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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | wait(1/30) | |
305 | ||
306 | --Player | |
307 | local player = game.Players.LocalPlayer | |
308 | local character = player.Character | |
309 | local mouse = player:GetMouse() | |
310 | local humanoid = character:WaitForChild("Humanoid") | |
311 | ||
312 | --Other | |
313 | local enabled = false | |
314 | local debounce = false | |
315 | local neck_done = false | |
316 | local mousedown = false | |
317 | local activating = false | |
318 | local robot = false | |
319 | local speed = 1 | |
320 | ||
321 | local types = {'u suck','free robux','praise CK','skid','want sum bepis','ayy lmao','hax','1337','git gud','ez','123 eat a bean','succ','o hecc m8','dead meme','taste my goku instinct script','shoutout to simpleflips','abusing skids'} | |
322 | ||
323 | --Limbs | |
324 | local head = character.Head | |
325 | local torso = character.Torso | |
326 | local leftarm = character["Left Arm"] | |
327 | local rightarm = character["Right Arm"] | |
328 | ||
329 | --Joints | |
330 | local rs = torso["Right Shoulder"] | |
331 | local ls = torso["Left Shoulder"] | |
332 | local neck = torso["Neck"] | |
333 | ||
334 | --Paper | |
335 | local paper = Instance.new("Part") | |
336 | paper.Size = Vector3.new(0.5,0.05,0.7) | |
337 | paper.CanCollide = true | |
338 | paper.Anchored = false | |
339 | paper.BrickColor = BrickColor.new("Institutional white") | |
340 | paper.Material = Enum.Material.Sand | |
341 | local fake = paper:Clone() | |
342 | fake.Parent = character | |
343 | fake.CFrame = rightarm.CFrame - Vector3.new(0, 1, 0) | |
344 | fake.CanCollide = false | |
345 | fake.Name = "Paper" | |
346 | local weld = Instance.new("Weld") | |
347 | weld.Part0 = fake | |
348 | weld.Part1 = rightarm | |
349 | weld.C1 = rightarm.CFrame:inverse() | |
350 | weld.C0 = fake.CFrame:inverse() | |
351 | weld.Parent = fake | |
352 | fake.Anchored = false | |
353 | local billboardgui = Instance.new("BillboardGui") | |
354 | billboardgui.StudsOffset = Vector3.new(0, 3, 0) | |
355 | billboardgui.Size = UDim2.new(0, 200, 0, 20) | |
356 | billboardgui.Adornee = paper | |
357 | billboardgui.Parent = paper | |
358 | local text = Instance.new("TextLabel") | |
359 | coroutine.resume(coroutine.create(function() | |
360 | while true do | |
361 | text.Text = types[math.random(1,#types)] | |
362 | wait() | |
363 | end | |
364 | end)) | |
365 | text.Size = UDim2.new(0, 200, 0, 20) | |
366 | text.BackgroundTransparency = 1 | |
367 | text.TextSize = "16" | |
368 | text.Parent = billboardgui | |
369 | ||
370 | local function Go(thing, C, posx, posy, posz, anglex, angley, anglez, divide, times, flash, flashthing) | |
371 | for i=1,(times / speed) do | |
372 | if C == 1 then | |
373 | thing.C1 = thing.C1:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide) | |
374 | elseif C == 0 then | |
375 | thing.C0 = thing.C0:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide) | |
376 | end | |
377 | if flash == 1 then | |
378 | local flash = flashthing:Clone() | |
379 | flash.Transparency = 0.6 | |
380 | flash:ClearAllChildren() | |
381 | flash.Material = Enum.Material.SmoothPlastic | |
382 | flash.Anchored = true | |
383 | flash.Size = flashthing.Size / 1.05 | |
384 | flash.CanCollide = false | |
385 | flash.Parent = workspace | |
386 | coroutine.resume(coroutine.create(function() | |
387 | for i=1,10 do | |
388 | flash.Transparency = flash.Transparency + (0.05 * i) | |
389 | wait() | |
390 | end | |
391 | flash:Destroy() | |
392 | end)) | |
393 | end | |
394 | wait() | |
395 | end | |
396 | wait() | |
397 | end | |
398 | ||
399 | humanoid.WalkSpeed = 27 | |
400 | ||
401 | mouse.KeyDown:connect(function(key) | |
402 | key = key:lower() | |
403 | if key == "q" and enabled == false and activating == false then | |
404 | activating = true | |
405 | wait(0.1) | |
406 | coroutine.resume(coroutine.create(function() | |
407 | Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head) | |
408 | end)) | |
409 | Go(rs, 1, -0.5, 0.5, 0, -90, 90, 0, 3, 3, 1, rightarm) | |
410 | Go(rs, 1, -0.5, 0.5, 0, -180, 90, 0, 3, 3, 1, rightarm) | |
411 | if robot == false then | |
412 | local robot_arm = Instance.new("Part") | |
413 | robot_arm.Size = Vector3.new(rightarm.Size.x + 0.05, 0.05, rightarm.Size.z + 0.05) | |
