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--[[                                              
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Script shared by eletronix                                              ]]
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4
Player = game:GetService("Players").LocalPlayer
5
local unlocks = Instance.new("StringValue")
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unlocks.Name = "Unlocks"
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unlocks.Parent = Player
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unlocks.Value = "Yumigari Ammo+"
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Character = Player.Character 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Torso = Character.Torso 
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Head = Character.Head 
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LeftArm = Character["Left Arm"] 
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LeftLeg = Character["Left Leg"] 
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RightArm = Character["Right Arm"] 
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RightLeg = Character["Right Leg"] 
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LS = Torso["Left Shoulder"] 
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LH = Torso["Left Hip"] 
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RS = Torso["Right Shoulder"] 
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RH = Torso["Right Hip"] 
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ModelName = "Weapon"
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attack = false
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attacktype = 1
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Hitdeb = 0
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Neck = Torso.Neck
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local neckcf0 = Neck.C0
28
----------------------------
29
--Customize
30-
Ammo = 1
30+
Ammo = 200
31
if (string.match(Player.Unlocks.Value,"Yumigari Ammo+") ~= nil) then
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MaxAmmo = 45
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else
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MaxAmmo = 45
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end
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mindamage = 100
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maxdamage = 10000
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crtmaxdamage = 999999
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omindamage = mindamage
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omaxdamage = maxdamage
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ocrtmaxdamage = crtmaxdamage
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crtrate = 100/5
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--100%/critpercentage
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oblkbrkr = 0
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blockbreaker = oblkbrkr
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spread = 1.5
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spread = spread*100
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Ammoregen = 1
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if (string.match(Player.Unlocks.Value,"Yumigari Range+") ~= nil) then
50
range = 45000
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else
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range = 45000
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end
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rangepower = 20
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CurrentArrow = "Normal"
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handlecolor = BrickColor.new("Smoky grey")
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bcolor = BrickColor.new("Bright red")
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gemcolor = BrickColor.new("Smoky grey")
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arrowtrail = BrickColor.new("White")
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ToolName = "Yumigari"
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---------------------------------------------------------------------------------------------------------------------------------------
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if Character:findFirstChild("EquippedVal",true) ~= nil then
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Character:findFirstChild("EquippedVal",true).Parent = nil
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end
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ev = Instance.new("BoolValue",Character)
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ev.Name = "EquippedVal"
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ev.Value = false
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if Character:findFirstChild("Block",true) ~= nil then
69
Character:findFirstChild("Block",true).Parent = nil
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end
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--player
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player = nil
73
--welds
74
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
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--what anim
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anim = "none"
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--other var
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player = Player
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ch = Character
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--save shoulders
81
AoETrue = {}
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RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
83
function RWFunc()
84
    RW.Part1 = ch["Right Arm"]
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    RSH.Part1 = nil
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end
87
function LWFunc()
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    LW.Part1 = ch["Left Arm"]
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    LSH.Part1 = nil
90
end
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function RWLFunc()
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    RWL.Part1 = ch["Right Leg"]
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    RHL.Part1 = nil
94
    ch["Right Leg"].Name = "RightLeg"
95
    RightLeg.CanCollide = false
96
end
97
function LWLFunc()
98
    LWL.Part1 = ch["Left Leg"]
99
    LHL.Part1 = nil
100
    ch["Left Leg"].Name = "LeftLeg"
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    LeftLeg.CanCollide = true
102
end
103
function RWLRem()
104
    RightLeg.Name = "Right Leg"
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    RWL.Part1 = nil
106
    RHL.Part1 = ch["Right Leg"]
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    RightLeg.CanCollide = false
108
end
109
function LWLRem()
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    LeftLeg.Name = "Left Leg"
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    LWL.Part1 = nil
112
    LHL.Part1 = ch["Left Leg"]
113
    LeftLeg.CanCollide = false
114
end
115
function RWRem()
116
    RW.Part1 = nil
117
    RSH.Part1 = ch["Right Arm"]
118
end
119
function LWRem()
120
    LW.Part1 = nil
121
    LSH.Part1 = ch["Left Arm"]
