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1
plr = game:service'Players'.LocalPlayer
2
repeat wait() until plr.Character
3
wait(1)
4
plrgui = plr:findFirstChild'PlayerGui'
5
plrmouse = plr:GetMouse()
6
char = plr.Character
7
humanoid = char:findFirstChild("Humanoid")
8
torso = char:findFirstChild("Torso")
9
head = char.Head
10
ra = char:findFirstChild("Right Arm")
11
la = char:findFirstChild("Left Arm")
12
rl = char:findFirstChild("Right Leg")
13
ll = char:findFirstChild("Left Leg")
14
rs = torso:findFirstChild("Right Shoulder")
15
ls = torso:findFirstChild("Left Shoulder")
16
rh = torso:findFirstChild("Right Hip")
17
lh = torso:findFirstChild("Left Hip")
18
neck = torso:findFirstChild("Neck")
19
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
20
rootpart = char:findFirstChild("HumanoidRootPart")
21
camera = workspace.CurrentCamera
22
anim = char:findFirstChild("Animate")
23
24
function scan(parent)
25
    local parts,last = {}
26
        for _,v in pairs(parent:GetChildren()) do
27
            if (v:IsA("BasePart")) then
28
            v.Anchored = true
29
                if (last) then
30
                    local w = Instance.new("Weld")
31
                    w.Name = ("%s_Weld"):format(v.Name)
32
                    w.Part0,w.Part1 = last,v
33
                    w.C0 = last.CFrame:inverse()
34
                    w.C1 = v.CFrame:inverse()
35
                    w.Parent = last
36
                end
37
                last = v
38
                table.insert(parts,v)
39
            end
40
            scan(v)
41
        end
42
    for _,v in pairs(parts) do
43
        v.Anchored = false
44
        v.Locked = true
45
        v.CanCollide = false
46
    end
47
end
48
49
50
local Particles = {
51
52
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
53
            local StoredParticles = {};
54
55
            for Angle = 0, 360, 20 do
56
                local EffectDirection = new("Part", char);
57
                EffectDirection.Anchored = true;
58
                EffectDirection.CanCollide = false;
59
                EffectDirection.CFrame = CF
60
                 * CFrame.Angles(math.pi/2, 0, 0)
61
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
62
                 * CFrame.new(0, Distance, 0);
63
                EffectDirection.Transparency = 1;
64
                local Smoke = new("Smoke", EffectDirection);
65
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
66
                Smoke.Opacity = Opac or 0.05;
67
                Smoke.Size = Size or 0;
68
                Smoke.RiseVelocity = Velocity or 2;
69
                table.insert(StoredParticles, Smoke);
70
                game:service'Debris':AddItem(EffectDirection, 10);
71
            end
72
73
            wait(.2);
74
75
            for Index,Value in next,StoredParticles do
76
                if Value:IsA'Smoke' then
77
                    Value.Enabled = false;
78
                end
79
            end
80
    end;
81
82
    BulletholeParticles = function(Part, hitPart)
83
        do --material splash
84
            local Particle = Instance.new("ParticleEmitter", Part);
85
            Particle.VelocitySpread = 30;
86
            Particle.LightEmission = 200;
87
88
89
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
90
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
91
            Particle.Texture = "rbxassetid://272031379";
92
            Particle.Rotation = NumberRange.new(0,90);
93
            Particle.Rate = 25;
94
            Particle.Acceleration = Vector3.new(0, -100, 0)
95
            Particle.Speed = NumberRange.new(35);
96
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
97
            Particle.Lifetime = NumberRange.new(2);
98
            coroutine.wrap(function()
99
                wait(.2)
100
                Particle.Enabled = false;
101
                Particle.Rate = 0;
102
                wait(2)
103
                Particle:Destroy()
104
            end)()
105
        end
106
107
        do --smoke effect
108
            local Particle = Instance.new("ParticleEmitter", Part);
109
            Particle.VelocitySpread = 10;
110
111
112
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
113
114
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
115
            Particle.Texture = "rbxassetid://272031958"; -- replace id
116
            Particle.Rotation = NumberRange.new(0,90);
117
            Particle.Rate = 10;
118
            Particle.Acceleration = Vector3.new(0, -1, 0)
119
            Particle.Speed = NumberRange.new(5);
120
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
121
            Particle.Lifetime = NumberRange.new(1);
122
            coroutine.wrap(function()
123
                wait(.2)
124
                Particle.Enabled = false;
125
                Particle.Rate = 0;
126
                wait(1)
127
                Particle:Destroy()
128
            end)()
129
        end
130
        end;
131
};
132
133
-- 1 - M16A4
134
Gun = Instance.new("Model")
135
Gun.Name = "M16A4"
136
Gun.Parent = char
137
138
-- 2 - Carry Handle
139
obj2 = Instance.new("Part")
140
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
141
obj2.FormFactor = 'Custom'
142
obj2.LeftSurface = 10
143
obj2.TopSurface = 10
144
obj2.RightSurface = 10
145
obj2.Material = 'SmoothPlastic'
146
obj2.Size = Vector3.new(1, 1, 1)
147
obj2.FrontSurface = 10
148
obj2.BottomSurface = 10
149
obj2.BackSurface = 10
150
obj2.Anchored = true
151
obj2.BrickColor = BrickColor.new("Black")
152
obj2.Name = "Carry Handle"
153
obj2.Parent = Gun
154
155
-- 3 - Mesh
156
obj3 = Instance.new("SpecialMesh")
157
obj3.MeshType = Enum.MeshType.Wedge
158
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
159
obj3.Parent = obj2
160
161
-- 4 - Front Sight/Gas Tube
162
obj4 = Instance.new("Part")
163
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
164
obj4.FormFactor = 'Custom'
165
obj4.LeftSurface = 10
166
obj4.TopSurface = 10
167
obj4.RightSurface = 10
168
obj4.Material = 'SmoothPlastic'
169
obj4.Size = Vector3.new(1, 1, 1)
170
obj4.FrontSurface = 10
171
obj4.BottomSurface = 10
172
obj4.BackSurface = 10
173
obj4.Anchored = true
174
obj4.BrickColor = BrickColor.new("Black")
175
obj4.Name = "Front Sight/Gas Tube"
176
obj4.Parent = Gun
177
178
-- 5 - Mesh
179
obj5 = Instance.new("SpecialMesh")
180
obj5.MeshType = Enum.MeshType.Brick
181
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
182
obj5.Parent = obj4
183
184
-- 6 - Handguard
185
obj6 = Instance.new("Part")
186
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
187
obj6.FormFactor = 'Custom'
188
obj6.LeftSurface = 10
189
obj6.TopSurface = 10
190
obj6.RightSurface = 10
191
obj6.Material = 'SmoothPlastic'
192
obj6.Size = Vector3.new(1, 1, 1)
193
obj6.FrontSurface = 10
194
obj6.BottomSurface = 10
195
obj6.BackSurface = 10
196
obj6.Anchored = true
197
obj6.BrickColor = BrickColor.new("Black")
198
obj6.Name = "Handguard"
199
obj6.Parent = Gun
200
201
-- 7 - Mesh
202
obj7 = Instance.new("SpecialMesh")
203
obj7.MeshType = Enum.MeshType.Wedge
204
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
205
obj7.Parent = obj6
206
207
-- 8 - Clip
208
obj8 = Instance.new("Part")
209
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
210
obj8.FormFactor = 'Custom'
211
obj8.LeftSurface = 10
212
obj8.TopSurface = 10
213
obj8.RightSurface = 10
214
obj8.Material = 'SmoothPlastic'
215
obj8.Size = Vector3.new(1, 1, 1)
216
obj8.FrontSurface = 10
217
obj8.BottomSurface = 10
218
obj8.BackSurface = 10
219
obj8.Anchored = true
220
obj8.BrickColor = BrickColor.new("Black")
221
obj8.Name = "Clip"
222
obj8.Parent = Gun
223
224
-- 9 - Mesh
225
obj9 = Instance.new("BlockMesh")
226
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
227
obj9.Parent = obj8
228
229
-- 10 - Stock
230
obj10 = Instance.new("Part")
231
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
232
obj10.FormFactor = 'Custom'
233
obj10.LeftSurface = 10
234
obj10.TopSurface = 10
235
obj10.RightSurface = 10
236
obj10.Material = 'SmoothPlastic'
237
obj10.Size = Vector3.new(1, 1, 1)
238
obj10.FrontSurface = 10
239
obj10.BottomSurface = 10
240
obj10.BackSurface = 10
241
obj10.Anchored = true
242
obj10.BrickColor = BrickColor.new("Black")
243
obj10.Name = "Stock"
244
obj10.Parent = Gun
245
246
-- 11 - Mesh
247
obj11 = Instance.new("SpecialMesh")
248
obj11.MeshType = Enum.MeshType.Wedge
249
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
250
obj11.Parent = obj10
251
252
-- 12 - Part
253
obj12 = Instance.new("Part")
254
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
255
obj12.FormFactor = 'Custom'
256
obj12.LeftSurface = 10
257
obj12.TopSurface = 10
258
obj12.RightSurface = 10
259
obj12.Material = 'SmoothPlastic'
260
obj12.Size = Vector3.new(1, 1, 1)
261
obj12.FrontSurface = 10
262
obj12.BottomSurface = 10
263
obj12.BackSurface = 10
264
obj12.Anchored = true
265
obj12.BrickColor = BrickColor.new("Black")
266
obj12.Parent = Gun
267
268
-- 13 - Mesh
269
obj13 = Instance.new("CylinderMesh")
270
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
271
obj13.Parent = obj12
272
273
-- 14 - Barrel
274
obj14 = Instance.new("Part")
275
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
276
obj14.FormFactor = 'Custom'
277
obj14.LeftSurface = 10
278
obj14.TopSurface = 10
279
obj14.RightSurface = 10
280
obj14.Material = 'SmoothPlastic'
281
obj14.Size = Vector3.new(1, 1, 1)
282
obj14.FrontSurface = 10
283
obj14.BottomSurface = 10
284
obj14.BackSurface = 10
285
obj14.Anchored = true
286
obj14.BrickColor = BrickColor.new("Black")
287
obj14.Name = "Barrel"
288
obj14.Parent = Gun
289
290
-- 15 - Mesh
291
obj15 = Instance.new("SpecialMesh")
292
obj15.MeshType = Enum.MeshType.Brick
293
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
294
obj15.Parent = obj14
295
296
-- 16 - Barrel
297
obj16 = Instance.new("Part")
298
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
299
obj16.FormFactor = 'Custom'
300
obj16.LeftSurface = 10
301
obj16.TopSurface = 10
302
obj16.RightSurface = 10
303
obj16.Material = 'SmoothPlastic'
304
obj16.Size = Vector3.new(1, 1, 1)
305
obj16.FrontSurface = 10
306
obj16.BottomSurface = 10
307
obj16.BackSurface = 10
308
obj16.Anchored = true
309
obj16.BrickColor = BrickColor.new("Black")
310
obj16.Name = "Barrel"
311
obj16.Parent = Gun
312
313
-- 17 - Mesh
314
obj17 = Instance.new("SpecialMesh")
315
obj17.MeshType = Enum.MeshType.Brick
316
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
317
obj17.Parent = obj16
318
319
-- 18 - Barrel
320
obj18 = Instance.new("Part")
321
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
322
obj18.FormFactor = 'Custom'
323
obj18.LeftSurface = 10
324
obj18.TopSurface = 10
325
obj18.RightSurface = 10
326
obj18.Material = 'SmoothPlastic'
327
obj18.Size = Vector3.new(1, 1, 1)
328
obj18.FrontSurface = 10
329
obj18.BottomSurface = 10
330
obj18.BackSurface = 10
331
obj18.Anchored = true
332
obj18.BrickColor = BrickColor.new("Black")
333
obj18.Name = "Barrel"
334
obj18.Parent = Gun
335
336
-- 19 - Mesh
337
obj19 = Instance.new("SpecialMesh")
338
obj19.MeshType = Enum.MeshType.Brick
339
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
340
obj19.Parent = obj18
341
342
-- 20 - FireHole
343
obj20 = Instance.new("Part")
344
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
345
obj20.FormFactor = 'Custom'
346
obj20.LeftSurface = 10
347
obj20.TopSurface = 10
348
obj20.RightSurface = 10
349
obj20.Material = 'SmoothPlastic'
350
obj20.Size = Vector3.new(1, 1, 1)
351
obj20.FrontSurface = 10
352
obj20.BottomSurface = 10
353
obj20.BackSurface = 10
354
obj20.Anchored = true
355
obj20.BrickColor = BrickColor.new("Really black")
356
obj20.Name = "FireHole"
357
obj20.Parent = Gun
358
359
-- 21 - Mesh
360
obj21 = Instance.new("CylinderMesh")
361
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
362
obj21.Parent = obj20
363
364
-- 22 - Barrel
365
obj22 = Instance.new("Part")
366
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
367
obj22.FormFactor = 'Custom'
368
obj22.LeftSurface = 10
369
obj22.TopSurface = 10
370
obj22.RightSurface = 10
371
obj22.Material = 'SmoothPlastic'
372
obj22.Size = Vector3.new(1, 1, 1)
373
obj22.FrontSurface = 10
374
obj22.BottomSurface = 10
375
obj22.BackSurface = 10
376
obj22.Anchored = true
377
obj22.BrickColor = BrickColor.new("Black")
378
obj22.Name = "Barrel"
379
obj22.Parent = Gun
380
381
-- 23 - Mesh
382
obj23 = Instance.new("CylinderMesh")
383
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
384
obj23.Parent = obj22
385
386
-- 24 - Barrel
387
obj24 = Instance.new("Part")
388
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
389
obj24.FormFactor = 'Custom'
390
obj24.LeftSurface = 10
391
obj24.TopSurface = 10
392
obj24.RightSurface = 10
393
obj24.Material = 'SmoothPlastic'
394
obj24.Size = Vector3.new(1, 1, 1)
395
obj24.FrontSurface = 10
396
obj24.BottomSurface = 10
397
obj24.BackSurface = 10
398
obj24.Anchored = true
399
obj24.BrickColor = BrickColor.new("Black")
400
obj24.Name = "Barrel"
401
obj24.Parent = Gun
402
403
-- 25 - Mesh
404
obj25 = Instance.new("CylinderMesh")
405
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
406
obj25.Parent = obj24
407
408
-- 26 - Barrel
409
obj26 = Instance.new("Part")
410
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
411
obj26.FormFactor = 'Custom'
412
obj26.LeftSurface = 10
413
obj26.TopSurface = 10
414
obj26.RightSurface = 10
415
obj26.Material = 'SmoothPlastic'
416
obj26.Size = Vector3.new(1, 1, 1)
417
obj26.FrontSurface = 10
418
obj26.BottomSurface = 10
419
obj26.BackSurface = 10
420
obj26.Anchored = true
421
obj26.BrickColor = BrickColor.new("Black")
422
obj26.Name = "Barrel"
423
obj26.Parent = Gun
424
425
-- 27 - Mesh
426
obj27 = Instance.new("SpecialMesh")
427
obj27.MeshType = Enum.MeshType.Brick
428
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
429
obj27.Parent = obj26
430
431
-- 28 - Barrel
432
obj28 = Instance.new("Part")
433
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
434
obj28.FormFactor = 'Custom'
435
obj28.LeftSurface = 10
436
obj28.TopSurface = 10
437
obj28.RightSurface = 10
438
obj28.Material = 'SmoothPlastic'
439
obj28.Size = Vector3.new(1, 1, 1)
440
obj28.FrontSurface = 10
441
obj28.BottomSurface = 10
442
obj28.BackSurface = 10
443
obj28.Anchored = true
444
obj28.BrickColor = BrickColor.new("Black")
445
obj28.Name = "Barrel"
446
obj28.Parent = Gun
447
448
-- 29 - Mesh
449
obj29 = Instance.new("CylinderMesh")
450
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
451
obj29.Parent = obj28
452
453
-- 30 - Barrel
454
obj30 = Instance.new("Part")
455
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
456
obj30.FormFactor = 'Custom'
457
obj30.LeftSurface = 10
458
obj30.TopSurface = 10
459
obj30.RightSurface = 10
460
obj30.Material = 'SmoothPlastic'
461
obj30.Size = Vector3.new(1, 1, 1)
462
obj30.FrontSurface = 10
463
obj30.BottomSurface = 10
464
obj30.BackSurface = 10
465
obj30.Anchored = true
466
obj30.BrickColor = BrickColor.new("Black")
467
obj30.Name = "Barrel"
468
obj30.Parent = Gun
469
470
-- 31 - Mesh
471
obj31 = Instance.new("CylinderMesh")
472
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
473
obj31.Parent = obj30
474
475
-- 32 - Carry Handle
476
obj32 = Instance.new("Part")
477
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
478
obj32.FormFactor = 'Custom'
479
obj32.LeftSurface = 10
480
obj32.TopSurface = 10
481
obj32.RightSurface = 10
482
obj32.Material = 'SmoothPlastic'
483
obj32.Size = Vector3.new(1, 1, 1)
484
obj32.FrontSurface = 10
485
obj32.BottomSurface = 10
486
obj32.BackSurface = 10
487
obj32.Anchored = true
488
obj32.BrickColor = BrickColor.new("Black")
489
obj32.Name = "Carry Handle"
490
obj32.Parent = Gun
491
492
-- 33 - Mesh
493
obj33 = Instance.new("SpecialMesh")
494
obj33.MeshType = Enum.MeshType.Brick
495
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
496
obj33.Parent = obj32
497
498
-- 34 - Carry Handle
499
obj34 = Instance.new("Part")
500
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
501
obj34.FormFactor = 'Custom'
502
obj34.LeftSurface = 10
503
obj34.TopSurface = 10
504
obj34.RightSurface = 10
505
obj34.Material = 'SmoothPlastic'
506
obj34.Size = Vector3.new(1, 1, 1)
507
obj34.FrontSurface = 10
508
obj34.BottomSurface = 10
509
obj34.BackSurface = 10
510
obj34.Anchored = true
511
obj34.BrickColor = BrickColor.new("Dark stone grey")
512
obj34.Name = "Carry Handle"
513
obj34.Parent = Gun
514
515
-- 35 - Mesh
516
obj35 = Instance.new("SpecialMesh")
517
obj35.MeshType = Enum.MeshType.Brick
518
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
519
obj35.Parent = obj34
520
521
-- 36 - Carry Handle
522
obj36 = Instance.new("Part")
523
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
524
obj36.FormFactor = 'Custom'
525
obj36.LeftSurface = 10
526
obj36.TopSurface = 10
527
obj36.RightSurface = 10
528
obj36.Material = 'SmoothPlastic'
529
obj36.Size = Vector3.new(1, 1, 1)
530
obj36.FrontSurface = 10
531
obj36.BottomSurface = 10
532
obj36.BackSurface = 10
533
obj36.Anchored = true
534
obj36.BrickColor = BrickColor.new("Dark stone grey")
535
obj36.Name = "Carry Handle"
536
obj36.Parent = Gun
537
538
-- 37 - Mesh
539
obj37 = Instance.new("CylinderMesh")
540
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
541
obj37.Parent = obj36
542
543
-- 38 - Carry Handle
544
obj38 = Instance.new("Part")
545
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
546
obj38.FormFactor = 'Custom'
547
obj38.LeftSurface = 10
548
obj38.TopSurface = 10
549
obj38.RightSurface = 10
550
obj38.Material = 'SmoothPlastic'
551
obj38.Size = Vector3.new(1, 1, 1)
552
obj38.FrontSurface = 10
553
obj38.BottomSurface = 10
554
obj38.BackSurface = 10
555
obj38.Anchored = true
556
obj38.BrickColor = BrickColor.new("Black")
557
obj38.Name = "Carry Handle"
558
obj38.Parent = Gun
559
560
-- 39 - Mesh
561
obj39 = Instance.new("CylinderMesh")
562
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
563
obj39.Parent = obj38
564
565
-- 40 - Carry Handle
566
obj40 = Instance.new("Part")
567
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
568
obj40.FormFactor = 'Custom'
569
obj40.LeftSurface = 10
570
obj40.TopSurface = 10
571
obj40.RightSurface = 10
572
obj40.Material = 'SmoothPlastic'
573
obj40.Size = Vector3.new(1, 1, 1)
574
obj40.FrontSurface = 10
575
obj40.BottomSurface = 10
576
obj40.BackSurface = 10
577
obj40.Anchored = true
578
obj40.BrickColor = BrickColor.new("Black")
579
obj40.Name = "Carry Handle"
580
obj40.Parent = Gun
581
582
-- 41 - Mesh
583
obj41 = Instance.new("SpecialMesh")
584
obj41.MeshType = Enum.MeshType.Wedge
585
