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1 | - | Sound0 = Instance.new("Sound") |
1 | + | |
2 | - | Sound0.Volume = 10 |
2 | + | |
3 | - | Sound0.Parent = game.Players.LocalPlayer.Character.Head |
3 | + | |
4 | - | Sound0.SoundId = "rbxassetid://SOUNDID" |
4 | + | |
5 | - | Sound0.Looped = true |
5 | + | |
6 | - | Sound0:Play() |
6 | + | |
7 | wait(2) | |
8 | - | CV="White" |
8 | + | |
9 | local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") | |
10 | - | p = game.Players.LocalPlayer |
10 | + | |
11 | - | char = p.Character |
11 | + | |
12 | - | local txt = Instance.new("BillboardGui", char) |
12 | + | |
13 | - | txt.Adornee = char .Head |
13 | + | |
14 | - | txt.Name = "_status" |
14 | + | |
15 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
15 | + | |
16 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
16 | + | |
17 | - | local text = Instance.new("TextLabel", txt) |
17 | + | |
18 | - | text.Size = UDim2.new(10, 0, 7, 0) |
18 | + | |
19 | - | text.FontSize = "Size24" |
19 | + | |
20 | - | text.TextScaled = true |
20 | + | |
21 | - | text.TextTransparency = 0 |
21 | + | |
22 | - | text.BackgroundTransparency = 1 |
22 | + | |
23 | - | text.TextTransparency = 0 |
23 | + | |
24 | - | text.TextStrokeTransparency = 0 |
24 | + | |
25 | - | text.Font = "Arcade" |
25 | + | |
26 | - | text.TextStrokeColor3 = Color3.fromRGB(255,0,255) |
26 | + | |
27 | sound:Play() | |
28 | - | v=Instance.new("Part") |
28 | + | |
29 | - | v.Name = "ColorBrick" |
29 | + | |
30 | - | v.Parent=p.Character |
30 | + | |
31 | - | v.FormFactor="Symmetric" |
31 | + | |
32 | - | v.Anchored=true |
32 | + | |
33 | - | v.CanCollide=false |
33 | + | |
34 | - | v.BottomSurface="Smooth" |
34 | + | |
35 | - | v.TopSurface="Smooth" |
35 | + | |
36 | - | v.Size=Vector3.new(10,5,3) |
36 | + | |
37 | - | v.Transparency=1 |
37 | + | |
38 | - | v.CFrame=char.Torso.CFrame |
38 | + | |
39 | - | v.BrickColor=BrickColor.new(CV) |
39 | + | |
40 | - | v.Transparency=1 |
40 | + | |
41 | - | text.TextColor3 = Color3.fromRGB(255, 0, 0) |
41 | + | |
42 | - | v.Shape="Block" |
42 | + | |
43 | - | text.Text = "Edit by boss_kiddos." |
43 | + | |
44 | LA.Parent = nil | |
45 | - | while wait() do |
45 | + | |
46 | - | wait(3) |
46 | + | |
47 | - | text.Text = "" |
47 | + | |
48 | if v.ClassName == "CharacterMesh" then | |
49 | v:Destroy() | |
50 | - | p = game.Players.LocalPlayer |
50 | + | |
51 | end | |
52 | bdycolors = char["Body Colors"] | |
53 | bdycolors.HeadColor = BrickColor.new("Pink") | |
54 | - | char = p.Character |
54 | + | bdycolors.RightArmColor = BrickColor.new("Pink") |
55 | - | torso = char.Torso |
55 | + | bdycolors.RightLegColor = BrickColor.new("Pink") |
56 | - | neck = char.Torso.Neck |
56 | + | bdycolors.LeftLegColor = BrickColor.new("Pink") |
57 | bdycolors.TorsoColor = BrickColor.new("Pink") | |
58 | shirt = Instance.new("Shirt", char) | |
59 | shirt.Name = "Shirt" | |
60 | pants = Instance.new("Pants", char) | |
61 | pants.Name = "Pants" | |
62 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=186012987" | |
63 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1073496998" | |
64 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=1561981232" | |
65 | for i,v in pairs(char:GetChildren()) do | |
66 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
67 | v:Destroy() | |
68 | char.Head.Transparency = 1 | |
69 | hed.Size = hed.Size * 2 | |
70 | end | |
71 | end | |
72 | function hat() | |
73 | local hat2 = Instance.new("Part",char) | |
74 | hat2.Size = Vector3.new(1.6, 2.2, 2) | |
75 | hat2.CanCollide = false | |
76 | local hatmesh = Instance.new("SpecialMesh",hat2) | |
77 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=90817510" | |
78 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1561965652" | |
79 | hatmesh.Scale = Vector3.new(1.05,1.05,1.05) | |
80 | local hatd = Instance.new("Decal",hat2) | |
81 | hatd.Texture = "http://www.roblox.com/asset/?id=0" | |
82 | for i = 1,10 do | |
83 | wait() | |
84 | hat2.CFrame = char.Torso.CFrame | |
85 | end | |
86 | local hatweld = Instance.new("Weld",hat2) | |
87 | hatweld.Part0 = hat2 | |
88 | hatweld.Part1 = char.Head | |
89 | hatweld.C0 = CFrame.new(-0.0600004196, -0.680000305, -0.230271339, 0.999999523, 7.81437848e-09, 1.1920929e-07, -7.9307938e-09, 1, 3.49245965e-10, 8.94069672e-08, 2.91038305e-10, 0.999999285) | |
90 | end | |
91 | hat() | |
92 | function Character() | |
93 | local right = Instance.new("CharacterMesh",char) | |
94 | right.MeshId = "27111882" | |
95 | right.BodyPart = Enum.BodyPart.RightLeg | |
96 | local torso = Instance.new("CharacterMesh",char) | |
97 | torso.MeshId = "27111894" | |
98 | torso.BodyPart = Enum.BodyPart.Torso | |
99 | local lefta = Instance.new("CharacterMesh",char) | |
100 | lefta.MeshId = "27111419" | |
101 | lefta.BodyPart = Enum.BodyPart.LeftArm | |
102 | local leftl = Instance.new("CharacterMesh",char) | |
103 | leftl.MeshId = "27111857" | |
104 | leftl.BodyPart = Enum.BodyPart.LeftLeg | |
105 | local righta = Instance.new("CharacterMesh",char) | |
106 | righta.MeshId = "27111864" | |
107 | righta.BodyPart = Enum.BodyPart.RightArm | |
108 | end | |
109 | - | bdycolors.HeadColor = BrickColor.new("Pastel brown") |
109 | + | |
110 | - | bdycolors.RightArmColor = BrickColor.new("Pastel brown") |
110 | + | |
111 | - | bdycolors.RightLegColor = BrickColor.new("Pastel brown") |
111 | + | |
112 | - | bdycolors.LeftLegColor = BrickColor.new("Pastel brown") |
112 | + | |
113 | - | bdycolors.TorsoColor = BrickColor.new("Pastel brown") |
113 | + | |
114 | part.Name = "Pentagram" | |
115 | local surfacegui = Instance.new("SurfaceGui",part) | |
116 | surfacegui.Adornee = part | |
117 | surfacegui.Face = "Top" | |
118 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1475158322" |
118 | + | |
119 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1476414054" |
119 | + | |
120 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=202183814" |
120 | + | |
121 | image.Image = "rbxassetid://0" | |
122 | image.BackgroundTransparency = 1 | |
123 | local weld = Instance.new("Weld",part) | |
124 | weld.Part0 = part | |
125 | weld.Part1 = char.HumanoidRootPart | |
126 | weld.C0 = CFrame.new(0.173749924, 2.49426961, -0.322625637, 1, 0, 0, 0, 0.999996066, 0, 0, 0, 1) | |
127 | coroutine.wrap(function() | |
128 | while true do | |
129 | wait(0.01) | |
130 | for i,v in pairs(char:GetChildren()) do | |
131 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
132 | - | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1469429662" |
132 | + | |
133 | end | |
134 | end | |
135 | end | |
136 | end)() | |
137 | for _, v in next, char:GetDescendants() do | |
138 | if v:IsA("DataModelMesh") then | |
139 | v.Offset = Vector3.new(0,0,0) | |
140 | end | |
141 | end | |
142 | kills = 0 | |
143 | local knife = Instance.new("Part",game.Players.LocalPlayer.Character) | |
144 | knife.Name = "knifu" | |
145 | knife.CanCollide = false | |
146 | local knifemesh = Instance.new("FileMesh",knife) | |
147 | knifemesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
148 | knifemesh.TextureId = "http://www.roblox.com/asset/?ID=0" | |
149 | local weld = Instance.new("Weld",knife) | |
150 | weld.Part0 = knife | |
151 | weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
152 | weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) | |
153 | local plr = game:service'Players'.LocalPlayer | |
154 | local TrailAtt = Instance.new("Attachment",knife) | |
155 | TrailAtt.Position = Vector3.new(0.02, 0.79, -0.285) | |
156 | local TrailAtt2 = Instance.new("Attachment",knife) | |
157 | TrailAtt2.Position = Vector3.new(0.01, -0.54, -0.285) | |
158 | local trail = Instance.new("Trail",knife) | |
159 | trail.Enabled = false | |
160 | trail.Color = ColorSequence.new(BrickColor.new("Crimson").Color) | |
161 | trail.Attachment0 = TrailAtt | |
162 | trail.Attachment1 = TrailAtt2 | |
163 | trail.Lifetime = 0.1 | |
164 | local char = plr.Character | |
165 | local hum = char.Humanoid | |
166 | local ra = char["Right Arm"] | |
167 | local la= char["Left Arm"] | |
168 | local rl= char["Right Leg"] | |
169 | local ll = char["Left Leg"] | |
170 | local hed = char.Head | |
171 | local root = char.HumanoidRootPart | |
172 | local rootj = root.RootJoint | |
173 | local tors = char.Torso | |
174 | local mouse = plr:GetMouse() | |
175 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
176 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
177 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
178 | local maincolor = BrickColor.new("Pastel yellow") | |
179 | ||
180 | function Ragdoll(dude) | |
181 | local humanoid = dude:FindFirstChildOfClass("Humanoid") | |
182 | dude:BreakJoints() | |
183 | local isr15 = dude:findFirstChild("UpperTorso") | |
184 | if isr15 then | |