122
end
123
if Character:findFirstChild(ModelName,true) ~= nil then
124
Character:findFirstChild(ModelName,true).Parent = nil
125
    RHL.Part1 = ch["Right Leg"]
126
    LHL.Part1 = ch["Left Leg"]
127
    RSH.Part1 = ch["Right Arm"]
128
    LSH.Part1 = ch["Left Arm"]
129
end
130
local swordholder = Instance.new("Model")
131
swordholder.Name = ModelName
132
swordholder.Parent = Character
133
--derp
134
    RW.Part0 = ch.Torso
135
    RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
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    RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
137
    RW.Parent = swordholder
138
    --
139
    LW.Part0 = ch.Torso
140
    LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
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    LW.C1 = CFrame.new(0, 0.5, 0)
142
    LW.Parent = swordholder
143
    --
144
    RWL.Part0 = ch.Torso
145
    RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
146
    RWL.C1 = CFrame.new(0.5, 1, 0)
147
    RWL.Parent = swordholder
148
    --
149
    LWL.Part0 = ch.Torso
150
    LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
151
    LWL.C1 = CFrame.new(-0.5, 1, 0)
152
    LWL.Parent = swordholder
153
local msh1 = Instance.new("CylinderMesh")
154
msh1.Scale = Vector3.new(1,1,1)
155
local msh2 = Instance.new("CylinderMesh")
156
msh2.Scale = Vector3.new(1,1,1)
157
local msh3 = Instance.new("CylinderMesh")
158
msh3.Scale = Vector3.new(1,1,1)
159
local msh4 = Instance.new("BlockMesh")
160
msh4.Scale = Vector3.new(2.5,1.2,1.2)
161
local msh5 = Instance.new("BlockMesh")
162
msh5.Scale = Vector3.new(2.5,1.2,1.2)
163
local msh6 = Instance.new("BlockMesh")
164
msh6.Scale = Vector3.new(1,1,1)
165
local msh7 = Instance.new("BlockMesh")
166
msh7.Scale = Vector3.new(1,1,1)
167
local msh8 = Instance.new("SpecialMesh")
168
msh8.MeshId = "http://www.roblox.com/asset/?id=3270017"
169
msh8.Scale = Vector3.new(1,1,30)
170
local msh9 = Instance.new("BlockMesh")
171
local torsc = false
172
for i,z in pairs(Character:GetChildren()) do
173
if z.className == "CharacterMesh" then
174
if z.BodyPart == Enum.BodyPart.Torso then
175
torsc = true
176
end
177
end
178
end
179
if torsc then
180
msh9 = Instance.new("SpecialMesh")
181
msh9.MeshId = "http://www.roblox.com/asset/?id=3270017"
182
msh9.Scale = Vector3.new(2.01,1,1.01)
183
else
184
msh9 = Instance.new("BlockMesh")
185
msh9.Scale = Vector3.new(2.01,0.1,1.01)
186
end
187
local msh10 = Instance.new("CylinderMesh")
188
msh10.Scale = Vector3.new(1,1,1)
189
local prt1 = Instance.new("Part")
190
prt1.formFactor = 3
191
prt1.CanCollide = false
192
prt1.Name = "Handle"
193
prt1.Locked = true
194
prt1.Size = Vector3.new(0.3,3,0.3)
195
prt1.Parent = swordholder
196
msh1.Parent = prt1
197
prt1.BrickColor = handlecolor
198
local prt2 = Instance.new("Part")
199
prt2.formFactor = 3
200
prt2.CanCollide = false
201
prt2.Name = "Handle2"
202
prt2.Locked = true
203
prt2.Size = Vector3.new(0.3,1,0.3)
204
prt2.Parent = swordholder
205
msh2.Parent = prt2
206
prt2.BrickColor = handlecolor
207
local prt3 = Instance.new("Part")
208
prt3.formFactor = 3
209
prt3.CanCollide = false
210
prt3.Name = "Handle3"
211
prt3.Locked = true
212
prt3.Size = Vector3.new(0.3,1,0.3)
213
prt3.Parent = swordholder
214
msh3.Parent = prt3
215
prt3.BrickColor = handlecolor
216
local prt4 = Instance.new("Part")
217
prt4.formFactor = 3
218
prt4.CanCollide = false
219
prt4.Name = "Handle4"
220
prt4.Locked = true
221
prt4.Size = Vector3.new(0.3,2,0.3)
222
prt4.Parent = swordholder
223
msh4.Parent = prt4
224
prt4.BrickColor = bcolor
225
local prt5 = Instance.new("Part")
226
prt5.formFactor = 3
227
prt5.CanCollide = false
228
prt5.Name = "Handle5"
229
prt5.Locked = true
230
prt5.Size = Vector3.new(0.3,2,0.3)
231
prt5.Parent = swordholder
232
msh5.Parent = prt5
233
prt5.BrickColor = bcolor
234
local prt6 = Instance.new("Part")
235
prt6.formFactor = 3
236
prt6.CanCollide = false
237
prt6.Name = "Handle6"
238
prt6.Locked = true
239
prt6.Size = Vector3.new(1,2,0.3)
240
prt6.Parent = swordholder
241
msh6.Parent = prt6
242
prt6.BrickColor = bcolor
243
local prt7 = Instance.new("Part")
244
prt7.formFactor = 3
245
prt7.CanCollide = false
246
prt7.Name = "Handle7"
247
prt7.Locked = true
248
prt7.Size = Vector3.new(1,2,0.3)
249
prt7.Parent = swordholder
250
msh7.Parent = prt7
251
prt7.BrickColor = bcolor
252
local prt8 = Instance.new("Part")
253
prt8.formFactor = 3
254
prt8.CanCollide = false
255
prt8.Name = "Quiver"
256
prt8.Locked = true
257
prt8.Size = Vector3.new(1.25,2.25,1.25)
258
prt8.Parent = swordholder
259
msh8.Parent = prt8
260
prt8.BrickColor = handlecolor
261
local prt9 = Instance.new("Part")
262
prt9.formFactor = 3
263
prt9.CanCollide = false
264
prt9.Name = "QuiverStrap"
265
prt9.Locked = true
266
prt9.Size = Vector3.new(1,1,1)
267
prt9.Parent = swordholder
268
msh9.Parent = prt9
269
prt9.BrickColor = handlecolor
270
local prt10 = Instance.new("Part")
271
prt10.formFactor = 3
272
prt10.CanCollide = false
273
prt10.Name = "QuiverCover"
274
prt10.Locked = true
275
prt10.Size = Vector3.new(1,0.2,1)
276
prt10.Parent = swordholder
277
msh10.Parent = prt10
278
prt10.BrickColor = handlecolor
279
local msh11 = Instance.new("SpecialMesh")
280
msh11.MeshId = "http://www.roblox.com/asset/?id=15887356"
281
msh11.TextureId = "http://www.roblox.com/asset/?id=15886781"
282
msh11.Scale = Vector3.new(1,1,2.5)
283
local prt11 = Instance.new("Part")
284
prt11.formFactor = 3
285
prt11.CanCollide = false
286
prt11.Name = "Arrow"
287
prt11.Locked = true 
288
prt11.Size = Vector3.new(0.2,0.2,2.5)
289
prt11.Parent = swordholder
290
msh11.Parent = prt11
291
local w11 = Instance.new("Weld")
292
w11.Parent = prt11
293
w11.Part0 = prt11
294
w11.Part1 = LeftArm
295
w11.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
296
w11.C0 = CFrame.Angles(0,0,math.rad(90)) * CFrame.new(0,1,0)
297
coroutine.resume(coroutine.create(function()
298
repeat
299
wait(0.25)
300
if Ammo > 0 then
301
prt11.Transparency = 0
302
else
303
prt11.Transparency = 1
304
end
305
until false
306
end))
307
for i = 1,10 do
308
local msh0 = Instance.new("SpecialMesh")
309
msh0.MeshId = "http://www.roblox.com/asset/?id=15887356"
310
msh0.TextureId = "http://www.roblox.com/asset/?id=15886781"
311
msh0.Scale = Vector3.new(1,1,2.5)
312
local prt0 = Instance.new("Part")
313
prt0.formFactor = 3
314
prt0.CanCollide = false
315
prt0.Name = "Arrow"..i
316
prt0.Locked = true
317
prt0.Size = Vector3.new(0.2,0.2,2.5)
318
prt0.Parent = swordholder
319
msh0.Parent = prt0
320
local w0 = Instance.new("Weld")
321
w0.Parent = prt0
322
w0.Part0 = prt0
323
w0.Part1 = prt8
324
w0.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
325
w0.C0 = CFrame.Angles(math.rad(180), 0,math.rad(360*math.random())) * CFrame.new(math.random(-25,25)/100, math.random(-25,25)/100,-0.315)
326
end
327
---
328
local String1 = Instance.new("Part")
329
String1.formFactor = 3
330
String1.CanCollide = false
331
String1.Name = "String1"
332
String1.Locked = true
333
String1.Anchored = true
334
String1.Size = Vector3.new(0.2,4,0.2)
335
String1.Parent = swordholder
336
String1.BrickColor = BrickColor.new("White")
337
local strmsh1 = Instance.new("BlockMesh",String1)
338
strmsh1.Scale = Vector3.new(0.25,1,0.25)
339
local String2 = Instance.new("Part")
340
String2.formFactor = 3
341
String2.CanCollide = false
342
String2.Name = "String2"
343
String2.Locked = true
344
String2.Anchored = true
345
