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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
print("animated by p00tp0t, converted and fixed by 123jl123")
84
warn("refit function (anti-death) and music added by adam222334II")
85
ArtificialHB = Instance.new("BindableEvent", script)
86
ArtificialHB.Name = "Heartbeat"
87
script:WaitForChild("Heartbeat")
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
local billboard = Instance.new("BillboardGui", ownercharacter.Head)
110
		billboard.Adornee = ownercharacter.Head
111
		billboard.StudsOffset = Vector3.new(-1, 2.5, 0)
112
		billboard.Size = UDim2.new(2,0,1,0)
113
		billboard.Name = "chat"
114
		local text = Instance.new("TextLabel", billboard)
115
		text.BackgroundTransparency = 1
116
		text.TextStrokeTransparency = 0
117
		text.TextStrokeColor3 = Color3.fromRGB(255,255,255)
118
		text.TextSize = 25
119
		text.TextStrokeColor3 = Color3.fromRGB(0,0,0)
120
		text.Size = billboard.Size
121
		text.Font = "Code"
122
		text.TextColor3 = Color3.fromRGB(255,255,0)
123
		text.Text = "ORANGE JUICE FROM FORT NIGHT 😳😳😳😳"
124
125
126
127
Character = Player.Character
128
Humanoid = Character.Humanoid
129
130
local BODY = {}
131
for _, c in pairs(Character:GetDescendants()) do
132
	if c:IsA("BasePart") and c.Name ~= "Handle" then
133
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
134
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
135
		end
136
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
137
	elseif c:IsA("JointInstance") then
138
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
139
	end
140
end
141
142
function refit()
143
	Character.Parent = workspace
144
	for e = 1, #BODY do
145
		if BODY[e] ~= nil then
146
			local STUFF = BODY[e]
147
			local PART = STUFF[1]
148
			local PARENT = STUFF[2]
149
			local MATERIAL = STUFF[3]
150
			local COLOR = STUFF[4]
151
			local TRANSPARENCY = STUFF[5]
152
			--local SIZE = STUFF[6]
153
			local NAME = STUFF[7]
154
			if PART.ClassName == "Part" and PART ~= RootPart then
155
				PART.Material = MATERIAL
156
				PART.Transparency = TRANSPARENCY
157
				PART.Name = NAME
158
			end
159
			if PART.Parent ~= PARENT then
160
				Humanoid:remove()
161
				PART.Parent = PARENT
162
				Humanoid = IT("Humanoid",Character)
163
			end
164
		end
165
	end
166
end
167
168
Humanoid.Died:connect(function()
169
	           refit()
170
end)
171
172
Player = owner
173
PlayerGui = Player.PlayerGui
174
Cam = workspace.CurrentCamera
175
Backpack = Player.Backpack
176
Character = Player.Character
177
Humanoid = Character.Humanoid
178
RootPart = Character["HumanoidRootPart"]
179
Torso = Character["Torso"]
180
Head = Character["Head"]
181
RightArm = Character["Right Arm"]
182
LeftArm = Character["Left Arm"]
183
RightLeg = Character["Right Leg"]
184
LeftLeg = Character["Left Leg"]
185
RootJoint = RootPart["RootJoint"]
186
Neck = Torso["Neck"]
187
RightShoulder = Torso["Right Shoulder"]
188
LeftShoulder = Torso["Left Shoulder"]
189
RightHip = Torso["Right Hip"]
190
LeftHip = Torso["Left Hip"]
191
local sick = Instance.new("Sound",Torso)
192
193
IT = Instance.new
194
CF = CFrame.new
195
VT = Vector3.new
196
RAD = math.rad
197
C3 = Color3.new
198
UD2 = UDim2.new
199
BRICKC = BrickColor.new
200
ANGLES = CFrame.Angles
201
EULER = CFrame.fromEulerAnglesXYZ
202
COS = math.cos
203
ACOS = math.acos
204
SIN = math.sin
205
ASIN = math.asin
206
ABS = math.abs
207
MRANDOM = math.random
208
FLOOR = math.floor
209
210
local Speed = 0.1
211
AnimationSpeed=.8
212
SmoothTime=2
213
214
function swait(num)
215
if num==0 or num==nil then
216
--if Stagger.Value==false or Stun.Value<=100 then
217
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
218
script.Heartbeat.Event:wait()
219
--end
220
else
221
for i=0,num do
222
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
223
script.Heartbeat.Event:wait()
224
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
225
break
226
end]]
227
end
228
end
229
end
230
script:WaitForChild("Heartbeat")
231
232
frame = 1/60
233
tf = 0
234
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
235
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
236
lastframe = tick()
237
script.Heartbeat:Fire() --ayy lmao
238
239
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
240
    tf = tf + s
241
    if tf >= frame then
242
        if allowframeloss then
243
            script.Heartbeat:Fire()
244
            lastframe=tick()
245
        else
246
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
247
            for i=1, math.floor(tf/frame) do
248
                script.Heartbeat:Fire()
249
            end
250
            lastframe=tick()
251
        end
252
        if tossremainder then
253
            tf = 0
254
        else
255
            tf = tf - frame * math.floor(tf/frame)
256
        end
257
    end
258
end)
259
260
Anim = {
261
	Properties = {
262
		Looping = true,
263
		Priority = Enum.AnimationPriority.Core
264
	},
265
	Keyframes = {
266
		[0] = {
267
			["HumanoidRootPart"] = {
268
				["Torso"] = {
269
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
270
					["Left Leg"] = {
271
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
272
					},
273
					["Right Leg"] = {
274
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
275
					},
276
					["Left Arm"] = {
277
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
278
					},
279
					["Right Arm"] = {
280
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
281
					},
282
					["Head"] = {
283
					},
284
				},
285
			},
286
		},
287
		[0.1] = {
288
			["HumanoidRootPart"] = {
289
				["Torso"] = {
290
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
291
					["Left Leg"] = {
292
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
293
					},
294
					["Right Leg"] = {
295
