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1 | -- WYVERN REANIMATION v1 | |
2 | ||
3 | --[[ | |
4 | CREDITS TO: Emper, MyWorld | |
5 | For helping out with the Net | |
6 | ||
7 | CREATED BY: spectrumglitcher (Sticks) | |
8 | ||
9 | 11263254795,11159410305,12344545199,12344591101 | |
10 | use any hat that covers the torso | |
11 | ||
12 | ]] | |
13 | ||
14 | -- OPTIONS | |
15 | ||
16 | local FlingOptions = { | |
17 | FlingEnabled = true; | |
18 | ScanFling = true; | |
19 | ScanFlingRange = 5; | |
20 | } | |
21 | local NetOptions = { | |
22 | DefaultYVelocity=25.1; -- 25.1 | |
23 | AntiJitterValue=10; -- 10 | |
24 | } | |
25 | local MiscOptions = { | |
26 | DeathLocationSpawn = true; | |
27 | InstantRespawn = true; -- Works in certain games | |
28 | } | |
29 | local AccessoriesTable = { | |
30 | leftarmTexture = "rbxassetid://12344207341", leftarmMesh = "rbxassetid://12344207333"; | |
31 | rightarmTexture = "rbxassetid://12344206675", rightarmMesh = "rbxassetid://12344206657"; | |
32 | leftlegTexture = "http://www.roblox.com/asset/?id=11263219250", leftlegMesh = "rbxassetid://11263221350"; | |
33 | rightlegTexture = "http://www.roblox.com/asset/?id=11159284657", rightlegMesh = "rbxassetid://11159370334"; | |
34 | } | |
35 | ||
36 | ||
37 | ||
38 | local Cam=workspace.CurrentCamera | |
39 | local Pl=game.Players.LocalPlayer | |
40 | local Ch=Pl.Character | |
41 | local Rs=game["Run Service"] | |
42 | local M=Pl:GetMouse() | |
43 | local Fling = {} | |
44 | local AllConections = {} | |
45 | local HeartbeatTable = {} | |
46 | local camcon0, camcon1 = nil, nil | |
47 | local CurrentCameraCFrame=Cam.CFrame | |
48 | local cf=CFrame.new | |
49 | local v3=Vector3.new | |
50 | local sin=math.sin | |
51 | local angles=CFrame.Angles | |
52 | local rad=math.rad | |
53 | local cl=os.clock | |
54 | local rand=math.random | |
55 | ||
56 | Ch.Archivable=true | |
57 | local FC=Ch:Clone() | |
58 | Ch.Archivable=false | |
59 | FC.Parent=workspace.Terrain | |
60 | local hrp=FC:WaitForChild("HumanoidRootPart") | |
61 | local hum=FC:FindFirstChildOfClass("Humanoid") | |
62 | ||
63 | for _, x in pairs(FC:GetDescendants()) do | |
64 | if x:IsA("BasePart") then | |
65 | x.CanCollide=false x.CanTouch=false x.CanQuery=false x.Transparency=1 | |
66 | end | |
67 | if x.Parent.ClassName == "Accessory" and x:IsA("BasePart") then | |
68 | x.Transparency=0.75 | |
69 | end | |
70 | end | |
71 | FC.Head.face.Transparency=1 | |
72 | ||
73 | ||
74 | ||
75 | function Weld(P0,P1,C0) | |
76 | local w=Instance.new("Weld",P0) | |
77 | w.Part0=P0 | |
78 | w.Part1=P1 | |
79 | w.C0=C0 | |
80 | return w | |
81 | end | |
82 | ||
83 | function Announce(Message, Time) | |
84 | game:FindFirstChildOfClass("StarterGui"):SetCore("SendNotification", { | |
85 | Title = "Notify"; | |
86 | Text = Message; | |
87 | Icon = "rbxassetid://0"; | |
88 | Duration = Time; | |
89 | }) | |
90 | end | |
91 | ||
92 | function GetPartFromIDs(TX,MS) | |
93 | local ReanHandle=nil | |
94 | for _, x in pairs(FC:GetDescendants()) do | |
95 | if x:IsA("SpecialMesh") then | |
96 | if x.MeshId == MS and x.TextureId == TX then | |
97 | ReanHandle=x.Parent | |
98 | end | |
99 | end | |
100 | end | |
101 | return ReanHandle | |
102 | end | |
103 | ||
104 | function Reanimate(Character) | |
105 | --Character:FindFirstChildOfClass("Humanoid").RootPart.CFrame=FC:FindFirstChildOfClass("Humanoid").RootPart.CFrame*cf(rand(-30,30),rand(-30,30),rand(-30,30) | |
106 | for _, x in pairs(Character:GetChildren()) do | |
107 | if x:IsA("BasePart") then | |
108 | x.CanCollide=false x.CanTouch=false x.CanQuery=false x.Transparency=1 | |
109 | x.Massless=true | |
110 | end | |
111 | if x:IsA("Accessory") and x:FindFirstChildOfClass("Part") then | |
112 | local Handle=x:WaitForChild("Handle") | |
113 | local SpecialMesh = Handle:FindFirstChildOfClass("SpecialMesh") | |
114 | local TX,MS = SpecialMesh.TextureId, SpecialMesh.MeshId | |
115 | local ReanHandle=nil | |
116 | Handle:BreakJoints() | |
117 | for _, x in pairs(FC:GetDescendants()) do | |
118 | if x:IsA("SpecialMesh") then | |
119 | if x.MeshId == MS and x.TextureId == TX then | |
120 | ReanHandle=x.Parent | |
121 | end | |
122 | end | |
123 | end | |
124 | if ReanHandle ~= nil then | |
125 | local Cone=nil | |
126 | Cone=Rs.Heartbeat:Connect(function() | |
127 | if (Handle and ReanHandle) ~= nil then | |
128 | if identifyexecutor then | |
129 | --settings().Physics.AllowSleep=false | |
130 | if setsimulationradius then | |
131 | setsimulationradius(1000, 1000) | |
132 | end | |
133 | if shp then | |
134 | shp(Pl, "SimulationRadius", 1000) | |
135 | end | |
136 | if sethiddenproperty then | |
137 | sethiddenproperty(Pl, "SimulationRadius", 1000) | |
138 | sethiddenproperty(Pl, "MaxSimulationRadius", 1000) | |
139 | end | |
140 | --settings().Physics.PhysicsEnvironmentalThrottle=Enum.EnviromentalPhysicsThrottle.Disabled | |
141 | end | |
142 | if Handle.ReceiveAge == 0 then | |
143 | Handle.RotVelocity = v3(sin(cl()*15), sin(cl()*15+1.047), sin(cl()*15+2.094)) | |
144 | Handle.Velocity=v3(0,NetOptions.DefaultYVelocity,0)+ReanHandle.Velocity*v3(NetOptions.AntiJitterValue,0,NetOptions.AntiJitterValue) | |
145 | Handle.CanCollide=false | |
146 | Handle.CFrame = ReanHandle.CFrame + v3(0.0015*sin(cl()*15), 0.0015*sin(cl()*15+1.047), 0.0015*sin(cl()*15+2.094)) | |
147 | --Handle.CFrame = ReanHandle.CFrame + v3(0.003*sin(cl()*15), 0.003*sin(cl()*15+1.047), 0.003*sin(cl()*15+2.094)) | |
148 | end | |
149 | --Handle.CFrame= ReanHandle.CFrame + v3(0.02*sin(cl()*15), 0.02*sin(cl()*15+1.047), 0.02*sin(cl()*15+2.094)) | |
150 | end | |
151 | end) | |
152 | table.insert(HeartbeatTable, Cone) | |
153 | end | |
154 | end | |
155 | end | |
156 | Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead,true) | |
157 | Character:FindFirstChildOfClass("Humanoid").Health=0 | |
158 | end | |
159 | ||
160 | Ch:FindFirstChildOfClass("Humanoid").RootPart.CFrame=hrp.CFrame*cf(rand(-10, 10), 0, rand(-10, 10)) * angles(rad(90), 0 , 0) | |
161 | task.wait(0.025) | |
162 | Reanimate(Ch) | |
163 | Pl.Character=FC | |
164 | workspace.CurrentCamera.CameraSubject=FC | |
165 | local ReanCon = Pl.CharacterAdded:Connect(function(MOD) | |
166 | if MOD ~= FC then | |
167 | Cam.CameraSubject=hum | |
168 | task.spawn(function() | |
169 | Cam:GetPropertyChangedSignal("CFrame"):Wait() | |
170 | Cam.CFrame = CurrentCameraCFrame | |
171 | end) | |
172 | for _, x in pairs(MOD:GetDescendants()) do | |
173 | if x:IsA("BasePart") and x.Parent.ClassName ~= "Accessory" then | |
174 | x.Size=v3(0.001,0.001,0.001) | |
175 | x.CanCollide=false | |
176 | x.Velocity=v3(0,0,0) | |
177 | end | |
178 | end | |
179 | for _, x in pairs(HeartbeatTable) do | |
180 | if x then | |
181 | x:Disconnect() | |
182 | x=nil | |
183 | end | |
184 | end | |
185 | MOD:WaitForChild("Humanoid") | |
186 | task.wait() | |
187 | Cam.CameraSubject=hum | |
188 | task.spawn(function() | |
189 | Cam:GetPropertyChangedSignal("CFrame"):Wait() | |
190 | Cam.CFrame = CurrentCameraCFrame | |
191 | end) | |
192 | Pl.Character=FC | |
193 | Ch=MOD | |
194 | local Root=MOD:WaitForChild("HumanoidRootPart") | |
195 | local PepperStepper = Rs.Stepped:Connect(function() | |
196 | for _, x in pairs(MOD:GetChildren()) do | |
197 | if x:IsA("BasePart") then | |
198 | x.Size=v3(0.001,0.001,0.001) | |
199 | x.CanCollide=false | |
200 | x.Velocity=v3(0,0,0) | |
201 | end | |
202 | end | |
203 | end) | |
204 | for _, x in pairs(MOD:GetChildren()) do | |
205 | if x:IsA("BasePart") then | |
206 | x.CanCollide=false | |
207 | x.CFrame=hrp.CFrame | |
208 | x.Velocity=v3(0,0,0) | |
209 | end | |
210 | if x:IsA("ForceField") then | |
211 | x:Destroy() | |
212 | end | |
213 | end | |
214 | if FlingOptions.FlingEnabled == true then | |
215 | for _, x in pairs(Fling) do | |
216 | if x:IsA("Humanoid") and x.Parent ~= nil and x ~= nil then | |
217 | local hl=x.Parent:FindFirstChildOfClass("Highlight") | |
218 | if hl then | |
219 | hl:Destroy() | |
220 | end | |
221 | local XRoot=x.RootPart | |
222 | for i=1, 50 do | |
223 | if x then | |
224 | for _, x in pairs(MOD:GetDescendants()) do | |
225 | if x:IsA("BasePart") then | |
226 | x.Size=v3(0.001,0.001,0.001) | |
227 | end | |
228 | end | |
229 | if x.RootPart ~= nil then | |
230 | if Root.CFrame.Y > workspace.FallenPartsDestroyHeight * 200 and x.RootPart.Velocity.Magnitude < x.WalkSpeed * x.JumpHeight then | |
231 | Rs.Heartbeat:Wait() | |
232 | if x.RootPart ~= nil then | |
233 | if x.RootPart.Velocity.Magnitude > x.WalkSpeed - 2 then | |
234 | Root.RotVelocity=v3(8500, 6500, 8500) | |
235 | Root.CFrame=XRoot.CFrame*cf(rand(-x.WalkSpeed / 4, x.WalkSpeed / 4),rand(-x.WalkSpeed / 4, x.WalkSpeed / 4),rand(-x.WalkSpeed / 4, x.WalkSpeed / 4)) + v3(0.004*sin(cl()*15), 0.004*sin(cl()*15+1.047), 0.004*sin(cl()*15+2.094)) | |
236 | else | |
237 | Root.RotVelocity=v3(8500, 6500, 8500) | |
238 | Root.CFrame=x.RootPart.CFrame + v3(0.004*sin(cl()*15), 0.004*sin(cl()*15+1.047), 0.004*sin(cl()*15+2.094)) | |
239 | end | |
240 | end | |
241 | else | |
242 | Root.CFrame=hrp.CFrame*cf(0, 5, 0) | |
243 | Root.Velocity=v3(0,0,0) | |
244 | Root.RotVelocity=v3(0,0,0) | |
245 | end | |
246 | end | |
247 | end | |
248 | end | |
249 | end | |
250 | end | |
251 | if Root.Velocity.Magnitude > 150 then | |
252 | for i=1, 20 do | |
253 | Rs.RenderStepped:Wait() | |
254 | Root.CFrame=hrp.CFrame*cf(0, 5, 0) | |
255 | Root.Velocity=v3(0,0,0) | |
256 | Root.RotVelocity=v3(0,0,0) | |
257 | end | |
258 | end | |
259 | end | |
260 | table.clear(Fling) | |
261 | Root.CFrame=hrp.CFrame*cf(rand(-10, 10), 0, rand(-10, 10)) * angles(rad(90), 0 , 0) | |
262 | task.wait(0.025) | |
263 | Reanimate(MOD) | |
264 | PepperStepper:Disconnect() | |
265 | PepperStepper=nil | |
266 | wait(game.Players.RespawnTime-0.000001) | |
267 | CurrentCameraCFrame = Cam.CFrame | |
268 | end | |
269 | end) | |
270 | ||
271 | ||
272 | local LA=GetPartFromIDs(AccessoriesTable.leftarmTexture, AccessoriesTable.leftarmMesh) | |
273 | local RA=GetPartFromIDs(AccessoriesTable.rightarmTexture, AccessoriesTable.rightarmMesh) | |
274 | ||
275 | local LL=GetPartFromIDs(AccessoriesTable.leftlegTexture, AccessoriesTable.leftlegMesh) | |
276 | local RL=GetPartFromIDs(AccessoriesTable.rightlegTexture, AccessoriesTable.rightlegMesh) | |
277 | ||
278 | ||
279 | ||
280 | LA:BreakJoints() RA:BreakJoints() LL:BreakJoints() RL:BreakJoints() | |
281 | ||
282 | Weld(LA, FC:WaitForChild("Left Arm"), CFrame.new(0,0,0)*CFrame.Angles(math.rad(117), math.rad(0), math.rad(0))) | |
283 | Weld(RA, FC:WaitForChild("Right Arm"), CFrame.new(0,0,0)*CFrame.Angles(math.rad(117), math.rad(0), math.rad(0))) | |
284 | ||
285 | Weld(LL, FC:WaitForChild("Left Leg"), CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))) | |
286 | Weld(RL, FC:WaitForChild("Right Leg"), CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))) | |
287 | ||
288 | FC:FindFirstChild("Animate"):Destroy() | |
289 | Ch:FindFirstChild("Animate"):Clone().Parent=FC | |
290 | ||
291 | ||
292 | ||
293 | ||
294 | -- Flinging | |
295 | ||
296 | if FlingOptions.FlingEnabled == true then | |
297 | local crap_1=M.Button1Down:Connect(function() | |
298 | if FlingOptions.ScanFling == true then | |
299 | local Pos=M.Hit.p | |
300 | for _, x in pairs(workspace:GetDescendants()) do | |
301 | if x:IsA("Humanoid") and x.RootPart ~= nil and x ~= hum then | |
302 | if (x.RootPart.Position - Pos).Magnitude < FlingOptions.ScanFlingRange and x.Parent ~= FC and x.Parent ~= Ch then | |
303 | local IsExist = false | |
304 | for _, v in pairs(Fling) do | |
305 | if v == x then | |
306 | IsExist=true | |
307 | end | |
308 | end | |
309 | if IsExist == false then | |
310 | table.insert(Fling, x) | |
311 | local HG=Instance.new("Highlight", x.Parent) | |
312 | HG.FillColor=Color3.new(1,0,0) | |
313 | break | |
314 | end | |
315 | end | |
316 | end | |
317 | end | |
318 | else | |
319 | local Tar=M.Target | |
320 | if Tar ~= nil then | |
321 | if Tar.Parent:FindFirstChildOfClass("Humanoid") then | |
322 | local hum=Tar.Parent:FindFirstChildOfClass("Humanoid") | |
323 | local IsExist = false | |
324 | for _, v in pairs(Fling) do | |
325 | if v == hum then | |
326 | IsExist=true | |
327 | end | |
328 | end | |
329 | if IsExist == false then | |
330 | table.insert(Fling, hum) | |
331 | local HG=Instance.new("Highlight", hum.Parent) | |
332 | HG.FillColor=Color3.new(1,0,0) | |
333 | end | |
334 | end | |
335 | end | |
336 | end | |
337 | end) | |
338 | ||
339 | local crap_2=M.KeyDown:Connect(function(K) | |
340 | if K == ";" then | |
341 | for _, x in pairs(Fling) do | |
342 | if x:IsA("Humanoid") and x.Parent ~= nil then | |
343 | local hl=x.Parent:FindFirstChildOfClass("Highlight") | |
344 | if hl then | |
345 | hl:Destroy() | |
346 | end | |
347 | end | |
348 | end | |
349 | table.clear(Fling) | |
350 | end | |
351 | end) | |
352 | table.insert(AllConections,crap_1) | |
353 | table.insert(AllConections,crap_2) | |
354 | end | |
355 | ||
356 | ||
357 | ||
358 | ||
359 | ||
360 | ||
361 | -- More crappy tables | |
362 | ||
363 | table.insert(AllConections,ReanCon) | |
364 | ||
365 | -- Stopping | |
366 | local KD=nil | |
367 | KD = M.KeyDown:Connect(function(K) | |
368 | if K == "-" and FC ~= nil then | |
369 | local Pos=CFrame.new(0,0,0) | |
370 | if MiscOptions.DeathLocationSpawn == true then | |
371 | Pos=FC:FindFirstChildOfClass("Humanoid").RootPart.CFrame | |
372 | end | |
373 | Pl.Character=Ch | |
374 | workspace.CurrentCamera.CameraSubject=Ch:FindFirstChildOfClass("Humanoid") | |
375 | FC:Destroy() | |
376 | for _, x in pairs(AllConections) do | |
377 | if x then | |
378 | x:Disconnect() | |
379 | x=nil | |
380 | end | |
381 | end | |
382 | if Pl:FindFirstChild("Respawn") and MiscOptions.InstantRespawn == true then | |
383 | Pl:FindFirstChild("Respawn"):FireServer() | |
384 | task.wait(0.25) | |
385 | Pl.Character:WaitForChild("HumanoidRootPart").CFrame = Pos | |
386 | end | |
387 | if MiscOptions.DeathLocationSpawn == true and MiscOptions.InstantRespawn == false then | |
388 | task.wait(game.Players.RespawnTime+0.5) | |
389 | Pl.Character:WaitForChild("Humanoid").RootPart.CFrame=Pos | |
390 | end | |
391 | KD:Disconnect() | |
392 | KD=nil | |
393 | end | |
394 | end) | |
395 | ||
396 | local ff=FC:FindFirstChildOfClass("ForceField") | |
397 | if ff then | |
398 | ff:Destroy() | |
399 | end | |
400 | ||
401 | lol = getcustomasset or getsynasset | |
402 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
403 | ||
404 | --//====================================================\\-- | |
405 | --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro | |
406 | --\\====================================================//-- | |
407 | ||
408 | ||
409 | ||
410 | wait(0.2) | |
411 | ||
412 | Player = game:GetService("Players").LocalPlayer | |
413 | PlayerGui = Player.PlayerGui | |
414 | Cam = workspace.CurrentCamera | |
415 | Backpack = Player.Backpack | |
416 | Character = Player.Character | |
417 | Humanoid = Character.Humanoid | |
418 | Humanoid.JumpPower = 1000 | |
419 | Mouse = Player:GetMouse() | |
420 | RootPart = Character["HumanoidRootPart"] | |
421 | Torso = Character["Torso"] | |
422 | Head = Character["Head"] | |
423 | RightArm = Character["Right Arm"] | |
424 | LeftArm = Character["Left Arm"] | |
425 | RightLeg = Character["Right Leg"] | |
426 | LeftLeg = Character["Left Leg"] | |
427 | RootJoint = RootPart["RootJoint"] | |
428 | Neck = Torso["Neck"] | |
429 | RightShoulder = Torso["Right Shoulder"] | |
430 | LeftShoulder = Torso["Left Shoulder"] | |
431 | RightHip = Torso["Right Hip"] | |
432 | LeftHip = Torso["Left Hip"] | |
433 | local sick = Instance.new("Sound",Character) | |
434 | sick.SoundId = "rbxassetid://1007872698" | |
435 | sick.Looped = true | |
436 | sick.Pitch = 1 | |
437 | sick.Volume = 99 | |
438 | sick:Play() | |
439 | ||
440 | IT = Instance.new | |
441 | CF = CFrame.new | |
442 | VT = Vector3.new | |
443 | RAD = math.rad | |
444 | C3 = Color3.new | |
445 | UD2 = UDim2.new | |
446 | BRICKC = BrickColor.new | |
447 | ANGLES = CFrame.Angles | |
448 | EULER = CFrame.fromEulerAnglesXYZ | |
449 | COS = math.cos | |
450 | ACOS = math.acos | |
451 | SIN = math.sin | |
452 | ASIN = math.asin | |
453 | ABS = math.abs | |
454 | MRANDOM = math.random | |
455 | FLOOR = math.floor | |
456 | ||
457 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
458 | local NEWMESH = IT(MESH) | |
459 | if MESH == "SpecialMesh" then | |
460 | NEWMESH.MeshType = MESHTYPE | |
461 | if MESHID ~= "nil" and MESHID ~= "" then | |
462 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
463 | end | |
464 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
465 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
466 | end | |
467 | end | |
468 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
469 | NEWMESH.Scale = SCALE | |
470 | NEWMESH.Parent = PARENT | |
471 | return NEWMESH | |
472 | end | |
473 | ||
474 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
475 | local NEWPART = IT("Part") | |
476 | NEWPART.formFactor = FORMFACTOR | |
477 | NEWPART.Reflectance = REFLECTANCE | |
478 | NEWPART.Transparency = TRANSPARENCY | |
479 | NEWPART.CanCollide = false | |
480 | NEWPART.Locked = true | |
481 | NEWPART.Anchored = true | |
482 | if ANCHOR == false then | |
483 | NEWPART.Anchored = false | |
484 | end | |
485 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
486 | NEWPART.Name = NAME | |
487 | NEWPART.Size = SIZE | |
488 | NEWPART.Position = Torso.Position | |
489 | NEWPART.Material = MATERIAL | |
490 | NEWPART:BreakJoints() | |
491 | NEWPART.Parent = PARENT | |
492 | return NEWPART | |
493 | end | |
494 | ||
495 | ||
496 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
497 | local NEWPART = IT("Part") | |
498 | NEWPART.formFactor = FORMFACTOR | |
499 | NEWPART.Reflectance = REFLECTANCE | |
500 | NEWPART.Transparency = TRANSPARENCY | |
501 | NEWPART.CanCollide = false | |
502 | NEWPART.Locked = true | |
503 | NEWPART.Anchored = true | |
504 | if ANCHOR == false then | |
505 | NEWPART.Anchored = false | |
506 | end | |
507 | NEWPART.Name = NAME | |
508 | NEWPART.Size = SIZE | |
509 | NEWPART.Position = Torso.Position | |
510 | NEWPART.Material = MATERIAL | |
511 | NEWPART:BreakJoints() | |
512 | NEWPART.Parent = PARENT | |
513 | return NEWPART | |
514 | end | |
515 | --//=================================\\ | |
516 | --|| CUSTOMIZATION | |
517 | --\\=================================// | |
518 | ||
519 | Player_Size = 1 --Size of the player. | |
520 | Animation_Speed = 7 | |
521 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
522 | ||
523 | local Speed = 15 | |
524 | local Effects2 = {} | |
525 | ||
526 | --//=================================\\ | |
527 | --|| END OF CUSTOMIZATION | |
528 | --\\=================================// | |
529 | ||
530 | local function weldBetween(a, b) | |
531 | local weldd = Instance.new("ManualWeld") | |
532 | weldd.Part0 = a | |
533 | weldd.Part1 = b | |
534 | weldd.C0 = CFrame.new() | |
535 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
536 | weldd.Parent = a | |
537 | return weldd | |
538 | end | |
539 | ||
540 | --//=================================\\ | |
541 | --|| USEFUL VALUES | |
542 | --\\=================================// | |
543 | ||
544 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
545 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
546 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
547 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
548 | local CHANGEDEFENSE = 0 | |
549 | local CHANGEDAMAGE = 0 | |
550 | local CHANGEMOVEMENT = 0 | |
551 | local ANIM = "Idle" | |
552 | local ATTACK = false | |
553 | local EQUIPPED = false | |
554 | local HOLD = false | |
555 | local COMBO = 1 | |
556 | local Rooted = false | |
557 | local SINE = 0 | |
558 | local KEYHOLD = false | |
559 | local CHANGE = 2 / Animation_Speed | |
560 | local WALKINGANIM = false | |
561 | local WALK = 0 | |
