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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
304
wait(1/30)
305
306
--Player
307
local player = game.Players.LocalPlayer
308
local character = player.Character
309
local mouse = player:GetMouse()
310
local humanoid = character:WaitForChild("Humanoid")
311
312
--Other
313
local enabled = false
314
local debounce = false
315
local neck_done = false
316
local mousedown = false
317
local activating = false
318
local robot = false
319
local speed = 1
320
321
local types = {'u suck','free robux','praise CK','skid','want sum bepis','ayy lmao','hax','1337','git gud','ez','123 eat a bean','succ','o hecc m8','dead meme','taste my goku instinct script','shoutout to simpleflips','abusing skids'}
322
323
--Limbs
324
local head = character.Head
325
local torso = character.Torso
326
local leftarm = character["Left Arm"]
327
local rightarm = character["Right Arm"]
328
329
--Joints
330
local rs = torso["Right Shoulder"]
331
local ls = torso["Left Shoulder"]
332
local neck = torso["Neck"]
333
334
--Paper
335
local paper = Instance.new("Part")
336
paper.Size = Vector3.new(0.5,0.05,0.7)
337
paper.CanCollide = true
338
paper.Anchored = false
339
paper.BrickColor = BrickColor.new("Institutional white")
340
paper.Material = Enum.Material.Sand
341
local fake = paper:Clone()
342
fake.Parent = character
343
fake.CFrame = rightarm.CFrame - Vector3.new(0, 1, 0)
344
fake.CanCollide = false
345
fake.Name = "Paper"
346
local weld = Instance.new("Weld")
347
weld.Part0 = fake
348
weld.Part1 = rightarm
349
weld.C1 = rightarm.CFrame:inverse()
350
weld.C0 = fake.CFrame:inverse()
351
weld.Parent = fake
352
fake.Anchored = false
353
local billboardgui = Instance.new("BillboardGui")
354
billboardgui.StudsOffset = Vector3.new(0, 3, 0)
355
billboardgui.Size = UDim2.new(0, 200, 0, 20)
356
billboardgui.Adornee = paper
357
billboardgui.Parent = paper
358
local text = Instance.new("TextLabel")
359
coroutine.resume(coroutine.create(function()
360
	while true do
361
		text.Text = types[math.random(1,#types)]
362
		wait()
363
	end
364
end))
365
text.Size = UDim2.new(0, 200, 0, 20)
366
text.BackgroundTransparency = 1
367
text.TextSize = "16"
368
text.Parent = billboardgui
369
370
local function Go(thing, C, posx, posy, posz, anglex, angley, anglez, divide, times, flash, flashthing)
371
	for i=1,(times / speed) do
372
		if C == 1 then
373
			thing.C1 = thing.C1:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide)
374
		elseif C == 0 then
375
			thing.C0 = thing.C0:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide)
376
		end
377
		if flash == 1 then
378
			local flash = flashthing:Clone()
379
			flash.Transparency = 0.6
380
			flash:ClearAllChildren()
381
			flash.Material = Enum.Material.SmoothPlastic
382
			flash.Anchored = true
383
			flash.Size = flashthing.Size / 1.05
384
			flash.CanCollide = false
385
			flash.Parent = workspace
386
			coroutine.resume(coroutine.create(function()
387
				for i=1,10 do
388
					flash.Transparency = flash.Transparency + (0.05 * i)
389
					wait()
390
				end
391
				flash:Destroy()
392
			end))
393
		end
394
		wait()
395
	end
396
	wait()
397
end
398
399
humanoid.WalkSpeed = 27
400
401
mouse.KeyDown:connect(function(key)
402
	key = key:lower()
403
	if key == "q" and enabled == false and activating == false then
404
		activating = true
405
		wait(0.1)
406
		coroutine.resume(coroutine.create(function()
407
			Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head)
408
		end))
409
		Go(rs, 1, -0.5, 0.5, 0, -90, 90, 0, 3, 3, 1, rightarm)
410
		Go(rs, 1, -0.5, 0.5, 0, -180, 90, 0, 3, 3, 1, rightarm)
411
		if robot == false then
412
			local robot_arm = Instance.new("Part")
413
			robot_arm.Size = Vector3.new(rightarm.Size.x + 0.05, 0.05, rightarm.Size.z + 0.05)
414
			robot_arm.CFrame = rightarm.CFrame + Vector3.new(0,1.05,0)