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
296
					},
297
					["Left Arm"] = {
298
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
299
					},
300
					["Right Arm"] = {
301
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
302
					},
303
				},
304
			},
305
		},
306
		[0.2] = {
307
			["HumanoidRootPart"] = {
308
				["Torso"] = {
309
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
310
					["Left Leg"] = {
311
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
312
					},
313
					["Right Leg"] = {
314
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
315
					},
316
					["Left Arm"] = {
317
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
318
					},
319
					["Right Arm"] = {
320
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
321
					},
322
				},
323
			},
324
		},
325
		[0.3] = {
326
			["HumanoidRootPart"] = {
327
				["Torso"] = {
328
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
329
					["Left Leg"] = {
330
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
331
					},
332
					["Right Leg"] = {
333
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
334
					},
335
					["Left Arm"] = {
336
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
337
					},
338
					["Right Arm"] = {
339
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
340
					},
341
				},
342
			},
343
		},
344
		[0.4] = {
345
			["HumanoidRootPart"] = {
346
				["Torso"] = {
347
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
348
					["Left Leg"] = {
349
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
350
					},
351
					["Right Leg"] = {
352
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
353
					},
354
					["Left Arm"] = {
355
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
356
					},
357
					["Right Arm"] = {
358
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
359
					},
360
				},
361
			},
362
		},
363
		[0.5] = {
364
			["HumanoidRootPart"] = {
365
				["Torso"] = {
366
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
367
					["Left Leg"] = {
368
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
369
					},
370
					["Right Leg"] = {
371
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
372
					},
373
					["Left Arm"] = {
374
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
375
					},
376
					["Right Arm"] = {
377
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
378
					},
379
				},
380
			},
381
		},
382
		[0.6] = {
383
			["HumanoidRootPart"] = {
384
				["Torso"] = {
385
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
386
					["Left Leg"] = {
387
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
388
					},
389
					["Right Leg"] = {
390
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
391
					},
392
					["Left Arm"] = {
393
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
394
					},
395
					["Right Arm"] = {
396
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
397
					},
398
				},
399
			},
400
		},
401
		[0.7] = {
402
			["HumanoidRootPart"] = {
403
				["Torso"] = {
404
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
405
					["Left Leg"] = {
406
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
407
					},
408
					["Right Leg"] = {
409
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
410
					},
411
					["Left Arm"] = {
412
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
413
					},
414
					["Right Arm"] = {
415
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
416
					},
417
				},
418
			},
419
		},
420
		[0.8] = {
421
			["HumanoidRootPart"] = {
422
				["Torso"] = {
423
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
424
					["Left Leg"] = {
425
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
426
					},
427
					["Left Arm"] = {
428
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
429
					},
430
					["Right Arm"] = {
431
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
432
					},
433
				},
434
			},
435
		},
436
		[0.9] = {
437
			["HumanoidRootPart"] = {
438
				["Torso"] = {
439
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
440
					["Left Leg"] = {
441
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
442
					},
443
					["Right Leg"] = {
444
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
445
					},
446
					["Left Arm"] = {
447
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
448
					},
449
					["Right Arm"] = {
450
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
451
					},
452
				},
453
			},
454
		},
455
		[1] = {
456
			["HumanoidRootPart"] = {
457
				["Torso"] = {
458
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
459
					["Left Leg"] = {
460
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
461
					},
462
					["Right Leg"] = {
463
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
464
					},
465
					["Left Arm"] = {
466
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
467
					},
468
					["Right Arm"] = {
469
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
470
					},
471
				},
472
			},
473
		},
474
		[1.1] = {
475
			["HumanoidRootPart"] = {
476
				["Torso"] = {
477
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
478
					["Left Leg"] = {
479
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
480
					},
481
					["Right Leg"] = {
482
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
483
					},
484
					["Left Arm"] = {
485
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
486
					},
487
					["Right Arm"] = {
488
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
489
					},
490
				},
491
			},
492
		},
493
		[1.15] = {
494
			["Torso"] = {
495
				["Right Arm"] = {
496
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
497
				},
498
			},
499
		},
