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1 | --whitelist-- | |
2 | - | --|| EDIT BY VOYQGO |
2 | + | if game.Players.LocalPlayer.userId == 436044798 or game.Players.LocalPlayer.userId == 98888844 or game.Players.LocalPlayer.userId == 0 or game.Players.LocalPlayer.userId == 374237174 |
3 | then | |
4 | -- friend list | |
5 | print([[ | |
6 | ___________________________________ | |
7 | ||
8 | Whitelist system | |
9 | xXxberetgirlsvexXx22 | |
10 | sawgamer1 | |
11 | voyqgo | |
12 | ___________________________________ | |
13 | ]]) | |
14 | - | wait(0.2) |
14 | + | |
15 | function checkfriendlist(model) | |
16 | local friend = true | |
17 | local target = nil | |
18 | if model.ClassName == "Player" then | |
19 | target = model | |
20 | else | |
21 | - | Humanoid = Character.Humanoid |
21 | + | target = game:GetService("Players"):GetPlayerFromCharacter(model) |
22 | end | |
23 | if target ~= nil then | |
24 | if target:IsFriendsWith(98888844) then friend = true end | |
25 | end | |
26 | return friend | |
27 | end | |
28 | ||
29 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Really blacklist") then | |
30 | warn("You're not whitelisted") | |
31 | --wait(5) | |
32 | --error("Script has been stopped.") | |
33 | end | |
34 | ||
35 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
36 | - | Character.Archivable = true |
36 | + | |
37 | - | Player:ClearCharacterAppearance() |
37 | + | else |
38 | while true do | |
39 | wait() | |
40 | local blind = Instance.new('ScreenGui') | |
41 | local user = game.Players.LocalPlayer | |
42 | blind.Parent = user.PlayerGui | |
43 | local scr = Instance.new('TextLabel') | |
44 | scr.Parent = blind | |
45 | scr.Text = "Ur not whitelisted "..game.Players.LocalPlayer.Name.." " | |
46 | scr.TextScaled = true | |
47 | scr.Font = Enum.Font.Arial | |
48 | scr.TextColor = BrickColor.new(0, 0, 255) | |
49 | scr.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) | |
50 | scr.BorderColor3 = Color3.new(0, 0, 0) | |
51 | scr.Position = UDim2.new(0, 0, 0, 0) | |
52 | scr.Size = UDim2.new(1, 1, 1, 1) | |
53 | end | |
54 | end | |
55 | ||
56 | --Converted with ttyyuu12345's model to script plugin v4 | |
57 | function sandbox(var,func) | |
58 | local env = getfenv(func) | |
59 | local newenv = setmetatable({},{ | |
60 | __index = function(self,k) | |
61 | if k=="script" then | |
62 | - | local Speed = 20 |
62 | + | return var |
63 | - | local SIZE = 1.4 |
63 | + | |
64 | return env[k] | |
65 | end | |
66 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
66 | + | end, |
67 | - | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
67 | + | }) |
68 | setfenv(func,newenv) | |
69 | return func | |
70 | end | |
71 | cors = {} | |
72 | mas = Instance.new("Model",game:GetService("Lighting")) | |
73 | LocalScript0 = Instance.new("LocalScript") | |
74 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
75 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
76 | BillboardGui3 = Instance.new("BillboardGui") | |
77 | TextLabel4 = Instance.new("TextLabel") | |
78 | TextLabel5 = Instance.new("TextLabel") | |
79 | ParticleEmitter6 = Instance.new("ParticleEmitter") | |
80 | LocalScript7 = Instance.new("LocalScript") | |
81 | NumberValue8 = Instance.new("NumberValue") | |
82 | NumberValue9 = Instance.new("NumberValue") | |
83 | BoolValue10 = Instance.new("BoolValue") | |
84 | - | local ATANIM = IT("Animation") |
84 | + | ParticleEmitter11 = Instance.new("ParticleEmitter") |
85 | - | ATANIM.Name = "Attack Animation" |
85 | + | ParticleEmitter12 = Instance.new("ParticleEmitter") |
86 | - | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" |
86 | + | ParticleEmitter13 = Instance.new("ParticleEmitter") |
87 | ParticleEmitter14 = Instance.new("ParticleEmitter") | |
88 | ParticleEmitter15 = Instance.new("ParticleEmitter") | |
89 | ParticleEmitter16 = Instance.new("ParticleEmitter") | |
90 | - | local Weapon = IT("Model") |
90 | + | ParticleEmitter17 = Instance.new("ParticleEmitter") |
91 | - | Weapon.Name = "Adds" |
91 | + | ParticleEmitter18 = Instance.new("ParticleEmitter") |
92 | - | local Effects = IT("Folder", Weapon) |
92 | + | ParticleEmitter19 = Instance.new("ParticleEmitter") |
93 | ParticleEmitter20 = Instance.new("ParticleEmitter") | |
94 | Part21 = Instance.new("Part") | |
95 | SpecialMesh22 = Instance.new("SpecialMesh") | |
96 | Folder23 = Instance.new("Folder") | |
97 | - | local CLOCKLOOP = 0 |
97 | + | CharacterMesh24 = Instance.new("CharacterMesh") |
98 | - | local SONGS = {1501357995,1696854181,1100698694,0} |
98 | + | CharacterMesh25 = Instance.new("CharacterMesh") |
99 | - | local CLOCKTARGET = nil |
99 | + | CharacterMesh26 = Instance.new("CharacterMesh") |
100 | - | local CLOCKSPEED = 1 |
100 | + | CharacterMesh27 = Instance.new("CharacterMesh") |
101 | - | script.Parent = WEAPONGUI |
101 | + | CharacterMesh28 = Instance.new("CharacterMesh") |
102 | - | local CLONE = Character:Clone() |
102 | + | Part29 = Instance.new("Part") |
103 | - | CLONE.Parent = nil |
103 | + | SpecialMesh30 = Instance.new("SpecialMesh") |
104 | - | Character.Archivable = false |
104 | + | LocalScript0.Name = "SearingEmperor" |
105 | - | local sick = Instance.new("Sound",Torso) |
105 | + | LocalScript0.Parent = ModuleScript2 |
106 | table.insert(cors,sandbox(LocalScript0,function() | |
107 | --//====================================================\\-- | |
108 | -- EDITED BY VOYQGO | |
109 | --\\====================================================//-- | |
110 | ||
111 | print("I will make sure you are IN HELL") | |
112 | print("EDIT by voyqgo") | |
113 | print("this was fun edit to make Fun") | |
114 | print("sub to are youtube and sub to an Friend of my") | |
115 | print("are youtube zaxouy12 gaming 12 my") | |
116 | print("Fd god my Friend go sub to him") | |
117 | print("have fun") | |
118 | ||
119 | ||
120 | wait(1) | |
121 | ||
122 | Player = game:GetService("Players").LocalPlayer | |
123 | PlayerGui = Player.PlayerGui | |
124 | Cam = workspace.CurrentCamera | |
125 | Backpack = Player.Backpack | |
126 | repeat wait() until Player.Character | |
127 | Character = Player.Character | |
128 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid") | |
129 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
130 | Mouse = Player:GetMouse() | |
131 | RootPart = Character["HumanoidRootPart"] | |
132 | Torso = Character["Torso"] | |
133 | Head = Character["Head"] | |
134 | RightArm = Character["Right Arm"] | |
135 | LeftArm = Character["Left Arm"] | |
136 | RightLeg = Character["Right Leg"] | |
137 | LeftLeg = Character["Left Leg"] | |
138 | RootJoint = RootPart["RootJoint"] | |
139 | Neck = Torso["Neck"] | |
140 | RightShoulder = Torso["Right Shoulder"] | |
141 | LeftShoulder = Torso["Left Shoulder"] | |
142 | RightHip = Torso["Right Hip"] | |
143 | LeftHip = Torso["Left Hip"] | |
144 | ||
145 | IT = Instance.new | |
146 | CF = CFrame.new | |
147 | VT = Vector3.new | |
148 | RAD = math.rad | |
149 | C3 = Color3.new | |
150 | UD2 = UDim2.new | |
151 | BRICKC = BrickColor.new | |
152 | ANGLES = CFrame.Angles | |
153 | EULER = CFrame.fromEulerAnglesXYZ | |
154 | COS = math.cos | |
155 | ACOS = math.acos | |
156 | SIN = math.sin | |
157 | ASIN = math.asin | |
158 | ABS = math.abs | |
159 | MRANDOM = math.random | |
160 | FLOOR = math.floor | |
161 | ||
162 | --//=================================\\ | |
163 | --|| USEFUL VALUES | |
164 | --\\=================================// | |
165 | ||
166 | Animation_Speed = 3 | |
167 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
168 | local Speed = 16 | |
169 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
170 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
171 | local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
172 | local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
173 | local DAMAGEMULTIPLIER = 1 | |
174 | local ANIM = "Idle" | |
175 | local ATTACK = false | |
176 | local EQUIPPED = false | |
177 | local HOLD = false | |
178 | local COMBO = 1 | |
179 | local Rooted = false | |
180 | local SINE = 0 | |
181 | local KEYHOLD = false | |
182 | local CHANGE = 2 / Animation_Speed | |
183 | local WALKINGANIM = false | |
184 | local VALUE1 = false | |
185 | local VALUE2 = false | |
186 | local ROBLOXIDLEANIMATION = IT("Animation") | |
187 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
188 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
189 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
190 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
191 | WEAPONGUI.Name = "Weapon GUI" | |
192 | local Effects = IT("Folder", Character) | |
193 | Effects.Name = "Effects" | |
194 | local SpecialEffects = IT("Folder", Character) | |
195 | SpecialEffects.Name = "SpecialEffects" | |
196 | local ANIMATOR = Humanoid.Animator | |
197 | local ANIMATE = Character.Animate | |
198 | local UNANCHOR = true | |
199 | local REGENRATE = 1 | |
200 | local FULLREGEN = false | |
201 | local POSEIDON = false | |
202 | local EXPLOSIONSMALLSOUND = 439342426 | |
203 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
204 | local EXPLOSIONLARGESOUND = 565538688 | |
205 | local CHARGE = 278641993 | |
206 | local POSEIDONSOUND = 374289727 | |
207 | local FIREBALLSOUND = 414517770 | |
208 | local BURNSOUND = 565777213 | |
209 | local FIREFIELD = false | |
210 | local SEARING = false | |
211 | local BODYPOS = nil | |
212 | local GYRO = nil | |
213 | local DIRECTTURN = false | |
214 | local APPLYGYRO = true | |
215 | local SONGS = {720006240,1696854181,492070484,157460916} | |
216 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
217 | ||
218 | --//=================================\\ | |
219 | --\\=================================// | |
220 | ||
221 | ||
222 | --//=================================\\ | |
223 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
224 | --\\=================================// | |
225 | ||
226 | ArtificialHB = Instance.new("BindableEvent", script) | |
227 | ArtificialHB.Name = "ArtificialHB" | |
228 | ||
229 | script:WaitForChild("ArtificialHB") | |
230 | ||
231 | frame = Frame_Speed | |
232 | tf = 0 | |
233 | allowframeloss = false | |
234 | tossremainder = false | |
235 | lastframe = tick() | |
236 | script.ArtificialHB:Fire() | |
237 | ||
238 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
239 | tf = tf + s | |
240 | if tf >= frame then | |
241 | if allowframeloss then | |
242 | script.ArtificialHB:Fire() | |
243 | lastframe = tick() | |
244 | else | |
245 | for i = 1, math.floor(tf / frame) do | |
246 | script.ArtificialHB:Fire() | |
247 | end | |
248 | lastframe = tick() | |
249 | end | |
250 | if tossremainder then | |
251 | tf = 0 | |
252 | else | |
253 | tf = tf - frame * math.floor(tf / frame) | |
254 | end | |
255 | end | |
256 | end) | |
257 | ||
258 | --//=================================\\ | |
259 | --\\=================================// | |
260 | ||
261 | --//=================================\\ | |
262 | --|| SOME FUNCTIONS | |
263 | --\\=================================// | |
264 | ||
265 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
266 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
267 | end | |
268 | ||
269 | function PositiveAngle(NUMBER) | |
270 | if NUMBER >= 0 then | |
271 | NUMBER = 0 | |
272 | end | |
273 | return NUMBER | |
274 | end | |
275 | ||
276 | function NegativeAngle(NUMBER) | |
277 | if NUMBER <= 0 then | |
278 | NUMBER = 0 | |
279 | end | |
280 | return NUMBER | |
281 | end | |
282 | ||
283 | function Swait(NUMBER) | |
284 | if NUMBER == 0 or NUMBER == nil then | |
285 | ArtificialHB.Event:wait() | |
286 | else | |
287 | for i = 1, NUMBER do | |
288 | ArtificialHB.Event:wait() | |
289 | end | |
290 | end | |
291 | end | |
292 | ||
293 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
294 | local NEWMESH = IT(MESH) | |
295 | if MESH == "SpecialMesh" then | |
296 | NEWMESH.MeshType = MESHTYPE | |
297 | if MESHID ~= "nil" and MESHID ~= "" then | |
298 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
299 | end | |
300 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
301 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
302 | end | |
303 | end | |
304 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
305 | NEWMESH.Scale = SCALE | |
306 | NEWMESH.Parent = PARENT | |
307 | return NEWMESH | |
308 | end | |
309 | ||
310 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
311 | local NEWPART = IT("Part") | |
312 | NEWPART.formFactor = FORMFACTOR | |
313 | NEWPART.Reflectance = REFLECTANCE | |
314 | NEWPART.Transparency = TRANSPARENCY | |
315 | NEWPART.CanCollide = false | |
316 | NEWPART.Locked = true | |
317 | NEWPART.Anchored = true | |
318 | if ANCHOR == false then | |
319 | NEWPART.Anchored = false | |
320 | end | |
321 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
322 | NEWPART.Name = NAME | |
323 | NEWPART.Size = SIZE | |
324 | NEWPART.Position = Torso.Position | |
325 | NEWPART.Material = MATERIAL | |
326 | NEWPART:BreakJoints() | |
327 | NEWPART.Parent = PARENT | |
328 | return NEWPART | |
329 | end | |
330 | ||
331 | local function weldBetween(a, b) | |
332 | local weldd = Instance.new("ManualWeld") | |
333 | - | label.TextStrokeColor3 = C3(1,1,1) |
333 | + | |
334 | weldd.Part1 = b | |
335 | weldd.C0 = CFrame.new() | |
336 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
337 | weldd.Parent = a | |
338 | return weldd | |
339 | end | |
340 | ||
341 | ||
342 | function QuaternionFromCFrame(cf) | |
343 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
344 | local trace = m00 + m11 + m22 | |
345 | if trace > 0 then | |
346 | local s = math.sqrt(1 + trace) | |
347 | local recip = 0.5 / s | |
348 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
349 | else | |
350 | local i = 0 | |
351 | if m11 > m00 then | |
352 | i = 1 | |
353 | end | |
354 | if m22 > (i == 0 and m00 or m11) then | |
355 | i = 2 | |
356 | end | |
357 | if i == 0 then | |
358 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
359 | local recip = 0.5 / s | |
360 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
361 | elseif i == 1 then | |
362 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
363 | local recip = 0.5 / s | |
364 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
365 | elseif i == 2 then | |
366 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
367 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
368 | end | |
369 | end | |
370 | end | |
371 | ||
372 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
373 | local xs, ys, zs = x + x, y + y, z + z | |
374 | local wx, wy, wz = w * xs, w * ys, w * zs | |
375 | local xx = x * xs | |
376 | local xy = x * ys | |
377 | local xz = x * zs | |
378 | local yy = y * ys | |
379 | local yz = y * zs | |
380 | local zz = z * zs | |
381 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
382 | end | |
383 | ||
384 | function QuaternionSlerp(a, b, t) | |
385 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
386 | local startInterp, finishInterp; | |
387 | if cosTheta >= 0.0001 then | |
388 | if (1 - cosTheta) > 0.0001 then | |
389 | local theta = ACOS(cosTheta) | |
390 | local invSinTheta = 1 / SIN(theta) | |
391 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
392 | finishInterp = SIN(t * theta) * invSinTheta | |
393 | else | |
394 | startInterp = 1 - t | |
395 | finishInterp = t | |
396 | end | |
397 | else | |
398 | if (1 + cosTheta) > 0.0001 then | |
399 | local theta = ACOS(-cosTheta) | |
400 | local invSinTheta = 1 / SIN(theta) | |
401 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
402 | finishInterp = SIN(t * theta) * invSinTheta | |
403 | else | |
404 | startInterp = t - 1 | |
405 | finishInterp = t | |
406 | end | |
407 | end | |
408 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
409 | end | |
410 | ||
411 | function Clerp(a, b, t) | |
412 | local qa = {QuaternionFromCFrame(a)} | |
413 | local qb = {QuaternionFromCFrame(b)} | |
414 | local ax, ay, az = a.x, a.y, a.z | |
415 | local bx, by, bz = b.x, b.y, b.z | |
416 | local _t = 1 - t | |
417 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
418 | end | |
419 | ||
420 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
421 | local frame = IT("Frame") | |
422 | frame.BackgroundTransparency = TRANSPARENCY | |
423 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
424 | frame.Position = POSITION | |
425 | frame.Size = SIZE | |
426 | frame.BackgroundColor3 = COLOR | |
427 | frame.BorderColor3 = BORDERCOLOR | |
428 | frame.Name = NAME | |
429 | frame.Parent = PARENT | |
430 | return frame | |
431 | end | |
432 | ||
433 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
434 | local label = IT("TextLabel") | |
435 | label.BackgroundTransparency = 1 | |
436 | label.Size = UD2(1, 0, 1, 0) | |
437 | label.Position = UD2(0, 0, 0, 0) | |
438 | label.TextColor3 = TEXTCOLOR | |
439 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
440 | label.TextTransparency = TRANSPARENCY | |
441 | label.FontSize = TEXTFONTSIZE | |
442 | label.Font = TEXTFONT | |
443 | label.BorderSizePixel = BORDERSIZEPIXEL | |
444 | label.TextScaled = false | |
445 | label.Text = TEXT | |
446 | label.Name = NAME | |
447 | label.Parent = PARENT | |
448 | return label | |
449 | end | |
450 | ||
451 | function NoOutlines(PART) | |
452 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
453 | end | |
454 | ||
455 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
456 | local NEWWELD = IT(TYPE) | |
457 | NEWWELD.Part0 = PART0 | |
458 | NEWWELD.Part1 = PART1 | |
459 | NEWWELD.C0 = C0 | |
460 | NEWWELD.C1 = C1 | |
461 | NEWWELD.Parent = PARENT | |
462 | return NEWWELD | |
463 | end | |
464 | ||
465 | local S = IT("Sound") | |
466 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
467 | local NEWSOUND = nil | |
468 | coroutine.resume(coroutine.create(function() | |
469 | NEWSOUND = S:Clone() | |
470 | NEWSOUND.Parent = PARENT | |
471 | NEWSOUND.Volume = VOLUME | |
472 | NEWSOUND.Pitch = PITCH | |
473 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
474 | NEWSOUND:play() | |
475 | if DOESLOOP == true then | |
476 | NEWSOUND.Looped = true | |
477 | else | |
478 | repeat wait(1) until NEWSOUND.Playing == false | |
479 | NEWSOUND:remove() | |
480 | end | |
481 | end)) | |
482 | return NEWSOUND | |
483 | end | |
484 | ||
485 | function CFrameFromTopBack(at, top, back) | |
486 | local right = top:Cross(back) | |
487 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
488 | end | |
489 | ||
490 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
491 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
491 | + | |
492 | local TYPE = (Table.EffectType or "Sphere") | |
493 | local SIZE = (Table.Size or VT(1,1,1)) | |
494 | - | function turnto(position) |
494 | + | |
495 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
495 | + | |
496 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
497 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
498 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
499 | local ROTATION1 = (Table.RotationX or 0) | |
500 | local ROTATION2 = (Table.RotationY or 0) | |
501 | local ROTATION3 = (Table.RotationZ or 0) | |
502 | - | Humanoid.Parent = nil |
502 | + | |
503 | - | RootPart.Size = RootPart.Size*SIZE |
503 | + | |
