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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | --Converted to FE by PlanetTheo-- | |
5 | --pharaoh cript-- | |
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
8 | do | |
9 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
10 | script.Parent = Player.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent and t.Function then | |
36 | t.Function(...) | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=Player then return end | |
44 | if io.isMouse then | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | else | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local Mouse = Player:GetMouse() | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
87 | end | |
88 | wait(0.2) | |
89 | ||
90 | Player = owner | |
91 | PlayerGui = Player.PlayerGui | |
92 | Cam = workspace.CurrentCamera | |
93 | Backpack = Player.Backpack | |
94 | Character = Player.Character | |
95 | Humanoid = Character.Humanoid | |
96 | RootPart = Character["HumanoidRootPart"] | |
97 | Torso = Character["Torso"] | |
98 | Head = Character["Head"] | |
99 | RightArm = Character["Right Arm"] | |
100 | LeftArm = Character["Left Arm"] | |
101 | RightLeg = Character["Right Leg"] | |
102 | LeftLeg = Character["Left Leg"] | |
103 | RootJoint = RootPart["RootJoint"] | |
104 | Neck = Torso["Neck"] | |
105 | RightShoulder = Torso["Right Shoulder"] | |
106 | LeftShoulder = Torso["Left Shoulder"] | |
107 | RightHip = Torso["Right Hip"] | |
108 | LeftHip = Torso["Left Hip"] | |
109 | Player:ClearCharacterAppearance() | |
110 | ||
111 | IT = Instance.new | |
112 | CF = CFrame.new | |
113 | VT = Vector3.new | |
114 | RAD = math.rad | |
115 | C3 = Color3.new | |
116 | UD2 = UDim2.new | |
117 | BRICKC = BrickColor.new | |
118 | ANGLES = CFrame.Angles | |
119 | EULER = CFrame.fromEulerAnglesXYZ | |
120 | COS = math.cos | |
121 | ACOS = math.acos | |
122 | SIN = math.sin | |
123 | ASIN = math.asin | |
124 | ABS = math.abs | |
125 | MRANDOM = math.random | |
126 | FLOOR = math.floor | |
127 | ||
128 | --//=================================\\ | |
129 | --|| USEFUL VALUES | |
130 | --\\=================================// | |
131 | ||
132 | Animation_Speed = 3 | |
133 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
134 | local Speed = 10 | |
135 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
137 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
138 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
139 | local DAMAGEMULTIPLIER = 1 | |
140 | local ANIM = "Idle" | |
141 | local ATTACK = false | |
142 | local EQUIPPED = false | |
143 | local HOLD = false | |
144 | local COMBO = 1 | |
145 | local Rooted = false | |
146 | local SINE = 0 | |
147 | local KEYHOLD = false | |
148 | local CHANGE = 2 / Animation_Speed | |
149 | local WALKINGANIM = false | |
150 | local VALUE1 = false | |
151 | local VALUE2 = false | |
152 | local ROBLOXIDLEANIMATION = IT("Animation") | |
153 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
154 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
155 | local ATANIM = IT("Animation") | |
156 | ATANIM.Name = "Attack Animation" | |
157 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Weapon = IT("Model") | |
162 | Weapon.Name = "Adds" | |
163 | local Effects = IT("Folder", Weapon) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local PLAYANIMS = true | |
169 | script.Parent = WEAPONGUI | |
170 | Character.Archivable = true | |
171 | local CLONE = Character:Clone() | |
172 | CLONE.Parent = nil | |
173 | Character.Archivable = false | |
174 | local sick = Instance.new("Sound",Torso) | |
175 | - | sick.SoundId = "rbxassetid://1551788627" |
175 | + | sick.SoundId = "rbxassetid://525289865" |
176 | sick.Looped = true | |
177 | sick.Pitch = 1 | |
178 | sick.Volume = 3 | |
179 | sick:Play() | |
180 | local SIT = IT("BoolValue",Torso) | |
181 | SIT.Name = "IsThePharaohSitting?" | |
182 | ||
183 | --//=================================\\ | |
184 | --\\=================================// | |
185 | ||
186 | ||
187 | --//=================================\\ | |
188 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
189 | --\\=================================// | |
190 | ||
191 | ArtificialHB = Instance.new("BindableEvent", script) | |
192 | ArtificialHB.Name = "ArtificialHB" | |
193 | ||
194 | script:WaitForChild("ArtificialHB") | |
195 | ||
196 | frame = Frame_Speed | |
197 | tf = 0 | |
198 | allowframeloss = false | |
199 | tossremainder = false | |
200 | lastframe = tick() | |
201 | script.ArtificialHB:Fire() | |
202 | ||
203 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
204 | tf = tf + s | |
205 | if tf >= frame then | |
206 | if allowframeloss then | |
207 | script.ArtificialHB:Fire() | |
208 | lastframe = tick() | |
209 | else | |
210 | for i = 1, math.floor(tf / frame) do | |
211 | script.ArtificialHB:Fire() | |
212 | end | |
213 | lastframe = tick() | |
214 | end | |
215 | if tossremainder then | |
216 | tf = 0 | |
217 | else | |
218 | tf = tf - frame * math.floor(tf / frame) | |
219 | end | |
220 | end | |
221 | end) | |
222 | ||
223 | --//=================================\\ | |
224 | --\\=================================// | |
225 | ||
226 | --//=================================\\ | |
227 | --|| SOME FUNCTIONS | |
228 | --\\=================================// | |
229 | ||
230 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
231 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
232 | end | |
233 | ||
234 | function PositiveAngle(NUMBER) | |
235 | if NUMBER >= 0 then | |
236 | NUMBER = 0 | |
237 | end | |
238 | return NUMBER | |
239 | end | |
240 | ||
241 | function NegativeAngle(NUMBER) | |
242 | if NUMBER <= 0 then | |
243 | NUMBER = 0 | |
244 | end | |
245 | return NUMBER | |
246 | end | |
247 | ||
248 | function Swait(NUMBER) | |
249 | if NUMBER == 0 or NUMBER == nil then | |
250 | ArtificialHB.Event:wait() | |
251 | else | |
252 | for i = 1, NUMBER do | |
253 | ArtificialHB.Event:wait() | |
254 | end | |
255 | end | |
256 | end | |
257 | ||
258 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
259 | local NEWMESH = IT(MESH) | |
260 | if MESH == "SpecialMesh" then | |
261 | NEWMESH.MeshType = MESHTYPE | |
262 | if MESHID ~= "nil" and MESHID ~= "" then | |
263 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
264 | end | |
265 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
266 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
267 | end | |
268 | end | |
269 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
270 | NEWMESH.Scale = SCALE | |
271 | NEWMESH.Parent = PARENT | |
272 | return NEWMESH | |
273 | end | |
274 | ||
275 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
276 | local NEWPART = IT("Part") | |
277 | NEWPART.formFactor = FORMFACTOR | |
278 | NEWPART.Reflectance = REFLECTANCE | |
279 | NEWPART.Transparency = TRANSPARENCY | |
280 | NEWPART.CanCollide = false | |
281 | NEWPART.Locked = true | |
282 | NEWPART.Anchored = true | |
283 | if ANCHOR == false then | |
284 | NEWPART.Anchored = false | |
285 | end | |
286 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
287 | NEWPART.Name = NAME | |
288 | NEWPART.Size = SIZE | |
289 | NEWPART.Position = Torso.Position | |
290 | NEWPART.Material = MATERIAL | |
291 | NEWPART:BreakJoints() | |