500
		[1.2] = {
501
			["HumanoidRootPart"] = {
502
				["Torso"] = {
503
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
504
					["Left Leg"] = {
505
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
506
					},
507
					["Right Leg"] = {
508
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
509
					},
510
					["Left Arm"] = {
511
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
512
					},
513
					["Right Arm"] = {
514
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
515
					},
516
				},
517
			},
518
		},
519
		[1.3] = {
520
			["HumanoidRootPart"] = {
521
				["Torso"] = {
522
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
523
					["Left Leg"] = {
524
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
525
					},
526
					["Right Leg"] = {
527
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
528
					},
529
					["Left Arm"] = {
530
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
531
					},
532
					["Right Arm"] = {
533
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
534
					},
535
				},
536
			},
537
		},
538
		[1.35] = {
539
			["Torso"] = {
540
				["Left Leg"] = {
541
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
542
				},
543
				["Left Arm"] = {
544
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
545
				},
546
				["Right Arm"] = {
547
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
548
				},
549
			},
550
		},
551
		[1.4] = {
552
			["HumanoidRootPart"] = {
553
				["Torso"] = {
554
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
555
					["Left Leg"] = {
556
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
557
					},
558
					["Right Leg"] = {
559
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
560
					},
561
					["Left Arm"] = {
562
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
563
					},
564
					["Right Arm"] = {
565
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
566
					},
567
				},
568
			},
569
		},
570
		[1.45] = {
571
			["Torso"] = {
572
				["Left Arm"] = {
573
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
574
				},
575
			},
576
		},
577
		[1.5] = {
578
			["HumanoidRootPart"] = {
579
				["Torso"] = {
580
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
581
					["Left Leg"] = {
582
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
583
					},
584
					["Right Leg"] = {
585
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
586
					},
587
					["Left Arm"] = {
588
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
589
					},
590
					["Right Arm"] = {
591
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
592
					},
593
				},
594
			},
595
		},
596
		[1.6] = {
597
			["HumanoidRootPart"] = {
598
				["Torso"] = {
599
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
600
					["Left Leg"] = {
601
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
602
					},
603
					["Right Leg"] = {
604
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
605
					},
606
					["Left Arm"] = {
607
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
608
					},
609
					["Right Arm"] = {
610
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
611
					},
612
				},
613
			},
614
		},
615
		[1.7] = {
616
			["HumanoidRootPart"] = {
617
				["Torso"] = {
618
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
619
					["Left Leg"] = {
620
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
621
					},
622
					["Right Leg"] = {
623
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
624
					},
625
					["Left Arm"] = {
626
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
627
					},
628
					["Right Arm"] = {
629
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
630
					},
631
				},
632
			},
633
		},
634
		[1.8] = {
635
			["HumanoidRootPart"] = {
636
				["Torso"] = {
637
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
638
					["Left Leg"] = {
639
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
640
					},
641
					["Right Leg"] = {
642
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
643
					},
644
					["Left Arm"] = {
645
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
646
					},
647
					["Right Arm"] = {
648
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
649
					},
650
				},
651
			},
652
		},
653
		[1.9] = {
654
			["HumanoidRootPart"] = {
655
				["Torso"] = {
656
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
657
					["Left Leg"] = {
658
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
659
					},
660
					["Right Leg"] = {
661
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
662
					},
663
					["Left Arm"] = {
664
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
665
					},
666
					["Right Arm"] = {
667
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
668
					},
669
				},
670
			},
671
		},
672
		[2] = {
673
			["HumanoidRootPart"] = {
674
				["Torso"] = {
675
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
676
					["Left Leg"] = {
677
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
678
					},
679
					["Right Leg"] = {
680
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
681
					},
682
					["Left Arm"] = {
683
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
684
					},
685
					["Right Arm"] = {
686
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
687
					},
688
				},
689
			},
690
		},
691
		[2.1] = {
692
			["HumanoidRootPart"] = {
693
				["Torso"] = {
694
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
695
					["Left Leg"] = {
696
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
697
					},
698
					["Right Leg"] = {
699
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
700
					},
701
					["Left Arm"] = {
702
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