185 | if humanoid.Parent:findFirstChild("HumanoidRootPart") then | |
186 | humanoid.Parent.HumanoidRootPart.CanCollide = false | |
187 | end | |
188 | local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) | |
189 | local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) | |
190 | constraint.Attachment0 = attachone | |
191 | constraint.Attachment1 = attachtwo | |
192 | constraint.LimitsEnabled = true | |
193 | constraint.TwistLimitsEnabled = true | |
194 | constraint.TwistLowerAngle = lowang | |
195 | constraint.TwistUpperAngle = upperang | |
196 | constraint.UpperAngle = twist | |
197 | end | |
198 | local function makehingelimb(attachone, attachtwo, upperang, lowang) | |
199 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) | |
200 | constraint.Attachment0 = attachone | |
201 | constraint.Attachment1 = attachtwo | |
202 | constraint.LimitsEnabled = true | |
203 | constraint.LowerAngle = lowang | |
204 | constraint.UpperAngle = upperang | |
205 | end | |
206 | for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player | |
207 | if v.ClassName == "Accessory" then | |
208 | local findhandle = v:findFirstChild("Handle") --finding handle in accesorry | |
209 | if findhandle then | |
210 | local attach = findhandle:findFirstChildOfClass("Attachment") | |
211 | for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player | |
212 | if w.Name == "UpperTorso" or w.Name == "Head" then | |
213 | attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso | |
214 | end | |
215 | end | |
216 | if attach and attach1 then | |
217 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld | |
218 | constraint.Attachment0 = attach | |
219 | constraint.Attachment1 = attach1 | |
220 | constraint.LimitsEnabled = true | |
221 | constraint.LowerAngle = 0 | |
222 | constraint.UpperAngle = 0 | |
223 | end | |
224 | end | |
225 | end | |
226 | end | |
227 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then | |
228 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
229 | attachment.Position = Vector3.new(0, -0.5, 0) | |
230 | attachment.Name = "lol" | |
231 | attachment.Visible = false | |
232 | humanoid.Parent.UpperTorso.NeckAttachment.Visible = false | |
233 | humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) | |
234 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
235 | ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment | |
236 | ball.Attachment1 = attachment | |
237 | ball.LimitsEnabled = true | |
238 | ball.TwistLimitsEnabled = true | |
239 | ball.UpperAngle = 40 | |
240 | ball.Restitution = 0.5 | |
241 | ball.TwistUpperAngle = 40 | |
242 | ball.TwistLowerAngle = -40 | |
243 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) | |
244 | collidepartofleftleg.Name = "Bone" | |
245 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
246 | collidepartofleftleg.Transparency = 1 | |
247 | collidepartofleftleg:BreakJoints() | |
248 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
249 | weeld.Part0 = collidepartofleftleg | |
250 | weeld.Part1 = humanoid.Parent["Head"] | |
251 | if humanoid.Parent.Head:findFirstChild("Neck") then | |
252 | humanoid.Parent.Head.Neck:destroy() | |
253 | end | |
254 | if humanoid.Parent.Head:findFirstChild("face") then | |
255 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
256 | end | |
257 | end | |
258 | local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") | |
259 | local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") | |
260 | -- | |
261 | local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") | |
262 | local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") | |
263 | -- | |
264 | local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") | |
265 | local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") | |
266 | -- | |
267 | local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") | |
268 | local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") | |
269 | --Foot & Hands-- | |
270 | ||
271 | local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") | |
272 | local RightFoot = humanoid.Parent:findFirstChild("RightFoot") | |
273 | -- | |
274 | local LeftHand = humanoid.Parent:findFirstChild("LeftHand") | |
275 | local RightHand = humanoid.Parent:findFirstChild("RightHand") | |
276 | ||
277 | --END-- | |
278 | --TORSOS-- | |
279 | ||
280 | local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") | |
281 | local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") | |
282 | ||
283 | --END-- | |
284 | if LowerTorso then | |
285 | if LeftUpperLeg then | |
286 | makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) | |
287 | end | |
288 | if RightUpperLeg then | |
289 | makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) | |
290 | end | |
291 | if LeftLowerLeg then | |
292 | makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) | |
293 | end | |
294 | if RightLowerLeg then | |
295 | makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) | |
296 | end | |
297 | if LeftFoot then | |
298 | makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) | |
299 | end | |
300 | if RightFoot then | |
301 | makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) | |
302 | end | |
303 | if UpperTorso then | |
304 | makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) | |
305 | end | |
306 | end | |
307 | if UpperTorso then | |
308 | local canhit = true | |
309 | local hitval = 15 | |
310 | local uptor = humanoid.Parent.UpperTorso | |
311 | if RightUpperArm then | |
312 | makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) | |
313 | end | |
314 | if RightLowerArm then | |
315 | makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) | |
316 | end | |
317 | if RightHand then | |
318 | makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) | |
319 | end | |
320 | if LeftUpperArm then | |
321 | makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) | |
322 | end | |
323 | if LeftLowerArm then | |
324 | makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) | |
325 | end | |
326 | if LeftHand then | |
327 | makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) | |
328 | end | |
329 | end | |
330 | elseif dude:findFirstChild("Torso") then | |
331 | canspin = false | |
332 | if humanoid.Parent:findFirstChild("Health") then | |
333 | humanoid.Parent.Health:Remove() | |
334 | end | |
335 | humanoid.WalkSpeed = 0 | |
336 | humanoid.JumpPower = 0 | |
337 | humanoid.PlatformStand = true | |
338 | for z,x in pairs(humanoid.Parent:GetChildren()) do | |
339 | if x.ClassName == "Accessory" then | |
340 | local handle = x:findFirstChild("Handle") | |
341 | if handle then | |
342 | local attachment = handle:findFirstChildOfClass("Attachment") | |
343 | if attachment then | |
344 | for q,w in pairs(humanoid.Parent:GetChildren()) do | |
345 | if w.Name == "Torso" or w.Name == "Head" then | |
346 | local anotherone = w:findFirstChild(attachment.Name) | |
347 | if attachment and anotherone then | |
348 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld | |
349 | constraint.Attachment0 = attachment | |
350 | constraint.Attachment1 = anotherone | |
351 | constraint.LimitsEnabled = true | |
352 | constraint.LowerAngle = 0 | |
353 | constraint.UpperAngle = 0 | |
354 | end | |
355 | end | |
356 | end | |
357 | end | |
358 | end | |
359 | end | |
360 | end | |
361 | if humanoid.Parent:findFirstChild("Right Arm") and humanoid.Parent:findFirstChild("Torso") then | |
362 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
363 | attachment.Position = Vector3.new(1, 1, 0) | |
364 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
365 | ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment | |
366 | ball.Attachment1 = attachment | |
367 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
368 | collidepartofleftleg.Name = "Bone" | |
369 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
370 | collidepartofleftleg.Transparency = 1 | |
371 | collidepartofleftleg:BreakJoints() | |
372 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
373 | weeld.Part0 = humanoid.Parent["Right Arm"] | |
374 | weeld.Part1 = collidepartofleftleg | |
375 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
376 | end | |
377 | if humanoid.Parent:findFirstChild("Left Arm") and humanoid.Parent:findFirstChild("Torso") then | |
378 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
379 | attachment.Position = Vector3.new(-1, 1, 0) | |
380 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
381 | ball.Attachment0 = attachment | |
382 | ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment | |
383 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
384 | collidepartofleftleg.Name = "Bone" | |
385 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
386 | collidepartofleftleg.Transparency = 1 | |
387 | collidepartofleftleg:BreakJoints() | |