292 | NEWPART.Parent = PARENT | |
293 | return NEWPART | |
294 | end | |
295 | ||
296 | local function weldBetween(a, b) | |
297 | local weldd = Instance.new("ManualWeld") | |
298 | weldd.Part0 = a | |
299 | weldd.Part1 = b | |
300 | weldd.C0 = CFrame.new() | |
301 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
302 | weldd.Parent = a | |
303 | return weldd | |
304 | end | |
305 | ||
306 | ||
307 | function QuaternionFromCFrame(cf) | |
308 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
309 | local trace = m00 + m11 + m22 | |
310 | if trace > 0 then | |
311 | local s = math.sqrt(1 + trace) | |
312 | local recip = 0.5 / s | |
313 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
314 | else | |
315 | local i = 0 | |
316 | if m11 > m00 then | |
317 | i = 1 | |
318 | end | |
319 | if m22 > (i == 0 and m00 or m11) then | |
320 | i = 2 | |
321 | end | |
322 | if i == 0 then | |
323 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
324 | local recip = 0.5 / s | |
325 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
326 | elseif i == 1 then | |
327 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
328 | local recip = 0.5 / s | |
329 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
330 | elseif i == 2 then | |
331 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
332 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
333 | end | |
334 | end | |
335 | end | |
336 | ||
337 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
338 | local xs, ys, zs = x + x, y + y, z + z | |
339 | local wx, wy, wz = w * xs, w * ys, w * zs | |
340 | local xx = x * xs | |
341 | local xy = x * ys | |
342 | local xz = x * zs | |
343 | local yy = y * ys | |
344 | local yz = y * zs | |
345 | local zz = z * zs | |
346 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
347 | end | |
348 | ||
349 | function QuaternionSlerp(a, b, t) | |
350 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
351 | local startInterp, finishInterp; | |
352 | if cosTheta >= 0.0001 then | |
353 | if (1 - cosTheta) > 0.0001 then | |
354 | local theta = ACOS(cosTheta) | |
355 | local invSinTheta = 1 / SIN(theta) | |
356 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
357 | finishInterp = SIN(t * theta) * invSinTheta | |
358 | else | |
359 | startInterp = 1 - t | |
360 | finishInterp = t | |
361 | end | |
362 | else | |
363 | if (1 + cosTheta) > 0.0001 then | |
364 | local theta = ACOS(-cosTheta) | |
365 | local invSinTheta = 1 / SIN(theta) | |
366 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
367 | finishInterp = SIN(t * theta) * invSinTheta | |
368 | else | |
369 | startInterp = t - 1 | |
370 | finishInterp = t | |
371 | end | |
372 | end | |
373 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
374 | end | |
375 | ||
376 | function Clerp(a, b, t) | |
377 | local qa = {QuaternionFromCFrame(a)} | |
378 | local qb = {QuaternionFromCFrame(b)} | |
379 | local ax, ay, az = a.x, a.y, a.z | |
380 | local bx, by, bz = b.x, b.y, b.z | |
381 | local _t = 1 - t | |
382 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
383 | end | |
384 | ||
385 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
386 | local frame = IT("Frame") | |
387 | frame.BackgroundTransparency = TRANSPARENCY | |
388 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
389 | frame.Position = POSITION | |
390 | frame.Size = SIZE | |
391 | frame.BackgroundColor3 = COLOR | |
392 | frame.BorderColor3 = BORDERCOLOR | |
393 | frame.Name = NAME | |
394 | frame.Parent = PARENT | |
395 | return frame | |
396 | end | |
397 | ||
398 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
399 | local label = IT("TextLabel") | |
400 | label.BackgroundTransparency = 1 | |
401 | label.Size = UD2(1, 0, 1, 0) | |
402 | label.Position = UD2(0, 0, 0, 0) | |
403 | label.TextColor3 = TEXTCOLOR | |
404 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
405 | label.TextTransparency = TRANSPARENCY | |
406 | label.FontSize = TEXTFONTSIZE | |
407 | label.Font = TEXTFONT | |
408 | label.BorderSizePixel = BORDERSIZEPIXEL | |
409 | label.TextScaled = false | |
410 | label.Text = TEXT | |
411 | label.Name = NAME | |
412 | label.Parent = PARENT | |
413 | return label | |
414 | end | |
415 | ||
416 | function NoOutlines(PART) | |
417 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
418 | end | |
419 | ||
420 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
421 | local NEWWELD = IT(TYPE) | |
422 | NEWWELD.Part0 = PART0 | |
423 | NEWWELD.Part1 = PART1 | |
424 | NEWWELD.C0 = C0 | |
425 | NEWWELD.C1 = C1 | |
426 | NEWWELD.Parent = PARENT | |
427 | return NEWWELD | |
428 | end | |
429 | ||
430 | local S = IT("Sound") | |
431 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
432 | local NEWSOUND = nil | |
433 | coroutine.resume(coroutine.create(function() | |
434 | NEWSOUND = S:Clone() | |
435 | NEWSOUND.Parent = PARENT | |
436 | NEWSOUND.Volume = VOLUME | |
437 | NEWSOUND.Pitch = PITCH | |
438 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
439 | NEWSOUND:play() | |
440 | if DOESLOOP == true then | |
441 | NEWSOUND.Looped = true | |
442 | else | |
443 | repeat wait(1) until NEWSOUND.Playing == false | |
444 | NEWSOUND:remove() | |
445 | end | |
446 | end)) | |
447 | return NEWSOUND | |
448 | end | |
449 | ||
450 | function CFrameFromTopBack(at, top, back) | |
451 | local right = top:Cross(back) | |
452 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
453 | end | |
454 | ||
455 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
456 | function WACKYEFFECT(Table) | |
457 | local TYPE = (Table.EffectType or "Sphere") | |
458 | local SIZE = (Table.Size or VT(1,1,1)) | |
459 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
460 | local TRANSPARENCY = (Table.Transparency or 0) | |
461 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
462 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
463 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
464 | local ROTATION1 = (Table.RotationX or 0) | |
465 | local ROTATION2 = (Table.RotationY or 0) | |
466 | local ROTATION3 = (Table.RotationZ or 0) | |
467 | local MATERIAL = (Table.Material or "Neon") | |
468 | local COLOR = (Table.Color or C3(1,1,1)) | |
469 | local TIME = (Table.Time or 45) | |
470 | local SOUNDID = (Table.SoundID or nil) | |
471 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
472 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
473 | coroutine.resume(coroutine.create(function() | |
474 | local PLAYSSOUND = false | |
475 | local SOUND = nil | |
476 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
477 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
478 | PLAYSSOUND = true | |
479 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
480 | end | |
481 | EFFECT.Color = COLOR | |
482 | local MSH = nil | |
483 | if TYPE == "Sphere" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
485 | elseif TYPE == "Block" then | |
486 | MSH = IT("BlockMesh",EFFECT) | |
487 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
488 | elseif TYPE == "Wave" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
490 | elseif TYPE == "Ring" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
492 | elseif TYPE == "Slash" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
494 | elseif TYPE == "Round Slash" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
