View difference between Paste ID: PCQyr3Tb and awSEKKWU
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
152
---IS THIS A JOJO SCRIPT?!?!!?!?
153
---Star Platinum Over Heaven
154
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
155
---Happy halloween
156
---Last script probably
157
158
---I couldnt make a GUI cuz im lazy so
159
-----KEYDOWNS------
160
--- E(Hold) - OverHeaven Ora Barrages
161
--- R - OverHeaven Strong Hit
162
--- T - OverHeaven Blast
163
--- F - TimeStop
164
--- Z(Can be Spammed) - Stand Jump
165
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
166
------This is a Play Fair script(None of that one shot stuff)
167
168
169
wait(0.1)
170
local Player = game.Players.LocalPlayer
171
local Character = Player.Character
172
local Humanoid = Character.Humanoid
173
local Mouse = Player:GetMouse()
174
local LeftArm = Character["Left Arm"]
175
local RightArm = Character["Right Arm"]
176
local LeftLeg = Character["Left Leg"]
177
local RightLeg = Character["Right Leg"]
178
local Head = Character.Head
179
local Torso = Character.Torso
180
local Camera = game.Workspace.CurrentCamera
181
local RootPart = Character.HumanoidRootPart
182
local RootJoint = RootPart.RootJoint
183
local Pause = false
184
local attack = false
185
local Change = false
186
local DDZ = false
187
local LOL = false
188
local Anim = 'Idle'
189
local attacktype = 1
190
local delays = false
191
local play = true
192
local Time = 7
193
local targetted = nil
194
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
195
local velocity = RootPart.Velocity.y
196
local sine = 0
197
local change = 1
198
local D = false
199
Loop = false
200
local DD = false
201
local doe = 0
202
local Create = LoadLibrary("RbxUtility").Create
203
local Stand = Instance.new("Model",Character)
204
Stand.Name = "Stand"
205
local ST = Instance.new("Part",Stand)
206
ST.Size = Vector3.new(2,2,1)
207
ST.BrickColor = BrickColor.new("White")
208
ST.CanCollide = false
209
local ST2 = Instance.new("SpecialMesh",ST)
210
ST2.MeshId = "rbxasset://fonts/torso.mesh"
211
ST2.Scale = Vector3.new(1,1,1)
212
local ST3 = Instance.new("Weld",ST)
213
ST3.Part0 = RootPart
214
ST3.Part1 = ST
215
ST3.C0 = CFrame.new(0,0,0)
216
local SH = Instance.new("Part",Stand)
217
SH.Size = Vector3.new(1.25,1.25,1.25)
218
SH.CanCollide = false
219
SH.BrickColor = BrickColor.new("White")
220
local SH2 = Instance.new("SpecialMesh",SH)
221
SH2.MeshType = "Head"
222
SH2.Scale = Vector3.new(1,1,1)
223
local SH2 = Instance.new("Weld",SH)
224
SH2.Part0 = ST
225
SH2.Part1 = SH
226
SH2.C0 = CFrame.new(0,1.5,0)
227
local SRA = Instance.new("Part",Stand)
228
SRA.Size = Vector3.new(1,2,1)
229
SRA.CanCollide = false
230
SRA.BrickColor = BrickColor.new("White")
231
local SRA2 = Instance.new("SpecialMesh",SRA)
232
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
233
SRA2.Scale = Vector3.new(1,1,1)
234
local SRA3 = Instance.new("Weld",SRA)
235
SRA3.Part0 = ST
236
SRA3.Part1 = SRA
237
SRA3.C0 = CFrame.new(1.5,0,0)
238
local SLA = Instance.new("Part",Stand)
239
SLA.Size = Vector3.new(1,2,1)
240
SLA.CanCollide = false
241
SLA.BrickColor = BrickColor.new("White")
242
local SLA2 = Instance.new("SpecialMesh",SLA)
243
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
244
SLA2.Scale = Vector3.new(1,1,1)
245
local SLA3 = Instance.new("Weld",SLA)
246
SLA3.Part0 = ST
247
SLA3.Part1 = SLA
248
SLA3.C0 = CFrame.new(-1.5,0,0)
249
local SRL = Instance.new("Part",Stand)
250
SRL.Size = Vector3.new(1,2,1)
251
SRL.CanCollide = false
252
SRL.BrickColor = BrickColor.new("White")
253
local SRL2 = Instance.new("SpecialMesh",SRL)
254
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
255
SRL2.Scale = Vector3.new(1,1,1)
256
local SRL3 = Instance.new("Weld",SRL)
257
SRL3.Part0 = ST
258
SRL3.Part1 = SRL
259
SRL3.C0 = CFrame.new(0.5,-2,0)
260
local SLL = Instance.new("Part",Stand)
261
SLL.Size = Vector3.new(1,2,1)
262
SLL.CanCollide = false
263
SLL.BrickColor = BrickColor.new("White")
264
local SLL2 = Instance.new("SpecialMesh",SLL)
265
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
266
SLL2.Scale = Vector3.new(1,1,1)
267
local SLL3 = Instance.new("Weld",SLL)
268
SLL3.Part0 = ST
269
SLL3.Part1 = SLL
270
SLL3.C0 = CFrame.new(-0.5,-2,0)
271
local FlA = Instance.new("ParticleEmitter",SRA)
272
FlA.Texture = "rbxassetid://263837009"
273
FlA.Size = NumberSequence.new(0.6)
274
FlA.Rotation = NumberRange.new(-100, 100)
275
FlA.RotSpeed = NumberRange.new(-200, 200)
276
FlA.Transparency = NumberSequence.new(0,1)
277
FlA.Speed = NumberRange.new(0.1)
278
FlA.ZOffset = -0.1
279
FlA.Lifetime = NumberRange.new(1)
280
FlA.Rate = 1111
281
FlA.LockedToPart = true
282
FlA.LightEmission = 1
283
FlA.VelocitySpread = 12121
284
local ZZA = Instance.new("ParticleEmitter",SRA)
285
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
286
ZZA.Size = NumberSequence.new(0.005)
287
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
288
ZZA.RotSpeed = NumberRange.new(-200, 200)
289
ZZA.Transparency = NumberSequence.new(0.7)
290
ZZA.Lifetime = NumberRange.new(1)
291
ZZA.Speed = NumberRange.new(0.48)
292
ZZA.Rate = 1231231
293
ZZA.ZOffset = 0.1
294
ZZA.LockedToPart = true
295
ZZA.LightEmission = 1e9
296
ZZA.LightInfluence = 1e9
297
local FlA1 = Instance.new("ParticleEmitter",SLA)
298
FlA1.Texture = "rbxassetid://263837009"
299
FlA1.Size = NumberSequence.new(0.6)
300
FlA1.Rotation = NumberRange.new(-100, 100)
301
FlA1.RotSpeed = NumberRange.new(-200, 200)
302
FlA1.Transparency = NumberSequence.new(0,1)
303
FlA1.Speed = NumberRange.new(0.1)
304
FlA1.ZOffset = -0.1
305
FlA1.Lifetime = NumberRange.new(1)
306
FlA1.Rate = 1111
307
FlA1.LockedToPart = true
308
FlA1.LightEmission = 1
309
FlA1.VelocitySpread = 12121
310
local ZZA1 = Instance.new("ParticleEmitter",SLA)
311
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
312
ZZA1.Size = NumberSequence.new(0.005)
313
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
314
ZZA1.RotSpeed = NumberRange.new(-200, 200)
315
ZZA1.Transparency = NumberSequence.new(0.7)
316
ZZA1.Lifetime = NumberRange.new(1)
317
ZZA1.Speed = NumberRange.new(0.48)
318
ZZA1.Rate = 1231231
319
ZZA1.ZOffset = 0.1
320
ZZA1.LockedToPart = true
321
ZZA1.LightEmission = 1e9
322
ZZA1.LightInfluence = 1e9
323
local FlA2 = Instance.new("ParticleEmitter",ST)
324
FlA2.Texture = "rbxassetid://263837009"
325
FlA2.Size = NumberSequence.new(0.6)
326
FlA2.Rotation = NumberRange.new(-100, 100)
327
FlA2.RotSpeed = NumberRange.new(-200, 200)
328
FlA2.Transparency = NumberSequence.new(0,1)
329
FlA2.Speed = NumberRange.new(0.1)
330
FlA2.ZOffset = -0.1
331
FlA2.Lifetime = NumberRange.new(1)
332
FlA2.Rate = 1111
333
FlA2.LockedToPart = true
334
FlA2.LightEmission = 1
335
FlA2.VelocitySpread = 12121
336
local ZZA2 = Instance.new("ParticleEmitter",ST)
337
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
338
ZZA2.Size = NumberSequence.new(0.005)
339
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
340
ZZA2.RotSpeed = NumberRange.new(-200, 200)
341
ZZA2.Transparency = NumberSequence.new(0.7)
342
ZZA2.Lifetime = NumberRange.new(1)
343
ZZA2.Speed = NumberRange.new(0.48)
344
ZZA2.Rate = 1231231
345
ZZA2.ZOffset = 0.1
346
ZZA2.LockedToPart = true
347
ZZA2.LightEmission = 1e9
348
ZZA2.LightInfluence = 1e9
349
local FlA3 = Instance.new("ParticleEmitter",SRL)
350
FlA3.Texture = "rbxassetid://263837009"
351
FlA3.Size = NumberSequence.new(0.6)
352
FlA3.Rotation = NumberRange.new(-100, 100)
353
FlA3.RotSpeed = NumberRange.new(-200, 200)
354
FlA3.Transparency = NumberSequence.new(0,1)
355
FlA3.Speed = NumberRange.new(0.1)
356
FlA3.ZOffset = -0.1
357
FlA3.Lifetime = NumberRange.new(1)
358
FlA3.Rate = 1111
359
FlA3.LockedToPart = true
360
FlA3.LightEmission = 1
361
FlA3.VelocitySpread = 12121
362
local ZZA3 = Instance.new("ParticleEmitter",SRL)
363
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
364
ZZA3.Size = NumberSequence.new(0.005)
365
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
366
ZZA3.RotSpeed = NumberRange.new(-200, 200)
367
ZZA3.Transparency = NumberSequence.new(0.7)
368
ZZA3.Lifetime = NumberRange.new(1)
369
ZZA3.Speed = NumberRange.new(0.48)
370
ZZA3.Rate = 1231231
371
ZZA3.ZOffset = 0.1
372
ZZA3.LockedToPart = true
373
ZZA3.LightEmission = 1e9
374
ZZA3.LightInfluence = 1e9
375
local FlA4 = Instance.new("ParticleEmitter",SLL)
376
FlA4.Texture = "rbxassetid://263837009"
377
FlA4.Size = NumberSequence.new(0.6)
378
FlA4.Rotation = NumberRange.new(-100, 100)
379
FlA4.RotSpeed = NumberRange.new(-200, 200)
380
FlA4.Transparency = NumberSequence.new(0,1)
381
FlA4.Speed = NumberRange.new(0.1)
382
FlA4.ZOffset = -0.1
383
FlA4.Lifetime = NumberRange.new(1)
384
FlA4.Rate = 1111
385
FlA4.LockedToPart = true
386
FlA4.LightEmission = 1
387
FlA4.VelocitySpread = 12121
388
local ZZA4 = Instance.new("ParticleEmitter",SLL)
389
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
390
ZZA4.Size = NumberSequence.new(0.005)
391
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
392
ZZA4.RotSpeed = NumberRange.new(-200, 200)
393
ZZA4.Transparency = NumberSequence.new(0.7)
394
ZZA4.Lifetime = NumberRange.new(1)
395
ZZA4.Speed = NumberRange.new(0.48)
396
ZZA4.Rate = 1231231
397
ZZA4.ZOffset = 0.1
398
ZZA4.LockedToPart = true
399
ZZA4.LightEmission = 1e9
400
ZZA4.LightInfluence = 1e9
401
local FlA5 = Instance.new("ParticleEmitter",SH)
402
FlA5.Texture = "rbxassetid://263837009"
403
FlA5.Size = NumberSequence.new(0.6)
404
FlA5.Rotation = NumberRange.new(-100, 100)
405