562 | local VALUE1 = false | |
563 | local VALUE2 = false | |
564 | local ROBLOXIDLEANIMATION = IT("Animation") | |
565 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
566 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
567 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
568 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
569 | WEAPONGUI.Name = "Weapon GUI" | |
570 | local Weapon = IT("Model") | |
571 | Weapon.Name = "Adds" | |
572 | local HITFLOOR = nil | |
573 | local Effects = IT("Folder", Weapon) | |
574 | Effects.Name = "Effects" | |
575 | local ANIMATOR = Humanoid.Animator | |
576 | local ANIMATE = Character.Animate | |
577 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
578 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
579 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
580 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
581 | local UNANCHOR = true | |
582 | ||
583 | local SKILLTEXTCOLOR = BRICKC("Maroon").Color | |
584 | ||
585 | --//=================================\\ | |
586 | --\\=================================// | |
587 | ||
588 | ||
589 | ||
590 | ||
591 | --//=================================\\ | |
592 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
593 | --\\=================================// | |
594 | ||
595 | ArtificialHB = Instance.new("BindableEvent", script) | |
596 | ArtificialHB.Name = "ArtificialHB" | |
597 | ||
598 | script:WaitForChild("ArtificialHB") | |
599 | ||
600 | frame = Frame_Speed | |
601 | tf = 0 | |
602 | allowframeloss = false | |
603 | tossremainder = false | |
604 | lastframe = tick() | |
605 | script.ArtificialHB:Fire() | |
606 | ||
607 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
608 | tf = tf + s | |
609 | if tf >= frame then | |
610 | if allowframeloss then | |
611 | script.ArtificialHB:Fire() | |
612 | lastframe = tick() | |
613 | else | |
614 | for i = 1, math.floor(tf / frame) do | |
615 | script.ArtificialHB:Fire() | |
616 | end | |
617 | lastframe = tick() | |
618 | end | |
619 | if tossremainder then | |
620 | tf = 0 | |
621 | else | |
622 | tf = tf - frame * math.floor(tf / frame) | |
623 | end | |
624 | end | |
625 | end) | |
626 | ||
627 | --//=================================\\ | |
628 | --\\=================================// | |
629 | ||
630 | ||
631 | ||
632 | ||
633 | ||
634 | --//=================================\\ | |
635 | --|| SOME FUNCTIONS | |
636 | --\\=================================// | |
637 | ||
638 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
639 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
640 | end | |
641 | ||
642 | function PositiveAngle(NUMBER) | |
643 | if NUMBER >= 0 then | |
644 | NUMBER = 0 | |
645 | end | |
646 | return NUMBER | |
647 | end | |
648 | ||
649 | function NegativeAngle(NUMBER) | |
650 | if NUMBER <= 0 then | |
651 | NUMBER = 0 | |
652 | end | |
653 | return NUMBER | |
654 | end | |
655 | ||
656 | function Swait(NUMBER) | |
657 | if NUMBER == 0 or NUMBER == nil then | |
658 | ArtificialHB.Event:wait() | |
659 | else | |
660 | for i = 1, NUMBER do | |
661 | ArtificialHB.Event:wait() | |
662 | end | |
663 | end | |
664 | end | |
665 | ||
666 | function QuaternionFromCFrame(cf) | |
667 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
668 | local trace = m00 + m11 + m22 | |
669 | if trace > 0 then | |
670 | local s = math.sqrt(1 + trace) | |
671 | local recip = 0.5 / s | |
672 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
673 | else | |
674 | local i = 0 | |
675 | if m11 > m00 then | |
676 | i = 1 | |
677 | end | |
678 | if m22 > (i == 0 and m00 or m11) then | |
679 | i = 2 | |
680 | end | |
681 | if i == 0 then | |
682 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
683 | local recip = 0.5 / s | |
684 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
685 | elseif i == 1 then | |
686 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
687 | local recip = 0.5 / s | |
688 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
689 | elseif i == 2 then | |
690 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
691 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
692 | end | |
693 | end | |
694 | end | |
695 | ||
696 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
697 | local xs, ys, zs = x + x, y + y, z + z | |
698 | local wx, wy, wz = w * xs, w * ys, w * zs | |
699 | local xx = x * xs | |
700 | local xy = x * ys | |
701 | local xz = x * zs | |
702 | local yy = y * ys | |
703 | local yz = y * zs | |
704 | local zz = z * zs | |
705 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
706 | end | |
707 | ||
708 | function QuaternionSlerp(a, b, t) | |
709 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
710 | local startInterp, finishInterp; | |
711 | if cosTheta >= 0.0001 then | |
712 | if (1 - cosTheta) > 0.0001 then | |
713 | local theta = ACOS(cosTheta) | |
714 | local invSinTheta = 1 / SIN(theta) | |
715 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
716 | finishInterp = SIN(t * theta) * invSinTheta | |
717 | else | |
718 | startInterp = 1 - t | |
719 | finishInterp = t | |
720 | end | |
721 | else | |
722 | if (1 + cosTheta) > 0.0001 then | |
723 | local theta = ACOS(-cosTheta) | |
724 | local invSinTheta = 1 / SIN(theta) | |
725 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
726 | finishInterp = SIN(t * theta) * invSinTheta | |
727 | else | |
728 | startInterp = t - 1 | |
729 | finishInterp = t | |
730 | end | |
731 | end | |
732 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
733 | end | |
734 | ||
735 | function Clerp(a, b, t) | |
736 | local qa = {QuaternionFromCFrame(a)} | |
737 | local qb = {QuaternionFromCFrame(b)} | |
738 | local ax, ay, az = a.x, a.y, a.z | |
739 | local bx, by, bz = b.x, b.y, b.z | |
740 | local _t = 1 - t | |
741 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
742 | end | |
743 | ||
744 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
745 | local frame = IT("Frame") | |
746 | frame.BackgroundTransparency = TRANSPARENCY | |
747 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
748 | frame.Position = POSITION | |
749 | frame.Size = SIZE | |
750 | frame.BackgroundColor3 = COLOR | |
751 | frame.BorderColor3 = BORDERCOLOR | |
752 | frame.Name = NAME | |
753 | frame.Parent = PARENT | |
754 | return frame | |
755 | end | |
756 | ||
757 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
758 | local label = IT("TextLabel") | |
759 | label.BackgroundTransparency = 1 | |
760 | label.Size = UD2(1, 0, 1, 0) | |
761 | label.Position = UD2(0, 0, 0, 0) | |
762 | label.TextColor3 = TEXTCOLOR | |
763 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
764 | label.TextTransparency = TRANSPARENCY | |
765 | label.FontSize = TEXTFONTSIZE | |
766 | label.Font = TEXTFONT | |
767 | label.BorderSizePixel = BORDERSIZEPIXEL | |
768 | label.TextScaled = false | |
769 | label.Text = TEXT | |
770 | label.Name = NAME | |
771 | label.Parent = PARENT | |
772 | return label | |
773 | end | |
774 | ||
775 | function NoOutlines(PART) | |
776 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
777 | end | |
778 | ||
779 | ||
780 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
781 | local NEWWELD = IT(TYPE) | |
782 | NEWWELD.Part0 = PART0 | |
783 | NEWWELD.Part1 = PART1 | |
784 | NEWWELD.C0 = C0 | |
785 | NEWWELD.C1 = C1 | |
786 | NEWWELD.Parent = PARENT | |
787 | return NEWWELD | |
788 | end | |
789 | ||
790 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
791 | local NEWSOUND = nil | |
792 | coroutine.resume(coroutine.create(function() | |
793 | NEWSOUND = IT("Sound", PARENT) | |
794 | NEWSOUND.Volume = VOLUME | |
795 | NEWSOUND.Pitch = PITCH | |
796 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
797 | Swait() | |
798 | NEWSOUND:play() | |
799 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
800 | end)) | |
801 | return NEWSOUND | |
802 | end | |
803 | ||
804 | function CFrameFromTopBack(at, top, back) | |
805 | local right = top:Cross(back) | |
806 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
807 | end | |
808 | ||
809 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
810 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
811 | local mesh = IT("SpecialMesh",wave) | |
812 | mesh.MeshType = "FileMesh" | |
813 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
814 | mesh.Scale = SIZE | |
815 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
816 | wave.CFrame = CFRAME | |
817 | coroutine.resume(coroutine.create(function(PART) | |
818 | for i = 1, WAIT do | |
819 | Swait() | |
820 | mesh.Scale = mesh.Scale + GROW | |
821 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
822 | if DOESROT == true then | |
823 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
824 | end | |
825 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
826 | if wave.Transparency > 0.99 then | |
827 | wave:remove() | |
828 | end | |
829 | end | |
830 | end)) | |
831 | end | |
832 | ||
833 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
834 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
835 | local mesh = IT("SpecialMesh",wave) | |
836 | mesh.MeshType = "FileMesh" | |
837 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
838 | mesh.Scale = SIZE | |
839 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
840 | wave.CFrame = CFRAME | |
841 | coroutine.resume(coroutine.create(function(PART) | |
842 | for i = 1, WAIT do | |
843 | Swait() | |
844 | mesh.Scale = mesh.Scale + GROW | |
845 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
846 | if DOESROT == true then | |
847 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
848 | end | |
849 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
850 | if wave.Transparency > 0.99 then | |
851 | wave:remove() | |
852 | end | |
853 | end | |
854 | end)) | |
855 | end | |
856 | ||
857 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
858 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
859 | local mesh = IT("SpecialMesh",wave) | |
860 | mesh.MeshType = "FileMesh" | |
861 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
862 | mesh.Scale = SIZE | |
863 | wave.CFrame = CFRAME | |
864 | coroutine.resume(coroutine.create(function(PART) | |
865 | for i = 1, WAIT do | |
866 | Swait() | |
867 | mesh.Scale = mesh.Scale + GROW | |
868 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
869 | if DOESROT == true then | |
870 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
871 | end | |
872 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
873 | if wave.Transparency > 0.99 then | |
874 | wave:remove() | |
875 | end | |
876 | end | |
877 | end)) | |
878 | end | |
879 | ||
880 | ||
881 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
882 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
883 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
884 | wave.CFrame = CFRAME | |
885 | coroutine.resume(coroutine.create(function(PART) | |
886 | for i = 1, WAIT do | |
887 | Swait() | |
888 | mesh.Scale = mesh.Scale * GROW | |
889 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
890 | if wave.Transparency > 0.99 then | |
891 | wave:remove() | |
892 | end | |
893 | end | |
894 | end)) | |
895 | end | |
896 | ||
897 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
898 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
899 | local mesh = IT("SpecialMesh",wave) | |
900 | mesh.MeshType = "Sphere" | |
901 | mesh.Scale = SIZE | |
902 | mesh.Offset = VT(0,0,0) | |
903 | wave.CFrame = CFRAME | |
904 | coroutine.resume(coroutine.create(function(PART) | |
905 | for i = 1, WAIT do | |
906 | Swait() | |
907 | mesh.Scale = mesh.Scale + GROW | |
908 | wave.Transparency = wave.Transparency + (1/WAIT) | |
909 | if wave.Transparency > 0.99 then | |
910 | wave:remove() | |
911 | end | |
912 | end | |
913 | end)) | |
914 | end | |
915 | ||
916 | function MakeForm(PART,TYPE) | |
917 | if TYPE == "Cyl" then | |
918 | local MSH = IT("CylinderMesh",PART) | |
919 | elseif TYPE == "Ball" then | |
920 | local MSH = IT("SpecialMesh",PART) | |
921 | MSH.MeshType = "Sphere" | |
922 | elseif TYPE == "Wedge" then | |
923 | local MSH = IT("SpecialMesh",PART) | |
924 | MSH.MeshType = "Wedge" | |
925 | end | |
926 | end | |
927 | ||
928 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
929 | if FLOOR ~= nil then | |
930 | coroutine.resume(coroutine.create(function() | |
931 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
932 | PART.CFrame = CF(POSITION) | |
933 | for i = 1, 45 do | |
934 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
935 | RingPiece.Material = FLOOR.Material | |
936 | RingPiece.Color = FLOOR.Color | |
937 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
938 | Debris:AddItem(RingPiece,SWAIT/100) | |
939 | end | |
940 | PART:remove() | |
941 | end)) | |
942 | end | |
943 | end | |
944 | ||
945 | function CheckTableForString(Table, String) | |
946 | for i, v in pairs(Table) do | |
947 | if string.find(string.lower(String), string.lower(v)) then | |
948 | return true | |
949 | end | |
950 | end | |
951 | return false | |
952 | end | |
953 | ||
954 | function CheckIntangible(Hit) | |
955 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
956 | if Hit and Hit.Parent then | |
957 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
958 | return true | |
959 | end | |
960 | end | |
961 | return false | |
962 | end | |
963 | ||
964 | Debris = game:GetService("Debris") | |
965 | ||
966 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
967 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
968 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
969 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
970 | if RayHit and CheckIntangible(RayHit) then | |
971 | if DelayIfHit then | |
972 | wait() | |
973 | end | |
974 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
975 | end | |
976 | return RayHit, RayPos, RayNormal | |
977 | end | |
978 | ||
979 | function turnto(position) | |
980 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
981 | end | |
982 | ||
983 | --//=================================\\ | |
984 | --|| WEAPON CREATION | |
985 | --\\=================================// | |
986 | local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
987 | Light = Instance.new("PointLight",FIST) | |
988 | Light.Brightness = 0.85 | |
989 | touchCounter = 0 | |
990 | local cR=255 | |
991 | local cG=0 | |
992 | local cB=0 | |
993 | local flg5=1 local omgidk=1 | |
994 | local add=7.5 | |
995 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
996 | if omgidk>10000 then omgidk=0 end | |
997 | omgidk=omgidk+1 | |
998 | if cR>=255 then flg5=1 end | |
999 | if cG>=255 then flg5=2 end | |
1000 | if cB>=255 then flg5=3 end | |
1001 | if flg5==1 then cR=cR-add cG=cG+add end | |
1002 | if flg5==2 then cG=cG-add cB=cB+add end | |
1003 | if flg5==3 then cB=cB-add cR=cR+add end | |
1004 | color=Color3.fromRGB(cR,cG,cB) | |
1005 | Light.Color = color | |
1006 | end) | |
1007 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1008 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
1009 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1010 | ||
1011 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1012 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1013 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1014 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1015 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1016 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1017 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1018 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1019 | ||
1020 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
1021 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1022 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
1023 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1024 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1025 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1026 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1027 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1028 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1029 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1030 | touchCounter = 0 | |
1031 | local cR=255 | |
1032 | local cG=0 | |
1033 | local cB=0 | |
1034 | local flg5=1 local omgidk=1 | |
1035 | local add=7.5 | |
1036 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
1037 | if omgidk>10000 then omgidk=0 end | |
1038 | omgidk=omgidk+1 | |
1039 | if cR>=255 then flg5=1 end | |
1040 | if cG>=255 then flg5=2 end | |
1041 | if cB>=255 then flg5=3 end | |
1042 | if flg5==1 then cR=cR-add cG=cG+add end | |
1043 | if flg5==2 then cG=cG-add cB=cB+add end | |
1044 | if flg5==3 then cB=cB-add cR=cR+add end | |
1045 | color=Color3.fromRGB(cR,cG,cB) | |
1046 | local d = Weapon:FindFirstChild("Neon Gauntlet Part") | |
1047 | if d then | |
1048 | d.Color = color | |
1049 | end | |
1050 | local d = Weapon:FindFirstChild("Neon Gauntlet Part1") | |
1051 | if d then | |
1052 | d.Color = color | |
1053 | end | |
1054 | end) | |
1055 | for _, c in pairs(Weapon:GetChildren()) do | |
1056 | if c.ClassName == "Part" then | |
1057 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1058 | end | |
1059 | end | |
1060 | ||
1061 | Weapon.Parent = Character | |
1062 | ||
1063 | Humanoid.Died:connect(function() | |
1064 | ATTACK = true | |
1065 | end) | |
1066 | ||
1067 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1068 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1069 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1070 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1071 | ||
1072 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
1073 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
1074 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
1075 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
1076 | ||
1077 | --//=================================\\ | |
1078 | --|| DAMAGE FUNCTIONS | |
1079 | --\\=================================// | |
1080 | ||
1081 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1082 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1083 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1084 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1085 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1086 | BODYPOSITION.P = 2000 | |
1087 | BODYPOSITION.D = 100 | |
1088 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1089 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1090 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1091 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1092 | BILLBOARDGUI.Adornee = STATPART | |
1093 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1094 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1095 | BILLBOARDGUI.AlwaysOnTop = false | |
1096 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1097 | TEXTLABEL.BackgroundTransparency = 1 | |
1098 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1099 | TEXTLABEL.Text = TEXT | |
1100 | TEXTLABEL.Font = "SciFi" | |
1101 | TEXTLABEL.FontSize="Size42" | |
1102 | TEXTLABEL.TextColor3 = COLOR | |
1103 | TEXTLABEL.TextStrokeTransparency = 1 | |
1104 | TEXTLABEL.TextScaled = true | |
1105 | TEXTLABEL.TextWrapped = true | |
1106 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1107 | if LABELTYPE == "Normal" then | |
1108 | for i = 1, 30 do | |
1109 | Swait() | |
1110 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
1111 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1112 | end | |
1113 | elseif LABELTYPE == "Debuff" then | |
1114 | for i = 1, 30 do | |
1115 | Swait() | |
1116 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1117 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1118 | end | |
1119 | elseif LABELTYPE == "Shock" then | |
1120 | local ORIGIN = STATPART.Position | |
1121 | for i = 1, 30 do | |
1122 | Swait() | |