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
586
obj41.Parent = obj40
587
588
-- 42 - Carry Handle
589
obj42 = Instance.new("Part")
590
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
591
obj42.FormFactor = 'Custom'
592
obj42.LeftSurface = 10
593
obj42.TopSurface = 10
594
obj42.RightSurface = 10
595
obj42.Material = 'SmoothPlastic'
596
obj42.Size = Vector3.new(1, 1, 1)
597
obj42.FrontSurface = 10
598
obj42.BottomSurface = 10
599
obj42.BackSurface = 10
600
obj42.Anchored = true
601
obj42.BrickColor = BrickColor.new("Black")
602
obj42.Name = "Carry Handle"
603
obj42.Parent = Gun
604
605
-- 43 - Mesh
606
obj43 = Instance.new("SpecialMesh")
607
obj43.MeshType = Enum.MeshType.Wedge
608
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
609
obj43.Parent = obj42
610
611
-- 44 - Carry Handle
612
obj44 = Instance.new("Part")
613
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
614
obj44.FormFactor = 'Custom'
615
obj44.LeftSurface = 10
616
obj44.TopSurface = 10
617
obj44.RightSurface = 10
618
obj44.Material = 'SmoothPlastic'
619
obj44.Size = Vector3.new(1, 1, 1)
620
obj44.FrontSurface = 10
621
obj44.BottomSurface = 10
622
obj44.BackSurface = 10
623
obj44.Anchored = true
624
obj44.BrickColor = BrickColor.new("Black")
625
obj44.Name = "Carry Handle"
626
obj44.Parent = Gun
627
628
-- 45 - Mesh
629
obj45 = Instance.new("SpecialMesh")
630
obj45.MeshType = Enum.MeshType.Wedge
631
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
632
obj45.Parent = obj44
633
634
-- 46 - Carry Handle
635
obj46 = Instance.new("Part")
636
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
637
obj46.FormFactor = 'Custom'
638
obj46.LeftSurface = 10
639
obj46.TopSurface = 10
640
obj46.RightSurface = 10
641
obj46.Material = 'SmoothPlastic'
642
obj46.Size = Vector3.new(1, 1, 1)
643
obj46.FrontSurface = 10
644
obj46.BottomSurface = 10
645
obj46.BackSurface = 10
646
obj46.Anchored = true
647
obj46.BrickColor = BrickColor.new("Black")
648
obj46.Name = "Carry Handle"
649
obj46.Parent = Gun
650
651
-- 47 - Mesh
652
obj47 = Instance.new("SpecialMesh")
653
obj47.MeshType = Enum.MeshType.Brick
654
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
655
obj47.Parent = obj46
656
657
-- 48 - Carry Handle
658
obj48 = Instance.new("Part")
659
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
660
obj48.FormFactor = 'Custom'
661
obj48.LeftSurface = 10
662
obj48.TopSurface = 10
663
obj48.RightSurface = 10
664
obj48.Material = 'SmoothPlastic'
665
obj48.Size = Vector3.new(1, 1, 1)
666
obj48.FrontSurface = 10
667
obj48.BottomSurface = 10
668
obj48.BackSurface = 10
669
obj48.Anchored = true
670
obj48.BrickColor = BrickColor.new("Dark stone grey")
671
obj48.Name = "Carry Handle"
672
obj48.Parent = Gun
673
674
-- 49 - Mesh
675
obj49 = Instance.new("SpecialMesh")
676
obj49.MeshType = Enum.MeshType.Wedge
677
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
678
obj49.Parent = obj48
679
680
-- 50 - Carry Handle
681
obj50 = Instance.new("Part")
682
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
683
obj50.FormFactor = 'Custom'
684
obj50.LeftSurface = 10
685
obj50.TopSurface = 10
686
obj50.RightSurface = 10
687
obj50.Material = 'SmoothPlastic'
688
obj50.Size = Vector3.new(1, 1, 1)
689
obj50.FrontSurface = 10
690
obj50.BottomSurface = 10
691
obj50.BackSurface = 10
692
obj50.Anchored = true
693
obj50.BrickColor = BrickColor.new("Black")
694
obj50.Name = "Carry Handle"
695
obj50.Parent = Gun
696
697
-- 51 - Mesh
698
obj51 = Instance.new("SpecialMesh")
699
obj51.MeshType = Enum.MeshType.Wedge
700
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
701
obj51.Parent = obj50
702
703
-- 52 - Carry Handle
704
obj52 = Instance.new("Part")
705
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
706
obj52.FormFactor = 'Custom'
707
obj52.LeftSurface = 10
708
obj52.TopSurface = 10
709
obj52.RightSurface = 10
710
obj52.Material = 'SmoothPlastic'
711
obj52.Size = Vector3.new(1, 1, 1)
712
obj52.FrontSurface = 10
713
obj52.BottomSurface = 10
714
obj52.BackSurface = 10
715
obj52.Anchored = true
716
obj52.BrickColor = BrickColor.new("Black")
717
obj52.Name = "Carry Handle"
718
obj52.Parent = Gun
719
720
-- 53 - Mesh
721
obj53 = Instance.new("SpecialMesh")
722
obj53.MeshType = Enum.MeshType.Brick
723
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
724
obj53.Parent = obj52
725
726
-- 54 - Carry Handle
727
obj54 = Instance.new("Part")
728
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
729
obj54.FormFactor = 'Custom'
730
obj54.LeftSurface = 10
731
obj54.TopSurface = 10
732
obj54.RightSurface = 10
733
obj54.Material = 'SmoothPlastic'
734
obj54.Size = Vector3.new(1, 1, 1)
735
obj54.FrontSurface = 10
736
obj54.BottomSurface = 10
737
obj54.BackSurface = 10
738
obj54.Anchored = true
739
obj54.BrickColor = BrickColor.new("Black")
740
obj54.Name = "Carry Handle"
741
obj54.Parent = Gun
742
743
-- 55 - Mesh
744
obj55 = Instance.new("SpecialMesh")
745
obj55.MeshType = Enum.MeshType.Wedge
746
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
747
obj55.Parent = obj54
748
749
-- 56 - Carry Handle
750
obj56 = Instance.new("Part")
751
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
752
obj56.FormFactor = 'Custom'
753
obj56.LeftSurface = 10
754
obj56.TopSurface = 10
755
obj56.RightSurface = 10
756
obj56.Material = 'SmoothPlastic'
757
obj56.Size = Vector3.new(1, 1, 1)
758
obj56.FrontSurface = 10
759
obj56.BottomSurface = 10
760
obj56.BackSurface = 10
761
obj56.Anchored = true
762
obj56.BrickColor = BrickColor.new("Black")
763
obj56.Name = "Carry Handle"
764
obj56.Parent = Gun
765
766
-- 57 - Mesh
767
obj57 = Instance.new("SpecialMesh")
768
obj57.MeshType = Enum.MeshType.FileMesh
769
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
770
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
771
obj57.Parent = obj56
772
773
-- 58 - Carry Handle
774
obj58 = Instance.new("Part")
775
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
776
obj58.FormFactor = 'Custom'
777
obj58.LeftSurface = 10
778
obj58.TopSurface = 10
779
obj58.RightSurface = 10
780
obj58.Material = 'SmoothPlastic'
781
obj58.Size = Vector3.new(1, 1, 1)
782
obj58.FrontSurface = 10
783
obj58.BottomSurface = 10
784
obj58.BackSurface = 10
785
obj58.Anchored = true
786
obj58.BrickColor = BrickColor.new("Dark stone grey")
787
obj58.Name = "Carry Handle"
788
obj58.Parent = Gun
789
790
-- 59 - Mesh
791
obj59 = Instance.new("SpecialMesh")
792
obj59.MeshType = Enum.MeshType.Wedge
793
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
794
obj59.Parent = obj58
795
796
-- 60 - Carry Handle
797
obj60 = Instance.new("Part")
798
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
799
obj60.FormFactor = 'Custom'
800
obj60.LeftSurface = 10
801
obj60.TopSurface = 10
802
obj60.RightSurface = 10
803
obj60.Material = 'SmoothPlastic'
804
obj60.Size = Vector3.new(1, 1, 1)
805
obj60.FrontSurface = 10
806
obj60.BottomSurface = 10
807
obj60.BackSurface = 10
808
obj60.Anchored = true
809
obj60.BrickColor = BrickColor.new("Black")
810
obj60.Name = "Carry Handle"
811
obj60.Parent = Gun
812
813
-- 61 - Mesh
814
obj61 = Instance.new("SpecialMesh")
815
obj61.MeshType = Enum.MeshType.FileMesh
816
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
817
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
818
obj61.Parent = obj60
819
820
-- 62 - Carry Handle
821
obj62 = Instance.new("Part")
822
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
823
obj62.FormFactor = 'Custom'
824
obj62.LeftSurface = 10
825
obj62.TopSurface = 10
826
obj62.RightSurface = 10
827
obj62.Material = 'SmoothPlastic'
828
obj62.Size = Vector3.new(1, 1, 1)
829
obj62.FrontSurface = 10
830
obj62.BottomSurface = 10
831
obj62.BackSurface = 10
832
obj62.Anchored = true
833
obj62.BrickColor = BrickColor.new("Dark stone grey")
834
obj62.Name = "Carry Handle"
835
obj62.Parent = Gun
836
837
-- 63 - Mesh
838
obj63 = Instance.new("SpecialMesh")
839
obj63.MeshType = Enum.MeshType.Wedge
840
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
841
obj63.Parent = obj62
842
843
-- 64 - Carry Handle
844
obj64 = Instance.new("Part")
845
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
846
obj64.FormFactor = 'Custom'
847
obj64.LeftSurface = 10
848
obj64.TopSurface = 10
849
obj64.RightSurface = 10
850
obj64.Material = 'SmoothPlastic'
851
obj64.Size = Vector3.new(1, 1, 1)
852
obj64.FrontSurface = 10
853
obj64.BottomSurface = 10
854
obj64.BackSurface = 10
855
obj64.Anchored = true
856
obj64.BrickColor = BrickColor.new("Black")
857
obj64.Name = "Carry Handle"
858
obj64.Parent = Gun
859
860
-- 65 - Mesh
861
obj65 = Instance.new("SpecialMesh")
862
obj65.MeshType = Enum.MeshType.Brick
863
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
864
obj65.Parent = obj64
865
866
-- 66 - Carry Handle
867
obj66 = Instance.new("Part")
868
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
869
obj66.FormFactor = 'Custom'
870
obj66.LeftSurface = 10
871
obj66.TopSurface = 10
872
obj66.RightSurface = 10
873
obj66.Material = 'SmoothPlastic'
874
obj66.Size = Vector3.new(1, 1, 1)
875
obj66.FrontSurface = 10
876
obj66.BottomSurface = 10
877
obj66.BackSurface = 10
878
obj66.Anchored = true
879
obj66.BrickColor = BrickColor.new("Black")
880
obj66.Name = "Carry Handle"
881
obj66.Parent = Gun
882
883
-- 67 - Mesh
884
obj67 = Instance.new("SpecialMesh")
885
obj67.MeshType = Enum.MeshType.Wedge
886
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
887
obj67.Parent = obj66
888
889
-- 68 - Carry Handle
890
obj68 = Instance.new("Part")
891
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
892
obj68.FormFactor = 'Custom'
893
obj68.LeftSurface = 10
894
obj68.TopSurface = 10
895
obj68.RightSurface = 10
896
obj68.Material = 'SmoothPlastic'
897
obj68.Size = Vector3.new(1, 1, 1)
898
obj68.FrontSurface = 10
899
obj68.BottomSurface = 10
900
obj68.BackSurface = 10
901
obj68.Anchored = true
902
obj68.BrickColor = BrickColor.new("Black")
903
obj68.Name = "Carry Handle"
904
obj68.Parent = Gun
905
906
-- 69 - Mesh
907
obj69 = Instance.new("CylinderMesh")
908
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
909
obj69.Parent = obj68
910
911
-- 70 - Carry Handle
912
obj70 = Instance.new("Part")
913
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
914
obj70.FormFactor = 'Custom'
915
obj70.LeftSurface = 10
916
obj70.TopSurface = 10
917
obj70.RightSurface = 10
918
obj70.Material = 'SmoothPlastic'
919
obj70.Size = Vector3.new(1, 1, 1)
920
obj70.FrontSurface = 10
921
obj70.BottomSurface = 10
922
obj70.BackSurface = 10
923
obj70.Anchored = true
924
obj70.BrickColor = BrickColor.new("Black")
925
obj70.Name = "Carry Handle"
926
obj70.Parent = Gun
927
928
-- 71 - Mesh
929
obj71 = Instance.new("SpecialMesh")
930
obj71.MeshType = Enum.MeshType.Wedge
931
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
932
obj71.Parent = obj70
933
934
-- 72 - Carry Handle
935
obj72 = Instance.new("Part")
936
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
937
obj72.FormFactor = 'Custom'
938
obj72.LeftSurface = 10
939
obj72.TopSurface = 10
940
obj72.RightSurface = 10
941
obj72.Material = 'SmoothPlastic'
942
obj72.Size = Vector3.new(1, 1, 1)
943
obj72.FrontSurface = 10
944
obj72.BottomSurface = 10
945
obj72.BackSurface = 10
946
obj72.Anchored = true
947
obj72.BrickColor = BrickColor.new("Dark stone grey")
948
obj72.Name = "Carry Handle"
949
obj72.Parent = Gun
950
951
-- 73 - Mesh
952
obj73 = Instance.new("CylinderMesh")
953
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
954
obj73.Parent = obj72
955
956
-- 74 - Carry Handle
957
obj74 = Instance.new("Part")
958
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
959
obj74.FormFactor = 'Custom'
960
obj74.LeftSurface = 10
961
obj74.TopSurface = 10
962
obj74.RightSurface = 10
963
obj74.Material = 'SmoothPlastic'
964
obj74.Size = Vector3.new(1, 1, 1)
965
obj74.FrontSurface = 10
966
obj74.BottomSurface = 10
967
obj74.BackSurface = 10
968
obj74.Anchored = true
969
obj74.BrickColor = BrickColor.new("Dark stone grey")
970
obj74.Name = "Carry Handle"
971
obj74.Parent = Gun
972
973
-- 75 - Mesh
974
obj75 = Instance.new("SpecialMesh")
975
obj75.MeshType = Enum.MeshType.Brick
976
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
977
obj75.Parent = obj74
978
979
-- 76 - Carry Handle
980
obj76 = Instance.new("Part")
981
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
982
obj76.FormFactor = 'Custom'
983
obj76.LeftSurface = 10
984
obj76.TopSurface = 10
985
obj76.RightSurface = 10
986
obj76.Material = 'SmoothPlastic'
987
obj76.Size = Vector3.new(1, 1, 1)
988
obj76.FrontSurface = 10
989
obj76.BottomSurface = 10
990
obj76.BackSurface = 10
991
obj76.Anchored = true
992
obj76.BrickColor = BrickColor.new("Black")
993
obj76.Name = "Carry Handle"
994
obj76.Parent = Gun
995
996
-- 77 - Mesh
997
obj77 = Instance.new("SpecialMesh")
998
obj77.MeshType = Enum.MeshType.Brick
999
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1000
obj77.Parent = obj76
1001
1002
-- 78 - Carry Handle
1003
obj78 = Instance.new("Part")
1004
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1005
obj78.FormFactor = 'Custom'
1006
obj78.LeftSurface = 10
1007
obj78.TopSurface = 10
1008
obj78.RightSurface = 10
1009
obj78.Material = 'SmoothPlastic'
1010
obj78.Size = Vector3.new(1, 1, 1)
1011
obj78.FrontSurface = 10
1012
obj78.BottomSurface = 10
1013
obj78.BackSurface = 10
1014
obj78.Anchored = true
1015
obj78.BrickColor = BrickColor.new("Black")
1016
obj78.Name = "Carry Handle"
1017
obj78.Parent = Gun
1018
1019
-- 79 - Mesh
1020
obj79 = Instance.new("CylinderMesh")
1021
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1022
obj79.Parent = obj78
1023
1024
-- 80 - Carry Handle
1025
obj80 = Instance.new("Part")
1026
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1027
obj80.FormFactor = 'Custom'
1028
obj80.LeftSurface = 10
1029
obj80.TopSurface = 10
1030
obj80.RightSurface = 10
1031
obj80.Material = 'SmoothPlastic'
1032
obj80.Size = Vector3.new(1, 1, 1)
1033
obj80.FrontSurface = 10
1034
obj80.BottomSurface = 10
1035
obj80.BackSurface = 10
1036
obj80.Anchored = true
1037
obj80.BrickColor = BrickColor.new("Black")
1038
obj80.Name = "Carry Handle"
1039
obj80.Parent = Gun
1040
1041
-- 81 - Mesh
1042
obj81 = Instance.new("SpecialMesh")
1043
obj81.MeshType = Enum.MeshType.Brick
1044
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1045
obj81.Parent = obj80
1046
1047
-- 82 - Carry Handle
1048
obj82 = Instance.new("Part")
1049
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1050
obj82.FormFactor = 'Custom'
1051
obj82.LeftSurface = 10
1052
obj82.TopSurface = 10
1053
obj82.RightSurface = 10
1054
obj82.Material = 'SmoothPlastic'
1055
obj82.Size = Vector3.new(1, 1, 1)
1056
obj82.FrontSurface = 10
1057
obj82.BottomSurface = 10
1058
obj82.BackSurface = 10
1059
obj82.Anchored = true
1060
obj82.BrickColor = BrickColor.new("Dark stone grey")
1061
obj82.Name = "Carry Handle"
1062
obj82.Parent = Gun
1063
1064
-- 83 - Mesh
1065
obj83 = Instance.new("SpecialMesh")
1066
obj83.MeshType = Enum.MeshType.Wedge
1067
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1068
obj83.Parent = obj82
1069
1070
-- 84 - Clip
1071
obj84 = Instance.new("Part")
1072
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1073
obj84.FormFactor = 'Custom'
1074
obj84.LeftSurface = 10
1075
obj84.TopSurface = 10
1076
obj84.RightSurface = 10
1077
obj84.Material = 'SmoothPlastic'
1078
obj84.Size = Vector3.new(1, 1, 1)
1079
obj84.FrontSurface = 10
1080
obj84.BottomSurface = 10
1081
obj84.BackSurface = 10
1082
obj84.Anchored = true
1083
obj84.BrickColor = BrickColor.new("Black")
1084
obj84.Name = "Clip"
1085
obj84.Parent = Gun
1086
1087
-- 85 - Mesh
1088
obj85 = Instance.new("BlockMesh")
1089
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1090
obj85.Parent = obj84
1091
1092
-- 86 - Clip
1093
obj86 = Instance.new("Part")
1094
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1095
obj86.FormFactor = 'Custom'
1096
obj86.LeftSurface = 10
1097
obj86.TopSurface = 10
1098
obj86.RightSurface = 10
1099
obj86.Material = 'SmoothPlastic'
1100
obj86.Size = Vector3.new(1, 1, 1)
1101
obj86.FrontSurface = 10
1102
obj86.BottomSurface = 10
1103
obj86.BackSurface = 10
1104
obj86.Anchored = true
1105
obj86.BrickColor = BrickColor.new("Black")
1106
obj86.Name = "Clip"
1107
obj86.Parent = Gun
1108
1109
-- 87 - Mesh
1110
obj87 = Instance.new("BlockMesh")
1111
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1112
obj87.Parent = obj86
1113
1114
-- 88 - Clip
1115
obj88 = Instance.new("Part")
1116
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1117
obj88.FormFactor = 'Custom'
1118
obj88.LeftSurface = 10
1119
obj88.TopSurface = 10
1120
obj88.RightSurface = 10
1121
obj88.Material = 'SmoothPlastic'
1122
obj88.Size = Vector3.new(1, 1, 1)
1123
obj88.FrontSurface = 10
1124
obj88.BottomSurface = 10
1125
obj88.BackSurface = 10
1126
obj88.Anchored = true
1127
obj88.BrickColor = BrickColor.new("Black")
1128
obj88.Name = "Clip"
1129
obj88.Parent = Gun
1130
1131
-- 89 - Mesh
1132
obj89 = Instance.new("BlockMesh")
1133
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1134
obj89.Parent = obj88
1135
1136
-- 90 - Clip
1137
obj90 = Instance.new("Part")
1138
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1139
obj90.FormFactor = 'Custom'
1140
obj90.LeftSurface = 10
1141
obj90.TopSurface = 10
1142
obj90.RightSurface = 10
1143
obj90.Material = 'SmoothPlastic'
1144
obj90.Size = Vector3.new(1, 1, 1)
1145
obj90.FrontSurface = 10
1146
obj90.BottomSurface = 10
1147
obj90.BackSurface = 10
1148
obj90.Anchored = true
1149
obj90.BrickColor = BrickColor.new("Black")
1150
obj90.Name = "Clip"
1151
obj90.Parent = Gun
1152
1153
-- 91 - Mesh
1154
obj91 = Instance.new("BlockMesh")
1155
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1156
obj91.Parent = obj90
1157
1158
-- 92 - Clip
1159
obj92 = Instance.new("Part")
1160
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1161
obj92.FormFactor = 'Custom'
1162
obj92.LeftSurface = 10
1163
obj92.TopSurface = 10
1164
obj92.RightSurface = 10
1165
obj92.Material = 'SmoothPlastic'
1166
obj92.Size = Vector3.new(1, 1, 1)
1167
obj92.FrontSurface = 10
1168
obj92.BottomSurface = 10
1169
obj92.BackSurface = 10
1170
obj92.Anchored = true
1171
obj92.BrickColor = BrickColor.new("Black")
1172
obj92.Name = "Clip"
1173
obj92.Parent = Gun
1174
1175
-- 93 - Mesh
1176
obj93 = Instance.new("BlockMesh")
1177
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1178
obj93.Parent = obj92
1179
1180
-- 94 - Clip
1181
obj94 = Instance.new("Part")
1182
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1183
obj94.FormFactor = 'Custom'
1184
obj94.LeftSurface = 10