FlA5.RotSpeed = NumberRange.new(-200, 200)
406
FlA5.Transparency = NumberSequence.new(0,1)
407
FlA5.Speed = NumberRange.new(0.1)
408
FlA5.ZOffset = -0.1
409
FlA5.Lifetime = NumberRange.new(1)
410
FlA5.Rate = 20
411
FlA5.LockedToPart = true
412
FlA5.LightEmission = 1
413
FlA5.VelocitySpread = 12121
414
local ZZA5 = Instance.new("ParticleEmitter",SH)
415
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
416
ZZA5.Size = NumberSequence.new(0.005)
417
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
418
ZZA5.RotSpeed = NumberRange.new(-200, 200)
419
ZZA5.Transparency = NumberSequence.new(0.7)
420
ZZA5.Lifetime = NumberRange.new(1)
421
ZZA5.Speed = NumberRange.new(0.48)
422
ZZA5.Rate = 1231233
423
ZZA5.ZOffset = 0.1
424
ZZA5.LockedToPart = true
425
ZZA5.LightEmission = 1e9
426
ZZA5.LightInfluence = 1e9
427
FlA.Enabled = false
428
FlA1.Enabled = false
429
FlA2.Enabled = false
430
FlA3.Enabled = false
431
FlA4.Enabled = false
432
FlA5.Enabled = false
433
ZZA.Enabled= false
434
ZZA1.Enabled = false
435
ZZA2.Enabled = false
436
ZZA3.Enabled = false
437
ZZA4.Enabled = false
438
ZZA5.Enabled = false
439
local Face = Instance.new("Decal",SH)
440
Face.Face = "Front"
441
Face.Texture = "rbxassetid://1692604813"
442
local StarH = Instance.new("Part",Stand)
443
StarH.BrickColor = BrickColor.new("Institutional white")
444
StarH.CanCollide = false
445
local StarH2 = Instance.new("SpecialMesh",StarH)
446
StarH2.MeshId = "rbxassetid://874044556"
447
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
448
local StarH3 = Instance.new("Weld",StarH)
449
StarH3.Part0 = SH
450
StarH3.Part1 = StarH
451
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
452
local Scarf = Instance.new("Part",Stand)
453
Scarf.BrickColor = BrickColor.new("Pastel yellow")
454
Scarf.CanCollide = false
455
local Scarf2 = Instance.new("SpecialMesh",Scarf)
456
Scarf2.MeshId = "rbxassetid://873798502"
457
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
458
local Scarf3 = Instance.new("Weld",Scarf)
459
Scarf3.Part0 = SH
460
Scarf3.Part1 = Scarf
461
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
462
local Clot = Instance.new("Part",Stand)
463
Clot.BrickColor = BrickColor.new("Pastel yellow")
464
Clot.CanCollide = false
465
local Clot2 = Instance.new("SpecialMesh",Clot)
466
Clot2.MeshId = "rbxassetid://874045262"
467
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
468
local Clot3 = Instance.new("Weld",Clot)
469
Clot3.Part0 = ST
470
Clot3.Part1 = Clot
471
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
472
local BClot = Instance.new("Part",Stand)
473
BClot.BrickColor = BrickColor.new("Pastel yellow")
474
BClot.CanCollide = false
475
local BClot2 = Instance.new("SpecialMesh",BClot)
476
BClot2.MeshId = "rbxassetid://874045262"
477
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
478
local BClot3 = Instance.new("Weld",BClot)
479
BClot3.Part0 = ST
480
BClot3.Part1 = BClot
481
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
482
local Shoulder = Instance.new("Part",Stand)
483
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
484
Shoulder.CanCollide = false
485
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
486
Shoulder2.MeshId = "rbxassetid://874040321"
487
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
488
local Shoulder3 = Instance.new("Weld",Shoulder)
489
Shoulder3.Part0 = SRA
490
Shoulder3.Part1 = Shoulder
491
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
492
local OtShoulder = Instance.new("Part",Stand)
493
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
494
OtShoulder.CanCollide = false
495
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
496
OtShoulder2.MeshId = "rbxassetid://874040321"
497
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
498
local OtShoulder3 = Instance.new("Weld",OtShoulder)
499
OtShoulder3.Part0 = SLA
500
OtShoulder3.Part1 = OtShoulder
501
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
502
local Abs = Instance.new("Part",Stand)
503
Abs.BrickColor = BrickColor.new("Institutional white")
504
Abs.CanCollide = false
505
local Abs2 = Instance.new("SpecialMesh",Abs)
506
Abs2.MeshId = "rbxassetid://958074736"
507
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
508
local Abs3 = Instance.new("Weld",Abs)
509
Abs3.Part0 = ST
510
Abs3.Part1 = Abs
511
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
512
Humanoid.Animator.Parent = nil
513
Character.Animate.Parent = nil
514
mas = Instance.new("Model",game:GetService("Lighting"))
515
WeldConstraint0 = Instance.new("WeldConstraint")
516
WeldConstraint1 = Instance.new("WeldConstraint")
517
WeldConstraint2 = Instance.new("WeldConstraint")
518
WeldConstraint3 = Instance.new("WeldConstraint")
519
WeldConstraint4 = Instance.new("WeldConstraint")
520
WeldConstraint5 = Instance.new("WeldConstraint")
521
WeldConstraint6 = Instance.new("WeldConstraint")
522
WeldConstraint7 = Instance.new("WeldConstraint")
523
WeldConstraint8 = Instance.new("WeldConstraint")
524
WeldConstraint9 = Instance.new("WeldConstraint")
525
WeldConstraint10 = Instance.new("WeldConstraint")
526
WeldConstraint11 = Instance.new("WeldConstraint")
527
WeldConstraint12 = Instance.new("WeldConstraint")
528
WeldConstraint13 = Instance.new("WeldConstraint")
529
Part14 = Instance.new("Part")
530
Part15 = Instance.new("Part")
531
WeldConstraint16 = Instance.new("WeldConstraint")
532
WeldConstraint17 = Instance.new("WeldConstraint")
533
WeldConstraint18 = Instance.new("WeldConstraint")
534
WeldConstraint19 = Instance.new("WeldConstraint")
535
WeldConstraint20 = Instance.new("WeldConstraint")
536
WeldConstraint21 = Instance.new("WeldConstraint")
537
WeldConstraint22 = Instance.new("WeldConstraint")
538
WeldConstraint23 = Instance.new("WeldConstraint")
539
WeldConstraint24 = Instance.new("WeldConstraint")
540
WeldConstraint25 = Instance.new("WeldConstraint")
541
WeldConstraint26 = Instance.new("WeldConstraint")
542
WeldConstraint27 = Instance.new("WeldConstraint")
543
WeldConstraint28 = Instance.new("WeldConstraint")
544
WeldConstraint29 = Instance.new("WeldConstraint")
545
Part30 = Instance.new("Part")
546
Part31 = Instance.new("Part")
547
Part32 = Instance.new("Part")
548
Part33 = Instance.new("Part")
549
Part34 = Instance.new("Part")
550
Part35 = Instance.new("Part")
551
Part36 = Instance.new("Part")
552
Part37 = Instance.new("Part")
553
Part38 = Instance.new("Part")
554
Part39 = Instance.new("Part")
555
Part40 = Instance.new("Part")
556
Part41 = Instance.new("Part")
557
Part42 = Instance.new("Part")
558
WeldConstraint20.Parent = Part15
559
WeldConstraint20.Part0 = Part15
560
WeldConstraint20.Part1 = Part33
561
WeldConstraint22.Parent = Part15
562
WeldConstraint22.Part0 = Part15
563
WeldConstraint22.Part1 = Part35
564
WeldConstraint21.Parent = Part15
565
WeldConstraint21.Part0 = Part15
566
WeldConstraint21.Part1 = Part34
567
WeldConstraint23.Parent = Part15
568
WeldConstraint23.Part0 = Part15
569
WeldConstraint23.Part1 = Part36
570
WeldConstraint24.Parent = Part15
571
WeldConstraint24.Part0 = Part15
572
WeldConstraint24.Part1 = Part37
573
WeldConstraint25.Parent = Part15
574
WeldConstraint25.Part0 = Part15
575
WeldConstraint25.Part1 = Part38
576
WeldConstraint26.Parent = Part15
577
WeldConstraint26.Part0 = Part15
578
WeldConstraint26.Part1 = Part39
579
WeldConstraint27.Parent = Part15
580
WeldConstraint27.Part0 = Part15
581
WeldConstraint27.Part1 = Part40
582
WeldConstraint29.Parent = Part15
583
WeldConstraint29.Part0 = Part15
584
WeldConstraint29.Part1 = Part42
585
WeldConstraint28.Parent = Part15
586
WeldConstraint28.Part0 = Part15
587
WeldConstraint28.Part1 = Part41
588
WeldConstraint16.Parent = Part15
589
WeldConstraint16.Part0 = Part15
590
WeldConstraint16.Part1 = Part14
591
WeldConstraint17.Parent = Part15
592
WeldConstraint17.Part0 = Part15
593
WeldConstraint17.Part1 = Part30
594
WeldConstraint18.Parent = Part15
595
WeldConstraint18.Part0 = Part15
596
WeldConstraint18.Part1 = Part31
597
WeldConstraint19.Parent = Part15
598
WeldConstraint19.Part0 = Part15
599
WeldConstraint19.Part1 = Part32
600
Part14.Name = "Glove"
601
Part14.Parent = mas
602
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
603
Part14.Orientation = Vector3.new(0, 178.389999, 0)
604
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
605
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
606
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
607
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
608
Part14.BottomSurface = Enum.SurfaceType.Smooth
609
Part14.BrickColor = BrickColor.new("Pastel yellow")
610
Part14.CanCollide = false
611
Part14.Material = Enum.Material.SmoothPlastic
612
Part14.TopSurface = Enum.SurfaceType.Smooth
613
Part14.brickColor = BrickColor.new("Pastel yellow")
614
Part15.Name = "LeftHandle"
615
Part15.Parent = mas
616
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
617
Part15.Orientation = Vector3.new(0, 179.73999, 0)
618
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
619
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
620
Part15.Color = Color3.new(1, 1, 0)
621
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
622
Part15.BottomSurface = Enum.SurfaceType.Smooth
623
Part15.BrickColor = BrickColor.new("New Yeller")
624
Part15.CanCollide = false
625
Part15.Material = Enum.Material.SmoothPlastic
626
Part15.TopSurface = Enum.SurfaceType.Smooth
627
Part15.brickColor = BrickColor.new("New Yeller")
628
Part15.Shape = Enum.PartType.Ball
629
WeldConstraint16.Parent = Part15