1123 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1124 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1125 | end | |
1126 | end | |
1127 | THEPART.Parent = nil | |
1128 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1129 | end | |
1130 | ||
1131 | --//=================================\\ | |
1132 | --|| DAMAGING | |
1133 | --\\=================================// | |
1134 | ||
1135 | function killnearest(position,range,maxstrength,direction) | |
1136 | for i,v in ipairs(workspace:GetChildren()) do | |
1137 | local body = v:GetChildren() | |
1138 | for part = 1, #body do | |
1139 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1140 | if(body[part].Position - position).Magnitude < range then | |
1141 | if v.ClassName == "Model" then | |
1142 | --v:BreakJoints() | |
1143 | end | |
1144 | local POS = position | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | body[part].Anchored = true | |
1147 | body[part].Parent = Effects | |
1148 | body[part].CanCollide = true | |
1149 | local SIZE = body[part].Size | |
1150 | body[part].Material = "Neon" | |
1151 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1152 | for i = 1, 75 do | |
1153 | Swait() | |
1154 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1155 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1156 | end | |
1157 | coroutine.resume(coroutine.create(function() | |
1158 | while true do | |
1159 | Swait() | |
1160 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1161 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1162 | end | |
1163 | end)) | |
1164 | body[part].Anchored = false | |
1165 | body[part].Velocity = direction.lookVector*maxstrength | |
1166 | end)) | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | if v.ClassName == "Part" then | |
1171 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1172 | local POS = position | |
1173 | coroutine.resume(coroutine.create(function() | |
1174 | v.Anchored = true | |
1175 | v.Parent = Effects | |
1176 | local SIZE = v.Size | |
1177 | v.Material = "Neon" | |
1178 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1179 | for i = 1, 75 do | |
1180 | Swait() | |
1181 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1182 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1183 | end | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | while true do | |
1186 | Swait() | |
1187 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1188 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1189 | end | |
1190 | end)) | |
1191 | v.Anchored = false | |
1192 | v.Velocity = direction.lookVector*maxstrength | |
1193 | end)) | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | end | |
1198 | ||
1199 | --//=================================\\ | |
1200 | --|| ATTACK FUNCTIONS AND STUFF | |
1201 | --\\=================================// | |
1202 | ||
1203 | function AttackTemplate() | |
1204 | ATTACK = true | |
1205 | Rooted = false | |
1206 | for i=0, 1, 0.1 / Animation_Speed do | |
1207 | Swait() | |
1208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1214 | end | |
1215 | ATTACK = false | |
1216 | Rooted = false | |
1217 | end | |
1218 | ||
1219 | function UltraPunch() | |
1220 | ATTACK = true | |
1221 | Rooted = false | |
1222 | local SPEED = 15 | |
1223 | Speed = 10 | |
1224 | CreateSound("214876666", RightArm, 7.5, 0.8) | |
1225 | for i=0, 0, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | turnto(Mouse.Hit.p) | |
1228 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
1229 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
1230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1236 | end | |
1237 | for i=0, 0, 0.1 / Animation_Speed do | |
1238 | Swait() | |
1239 | turnto(Mouse.Hit.p) | |
1240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1244 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | end | |
1247 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false) | |
1248 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1249 | PART.Shape = "Ball" | |
1250 | local bv = Instance.new("BodyVelocity") | |
1251 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1252 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1253 | bv.Parent = PART | |
1254 | bv.Name = "PROJECTILEVELOCITY" | |
1255 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5)) | |
1256 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3)) | |
1257 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2)) | |
1258 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2)) | |
1259 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1260 | coroutine.resume(coroutine.create(function() | |
1261 | for i = 1, 11 do | |
1262 | Swait() | |
1263 | PART.Transparency = PART.Transparency + 0.2/10 | |
1264 | PART.Size = PART.Size + VT(5,5,5) | |
1265 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1266 | end | |
1267 | PART:Destroy() | |
1268 | end)) | |
1269 | for i=0, 0, 0.1 / Animation_Speed do | |
1270 | Swait() | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1277 | end | |
1278 | Speed = SPEED | |
1279 | ATTACK = false | |
1280 | Rooted = false | |
1281 | end | |
1282 | ||
1283 | function Punish() | |
1284 | Animation_Speed = 20 | |
1285 | ATTACK = true | |
1286 | Rooted = false | |
1287 | local HASGRABBED = false | |
1288 | local WELD = nil | |
1289 | local TORS = nil | |
1290 | local hitting = FIST.Touched:connect(function(hit) | |
1291 | if hit.Parent:FindFirstChild("Humanoid") then | |
1292 | if hit.Parent.Humanoid.Health ~= 0 then | |
1293 | UNANCHOR = false | |
1294 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1295 | TORS.Anchored = true | |
1296 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1297 | WELD = weldBetween(RightArm,TORS) | |
1298 | HASGRABBED = true | |
1299 | Rooted = true | |
1300 | end | |
1301 | end | |
1302 | end) | |
1303 | for i=0, 2, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | if HASGRABBED == true then | |
1306 | break | |
1307 | end | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1314 | end | |
1315 | hitting:disconnect() | |
1316 | if HASGRABBED == true then | |
1317 | TORS.Anchored = false | |
1318 | RootPart.Anchored = true | |
1319 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1327 | end | |
1328 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1329 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1330 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1331 | SOUNDPART.CFrame = RootPart.CFrame | |
1332 | Debris:AddItem(SOUNDPART,5) | |
1333 | CreateSound("357202073", SOUNDPART, 0, 1) | |
1334 | for i = 1, 16 do | |
1335 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1336 | end | |
1337 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1338 | Swait() | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1345 | end | |
1346 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1347 | Swait() | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1354 | end | |
1355 | if HITFLOOR ~= nil then | |
1356 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1357 | end | |
1358 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1359 | WELD:remove() | |
1360 | for i = 1, 26 do | |
1361 | Swait() | |
1362 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1363 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
1364 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1)) | |
1365 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3)) | |
1366 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1367 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
1368 | end | |
1369 | end | |
1370 | UNANCHOR = true | |
1371 | ATTACK = false | |
1372 | Rooted = false | |
1373 | Animation_Speed = 20 | |
1374 | end | |
1375 | ||
1376 | function Dash() | |
1377 | local ORIGIN = RootPart.Position | |
1378 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1379 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1380 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1381 | SOUNDPART.CFrame = RootPart.CFrame | |
1382 | Debris:AddItem(SOUNDPART,5) | |
1383 | CreateSound("357202032", SOUNDPART, 0, 1) | |
1384 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1385 | Swait() | |
1386 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1387 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1388 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1389 | SOUNDPART.CFrame = RootPart.CFrame | |
1390 | Debris:AddItem(SOUNDPART,5) | |
1391 | CreateSound("1295446488", SOUNDPART, 2.5, 1) | |
1392 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1393 | Swait() | |
1394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1400 | end | |
1401 | ATTACK = false | |
1402 | Rooted = false | |
1403 | end | |
1404 | function Begoner9000() | |
1405 | ATTACK = true | |
1406 | Rooted = true | |
1407 | CreateSound("255679384", RightArm, 8, 1) | |
1408 | for i=0, 0, 0.1 / Animation_Speed do | |
1409 | Swait() | |
1410 | turnto(Mouse.Hit.p) | |
1411 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2)) | |
1412 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1) | |
1413 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1414 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0) | |
1415 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
1416 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1423 | end | |
1424 | for i=0, 0, 0.1 / Animation_Speed do | |
1425 | Swait() | |
1426 | turnto(Mouse.Hit.p) | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | end | |
1434 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04)) | |
1435 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1436 | coroutine.resume(coroutine.create(function() | |
1437 | Swait(0.01) | |
1438 | for i = 1, 2 do | |
1439 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1440 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i)) | |
1441 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i)) | |
1442 | end | |
1443 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1444 | for i = 1, 3 do | |
1445 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1446 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1447 | end | |
1448 | coroutine.resume(coroutine.create(function() | |
1449 | for i = 1, 3 do | |
1450 | Swait() | |
1451 | for i = 1, 1 do | |
1452 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1453 | end | |
1454 | for i = 1, 2 do | |
1455 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3) | |
1456 | end | |
1457 | end | |
1458 | end)) | |
1459 | end)) | |
1460 | for i=0, 0, 0.1 / Animation_Speed do | |
1461 | Swait() | |
1462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1468 | end | |
1469 | ATTACK = false | |
1470 | Rooted = false | |
1471 | end | |
1472 | ||
1473 | --//=================================\\ | |
1474 | --|| ASSIGN THINGS TO KEYS | |
1475 | --\\=================================// | |
1476 | ||
1477 | function MouseDown(Mouse) | |
1478 | if ATTACK == false then | |
1479 | end | |
1480 | end | |
1481 | ||
1482 | function MouseUp(Mouse) | |
1483 | HOLD = false | |
1484 | end | |
1485 | ||
1486 | function KeyDown(Key) | |
1487 | KEYHOLD = true | |
1488 | if Key == "e" and ATTACK == false then | |
1489 | UltraPunch() | |
1490 | end | |
1491 | ||
1492 | if Key == "f" and ATTACK == false then | |
1493 | Punish() | |
1494 | end | |
1495 | ||
1496 | if Key == "c" and ATTACK == false then | |
1497 | Dash() | |
1498 | end | |
1499 | ||
1500 | if Key == "q" and ATTACK == false then | |
1501 | Begoner9000()() | |
1502 | end | |
1503 | ||
1504 | if Key == "p" and ATTACK == false then | |
1505 | if Speed == 16 then | |
1506 | Speed = 150 | |
1507 | elseif Speed == 150 then | |
1508 | Speed = 16 | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | ||
1513 | function KeyUp(Key) | |
1514 | KEYHOLD = false | |
1515 | end | |
1516 | ||
1517 | Mouse.Button1Down:connect(function(NEWKEY) | |
1518 | MouseDown(NEWKEY) | |
1519 | end) | |
1520 | Mouse.Button1Up:connect(function(NEWKEY) | |
1521 | MouseUp(NEWKEY) | |
1522 | end) | |
1523 | Mouse.KeyDown:connect(function(NEWKEY) | |
1524 | KeyDown(NEWKEY) | |
1525 | end) | |
1526 | Mouse.KeyUp:connect(function(NEWKEY) | |
1527 | KeyUp(NEWKEY) | |
1528 | end) | |
1529 | ||
1530 | --//=================================\\ | |
1531 | --\\=================================// | |
1532 | ||
1533 | ||
1534 | function unanchor() | |
1535 | if UNANCHOR == true then | |
1536 | g = Character:GetChildren() | |
1537 | for i = 1, #g do | |
1538 | if g[i].ClassName == "Part" then | |
1539 | g[i].Anchored = false | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | ||
1545 | ||
1546 | --//=================================\\ | |
1547 | --|| WRAP THE WHOLE SCRIPT UP | |
1548 | --\\=================================// | |
1549 | ||
1550 | Humanoid.Changed:connect(function(Jump) | |
1551 | if Jump == "Jump" and (Disable_Jump == true) then | |
1552 | Humanoid.Jump = false | |
1553 | end | |
1554 | end) | |
1555 | ||
1556 | while true do | |
1557 | Swait() | |
1558 | ANIMATE.Parent = nil | |
1559 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1560 | IDLEANIMATION:Play() | |
1561 | SINE = SINE + CHANGE | |
1562 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1563 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1564 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1565 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1566 | local WALKSPEEDVALUE = 0 | |
1567 | if Speed < 35 then | |
1568 | WALKSPEEDVALUE = 48 | |
1569 | else | |
1570 | WALKSPEEDVALUE = 48 | |
1571 | end | |
1572 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1573 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1574 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1575 | if Speed < 35 then | |
1576 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1577 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1578 | else | |
1579 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1580 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1581 | end | |
1582 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1583 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1584 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1585 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1586 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1587 | end | |
1588 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1589 | ANIM = "Jump" | |
1590 | if ATTACK == false then | |
1591 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1597 | end | |
1598 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1599 | ANIM = "Fall" | |
1600 | if ATTACK == false then | |
1601 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1605 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1607 | end | |
1608 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1609 | ANIM = "Idle" | |
1610 | if ATTACK == false then | |
1611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1617 | end | |
1618 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1619 | ANIM = "Walk" | |
1620 | WALK = WALK + 1 / Animation_Speed | |
1621 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1622 | WALK = 0 | |
1623 | if WALKINGANIM == true then | |
1624 | WALKINGANIM = false | |
1625 | elseif WALKINGANIM == false then | |
1626 | WALKINGANIM = true | |
1627 | end | |
1628 | end | |
1629 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1630 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1631 | if ATTACK == false then | |
1632 | if Speed < 35 then | |
1633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1637 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1639 | else | |
1640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | unanchor() | |
1650 | Humanoid.MaxHealth = "inf" | |
1651 | Humanoid.Health = "inf" | |
1652 | if Rooted == false then | |
1653 | Disable_Jump = false | |
1654 | Humanoid.WalkSpeed = Speed | |
1655 | elseif Rooted == true then | |
1656 | Disable_Jump = true | |
1657 | Humanoid.WalkSpeed = 0 | |
1658 | end | |
1659 | local MATHS = {"0","1"} | |
1660 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1661 | Humanoid.PlatformStand = false | |
1662 | end | |
1663 | ||
1664 | --//=================================\\ | |
1665 | --\\=================================// | |
1666 | ||
1667 | ||
1668 | --//====================================================\\-- | |
1669 | --|| END OF SCRIPT | |
1670 | --\\====================================================//-- | |
1671 | ||
1672 | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>") | |
1673 | ||
1674 | warn(">Caducus the Fallen God<") | |
1675 | ||
1676 | warn("Script created by SezHu for public use in Void's Script Builder.") | |
1677 | ||
1678 | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>") | |
1679 | ||
1680 | ||
1681 | --[[ | |
1682 | ||
1683 | >D͕̪͇̪̻̼͙o̶̱̣͙̱̦̚ ͔͈̱̲̆̄ͫ̾n̺͉̻͍̻̂ͦ̓̈ͤ́ơ̮̤̙̯ͤ͐ͬ̏ͥt̞̹̜͇̏ͩ̕ ̙̰̠͕ͤw̘ͨ̑̓̍͋ͩ͌o̡̞̦̜̟̻̐ͨͦ͐ͨ͊͗r̬͊̔̓͑͆̚r̳̬ͤ̓͌̿̅y͜ ̗̭͇͈̖̠̔̌c̨̊̑̔h̳̪͈̟͇̺̱i̻̳̥̭͚̘ͪ͂̄̊̄͒ͨl̝̗̙̀d̜̍ͧ̐̓̒̆͐ͅ,̸͓̠ͨ̍̌ͩ̾ͭ ̷̝͔̺̯̖̰̓͌ͫ͆͋ͩͅt̶̬͍̲̮̹̙͐̃ͭͨ̑hͯ̓̍ḙ̪͍̖͉̾ͨ ̯͙̓ͯ̍̔͡p̟̩ả͏͍̜͖̦̩̣i͏̳̘̝̞ͅṅ̼̯̆̾̉͆̏ͫ ̦͕͊͌̏̀̾̏̀̚w͙̗̝̼̖ͧͪͤ̓̄͐ͅiͧ̎̍͛͡l̡̦̖̦̖̃ͫ͌l̫̪͔̫̮͚͋̚ ̮̣̣͉͉̝̀ͅb̸ͩ́͑͋͗͋̽ë̼̺̱̦͚͕́̈́̈ͨ͞ ̯̦̫̿̓͞o̖̺̟̮͛̋̓͐ͫv̍͊͆ͨ̽e̢͔̱̝ͪ̍ͥͭ͆ͯ̅ͅṛ͔͉̥̬͙̆̌ ̘̖͉̰ͧͦ̈͢s̫̹̯̪͆̓̾͘o̧͙͙̖̗̮͍̹̓ͦ͛͒̔o̪̫͋͌̂̏̄ñ̰̫͎̦̆̓͒̓< | |
1684 | ||
1685 | ||
1686 | >Y̹̟̼̞̦ͥ̏̓o̗̳̗̭ͨ̆͊̊͌̉ͅͅu̪͒̇͛̚ͅr̟̲͙̹̽̓ ͂͢s̢̞̮̞ͥ̊ͦͯ͋̏t͚͚̺̭̥͓̗ͪ̿ͦ͐r͕͎̰̟̝̦͚ͫͩ̀u͛ͤ͌g͇̼̘̗ͣ̎͂̔̿͋g̙̜͇̼̝͔̋l͗̍̿̇ͧͯ͏̗̞̟̜e͏ ̺̤͍͈ͨ̈́͢i̜̤̤͖͓͕͐͂ͨ̊s̹͚͈̮̦ͬͥ̄̾̆ͧ̚ ̙͚̓̾n͎͓̟̞̺̥̾ͦ̐̂ͧo̾͆͠t̗͙̰̟̫ͦ ̷̰̜͇̣̼̗̐̎̂̚ì̗̼͖̬͎̪̭ͮͩ̓ṋ̝ͣ ͔v̢̮̘̟̾ͨa̵̬̙̻ͤͨ͂͌ͬͅi̱̘͓ͩ͛̇̓ͯ͜n͋̌͛̈́.̰͙ͫ< | |
1687 | ||
1688 | ||
1689 | >We̛͎͍̥͚͔ͥ̃͂ ̮̥͔̝̟̅̅͌ͭ̃ͯͨ͠s̩͕͕̿̐͒ͦ̐ͪh͓̖̓ͣ̉͒ͬ̋̚a̱̮l̰̲͊̽̂̓̓͗ͅḻ̖̲̞̂̐̿͡ͅ ͚̬̥̹͔͉̥ͦ̚t͔͘a̝̠̮ͥ̍̉͑̀̌͋k̮̳̫͚̱̙͇̄͑̓͆ͩe͚̳̭̥͇̭͗̋̋͌͊̆̉ ͪy͖o͉͖̫͎ͣͬͬͥ̃ṵ̡̻̜ͮ̎̑̉ͯ͋͆ ̶̰̻̬̠̀͗̈́̐ṯ̨ͥͣͮ̊ỏ̶̳̦̘̲͒̈̚̚ ̫͎̪̲͔̮ͨ́̉͂ͯ̿̚͞ͅa͙̯̤̺̹͕͝ ͍̈́͗͛̈́b̫͊̔̔͋͆ͥͮe͆t̩͈̬̖̽ͬt̩̺̗̬͓̟̱ͭe͉͔ͅr̸͐̈́͋̐ ̢͍͉͕͚͚̖͍p͈̝͗̔́̔͌̿l͙̘̪̺͑ͥ́͗̇ͧ͜a̘̝͓̙͖̥ͩ̈c̨͖̫̩̞͇ͮe͉ͧ̌< | |
1690 | ||
1691 | ||
1692 | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> | |
1693 | ||
1694 | <>Controls<> | |
1695 | ||
1696 | Click: Wretched Row <> (Can be used during Z) | |
1697 | ||
1698 | Z: Spectral Sprint <> (supafast) | |
1699 | ||
1700 | X: Vile Vault <> (D U N K) | |
1701 | ||
1702 | C: The Spire <> (Explosion at mouse) | |
1703 | ||
1704 | V: Blot Out The Sun <> (Fragmenting dark meteors) | |
1705 | ||
1706 | B: Then Make a New One <> (Pew pew laser) | |
1707 | ||
1708 | N: Capture <> (Mouse on player then press the button) | |
1709 | ||
1710 | M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.) | |
1711 | ||
1712 | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> | |
1713 | ]]-- | |
1714 | ||
1715 | ||
1716 | ||
1717 | --[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]-- | |
1718 | ||
1719 | ||
1720 | wait(1 / 60) | |
1721 | Effects = { } | |
1722 | local Player = game.Players.localPlayer | |
1723 | local Mouse = Player:GetMouse() | |
1724 | local Character = Player.Character | |
1725 | local Humanoid = Character.Humanoid | |
1726 | local Head = Character.Head | |
1727 | local RootPart = Character.HumanoidRootPart | |
1728 | local Torso = Character.Torso | |
1729 | local LeftArm = Character["Left Arm"] | |
1730 | local RightArm = Character["Right Arm"] | |
1731 | local LeftLeg = Character["Left Leg"] | |
1732 | local RightLeg = Character["Right Leg"] | |
1733 | local Camera = game.Workspace.CurrentCamera | |
1734 | local RootJoint = RootPart.RootJoint | |
1735 | local Equipped = false | |
1736 | local Attack = false | |
1737 | local Anim = 'Idle' | |
1738 | local Idle = 0 | |
1739 | local Combo = 1 | |
1740 | local UIS = game:GetService("UserInputService") | |
1741 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1742 | local Velocity = RootPart.Velocity.y | |
1743 | local Sine = 0 | |
1744 | local Change = 1 | |
1745 | local maincol = Color3.new(0,0,0) | |
1746 | local maincol2 = Torso.Color | |
1747 | local dash = false | |
1748 | Character.Humanoid.Name = "help" | |
1749 | humanoid = Character.help | |
1750 | local taken = {} | |
1751 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