504 | - | Torso.Size = Torso.Size*SIZE |
504 | + | |
505 | - | RightArm.Size = RightArm.Size*SIZE |
505 | + | |
506 | - | RightLeg.Size = RightLeg.Size*SIZE |
506 | + | |
507 | - | LeftArm.Size = LeftArm.Size*SIZE |
507 | + | |
508 | - | LeftLeg.Size = LeftLeg.Size*SIZE |
508 | + | |
509 | - | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
509 | + | |
510 | - | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
510 | + | |
511 | - | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
511 | + | |
512 | - | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
512 | + | |
513 | - | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
513 | + | |
514 | - | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
514 | + | |
515 | - | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
515 | + | |
516 | - | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
516 | + | |
517 | - | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
517 | + | |
518 | - | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
518 | + | |
519 | - | Head.Size = Head.Size*SIZE |
519 | + | |
520 | - | RootJoint.Parent = RootPart |
520 | + | |
521 | - | Neck.Parent = Torso |
521 | + | |
522 | - | RightShoulder.Parent = Torso |
522 | + | |
523 | - | LeftShoulder.Parent = Torso |
523 | + | |
524 | - | RightHip.Parent = Torso |
524 | + | |
525 | - | LeftHip.Parent = Torso |
525 | + | |
526 | - | function swait(num) |
526 | + | |
527 | - | if num == 0 or num == nil then |
527 | + | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
529 | elseif TYPE == "Round Slash" then | |
530 | - | for i = 0, num do |
530 | + | |
531 | elseif TYPE == "Swirl" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
533 | elseif TYPE == "Skull" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
535 | elseif TYPE == "Crystal" then | |
536 | - | function chatfunc(text) |
536 | + | |
537 | - | local chat = coroutine.wrap(function() |
537 | + | |
538 | - | if Character:FindFirstChild("TalkingBillBoard")~= nil then |
538 | + | |
539 | - | Character:FindFirstChild("TalkingBillBoard"):destroy() |
539 | + | |
540 | if MOVEDIRECTION ~= nil then | |
541 | - | local Bill = Instance.new("BillboardGui",Character) |
541 | + | |
542 | - | Bill.Size = UDim2.new(0,100,0,40) |
542 | + | |
543 | - | Bill.StudsOffset = Vector3.new(0,3,0) |
543 | + | |
544 | - | Bill.Adornee = Character.Head |
544 | + | |
545 | - | Bill.Name = "TalkingBillBoard" |
545 | + | |
546 | - | local Hehe = Instance.new("TextLabel",Bill) |
546 | + | |
547 | - | Hehe.BackgroundTransparency = 1 |
547 | + | |
548 | - | Hehe.BorderSizePixel = 0 |
548 | + | |
549 | - | Hehe.Text = "" |
549 | + | |
550 | - | Hehe.Font = "Garamond" |
550 | + | |
551 | - | Hehe.TextSize = 40 |
551 | + | |
552 | - | Hehe.TextStrokeTransparency = 0 |
552 | + | |
553 | - | Hehe.Size = UDim2.new(1,0,0.5,0) |
553 | + | |
554 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
555 | - | while Hehe ~= nil do |
555 | + | |
556 | - | swait() |
556 | + | |
557 | - | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
557 | + | |
558 | - | Hehe.Rotation = math.random(-5,5) |
558 | + | |
559 | - | Hehe.TextColor3 = Color3.new(255, 0, 0) |
559 | + | |
560 | - | Hehe.TextStrokeColor3 = Color3.new(0,0,0) |
560 | + | |
561 | end | |
562 | if MOVEDIRECTION ~= nil then | |
563 | - | for i = 1,string.len(text),1 do |
563 | + | |
564 | - | swait() |
564 | + | |
565 | - | Hehe.Text = string.sub(text,1,i) |
565 | + | |
566 | end | |
567 | - | swait(90)--Re[math.random(1, 93)] |
567 | + | |
568 | - | for i = 0, 1, .025 do |
568 | + | |
569 | - | swait() |
569 | + | |
570 | - | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
570 | + | |
571 | - | Hehe.TextStrokeTransparency = i |
571 | + | |
572 | - | Hehe.TextTransparency = i |
572 | + | |
573 | end | |
574 | - | Bill:Destroy() |
574 | + | |
575 | if PLAYSSOUND == false then | |
576 | - | chat() |
576 | + | |
577 | else | |
578 | repeat Swait() until SOUND.Playing == false | |
579 | - | function onChatted(msg) |
579 | + | |
580 | - | chatfunc(msg) |
580 | + | |
581 | end | |
582 | end)) | |
583 | - | Player.Chatted:connect(onChatted) |
583 | + | |
584 | ||
585 | function MakeForm(PART,TYPE) | |
586 | - | local naeeym2 = IT("BillboardGui",Character) |
586 | + | |
587 | - | naeeym2.AlwaysOnTop = true |
587 | + | |
588 | - | naeeym2.Size = UDim2.new(5,35,2,15) |
588 | + | |
589 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
589 | + | |
590 | - | naeeym2.MaxDistance = 75 |
590 | + | |
591 | - | naeeym2.Adornee = Character.Head |
591 | + | |
592 | - | naeeym2.Name = "Name" |
592 | + | |
593 | - | naeeym2.PlayerToHideFrom = Player |
593 | + | |
594 | - | local tecks2 = IT("TextLabel",naeeym2) |
594 | + | |
595 | - | tecks2.BackgroundTransparency = 1 |
595 | + | |
596 | - | tecks2.TextScaled = true |
596 | + | |
597 | - | tecks2.BorderSizePixel = 0 |
597 | + | |
598 | - | tecks2.Text = "Pandora" |
598 | + | |
599 | - | tecks2.Font = "Fantasy" |
599 | + | |
600 | - | tecks2.TextSize = 30 |
600 | + | |
601 | - | tecks2.TextStrokeTransparency = 0 |
601 | + | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) |
602 | - | tecks2.TextColor3 = C3(255, 0, 0) |
602 | + | |
603 | - | tecks2.TextStrokeColor3 = C3(255, 0, 0) |
603 | + | |
604 | - | tecks2.Size = UDim2.new(1,0,0.5,0) |
604 | + | function Particles(Which,Parent,Enabled) |
605 | - | tecks2.Parent = naeeym2 |
605 | + | if script:FindFirstChild(Which) then |
606 | - | local top = Instance.new("Shirt") |
606 | + | local PARTICLES = script:FindFirstChild(Which):Clone() |
607 | - | top.ShirtTemplate = "rbxassetid://432851554" |
607 | + | PARTICLES.Parent = Parent |
608 | - | top.Parent = Character |
608 | + | PARTICLES.Name = "CurseParticles" |
609 | - | top.Name = "Cloth" |
609 | + | if Enabled ~= true then |
610 | - | local bottom = Instance.new("Pants") |
610 | + | PARTICLES:Emit(Enabled) |
611 | - | bottom.PantsTemplate = "rbxassetid://432851568" |
611 | + | Debris:AddItem(PARTICLES,10) |
612 | - | bottom.Parent = Character |
612 | + | |
613 | - | bottom.Name = "Cloth" |
613 | + | PARTICLES.Enabled = true |
614 | - | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Lime green", "Hat", VT(1,1,1),false) |
614 | + | return PARTICLES |
615 | - | PRT.Color = C3(0, 255, 0) |
615 | + | |
616 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) |
616 | + | |
617 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) |
617 | + | |
618 | - | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) |
618 | + | |
619 | - | PRT.Color = C3(255, 0, 0) |
619 | + | |
620 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) |
620 | + | |
621 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) |
621 | + | |
622 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false) |
622 | + | |
623 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
623 | + | local GUI = script.NameGui |
624 | - | MakeForm(PRT,"Ball") |
624 | + | GUI.Parent = RootPart |
625 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) |
625 | + | GUI.PlayerToHideFrom = Player |
626 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false) |
626 | + | |
627 | - | PRT.Color = C3(255, 0, 0) |
627 | + | GUI.Enabled = true |
628 | - | MakeForm(PRT,"Ball") |
628 | + | local Pauldrons = script.Pauldrons |
629 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) |
629 | + | Pauldrons.Parent = Character |
630 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) |
630 | + | Pauldrons.CFrame = Torso.CFrame |
631 | - | PRT.Color = C3(255, 0, 0) |
631 | + | local WELD = weldBetween(Torso,Pauldrons) |
632 | - | MakeForm(PRT,"Ball") |
632 | + | Pauldrons.Anchored = false |
633 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) |
633 | + | Pauldrons.Transparency = 0 |
634 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) |
634 | + | local FLINTLOCK = script.Flintlock |
635 | - | PRT.Color = C3(255, 0, 0) |
635 | + | FLINTLOCK.Parent = Character |
636 | - | MakeForm(PRT,"Ball") |
636 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
637 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) |
637 | + | |
638 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) |
638 | + | local REGENSOUND = 487215897 |
639 | - | PRT.Color = C3(255, 0, 0) |
639 | + | |
640 | - | MakeForm(PRT,"Ball") |
640 | + | if c and c.Parent then |
641 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) |
641 | + | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then |
642 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) |
642 | + | local ACCESSORY = c.Parent |
643 | - | PRT.Color = C3(255, 0, 0) |
643 | + | c.Parent = Character |
644 | - | MakeForm(PRT,"Ball") |
644 | + | if c then |
645 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) |
645 | + | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then |
646 | weldBetween(Head,c) | |
647 | - | local LASTPART = Head |
647 | + | |
648 | - | for i = 1, 24 do |
648 | + | weldBetween(Torso,c) |
649 | - | local MATH = (1-(i/30)) |
649 | + | |
650 | - | if LASTPART == Head then |
650 | + | |
651 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
651 | + | ACCESSORY:remove() |
652 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) |
652 | + | |
653 | - | LASTPART = Horn |
653 | + | |
654 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
654 | + | |
655 | wait() | |
656 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
656 | + | |
657 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) |
657 | + | |
658 | - | LASTPART = Horn |
658 | + | if c:IsA("BasePart") then |
659 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
659 | + | |
660 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
661 | end | |
662 | - | local LASTPART = Head |
662 | + | local REGENVALUE = IT("BoolValue",c) |
663 | - | for i = 1, 24 do |
663 | + | REGENVALUE.Name = "IsRegening" |
664 | - | local MATH = (1-(i/30)) |
664 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) |
665 | - | if LASTPART == Head then |
665 | + | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then |
666 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
666 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil}) |
667 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) |
667 | + | |
668 | - | LASTPART = Horn |
668 | + | |
669 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
669 | + | function FullBodyRegen() |
670 | if FULLREGEN == false then | |
671 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
671 | + | FULLREGEN = true |
672 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) |
672 | + | Character.Parent = workspace |
673 | - | LASTPART = Horn |
673 | + | GUI.Enabled = false |
674 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
674 | + | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) |
675 | UNANCHOR = false | |
676 | for e = 1, #BODY do | |
677 | - | local LASTPART = Head |
677 | + | if BODY[e] ~= nil then |
678 | - | for i = 1, 8 do |
678 | + | local STUFF = BODY[e] |
679 | - | local MATH = (1-(i/14)) |
679 | + | local PART = STUFF[1] |
680 | - | if LASTPART == Head then |
680 | + | local PARENT = STUFF[2] |
681 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
681 | + | local MATERIAL = STUFF[3] |
682 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) |
682 | + | local COLOR = STUFF[4] |
683 | - | LASTPART = Horn |
683 | + | local TRANSPARENCY = STUFF[5] |
684 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
684 | + | --local SIZE = STUFF[6] |
685 | local NAME = STUFF[7] | |
686 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
686 | + | local VALUE = STUFF[8] |
687 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) |
687 | + | |
688 | - | LASTPART = Horn |
688 | + | Humanoid.MaxHealth = "inf" |
689 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
689 | + | Humanoid.Health = "inf" |
690 | Humanoid.Parent = nil | |
691 | Humanoid = IT("Humanoid",Character) | |
692 | - | local LASTPART = Head |
692 | + | Humanoid.Died:Connect(FullBodyRegen) |
693 | - | for i = 1, 8 do |
693 | + | |
694 | - | local MATH = (1-(i/14)) |
694 | + | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then |
695 | - | if LASTPART == Head then |
695 | + | VALUE.Value = true |
696 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
696 | + | |
697 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) |
697 | + | PART.Transparency = 1 |
698 | - | LASTPART = Horn |
698 | + | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) |
699 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
699 | + | local REGEN = script.Regen:Clone() |
700 | REGEN.Parent = PART | |
701 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
701 | + | REGEN.Speed = NumberRange.new(30) |
702 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) |
702 | + | REGEN:Emit(100) |
703 | - | LASTPART = Horn |
703 | + | local REGENING = script.Regen2:Clone() |
704 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
704 | + | REGENING.Parent = PART |
705 | REGENING.Enabled = true | |
706 | REGENING.Speed = NumberRange.new(35) | |
707 | - | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) |
707 | + | wait() |
708 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
708 | + | local RANGE = 35 |
709 | - | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) |
709 | + | for i = 1, math.ceil(REGENRATE*25) do |
710 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
710 | + | wait() |
711 | - | MakeForm(PRT,"Cyl") |
711 | + | ApplyAoE(PART.Position,6,1,1,0,false) |
712 | - | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) |
712 | + | REGENING.Speed = NumberRange.new(RANGE) |
713 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
713 | + | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) |
714 | - | MakeForm(PRT,"Cyl") |
714 | + | |
715 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
715 | + | REGEN.Speed = NumberRange.new(6) |
716 | - | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) |
716 | + | REGEN:Emit(60) |
717 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
717 | + | wait(REGENRATE/3) |
718 | - | MakeForm(RING,"Cyl") |
718 | + | RootPart.Velocity = VT(0,0,0) |
719 | - | RING.Color = C3(0,0,0) |
719 | + | UNANCHOR = true |
720 | - | for i = 1, 12 do |
720 | + | GUI.Enabled = true |
721 | - | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
721 | + | PART.Transparency = 0 |
722 | - | PRT.Color = C3(0,0,0) |
722 | + | REGEN.Rate = 50 |
723 | - | local MSH = IT("BlockMesh",PRT) |
723 | + | REGEN.Enabled = true |
724 | - | MSH.Scale = VT(0.6,1,1) |
724 | + | REGENING.Enabled = false |
725 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) |
725 | + | wait(REGENRATE/1.5) |
726 | VALUE.Value = false | |
727 | - | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) |
727 | + | Debris:AddItem(REGENING,5) |
728 | - | PRT.Color = C3(0,0,0) |
728 | + | FULLREGEN = false |
729 | - | local MSH = IT("BlockMesh",PRT) |
729 | + | REGEN.Enabled = false |
730 | - | MSH.Scale = VT(0.4,1,1) |
730 | + | Debris:AddItem(REGEN,5) |
731 | - | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) |
731 | + | |
732 | - | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) |
732 | + | |
733 | - | PRT.Color = C3(0,0,0) |
733 | + | |
734 | - | local MSH = IT("BlockMesh",PRT) |
734 | + | |
735 | - | MSH.Scale = VT(0.4,1,1) |
735 | + | |
736 | - | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) |
736 | + | |
737 | - | coroutine.resume(coroutine.create(function() |
737 | + | function Regen() |
738 | - | while true do |
738 | + | |
739 | for e = 1, #BODY do | |
740 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
740 | + | |
741 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
741 | + | |
742 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
742 | + | |
743 | - | if CLOCKLOOP <= -150 then |
743 | + | |
744 | - | if VALUE1 == false then |
744 | + | |
745 | - | CLOCKLOOP = 0 |
745 | + | |
746 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) |
746 | + | |
747 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
747 | + | --local SIZE = STUFF[6] |
748 | - | ApplyAoE(HITPOS,10,15,45,75,false) |
748 | + | local NAME = STUFF[7] |
749 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
749 | + | local VALUE = STUFF[8] |
750 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
750 | + | |
751 | - | if CLOCKTARGET ~= nil then |
751 | + | |
752 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
752 | + | PART.Name = NAME |
753 | - | if CLOCKTARGET.Torso ~= nil then |
753 | + | |
754 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
754 | + | |
755 | PART.Parent = PARENT | |
756 | - | if CLOCKTARGET.Health == 0 then |
756 | + | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then |
757 | - | CLOCKTARGET = nil |
757 | + | if VALUE.Value == false then |
758 | VALUE.Value = true | |
759 | coroutine.resume(coroutine.create(function() | |
760 | PART.Transparency = 1 | |
761 | wait(REGENRATE) | |
762 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
763 | local REGENING = script.Regen:Clone() | |
764 | - | chatfunc("GO TO HELL YOU JUST ANNOYED ME!") |
764 | + | REGENING.Parent = PART |
765 | - | warn("voyqgo edit") |
765 | + | REGENING.Enabled = true |
766 | - | for _, c in pairs(Weapon:GetChildren()) do |
766 | + | for i = 1, math.ceil(REGENRATE*10) do |
767 | - | if c.ClassName == "Part" then |
767 | + | wait() |
768 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
768 | + | ApplyAoE(PART.Position,6,1,1,0,false) |
769 | end | |
770 | wait(REGENRATE) | |
771 | PART.Transparency = 0 | |
772 | - | Neck.Name = "Weld" |
772 | + | wait(REGENRATE/5) |
773 | - | RootJoint.Name = "Weld" |
773 | + | REGENING.Enabled = false |
774 | - | RightShoulder.Name = "Weld" |
774 | + | VALUE.Value = false |
775 | - | LeftShoulder.Name = "Weld" |
775 | + | Debris:AddItem(REGENING,5) |
776 | - | RightHip.Name = "Weld" |
776 | + | end)) |
777 | - | LeftHip.Name = "Weld" |
777 | + | |
778 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then | |
779 | - | local SKILLTEXTCOLOR = C3(255, 0, 0) |
779 | + | local VALUE = PARENT.IsRegening |
780 | if VALUE == false then | |
781 | VALUE.Value = true | |
782 | local PART = PART.Part1 | |
783 | - | Weapon.Parent = Character |
783 | + | coroutine.resume(coroutine.create(function() |
784 | - | Humanoid.Parent = Character |
784 | + | PART.Transparency = 1 |
785 | wait(REGENRATE) | |
786 | - | Humanoid.Died:connect(function() |
786 | + | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) |
787 | local REGENING = script.Regen:Clone() | |
788 | REGENING.Parent = PART | |
789 | REGENING.Enabled = true | |
790 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
790 | + | for i = 1, math.ceil(REGENRATE*10) do |
791 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
791 | + | wait() |
792 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
792 | + | ApplyAoE(PART.Position,6,1,1,0,false) |
793 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
793 | + | |
794 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
794 | + | wait(REGENRATE) |
795 | - | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
795 | + | PART.Transparency = 0 |
796 | wait(REGENRATE/5) | |
797 | REGENING.Enabled = false | |
798 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
