency = 1 | |
1008 | local decal = IT("Decal",sinkhole) | |
1009 | decal.Face = "Top" | |
1010 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
1011 | coroutine.resume(coroutine.create(function(PART) | |
1012 | for i = 1, waitt do | |
1013 | Swait() | |
1014 | if doesrotate == true then | |
1015 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1016 | end | |
1017 | if i > waitt-11 then | |
1018 | decal.Transparency = decal.Transparency + 0.1 | |
1019 | end | |
1020 | end | |
1021 | sinkhole:remove() | |
1022 | end)) | |
1023 | return sinkhole | |
1024 | end | |
1025 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
1026 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
1027 | local mesh = IT("SpecialMesh",wave) | |
1028 | mesh.MeshType = "FileMesh" | |
1029 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1030 | mesh.Scale = VT(size,size,size) | |
1031 | mesh.Offset = VT(0,0,-size/8) | |
1032 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
1033 | coroutine.resume(coroutine.create(function(PART) | |
1034 | for i = 1, waitt do | |
1035 | Swait() | |
1036 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1037 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1038 | if doesrotate == true then | |
1039 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1040 | end | |
1041 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1042 | if wave.Transparency > 0.99 then | |
1043 | wave:remove() | |
1044 | end | |
1045 | end | |
1046 | end)) | |
1047 | end | |
1048 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1049 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT()) | |
1050 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1051 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1052 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1053 | BODYPOSITION.P = 2000 | |
1054 | BODYPOSITION.D = 100 | |
1055 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1056 | if LABELTYPE == "Normal" then | |
1057 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1058 | elseif LABELTYPE == "Debuff" then | |
1059 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1060 | elseif LABELTYPE == "Interruption" then | |
1061 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1062 | end | |
1063 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1064 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1065 | BILLBOARDGUI.Adornee = STATPART | |
1066 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1067 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1068 | BILLBOARDGUI.AlwaysOnTop = true | |
1069 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1070 | TEXTLABEL.BackgroundTransparency = 1 | |
1071 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1072 | TEXTLABEL.Text = TEXT | |
1073 | TEXTLABEL.Font = "Antique" | |
1074 | TEXTLABEL.FontSize="Size42" | |
1075 | TEXTLABEL.TextColor3 = COLOR | |
1076 | TEXTLABEL.TextStrokeTransparency = 1 | |
1077 | TEXTLABEL.TextScaled = true | |
1078 | TEXTLABEL.TextWrapped = true | |
1079 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1080 | wait(0.2) | |
1081 | for i=1, 5 do | |
1082 | wait() | |
1083 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1084 | end | |
1085 | wait(1.2) | |
1086 | for i=1, 5 do | |
1087 | wait() | |
1088 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1089 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1090 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1091 | end | |
1092 | THEPART.Parent = nil | |
1093 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1094 | end | |
1095 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1096 | local dmg = math.random(min,max) | |
1097 | for i,v in ipairs(workspace:GetChildren()) do | |
1098 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1099 | local body = v:GetChildren() | |
1100 | for part = 1, #body do | |
1101 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1102 | if(body[part].Position - position).Magnitude < radius then | |
1103 | if v.ClassName == "Model" then | |
1104 | if v:FindFirstChild("Humanoid") then | |
1105 | if v.Humanoid.Health ~= 0 then | |
1106 | if CanBeDodgedByJumping == true then | |
1107 | if body[part].Position.Y < position.Y+5 then | |
1108 | if math.random(1,100) < critrate+1 then | |
1109 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1110 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1111 | else | |
1112 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1113 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1114 | end | |
1115 | local defence = Instance.new("BoolValue",v) | |
1116 | defence.Name = ("HitBy"..Player.Name) | |
1117 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1118 | end | |
1119 | else | |
1120 | if beserk == true then | |
1121 | v.Humanoid.Health = 0 | |
1122 | end | |
1123 | if math.random(1,100) < critrate+1 then | |
1124 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1125 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1126 | else | |
1127 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1128 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1129 | end | |
1130 | local defence = Instance.new("BoolValue",v) | |
1131 | defence.Name = ("HitBy"..Player.Name) | |