String2.Size = Vector3.new(0.2,4,0.2)
346
String2.Parent = swordholder
347
String2.BrickColor = BrickColor.new("White")
348
local strmsh2 = Instance.new("BlockMesh",String2)
349
strmsh2.Scale = Vector3.new(0.25,1,0.25)
350
local strmdl = "Bow"
351
coroutine.resume(coroutine.create(function()
352
repeat
353
wait(0.1)
354
local top = prt4.CFrame*CFrame.new(0,prt4.Size.y/-2,0)
355
local bottom = prt5.CFrame*CFrame.new(0,prt5.Size.y/2,0)
356
local oristrpos
357
if strmdl == "Bow" then
358
oristrpos = CFrame.new((top.p+bottom.p)/2)
359
elseif strmdl == "TopArm" then
360
oristrpos = RightArm.CFrame * CFrame.new(0,RightArm.Size.y/2,0)
361
elseif strmdl == "LeftArm" then
362
oristrpos = LeftArm.CFrame * CFrame.new(0,RightArm.Size.y/-2,0)
363
end
364
local mg1 = (top.p - oristrpos.p).magnitude
365
local mg2 = (bottom.p - oristrpos.p).magnitude
366
String1.Size = Vector3.new(0.2,mg1,0.2)
367
String1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
368
String2.Size = Vector3.new(0.2,mg2,0.2)
369
String2.CFrame = CFrame.new((bottom.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
370
until false
371
end))
372
local w1 = Instance.new("Weld")
373
w1.Parent = prt1
374
w1.Part0 = prt1
375
local w2 = Instance.new("Weld")
376
w2.Parent = prt2
377
w2.Part0 = prt2
378
w2.Part1 = prt1
379
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
380
w2.C0 = CFrame.Angles(math.rad(20), 0, 0) * CFrame.new(0, 1.9,-0.15)
381
local w3 = Instance.new("Weld")
382
w3.Parent = prt3
383
w3.Part0 = prt3
384
w3.Part1 = prt1
385
w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
386
w3.C0 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, -1.9,-0.15)
387
local w4 = Instance.new("Weld")
388
w4.Parent = prt4
389
w4.Part0 = prt4
390
w4.Part1 = prt1
391
w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
392
w4.C0 = CFrame.Angles(math.rad(-55), 0, 0) * CFrame.new(0, 2.85,0.4)
393
local w5 = Instance.new("Weld")
394
w5.Parent = prt5
395
w5.Part0 = prt5
396
w5.Part1 = prt1
397
w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
398
w5.C0 = CFrame.Angles(math.rad(55), 0, 0) * CFrame.new(0, -2.85,0.4)
399
local w6 = Instance.new("Weld")
400
w6.Parent = prt6
401
w6.Part0 = prt6
402
w6.Part1 = prt1
403
w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
404
w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.6,0)
405
local w7 = Instance.new("Weld")
406
w7.Parent = prt7
407
w7.Part0 = prt7
408
w7.Part1 = prt1
409
w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
410
w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, -0.6,0)
411
local w8 = Instance.new("Weld")
412
w8.Parent = prt8
413
w8.Part0 = prt8
414
w8.Part1 = Torso
415
w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
416
w8.C0 = CFrame.Angles(math.rad(90), 0, math.rad(-80)) * CFrame.new(0, 0.9,-1) 
417
local w9 = Instance.new("Weld")
418
w9.Parent = prt9
419
w9.Part0 = prt9
420
w9.Part1 = Torso
421
w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
422
if torsc then
423
w9.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) 
424
else
425
w9.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) 
426
end
427
local w10 = Instance.new("Weld")
428
w10.Parent = prt10
429
w10.Part0 = prt10
430
w10.Part1 = prt8
431
w10.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
432
w10.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0,2.3)
433
 
434
local RAP = Instance.new("Part")
435
RAP.formFactor = 0
436
RAP.CanCollide = false
437
RAP.Name = "RAPart"
438
RAP.Locked = true
439
RAP.Size = Vector3.new(1,1,1)
440
RAP.Parent = swordholder
441
RAP.Transparency = 1
442
local w = Instance.new("Weld")
443
w.Parent = RAP
444
w.Part0 = RAP
445
w.Part1 = RightArm
446
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
447
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
448
function unequipweld()
449
w1.Part1 = Torso 
450
w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
451
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(180), math.rad(0)) * CFrame.new(-1.15, -0.5, -0.6)
452
end
453
unequipweld()
454
function equipweld()
455
w1.Part0 = prt1
456
w1.Part1 = RAP
457
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
458
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
459
end
460
function ss(parent,p) --Slash
461
local SlashSound = Instance.new("Sound")
462
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
463
SlashSound.Parent = parent
464
SlashSound.Volume = .7
465
SlashSound.Pitch = p
466
SlashSound.PlayOnRemove = true
467
coroutine.resume(coroutine.create(function()
468
wait() 
469
SlashSound.Parent = nil
470
end))
471
end
472
function uss(parent,p) --unsheath
473
local SlashSound = Instance.new("Sound")
474
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
475
SlashSound.Parent = parent
476
SlashSound.Volume = .7
477
SlashSound.Pitch = p
478
SlashSound.PlayOnRemove = true
479
coroutine.resume(coroutine.create(function()
480
wait() 
481
SlashSound.Parent = nil
482
end))
483
end
484
function cs(parent,p) --Magic Charge
485
local SlashSound = Instance.new("Sound")
486
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
487
SlashSound.Parent = parent
488
SlashSound.Volume = .7
489
SlashSound.Pitch = p
490
SlashSound.PlayOnRemove = true
491
coroutine.resume(coroutine.create(function()
492
wait() 
493
SlashSound.Parent = nil
494
end))
495
end
496
function ls(parent,p) --Lazer Sound
497
local SlashSound = Instance.new("Sound")
498
SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
499
SlashSound.Parent = parent
500
SlashSound.Volume = .7
501
SlashSound.Pitch = p
502
SlashSound.PlayOnRemove = true
503
coroutine.resume(coroutine.create(function()
504
wait()
505
SlashSound.Parent = nil
506
end))
507
end
508
function ts(parent,p)
509
local SlashSound = Instance.new("Sound")
510
SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030"
511
SlashSound.Parent = parent
512
SlashSound.Volume = .7
513
SlashSound.Pitch = p
514
SlashSound.PlayOnRemove = true
515
coroutine.resume(coroutine.create(function()
516
wait()
517
SlashSound.Parent = nil
518
end))
519
end
520
function fs(parent,p) --Fire Sound
521
local SlashSound = Instance.new("Sound")
522
SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
523
SlashSound.Parent = parent
524
SlashSound.Volume = .7
525
SlashSound.Pitch = p
526
SlashSound.PlayOnRemove = true
527
coroutine.resume(coroutine.create(function()
528
wait()
529
SlashSound.Parent = nil
530
end))
531
end
532
function ms(parent,p) --Metal Cling Sound
533
local SlashSound = Instance.new("Sound")
534
SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
535
SlashSound.Parent = parent
536
SlashSound.Volume = 1
537
SlashSound.Pitch = p
538
SlashSound.PlayOnRemove = true
539
coroutine.resume(coroutine.create(function()
540
wait()
541
SlashSound.Parent = nil
542
end))
543
end
544
function bs(parent,p) --Berserk Sound
545
local SlashSound = Instance.new("Sound")
546
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305"
547
SlashSound.Parent = parent
548
SlashSound.Volume = 1
549
SlashSound.Pitch = p
550
SlashSound.PlayOnRemove = true
551
coroutine.resume(coroutine.create(function()
552
wait()
553
SlashSound.Parent = nil
554
end))
555
end
556
function hs(parent,p) --Arrow Hit Sound
557
local SlashSound = Instance.new("Sound")
558
SlashSound.SoundId = "http://www.roblox.com/asset/?id=16211030"
559
SlashSound.Parent = parent
560
SlashSound.Volume = 1
561
SlashSound.Pitch = p
562
SlashSound.PlayOnRemove = true
563