703
					},
704
					["Right Arm"] = {
705
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
706
					},
707
				},
708
			},
709
		},
710
		[2.2] = {
711
			["HumanoidRootPart"] = {
712
				["Torso"] = {
713
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
714
					["Left Leg"] = {
715
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
716
					},
717
					["Right Leg"] = {
718
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
719
					},
720
					["Left Arm"] = {
721
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
722
					},
723
					["Right Arm"] = {
724
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
725
					},
726
				},
727
			},
728
		},
729
		[2.3] = {
730
			["HumanoidRootPart"] = {
731
				["Torso"] = {
732
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
733
					["Left Leg"] = {
734
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
735
					},
736
					["Right Leg"] = {
737
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
738
					},
739
					["Left Arm"] = {
740
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
741
					},
742
					["Right Arm"] = {
743
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
744
					},
745
				},
746
			},
747
		},
748
		[2.4] = {
749
			["HumanoidRootPart"] = {
750
				["Torso"] = {
751
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
752
					["Left Leg"] = {
753
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
754
					},
755
					["Right Leg"] = {
756
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
757
					},
758
					["Left Arm"] = {
759
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
760
					},
761
					["Right Arm"] = {
762
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
763
					},
764
				},
765
			},
766
		},
767
		[2.5] = {
768
			["HumanoidRootPart"] = {
769
				["Torso"] = {
770
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
771
					["Left Leg"] = {
772
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
773
					},
774
					["Right Leg"] = {
775
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
776
					},
777
					["Left Arm"] = {
778
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
779
					},
780
					["Right Arm"] = {
781
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
782
					},
783
				},
784
			},
785
		},
786
		[2.6] = {
787
			["HumanoidRootPart"] = {
788
				["Torso"] = {
789
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
790
					["Left Leg"] = {
791
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
792
					},
793
					["Right Leg"] = {
794
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
795
					},
796
					["Left Arm"] = {
797
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
798
					},
799
					["Right Arm"] = {
800
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
801
					},
802
				},
803
			},
804
		},
805
		[2.7] = {
806
			["HumanoidRootPart"] = {
807
				["Torso"] = {
808
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
809
					["Left Leg"] = {
810
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
811
					},
812
					["Right Leg"] = {
813
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
814
					},
815
					["Left Arm"] = {
816
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
817
					},
818
					["Right Arm"] = {
819
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
820
					},
821
				},
822
			},
823
		},
824
		[2.8] = {
825
			["HumanoidRootPart"] = {
826
				["Torso"] = {
827
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
828
					["Left Leg"] = {
829
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
830
					},
831
					["Right Leg"] = {
832
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
833
					},
834
					["Left Arm"] = {
835
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
836
					},
837
					["Right Arm"] = {
838
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
839
					},
840
				},
841
			},
842
		},
843
		[2.9] = {
844
			["HumanoidRootPart"] = {
845
				["Torso"] = {
846
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
847
					["Left Leg"] = {
848
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
849
					},
850
					["Right Leg"] = {
851
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
852
					},
853
					["Left Arm"] = {
854
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
855
					},
856
					["Right Arm"] = {
857
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
858
					},
859
				},
860
			},
861
		},
862
		[3] = {
863
			["HumanoidRootPart"] = {
864
				["Torso"] = {
865
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
866
					["Left Leg"] = {
867
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
868
					},
869
					["Right Leg"] = {
870
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
871
					},
872
					["Left Arm"] = {
873
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
874
					},
875
					["Right Arm"] = {
876
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
877
					},
878
				},
879
			},
880
		},
881
		[3.1] = {
882
			["HumanoidRootPart"] = {
883
				["Torso"] = {
884
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
885
					["Left Leg"] = {
886
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
887
					},
888
					["Right Leg"] = {
889
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
890
					},
891
					["Left Arm"] = {
892
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
893
					},
894
					["Right Arm"] = {
895
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
896
					},
897
				},
898
			},
899
		},
900
		[3.2] = {
901
			["HumanoidRootPart"] = {
902
				["Torso"] = {
903
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
904
					["Left Leg"] = {
905
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