496 | elseif TYPE == "Swirl" then | |
497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
498 | elseif TYPE == "Skull" then | |
499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
500 | elseif TYPE == "Crystal" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
502 | end | |
503 | if MSH ~= nil then | |
504 | local MOVESPEED = nil | |
505 | if MOVEDIRECTION ~= nil then | |
506 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
507 | end | |
508 | local GROWTH = SIZE - ENDSIZE | |
509 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
510 | if TYPE == "Block" then | |
511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
512 | else | |
513 | EFFECT.CFrame = CFRAME | |
514 | end | |
515 | for LOOP = 1, TIME+1 do | |
516 | Swait() | |
517 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
518 | if TYPE == "Wave" then | |
519 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
520 | end | |
521 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
522 | if TYPE == "Block" then | |
523 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
524 | else | |
525 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
526 | end | |
527 | if MOVEDIRECTION ~= nil then | |
528 | local ORI = EFFECT.Orientation | |
529 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
530 | EFFECT.Orientation = ORI | |
531 | end | |
532 | end | |
533 | EFFECT.Transparency = 1 | |
534 | if PLAYSSOUND == false then | |
535 | EFFECT:remove() | |
536 | else | |
537 | repeat Swait() until SOUND.Playing == false | |
538 | EFFECT:remove() | |
539 | end | |
540 | else | |
541 | if PLAYSSOUND == false then | |
542 | EFFECT:remove() | |
543 | else | |
544 | repeat Swait() until SOUND.Playing == false | |
545 | EFFECT:remove() | |
546 | end | |
547 | end | |
548 | end)) | |
549 | end | |
550 | ||
551 | function MakeForm(PART,TYPE) | |
552 | if TYPE == "Cyl" then | |
553 | local MSH = IT("CylinderMesh",PART) | |
554 | elseif TYPE == "Ball" then | |
555 | local MSH = IT("SpecialMesh",PART) | |
556 | MSH.MeshType = "Sphere" | |
557 | elseif TYPE == "Wedge" then | |
558 | local MSH = IT("SpecialMesh",PART) | |
559 | MSH.MeshType = "Wedge" | |
560 | end | |
561 | end | |
562 | ||
563 | Debris = game:GetService("Debris") | |
564 | ||
565 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
566 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
567 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
568 | end | |
569 | ||
570 | local FIRECOLOR = C3(1,85/255,0) | |
571 | ||
572 | local Particle = IT("ParticleEmitter",nil) | |
573 | Particle.Enabled = false | |
574 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)}) | |
575 | Particle.LightEmission = 0.5 | |
576 | Particle.Rate = 500 | |
577 | Particle.Rotation = NumberRange.new(-180, 180) | |
578 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
579 | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" | |
580 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
581 | ||
582 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
583 | function ParticleEmitter(Table) | |
584 | local PRTCL = Particle:Clone() | |
585 | local Speed = Table.Speed or 5 | |
586 | local Drag = Table.Drag or 0 | |
587 | local Size1 = Table.Size1 or 1 | |
588 | local Size2 = Table.Size2 or 5 | |
589 | local Lifetime1 = Table.Lifetime1 or 1 | |
590 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
591 | local Parent = Table.Parent or Torso | |
592 | local Emit = Table.Emit or 100 | |
593 | local Offset = Table.Offset or 360 | |
594 | local Accel = Table.Accel or VT(0,0,0) | |
595 | local Enabled = Table.Enabled or false | |
596 | PRTCL.Parent = Parent | |
597 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
598 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
599 | PRTCL.Speed = NumberRange.new(Speed) | |
600 | PRTCL.VelocitySpread = Offset | |
601 | PRTCL.Drag = Drag | |
602 | PRTCL.Acceleration = Accel | |
603 | if Enabled == false then | |
604 | PRTCL:Emit(Emit) | |
605 | Debris:AddItem(PRTCL,Lifetime2) | |
606 | else | |
607 | PRTCL.Enabled = true | |
608 | end | |
609 | return PRTCL | |
610 | end | |
611 | ||
612 | function Pheonix(Size) | |
613 | local PHEONIX = IT("Model",nil) | |
614 | PHEONIX.Name = "PHEONIX" | |
615 | - | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) |
615 | + | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Royal purple", "Wyvern Base",VT(0,0,0),false) |
616 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0)) | |
617 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
618 | - | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) |
618 | + | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Royal purple", "Right Wing", VT(0,0,0),false) |
619 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0)) | |
620 | - | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) |
620 | + | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Royal purple", "Left Wing", VT(0,0,0),false) |
621 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0)) | |
622 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
623 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
624 | for _, c in pairs(PHEONIX:GetChildren()) do | |
625 | if c.ClassName == "Part" then | |
626 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
627 | c.Color = FIRECOLOR | |
628 | end | |
629 | end | |
630 | PHEONIX.Parent = Weapon | |
631 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
632 | end | |
633 | ||
634 | function turnto(position) | |
635 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
636 | end | |
637 | ||
638 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
639 | for _, c in pairs(PARENT:GetDescendants()) do | |
640 | if c.ClassName == "Model" then | |
641 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
642 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
643 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
644 | if (TORSO.Position - FROM).Magnitude < DIST then | |
645 | table.insert(TABLE,c) | |
646 | end | |
647 | end | |
648 | end | |
649 | end | |
650 | end | |
651 | ||
652 | --//=================================\\ | |
653 | --|| WEAPON CREATION | |
654 | --\\=================================// | |
655 | ||
656 | Humanoid.DisplayDistanceType = "None" | |
657 | local naeeym2 = IT("BillboardGui",Character) | |
658 | naeeym2.AlwaysOnTop = true | |
659 | naeeym2.Size = UDim2.new(2,35,1,15) | |
660 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
661 | naeeym2.MaxDistance = 75 | |
662 | naeeym2.Adornee = Character.Head | |
663 | naeeym2.Name = "Name" | |
664 | naeeym2.PlayerToHideFrom = Player | |
665 | local tecks2 = IT("TextLabel",naeeym2) | |
666 | tecks2.BackgroundTransparency = 1 | |
667 | tecks2.TextScaled = true | |
668 | tecks2.BorderSizePixel = 0 | |
669 | tecks2.Text = "The Pharaoh" | |
670 | tecks2.Font = "Bodoni" | |
671 | tecks2.TextSize = 30 | |
672 | tecks2.TextStrokeTransparency = 0 | |
673 | tecks2.TextColor3 = C3(0,0,0) | |
674 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
675 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
676 | tecks2.Parent = naeeym2 | |
677 | local top = Instance.new("Shirt") | |
678 | top.ShirtTemplate = "rbxassetid://182802864" | |
679 | top.Parent = Character | |
680 | top.Name = "Cloth" | |
681 | local bottom = Instance.new("Pants") | |