630
WeldConstraint16.Part0 = Part15
631
WeldConstraint16.Part1 = Part14
632
WeldConstraint17.Parent = Part15
633
WeldConstraint17.Part0 = Part15
634
WeldConstraint17.Part1 = Part30
635
WeldConstraint18.Parent = Part15
636
WeldConstraint18.Part0 = Part15
637
WeldConstraint18.Part1 = Part31
638
WeldConstraint19.Parent = Part15
639
WeldConstraint19.Part0 = Part15
640
WeldConstraint19.Part1 = Part32
641
WeldConstraint20.Parent = Part15
642
WeldConstraint20.Part0 = Part15
643
WeldConstraint20.Part1 = Part33
644
WeldConstraint21.Parent = Part15
645
WeldConstraint21.Part0 = Part15
646
WeldConstraint21.Part1 = Part34
647
WeldConstraint22.Parent = Part15
648
WeldConstraint22.Part0 = Part15
649
WeldConstraint22.Part1 = Part35
650
WeldConstraint23.Parent = Part15
651
WeldConstraint23.Part0 = Part15
652
WeldConstraint23.Part1 = Part36
653
WeldConstraint24.Parent = Part15
654
WeldConstraint24.Part0 = Part15
655
WeldConstraint24.Part1 = Part37
656
WeldConstraint25.Parent = Part15
657
WeldConstraint25.Part0 = Part15
658
WeldConstraint25.Part1 = Part38
659
WeldConstraint26.Parent = Part15
660
WeldConstraint26.Part0 = Part15
661
WeldConstraint26.Part1 = Part39
662
WeldConstraint27.Parent = Part15
663
WeldConstraint27.Part0 = Part15
664
WeldConstraint27.Part1 = Part40
665
WeldConstraint28.Parent = Part15
666
WeldConstraint28.Part0 = Part15
667
WeldConstraint28.Part1 = Part41
668
WeldConstraint29.Parent = Part15
669
WeldConstraint29.Part0 = Part15
670
WeldConstraint29.Part1 = Part42
671
Part30.Parent = mas
672
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
673
Part30.Orientation = Vector3.new(0, 178.389999, 0)
674
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
675
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
676
Part30.Color = Color3.new(1, 1, 0)
677
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
678
Part30.BottomSurface = Enum.SurfaceType.Smooth
679
Part30.BrickColor = BrickColor.new("New Yeller")
680
Part30.CanCollide = false
681
Part30.Material = Enum.Material.SmoothPlastic
682
Part30.TopSurface = Enum.SurfaceType.Smooth
683
Part30.brickColor = BrickColor.new("New Yeller")
684
Part30.Shape = Enum.PartType.Ball
685
Part31.Parent = mas
686
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
687
Part31.Orientation = Vector3.new(0, 178.389999, 0)
688
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
689
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
690
Part31.Color = Color3.new(1, 1, 0)
691
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
692
Part31.BottomSurface = Enum.SurfaceType.Smooth
693
Part31.BrickColor = BrickColor.new("New Yeller")
694
Part31.CanCollide = false
695
Part31.Material = Enum.Material.SmoothPlastic
696
Part31.TopSurface = Enum.SurfaceType.Smooth
697
Part31.brickColor = BrickColor.new("New Yeller")
698
Part31.Shape = Enum.PartType.Ball
699
Part32.Parent = mas
700
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
701
Part32.Orientation = Vector3.new(0, 178.389999, 0)
702
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
703
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
704
Part32.Color = Color3.new(1, 1, 0)
705
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
706
Part32.BottomSurface = Enum.SurfaceType.Smooth
707
Part32.BrickColor = BrickColor.new("New Yeller")
708
Part32.CanCollide = false
709
Part32.Material = Enum.Material.SmoothPlastic
710
Part32.TopSurface = Enum.SurfaceType.Smooth
711
Part32.brickColor = BrickColor.new("New Yeller")
712
Part32.Shape = Enum.PartType.Ball
713
Part33.Parent = mas
714
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
715
Part33.Orientation = Vector3.new(0, 178.389999, 0)
716
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
717
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
718
Part33.Color = Color3.new(1, 1, 0)
719
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
720
Part33.BottomSurface = Enum.SurfaceType.Smooth
721
Part33.BrickColor = BrickColor.new("New Yeller")
722
Part33.CanCollide = false
723
Part33.Material = Enum.Material.SmoothPlastic
724
Part33.TopSurface = Enum.SurfaceType.Smooth
725
Part33.brickColor = BrickColor.new("New Yeller")
726
Part33.Shape = Enum.PartType.Ball
727
Part34.Parent = mas
728
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
729
Part34.Orientation = Vector3.new(0, 178.389999, 0)
730
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
731
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
732
Part34.Color = Color3.new(1, 1, 0)
733
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
734
Part34.BottomSurface = Enum.SurfaceType.Smooth
735
Part34.BrickColor = BrickColor.new("New Yeller")
736
Part34.CanCollide = false
737
Part34.Material = Enum.Material.SmoothPlastic
738
Part34.TopSurface = Enum.SurfaceType.Smooth
739
Part34.brickColor = BrickColor.new("New Yeller")
740
Part34.Shape = Enum.PartType.Ball
741
Part35.Parent = mas
742
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
743
Part35.Orientation = Vector3.new(0, 178.389999, 0)
744
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
745
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
746
Part35.Color = Color3.new(1, 1, 0)
747
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
748
Part35.BottomSurface = Enum.SurfaceType.Smooth
749
Part35.BrickColor = BrickColor.new("New Yeller")
750
Part35.CanCollide = false
751
Part35.Material = Enum.Material.SmoothPlastic
752
Part35.TopSurface = Enum.SurfaceType.Smooth
753
Part35.brickColor = BrickColor.new("New Yeller")
754
Part35.Shape = Enum.PartType.Ball
755
Part36.Parent = mas
756
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
757
Part36.Orientation = Vector3.new(0, 178.389999, 0)
758
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
759
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
760
Part36.Color = Color3.new(1, 1, 0)
761
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
762
Part36.BottomSurface = Enum.SurfaceType.Smooth
763
Part36.BrickColor = BrickColor.new("New Yeller")
764
Part36.CanCollide = false
765
Part36.Material = Enum.Material.SmoothPlastic
766
Part36.TopSurface = Enum.SurfaceType.Smooth
767
Part36.brickColor = BrickColor.new("New Yeller")
768
Part36.Shape = Enum.PartType.Ball
769
Part37.Parent = mas
770
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
771
Part37.Orientation = Vector3.new(0, 178.389999, 0)
772
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
773
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
774
Part37.Color = Color3.new(1, 1, 0)
775
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
776
Part37.BottomSurface = Enum.SurfaceType.Smooth
777
Part37.BrickColor = BrickColor.new("New Yeller")
778
Part37.CanCollide = false
779
Part37.Material = Enum.Material.SmoothPlastic
780
Part37.TopSurface = Enum.SurfaceType.Smooth
781
Part37.brickColor = BrickColor.new("New Yeller")
782
Part37.Shape = Enum.PartType.Ball
783
Part38.Parent = mas
784
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
785
Part38.Orientation = Vector3.new(0, 178.389999, 0)
786
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
787
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
788
Part38.Color = Color3.new(1, 1, 0)
789
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
790
Part38.BottomSurface = Enum.SurfaceType.Smooth
791
Part38.BrickColor = BrickColor.new("New Yeller")
792
Part38.CanCollide = false
793
Part38.Material = Enum.Material.SmoothPlastic
794
Part38.TopSurface = Enum.SurfaceType.Smooth
795
Part38.brickColor = BrickColor.new("New Yeller")
796
Part38.Shape = Enum.PartType.Ball
797
Part39.Parent = mas
798
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
799
Part39.Orientation = Vector3.new(0, 178.389999, 0)
800
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
801
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
802
Part39.Color = Color3.new(1, 1, 0)
803
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
804
Part39.BottomSurface = Enum.SurfaceType.Smooth
805
Part39.BrickColor = BrickColor.new("New Yeller")
806
Part39.CanCollide = false
807
Part39.Material = Enum.Material.SmoothPlastic
808
Part39.TopSurface = Enum.SurfaceType.Smooth
809
Part39.brickColor = BrickColor.new("New Yeller")
810
Part39.Shape = Enum.PartType.Ball
811
Part40.Parent = mas
812
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
813
Part40.Orientation = Vector3.new(0, 178.389999, 0)
814
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
815
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
816
Part40.Color = Color3.new(1, 1, 0)
817
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
818
Part40.BottomSurface = Enum.SurfaceType.Smooth
819
Part40.BrickColor = BrickColor.new("New Yeller")
820
Part40.CanCollide = false
821
Part40.Material = Enum.Material.SmoothPlastic
822
Part40.TopSurface = Enum.SurfaceType.Smooth
823
Part40.brickColor = BrickColor.new("New Yeller")
824
Part41.Parent = mas
825
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
826
Part41.Orientation = Vector3.new(0, 178.389999, 0)
827
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
828
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
829
Part41.Color = Color3.new(1, 1, 0)
830
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
831
Part41.BottomSurface = Enum.SurfaceType.Smooth
832
Part41.BrickColor = BrickColor.new("New Yeller")
833
Part41.CanCollide = false
834
Part41.Material = Enum.Material.SmoothPlastic
835