906
					},
907
					["Right Leg"] = {
908
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
909
					},
910
					["Left Arm"] = {
911
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
912
					},
913
					["Right Arm"] = {
914
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
915
					},
916
				},
917
			},
918
		},
919
		[3.3] = {
920
			["HumanoidRootPart"] = {
921
				["Torso"] = {
922
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
923
					["Left Leg"] = {
924
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
925
					},
926
					["Right Leg"] = {
927
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
928
					},
929
					["Left Arm"] = {
930
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
931
					},
932
					["Right Arm"] = {
933
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
934
					},
935
					["Head"] = {
936
					},
937
				},
938
			},
939
		},
940
		[3.35] = {
941
			["Torso"] = {
942
				["Left Arm"] = {
943
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
944
				},
945
				["Right Arm"] = {
946
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
947
				},
948
			},
949
		},
950
		[3.4] = {
951
			["HumanoidRootPart"] = {
952
				["Torso"] = {
953
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
954
					["Left Leg"] = {
955
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
956
					},
957
					["Right Leg"] = {
958
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
959
					},
960
					["Left Arm"] = {
961
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
962
					},
963
					["Right Arm"] = {
964
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
965
					},
966
				},
967
			},
968
		},
969
		[3.5] = {
970
			["HumanoidRootPart"] = {
971
				["Torso"] = {
972
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
973
					["Left Leg"] = {
974
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
975
					},
976
					["Right Leg"] = {
977
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
978
					},
979
					["Left Arm"] = {
980
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
981
					},
982
					["Right Arm"] = {
983
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
984
					},
985
				},
986
			},
987
		},
988
		[3.6] = {
989
			["HumanoidRootPart"] = {
990
				["Torso"] = {
991
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
992
					["Left Leg"] = {
993
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
994
					},
995
					["Right Leg"] = {
996
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
997
					},
998
					["Left Arm"] = {
999
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
1000
					},
1001
					["Right Arm"] = {
1002
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
1003
					},
1004
				},
1005
			},
1006
		},
1007
		[3.7] = {
1008
			["HumanoidRootPart"] = {
1009
				["Torso"] = {
1010
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1011
					["Left Leg"] = {
1012
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1013
					},
1014
					["Right Leg"] = {
1015
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1016
					},
1017
					["Left Arm"] = {
1018
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1019
					},
1020
					["Right Arm"] = {
1021
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1022
					},
1023
				},
1024
			},
1025
		},
1026
		[3.8] = {
1027
			["HumanoidRootPart"] = {
1028
				["Torso"] = {
1029
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1030
					["Left Leg"] = {
1031
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1032
					},
1033
					["Right Leg"] = {
1034
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1035
					},
1036
					["Left Arm"] = {
1037
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1038
					},
1039
					["Right Arm"] = {
1040
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1041
					},
1042
				},
1043
			},
1044
		},
1045
		[3.9] = {
1046
			["HumanoidRootPart"] = {
1047
				["Torso"] = {
1048
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1049
					["Left Leg"] = {
1050
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1051
					},
1052
					["Right Leg"] = {
1053
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1054
					},
1055
					["Left Arm"] = {
1056
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1057
					},
1058
					["Right Arm"] = {
1059
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1060
					},
1061
				},
1062
			},
1063
		},
1064
		[4] = {
1065
			["HumanoidRootPart"] = {
1066
				["Torso"] = {
1067
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1068
					["Left Leg"] = {
1069
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1070
					},
1071
					["Right Leg"] = {
1072
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1073
					},
1074
					["Left Arm"] = {
1075
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1076
					},
1077
					["Right Arm"] = {
1078
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1079
					},
1080
				},
1081
			},
1082
		},
1083
		[4.1] = {
1084
			["HumanoidRootPart"] = {
1085
				["Torso"] = {
1086
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1087
					["Left Leg"] = {
1088
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1089
					},
1090
					["Right Leg"] = {
1091
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1092
					},
1093
					["Left Arm"] = {
1094
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1095
					},
1096
					["Right Arm"] = {
1097
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1098
					},
1099
				},
1100
			},
1101
		},
1102
		[4.2] = {
1103
			["HumanoidRootPart"] = {
1104
				["Torso"] = {
1105
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1106
					["Left Leg"] = {
1107