414 | robot_arm.CFrame = rightarm.CFrame + Vector3.new(0,1.05,0) | |
415 | robot_arm.Material = Enum.Material.DiamondPlate | |
416 | robot_arm.BrickColor = BrickColor.new("Dark stone grey") | |
417 | robot_arm.CanCollide = false | |
418 | robot_arm.Parent = character | |
419 | robot_arm.Name = "Robot Arm" | |
420 | robot_arm.Anchored = true | |
421 | for i=1,10 do | |
422 | robot_arm.Size = robot_arm.Size + Vector3.new(0, 0.21, 0) | |
423 | robot_arm.CFrame = robot_arm.CFrame - Vector3.new(0, 0.1, 0) | |
424 | wait() | |
425 | end | |
426 | robot_arm.CFrame = rightarm.CFrame | |
427 | robot_arm.Anchored = false | |
428 | local armweld = Instance.new("Weld") | |
429 | armweld.Part0 = robot_arm | |
430 | armweld.Part1 = rightarm | |
431 | armweld.C1 = rightarm.CFrame:inverse() | |
432 | armweld.C0 = robot_arm.CFrame:inverse() | |
433 | armweld.Parent = robot_arm | |
434 | robot = true | |
435 | else | |
436 | local robot_arm = character:FindFirstChild("Robot Arm") | |
437 | for i=1,10 do | |
438 | robot_arm.Transparency = robot_arm.Transparency + (0.05 * i) | |
439 | wait() | |
440 | end | |
441 | robot_arm:Destroy() | |
442 | robot = false | |
443 | end | |
444 | Go(rs, 1, -0.5, 0.5, 0, -50, 90, 0, 3, 3, 0, rightarm) | |
445 | Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 3, 3, 0, rightarm) | |
446 | wait(0.5) | |
447 | activating = false | |
448 | end | |
449 | end) | |
450 | ||
451 | mouse.Button1Up:connect(function() | |
452 | mousedown = false | |
453 | end) | |
454 | ||
455 | mouse.Button1Down:connect(function() | |
456 | mousedown = true | |
457 | if enabled == true then | |
458 | return | |
459 | else | |
460 | enabled = true | |
461 | end | |
462 | if mousedown == true and enabled == true and activating == false then | |
463 | humanoid.WalkSpeed = 0 | |
464 | if robot == true then | |
465 | speed = 5 | |
466 | else | |
467 | speed = 1 | |
468 | end | |
469 | repeat | |
470 | if debounce == true then | |
471 | repeat | |
472 | wait() | |
473 | until debounce == false | |
474 | else | |
475 | debounce = true | |
476 | end | |
477 | if neck_done == false then | |
478 | coroutine.resume(coroutine.create(function() --Ready | |
479 | Go(neck, 1, neck.C1.x, neck.C1.y, neck.C1.z, -105,0,-115, 10, 10, 0, head) | |
480 | end)) | |
481 | end | |
482 | neck_done = true | |
483 | Go(rs, 1, -0.5, 0.5, 0, 220, 90, 0, 7, 3, 1, rightarm) | |
484 | Go(rs, 1, -0.5, 0.5, 0, 150, 95, 0, 7, 3, 1, rightarm) | |
485 | Go(rs, 1, -0.5, 0.5, 0, 150, 100, 0, 7, 3, 1, rightarm) | |
486 | Go(rs, 1, -0.5, 0.5, 0, 150, 110, 0, 7, 3, 1, rightarm) | |
487 | wait(0.1) | |
488 | coroutine.resume(coroutine.create(function() --Throw | |
489 | Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head) | |
490 | Go(rs, 1, -0.5, 0.5, 0, -70, 90, 0, 7, 10, 1, rightarm) | |
491 | end)) | |
492 | wait(0.35) | |
493 | local throw = paper:Clone() | |
494 | throw.CFrame = fake.CFrame | |
495 | throw.CFrame = CFrame.new((throw.Position + throw.CFrame.lookVector * -3)) | |
496 | throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p) | |
497 | throw.Velocity = throw.CFrame.lookVector * (70 * speed) | |
498 | throw.Parent = workspace | |
499 | coroutine.resume(coroutine.create(function() | |
500 | for i=1,50 do | |
501 | local throwclone = throw:Clone() | |
502 | throwclone.Anchored = true | |
503 | throwclone.CanCollide = false | |
504 | throwclone.Transparency = 0.7 | |
505 | throwclone.Material = Enum.Material.SmoothPlastic | |
506 | throwclone.Parent = workspace | |
507 | game.Debris:AddItem(throwclone, 5) | |
508 | coroutine.resume(coroutine.create(function() | |
509 | for i=1,5 do | |
510 | throwclone.Transparency = throwclone.Transparency + (0.05 * i) | |
511 | wait() | |
512 | end | |
513 | throwclone:Destroy() | |
514 | end)) | |
515 | wait() | |
516 | end | |
517 | end)) | |
518 | game.Debris:AddItem(throw, 15) | |
519 | if robot == false then | |
520 | wait(0.2) | |
521 | end | |
522 | speed = speed * 1.05 | |
523 | debounce = false | |
524 | until mousedown == false | |
525 | Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 10, 10, 0, rightarm) | |
526 | enabled = false | |
527 | neck_done = false | |
528 | humanoid.WalkSpeed = 27 | |
529 | speed = 1 | |
530 | end | |
531 | end) |