Part41.TopSurface = Enum.SurfaceType.Smooth
836
Part41.brickColor = BrickColor.new("New Yeller")
837
Part42.Parent = mas
838
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
839
Part42.Orientation = Vector3.new(0, 179.73999, 0)
840
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
841
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
842
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
843
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
844
Part42.BottomSurface = Enum.SurfaceType.Smooth
845
Part42.BrickColor = BrickColor.new("Institutional white")
846
Part42.CanCollide = false
847
Part42.Material = Enum.Material.SmoothPlastic
848
Part42.TopSurface = Enum.SurfaceType.Smooth
849
Part42.brickColor = BrickColor.new("Institutional white")
850
for i,v in pairs(mas:GetChildren()) do
851
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
852
	pcall(function() v:MakeJoints() end)
853
end
854
local Wld = Instance.new("Weld",Part15)
855
Wld.Part0 = SLA
856
Wld.Part1 = Part15
857
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
858
mas2 = Instance.new("Model",game:GetService("Lighting"))
859
WeldConstraint0 = Instance.new("WeldConstraint")
860
WeldConstraint1 = Instance.new("WeldConstraint")
861
WeldConstraint2 = Instance.new("WeldConstraint")
862
WeldConstraint3 = Instance.new("WeldConstraint")
863
WeldConstraint4 = Instance.new("WeldConstraint")
864
WeldConstraint5 = Instance.new("WeldConstraint")
865
WeldConstraint6 = Instance.new("WeldConstraint")
866
WeldConstraint7 = Instance.new("WeldConstraint")
867
WeldConstraint8 = Instance.new("WeldConstraint")
868
WeldConstraint9 = Instance.new("WeldConstraint")
869
WeldConstraint10 = Instance.new("WeldConstraint")
870
WeldConstraint11 = Instance.new("WeldConstraint")
871
WeldConstraint12 = Instance.new("WeldConstraint")
872
WeldConstraint13 = Instance.new("WeldConstraint")
873
Part14 = Instance.new("Part")
874
Part15 = Instance.new("Part")
875
WeldConstraint16 = Instance.new("WeldConstraint")
876
WeldConstraint17 = Instance.new("WeldConstraint")
877
WeldConstraint18 = Instance.new("WeldConstraint")
878
WeldConstraint19 = Instance.new("WeldConstraint")
879
WeldConstraint20 = Instance.new("WeldConstraint")
880
WeldConstraint21 = Instance.new("WeldConstraint")
881
WeldConstraint22 = Instance.new("WeldConstraint")
882
WeldConstraint23 = Instance.new("WeldConstraint")
883
WeldConstraint24 = Instance.new("WeldConstraint")
884
WeldConstraint25 = Instance.new("WeldConstraint")
885
WeldConstraint26 = Instance.new("WeldConstraint")
886
WeldConstraint27 = Instance.new("WeldConstraint")
887
WeldConstraint28 = Instance.new("WeldConstraint")
888
WeldConstraint29 = Instance.new("WeldConstraint")
889
Part30 = Instance.new("Part")
890
Part31 = Instance.new("Part")
891
Part32 = Instance.new("Part")
892
Part33 = Instance.new("Part")
893
Part34 = Instance.new("Part")
894
Part35 = Instance.new("Part")
895
Part36 = Instance.new("Part")
896
Part37 = Instance.new("Part")
897
Part38 = Instance.new("Part")
898
Part39 = Instance.new("Part")
899
Part40 = Instance.new("Part")
900
Part41 = Instance.new("Part")
901
Part42 = Instance.new("Part")
902
WeldConstraint20.Parent = Part15
903
WeldConstraint20.Part0 = Part15
904
WeldConstraint20.Part1 = Part33
905
WeldConstraint22.Parent = Part15
906
WeldConstraint22.Part0 = Part15
907
WeldConstraint22.Part1 = Part35
908
WeldConstraint21.Parent = Part15
909
WeldConstraint21.Part0 = Part15
910
WeldConstraint21.Part1 = Part34
911
WeldConstraint23.Parent = Part15
912
WeldConstraint23.Part0 = Part15
913
WeldConstraint23.Part1 = Part36
914
WeldConstraint24.Parent = Part15
915
WeldConstraint24.Part0 = Part15
916
WeldConstraint24.Part1 = Part37
917
WeldConstraint25.Parent = Part15
918
WeldConstraint25.Part0 = Part15
919
WeldConstraint25.Part1 = Part38
920
WeldConstraint26.Parent = Part15
921
WeldConstraint26.Part0 = Part15
922
WeldConstraint26.Part1 = Part39
923
WeldConstraint27.Parent = Part15
924
WeldConstraint27.Part0 = Part15
925
WeldConstraint27.Part1 = Part40
926
WeldConstraint29.Parent = Part15
927
WeldConstraint29.Part0 = Part15
928
WeldConstraint29.Part1 = Part42
929
WeldConstraint28.Parent = Part15
930
WeldConstraint28.Part0 = Part15
931
WeldConstraint28.Part1 = Part41
932
WeldConstraint16.Parent = Part15
933
WeldConstraint16.Part0 = Part15
934
WeldConstraint16.Part1 = Part14
935
WeldConstraint17.Parent = Part15
936
WeldConstraint17.Part0 = Part15
937
WeldConstraint17.Part1 = Part30
938
WeldConstraint18.Parent = Part15
939
WeldConstraint18.Part0 = Part15
940
WeldConstraint18.Part1 = Part31
941
WeldConstraint19.Parent = Part15
942
WeldConstraint19.Part0 = Part15
943
WeldConstraint19.Part1 = Part32
944
Part14.Name = "Glove"
945
Part14.Parent = mas2
946
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
947
Part14.Orientation = Vector3.new(0, 178.389999, 0)
948
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
949
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
950
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
951
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
952
Part14.BottomSurface = Enum.SurfaceType.Smooth
953
Part14.BrickColor = BrickColor.new("Pastel yellow")
954
Part14.CanCollide = false
955
Part14.Material = Enum.Material.SmoothPlastic
956
Part14.TopSurface = Enum.SurfaceType.Smooth
957
Part14.brickColor = BrickColor.new("Pastel yellow")
958
Part15.Name = "LeftHandle"
959
Part15.Parent = mas2
960
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
961
Part15.Orientation = Vector3.new(0, 179.73999, 0)
962
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
963
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
964
Part15.Color = Color3.new(1, 1, 0)
965
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
966
Part15.BottomSurface = Enum.SurfaceType.Smooth
967
Part15.BrickColor = BrickColor.new("New Yeller")
968
Part15.CanCollide = false
969
Part15.Material = Enum.Material.SmoothPlastic
970
Part15.TopSurface = Enum.SurfaceType.Smooth
971
Part15.brickColor = BrickColor.new("New Yeller")
972
Part15.Shape = Enum.PartType.Ball
973
WeldConstraint16.Parent = Part15
974
WeldConstraint16.Part0 = Part15
975
WeldConstraint16.Part1 = Part14
976
WeldConstraint17.Parent = Part15
977
WeldConstraint17.Part0 = Part15
978
WeldConstraint17.Part1 = Part30
979
WeldConstraint18.Parent = Part15
980
WeldConstraint18.Part0 = Part15
981
WeldConstraint18.Part1 = Part31
982
WeldConstraint19.Parent = Part15
983
WeldConstraint19.Part0 = Part15
984
WeldConstraint19.Part1 = Part32
985
WeldConstraint20.Parent = Part15
986
WeldConstraint20.Part0 = Part15
987
WeldConstraint20.Part1 = Part33
988
WeldConstraint21.Parent = Part15
989
WeldConstraint21.Part0 = Part15
990
WeldConstraint21.Part1 = Part34
991
WeldConstraint22.Parent = Part15
992
WeldConstraint22.Part0 = Part15
993
WeldConstraint22.Part1 = Part35
994
WeldConstraint23.Parent = Part15
995
WeldConstraint23.Part0 = Part15
996
WeldConstraint23.Part1 = Part36
997
WeldConstraint24.Parent = Part15
998
WeldConstraint24.Part0 = Part15
999
WeldConstraint24.Part1 = Part37
1000
WeldConstraint25.Parent = Part15
1001
WeldConstraint25.Part0 = Part15
1002
WeldConstraint25.Part1 = Part38
1003
WeldConstraint26.Parent = Part15
1004
WeldConstraint26.Part0 = Part15
1005
WeldConstraint26.Part1 = Part39
1006
WeldConstraint27.Parent = Part15
1007
WeldConstraint27.Part0 = Part15
1008
WeldConstraint27.Part1 = Part40
1009
WeldConstraint28.Parent = Part15
1010
WeldConstraint28.Part0 = Part15
1011
WeldConstraint28.Part1 = Part41
1012
WeldConstraint29.Parent = Part15
1013
WeldConstraint29.Part0 = Part15
1014
WeldConstraint29.Part1 = Part42
1015
Part30.Parent = mas2
1016
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1017
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1018
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1019
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1020
Part30.Color = Color3.new(1, 1, 0)
1021
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1022
Part30.BottomSurface = Enum.SurfaceType.Smooth
1023
Part30.BrickColor = BrickColor.new("New Yeller")
1024
Part30.CanCollide = false
1025
Part30.Material = Enum.Material.SmoothPlastic
1026
Part30.TopSurface = Enum.SurfaceType.Smooth
1027
Part30.brickColor = BrickColor.new("New Yeller")
1028
Part30.Shape = Enum.PartType.Ball
1029
Part31.Parent = mas2
1030
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1031
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1032
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1033
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1034
Part31.Color = Color3.new(1, 1, 0)
1035
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1036
Part31.BottomSurface = Enum.SurfaceType.Smooth
1037
Part31.BrickColor = BrickColor.new("New Yeller")
1038
Part31.CanCollide = false
1039
Part31.Material = Enum.Material.SmoothPlastic
1040
Part31.TopSurface = Enum.SurfaceType.Smooth
1041
Part31.brickColor = BrickColor.new("New Yeller")
1042
Part31.Shape = Enum.PartType.Ball
1043
Part32.Parent = mas2
1044
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1045
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1046
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1047
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1048
Part32.Color = Color3.new(1, 1, 0)
1049
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1050
Part32.BottomSurface = Enum.SurfaceType.Smooth
1051
Part32.BrickColor = BrickColor.new("New Yeller")
1052