1185
obj94.TopSurface = 10
1186
obj94.RightSurface = 10
1187
obj94.Material = 'SmoothPlastic'
1188
obj94.Size = Vector3.new(1, 1, 1)
1189
obj94.FrontSurface = 10
1190
obj94.BottomSurface = 10
1191
obj94.BackSurface = 10
1192
obj94.Anchored = true
1193
obj94.BrickColor = BrickColor.new("Black")
1194
obj94.Name = "Clip"
1195
obj94.Parent = Gun
1196
1197
-- 95 - Mesh
1198
obj95 = Instance.new("BlockMesh")
1199
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1200
obj95.Parent = obj94
1201
1202
-- 96 - Clip
1203
obj96 = Instance.new("Part")
1204
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1205
obj96.FormFactor = 'Custom'
1206
obj96.LeftSurface = 10
1207
obj96.TopSurface = 10
1208
obj96.RightSurface = 10
1209
obj96.Material = 'SmoothPlastic'
1210
obj96.Size = Vector3.new(1, 1, 1)
1211
obj96.FrontSurface = 10
1212
obj96.BottomSurface = 10
1213
obj96.BackSurface = 10
1214
obj96.Anchored = true
1215
obj96.BrickColor = BrickColor.new("Black")
1216
obj96.Name = "Clip"
1217
obj96.Parent = Gun
1218
1219
-- 97 - Mesh
1220
obj97 = Instance.new("BlockMesh")
1221
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1222
obj97.Parent = obj96
1223
1224
-- 98 - Clip
1225
obj98 = Instance.new("Part")
1226
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1227
obj98.FormFactor = 'Custom'
1228
obj98.LeftSurface = 10
1229
obj98.TopSurface = 10
1230
obj98.RightSurface = 10
1231
obj98.Material = 'SmoothPlastic'
1232
obj98.Size = Vector3.new(1, 1, 1)
1233
obj98.FrontSurface = 10
1234
obj98.BottomSurface = 10
1235
obj98.BackSurface = 10
1236
obj98.Anchored = true
1237
obj98.BrickColor = BrickColor.new("Black")
1238
obj98.Name = "Clip"
1239
obj98.Parent = Gun
1240
1241
-- 99 - Mesh
1242
obj99 = Instance.new("BlockMesh")
1243
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1244
obj99.Parent = obj98
1245
1246
-- 100 - Clip
1247
obj100 = Instance.new("Part")
1248
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1249
obj100.FormFactor = 'Custom'
1250
obj100.LeftSurface = 10
1251
obj100.TopSurface = 10
1252
obj100.RightSurface = 10
1253
obj100.Material = 'SmoothPlastic'
1254
obj100.Size = Vector3.new(1, 1, 1)
1255
obj100.FrontSurface = 10
1256
obj100.BottomSurface = 10
1257
obj100.BackSurface = 10
1258
obj100.Anchored = true
1259
obj100.BrickColor = BrickColor.new("Black")
1260
obj100.Name = "Clip"
1261
obj100.Parent = Gun
1262
1263
-- 101 - Mesh
1264
obj101 = Instance.new("BlockMesh")
1265
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1266
obj101.Parent = obj100
1267
1268
-- 102 - Clip
1269
obj102 = Instance.new("Part")
1270
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1271
obj102.FormFactor = 'Custom'
1272
obj102.LeftSurface = 10
1273
obj102.TopSurface = 10
1274
obj102.RightSurface = 10
1275
obj102.Material = 'SmoothPlastic'
1276
obj102.Size = Vector3.new(1, 1, 1)
1277
obj102.FrontSurface = 10
1278
obj102.BottomSurface = 10
1279
obj102.BackSurface = 10
1280
obj102.Anchored = true
1281
obj102.BrickColor = BrickColor.new("Black")
1282
obj102.Name = "Clip"
1283
obj102.Parent = Gun
1284
1285
-- 103 - Mesh
1286
obj103 = Instance.new("BlockMesh")
1287
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1288
obj103.Parent = obj102
1289
1290
-- 104 - Clip
1291
obj104 = Instance.new("Part")
1292
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1293
obj104.FormFactor = 'Custom'
1294
obj104.LeftSurface = 10
1295
obj104.TopSurface = 10
1296
obj104.RightSurface = 10
1297
obj104.Material = 'SmoothPlastic'
1298
obj104.Size = Vector3.new(1, 1, 1)
1299
obj104.FrontSurface = 10
1300
obj104.BottomSurface = 10
1301
obj104.BackSurface = 10
1302
obj104.Anchored = true
1303
obj104.BrickColor = BrickColor.new("Black")
1304
obj104.Name = "Clip"
1305
obj104.Parent = Gun
1306
1307
-- 105 - Mesh
1308
obj105 = Instance.new("BlockMesh")
1309
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1310
obj105.Parent = obj104
1311
1312
-- 106 - Front Sight/Gas Tube
1313
obj106 = Instance.new("Part")
1314
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1315
obj106.FormFactor = 'Custom'
1316
obj106.LeftSurface = 10
1317
obj106.TopSurface = 10
1318
obj106.RightSurface = 10
1319
obj106.Material = 'SmoothPlastic'
1320
obj106.Size = Vector3.new(1, 1, 1)
1321
obj106.FrontSurface = 10
1322
obj106.BottomSurface = 10
1323
obj106.BackSurface = 10
1324
obj106.Anchored = true
1325
obj106.BrickColor = BrickColor.new("Black")
1326
obj106.Name = "Front Sight/Gas Tube"
1327
obj106.Parent = Gun
1328
1329
-- 107 - Mesh
1330
obj107 = Instance.new("CylinderMesh")
1331
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1332
obj107.Parent = obj106
1333
1334
-- 108 - Front Sight/Gas Tube
1335
obj108 = Instance.new("Part")
1336
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1337
obj108.FormFactor = 'Custom'
1338
obj108.LeftSurface = 10
1339
obj108.TopSurface = 10
1340
obj108.RightSurface = 10
1341
obj108.Material = 'SmoothPlastic'
1342
obj108.Size = Vector3.new(1, 1, 1)
1343
obj108.FrontSurface = 10
1344
obj108.BottomSurface = 10
1345
obj108.BackSurface = 10
1346
obj108.Anchored = true
1347
obj108.BrickColor = BrickColor.new("Black")
1348
obj108.Name = "Front Sight/Gas Tube"
1349
obj108.Parent = Gun
1350
1351
-- 109 - Mesh
1352
obj109 = Instance.new("SpecialMesh")
1353
obj109.MeshType = Enum.MeshType.Brick
1354
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1355
obj109.Parent = obj108
1356
1357
-- 110 - Front Sight/Gas Tube
1358
obj110 = Instance.new("Part")
1359
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1360
obj110.FormFactor = 'Custom'
1361
obj110.LeftSurface = 10
1362
obj110.TopSurface = 10
1363
obj110.RightSurface = 10
1364
obj110.Material = 'SmoothPlastic'
1365
obj110.Size = Vector3.new(1, 1, 1)
1366
obj110.FrontSurface = 10
1367
obj110.BottomSurface = 10
1368
obj110.BackSurface = 10
1369
obj110.Anchored = true
1370
obj110.BrickColor = BrickColor.new("Black")
1371
obj110.Name = "Front Sight/Gas Tube"
1372
obj110.Parent = Gun
1373
1374
-- 111 - Mesh
1375
obj111 = Instance.new("SpecialMesh")
1376
obj111.MeshType = Enum.MeshType.Brick
1377
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1378
obj111.Parent = obj110
1379
1380
-- 112 - Front Sight/Gas Tube
1381
obj112 = Instance.new("Part")
1382
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1383
obj112.FormFactor = 'Custom'
1384
obj112.LeftSurface = 10
1385
obj112.TopSurface = 10
1386
obj112.RightSurface = 10
1387
obj112.Material = 'SmoothPlastic'
1388
obj112.Size = Vector3.new(1, 1, 1)
1389
obj112.FrontSurface = 10
1390
obj112.BottomSurface = 10
1391
obj112.BackSurface = 10
1392
obj112.Anchored = true
1393
obj112.BrickColor = BrickColor.new("Black")
1394
obj112.Name = "Front Sight/Gas Tube"
1395
obj112.Parent = Gun
1396
1397
-- 113 - Mesh
1398
obj113 = Instance.new("SpecialMesh")
1399
obj113.MeshType = Enum.MeshType.Brick
1400
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1401
obj113.Parent = obj112
1402
1403
-- 114 - Front Sight/Gas Tube
1404
obj114 = Instance.new("Part")
1405
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1406
obj114.FormFactor = 'Custom'
1407
obj114.LeftSurface = 10
1408
obj114.TopSurface = 10
1409
obj114.RightSurface = 10
1410
obj114.Material = 'SmoothPlastic'
1411
obj114.Size = Vector3.new(1, 1, 1)
1412
obj114.FrontSurface = 10
1413
obj114.BottomSurface = 10
1414
obj114.BackSurface = 10
1415
obj114.Anchored = true
1416
obj114.BrickColor = BrickColor.new("Black")
1417
obj114.Name = "Front Sight/Gas Tube"
1418
obj114.Parent = Gun
1419
1420
-- 115 - Mesh
1421
obj115 = Instance.new("SpecialMesh")
1422
obj115.MeshType = Enum.MeshType.Brick
1423
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1424
obj115.Parent = obj114
1425
1426
-- 116 - Front Sight/Gas Tube
1427
obj116 = Instance.new("Part")
1428
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1429
obj116.FormFactor = 'Custom'
1430
obj116.LeftSurface = 10
1431
obj116.TopSurface = 10
1432
obj116.RightSurface = 10
1433
obj116.Material = 'SmoothPlastic'
1434
obj116.Size = Vector3.new(1, 1, 1)
1435
obj116.FrontSurface = 10
1436
obj116.BottomSurface = 10
1437
obj116.BackSurface = 10
1438
obj116.Anchored = true
1439
obj116.BrickColor = BrickColor.new("Black")
1440
obj116.Name = "Front Sight/Gas Tube"
1441
obj116.Parent = Gun
1442
1443
-- 117 - Mesh
1444
obj117 = Instance.new("CylinderMesh")
1445
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1446
obj117.Parent = obj116
1447
1448
-- 118 - Front Sight/Gas Tube
1449
obj118 = Instance.new("Part")
1450
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1451
obj118.FormFactor = 'Custom'
1452
obj118.LeftSurface = 10
1453
obj118.TopSurface = 10
1454
obj118.RightSurface = 10
1455
obj118.Material = 'SmoothPlastic'
1456
obj118.Size = Vector3.new(1, 1, 1)
1457
obj118.FrontSurface = 10
1458
obj118.BottomSurface = 10
1459
obj118.BackSurface = 10
1460
obj118.Anchored = true
1461
obj118.BrickColor = BrickColor.new("Black")
1462
obj118.Name = "Front Sight/Gas Tube"
1463
obj118.Parent = Gun
1464
1465
-- 119 - Mesh
1466
obj119 = Instance.new("CylinderMesh")
1467
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1468
obj119.Parent = obj118
1469
1470
-- 120 - Front Sight/Gas Tube
1471
obj120 = Instance.new("Part")
1472
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1473
obj120.FormFactor = 'Custom'
1474
obj120.LeftSurface = 10
1475
obj120.TopSurface = 10
1476
obj120.RightSurface = 10
1477
obj120.Material = 'SmoothPlastic'
1478
obj120.Size = Vector3.new(1, 1, 1)
1479
obj120.FrontSurface = 10
1480
obj120.BottomSurface = 10
1481
obj120.BackSurface = 10
1482
obj120.Anchored = true
1483
obj120.BrickColor = BrickColor.new("Black")
1484
obj120.Name = "Front Sight/Gas Tube"
1485
obj120.Parent = Gun
1486
1487
-- 121 - Mesh
1488
obj121 = Instance.new("CylinderMesh")
1489
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1490
obj121.Parent = obj120
1491
1492
-- 122 - Front Sight/Gas Tube
1493
obj122 = Instance.new("Part")
1494
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1495
obj122.FormFactor = 'Custom'
1496
obj122.LeftSurface = 10
1497
obj122.TopSurface = 10
1498
obj122.RightSurface = 10
1499
obj122.Material = 'SmoothPlastic'
1500
obj122.Size = Vector3.new(1, 1, 1)
1501
obj122.FrontSurface = 10
1502
obj122.BottomSurface = 10
1503
obj122.BackSurface = 10
1504
obj122.Anchored = true
1505
obj122.BrickColor = BrickColor.new("Black")
1506
obj122.Name = "Front Sight/Gas Tube"
1507
obj122.Parent = Gun
1508
1509
-- 123 - Mesh
1510
obj123 = Instance.new("SpecialMesh")
1511
obj123.MeshType = Enum.MeshType.Brick
1512
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1513
obj123.Parent = obj122
1514
1515
-- 124 - Front Sight/Gas Tube
1516
obj124 = Instance.new("Part")
1517
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1518
obj124.FormFactor = 'Custom'
1519
obj124.LeftSurface = 10
1520
obj124.TopSurface = 10
1521
obj124.RightSurface = 10
1522
obj124.Material = 'SmoothPlastic'
1523
obj124.Size = Vector3.new(1, 1, 1)
1524
obj124.FrontSurface = 10
1525
obj124.BottomSurface = 10
1526
obj124.BackSurface = 10
1527
obj124.Anchored = true
1528
obj124.BrickColor = BrickColor.new("Black")
1529
obj124.Name = "Front Sight/Gas Tube"
1530
obj124.Parent = Gun
1531
1532
-- 125 - Mesh
1533
obj125 = Instance.new("CylinderMesh")
1534
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1535
obj125.Parent = obj124
1536
1537
-- 126 - Front Sight/Gas Tube
1538
obj126 = Instance.new("Part")
1539
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1540
obj126.FormFactor = 'Custom'
1541
obj126.LeftSurface = 10
1542
obj126.TopSurface = 10
1543
obj126.RightSurface = 10
1544
obj126.Material = 'SmoothPlastic'
1545
obj126.Size = Vector3.new(1, 1, 1)
1546
obj126.FrontSurface = 10
1547
obj126.BottomSurface = 10
1548
obj126.BackSurface = 10
1549
obj126.Anchored = true
1550
obj126.BrickColor = BrickColor.new("Black")
1551
obj126.Name = "Front Sight/Gas Tube"
1552
obj126.Parent = Gun
1553
1554
-- 127 - Mesh
1555
obj127 = Instance.new("SpecialMesh")
1556
obj127.MeshType = Enum.MeshType.Brick
1557
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1558
obj127.Parent = obj126
1559
1560
-- 128 - Front Sight/Gas Tube
1561
obj128 = Instance.new("Part")
1562
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1563
obj128.FormFactor = 'Custom'
1564
obj128.LeftSurface = 10
1565
obj128.TopSurface = 10
1566
obj128.RightSurface = 10
1567
obj128.Material = 'SmoothPlastic'
1568
obj128.Size = Vector3.new(1, 1, 1)
1569
obj128.FrontSurface = 10
1570
obj128.BottomSurface = 10
1571
obj128.BackSurface = 10
1572
obj128.Anchored = true
1573
obj128.BrickColor = BrickColor.new("Black")
1574
obj128.Name = "Front Sight/Gas Tube"
1575
obj128.Parent = Gun
1576
1577
-- 129 - Mesh
1578
obj129 = Instance.new("SpecialMesh")
1579
obj129.MeshType = Enum.MeshType.Brick
1580
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1581
obj129.Parent = obj128
1582
1583
-- 130 - Front Sight/Gas Tube
1584
obj130 = Instance.new("Part")
1585
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1586
obj130.FormFactor = 'Custom'
1587
obj130.LeftSurface = 10
1588
obj130.TopSurface = 10
1589
obj130.RightSurface = 10
1590
obj130.Material = 'SmoothPlastic'
1591
obj130.Size = Vector3.new(1, 1, 1)
1592
obj130.FrontSurface = 10
1593
obj130.BottomSurface = 10
1594
obj130.BackSurface = 10
1595
obj130.Anchored = true
1596
obj130.BrickColor = BrickColor.new("Black")
1597
obj130.Name = "Front Sight/Gas Tube"
1598
obj130.Parent = Gun
1599
1600
-- 131 - Mesh
1601
obj131 = Instance.new("SpecialMesh")
1602
obj131.MeshType = Enum.MeshType.Brick
1603
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1604
obj131.Parent = obj130
1605
1606
-- 132 - Front Sight/Gas Tube
1607
obj132 = Instance.new("Part")
1608
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1609
obj132.FormFactor = 'Custom'
1610
obj132.LeftSurface = 10
1611
obj132.TopSurface = 10
1612
obj132.RightSurface = 10
1613
obj132.Material = 'SmoothPlastic'
1614
obj132.Size = Vector3.new(1, 1, 1)
1615
obj132.FrontSurface = 10
1616
obj132.BottomSurface = 10
1617
obj132.BackSurface = 10
1618
obj132.Anchored = true
1619
obj132.BrickColor = BrickColor.new("Black")
1620
obj132.Name = "Front Sight/Gas Tube"
1621
obj132.Parent = Gun
1622
1623
-- 133 - Mesh
1624
obj133 = Instance.new("SpecialMesh")
1625
obj133.MeshType = Enum.MeshType.Brick
1626
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1627
obj133.Parent = obj132
1628
1629
-- 134 - Front Sight/Gas Tube
1630
obj134 = Instance.new("Part")
1631
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1632
obj134.FormFactor = 'Custom'
1633
obj134.LeftSurface = 10
1634
obj134.TopSurface = 10
1635
obj134.RightSurface = 10
1636
obj134.Material = 'SmoothPlastic'
1637
obj134.Size = Vector3.new(1, 1, 1)
1638
obj134.FrontSurface = 10
1639
1640
obj134.BottomSurface = 10
1641
1642
obj134.BackSurface = 10
1643
1644
obj134.Anchored = true
1645
1646
obj134.BrickColor = BrickColor.new("Black")
1647
1648
obj134.Name = "Front Sight/Gas Tube"
1649
1650
obj134.Parent = Gun
1651
1652
1653
1654
-- 135 - Mesh
1655
1656
obj135 = Instance.new("SpecialMesh")
1657
1658
obj135.MeshType = Enum.MeshType.Brick
1659
1660
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1661
1662
obj135.Parent = obj134
1663
1664
1665
1666
-- 136 - Handguard
1667
1668
obj136 = Instance.new("Part")
1669
1670
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1671
1672
obj136.FormFactor = 'Custom'
1673
1674
obj136.LeftSurface = 10
1675
1676
obj136.TopSurface = 10
1677
1678
obj136.RightSurface = 10
1679
1680
obj136.Material = 'SmoothPlastic'
1681
1682
obj136.Size = Vector3.new(1, 1, 1)
1683
1684
obj136.FrontSurface = 10
1685
1686
obj136.BottomSurface = 10
1687
1688
obj136.BackSurface = 10
1689
1690
obj136.Anchored = true
1691
1692
obj136.BrickColor = BrickColor.new("Black")
1693
1694
obj136.Name = "Handguard"
1695
1696
obj136.Parent = Gun
1697
1698
1699
1700
-- 137 - Mesh
1701
1702
obj137 = Instance.new("SpecialMesh")
1703
1704
obj137.MeshType = Enum.MeshType.Brick
1705
1706
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
1707
1708
obj137.Parent = obj136
1709
1710
1711
1712
-- 138 - Handguard
1713
1714
obj138 = Instance.new("Part")
1715
1716
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1717
1718
obj138.FormFactor = 'Custom'
1719
1720
obj138.LeftSurface = 10
1721
1722
obj138.TopSurface = 10
1723
1724
obj138.RightSurface = 10
1725
1726
obj138.Material = 'SmoothPlastic'
1727
1728
obj138.Size = Vector3.new(1, 1, 1)
1729
1730
obj138.FrontSurface = 10
1731
1732
obj138.BottomSurface = 10
1733
1734
obj138.BackSurface = 10
1735
1736
obj138.Anchored = true
1737
1738
obj138.BrickColor = BrickColor.new("Black")
1739
1740
obj138.Name = "Handguard"
1741
1742
obj138.Parent = Gun
1743
1744
1745
1746
-- 139 - Mesh
1747
1748
obj139 = Instance.new("CylinderMesh")
1749
1750
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
1751
1752
obj139.Parent = obj138
1753
1754
1755
1756
-- 140 - Handguard
1757
1758
obj140 = Instance.new("Part")
1759
1760
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1761
1762
obj140.FormFactor = 'Custom'
1763
1764
obj140.LeftSurface = 10
1765
1766
obj140.TopSurface = 10
1767
1768
obj140.RightSurface = 10
1769
1770
obj140.Material = 'SmoothPlastic'
1771
1772
obj140.Size = Vector3.new(1, 1, 1)
1773
1774
obj140.FrontSurface = 10
1775
1776
obj140.BottomSurface = 10
1777
1778
obj140.BackSurface = 10
1779
1780
obj140.Anchored = true
1781
1782
obj140.BrickColor = BrickColor.new("Black")
1783
1784
obj140.Name = "Handguard"
1785
1786
obj140.Parent = Gun
1787
1788
1789
1790
-- 141 - Mesh
1791
1792
obj141 = Instance.new("CylinderMesh")
1793
1794
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1795
1796
obj141.Parent = obj140
1797
1798
1799
1800
-- 142 - Handguard
1801
1802
obj142 = Instance.new("Part")
1803
1804
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1805
1806
obj142.FormFactor = 'Custom'
1807
1808
obj142.LeftSurface = 10
1809
1810
obj142.TopSurface = 10
1811
1812
obj142.RightSurface = 10
1813
1814
obj142.Material = 'SmoothPlastic'
1815
1816
obj142.Size = Vector3.new(1, 1, 1)
1817
1818
obj142.FrontSurface = 10
1819
1820
obj142.BottomSurface = 10
1821
1822
obj142.BackSurface = 10
1823
1824
obj142.Anchored = true
1825
1826
obj142.BrickColor = BrickColor.new("Black")
1827
1828
obj142.Name = "Handguard"
1829
1830
obj142.Parent = Gun
1831
1832
1833
1834
-- 143 - Mesh
1835
1836
obj143 = Instance.new("CylinderMesh")
1837
1838
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1839
1840
obj143.Parent = obj142
1841
1842
1843
1844
-- 144 - Handguard
1845
1846