682 | bottom.PantsTemplate = "rbxassetid://182802941" | |
683 | bottom.Parent = Character | |
684 | bottom.Name = "Cloth" | |
685 | ||
686 | --Head.Transparency = 1 | |
687 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
688 | PRT.Color = C3(0,0,0) | |
689 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) |
689 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) MakeForm(Handle,"Cyl") local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) MakeForm(Part,"Cyl") |
690 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) |
690 | + | |
691 | - | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) |
691 | + | CreateMesh("SpecialMesh", Part, "FileMesh", "268528649", "268484149", VT(1,1,1)*1.1, VT(0,0,0)) |
692 | - | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) |
692 | + | |
693 | - | MakeForm(Handle,"Cyl") |
693 | + | |
694 | - | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
694 | + | |
695 | - | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) |
695 | + | |
696 | - | MakeForm(Part,"Cyl") |
696 | + | |
697 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0)) |
697 | + | |
698 | - | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) |
698 | + | |
699 | - | MakeForm(Part,"Cyl") |
699 | + | |
700 | ||
701 | - | CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0)) |
701 | + | |
702 | local SKILLFONT = "Bodoni" | |
703 | local SKILLTEXTSIZE = 6 | |
704 | ||
705 | Weapon.Parent = Character | |
706 | ||
707 | Humanoid.Died:connect(function() | |
708 | ATTACK = true | |
709 | end) | |
710 | ||
711 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
712 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
713 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
714 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
715 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
716 | ||
717 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
718 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
719 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
720 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
721 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
722 | ||
723 | --//=================================\\ | |
724 | --|| DAMAGING | |
725 | --\\=================================// | |
726 | ||
727 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
728 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
729 | defence.Name = ("HitBy"..Player.Name) | |
730 | game:GetService("Debris"):AddItem(defence, 0.001) | |
731 | Damage = Damage * DAMAGEMULTIPLIER | |
732 | if Humanoid.Health ~= 0 then | |
733 | local CritChance = MRANDOM(1,100) | |
734 | if Damage > Humanoid.Health then | |
735 | Damage = math.ceil(Humanoid.Health) | |
736 | if Damage == 0 then | |
737 | Damage = 0.1 | |
738 | end | |
739 | end | |
740 | Humanoid.Health = Humanoid.Health - Damage | |
741 | end | |
742 | end | |
743 | ||
744 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
745 | local CHILDREN = workspace:GetDescendants() | |
746 | for index, CHILD in pairs(CHILDREN) do | |
747 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
748 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
749 | if HUM then | |
750 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
751 | if TORSO then | |
752 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
753 | if INSTAKILL == true then | |
754 | CHILD:BreakJoints() | |
755 | else | |
756 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
757 | ApplyDamage(HUM,DMG,TORSO) | |
758 | end | |
759 | if FLING > 0 then | |
760 | for _, c in pairs(CHILD:GetChildren()) do | |
761 | if c:IsA("BasePart") then | |
762 | local bv = Instance.new("BodyVelocity") | |
763 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
764 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
765 | bv.Parent = c | |
766 | Debris:AddItem(bv,0.05) | |
767 | end | |
768 | end | |
769 | end | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | end | |
776 | ||
777 | --//=================================\\ | |
778 | --|| ATTACK FUNCTIONS AND STUFF | |
779 | --\\=================================// | |
780 | ||
781 | function Raise() | |
782 | PLAYANIMS = false | |
783 | for i=0, 0.3, 0.1 / Animation_Speed do | |
784 | Swait() | |
785 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
792 | end | |
793 | Rooted = true | |
794 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 528589274, SoundPitch = 1, SoundVolume = 2.5}) | |
795 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
796 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
797 | for i=0, 1, 0.1 / Animation_Speed do | |
798 | Swait() | |
799 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
800 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
804 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) |
804 | + | |
805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
806 | end | |
807 | Rooted = false | |
808 | PLAYANIMS = true | |
809 | end | |
810 | ||
811 | function Attack() | |
812 | ATTACK = true | |
813 | Raise() | |
814 | coroutine.resume(coroutine.create(function() | |
815 | end)) | |
816 | ATTACK = false | |
817 | end | |
818 | ||
819 | function Summon() | |
820 | ATTACK = true | |
821 | Raise() | |
822 | coroutine.resume(coroutine.create(function() | |
823 | local MINIONS = {} | |
824 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
825 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
826 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
827 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
828 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
829 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
830 | for i = 1, 3 do | |
831 | Swait() | |
832 | local MINION = CLONE:Clone() | |
833 | ANIMATE:Clone().Parent = MINION | |
834 | MINION.Name = "Mummy" | |
835 | MINION.Parent = Effects | |
836 | MINION.Head:ClearAllChildren() | |
837 | MINION.HumanoidRootPart.Anchored = true | |
838 | MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
839 | local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
840 | if HITFLOOR then | |
841 | MINION.HumanoidRootPart.Color = HITFLOOR.Color | |
842 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 528589274, SoundPitch = 1.5, SoundVolume = 2}) | |
843 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
844 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
845 | --------- | |
846 | local PACKAGE = IT("CharacterMesh",MINION) | |
847 | PACKAGE.BodyPart = "RightArm" | |
848 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
849 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
850 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
851 | --------- | |
852 | - | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) |
852 | + | |
853 | PACKAGE.BodyPart = "LeftArm" | |
854 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
855 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
856 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
857 | --------- | |
858 | local PACKAGE = IT("CharacterMesh",MINION) | |
859 | PACKAGE.BodyPart = "RightLeg" | |
860 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
861 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
862 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
863 | --------- | |