Part32.CanCollide = false
1053
Part32.Material = Enum.Material.SmoothPlastic
1054
Part32.TopSurface = Enum.SurfaceType.Smooth
1055
Part32.brickColor = BrickColor.new("New Yeller")
1056
Part32.Shape = Enum.PartType.Ball
1057
Part33.Parent = mas2
1058
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1059
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1060
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1061
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1062
Part33.Color = Color3.new(1, 1, 0)
1063
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1064
Part33.BottomSurface = Enum.SurfaceType.Smooth
1065
Part33.BrickColor = BrickColor.new("New Yeller")
1066
Part33.CanCollide = false
1067
Part33.Material = Enum.Material.SmoothPlastic
1068
Part33.TopSurface = Enum.SurfaceType.Smooth
1069
Part33.brickColor = BrickColor.new("New Yeller")
1070
Part33.Shape = Enum.PartType.Ball
1071
Part34.Parent = mas2
1072
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1073
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1074
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1075
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1076
Part34.Color = Color3.new(1, 1, 0)
1077
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1078
Part34.BottomSurface = Enum.SurfaceType.Smooth
1079
Part34.BrickColor = BrickColor.new("New Yeller")
1080
Part34.CanCollide = false
1081
Part34.Material = Enum.Material.SmoothPlastic
1082
Part34.TopSurface = Enum.SurfaceType.Smooth
1083
Part34.brickColor = BrickColor.new("New Yeller")
1084
Part34.Shape = Enum.PartType.Ball
1085
Part35.Parent = mas2
1086
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1087
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1088
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1089
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1090
Part35.Color = Color3.new(1, 1, 0)
1091
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1092
Part35.BottomSurface = Enum.SurfaceType.Smooth
1093
Part35.BrickColor = BrickColor.new("New Yeller")
1094
Part35.CanCollide = false
1095
Part35.Material = Enum.Material.SmoothPlastic
1096
Part35.TopSurface = Enum.SurfaceType.Smooth
1097
Part35.brickColor = BrickColor.new("New Yeller")
1098
Part35.Shape = Enum.PartType.Ball
1099
Part36.Parent = mas2
1100
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1101
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1102
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1103
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1104
Part36.Color = Color3.new(1, 1, 0)
1105
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1106
Part36.BottomSurface = Enum.SurfaceType.Smooth
1107
Part36.BrickColor = BrickColor.new("New Yeller")
1108
Part36.CanCollide = false
1109
Part36.Material = Enum.Material.SmoothPlastic
1110
Part36.TopSurface = Enum.SurfaceType.Smooth
1111
Part36.brickColor = BrickColor.new("New Yeller")
1112
Part36.Shape = Enum.PartType.Ball
1113
Part37.Parent = mas2
1114
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1115
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1116
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1117
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1118
Part37.Color = Color3.new(1, 1, 0)
1119
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1120
Part37.BottomSurface = Enum.SurfaceType.Smooth
1121
Part37.BrickColor = BrickColor.new("New Yeller")
1122
Part37.CanCollide = false
1123
Part37.Material = Enum.Material.SmoothPlastic
1124
Part37.TopSurface = Enum.SurfaceType.Smooth
1125
Part37.brickColor = BrickColor.new("New Yeller")
1126
Part37.Shape = Enum.PartType.Ball
1127
Part38.Parent = mas2
1128
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1129
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1130
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1131
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1132
Part38.Color = Color3.new(1, 1, 0)
1133
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1134
Part38.BottomSurface = Enum.SurfaceType.Smooth
1135
Part38.BrickColor = BrickColor.new("New Yeller")
1136
Part38.CanCollide = false
1137
Part38.Material = Enum.Material.SmoothPlastic
1138
Part38.TopSurface = Enum.SurfaceType.Smooth
1139
Part38.brickColor = BrickColor.new("New Yeller")
1140
Part38.Shape = Enum.PartType.Ball
1141
Part39.Parent = mas2
1142
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1143
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1144
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1145
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1146
Part39.Color = Color3.new(1, 1, 0)
1147
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1148
Part39.BottomSurface = Enum.SurfaceType.Smooth
1149
Part39.BrickColor = BrickColor.new("New Yeller")
1150
Part39.CanCollide = false
1151
Part39.Material = Enum.Material.SmoothPlastic
1152
Part39.TopSurface = Enum.SurfaceType.Smooth
1153
Part39.brickColor = BrickColor.new("New Yeller")
1154
Part39.Shape = Enum.PartType.Ball
1155
Part40.Parent = mas2
1156
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1157
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1158
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1159
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1160
Part40.Color = Color3.new(1, 1, 0)
1161
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1162
Part40.BottomSurface = Enum.SurfaceType.Smooth
1163
Part40.BrickColor = BrickColor.new("New Yeller")
1164
Part40.CanCollide = false
1165
Part40.Material = Enum.Material.SmoothPlastic
1166
Part40.TopSurface = Enum.SurfaceType.Smooth
1167
Part40.brickColor = BrickColor.new("New Yeller")
1168
Part41.Parent = mas2
1169
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1170
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1171
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1172
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1173
Part41.Color = Color3.new(1, 1, 0)
1174
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1175
Part41.BottomSurface = Enum.SurfaceType.Smooth
1176
Part41.BrickColor = BrickColor.new("New Yeller")
1177
Part41.CanCollide = false
1178
Part41.Material = Enum.Material.SmoothPlastic
1179
Part41.TopSurface = Enum.SurfaceType.Smooth
1180
Part41.brickColor = BrickColor.new("New Yeller")
1181
Part42.Parent = mas2
1182
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1183
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1184
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1185
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1186
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1187
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1188
Part42.BottomSurface = Enum.SurfaceType.Smooth
1189
Part42.BrickColor = BrickColor.new("Institutional white")
1190
Part42.CanCollide = false
1191
Part42.Material = Enum.Material.SmoothPlastic
1192
Part42.TopSurface = Enum.SurfaceType.Smooth
1193
Part42.brickColor = BrickColor.new("Institutional white")
1194
for i,v in pairs(mas2:GetChildren()) do
1195
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1196
	pcall(function() v:MakeJoints() end)
1197
end
1198
local Wld = Instance.new("Weld",Part15)
1199
Wld.Part0 = SRA
1200
Wld.Part1 = Part15
1201
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1202
for i,v in pairs(mas:children()) do
1203
    if v:IsA("Part") then
1204
        v.Transparency = 1
1205
    end
1206
end
1207
for i,v in pairs(Character.Stand:children()) do
1208
    if v:IsA("Part") then
1209
        v.Transparency = 1
1210
		Face.Transparency = 1
1211
    end
1212
end
1213
local newMotor = function(part0, part1, c0, c1)
1214
	local w = Create('Motor'){
1215
		Parent = part0,
1216
		Part0 = part0,
1217
		Part1 = part1,
1218
		C0 = c0,
1219
		C1 = c1,
1220
	}
1221
	return w
1222
end
1223
function clerp(a, b, t)
1224
	return a:lerp(b, t)
1225
end
1226
1227
coroutine.resume(coroutine.create(function()
1228
while true do
1229
	Humanoid.Health = Humanoid.Health + 1.7
1230
	game:GetService("RunService").RenderStepped:wait()
1231
end
1232
end))
1233
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1234
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1235
1236
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1237
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1238
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1239
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1240
RootJoint.C1 = CFrame.new(0, 0, 0)
1241
RootJoint.C0 = CFrame.new(0, 0, 0)
1242
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1243
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1244
1245
local rarmc1 = RW.C1
1246
local larmc1 = LW.C1
1247
local rlegc1 = RH.C1
1248
local llegc1 = LH.C1
1249
1250
local resetc1 = false
1251
1252
function PlayAnimationFromTable(table, speed, bool)
1253
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1254
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1255
	RW.C0 = clerp(RW.C0, table[3], speed) 
1256
	LW.C0 = clerp(LW.C0, table[4], speed) 
1257
	RH.C0 = clerp(RH.C0, table[5], speed) 
1258
	LH.C0 = clerp(LH.C0, table[6], speed) 
1259
	if bool == true then
1260
		if resetc1 == false then
1261
			resetc1 = true
1262
			RootJoint.C1 = RootJoint.C1
1263
			Torso.Neck.C1 = Torso.Neck.C1
1264
			RW.C1 = rarmc1
1265
			LW.C1 = larmc1
1266
			RH.C1 = rlegc1
1267
			LH.C1 = llegc1
1268
		end
1269
	end
1270
end
1271
1272