1752 | ||
1753 | --Change true to false if you want to use your character normally. | |
1754 | local morph = true | |
1755 | ||
1756 | ||
1757 | local function soundbork(obj) | |
1758 | if obj:IsA("Sound") and obj.Name ~= "aa" then | |
1759 | obj.Looped = false | |
1760 | obj.Pitch = 0 | |
1761 | obj.Volume = 0 | |
1762 | return | |
1763 | end | |
1764 | ||
1765 | ||
1766 | local children = obj:GetChildren() | |
1767 | for i = 1, #children do | |
1768 | soundbork(children[i]) | |
1769 | end | |
1770 | return | |
1771 | end | |
1772 | ||
1773 | ||
1774 | ch = Character:GetChildren() | |
1775 | if morph == true then | |
1776 | for i = 1, #ch do | |
1777 | if ch[i].Name == "Torso" then | |
1778 | ch[i].roblox.Transparency = 1 | |
1779 | elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then | |
1780 | ch[i]:Destroy() | |
1781 | end | |
1782 | end | |
1783 | end | |
1784 | ||
1785 | ||
1786 | ||
1787 | function SpecialTrace(what) | |
1788 | if(what:IsA'Part') and what ~= RootPart then | |
1789 | local trace = Instance.new("Part") | |
1790 | trace.Parent = workspace | |
1791 | trace.Name = "what" | |
1792 | trace.Size = what.Size | |
1793 | trace.Material = Enum.Material.Neon | |
1794 | trace.Color = maincol | |
1795 | trace.Transparency = .3 | |
1796 | trace.Anchored = true | |
1797 | trace.CanCollide = false | |
1798 | trace.CFrame = what.CFrame | |
1799 | Tween(trace,{Transparency=1},.5) | |
1800 | game:GetService("Debris"):AddItem(trace, 1) | |
1801 | if(what:IsA'SpecialMesh') then | |
1802 | local mehs = Instance.new("SpecialMesh",what) | |
1803 | mehs.Scale = Vector3.new(what.X,what.Y,what.Z) | |
1804 | end | |
1805 | end | |
1806 | end | |
1807 | ||
1808 | ||
1809 | function Trace() | |
1810 | for _,v in next, Character:GetChildren() do | |
1811 | if(v:IsA'Part') and v ~= RootPart then | |
1812 | local trace = Instance.new("Part") | |
1813 | trace.Parent = workspace | |
1814 | trace.Name = "trace" | |
1815 | trace.Size = v.Size | |
1816 | trace.Material = Enum.Material.Neon | |
1817 | trace.Color = maincol | |
1818 | trace.Transparency = .3 | |
1819 | trace.Anchored = true | |
1820 | trace.CanCollide = false | |
1821 | trace.CFrame = v.CFrame | |
1822 | Tween(trace,{Transparency=1},.5) | |
1823 | game:GetService("Debris"):AddItem(trace, 1) | |
1824 | if v.Name == "Head" then | |
1825 | local mehs = Instance.new("CylinderMesh",trace) | |
1826 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
1827 | trace.Transparency = 1 | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | ||
1833 | local smonk1 = Instance.new("ParticleEmitter",Torso) | |
1834 | smonk1.LightEmission = .5 | |
1835 | smonk1.Size = NumberSequence.new(0.2) | |
1836 | smonk1.Texture = "rbxassetid://95648201" | |
1837 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)}) | |
1838 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1839 | smonk1.Transparency = bbb | |
1840 | smonk1.Size = aaa | |
1841 | smonk1.ZOffset = .5 | |
1842 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
1843 | smonk1.LockedToPart = false | |
1844 | smonk1.EmissionDirection = "Top" | |
1845 | smonk1.Lifetime = NumberRange.new(8, 8) | |
1846 | smonk1.Rate = 2 | |
1847 | smonk1.Rotation = NumberRange.new(0, 50) | |
1848 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
1849 | smonk1.Speed = NumberRange.new(0) | |
1850 | smonk1.VelocitySpread = 0 | |
1851 | smonk1.LockedToPart = true | |
1852 | smonk1.Enabled=true | |
1853 | local startColor = maincol | |
1854 | local endColor = maincol | |
1855 | local sequence = ColorSequence.new(startColor, endColor) | |
1856 | smonk1.Color = sequence | |
1857 | ||
1858 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
1859 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
1860 | local tween = game:service'TweenService':Create(obj, info, props) | |
1861 | ||
1862 | tween:Play() | |
1863 | end | |
1864 | ||
1865 | if morph == true then | |
1866 | for _, c in pairs(Character:children()) do | |
1867 | if c.ClassName == "Part" and c ~= RootPart then | |
1868 | c.BrickColor = BrickColor.new("Really black") | |
1869 | c.Transparency = 0 | |
1870 | elseif(c:FindFirstChild'Handle')then | |
1871 | c.Handle.Transparency = 1 | |
1872 | end | |
1873 | end | |
1874 | end | |
1875 | ||
1876 | spawn(function() | |
1877 | while true do | |
1878 | swait() | |
1879 | --soundbork(workspace) | |
1880 | end | |
1881 | end) | |
1882 | ||
1883 | ||
1884 | local RbxUtility = LoadLibrary("RbxUtility") | |
1885 | local Create = RbxUtility.Create | |
1886 | ||
1887 | ||
1888 | prepareyourself=Instance.new("Sound", Character) | |
1889 | prepareyourself.SoundId = "rbxassetid://1810750535" | |
1890 | prepareyourself.Name = "aa" | |
1891 | prepareyourself.Volume = 3 | |
1892 | prepareyourself.Looped = true | |
1893 | prepareyourself:Play() | |
1894 | ||
1895 | beet=Instance.new("Sound", Torso) | |
1896 | beet.SoundId = "rbxassetid://826174965" | |
1897 | beet.Name = "aa" | |
1898 | beet.Looped = true | |
1899 | beet.Volume = 1 | |
1900 | beet:Play() | |
1901 | ||
1902 | humanoid.WalkSpeed = 8 | |
1903 | humanoid.JumpPower = 0 | |
1904 | humanoid.Animator.Parent = nil | |
1905 | Character.Animate.Parent = nil | |
1906 | ||
1907 | local newMotor = function(part0, part1, c0, c1) | |
1908 | local w = Create('Motor'){ | |
1909 | Parent = part0, | |
1910 | Part0 = part0, | |
1911 | Part1 = part1, | |
1912 | C0 = c0, | |
1913 | C1 = c1, | |
1914 | } | |
1915 | return w | |
1916 | end | |
1917 | ||
1918 | ||
1919 | function clerp(a, b, t) | |
1920 | return a:lerp(b, t) | |
1921 | end | |
1922 | ||
1923 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1924 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1925 | ||
1926 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1927 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1928 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
1929 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
1930 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1931 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1932 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1933 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1934 | ||
1935 | local rarmc1 = RW.C1 | |
1936 | local larmc1 = LW.C1 | |
1937 | local rlegc1 = RH.C1 | |
1938 | local llegc1 = LH.C1 | |
1939 | ||
1940 | local resetc1 = false | |
1941 | ||
1942 | function PlayAnimationFromTable(table, speed, bool) | |
1943 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1944 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
1945 | RW.C0 = clerp(RW.C0, table[3], speed) | |
1946 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1947 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1948 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1949 | if bool == true then | |
1950 | if resetc1 == false then | |
1951 | resetc1 = true | |
1952 | RootJoint.C1 = RootJoint.C1 | |
1953 | Torso.Neck.C1 = Torso.Neck.C1 | |
1954 | RW.C1 = rarmc1 | |
1955 | LW.C1 = larmc1 | |
1956 | RH.C1 = rlegc1 | |
1957 | LH.C1 = llegc1 | |
1958 | end | |
1959 | end | |
1960 | end | |
1961 | ||
1962 | ArtificialHB = Create("BindableEvent"){ | |
1963 | Parent = script, | |
1964 | Name = "Heartbeat", | |
1965 | } | |
1966 | ||
1967 | script:WaitForChild("Heartbeat") | |
1968 | ||
1969 | frame = 1 / 45 | |
1970 | tf = 0 | |
1971 | allowframeloss = false | |
1972 | tossremainder = false | |
1973 | lastframe = tick() | |
1974 | script.Heartbeat:Fire() | |
1975 | ||
1976 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1977 | tf = tf + s | |
1978 | if tf >= frame then | |
1979 | if allowframeloss then | |
1980 | script.Heartbeat:Fire() | |
1981 | lastframe = tick() | |
1982 | else | |
1983 | for i = 1, math.floor(tf / frame) do | |
1984 | script.Heartbeat:Fire() | |
1985 | end | |
1986 | lastframe = tick() | |
1987 | end | |
1988 | if tossremainder then | |
1989 | tf = 0 | |
1990 | else | |
1991 | tf = tf - frame * math.floor(tf / frame) | |
1992 | end | |
1993 | end | |
1994 | end) | |
1995 | ||
1996 | function swait(num) | |
1997 | if num == 0 or num == nil then | |
1998 | ArtificialHB.Event:wait() | |
1999 | else | |
2000 | for i = 0, num do | |
2001 | ArtificialHB.Event:wait() | |
2002 | end | |
2003 | end | |
2004 | end | |
2005 | ||
2006 | local m = Create("Model"){ | |
2007 | Parent = Character, | |
2008 | Name = "WeaponModel" | |
2009 | } | |
2010 | ||
2011 | ||
2012 | ||
2013 | function RemoveOutlines(part) | |
2014 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
2015 | end | |
2016 | ||
2017 | CFuncs = { | |
2018 | Part = { | |
2019 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2020 | local Part = Create("Part"){ | |
2021 | Parent = Parent, | |
2022 | Reflectance = Reflectance, | |
2023 | Transparency = Transparency, | |
2024 | CanCollide = false, | |
2025 | Locked = true, | |
2026 | BrickColor = BrickColor.new(tostring(BColor)), | |
2027 | Name = Name, | |
2028 | Size = Size, | |
2029 | Material = Material, | |
2030 | } | |
2031 | RemoveOutlines(Part) | |
2032 | if Size == Vector3.new() then | |
2033 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
2034 | else | |
2035 | Part.Size = Size | |
2036 | end | |
2037 | return Part | |
2038 | end; | |
2039 | }; | |
2040 | ||
2041 | Mesh = { | |
2042 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2043 | local Msh = Create(Mesh){ | |
2044 | Parent = Part, | |
2045 | Offset = OffSet, | |
2046 | Scale = Scale, | |
2047 | } | |
2048 | if Mesh == "SpecialMesh" then | |
2049 | Msh.MeshType = MeshType | |
2050 | Msh.MeshId = MeshId | |
2051 | end | |
2052 | return Msh | |
2053 | end; | |
2054 | }; | |
2055 | ||
2056 | Weld = { | |
2057 | Create = function(Parent, Part0, Part1, C0, C1) | |
2058 | local Weld = Create("Weld"){ | |
2059 | Parent = Parent, | |
2060 | Part0 = Part0, | |
2061 | Part1 = Part1, | |
2062 | C0 = C0, | |
2063 | C1 = C1, | |
2064 | } | |
2065 | return Weld | |
2066 | end; | |
2067 | }; | |
2068 | ||
2069 | Sound = { | |
2070 | Create = function(id, par, vol, pit) | |
2071 | local Sound = Create("Sound"){ | |
2072 | Volume = vol, | |
2073 | Pitch = pit or 1, | |
2074 | Name = "aa", | |
2075 | SoundId = "rbxassetid://" .. id, | |
2076 | Parent = par or workspace, | |
2077 | } | |
2078 | Sound:play() | |
2079 | return Sound | |
2080 | end; | |
2081 | }; | |
2082 | ||
2083 | Decal = { | |
2084 | Create = function(Color, Texture, Transparency, Name, Parent) | |
2085 | local Decal = Create("Decal"){ | |
2086 | Color3 = Color, | |
2087 | Texture = "rbxassetid://" .. Texture, | |
2088 | Transparency = Transparency, | |
2089 | Name = Name, | |
2090 | Parent = Parent, | |
2091 | } | |
2092 | return Decal | |
2093 | end; | |
2094 | }; | |
2095 | ||
2096 | BillboardGui = { | |
2097 | Create = function(Parent, Image, Position, Size) | |
2098 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
2099 | BillPar.CFrame = CFrame.new(Position) | |
2100 | local Bill = Create("BillboardGui"){ | |
2101 | Parent = BillPar, | |
2102 | Adornee = BillPar, | |
2103 | Size = UDim2.new(1, 0, 1, 0), | |
2104 | SizeOffset = Vector2.new(Size, Size), | |
2105 | } | |
2106 | local d = Create("ImageLabel", Bill){ | |
2107 | Parent = Bill, | |
2108 | BackgroundTransparency = 1, | |
2109 | Size = UDim2.new(1, 0, 1, 0), | |
2110 | Image = "rbxassetid://" .. Image, | |
2111 | } | |
2112 | return BillPar | |
2113 | end | |
2114 | }; | |
2115 | ||
2116 | ParticleEmitter = { | |
2117 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
2118 | local Particle = Create("ParticleEmitter"){ | |
2119 | Parent = Parent, | |
2120 | Color = ColorSequence.new(Color1, Color2), | |
2121 | LightEmission = LightEmission, | |
2122 | Size = Size, | |
2123 | Texture = Texture, | |
2124 | Transparency = Transparency, | |
2125 | ZOffset = ZOffset, | |
2126 | Acceleration = Accel, | |
2127 | Drag = Drag, | |
2128 | LockedToPart = LockedToPart, | |
2129 | VelocityInheritance = VelocityInheritance, | |
2130 | EmissionDirection = EmissionDirection, | |
2131 | Enabled = Enabled, | |
2132 | Lifetime = LifeTime, | |
2133 | Rate = Rate, | |
2134 | Rotation = Rotation, | |
2135 | RotSpeed = RotSpeed, | |
2136 | Speed = Speed, | |
2137 | VelocitySpread = VelocitySpread, | |
2138 | } | |
2139 | return Particle | |
2140 | end; | |
2141 | }; | |
2142 | ||
2143 | CreateTemplate = { | |
2144 | ||
2145 | }; | |
2146 | } | |
2147 | ||
2148 | targetted = nil | |
2149 | ||
2150 | --[[Credit to CKBackup for his lock-on script.--]] | |
2151 | function LockOn() | |
2152 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2153 | TargetSelect(Mouse.Target.Parent) | |
2154 | print("Targeting") | |
2155 | print(Mouse.Target.Parent) | |
2156 | else end | |
2157 | end | |
2158 | ||
2159 | ||
2160 | function TargetSelect(person) | |
2161 | local dd=coroutine.wrap(function() | |
2162 | if targetted ~= person then | |
2163 | targetted = person | |
2164 | for i = 0,9,1 do | |
2165 | wait(.01) | |
2166 | end | |
2167 | end | |
2168 | end) | |
2169 | dd() | |
2170 | end | |
2171 | ||
2172 | function RayCast(Position, Direction, Range, Ignore) | |
2173 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
2174 | end | |
2175 | ||
2176 | ||
2177 | FindNearestTorso = function(pos) | |
2178 | local list = (game.Workspace:children()) | |
2179 | local torso = nil | |
2180 | local dist = 1000 | |
2181 | local temp, human, temp2 = nil, nil, nil | |
2182 | for x = 1, #list do | |
2183 | temp2 = list[x] | |
2184 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
2185 | temp = temp2:findFirstChild("Torso") | |
2186 | human = temp2:findFirstChild("Humanoid") | |
2187 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
2188 | local dohit = true | |
2189 | if dohit == true then | |
2190 | torso = temp | |
2191 | dist = (temp.Position - pos).magnitude | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | return torso, dist | |
2197 | end | |
2198 | ||
2199 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2200 | ||
2201 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2202 | prt.Anchored = true | |
2203 | prt.CFrame = cframe | |
2204 | prt.Material = "Neon" | |
2205 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2206 | game:GetService("Debris"):AddItem(prt, 10) | |
2207 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2208 | ||
2209 | for i = 0, 1, delay do | |
2210 | swait() | |
2211 | Part.Transparency = i | |
2212 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
2213 | end | |
2214 | Part.Parent = nil | |
2215 | end | |
2216 | ), prt, msh) | |
2217 | end | |
2218 | ||
2219 | ||
2220 | ||
2221 | ||
2222 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
2223 | ||
2224 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2225 | local MainPos = partt.Position | |
2226 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
2227 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2228 | local speed = 1000 | |
2229 | local num = 1 | |
2230 | coroutine.resume(coroutine.create(function() | |
2231 | ||
2232 | repeat | |
2233 | swait() | |
2234 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2235 | local mag = (MainPos - pos).magnitude | |
2236 | Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8) | |
2237 | MainPos = MainPos + MouseLook.lookVector * speed | |
2238 | num = num - 1 | |
2239 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
2240 | if hit ~= nil then | |
2241 | num = 0 | |
2242 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
2243 | refpart.Anchored = true | |
2244 | refpart.CFrame = CFrame.new(pos) | |
2245 | game:GetService("Debris"):AddItem(refpart, 2) | |
2246 | end | |
2247 | do | |
2248 | if num <= 0 then | |
2249 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
2250 | refpart.Anchored = true | |
2251 | refpart.CFrame = CFrame.new(pos) | |
2252 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1) | |
2253 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2) | |
2254 | if hit ~= nil then | |
2255 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
2256 | end | |
2257 | game:GetService("Debris"):AddItem(refpart, 0) | |
2258 | end | |
2259 | end | |
2260 | until num <= 0 | |
2261 | end | |
2262 | )) | |
2263 | end | |
2264 | ||
2265 | ||
2266 | Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2267 | ||
2268 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2269 | prt.Anchored = true | |
2270 | prt.CFrame = cframe | |
2271 | prt.Material = "Neon" | |
2272 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2273 | game:GetService("Debris"):AddItem(prt, 10) | |
2274 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2275 | ||
2276 | for i = 0, 1, delay do | |
2277 | swait() | |
2278 | Part.Transparency = i | |
2279 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
2280 | end | |
2281 | Part.Parent = nil | |
2282 | end | |
2283 | ), prt, msh) | |
2284 | end | |
2285 | ||
2286 | ||
2287 | ||
2288 | ||
2289 | shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply) | |
2290 | ||
2291 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2292 | local MainPos = partt.Position | |
2293 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
2294 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2295 | local speed = 1000 | |
2296 | local num = 1 | |
2297 | coroutine.resume(coroutine.create(function() | |
2298 | ||
2299 | repeat | |
2300 | swait() | |
2301 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2302 | local mag = (MainPos - pos).magnitude | |
2303 | Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8) | |
2304 | MainPos = MainPos + MouseLook.lookVector * speed | |
2305 | num = num - 1 | |
2306 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
2307 | if hit ~= nil then | |
2308 | num = 0 | |
2309 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
2310 | refpart.Anchored = true | |
2311 | refpart.CFrame = CFrame.new(pos) | |
2312 | game:GetService("Debris"):AddItem(refpart, 2) | |
2313 | end | |
2314 | do | |
2315 | if num <= 0 then | |
2316 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
2317 | refpart.Anchored = true | |
2318 | refpart.CFrame = CFrame.new(pos) | |
2319 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1) | |
2320 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5) | |
2321 | if hit ~= nil then | |
2322 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
2323 | end | |
2324 | game:GetService("Debris"):AddItem(refpart, 0) | |
2325 | end | |
2326 | end | |
2327 | until num <= 0 | |
2328 | end | |
2329 | )) | |
2330 | end | |
2331 | ||
2332 | ||
2333 | ||
2334 | ||
2335 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
2336 | if hit.Parent == nil then | |
2337 | return | |
2338 | end | |
2339 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2340 | for _, v in pairs(hit.Parent:children()) do | |
2341 | if v:IsA("Humanoid") then | |
2342 | h = v | |
2343 | end | |
2344 | end | |
2345 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2346 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2347 | if hit.Parent.DebounceHit.Value == true then | |
2348 | return | |
2349 | end | |
2350 | end | |
2351 | local c = Create("ObjectValue"){ | |
2352 | Name = "creator", | |
2353 | Value = game:service("Players").LocalPlayer, | |
2354 | Parent = h, | |
2355 | } | |
2356 | game:GetService("Debris"):AddItem(c, .5) | |
2357 | if HitSound ~= nil and HitPitch ~= nil then | |
2358 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
2359 | end | |
2360 | local Damage = math.random(minim, maxim) | |
2361 | local blocked = false | |
2362 | local block = hit.Parent:findFirstChild("Block") | |
2363 | if block ~= nil then | |
2364 | if block.className == "IntValue" then | |
2365 | if block.Value > 0 then | |
2366 | blocked = true | |
2367 | block.Value = block.Value - 1 | |
2368 | print(block.Value) | |
2369 | end | |
2370 | end | |
2371 | end | |
2372 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then | |