1132 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1133 | end | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1138 | end | |
1139 | end | |
1140 | end | |
1141 | if v.ClassName == "Part" then | |
1142 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1143 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1144 | end | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | function killnearest(position,range,maxstrength) | |
1150 | for i,v in ipairs(workspace:GetChildren()) do | |
1151 | local body = v:GetChildren() | |
1152 | for part = 1, #body do | |
1153 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1154 | if(body[part].Position - position).Magnitude < range then | |
1155 | if v.ClassName == "Model" then | |
1156 | v:BreakJoints() | |
1157 | end | |
1158 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1159 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1160 | end | |
1161 | end | |
1162 | end | |
1163 | if v.ClassName == "Part" then | |
1164 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1165 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1166 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | local EyeSizes={ | |
1173 | NumberSequenceKeypoint.new(0,1.2,0), | |
1174 | NumberSequenceKeypoint.new(1,0,0) | |
1175 | } | |
1176 | local EyeTrans={ | |
1177 | NumberSequenceKeypoint.new(0,0.8,0), | |
1178 | NumberSequenceKeypoint.new(1,1,0) | |
1179 | } | |
1180 | local PE=Instance.new("ParticleEmitter") | |
1181 | PE.LightEmission=0 | |
1182 | PE.Size=NumberSequence.new(EyeSizes) | |
1183 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1184 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
1185 | PE.Rotation=NumberRange.new(0,360) | |
1186 | PE.Rate=999 | |
1187 | PE.Acceleration = Vector3.new(0,0,0) | |
1188 | PE.Drag = 5 | |
1189 | PE.LockedToPart = false | |
1190 | PE.Speed = NumberRange.new(0,0,0) | |
1191 | PE.Rotation = NumberRange.new(-100, 100) | |
1192 | PE.RotSpeed = NumberRange.new(-100, 100) | |
1193 | PE.Texture="http://www.roblox.com/asset/?id=669492379" | |
1194 | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) | |
1195 | PE.ZOffset = 0 | |
1196 | PE.Name = "Reign" | |
1197 | PE.Enabled = false | |
1198 | PE.VelocitySpread = 10000 | |
1199 | function particles(art) | |
1200 | local o = PE:Clone() | |
1201 | o.Parent = art | |
1202 | o.Enabled = true | |
1203 | return o | |
1204 | end | |
1205 | function Shot() | |
1206 | ATTACK = true | |
1207 | Rooted = false | |
1208 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | turnto(Mouse.Hit.p) | |
1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1217 | end | |
1218 | repeat | |
1219 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1220 | Swait() | |
1221 | turnto(Mouse.Hit.p) | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | end | |
1229 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1230 | SpawnTrail(Hole.Position,POS) | |
1231 | if HIT ~= nil then | |
1232 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1233 | Banish(HIT.Parent) | |
1234 | end | |
1235 | end | |
1236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1240 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1248 | end | |
1249 | until KEYHOLD == false | |
1250 | ATTACK = false | |
1251 | Rooted = false | |
1252 | end | |
1253 | function Sinnerwave() | |
1254 | ATTACK = true | |
1255 | Rooted = true | |
1256 | for i=0, 2, 0.1 / Animation_Speed do | |
1257 | Swait() | |
1258 | Rooted = true | |
1259 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1260 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1262 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1263 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1264 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1265 | end | |
1266 | Rooted = true | |
1267 | local Animation_Speed2 = Animation_Speed/2 | |
1268 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1269 | Swait() | |
1270 | Rooted = true | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1277 | end | |
1278 | CreateWave(0,4,true,0.2,45,RootPart,-5) | |
1279 | CreateWave(0,4.5,true,-0.2,40,RootPart,-5) | |
1280 | CreateWave(0,5,true,0.2,35,RootPart,-5) | |
1281 | CreateWave(0,5.5,true,-0.2,30,RootPart,-5) | |
1282 | CreateWave(0,6,true,0.2,25,RootPart,-5) | |
1283 | CreateSound("971126018", Torso, 2, 1) | |
1284 | coroutine.resume(coroutine.create(function() | |
1285 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character}) | |
1286 | local SpawnPosition = RayPos | |
1287 | local floor = RayHit | |
1288 | local needcframe = RootPart.CFrame | |
1289 | local LastPosition = RootPart.Position | |
1290 | local Delay = 1 | |
1291 | for i = 1, 6 do | |
1292 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1293 | local End = RayPos | |
1294 | LastPosition = End | |
1295 | local locatepart = Instance.new("Part",Effects) | |
1296 | locatepart.Size = VT(0.5,0.5,0.5) | |
1297 | locatepart.Position = End | |
1298 | locatepart.CanCollide = false | |
1299 | locatepart.Anchored = true | |
1300 | locatepart.Transparency = 1 | |
1301 | if SpawnPosition then | |
1302 | if i ~= 6 then | |
1303 | CreateSound("971125740", locatepart, 7, 1) | |