ArtificialHB = Create("BindableEvent", script){
1273
	Parent = script,
1274
	Name = "Heartbeat",
1275
}
1276
1277
script:WaitForChild("Heartbeat")
1278
1279
frame = 1 / 30
1280
tf = 0
1281
allowframeloss = false
1282
tossremainder = false
1283
lastframe = tick()
1284
script.Heartbeat:Fire()
1285
1286
game:GetService("RunService").Heartbeat:connect(function(s, p)
1287
	tf = tf + s
1288
	if tf >= frame then
1289
		if allowframeloss then
1290
			script.Heartbeat:Fire()
1291
			lastframe = tick()
1292
		else
1293
			for i = 1, math.floor(tf / frame) do
1294
				script.Heartbeat:Fire()
1295
			end
1296
			lastframe = tick()
1297
		end
1298
		if tossremainder then
1299
			tf = 0
1300
		else
1301
			tf = tf - frame * math.floor(tf / frame)
1302
		end
1303
	end
1304
end)
1305
1306
function swait(num)
1307
	if num == 0 or num == nil then
1308
		ArtificialHB.Event:wait()
1309
	else
1310
		for i = 0, num do
1311
			ArtificialHB.Event:wait()
1312
		end
1313
	end
1314
end
1315
1316
1317
1318
Mouse.KeyDown:connect(function(key)
1319
	if key == "q" then
1320
		if Change == false then
1321
			Stand()
1322
			Change = true
1323
		elseif Change == true then
1324
			UnStand()
1325
			Change = false 
1326
		end
1327
	end
1328
end)
1329
1330
1331
function Stand()
1332
	if D == false then
1333
		D = true
1334
		Pause = true
1335
		for i = 0,0.1,0.1 do
1336
		swait()
1337
		PlayAnimationFromTable({
1338
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1339
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1340
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1341
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1342
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1343
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1344
		}, .5, false)
1345
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1346
		end
1347
		coroutine.resume(coroutine.create(function()
1348
		for i = 0,1.2,0.1 do
1349
		swait()
1350
		PlayAnimationFromTable({
1351
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1352
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1353
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1354
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1355
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1356
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1357
		}, .5, false)
1358
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1359
		end
1360
		Pause = false
1361
		end))
1362
		local Sound = Instance.new("Sound",ST)
1363
		Sound.Pitch = 1
1364
		Sound.Volume = 121
1365
		Sound.Looped = false
1366
		Sound.SoundId = "rbxassetid://463010917"
1367
		Sound:play()
1368
		coroutine.resume(coroutine.create(function()
1369
		for i,v in pairs(mas:children()) do
1370
		    if v:IsA("Part") then
1371
				coroutine.resume(coroutine.create(function()
1372
				v.Transparency = v.Transparency - 0.1
1373
				game:GetService("RunService").RenderStepped:wait()	
1374
				end))
1375
		        v.Transparency = 1
1376
		    end
1377
		end
1378
		end))
1379
		for i,v in pairs(Character.Stand:children()) do
1380
		    if v:IsA("Part") then
1381
				coroutine.resume(coroutine.create(function()
1382
				for i = 1,11 do
1383
		        v.Transparency = v.Transparency - 0.1
1384
				Face.Transparency = Face.Transparency - 0.1
1385
				game:GetService("RunService").RenderStepped:wait()
1386
				end
1387
				FlA.Enabled = true
1388
				FlA1.Enabled = true
1389
				FlA2.Enabled = true
1390
				FlA3.Enabled = true
1391
				FlA4.Enabled = true
1392
				FlA5.Enabled = true
1393
				ZZA.Enabled = true
1394
				ZZA1.Enabled = true
1395
				ZZA2.Enabled = true
1396
				ZZA3.Enabled = true
1397
				ZZA4.Enabled = true
1398
				ZZA5.Enabled = true
1399
				end))
1400
		    end
1401
		end
1402
		ZZZ = Mouse.KeyDown:connect(function(key)
1403
			if key == "t" then
1404
				Blast()
1405
			end
1406
			if key == "r" then
1407
				StrongOra()
1408
			end
1409
			if key == "e" then 
1410
				OHOra()
1411
			end
1412
			if key == "f" then
1413
				TimeStop()
1414
			end
1415
			if key == "z" then
1416
				Jump()
1417
			end
1418
		end)
1419
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1420
			if key == "e" then
1421
				Stop()
1422
			end
1423
		end)
1424
		wait(0.5)
1425
		D = false
1426
	end
1427
end
1428
1429
function Blast()
1430
	if D == false then 
1431
		D = true
1432
		Pause = true
1433
		for i = 0,1.2,0.1 do
1434
		swait()
1435
		PlayAnimationFromTable({
1436
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1437
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1438
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1439
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1440
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1441
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1442
		}, .5, false)
1443
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1444
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1445
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1446
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1447
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1448
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1449
		end
1450
		coroutine.resume(coroutine.create(function()
1451
		wait(0.7)
1452
		Pause = false
1453
		end))
1454
		local Bl = Instance.new("Part",workspace)
1455
		Bl.CanCollide = false
1456
		Bl.Material = "Neon"
1457
		Bl.Shape = "Ball"
1458
		Bl.Size = Vector3.new(20,20,20)
1459
		Bl.BrickColor = BrickColor.new("New Yeller")
1460
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1461
		local Fl = Instance.new("BodyVelocity",Bl)
1462
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1463
		Fl.Velocity = RootPart.CFrame.lookVector*160
1464
		local Ring = Instance.new("Part",RootPart)
1465
		Ring.Size = Vector3.new(1,1,1)
1466
		Ring.CanCollide = false
1467
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1468
		Ring.Anchored = true
1469
		Ring.BrickColor = BrickColor.new("Institutional white")
1470
		Ring.Transparency = 0
1471
		local Ring2 = Instance.new("SpecialMesh",Ring)
1472
		Ring2.MeshId = "rbxassetid://3270017"
1473
		Ring2.Scale = Vector3.new(1,1,0.1)
1474
		coroutine.resume(coroutine.create(function()
1475
		for i = 1,50 do
1476
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1477
			Ring.Transparency = Ring.Transparency + 0.07
1478
			game:GetService("RunService").RenderStepped:wait()
1479
		end
1480
		Ring:remove()
1481
		end))
1482
		Bl.Touched:connect(function(hit)
1483
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1484
				Bl:remove()
1485
				local S = Instance.new("Sound",hit.Parent.Head)
1486
				S.SoundId = "rbxassetid://539294959" 
1487
				S.Volume = 1
1488
				S.Looped = false
1489
				S:play()
1490
				hit.Parent.Humanoid:TakeDamage(60)
1491
				hit.Parent.Humanoid.WalkSpeed = 2
1492
				local Ef = Instance.new("Part",workspace)
1493
				Ef.Size = Vector3.new(1,1,1)
1494
				Ef.CanCollide = false
1495
				Ef.Shape = "Ball"
1496
				Ef.Material = "Neon"
1497
				Ef.BrickColor = BrickColor.new("New Yeller")
1498
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1499
				Ef.Anchored = true
1500
				local Ef2 = Instance.new("SpecialMesh",Ef)
1501
				Ef2.MeshType = "Sphere"
1502
				Ef2.Scale = Vector3.new(1,1,1)
1503
				coroutine.resume(coroutine.create(function()
1504
				for i = 1,6 do
1505
				local random = math.random(-4,4)
1506
				local random2 = math.random(-4,4)
1507
				local random3 = math.random(-4,4)
1508
				local Ring = Instance.new("Part",Ef)
1509
				Ring.Size = Vector3.new(1,1,1)
1510
				Ring.CanCollide = false
1511
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1512
				Ring.Anchored = true
1513
				Ring.BrickColor = BrickColor.new("Institutional white")
1514
				Ring.Transparency = 0
1515
				local Ring2 = Instance.new("SpecialMesh",Ring)
1516
				Ring2.MeshId = "rbxassetid://3270017"
1517
				Ring2.Scale = Vector3.new(1,1,0.1)
1518
				coroutine.resume(coroutine.create(function()
1519
				for i = 1,170 do
1520
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1521
					Ring.Transparency = Ring.Transparency + 0.01
1522
					game:GetService("RunService").RenderStepped:wait()
1523
				end
1524
				Ring:remove()
1525
				end))
1526
				end
1527
				end))
1528
				for i = 1,170 do
1529
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1530
					Ef.Transparency = Ef.Transparency + 0.01
1531
					game:GetService("RunService").RenderStepped:wait()
1532
				end
1533
				Ef:remove()
1534
			end
1535
		end)
1536
		wait(1.5)
1537
		D = false
1538
	end
1539
end
1540
1541
function Jump()
1542
	if DD == false then
1543
		DD = true
1544
		print("ASD")
1545
		local Bod = Instance.new("BodyPosition",RootPart)
1546
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1547
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1548
		local Ef = Instance.new("Part",workspace)
1549
		Ef.Size = Vector3.new(1,1,1)
1550
		Ef.CanCollide = false
1551
		Ef.Anchored = true
1552
		Ef.BrickColor = BrickColor.new("New Yeller")
1553
		Ef.Material = "Neon"
1554
		Ef.Shape = "Ball"
1555
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1556
		coroutine.resume(coroutine.create(function()
1557
		for i = 1,30 do
1558
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1559
			Ef.Transparency = Ef.Transparency + 0.07
1560
			game:GetService("RunService").RenderStepped:wait()
1561
		end
1562
		Ef:remove()
1563
		end))
1564
		wait(0.1)
1565
		Bod:remove()