2373 | for y,t in pairs(hit.Parent:GetChildren()) do | |
2374 | if t:IsA("Part") then | |
2375 | table.insert(Effects, {t,"Disappear",.008}) | |
2376 | t.Material = "Metal" | |
2377 | t.Parent = workspace | |
2378 | t:BreakJoints() | |
2379 | t.BrickColor = BrickColor.new(maincol) | |
2380 | t.CanCollide = true | |
2381 | local GRAVITY_ACCELERATION = 200 | |
2382 | local bodyForce = Instance.new('BodyForce', t) | |
2383 | bodyForce.Name = 'Antigravity' | |
2384 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
2385 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
2386 | local rl = Create("BodyAngularVelocity"){ | |
2387 | P = 500, | |
2388 | maxTorque = Vector3.new(5, 5, 5), | |
2389 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2390 | Parent = t,} | |
2391 | game:GetService("Debris"):AddItem(t, 3) | |
2392 | for a,b in pairs(t:GetChildren()) do | |
2393 | if b:IsA("Decal") then | |
2394 | b:Destroy() | |
2395 | ||
2396 | end | |
2397 | end | |
2398 | end | |
2399 | end | |
2400 | end | |
2401 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color) | |
2402 | local who = hit.Parent | |
2403 | local plr = S.Players:GetPlayerFromCharacter(who) | |
2404 | if(plr)then | |
2405 | taken[plr] = plr.CharacterAdded:connect(function(c) | |
2406 | c:Destroy() | |
2407 | end) | |
2408 | end | |
2409 | if Type == "Knockdown" then | |
2410 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2411 | hum.PlatformStand = true | |
2412 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2413 | swait(1) | |
2414 | HHumanoid.PlatformStand = false | |
2415 | end), hum) | |
2416 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
2417 | local bodvol = Create("BodyVelocity"){ | |
2418 | velocity = angle * knockback, | |
2419 | P = 5000, | |
2420 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2421 | Parent = hit, | |
2422 | } | |
2423 | local rl = Create("BodyAngularVelocity"){ | |
2424 | P = 3000, | |
2425 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
2426 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2427 | Parent = hit, | |
2428 | } | |
2429 | game:GetService("Debris"):AddItem(bodvol, .5) | |
2430 | game:GetService("Debris"):AddItem(rl, .5) | |
2431 | elseif Type == "Normal" then | |
2432 | local vp = Create("BodyVelocity"){ | |
2433 | P = 500, | |
2434 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
2435 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
2436 | } | |
2437 | if knockback > 0 then | |
2438 | vp.Parent = hit.Parent.Torso | |
2439 | end | |
2440 | game:GetService("Debris"):AddItem(vp, .5) | |
2441 | elseif Type == "Up" then | |
2442 | local bodyVelocity = Create("BodyVelocity"){ | |
2443 | velocity = Vector3.new(0, 20, 0), | |
2444 | P = 5000, | |
2445 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2446 | Parent = hit, | |
2447 | } | |
2448 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
2449 | elseif Type == "DarkUp" then | |
2450 | coroutine.resume(coroutine.create(function() | |
2451 | for i = 0, 1, 0.1 do | |
2452 | swait() | |
2453 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
2454 | end | |
2455 | end)) | |
2456 | local bodyVelocity = Create("BodyVelocity"){ | |
2457 | velocity = Vector3.new(0, 20, 0), | |
2458 | P = 5000, | |
2459 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2460 | Parent = hit, | |
2461 | } | |
2462 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2463 | elseif Type == "Snare" then | |
2464 | local bp = Create("BodyPosition"){ | |
2465 | P = 2000, | |
2466 | D = 100, | |
2467 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2468 | position = hit.Parent.Torso.Position, | |
2469 | Parent = hit.Parent.Torso, | |
2470 | } | |
2471 | game:GetService("Debris"):AddItem(bp, 1) | |
2472 | elseif Type == "Freeze" then | |
2473 | local BodPos = Create("BodyPosition"){ | |
2474 | P = 50000, | |
2475 | D = 1000, | |
2476 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2477 | position = hit.Parent.Torso.Position, | |
2478 | Parent = hit.Parent.Torso, | |
2479 | } | |
2480 | local BodGy = Create("BodyGyro") { | |
2481 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
2482 | P = 20e+003, | |
2483 | Parent = hit.Parent.Torso, | |
2484 | cf = hit.Parent.Torso.CFrame, | |
2485 | } | |
2486 | hit.Parent.Torso.Anchored = true | |
2487 | coroutine.resume(coroutine.create(function(Part) | |
2488 | swait(1.5) | |
2489 | Part.Anchored = false | |
2490 | end), hit.Parent.Torso) | |
2491 | game:GetService("Debris"):AddItem(BodPos, 3) | |
2492 | game:GetService("Debris"):AddItem(BodGy, 3) | |
2493 | end | |
2494 | if Delay > 0 then | |
2495 | local debounce = Create("BoolValue"){ | |
2496 | Name = "DebounceHit", | |
2497 | Parent = hit.Parent, | |
2498 | Value = true, | |
2499 | } | |
2500 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2501 | end | |
2502 | c = Create("ObjectValue"){ | |
2503 | Name = "creator", | |
2504 | Value = Player, | |
2505 | Parent = h, | |
2506 | } | |
2507 | end | |
2508 | game:GetService("Debris"):AddItem(c, .5) | |
2509 | end | |
2510 | ||
2511 | function ShowDamage(Pos, Text, Time, Color, Color2) | |
2512 | local Rate = (1 / 35) | |
2513 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
2514 | local Text = (Text or "") | |
2515 | local Time = (Time or 2) | |
2516 | local Color = (Color or Color3.new(1, 0, 1)) | |
2517 | local Color2 = (Color2 or Color3.new(1, 0, 1)) | |
2518 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
2519 | EffectPart.Anchored = false | |
2520 | EffectPart.CFrame = CFrame.new(Pos) | |
2521 | EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70) | |
2522 | local sizebit = 5 | |
2523 | local BillboardGui = Create("BillboardGui"){ | |
2524 | Size = UDim2.new(sizebit, 0, sizebit, 0), | |
2525 | Adornee = EffectPart, | |
2526 | Parent = EffectPart, | |
2527 | } | |
2528 | local TextLabel = Create("TextLabel"){ | |
2529 | BackgroundTransparency = 1, | |
2530 | Size = UDim2.new(1, 0, 1, 0), | |
2531 | Text = Text, | |
2532 | Font = "SourceSansLight", | |
2533 | TextColor3 = Color, | |
2534 | TextStrokeColor3 = Color2, | |
2535 | TextStrokeTransparency = 0, | |
2536 | TextScaled = true, | |
2537 | Parent = BillboardGui, | |
2538 | } | |
2539 | game.Debris:AddItem(EffectPart, (Time)) | |
2540 | EffectPart.Parent = game:GetService("Workspace") | |
2541 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0) | |
2542 | delay(0, function() | |
2543 | local Frames = (Time / Rate) | |
2544 | wait(.15) | |
2545 | EffectPart.Anchored = true | |
2546 | for Frame = 1, Frames do | |
2547 | wait(Rate) | |
2548 | BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0) | |
2549 | local Percent = (Frame / Frames) | |
2550 | TextLabel.TextTransparency = Percent | |
2551 | sizebit = sizebit - .4 | |
2552 | end | |
2553 | if EffectPart and EffectPart.Parent then | |
2554 | EffectPart:Destroy() | |
2555 | end | |
2556 | end) | |
2557 | end | |
2558 | ||
2559 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
2560 | for _, c in pairs(workspace:children()) do | |
2561 | local hum = c:findFirstChildOfClass("Humanoid") | |
2562 | if hum ~= nil then | |
2563 | local head = c:findFirstChild("Torso") | |
2564 | if head ~= nil then | |
2565 | local targ = head.Position - Part.Position | |
2566 | local mag = targ.magnitude | |
2567 | if mag <= Magnitude and c.Name ~= Player.Name then | |
2568 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
2569 | Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3) | |
2570 | end | |
2571 | end | |
2572 | end | |
2573 | end | |
2574 | end | |
2575 | ||
2576 | EffectModel = Create("Model"){ | |
2577 | Parent = Character, | |
2578 | Name = "EffectModel", | |
2579 | } | |
2580 | ||
2581 | Effects = { | |
2582 | Block = { | |
2583 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2584 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2585 | prt.Anchored = true | |
2586 | prt.CFrame = cframe | |
2587 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2588 | game:GetService("Debris"):AddItem(prt, 10) | |
2589 | if Type == 1 or Type == nil then | |
2590 | table.insert(Effects, { | |
2591 | prt, | |
2592 | "Block1", | |
2593 | delay, | |
2594 | x3, | |
2595 | y3, | |
2596 | z3, | |
2597 | msh | |
2598 | }) | |
2599 | elseif Type == 2 then | |
2600 | table.insert(Effects, { | |
2601 | prt, | |
2602 | "Block2", | |
2603 | delay, | |
2604 | x3, | |
2605 | y3, | |
2606 | z3, | |
2607 | msh | |
2608 | }) | |
2609 | end | |
2610 | end; | |
2611 | }; | |
2612 | ||
2613 | Cylinder = { | |
2614 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2615 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
2616 | prt.Anchored = true | |
2617 | prt.CFrame = cframe | |
2618 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2619 | game:GetService("Debris"):AddItem(prt, 2) | |
2620 | table.insert(Effects, { | |
2621 | prt, | |
2622 | "Cylinder", | |
2623 | delay, | |
2624 | x3, | |
2625 | y3, | |
2626 | z3, | |
2627 | msh | |
2628 | }) | |
2629 | end; | |
2630 | }; | |
2631 | ||
2632 | Head = { | |
2633 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2634 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2635 | prt.Anchored = true | |
2636 | prt.CFrame = cframe | |
2637 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2638 | game:GetService("Debris"):AddItem(prt, 10) | |
2639 | table.insert(Effects, { | |
2640 | prt, | |
2641 | "Cylinder", | |
2642 | delay, | |
2643 | x3, | |
2644 | y3, | |
2645 | z3, | |
2646 | msh | |
2647 | }) | |
2648 | end; | |
2649 | }; | |
2650 | ||
2651 | Sphere1 = { | |
2652 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2653 | local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2654 | prt.Anchored = true | |
2655 | prt.CFrame = cframe | |
2656 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2657 | game:GetService("Debris"):AddItem(prt, 10) | |
2658 | table.insert(Effects, { | |
2659 | prt, | |
2660 | "Cylinder", | |
2661 | delay, | |
2662 | x3, | |
2663 | y3, | |
2664 | z3, | |
2665 | msh | |
2666 | }) | |
2667 | end; | |
2668 | }; | |
2669 | ||
2670 | Sphere2 = { | |
2671 | Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2672 | if parent then | |
2673 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2674 | prt.Anchored = true | |
2675 | prt.CFrame = cframe | |
2676 | prt.Parent = parent | |
2677 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2678 | game:GetService("Debris"):AddItem(prt, 10) | |
2679 | table.insert(Effects, { | |
2680 | prt, | |
2681 | "Cylinder", | |
2682 | delay, | |
2683 | x3, | |
2684 | y3, | |
2685 | z3, | |
2686 | msh | |
2687 | }) | |
2688 | end; | |
2689 | end | |
2690 | }; | |
2691 | ||
2692 | Elect = { | |
2693 | Create = function(cff, x, y, z) | |
2694 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) | |
2695 | prt.Anchored = true | |
2696 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
2697 | prt.CFrame = CFrame.new(prt.Position) | |
2698 | game:GetService("Debris"):AddItem(prt, 2) | |
2699 | local xval = math.random() / 2 | |
2700 | local yval = math.random() / 2 | |
2701 | local zval = math.random() / 2 | |
2702 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
2703 | table.insert(Effects, { | |
2704 | prt, | |
2705 | "Elec", | |
2706 | 0.1, | |
2707 | x, | |
2708 | y, | |
2709 | z, | |
2710 | xval, | |
2711 | yval, | |
2712 | zval | |
2713 | }) | |
2714 | end; | |
2715 | ||
2716 | }; | |
2717 | ||
2718 | Ring = { | |
2719 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2720 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2721 | prt.Anchored = true | |
2722 | prt.CFrame = cframe | |
2723 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2724 | game:GetService("Debris"):AddItem(prt, 10) | |
2725 | table.insert(Effects, { | |
2726 | prt, | |
2727 | "Cylinder", | |
2728 | delay, | |
2729 | x3, | |
2730 | y3, | |
2731 | z3, | |
2732 | msh | |
2733 | }) | |
2734 | end; | |
2735 | }; | |
2736 | ||
2737 | ||
2738 | Wave = { | |
2739 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2740 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2741 | prt.Anchored = true | |
2742 | prt.CFrame = cframe | |
2743 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2744 | game:GetService("Debris"):AddItem(prt, 10) | |
2745 | table.insert(Effects, { | |
2746 | prt, | |
2747 | "Cylinder", | |
2748 | delay, | |
2749 | x3, | |
2750 | y3, | |
2751 | z3, | |
2752 | msh | |
2753 | }) | |
2754 | end; | |
2755 | }; | |
2756 | ||
2757 | Break = { | |
2758 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2759 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2760 | prt.Anchored = true | |
2761 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2762 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2763 | local num = math.random(10, 50) / 1000 | |
2764 | game:GetService("Debris"):AddItem(prt, 10) | |
2765 | table.insert(Effects, { | |
2766 | prt, | |
2767 | "Shatter", | |
2768 | num, | |
2769 | prt.CFrame, | |
2770 | math.random() - math.random(), | |
2771 | 0, | |
2772 | math.random(50, 100) / 100 | |
2773 | }) | |
2774 | end; | |
2775 | }; | |
2776 | ||
2777 | Fire = { | |
2778 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
2779 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2780 | prt.Anchored = true | |
2781 | prt.CFrame = cframe | |
2782 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2783 | game:GetService("Debris"):AddItem(prt, 10) | |
2784 | table.insert(Effects, { | |
2785 | prt, | |
2786 | "Fire", | |
2787 | delay, | |
2788 | 1, | |
2789 | 1, | |
2790 | 1, | |
2791 | msh | |
2792 | }) | |
2793 | end; | |
2794 | }; | |
2795 | ||
2796 | FireWave = { | |
2797 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2798 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
2799 | prt.Anchored = true | |
2800 | prt.CFrame = cframe | |
2801 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2802 | local d = Create("Decal"){ | |
2803 | Parent = prt, | |
2804 | Texture = "rbxassetid://26356434", | |
2805 | Face = "Top", | |
2806 | } | |
2807 | local d = Create("Decal"){ | |
2808 | Parent = prt, | |
2809 | Texture = "rbxassetid://26356434", | |
2810 | Face = "Bottom", | |
2811 | } | |
2812 | game:GetService("Debris"):AddItem(prt, 10) | |
2813 | table.insert(Effects, { | |
2814 | prt, | |
2815 | "FireWave", | |
2816 | 1, | |
2817 | 30, | |
2818 | math.random(400, 600) / 100, | |
2819 | msh | |
2820 | }) | |
2821 | end; | |
2822 | }; | |
2823 | ||
2824 | Lightning = { | |
2825 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
2826 | local magz = (p0 - p1).magnitude | |
2827 | local curpos = p0 | |
2828 | local trz = { | |
2829 | -ofs, | |
2830 | ofs | |
2831 | } | |
2832 | for i = 1, tym do | |
2833 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
2834 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2835 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2836 | li.Material = "Neon" | |
2837 | if tym == i then | |
2838 | local magz2 = (curpos - p1).magnitude | |
2839 | li.Size = Vector3.new(th, th, magz2) | |
2840 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2841 | table.insert(Effects, { | |
2842 | li, | |
2843 | "Disappear", | |
2844 | last | |
2845 | }) | |
2846 | else | |
2847 | do | |
2848 | do | |
2849 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2850 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2851 | game.Debris:AddItem(li, 10) | |
2852 | table.insert(Effects, { | |
2853 | li, | |
2854 | "Disappear", | |
2855 | last | |
2856 | }) | |
2857 | end | |
2858 | end | |
2859 | end | |
2860 | end | |
2861 | end | |
2862 | }; | |
2863 | ||
2864 | EffectTemplate = { | |
2865 | ||
2866 | }; | |
2867 | } | |
2868 | ||
2869 | --Intro | |
2870 | ||
2871 | CFuncs.Sound.Create("1818153677", Character, 5, 1) | |
2872 | if morph == true then | |
2873 | Head.face.Texture = "http://www.roblox.com/asset/?id=176777497" | |
2874 | end | |
2875 | Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Halfhed",Vector3.new(2, 1, 1)) | |
2876 | HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1)) | |
2877 | CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999)) | |
2878 | humanoid.WalkSpeed = 0 | |
2879 | Humanoid.AutoRotate = false | |
2880 | if Player.Name ~= "SezHu" then | |
2881 | for i = 0, 10, 0.1 do | |
2882 | swait() | |
2883 | PlayAnimationFromTable({ | |
2884 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
2885 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2886 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2887 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2888 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2889 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2890 | }, .1, false) | |
2891 | end | |
2892 | ||
2893 | for i = 0, 2, 0.1 do | |
2894 | swait() | |
2895 | PlayAnimationFromTable({ | |
2896 | CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2897 | CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2898 | CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2899 | CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
2900 | CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2901 | CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2902 | }, .1, false) | |
2903 | end | |
2904 | ||
2905 | for i = 0, 8, 0.1 do | |
2906 | swait() | |
2907 | PlayAnimationFromTable({ | |
2908 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2909 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2910 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2911 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2912 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2913 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2914 | }, .1, false) | |
2915 | end | |
2916 | ||
2917 | ||
2918 | for i = 0, 2, 0.1 do | |
2919 | swait() | |
2920 | PlayAnimationFromTable({ | |
2921 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2922 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2923 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2924 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2925 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2926 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2927 | }, .1, false) | |
2928 | end | |
2929 | for i = 0, 6, 0.1 do | |
2930 | swait() | |
2931 | PlayAnimationFromTable({ | |
2932 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2933 | CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2934 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2935 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2936 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2937 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2938 | }, .1, false) | |
2939 | end | |
2940 | ||
2941 | ||
2942 | for i = 0, 10, 0.1 do | |
2943 | swait() | |
2944 | PlayAnimationFromTable({ | |
2945 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
2946 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2947 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2948 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
2949 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2950 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2951 | }, .1, false) | |
2952 | end | |
2953 | ||
2954 | for i = 0, 1, 0.1 do | |
2955 | swait() | |
2956 | PlayAnimationFromTable({ | |
2957 | CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2958 | CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2959 | CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2960 | CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2961 | CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2962 | CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2963 | }, .1, false) | |
2964 | end | |
2965 | ||
2966 | for i = 0, 20, 0.1 do | |
2967 | swait() | |
2968 | PlayAnimationFromTable({ | |
2969 | CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2970 | CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))), | |
2971 | CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