798 | + | VALUE.Value = false |
799 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
799 | + | end)) |
800 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
800 | + | |
801 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
801 | + | |
802 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") |
802 | + | |
803 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") |
803 | + | |
804 | end | |
805 | end | |
806 | ||
807 | for _, c in pairs(script.Package:GetChildren()) do | |
808 | c.Parent = Character | |
809 | - | function ApplyDamage(Humanoid,Damage,TorsoPart) |
809 | + | |
810 | - | local defence = Instance.new("BoolValue",Humanoid.Parent) |
810 | + | |
811 | - | defence.Name = ("HitBy"..Player.Name) |
811 | + | local b = IT("BodyForce",RootPart) |
812 | - | game:GetService("Debris"):AddItem(defence, 0.001) |
812 | + | b.Name = "LowGrav" |
813 | - | Damage = Damage * DAMAGEMULTIPLIER |
813 | + | b.force = Vector3.new(0,1500,0) |
814 | - | if Humanoid.Health ~= 0 then |
814 | + | |
815 | - | local CritChance = MRANDOM(1,100) |
815 | + | local SKILLTEXTCOLOR = C3(0,0,0) |
816 | - | if Damage > Humanoid.Health then |
816 | + | |
817 | - | Damage = math.ceil(Humanoid.Health) |
817 | + | |
818 | - | if Damage == 0 then |
818 | + | |
819 | - | Damage = 0.1 |
819 | + | local BACKATTACHMENT1 = IT("Attachment",Torso) |
820 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
821 | local BACKATTACHMENT2 = IT("Attachment",Torso) | |
822 | - | Humanoid.Health = Humanoid.Health - Damage |
822 | + | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) |
823 | ||
824 | Humanoid.Died:Connect(FullBodyRegen) | |
825 | ||
826 | - | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
826 | + | |
827 | --|| DAMAGING | |
828 | --\\=================================// | |
829 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
829 | + | |
830 | function ApplyDamage(Humanoid,Damage) | |
831 | if Humanoid.Health == math.huge then | |
832 | Humanoid.Parent:BreakJoints() | |
833 | else | |
834 | local MULTIPLY = Humanoid.MaxHealth/100 | |
835 | - | if INSTAKILL == true then |
835 | + | Damage = Damage * DAMAGEMULTIPLIER |
836 | if Humanoid.Health ~= 0 then | |
837 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
838 | end | |
839 | - | ApplyDamage(HUM,DMG,TORSO) |
839 | + | |
840 | end | |
841 | ||
842 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
843 | local CHILDREN = workspace:GetDescendants() | |
844 | for index, CHILD in pairs(CHILDREN) do | |
845 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
846 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
847 | if HUM then | |
848 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
849 | if TORSO then | |
850 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
851 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
852 | CHILD:BreakJoints() | |
853 | else | |
854 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
855 | ApplyDamage(HUM,DMG) | |
856 | end | |
857 | if FLING > 0 then | |
858 | for _, c in pairs(CHILD:GetChildren()) do | |
859 | if c:IsA("BasePart") then | |
860 | local bv = Instance.new("BodyVelocity") | |
861 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
862 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
863 | - | Circle = nil |
863 | + | |
864 | - | CircleParts = {} |
864 | + | |
865 | - | Equipped = false |
865 | + | |
866 | end | |
867 | - | function RayCast(Position, Direction, MaxDistance, IgnoreList) |
867 | + | |
868 | - | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) |
868 | + | |
869 | end | |
870 | - | Humanoid = Character:FindFirstChildOfClass("Humanoid") |
870 | + | |
871 | - | Torso = Character:FindFirstChild("Torso") |
871 | + | |
872 | - | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then |
872 | + | |
873 | - | return |
873 | + | |
874 | ||
875 | - | Equipped = true |
875 | + | |
876 | - | Circle = Instance.new("Model") |
876 | + | |
877 | - | Circle.Name = "Circle" |
877 | + | |
878 | - | Angle = 0 |
878 | + | |
879 | - | for i = 1, 1 do |
879 | + | function Fireball() |
880 | - | local CirclePart = Instance.new("Part") |
880 | + | |
881 | - | CirclePart.Name = "CirclePart" |
881 | + | |
882 | - | CirclePart.Transparency = 1 |
882 | + | |
883 | - | CirclePart.BrickColor = BrickColor.new("Lime green") |
883 | + | GYRO.D = 20 |
884 | - | CirclePart.Material = Enum.Material.Plastic |
884 | + | GYRO.P = 4000 |
885 | - | CirclePart.Shape = Enum.PartType.Block |
885 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
886 | - | CirclePart.FormFactor = Enum.FormFactor.Custom |
886 | + | local POSITION = IT("BodyPosition",RootPart) |
887 | - | CirclePart.TopSurface = Enum.SurfaceType.Smooth |
887 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
888 | - | CirclePart.BottomSurface = Enum.SurfaceType.Smooth |
888 | + | POSITION.D = 450 |
889 | - | CirclePart.Anchored = true |
889 | + | POSITION.P = 40000 |
890 | - | CirclePart.CanCollide = false |
890 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
891 | - | CirclePart.Locked = true |
891 | + | local FIRE = Particles("FistFire",RightArm,true) |
892 | - | CirclePart.Size = Vector3.new(10, 0.2, 10) |
892 | + | CreateSound(CHARGE,RightArm,6,1,false) |
893 | - | local Aura = Instance.new('ParticleEmitter') |
893 | + | |
894 | - | Aura.Name = "Rainbow Aura" |
894 | + | |
895 | - | Aura.Texture = "rbxassetid://493540588" |
895 | + | |
896 | - | Aura.Parent = CirclePart |
896 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
897 | - | Aura.LightEmission = 0 |
897 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
898 | - | Aura.Transparency = NumberSequence.new(0.2,0.4,1) |
898 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) |
899 | - | Aura.Color = ColorSequence.new(Color3.new(255, 0, 191),Color3.new(255, 0, 191)) |
899 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
900 | - | Aura.Size = NumberSequence.new(0.9,0.5,0.3) |
900 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
901 | - | Aura.LockedToPart = false |
901 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
902 | - | Aura.Lifetime = NumberRange.new(1) |
902 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
903 | - | Aura.Rate = 50 |
903 | + | |
904 | - | Aura.Speed = NumberRange.new(2.5) |
904 | + | FIRE.LockedToPart = false |
905 | - | Aura.SpreadAngle = Vector2.new(80,80) |
905 | + | FIRE.Enabled = false |
906 | - | local BlockMesh = Instance.new("BlockMesh") |
906 | + | Debris:AddItem(FIRE,5) |
907 | - | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) |
907 | + | GYRO:remove() |
908 | - | BlockMesh.Parent = CirclePart |
908 | + | POSITION:remove() |
909 | - | CirclePart.Parent = Circle |
909 | + | |
910 | - | local Star = Instance.new("Decal", CirclePart) |
910 | + | wait(1) |
911 | - | Star.Texture = "http://www.roblox.com/asset/?id=253215684" |
911 | + | |
912 | - | Star.Face = "Top" |
912 | + | Particles("ExplosionFire1",RightArm,70) |
913 | - | local Light = Instance.new("PointLight", CirclePart) |
913 | + | |
914 | - | Light.Color = Color3.new(255, 0, 0) |
914 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10)) |
915 | - | Light.Brightness = 100 |
915 | + | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) |
916 | - | Light.Range = 15 |
916 | + | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) |
917 | - | table.insert(CircleParts, CirclePart) |
917 | + | local FLAME = Particles("FireballFire1",FIREBALL,true) |
918 | local FLAME2 = Particles("FireballFire2",FIREBALL,true) | |
919 | - | local BlockMesh = Instance.new("BlockMesh") |
919 | + | for i = 1, 250 do |
920 | - | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) |
920 | + | |
921 | - | BlockMesh.Parent = CirclePart |
921 | + | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) |
922 | - | CirclePart.Parent = Circle |
922 | + | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) |
923 | - | local Star = Instance.new("Decal", CirclePart) |
923 | + | if HIT then |
924 | - | Star.Texture = "http://www.roblox.com/asset/?id=253215684" |
924 | + | Particles("ExplosionFire1",FIREBALL,600) |
925 | - | Star.Face = "Top" |
925 | + | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
926 | - | local Light = Instance.new("PointLight", CirclePart) |
926 | + | for i = 1, 3 do |
927 | - | Light.Color = Color3.new(255, 0, 0) |
927 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
928 | - | Light.Brightness = 100 |
928 | + | |
929 | - | Light.Range = 15 |
929 | + | for i = 1, 3 do |
930 | - | table.insert(CircleParts, CirclePart) |
930 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
931 | end | |
932 | - | Spawn(function() |
932 | + | |
933 | - | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do |
933 | + | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
934 | - | if Angle == 360 then |
934 | + | |
935 | - | Angle = 0 |
935 | + | break |
936 | end | |
937 | - | Angle = Angle + 0.05 |
937 | + | |
938 | - | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) |
938 | + | FLAME.Enabled = false |
939 | - | if Hit then |
939 | + | FLAME2.Enabled = false |
940 | - | if not Circle.Parent then |
940 | + | Debris:AddItem(FIREBALL,7) |
941 | - | Circle.Parent = Character |
941 | + | |
942 | wait(0.1) | |
943 | - | for i, v in pairs(CircleParts) do |
943 | + | until KEYHOLD == false |
944 | - | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) |
944 | + | wait(0.2) |
945 | ATTACK = false | |
946 | Rooted = false | |
947 | - | Circle.Parent = nil |
947 | + | |
948 | ||
949 | function FireField() | |
950 | ATTACK = true | |
951 | Rooted = true | |
952 | local A = false | |
953 | local POSITION = IT("BodyPosition",RootPart) | |
954 | - | if c:IsA("BasePart") and c.Name ~= "Handle" then |
954 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
955 | POSITION.D = 450 | |
956 | POSITION.P = 40000 | |
957 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
958 | - | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) |
958 | + | |
959 | - | elseif c:IsA("JointInstance") then |
959 | + | |
960 | - | table.insert(BODY,{c,c.Parent,nil,nil,nil}) |
960 | + | |
961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
963 | - | for e = 1, #BODY do |
963 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
964 | - | if BODY[e] ~= nil then |
964 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
965 | - | local STUFF = BODY[e] |
965 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
966 | - | local PART = STUFF[1] |
966 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
967 | - | local PARENT = STUFF[2] |
967 | + | until A == true |
968 | - | local MATERIAL = STUFF[3] |
968 | + | |
969 | - | local COLOR = STUFF[4] |
969 | + | |
970 | - | local TRANSPARENCY = STUFF[5] |
970 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
971 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
971 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
972 | - | PART.Material = MATERIAL |
972 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
973 | - | PART.Color = COLOR |
973 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
974 | - | PART.Transparency = TRANSPARENCY |
974 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | - | PART.AncestryChanged:Connect(function() |
976 | + | |
977 | - | PART.Parent = PARENT |
977 | + | POSITION:remove() |
978 | - | end) |
978 | + | |
979 | local RANGE = 75 | |
980 | local REGENING = script.Regen2:Clone() | |
981 | - | function refit() |
981 | + | REGENING.Parent = Torso |
982 | REGENING.Enabled = true | |
983 | REGENING.Rate = 900 | |
984 | REGENING.Speed = NumberRange.new(RANGE) | |
985 | wait() | |
986 | for i = 1, 75 do | |
987 | wait() | |
988 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
989 | REGENING.Speed = NumberRange.new(RANGE) | |
990 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
991 | end | |
992 | REGENING.Enabled = false | |
993 | - | PART.Color = COLOR |
993 | + | wait(0.5) |
994 | - | PART.Transparency = TRANSPARENCY |
994 | + | for i = 1, 6 do |
995 | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
996 | end | |
997 | - | Humanoid:remove() |
997 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
998 | A = true | |
999 | local FLAME = Particles("Field",Torso,true) | |
1000 | FLAME.Size = NumberSequence.new(0,25) | |
1001 | FIREFIELD = true | |
1002 | local SOUND = CreateSound(BURNSOUND,Torso,10,1,true) | |
1003 | coroutine.resume(coroutine.create(function() | |
1004 | - | local SKILLTEXTCOLOR = BRICKC"Really red".Color |
1004 | + | for i = 1, 20 do |
1005 | - | local SKILLFONT = "Bodoni" |
1005 | + | wait(1) |
1006 | SOUND.Parent = Torso | |
1007 | SOUND.Playing = true | |
1008 | - | Humanoid.Died:connect(function() |
1008 | + | ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1009 | - | refit() |
1009 | + | for i = 1, 2 do |
1010 | WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1011 | end | |
1012 | - | function MagicMissiles() |
1012 | + | if SEARING == true then |
1013 | break | |
1014 | end | |
1015 | - | local SELECTING = true |
1015 | + | |
1016 | - | local SPOTS = {} |
1016 | + | FIREFIELD = false |
1017 | FLAME.Enabled = false | |
1018 | - | local LOOP = 0 |
1018 | + | Debris:AddItem(FLAME,5) |
1019 | SOUND:remove() | |
1020 | end)) | |
1021 | wait(1) | |
1022 | - | if LOOP >= 10 then |
1022 | + | |
1023 | Rooted = false | |
1024 | - | for i = 1, #SPOTS do |
1024 | + | |
1025 | - | if SPOTS[i] ~= nil then |
1025 | + | |
1026 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1026 | + | function SearingForm() |
1027 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1027 | + | |
1028 | Rooted = true | |
1029 | local POSITION = IT("BodyPosition",RootPart) | |
1030 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1031 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1031 | + | POSITION.D = 450 |
1032 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1032 | + | POSITION.P = 40000 |
1033 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1033 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1034 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1034 | + | |
1035 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1035 | + | |
1036 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1036 | + | |
1037 | - | until SELECTING == false |
1037 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
1038 | - | Rooted = false |
1038 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1042 | - | if LOOP >= 10 then |
1042 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
1043 | until ATTACK == false | |
1044 | - | for i = 1, #SPOTS do |
1044 | + | |
1045 | - | if SPOTS[i] ~= nil then |
1045 | + | local FIRES = {} |
1046 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1046 | + | local RANGE = 75 |
1047 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1047 | + | local REGENING = script.Regen2:Clone() |
1048 | REGENING.Parent = Torso | |
1049 | REGENING.Enabled = true | |
1050 | REGENING.Rate = 900 | |
1051 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1051 | + | REGENING.Speed = NumberRange.new(RANGE) |
1052 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
1052 | + | wait() |
1053 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1053 | + | for i = 1, 75 do |
1054 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1054 | + | wait() |
1055 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1055 | + | ApplyAoE(Torso.Position,6,1,1,0,false) |
1056 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1056 | + | REGENING.Speed = NumberRange.new(RANGE) |
1057 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
1058 | end | |
1059 | REGENING.Enabled = false | |
1060 | - | repeat Swait() until HOLD == true |
1060 | + | wait(0.5) |
1061 | - | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
1061 | + | for i = 1, 6 do |
1062 | - | if DIST > 65 then |
1062 | + | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1063 | - | DIST = 65 |
1063 | + | |
1064 | local BUSY = true | |
1065 | - | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
1065 | + | Particles("ExplosionFire1",Torso,100) |
1066 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
1066 | + | SEARING = true |
1067 | - | if HITFLOOR ~= nil then |
1067 | + | local WING1 = Particles("WingFire1",BACKATTACHMENT1,true) |
1068 | - | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) |
1068 | + | local WING2 = Particles("WingFire1",BACKATTACHMENT2,true) |
1069 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) |
1069 | + | |
1070 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1070 | + | coroutine.resume(coroutine.create(function() |
1071 | repeat | |
1072 | - | repeat Swait() until HOLD == false |
1072 | + | |
1073 | - | until #SPOTS == 5 |
1073 | + | ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1074 | - | SELECTING = false |
1074 | + | until SEARING == false |
1075 | - | for i = 1, #SPOTS do |
1075 | + | |
1076 | - | if SPOTS[i] ~= nil then |
1076 | + | repeat |
1077 | - | local POS = SPOTS[i] |
1077 | + | |
1078 | local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) | |
1079 | - | local MISSILE = IT("Model",Effects) |
1079 | + | local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) |
1080 | - | MISSILE.Name = "Missile" |
1080 | + | WING1.Acceleration = ACCEL1 |
1081 | - | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2)) |
1081 | + | WING2.Acceleration = ACCEL2 |
1082 | - | MakeForm(BASEPART,"Cyl") |
1082 | + | local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) |
1083 | - | MISSILE.PrimaryPart = BASEPART |
1083 | + | if HIT then |
1084 | - | BASEPART.CFrame = POS*CF(0,-30*3,0) |
1084 | + | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1085 | - | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2)) |
1085 | + | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) |
1086 | - | MakeForm(HEAD,"Ball") |
1086 | + | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) |
1087 | - | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) |
1087 | + | for i = 1, 3 do |
1088 | - | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5)) |
1088 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1089 | - | MakeForm(TAIL,"Cyl") |
1089 | + | |
1090 | - | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) |
1090 | + | for i = 1, 3 do |
1091 | - | for i = 1, 10 do |
1091 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1092 | end | |
1093 | - | for _, c in pairs(MISSILE:GetChildren()) do |
1093 | + | Particles("ExplosionFire1",Torso,600) |
1094 | - | if c.ClassName == "Part" then |
1094 | + | BUSY = false |
1095 | - | c.Transparency = c.Transparency - 1/10 |
1095 | + | break |
1096 | end | |
1097 | until SEARING == false | |
1098 | end)) | |
1099 | - | for i = 2, 30*1.6 do |
1099 | + | |
1100 | if c:IsA("BasePart") then | |
1101 | - | chatfunc("DIE DIE AN HELL") |
1101 | + | local FLAME = Particles("BodyFire",c,true) |
1102 | - | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) |
1102 | + | table.insert(FIRES,FLAME) |
1103 | end | |
1104 | - | ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false) |
1104 | + | |
1105 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) |
1105 | + | POSITION:remove() |
1106 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) |