coroutine.resume(coroutine.create(function()
564
wait()
565
SlashSound.Parent = nil
566
end))
567
end
568
function as(parent,p) --Arrow Shoot Sound
569
local SlashSound = Instance.new("Sound")
570
SlashSound.SoundId = "http://www.roblox.com/asset/?id=16211041"
571
SlashSound.Parent = parent
572
SlashSound.Volume = 1
573
SlashSound.Pitch = p
574
SlashSound.PlayOnRemove = true
575
coroutine.resume(coroutine.create(function()
576
wait()
577
SlashSound.Parent = nil
578
end))
579
end
580
function ars(parent,p) --Arrow Reload Sound
581
local SlashSound = Instance.new("Sound")
582
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295"
583
SlashSound.Parent = parent
584
SlashSound.Volume = 1
585
SlashSound.Pitch = p
586
SlashSound.PlayOnRemove = true
587
coroutine.resume(coroutine.create(function()
588
wait()
589
SlashSound.Parent = nil
590
end))
591
end
592
--
593
--
594
function returndmg()
595
mindamage = omindamage
596
maxdamage = omaxdamage
597
crtmaxdamage = ocrtmaxdamage
598
end
599
function subdmg(sub)
600
mindamage = omindamage - sub
601
maxdamage = omaxdamage - sub
602
crtmaxdamage = ocrtmaxdamage - sub
603
end
604
function prcntdmg(sub)
605
mindamage = math.floor(omindamage - (omindamage*(sub/100)))
606
maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
607
crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
608
end
609
function tagHumanoid(humanoid, player)
610
    local creator_tag = Instance.new("ObjectValue")
611
    creator_tag.Value = player
612
    creator_tag.Name = "creator"
613
    creator_tag.Parent = humanoid
614
end
615
function untagHumanoid(humanoid)
616
    if humanoid ~= nil then
617
        local tag = humanoid:findFirstChild("creator")
618
        if tag ~= nil then
619
            tag.Parent = nil
620
        end
621
    end
622
end
623
local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
624
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
625
end 
626
function hideanim()
627
attack = true
628
w1.Part0 = prt3
629
w1.Part1 = RAP
630
w1.C0 = CFrame.new(0,-1.75, 0.6) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(0))
631
for i = 0 , 1 , 0.075 do
632
wait()
633
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10+190*i),math.rad(0),math.rad(20-20*i))
634
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
635
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20))
636
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
637
w1.C0 = CFrame.new(0,-1.75+1.75*i, 0.6-0.6*i) * CFrame.Angles(math.rad(-110-70*i), math.rad(0), math.rad(0))
638
end
639
strmdl = "Bow"
640
w1.Part0 = prt1
641
unequipweld()
642
for i = 0 , 1 , 0.1 do
643
wait()
644
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(200-200*i),math.rad(0),math.rad(0))
645
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
646
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10-10*i),math.rad(0),math.rad(-20+20*i))
647
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
648
end
649
RWRem()
650
LWRem()    
651
attack = false
652
end
653
function equipanim()
654
attack = true
655
RWFunc()
656
LWFunc()
657
for i = 0 , 1 , 0.1 do
658
wait()
659
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(200*i),math.rad(0),math.rad(0))
660
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
661
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10*i))
662
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
663
end
664
w1.Part0 = prt3
665
w1.Part1 = RAP
666
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
667
w1.C0 = CFrame.Angles(math.rad(-180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
668
for i = 0 , 1 , 0.05 do
669
wait()
670
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(200-190*i),math.rad(0),math.rad(20*i))
671
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
672
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10*i),math.rad(0),math.rad(-10-10*i))
673
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
674
w1.C0 = CFrame.new(0,-1.75*i, 0.6*i) * CFrame.Angles(math.rad(-180+70*i), math.rad(0), math.rad(0))
675
if i > 0.5 then
676
strmdl = "TopArm"
677
end
678
end
679
equipweld()
680
returnwelds()
681
attack = false
682
end
683
function faketors()
684
local T = Instance.new("Part")
685
T.formFactor = 0
686
T.CanCollide = false
687
T.Name = "FakeTorso"
688
T.Locked = true
689
T.Size = Torso.Size
690
T.Parent = swordholder
691
T.Transparency = 1
692
T.BrickColor = Torso.BrickColor
693
for i,z in pairs(Character:GetChildren()) do
694
if z.className == "CharacterMesh" then
695
if z.BodyPart == Enum.BodyPart.Torso then
696
local SM = Instance.new("SpecialMesh",T)
697
SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
698
if z.BaseTextureId ~= 0 then
699
SM.TextureId = z.BaseTextureId
700
elseif z.OverlayTextureId ~= 0 then
701
SM.TextureId = z.OverlayTextureId
702
else
703
SM.TextureId = ""
704
end
705
end
706
end
707
end
708
local wt = Instance.new("Weld")
709
wt.Parent = T
710
wt.Part0 = T
711
wt.Part1 = Torso
712
RW.Part0 = T
713
LW.Part0 = T
714
T.Transparency = 0
715
Torso.Transparency = 1
716
RHL.Part0 = T
717
LHL.Part0 = T
718
return wt,T
719
end
720
if (script.Parent.className ~= "HopperBin") then 
721
Tool = Instance.new("HopperBin") 
722
Tool.Parent = Backpack 
723
Tool.Name = ToolName
724
script.Parent = Tool 
725
end 
726
Bin = script.Parent 
727
function damagesplat(dmg,hit,crit,blocked)
728
    local mo = Instance.new("Model")
729
    mo.Name = dmg
730
    local pa = Instance.new("Part",mo)
731
    pa.formFactor = 3
732
    pa.Size = Vector3.new(0.8,0.3,0.8)
733
    if crit then
734
    pa.BrickColor = BrickColor.new("Bright yellow")
735
    elseif not crit then
736
    pa.BrickColor = BrickColor.new("Bright red")
737
    end
738
    if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
739
    pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
740
    pa.Name = "Head"
741
    local hah = Instance.new("Humanoid")
742
    hah.Parent = mo
743
    hah.MaxHealth = 0
744
    hah.Health = 0
745
    local bp = Instance.new("BodyPosition")
746
    bp.P = 14000
747
    bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
748
    bp.position = hit.Position + Vector3.new(0, 5, 0)
749
    coroutine.resume(coroutine.create(function()
750
        wait()
751
        mo.Parent = workspace
752
    bp.Parent = pa
753
        wait(1.4)
754
        mo:remove()
755
    end))
756
    return pa
757
end
758
function damage(hum,dmg,critornot)
759
local pa = damagesplat(dmg,hum.Torso,critornot)
760
hum:TakeDamage(dmg)
761
coroutine.resume(coroutine.create(function()
762
tagHumanoid(hum,Player)
763
wait(1)
764
untagHumanoid(hum)
765
end))
766
return pa
767
end
768
function AddAmmo(add)
769
Ammo = Ammo + add
770
if Ammo > MaxAmmo then
771
Ammo = MaxAmmo
772
end
773
end
774
function ADmg(humm,hit)
775
if CurrentArrow == "Normal" then
776
if humm.Parent:findFirstChild("Block") ~= nil then 
777
if humm.Parent.Block.Value then 
778
damagesplat(0,humm.Torso,false,true) 
779
return
780
end
781
end
782
prcntdmg(50)
783
if critrandomizer ~= 1 then
784
local rndmdamage = math.random(mindamage,maxdamage)
785
damage(humm,rndmdamage,false)
786
elseif critrandomizer == 1 then
787
local rndmdamage = math.random(maxdamage,crtmaxdamage)
788
damage(humm,rndmdamage,true) 
789
end
790
elseif CurrentArrow == "Poison" then
791
if humm.Parent:findFirstChild("Block") ~= nil then 
792
if humm.Parent.Block.Value then 
793
damagesplat(0,humm.Torso,false,true) 
794
return