388 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
389 | weeld.Part0 = humanoid.Parent["Left Arm"] | |
390 | weeld.Part1 = collidepartofleftleg | |
391 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
392 | end | |
393 | if humanoid.Parent:findFirstChild("Right Leg") and humanoid.Parent:findFirstChild("Torso") then | |
394 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
395 | attachment.Position = Vector3.new(0.5, -1, 0) | |
396 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
397 | ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment | |
398 | ball.Attachment1 = attachment | |
399 | humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) | |
400 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
401 | collidepartofleftleg.Name = "Bone" | |
402 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
403 | collidepartofleftleg.Transparency = 1 | |
404 | collidepartofleftleg:BreakJoints() | |
405 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
406 | weeld.Part0 = humanoid.Parent["Right Leg"] | |
407 | weeld.Part1 = collidepartofleftleg | |
408 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
409 | end | |
410 | if humanoid.Parent:findFirstChild("Left Leg") and humanoid.Parent:findFirstChild("Torso") then | |
411 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
412 | attachment.Position = Vector3.new(-0.5, -1, 0) | |
413 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
414 | ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment | |
415 | ball.Attachment1 = attachment | |
416 | humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) | |
417 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
418 | collidepartofleftleg.Name = "Bone" | |
419 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
420 | collidepartofleftleg.Transparency = 1 | |
421 | collidepartofleftleg:BreakJoints() | |
422 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
423 | weeld.Part0 = humanoid.Parent["Left Leg"] | |
424 | weeld.Part1 = collidepartofleftleg | |
425 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
426 | end | |
427 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("Torso") then | |
428 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
429 | attachment.Position = Vector3.new(0, -0.5, 0) | |
430 | attachment.Name = "lol" | |
431 | attachment.Visible = false | |
432 | humanoid.Parent.Torso.NeckAttachment.Visible = false | |
433 | humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
434 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
435 | ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment | |
436 | ball.Attachment1 = attachment | |
437 | ball.LimitsEnabled = true | |
438 | ball.TwistLimitsEnabled = true | |
439 | ball.UpperAngle = 90 | |
440 | ball.Restitution = 0.5 | |
441 | ball.TwistUpperAngle = 90 | |
442 | ball.TwistLowerAngle = -90 | |
443 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
444 | collidepartofleftleg.Name = "Bone" | |
445 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
446 | collidepartofleftleg.Transparency = 1 | |
447 | collidepartofleftleg:BreakJoints() | |
448 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
449 | weeld.Part0 = collidepartofleftleg | |
450 | weeld.Part1 = humanoid.Parent["Head"] | |
451 | if humanoid.Parent.Torso:findFirstChild("Neck") then | |
452 | humanoid.Parent.Torso.Neck:destroy() | |
453 | end | |
454 | if humanoid.Parent.Head:findFirstChild("face") then | |
455 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
456 | end | |
457 | end | |
458 | if humanoid.Parent:findFirstChild("Head") then | |
459 | ||
460 | end | |
461 | end | |
462 | end | |
463 | ||
464 | ------------------------------------------------------- | |
465 | --Start Good Stuff-- | |
466 | ------------------------------------------------------- | |
467 | CF = CFrame.new | |
468 | angles = CFrame.Angles | |
469 | attack = false | |
470 | Euler = CFrame.fromEulerAnglesXYZ | |
471 | Rad = math.rad | |
472 | IT = Instance.new | |
473 | BrickC = BrickColor.new | |
474 | Cos = math.cos | |
475 | Acos = math.acos | |
476 | Sin = math.sin | |
477 | Asin = math.asin | |
478 | Abs = math.abs | |
479 | Mrandom = math.random | |
480 | Floor = math.floor | |
481 | ------------------------------------------------------- | |
482 | --End Good Stuff-- | |
483 | ------------------------------------------------------- | |
484 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
485 | RSH, LSH = nil, nil | |
486 | RW = Instance.new("Weld") | |
487 | LW = Instance.new("Weld") | |
488 | RH = tors["Right Hip"] | |
489 | LH = tors["Left Hip"] | |
490 | RSH = tors["Right Shoulder"] | |
491 | LSH = tors["Left Shoulder"] | |
492 | RSH.Parent = nil | |
493 | LSH.Parent = nil | |
494 | RW.Name = "RW" | |
495 | RW.Part0 = tors | |
496 | RW.C0 = CF(1.5, 0.5, 0) | |
497 | RW.C1 = CF(0, 0.5, 0) | |
498 | RW.Part1 = ra | |
499 | RW.Parent = tors | |
500 | LW.Name = "LW" | |
501 | LW.Part0 = tors | |
502 | LW.C0 = CF(-1.5, 0.5, 0) | |
503 | LW.C1 = CF(0, 0.5, 0) | |
504 | LW.Part1 = la | |
505 | LW.Parent = tors | |
506 | Effects = {} | |
507 | ||
508 | ------------------------------------------------------- | |
509 | --Start HeartBeat-- | |
510 | ------------------------------------------------------- | |
511 | ArtificialHB = Instance.new("BindableEvent", script) | |
512 | ArtificialHB.Name = "Heartbeat" | |
513 | script:WaitForChild("Heartbeat") | |
514 | ||
515 | frame = 1 / 60 | |
516 | tf = 0 | |
517 | allowframeloss = false | |
518 | tossremainder = false | |
519 | ||
520 | ||
521 | lastframe = tick() | |
522 | script.Heartbeat:Fire() | |
523 | ||
524 | canglitch = true | |
525 | local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") | |
526 | local PlayerSize = 1 | |
527 | FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
528 | RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
529 | LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
530 | RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
531 | LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
532 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
533 | txtfag.Adornee = suckadick | |
534 | txtfag.Name = "kys nigga" | |
535 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
536 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
537 | local textfag = Instance.new("TextLabel", txtfag) | |
538 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
539 | textfag.FontSize = "Size8" | |
540 | textfag.TextScaled = true | |
541 | textfag.TextTransparency = 0 | |
542 | textfag.BackgroundTransparency = 1 | |
543 | textfag.TextTransparency = 0 | |
544 | textfag.TextStrokeTransparency = 0 | |
545 | textfag.Font = "SourceSans" | |
546 | textfag.TextStrokeColor3 = Color3.new(0, 1, 0) | |
547 | v = Instance.new("Part") | |
548 | v.Name = "ColorBrick" | |
549 | v.Parent = part | |
550 | v.FormFactor = "Symmetric" | |
551 | v.Anchored = true | |
552 | v.CanCollide = false | |
553 | v.BottomSurface = "Smooth" | |
554 | v.TopSurface = "Smooth" | |
555 | v.Size = Vector3.new(10, 5, 3) | |
556 | v.Transparency = 0.7 | |
557 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
558 | v.Transparency = 1 | |
559 | textfag.TextColor3 = BrickColor.new("Pink").Color | |
560 | textfag.TextStrokeColor3 = BrickColor.new("Pink").Color | |
561 | v.Shape = "Block" | |
562 | textfag.Text = "BARNEY THE DINOSAUR" | |
563 | coroutine.resume(coroutine.create(function() | |
564 | while textfag ~= nil do | |
565 | swait() | |
566 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
567 | textfag.Rotation = math.random(-3,3) | |
568 | end | |
569 | end)) | |
570 | local kills2 = Instance.new("ScreenGui",plr.PlayerGui) -- This will make a ScreenGui, which shows how much kills ya got. | |
571 | local text = Instance.new("TextLabel",kills2) | |
572 | text.Text = "SLASHED " .. kills -- Changes the text to "KILLS: 0" since the value is 0. | |
573 | text.Position = UDim2.new(0.728, 0,0.793, 0) -- This position failed, don't know why. | |
574 | text.Size = UDim2.new(0.271, 0,0.207, 0) | |
575 | text.TextColor3 = textfag.TextColor3 | |
576 | text.TextScaled = true | |
577 | text.BackgroundTransparency = 1 | |
578 | local number = Instance.new("NumberValue",char) -- Creates a NumberValue, which is the Kills value. | |
579 | number.Name = "Slashes" | |
580 | number.Value = kills -- Changes the value to 0. | |
581 | coroutine.wrap(function() | |
582 | while true do | |
583 | wait(0.01) | |
584 | number.Value = kills -- Keeps up updating. We need this so the text will change. | |
585 | end | |
586 | end)() | |
587 | coroutine.resume(coroutine.create(function() | |
588 | while text ~= nil do | |
589 | swait() | |
590 | text.Text = "SLASHED: " .. number.Value -- Updates each time it changes the value. | |