864 | local PACKAGE = IT("CharacterMesh",MINION) | |
865 | PACKAGE.BodyPart = "LeftLeg" | |
866 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
867 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
868 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
869 | --------- | |
870 | local PACKAGE = IT("CharacterMesh",MINION) | |
871 | PACKAGE.BodyPart = "Torso" | |
872 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
873 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
874 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
875 | --------- | |
876 | table.insert(MINIONS,MINION) | |
877 | else | |
878 | MINION:remove() | |
879 | end | |
880 | end | |
881 | for e = 1, 100 do | |
882 | Swait() | |
883 | for i = 1, #MINIONS do | |
884 | if MINIONS[i] ~= nil then | |
885 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
886 | MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0) | |
887 | end | |
888 | end | |
889 | end | |
890 | for i = 1, #MINIONS do | |
891 | if MINIONS[i] ~= nil then | |
892 | MINIONS[i].HumanoidRootPart.Anchored = false | |
893 | end | |
894 | end | |
895 | for i = 1, #MINIONS do | |
896 | coroutine.resume(coroutine.create(function() | |
897 | local SHOUTS = {1158091961,1158091668,1158092150} | |
898 | local TORSO = MINIONS[i].Torso | |
899 | local MUMMY = MINIONS[i] | |
900 | local HUMAN = MINIONS[i].Humanoid | |
901 | HUMAN.MaxHealth = MRANDOM(20,65) | |
902 | HUMAN.Health = HUMAN.MaxHealth | |
903 | HUMAN.Died:connect(function() | |
904 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
905 | end) | |
906 | local findNearestTorso = function(POS) | |
907 | local list = game.Workspace:GetDescendants() | |
908 | local torso = nil | |
909 | local dist = 10000 | |
910 | local temp = nil | |
911 | local human = nil | |
912 | local temp2 = nil | |
913 | for x = 1, #list do | |
914 | temp2 = list[x] | |
915 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
916 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
917 | human = temp2:findFirstChild("Humanoid") | |
918 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
919 | if (temp.Position - POS).magnitude < dist then | |
920 | torso = temp | |
921 | dist = (temp.Position - POS).magnitude | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | return torso, dist | |
927 | end | |
928 | for i = 1, 60 do | |
929 | if HUMAN.Health == 0 then | |
930 | break | |
931 | end | |
932 | wait(1) | |
933 | local target,dist= findNearestTorso(TORSO.Position) | |
934 | if target then | |
935 | HUMAN:MoveTo(target.Position) | |
936 | if dist < 5 then | |
937 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
938 | ANIM:Play() | |
939 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
940 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
941 | end | |
942 | end | |
943 | end | |
944 | TORSO.Parent:BreakJoints() | |
945 | Debris:AddItem(MUMMY,4) | |
946 | end)) | |
947 | end | |
948 | end)) | |
949 | ATTACK = false | |
950 | end | |
951 | ||
952 | function Warp(Pos) | |
953 | ATTACK = true | |
954 | Raise() | |
955 | PLAYANIMS = false | |
956 | local SPOT = Pos | |
957 | if Pos == "Mouse" then | |
958 | SPOT = Mouse.Hit.p | |
959 | end | |
960 | local PLAYPOS = RootPart.Position | |
961 | Rooted = true | |
962 | coroutine.resume(coroutine.create(function() | |
963 | repeat | |
964 | Swait() | |
965 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
970 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
972 | until ATTACK == false | |
973 | PLAYANIMS = true | |
974 | end)) | |
975 | for i = 1, 10 do | |
976 | for _, c in pairs(Weapon:GetChildren()) do | |
977 | if c.ClassName == "Part" then | |
978 | c.Transparency = c.Transparency + 1/10 | |
979 | end | |
980 | end | |
981 | for _, c in pairs(Character:GetChildren()) do | |
982 | if c.ClassName == "Part" and c ~= RootPart then | |
983 | c.Transparency = c.Transparency + 1/10 | |
984 | end | |
985 | end | |
986 | tecks2.TextTransparency = tecks2.TextTransparency + 1/10 | |
987 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10 | |
988 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 528589274, SoundPitch = 1.5, SoundVolume = 2}) | |
989 | wait(0.1) | |
990 | end | |
991 | CreateSound(528589274, Torso, 5, 0.5, false) | |
992 | RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS) | |
993 | UNANCHOR = false | |
994 | RootPart.Anchored = true | |
995 | for i = 1, 10 do | |
996 | wait(0.04) | |
997 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2}) | |
998 | - | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) |
998 | + | |
999 | if c.ClassName == "Part" then | |
1000 | c.Transparency = c.Transparency - 1/10 | |
1001 | - | CreateSound(743521450, Torso, 5, 0.5, false) |
1001 | + | |
1002 | end | |
1003 | for _, c in pairs(Character:GetChildren()) do | |
1004 | if c.ClassName == "Part" and c ~= RootPart then | |
1005 | c.Transparency = c.Transparency - 1/10 | |
1006 | end | |
1007 | end | |
1008 | tecks2.TextTransparency = tecks2.TextTransparency - 1/10 | |
1009 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10 | |
1010 | end | |
1011 | UNANCHOR = true | |
1012 | RootPart.Anchored = false | |
1013 | Rooted = false | |
1014 | ATTACK = false | |
1015 | end | |
1016 | ||
1017 | function PheonixGlare() | |
1018 | ATTACK = true | |
1019 | Rooted = true | |
1020 | local BURNINGBODIES = {} | |
1021 | local SIZE = 2 | |
1022 | if Humanoid.Sit == false then | |
1023 | Raise() | |
1024 | else | |
1025 | PLAYANIMS = false | |
1026 | SIZE = 9 | |
1027 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1028 | Swait() | |
1029 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1032 | end | |
1033 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 528589274, SoundPitch = 1, SoundVolume = 2.5}) | |
1034 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1035 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1036 | for i=0, 1, 0.1 / Animation_Speed do | |
1037 | Swait() | |
1038 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1041 | end | |
1042 | PLAYANIMS = true | |
1043 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) |
1043 | + | |
1044 | Rooted = true | |
1045 | local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE) | |
1046 | for i=1, 20 do | |
1047 | Swait() | |
1048 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
1049 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
1050 | end | |
1051 | for i=1, 65 do | |
1052 | Swait() | |
1053 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
1054 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
1055 | end | |
1056 | for i = 1, 5 do | |
1057 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1058 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1059 | end | |
1060 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10}) | |
1061 | AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES) | |
1062 | ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false) | |
1063 | for i=1, 15 do | |
1064 | Swait() | |
1065 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed) | |
1066 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed) | |
1067 | end | |
1068 | coroutine.resume(coroutine.create(function() | |
1069 | wait(1) | |
1070 | for i = 1, 150 do | |
1071 | for i = 1, #BURNINGBODIES do | |
1072 | if BURNINGBODIES[i] ~= nil then | |