obj144 = Instance.new("Part")
1847
1848
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1849
1850
obj144.FormFactor = 'Custom'
1851
1852
obj144.LeftSurface = 10
1853
1854
obj144.TopSurface = 10
1855
1856
obj144.RightSurface = 10
1857
1858
obj144.Material = 'SmoothPlastic'
1859
1860
obj144.Size = Vector3.new(1, 1, 1)
1861
1862
obj144.FrontSurface = 10
1863
1864
obj144.BottomSurface = 10
1865
1866
obj144.BackSurface = 10
1867
1868
obj144.Anchored = true
1869
1870
obj144.BrickColor = BrickColor.new("Black")
1871
1872
obj144.Name = "Handguard"
1873
1874
obj144.Parent = Gun
1875
1876
1877
1878
-- 145 - Mesh
1879
1880
obj145 = Instance.new("CylinderMesh")
1881
1882
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
1883
1884
obj145.Parent = obj144
1885
1886
1887
1888
-- 146 - Handguard
1889
1890
obj146 = Instance.new("Part")
1891
1892
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1893
1894
obj146.FormFactor = 'Custom'
1895
1896
obj146.LeftSurface = 10
1897
1898
obj146.TopSurface = 10
1899
1900
obj146.RightSurface = 10
1901
1902
obj146.Material = 'SmoothPlastic'
1903
1904
obj146.Size = Vector3.new(1, 1, 1)
1905
1906
obj146.FrontSurface = 10
1907
1908
obj146.BottomSurface = 10
1909
1910
obj146.BackSurface = 10
1911
1912
obj146.Anchored = true
1913
1914
obj146.BrickColor = BrickColor.new("Black")
1915
1916
obj146.Name = "Handguard"
1917
1918
obj146.Parent = Gun
1919
1920
1921
1922
-- 147 - Mesh
1923
1924
obj147 = Instance.new("CylinderMesh")
1925
1926
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1927
1928
obj147.Parent = obj146
1929
1930
1931
1932
-- 148 - Handguard
1933
1934
obj148 = Instance.new("Part")
1935
1936
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1937
1938
obj148.FormFactor = 'Custom'
1939
1940
obj148.LeftSurface = 10
1941
1942
obj148.TopSurface = 10
1943
1944
obj148.RightSurface = 10
1945
1946
obj148.Material = 'SmoothPlastic'
1947
1948
obj148.Size = Vector3.new(1, 1, 1)
1949
1950
obj148.FrontSurface = 10
1951
1952
obj148.BottomSurface = 10
1953
1954
obj148.BackSurface = 10
1955
1956
obj148.Anchored = true
1957
1958
obj148.BrickColor = BrickColor.new("Black")
1959
1960
obj148.Name = "Handguard"
1961
1962
obj148.Parent = Gun
1963
1964
1965
1966
-- 149 - Mesh
1967
1968
obj149 = Instance.new("SpecialMesh")
1969
1970
obj149.MeshType = Enum.MeshType.Sphere
1971
1972
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
1973
1974
obj149.Parent = obj148
1975
1976
1977
1978
-- 150 - Handguard
1979
1980
obj150 = Instance.new("Part")
1981
1982
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1983
1984
obj150.FormFactor = 'Custom'
1985
1986
obj150.LeftSurface = 10
1987
1988
obj150.TopSurface = 10
1989
1990
obj150.RightSurface = 10
1991
1992
obj150.Material = 'SmoothPlastic'
1993
1994
obj150.Size = Vector3.new(1, 1, 1)
1995
1996
obj150.FrontSurface = 10
1997
1998
obj150.BottomSurface = 10
1999
2000
obj150.BackSurface = 10
2001
2002
obj150.Anchored = true
2003
2004
obj150.BrickColor = BrickColor.new("Black")
2005
2006
obj150.Name = "Handguard"
2007
2008
obj150.Parent = Gun
2009
2010
2011
2012
-- 151 - Mesh
2013
2014
obj151 = Instance.new("CylinderMesh")
2015
2016
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2017
2018
obj151.Parent = obj150
2019
2020
2021
2022
-- 152 - Handguard
2023
2024
obj152 = Instance.new("Part")
2025
2026
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2027
2028
obj152.FormFactor = 'Custom'
2029
2030
obj152.LeftSurface = 10
2031
2032
obj152.TopSurface = 10
2033
2034
obj152.RightSurface = 10
2035
2036
obj152.Material = 'SmoothPlastic'
2037
2038
obj152.Size = Vector3.new(1, 1, 1)
2039
2040
obj152.FrontSurface = 10
2041
2042
obj152.BottomSurface = 10
2043
2044
obj152.BackSurface = 10
2045
2046
obj152.Anchored = true
2047
2048
obj152.BrickColor = BrickColor.new("Black")
2049
2050
obj152.Name = "Handguard"
2051
2052
obj152.Parent = Gun
2053
2054
2055
2056
-- 153 - Mesh
2057
2058
obj153 = Instance.new("CylinderMesh")
2059
2060
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2061
2062
obj153.Parent = obj152
2063
2064
2065
2066
-- 154 - Handguard
2067
2068
obj154 = Instance.new("Part")
2069
2070
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2071
2072
obj154.FormFactor = 'Custom'
2073
2074
obj154.LeftSurface = 10
2075
2076
obj154.TopSurface = 10
2077
2078
obj154.RightSurface = 10
2079
2080
obj154.Material = 'SmoothPlastic'
2081
2082
obj154.Size = Vector3.new(1, 1, 1)
2083
2084
obj154.FrontSurface = 10
2085
2086
obj154.BottomSurface = 10
2087
2088
obj154.BackSurface = 10
2089
2090
obj154.Anchored = true
2091
2092
obj154.BrickColor = BrickColor.new("Black")
2093
2094
obj154.Name = "Handguard"
2095
2096
obj154.Parent = Gun
2097
2098
2099
2100
-- 155 - Mesh
2101
2102
obj155 = Instance.new("CylinderMesh")
2103
2104
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2105
2106
obj155.Parent = obj154
2107
2108
2109
2110
-- 156 - Handguard
2111
2112
obj156 = Instance.new("Part")
2113
2114
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2115
2116
obj156.FormFactor = 'Custom'
2117
2118
obj156.LeftSurface = 10
2119
2120
obj156.TopSurface = 10
2121
2122
obj156.RightSurface = 10
2123
2124
obj156.Material = 'SmoothPlastic'
2125
2126
obj156.Size = Vector3.new(1, 1, 1)
2127
2128
obj156.FrontSurface = 10
2129
2130
obj156.BottomSurface = 10
2131
2132
obj156.BackSurface = 10
2133
2134
obj156.Anchored = true
2135
2136
obj156.BrickColor = BrickColor.new("Black")
2137
2138
obj156.Name = "Handguard"
2139
2140
obj156.Parent = Gun
2141
2142
2143
2144
-- 157 - Mesh
2145
2146
obj157 = Instance.new("CylinderMesh")
2147
2148
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2149
2150
obj157.Parent = obj156
2151
2152
2153
2154
-- 158 - Handguard
2155
2156
obj158 = Instance.new("Part")
2157
2158
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2159
2160
obj158.FormFactor = 'Custom'
2161
2162
obj158.LeftSurface = 10
2163
2164
obj158.TopSurface = 10
2165
2166
obj158.RightSurface = 10
2167
2168
obj158.Material = 'SmoothPlastic'
2169
2170
obj158.Size = Vector3.new(1, 1, 1)
2171
2172
obj158.FrontSurface = 10
2173
2174
obj158.BottomSurface = 10
2175
2176
obj158.BackSurface = 10
2177
2178
obj158.Anchored = true
2179
2180
obj158.BrickColor = BrickColor.new("Black")
2181
2182
obj158.Name = "Handguard"
2183
2184
obj158.Parent = Gun
2185
2186
2187
2188
-- 159 - Mesh
2189
2190
obj159 = Instance.new("CylinderMesh")
2191
2192
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2193
2194
obj159.Parent = obj158
2195
2196
2197
2198
-- 160 - Handguard
2199
2200
obj160 = Instance.new("Part")
2201
2202
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2203
2204
obj160.FormFactor = 'Custom'
2205
2206
obj160.LeftSurface = 10
2207
2208
obj160.TopSurface = 10
2209
2210
obj160.RightSurface = 10
2211
2212
obj160.Material = 'SmoothPlastic'
2213
2214
obj160.Size = Vector3.new(2, 1, 1)
2215
2216
obj160.FrontSurface = 10
2217
2218
obj160.BottomSurface = 10
2219
2220
obj160.BackSurface = 10
2221
2222
obj160.Anchored = true
2223
2224
obj160.BrickColor = BrickColor.new("Black")
2225
2226
obj160.Name = "Handguard"
2227
2228
obj160.Parent = Gun
2229
2230
2231
2232
-- 161 - Mesh
2233
2234
obj161 = Instance.new("SpecialMesh")
2235
2236
obj161.MeshType = Enum.MeshType.Brick
2237
2238
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2239
2240
obj161.Parent = obj160
2241
2242
2243
2244
-- 162 - Handguard
2245
2246
obj162 = Instance.new("Part")
2247
2248
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2249
2250
obj162.FormFactor = 'Custom'
2251
2252
obj162.LeftSurface = 10
2253
2254
obj162.TopSurface = 10
2255
2256
obj162.RightSurface = 10
2257
2258
obj162.Material = 'SmoothPlastic'
2259
2260
obj162.Size = Vector3.new(1, 1, 1)
2261
2262
obj162.FrontSurface = 10
2263
2264
obj162.BottomSurface = 10
2265
2266
obj162.BackSurface = 10
2267
2268
obj162.Anchored = true
2269
2270
obj162.BrickColor = BrickColor.new("Black")
2271
2272
obj162.Name = "Handguard"
2273
2274
obj162.Parent = Gun
2275
2276
2277
2278
-- 163 - Mesh
2279
2280
obj163 = Instance.new("CylinderMesh")
2281
2282
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2283
2284
obj163.Parent = obj162
2285
2286
2287
2288
-- 164 - Handguard
2289
2290
obj164 = Instance.new("Part")
2291
2292
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2293
2294
obj164.FormFactor = 'Custom'
2295
2296
obj164.LeftSurface = 10
2297
2298
obj164.TopSurface = 10
2299
2300
obj164.RightSurface = 10
2301
2302
obj164.Material = 'SmoothPlastic'
2303
2304
obj164.Size = Vector3.new(1, 1, 1)
2305
2306
obj164.FrontSurface = 10
2307
2308
obj164.BottomSurface = 10
2309
2310
obj164.BackSurface = 10
2311
2312
obj164.Anchored = true
2313
2314
obj164.BrickColor = BrickColor.new("Black")
2315
2316
obj164.Name = "Handguard"
2317
2318
obj164.Parent = Gun
2319
2320
2321
2322
-- 165 - Mesh
2323
2324
obj165 = Instance.new("CylinderMesh")
2325
2326
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2327
2328
obj165.Parent = obj164
2329
2330
2331
2332
-- 166 - Handguard
2333
2334
obj166 = Instance.new("Part")
2335
2336
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2337
2338
obj166.FormFactor = 'Custom'
2339
2340
obj166.LeftSurface = 10
2341
2342
obj166.TopSurface = 10
2343
2344
obj166.RightSurface = 10
2345
2346
obj166.Material = 'SmoothPlastic'
2347
2348
obj166.Size = Vector3.new(1, 1, 1)
2349
2350
obj166.FrontSurface = 10
2351
2352
obj166.BottomSurface = 10
2353
2354
obj166.BackSurface = 10
2355
2356
obj166.Anchored = true
2357
2358
obj166.BrickColor = BrickColor.new("Black")
2359
2360
obj166.Name = "Handguard"
2361
2362
obj166.Parent = Gun
2363
2364
2365
2366
-- 167 - Mesh
2367
2368
obj167 = Instance.new("CylinderMesh")
2369
2370
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2371
2372
obj167.Parent = obj166
2373
2374
2375
2376
-- 168 - Handguard
2377
2378
obj168 = Instance.new("Part")
2379
2380
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2381
2382
obj168.FormFactor = 'Custom'
2383
2384
obj168.LeftSurface = 10
2385
2386
obj168.TopSurface = 10
2387
2388
obj168.RightSurface = 10
2389
2390
obj168.Material = 'SmoothPlastic'
2391
2392
obj168.Size = Vector3.new(1, 1, 1)
2393
2394
obj168.FrontSurface = 10
2395
2396
obj168.BottomSurface = 10
2397
2398
obj168.BackSurface = 10
2399
2400
obj168.Anchored = true
2401
2402
obj168.BrickColor = BrickColor.new("Black")
2403
2404
obj168.Name = "Handguard"
2405
2406
obj168.Parent = Gun
2407
2408
2409
2410
-- 169 - Mesh
2411
2412
obj169 = Instance.new("CylinderMesh")
2413
2414
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2415
2416
obj169.Parent = obj168
2417
2418
2419
2420
-- 170 - PointTo
2421
2422
obj170 = Instance.new("Part")
2423
2424
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2425
2426
obj170.FormFactor = 'Custom'
2427
2428
obj170.LeftSurface = 10
2429
2430
obj170.TopSurface = 10
2431
2432
obj170.RightSurface = 10
2433
2434
obj170.Material = 'SmoothPlastic'
2435
2436
obj170.Size = Vector3.new(1, 2, 1)
2437
2438
obj170.FrontSurface = 10
2439
2440
obj170.BottomSurface = 10
2441
2442
obj170.BackSurface = 10
2443
2444
obj170.Anchored = true
2445
2446
obj170.BrickColor = BrickColor.new("Black")
2447
2448
obj170.Name = "PointTo"
2449
2450
obj170.Parent = Gun
2451
2452
2453
2454
-- 171 - Mesh
2455
2456
obj171 = Instance.new("CylinderMesh")
2457
2458
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2459
2460
obj171.Parent = obj170
2461
2462
2463
2464
-- 172 - Handguard
2465
2466
obj172 = Instance.new("Part")
2467
2468
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2469
2470
obj172.FormFactor = 'Custom'
2471
2472
obj172.LeftSurface = 10
2473
2474
obj172.TopSurface = 10
2475
2476
obj172.RightSurface = 10
2477
2478
obj172.Material = 'SmoothPlastic'
2479
2480
obj172.Size = Vector3.new(1, 1, 1)
2481
2482
obj172.FrontSurface = 10
2483
2484
obj172.BottomSurface = 10
2485
2486
obj172.BackSurface = 10
2487
2488
obj172.Anchored = true
2489
2490
obj172.BrickColor = BrickColor.new("Black")
2491
2492
obj172.Name = "Handguard"
2493
2494
obj172.Parent = Gun
2495
2496
2497
2498
-- 173 - Mesh
2499
2500
obj173 = Instance.new("CylinderMesh")
2501
2502
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2503
2504
obj173.Parent = obj172
2505
2506
2507
2508
-- 174 - Handguard
2509
2510
obj174 = Instance.new("Part")
2511
2512
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2513
2514
obj174.FormFactor = 'Custom'
2515
2516
obj174.LeftSurface = 10
2517
2518
obj174.TopSurface = 10
2519
2520
obj174.RightSurface = 10
2521
2522
obj174.Material = 'SmoothPlastic'
2523
2524
obj174.Size = Vector3.new(1, 1, 1)
2525
2526
obj174.FrontSurface = 10
2527
2528
obj174.BottomSurface = 10
2529
2530
obj174.BackSurface = 10
2531
2532
obj174.Anchored = true
2533
2534
obj174.BrickColor = BrickColor.new("Black")
2535
2536
obj174.Name = "Handguard"
2537
2538
obj174.Parent = Gun
2539
2540
2541
2542
-- 175 - Mesh
2543
2544
obj175 = Instance.new("CylinderMesh")
2545
2546
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2547
2548
obj175.Parent = obj174
2549
2550
2551
2552
-- 176 - Handguard
2553
2554
obj176 = Instance.new("Part")
2555
2556
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2557
2558
obj176.FormFactor = 'Custom'
2559
2560
obj176.LeftSurface = 10
2561
2562
obj176.TopSurface = 10
2563
2564
obj176.RightSurface = 10
2565
2566
obj176.Material = 'SmoothPlastic'
2567
2568
obj176.Size = Vector3.new(1, 1, 1)
2569
2570
obj176.FrontSurface = 10
2571
2572
obj176.BottomSurface = 10
2573
2574
obj176.BackSurface = 10
2575
2576
obj176.Anchored = true
2577
2578
obj176.BrickColor = BrickColor.new("Black")
2579
2580
obj176.Name = "Handguard"
2581
2582
obj176.Parent = Gun
2583
2584
2585
2586
-- 177 - Mesh
2587
2588
obj177 = Instance.new("CylinderMesh")
2589
2590
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2591
2592
obj177.Parent = obj176
2593
2594
2595
2596
-- 178 - Handguard
2597
2598
obj178 = Instance.new("Part")
2599
2600
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2601
2602
obj178.FormFactor = 'Custom'
2603
2604
obj178.LeftSurface = 10
2605
2606
obj178.TopSurface = 10
2607
2608
obj178.RightSurface = 10
2609
2610
obj178.Material = 'SmoothPlastic'
2611
2612
obj178.Size = Vector3.new(1, 1, 1)
2613
2614
obj178.FrontSurface = 10
2615
2616
obj178.BottomSurface = 10
2617
2618
obj178.BackSurface = 10
2619
2620
obj178.Anchored = true
2621
2622
obj178.BrickColor = BrickColor.new("Black")
2623
2624
obj178.Name = "Handguard"
2625
2626
obj178.Parent = Gun
2627
2628
2629
2630
-- 179 - Mesh
2631
2632
obj179 = Instance.new("CylinderMesh")
2633
2634
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2635
2636
obj179.Parent = obj178
2637
2638
2639
2640
-- 180 - Handguard
2641
2642
obj180 = Instance.new("Part")
2643
2644
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2645
2646
obj180.FormFactor = 'Custom'
2647
2648
obj180.LeftSurface = 10
2649
2650
obj180.TopSurface = 10
2651
2652
obj180.RightSurface = 10
2653
2654
obj180.Material = 'SmoothPlastic'
2655
2656
obj180.Size = Vector3.new(2, 1, 1)
2657
2658
obj180.FrontSurface = 10
2659
2660
obj180.BottomSurface = 10
2661
2662
obj180.BackSurface = 10
2663
2664
obj180.Anchored = true
2665
2666
obj180.BrickColor = BrickColor.new("Black")
2667
2668
obj180.Name = "Handguard"
2669
2670
obj180.Parent = Gun
2671
2672
2673
2674
-- 181 - Mesh
2675
2676
obj181 = Instance.new("SpecialMesh")
2677
2678
obj181.MeshType = Enum.MeshType.Brick
2679
2680
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2681
2682
obj181.Parent = obj180
2683
2684
2685
2686
-- 182 - Part
2687
2688
obj182 = Instance.new("Part")
2689
2690
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2691
2692
obj182.FormFactor = 'Custom'
2693
2694
obj182.LeftSurface = 10
2695
2696
obj182.TopSurface = 10
2697
2698
obj182.RightSurface = 10
2699
2700
obj182.Material = 'SmoothPlastic'
2701
2702
obj182.Size = Vector3.new(1, 1, 1)
2703
2704
obj182.FrontSurface = 10
2705
2706
obj182.BottomSurface = 10
2707
2708
obj182.BackSurface = 10
2709
2710
obj182.Anchored = true
2711
2712
obj182.BrickColor = BrickColor.new("Black")
2713
2714
obj182.Parent = Gun
2715
2716
2717
2718
-- 183 - Mesh
2719
2720
obj183 = Instance.new("SpecialMesh")
2721
2722
obj183.MeshType = Enum.MeshType.Wedge
2723
2724
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
2725
2726
obj183.Parent = obj182
2727
2728
2729
2730
-- 184 - Grip
2731
2732
obj184 = Instance.new("Part")
2733
2734
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
2735
2736
obj184.FormFactor = 'Custom'
2737
2738
obj184.LeftSurface = 10
2739
2740
obj184.TopSurface = 10
2741
2742
obj184.RightSurface = 10
2743
2744
obj184.Material = 'SmoothPlastic'
2745
2746
obj184.Size = Vector3.new(1, 1, 1)
2747
2748
obj184.FrontSurface = 10
2749
2750
obj184.BottomSurface = 10
2751
2752
obj184.BackSurface = 10
2753
2754
obj184.Anchored = true
2755
2756
obj184.BrickColor = BrickColor.new("Black")
2757
2758
obj184.Name = "Grip"
2759
2760
obj184.Parent = Gun
2761
2762
2763
2764
-- 185 - Mesh
2765
2766
obj185 = Instance.new("CylinderMesh")
2767
2768
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
2769
2770
obj185.Parent = obj184
2771
2772
2773
2774
-- 186 - A1
2775
2776
obj186 = Instance.new("Part")
2777
2778
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
2779
2780
obj186.FormFactor = 'Custom'
2781
2782
obj186.LeftSurface = 10
2783
2784
obj186.TopSurface = 10
2785
2786
obj186.RightSurface = 10
2787
2788
obj186.Material = 'SmoothPlastic'
2789
2790
obj186.Size = Vector3.new(1, 1, 1)
2791
2792
obj186.FrontSurface = 10
2793
2794
obj186.BottomSurface = 10
2795
2796
obj186.BackSurface = 10
2797
2798
obj186.Anchored = true
2799
2800
obj186.BrickColor = BrickColor.new("Dark stone grey")
2801
2802
obj186.Name = "A1"
2803
2804
obj186.Parent = Gun
2805
2806
2807
2808
-- 187 - Mesh
2809
2810
obj187 = Instance.new("CylinderMesh")
2811
2812
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
2813
2814
obj187.Parent = obj186
2815
2816
2817
2818
-- 188 - Part
2819
2820
obj188 = Instance.new("Part")
2821
2822
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
2823
2824
obj188.FormFactor = 'Custom'
2825
2826
obj188.LeftSurface = 10
2827
2828
obj188.TopSurface = 10
2829
2830
obj188.RightSurface = 10
2831
2832
obj188.Material = 'SmoothPlastic'
2833
2834
obj188.Size = Vector3.new(1, 1, 1)
2835
2836
obj188.FrontSurface = 10
2837
2838
obj188.BottomSurface = 10
2839
2840
obj188.BackSurface = 10
2841
2842
obj188.Anchored = true
2843
2844
obj188.BrickColor = BrickColor.new("Black")
2845
2846
obj188.Parent = Gun
2847
2848
2849
2850
-- 189 - Mesh
2851
2852