591 | text.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
592 | text.Rotation = math.random(-3,3) | |
593 | end | |
594 | end)) | |
595 | killall = false | |
596 | function IAMGOD(key) | |
597 | if key == "q" and not killall then | |
598 | killall = true | |
599 | - | textfag.Font = "Arcade" |
599 | + | |
600 | lAuGh.SoundId = "rbxassetid://921897274" | |
601 | lAuGh.Volume = 4 | |
602 | lAuGh.Looped = true | |
603 | lAuGh:Play() | |
604 | for i,v in pairs(workspace:GetChildren()) do | |
605 | if v.ClassName == "Model" then | |
606 | v:FindFirstChildOfClass("Humanoid").Health = 0 | |
607 | end | |
608 | end | |
609 | end | |
610 | end | |
611 | mouse.KeyDown:connect(IAMGOD) | |
612 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
613 | - | textfag.TextColor3 = BrickColor.new("Really red").Color |
613 | + | |
614 | - | textfag.TextStrokeColor3 = BrickColor.new("Really black").Color |
614 | + | |
615 | if allowframeloss then | |
616 | - | textfag.Text = "MAD Playful Dino" |
616 | + | |
617 | lastframe = tick() | |
618 | else | |
619 | for i = 1, math.floor(tf / frame) do | |
620 | script.Heartbeat:Fire() | |
621 | end | |
622 | lastframe = tick() | |
623 | end | |
624 | if tossremainder then | |
625 | tf = 0 | |
626 | else | |
627 | tf = tf - frame * math.floor(tf / frame) | |
628 | end | |
629 | end | |
630 | end) | |
631 | ------------------------------------------------------- | |
632 | --End HeartBeat-- | |
633 | ------------------------------------------------------- | |
634 | ||
635 | ------------------------------------------------------- | |
636 | --Start Important Functions-- | |
637 | ------------------------------------------------------- | |
638 | function swait(num) | |
639 | if num == 0 or num == nil then | |
640 | game:service("RunService").Stepped:wait(0) | |
641 | else | |
642 | for i = 0, num do | |
643 | game:service("RunService").Stepped:wait(0) | |
644 | end | |
645 | end | |
646 | end | |
647 | function thread(f) | |
648 | coroutine.resume(coroutine.create(f)) | |
649 | end | |
650 | function clerp(a, b, t) | |
651 | local qa = { | |
652 | QuaternionFromCFrame(a) | |
653 | } | |
654 | local qb = { | |
655 | QuaternionFromCFrame(b) | |
656 | } | |
657 | local ax, ay, az = a.x, a.y, a.z | |
658 | local bx, by, bz = b.x, b.y, b.z | |
659 | local _t = 1 - t | |
660 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
661 | end | |
662 | function QuaternionFromCFrame(cf) | |
663 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
664 | local trace = m00 + m11 + m22 | |
665 | if trace > 0 then | |
666 | local s = math.sqrt(1 + trace) | |
667 | local recip = 0.5 / s | |
668 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
669 | else | |
670 | local i = 0 | |
671 | if m00 < m11 then | |
672 | i = 1 | |
673 | end | |
674 | if m22 > (i == 0 and m00 or m11) then | |
675 | i = 2 | |
676 | end | |
677 | if i == 0 then | |
678 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
679 | local recip = 0.5 / s | |
680 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
681 | elseif i == 1 then | |
682 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
683 | local recip = 0.5 / s | |
684 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
685 | elseif i == 2 then | |
686 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
687 | local recip = 0.5 / s | |
688 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
689 | end | |
690 | end | |
691 | end | |
692 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
693 | local xs, ys, zs = x + x, y + y, z + z | |
694 | local wx, wy, wz = w * xs, w * ys, w * zs | |
695 | local xx = x * xs | |
696 | local xy = x * ys | |
697 | local xz = x * zs | |
698 | local yy = y * ys | |
699 | local yz = y * zs | |
700 | local zz = z * zs | |
701 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
702 | end | |
703 | function QuaternionSlerp(a, b, t) | |
704 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
705 | local startInterp, finishInterp | |
706 | if cosTheta >= 1.0E-4 then | |
707 | if 1 - cosTheta > 1.0E-4 then | |
708 | local theta = math.acos(cosTheta) | |
709 | local invSinTheta = 1 / Sin(theta) | |
710 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
711 | finishInterp = Sin(t * theta) * invSinTheta | |
712 | else | |
713 | startInterp = 1 - t | |
714 | finishInterp = t | |
715 | end | |
716 | elseif 1 + cosTheta > 1.0E-4 then | |
717 | local theta = math.acos(-cosTheta) | |
718 | local invSinTheta = 1 / Sin(theta) | |
719 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
720 | finishInterp = Sin(t * theta) * invSinTheta | |
721 | else | |
722 | startInterp = t - 1 | |
723 | finishInterp = t | |
724 | end | |
725 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
726 | end | |
727 | function rayCast(Position, Direction, Range, Ignore) | |
728 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
729 | end | |
730 | local RbxUtility = LoadLibrary("RbxUtility") | |
731 | local Create = RbxUtility.Create | |
732 | ||
733 | ------------------------------------------------------- | |
734 | --Start Damage Function-- | |
735 | ------------------------------------------------------- | |
736 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
737 | if hit.Parent == nil then | |
738 | return | |
739 | end | |
740 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
741 | for _, v in pairs(hit.Parent:children()) do | |
742 | if v:IsA("Humanoid") then | |
743 | h = v | |
744 | end | |
745 | end | |
746 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
747 | ||
748 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
749 | end | |
750 | ||
751 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
752 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
753 | if hit.Parent.DebounceHit.Value == true then | |
754 | return | |
755 | end | |
756 | end | |
757 | if insta == true then | |
758 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
759 | end | |
760 | local c = Create("ObjectValue"){ | |
761 | Name = "creator", | |
762 | Value = game:service("Players").LocalPlayer, | |
763 | Parent = h, | |
764 | } | |
765 | game:GetService("Debris"):AddItem(c, .5) | |
766 | if HitSound ~= nil and HitPitch ~= nil then | |
767 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
768 | end | |
769 | local Damage = math.random(minim, maxim) | |
770 | local blocked = false | |
771 | local block = hit.Parent:findFirstChild("Block") | |
772 | if block ~= nil then | |
773 | if block.className == "IntValue" then | |
774 | if block.Value > 0 then | |
775 | blocked = true | |
776 | block.Value = block.Value - 1 | |
777 | print(block.Value) | |
778 | end | |
779 | end | |
780 | end | |
781 | if blocked == false then | |
782 | h.Health = h.Health - Damage | |
783 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
784 | else | |
785 | h.Health = h.Health - (Damage / 2) | |
786 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
787 | end | |
788 | if Type == "Knockdown" then | |
789 | local hum = hit.Parent.Humanoid | |
790 | hum.PlatformStand = true | |
791 | coroutine.resume(coroutine.create(function(HHumanoid) | |
792 | swait(1) | |
793 | HHumanoid.PlatformStand = false | |
794 | end), hum) | |
795 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
796 | local bodvol = Create("BodyVelocity"){ | |
797 | velocity = angle * knockback, | |
798 | P = 5000, | |
799 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
800 | Parent = hit, | |
801 | } | |
802 | local rl = Create("BodyAngularVelocity"){ | |
803 | P = 3000, | |
804 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
805 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
806 | Parent = hit, | |
807 | } | |
808 | game:GetService("Debris"):AddItem(bodvol, .5) | |
809 | game:GetService("Debris"):AddItem(rl, .5) | |
810 | elseif Type == "Normal" then | |
811 | local vp = Create("BodyVelocity"){ | |
812 | P = 500, | |
813 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
814 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
815 | } | |
816 | if knockback > 0 then | |
817 | vp.Parent = hit.Parent.Torso | |
818 | end | |
819 | game:GetService("Debris"):AddItem(vp, .5) | |
820 | elseif Type == "Up" then | |
821 | local bodyVelocity = Create("BodyVelocity"){ | |
822 | velocity = Vector3.new(0, 20, 0), | |
823 | P = 5000, | |
824 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
825 | Parent = hit, | |
826 | } | |
827 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
828 | elseif Type == "DarkUp" then | |
829 | coroutine.resume(coroutine.create(function() | |
830 | for i = 0, 1, 0.1 do | |
831 | swait() | |
832 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
833 | end | |
834 | end)) | |
835 | local bodyVelocity = Create("BodyVelocity"){ | |
836 | velocity = Vector3.new(0, 20, 0), | |