1073 | if BURNINGBODIES[i].Name ~= "Mummy" then | |
1074 | local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid") | |
1075 | if HUM then | |
1076 | if HUM.Health > 0 then | |
1077 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1078 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1079 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false}) | |
1080 | end | |
1081 | end | |
1082 | HUM.Health = HUM.Health - 0.5 | |
1083 | else | |
1084 | table.remove(BURNINGBODIES,i) | |
1085 | end | |
1086 | else | |
1087 | table.remove(BURNINGBODIES,i) | |
1088 | end | |
1089 | else | |
1090 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1091 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1092 | c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5 | |
1093 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true}) | |
1094 | end | |
1095 | end | |
1096 | BURNINGBODIES[i]:BreakJoints() | |
1097 | table.remove(BURNINGBODIES,i) | |
1098 | end | |
1099 | else | |
1100 | table.remove(BURNINGBODIES,i) | |
1101 | end | |
1102 | end | |
1103 | wait() | |
1104 | end | |
1105 | end)) | |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | for i = 1, 50 do | |
1108 | Swait() | |
1109 | WBODY.Transparency = WBODY.Transparency + 0.5/50 | |
1110 | WRWING.Transparency = WBODY.Transparency | |
1111 | WLWING.Transparency = WBODY.Transparency | |
1112 | end | |
1113 | PHEONIX:remove() | |
1114 | end)) | |
1115 | Rooted = false | |
1116 | ATTACK = false | |
1117 | end | |
1118 | ||
1119 | function ShadeZone() | |
1120 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
1121 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
1122 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
1123 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
1124 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
1125 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
1126 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1127 | if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then | |
1128 | ATTACK = true | |
1129 | local BODIES = {} | |
1130 | Raise() | |
1131 | coroutine.resume(coroutine.create(function() | |
1132 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45)) | |
1133 | ZONE.Color = C3(0,0,0) | |
1134 | MakeForm(ZONE,"Cyl") | |
1135 | ZONE.CFrame = CF(HITPOS) | |
1136 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
1137 | for i =1, 45 do | |
1138 | Swait() | |
1139 | AURA.Volume = AURA.Volume + 10/45 | |
1140 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
1141 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
1142 | end | |
1143 | local SIZE = ZONE.Size | |
1144 | for i =1, 400 do | |
1145 | Swait() | |
1146 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
1147 | if MRANDOM(1,5) == 1 then | |
1148 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1149 | end | |
1150 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
1151 | end | |
1152 | for i =1, 45 do | |
1153 | Swait() | |
1154 | AURA.Volume = AURA.Volume - 10/45 | |
1155 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
1156 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
1157 | end | |
1158 | ZONE:remove() | |
1159 | for e = 1, #BODIES do | |
1160 | Swait() | |
1161 | if BODIES[e] ~= nil then | |
1162 | local BOD = BODIES[e] | |
1163 | for i = 1, 10 do | |
1164 | for i = 1, #BODIES do | |
1165 | if (BODIES[i] == BOD and i ~= e) then | |
1166 | table.remove(BODIES,i) | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | coroutine.resume(coroutine.create(function() | |
1171 | local BODY = BODIES[e] | |
1172 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso") | |
1173 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid") | |
1174 | if TORSO and HUM then | |
1175 | TORSO.Anchored = true | |
1176 | for i = 1, 15 do | |
1177 | if HUM.Health > 0 then | |
1178 | wait(0.1) | |
1179 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
1180 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1181 | HUM.Health = HUM.Health - 1.5 | |
1182 | if HUM.Health == 0 then | |
1183 | local MINION = CLONE:Clone() | |
1184 | ANIMATE:Clone().Parent = MINION | |
1185 | MINION.Name = "Mummy" | |
1186 | MINION.Parent = Effects | |
1187 | MINION.Head:ClearAllChildren() | |
1188 | MINION.Torso.CFrame = TORSO.CFrame | |
1189 | BODY:remove() | |
1190 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
1191 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
1192 | --------- | |
1193 | local PACKAGE = IT("CharacterMesh",MINION) | |
1194 | PACKAGE.BodyPart = "RightArm" | |
1195 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
1196 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1197 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1198 | --------- | |
1199 | local PACKAGE = IT("CharacterMesh",MINION) | |
1200 | PACKAGE.BodyPart = "LeftArm" | |
1201 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
1202 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1203 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1204 | --------- | |
1205 | local PACKAGE = IT("CharacterMesh",MINION) | |
1206 | PACKAGE.BodyPart = "RightLeg" | |
1207 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
1208 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1209 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1210 | --------- | |
1211 | local PACKAGE = IT("CharacterMesh",MINION) | |
1212 | PACKAGE.BodyPart = "LeftLeg" | |
1213 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
1214 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1215 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1216 | --------- | |
1217 | local PACKAGE = IT("CharacterMesh",MINION) | |
1218 | PACKAGE.BodyPart = "Torso" | |
1219 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
1220 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1221 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1222 | --------- | |
1223 | coroutine.resume(coroutine.create(function() | |
1224 | local SHOUTS = {1158091961,1158091668,1158092150} | |
1225 | local TORSO = MINION.Torso | |
1226 | local MUMMY = MINION | |
1227 | local HUMAN = MINION.Humanoid | |
1228 | HUMAN.MaxHealth = MRANDOM(20,65) | |
1229 | HUMAN.Health = HUMAN.MaxHealth | |
1230 | HUMAN.Died:connect(function() | |
1231 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1232 | end) | |
1233 | local findNearestTorso = function(POS) | |
1234 | local list = game.Workspace:GetDescendants() | |
1235 | local torso = nil | |
1236 | local dist = 10000 | |
1237 | local temp = nil | |
1238 | local human = nil | |
1239 | local temp2 = nil | |
1240 | for x = 1, #list do | |
1241 | temp2 = list[x] | |
1242 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1243 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1244 | human = temp2:findFirstChild("Humanoid") | |
1245 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1246 | if (temp.Position - POS).magnitude < dist then | |
1247 | torso = temp | |
1248 | dist = (temp.Position - POS).magnitude | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | return torso, dist | |
1254 | end | |
1255 | for i = 1, 30 do | |
1256 | if HUMAN.Health == 0 then | |
1257 | break | |
1258 | end | |
1259 | wait(1) | |
1260 | local target,dist= findNearestTorso(TORSO.Position) | |
1261 | if target then | |