2972 | CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
2973 | CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2974 | CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2975 | }, .1, false) | |
2976 | end | |
2977 | end | |
2978 | Humanoid.AutoRotate = true | |
2979 | humanoid.WalkSpeed = 8 | |
2980 | ||
2981 | WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
2982 | WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
2983 | Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
2984 | WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
2985 | ||
2986 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003)) | |
2987 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599)) | |
2988 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263)) | |
2989 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003)) | |
2990 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
2991 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263)) | |
2992 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003)) | |
2993 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599)) | |
2994 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263)) | |
2995 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003)) | |
2996 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
2997 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263)) | |
2998 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003)) | |
2999 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
3000 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3001 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003)) | |
3002 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
3003 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
3004 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003)) | |
3005 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791)) | |
3006 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3007 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
3008 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
3009 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3010 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003)) | |
3011 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
3012 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3013 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003)) | |
3014 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
3015 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263)) | |
3016 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003)) | |
3017 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
3018 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
3019 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003)) | |
3020 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
3021 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3022 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
3023 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048)) | |
3024 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3025 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003)) | |
3026 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
3027 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3028 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
3029 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
3030 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3031 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003)) | |
3032 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718)) | |
3033 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3034 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003)) | |
3035 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
3036 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804)) | |
3037 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003)) | |
3038 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718)) | |
3039 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263)) | |
3040 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003)) | |
3041 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
3042 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263)) | |
3043 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003)) | |
3044 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
3045 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263)) | |
3046 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003)) | |
3047 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718)) | |
3048 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422)) | |
3049 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
3050 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
3051 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422)) | |
3052 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003)) | |
3053 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255)) | |
3054 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422)) | |
3055 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
3056 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
3057 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422)) | |
3058 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003)) | |
3059 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
3060 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
3061 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003)) | |
3062 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
3063 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
3064 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003)) | |
3065 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559)) | |
3066 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
3067 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
3068 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
3069 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
3070 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003)) | |
3071 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
3072 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038)) | |
3073 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003)) | |
3074 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
3075 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422)) | |
3076 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003)) | |
3077 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
3078 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
3079 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003)) | |
3080 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
3081 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
3082 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
3083 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957)) | |
3084 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
3085 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003)) | |
3086 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
3087 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
3088 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
3089 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
3090 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
3091 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003)) | |
3092 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048)) | |
3093 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038)) | |
3094 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003)) | |
3095 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
3096 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733)) | |
3097 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
3098 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182)) | |
3099 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422)) | |
3100 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003)) | |
3101 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
3102 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422)) | |
3103 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003)) | |
3104 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
3105 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422)) | |
3106 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003)) | |
3107 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
3108 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888)) | |
3109 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003)) | |
3110 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301)) | |
3111 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888)) | |
3112 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003)) | |
3113 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539)) | |
3114 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888)) | |
3115 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
3116 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182)) | |
3117 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
3118 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003)) | |
3119 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
3120 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
3121 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003)) | |
3122 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
3123 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
3124 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003)) | |
3125 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
3126 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
3127 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003)) | |
3128 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
3129 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358)) | |
3130 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003)) | |
3131 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837)) | |
3132 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888)) | |
3133 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003)) | |
3134 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599)) | |
3135 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
3136 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
3137 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
3138 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
3139 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003)) | |
3140 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
3141 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757)) | |
3142 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003)) | |
3143 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
3144 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888)) | |
3145 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003)) | |
3146 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
3147 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888)) | |
3148 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003)) | |
3149 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
3150 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
3151 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
3152 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
3153 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
3154 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003)) | |
3155 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
3156 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888)) | |
3157 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003)) | |
3158 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
3159 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358)) | |
3160 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003)) | |
3161 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539)) | |
3162 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915)) | |
3163 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003)) | |
3164 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
3165 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915)) | |
3166 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003)) | |
3167 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361)) | |
3168 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915)) | |
3169 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003)) | |
3170 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
3171 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915)) | |
3172 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003)) | |
3173 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
3174 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
3175 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003)) | |
3176 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
3177 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
3178 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
3179 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
3180 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
3181 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003)) | |
3182 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
3183 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541)) | |
3184 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003)) | |
3185 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
3186 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915)) | |
3187 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003)) | |
3188 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
3189 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
3190 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003)) | |
3191 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
3192 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
3193 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
3194 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048)) | |
3195 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
3196 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003)) | |
3197 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
3198 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
3199 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
3200 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
3201 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
3202 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003)) | |
3203 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599)) | |
3204 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541)) | |
3205 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003)) | |
3206 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
3207 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127)) | |
3208 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003)) | |
3209 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659)) | |
3210 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915)) | |
3211 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003)) | |
3212 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
3213 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915)) | |
3214 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003)) | |
3215 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
3216 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915)) | |
3217 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003)) | |
3218 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203)) | |
3219 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541)) | |
3220 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902)) | |
3221 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048)) | |
3222 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902)) | |
3223 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599)) | |
3224 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902)) | |
3225 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182)) | |
3226 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902)) | |
3227 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301)) | |
3228 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902)) | |
3229 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837)) | |
3230 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003)) | |
3231 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
3232 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888)) | |
3233 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902)) | |
3234 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241)) | |
3235 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902)) | |
3236 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
3237 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902)) | |
3238 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048)) | |
3239 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902)) | |
3240 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659)) | |
3241 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003)) | |
3242 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553)) | |
3243 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038)) | |
3244 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902)) | |
3245 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
3246 | Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Really black","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757)) | |
3247 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322)) | |
3248 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
3249 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003)) | |
3250 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
3251 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346)) | |
3252 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003)) | |
3253 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765)) | |
3254 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358)) | |
3255 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003)) | |
3256 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599)) | |
3257 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358)) | |
3258 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003)) | |
3259 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241)) | |
3260 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541)) | |
3261 | WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1)) | |
3262 | WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308)) | |
3263 | WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1)) | |
3264 | WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308)) | |
3265 | WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1)) | |
3266 | WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427)) | |
3267 | WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1)) | |
3268 | WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248)) | |
3269 | ||
3270 | Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403)) | |
3271 | TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
3272 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3273 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034)) | |
3274 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
3275 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
3276 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0)) | |
3277 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
3278 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
3279 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949)) | |
3280 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
3281 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
3282 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0)) | |
3283 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
3284 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3285 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