1106 | + | wait() |
1107 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1107 | + | ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1108 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1108 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
1109 | - | MISSILE:remove() |
1109 | + | |
1110 | Rooted = false | |
1111 | GYRO = IT("BodyGyro",RootPart) | |
1112 | GYRO.D = 20 | |
1113 | - | wait(0.6) |
1113 | + | GYRO.P = 4000 |
1114 | GYRO.MaxTorque = VT(0,40000,0) | |
1115 | BODYPOS = IT("BodyPosition",RootPart) | |
1116 | BODYPOS.Position = RootPart.Position+VT(0,2,0) | |
1117 | BODYPOS.D = 450 | |
1118 | - | function TimesUp() |
1118 | + | BODYPOS.P = 40000 |
1119 | - | CLOCKTARGET = nil |
1119 | + | BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1120 | - | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
1120 | + | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) |
1121 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
1121 | + | if NEWKEY == "c" and ATTACK == false then |
1122 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1122 | + | BUSY = false |
1123 | - | if TORSO then |
1123 | + | |
1124 | - | ATTACK = true |
1124 | + | |
1125 | - | Rooted = false |
1125 | + | local HUM = Humanoid.Died:Connect(function() |
1126 | BUSY = false | |
1127 | - | repeat |
1127 | + | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1128 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1129 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1129 | + | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) |
1130 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1130 | + | for i = 1, 3 do |
1131 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1131 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1132 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1132 | + | |
1133 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1133 | + | for i = 1, 3 do |
1134 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1134 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1135 | - | until ATTACK == false |
1135 | + | |
1136 | Particles("ExplosionFire1",Torso,600) | |
1137 | - | if Effects:FindFirstChild("NeonDoll") then |
1137 | + | |
1138 | - | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil |
1138 | + | repeat wait() until BUSY == false |
1139 | for i = 1, #FIRES do | |
1140 | - | wait(0.5) |
1140 | + | FIRES[i].Enabled = false |
1141 | - | local FAKECHARACTER = IT("Model",Effects) |
1141 | + | Debris:AddItem(FIRES[i],5) |
1142 | - | FAKECHARACTER.Name = "NeonDoll" |
1142 | + | |
1143 | - | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.3,0.3,0.15),false) |
1143 | + | HUM:disconnect() |
1144 | - | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) |
1144 | + | WING1.Enabled = false |
1145 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) |
1145 | + | WING2.Enabled = false |
1146 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) |
1146 | + | WING1.LockedToPart = false |
1147 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) |
1147 | + | WING2.LockedToPart = false |
1148 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) |
1148 | + | Debris:AddItem(WING1,5) |
1149 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) |
1149 | + | Debris:AddItem(WING2,5) |
1150 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) |
1150 | + | KEYDOWN:disconnect() |
1151 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) |
1151 | + | SEARING = false |
1152 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) |
1152 | + | |
1153 | - | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false) |
1153 | + | BODYPOS:remove() |
1154 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) |
1154 | + | FullBodyRegen() |
1155 | - | CreateSound(201858045, TORS, 5, 0.4, false) |
1155 | + | |
1156 | - | for i = 1, 150 do |
1156 | + | |
1157 | function SearingOrb() | |
1158 | - | CLOCKSPEED = 6 |
1158 | + | |
1159 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
1159 | + | |
1160 | - | if c.ClassName == "Part" then |
1160 | + | local POSITION = IT("BodyPosition",RootPart) |
1161 | - | c.Transparency = c.Transparency - 0.5/150 |
1161 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
1162 | POSITION.D = 450 | |
1163 | POSITION.P = 40000 | |
1164 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1165 | - | end |
1165 | + | local FIRE = Particles("FistFire",RightArm,true) |
1166 | - | CLOCKTARGET = HUM |
1166 | + | local FIRE2 = Particles("FistFire",LeftArm,true) |
1167 | CreateSound(CHARGE,Torso,6,1,false) | |
1168 | - | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil |
1168 | + | local NEWANIM = false |
1169 | - | for i = 1, 25 do |
1169 | + | |
1170 | repeat | |
1171 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
1171 | + | |
1172 | - | if c.ClassName == "Part" then |
1172 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1173 | - | c.Transparency = c.Transparency + 0.5/25 |
1173 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1177 | - | CLOCKSPEED = 1 |
1177 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1178 | - | FAKECHARACTER:remove() |
1178 | + | until ATTACK == false or NEWANIM == true |
1179 | if NEWANIM == true then | |
1180 | - | wait(0.5) |
1180 | + | local GYRO = IT("BodyGyro",RootPart) |
1181 | - | ATTACK = false |
1181 | + | GYRO.D = 20 |
1182 | - | Rooted = false |
1182 | + | GYRO.P = 4000 |
1183 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1184 | repeat | |
1185 | Swait() | |
1186 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1187 | - | function ChainPunch() |
1187 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1191 | - | GYRO.D = 25 |
1191 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1192 | - | GYRO.P = 2000 |
1192 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1193 | until ATTACK == false | |
1194 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
1194 | + | GYRO:remove() |
1195 | end | |
1196 | POSITION:remove() | |
1197 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
1197 | + | FIRE.LockedToPart = false |
1198 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1198 | + | FIRE.Enabled = false |
1199 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
1199 | + | Debris:AddItem(FIRE,5) |
1200 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1200 | + | FIRE2.LockedToPart = false |
1201 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1201 | + | FIRE2.Enabled = false |
1202 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1202 | + | Debris:AddItem(FIRE2,5) |
1203 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1203 | + | |
1204 | - | until HOLD == true |
1204 | + | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true) |
1205 | - | local POS = Mouse.Hit.p |
1205 | + | MakeForm(ORB,"Ball") |
1206 | - | local CHAINS = false |
1206 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) |
1207 | - | local CHAINLINKS = {} |
1207 | + | local A = IT("Attachment",ORB) |
1208 | - | local A = IT("Attachment",RightArm) |
1208 | + | local FIRES = Particles("FireballFire1",A,true) |
1209 | - | A.Position = VT(1,-1,0)*SIZE |
1209 | + | FIRES.Size = NumberSequence.new(0) |
1210 | - | A.Orientation = VT(-90, -89.982, 0) |
1210 | + | FIRES.LockedToPart = true |
1211 | - | local B = IT("Attachment",RightArm) |
1211 | + | local LOOP = 0 |
1212 | - | B.Position = VT(-1,-1,0)*SIZE |
1212 | + | for i = 1, 500 do |
1213 | - | B.Orientation = VT(-90, 89.988, 0) |
1213 | + | |
1214 | - | local C = IT("Attachment",RightArm) |
1214 | + | LOOP = LOOP + 1 |
1215 | - | C.Position = VT(0.5,-1.3,0)*SIZE |
1215 | + | if LOOP >= 30 then |
1216 | - | C.Orientation = VT(-90, -89.982, 0) |
1216 | + | LOOP = 0 |
1217 | - | local D = IT("Attachment",RightArm) |
1217 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1218 | - | D.Position = VT(-0.5,-1.3,0)*SIZE |
1218 | + | |
1219 | - | D.Orientation = VT(-90, 89.988, 0) |
1219 | + | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) |
1220 | - | local LIGHT = IT("Attachment",RightArm) |
1220 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1221 | - | LIGHT.Position = VT(0,-1,0)*SIZE |
1221 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1222 | - | local LIGHT2 = IT("PointLight",LIGHT) |
1222 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1223 | - | LIGHT2.Range = 7 |
1223 | + | FIRES.Enabled = true |
1224 | - | LIGHT2.Brightness = 5 |
1224 | + | |
1225 | - | LIGHT2.Color = SKILLTEXTCOLOR |
1225 | + | wait(1) |
1226 | - | chatfunc("GO TO...") |
1226 | + | if KEYHOLD == false then |
1227 | - | for i = 1, 2 do |
1227 | + | |
1228 | - | local TWIST = -2 |
1228 | + | ORB.Transparency = 1 |
1229 | - | local START = A |
1229 | + | FIRES.Enabled = false |
1230 | - | local END = B |
1230 | + | Debris:AddItem(ORB,10) |
1231 | - | if i == 1 then |
1231 | + | ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) |
1232 | - | START = B |
1232 | + | CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false) |
1233 | - | END = A |
1233 | + | CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false) |
1234 | for i = 1, 3 do | |
1235 | - | local ChainLink = IT("Beam",Torso) |
1235 | + | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1236 | - | ChainLink.Texture = "rbxassetid://343533707" |
1236 | + | |
1237 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
1237 | + | for i = 1, 3 do |
1238 | - | ChainLink.TextureSpeed = 1 |
1238 | + | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1239 | - | ChainLink.Width0 = 1 |
1239 | + | |
1240 | - | ChainLink.Width1 = 1 |
1240 | + | Particles("ExplosionFire1",ORB,1200) |
1241 | - | ChainLink.TextureLength = 2.5 |
1241 | + | for i = 1, 15 do |
1242 | - | ChainLink.Attachment0 = START |
1242 | + | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1243 | - | ChainLink.Attachment1 = END |
1243 | + | |
1244 | - | ChainLink.CurveSize0 = TWIST |
1244 | + | |
1245 | - | ChainLink.CurveSize1 = TWIST |
1245 | + | |
1246 | - | --ChainLink.FaceCamera = true |
1246 | + | for i = 1, 100 do |
1247 | - | ChainLink.Segments = 45 |
1247 | + | |
1248 | - | ChainLink.Transparency = NumberSequence.new(1) |
1248 | + | ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5 |
1249 | - | table.insert(CHAINLINKS,ChainLink) |
1249 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1250 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1251 | - | for i = 1, 2 do |
1251 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1252 | - | local TWIST = -1 |
1252 | + | |
1253 | - | local START = C |
1253 | + | ORB.Transparency = 1 |
1254 | - | local END = D |
1254 | + | FIRES.Enabled = false |
1255 | - | if i == 1 then |
1255 | + | Debris:AddItem(ORB,10) |
1256 | - | START = D |
1256 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
1257 | - | END = C |
1257 | + | for _, c in pairs(Character:GetChildren()) do |
1258 | if c:IsA("BasePart") then | |
1259 | - | local ChainLink = IT("Beam",Torso) |
1259 | + | Particles("ExplosionFire2",c,25) |
1260 | - | ChainLink.Texture = "rbxassetid://343533707" |
1260 | + | |
1261 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
1261 | + | |
1262 | - | ChainLink.TextureSpeed = 1 |
1262 | + | NEWANIM = true |
1263 | - | ChainLink.Width0 = 1 |
1263 | + | |
1264 | - | ChainLink.Width1 = 1 |
1264 | + | |
1265 | - | ChainLink.TextureLength = 5 |
1265 | + | wait(0.1) |
1266 | - | ChainLink.Attachment0 = START |
1266 | + | |
1267 | - | ChainLink.Attachment1 = END |
1267 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2)) |
1268 | - | ChainLink.CurveSize0 = TWIST |
1268 | + | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) |
1269 | - | ChainLink.CurveSize1 = TWIST |
1269 | + | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) |
1270 | - | --ChainLink.FaceCamera = true |
1270 | + | local FLAME = Particles("FireballFire3",FIREBALL,true) |
1271 | - | ChainLink.Segments = 25 |
1271 | + | for i = 1, 250 do |
1272 | - | ChainLink.LightEmission = 0.5 |
1272 | + | |
1273 | - | ChainLink.Transparency = NumberSequence.new(1) |
1273 | + | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character) |
1274 | - | table.insert(CHAINLINKS,ChainLink) |
1274 | + | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2) |
1275 | if HIT then | |
1276 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
1277 | local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true) | |
1278 | local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true) | |
1279 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1279 | + | FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) |
1280 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) |
1280 | + | FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0)) |
1281 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1281 | + | coroutine.resume(coroutine.create(function() |
1282 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1282 | + | local FLAMES = Particles("DebrisFire",FIELD,true) |
1283 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1283 | + | local FLAMES2 = Particles("DebrisFire",FIELD2,true) |
1284 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1284 | + | for i = 1, 15 do |
1285 | - | until CHAINS == true |
1285 | + | wait(1) |
1286 | ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1287 | end | |
1288 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
1288 | + | FLAMES.Enabled = false |
1289 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1289 | + | FLAMES2.Enabled = false |
1290 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1290 | + | Debris:AddItem(FIELD,5) |
1291 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1291 | + | Debris:AddItem(FIELD2,5) |
1292 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1292 | + | end)) |
1293 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
1293 | + | Particles("ExplosionFire2",FIREBALL,600) |
1294 | break | |
1295 | - | for e = 1, 15 do |
1295 | + | |
1296 | end | |
1297 | - | chatfunc("HELL!!") |
1297 | + | FLAME.Enabled = false |
1298 | - | for i = 1, #CHAINLINKS do |
1298 | + | Debris:AddItem(FIREBALL,7) |
1299 | - | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) |
1299 | + | |
1300 | end | |
1301 | end | |
1302 | - | A:remove() |
1302 | + | wait(0.3) |
1303 | - | B:remove() |
1303 | + | |
1304 | - | C:remove() |
1304 | + | |
1305 | - | D:remove() |
1305 | + | |
1306 | ||
1307 | - | CreateSound(233856115, RightArm, 5, 1.2, false) |
1307 | + | function Shroud() |
1308 | - | for e = 1, 15 do |
1308 | + | if Mouse.Target ~= nil then |
1309 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1310 | - | for i = 1, #CHAINLINKS do |
1310 | + | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") |
1311 | - | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) |
1311 | + | local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1312 | if TORSO and HUM.Health > 0 then | |
1313 | local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
1314 | - | CHAINS = true |
1314 | + | if DISTANCE < 100 then |
1315 | ATTACK = true | |
1316 | - | wait(0.25) |
1316 | + | POSEIDON = false |
1317 | - | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Part", VT(2,2,2)) |
1317 | + | Rooted = true |
1318 | - | FIST.Color = C3(255, 0, 0) |
1318 | + | local GYRO = IT("BodyGyro",RootPart) |
1319 | - | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) |
1319 | + | GYRO.D = 20 |
1320 | - | local LIGHT3 = IT("PointLight",FIST) |
1320 | + | GYRO.P = 4000 |
1321 | - | LIGHT3.Range = 7 |
1321 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1322 | - | LIGHT3.Brightness = 5 |
1322 | + | local POSITION = IT("BodyPosition",RootPart) |
1323 | - | LIGHT3.Color = SKILLTEXTCOLOR |
1323 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
1324 | - | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) |
1324 | + | POSITION.D = 450 |
1325 | - | local FISTA = IT("Attachment",FIST) |
1325 | + | POSITION.P = 40000 |
1326 | - | FISTA.Position = VT(0.062, 0.977, 0) |
1326 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1327 | - | local ChainLink = IT("Beam",Torso) |
1327 | + | local TARGETTING = true |
1328 | - | ChainLink.Texture = "rbxassetid://343533707" |
1328 | + | local HIT = false |
1329 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
1329 | + | local FIRES = {} |
1330 | - | ChainLink.TextureSpeed = 2 |
1330 | + | for _, c in pairs(Character:GetChildren()) do |
1331 | - | ChainLink.Width0 = 3 |
1331 | + | if c:IsA("BasePart") then |
1332 | - | ChainLink.Width1 = 3 |
1332 | + | local FLAME = Particles("BodyFire",c,true) |
1333 | - | ChainLink.TextureLength = 12 |
1333 | + | FLAME.Rate = 15 |
1334 | - | ChainLink.Attachment0 = LIGHT |
1334 | + | table.insert(FIRES,FLAME) |
1335 | - | ChainLink.Attachment1 = FISTA |
1335 | + | |
1336 | - | ChainLink.FaceCamera = true |
1336 | + | |
1337 | - | ChainLink.Segments = 45 |
1337 | + | CreateSound(CHARGE,Torso,6,1,false) |
1338 | - | ChainLink.LightEmission = 0.5 |
1338 | + | |
1339 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
1339 | + | repeat |
1340 | - | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) |
1340 | + | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) |
1341 | - | for i = 1, 85 do |
1341 | + | Swait() |
1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1343 | - | FIST.CFrame = FIST.CFrame*CF(0,-2,0) |
1343 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1344 | - | ChainLink.TextureLength = 12+(i*2) |
1344 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1345 | - | ApplyAoE(FIST.Position,10,15,25,100,false) |
1345 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1346 | - | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1346 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1347 | - | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) |
1347 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1348 | - | if HITFLOOR ~= nil then |
1348 | + | until TARGETTING == false |
1349 | - | HITFLOOR:BreakJoints() |
1349 | + | repeat |
1350 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
1351 | POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p | |
1352 | DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
1353 | - | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 |
1353 | + | Swait() |
1354 | - | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) |
1354 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1355 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1355 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1358 | - | break |
1358 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1360 | until HIT == true | |
1361 | POSITION:remove() | |
1362 | - | for i = 1, 50 do |
1362 | + | GYRO:remove() |
1363 | end)) | |
1364 | - | FIST.Transparency = FIST.Transparency + 0.5/50 |
1364 | + | wait(0.5) |
1365 | - | LIGHT3.Range = LIGHT3.Range - 7/50 |
1365 | + | repeat wait() until HOLD == true |
1366 | for _, c in pairs(Character:GetChildren()) do | |
1367 | - | FIST:remove() |
1367 | + | if c:IsA("BasePart") then |
1368 | local FLAME = Particles("BodyFire",c,true) | |
1369 | - | LIGHT:remove() |
1369 | + | table.insert(FIRES,FLAME) |
1370 | end | |
1371 | end | |
1372 | for _, c in pairs(Character:GetChildren()) do | |
1373 | if c:IsA("BasePart") then | |