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1108
					},
1109
					["Right Leg"] = {
1110
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1111
					},
1112
					["Left Arm"] = {
1113
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1114
					},
1115
					["Right Arm"] = {
1116
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1117
					},
1118
				},
1119
			},
1120
		},
1121
		[4.3] = {
1122
			["HumanoidRootPart"] = {
1123
				["Torso"] = {
1124
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1125
					["Left Leg"] = {
1126
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1127
					},
1128
					["Right Leg"] = {
1129
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1130
					},
1131
					["Left Arm"] = {
1132
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1133
					},
1134
					["Right Arm"] = {
1135
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1136
					},
1137
				},
1138
			},
1139
		},
1140
		[4.4] = {
1141
			["HumanoidRootPart"] = {
1142
				["Torso"] = {
1143
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1144
					["Left Leg"] = {
1145
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1146
					},
1147
					["Right Leg"] = {
1148
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1149
					},
1150
					["Left Arm"] = {
1151
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1152
					},
1153
					["Right Arm"] = {
1154
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1155
					},
1156
				},
1157
			},
1158
		},
1159
		[4.5] = {
1160
			["HumanoidRootPart"] = {
1161
				["Torso"] = {
1162
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1163
					["Left Leg"] = {
1164
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1165
					},
1166
					["Right Leg"] = {
1167
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1168
					},
1169
					["Left Arm"] = {
1170
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1171
					},
1172
					["Right Arm"] = {
1173
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1174
					},
1175
				},
1176
			},
1177
		},
1178
		[4.6] = {
1179
			["HumanoidRootPart"] = {
1180
				["Torso"] = {
1181
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1182
					["Left Leg"] = {
1183
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1184
					},
1185
					["Right Leg"] = {
1186
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1187
					},
1188
					["Left Arm"] = {
1189
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1190
					},
1191
					["Right Arm"] = {
1192
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1193
					},
1194
				},
1195
			},
1196
		},
1197
		[4.7] = {
1198
			["HumanoidRootPart"] = {
1199
				["Torso"] = {
1200
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1201
					["Left Leg"] = {
1202
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1203
					},
1204
					["Right Leg"] = {
1205
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1206
					},
1207
					["Left Arm"] = {
1208
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1209
					},
1210
					["Right Arm"] = {
1211
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1212
					},
1213
				},
1214
			},
1215
		},
1216
		[4.8] = {
1217
			["HumanoidRootPart"] = {
1218
				["Torso"] = {
1219
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1220
					["Left Leg"] = {
1221
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1222
					},
1223
					["Right Leg"] = {
1224
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1225
					},
1226
					["Left Arm"] = {
1227
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1228
					},
1229
					["Right Arm"] = {
1230
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1231
					},
1232
				},
1233
			},
1234
		},
1235
		[4.9] = {
1236
			["HumanoidRootPart"] = {
1237
				["Torso"] = {
1238
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1239
					["Left Leg"] = {
1240
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1241
					},
1242
					["Right Leg"] = {
1243
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1244
					},
1245
					["Left Arm"] = {
1246
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1247
					},
1248
					["Right Arm"] = {
1249
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1250
					},
1251
				},
1252
			},
1253
		},
1254
		[5] = {
1255
			["HumanoidRootPart"] = {
1256
				["Torso"] = {
1257
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1258
					["Left Leg"] = {
1259
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1260
					},
1261
					["Right Leg"] = {
1262
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1263
					},
1264
					["Left Arm"] = {
1265
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1266
					},
1267
					["Right Arm"] = {
1268
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1269
					},
1270
				},
1271
			},
1272
		},
1273
		[5.1] = {
1274
			["HumanoidRootPart"] = {
1275
				["Torso"] = {
1276
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1277
					["Left Leg"] = {
1278
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1279
					},
1280
					["Right Leg"] = {
1281
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1282
					},
1283
					["Left Arm"] = {
1284
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1285
					},
1286
					["Right Arm"] = {
1287
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1288
					},
1289
				},
1290
			},
1291
		},
1292
		[5.2] = {
1293
			["HumanoidRootPart"] = {
1294
				["Torso"] = {
1295
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1296
					["Left Leg"] = {
1297
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1298
					},
1299
					["Right Leg"] = {
1300
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1301
					},
1302
					["Left Arm"] = {
1303