1262 | HUMAN:MoveTo(target.Position) | |
1263 | if dist < 5 then | |
1264 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1265 | ANIM:Play() | |
1266 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1267 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | TORSO.Parent:BreakJoints() | |
1272 | Debris:AddItem(MUMMY,4) | |
1273 | end)) | |
1274 | break | |
1275 | end | |
1276 | end | |
1277 | end | |
1278 | if TORSO then | |
1279 | TORSO.Anchored = false | |
1280 | end | |
1281 | end | |
1282 | end)) | |
1283 | end | |
1284 | end | |
1285 | end)) | |
1286 | ATTACK = false | |
1287 | end | |
1288 | end | |
1289 | ||
1290 | function PharaohsThrone() | |
1291 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1292 | if HITFLOOR then | |
1293 | ATTACK = true | |
1294 | Raise() | |
1295 | coroutine.resume(coroutine.create(function() | |
1296 | local PYRAMID = IT("Model") | |
1297 | PYRAMID.Name = "Pyramid" | |
1298 | local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100)) | |
1299 | local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110)) | |
1300 | FIREPART.Touched:Connect(function(hit) | |
1301 | if FIREPART.Transparency ~= 1 then | |
1302 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1303 | if hit.Parent.Name == "Mummy" then | |
1304 | hit.Parent:BreakJoints() | |
1305 | else | |
1306 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25 | |
1307 | end | |
1308 | end | |
1309 | end | |
1310 | end) | |
1311 | ------ | |
1312 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1313 | MakeForm(PILLAR,"Cyl") | |
1314 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25) | |
1315 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1316 | MakeForm(PILLARTOP,"Cyl") | |
1317 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1318 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1319 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1320 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1321 | FIRE.LockedToPart = true | |
1322 | ------ | |
1323 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1324 | MakeForm(PILLAR,"Cyl") | |
1325 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25) | |
1326 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1327 | MakeForm(PILLARTOP,"Cyl") | |
1328 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1329 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1330 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1331 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1332 | FIRE.LockedToPart = true | |
1333 | ------ | |
1334 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1335 | MakeForm(PILLAR,"Cyl") | |
1336 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25) | |
1337 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1338 | MakeForm(PILLARTOP,"Cyl") | |
1339 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1340 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1341 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1342 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1343 | FIRE.LockedToPart = true | |
1344 | ------ | |
1345 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1346 | MakeForm(PILLAR,"Cyl") | |
1347 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25) | |
1348 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1349 | MakeForm(PILLARTOP,"Cyl") | |
1350 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1351 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1352 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1353 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1354 | FIRE.LockedToPart = true | |
1355 | ------ | |
1356 | FIREPART.Color = FIRECOLOR | |
1357 | FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65) | |
1358 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true}) | |
1359 | local LASTPART = nil | |
1360 | for i = 1, 35 do | |
1361 | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2)) | |
1362 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1363 | LASTPART = PART | |
1364 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2)) | |
1365 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1366 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5)) | |
1367 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1368 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2)) | |
1369 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1370 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7)) | |
1371 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1372 | end | |
1373 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20)) | |
1374 | PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0) | |
1375 | FIRE.Rate = 999 | |
1376 | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7)) | |
1377 | CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0) | |
1378 | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5)) | |
1379 | CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0) | |
1380 | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3)) | |
1381 | CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0) | |
1382 | local SEAT = IT("Seat",PYRAMID) | |
1383 | SEAT.Size = VT(2,0.2,2) | |
1384 | SEAT.Material = "Concrete" | |
1385 | SEAT.Anchored = true | |
1386 | SEAT.BrickColor = BRICKC"Royal purple" | |
1387 | SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5) | |
1388 | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1)) | |
1389 | CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1) | |
1390 | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Royal purple", "Throne", VT(2,4.7,1)) | |
1391 | CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1) | |
1392 | local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1393 | CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0) | |
1394 | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1395 | CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0) | |
1396 | - | SEAT.BrickColor = BRICKC"Dark orange" |
1396 | + | |
1397 | PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65)) | |
1398 | PYRAMID.Parent = Weapon | |
1399 | for i = 1, 25 do | |
1400 | - | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1)) |
1400 | + | |
1401 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1402 | end | |
1403 | for _, c in pairs(PYRAMID:GetChildren()) do | |
1404 | if c:IsA("BasePart") then | |
1405 | c.CanCollide = true | |
1406 | end | |
1407 | end | |
1408 | local RESET = PYRAMID.Changed:Connect(function() | |
1409 | PYRAMID.Parent = workspace | |
1410 | end) | |
1411 | CreateSound(528589175, BASEPART, 10, 0.8, false) | |
1412 | for i = 1, 46*4 do | |
1413 | Swait() | |
1414 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0)) | |
1415 | end | |
1416 | for i = 1, 25 do | |
1417 | Swait() | |
1418 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1419 | end | |
1420 | FIRE.Enabled = false | |
1421 | - | CreateSound(130972023, BASEPART, 10, 0.8, false) |
1421 | + | |
1422 | SIT.Changed:Connect(function() | |
1423 | if SIT.Value == false and SINKING == false then | |
1424 | SINKING = true | |
1425 | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Royal purple", "Throne", VT(2,0.2,2)) | |
1426 | PRT.CFrame = SEAT.CFrame | |
1427 | SEAT:remove() | |
1428 | wait(1) | |
1429 | FIRE.Enabled = true | |