837 | P = 5000, | |
838 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
839 | Parent = hit, | |
840 | } | |
841 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
842 | elseif Type == "Snare" then | |
843 | local bp = Create("BodyPosition"){ | |
844 | P = 2000, | |
845 | D = 100, | |
846 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
847 | position = hit.Parent.Torso.Position, | |
848 | Parent = hit.Parent.Torso, | |
849 | } | |
850 | game:GetService("Debris"):AddItem(bp, 1) | |
851 | elseif Type == "Freeze" then | |
852 | local BodPos = Create("BodyPosition"){ | |
853 | P = 50000, | |
854 | D = 1000, | |
855 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
856 | position = hit.Parent.Torso.Position, | |
857 | Parent = hit.Parent.Torso, | |
858 | } | |
859 | local BodGy = Create("BodyGyro") { | |
860 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
861 | P = 20e+003, | |
862 | Parent = hit.Parent.Torso, | |
863 | cframe = hit.Parent.Torso.CFrame, | |
864 | } | |
865 | hit.Parent.Torso.Anchored = true | |
866 | coroutine.resume(coroutine.create(function(Part) | |
867 | swait(1.5) | |
868 | Part.Anchored = false | |
869 | end), hit.Parent.Torso) | |
870 | game:GetService("Debris"):AddItem(BodPos, 3) | |
871 | game:GetService("Debris"):AddItem(BodGy, 3) | |
872 | end | |
873 | local debounce = Create("BoolValue"){ | |
874 | Name = "DebounceHit", | |
875 | Parent = hit.Parent, | |
876 | Value = true, | |
877 | } | |
878 | game:GetService("Debris"):AddItem(debounce, Delay) | |
879 | c = Create("ObjectValue"){ | |
880 | Name = "creator", | |
881 | Value = Player, | |
882 | Parent = h, | |
883 | } | |
884 | game:GetService("Debris"):AddItem(c, .5) | |
885 | end | |
886 | end | |
887 | ------------------------------------------------------- | |
888 | --End Damage Function-- | |
889 | ------------------------------------------------------- | |
890 | ||
891 | ------------------------------------------------------- | |
892 | --Start Damage Function Customization-- | |
893 | ------------------------------------------------------- | |
894 | function ShowDamage(Pos, Text, Time, Color) | |
895 | local Rate = (1 / 30) | |
896 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
897 | local Text = (Text or "") | |
898 | local Time = (Time or 2) | |
899 | local Color = (Color or Color3.new(1, 0, 1)) | |
900 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
901 | EffectPart.Anchored = true | |
902 | local BillboardGui = Create("BillboardGui"){ | |
903 | Size = UDim2.new(3, 0, 3, 0), | |
904 | Adornee = EffectPart, | |
905 | Parent = EffectPart, | |
906 | } | |
907 | local TextLabel = Create("TextLabel"){ | |
908 | BackgroundTransparency = 1, | |
909 | Size = UDim2.new(1, 0, 1, 0), | |
910 | Text = Text, | |
911 | Font = "Bodoni", | |
912 | TextColor3 = Color, | |
913 | TextScaled = true, | |
914 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
915 | Parent = BillboardGui, | |
916 | } | |
917 | game.Debris:AddItem(EffectPart, (Time)) | |
918 | EffectPart.Parent = game:GetService("Workspace") | |
919 | delay(0, function() | |
920 | local Frames = (Time / Rate) | |
921 | for Frame = 1, Frames do | |
922 | wait(Rate) | |
923 | local Percent = (Frame / Frames) | |
924 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
925 | TextLabel.TextTransparency = Percent | |
926 | end | |
927 | if EffectPart and EffectPart.Parent then | |
928 | EffectPart:Destroy() | |
929 | end | |
930 | end) | |
931 | end | |
932 | ------------------------------------------------------- | |
933 | --End Damage Function Customization-- | |
934 | ------------------------------------------------------- | |
935 | ||
936 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
937 | for _, c in pairs(workspace:children()) do | |
938 | local hum = c:findFirstChild("Humanoid") | |
939 | if hum ~= nil then | |
940 | local head = c:findFirstChild("Head") | |
941 | if head ~= nil then | |
942 | local targ = head.Position - Part.Position | |
943 | local mag = targ.magnitude | |
944 | if magni >= mag and c.Name ~= plr.Name then | |
945 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | end | |
951 | ||
952 | ||
953 | CFuncs = { | |
954 | Part = { | |
955 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
956 | local Part = Create("Part")({ | |
957 | Parent = Parent, | |
958 | Reflectance = Reflectance, | |
959 | Transparency = Transparency, | |
960 | CanCollide = false, | |
961 | Locked = true, | |
962 | BrickColor = BrickColor.new(tostring(BColor)), | |
963 | Name = Name, | |
964 | Size = Size, | |
965 | Material = Material | |
966 | }) | |
967 | RemoveOutlines(Part) | |
968 | return Part | |
969 | end | |
970 | }, | |
971 | Mesh = { | |
972 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
973 | local Msh = Create(Mesh)({ | |
974 | Parent = Part, | |
975 | Offset = OffSet, | |
976 | Scale = Scale | |
977 | }) | |
978 | if Mesh == "SpecialMesh" then | |
979 | Msh.MeshType = MeshType | |
980 | Msh.MeshId = MeshId | |
981 | end | |
982 | return Msh | |
983 | end | |
984 | }, | |
985 | Mesh = { | |
986 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
987 | local Msh = Create(Mesh)({ | |
988 | Parent = Part, | |
989 | Offset = OffSet, | |
990 | Scale = Scale | |
991 | }) | |
992 | if Mesh == "SpecialMesh" then | |
993 | Msh.MeshType = MeshType | |
994 | Msh.MeshId = MeshId | |
995 | end | |
996 | return Msh | |
997 | end | |
998 | }, | |
999 | Weld = { | |
1000 | Create = function(Parent, Part0, Part1, C0, C1) | |
1001 | local Weld = Create("Weld")({ | |
1002 | Parent = Parent, | |
1003 | Part0 = Part0, | |
1004 | Part1 = Part1, | |
1005 | C0 = C0, | |
1006 | C1 = C1 | |
1007 | }) | |
1008 | return Weld | |
1009 | end | |
1010 | }, | |
1011 | Sound = { | |
1012 | Create = function(id, par, vol, pit) | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | local S = Create("Sound")({ | |
1015 | Volume = vol, | |
1016 | Pitch = pit or 1, | |
1017 | SoundId = id, | |
1018 | Parent = par or workspace | |
1019 | }) | |
1020 | wait() | |
1021 | S:play() | |
1022 | game:GetService("Debris"):AddItem(S, 6) | |
1023 | end)) | |
1024 | end | |
1025 | }, | |
1026 | ParticleEmitter = { | |
1027 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1028 | local fp = Create("ParticleEmitter")({ | |
1029 | Parent = Parent, | |
1030 | Color = ColorSequence.new(Color1, Color2), | |
1031 | LightEmission = LightEmission, | |
1032 | Size = Size, | |
1033 | Texture = Texture, | |
1034 | Transparency = Transparency, | |
1035 | ZOffset = ZOffset, | |
1036 | Acceleration = Accel, | |
1037 | Drag = Drag, | |
1038 | LockedToPart = LockedToPart, | |
1039 | VelocityInheritance = VelocityInheritance, | |
1040 | EmissionDirection = EmissionDirection, | |
1041 | Enabled = Enabled, | |
1042 | Lifetime = LifeTime, | |
1043 | Rate = Rate, | |
1044 | Rotation = Rotation, | |
1045 | RotSpeed = RotSpeed, | |
1046 | Speed = Speed, | |
1047 | VelocitySpread = VelocitySpread | |
1048 | }) | |
1049 | return fp | |
1050 | end | |
1051 | } | |
1052 | } | |
1053 | function RemoveOutlines(part) | |
1054 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1055 | end | |
1056 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1057 | local Part = Create("Part")({ | |
1058 | formFactor = FormFactor, | |
1059 | Parent = Parent, | |
1060 | Reflectance = Reflectance, | |
1061 | Transparency = Transparency, | |
1062 | CanCollide = false, | |
1063 | Locked = true, | |
1064 | BrickColor = BrickColor.new(tostring(BColor)), | |
1065 | Name = Name, | |
1066 | Size = Size, | |
1067 | Material = Material | |
1068 | }) | |
1069 | RemoveOutlines(Part) | |
1070 | return Part | |
1071 | end | |
1072 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1073 | local Msh = Create(Mesh)({ | |
1074 | Parent = Part, | |
1075 | Offset = OffSet, | |
1076 | Scale = Scale | |
1077 | }) | |
1078 | if Mesh == "SpecialMesh" then | |
1079 | Msh.MeshType = MeshType | |
1080 | Msh.MeshId = MeshId | |
1081 | end | |
1082 | return Msh | |
1083 | end | |
1084 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1085 | local Weld = Create("Weld")({ | |
1086 | Parent = Parent, | |
1087 | Part0 = Part0, | |
1088 | Part1 = Part1, | |
1089 | C0 = C0, | |
1090 | C1 = C1 | |
1091 | }) | |
1092 | return Weld | |
1093 | end | |
1094 | ||
1095 | ||
1096 | ------------------------------------------------------- | |
1097 | --Start Effect Function-- | |
1098 | ------------------------------------------------------- | |
1099 | EffectModel = Instance.new("Model", char) | |
1100 | Effects = { | |
1101 | Block = { | |
1102 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1103 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1104 | prt.Anchored = true | |
1105 | prt.CFrame = cframe | |