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1304
					},
1305
					["Right Arm"] = {
1306
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1307
					},
1308
				},
1309
			},
1310
		},
1311
		[5.3] = {
1312
			["HumanoidRootPart"] = {
1313
				["Torso"] = {
1314
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1315
					["Left Leg"] = {
1316
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1317
					},
1318
					["Right Leg"] = {
1319
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1320
					},
1321
					["Left Arm"] = {
1322
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1323
					},
1324
					["Right Arm"] = {
1325
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1326
					},
1327
				},
1328
			},
1329
		},
1330
		[5.4] = {
1331
			["HumanoidRootPart"] = {
1332
				["Torso"] = {
1333
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1334
					["Left Leg"] = {
1335
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1336
					},
1337
					["Right Leg"] = {
1338
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1339
					},
1340
					["Left Arm"] = {
1341
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1342
					},
1343
					["Right Arm"] = {
1344
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1345
					},
1346
				},
1347
			},
1348
		},
1349
		[5.5] = {
1350
			["HumanoidRootPart"] = {
1351
				["Torso"] = {
1352
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1353
					["Left Leg"] = {
1354
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1355
					},
1356
					["Right Leg"] = {
1357
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1358
					},
1359
					["Left Arm"] = {
1360
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1361
					},
1362
					["Right Arm"] = {
1363
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1364
					},
1365
				},
1366
			},
1367
		},
1368
		[5.6] = {
1369
			["HumanoidRootPart"] = {
1370
				["Torso"] = {
1371
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1372
					["Left Leg"] = {
1373
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1374
					},
1375
					["Right Leg"] = {
1376
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1377
					},
1378
					["Left Arm"] = {
1379
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1380
					},
1381
					["Right Arm"] = {
1382
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1383
					},
1384
				},
1385
			},
1386
		},
1387
		[5.7] = {
1388
			["HumanoidRootPart"] = {
1389
				["Torso"] = {
1390
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1391
					["Left Leg"] = {
1392
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1393
					},
1394
					["Right Leg"] = {
1395
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1396
					},
1397
					["Left Arm"] = {
1398
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1399
					},
1400
					["Right Arm"] = {
1401
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1402
					},
1403
				},
1404
			},
1405
		},
1406
		[5.8] = {
1407
			["HumanoidRootPart"] = {
1408
				["Torso"] = {
1409
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1410
					["Left Leg"] = {
1411
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1412
					},
1413
					["Right Leg"] = {
1414
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1415
					},
1416
					["Left Arm"] = {
1417
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1418
					},
1419
					["Right Arm"] = {
1420
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1421
					},
1422
				},
1423
			},
1424
		},
1425
		[5.9] = {
1426
			["HumanoidRootPart"] = {
1427
				["Torso"] = {
1428
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1429
					["Left Leg"] = {
1430
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1431
					},
1432
					["Right Leg"] = {
1433
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1434
					},
1435
					["Left Arm"] = {
1436
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1437
					},
1438
					["Right Arm"] = {
1439
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1440
					},
1441
				},
1442
			},
1443
		},
1444
		[6] = {
1445
			["HumanoidRootPart"] = {
1446
				["Torso"] = {
1447
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1448
					["Left Leg"] = {
1449
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1450
					},
1451
					["Right Leg"] = {
1452
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1453
					},
1454
					["Left Arm"] = {
1455
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1456
					},
1457
					["Right Arm"] = {
1458
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1459
					},
1460
				},
1461
			},
1462
		},
1463
		[6.1] = {
1464
			["HumanoidRootPart"] = {
1465
				["Torso"] = {
1466
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1467
					["Left Leg"] = {
1468
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1469
					},
1470
					["Right Leg"] = {
1471
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1472
					},
1473
					["Left Arm"] = {
1474
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1475
					},
1476
					["Right Arm"] = {
1477
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1478
					},
1479
				},
1480
			},
1481
		},
1482
		[6.2] = {
1483
			["HumanoidRootPart"] = {
1484
				["Torso"] = {
1485
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1486
					["Left Leg"] = {
1487
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1488
					},
1489
					["Right Leg"] = {
1490
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1491
					},
1492
					["Left Arm"] = {
1493
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1494
					},
1495
					["Right Arm"] = {
1496
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1497
					},
1498
				},
1499
			},
1500
		},
1501
		[6.3] = {
1502