1430 | for i = 1, 25 do | |
1431 | Swait() | |
1432 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1433 | end | |
1434 | for i = 1, 46*4 do | |
1435 | - | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2)) |
1435 | + | |
1436 | FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i) | |
1437 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0)) | |
1438 | end | |
1439 | for i = 1, 25 do | |
1440 | Swait() | |
1441 | FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45) | |
1442 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1443 | end | |
1444 | FIRE.Enabled = false | |
1445 | Debris:AddItem(FIREPART,5) | |
1446 | RESET:disconnect() | |
1447 | PYRAMID:remove() | |
1448 | end | |
1449 | end) | |
1450 | end)) | |
1451 | ATTACK = false | |
1452 | end | |
1453 | end | |
1454 | ||
1455 | --//=================================\\ | |
1456 | --|| ASSIGN THINGS TO KEYS | |
1457 | --\\=================================// | |
1458 | ||
1459 | function MouseDown(Mouse) | |
1460 | if ATTACK == false then | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | function MouseUp(Mouse) | |
1465 | HOLD = false | |
1466 | end | |
1467 | ||
1468 | function KeyDown(Key) | |
1469 | KEYHOLD = true | |
1470 | if Humanoid.Sit == false then | |
1471 | if Key == "z" and ATTACK == false then | |
1472 | Summon() | |
1473 | end | |
1474 | ||
1475 | if Key == "b" and ATTACK == false then | |
1476 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1477 | Warp("Mouse") | |
1478 | else | |
1479 | if Weapon.Pyramid:FindFirstChild("Seat") then | |
1480 | Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0)) | |
1481 | end | |
1482 | end | |
1483 | end | |
1484 | ||
1485 | if Key == "v" and ATTACK == false then | |
1486 | ShadeZone() | |
1487 | end | |
1488 | ||
1489 | if Key == "x" and ATTACK == false then | |
1490 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1491 | PharaohsThrone() | |
1492 | else | |
1493 | SIT.Value = true | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | ||
1498 | if Key == "c" and ATTACK == false then | |
1499 | PheonixGlare() | |
1500 | end | |
1501 | end | |
1502 | ||
1503 | function KeyUp(Key) | |
1504 | KEYHOLD = false | |
1505 | end | |
1506 | ||
1507 | Mouse.Button1Down:connect(function(NEWKEY) | |
1508 | MouseDown(NEWKEY) | |
1509 | end) | |
1510 | Mouse.Button1Up:connect(function(NEWKEY) | |
1511 | MouseUp(NEWKEY) | |
1512 | end) | |
1513 | Mouse.KeyDown:connect(function(NEWKEY) | |
1514 | KeyDown(NEWKEY) | |
1515 | end) | |
1516 | Mouse.KeyUp:connect(function(NEWKEY) | |
1517 | KeyUp(NEWKEY) | |
1518 | end) | |
1519 | ||
1520 | --//=================================\\ | |
1521 | --\\=================================// | |
1522 | ||
1523 | ||
1524 | function unanchor() | |
1525 | if UNANCHOR == true then | |
1526 | RootPart.Anchored = false | |
1527 | end | |
1528 | g = Character:GetChildren() | |
1529 | for i = 1, #g do | |
1530 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1531 | g[i].Anchored = false | |
1532 | end | |
1533 | end | |
1534 | g = Weapon:GetChildren() | |
1535 | for i = 1, #g do | |
1536 | if g[i].ClassName == "Part" then | |
1537 | g[i].Anchored = false | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | ||
1542 | ||
1543 | --//=================================\\ | |
1544 | --|| WRAP THE WHOLE SCRIPT UP | |
1545 | --\\=================================// | |
1546 | ||
1547 | Humanoid.Changed:connect(function(Jump) | |
1548 | if Jump == "Jump" and (Disable_Jump == true) then | |
1549 | Humanoid.Jump = false | |
1550 | end | |
1551 | end) | |
1552 | ||
1553 | while true do | |
1554 | Swait() | |
1555 | script.Parent = WEAPONGUI | |
1556 | ANIMATE.Parent = nil | |
1557 | if Humanoid then | |
1558 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1559 | IDLEANIMATION:Play() | |
1560 | end | |
1561 | SINE = SINE + CHANGE | |
1562 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1563 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1564 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT} | |
1565 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1566 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
1567 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1568 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1569 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1570 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1571 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1572 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1573 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1574 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1575 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1576 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1577 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1578 | end | |
1579 | if Humanoid.Sit == false then | |
1580 | SIT.Value = false | |
1581 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1582 | ANIM = "Jump" | |
1583 | if PLAYANIMS == true then | |
1584 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1585 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1589 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1591 | end | |
1592 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1593 | ANIM = "Fall" | |
1594 | if PLAYANIMS == true then | |
1595 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1596 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1602 | end | |
1603 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1604 | ANIM = "Idle" | |
1605 | if PLAYANIMS == true then | |
1606 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1613 | end | |
1614 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1615 | ANIM = "Walk" | |
1616 | if PLAYANIMS == true then | |
1617 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed) | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1624 | end | |
1625 | end | |
1626 | else | |
1627 | SIT.Value = true | |
1628 | if PLAYANIMS == true then | |
1629 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1634 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1636 | end | |
1637 | end | |
1638 | unanchor() | |
1639 | Humanoid.MaxHealth = "inf" | |
1640 | Humanoid.Health = "inf" | |
1641 | if Rooted == false then | |
1642 | Disable_Jump = false | |
1643 | Humanoid.WalkSpeed = Speed | |
1644 | elseif Rooted == true then | |
1645 | Disable_Jump = true | |
1646 | Humanoid.WalkSpeed = 0 | |
1647 | end | |
1648 | for _, c in pairs(Character:GetChildren()) do | |
1649 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1650 | c.Material = "Neon" | |
1651 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1652 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1653 | end | |
1654 | c.Color = C3(0,0,0) | |
1655 | if c == Head then | |
1656 | if c:FindFirstChild("face") then | |
1657 | c.face:remove() | |
1658 | end | |
1659 | end | |
1660 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1661 | c:remove() | |
1662 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1663 | c:remove() | |
1664 | end | |
1665 | end | |
1666 | sick.SoundId = "rbxassetid://525289865" | |
1667 | sick.Looped = true | |
1668 | sick.Pitch = 1 | |
1669 | sick.Volume = 3 | |
1670 | sick.Parent = Torso | |
1671 | sick:Resume() | |
1672 | Humanoid.Name = "Pharaoh" | |
1673 | end |