obj189 = Instance.new("SpecialMesh")
2853
2854
obj189.MeshType = Enum.MeshType.Wedge
2855
2856
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
2857
2858
obj189.Parent = obj188
2859
2860
2861
2862
-- 190 - Part
2863
2864
obj190 = Instance.new("Part")
2865
2866
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2867
2868
obj190.FormFactor = 'Custom'
2869
2870
obj190.LeftSurface = 10
2871
2872
obj190.TopSurface = 10
2873
2874
obj190.RightSurface = 10
2875
2876
obj190.Material = 'SmoothPlastic'
2877
2878
obj190.Size = Vector3.new(1, 1, 1)
2879
2880
obj190.FrontSurface = 10
2881
2882
obj190.BottomSurface = 10
2883
2884
obj190.BackSurface = 10
2885
2886
obj190.Anchored = true
2887
2888
obj190.BrickColor = BrickColor.new("Dark stone grey")
2889
2890
obj190.Parent = Gun
2891
2892
2893
2894
-- 191 - Mesh
2895
2896
obj191 = Instance.new("CylinderMesh")
2897
2898
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
2899
2900
obj191.Parent = obj190
2901
2902
2903
2904
-- 192 - Part
2905
2906
obj192 = Instance.new("Part")
2907
2908
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
2909
2910
obj192.FormFactor = 'Custom'
2911
2912
obj192.LeftSurface = 10
2913
2914
obj192.TopSurface = 10
2915
2916
obj192.RightSurface = 10
2917
2918
obj192.Material = 'SmoothPlastic'
2919
2920
obj192.Size = Vector3.new(1, 1, 1)
2921
2922
obj192.FrontSurface = 10
2923
2924
obj192.BottomSurface = 10
2925
2926
obj192.BackSurface = 10
2927
2928
obj192.Anchored = true
2929
2930
obj192.BrickColor = BrickColor.new("Dark stone grey")
2931
2932
obj192.Parent = Gun
2933
2934
2935
2936
-- 193 - Mesh
2937
2938
obj193 = Instance.new("CylinderMesh")
2939
2940
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
2941
2942
obj193.Parent = obj192
2943
2944
2945
2946
-- 194 - Part
2947
2948
obj194 = Instance.new("Part")
2949
2950
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
2951
2952
obj194.FormFactor = 'Custom'
2953
2954
obj194.LeftSurface = 10
2955
2956
obj194.TopSurface = 10
2957
2958
obj194.RightSurface = 10
2959
2960
obj194.Material = 'SmoothPlastic'
2961
2962
obj194.Size = Vector3.new(1, 1, 1)
2963
2964
obj194.FrontSurface = 10
2965
2966
obj194.BottomSurface = 10
2967
2968
obj194.BackSurface = 10
2969
2970
obj194.Anchored = true
2971
2972
obj194.BrickColor = BrickColor.new("Dark stone grey")
2973
2974
obj194.Parent = Gun
2975
2976
2977
2978
-- 195 - Mesh
2979
2980
obj195 = Instance.new("SpecialMesh")
2981
2982
obj195.MeshType = Enum.MeshType.Brick
2983
2984
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
2985
2986
obj195.Parent = obj194
2987
2988
2989
2990
-- 196 - Part
2991
2992
obj196 = Instance.new("Part")
2993
2994
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
2995
2996
obj196.FormFactor = 'Custom'
2997
2998
obj196.LeftSurface = 10
2999
3000
obj196.TopSurface = 10
3001
3002
obj196.RightSurface = 10
3003
3004
obj196.Material = 'SmoothPlastic'
3005
3006
obj196.Size = Vector3.new(1, 1, 1)
3007
3008
obj196.FrontSurface = 10
3009
3010
obj196.BottomSurface = 10
3011
3012
obj196.BackSurface = 10
3013
3014
obj196.Anchored = true
3015
3016
obj196.BrickColor = BrickColor.new("Black")
3017
3018
obj196.Parent = Gun
3019
3020
3021
3022
-- 197 - Mesh
3023
3024
obj197 = Instance.new("SpecialMesh")
3025
3026
obj197.MeshType = Enum.MeshType.Brick
3027
3028
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3029
3030
obj197.Parent = obj196
3031
3032
3033
3034
-- 198 - Part
3035
3036
obj198 = Instance.new("Part")
3037
3038
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3039
3040
obj198.FormFactor = 'Custom'
3041
3042
obj198.LeftSurface = 10
3043
3044
obj198.TopSurface = 10
3045
3046
obj198.RightSurface = 10
3047
3048
obj198.Material = 'SmoothPlastic'
3049
3050
obj198.Size = Vector3.new(1, 1, 1)
3051
3052
obj198.FrontSurface = 10
3053
3054
obj198.BottomSurface = 10
3055
3056
obj198.BackSurface = 10
3057
3058
obj198.Anchored = true
3059
3060
obj198.BrickColor = BrickColor.new("Dark stone grey")
3061
3062
obj198.Parent = Gun
3063
3064
3065
3066
-- 199 - Mesh
3067
3068
obj199 = Instance.new("SpecialMesh")
3069
3070
obj199.MeshType = Enum.MeshType.Wedge
3071
3072
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3073
3074
obj199.Parent = obj198
3075
3076
3077
3078
-- 200 - Part
3079
3080
obj200 = Instance.new("Part")
3081
3082
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3083
3084
obj200.FormFactor = 'Custom'
3085
3086
obj200.LeftSurface = 10
3087
3088
obj200.TopSurface = 10
3089
3090
obj200.RightSurface = 10
3091
3092
obj200.Material = 'SmoothPlastic'
3093
3094
obj200.Size = Vector3.new(1, 1, 1)
3095
3096
obj200.FrontSurface = 10
3097
3098
obj200.BottomSurface = 10
3099
3100
obj200.BackSurface = 10
3101
3102
obj200.Anchored = true
3103
3104
obj200.BrickColor = BrickColor.new("Black")
3105
3106
obj200.Parent = Gun
3107
3108
3109
3110
-- 201 - Mesh
3111
3112
obj201 = Instance.new("SpecialMesh")
3113
3114
obj201.MeshType = Enum.MeshType.Sphere
3115
3116
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3117
3118
obj201.Parent = obj200
3119
3120
3121
3122
-- 202 - Part
3123
3124
obj202 = Instance.new("Part")
3125
3126
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3127
3128
obj202.FormFactor = 'Custom'
3129
3130
obj202.LeftSurface = 10
3131
3132
obj202.TopSurface = 10
3133
3134
obj202.RightSurface = 10
3135
3136
obj202.Material = 'SmoothPlastic'
3137
3138
obj202.Size = Vector3.new(1, 1, 1)
3139
3140
obj202.FrontSurface = 10
3141
3142
obj202.BottomSurface = 10
3143
3144
obj202.BackSurface = 10
3145
3146
obj202.Anchored = true
3147
3148
obj202.BrickColor = BrickColor.new("Dark stone grey")
3149
3150
obj202.Parent = Gun
3151
3152
3153
3154
-- 203 - Mesh
3155
3156
obj203 = Instance.new("SpecialMesh")
3157
3158
obj203.MeshType = Enum.MeshType.Wedge
3159
3160
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3161
3162
obj203.Parent = obj202
3163
3164
3165
3166
-- 204 - Part
3167
3168
obj204 = Instance.new("Part")
3169
3170
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3171
3172
obj204.FormFactor = 'Custom'
3173
3174
obj204.LeftSurface = 10
3175
3176
obj204.TopSurface = 10
3177
3178
obj204.RightSurface = 10
3179
3180
obj204.Material = 'SmoothPlastic'
3181
3182
obj204.Size = Vector3.new(1, 1, 1)
3183
3184
obj204.FrontSurface = 10
3185
3186
obj204.BottomSurface = 10
3187
3188
obj204.BackSurface = 10
3189
3190
obj204.Anchored = true
3191
3192
obj204.BrickColor = BrickColor.new("Dark stone grey")
3193
3194
obj204.Parent = Gun
3195
3196
3197
3198
-- 205 - Mesh
3199
3200
obj205 = Instance.new("SpecialMesh")
3201
3202
obj205.MeshType = Enum.MeshType.Brick
3203
3204
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3205
3206
obj205.Parent = obj204
3207
3208
3209
3210
-- 206 - Part
3211
3212
obj206 = Instance.new("Part")
3213
3214
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3215
3216
obj206.FormFactor = 'Custom'
3217
3218
obj206.LeftSurface = 10
3219
3220
obj206.TopSurface = 10
3221
3222
obj206.RightSurface = 10
3223
3224
obj206.Material = 'SmoothPlastic'
3225
3226
obj206.Size = Vector3.new(1, 1, 1)
3227
3228
obj206.FrontSurface = 10
3229
3230
obj206.BottomSurface = 10
3231
3232
obj206.BackSurface = 10
3233
3234
obj206.Anchored = true
3235
3236
obj206.BrickColor = BrickColor.new("Dark stone grey")
3237
3238
obj206.Parent = Gun
3239
3240
3241
3242
-- 207 - Mesh
3243
3244
obj207 = Instance.new("SpecialMesh")
3245
3246
obj207.MeshType = Enum.MeshType.Brick
3247
3248
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3249
3250
obj207.Parent = obj206
3251
3252
3253
3254
-- 208 - Part
3255
3256
obj208 = Instance.new("Part")
3257
3258
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3259
3260
obj208.FormFactor = 'Custom'
3261
3262
obj208.LeftSurface = 10
3263
3264
obj208.TopSurface = 10
3265
3266
obj208.RightSurface = 10
3267
3268
obj208.Material = 'SmoothPlastic'
3269
3270
obj208.Size = Vector3.new(1, 1, 1)
3271
3272
obj208.FrontSurface = 10
3273
3274
obj208.BottomSurface = 10
3275
3276
obj208.BackSurface = 10
3277
3278
obj208.Anchored = true
3279
3280
obj208.BrickColor = BrickColor.new("Black")
3281
3282
obj208.Parent = Gun
3283
3284
3285
3286
-- 209 - Mesh
3287
3288
obj209 = Instance.new("SpecialMesh")
3289
3290
obj209.MeshType = Enum.MeshType.Brick
3291
3292
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3293
3294
obj209.Parent = obj208
3295
3296
3297
3298
-- 210 - Part
3299
3300
obj210 = Instance.new("Part")
3301
3302
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3303
3304
obj210.FormFactor = 'Custom'
3305
3306
obj210.LeftSurface = 10
3307
3308
obj210.TopSurface = 10
3309
3310
obj210.RightSurface = 10
3311
3312
obj210.Material = 'SmoothPlastic'
3313
3314
obj210.Size = Vector3.new(1, 1, 1)
3315
3316
obj210.FrontSurface = 10
3317
3318
obj210.BottomSurface = 10
3319
3320
obj210.BackSurface = 10
3321
3322
obj210.Anchored = true
3323
3324
obj210.BrickColor = BrickColor.new("Black")
3325
3326
obj210.Parent = Gun
3327
3328
3329
3330
-- 211 - Mesh
3331
3332
obj211 = Instance.new("SpecialMesh")
3333
3334
obj211.MeshType = Enum.MeshType.Brick
3335
3336
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3337
3338
obj211.Parent = obj210
3339
3340
3341
3342
-- 212 - Part
3343
3344
obj212 = Instance.new("Part")
3345
3346
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3347
3348
obj212.FormFactor = 'Custom'
3349
3350
obj212.LeftSurface = 10
3351
3352
obj212.TopSurface = 10
3353
3354
obj212.RightSurface = 10
3355
3356
obj212.Material = 'SmoothPlastic'
3357
3358
obj212.Size = Vector3.new(1, 1, 1)
3359
3360
obj212.FrontSurface = 10
3361
3362
obj212.BottomSurface = 10
3363
3364
obj212.BackSurface = 10
3365
3366
obj212.Anchored = true
3367
3368
obj212.BrickColor = BrickColor.new("Dark stone grey")
3369
3370
obj212.Parent = Gun
3371
3372
3373
3374
-- 213 - Mesh
3375
3376
obj213 = Instance.new("CylinderMesh")
3377
3378
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3379
3380
obj213.Parent = obj212
3381
3382
3383
3384
-- 214 - CenterWeld
3385
3386
obj214 = Instance.new("Part")
3387
3388
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3389
3390
obj214.FormFactor = 'Custom'
3391
3392
obj214.LeftSurface = 10
3393
3394
obj214.TopSurface = 10
3395
3396
obj214.RightSurface = 10
3397
3398
obj214.Material = 'SmoothPlastic'
3399
3400
obj214.Size = Vector3.new(1, 1, 1)
3401
3402
obj214.FrontSurface = 10
3403
3404
obj214.BottomSurface = 10
3405
3406
obj214.BackSurface = 10
3407
3408
obj214.Anchored = true
3409
3410
obj214.BrickColor = BrickColor.new("Black")
3411
3412
obj214.Name = "CenterWeld"
3413
3414
obj214.Parent = Gun
3415
3416
3417
3418
-- 215 - Mesh
3419
3420
obj215 = Instance.new("CylinderMesh")
3421
3422
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3423
3424
obj215.Parent = obj214
3425
3426
3427
3428
-- 216 - Part
3429
3430
obj216 = Instance.new("Part")
3431
3432
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3433
3434
obj216.FormFactor = 'Custom'
3435
3436
obj216.LeftSurface = 10
3437
3438
obj216.TopSurface = 10
3439
3440
obj216.RightSurface = 10
3441
3442
obj216.Material = 'SmoothPlastic'
3443
3444
obj216.Size = Vector3.new(1, 1, 1)
3445
3446
obj216.FrontSurface = 10
3447
3448
obj216.BottomSurface = 10
3449
3450
obj216.BackSurface = 10
3451
3452
obj216.Anchored = true
3453
3454
obj216.BrickColor = BrickColor.new("Black")
3455
3456
obj216.Parent = Gun
3457
3458
3459
3460
-- 217 - Mesh
3461
3462
obj217 = Instance.new("SpecialMesh")
3463
3464
obj217.MeshType = Enum.MeshType.Brick
3465
3466
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3467
3468
obj217.Parent = obj216
3469
3470
3471
3472
-- 218 - Part
3473
3474
obj218 = Instance.new("Part")
3475
3476
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3477
3478
obj218.FormFactor = 'Custom'
3479
3480
obj218.LeftSurface = 10
3481
3482
obj218.TopSurface = 10
3483
3484
obj218.RightSurface = 10
3485
3486
obj218.Material = 'SmoothPlastic'
3487
3488
obj218.Size = Vector3.new(1, 1, 1)
3489
3490
obj218.FrontSurface = 10
3491
3492
obj218.BottomSurface = 10
3493
3494
obj218.BackSurface = 10
3495
3496
obj218.Anchored = true
3497
3498
obj218.Parent = Gun
3499
3500
3501
3502
-- 219 - Mesh
3503
3504
obj219 = Instance.new("SpecialMesh")
3505
3506
obj219.MeshType = Enum.MeshType.Wedge
3507
3508
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3509
3510
obj219.Parent = obj218
3511
3512
3513
3514
-- 220 - Part
3515
3516
obj220 = Instance.new("Part")
3517
3518
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3519
3520
obj220.FormFactor = 'Custom'
3521
3522
obj220.LeftSurface = 10
3523
3524
obj220.TopSurface = 10
3525
3526
obj220.RightSurface = 10
3527
3528
obj220.Material = 'SmoothPlastic'
3529
3530
obj220.Size = Vector3.new(1, 1, 1)
3531
3532
obj220.FrontSurface = 10
3533
3534
obj220.BottomSurface = 10
3535
3536
obj220.BackSurface = 10
3537
3538
obj220.Anchored = true
3539
3540
obj220.BrickColor = BrickColor.new("Dark stone grey")
3541
3542
obj220.Parent = Gun
3543
3544
3545
3546
-- 221 - Mesh
3547
3548
obj221 = Instance.new("CylinderMesh")
3549
3550
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3551
3552
obj221.Parent = obj220
3553
3554
3555
3556
-- 222 - Part
3557
3558
obj222 = Instance.new("Part")
3559
3560
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3561
3562
obj222.FormFactor = 'Custom'
3563
3564
obj222.LeftSurface = 10
3565
3566
obj222.TopSurface = 10
3567
3568
obj222.RightSurface = 10
3569
3570
obj222.Material = 'SmoothPlastic'
3571
3572
obj222.Size = Vector3.new(1, 1, 1)
3573
3574
obj222.FrontSurface = 10
3575
3576
obj222.BottomSurface = 10
3577
3578
obj222.BackSurface = 10
3579
3580
obj222.Anchored = true
3581
3582
obj222.BrickColor = BrickColor.new("Black")
3583
3584
obj222.Parent = Gun
3585
3586
3587
3588
-- 223 - Mesh
3589
3590
obj223 = Instance.new("SpecialMesh")
3591
3592
obj223.MeshType = Enum.MeshType.Brick
3593
3594
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3595
3596
obj223.Parent = obj222
3597
3598
3599
3600
-- 224 - Part
3601
3602
obj224 = Instance.new("Part")
3603
3604
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3605
3606
obj224.FormFactor = 'Custom'
3607
3608
obj224.LeftSurface = 10
3609
3610
obj224.TopSurface = 10
3611
3612
obj224.RightSurface = 10
3613
3614
obj224.Material = 'SmoothPlastic'
3615
3616
obj224.Size = Vector3.new(1, 1, 1)
3617
3618
obj224.FrontSurface = 10
3619
3620
obj224.BottomSurface = 10
3621
3622
obj224.BackSurface = 10
3623
3624
obj224.Anchored = true
3625
3626
obj224.BrickColor = BrickColor.new("Black")
3627
3628
obj224.Parent = Gun
3629
3630
3631
3632
-- 225 - Mesh
3633
3634
obj225 = Instance.new("SpecialMesh")
3635
3636
obj225.MeshType = Enum.MeshType.Wedge
3637
3638
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3639
3640
obj225.Parent = obj224
3641
3642
3643
3644
-- 226 - Part
3645
3646
obj226 = Instance.new("Part")
3647
3648
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3649
3650
obj226.FormFactor = 'Custom'
3651
3652
obj226.LeftSurface = 10
3653
3654
obj226.TopSurface = 10
3655
3656
obj226.RightSurface = 10
3657
3658
obj226.Material = 'SmoothPlastic'
3659
3660
obj226.Size = Vector3.new(1, 1, 1)
3661
3662
obj226.FrontSurface = 10
3663
3664
obj226.BottomSurface = 10
3665
3666
obj226.BackSurface = 10
3667
3668
obj226.Anchored = true
3669
3670
obj226.BrickColor = BrickColor.new("Black")
3671
3672
obj226.Parent = Gun
3673
3674
3675
3676
-- 227 - Mesh
3677
3678
obj227 = Instance.new("SpecialMesh")
3679
3680
obj227.MeshType = Enum.MeshType.Brick
3681
3682
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3683
3684
obj227.Parent = obj226
3685
3686
3687
3688
-- 228 - Part
3689
3690
obj228 = Instance.new("Part")
3691
3692
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3693
3694
obj228.FormFactor = 'Custom'
3695
3696
obj228.LeftSurface = 10
3697
3698
obj228.TopSurface = 10
3699
3700
obj228.RightSurface = 10
3701
3702
obj228.Material = 'SmoothPlastic'
3703
3704
obj228.Size = Vector3.new(1, 1, 1)
3705
3706
obj228.FrontSurface = 10
3707
3708
obj228.BottomSurface = 10
3709
3710
obj228.BackSurface = 10
3711
3712
obj228.Anchored = true
3713
3714
obj228.BrickColor = BrickColor.new("Dark stone grey")
3715
3716
obj228.Parent = Gun
3717
3718
3719
3720
-- 229 - Mesh
3721
3722
obj229 = Instance.new("SpecialMesh")
3723
3724
obj229.MeshType = Enum.MeshType.Brick
3725
3726
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
3727
3728
obj229.Parent = obj228
3729
3730
3731
3732
-- 230 - Part
3733
3734
obj230 = Instance.new("Part")
3735
3736
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3737
3738
obj230.FormFactor = 'Custom'
3739
3740
obj230.LeftSurface = 10
3741
3742
obj230.TopSurface = 10
3743
3744
obj230.RightSurface = 10
3745
3746
obj230.Material = 'SmoothPlastic'
3747
3748
obj230.Size = Vector3.new(1, 1, 1)
3749
3750
obj230.FrontSurface = 10
3751
3752
obj230.BottomSurface = 10
3753
3754
obj230.BackSurface = 10
3755
3756
obj230.Anchored = true
3757
3758
obj230.BrickColor = BrickColor.new("Black")
3759
3760
obj230.Parent = Gun
3761
3762
3763
3764
-- 231 - Mesh
3765
3766
obj231 = Instance.new("SpecialMesh")
3767
3768
obj231.MeshType = Enum.MeshType.Brick
3769
3770
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
3771
3772
obj231.Parent = obj230
3773
3774
3775
3776
-- 232 - Part
3777
3778
obj232 = Instance.new("Part")
3779
3780
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3781
3782
obj232.FormFactor = 'Custom'
3783
3784
obj232.LeftSurface = 10
3785
3786
obj232.TopSurface = 10
3787
3788
obj232.RightSurface = 10
3789
3790
obj232.Material = 'SmoothPlastic'
3791
3792
obj232.Size = Vector3.new(1, 1, 1)
3793
3794
obj232.FrontSurface = 10
3795
3796
obj232.BottomSurface = 10
3797
3798
obj232.BackSurface = 10
3799
3800
obj232.Anchored = true
3801
3802
obj232.BrickColor = BrickColor.new("Black")
3803
3804
obj232.Parent = Gun
3805
3806
3807
3808
-- 233 - Mesh
3809
3810
obj233 = Instance.new("CylinderMesh")
3811
3812
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
3813
3814
obj233.Parent = obj232
3815
3816
3817
3818
-- 234 - Part
3819
3820
obj234 = Instance.new("Part")
3821
3822
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3823
3824
obj234.FormFactor = 'Custom'
3825
3826
obj234.LeftSurface = 10
3827
3828
obj234.TopSurface = 10
3829
3830
obj234.RightSurface = 10
3831
3832
obj234.Material = 'SmoothPlastic'
3833
3834
obj234.Size = Vector3.new(1, 1, 1)
3835
3836
obj234.FrontSurface = 10
3837
3838
obj234.BottomSurface = 10
3839
3840
obj234.BackSurface = 10
3841
3842
obj234.Anchored = true
3843
3844
obj234.BrickColor = BrickColor.new("Dark stone grey")
3845
3846
obj234.Parent = Gun