			["HumanoidRootPart"] = {
1503
				["Torso"] = {
1504
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1505
					["Left Leg"] = {
1506
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1507
					},
1508
					["Right Leg"] = {
1509
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1510
					},
1511
					["Left Arm"] = {
1512
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1513
					},
1514
					["Right Arm"] = {
1515
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1516
					},
1517
				},
1518
			},
1519
		},
1520
		[6.4] = {
1521
			["HumanoidRootPart"] = {
1522
				["Torso"] = {
1523
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1524
					["Left Leg"] = {
1525
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1526
					},
1527
					["Right Leg"] = {
1528
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1529
					},
1530
					["Left Arm"] = {
1531
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1532
					},
1533
					["Right Arm"] = {
1534
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1535
					},
1536
				},
1537
			},
1538
		},
1539
		[6.5] = {
1540
			["HumanoidRootPart"] = {
1541
				["Torso"] = {
1542
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1543
					["Left Leg"] = {
1544
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1545
					},
1546
					["Right Leg"] = {
1547
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1548
					},
1549
					["Left Arm"] = {
1550
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1551
					},
1552
					["Right Arm"] = {
1553
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1554
					},
1555
				},
1556
			},
1557
		},
1558
	}
1559
}
1560
1561
local number=0
1562
1563
LastTimeSetTotal=0
1564
local savec0 = {}
1565
1566
1567
GetAnimCF = function(limb,Time)
1568
	
1569
local GA = nil
1570
	coroutine.resume(coroutine.create(function()
1571
1572
if limb == "Torso" then
1573
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1574
else
1575
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1576
1577
end
1578
end))
1579
return GA
1580
end
1581
1582
1583
1584
local model = nil
1585
if owner ~= nil then 
1586
model = owner.Character
1587
else
1588
model = game:GetService("Players").localPlayer.Character
1589
end
1590
function GatherAllInstances(Parent)
1591
	local Instances = {}
1592
	local function GatherInstances(Parent)
1593
		for i, v in pairs(Parent:GetChildren()) do
1594
			GatherInstances(v)
1595
			table.insert(Instances, v)
1596
		end
1597
	end
1598
	GatherInstances(Parent)
1599
	return Instances
1600
end
1601
1602
1603
1604
1605
for i, v in pairs(GatherAllInstances(model)) do
1606
if v:IsA("BasePart") then 
1607
for i, v2 in pairs(GatherAllInstances(model)) do
1608
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1609
1610
local saveCF = v2.C0
1611
table.insert(savec0,{v2.Name,saveCF})
1612
1613
end
1614
end
1615
end end
1616
1617
1618
1619
1620
RunAnim = function(Time)
1621
1622
1623
1624
1625
1626
	
1627
local speed = Time-LastTimeSetTotal
1628
1629
speed = speed*AnimationSpeed
1630
LastTimeSetTotal = Time	
1631
	
1632
	
1633
	
1634
	local doing = true
1635
	
1636
	coroutine.resume(coroutine.create(function()
1637
for i, v in pairs(GatherAllInstances(model)) do
1638
if v:IsA("BasePart") then 
1639
for i, v2 in pairs(GatherAllInstances(model)) do
1640
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1641
1642
--print(v.Name)
1643
local GotAnim = GetAnimCF(v.Name,Time)
1644
--print(GotAnim)
1645
local saveCF = nil
1646
	 for i,v3 in pairs(savec0) do 
1647
		if v2.name == v3[1] then
1648
			saveCF = v3[2]
1649
		end
1650
	end
1651
1652
--print(saveCF)
1653
1654
if GotAnim ~= nil and saveCF ~= nil then
1655
	
1656
	
1657
	coroutine.resume(coroutine.create(function()
1658
while doing == true do
1659
	swait()
1660
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1661
end
1662
1663
end))
1664
--v2.C0 = saveCF*GotAnim 
1665
1666
1667
end
1668
1669
	end
1670
1671
end
1672
end end
1673
1674
1675
end))
1676
wait(speed)
1677
doing = false
1678
end
1679
while true do
1680
RunAnim(0)	
1681
RunAnim(0.1)	
1682
RunAnim(0.2)
1683
RunAnim(0.3)
1684
RunAnim(0.4)
1685
RunAnim(0.5)
1686
RunAnim(0.6)
1687
RunAnim(0.7)
1688
RunAnim(0.8)
1689
RunAnim(0.9)
1690
RunAnim(1)
1691
-----------
1692
RunAnim(1.1)	
1693
RunAnim(1.15)
1694
RunAnim(1.2)	
1695
RunAnim(1.3)
1696
RunAnim(1.35)
1697
RunAnim(1.4)
1698
RunAnim(1.45)
1699
RunAnim(1.5)
1700
RunAnim(1.6)
1701
RunAnim(1.7)
1702
RunAnim(1.8)
1703
RunAnim(1.9)
1704
RunAnim(2)
1705
-----------
1706
1707
RunAnim(2.1)	
1708
RunAnim(2.2)
1709
RunAnim(2.3)
1710
RunAnim(2.4)
1711
RunAnim(2.5)
1712
RunAnim(2.6)
1713
RunAnim(2.7)
1714
RunAnim(2.8)
1715
RunAnim(2.9)
1716
RunAnim(3)
1717
-----------
1718
1719
RunAnim(3.1)	
1720
RunAnim(3.2)
1721
RunAnim(3.3)
1722
RunAnim(3.35)
1723
RunAnim(3.4)
1724
RunAnim(3.5)
1725
RunAnim(3.6)
1726
RunAnim(3.7)
1727
RunAnim(3.8)
1728
RunAnim(3.9)
1729
RunAnim(4)
1730
-----------
1731
1732
RunAnim(4.1)	
1733
RunAnim(4.2)
1734
RunAnim(4.3)
1735
RunAnim(4.4)
1736
RunAnim(4.5)
1737
RunAnim(4.6)
1738
RunAnim(4.7)
1739
RunAnim(4.8)
1740
RunAnim(4.9)
1741
RunAnim(5)
1742
-----------
1743
1744
RunAnim(5.1)	
1745
RunAnim(5.2)
1746
RunAnim(5.3)
1747
RunAnim(5.4)
1748
RunAnim(5.5)
1749
RunAnim(5.6)
1750
RunAnim(5.7)
1751
RunAnim(5.8)
1752
RunAnim(5.9)
1753
RunAnim(6)
1754
-----------
1755
	
1756
RunAnim(6.1)	
1757
RunAnim(6.2)
1758
RunAnim(6.3)
1759
RunAnim(6.4)
1760
RunAnim(6.5)
1761
LastTimeSetTotal = .1
1762
	Humanoid.MaxHealth = "inf"
1763
	Humanoid.Health = "inf"
1764
 	sick.SoundId = "rbxassetid://1881895904"
1765
	sick.Looped = true
1766
	sick.Pitch = 1
1767
	sick.Volume = 10
1768
	sick:Resume()
1769
	sick.Parent = Torso
1770
         refit()
1771
end
1772
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)