3286 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3287 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3288 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0)) | |
3289 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
3290 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
3291 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719)) | |
3292 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
3293 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3294 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073)) | |
3295 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
3296 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245)) | |
3297 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3298 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1)) | |
3299 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
3300 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166)) | |
3301 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
3302 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
3303 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802)) | |
3304 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
3305 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3306 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971)) | |
3307 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3308 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3309 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0)) | |
3310 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
3311 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3312 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298)) | |
3313 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3314 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
3315 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616)) | |
3316 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
3317 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3318 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
3319 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3320 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3321 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865)) | |
3322 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3323 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
3324 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708)) | |
3325 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191)) | |
3326 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3327 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276)) | |
3328 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3329 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3330 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873)) | |
3331 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
3332 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3333 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3334 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591)) | |
3335 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3336 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844)) | |
3337 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
3338 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3339 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3340 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3341 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3342 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3343 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3344 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3345 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859)) | |
3346 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3347 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3348 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
3349 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3350 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3351 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
3352 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3353 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3354 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263)) | |
3355 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3356 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
3357 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0)) | |
3358 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
3359 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
3360 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0)) | |
3361 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
3362 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3363 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3364 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3365 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
3366 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014)) | |
3367 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191)) | |
3368 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3369 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735)) | |
3370 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191)) | |
3371 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3372 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953)) | |
3373 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3374 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3375 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
3376 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591)) | |
3377 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
3378 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028)) | |
3379 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585)) | |
3380 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3381 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497)) | |
3382 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381)) | |
3383 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
3384 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986)) | |
3385 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952)) | |
3386 | ||
3387 | spawn(function() | |
3388 | while true do | |
3389 | for _,v in pairs(m:children()) do | |
3390 | if v:IsA("Part") and v.Name == "tat" then | |
3391 | v.Color = maincol2 | |
3392 | end | |
3393 | end | |
3394 | swait() | |
3395 | end | |
3396 | end) | |
3397 | ||
3398 | ||
3399 | --Start neccessary functions here | |
3400 | ||
3401 | function RArmTrace() | |
3402 | for _,v in next, Character:GetChildren() do | |
3403 | if(v:IsA'Part') and v == RightArm and v ~= RootPart then | |
3404 | local trace = Instance.new("Part") | |
3405 | trace.Parent = Character | |
3406 | trace.Size = v.Size | |
3407 | trace.Material = "Neon" | |
3408 | trace.Color = maincol | |
3409 | trace.Transparency = .3 | |
3410 | trace.Anchored = true | |
3411 | trace.CanCollide = false | |
3412 | trace.CFrame = v.CFrame | |
3413 | Tween(trace,{Transparency=1},.5) | |
3414 | game:GetService("Debris"):AddItem(trace, 1) | |
3415 | if v.Name == "Head" then | |
3416 | local mehs = Instance.new("CylinderMesh",trace) | |
3417 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
3418 | end | |
3419 | end | |
3420 | end | |
3421 | end | |
3422 | ||
3423 | ||
3424 | function punch1() | |
3425 | Attack = true | |
3426 | CFuncs.Sound.Create("160772554", Torso, 1, .5) | |
3427 | for i = 0, 5, 0.1 do | |
3428 | swait() | |
3429 | PlayAnimationFromTable({ | |
3430 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0), | |
3431 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3432 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3433 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3434 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3435 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3436 | }, .1, false) | |
3437 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08) | |
3438 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3439 | end | |
3440 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2)) | |
3441 | refpart.Anchored = true | |
3442 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2) | |
3443 | CFuncs.Sound.Create("161006163", refpart, 1, .5) | |
3444 | local x = -2 | |
3445 | for i = 0, 5, 0.1 do | |
3446 | swait() | |
3447 | PlayAnimationFromTable({ | |
3448 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3449 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3450 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3451 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3452 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3453 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3454 | }, .1, false) | |
3455 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04) | |
3456 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3457 | refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x) | |
3458 | MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1) | |
3459 | x = x - .01 | |
3460 | end | |
3461 | local x = -2 | |
3462 | refpart:Destroy() | |
3463 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
3464 | Attack = false | |
3465 | end | |
3466 | ||
3467 | ||
3468 | ||
3469 | function explodeatmouse() | |
3470 | Attack = true | |
3471 | for i = 0, 1, 0.1 do | |
3472 | swait() | |
3473 | PlayAnimationFromTable({ | |
3474 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3475 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3476 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3477 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3478 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3479 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3480 | }, .2, false) | |
3481 | end | |
3482 | local egg = Mouse.Hit | |
3483 | local shur = Instance.new("Part",Character) | |
3484 | local gahd = Instance.new("Sound",shur) | |
3485 | shur.Transparency = 1 | |
3486 | shur.Material = "Neon" | |
3487 | shur.BrickColor = BrickColor.new("Royal purple") | |
3488 | shur.Anchored = true | |
3489 | shur.CFrame = Mouse.Hit | |
3490 | shur.Rotation = Vector3.new(0,math.random(-500,500),0) | |
3491 | shur.Size = Vector3.new(1,0.2,1) | |
3492 | shur.CanCollide = false | |
3493 | local dec = Instance.new("Decal",shur) | |
3494 | dec.Texture = "rbxassetid://1208118228" | |
3495 | dec.Face = "Top" | |
3496 | dec.Color3 = Color3.new(0,0,0) | |
3497 | table.insert(Effects, {dec,"Disappear",.01}) | |
3498 | local value1 = 1*2.25 | |
3499 | local x = 500 | |
3500 | CFuncs.Sound.Create("331888777", shur, 10, .9) | |
3501 | for i = 0, 5, 0.1 do | |
3502 | swait() | |
3503 | PlayAnimationFromTable({ | |
3504 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3505 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3506 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3507 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3508 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3509 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3510 | }, .1, false) | |
3511 | shur.CFrame = Mouse.Hit | |
3512 | shur.Rotation = Vector3.new(0,x,0) | |
3513 | x = x - 5 | |
3514 | shur.Size = shur.Size + Vector3.new(value1,0,value1) | |
3515 | value1 = value1 - 0.015*2.25 | |
3516 | end | |
3517 | CFuncs.Sound.Create("919941001", Character, 1, 1) | |
3518 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01) | |
3519 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01) | |
3520 | Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01) | |
3521 | Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01) | |
3522 | for i = 0, 10 do | |
3523 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5)) | |
3524 | refpart.Anchored = false | |
3525 | refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5)) | |
3526 | refpart.CanCollide = true | |
3527 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
3528 | game:GetService("Debris"):AddItem(refpart, 2) | |
3529 | table.insert(Effects, {refpart,"Disappear",.01}) | |
3530 | local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
3531 | if hit ~= nil then | |
3532 | refpart.Material = hit.Material | |
3533 | refpart.BrickColor = BrickColor.new(hit.Color) | |
3534 | CFuncs.Sound.Create("172019967", refpart, 1, 1) | |
3535 | end | |
3536 | end | |
3537 | dec:Destroy() | |
3538 | shur:Destroy() | |
3539 | MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1) | |
3540 | Attack = false | |
3541 | end | |
3542 | ||
3543 | local deathrain = false | |
3544 | ||
3545 | function armagedd() | |
3546 | Attack = true | |
3547 | deathrain = true | |
3548 | for i = 0, 1, 0.1 do | |
3549 | swait() | |
3550 | PlayAnimationFromTable({ | |
3551 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3552 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3553 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3554 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3555 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3556 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3557 | }, .2, false) | |
3558 | end | |
3559 | local shur = Instance.new("Part",Camera) | |
3560 | shur.CFrame = Mouse.Hit | |
3561 | shur.Anchored = true | |
3562 | shur.CanCollide = false | |
3563 | shur.Transparency = 1 | |
3564 | shur.Rotation = Vector3.new(0,500,0) | |
3565 | CFuncs.Sound.Create("331888777", shur, 10, .9) | |
3566 | for i = 0, 2, 0.1 do | |
3567 | swait() | |
3568 | PlayAnimationFromTable({ | |
3569 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3570 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3571 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3572 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3573 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3574 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3575 | }, .2, false) | |
3576 | end | |
3577 | Attack = false | |
3578 | for i = 1, 20 do | |
3579 | local met = Instance.new("Part",workspace) | |
3580 | met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50)) | |
3581 | met.Anchored = false | |
3582 | met.CanCollide = false | |
3583 | met.Transparency = 0 | |
3584 | met.Size = Vector3.new(.1,.1,.1) | |
3585 | met.Material = "Neon" | |
3586 | met.BrickColor = BrickColor.new(maincol) | |
3587 | local mbewm2 = Instance.new("SpecialMesh", met) | |
3588 | mbewm2.MeshType = "Sphere" | |
3589 | mbewm2.Scale = Vector3.new(100,100,100) | |
3590 | local con = met.Touched:connect(function(hit) | |
3591 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then | |
3592 | MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1) | |
3593 | CFuncs.Sound.Create("239000203", workspace, .5, 1) | |
3594 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01) | |
3595 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01) | |
3596 | ||
3597 | for i = 0, 5 do | |
3598 | local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1)) | |
3599 | frag.Anchored = false | |
3600 | frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
3601 | frag.CanCollide = false | |
3602 | frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100)) | |
3603 | local flame = Instance.new("Fire",frag) | |
3604 | flame.SecondaryColor = Color3.new(0,0,0) | |
3605 | flame.Color = Color3.new(0,0,0) | |
3606 | flame.Heat = 15 | |
3607 | local mbewm2 = Instance.new("SpecialMesh", frag) | |
3608 | mbewm2.MeshType = "Sphere" | |
3609 | mbewm2.Scale = Vector3.new(50,50,50) | |
3610 | local con = frag.Touched:connect(function(hit) | |
3611 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then | |
3612 | MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1) | |
3613 | CFuncs.Sound.Create("206049428", workspace, .5, 1) | |
3614 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03) | |
3615 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03) | |
3616 | frag:Destroy() | |
3617 | end | |
3618 | end) | |
3619 | met:Destroy()end end end) | |
3620 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03) | |
3621 | wait(.5) | |
3622 | end | |
3623 | deathrain = false | |
3624 | shur:Destroy() | |
3625 | end | |
3626 | ||
3627 | ||
3628 | function obliterate() | |
3629 | Attack = true | |
3630 | Humanoid.WalkSpeed = 0 | |
3631 | Humanoid.JumpPower = 0 | |
3632 | Humanoid.AutoRotate = false | |
3633 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
3634 | refpart.Anchored = true | |
3635 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0) | |
3636 | local smonk1 = Instance.new("ParticleEmitter",refpart) | |
3637 | smonk1.LightEmission = .5 | |
3638 | smonk1.Size = NumberSequence.new(0.2) | |
3639 | smonk1.Texture = "rbxassetid://382425306" | |
3640 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) | |
3641 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)}) | |
3642 | smonk1.Transparency = bbb | |
3643 | smonk1.Size = aaa | |
3644 | smonk1.ZOffset = .5 | |
3645 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
3646 | smonk1.LockedToPart = false | |
3647 | smonk1.EmissionDirection = "Top" | |
3648 | smonk1.Lifetime = NumberRange.new(3, 3) | |
3649 | smonk1.Rate = 5 | |
3650 | smonk1.Rotation = NumberRange.new(0, 50) | |
3651 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
3652 | smonk1.Speed = NumberRange.new(0) | |
3653 | smonk1.VelocitySpread = 0 | |
3654 | smonk1.Enabled=true | |
3655 | local startColor = maincol | |
3656 | local endColor = maincol | |
3657 | local sequence2 = ColorSequence.new(startColor, endColor) | |
3658 | smonk1.Color = sequence2 | |
3659 | local smonk2 = Instance.new("ParticleEmitter",refpart) | |
3660 | smonk2.LightEmission = .5 | |
3661 | smonk2.Size = NumberSequence.new(0.2) | |
3662 | smonk2.Texture = "rbxassetid://95648201" | |
3663 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) | |
3664 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3665 | smonk2.Transparency = bbb | |
3666 | smonk2.Size = aaa | |
3667 | smonk2.ZOffset = .5 | |
3668 | smonk2.Acceleration = Vector3.new(0, 0, 0) | |
3669 | smonk2.LockedToPart = false | |
3670 | smonk2.EmissionDirection = "Top" | |
3671 | smonk2.Lifetime = NumberRange.new(3, 3) | |
3672 | smonk2.Rate = 5 | |
3673 | smonk2.Rotation = NumberRange.new(0, 50) | |
3674 | smonk2.RotSpeed = NumberRange.new(50, 50) | |
3675 | smonk2.Speed = NumberRange.new(0) | |
3676 | smonk2.VelocitySpread = 0 | |
3677 | smonk2.Enabled=true | |
3678 | local startColor = maincol | |
3679 | local startColor = maincol | |
3680 | local endColor = maincol | |
3681 | local sequence3 = ColorSequence.new(startColor, endColor) | |
3682 | smonk2.Color = sequence3 | |
3683 | CFuncs.Sound.Create("376020049", refpart, 1, 1) | |
3684 | local void = Instance.new("Sound", refpart) | |
3685 | void.Looped = true | |
3686 | void.SoundId = "rbxassetid://565538601" | |
3687 | void:Play() | |
3688 | ||
3689 | for i = 0, 8, 0.1 do | |
3690 | swait() | |
3691 | PlayAnimationFromTable({ | |
3692 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3693 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3694 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3695 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3696 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3697 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3698 | }, .1, false) | |
3699 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
3700 | end | |
3701 | Humanoid.WalkSpeed = 8 | |
3702 | Humanoid.JumpPower = 0 | |
3703 | Humanoid.AutoRotate = true | |
3704 | Attack = false | |
3705 | for i = 0, 100, 0.1 do | |
3706 | swait() | |
3707 | local startColor = maincol | |
3708 | local endColor = maincol | |
3709 | local sequence2 = ColorSequence.new(startColor, endColor) | |
3710 | smonk1.Color = sequence2 | |
3711 | shoot(Mouse,8,refpart,0,7) | |
3712 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
3713 | end | |
3714 | refpart:Destroy() | |
3715 | end | |
3716 | ||
3717 | ||
3718 | ||
3719 | function bring() | |