3847
3848
3849
3850
-- 235 - Mesh
3851
3852
obj235 = Instance.new("SpecialMesh")
3853
3854
obj235.MeshType = Enum.MeshType.Brick
3855
3856
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3857
3858
obj235.Parent = obj234
3859
3860
3861
3862
-- 236 - Part
3863
3864
obj236 = Instance.new("Part")
3865
3866
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
3867
3868
obj236.FormFactor = 'Custom'
3869
3870
obj236.LeftSurface = 10
3871
3872
obj236.TopSurface = 10
3873
3874
obj236.RightSurface = 10
3875
3876
obj236.Material = 'SmoothPlastic'
3877
3878
obj236.Size = Vector3.new(1, 1, 1)
3879
3880
obj236.FrontSurface = 10
3881
3882
obj236.BottomSurface = 10
3883
3884
obj236.BackSurface = 10
3885
3886
obj236.Anchored = true
3887
3888
obj236.BrickColor = BrickColor.new("Dark stone grey")
3889
3890
obj236.Parent = Gun
3891
3892
3893
3894
-- 237 - Mesh
3895
3896
obj237 = Instance.new("CylinderMesh")
3897
3898
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
3899
3900
obj237.Parent = obj236
3901
3902
3903
3904
-- 238 - Part
3905
3906
obj238 = Instance.new("Part")
3907
3908
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
3909
3910
obj238.FormFactor = 'Custom'
3911
3912
obj238.LeftSurface = 10
3913
3914
obj238.TopSurface = 10
3915
3916
obj238.RightSurface = 10
3917
3918
obj238.Material = 'SmoothPlastic'
3919
3920
obj238.Size = Vector3.new(1, 1, 1)
3921
3922
obj238.FrontSurface = 10
3923
3924
obj238.BottomSurface = 10
3925
3926
obj238.BackSurface = 10
3927
3928
obj238.Anchored = true
3929
3930
obj238.BrickColor = BrickColor.new("Dark stone grey")
3931
3932
obj238.Parent = Gun
3933
3934
3935
3936
-- 239 - Mesh
3937
3938
obj239 = Instance.new("SpecialMesh")
3939
3940
obj239.MeshType = Enum.MeshType.Wedge
3941
3942
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
3943
3944
obj239.Parent = obj238
3945
3946
3947
3948
-- 240 - Part
3949
3950
obj240 = Instance.new("Part")
3951
3952
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3953
3954
obj240.FormFactor = 'Custom'
3955
3956
obj240.LeftSurface = 10
3957
3958
obj240.TopSurface = 10
3959
3960
obj240.RightSurface = 10
3961
3962
obj240.Material = 'SmoothPlastic'
3963
3964
obj240.Size = Vector3.new(1, 1, 1)
3965
3966
obj240.FrontSurface = 10
3967
3968
obj240.BottomSurface = 10
3969
3970
obj240.BackSurface = 10
3971
3972
obj240.Anchored = true
3973
3974
obj240.BrickColor = BrickColor.new("Black")
3975
3976
obj240.Parent = Gun
3977
3978
3979
3980
-- 241 - Mesh
3981
3982
obj241 = Instance.new("CylinderMesh")
3983
3984
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
3985
3986
obj241.Parent = obj240
3987
3988
3989
3990
-- 242 - Part
3991
3992
obj242 = Instance.new("Part")
3993
3994
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3995
3996
obj242.FormFactor = 'Custom'
3997
3998
obj242.LeftSurface = 10
3999
4000
obj242.TopSurface = 10
4001
4002
obj242.RightSurface = 10
4003
4004
obj242.Material = 'SmoothPlastic'
4005
4006
obj242.Size = Vector3.new(1, 1, 1)
4007
4008
obj242.FrontSurface = 10
4009
4010
obj242.BottomSurface = 10
4011
4012
obj242.BackSurface = 10
4013
4014
obj242.Anchored = true
4015
4016
obj242.BrickColor = BrickColor.new("Black")
4017
4018
obj242.Parent = Gun
4019
4020
4021
4022
-- 243 - Mesh
4023
4024
obj243 = Instance.new("SpecialMesh")
4025
4026
obj243.MeshType = Enum.MeshType.Brick
4027
4028
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4029
4030
obj243.Parent = obj242
4031
4032
4033
4034
-- 244 - Part
4035
4036
obj244 = Instance.new("Part")
4037
4038
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4039
4040
obj244.FormFactor = 'Custom'
4041
4042
obj244.LeftSurface = 10
4043
4044
obj244.TopSurface = 10
4045
4046
obj244.RightSurface = 10
4047
4048
obj244.Material = 'SmoothPlastic'
4049
4050
obj244.Size = Vector3.new(1, 1, 1)
4051
4052
obj244.FrontSurface = 10
4053
4054
obj244.BottomSurface = 10
4055
4056
obj244.BackSurface = 10
4057
4058
obj244.Anchored = true
4059
4060
obj244.BrickColor = BrickColor.new("Dark stone grey")
4061
4062
obj244.Parent = Gun
4063
4064
4065
4066
-- 245 - Mesh
4067
4068
obj245 = Instance.new("SpecialMesh")
4069
4070
obj245.MeshType = Enum.MeshType.Brick
4071
4072
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4073
4074
obj245.Parent = obj244
4075
4076
4077
4078
-- 246 - Part
4079
4080
obj246 = Instance.new("Part")
4081
4082
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4083
4084
obj246.FormFactor = 'Custom'
4085
4086
obj246.LeftSurface = 10
4087
4088
obj246.TopSurface = 10
4089
4090
obj246.RightSurface = 10
4091
4092
obj246.Material = 'SmoothPlastic'
4093
4094
obj246.Size = Vector3.new(1, 1, 1)
4095
4096
obj246.FrontSurface = 10
4097
4098
obj246.BottomSurface = 10
4099
4100
obj246.BackSurface = 10
4101
4102
obj246.Anchored = true
4103
4104
obj246.BrickColor = BrickColor.new("Black")
4105
4106
obj246.Parent = Gun
4107
4108
4109
4110
-- 247 - Mesh
4111
4112
obj247 = Instance.new("CylinderMesh")
4113
4114
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4115
4116
obj247.Parent = obj246
4117
4118
4119
4120
-- 248 - Part
4121
4122
obj248 = Instance.new("Part")
4123
4124
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4125
4126
obj248.FormFactor = 'Custom'
4127
4128
obj248.LeftSurface = 10
4129
4130
obj248.TopSurface = 10
4131
4132
obj248.RightSurface = 10
4133
4134
obj248.Material = 'SmoothPlastic'
4135
4136
obj248.Size = Vector3.new(1, 1, 1)
4137
4138
obj248.FrontSurface = 10
4139
4140
obj248.BottomSurface = 10
4141
4142
obj248.BackSurface = 10
4143
4144
obj248.Anchored = true
4145
4146
obj248.BrickColor = BrickColor.new("Black")
4147
4148
obj248.Parent = Gun
4149
4150
4151
4152
-- 249 - Mesh
4153
4154
obj249 = Instance.new("SpecialMesh")
4155
4156
obj249.MeshType = Enum.MeshType.Sphere
4157
4158
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4159
4160
obj249.Parent = obj248
4161
4162
4163
4164
-- 250 - Part
4165
4166
obj250 = Instance.new("Part")
4167
4168
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4169
4170
obj250.FormFactor = 'Custom'
4171
4172
obj250.LeftSurface = 10
4173
4174
obj250.TopSurface = 10
4175
4176
obj250.RightSurface = 10
4177
4178
obj250.Material = 'SmoothPlastic'
4179
4180
obj250.Size = Vector3.new(1, 1, 1)
4181
4182
obj250.FrontSurface = 10
4183
4184
obj250.BottomSurface = 10
4185
4186
obj250.BackSurface = 10
4187
4188
obj250.Anchored = true
4189
4190
obj250.BrickColor = BrickColor.new("Black")
4191
4192
obj250.Parent = Gun
4193
4194
4195
4196
-- 251 - Mesh
4197
4198
obj251 = Instance.new("SpecialMesh")
4199
4200
obj251.MeshType = Enum.MeshType.Wedge
4201
4202
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4203
4204
obj251.Parent = obj250
4205
4206
4207
4208
-- 252 - Part
4209
4210
obj252 = Instance.new("Part")
4211
4212
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4213
4214
obj252.FormFactor = 'Custom'
4215
4216
obj252.LeftSurface = 10
4217
4218
obj252.TopSurface = 10
4219
4220
obj252.RightSurface = 10
4221
4222
obj252.Material = 'SmoothPlastic'
4223
4224
obj252.Size = Vector3.new(1, 1, 1)
4225
4226
obj252.FrontSurface = 10
4227
4228
obj252.BottomSurface = 10
4229
4230
obj252.BackSurface = 10
4231
4232
obj252.Anchored = true
4233
4234
obj252.BrickColor = BrickColor.new("Black")
4235
4236
obj252.Parent = Gun
4237
4238
4239
4240
-- 253 - Mesh
4241
4242
obj253 = Instance.new("SpecialMesh")
4243
4244
obj253.MeshType = Enum.MeshType.Brick
4245
4246
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4247
4248
obj253.Parent = obj252
4249
4250
4251
4252
-- 254 - Part
4253
4254
obj254 = Instance.new("Part")
4255
4256
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4257
4258
obj254.FormFactor = 'Custom'
4259
4260
obj254.LeftSurface = 10
4261
4262
obj254.TopSurface = 10
4263
4264
obj254.RightSurface = 10
4265
4266
obj254.Material = 'SmoothPlastic'
4267
4268
obj254.Size = Vector3.new(1, 1, 1)
4269
4270
obj254.FrontSurface = 10
4271
4272
obj254.BottomSurface = 10
4273
4274
obj254.BackSurface = 10
4275
4276
obj254.Anchored = true
4277
4278
obj254.BrickColor = BrickColor.new("Dark stone grey")
4279
4280
obj254.Parent = Gun
4281
4282
4283
4284
-- 255 - Mesh
4285
4286
obj255 = Instance.new("CylinderMesh")
4287
4288
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4289
4290
obj255.Parent = obj254
4291
4292
4293
4294
-- 256 - Part
4295
4296
obj256 = Instance.new("Part")
4297
4298
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4299
4300
obj256.FormFactor = 'Custom'
4301
4302
obj256.LeftSurface = 10
4303
4304
obj256.TopSurface = 10
4305
4306
obj256.RightSurface = 10
4307
4308
obj256.Material = 'SmoothPlastic'
4309
4310
obj256.Size = Vector3.new(1, 1, 1)
4311
4312
obj256.FrontSurface = 10
4313
4314
obj256.BottomSurface = 10
4315
4316
obj256.BackSurface = 10
4317
4318
obj256.Anchored = true
4319
4320
obj256.BrickColor = BrickColor.new("Dark stone grey")
4321
4322
obj256.Parent = Gun
4323
4324
4325
4326
-- 257 - Mesh
4327
4328
obj257 = Instance.new("CylinderMesh")
4329
4330
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4331
4332
obj257.Parent = obj256
4333
4334
4335
4336
-- 258 - Part
4337
4338
obj258 = Instance.new("Part")
4339
4340
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4341
4342
obj258.FormFactor = 'Custom'
4343
4344
obj258.LeftSurface = 10
4345
4346
obj258.TopSurface = 10
4347
4348
obj258.RightSurface = 10
4349
4350
obj258.Material = 'SmoothPlastic'
4351
4352
obj258.Size = Vector3.new(1, 1, 1)
4353
4354
obj258.FrontSurface = 10
4355
4356
obj258.BottomSurface = 10
4357
4358
obj258.BackSurface = 10
4359
4360
obj258.Anchored = true
4361
4362
obj258.BrickColor = BrickColor.new("Dark stone grey")
4363
4364
obj258.Parent = Gun
4365
4366
4367
4368
-- 259 - Mesh
4369
4370
obj259 = Instance.new("SpecialMesh")
4371
4372
obj259.MeshType = Enum.MeshType.Brick
4373
4374
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4375
4376
obj259.Parent = obj258
4377
4378
4379
4380
-- 260 - Part
4381
4382
obj260 = Instance.new("Part")
4383
4384
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4385
4386
obj260.FormFactor = 'Custom'
4387
4388
obj260.LeftSurface = 10
4389
4390
obj260.TopSurface = 10
4391
4392
obj260.RightSurface = 10
4393
4394
obj260.Material = 'SmoothPlastic'
4395
4396
obj260.Size = Vector3.new(1, 1, 1)
4397
4398
obj260.FrontSurface = 10
4399
4400
obj260.BottomSurface = 10
4401
4402
obj260.BackSurface = 10
4403
4404
obj260.Anchored = true
4405
4406
obj260.BrickColor = BrickColor.new("Black")
4407
4408
obj260.Parent = Gun
4409
4410
4411
4412
-- 261 - Mesh
4413
4414
obj261 = Instance.new("CylinderMesh")
4415
4416
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4417
4418
obj261.Parent = obj260
4419
4420
4421
4422
-- 262 - Part
4423
4424
obj262 = Instance.new("Part")
4425
4426
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4427
4428
obj262.FormFactor = 'Custom'
4429
4430
obj262.LeftSurface = 10
4431
4432
obj262.TopSurface = 10
4433
4434
obj262.RightSurface = 10
4435
4436
obj262.Material = 'SmoothPlastic'
4437
4438
obj262.Size = Vector3.new(1, 1, 1)
4439
4440
obj262.FrontSurface = 10
4441
4442
obj262.BottomSurface = 10
4443
4444
obj262.BackSurface = 10
4445
4446
obj262.Anchored = true
4447
4448
obj262.BrickColor = BrickColor.new("Dark stone grey")
4449
4450
obj262.Parent = Gun
4451
4452
4453
4454
-- 263 - Mesh
4455
4456
obj263 = Instance.new("SpecialMesh")
4457
4458
obj263.MeshType = Enum.MeshType.Wedge
4459
4460
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4461
4462
obj263.Parent = obj262
4463
4464
4465
4466
-- 264 - Part
4467
4468
obj264 = Instance.new("Part")
4469
4470
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4471
4472
obj264.FormFactor = 'Custom'
4473
4474
obj264.LeftSurface = 10
4475
4476
obj264.TopSurface = 10
4477
4478
obj264.RightSurface = 10
4479
4480
obj264.Material = 'SmoothPlastic'
4481
4482
obj264.Size = Vector3.new(1, 1, 1)
4483
4484
obj264.FrontSurface = 10
4485
4486
obj264.BottomSurface = 10
4487
4488
obj264.BackSurface = 10
4489
4490
obj264.Anchored = true
4491
4492
obj264.BrickColor = BrickColor.new("Dark stone grey")
4493
4494
obj264.Parent = Gun
4495
4496
4497
4498
-- 265 - Mesh
4499
4500
obj265 = Instance.new("SpecialMesh")
4501
4502
obj265.MeshType = Enum.MeshType.Brick
4503
4504
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4505
4506
obj265.Parent = obj264
4507
4508
4509
4510
-- 266 - Part
4511
4512
obj266 = Instance.new("Part")
4513
4514
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4515
4516
obj266.FormFactor = 'Custom'
4517
4518
obj266.LeftSurface = 10
4519
4520
obj266.TopSurface = 10
4521
4522
obj266.RightSurface = 10
4523
4524
obj266.Material = 'SmoothPlastic'
4525
4526
obj266.Size = Vector3.new(1, 1, 1)
4527
4528
obj266.FrontSurface = 10
4529
4530
obj266.BottomSurface = 10
4531
4532
obj266.BackSurface = 10
4533
4534
obj266.Anchored = true
4535
4536
obj266.BrickColor = BrickColor.new("Dark stone grey")
4537
4538
obj266.Parent = Gun
4539
4540
4541
4542
-- 267 - Mesh
4543
4544
obj267 = Instance.new("SpecialMesh")
4545
4546
obj267.MeshType = Enum.MeshType.Brick
4547
4548
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4549
4550
obj267.Parent = obj266
4551
4552
4553
4554
-- 268 - Part
4555
4556
obj268 = Instance.new("Part")
4557
4558
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4559
4560
obj268.FormFactor = 'Custom'
4561
4562
obj268.LeftSurface = 10
4563
4564
obj268.TopSurface = 10
4565
4566
obj268.RightSurface = 10
4567
4568
obj268.Material = 'SmoothPlastic'
4569
4570
obj268.Size = Vector3.new(1, 1, 1)
4571
4572
obj268.FrontSurface = 10
4573
4574
obj268.BottomSurface = 10
4575
4576
obj268.BackSurface = 10
4577
4578
obj268.Anchored = true
4579
4580
obj268.BrickColor = BrickColor.new("Black")
4581
4582
obj268.Parent = Gun
4583
4584
4585
4586
-- 269 - Mesh
4587
4588
obj269 = Instance.new("CylinderMesh")
4589
4590
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4591
4592
obj269.Parent = obj268
4593
4594
4595
4596
-- 270 - Part
4597
4598
obj270 = Instance.new("Part")
4599
4600
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4601
4602
obj270.FormFactor = 'Custom'
4603
4604
obj270.LeftSurface = 10
4605
4606
obj270.TopSurface = 10
4607
4608
obj270.RightSurface = 10
4609
4610
obj270.Material = 'SmoothPlastic'
4611
4612
obj270.Size = Vector3.new(1, 1, 1)
4613
4614
obj270.FrontSurface = 10
4615
4616
obj270.BottomSurface = 10
4617
4618
obj270.BackSurface = 10
4619
4620
obj270.Anchored = true
4621
4622
obj270.BrickColor = BrickColor.new("Black")
4623
4624
obj270.Parent = Gun
4625
4626
4627
4628
-- 271 - Mesh
4629
4630
obj271 = Instance.new("SpecialMesh")
4631
4632
obj271.MeshType = Enum.MeshType.Wedge
4633
4634
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4635
4636
obj271.Parent = obj270
4637
4638
4639
4640
-- 272 - Part
4641
4642
obj272 = Instance.new("Part")
4643
4644
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4645
4646
obj272.FormFactor = 'Custom'
4647
4648
obj272.LeftSurface = 10
4649
4650
obj272.TopSurface = 10
4651
4652
obj272.RightSurface = 10
4653
4654
obj272.Material = 'SmoothPlastic'
4655
4656
obj272.Size = Vector3.new(1, 1, 1)
4657
4658
obj272.FrontSurface = 10
4659
4660
obj272.BottomSurface = 10
4661
4662
obj272.BackSurface = 10
4663
4664
obj272.Anchored = true
4665
4666
obj272.BrickColor = BrickColor.new("Dark stone grey")
4667
4668
obj272.Parent = Gun
4669
4670
4671
4672
-- 273 - Mesh
4673
4674
obj273 = Instance.new("SpecialMesh")
4675
4676
obj273.MeshType = Enum.MeshType.Wedge
4677
4678
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4679
4680
obj273.Parent = obj272
4681
4682
4683
4684
-- 274 - Part
4685
4686
obj274 = Instance.new("Part")
4687
4688
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4689
4690
obj274.FormFactor = 'Custom'
4691
4692
obj274.LeftSurface = 10
4693
4694
obj274.TopSurface = 10
4695
4696
obj274.RightSurface = 10
4697
4698
obj274.Material = 'SmoothPlastic'
4699
4700
obj274.Size = Vector3.new(1, 1, 1)
4701
4702
obj274.FrontSurface = 10
4703
4704
obj274.BottomSurface = 10
4705
4706
obj274.BackSurface = 10
4707
4708
obj274.Anchored = true
4709
4710
obj274.BrickColor = BrickColor.new("Black")
4711
4712
obj274.Parent = Gun
4713
4714
4715
4716
-- 275 - Mesh
4717
4718
obj275 = Instance.new("SpecialMesh")
4719
4720
obj275.MeshType = Enum.MeshType.Wedge
4721
4722
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4723
4724
obj275.Parent = obj274
4725
4726
4727
4728
-- 276 - Part
4729
4730
obj276 = Instance.new("Part")
4731
4732
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
4733
4734
obj276.FormFactor = 'Custom'
4735
4736
obj276.LeftSurface = 10
4737
4738
obj276.TopSurface = 10
4739
4740
obj276.RightSurface = 10
4741
4742
obj276.Material = 'SmoothPlastic'
4743
4744
obj276.Size = Vector3.new(1, 1, 1)
4745
4746
obj276.FrontSurface = 10
4747
4748
obj276.BottomSurface = 10
4749
4750
obj276.BackSurface = 10
4751
4752
obj276.Anchored = true
4753
4754
obj276.BrickColor = BrickColor.new("Black")
4755
4756
obj276.Parent = Gun
4757
4758
4759
4760
-- 277 - Mesh
4761
4762
obj277 = Instance.new("SpecialMesh")
4763
4764
obj277.MeshType = Enum.MeshType.Brick
4765
4766
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
4767
4768
obj277.Parent = obj276
4769
4770
4771
4772
-- 278 - Part
4773
4774
obj278 = Instance.new("Part")
4775
4776
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4777
4778
obj278.FormFactor = 'Custom'
4779
4780
obj278.LeftSurface = 10
4781
4782
obj278.TopSurface = 10
4783
4784
obj278.RightSurface = 10
4785
4786
obj278.Material = 'SmoothPlastic'
4787
4788
obj278.Size = Vector3.new(1, 1, 1)
4789
4790
obj278.FrontSurface = 10
4791
4792
obj278.BottomSurface = 10
4793
4794
obj278.BackSurface = 10
4795
4796
obj278.Anchored = true
4797
4798
obj278.BrickColor = BrickColor.new("Black")
4799
4800
obj278.Parent = Gun
4801
4802
4803
4804
-- 279 - Mesh
4805
4806
obj279 = Instance.new("SpecialMesh")
4807
4808
obj279.MeshType = Enum.MeshType.Brick
4809
4810
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
4811
4812
obj279.Parent = obj278
4813
4814
4815
4816
-- 280 - Part
4817
4818
obj280 = Instance.new("Part")
4819
4820
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4821
4822
obj280.FormFactor = 'Custom'
4823
4824
obj280.LeftSurface = 10
4825
4826
obj280.TopSurface = 10
4827
4828
obj280.RightSurface = 10
4829
4830
obj280.Material = 'SmoothPlastic'
4831
4832
obj280.Size = Vector3.new(1, 1, 1)
4833
4834
obj280.FrontSurface = 10
4835
4836
obj280.BottomSurface = 10
4837
4838
obj280.BackSurface = 10
4839
4840
obj280.Anchored = true
4841
4842
obj280.BrickColor = BrickColor.new("Black")
4843
4844