795
end
796
end
797
prcntdmg(75)
798
if critrandomizer ~= 1 then
799
local rndmdamage = math.random(mindamage,maxdamage)
800
damage(humm,rndmdamage,false)
801
elseif critrandomizer == 1 then
802
local rndmdamage = math.random(maxdamage,crtmaxdamage)
803
damage(humm,rndmdamage,true) 
804
end
805
if math.random(1,5) == 1 then
806
local poisoncount = math.random(2,10)
807
coroutine.resume(coroutine.create(function()
808
repeat
809
wait(1.5)
810
poisoncount = poisoncount - 1
811
local rndmdamage = math.floor(math.random(mindamage,maxdamage)/2)
812
local pa = damage(humm,rndmdamage,false)
813
pa.BrickColor = BrickColor.new("Alder")
814
until poisoncount <= 0
815
end))
816
end
817
elseif CurrentArrow == "Fire" then
818
if humm.Parent:findFirstChild("Block") ~= nil then 
819
if humm.Parent.Block.Value then 
820
damagesplat(0,humm.Torso,false,true) 
821
return
822
end
823
end
824
prcntdmg(65)
825
if critrandomizer ~= 1 then
826
local rndmdamage = math.random(mindamage,maxdamage)
827
damage(humm,rndmdamage,false)
828
elseif critrandomizer == 1 then
829
local rndmdamage = math.random(maxdamage,crtmaxdamage)
830
damage(humm,rndmdamage,true) 
831
end
832
local firecount = math.random(5,15)
833
if humm.Parent:findFirstChild("Fire") ~= nil then
834
humm.Parent.Fire.Parent = nil
835
end
836
coroutine.resume(coroutine.create(function()
837
local firemod = Instance.new("Model",humm.Parent)
838
firemod.Name = "Fire"
839
repeat
840
wait(0.5+0.5*math.random())
841
firecount = firecount - 1 
842
local rndmdamage = math.floor(math.random(0,maxdamage/5))
843
local pa = damage(humm,rndmdamage,false)
844
for i = 1 , 3 do
845
wait()
846
coroutine.resume(coroutine.create(function()
847
local meshb1 = Instance.new("BlockMesh")
848
meshb1.Scale = Vector3.new(1,1,1)
849
local shellb1 = Instance.new("Part")
850
meshb1.Parent = shellb1
851
shellb1.Anchored = true
852
shellb1.formFactor = 3
853
shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(10,50)/10)
854
shellb1.CFrame = CFrame.new(humm.Torso.CFrame.p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
855
shellb1.Parent = firemod
856
shellb1.Transparency = 0
857
if math.random(1,2) == 1 then
858
shellb1.BrickColor = BrickColor.new("Bright red")
859
else
860
shellb1.BrickColor = BrickColor.new("Bright orange")
861
end
862
shellb1.CanCollide = false
863
local incre = math.random(100,500)/1000
864
for i = 0 , 1 , 0.1 do
865
wait()
866
shellb1.CFrame = shellb1.CFrame + Vector3.new(0,0.15+incre,0)
867
shellb1.Transparency = 1*i
868
meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
869
end
870
shellb1.Parent=nil
871
end)) 
872
end
873
until firecount <= 0 or firemod.Parent == nil
874
firemod.Parent = nil
875
end))
876
returndmg()
877
end
878
end
879
function OT(hit) --Normal Damage
880
if Hitdeb == 1 then return end
881
if hit.Parent == nil then return end
882
local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
883
if hum.Health <= 0 then return end
884
if hit.Parent:findFirstChild("Block") ~= nil then 
885
if hit.Parent.Block.Value then 
886
damagesplat(0,hum.Torso,false,true) 
887
Hitdeb = 1
888
if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
889
if hit.Parent.Block.BlockPower.Value <= 1 then
890
hit.Parent.Block.Value = false 
891
elseif hit.Parent.Block.BlockPower.Value > 1 then
892
local critrandomizer = math.random(crtrate)
893
if critrandomizer ~= 1 then
894
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker 
895
elseif critrandomizer == 1 then
896
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
897
end
898
end
899
end
900
return end end
901
local critrandomizer = math.random(crtrate)
902
if critrandomizer ~= 1 then
903
local rndmdamage = math.random(mindamage,maxdamage)
904
damage(hum,rndmdamage,false)
905
elseif critrandomizer == 1 then
906
local rndmdamage = math.random(maxdamage,crtmaxdamage)
907
damage(hum,rndmdamage,true)
908
end
909
--
910
if CurrentArrow == "Poison" then
911
if math.random(1,5) == 1 then
912
local poisoncount = math.random(1,5)
913
coroutine.resume(coroutine.create(function()
914
repeat
915
wait(1.5)
916
poisoncount = poisoncount - 1
917
local rndmdamage = math.floor(math.random(mindamage,maxdamage)/2)
918
local pa = damage(hum,rndmdamage,false)
919
pa.BrickColor = BrickColor.new("Alder")
920
until poisoncount <= 0
921
end))
922
end
923
elseif CurrentArrow == "Fire" then
924
local firecount = math.random(3,7)
925
if hum.Parent:findFirstChild("Fire") ~= nil then
926
hum.Parent.Fire.Parent = nil
927
end
928
coroutine.resume(coroutine.create(function()
929
local firemod = Instance.new("Model",hum.Parent)
930
firemod.Name = "Fire"
931
repeat
932
wait(0.5+0.5*math.random())
933
firecount = firecount - 1 
934
local rndmdamage = math.floor(math.random(0,maxdamage/5))
935
local pa = damage(hum,rndmdamage,false)
936
for i = 1 , 3 do
937
wait()
938
coroutine.resume(coroutine.create(function()
939
local meshb1 = Instance.new("BlockMesh")
940
meshb1.Scale = Vector3.new(1,1,1)
941
local shellb1 = Instance.new("Part")
942
meshb1.Parent = shellb1
943
shellb1.Anchored = true
944
shellb1.formFactor = 3
945
shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(10,50)/10)
946
shellb1.CFrame = CFrame.new(hum.Torso.CFrame.p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
947
shellb1.Parent = firemod
948
shellb1.Transparency = 0
949
if math.random(1,2) == 1 then
950
shellb1.BrickColor = BrickColor.new("Bright red")
951
else
952
shellb1.BrickColor = BrickColor.new("Bright orange")
953
end
954
shellb1.CanCollide = false
955
local incre = math.random(100,500)/1000
956
for i = 0 , 1 , 0.1 do
957
wait()
958
shellb1.CFrame = shellb1.CFrame + Vector3.new(0,0.15+incre,0)
959
shellb1.Transparency = 1*i
960
meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
961
end
962
shellb1.Parent=nil
963
end)) 
964
end
965
until firecount <= 0 or firemod.Parent == nil
966
firemod.Parent = nil
967
end))
968
end
969
--
970
Hitdeb = 1
971
end
972
end
973
function AoE(p,magnitude) 
974
    local c = game.Workspace:GetChildren();
975
    for i = 1, #c do
976
                local hum = c[i]:findFirstChild("Humanoid")
977
                if hum ~= nil and hum.Health ~= 0 then
978
        local head = c[i]:findFirstChild("Head");
979
                if head ~= nil then
980
        local mag = (head.Position - p).magnitude;
981
        if mag <= magnitude and c[i].Name ~= Character.Name then
982
        local foundd = false
983
        for ii = 1 , #AoETrue do
984
        if AoETrue[ii] == c[i].Name then
985
        foundd = true
986
        end
987
        end
988
        if foundd then
989
        end
990
        --
991
        if not foundd then
992
local critrandomizer = math.random(crtrate)
993
if critrandomizer ~= 1 then
994
local rndmdamage = math.random(mindamage,maxdamage)
995
damage(hum,rndmdamage,false)
996
elseif critrandomizer == 1 then
997
local rndmdamage = math.random(maxdamage,crtmaxdamage)
998
damage(hum,rndmdamage,true)
999
end
1000
        table.insert(AoETrue,c[i].Name)
1001
        end
1002
        end
1003
        end
1004
                end
1005
    end
1006
        for ii = 1 , #AoETrue do
1007
        table.remove(AoETrue,#AoETrue)
1008
        end
1009
end
1010
--
1011
--
1012
function effect(Color,Ref,LP,P1)
1013
local effectsmsh = Instance.new("BlockMesh")
1014
effectsmsh.Scale = Vector3.new(1,1,1)
1015
effectsmsh.Name = "Mesh"
1016
local effectsg = Instance.new("Part")
1017
effectsg.formFactor = 3
1018