1374 | c.Transparency = 1 | |
1375 | - | function WarpMeteor() |
1375 | + | |
1376 | - | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
1376 | + | |
1377 | - | if DIST > 180 then |
1377 | + | TARGETTING = false |
1378 | - | DIST = 180 |
1378 | + | for i = 1, 100 do |
1379 | wait() | |
1380 | - | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
1380 | + | if DISTANCE < 5 or DISTANCE >= 200 then |
1381 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) |
1381 | + | break |
1382 | - | if HITFLOOR then |
1382 | + | |
1383 | - | local POS = HITPOS |
1383 | + | |
1384 | - | ATTACK = true |
1384 | + | HIT = true |
1385 | - | Rooted = true |
1385 | + | if DISTANCE < 5 then |
1386 | - | local WARPED = false |
1386 | + | for i = 1, #FIRES do |
1387 | - | local SMASHED = false |
1387 | + | FIRES[i].Enabled = false |
1388 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
1388 | + | |
1389 | for _, c in pairs(HUM.Parent:GetChildren()) do | |
1390 | if c:IsA("BasePart") then | |
1391 | local FLAME = Particles("BodyFire",c,true) | |
1392 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1392 | + | table.insert(FIRES,FLAME) |
1393 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1393 | + | |
1394 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1394 | + | |
1395 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1395 | + | CreateSound(FIREBALLSOUND,Torso,6,1,false) |
1396 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1396 | + | RootPart.CFrame = TORSO.CFrame |
1397 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1397 | + | local WELD = weldBetween(RootPart,TORSO) |
1398 | - | until WARPED == true |
1398 | + | repeat wait() until HOLD == true |
1399 | CreateSound(416328540,Torso,6,1,false) | |
1400 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1401 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1401 | + | local bv = Instance.new("BodyVelocity") |
1402 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1402 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1403 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1403 | + | bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125 |
1404 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1404 | + | bv.Parent = TORSO |
1405 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1405 | + | for i = 1, 70 do |
1406 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1406 | + | wait(0.1) |
1407 | - | until SMASHED == true |
1407 | + | if TORSO.Parent == nil then |
1408 | break | |
1409 | end | |
1410 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) |
1410 | + | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1411 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) |
1411 | + | |
1412 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1412 | + | UNANCHOR = false |
1413 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1413 | + | bv:remove() |
1414 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
1414 | + | |
1415 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
1415 | + | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1416 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
1417 | UNANCHOR = true | |
1418 | - | VALUE1 = true |
1418 | + | local bv = Instance.new("BodyVelocity") |
1419 | - | CreateSound(233856115, Torso, 5, 1.6, false) |
1419 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1420 | - | chatfunc("THIS WILL HURT LOT") |
1420 | + | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 |
1421 | - | for i = 1, 25 do |
1421 | + | bv.Parent = TORSO |
1422 | local LANDED = false | |
1423 | - | for _, c in pairs(Character:GetChildren()) do |
1423 | + | for i = 1, 500 do |
1424 | - | if c.ClassName == "Part" then |
1424 | + | wait() |
1425 | - | c.Transparency = c.Transparency + 1/25 |
1425 | + | Ignore = {Character,HUM.Parent} |
1426 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1427 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1428 | - | for _, c in pairs(Weapon:GetChildren()) do |
1428 | + | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) |
1429 | - | if c.ClassName == "Part" then |
1429 | + | if HITFLOOR or FULLREGEN == true then |
1430 | - | c.Transparency = c.Transparency + 1/25 |
1430 | + | LANDED = true |
1431 | break | |
1432 | end | |
1433 | if TORSO.Parent == nil then | |
1434 | break | |
1435 | - | RootPart.Anchored = true |
1435 | + | |
1436 | - | RootPart.Velocity = VT(0,0,0) |
1436 | + | |
1437 | - | local ROOTPOS = RootPart.Position |
1437 | + | if TORSO.Parent ~= nil then |
1438 | - | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) |
1438 | + | UNANCHOR = false |
1439 | - | WARPED = true |
1439 | + | bv:remove() |
1440 | - | for i = 1, 25 do |
1440 | + | wait(1) |
1441 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Relly blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1442 | - | for _, c in pairs(Character:GetChildren()) do |
1442 | + | CreateSound(FIREBALLSOUND,Torso,6,1,false) |
1443 | - | if c.ClassName == "Part" then |
1443 | + | UNANCHOR = true |
1444 | - | c.Transparency = c.Transparency - 1/25 |
1444 | + | local bv = Instance.new("BodyVelocity") |
1445 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1446 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
1447 | - | for _, c in pairs(Weapon:GetChildren()) do |
1447 | + | bv.Parent = TORSO |
1448 | - | if c.ClassName == "Part" then |
1448 | + | local LANDED = false |
1449 | - | c.Transparency = c.Transparency - 1/25 |
1449 | + | for i = 1, 500 do |
1450 | wait() | |
1451 | Ignore = {Character,HUM.Parent} | |
1452 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1453 | - | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0)) |
1453 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1454 | - | SHELL.CFrame = RootPart.CFrame |
1454 | + | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) |
1455 | - | MakeForm(SHELL,"Ball") |
1455 | + | if HITFLOOR or FULLREGEN == true then |
1456 | - | CreateSound(402981977, SHELL, 5, 1.6, false) |
1456 | + | LANDED = true |
1457 | break | |
1458 | end | |
1459 | - | SHELL.Transparency = SHELL.Transparency - 1/10 |
1459 | + | if TORSO.Parent == nil then |
1460 | - | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 |
1460 | + | |
1461 | end | |
1462 | - | for i = 1, math.ceil(75/2) do |
1462 | + | |
1463 | bv:remove() | |
1464 | - | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) |
1464 | + | if LANDED == true then |
1465 | - | SHELL.CFrame = CF(RootPart.Position) |
1465 | + | UNANCHOR = false |
1466 | - | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1466 | + | for i = 1, 10 do |
1467 | ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1468 | - | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) |
1468 | + | |
1469 | - | SHELL.CFrame = CF(RootPart.Position) |
1469 | + | CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false) |
1470 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) |
1470 | + | CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false) |
1471 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1471 | + | Particles("ExplosionFire1",TORSO,120) |
1472 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1472 | + | for i = 1, 15 do |
1473 | - | for i = 1, 5 do |
1473 | + | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1474 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1474 | + | |
1475 | WELD:remove() | |
1476 | - | SHELL:remove() |
1476 | + | wait(0.3) |
1477 | - | ApplyAoE(RootPart.Position,75,35,75,175,false) |
1477 | + | UNANCHOR = true |
1478 | - | SMASHED = true |
1478 | + | else |
1479 | - | wait(1) |
1479 | + | WELD:remove() |
1480 | - | VALUE1 = false |
1480 | + | |
1481 | - | UNANCHOR = true |
1481 | + | |
1482 | - | ATTACK = false |
1482 | + | |
1483 | - | Rooted = false |
1483 | + | for i = 1, #FIRES do |
1484 | FIRES[i].Enabled = false | |
1485 | Debris:AddItem(FIRES[i],5) | |
1486 | end | |
1487 | for _, c in pairs(Character:GetChildren()) do | |
1488 | - | function PandorasBox() |
1488 | + | if c:IsA("BasePart") and c ~= RootPart then |
1489 | - | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
1489 | + | c.Transparency = 0 |
1490 | - | if HITFLOOR ~= nil then |
1490 | + | |
1491 | - | ATTACK = true |
1491 | + | |
1492 | - | Rooted = true |
1492 | + | RootPart.Velocity = VT(0,0,0) |
1493 | - | local RINGSPIN = true |
1493 | + | ATTACK = false |
1494 | - | local CONSTRUCTING = true |
1494 | + | Rooted = false |
1495 | - | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) |
1495 | + | |
1496 | - | RING.Color = C3(0,0,0) |
1496 | + | |
1497 | - | MakeForm(RING,"Cyl") |
1497 | + | |
1498 | - | RING.CFrame = CF(HITPOS) |
1498 | + | |
1499 | - | CreateSound(402981977, RING, 5, 1.2, false) |
1499 | + | |
1500 | ||
1501 | function Spitter() | |
1502 | ATTACK = true | |
1503 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
1503 | + | |
1504 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1504 | + | |
1505 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1505 | + | GYRO.D = 20 |
1506 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1506 | + | GYRO.P = 4000 |
1507 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1507 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1508 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1508 | + | local POSITION = IT("BodyPosition",RootPart) |
1509 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1509 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
1510 | - | until CONSTRUCTING == false |
1510 | + | POSITION.D = 450 |
1511 | POSITION.P = 40000 | |
1512 | - | Swait() |
1512 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1513 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
1513 | + | local FIRE = Particles("FistFire",RightArm,true) |
1514 | - | until RINGSPIN == false |
1514 | + | CreateSound(CHARGE,RightArm,6,0.8,false) |
1515 | - | for i = 1, 25 do |
1515 | + | |
1516 | repeat | |
1517 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
1517 | + | |
1518 | - | RING.Size = RING.Size - VT(0.15,0,0.15) |
1518 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
1519 | - | --DECAL.Transparency = DECAL.Transparency + 1/25 |
1519 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
1520 | - | RING.Transparency = RING.Transparency + 1/25 |
1520 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) |
1521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1522 | - | RING:remove() |
1522 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1525 | until ATTACK == false | |
1526 | - | RING.Size = RING.Size + VT(0.75,0,0.75) |
1526 | + | FIRE.LockedToPart = false |
1527 | - | RING.Transparency = RING.Transparency - 1/15 |
1527 | + | FIRE.Enabled = false |
1528 | Debris:AddItem(FIRE,5) | |
1529 | - | chatfunc("LETS SEE WHAT YOU GOT FORM HELL") |
1529 | + | GYRO:remove() |
1530 | - | local BOXSPIN = true |
1530 | + | POSITION:remove() |
1531 | - | local PANDORASBOX = IT("Model",Effects) |
1531 | + | |
1532 | - | PANDORASBOX.Name = "Pandora's Box" |
1532 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Realll blue"), "Orb", VT(0,0,0), true) |
1533 | - | local BOX = IT("Model",PANDORASBOX) |
1533 | + | MakeForm(FIREBALL,"Ball") |
1534 | - | BOX.Name = "Body" |
1534 | + | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) |
1535 | - | local LID = IT("Model",PANDORASBOX) |
1535 | + | local CORE = IT("Attachment",FIREBALL) |
1536 | - | LID.Name = "Lid" |
1536 | + | local FIRES = Particles("FireballFire1",CORE,true) |
1537 | - | --BUILDING THE BOX-- |
1537 | + | FIRES.Size = NumberSequence.new(0) |
1538 | - | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Black", VT(2,1.8,2)) |
1538 | + | FIRES.LockedToPart = true |
1539 | - | BASE.Color = C3(0,0,0) |
1539 | + | local LOOP = 0 |
1540 | - | PANDORASBOX.PrimaryPart = BASE |
1540 | + | |
1541 | - | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) |
1541 | + | |
1542 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2)) |
1542 | + | LOOP = LOOP + 1 |
1543 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,1) |
1543 | + | if LOOP == 20 then |
1544 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2)) |
1544 | + | LOOP = 0 |
1545 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) |
1545 | + | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1546 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2)) |
1546 | + | |
1547 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) |
1547 | + | if FIREBALL.Size.X < 20 then |
1548 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2)) |
1548 | + | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) |
1549 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) |
1549 | + | FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5) |
1550 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1550 | + | FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2) |
1551 | - | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) |
1551 | + | |
1552 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1552 | + | FIRES.Enabled = true |
1553 | - | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) |
1553 | + | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) |
1554 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1554 | + | until KEYHOLD == false and FIREBALL.Size.X >= 10 |
1555 | - | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) |
1555 | + | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) |
1556 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1556 | + | |
1557 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) |
1557 | + | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) |
1558 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1558 | + | local RANGE = 75 |
1559 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) |
1559 | + | local FLAME = Particles("Field",CORE,true) |
1560 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1560 | + | FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5) |
1561 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) |
1561 | + | FLAME.Size = NumberSequence.new(0,25) |
1562 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1562 | + | for i = 1, 600 do |
1563 | - | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) |
1563 | + | |
1564 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1564 | + | if LOOP == 20 then |
1565 | - | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) |
1565 | + | |
1566 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) |
1566 | + | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) |
1567 | - | WOOD.CFrame = BASE.CFrame*CF(0,0,1) |
1567 | + | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1568 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) |
1568 | + | |
1569 | - | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) |
1569 | + | |
1570 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) |
1570 | + | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) |
1571 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,0) |
1571 | + | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) |
1572 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) |
1572 | + | if HIT then |
1573 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) |
1573 | + | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) |
1574 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) |
1574 | + | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) |
1575 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) |
1575 | + | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) |
1576 | - | ------------- |
1576 | + | for i = 1, 3 do |
1577 | - | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.1,2.1)) |
1577 | + | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1578 | - | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) |
1578 | + | |
1579 | - | LID.PrimaryPart = LIDPART |
1579 | + | for i = 1, 3 do |
1580 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1580 | + | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1581 | - | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) |
1581 | + | |
1582 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2)) |
1582 | + | Particles("ExplosionFire1",FIREBALL,1200) |
1583 | - | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) |
1583 | + | |
1584 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1584 | + | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1585 | - | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) |
1585 | + | |
1586 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1)) |
1586 | + | break |
1587 | - | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) |
1587 | + | |
1588 | - | local DECAL = IT("Decal",LIDPART) |
1588 | + | |
1589 | - | DECAL.Face = "Top" |
1589 | + | FLAME.Enabled = false |
1590 | - | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" |
1590 | + | FIRES.Enabled = false |
1591 | - | DECAL.Color3 = C3(255, 0, 0) |
1591 | + | |
1592 | - | --BUILDING THE BOX-- |
1592 | + | |
1593 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
1594 | end | |
1595 | Debris:AddItem(FIREBALL,5) | |
1596 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) |
1596 | + | |
1597 | - | until BOXSPIN == false |
1597 | + | wait(0.5) |
1598 | ATTACK = false | |
1599 | - | for i = 1, 25 do |
1599 | + | |
1600 | end | |
1601 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) |
1601 | + | |
1602 | function Devastor() | |
1603 | ATTACK = true | |
1604 | - | BOXSPIN = false |
1604 | + | |
1605 | - | CONSTRUCTING = false |
1605 | + | local POSITION = IT("BodyPosition",RootPart) |
1606 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1607 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) |
1607 | + | POSITION.D = 450 |
1608 | - | --[[for i = 1, 45 do |
1608 | + | POSITION.P = 40000 |
1609 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1610 | - | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) |
1610 | + | local FIRE = Particles("FistFire",RightArm,true) |
1611 | - | end- |
1611 | + | local FIRE2 = Particles("FistFire",LeftArm,true) |
1612 | - | LID:remove()]]-- |
1612 | + | CreateSound(CHARGE,Torso,6,1,false) |
1613 | - | for _, c in pairs(LID:GetChildren()) do |
1613 | + | local NEWANIM = false |
1614 | - | if c.ClassName == "Part" then |
1614 | + | |
1615 | - | c.Anchored = false |
1615 | + | |
1616 | - | c.CanCollide = true |
1616 | + | |
1617 | - | if c ~= LIDPART then |
1617 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1618 | - | weldBetween(LIDPART,c) |
1618 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1619 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1620 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1622 | - | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 |
1622 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1623 | - | Debris:AddItem(LID,15) |
1623 | + | until ATTACK == false or NEWANIM == true |
1624 | - | wait(0.5) |
1624 | + | if NEWANIM == true then |
1625 | - | local RANDOMEFFECT = MRANDOM(1,4) |
1625 | + | local GYRO = IT("BodyGyro",RootPart) |
1626 | - | if RANDOMEFFECT == 1 then |
1626 | + | GYRO.D = 20 |
1627 | - | for i = 1, 45 do |
1627 | + | GYRO.P = 4000 |
1628 | - | wait((2-(i/15))/15) |