1106 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1107 | game:GetService("Debris"):AddItem(prt, 10) | |
1108 | if Type == 1 or Type == nil then | |
1109 | table.insert(Effects, { | |
1110 | prt, | |
1111 | "Block1", | |
1112 | delay, | |
1113 | x3, | |
1114 | y3, | |
1115 | z3, | |
1116 | msh | |
1117 | }) | |
1118 | elseif Type == 2 then | |
1119 | table.insert(Effects, { | |
1120 | prt, | |
1121 | "Block2", | |
1122 | delay, | |
1123 | x3, | |
1124 | y3, | |
1125 | z3, | |
1126 | msh | |
1127 | }) | |
1128 | else | |
1129 | table.insert(Effects, { | |
1130 | prt, | |
1131 | "Block3", | |
1132 | delay, | |
1133 | x3, | |
1134 | y3, | |
1135 | z3, | |
1136 | msh | |
1137 | }) | |
1138 | end | |
1139 | end | |
1140 | }, | |
1141 | Sphere = { | |
1142 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1143 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1144 | prt.Anchored = true | |
1145 | prt.CFrame = cframe | |
1146 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1147 | game:GetService("Debris"):AddItem(prt, 10) | |
1148 | table.insert(Effects, { | |
1149 | prt, | |
1150 | "Cylinder", | |
1151 | delay, | |
1152 | x3, | |
1153 | y3, | |
1154 | z3, | |
1155 | msh | |
1156 | }) | |
1157 | end | |
1158 | }, | |
1159 | Cylinder = { | |
1160 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1161 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1162 | prt.Anchored = true | |
1163 | prt.CFrame = cframe | |
1164 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1165 | game:GetService("Debris"):AddItem(prt, 10) | |
1166 | table.insert(Effects, { | |
1167 | prt, | |
1168 | "Cylinder", | |
1169 | delay, | |
1170 | x3, | |
1171 | y3, | |
1172 | z3, | |
1173 | msh | |
1174 | }) | |
1175 | end | |
1176 | }, | |
1177 | Wave = { | |
1178 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1179 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1180 | prt.Anchored = true | |
1181 | prt.CFrame = cframe | |
1182 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1183 | game:GetService("Debris"):AddItem(prt, 10) | |
1184 | table.insert(Effects, { | |
1185 | prt, | |
1186 | "Cylinder", | |
1187 | delay, | |
1188 | x3 / 60, | |
1189 | y3 / 60, | |
1190 | z3 / 60, | |
1191 | msh | |
1192 | }) | |
1193 | end | |
1194 | }, | |
1195 | Ring = { | |
1196 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1197 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1198 | prt.Anchored = true | |
1199 | prt.CFrame = cframe | |
1200 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1201 | game:GetService("Debris"):AddItem(prt, 10) | |
1202 | table.insert(Effects, { | |
1203 | prt, | |
1204 | "Cylinder", | |
1205 | delay, | |
1206 | x3, | |
1207 | y3, | |
1208 | z3, | |
1209 | msh | |
1210 | }) | |
1211 | end | |
1212 | }, | |
1213 | Break = { | |
1214 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1215 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1216 | prt.Anchored = true | |
1217 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1218 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1219 | local num = math.random(10, 50) / 1000 | |
1220 | game:GetService("Debris"):AddItem(prt, 10) | |
1221 | table.insert(Effects, { | |
1222 | prt, | |
1223 | "Shatter", | |
1224 | num, | |
1225 | prt.CFrame, | |
1226 | math.random() - math.random(), | |
1227 | 0, | |
1228 | math.random(50, 100) / 100 | |
1229 | }) | |
1230 | end | |
1231 | }, | |
1232 | Spiral = { | |
1233 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1234 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1235 | prt.Anchored = true | |
1236 | prt.CFrame = cframe | |
1237 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1238 | game:GetService("Debris"):AddItem(prt, 10) | |
1239 | table.insert(Effects, { | |
1240 | prt, | |
1241 | "Cylinder", | |
1242 | delay, | |
1243 | x3, | |
1244 | y3, | |
1245 | z3, | |
1246 | msh | |
1247 | }) | |
1248 | end | |
1249 | }, | |
1250 | Push = { | |
1251 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1252 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1253 | prt.Anchored = true | |
1254 | prt.CFrame = cframe | |
1255 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1256 | game:GetService("Debris"):AddItem(prt, 10) | |
1257 | table.insert(Effects, { | |
1258 | prt, | |
1259 | "Cylinder", | |
1260 | delay, | |
1261 | x3, | |
1262 | y3, | |
1263 | z3, | |
1264 | msh | |
1265 | }) | |
1266 | end | |
1267 | } | |
1268 | } | |
1269 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1270 | local fp = IT("Part") | |
1271 | fp.formFactor = formfactor | |
1272 | fp.Parent = parent | |
1273 | fp.Reflectance = reflectance | |
1274 | fp.Transparency = transparency | |
1275 | fp.CanCollide = false | |
1276 | fp.Locked = true | |
1277 | fp.BrickColor = brickcolor | |
1278 | fp.Name = name | |
1279 | fp.Size = size | |
1280 | fp.Position = tors.Position | |
1281 | RemoveOutlines(fp) | |
1282 | fp.Material = "SmoothPlastic" | |
1283 | fp:BreakJoints() | |
1284 | return fp | |
1285 | end | |
1286 | ||
1287 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1288 | local mesh = IT(Mesh) | |
1289 | mesh.Parent = part | |
1290 | if Mesh == "SpecialMesh" then | |
1291 | mesh.MeshType = meshtype | |
1292 | if meshid ~= "nil" then | |
1293 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1294 | end | |
1295 | end | |
1296 | mesh.Offset = offset | |
1297 | mesh.Scale = scale | |
1298 | return mesh | |
1299 | end | |
1300 | ||
1301 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1302 | local type = type | |
1303 | local rng = Instance.new("Part", char) | |
1304 | rng.Anchored = true | |
1305 | rng.BrickColor = color | |
1306 | rng.CanCollide = false | |
1307 | rng.FormFactor = 3 | |
1308 | rng.Name = "Ring" | |
1309 | rng.Material = "Neon" | |
1310 | rng.Size = Vector3.new(1, 1, 1) | |
1311 | rng.Transparency = 0 | |
1312 | rng.TopSurface = 0 | |
1313 | rng.BottomSurface = 0 | |
1314 | rng.CFrame = pos | |
1315 | local rngm = Instance.new("SpecialMesh", rng) | |
1316 | rngm.MeshType = MType | |
1317 | rngm.Scale = scale | |
1318 | local scaler2 = 1 | |
1319 | if type == "Add" then | |
1320 | scaler2 = 1 * value | |
1321 | elseif type == "Divide" then | |
1322 | scaler2 = 1 / value | |
1323 | end | |
1324 | coroutine.resume(coroutine.create(function() | |
1325 | for i = 0, 10 / bonuspeed, 0.1 do | |
1326 | swait() | |
1327 | if type == "Add" then | |
1328 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1329 | elseif type == "Divide" then | |
1330 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1331 | end | |
1332 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1333 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1334 | end | |
1335 | rng:Destroy() | |
1336 | end)) | |
1337 | end | |
1338 | ||
1339 | function Eviscerate(dude) | |
1340 | if dude.Name ~= char then | |
1341 | local bgf = IT("BodyGyro", dude.Head) | |
1342 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1343 | local val = IT("BoolValue", dude) | |
1344 | val.Name = "IsHit" | |
1345 | local ds = coroutine.wrap(function() | |
1346 | dude:WaitForChild("Head"):BreakJoints() | |
1347 | wait(0.5) | |
1348 | target = nil | |
1349 | coroutine.resume(coroutine.create(function() | |
1350 | for i, v in pairs(dude:GetChildren()) do | |
1351 | if v:IsA("Accessory") then | |
1352 | v:Destroy() | |
1353 | end | |
1354 | if v:IsA("Humanoid") then | |
1355 | v:Destroy() | |
1356 | end | |
1357 | if v:IsA("CharacterMesh") then | |
1358 | v:Destroy() | |
1359 | end | |
1360 | if v:IsA("Model") then | |
1361 | v:Destroy() | |
1362 | end | |
1363 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1364 | for x, o in pairs(v:GetChildren()) do | |
1365 | if o:IsA("Decal") then | |
1366 | o:Destroy() | |
1367 | end | |
1368 | end | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | v.Material = "Neon" | |
1371 | v.CanCollide = false | |
1372 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1373 | PartEmmit1.LightEmission = 1 | |
1374 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1375 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1376 | PartEmmit1.Rate = 150 | |
1377 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1378 | PartEmmit1.Size = NumberSequence.new({ | |
1379 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1380 | NumberSequenceKeypoint.new(1, 0, 0) | |
1381 | }) | |
1382 | PartEmmit1.Transparency = NumberSequence.new({ | |
1383 | NumberSequenceKeypoint.new(0, 0, 0), | |
1384 | NumberSequenceKeypoint.new(1, 1, 0) | |
1385 | }) | |
1386 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1387 | PartEmmit1.VelocitySpread = 30000 | |
1388 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1389 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1390 | local BodPoss = IT("BodyPosition", v) | |
1391 | BodPoss.P = 3000 | |
1392 | BodPoss.D = 1000 | |