effectsg.CanCollide = false
1019
effectsg.Name = "Eff"
1020
effectsg.Locked = true
1021
effectsg.Anchored = true
1022
effectsg.Size = Vector3.new(0.2,1,0.2)
1023
effectsg.Parent = swordholder
1024
effectsmsh.Parent = effectsg
1025
effectsg.BrickColor = BrickColor.new(Color)
1026
effectsg.Reflectance = Ref
1027
local point1 = P1
1028
local mg = (LP.p - point1.p).magnitude
1029
effectsg.Size = Vector3.new(0.2,mg,0.2)
1030
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1031
coroutine.resume(coroutine.create(function()
1032
for i = 0 , 1 , 0.1 do
1033
wait()
1034
effectsg.Transparency = 1*i
1035
effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
1036
end
1037
wait()
1038
effectsg.Parent = nil
1039
end))
1040
end
1041
--
1042
con = nil
1043
function dmgcnnct()
1044
if con ~= nil then
1045
con:disconnect()
1046
Hitdeb = 0
1047
end
1048
con = prt11.Touched:connect(OT)
1049
end
1050
function dmgdc()
1051
if con ~= nil then
1052
con:disconnect()
1053
Hitdeb = 0
1054
end
1055
end
1056
function rptddmg(value,des,inc)
1057
coroutine.resume(coroutine.create(function()
1058
repeat
1059
wait(inc)
1060
Hitdeb = 0
1061
until value == des
1062
end))
1063
end
1064
function atktype(s,e)
1065
coroutine.resume(coroutine.create(function ()
1066
attacktype = e
1067
wait(0.25)
1068
attacktype = s
1069
end))
1070
end
1071
function shoottrail(mouse)
1072
local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
1073
local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
1074
local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
1075
local rangepos = range
1076
local function drawtrail(From,To)
1077
local effectsmsh = Instance.new("CylinderMesh")
1078
effectsmsh.Scale = Vector3.new(1,1,1)
1079
effectsmsh.Name = "Mesh"
1080
local effectsg = Instance.new("Part")
1081
effectsg.formFactor = 3
1082
effectsg.CanCollide = false
1083
effectsg.Name = "Eff"
1084
effectsg.Locked = true
1085
effectsg.Anchored = true
1086
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1087
effectsg.Parent = swordholder
1088
effectsmsh.Parent = effectsg
1089
effectsg.BrickColor = arrowtrail
1090
effectsg.Reflectance = 0.25
1091
local LP = From
1092
local point1 = To
1093
local mg = (LP - point1).magnitude
1094
effectsmsh.Scale = Vector3.new(1,mg*5,1)
1095
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
1096
coroutine.resume(coroutine.create(function()
1097
for i = 0 , 1 , 0.1 do
1098
wait()
1099
effectsg.Transparency = 1*i
1100
effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
1101
end 
1102
effectsg.Parent = nil 
1103
end))
1104
end
1105
local newpos = prt1.Position
1106
local inc = rangepower
1107
repeat
1108
wait() wait() 
1109
rangepos = rangepos - 10
1110
dir = dir * CFrame.Angles(math.rad(-1),0,0)
1111
hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
1112
drawtrail(newpos,pos)
1113
newpos = newpos + (dir.lookVector * inc)
1114
if inc >= 20 then
1115
inc = inc - 10
1116
end
1117
if hit ~= nil then
1118
rangepos = 0
1119
end
1120
until rangepos <= 0
1121
if hit ~= nil then
1122
hs(Head,1)
1123
local effectsmsh = Instance.new("SpecialMesh")
1124
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
1125
effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781"
1126
effectsmsh.Scale = Vector3.new(1,1,2.5)
1127
local effectsg = Instance.new("Part")
1128
effectsg.formFactor = 3
1129
effectsg.CanCollide = false
1130
effectsg.Name = "Arrow"
1131
effectsg.Locked = true
1132
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1133
effectsg.Parent = swordholder
1134
effectsmsh.Parent = effectsg
1135
effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
1136
local weld = Instance.new("Weld")
1137
weld.Part0 = effectsg
1138
weld.Part1 = hit
1139
local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
1140
local CJ = CFrame.new(HitPos)
1141
local C0 = effectsg.CFrame:inverse() * CJ
1142
local C1 = hit.CFrame:inverse() * CJ
1143
weld.C0 = C0
1144
weld.C1 = C1
1145
weld.Parent = effectsg
1146
coroutine.resume(coroutine.create(function()
1147
wait(15)
1148
effectsg.Parent = nil
1149
end))
1150
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
1151
hum = hit.Parent.Humanoid
1152
ADmg(hum,hit)
1153
elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
1154
hum = hit.Parent.Parent.Humanoid
1155
ADmg(hum,hit)
1156
end
1157
end
1158
end
1159
function Ready(mouse)
1160
if Ammo <= 0 then Reload() return end
1161
attack = true
1162
local wt,t = faketors()
1163
w9.Part1 = t
1164
w8.Part1 = t
1165
Character.Humanoid.WalkSpeed = 5
1166
for i = 0 , 1 , 0.2 do
1167
wait()
1168
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(20+60*i))
1169
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1170
LW.C0 = CFrame.new(-1.5+1.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20+110*i))
1171
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1172
w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25*i, 0, 0)
1173
wt.C0 = CFrame.Angles(0, math.rad(-80*i), 0) 
1174
w11.C0 = CFrame.Angles(math.rad(-90*i),0,math.rad(90-95*i)) * CFrame.new(0,1+1.5*i,0)
1175
end
1176
strmdl = "LeftArm"
1177
for i = 0 , 1 , 0.25 do
1178
wait()
1179
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80))
1180
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1181
LW.C0 = CFrame.new(-1.5*i, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90))
1182
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1183
w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0)
1184
wt.C0 = CFrame.Angles(0, math.rad(-80), 0) 
1185
end
1186
repeat
1187
wait()
1188
until not keyhold 
1189
strmdl = "Bow"
1190
as(Head,1)
1191
--ss(Head,2)
1192
for i = 1 , Ammo do
1193
coroutine.resume(coroutine.create(function()
1194
shoottrail(mouse)
1195
end))
1196
end
1197
Ammo = 0
1198
for i = 0 , 1 , 0.2 do
1199
wait()
1200
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(80))
1201
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1202
LW.C0 = CFrame.new(-1.5, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90-45*i))
1203
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, 0)
1204
w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0)
1205
wt.C0 = CFrame.Angles(0, math.rad(-80+40*i), 0) 
1206
end
1207
for i = 0 , 1 , 0.2 do
1208
wait()
1209
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(100+10*i),math.rad(0),math.rad(80))
1210
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1211
LW.C0 = CFrame.new(-1.5, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45))
1212
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45-10*i), 0, 0)
1213
w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0)
1214
wt.C0 = CFrame.Angles(0, math.rad(-40+40*i), 0) 
1215
end
1216
strmdl = "TopArm"
1217
w11.C0 = CFrame.Angles(0,0,math.rad(90)) * CFrame.new(0,1,0)
1218
w9.Part1 = Torso
1219
w8.Part1 = Torso
1220
RW.Part0 = Torso
1221
LW.Part0 = Torso
1222
Torso.Transparency = 0
1223
RHL.Part0 = Torso
1224
LHL.Part0 = Torso
1225
t.Parent = nil
1226
Character.Humanoid.WalkSpeed = 14
1227
for i = 0 , 1 , 0.2 do
1228
wait()
1229
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-100*i),math.rad(0),math.rad(80-60*i))
1230
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1231
LW.C0 = CFrame.new(-1.5, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(45-65*i))
1232
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-55+45*i), 0, 0)
1233
w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25-0.25*i, 0, 0)
1234
end
1235
attack = false