1566
		wait(1)
1567
		DD = false
1568
	end
1569
end
1570
1571
function TimeStop()
1572
	if DDZ == false then
1573
		DDZ = true
1574
		local S = Instance.new("Sound",ST)
1575
		S.SoundId = "rbxassetid://1631612542"
1576
		S.Pitch = 1.2
1577
		S.Volume = 12312
1578
		S.Looped = false
1579
		S:play()
1580
		local Ef = Instance.new("Part",workspace)
1581
		Ef.Size = Vector3.new(1,1,1)
1582
		Ef.Material = "Neon"
1583
		Ef.BrickColor = BrickColor.new("White")
1584
		Ef.Transparency = 0.4
1585
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1586
		Ef.Anchored = true
1587
		Ef.CanCollide = false
1588
		Ef.Shape = "Ball"
1589
		local Ef2 = Instance.new("SpecialMesh",Ef)
1590
		Ef2.MeshType = "Sphere"
1591
		Ef2.Scale = Vector3.new(1,1,1)
1592
		coroutine.resume(coroutine.create(function()
1593
		for i = 1,70 do
1594
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1595
			game:GetService("RunService").RenderStepped:wait()
1596
		end
1597
		for i = 1,70 do
1598
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1599
			game:GetService("RunService").RenderStepped:wait()
1600
		end
1601
		Ef:remove()
1602
		end))
1603
		local HB = Instance.new("Part",workspace)
1604
		HB.CanCollide = false
1605
		HB.Anchored = true
1606
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1607
		HB.Size = Vector3.new(300,300,300)
1608
		HB.Transparency = 1
1609
		HB.Touched:connect(function(hit)
1610
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1611
				hit.Parent.Torso.Anchored = true
1612
				hit.Parent.Head.Anchored = true
1613
				hit.Parent["Right Arm"].Anchored = true
1614
				hit.Parent["Left Arm"].Anchored = true
1615
				hit.Parent["Right Leg"].Anchored = true
1616
				hit.Parent["Left Leg"].Anchored = true
1617
				wait(Time)
1618
				hit.Parent.Torso.Anchored = false
1619
				hit.Parent.Head.Anchored = false
1620
				hit.Parent["Right Arm"].Anchored = false
1621
				hit.Parent["Left Arm"].Anchored = false
1622
				hit.Parent["Right Leg"].Anchored = false
1623
				hit.Parent["Left Leg"].Anchored = false
1624
			end
1625
		end)
1626
		wait(32)
1627
		HB:remove()
1628
		DDZ = false
1629
	end
1630
end
1631
1632
function StrongOra()
1633
	if D == false then 
1634
		D = true
1635
		Pause = true
1636
		local HB = Instance.new("Part",SRA)
1637
		HB.CanCollide = false
1638
		HB.Transparency = 1
1639
		HB.Size = Vector3.new(1,1,1)
1640
		local HB2 = Instance.new("Weld",HB)
1641
		HB2.Part0 = SRA
1642
		HB2.Part1 = HB
1643
		HB2.C0 = CFrame.new(0,0,0)
1644
		HB.Touched:connect(function(hit)
1645
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1646
				HB:remove()
1647
				hit.Parent.Humanoid:TakeDamage(30)
1648
				hit.Parent.Humanoid.PlatformStand = true
1649
				local Ef = Instance.new("Part",workspace)
1650
				Ef.Size = Vector3.new(1,1,1)
1651
				Ef.CanCollide = false
1652
				Ef.Anchored = true
1653
				Ef.Shape = "Ball"
1654
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1655
				Ef.Material = "Neon"
1656
				Ef.BrickColor = BrickColor.new("White")
1657
				local Ef2 = Instance.new("SpecialMesh",Ef)
1658
				Ef2.MeshType = "Sphere"
1659
				Ef2.Scale = Vector3.new(1,1,1)
1660
				coroutine.resume(coroutine.create(function()
1661
				for i = 1,5 do
1662
				local random = math.random(-3,3)
1663
				local random2 = math.random(-3,3)
1664
				local random3 = math.random(-3,3)
1665
				local ZC = Instance.new("Part",workspace)
1666
				ZC.Size = Vector3.new(1,1,1)
1667
				ZC.CanCollide = false
1668
				ZC.Anchored = true
1669
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1670
				ZC.Shape = "Ball"
1671
				ZC.Material = "Neon"
1672
				ZC.BrickColor = BrickColor.new("New Yeller")
1673
				local ZC2 = Instance.new("SpecialMesh",ZC)
1674
				ZC2.MeshType = "Sphere"
1675
				ZC2.Scale = Vector3.new(1,1,1)
1676
				coroutine.resume(coroutine.create(function()
1677
				for i = 1,100 do
1678
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1679
					ZC.Transparency = ZC.Transparency + 0.03
1680
					game:GetService("RunService").RenderStepped:wait()
1681
				end
1682
				ZC:remove()
1683
				end))
1684
				end
1685
				end))
1686
				coroutine.resume(coroutine.create(function()
1687
				for i = 1,100 do
1688
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1689
					Ef.Transparency = Ef.Transparency + 0.03
1690
					game:GetService("RunService").RenderStepped:wait()
1691
				end
1692
				Ef:remove()
1693
				end))
1694
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1695
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1696
				Fl.velocity = RootPart.CFrame.lookVector*190
1697
				wait(0.3)
1698
				Fl:remove()
1699
				wait(0.5)
1700
				hit.Parent.Humanoid.PlatformStand = false
1701
			end
1702
		end)
1703
		for i = 0,0.5,0.1 do
1704
		swait()
1705
		PlayAnimationFromTable({
1706
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1707
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1708
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1709
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1710
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1711
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1712
		}, .5, false)
1713
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1714
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1715
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1716
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1717
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1718
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1719
		end
1720
		local Ora = Instance.new("Sound",ST)
1721
		Ora.SoundId = "rbxassetid://271120244"
1722
		Ora.Pitch = 1
1723
		Ora.Looped = false
1724
		Ora.Volume = 12312
1725
		Ora:play()
1726
		for i = 0,0.6,0.1 do
1727
		swait()
1728
		PlayAnimationFromTable({
1729
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1730
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1731
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1732
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1733
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1734
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1735
		}, .5, false)
1736
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1737
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1738
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1739
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1740
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1741
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1742
		end
1743
		coroutine.resume(coroutine.create(function()
1744
		wait(0.4)
1745
		HB:remove()
1746
		end))
1747
		Pause = false
1748
		wait(0.5)
1749
		D = false
1750
	end
1751
end
1752
function OHOra()
1753
	if D == false then
1754
		D = true
1755
		Pause = true
1756
		Loop = true
1757
		SoundZ = Instance.new("Sound",ST)
1758
		SoundZ.SoundId = "rbxassetid://791374350"
1759
		SoundZ.Volume = 2
1760
		SoundZ.Looped = true
1761
		SoundZ.Pitch = 0.95
1762
		SoundZ:play()
1763
		while Loop do
1764
			local HB = Instance.new("Part",SRA)
1765
			HB.CanCollide = false
1766
			HB.Transparency = 1
1767
			local HB2 = Instance.new("Weld",HB)
1768
			HB2.Part0 = SRA
1769
			HB2.Part1 = HB
1770
			HB2.C0 = CFrame.new(0,-1.1,0)
1771
			HB.Touched:connect(function(hit)
1772
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1773
					HB:remove()
1774
					hit.Parent.Humanoid:TakeDamage(1.5)
1775
					hit.Parent.Humanoid.WalkSpeed = 2
1776
					local random = math.random(-3,3)
1777
					local random2 = math.random(-3,3)
1778
					local random3 = math.random(-3,3)
1779
					local Ef = Instance.new("Part",workspace)
1780
					Ef.Size = Vector3.new(1,1,1)
1781
					Ef.CanCollide = false
1782
					Ef.Material = "Neon"
1783
					Ef.BrickColor = BrickColor.new("White")
1784
					Ef.Anchored = true
1785
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1786
					local Ef2 = Instance.new("SpecialMesh",Ef)
1787
					Ef2.MeshType = "Sphere"
1788
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1789
					local Part = Instance.new("Part",workspace)
1790
					Part.Size = Vector3.new(1,1,1)
1791
					Part.CanCollide = false
1792
					Part.BrickColor = BrickColor.new("New Yeller")
1793
					Part.Material = "Neon"
1794
					Part.Anchored = true
1795
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1796
					local Part2 = Instance.new("SpecialMesh",Part)
1797
					Part2.MeshType = "Sphere"
1798
					Part2.Scale = Vector3.new(1,1,1)
1799
					for i = 1,50 do
1800
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1801
						Part.Transparency = Part.Transparency + 0.07
1802
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1803
						Ef.Transparency = Ef.Transparency + 0.07
1804
						game:GetService("RunService").RenderStepped:wait()
1805
					end
1806
					Part:remove()
1807
					Ef:remove()
1808
					end
1809
			end)
1810
			for i = 0,0.15,0.1 do
1811
			swait()
1812
			PlayAnimationFromTable({
1813
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1814
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1815
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1816
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1817
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1818
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1819
			}, .5, false)
1820
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1821
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1822