1628 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1629 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) |
1629 | + | |
1630 | Swait() | |
1631 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1632 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) |
1632 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
1633 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) |
1633 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) |
1634 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1634 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1635 | - | for i = 1, 5 do |
1635 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1636 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1636 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1638 | - | ApplyAoE(BASE.Position,50,1,200,375,false) |
1638 | + | |
1639 | - | ApplyAoE(BASE.Position,250,35,75,175,false) |
1639 | + | GYRO:remove() |
1640 | - | elseif RANDOMEFFECT == 2 then |
1640 | + | |
1641 | - | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Field", VT(0.3,0.3,0.3)) |
1641 | + | POSITION:remove() |
1642 | - | FIELD.CFrame = BASE.CFrame |
1642 | + | FIRE.LockedToPart = false |
1643 | - | MakeForm(FIELD,"Ball") |
1643 | + | FIRE.Enabled = false |
1644 | - | for i = 1, 50 do |
1644 | + | Debris:AddItem(FIRE,5) |
1645 | FIRE2.LockedToPart = false | |
1646 | - | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) |
1646 | + | FIRE2.Enabled = false |
1647 | - | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) |
1647 | + | Debris:AddItem(FIRE2,5) |
1648 | end)) | |
1649 | - | wait(0.2) |
1649 | + | local FIRETABLE = {} |
1650 | - | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) |
1650 | + | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really blue"), "Orb", VT(0,0,0), true) |
1651 | MakeForm(ORB,"Ball") | |
1652 | - | for i = 1, 75 do |
1652 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) |
1653 | - | Swait() |
1653 | + | local A = IT("Attachment",ORB) |
1654 | - | LOOP.Volume = LOOP.Volume + 10/75 |
1654 | + | local FIRES = Particles("FireballFire1",A,true) |
1655 | - | LOOP.Parent = FIELD |
1655 | + | FIRES.Size = NumberSequence.new(0) |
1656 | - | local CHILDREN = workspace:GetDescendants() |
1656 | + | FIRES.LockedToPart = true |
1657 | - | for index, CHILD in pairs(CHILDREN) do |
1657 | + | local LOOP = 0 |
1658 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
1658 | + | for i = 1, 200 do |
1659 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1659 | + | |
1660 | - | if HUM then |
1660 | + | LOOP = LOOP + 1 |
1661 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1661 | + | if LOOP >= 30 then |
1662 | - | if TORSO then |
1662 | + | LOOP = 0 |
1663 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then |
1663 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1664 | - | HUM.Health = HUM.Health - 0.1 |
1664 | + | |
1665 | - | TORSO.Velocity = VT(0,5,0) |
1665 | + | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) |
1666 | - | HUM.PlatformStand = true |
1666 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1667 | - | if TORSO.RotVelocity.Magnitude < 15 then |
1667 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1668 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
1668 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1669 | - | end |
1669 | + | FIRES.Enabled = true |
1670 | - | end |
1670 | + | |
1671 | - | end |
1671 | + | RightArm.Transparency = 1 |
1672 | LeftArm.Transparency = 1 | |
1673 | FIRE.Enabled = false | |
1674 | FIRE2.Enabled = false | |
1675 | - | FIELD.Size = FIELD.Size + VT(3,3,3) |
1675 | + | |
1676 | - | FIELD.Transparency = FIELD.Transparency + 0.8/75 |
1676 | + | if c:IsA("BasePart") then |
1677 | local FLAME = Particles("BodyFire",c,true) | |
1678 | - | for i = 1, 500 do |
1678 | + | table.insert(FIRETABLE,FLAME) |
1679 | - | Swait() |
1679 | + | |
1680 | - | LOOP.Parent = FIELD |
1680 | + | |
1681 | - | local CHILDREN = workspace:GetDescendants() |
1681 | + | CreateSound(CHARGE,Torso,6,0.5,false) |
1682 | - | for index, CHILD in pairs(CHILDREN) do |
1682 | + | for i = 1, 200 do |
1683 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
1683 | + | |
1684 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1684 | + | LOOP = LOOP + 1 |
1685 | - | if HUM then |
1685 | + | if LOOP >= 30 then |
1686 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1686 | + | LOOP = 0 |
1687 | - | if TORSO then |
1687 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1688 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then |
1688 | + | |
1689 | - | TORSO.Velocity = VT(0,5,0) |
1689 | + | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) |
1690 | - | HUM.Health = HUM.Health - 0.1 |
1690 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1691 | - | HUM.PlatformStand = true |
1691 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1692 | - | if TORSO.RotVelocity.Magnitude < 15 then |
1692 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1693 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
1693 | + | FIRES.Enabled = true |
1694 | - | end |
1694 | + | |
1695 | - | end |
1695 | + | |
1696 | - | end |
1696 | + | if c:IsA("BasePart") then |
1697 | c.Transparency = 1 | |
1698 | end | |
1699 | end | |
1700 | for i = 1, #FIRETABLE do | |
1701 | - | for i = 1, 25 do |
1701 | + | FIRETABLE[i].Enabled = false |
1702 | - | Swait() |
1702 | + | Debris:AddItem(FIRETABLE[i],5) |
1703 | - | LOOP.Volume = LOOP.Volume + 10/25 |
1703 | + | |
1704 | - | LOOP.Parent = FIELD |
1704 | + | for i = 1, 400 do |
1705 | - | local CHILDREN = workspace:GetDescendants() |
1705 | + | |
1706 | - | for index, CHILD in pairs(CHILDREN) do |
1706 | + | LOOP = LOOP + 1 |
1707 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
1707 | + | if LOOP >= 30 then |
1708 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1708 | + | LOOP = 0 |
1709 | - | if HUM then |
1709 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1710 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1710 | + | |
1711 | - | if TORSO then |
1711 | + | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) |
1712 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then |
1712 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1713 | - | TORSO.Velocity = VT(0,5,0) |
1713 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1714 | - | HUM.Health = HUM.Health - 0.1 |
1714 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1715 | - | HUM.PlatformStand = false |
1715 | + | FIRES.Enabled = true |
1716 | - | if TORSO.RotVelocity.Magnitude < 15 then |
1716 | + | |
1717 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
1717 | + | wait(0.5) |
1718 | - | end |
1718 | + | FIRES.Lifetime = NumberRange.new(2,5) |
1719 | - | end |
1719 | + | FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)}) |
1720 | - | end |
1720 | + | FIRES.LockedToPart = false |
1721 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
1722 | coroutine.resume(coroutine.create(function() | |
1723 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1724 | - | FIELD.Size = FIELD.Size - VT(3,3,3) |
1724 | + | for i = 1, 1200 do |
1725 | - | FIELD.Transparency = FIELD.Transparency + 0.2/25 |
1725 | + | |
1726 | - | end |
1726 | + | ORB.CFrame = ORB.CFrame*CF(0,0,-1) |
1727 | - | FIELD:remove() |
1727 | + | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) |
1728 | if HIT then | |
1729 | - | elseif RANDOMEFFECT == 3 then |
1729 | + | break |
1730 | - | for i = 1, 10 do |
1730 | + | |
1731 | - | wait(0.15) |
1731 | + | |
1732 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) |
1732 | + | for i = 1, 6 do |
1733 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1734 | - | local MINION = CLONE:Clone() |
1734 | + | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) |
1735 | - | MINION.Parent = Effects |
1735 | + | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) |
1736 | - | MINION.Name = "Shadow" |
1736 | + | for i = 1, 3 do |
1737 | - | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) |
1737 | + | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1738 | - | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) |
1738 | + | |
1739 | - | for _, c in pairs(MINION:GetChildren()) do |
1739 | + | for i = 1, 3 do |
1740 | - | if c.ClassName == "Part" then |
1740 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1741 | - | c.Material = "Neon" |
1741 | + | |
1742 | - | c.Color = C3(0,0,0) |
1742 | + | for i = 1, 15 do |
1743 | - | c.Transparency = 0.25 |
1743 | + | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1744 | - | if c.Name == "Head" then |
1744 | + | |
1745 | - | c:ClearAllChildren() |
1745 | + | wait(1) |
1746 | - | local MSH = IT("BlockMesh",c) |
1746 | + | |
1747 | - | MSH.Scale = VT(0.5,1,1) |
1747 | + | FIRES.Enabled = false |
1748 | for i = 1, 10 do | |
1749 | Swait() | |
1750 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
1751 | - | local TORSO = MINION.Torso |
1751 | + | |
1752 | - | local HUMAN = MINION.Humanoid |
1752 | + | Debris:AddItem(ORB,5) |
1753 | - | HUMAN.WalkSpeed = 20 |
1753 | + | |
1754 | - | HUMAN.MaxHealth = math.huge |
1754 | + | wait(1) |
1755 | - | HUMAN.Health = math.huge |
1755 | + | FullBodyRegen() |
1756 | - | HUMAN.DisplayDistanceType = "None" |
1756 | + | |
1757 | - | HUMAN.Died:connect(function() |
1757 | + | |
1758 | - | MINION:remove() |
1758 | + | |
1759 | - | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) |
1759 | + | |
1760 | - | end) |
1760 | + | |
1761 | --|| MISC | |
1762 | - | local findNearestTorso = function(POS) |
1762 | + | |
1763 | - | local list = game.Workspace:GetDescendants() |
1763 | + | |
1764 | - | local torso = nil |
1764 | + | function Lock() |
1765 | - | local dist = 500 |
1765 | + | |
1766 | - | local temp = nil |
1766 | + | |
1767 | - | local human = nil |
1767 | + | |
1768 | - | local temp2 = nil |
1768 | + | GYRO.D = 50 |
1769 | - | for x = 1, #list do |
1769 | + | GYRO.P = 4000 |
1770 | - | temp2 = list[x] |
1770 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1771 | - | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then |
1771 | + | local POSITION = IT("BodyPosition",RootPart) |
1772 | - | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") |
1772 | + | POSITION.Position = RootPart.Position+VT(0,1,0) |
1773 | - | human = temp2:findFirstChildOfClass("Humanoid") |
1773 | + | POSITION.D = 450 |
1774 | - | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then |
1774 | + | POSITION.P = 40000 |
1775 | - | if (temp.Position - POS).magnitude < dist then |
1775 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1776 | - | torso = temp |
1776 | + | local FLINT = FLINTLOCK:Clone() |
1777 | - | dist = (temp.Position - POS).magnitude |
1777 | + | FLINTLOCK.Transparency = 1 |
1778 | - | end |
1778 | + | FLINT.Parent = Character |
1779 | - | end |
1779 | + | local SHOT = false |
1780 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0)) | |
1781 | coroutine.resume(coroutine.create(function() | |
1782 | - | return torso, dist |
1782 | + | |
1783 | Swait() | |
1784 | - | for i = 1, 40 do |
1784 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
1785 | - | if HUMAN.Health == 0 then |
1785 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1788 | - | wait(0.3) |
1788 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1789 | - | local target,dist= findNearestTorso(TORSO.Position) |
1789 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1790 | - | if target then |
1790 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1791 | - | HUMAN:MoveTo(target.Position) |
1791 | + | until SHOT == true |
1792 | - | if dist < 25 then |
1792 | + | CreateSound(213603013,RightArm,4,1,false) |
1793 | - | CreateSound(348663022, TORSO, 10, 1, true) |
1793 | + | local FROM = FLINT.CFrame*CF(0,1.043,0.231).p |
1794 | - | wait(2) |
1794 | + | local Ignore = Character |
1795 | - | --local ANIM = HUMAN:LoadAnimation(ATANIM) |
1795 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1796 | - | --ANIM:Play() |
1796 | + | local TO = Mouse.Hit.p |
1797 | - | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) |
1797 | + | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore) |
1798 | - | ApplyAoE(TORSO.Position,10,0,0,85,true) |
1798 | + | if AIMHIT ~= nil then |
1799 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) |
1799 | + | if AIMHIT.Parent ~= Character then |
1800 | - | for i = 1, 5 do |
1800 | + | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then |
1801 | - | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1801 | + | local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") |
1802 | - | end |
1802 | + | if HUM then |
1803 | ApplyDamage(HUM,MRANDOM(70,90)) | |
1804 | end | |
1805 | end | |
1806 | end | |
1807 | - | MINION:remove() |
1807 | + | |
1808 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1809 | MakeForm(TRAIL,"Cyl") | |
1810 | - | elseif RANDOMEFFECT == 4 then |
1810 | + | local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude |
1811 | - | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) |
1811 | + | TRAIL.Size = VT(0.1,DIST,0.1) |
1812 | - | FIELD.Color = C3(0,0,0) |
1812 | + | TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
1813 | - | FIELD.CFrame = BASE.CFrame |
1813 | + | |
1814 | - | MakeForm(FIELD,"Ball") |
1814 | + | for i = 1, 5 do |
1815 | - | FIELD.CanCollide = true |
1815 | + | |
1816 | - | for i = 1, 50 do |
1816 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
1817 | end | |
1818 | - | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) |
1818 | + | TRAIL:remove() |
1819 | - | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) |
1819 | + | |
1820 | repeat | |
1821 | - | wait(0.2) |
1821 | + | |
1822 | - | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) |
1822 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1824 | - | local E = 0 |
1824 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1825 | - | for i = 1, 75 do |
1825 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1826 | - | E = E + 1 |
1826 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1827 | - | Swait() |
1827 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1828 | - | if E >= 35 then |
1828 | + | |
1829 | - | E = 0 |
1829 | + | GYRO:remove() |
1830 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
1830 | + | POSITION:remove() |
1831 | FLINT:remove() | |
1832 | - | LOOP.Volume = LOOP.Volume + 10/75 |
1832 | + | FLINTLOCK.Transparency = 0 |
1833 | - | LOOP.Parent = FIELD |
1833 | + | |
1834 | - | local CHILDREN = workspace:GetDescendants() |
1834 | + | wait(0.3) |
1835 | - | for index, CHILD in pairs(CHILDREN) do |
1835 | + | SHOT = true |
1836 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
1836 | + | wait(0.5) |
1837 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1837 | + | |
1838 | - | if HUM then |
1838 | + | |
1839 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1839 | + | |
1840 | - | if TORSO then |
1840 | + | |
1841 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then |
1841 | + | function Jupiter() |
1842 | - | for _, c in pairs(CHILD:GetChildren()) do |
1842 | + | |
1843 | - | if c:IsA("BasePart") then |
1843 | + | |
1844 | - | local bv = Instance.new("BodyVelocity") |
1844 | + | local POSITION = IT("BodyPosition",RootPart) |
1845 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1845 | + | POSITION.Position = RootPart.Position+VT(0,0.2,0) |
1846 | - | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 |
1846 | + | POSITION.D = 450 |
1847 | - | bv.Parent = c |
1847 | + | POSITION.P = 40000 |
1848 | - | Debris:AddItem(bv,0.05) |
1848 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1849 | - | end |
1849 | + | |
1850 | - | end |
1850 | + | |
1851 | - | HUM.Health = HUM.Health - 0.3 |
1851 | + | |
1852 | - | end |
1852 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) |
1853 | - | end |
1853 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) |
1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1857 | - | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 |
1857 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) |
1858 | until ATTACK == false | |
1859 | - | for i = 1, 180 do |
1859 | + | |
1860 | - | E = E + 1 |
1860 | + | wait(0.5) |
1861 | - | Swait() |
1861 | + | repeat wait() until KEYHOLD == false |
1862 | - | if E >= 35 then |
1862 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10}) |
1863 | - | E = 0 |
1863 | + | POSITION:remove() |
1864 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
1864 | + | RootPart.Velocity = VT(0,150,0) |
1865 | ATTACK = false | |
1866 | - | LOOP.Parent = FIELD |
1866 | + | |
1867 | - | local CHILDREN = workspace:GetDescendants() |
1867 | + | |
1868 | - | for index, CHILD in pairs(CHILDREN) do |
1868 | + | |
1869 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
1869 | + | |
1870 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1870 | + | |
1871 | - | if HUM then |
1871 | + | |
1872 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1872 | + | local TAUNT = CreateSound(159882635,Torso,10,1,false) |
1873 | - | if TORSO then |
1873 | + | |
1874 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then |
1874 | + | |
1875 | - | for _, c in pairs(CHILD:GetChildren()) do |
1875 | + | |
1876 | - | if c:IsA("BasePart") then |
1876 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1877 | - | local bv = Instance.new("BodyVelocity") |
1877 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1878 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1878 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1879 | - | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 |
1879 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1880 | - | bv.Parent = c |
1880 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1881 | - | Debris:AddItem(bv,0.05) |
1881 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1882 | - | end |
1882 | + | |
1883 | - | end |
1883 | + | |
1884 | - | HUM.Health = HUM.Health - 0.3 |
1884 | + | repeat wait() until TAUNT.Playing == false |
1885 | - | end |
1885 | + | |
1886 | - | end |
1886 | + | |
1887 | end | |
1888 | ||
1889 | --//=================================\\ | |
1890 | --|| ASSIGN THINGS TO KEYS | |
1891 | - | ApplyAoE(FIELD.Position,40,15,20,375,false) |
1891 | + | |
1892 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) |
1892 | + | |
1893 | function MouseDown(Mouse) | |
1894 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1894 | + | |
1895 | if ATTACK == false then | |
1896 | - | FIELD:remove() |
1896 | + | |
1897 | end | |
1898 | - | elseif RANDOMEFFECT == 5 then |
1898 | + | |
1899 | function MouseUp(Mouse) | |
1900 | - | wait(0.5) |
1900 | + | HOLD = false |
1901 | - | for i = 1, 25 do |
1901 | + | |
1902 | ||
1903 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) |
1903 | + | local MUSIC = CreateSound(285883918,Character,3,1,true) |
1904 | ||
1905 | - | PANDORASBOX:remove() |
1905 | + | |
1906 | - | RINGSPIN = false |
1906 | + | |
1907 | if ATTACK == false and FULLREGEN == false then | |
1908 | - | ATTACK = false |
1908 | + | if Key == "z" then |
1909 | - | Rooted = false |
1909 | + | Fireball() |
1910 | end | |
1911 | ||
1912 | if Key == "b" and FIREFIELD == false and SEARING == false then | |