obj280.Parent = Gun
4845
4846
4847
4848
-- 281 - Mesh
4849
4850
obj281 = Instance.new("CylinderMesh")
4851
4852
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
4853
4854
obj281.Parent = obj280
4855
4856
4857
4858
-- 282 - Part
4859
4860
obj282 = Instance.new("Part")
4861
4862
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4863
4864
obj282.FormFactor = 'Custom'
4865
4866
obj282.LeftSurface = 10
4867
4868
obj282.TopSurface = 10
4869
4870
obj282.RightSurface = 10
4871
4872
obj282.Material = 'SmoothPlastic'
4873
4874
obj282.Size = Vector3.new(1, 1, 1)
4875
4876
obj282.FrontSurface = 10
4877
4878
obj282.BottomSurface = 10
4879
4880
obj282.BackSurface = 10
4881
4882
obj282.Anchored = true
4883
4884
obj282.BrickColor = BrickColor.new("Dark stone grey")
4885
4886
obj282.Parent = Gun
4887
4888
4889
4890
-- 283 - Mesh
4891
4892
obj283 = Instance.new("SpecialMesh")
4893
4894
obj283.MeshType = Enum.MeshType.Wedge
4895
4896
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
4897
4898
obj283.Parent = obj282
4899
4900
4901
4902
-- 284 - Part
4903
4904
obj284 = Instance.new("Part")
4905
4906
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4907
4908
obj284.FormFactor = 'Custom'
4909
4910
obj284.LeftSurface = 10
4911
4912
obj284.TopSurface = 10
4913
4914
obj284.RightSurface = 10
4915
4916
obj284.Material = 'SmoothPlastic'
4917
4918
obj284.Size = Vector3.new(1, 1, 1)
4919
4920
obj284.FrontSurface = 10
4921
4922
obj284.BottomSurface = 10
4923
4924
obj284.BackSurface = 10
4925
4926
obj284.Anchored = true
4927
4928
obj284.BrickColor = BrickColor.new("Dark stone grey")
4929
4930
obj284.Parent = Gun
4931
4932
4933
4934
-- 285 - Mesh
4935
4936
obj285 = Instance.new("CylinderMesh")
4937
4938
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
4939
4940
obj285.Parent = obj284
4941
4942
4943
4944
-- 286 - Part
4945
4946
obj286 = Instance.new("Part")
4947
4948
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
4949
4950
obj286.FormFactor = 'Custom'
4951
4952
obj286.LeftSurface = 10
4953
4954
obj286.TopSurface = 10
4955
4956
obj286.RightSurface = 10
4957
4958
obj286.Material = 'SmoothPlastic'
4959
4960
obj286.Size = Vector3.new(1, 1, 1)
4961
4962
obj286.FrontSurface = 10
4963
4964
obj286.BottomSurface = 10
4965
4966
obj286.BackSurface = 10
4967
4968
obj286.Anchored = true
4969
4970
obj286.BrickColor = BrickColor.new("Black")
4971
4972
obj286.Parent = Gun
4973
4974
4975
4976
-- 287 - Mesh
4977
4978
obj287 = Instance.new("CylinderMesh")
4979
4980
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
4981
4982
obj287.Parent = obj286
4983
4984
4985
4986
-- 288 - Part
4987
4988
obj288 = Instance.new("Part")
4989
4990
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4991
4992
obj288.FormFactor = 'Custom'
4993
4994
obj288.LeftSurface = 10
4995
4996
obj288.TopSurface = 10
4997
4998
obj288.RightSurface = 10
4999
5000
obj288.Material = 'SmoothPlastic'
5001
5002
obj288.Size = Vector3.new(1, 1, 1)
5003
5004
obj288.FrontSurface = 10
5005
5006
obj288.BottomSurface = 10
5007
5008
obj288.BackSurface = 10
5009
5010
obj288.Anchored = true
5011
5012
obj288.BrickColor = BrickColor.new("Black")
5013
5014
obj288.Parent = Gun
5015
5016
5017
5018
-- 289 - Mesh
5019
5020
obj289 = Instance.new("SpecialMesh")
5021
5022
obj289.MeshType = Enum.MeshType.Brick
5023
5024
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5025
5026
obj289.Parent = obj288
5027
5028
5029
5030
-- 290 - Part
5031
5032
obj290 = Instance.new("Part")
5033
5034
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5035
5036
obj290.FormFactor = 'Custom'
5037
5038
obj290.LeftSurface = 10
5039
5040
obj290.TopSurface = 10
5041
5042
obj290.RightSurface = 10
5043
5044
obj290.Material = 'SmoothPlastic'
5045
5046
obj290.Size = Vector3.new(1, 1, 1)
5047
5048
obj290.FrontSurface = 10
5049
5050
obj290.BottomSurface = 10
5051
5052
obj290.BackSurface = 10
5053
5054
obj290.Anchored = true
5055
5056
obj290.BrickColor = BrickColor.new("Black")
5057
5058
obj290.Parent = Gun
5059
5060
5061
5062
-- 291 - Mesh
5063
5064
obj291 = Instance.new("SpecialMesh")
5065
5066
obj291.MeshType = Enum.MeshType.Wedge
5067
5068
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5069
5070
obj291.Parent = obj290
5071
5072
5073
5074
-- 292 - Part
5075
5076
obj292 = Instance.new("Part")
5077
5078
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5079
5080
obj292.FormFactor = 'Custom'
5081
5082
obj292.LeftSurface = 10
5083
5084
obj292.TopSurface = 10
5085
5086
obj292.RightSurface = 10
5087
5088
obj292.Material = 'SmoothPlastic'
5089
5090
obj292.Size = Vector3.new(1, 1, 1)
5091
5092
obj292.FrontSurface = 10
5093
5094
obj292.BottomSurface = 10
5095
5096
obj292.BackSurface = 10
5097
5098
obj292.Anchored = true
5099
5100
obj292.BrickColor = BrickColor.new("Dark stone grey")
5101
5102
obj292.Parent = Gun
5103
5104
5105
5106
-- 293 - Mesh
5107
5108
obj293 = Instance.new("CylinderMesh")
5109
5110
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5111
5112
obj293.Parent = obj292
5113
5114
5115
5116
-- 294 - Part
5117
5118
obj294 = Instance.new("Part")
5119
5120
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5121
5122
obj294.FormFactor = 'Custom'
5123
5124
obj294.LeftSurface = 10
5125
5126
obj294.TopSurface = 10
5127
5128
obj294.RightSurface = 10
5129
5130
obj294.Material = 'SmoothPlastic'
5131
5132
obj294.Size = Vector3.new(1, 1, 1)
5133
5134
obj294.FrontSurface = 10
5135
5136
obj294.BottomSurface = 10
5137
5138
obj294.BackSurface = 10
5139
5140
obj294.Anchored = true
5141
5142
obj294.BrickColor = BrickColor.new("Dark stone grey")
5143
5144
obj294.Parent = Gun
5145
5146
5147
5148
-- 295 - Mesh
5149
5150
obj295 = Instance.new("SpecialMesh")
5151
5152
obj295.MeshType = Enum.MeshType.Wedge
5153
5154
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5155
5156
obj295.Parent = obj294
5157
5158
5159
5160
-- 296 - Part
5161
5162
obj296 = Instance.new("Part")
5163
5164
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5165
5166
obj296.FormFactor = 'Custom'
5167
5168
obj296.LeftSurface = 10
5169
5170
obj296.TopSurface = 10
5171
5172
obj296.RightSurface = 10
5173
5174
obj296.Material = 'SmoothPlastic'
5175
5176
obj296.Size = Vector3.new(1, 1, 1)
5177
5178
obj296.FrontSurface = 10
5179
5180
obj296.BottomSurface = 10
5181
5182
obj296.BackSurface = 10
5183
5184
obj296.Anchored = true
5185
5186
obj296.BrickColor = BrickColor.new("Black")
5187
5188
obj296.Parent = Gun
5189
5190
5191
5192
-- 297 - Mesh
5193
5194
obj297 = Instance.new("SpecialMesh")
5195
5196
obj297.MeshType = Enum.MeshType.Brick
5197
5198
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5199
5200
obj297.Parent = obj296
5201
5202
5203
5204
-- 298 - Part
5205
5206
obj298 = Instance.new("Part")
5207
5208
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5209
5210
obj298.FormFactor = 'Custom'
5211
5212
obj298.LeftSurface = 10
5213
5214
obj298.TopSurface = 10
5215
5216
obj298.RightSurface = 10
5217
5218
obj298.Material = 'SmoothPlastic'
5219
5220
obj298.Size = Vector3.new(1, 1, 1)
5221
5222
obj298.FrontSurface = 10
5223
5224
obj298.BottomSurface = 10
5225
5226
obj298.BackSurface = 10
5227
5228
obj298.Anchored = true
5229
5230
obj298.BrickColor = BrickColor.new("Dark stone grey")
5231
5232
obj298.Parent = Gun
5233
5234
5235
5236
-- 299 - Mesh
5237
5238
obj299 = Instance.new("CylinderMesh")
5239
5240
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5241
5242
obj299.Parent = obj298
5243
5244
5245
5246
-- 300 - Part
5247
5248
obj300 = Instance.new("Part")
5249
5250
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5251
5252
obj300.FormFactor = 'Custom'
5253
5254
obj300.LeftSurface = 10
5255
5256
obj300.TopSurface = 10
5257
5258
obj300.RightSurface = 10
5259
5260
obj300.Material = 'SmoothPlastic'
5261
5262
obj300.Size = Vector3.new(1, 1, 1)
5263
5264
obj300.FrontSurface = 10
5265
5266
obj300.BottomSurface = 10
5267
5268
obj300.BackSurface = 10
5269
5270
obj300.Anchored = true
5271
5272
obj300.BrickColor = BrickColor.new("Black")
5273
5274
obj300.Parent = Gun
5275
5276
5277
5278
-- 301 - Mesh
5279
5280
obj301 = Instance.new("SpecialMesh")
5281
5282
obj301.MeshType = Enum.MeshType.Brick
5283
5284
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5285
5286
obj301.Parent = obj300
5287
5288
5289
5290
-- 302 - Part
5291
5292
obj302 = Instance.new("Part")
5293
5294
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5295
5296
obj302.FormFactor = 'Custom'
5297
5298
obj302.LeftSurface = 10
5299
5300
obj302.TopSurface = 10
5301
5302
obj302.RightSurface = 10
5303
5304
obj302.Material = 'SmoothPlastic'
5305
5306
obj302.Size = Vector3.new(1, 1, 1)
5307
5308
obj302.FrontSurface = 10
5309
5310
obj302.BottomSurface = 10
5311
5312
obj302.BackSurface = 10
5313
5314
obj302.Anchored = true
5315
5316
obj302.BrickColor = BrickColor.new("Dark stone grey")
5317
5318
obj302.Parent = Gun
5319
5320
5321
5322
-- 303 - Mesh
5323
5324
obj303 = Instance.new("SpecialMesh")
5325
5326
obj303.MeshType = Enum.MeshType.Wedge
5327
5328
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5329
5330
obj303.Parent = obj302
5331
5332
5333
5334
-- 304 - Part
5335
5336
obj304 = Instance.new("Part")
5337
5338
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5339
5340
obj304.FormFactor = 'Custom'
5341
5342
obj304.LeftSurface = 10
5343
5344
obj304.TopSurface = 10
5345
5346
obj304.RightSurface = 10
5347
5348
obj304.Material = 'SmoothPlastic'
5349
5350
obj304.Size = Vector3.new(1, 1, 1)
5351
5352
obj304.FrontSurface = 10
5353
5354
obj304.BottomSurface = 10
5355
5356
obj304.BackSurface = 10
5357
5358
obj304.Anchored = true
5359
5360
obj304.BrickColor = BrickColor.new("Black")
5361
5362
obj304.Parent = Gun
5363
5364
5365
5366
-- 305 - Mesh
5367
5368
obj305 = Instance.new("SpecialMesh")
5369
5370
obj305.MeshType = Enum.MeshType.Brick
5371
5372
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5373
5374
obj305.Parent = obj304
5375
5376
5377
5378
-- 306 - Stock
5379
5380
obj306 = Instance.new("Part")
5381
5382
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5383
5384
obj306.FormFactor = 'Custom'
5385
5386
obj306.LeftSurface = 10
5387
5388
obj306.TopSurface = 10
5389
5390
obj306.RightSurface = 10
5391
5392
obj306.Material = 'SmoothPlastic'
5393
5394
obj306.Size = Vector3.new(1, 1, 1)
5395
5396
obj306.FrontSurface = 10
5397
5398
obj306.BottomSurface = 10
5399
5400
obj306.BackSurface = 10
5401
5402
obj306.Anchored = true
5403
5404
obj306.BrickColor = BrickColor.new("Black")
5405
5406
obj306.Name = "Stock"
5407
5408
obj306.Parent = Gun
5409
5410
5411
5412
-- 307 - Mesh
5413
5414
obj307 = Instance.new("SpecialMesh")
5415
5416
obj307.MeshType = Enum.MeshType.Brick
5417
5418
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5419
5420
obj307.Parent = obj306
5421
5422
5423
5424
-- 308 - Stock
5425
5426
obj308 = Instance.new("Part")
5427
5428
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5429
5430
obj308.FormFactor = 'Custom'
5431
5432
obj308.LeftSurface = 10
5433
5434
obj308.TopSurface = 10
5435
5436
obj308.RightSurface = 10
5437
5438
obj308.Material = 'SmoothPlastic'
5439
5440
obj308.Size = Vector3.new(1, 1, 1)
5441
5442
obj308.FrontSurface = 10
5443
5444
obj308.BottomSurface = 10
5445
5446
obj308.BackSurface = 10
5447
5448
obj308.Anchored = true
5449
5450
obj308.BrickColor = BrickColor.new("Black")
5451
5452
obj308.Name = "Stock"
5453
5454
obj308.Parent = Gun
5455
5456
5457
5458
-- 309 - Mesh
5459
5460
obj309 = Instance.new("CylinderMesh")
5461
5462
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5463
5464
obj309.Parent = obj308
5465
5466
5467
5468
-- 310 - Stock
5469
5470
obj310 = Instance.new("Part")
5471
5472
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5473
5474
obj310.FormFactor = 'Custom'
5475
5476
obj310.LeftSurface = 10
5477
5478
obj310.TopSurface = 10
5479
5480
obj310.RightSurface = 10
5481
5482
obj310.Material = 'SmoothPlastic'
5483
5484
obj310.Size = Vector3.new(1, 1, 1)
5485
5486
obj310.FrontSurface = 10
5487
5488
obj310.BottomSurface = 10
5489
5490
obj310.BackSurface = 10
5491
5492
obj310.Anchored = true
5493
5494
obj310.BrickColor = BrickColor.new("Black")
5495
5496
obj310.Name = "Stock"
5497
5498
obj310.Parent = Gun
5499
5500
5501
5502
-- 311 - Mesh
5503
5504
obj311 = Instance.new("SpecialMesh")
5505
5506
obj311.MeshType = Enum.MeshType.Brick
5507
5508
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5509
5510
obj311.Parent = obj310
5511
5512
5513
5514
-- 312 - Grip
5515
5516
obj312 = Instance.new("Part")
5517
5518
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5519
5520
obj312.FormFactor = 'Custom'
5521
5522
obj312.LeftSurface = 10
5523
5524
obj312.TopSurface = 10
5525
5526
obj312.RightSurface = 10
5527
5528
obj312.Material = 'SmoothPlastic'
5529
5530
obj312.Size = Vector3.new(1, 1, 1)
5531
5532
obj312.FrontSurface = 10
5533
5534
obj312.BottomSurface = 10
5535
5536
obj312.BackSurface = 10
5537
5538
obj312.Anchored = true
5539
5540
obj312.BrickColor = BrickColor.new("Black")
5541
5542
obj312.Name = "Grip"
5543
5544
obj312.Parent = Gun
5545
5546
5547
5548
-- 313 - Mesh
5549
5550
obj313 = Instance.new("SpecialMesh")
5551
5552
obj313.MeshType = Enum.MeshType.Wedge
5553
5554
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5555
5556
obj313.Parent = obj312
5557
5558
5559
5560
-- 314 - Grip
5561
5562
obj314 = Instance.new("Part")
5563
5564
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5565
5566
obj314.FormFactor = 'Custom'
5567
5568
obj314.LeftSurface = 10
5569
5570
obj314.TopSurface = 10
5571
5572
obj314.RightSurface = 10
5573
5574
obj314.Material = 'SmoothPlastic'
5575
5576
obj314.Size = Vector3.new(1, 1, 1)
5577
5578
obj314.FrontSurface = 10
5579
5580
obj314.BottomSurface = 10
5581
5582
obj314.BackSurface = 10
5583
5584
obj314.Anchored = true
5585
5586
obj314.BrickColor = BrickColor.new("Black")
5587
5588
obj314.Name = "Grip"
5589
5590
obj314.Parent = Gun
5591
5592
5593
5594
-- 315 - Mesh
5595
5596
obj315 = Instance.new("SpecialMesh")
5597
5598
obj315.MeshType = Enum.MeshType.Brick
5599
5600
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5601
5602
obj315.Parent = obj314
5603
5604
5605
5606
-- 316 - Grip
5607
5608
obj316 = Instance.new("Part")
5609
5610
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5611
5612
obj316.FormFactor = 'Custom'
5613
5614
obj316.LeftSurface = 10
5615
5616
obj316.TopSurface = 10
5617
5618
obj316.RightSurface = 10
5619
5620
obj316.Material = 'SmoothPlastic'
5621
5622
obj316.Size = Vector3.new(1, 1, 1)
5623
5624
obj316.FrontSurface = 10
5625
5626
obj316.BottomSurface = 10
5627
5628
obj316.BackSurface = 10
5629
5630
obj316.Anchored = true
5631
5632
obj316.BrickColor = BrickColor.new("Black")
5633
5634
obj316.Name = "Grip"
5635
5636
obj316.Parent = Gun
5637
5638
5639
5640
-- 317 - Mesh
5641
5642
obj317 = Instance.new("SpecialMesh")
5643
5644
obj317.MeshType = Enum.MeshType.Brick
5645
5646
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5647
5648
obj317.Parent = obj316
5649
5650
5651
5652
-- 318 - Handle
5653
5654
obj318 = Instance.new("Part")
5655
5656
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5657
5658
obj318.FormFactor = 'Custom'
5659
5660
obj318.LeftSurface = 10
5661
5662
obj318.TopSurface = 10
5663
5664
obj318.RightSurface = 10
5665
5666
obj318.Material = 'SmoothPlastic'
5667
5668
obj318.Size = Vector3.new(1, 1, 1)
5669
5670
obj318.FrontSurface = 10
5671
5672
obj318.BottomSurface = 10
5673
5674
obj318.BackSurface = 10
5675
5676
obj318.Anchored = true
5677
5678
obj318.BrickColor = BrickColor.new("Black")
5679
5680
obj318.Name = "Handle"
5681
5682
obj318.Parent = Gun
5683
5684
5685
5686
-- 319 - Mesh
5687
5688
obj319 = Instance.new("SpecialMesh")
5689
5690
obj319.MeshType = Enum.MeshType.Wedge
5691
5692
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5693
5694
obj319.Parent = obj318
5695
5696
5697
5698
-- 320 - Grip
5699
5700
obj320 = Instance.new("Part")
5701
5702
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
5703
5704
obj320.FormFactor = 'Custom'
5705
5706
obj320.LeftSurface = 10
5707
5708
obj320.TopSurface = 10
5709
5710
obj320.RightSurface = 10
5711
5712
obj320.Material = 'SmoothPlastic'
5713
5714
obj320.Size = Vector3.new(1, 1, 1)
5715
5716
obj320.FrontSurface = 10
5717
5718
obj320.BottomSurface = 10
5719
5720
obj320.BackSurface = 10
5721
5722
obj320.Anchored = true
5723
5724
obj320.BrickColor = BrickColor.new("Black")
5725
5726
obj320.Name = "Grip"
5727
5728
obj320.Parent = Gun
5729
5730
5731
5732
-- 321 - Mesh
5733
5734
obj321 = Instance.new("SpecialMesh")
5735
5736
obj321.MeshType = Enum.MeshType.Wedge
5737
5738
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
5739
5740
obj321.Parent = obj320
5741
5742
5743
5744
-- 322 - Grip
5745
5746
obj322 = Instance.new("Part")
5747
5748
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
5749
5750
obj322.FormFactor = 'Custom'
5751
5752
obj322.LeftSurface = 10
5753
5754
obj322.TopSurface = 10
5755
5756
obj322.RightSurface = 10
5757
5758
obj322.Material = 'SmoothPlastic'
5759
5760
obj322.Size = Vector3.new(1, 1, 1)
5761
5762
obj322.FrontSurface = 10
5763
5764
obj322.BottomSurface = 10
5765
5766
obj322.BackSurface = 10
5767
5768
obj322.Anchored = true
5769
5770
obj322.BrickColor = BrickColor.new("Black")
5771
5772
obj322.Name = "Grip"
5773
5774
obj322.Parent = Gun
5775
5776
5777
5778
-- 323 - Mesh
5779
5780
obj323 = Instance.new("SpecialMesh")
5781
5782
obj323.MeshType = Enum.MeshType.Brick
5783
5784
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
5785
5786
obj323.Parent = obj322
5787
5788
5789
5790
-- 324 - Grip
5791
5792
obj324 = Instance.new("Part")
5793
5794
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
5795
5796
obj324.FormFactor = 'Custom'
5797
5798
obj324.LeftSurface = 10
5799
5800
obj324.TopSurface = 10
5801
5802
obj324.RightSurface = 10
5803
5804
obj324.Material = 'SmoothPlastic'
5805
5806
obj324.Size = Vector3.new(1, 1, 1)
5807
5808
obj324.FrontSurface = 10
5809
5810
obj324.BottomSurface = 10
5811
5812
obj324.BackSurface = 10
5813
5814
obj324.Anchored = true
5815
5816
obj324.BrickColor = BrickColor.new("Black")
5817
5818
obj324.Name = "Grip"
5819
5820
obj324.Parent = Gun
5821
5822
5823
5824
-- 325 - Mesh
5825
5826
obj325 = Instance.new("SpecialMesh")
5827
5828
obj325.MeshType = Enum.MeshType.Wedge
5829
5830
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
5831
5832
obj325.Parent = obj324
5833
5834
5835
5836
scan(Gun)
5837
5838
5839
5840
5841
5842
local rm = Instance.new("Weld")
5843
5844
rm.C0 = CFrame.new(1.5, 0.5, 0)
5845
5846
rm.C1 = CFrame.new(0, 0.5, 0)
5847
5848
rm.Part0 = torso
5849
5850
rm.Part1 = ra
5851
5852
5853