1304 | AoEDamage(End,15,25,30,15,false,5,3,false) | |
1305 | CreateWave(0,2.5,true,-0.05,25,locatepart,-2) | |
1306 | CreateWave(0,2,true,0.05,25,locatepart,-2) | |
1307 | CreateWave(0,1.5,true,-0.05,25,locatepart,-2) | |
1308 | CreateWave(0,1,true,0.05,25,locatepart,-2) | |
1309 | else | |
1310 | CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3) | |
1311 | CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3) | |
1312 | CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3) | |
1313 | CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3) | |
1314 | CreatePentagram(85,true,-0.05,75,CF(End),0) | |
1315 | CreateSound("971125740", locatepart, 7, 0.5) | |
1316 | AoEDamage(End,25,45,60,15,false,5,3,false) | |
1317 | CreateWave(0,6.5,true,-0.05,45,locatepart,-2) | |
1318 | CreateWave(0,6,true,0.05,45,locatepart,-2) | |
1319 | CreateWave(0,5.5,true,-0.05,45,locatepart,-2) | |
1320 | CreateWave(0,5,true,0.05,45,locatepart,-2) | |
1321 | local particle = particles(locatepart) | |
1322 | particle.Enabled = false | |
1323 | particle.Drag = 1 | |
1324 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
1325 | particle.Speed = NumberRange.new(25,25,25) | |
1326 | particle:Emit(250) | |
1327 | end | |
1328 | end | |
1329 | Swait(5) | |
1330 | game:GetService("Debris"):AddItem(locatepart, 5) | |
1331 | end | |
1332 | end)) | |
1333 | Swait(50) | |
1334 | ATTACK = false | |
1335 | Rooted = false | |
1336 | end | |
1337 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1338 | if FLOOR ~= nil then | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1341 | PART.CFrame = CF(POSITION) | |
1342 | for i = 1, 45 do | |
1343 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1344 | RingPiece.Material = FLOOR.Material | |
1345 | RingPiece.Color = FLOOR.Color | |
1346 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1347 | Debris:AddItem(RingPiece,SWAIT) | |
1348 | end | |
1349 | PART:remove() | |
1350 | end)) | |
1351 | end | |
1352 | end | |
1353 | ||
1354 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1355 | if FLOOR ~= nil then | |
1356 | for i = 1, AMOUNT do | |
1357 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1358 | DEBREE.Material = FLOOR.Material | |
1359 | DEBREE.Color = FLOOR.Color | |
1360 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1361 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1362 | coroutine.resume(coroutine.create(function() | |
1363 | Swait(15) | |
1364 | DEBREE.Parent = workspace | |
1365 | DEBREE.CanCollide = true | |
1366 | Debris:AddItem(DEBREE,SWAIT) | |
1367 | end)) | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | ||
1372 | function SpawnSmite(POS) | |
1373 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1374 | local EMITPOS = HITPOS | |
1375 | if HITFLOOR ~= nil then | |
1376 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1377 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1378 | EMITPOS = HITPOS | |
1379 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1380 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1381 | EMITPOS = HITPOS | |
1382 | end | |
1383 | end | |
1384 | if HITFLOOR ~= nil then | |
1385 | ApplyAoE(EMITPOS,10) | |
1386 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1387 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1388 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1389 | for i = 1, 5 do | |
1390 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1391 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1396 | coroutine.resume(coroutine.create(function() | |
1397 | local METEOR = IT("Model",Effects) | |
1398 | METEOR.Name = "Meteorite" | |
1399 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1400 | METEOR.PrimaryPart = CENTER | |
1401 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1402 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1403 | for i = 1, 15 do | |
1404 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
1405 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1406 | end | |
1407 | if ISDEBREE ~= true then | |
1408 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1409 | else | |
1410 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1411 | end | |
1412 | local IMPACT = false | |
1413 | CreateSound(463593339, CENTER, 10, 0.6) | |
1414 | if SIZE >= 3.5 then | |
1415 | for i = 1, MRANDOM(3,7) do | |
1416 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1417 | end | |
1418 | end | |
1419 | for i = 1, 200 do | |
1420 | Swait() | |
1421 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1422 | if HITFLOOR == nil then | |
1423 | local ORI = CENTER.Orientation | |
1424 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1425 | else | |
1426 | if HITFLOOR.Anchored == true then | |
1427 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1428 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1429 | end | |
1430 | IMPACT = true | |
1431 | break | |
1432 | end | |
1433 | end | |
1434 | if IMPACT == true then | |
1435 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1436 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1437 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1438 | ApplyAoE(CENTER.Position,30*SIZE) | |
1439 | end | |
1440 | METEOR:remove() | |