3720 | Attack = true | |
3721 | Humanoid.JumpPower = 1 | |
3722 | Humanoid.AutoRotate = false | |
3723 | Humanoid.WalkSpeed = 0 | |
3724 | CFuncs.Sound.Create("299058146", RootPart, 5, 1) | |
3725 | for i = 0, 9, 0.1 do | |
3726 | swait() | |
3727 | PlayAnimationFromTable({ | |
3728 | CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3729 | CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3730 | CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3731 | CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3732 | CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3733 | CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3734 | }, .03, false) | |
3735 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
3736 | end | |
3737 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05) | |
3738 | CFuncs.Sound.Create("592877506", RootPart, 5, 1) | |
3739 | Humanoid.Jump = true | |
3740 | for i = 0, 3, 0.1 do | |
3741 | swait() | |
3742 | PlayAnimationFromTable({ | |
3743 | CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3744 | CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3745 | CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3746 | CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3747 | CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3748 | CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3749 | }, .1, false) | |
3750 | Trace() | |
3751 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1) | |
3752 | Torso.Velocity = Torso.CFrame.upVector*200 | |
3753 | end | |
3754 | Humanoid.AutoRotate = true | |
3755 | for i = 0, 2, 0.1 do | |
3756 | swait() | |
3757 | PlayAnimationFromTable({ | |
3758 | CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
3759 | CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3760 | CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
3761 | CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
3762 | CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
3763 | CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
3764 | }, .1, false) | |
3765 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1) | |
3766 | end | |
3767 | ||
3768 | for i = 0, 2, 0.1 do | |
3769 | swait() | |
3770 | PlayAnimationFromTable({ | |
3771 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3772 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3773 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3774 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3775 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3776 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3777 | }, .1, false) | |
3778 | end | |
3779 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02) | |
3780 | Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02) | |
3781 | CFuncs.Sound.Create("157498544", Character, 1, 1) | |
3782 | Humanoid.AutoRotate = false | |
3783 | local hit = nil | |
3784 | while hit == nil do | |
3785 | swait() | |
3786 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character) | |
3787 | PlayAnimationFromTable({ | |
3788 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3789 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3790 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3791 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3792 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3793 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3794 | }, .1, false) | |
3795 | Trace() | |
3796 | Torso.Velocity = Torso.CFrame.upVector*-200 | |
3797 | if hit ~= nil then | |
3798 | break | |
3799 | end | |
3800 | end | |
3801 | Humanoid.JumpPower = 0 | |
3802 | for i = 0, .1, 0.1 do | |
3803 | swait() | |
3804 | PlayAnimationFromTable({ | |
3805 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3806 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3807 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3808 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3809 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3810 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3811 | }, .1, false) | |
3812 | end | |
3813 | for i = 0, 10 do | |
3814 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3))) | |
3815 | refpart.Anchored = false | |
3816 | refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
3817 | refpart.CanCollide = true | |
3818 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
3819 | game:GetService("Debris"):AddItem(refpart, 2) | |
3820 | table.insert(Effects, {refpart,"Disappear",.01}) | |
3821 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
3822 | if hit ~= nil then | |
3823 | refpart.Material = hit.Material | |
3824 | refpart.BrickColor = BrickColor.new(hit.Color) | |
3825 | end | |
3826 | end | |
3827 | MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1) | |
3828 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03) | |
3829 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03) | |
3830 | Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03) | |
3831 | Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03) | |
3832 | CFuncs.Sound.Create("638744427", Character, 5, 1) | |
3833 | CFuncs.Sound.Create("765590102", RootPart, 5, 1) | |
3834 | Torso.Velocity = Torso.CFrame.upVector*0 | |
3835 | for i = 0, 5, 0.1 do | |
3836 | swait() | |
3837 | PlayAnimationFromTable({ | |
3838 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3839 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3840 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3841 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3842 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3843 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3844 | }, .1, false) | |
3845 | end | |
3846 | Humanoid.WalkSpeed = 8 | |
3847 | Humanoid.AutoRotate = true | |
3848 | Attack = false | |
3849 | end | |
3850 | ||
3851 | ||
3852 | ||
3853 | ||
3854 | spawn(function() | |
3855 | while true do | |
3856 | wait(.2) | |
3857 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02) | |
3858 | end | |
3859 | end) | |
3860 | ||
3861 | function detonate() | |
3862 | Attack = true | |
3863 | Humanoid.JumpPower = 50 | |
3864 | Humanoid.WalkSpeed = 0 | |
3865 | Humanoid.AutoRotate = false | |
3866 | Humanoid.Jump = true | |
3867 | for i = 0, 90, 0.1 do | |
3868 | swait() | |
3869 | PlayAnimationFromTable({ | |
3870 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3871 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3872 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3873 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3874 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3875 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3876 | }, .1, false) | |
3877 | RootPart.Velocity = Vector3.new(0,6,0) | |
3878 | prepareyourself.Pitch = prepareyourself.Pitch - .001 | |
3879 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3880 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08) | |
3881 | end | |
3882 | beet.Parent = Character | |
3883 | local x = 1.1 | |
3884 | local y = 20 | |
3885 | CFuncs.Sound.Create("324849898", workspace, 10, .9) | |
3886 | for i = 0, 20, 0.1 do | |
3887 | swait() | |
3888 | PlayAnimationFromTable({ | |
3889 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3890 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3891 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3892 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3893 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3894 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3895 | }, .1, false) | |
3896 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
3897 | y = y + .3 | |
3898 | x = x + .1 | |
3899 | RootPart.Velocity = Vector3.new(0,2,0) | |
3900 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3901 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
3902 | end | |
3903 | CFuncs.Sound.Create("665426491", workspace, 10, .9) | |
3904 | for i = 0, 20, 0.1 do | |
3905 | swait() | |
3906 | PlayAnimationFromTable({ | |
3907 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3908 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3909 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3910 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3911 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3912 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3913 | }, .1, false) | |
3914 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
3915 | y = y + .5 | |
3916 | x = x + .3 | |
3917 | RootPart.Velocity = Vector3.new(0,2,0) | |
3918 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3919 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
3920 | end | |
3921 | CFuncs.Sound.Create("923073285", workspace, 10, .9) | |
3922 | for i = 0, 20, 0.1 do | |
3923 | swait() | |
3924 | PlayAnimationFromTable({ | |
3925 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
3926 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3927 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3928 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3929 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3930 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3931 | }, .1, false) | |
3932 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
3933 | y = y + 2 | |
3934 | x = x + 1 | |
3935 | RootPart.Velocity = Vector3.new(0,2,0) | |
3936 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3937 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
3938 | end | |
3939 | for y,t in pairs(Character:GetChildren()) do | |
3940 | if t:IsA("Part") then | |
3941 | table.insert(Effects, {t,"Disappear",.008}) | |
3942 | t.Material = "Neon" | |
3943 | t.Parent = workspace | |
3944 | t:BreakJoints() | |
3945 | t.BrickColor = BrickColor.new(maincol) | |
3946 | t.CanCollide = true | |
3947 | local GRAVITY_ACCELERATION = 200 | |
3948 | local bodyForce = Instance.new('BodyForce', t) | |
3949 | bodyForce.Name = 'Antigravity' | |
3950 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
3951 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
3952 | local rl = Create("BodyAngularVelocity"){ | |
3953 | P = 500, | |
3954 | maxTorque = Vector3.new(5, 5, 5), | |
3955 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3956 | Parent = t,} | |
3957 | game:GetService("Debris"):AddItem(t, 3) | |
3958 | for a,b in pairs(t:GetChildren()) do | |
3959 | if b:IsA("Decal") then | |
3960 | b:Destroy() | |
3961 | ||
3962 | end | |
3963 | end | |
3964 | end | |
3965 | end | |
3966 | end | |
3967 | ||
3968 | function warp2self() | |
3969 | Attack = true | |
3970 | local hit = Mouse.Target.Parent | |
3971 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then | |
3972 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
3973 | CFuncs.Sound.Create("403075587", hit.Torso, 1, 1) | |
3974 | end | |
3975 | for i = 0, 1, 0.1 do | |
3976 | swait() | |
3977 | PlayAnimationFromTable({ | |
3978 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3979 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3980 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3981 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3982 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3983 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3984 | }, .1, false) | |
3985 | end | |
3986 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then | |
3987 | hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3) | |
3988 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
3989 | CFuncs.Sound.Create("1770550108", hit.Torso, 1, 1) | |
3990 | end | |
3991 | for i = 0, 3, 0.1 do | |
3992 | swait() | |
3993 | PlayAnimationFromTable({ | |
3994 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3995 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3996 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3997 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3998 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3999 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4000 | }, .1, false) | |
4001 | end | |
4002 | Attack = false | |
4003 | end | |
4004 | ||
4005 | ||
4006 | Mouse.Button1Down:connect(function() | |
4007 | if Attack == false and Combo == 1 then | |
4008 | punch1() | |
4009 | Combo = 1 | |
4010 | end | |
4011 | end) | |
4012 | ||
4013 | ||
4014 | Mouse.KeyDown:connect(function(Key) | |
4015 | Key = Key:lower() | |
4016 | if Attack == false and Key == 'z' and dash == false then | |
4017 | dash = true | |
4018 | elseif Attack == false and Key == 'z' and dash == true then | |
4019 | dash = false | |
4020 | elseif Attack == false and Key == 'c' and dash == false then | |
4021 | explodeatmouse() | |
4022 | elseif Attack == false and Key == 'v' and dash == false and deathrain == false then | |
4023 | armagedd() | |
4024 | elseif Attack == false and Key == 'x' and dash == false then | |
4025 | bring() | |
4026 | elseif Attack == false and Key == 'b' and dash == false then | |
4027 | obliterate() | |
4028 | elseif Attack == false and Key == 'n' and dash == false then | |
4029 | warp2self() | |
4030 | elseif Attack == false and Key == 'm' and dash == false then | |
4031 | detonate() | |
4032 | end | |
4033 | end) | |
4034 | ||
4035 | ||
4036 | while true do | |
4037 | swait() | |
4038 | for i, v in pairs(Character:GetChildren()) do | |
4039 | if v:IsA("Part") then | |
4040 | v.Material = "SmoothPlastic" | |
4041 | elseif v:IsA("Accessory") then | |
4042 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
4043 | end | |
4044 | end | |
4045 | for i, v in pairs(Character:GetChildren()) do | |
4046 | if v:IsA'Model' then | |
4047 | for _, c in pairs(v:GetChildren()) do | |
4048 | if c:IsA'Part' then | |
4049 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
4050 | end | |
4051 | end | |
4052 | end | |
4053 | end | |
4054 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4055 | Velocity = RootPart.Velocity.y | |
4056 | Sine = Sine + Change | |
4057 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
4058 | if RootPart.Velocity.y > 1 and hit == nil then | |
4059 | Anim = "Jump" | |
4060 | if Attack == false then | |
4061 | Change = 1 | |
4062 | PlayAnimationFromTable({ | |
4063 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4064 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4065 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4066 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4067 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4068 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4069 | }, .1, false) | |
4070 | Trace() | |
4071 | end | |
4072 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
4073 | Anim = "Fall" | |
4074 | if Attack == false then | |
4075 | Change = 1 | |
4076 | PlayAnimationFromTable({ | |
4077 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4078 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4079 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4080 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4081 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4082 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4083 | }, .05, false) | |
4084 | Trace() | |
4085 | end | |
4086 | elseif TorsoVelocity < 1 and hit ~= nil then | |
4087 | Anim = "Idle" | |
4088 | if Attack == false then | |
4089 | Change = 1 | |
4090 | PlayAnimationFromTable({ | |
4091 | CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
4092 | CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))), | |
4093 | CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))), | |
4094 | CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4095 | CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
4096 | CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4097 | }, .05, false) | |
4098 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
4099 | end | |
4100 | elseif TorsoVelocity > 2 and hit ~= nil then | |
4101 | Anim = "Walk" | |
4102 | if Attack == false then | |
4103 | PlayAnimationFromTable({ | |
4104 | CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0), | |
4105 | CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4106 | CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4107 | CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4108 | CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4109 | CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4110 | }, .05, false) | |
4111 | Trace() | |
4112 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1) | |
4113 | end | |
4114 | end | |
4115 | if #Effects > 0 then | |
4116 | for e = 1, #Effects do | |
4117 | if Effects[e] ~= nil then | |
4118 | local Thing = Effects[e] | |
4119 | if Thing ~= nil then | |
4120 | local Part = Thing[1] | |
4121 | local Mode = Thing[2] | |
4122 | local Delay = Thing[3] | |
4123 | local IncX = Thing[4] | |
4124 | local IncY = Thing[5] | |
4125 | if Thing[1].Transparency <= 1 then | |
4126 | if Thing[2] == "Block1" then | |
4127 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4128 | Mesh = Thing[7] | |
4129 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4131 | elseif Thing[2] == "Ice" then | |
4132 | if Thing[6] <= Thing[5] then | |
4133 | Thing[6] = Thing[6] + .05 | |
4134 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
4135 | else | |
4136 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4137 | end | |
4138 | elseif Thing[2] == "Shatter" then | |
4139 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4140 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
4141 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4142 | Thing[6] = Thing[6] + Thing[5] | |
4143 | elseif Thing[2] == "Block2" then | |
4144 | Thing[1].CFrame = Thing[1].CFrame | |
4145 | Mesh = Thing[7] | |
4146 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4147 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4148 | elseif Thing[2] == "Block3" then | |
4149 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4150 | Mesh = Thing[7] | |
4151 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4152 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4153 | elseif Thing[2] == "Block4" then | |
4154 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
4155 | Mesh = Thing[7] | |
4156 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4157 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4158 | elseif Thing[2] == "Block2Fire" then | |
4159 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4160 | Mesh = Thing[7] | |
4161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4163 | if Thing[1].Transparency >= .3 then | |
4164 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
4165 | else | |
4166 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
4167 | end | |
4168 | elseif Thing[2] == "Cylinder" then | |
4169 | Mesh = Thing[7] | |
4170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4172 | elseif Thing[2] == "Blood" then | |
4173 | Mesh = Thing[7] | |
4174 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
4175 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4176 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4177 | elseif Thing[2] == "Elec" then | |
4178 | Mesh = Thing[10] | |
4179 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
4180 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4181 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
4182 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
4183 | elseif Thing[2] == "Disappear" then | |
4184 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4185 | end | |
4186 | else | |
4187 | Part.Parent = nil | |
4188 | table.remove(Effects, e) | |
4189 | end | |
4190 | end | |
4191 | end | |
4192 | end | |
4193 | end | |
4194 | if dash == true then | |
4195 | RootPart.Velocity = RootPart.CFrame.lookVector * 100 | |
4196 | end | |
4197 | if true then | |
4198 | humanoid.MaxHealth = 1e100 | |
4199 | humanoid.Health = 1e100 | |
4200 | if(not Character:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end | |
4201 | end | |
4202 | end |