1393 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1394 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1395 | v.Color = maincolor.Color | |
1396 | coroutine.resume(coroutine.create(function() | |
1397 | for i = 0, 49 do | |
1398 | swait(1) | |
1399 | v.Transparency = v.Transparency + 0.08 | |
1400 | end | |
1401 | wait(0.5) | |
1402 | PartEmmit1.Enabled = false | |
1403 | wait(3) | |
1404 | v:Destroy() | |
1405 | dude:Destroy() | |
1406 | end)) | |
1407 | end)) | |
1408 | end | |
1409 | end | |
1410 | end)) | |
1411 | end) | |
1412 | ds() | |
1413 | end | |
1414 | end | |
1415 | ||
1416 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1417 | if SinglePlayer then | |
1418 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1419 | end | |
1420 | local List = {} | |
1421 | for i, v in pairs(workspace:GetChildren()) do | |
1422 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1423 | table.insert(List, v) | |
1424 | end | |
1425 | end | |
1426 | return List | |
1427 | end | |
1428 | ||
1429 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1430 | local type = type | |
1431 | local rng = Instance.new("Part", char) | |
1432 | rng.Anchored = true | |
1433 | rng.BrickColor = color | |
1434 | rng.CanCollide = false | |
1435 | rng.FormFactor = 3 | |
1436 | rng.Name = "Ring" | |
1437 | rng.Material = "Neon" | |
1438 | rng.Size = Vector3.new(1, 1, 1) | |
1439 | rng.Transparency = 0 | |
1440 | rng.TopSurface = 0 | |
1441 | rng.BottomSurface = 0 | |
1442 | rng.CFrame = pos | |
1443 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1444 | local rngm = Instance.new("SpecialMesh", rng) | |
1445 | rngm.MeshType = MType | |
1446 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1447 | local scaler2 = 1 | |
1448 | local speeder = FastSpeed | |
1449 | if type == "Add" then | |
1450 | scaler2 = 1 * value | |
1451 | elseif type == "Divide" then | |
1452 | scaler2 = 1 / value | |
1453 | end | |
1454 | coroutine.resume(coroutine.create(function() | |
1455 | for i = 0, 10 / bonuspeed, 0.1 do | |
1456 | swait() | |
1457 | if type == "Add" then | |
1458 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1459 | elseif type == "Divide" then | |
1460 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1461 | end | |
1462 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1463 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1464 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1465 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1466 | end | |
1467 | rng:Destroy() | |
1468 | end)) | |
1469 | end | |
1470 | ||
1471 | ||
1472 | function SoulSteal(dude) | |
1473 | if dude.Name ~= char then | |
1474 | local bgf = IT("BodyGyro", dude.Head) | |
1475 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1476 | local val = IT("BoolValue", dude) | |
1477 | val.Name = "IsHit" | |
1478 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1479 | local soulst = coroutine.wrap(function() | |
1480 | local soul = Instance.new("Part",dude) | |
1481 | soul.Size = Vector3.new(1,1,1) | |
1482 | soul.CanCollide = false | |
1483 | soul.Anchored = false | |
1484 | soul.Position = torso.Position | |
1485 | soul.Transparency = 1 | |
1486 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1487 | PartEmmit1.LightEmission = 1 | |
1488 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1489 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1490 | PartEmmit1.Rate = 250 | |
1491 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1492 | PartEmmit1.Size = NumberSequence.new({ | |
1493 | NumberSequenceKeypoint.new(0, 1, 0), | |
1494 | NumberSequenceKeypoint.new(1, 0, 0) | |
1495 | }) | |
1496 | PartEmmit1.Transparency = NumberSequence.new({ | |
1497 | NumberSequenceKeypoint.new(0, 0, 0), | |
1498 | NumberSequenceKeypoint.new(1, 1, 0) | |
1499 | }) | |
1500 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1501 | PartEmmit1.VelocitySpread = 30000 | |
1502 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1503 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1504 | local BodPoss = IT("BodyPosition", soul) | |
1505 | BodPoss.P = 3000 | |
1506 | BodPoss.D = 1000 | |
1507 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1508 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1509 | wait(1.6) | |
1510 | soul.Touched:connect(function(hit) | |
1511 | if hit.Parent == char then | |
1512 | soul:Destroy() | |
1513 | end | |
1514 | end) | |
1515 | wait(1.2) | |
1516 | while soul do | |
1517 | swait() | |
1518 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1519 | BodPoss.Position = tors.Position | |
1520 | end | |
1521 | end) | |
1522 | soulst() | |
1523 | end | |
1524 | end | |
1525 | function FaceMouse() | |
1526 | local Cam = workspace.CurrentCamera | |
1527 | return { | |
1528 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1529 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1530 | } | |
1531 | end | |
1532 | ------------------------------------------------------- | |
1533 | --End Effect Function-- | |
1534 | ------------------------------------------------------- | |
1535 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1536 | local NSound = nil | |
1537 | coroutine.resume(coroutine.create(function() | |
1538 | NSound = IT("Sound", PARENT) | |
1539 | NSound.Volume = VOLUME | |
1540 | NSound.Pitch = PITCH | |
1541 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1542 | swait() | |
1543 | NSound:play() | |
1544 | game:GetService("Debris"):AddItem(NSound, 10) | |
1545 | end)) | |
1546 | return NSound | |
1547 | end | |
1548 | ------------------------------------------------------- | |
1549 | --End Important Functions-- | |
1550 | ------------------------------------------------------- | |
1551 | ||
1552 | New = function(Object, Parent, Name, Data) | |
1553 | local Object = Instance.new(Object) | |
1554 | for Index, Value in pairs(Data or {}) do | |
1555 | Object[Index] = Value | |
1556 | end | |
1557 | Object.Parent = Parent | |
1558 | Object.Name = Name | |
1559 | return Object | |
1560 | end | |
1561 | ||
1562 | Steamed_Hams = New("Model",char,"Reference",{}) | |
1563 | Handle = New("Part",Steamed_Hams,"Handle",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1.42000008, 1.42000008),CFrame = CFrame.new(6.24385071, 1.07595825, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1564 | Plate = New("Part",Steamed_Hams,"Plate",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 2, 2),CFrame = CFrame.new(6.24385071, 1.13595831, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1565 | mot = New("Motor",Plate,"mot",{Part0 = Plate,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),C1 = CFrame.new(0.060000062, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) | |
1566 | Burg = New("Part",Steamed_Hams,"Burg",{BrickColor = BrickColor.new("Mid gray"),Reflectance = 5,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(6.24385071, 1.46095836, -192.45787, -1, 0, -7.54683664e-23, 0, 1, 2.64573537e-17, 7.54683664e-23, 2.64573537e-17, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
1567 | Mesh = New("SpecialMesh",Burg,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=16646125",TextureId = "http://www.roblox.com/asset/?id=16432575",MeshType = Enum.MeshType.FileMesh,}) | |
1568 | mot = New("Motor",Burg,"mot",{Part0 = Burg,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -2.64569136e-17, 7.54683664e-23, -2.64569136e-17, 1, 2.64573537e-17, -7.54683664e-23, 2.64573537e-17, -1),C1 = CFrame.new(0.38500011, 0, 0.0200042725, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) | |
1569 | for i,v in pairs(Steamed_Hams:GetChildren()) do | |
1570 | if v.ClassName == "Part" then | |
1571 | v.Transparency = 1 | |
1572 | v.CanCollide = false | |
1573 | end | |
1574 | end | |
1575 | ||
1576 | NewInstance = function(instance,parent,properties) | |
1577 | local inst = Instance.new(instance,parent) | |
1578 | if(properties)then | |
1579 | for i,v in next, properties do | |
1580 | pcall(function() inst[i] = v end) | |
1581 | end | |
1582 | end | |
1583 | return inst; | |
1584 | end | |
1585 | ||
1586 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.7,-.5) * angles(Rad(0),Rad(90),Rad(0))}) | |
1587 | ||
1588 | ------------------------------------------------------- | |
1589 | --Start Music Option-- | |
1590 | ------------------------------------------------------- | |
1591 | local Music = Instance.new("Sound",tors) | |
1592 | Music.Volume = 2.5 | |
1593 | Music.SoundId = "rbxassetid://374057291" | |
1594 | Music.Looped = true | |
1595 | Music.Pitch = 1 --Pitcher | |
1596 | Music:Play() | |
1597 | ------------------------------------------------------- | |
1598 | --End Music Option-- | |
1599 | ------------------------------------------------------- | |
1600 | ||
1601 | ||
1602 | ------------------------------------------------------- | |