1236
end
1237
function Reload()
1238
attack = true
1239
for i = 0 , 1 , 0.2 do
1240
wait()
1241
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10-20*i),math.rad(0),math.rad(20))
1242
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1243
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10-55*i),math.rad(0),math.rad(-20-10*i))
1244
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1245
w11.C0 = CFrame.Angles(math.rad(90*i),0,math.rad(90-15*i)) * CFrame.new(0,1,0)
1246
end
1247
AddAmmo(Ammoregen)
1248
for i = 0 , 1 , 0.2 do
1249
wait()
1250
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20))
1251
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1252
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-30-10*i))
1253
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0)
1254
w11.C0 = CFrame.Angles(math.rad(90-90*i),math.rad(-90*i),math.rad(75)) * CFrame.new(0,1,0)
1255
end
1256
for i = 0 , 1 , 0.2 do
1257
wait()
1258
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-10+20*i),math.rad(0),math.rad(20))
1259
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1260
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45+55*i),math.rad(0),math.rad(-40+20*i))
1261
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0)
1262
w11.C0 = CFrame.Angles(math.rad(0),math.rad(-90+90*i),math.rad(75+15*i)) * CFrame.new(0,1,0)
1263
end
1264
attack = false
1265
end
1266
function NormalArrows()
1267
attack = true
1268
strmdl = "Bow"
1269
for i = 0 , 1 , 0.1 do
1270
wait()
1271
RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(20-65*i))
1272
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1273
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20+65*i))
1274
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25*i), 0, 0)
1275
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45*i)) * CFrame.new(0, 0, 0)
1276
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,0)
1277
end
1278
ars(Head,0.5)
1279
for i = 0 , 1 , 0.2 do
1280
wait()
1281
RW.C0 = CFrame.new(1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45))
1282
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5*i), 0, 0)
1283
LW.C0 = CFrame.new(-1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45))
1284
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25+30*i), 0, 0)
1285
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45)) * CFrame.new(0, 0, 0)
1286
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+15*i),0,0)
1287
end
1288
for i = 0 , 1 , 0.1 do
1289
wait()
1290
RW.C0 = CFrame.new(1+0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(-45+65*i))
1291
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1292
LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(45-65*i))
1293
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1294
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45+45*i)) * CFrame.new(0, 0, 0)
1295
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,0)
1296
end
1297
CurrentArrow = "Normal"
1298
arrowtrail = BrickColor.new("White")
1299
strmdl = "TopArm"
1300
attack = false
1301
end
1302
function PoisonArrows()
1303
attack = true
1304
strmdl = "Bow"
1305
for i = 0 , 1 , 0.1 do
1306
wait()
1307
RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(20-65*i))
1308
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1309
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20+65*i))
1310
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25*i), 0, 0)
1311
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45*i)) * CFrame.new(0, 0, 0)
1312
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,0)
1313
end
1314
ars(Head,0.5)
1315
for i = 0 , 1 , 0.2 do
1316
wait()
1317
RW.C0 = CFrame.new(1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45))
1318
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5*i), 0, 0)
1319
LW.C0 = CFrame.new(-1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45))
1320
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25+30*i), 0, 0)
1321
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45)) * CFrame.new(0, 0, 0)
1322
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+15*i),0,0)
1323
end
1324
for i = 0 , 1 , 0.1 do
1325
wait()
1326
RW.C0 = CFrame.new(1+0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(-45+65*i))
1327
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1328
LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(45-65*i))
1329
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1330
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45+45*i)) * CFrame.new(0, 0, 0)
1331
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,0)
1332
end
1333
CurrentArrow = "Poison"
1334
arrowtrail = BrickColor.new("Bright violet")
1335
strmdl = "TopArm"
1336
attack = false
1337
coroutine.resume(coroutine.create(function()
1338
repeat
1339
wait(0.25+0.75*math.random())
1340
if Ammo ~= 0 then
1341
local meshb1 = Instance.new("SpecialMesh")
1342
meshb1.Scale = Vector3.new(1,1,1)
1343
meshb1.MeshType = "Sphere"
1344
local shellb1 = Instance.new("Part")
1345
meshb1.Parent = shellb1
1346
shellb1.Anchored = true
1347
shellb1.formFactor = 3
1348
shellb1.Size = Vector3.new(0.3,0.3,0.3)
1349
shellb1.CFrame = CFrame.new((prt11.CFrame * CFrame.new(0,0,2)).p)
1350
shellb1.Parent = swordholder
1351
shellb1.Transparency = 0
1352
shellb1.BrickColor = BrickColor.new("Alder")
1353
shellb1.CanCollide = false
1354
for i = 0 , 1 , 0.1 do
1355
wait()
1356
shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0)
1357
shellb1.Transparency = 1*i
1358
meshb1.Scale = Vector3.new(1,1+3*i,1)
1359
end
1360
shellb1.Parent=nil
1361
end
1362
until CurrentArrow ~= "Poison"
1363
end))
1364
end
1365
function FireArrows()
1366
attack = true
1367
strmdl = "Bow"
1368
for i = 0 , 1 , 0.1 do
1369
wait()
1370
RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(20-65*i))
1371
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1372
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20+65*i))
1373
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25*i), 0, 0)
1374
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45*i)) * CFrame.new(0, 0, 0)
1375
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,0)
1376
end
1377
ars(Head,0.5)
1378
for i = 0 , 1 , 0.2 do
1379
wait()
1380
RW.C0 = CFrame.new(1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45))
1381
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5*i), 0, 0)
1382
LW.C0 = CFrame.new(-1, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45))
1383
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-25+30*i), 0, 0)
1384
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45)) * CFrame.new(0, 0, 0)
1385
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+15*i),0,0)
1386
end
1387
for i = 0 , 1 , 0.1 do
1388
wait()
1389
RW.C0 = CFrame.new(1+0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(-45+65*i))
1390
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1391
LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(45-65*i))
1392
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(5-5*i), 0, 0)
1393
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-45+45*i)) * CFrame.new(0, 0, 0)
1394
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,0)
1395
end
1396
CurrentArrow = "Fire"
1397
arrowtrail = BrickColor.new("Bright red")
1398
strmdl = "TopArm"
1399
attack = false
1400
coroutine.resume(coroutine.create(function()
1401
repeat
1402
wait(0.1+0.15*math.random())
1403