1913 | FireField() | |
1914 | end | |
1915 | - | local LAUGH = nil |
1915 | + | |
1916 | if Key == "c" and SEARING == false then | |
1917 | SearingForm() | |
1918 | end | |
1919 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1919 | + | |
1920 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1920 | + | if Key == "v" and SEARING == false then |
1921 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1921 | + | SearingOrb() |
1922 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1922 | + | |
1923 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1923 | + | |
1924 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1924 | + | if Key == "q" and SEARING == false then |
1925 | - | until LAUGH ~= nil |
1925 | + | Shroud() |
1926 | end | |
1927 | ||
1928 | - | LAUGH.Parent = Head |
1928 | + | if Key == "x" and SEARING == false then |
1929 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1929 | + | Jupiter() |
1930 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1930 | + | wait(2) |
1931 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1931 | + | Devastor() |
1932 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1932 | + | |
1933 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1933 | + | |
1934 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1934 | + | if Key == "e" then |
1935 | - | until LAUGH.Playing == false |
1935 | + | Spitter() |
1936 | end | |
1937 | ||
1938 | - | wait(0.1) |
1938 | + | if Key == "g" then |
1939 | - | LAUGH = CreateSound(907330011, Head, 10, 1, false) |
1939 | + | Lock() |
1940 | end | |
1941 | ||
1942 | if Key == "j" then | |
1943 | Jupiter() | |
1944 | end | |
1945 | ||
1946 | if Key == "t" and SEARING == false then | |
1947 | Taunt() | |
1948 | end | |
1949 | ||
1950 | if Key == "h" then | |
1951 | if POSEIDON == false then | |
1952 | POSEIDON = true | |
1953 | - | HOLD = false |
1953 | + | CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false) |
1954 | else | |
1955 | POSEIDON = false | |
1956 | end | |
1957 | end | |
1958 | - | if Key == "z" and ATTACK == false then |
1958 | + | |
1959 | - | MagicMissiles() |
1959 | + | |
1960 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
1961 | repeat | |
1962 | - | if Key == "b" and ATTACK == false then |
1962 | + | VALUE2 = true |
1963 | - | TimesUp() |
1963 | + | |
1964 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
1965 | until KEYHOLD == false | |
1966 | - | if Key == "c" and ATTACK == false then |
1966 | + | VALUE2 = false |
1967 | - | ChainPunch() |
1967 | + | |
1968 | ||
1969 | if string.byte(Key) == 50 and ATTACK == false then | |
1970 | - | if Key == "v" and ATTACK == false then |
1970 | + | if Speed == 16 then |
1971 | - | WarpMeteor() |
1971 | + | Speed = 45 |
1972 | elseif Speed == 45 then | |
1973 | Speed = 16 | |
1974 | - | if Key == "x" and ATTACK == false then |
1974 | + | |
1975 | - | PandorasBox() |
1975 | + | |
1976 | ||
1977 | if Key == "1" then | |
1978 | - | if Key == "t" and ATTACK == false then |
1978 | + | MUSIC:Play() |
1979 | - | Taunt() |
1979 | + | CHOSENSONG = CHOSENSONG + 1 |
1980 | if CHOSENSONG > #SONGS then | |
1981 | CHOSENSONG = 1 | |
1982 | end | |
1983 | - | elseif Key == "t" then |
1983 | + | |
1984 | - | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) |
1984 | + | |
1985 | - | elseif Key == "1" and ATTACK == false then |
1985 | + | |
1986 | - | if CHOICE ~= 1 then |
1986 | + | |
1987 | - | CHOICE = 1 |
1987 | + | |
1988 | - | sick:Play() |
1988 | + | |
1989 | - | end |
1989 | + | |
1990 | - | elseif Key == "2" and ATTACK == false then |
1990 | + | |
1991 | - | if CHOICE ~= 2 then |
1991 | + | |
1992 | - | CHOICE = 2 |
1992 | + | |
1993 | - | sick:Play() |
1993 | + | |
1994 | - | end |
1994 | + | |
1995 | - | elseif Key == "3" and ATTACK == false then |
1995 | + | |
1996 | - | if CHOICE ~= 3 then |
1996 | + | |
1997 | - | CHOICE = 3 |
1997 | + | |
1998 | - | sick:Play() |
1998 | + | |
1999 | - | end |
1999 | + | |
2000 | - | elseif Key == "4" and ATTACK == false then |
2000 | + | |
2001 | - | if CHOICE ~= 4 then |
2001 | + | |
2002 | - | CHOICE = 4 |
2002 | + | |
2003 | - | sick:Play() |
2003 | + | |
2004 | - | end |
2004 | + | |
2005 | - | end |
2005 | + | |
2006 | - | end |
2006 | + | |
2007 | if UNANCHOR == true then | |
2008 | for _, c in pairs(Character:GetChildren()) do | |
2009 | if c:IsA("BasePart") then | |
2010 | c.Anchored = false | |
2011 | end | |
2012 | end | |
2013 | else | |
2014 | for _, c in pairs(Character:GetChildren()) do | |
2015 | if c:IsA("BasePart") then | |
2016 | c.Anchored = true | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | ||
2022 | --//=================================\\ | |
2023 | --|| WRAP THE WHOLE SCRIPT UP | |
2024 | --\\=================================// | |
2025 | ||
2026 | Humanoid.Changed:connect(function(Jump) | |
2027 | if Jump == "Jump" and (Disable_Jump == true) then | |
2028 | Humanoid.Jump = false | |
2029 | end | |
2030 | end) | |
2031 | ||
2032 | - | RootPart.Anchored = false |
2032 | + | local LOOP = 0 |
2033 | ||
2034 | - | g = Character:GetChildren() |
2034 | + | |
2035 | - | for i = 1, #g do |
2035 | + | |
2036 | - | if g[i].ClassName == "Part" and g[i] ~= RootPart then |
2036 | + | if Character:FindFirstChildOfClass("Humanoid") == nil then |
2037 | - | g[i].Anchored = false |
2037 | + | Humanoid = IT("Humanoid",Character) |
2038 | end | |
2039 | Effects.Parent = Character | |
2040 | - | g = Weapon:GetChildren() |
2040 | + | |
2041 | - | for i = 1, #g do |
2041 | + | |
2042 | - | if g[i].ClassName == "Part" then |
2042 | + | |
2043 | - | g[i].Anchored = false |
2043 | + | |
2044 | end | |
2045 | SINE = SINE + CHANGE | |
2046 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2047 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2048 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects} | |
2049 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2050 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
2051 | local WALKSPEEDVALUE = 5 | |
2052 | if SEARING == false then | |
2053 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
2054 | if Humanoid.WalkSpeed <= 20 then | |
2055 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
2056 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2057 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2058 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2059 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
2060 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
2061 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2062 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
2063 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
2064 | end | |
2065 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
2066 | - | SINE = SINE + CHANGE*1.5 |
2066 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2067 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2068 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2069 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
2069 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2070 | - | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) |
2070 | + | |
2071 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
2071 | + | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
2072 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2072 | + | ANIM = "Jump" |
2073 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2073 | + | if ATTACK == false then |
2074 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2074 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2075 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2075 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) |
2076 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
2076 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2077 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2077 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2078 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2078 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) |
2079 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2079 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) |
2080 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2080 | + | end |
2081 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2082 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
2082 | + | ANIM = "Fall" |
2083 | - | ANIM = "Jump" |
2083 | + | if ATTACK == false then |
2084 | - | if ATTACK == false then |
2084 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed) |
2085 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2085 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed) |
2086 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) |
2086 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2087 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2087 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2088 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2088 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
2089 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
2089 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
2090 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
2090 | + | |
2091 | - | end |
2091 | + | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
2092 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
2092 | + | ANIM = "Idle" |
2093 | - | ANIM = "Fall" |
2093 | + | if ATTACK == false then |
2094 | - | if ATTACK == false then |
2094 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
2095 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2095 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
2096 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) |
2096 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2097 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2097 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2098 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2098 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
2099 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
2099 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
2100 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
2100 | + | |
2101 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2102 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
2102 | + | ANIM = "Walk" |
2103 | - | ANIM = "Idle" |
2103 | + | if ATTACK == false then |
2104 | - | if ATTACK == false then |
2104 | + | if Humanoid.WalkSpeed <= 20 then |
2105 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
2105 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2106 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2106 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2107 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2107 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) |
2108 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2108 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) |
2109 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2109 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
2110 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2110 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
2111 | elseif Humanoid.WalkSpeed > 20 then | |
2112 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
2112 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2113 | - | ANIM = "Walk" |
2113 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2114 | - | if ATTACK == false then |
2114 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
2115 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
2115 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
2116 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) |
2116 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) |
2117 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2117 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) |
2118 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2118 | + | |
2119 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
2119 | + | |
2120 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
2120 | + | |
2121 | elseif SEARING == true then | |
2122 | if APPLYGYRO == true then | |
2123 | if VALUE2 == false and DIRECTTURN == false then | |
2124 | if GYRO ~= nil then | |
2125 | GYRO.MaxTorque = VT(0,40000,0) | |
2126 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2127 | end | |
2128 | else | |
2129 | if GYRO ~= nil then | |
2130 | GYRO.MaxTorque = VT(80000,40000,80000) | |
2131 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2132 | end | |
2133 | end | |
2134 | - | if c.ClassName == "Part" and c.Name ~= "Detail" then |
2134 | + | |
2135 | - | c.Material = "Fabric" |
2135 | + | if VALUE2 == false and ATTACK == false then |
2136 | - | if c:FindFirstChildOfClass("ParticleEmitter") then |
2136 | + | ANIM = "IdleFlight" |
2137 | - | c:FindFirstChildOfClass("ParticleEmitter"):remove() |
2137 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
2138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2139 | - | if c ~= Head then |
2139 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2140 | - | c.Color = C3(255, 0, 0) |
2140 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2142 | - | c.Color = C3(255, 0, 0) |
2142 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2143 | elseif VALUE2 == true and ATTACK == false then | |
2144 | - | if c == Head then |
2144 | + | ANIM = "Flight" |
2145 | - | if c:FindFirstChild("face") then |
2145 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) |
2146 | - | c.face:remove() |
2146 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) |
2147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
2148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2149 | - | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then |
2149 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2151 | - | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
2151 | + | |
2152 | end | |
2153 | unanchor() | |
2154 | Humanoid.MaxHealth = "inf" | |
2155 | - | sick.SoundId = "rbxassetid://"..SONG |
2155 | + | |
2156 | - | sick.Looped = true |
2156 | + | |
2157 | - | sick.Pitch = 1 |
2157 | + | |
2158 | - | sick.Volume = 5 |
2158 | + | |
2159 | - | sick.Parent = Torso |
2159 | + | |
2160 | - | sick:Resume() |
2160 | + | |
2161 | - | --sick.Playing = false |
2161 | + | |
2162 | - | Humanoid.Name = "Pandora god = "..Player.Name |
2162 | + | |
2163 | Regen() | |
2164 | if Head:FindFirstChild("face") then | |
2165 | Head.face.Texture = "rbxassetid://120463437" | |
2166 | Head.face.Transparency = Head.Transparency | |
2167 | end | |
2168 | for _, c in pairs(Character:GetDescendants()) do | |
2169 | if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then | |
2170 | c:remove() | |
2171 | end | |
2172 | if c.ClassName == "ParticleEmitter" then | |
2173 | if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then | |
2174 | - | --\\====================================================//-- |
2174 | + | c:remove() |
2175 | end | |
2176 | end | |
2177 | if c and c.Parent then | |
2178 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
2179 | local ACCESSORY = c.Parent | |
2180 | c.Parent = Character | |
2181 | local REGENVALUE = IT("BoolValue",c) | |
2182 | REGENVALUE.Name = "IsRegening" | |
2183 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) | |
2184 | if c then | |
2185 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
2186 | local WELD = weldBetween(Head,c) | |
2187 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
2188 | else | |
2189 | local WELD = weldBetween(Torso,c) | |
2190 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
2191 | end | |
2192 | end | |
2193 | ACCESSORY:remove() | |
2194 | end | |
2195 | end | |
2196 | end | |
2197 | for _, c in pairs(Character:GetChildren()) do | |
2198 | if SEARING == true and c:IsA("BasePart") then | |
2199 | c.Transparency = 1 | |
2200 | end | |
2201 | end | |
2202 | MUSIC.Parent = Character | |
2203 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
2204 | MUSIC.Pitch = 1 | |
2205 | if CHOSENSONG ~= 5 then | |
2206 | MUSIC.Volume = 2 | |
2207 | else | |
2208 | MUSIC.Volume = 4 | |
2209 | end | |
2210 | MUSIC.Playing = true | |
2211 | if POSEIDON == true and FULLREGEN == false then | |
2212 | LOOP = LOOP + 1 | |
2213 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true) | |
2214 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0)) | |
2215 | FLOOR.CanCollide = true | |
2216 | Debris:AddItem(FLOOR,0.2) | |
2217 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true) | |
2218 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0)) | |
2219 | FLOOR.CanCollide = true | |
2220 | Debris:AddItem(FLOOR,0.2) | |
2221 | if LOOP >= 5 then | |
2222 | LOOP = 0 | |
2223 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2224 | end | |
2225 | end | |
2226 | RootJoint.Parent = RootPart | |
2227 | Humanoid.DisplayDistanceType = "None" | |
2228 | Humanoid.Name = "" | |
2229 | end | |
2230 | ||
2231 | --//=================================\\ | |
2232 | --\\=================================// | |
2233 | ||
2234 | ||
2235 | ||
2236 | ||
2237 | ||
2238 | --//====================================================\\-- | |
2239 | --|| END OF SCRIPT | |
2240 | --\\====================================================//-- | |
2241 | end)) | |
2242 | ParticleEmitter1.Name = "Regen" | |
2243 | ParticleEmitter1.Parent = LocalScript0 | |
2244 | ParticleEmitter1.Speed = NumberRange.new(1, 1) | |
2245 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
2246 | ParticleEmitter1.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2247 | ParticleEmitter1.Enabled = false | |
2248 | ParticleEmitter1.LightEmission = 0.89999997615814 | |
2249 | ParticleEmitter1.Texture = "rbxassetid://296874871" | |
2250 | ParticleEmitter1.Transparency = NumberSequence.new(0, 0, 255) | |
2251 | ParticleEmitter1.ZOffset = 1 | |
2252 | ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2253 | ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0) | |
2254 | ParticleEmitter1.Drag = 3 | |
2255 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
2256 | ParticleEmitter1.Lifetime = NumberRange.new(1, 1) | |
2257 | ParticleEmitter1.Rate = 300 | |
2258 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
2259 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
2260 | ParticleEmitter1.VelocitySpread = 360 | |
2261 | ParticleEmitter2.Name = "Regen2" | |
2262 | ParticleEmitter2.Parent = LocalScript0 | |
2263 | ParticleEmitter2.Speed = NumberRange.new(1, 1) | |
2264 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
2265 | ParticleEmitter2.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2266 | ParticleEmitter2.Enabled = false | |
2267 | ParticleEmitter2.LightEmission = 0.89999997615814 | |
2268 | ParticleEmitter2.Texture = "rbxassetid://296874871" | |
2269 | ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1) | |
2270 | ParticleEmitter2.ZOffset = 1 | |
2271 | ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0) | |
2272 | ParticleEmitter2.Drag = 5 | |
2273 | ParticleEmitter2.EmissionDirection = Enum.NormalId.Right | |
2274 | ParticleEmitter2.Lifetime = NumberRange.new(1, 1) | |
2275 | ParticleEmitter2.Rate = 70 | |