1603 | --Start Attacks N Stuff-- | |
1604 | ------------------------------------------------------- | |
1605 | local sine=0 | |
1606 | wait2 = false | |
1607 | combo = 1 | |
1608 | local stabby = Instance.new("Sound",char.Torso) | |
1609 | stabby.SoundId = "rbxassetid://271550300" | |
1610 | stabby.Volume = 10 | |
1611 | mouse.Button1Down:connect(function(key) | |
1612 | if attack == false then | |
1613 | attack = true | |
1614 | hum.WalkSpeed = 3.01 | |
1615 | trail.Enabled = true | |
1616 | if combo == 1 and wait2 == false then | |
1617 | wait2 = true | |
1618 | for i = 0, 1.6, 0.1 do | |
1619 | swait() | |
1620 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(-65)), 0.3) | |
1621 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(65)), 0.1) | |
1622 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1623 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.6) * angles(Rad(-25), Rad(0), Rad(40)), 0.3) | |
1624 | RH.C0 = clerp(RH.C0, CF(1, -1, -0.2) * RHCF * angles(Rad(-6.5), Rad(0), Rad(-6)), 0.3) | |
1625 | LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-2.5), Rad(15), Rad(20)), 0.3) | |
1626 | HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) | |
1627 | end | |
1628 | Cso("138097048", ra, 3, .8) | |
1629 | local boiser = false | |
1630 | local hit = knife.Touched:connect(function(hit2) | |
1631 | if boiser == false then | |
1632 | boiser = true | |
1633 | local human = hit2.Parent:FindFirstChildOfClass("Humanoid") | |
1634 | if human then | |
1635 | Ragdoll(human.Parent) | |
1636 | human:Destroy() | |
1637 | stabby:Play() | |
1638 | kills = kills + 1 | |
1639 | end | |
1640 | end | |
1641 | end) | |
1642 | for i = 0, 1.2, 0.1 do | |
1643 | swait() | |
1644 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(75)), 0.3) | |
1645 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(-75)), 0.1) | |
1646 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, -0.8) * angles(Rad(90), Rad(0), Rad(-40)), 0.1) | |
1647 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-25), Rad(0), Rad(-10)), 0.3) | |
1648 | RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(-2.5), Rad(-25), Rad(17)), 0.3) | |
1649 | LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1650 | HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) | |
1651 | end | |
1652 | hit:Disconnect() | |
1653 | combo = 1 | |
1654 | end | |
1655 | weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) | |
1656 | hum.WalkSpeed = 20 | |
1657 | wait2 = false | |
1658 | attack = false | |
1659 | trail.Enabled = false | |
1660 | end | |
1661 | end) | |
1662 | hum.WalkSpeed = 20 | |
1663 | ------------------------------------------------------- | |
1664 | --End Attacks N Stuff-- | |
1665 | ------------------------------------------------------- | |
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | ||
1671 | ||
1672 | ||
1673 | ------------------------------------------------------- | |
1674 | --Start Animations-- | |
1675 | ------------------------------------------------------- | |
1676 | local equipped = false | |
1677 | local idle = 0 | |
1678 | local change = 1 | |
1679 | local val = 0 | |
1680 | local toim = 0 | |
1681 | local idleanim = 0.4 | |
1682 | hum.Animator.Parent = nil | |
1683 | char.Animate.Parent = nil | |
1684 | while true do | |
1685 | swait() | |
1686 | sine = sine + change | |
1687 | Music.Parent = tors | |
1688 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1689 | local velderp = root.Velocity.y | |
1690 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1691 | if equipped == true or equipped == false then | |
1692 | if attack == false then | |
1693 | idle = idle + 1 | |
1694 | else | |
1695 | idle = 0 | |
1696 | end | |
1697 | if 1 < root.Velocity.y and hitfloor == nil then | |
1698 | Anim = "Jump" | |
1699 | if attack == false then | |
1700 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1701 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1702 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
1703 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
1704 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1705 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1706 | end | |
1707 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1708 | Anim = "Fall" | |
1709 | if attack == false then | |
1710 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1711 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1712 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(30)),0.3) | |
1713 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-30)),0.3) | |
1714 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1715 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1716 | end | |
1717 | elseif torvel < 1 and hitfloor ~= nil then | |
1718 | Anim = "Idle" | |
1719 | change = 1.7 | |
1720 | if attack == false then | |
1721 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1722 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1723 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1724 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1725 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(4.5 * Sin(sine / 30)), Rad(15 + 4.5 * Sin(sine / 30))), 0.1) | |
1726 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(4.5 * Sin(sine / 30)), Rad(-5 - 4.5 * Sin(sine / 30))), 0.1) | |
1727 | end | |
1728 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1729 | Anim = "Walk" | |
1730 | change = 1 | |
1731 | if attack == false then | |
1732 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.015 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
1733 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1734 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1735 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1736 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90) , Rad(0), Rad(15 + 4.5 * Sin(sine / 30)) - ra.RotVelocity.Y / 75), 0.1) | |
1737 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5 - 4.5 * Sin(sine / 30)) + la.RotVelocity.Y / 75), 0.1) | |
1738 | end | |
1739 | end | |
1740 | end | |
1741 | if 0 < #Effects then | |
1742 | for e = 1, #Effects do | |
1743 | if Effects[e] ~= nil then | |
1744 | local Thing = Effects[e] | |
1745 | if Thing ~= nil then | |
1746 | local Part = Thing[1] | |
1747 | local Mode = Thing[2] | |
1748 | local Delay = Thing[3] | |
1749 | local IncX = Thing[4] | |
1750 | local IncY = Thing[5] | |
1751 | local IncZ = Thing[6] | |
1752 | if 1 >= Thing[1].Transparency then | |
1753 | if Thing[2] == "Block1" then | |
1754 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1755 | local Mesh = Thing[1].Mesh | |
1756 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1757 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1758 | elseif Thing[2] == "Block2" then | |
1759 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1760 | local Mesh = Thing[7] | |
1761 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1762 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1763 | elseif Thing[2] == "Block3" then | |
1764 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1765 | local Mesh = Thing[7] | |
1766 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1767 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1768 | elseif Thing[2] == "Cylinder" then | |
1769 | local Mesh = Thing[1].Mesh | |
1770 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1771 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1772 | elseif Thing[2] == "Blood" then | |
1773 | local Mesh = Thing[7] | |
1774 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1775 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1776 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1777 | elseif Thing[2] == "Elec" then | |
1778 | local Mesh = Thing[1].Mesh | |
1779 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1780 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1781 | elseif Thing[2] == "Disappear" then | |
1782 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1783 | elseif Thing[2] == "Shatter" then | |
1784 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1785 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1786 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1787 | Thing[6] = Thing[6] + Thing[5] | |
1788 | end | |
1789 | else | |
1790 | Part.Parent = nil | |
1791 | table.remove(Effects, e) | |
1792 | char.Humanoid.MaxHealth = math.huge | |
1793 | wait() | |
1794 | char.Humanoid.Health = math.huge | |
1795 | Humanoid.MaxHealth = math.huge | |
1796 | wait(0.01) | |
1797 | Humanoid.Health = math.huge | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | ------------------------------------------------------- | |
1805 | --End Animations And Script-- | |
1806 | ------------------------------------------------------- |