if Ammo ~= 0 then
1404
coroutine.resume(coroutine.create(function()
1405
local meshb1 = Instance.new("BlockMesh")
1406
meshb1.Scale = Vector3.new(1,1,1)
1407
local shellb1 = Instance.new("Part")
1408
meshb1.Parent = shellb1
1409
shellb1.Anchored = true
1410
shellb1.formFactor = 3
1411
shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(10,50)/10)
1412
shellb1.CFrame = CFrame.new((prt11.CFrame * CFrame.new(0,0,2)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
1413
shellb1.Parent = swordholder
1414
shellb1.Transparency = 0
1415
if math.random(1,2) == 1 then
1416
shellb1.BrickColor = BrickColor.new("Bright red")
1417
else
1418
shellb1.BrickColor = BrickColor.new("Bright orange")
1419
end
1420
shellb1.CanCollide = false
1421
local incre = math.random(100,500)/1000
1422
for i = 0 , 1 , 0.1 do
1423
wait()
1424
shellb1.CFrame = shellb1.CFrame + Vector3.new(0,0.15+incre,0)
1425
shellb1.Transparency = 1*i
1426
meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
1427
end
1428
shellb1.Parent=nil
1429
end))
1430
end
1431
until CurrentArrow ~= "Fire"
1432
end))
1433
end
1434
function MeleeArrow()
1435
if Ammo == 0 then return end
1436
attack = true
1437
ss(Head,1)
1438
for i = 0 , 1 , 0.2 do
1439
wait()
1440
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10+35*i),math.rad(0),math.rad(20+50*i))
1441
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1442
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20-90*i))
1443
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90*i), 0)
1444
w11.C0 = CFrame.Angles(math.rad(0),0,math.rad(90)) * CFrame.new(0,1,-1*i)
1445
w11.C1 = CFrame.Angles(math.rad(0),0,math.rad(0))
1446
end
1447
prcntdmg(25)
1448
dmgcnnct()
1449
local lp = prt11.CFrame * CFrame.new(0,0,2)
1450
for i = 0 , 1 , 0.25 do
1451
wait()
1452
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(70+40*i))
1453
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1454
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110+155*i))
1455
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
1456
w11.C0 = CFrame.Angles(math.rad(0),0,math.rad(90)) * CFrame.new(0,1,-1)
1457
w11.C1 = CFrame.Angles(math.rad(0),0,math.rad(0)) 
1458
local Point = prt11.CFrame * CFrame.new(0,0,2)
1459
effect("White",0.5,lp,Point)
1460
lp = Point
1461
end
1462
for i = 0 , 1 , 0.2 do
1463
wait()
1464
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(110+30*i))
1465
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1466
LW.C0 = CFrame.new(-1+0.5*i, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45+45*i))
1467
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
1468
w11.C0 = CFrame.Angles(math.rad(0),0,math.rad(90)) * CFrame.new(0,1,-1+1*i)
1469
w11.C1 = CFrame.Angles(math.rad(90*i),0,math.rad(0))  * CFrame.new(0,1*i,2*i)
1470
local Point = prt11.CFrame * CFrame.new(0,0,2)
1471
effect("White",0.5,lp,Point)
1472
lp = Point
1473
end
1474
for i = 0 , 1 , 0.1 do
1475
wait()
1476
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45-35*i),math.rad(0),math.rad(140-120*i))
1477
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1478
LW.C0 = CFrame.new(-0.5-1*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(90-110*i))
1479
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90-90*i), 0)
1480
w11.C0 = CFrame.Angles(math.rad(0),0,math.rad(90)) * CFrame.new(0,1,0)
1481
w11.C1 = CFrame.Angles(math.rad(90-90*i),0,math.rad(0))  * CFrame.new(0,1-1*i,2-2*i)
1482
end
1483
dmgdc()
1484
returndmg()
1485
attack = false
1486
end
1487
function returnwelds()
1488
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(20))
1489
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1490
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20))
1491
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
1492
w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
1493
RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
1494
RWL.C1 = CFrame.new(0.5, 1, 0)
1495
LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
1496
LWL.C1 = CFrame.new(-0.5, 1, 0)
1497
Neck.C0 = neckcf0
1498
end
1499
keyhold = false
1500
function ob1d(mouse) 
1501
hold = true 
1502
if attack then return end
1503
keyhold = true
1504
Ready(mouse)
1505
end 
1506
function ob1u(mouse)  
1507
keyhold = false
1508
end 
1509
buttonhold = false
1510
function key(key,mouse)
1511
if attack then return end
1512
if key == "f" then
1513
Reload()
1514
end
1515
if key == "q" then
1516
MeleeArrow()
1517
end
1518
if key == "e" then
1519
NormalArrows()
1520
end
1521
if key == "r" then
1522
PoisonArrows()
1523
end
1524
if key == "t" then
1525
FireArrows()
1526
end
1527
end
1528
function key2(key) 
1529
if key == "f" then
1530
buttonhold = false
1531
end
1532
end 
1533
function s(mouse) 
1534
repeat wait() until not attack
1535
repeat wait() until not ev.Value
1536
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1537
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1538
mouse.KeyDown:connect(function(ke) key(ke,mouse) end) 
1539
mouse.KeyUp:connect(key2) 
1540
equipanim()
1541
ev.Value = true
1542
end 
1543
function ds(mouse) 
1544
keyhold = false
1545
repeat wait() until not attack
1546
repeat wait() until ev.Value
1547
hideanim()
1548
wait(0.1)
1549
ev.Value = false
1550
end 
1551
Bin.Selected:connect(s) 
1552
Bin.Deselected:connect(ds) 
1553
if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
1554
PlayerGui:findFirstChild("AmmoMeter").Parent = nil
1555
end
1556
coroutine.resume(coroutine.create(function()
1557
local SG = Instance.new("ScreenGui",PlayerGui)
1558
SG.Name = "AmmoMeter"
1559
local frame = Instance.new("Frame",SG)
1560
frame.Size = UDim2.new(0.2,0,0.1,0)
1561
frame.Position = UDim2.new(0.5-0.1,0,0.05,0)
1562
frame.BackgroundColor3 = BrickColor.new("Brown").Color
1563
local Ammotext = Instance.new("TextLabel",frame)
1564
Ammotext.Size = UDim2.new(1,0,0.35,0)
1565
Ammotext.BackgroundTransparency = 1
1566
Ammotext.Text = "Ammo"
1567
Ammotext.FontSize = "Size18"
1568
Ammotext.TextColor3 = BrickColor.new("White").Color
1569
local backing = Instance.new("ImageLabel",frame)
1570
backing.Size = UDim2.new(0.8,0,0.45,0)
1571
backing.Image = "http://www.roblox.com/asset/?id=48965808"
1572
backing.Position = UDim2.new(0.1,0,0.45,0)
1573
backing.BackgroundColor3 = BrickColor.new("Smoky grey").Color
1574
local img = Instance.new("ImageLabel",backing)
1575
img.Size = UDim2.new(1,0,1,0)
1576
img.Image = "http://www.roblox.com/asset/?id=48965808"
1577
img.Position = UDim2.new(0,0,0,0)
1578
img.BackgroundColor3 = BrickColor.new("Brown").Color
1579
local percent = Instance.new("TextLabel",backing)
1580
percent.Size = UDim2.new(1,0,1,0)
1581
percent.BackgroundTransparency = 1
1582
percent.TextColor3 = BrickColor.new("White").Color
1583
percent.Text = Ammo.."/".. MaxAmmo
1584
percent.FontSize = "Size18"
1585
local currentam = Instance.new("TextLabel",frame)
1586
currentam.Size = UDim2.new(0.5,0,0.25,0)
1587
currentam.Position = UDim2.new(0,0,1,0)
1588
currentam.BackgroundTransparency = 0
1589
currentam.BackgroundColor3 = BrickColor.new("Brown").Color
1590
currentam.TextColor3 = BrickColor.new("White").Color
1591
currentam.Text = CurrentArrow
1592
currentam.FontSize = "Size18"
1593
repeat
1594
wait()
1595
pcall(function()
1596
img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0)
1597
percent.Text = Ammo.."/".. MaxAmmo
1598
currentam.Text = CurrentArrow
1599
end)
1600
until SG.Parent == nil
1601
end))
1602
Character.Humanoid.WalkSpeed = 14