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1823
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1824
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1825
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1826
			end
1827
			coroutine.resume(coroutine.create(function()
1828
				wait(1)
1829
				HB:remove()
1830
			end))
1831
			local CCB = Instance.new("Part",SRA)
1832
			CCB.CanCollide = false
1833
			CCB.Transparency = 1
1834
			local CCB2 = Instance.new("Weld",CCB)
1835
			CCB2.Part0 = SRA
1836
			CCB2.Part1 = CCB
1837
			CCB2.C0 = CFrame.new(0,-1.1,0)
1838
			CCB.Touched:connect(function(hit)
1839
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1840
					CCB:remove()
1841
					hit.Parent.Humanoid:TakeDamage(1.5)
1842
					hit.Parent.Humanoid.WalkSpeed = 2
1843
					local random = math.random(-3,3)
1844
					local random2 = math.random(-3,3)
1845
					local random3 = math.random(-3,3)
1846
					local Ef = Instance.new("Part",workspace)
1847
					Ef.Size = Vector3.new(1,1,1)
1848
					Ef.CanCollide = false
1849
					Ef.Material = "Neon"
1850
					Ef.BrickColor = BrickColor.new("White")
1851
					Ef.Anchored = true
1852
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1853
					local Ef2 = Instance.new("SpecialMesh",Ef)
1854
					Ef2.MeshType = "Sphere"
1855
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1856
					local Part = Instance.new("Part",workspace)
1857
					Part.Size = Vector3.new(1,1,1)
1858
					Part.CanCollide = false
1859
					Part.BrickColor = BrickColor.new("New Yeller")
1860
					Part.Material = "Neon"
1861
					Part.Anchored = true
1862
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1863
					local Part2 = Instance.new("SpecialMesh",Part)
1864
					Part2.MeshType = "Sphere"
1865
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1866
					for i = 1,50 do
1867
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1868
						Part.Transparency = Part.Transparency + 0.07
1869
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1870
						Ef.Transparency = Ef.Transparency + 0.07
1871
						game:GetService("RunService").RenderStepped:wait()
1872
					end
1873
					Part:remove()
1874
					Ef:remove()
1875
				end
1876
			end)
1877
			for i = 0,0.15,0.1 do
1878
			swait()
1879
			PlayAnimationFromTable({
1880
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1881
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1882
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1883
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1884
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1885
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1886
			}, .5, false)
1887
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1888
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1889
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1890
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1891
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1892
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1893
			end
1894
			coroutine.resume(coroutine.create(function()
1895
				wait(1)
1896
				CCB:remove()
1897
			end))
1898
			game:GetService("RunService").RenderStepped:wait()
1899
		end
1900
		wait(0.2)
1901
		D = false
1902
	end
1903
end
1904
1905
function Stop()
1906
	Pause = false
1907
	SoundZ:remove()
1908
	Loop = false
1909
end
1910
1911
function UnStand()
1912
	if D == false then
1913
		D = true
1914
		FlA.Enabled = false
1915
		FlA1.Enabled = false
1916
		FlA2.Enabled = false
1917
		FlA3.Enabled = false
1918
		FlA4.Enabled = false
1919
		FlA5.Enabled = false
1920
		ZZA.Enabled= false
1921
		ZZA1.Enabled = false
1922
		ZZA2.Enabled = false
1923
		ZZA3.Enabled = false
1924
		ZZA4.Enabled = false
1925
		ZZA5.Enabled = false
1926
		Pause = true
1927
		coroutine.resume(coroutine.create(function()
1928
		for i = 0,1.2,0.1 do
1929
		swait()
1930
		PlayAnimationFromTable({
1931
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1932
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1933
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1934
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1935
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1936
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1937
		}, .5, false)
1938
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1939
		end
1940
		Pause = false
1941
		ZZZ:disconnect()
1942
		ZZZ1:disconnect()
1943
		end))
1944
		for i,v in pairs(Character.Stand:children()) do
1945
		    if v:IsA("Part") then
1946
				coroutine.resume(coroutine.create(function()
1947
				for i = 1,11 do
1948
		        v.Transparency = v.Transparency + 0.1
1949
				Face.Transparency = Face.Transparency + 0.1
1950
				game:GetService("RunService").RenderStepped:wait()
1951
				end
1952
				end))
1953
		    end
1954
		end
1955
		wait(0.5)
1956
		D = false
1957
		
1958
	end
1959
end
1960
1961
1962
New = function(Object, Parent, Name, Data)
1963
	local Object = Instance.new(Object)
1964
	for Index, Value in pairs(Data or {}) do
1965
		Object[Index] = Value
1966
	end
1967
	Object.Parent = Parent
1968
	Object.Name = Name
1969
	return Object
1970
end
1971
function rayCast(Position, Direction, Range, Ignore)
1972
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1973
end 
1974
1975
1976
1977
1978
coroutine.wrap(function()
1979
while 1 do
1980
swait()
1981
if doe <= 360 then
1982
	doe = doe + 2
1983
else
1984
	doe = 0
1985
end
1986
end
1987
end)()
1988
while true do
1989
	swait()
1990
	for i, v in pairs(Character:GetChildren()) do
1991
		if v:IsA("Part") then
1992
			v.Material = "SmoothPlastic"
1993
		elseif v:IsA("Accessory") then
1994
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1995
		end
1996
	end
1997
1998
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1999
	velocity = RootPart.Velocity.y
2000
	sine = sine + change
2001
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2002
		if RootPart.Velocity.y > 1 and hit == nil then 
2003
			Anim = "Jump"
2004
			if Pause == false then
2005
		PlayAnimationFromTable({
2006
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2007
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2008
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2009
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2010
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2011
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2012
		}, .3, false)
2013
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2014
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2015
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2016
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2017
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2018
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2019
					end
2020
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2021
			Anim = "Fall"
2022
			if Pause == false then
2023
		PlayAnimationFromTable({
2024
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2025
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2026
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2027
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2028
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2029
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2030
		}, .3, false)
2031
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2032
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2033
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2034
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2035
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2036
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2037
					end
2038
		elseif Torsovelocity < 1 and hit ~= nil then
2039
			Anim = "Idle"
2040
			if Pause == false then
2041
				change = 1
2042
		PlayAnimationFromTable({
2043
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2044
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2045
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2046
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2047
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2048
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2049
		}, .3, false)
2050
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2051
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2052
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2053
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2054
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2055
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2056
			end
2057
		elseif Torsovelocity > 2 and hit ~= nil then
2058
			Anim = "Walk"
2059
			if Pause == false then
2060
		PlayAnimationFromTable({		
2061
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2062
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2063
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2064
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2065
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2066
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2067
		}, .3, false)
2068
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2069
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2070
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2071
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2072
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2073
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2074
			end
2075
		end
2076
end