5854
local lm = Instance.new("Weld")
5855
5856
lm.C0 = CFrame.new(-1.5, 0.5, 0)
5857
5858
lm.C1 = CFrame.new(0, 0.5, 0)
5859
5860
lm.Part0 = torso
5861
5862
lm.Part1 = la
5863
5864
5865
5866
local tool = Instance.new('HopperBin', plr.Backpack)
5867
5868
tool.Name = 'M16A4'
5869
5870
5871
5872
local hw = Instance.new('Weld', char)
5873
5874
hw.Part0 = Gun.CenterWeld
5875
5876
hw.Part1 = torso
5877
5878
hw.C1 = CFrame.new(0,.2,.55)
5879
5880
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
5881
5882
5883
5884
local RS = game:service'RunService'.RenderStepped
5885
5886
local rsc0 = rm.C0
5887
5888
local lsc0 = lm.C0
5889
5890
local lhc0 = lh.C0
5891
5892
local rhc0 = rh.C0
5893
5894
local angle = 0
5895
5896
local anglespeed = .5
5897
5898
local speed = .3
5899
5900
local rootc0 = rj.C0
5901
5902
local neckc0 = neck.C0
5903
5904
local firing
5905
5906
local auto
5907
5908
local maxammo = 25
5909
5910
local ammo = maxammo
5911
5912
local recoil = 0
5913
5914
local maxrecoil = 2;
5915
5916
5917
5918
local bodygyro = Instance.new('BodyGyro')
5919
5920
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
5921
5922
bodygyro.P = 10000
5923
5924
5925
5926
local EffectsM = Instance.new('Model', workspace)
5927
5928
EffectsM.Name = 'GunEffects'
5929
5930
5931
5932
game:service'RunService'.Stepped:connect(function()
5933
5934
    if EffectsM.Parent == nil then
5935
5936
        EffectsM = Instance.new('Model', workspace)
5937
5938
        EffectsM.Name = 'GunEffects'
5939
5940
    end
5941
5942
end)
5943
5944
5945
5946
function DoRayCast(obj, speed, dmg, mouse, recoil)
5947
5948
        if not humanoid.Sit then
5949
5950
            bodygyro.Parent = rootpart
5951
5952
        end
5953
5954
            local fireeffect = Instance.new('Fire', obj)
5955
5956
            fireeffect.Size = 0
5957
5958
            game:service'Debris':AddItem(fireeffect,.15)
5959
5960
5961
5962
            local muzzle = Instance.new('PointLight', obj)
5963
5964
            muzzle.Range = 12
5965
5966
            muzzle.Color = Color3.new(1,.6,.1)
5967
5968
            game:service'Debris':AddItem(muzzle, .05)
5969
5970
5971
5972
            local pa = Instance.new('Part')
5973
5974
            pa.CanCollide = false
5975
5976
            pa.Anchored = true
5977
5978
            pa.Locked = true
5979
5980
            pa.TopSurface = 0
5981
5982
            pa.BottomSurface = 0
5983
5984
            pa.FormFactor = 'Custom'
5985
5986
            pa.BrickColor = BrickColor.new('Brick yellow')
5987
5988
            pa.Size = Vector3.new(.2,80,.2)
5989
5990
            pa.Transparency = .4
5991
5992
            pa.Material = "Neon";
5993
5994
5995
5996
            local shell = pa:clone()
5997
5998
            shell.Transparency = 0
5999
6000
            shell:ClearAllChildren()
6001
6002
            shell.Anchored = false
6003
6004
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6005
6006
            shell.Size = Vector3.new(.2,.5,.2)
6007
6008
            shell.Parent = EffectsM
6009
6010
            shell.BrickColor = BrickColor.new('Bright yellow')
6011
6012
            shell.CanCollide = true
6013
6014
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6015
6016
            game:service'Debris':AddItem(shell,25)
6017
6018
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6019
6020
6021
6022
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6023
6024
6025
6026
            local bulletpos = obj.Position
6027
6028
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6029
6030
            local lastbulletpos = obj.Position 
6031
6032
            local fire = Instance.new('Sound', head)
6033
6034
            fire.SoundId = "rbxassetid://150204147"
6035
6036
            fire.Volume = 1
6037
6038
            fire:play()
6039
6040
            coroutine.wrap(function()
6041
6042
                while true do
6043
6044
                    dt = RS:wait();
6045
6046
                    lastbulletpos = bulletpos 
6047
6048
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6049
6050
                    bulletpos = bulletpos + bulletvelocity 
6051
6052
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6053
6054
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6055
6056
                    if (torso.Position - pa.Position).magnitude > 1600 then
6057
6058
                        pa:Destroy()
6059
6060
                        break
6061
6062
                    end
6063
6064
                    pa.Anchored = true
6065
6066
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6067
6068
                    pa.Parent = char
6069
6070
                    if hit then
6071
6072
                        local damage
6073
6074
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6075
6076
                        if hum then
6077
6078
                            damage = math.random(dmg,dmg+15)
6079
6080
                            hum.Health = hum.Health - damage
6081
                     
6082
                            hum:Remove()
6083
6084
                        end
6085
6086
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6087
6088
                        if hum2 then
6089
6090
                            damage = math.random(dmg,dmg+15)
6091
6092
                            hum2.Health = hum2.Health - damage
6093
6094
                        end
6095
6096
                        local BulletHole
6097
6098
                        local Dec
6099
6100
                        if not hum and not hum2 then
6101
6102
                            BulletHole = pa:clone()
6103
6104
                            Particles.BulletholeParticles(BulletHole, hit)
6105
6106
                            BulletHole.Transparency = 1
6107
6108
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6109
6110
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6111
6112
                            BulletHole.Parent = EffectsM
6113
6114
                            Dec = Instance.new("Decal",BulletHole)
6115
6116
                            Dec.Texture = "rbxassetid://64291977"
6117
6118
                            if not hit.Anchored then
6119
6120
                                BulletHole.Anchored = false
6121
6122
                                local Bweld = Instance.new('Weld', BulletHole)
6123
6124
                                Bweld.Part0 = hit
6125
6126
                                Bweld.Part1 = BulletHole
6127
6128
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6129
6130
                            end
6131
6132
                            game:service'Debris':AddItem(BulletHole, 25)
6133
6134
                        end
6135
6136
                        local sound = Instance.new('Sound', pa)
6137
6138
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6139
6140
                            local id = {176678459,176678487,176678351}
6141
6142
                            if Dec then
6143
6144
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6145
6146
                            end
6147
6148
                            if BulletHole then
6149
6150
                                Particles.BulletholeParticles(BulletHole, hit)
6151
6152
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6153
6154
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6155
6156
                                if not hit.Anchored then
6157
6158
                                    BulletHole.Anchored = false
6159
6160
                                    local Bweld = Instance.new('Weld', BulletHole)
6161
6162
                                    Bweld.Part0 = hit
6163
6164
                                    Bweld.Part1 = BulletHole
6165
6166
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6167
6168
                                end
6169
6170
                            end
6171
6172
                            sound.SoundId = "rbxassetid://142082167"
6173
6174
                        else
6175
6176
                            sound.SoundId = "rbxassetid://170538363"
6177
6178
                        end
6179
6180
                        sound.Pitch = 1.2+math.random()/3
6181
6182
                        sound.Volume = .4
6183
6184
                        sound:play()
6185
6186
                        game:service'Debris':AddItem(sound,4)
6187
6188
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6189
6190
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6191
6192
                        RS:wait()
6193
6194
                        pa:Destroy()
6195
6196
                        break
6197
6198
                    end
6199
6200
                    pa.Anchored = true
6201
6202
                    pa.Parent = char
6203
6204
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6205
6206
                end
6207
6208
            end)()
6209
6210
end
6211
6212
6213
6214
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6215
6216
accuracymain.Name = 'GunAccuracyFrame'
6217
6218
local accuracyFrame = Instance.new("Frame", accuracymain)
6219
6220
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6221
6222
accuracyFrame.BackgroundTransparency = 1
6223
6224
game:service'RunService'.RenderStepped:connect(function()
6225
6226
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6227
6228
end)
6229
6230
local accuracy1 = Instance.new("Frame", accuracyFrame)
6231
6232
accuracy1.BackgroundColor = BrickColor.new("White")
6233
6234
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6235
6236
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6237
6238
local accuracy2 = Instance.new("Frame", accuracyFrame)
6239
6240
accuracy2.BackgroundColor = BrickColor.new("White")
6241
6242
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6243
6244
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6245
6246
local accuracy3 = Instance.new("Frame", accuracyFrame)
6247
6248
accuracy3.BackgroundColor = BrickColor.new("White")
6249
6250
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6251
6252
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6253
6254
local accuracy4 = Instance.new("Frame", accuracyFrame)
6255
6256
accuracy4.BackgroundColor = BrickColor.new("White")
6257
6258
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6259
6260
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6261
6262
accuracyFrame.Visible = false
6263
6264
6265
6266
tool.Selected:connect(function(mouse)
6267
6268
    accuracyFrame.Visible = true
6269
6270
    mouse.Icon = "rbxassetid://75216962"
6271
6272
    rm.Parent = torso
6273
6274
    lm.Parent = torso
6275
6276
    hw.Part1 = ra
6277
6278
    hw.C0 = CFrame.new()
6279
6280
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6281
6282
    for i = 0, 90, 15 do
6283
6284
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6285
6286
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6287
6288
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6289
6290
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6291
6292
        RS:wait()
6293
6294
    end
6295
6296
    mouse.KeyDown:connect(function(k)
6297
6298
        if k == "c" then
6299
6300
            crouch = not crouch
6301
6302
            if crouch then
6303
6304
                while crouch do
6305
6306
                    if not crouch then break end
6307
6308
                    RS:wait()
6309
6310
                    humanoid.WalkSpeed = 10
6311
6312
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6313
6314
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6315
6316
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6317
6318
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6319
6320
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6321
6322
                    else
6323
6324
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6325
6326
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6327
6328
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6329
6330
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6331
6332
                    end
6333
6334
                end
6335
6336
            else
6337
6338
                humanoid.CameraOffset = Vector3.new(0,0,0)
6339
6340
                humanoid.WalkSpeed = 16
6341
6342
                RS:wait()
6343
6344
                RS:wait()
6345
6346
                humanoid.CameraOffset = Vector3.new(0,0,0)
6347
6348
                humanoid.WalkSpeed = 16
6349
6350
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6351
6352
                lh.C0 = lhc0
6353
6354
                rh.C0 = rhc0
6355
6356
            end
6357
6358
        end
6359
6360
        if k == "r" then
6361
6362
            if firing or auto or ammo >= maxammo then return end
6363
6364
            firing = true
6365
6366
            local sound = Instance.new('Sound', head)
6367
6368
            sound.SoundId = "rbxassetid://144798533"
6369
6370
            sound.Volume = .5
6371
6372
            sound:play()
6373
6374
            game:service'Debris':AddItem(sound,15)
6375
6376
            for i = 0, 90, 15 do
6377
6378
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6379
6380
                RS:wait()
6381
6382
            end
6383
6384
            ammo = maxammo
6385
6386
            wait(2)
6387
6388
            for i = 90, 0, -15 do
6389
6390
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6391
6392
                RS:wait()
6393
6394
            end
6395
6396
            wait(.7)
6397
6398
            for i = 0, 90, 15 do
6399
6400
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6401
6402
                RS:wait()
6403
6404
            end
6405
6406
            wait(.3)
6407
6408
            for i = 90, 0, -15 do
6409
6410
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6411
6412
                RS:wait()
6413
6414
            end
6415
6416
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6417
6418
            firing = false
6419
6420
        end
6421
6422
    end)
6423
6424
    mouse.Button1Down:connect(function()
6425
6426
        if auto or firing then return end
6427
6428
        auto = true
6429
6430
        while true do
6431
6432
            if ammo <= 0 then
6433
6434
                auto = false
6435
6436
                firing = false
6437
6438
                local sound = Instance.new('Sound', head)
6439
6440
                sound.SoundId = "rbxassetid://132464034"
6441
6442
                sound.Volume = .35
6443
6444
                sound:play()
6445
6446
                game:service'Debris':AddItem(sound,1)
6447
6448
                break
6449
6450
            end
6451
6452
            if not auto or firing then break end
6453
6454
            ammo = ammo - 1
6455
6456
            firing = true
6457
6458
            if crouch then
6459
6460
                recoil = recoil + .15
6461
6462
            else
6463
6464
                recoil = recoil + .3
6465
6466
            end
6467
6468
            recoil = math.min(maxrecoil, recoil);
6469
6470
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6471
6472
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6473
6474
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6475
6476
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6477
6478
6479
6480
            local value = math.random(-10,10)*50
6481
6482
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6483
6484
6485
6486
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6487
6488
6489
6490
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6491
6492
            coroutine.wrap(function()
6493
6494
            for i = 0, 10, 2.5 do
6495
6496
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6497
6498
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6499
6500
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6501
6502
                RS:wait()
6503
6504
            end
6505
6506
            for i = 10, 0, -2.5 do
6507
6508
6509
6510
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6511
6512
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6513
6514
6515
6516
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6517
6518
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6519
6520
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6521
6522
                RS:wait()
6523
6524
            end
6525
6526
            end)()
6527
6528
            wait(.0175)
6529
6530
            firing = false
6531
6532
            wait(.015)
6533
6534
            if not auto or firing then break end
6535
6536
        end
6537
6538
        repeat RS:wait()
6539
6540
            recoil = recoil - .05
6541
6542
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6543
6544
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6545
6546
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6547
6548
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6549
6550
        until recoil <= 0 or auto
6551
6552
            recoil = 0
6553
6554
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6555
6556
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6557
6558
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6559
6560
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6561
6562
    end)
6563
6564
    mouse.Button1Up:connect(function()
6565
6566
        if firing then
6567
6568
            repeat RS:wait() until firing == false
6569
6570
        end
6571
6572
        auto = false
6573
6574
        wait(1)
6575
6576
        if not auto then
6577
6578
            bodygyro.Parent = nil
6579
6580
        end
6581
6582
    end)
6583
6584
end)
6585
6586
tool.Deselected:connect(function()
6587
6588
    accuracyFrame.Visible = false
6589
6590
    humanoid.CameraOffset = Vector3.new(0,0,0)
6591
6592
    lh.C0 = lhc0
6593
6594
    rh.C0 = rhc0
6595
6596
    crouch = false
6597
6598
    humanoid.WalkSpeed = 16
6599
6600
    for i = 90, 0, -15 do
6601
6602
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6603
6604
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6605
6606
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6607
6608
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6609
6610
        RS:wait()
6611
6612
    end
6613
6614
    humanoid.WalkSpeed = 16
6615
6616
    humanoid.CameraOffset = Vector3.new(0,0,0)
6617
6618
    lh.C0 = lhc0
6619
6620
    rh.C0 = rhc0
6621
6622
    hw.Part0 = Gun.CenterWeld
6623
6624
    hw.Part1 = torso
6625
6626
    hw.C1 = CFrame.new(0,.2,.55)
6627
6628
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6629
6630
    rm.Parent = nil
6631
6632
    lm.Parent = nil
6633
6634
    ls.Parent = torso
6635
6636
    rs.Parent = torso
6637
6638
end)