415
			robot_arm.Material = Enum.Material.DiamondPlate
416
			robot_arm.BrickColor = BrickColor.new("Dark stone grey")
417
			robot_arm.CanCollide = false
418
			robot_arm.Parent = character
419
			robot_arm.Name = "Robot Arm"
420
			robot_arm.Anchored = true
421
			for i=1,10 do
422
				robot_arm.Size = robot_arm.Size + Vector3.new(0, 0.21, 0)
423
				robot_arm.CFrame = robot_arm.CFrame - Vector3.new(0, 0.1, 0)
424
				wait()
425
			end
426
			robot_arm.CFrame = rightarm.CFrame
427
			robot_arm.Anchored = false
428
			local armweld = Instance.new("Weld")
429
			armweld.Part0 = robot_arm
430
			armweld.Part1 = rightarm
431
			armweld.C1 = rightarm.CFrame:inverse()
432
			armweld.C0 = robot_arm.CFrame:inverse()
433
			armweld.Parent = robot_arm
434
			robot = true
435
		else
436
			local robot_arm = character:FindFirstChild("Robot Arm")
437
			for i=1,10 do
438
				robot_arm.Transparency = robot_arm.Transparency + (0.05 * i)
439
				wait()
440
			end
441
			robot_arm:Destroy()
442
			robot = false
443
		end
444
		Go(rs, 1, -0.5, 0.5, 0, -50, 90, 0, 3, 3, 0, rightarm)
445
		Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 3, 3, 0, rightarm)
446
		wait(0.5)
447
		activating = false
448
	end
449
end)
450
451
mouse.Button1Up:connect(function()
452
	mousedown = false
453
end)
454
455
mouse.Button1Down:connect(function()
456
	mousedown = true
457
	if enabled == true then
458
		return
459
	else
460
		enabled = true
461
	end
462
	if mousedown == true and enabled == true and activating == false then
463
		humanoid.WalkSpeed = 0
464
		if robot == true then
465
			speed = 5
466
		else
467
			speed = 1
468
		end
469
		repeat
470
			if debounce == true then
471
				repeat
472
					wait()
473
				until debounce == false
474
			else
475
				debounce = true
476
			end
477
			if neck_done == false then
478
				coroutine.resume(coroutine.create(function() --Ready
479
					Go(neck, 1, neck.C1.x, neck.C1.y, neck.C1.z, -105,0,-115, 10, 10, 0, head)
480
				end))
481
			end
482
			neck_done = true
483
			Go(rs, 1, -0.5, 0.5, 0, 220, 90, 0, 7, 3, 1, rightarm)
484
			Go(rs, 1, -0.5, 0.5, 0, 150, 95, 0, 7, 3, 1, rightarm)
485
			Go(rs, 1, -0.5, 0.5, 0, 150, 100, 0, 7, 3, 1, rightarm)
486
			Go(rs, 1, -0.5, 0.5, 0, 150, 110, 0, 7, 3, 1, rightarm)
487
			wait(0.1)
488
			coroutine.resume(coroutine.create(function() --Throw
489
				Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head)
490
				Go(rs, 1, -0.5, 0.5, 0, -70, 90, 0, 7, 10, 1, rightarm)
491
			end))
492
			wait(0.35)
493
			local throw = paper:Clone()
494
			throw.CFrame = fake.CFrame
495
			throw.CFrame = CFrame.new((throw.Position + throw.CFrame.lookVector * -3))
496
			throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p)
497
			throw.Velocity = throw.CFrame.lookVector * (70 * speed)
498
			throw.Parent = workspace
499
			coroutine.resume(coroutine.create(function()
500
				for i=1,50 do
501
					local throwclone = throw:Clone()
502
					throwclone.Anchored = true
503
					throwclone.CanCollide = false
504
					throwclone.Transparency = 0.7
505
					throwclone.Material = Enum.Material.SmoothPlastic
506
					throwclone.Parent = workspace
507
					game.Debris:AddItem(throwclone, 5)
508
					coroutine.resume(coroutine.create(function()
509
						for i=1,5 do
510
							throwclone.Transparency = throwclone.Transparency + (0.05 * i)
511
							wait()
512
						end
513
						throwclone:Destroy()
514
					end))
515
					wait()
516
				end
517
			end))
518
			game.Debris:AddItem(throw, 15)
519
			if robot == false then
520
				wait(0.2)
521
			end
522
			speed = speed * 1.05
523
			debounce = false
524
		until mousedown == false
525
		Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 10, 10, 0, rightarm)
526
		enabled = false
527
		neck_done = false
528
		humanoid.WalkSpeed = 27
529
		speed = 1
530
	end
531
end)