1441 | end)) | |
1442 | end | |
1443 | ||
1444 | function Deathbound() | |
1445 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1446 | ATTACK = true | |
1447 | Rooted = true | |
1448 | for i=0, 1, 0.1 / Animation_Speed do | |
1449 | Swait() | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | end | |
1457 | local DONE = false | |
1458 | local GATE = nil | |
1459 | local GATESPIN = true | |
1460 | coroutine.resume(coroutine.create(function() | |
1461 | repeat | |
1462 | Swait() | |
1463 | if GATE ~= nil then | |
1464 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1465 | end | |
1466 | until GATESPIN == false | |
1467 | end)) | |
1468 | coroutine.resume(coroutine.create(function() | |
1469 | repeat | |
1470 | Swait() | |
1471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | until DONE == true | |
1478 | Swait(50) | |
1479 | for i = 1, 35 do | |
1480 | Swait(4) | |
1481 | local FIRED = false | |
1482 | local CHILDREN = workspace:GetDescendants() | |
1483 | for index, CHILD in pairs(CHILDREN) do | |
1484 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1485 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1486 | if HUM then | |
1487 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1488 | if TORSO then | |
1489 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1490 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1491 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1492 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1494 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1495 | Banish(CHILD) | |
1496 | FIRED = true | |
1497 | break | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | if FIRED == false then | |
1504 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1505 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1506 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1507 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1508 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1509 | if HITBOD ~= nil then | |
1510 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1511 | Banish(HITBOD.Parent) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | for i = 1, 45 do | |
1517 | Swait() | |
1518 | GATE.Size = GATE.Size - VT(3,0,3) | |
1519 | end | |
1520 | GATESPIN = false | |
1521 | GATE:remove() | |
1522 | end)) | |
1523 | Swait(15) | |
1524 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1525 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
1526 | local DECAL = IT("Decal",GATE) | |
1527 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
1528 | DECAL.Face = "Top" | |
1529 | GATE.CFrame = CF(HITPOS) | |
1530 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1531 | for i = 1, 45 do | |
1532 | Swait() | |
1533 | GATE.Size = GATE.Size + VT(3,0,3) | |
1534 | end | |
1535 | CreateSound(145080998, Handle, 7, 1, false) | |
1536 | CreateSound(145080998, Handle, 7, 1, false) | |
1537 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1538 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1539 | ATTACK = false | |
1540 | Rooted = false | |
1541 | DONE = true | |
1542 | end | |
1543 | function AttackTemplate() | |
1544 | ATTACK = true | |
1545 | Rooted = false | |
1546 | for i=0, 1, 0.1 / Animation_Speed do | |
1547 | Swait() | |
1548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1552 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1554 | end | |
1555 | ATTACK = false | |
1556 | Rooted = false | |
1557 | end | |
1558 | function Smite() | |
1559 | ATTACK = true | |
1560 | Rooted = false | |
1561 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1562 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1563 | Swait() | |
1564 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1567 | end | |
1568 | local POWER = 0 | |
1569 | repeat | |
1570 | Swait() | |
1571 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1574 | POWER = POWER + 0.5 | |
1575 | if POWER >= 85 then | |
1576 | POWER = 85 | |
1577 | end | |
1578 | until KEYHOLD == false | |
1579 | if POWER < 0.6 then | |
1580 | SpawnSmite(Mouse.Hit.p) | |
1581 | else | |
1582 | if POWER < 15 then | |
1583 | POWER = 15 | |
1584 | end | |
1585 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1586 | end | |
1587 | ATTACK = false | |
1588 | Rooted = false | |
1589 | end | |
1590 | function Taunt() | |
1591 | ATTACK = true | |
1592 | Rooted = false | |
1593 | local TAUNT = true | |
1594 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1595 | Swait() | |
1596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1599 | end | |
1600 | for i=0, 3, 0.1 / Animation_Speed do | |
1601 | Swait() | |
1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1605 | end | |
1606 | CreateSound(363808674, Torso, 10, 1.3) | |
1607 | for i=0, 1, 0.1 / Animation_Speed do | |
1608 | Swait() | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1612 | end | |
1613 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1614 | CreateSound(649634100, Torso, 10, 0.8) | |
1615 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1616 | Swait() | |
1617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1620 | end | |
1621 | ATTACK = false | |
1622 | Rooted = false | |
1623 | TAUNT = false | |
1624 | end | |