2276 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
2277 | ParticleEmitter2.SpreadAngle = Vector2.new(360, 360) | |
2278 | ParticleEmitter2.VelocitySpread = 360 | |
2279 | BillboardGui3.Name = "NameGui" | |
2280 | BillboardGui3.Parent = LocalScript0 | |
2281 | BillboardGui3.Enabled = false | |
2282 | BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0) | |
2283 | BillboardGui3.AlwaysOnTop = true | |
2284 | BillboardGui3.MaxDistance = 70 | |
2285 | BillboardGui3.SizeOffset = Vector2.new(0, 4) | |
2286 | TextLabel4.Name = "PlayerName" | |
2287 | TextLabel4.Parent = BillboardGui3 | |
2288 | TextLabel4.Transparency = 1 | |
2289 | TextLabel4.Size = UDim2.new(1, 0, 1, 0) | |
2290 | TextLabel4.BackgroundColor = BrickColor.new("Really blue") | |
2291 | TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1) | |
2292 | TextLabel4.BackgroundTransparency = 1 | |
2293 | TextLabel4.BorderColor = BrickColor.new("Really blue") | |
2294 | TextLabel4.BorderColor3 = Color3.new(1, 1, 1) | |
2295 | TextLabel4.BorderSizePixel = 0 | |
2296 | TextLabel4.Font = Enum.Font.Antique | |
2297 | TextLabel4.FontSize = Enum.FontSize.Size14 | |
2298 | TextLabel4.Text = "voyqgo" | |
2299 | TextLabel4.TextColor = BrickColor.new("Really blue") | |
2300 | TextLabel4.TextColor3 = Color3.new(0, 0, 255) | |
2301 | TextLabel4.TextScaled = true | |
2302 | TextLabel4.TextSize = 14 | |
2303 | TextLabel4.TextStrokeColor3 = Color3.new(0, 0, 255) | |
2304 | TextLabel4.TextStrokeTransparency = 0 | |
2305 | TextLabel4.TextWrap = true | |
2306 | TextLabel4.TextWrapped = true | |
2307 | TextLabel5.Name = "Title" | |
2308 | TextLabel5.Parent = BillboardGui3 | |
2309 | TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0) | |
2310 | TextLabel5.Transparency = 1 | |
2311 | TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0) | |
2312 | TextLabel5.BackgroundColor = BrickColor.new("Really blue") | |
2313 | TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1) | |
2314 | TextLabel5.BackgroundTransparency = 1 | |
2315 | TextLabel5.BorderColor = BrickColor.new("Really blue") | |
2316 | TextLabel5.BorderColor3 = Color3.new(1, 1, 1) | |
2317 | TextLabel5.BorderSizePixel = 0 | |
2318 | TextLabel5.Font = Enum.Font.Antique | |
2319 | TextLabel5.FontSize = Enum.FontSize.Size14 | |
2320 | TextLabel5.Text = "Searing God of hell" | |
2321 | TextLabel5.TextColor = BrickColor.new("Really blue") | |
2322 | TextLabel5.TextColor3 = Color3.new(0, 0, 255) | |
2323 | TextLabel5.TextScaled = true | |
2324 | TextLabel5.TextSize = 14 | |
2325 | TextLabel5.TextStrokeColor3 = Color3.new(0, 0, 255) | |
2326 | TextLabel5.TextStrokeTransparency = 0 | |
2327 | TextLabel5.TextWrap = true | |
2328 | TextLabel5.TextWrapped = true | |
2329 | ParticleEmitter6.Name = "FistFire" | |
2330 | ParticleEmitter6.Parent = LocalScript0 | |
2331 | ParticleEmitter6.Speed = NumberRange.new(3, 3) | |
2332 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
2333 | ParticleEmitter6.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2334 | ParticleEmitter6.Enabled = false | |
2335 | ParticleEmitter6.LightEmission = 0.89999997615814 | |
2336 | ParticleEmitter6.Texture = "rbxassetid://296874871" | |
2337 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2338 | ParticleEmitter6.ZOffset = 1 | |
2339 | ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0) | |
2340 | ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0) | |
2341 | ParticleEmitter6.Drag = 1 | |
2342 | ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom | |
2343 | ParticleEmitter6.Lifetime = NumberRange.new(2, 2) | |
2344 | ParticleEmitter6.LockedToPart = true | |
2345 | ParticleEmitter6.Rate = 300 | |
2346 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
2347 | ParticleEmitter6.SpreadAngle = Vector2.new(45, 45) | |
2348 | ParticleEmitter6.VelocitySpread = 45 | |
2349 | LocalScript7.Name = "CamShake" | |
2350 | LocalScript7.Parent = LocalScript0 | |
2351 | table.insert(cors,sandbox(LocalScript7,function() | |
2352 | wait() | |
2353 | VT = Vector3.new | |
2354 | MRANDOM = math.random | |
2355 | local A = nil | |
2356 | local B = nil | |
2357 | local C = nil | |
2358 | local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid") | |
2359 | for _, c in pairs(script:GetChildren()) do | |
2360 | if c.Name == "Timer" then | |
2361 | A = c.Value | |
2362 | elseif c.Name == "Shake" then | |
2363 | B = c.Value*5 | |
2364 | elseif c.Name == "DoesFade" then | |
2365 | C = c.Value | |
2366 | end | |
2367 | end | |
2368 | local TIMER = A or 35 | |
2369 | local SHAKE = B or 5 | |
2370 | local FADE = C or true | |
2371 | if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then | |
2372 | if FADE == true then | |
2373 | local FADER = SHAKE/TIMER | |
2374 | for i = 1, TIMER do | |
2375 | wait() | |
2376 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
2377 | end | |
2378 | HUMANOID.CameraOffset = VT(0,0,0) | |
2379 | else | |
2380 | for i = 1, TIMER do | |
2381 | wait() | |
2382 | HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10) | |
2383 | end | |
2384 | HUMANOID.CameraOffset = VT(0,0,0) | |
2385 | end | |
2386 | end | |
2387 | script:remove() | |
2388 | end)) | |
2389 | LocalScript7.Disabled = true | |
2390 | NumberValue8.Name = "Timer" | |
2391 | NumberValue8.Parent = LocalScript7 | |
2392 | NumberValue8.Value = 35 | |
2393 | NumberValue9.Name = "Shake" | |
2394 | NumberValue9.Parent = LocalScript7 | |
2395 | NumberValue9.Value = 5 | |
2396 | BoolValue10.Name = "DoesFade" | |
2397 | BoolValue10.Parent = LocalScript7 | |
2398 | ParticleEmitter11.Name = "FireballFire2" | |
2399 | ParticleEmitter11.Parent = LocalScript0 | |
2400 | ParticleEmitter11.Rotation = NumberRange.new(0, 360) | |
2401 | ParticleEmitter11.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2402 | ParticleEmitter11.Enabled = false | |
2403 | ParticleEmitter11.LightEmission = 0.89999997615814 | |
2404 | ParticleEmitter11.Texture = "rbxassetid://296874871" | |
2405 | ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2406 | ParticleEmitter11.ZOffset = 2 | |
2407 | ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0) | |
2408 | ParticleEmitter11.Drag = 1 | |
2409 | ParticleEmitter11.EmissionDirection = Enum.NormalId.Right | |
2410 | ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5) | |
2411 | ParticleEmitter11.Rate = 9999 | |
2412 | ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56) | |
2413 | ParticleEmitter11.SpreadAngle = Vector2.new(360, 360) | |
2414 | ParticleEmitter11.VelocitySpread = 360 | |
2415 | ParticleEmitter12.Name = "ExplosionFire2" | |
2416 | ParticleEmitter12.Parent = LocalScript0 | |
2417 | ParticleEmitter12.Speed = NumberRange.new(7, 270) | |
2418 | ParticleEmitter12.Rotation = NumberRange.new(0, 360) | |
2419 | ParticleEmitter12.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2420 | ParticleEmitter12.Enabled = false | |
2421 | ParticleEmitter12.LightEmission = 0.89999997615814 | |
2422 | ParticleEmitter12.Texture = "rbxassetid://296874871" | |
2423 | ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2424 | ParticleEmitter12.ZOffset = 1 | |
2425 | ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0) | |
2426 | ParticleEmitter12.Drag = 8 | |
2427 | ParticleEmitter12.EmissionDirection = Enum.NormalId.Right | |
2428 | ParticleEmitter12.Lifetime = NumberRange.new(2, 4) | |
2429 | ParticleEmitter12.Rate = 300 | |
2430 | ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56) | |
2431 | ParticleEmitter12.SpreadAngle = Vector2.new(360, 360) | |
2432 | ParticleEmitter12.VelocitySpread = 360 | |
2433 | ParticleEmitter13.Name = "Field" | |
2434 | ParticleEmitter13.Parent = LocalScript0 | |
2435 | ParticleEmitter13.Speed = NumberRange.new(20, 50) | |
2436 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
2437 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2438 | ParticleEmitter13.Enabled = false | |
2439 | ParticleEmitter13.LightEmission = 0.89999997615814 | |
2440 | ParticleEmitter13.Texture = "rbxassetid://296874871" | |
2441 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1) | |
2442 | ParticleEmitter13.ZOffset = 1 | |
2443 | ParticleEmitter13.Size = NumberSequence.new(0,10) | |
2444 | ParticleEmitter13.EmissionDirection = Enum.NormalId.Right | |
2445 | ParticleEmitter13.Lifetime = NumberRange.new(2, 4) | |
2446 | ParticleEmitter13.Rate = 999 | |
2447 | ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56) | |
2448 | ParticleEmitter13.SpreadAngle = Vector2.new(360, 360) | |
2449 | ParticleEmitter13.VelocitySpread = 360 | |
2450 | ParticleEmitter14.Name = "BodyFire" | |
2451 | ParticleEmitter14.Parent = LocalScript0 | |
2452 | ParticleEmitter14.Speed = NumberRange.new(1, 1) | |
2453 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
2454 | ParticleEmitter14.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2455 | ParticleEmitter14.Enabled = false | |
2456 | ParticleEmitter14.LightEmission = 0.89999997615814 | |
2457 | ParticleEmitter14.Texture = "rbxassetid://296874871" | |
2458 | ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
2459 | ParticleEmitter14.ZOffset = 1 | |
2460 | ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2461 | ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0) | |
2462 | ParticleEmitter14.Drag = 3 | |
2463 | ParticleEmitter14.EmissionDirection = Enum.NormalId.Right | |
2464 | ParticleEmitter14.Lifetime = NumberRange.new(1, 1) | |
2465 | ParticleEmitter14.Rate = 300 | |
2466 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
2467 | ParticleEmitter14.SpreadAngle = Vector2.new(360, 360) | |
2468 | ParticleEmitter14.VelocitySpread = 360 | |
2469 | ParticleEmitter15.Name = "WingFire1" | |
2470 | ParticleEmitter15.Parent = LocalScript0 | |
2471 | ParticleEmitter15.Speed = NumberRange.new(8, 8) | |
2472 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
2473 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2474 | ParticleEmitter15.Enabled = false | |
2475 | ParticleEmitter15.LightEmission = 0.89999997615814 | |
2476 | ParticleEmitter15.Texture = "rbxassetid://296874871" | |
2477 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2478 | ParticleEmitter15.ZOffset = 1 | |
2479 | ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
2480 | ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7) | |
2481 | ParticleEmitter15.EmissionDirection = Enum.NormalId.Back | |
2482 | ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5) | |
2483 | ParticleEmitter15.LockedToPart = true | |
2484 | ParticleEmitter15.Rate = 300 | |
2485 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
2486 | ParticleEmitter15.SpreadAngle = Vector2.new(15, 5) | |
2487 | ParticleEmitter15.VelocitySpread = 15 | |
2488 | ParticleEmitter16.Name = "WingFire2" | |
2489 | ParticleEmitter16.Parent = LocalScript0 | |
2490 | ParticleEmitter16.Speed = NumberRange.new(8, 8) | |
2491 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
2492 | ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2493 | ParticleEmitter16.LightEmission = 0.89999997615814 | |
2494 | ParticleEmitter16.Texture = "rbxassetid://296874871" | |
2495 | ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2496 | ParticleEmitter16.ZOffset = 1 | |
2497 | ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
2498 | ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7) | |
2499 | ParticleEmitter16.EmissionDirection = Enum.NormalId.Back | |
2500 | ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5) | |
2501 | ParticleEmitter16.LockedToPart = true | |
2502 | ParticleEmitter16.Rate = 300 | |
2503 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
2504 | ParticleEmitter16.SpreadAngle = Vector2.new(15, 5) | |
2505 | ParticleEmitter16.VelocitySpread = 15 | |
2506 | ParticleEmitter17.Name = "ExplosionFire1" | |
2507 | ParticleEmitter17.Parent = LocalScript0 | |
2508 | ParticleEmitter17.Speed = NumberRange.new(7, 670) | |
2509 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
2510 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2511 | ParticleEmitter17.Enabled = false | |
2512 | ParticleEmitter17.LightEmission = 0.89999997615814 | |
2513 | ParticleEmitter17.Texture = "rbxassetid://296874871" | |
2514 | ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2515 | ParticleEmitter17.ZOffset = 1 | |
2516 | ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
2517 | ParticleEmitter17.Drag = 5 | |
2518 | ParticleEmitter17.EmissionDirection = Enum.NormalId.Right | |
2519 | ParticleEmitter17.Lifetime = NumberRange.new(2, 4) | |
2520 | ParticleEmitter17.Rate = 300 | |
2521 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
2522 | ParticleEmitter17.SpreadAngle = Vector2.new(360, 360) | |
2523 | ParticleEmitter17.VelocitySpread = 360 | |
2524 | ParticleEmitter18.Name = "FireballFire1" | |
2525 | ParticleEmitter18.Parent = LocalScript0 | |
2526 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
2527 | ParticleEmitter18.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2528 | ParticleEmitter18.Enabled = false | |
2529 | ParticleEmitter18.LightEmission = 0.89999997615814 | |
2530 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
2531 | ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2532 | ParticleEmitter18.ZOffset = 1 | |
2533 | ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
2534 | ParticleEmitter18.Drag = 1 | |
2535 | ParticleEmitter18.EmissionDirection = Enum.NormalId.Right | |
2536 | ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5) | |
2537 | ParticleEmitter18.Rate = 9999 | |
2538 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
2539 | ParticleEmitter18.SpreadAngle = Vector2.new(360, 360) | |
2540 | ParticleEmitter18.VelocitySpread = 360 | |
2541 | ParticleEmitter19.Name = "FireballFire3" | |
2542 | ParticleEmitter19.Parent = LocalScript0 | |
2543 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
2544 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(0, 0, 2551),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2545 | ParticleEmitter19.Enabled = false | |
2546 | ParticleEmitter19.LightEmission = 0.89999997615814 | |
2547 | ParticleEmitter19.Texture = "rbxassetid://296874871" | |
2548 | ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2549 | ParticleEmitter19.ZOffset = 1 | |
2550 | ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0) | |
2551 | ParticleEmitter19.Drag = 1 | |
2552 | ParticleEmitter19.EmissionDirection = Enum.NormalId.Right | |
2553 | ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5) | |
2554 | ParticleEmitter19.Rate = 9999 | |
2555 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
2556 | ParticleEmitter19.SpreadAngle = Vector2.new(360, 360) | |
2557 | ParticleEmitter19.VelocitySpread = 360 | |
2558 | ParticleEmitter20.Name = "DebrisFire" | |
2559 | ParticleEmitter20.Parent = LocalScript0 | |
2560 | ParticleEmitter20.Speed = NumberRange.new(2, 2) | |
2561 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
2562 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(0, 0, 255),Color3.new(0, 0, 255),Color3.new(0, 0, 255)) | |
2563 | ParticleEmitter20.Enabled = false | |
2564 | ParticleEmitter20.LightEmission = 0.89999997615814 | |
2565 | ParticleEmitter20.Texture = "rbxassetid://296874871" | |
2566 | ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
2567 | ParticleEmitter20.ZOffset = 1 | |
2568 | ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0) | |
2569 | ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0) | |
2570 | ParticleEmitter20.Drag = 3 | |
2571 | ParticleEmitter20.EmissionDirection = Enum.NormalId.Right | |
2572 | ParticleEmitter20.Lifetime = NumberRange.new(0, 3) | |
2573 | ParticleEmitter20.Rate = 300 | |
2574 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
2575 | ParticleEmitter20.SpreadAngle = Vector2.new(360, 360) | |
2576 | ParticleEmitter20.VelocitySpread = 360 | |
2577 | Part21.Name = "Pauldrons" | |
2578 | Part21.Parent = LocalScript0 | |
2579 | Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
2580 | Part21.Orientation = Vector3.new(0, 180, 0) | |
2581 | Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733) | |
2582 | Part21.Rotation = Vector3.new(-180, 0, -180) | |
2583 | Part21.Transparency = 1 | |
2584 | Part21.Size = Vector3.new(3.4000001, 2.20000005, 1) | |
2585 | Part21.Anchored = true | |
2586 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
2587 | Part21.CanCollide = false | |
2588 | Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1) | |
2589 | Part21.Locked = true | |
2590 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
2591 | Part21.FormFactor = Enum.FormFactor.Custom | |
2592 | Part21.formFactor = Enum.FormFactor.Custom | |
2593 | SpecialMesh22.Parent = Part21 | |
2594 | SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 " | |
2595 | SpecialMesh22.TextureId = "rbxassetid://855840122" | |
2596 | SpecialMesh22.MeshType = Enum.MeshType.FileMesh | |
2597 | Folder23.Name = "Package" | |
2598 | Folder23.Parent = LocalScript0 | |
2599 | CharacterMesh24.Parent = Folder23 | |
2600 | CharacterMesh24.BodyPart = Enum.BodyPart.Torso | |
2601 | CharacterMesh24.MeshId = 27111894 | |
2602 | CharacterMesh25.Parent = Folder23 | |
2603 | CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg | |
2604 | CharacterMesh25.MeshId = 27111857 | |
2605 | CharacterMesh26.Parent = Folder23 | |
2606 | CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg | |
2607 | CharacterMesh26.MeshId = 27111882 | |
2608 | CharacterMesh27.Name = "Superhero Left Arm" | |
2609 | CharacterMesh27.Parent = Folder23 | |
2610 | CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm | |
2611 | CharacterMesh27.MeshId = 32328397 | |
2612 | CharacterMesh28.Name = "Superhero Right Arm" | |
2613 | CharacterMesh28.Parent = Folder23 | |
2614 | CharacterMesh28.BodyPart = Enum.BodyPart.RightArm | |
2615 | CharacterMesh28.MeshId = 32328563 | |
2616 | Part29.Name = "Flintlock" | |
2617 | Part29.Parent = LocalScript0 | |
2618 | Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1) | |
2619 | Part29.Orientation = Vector3.new(0, 0, 180) | |
2620 | Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756) | |
2621 | Part29.Rotation = Vector3.new(0, 0, -180) | |
2622 | Part29.Color = Color3.new(0, 0, 255) | |
2623 | Part29.Size = Vector3.new(1, 2, 1) | |
2624 | Part29.Anchored = true | |
2625 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
2626 | Part29.BrickColor = BrickColor.new("Really blue") | |
2627 | Part29.CanCollide = false | |
2628 | Part29.Locked = true | |
2629 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
2630 | Part29.brickColor = BrickColor.new("Really blue") | |
2631 | Part29.FormFactor = Enum.FormFactor.Plate | |
2632 | Part29.formFactor = Enum.FormFactor.Plate | |
2633 | SpecialMesh30.Parent = Part29 | |
2634 | SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=430133493" | |
2635 | SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5) | |
2636 | SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=430143555" | |
2637 | SpecialMesh30.MeshType = Enum.MeshType.FileMesh | |
2638 | for i,v in pairs(mas:GetChildren()) do | |
2639 | v.Parent = workspace | |
2640 | pcall(function() v:MakeJoints() end) | |
2641 | end | |
2642 | mas:Destroy() | |
2643 | for i,v in pairs(cors) do | |
2644 | spawn(function() | |
2645 | pcall(v) | |
2646 | end) | |
2647 | end |