1625 | --//=================================\\ | |
1626 | --|| ASSIGN THINGS TO KEYS | |
1627 | --\\=================================// | |
1628 | ||
1629 | function MouseDown(Mouse) | |
1630 | if ATTACK == false then | |
1631 | end | |
1632 | end | |
1633 | ||
1634 | function MouseUp(Mouse) | |
1635 | HOLD = false | |
1636 | end | |
1637 | ||
1638 | function KeyDown(Key) | |
1639 | KEYHOLD = true | |
1640 | if Key == "z" and ATTACK == false then | |
1641 | Shot() | |
1642 | end | |
1643 | ||
1644 | if Key == "b" and ATTACK == false then | |
1645 | end | |
1646 | ||
1647 | if Key == "c" and ATTACK == false then | |
1648 | Smite() | |
1649 | end | |
1650 | ||
1651 | if Key == "v" and ATTACK == false then | |
1652 | end | |
1653 | ||
1654 | if Key == "t" and ATTACK == false then | |
1655 | Taunt() | |
1656 | end | |
1657 | ||
1658 | if Key == "x" and ATTACK == false then | |
1659 | Deathbound() | |
1660 | end | |
1661 | end | |
1662 | ||
1663 | function KeyUp(Key) | |
1664 | KEYHOLD = false | |
1665 | end | |
1666 | ||
1667 | Mouse.Button1Down:connect(function(NEWKEY) | |
1668 | MouseDown(NEWKEY) | |
1669 | end) | |
1670 | Mouse.Button1Up:connect(function(NEWKEY) | |
1671 | MouseUp(NEWKEY) | |
1672 | end) | |
1673 | Mouse.KeyDown:connect(function(NEWKEY) | |
1674 | KeyDown(NEWKEY) | |
1675 | end) | |
1676 | Mouse.KeyUp:connect(function(NEWKEY) | |
1677 | KeyUp(NEWKEY) | |
1678 | end) | |
1679 | ||
1680 | --//=================================\\ | |
1681 | --\\=================================// | |
1682 | ||
1683 | ||
1684 | function unanchor() | |
1685 | if UNANCHOR == true then | |
1686 | g = Character:GetChildren() | |
1687 | for i = 1, #g do | |
1688 | if g[i].ClassName == "Part" then | |
1689 | g[i].Anchored = false | |
1690 | end | |
1691 | end | |
1692 | end | |
1693 | end | |
1694 | ||
1695 | ||
1696 | --//=================================\\ | |
1697 | --|| WRAP THE WHOLE SCRIPT UP | |
1698 | --\\=================================// | |
1699 | ||
1700 | Humanoid.Changed:connect(function(Jump) | |
1701 | if Jump == "Jump" and (Disable_Jump == true) then | |
1702 | Humanoid.Jump = false | |
1703 | end | |
1704 | end) | |
1705 | ||
1706 | local CONNECT = nil | |
1707 | ||
1708 | while true do | |
1709 | Swait() | |
1710 | ANIMATE.Parent = nil | |
1711 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1712 | Humanoid = IT("Humanoid",Character) | |
1713 | end | |
1714 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1715 | v:Stop(); | |
1716 | end | |
1717 | SINE = SINE + CHANGE | |
1718 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1719 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1720 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1721 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1722 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1723 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1724 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1725 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1726 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1727 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1728 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1729 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1730 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1731 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1732 | end | |
1733 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1734 | ANIM = "Jump" | |
1735 | if ATTACK == false then | |
1736 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1739 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1742 | end | |
1743 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1744 | ANIM = "Fall" | |
1745 | if ATTACK == false then | |
1746 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1752 | end | |
1753 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1754 | ANIM = "Idle" | |
1755 | if ATTACK == false then | |
1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1762 | end | |
1763 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1764 | ANIM = "Walk" | |
1765 | if ATTACK == false then | |
1766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1770 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1772 | end | |
1773 | end | |
1774 | unanchor() | |
1775 | Humanoid.MaxHealth = "inf" | |
1776 | Humanoid.Health = "inf" | |
1777 | if Rooted == false then | |
1778 | Disable_Jump = false | |
1779 | Humanoid.WalkSpeed = Speed | |
1780 | elseif Rooted == true then | |
1781 | Disable_Jump = true | |
1782 | Humanoid.WalkSpeed = 0 | |
1783 | end | |
1784 | sick.Parent = Torso | |
1785 | sick:resume() | |
1786 | sick.Volume = 8.2 | |
1787 | sick.Pitch = 1 | |
1788 | sick.SoundId = "rbxassetid://900318768" | |
1789 | sick.Name = "Dead" | |
1790 | ||
1791 | end | |
1792 | ||
1793 | ||
1794 | ||
1795 | ||
1796 | ||
1797 | --//====================================================\\-- | |
1798 | --|| ANTI DEATH | |
1799 | --\\====================================================//-- | |
1800 | ||
1801 | ||
1802 | ||
1803 | --//====================================================\\-- | |
1804 | --|| END OF SCRIPT | |
1805 | --\\====================================================//-- |