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1 | - | create table LDESK.CM_OPORTUNIDADE_ETAPA( |
1 | + | --//====================================================\\-- |
2 | - | ID_ETAPA VARCHAR2(50) CONSTRAINT CM_OPORTUN_ETAPA_ID_NN NOT NULL, |
2 | + | --|| CREATED BY SHACKLUSTER |
3 | - | ID_LICENCA INTEGER CONSTRAINT CM_OPORTUN_ETAPA_LICENCA_NN NOT NULL, |
3 | + | --\\====================================================//-- |
4 | - | TITULO VARCHAR2(200) CONSTRAINT CM_OPORTUN_ETAPA_TITULO_NN NOT NULL, |
4 | + | |
5 | - | ORDEM INTEGER CONSTRAINT CM_OPORTUN_ETAPA_ORDEM_NN NOT NULL, |
5 | + | |
6 | - | CASO_AUTO VARCHAR2(1) DEFAULT 'N' CONSTRAINT CM_OPORTUN_ETAPA_CASO_AUTO_NN NOT NULL, |
6 | + | |
7 | - | CONFLITO_INTERESSE VARCHAR2(1) DEFAULT 'N' CONSTRAINT CM_OPORTUN_ETAPA_CONFLITO_NN NOT NULL, |
7 | + | wait(0.2) |
8 | - | DATA_INCLUSAO TIMESTAMP WITH TIME ZONE, |
8 | + | |
9 | - | USUARIO_INCLUSAO VARCHAR2(50), |
9 | + | |
10 | - | DATA_ALTERACAO TIMESTAMP WITH TIME ZONE, |
10 | + | |
11 | - | USUARIO_ALTERACAO VARCHAR2(50) |
11 | + | Player = game:GetService("Players").LocalPlayer |
12 | - | )tablespace ldesk_data |
12 | + | PlayerGui = Player.PlayerGui |
13 | - | / |
13 | + | Cam = workspace.CurrentCamera |
14 | - | |
14 | + | Backpack = Player.Backpack |
15 | - | ALTER TABLE LDESK.CM_OPORTUNIDADE_ETAPA |
15 | + | Character = Player.Character |
16 | - | ADD CONSTRAINT CM_OPORTUN_ETAPA_PK PRIMARY KEY (ID_ETAPA) USING INDEX TABLESPACE LDESK_INDEX |
16 | + | Humanoid = Character.Humanoid |
17 | - | / |
17 | + | Mouse = Player:GetMouse() |
18 | - | CREATE UNIQUE INDEX LDESK.CM_OPORTUN_ETAPA_ORDEM_UK ON LDESK.CM_OPORTUNIDADE_ETAPA (ID_LICENCA, ORDEM) TABLESPACE LDESK_INDEX |
18 | + | RootPart = Character["HumanoidRootPart"] |
19 | - | / |
19 | + | Torso = Character["Torso"] |
20 | - | |
20 | + | Head = Character["Head"] |
21 | - | CREATE UNIQUE INDEX LDESK.CM_OPORTUN_ETAPA_TITULO_UK ON LDESK.CM_OPORTUNIDADE_ETAPA (ID_LICENCA, TITULO) TABLESPACE LDESK_INDEX |
21 | + | RightArm = Character["Right Arm"] |
22 | - | |
22 | + | LeftArm = Character["Left Arm"] |
23 | - | / |
23 | + | RightLeg = Character["Right Leg"] |
24 | - | |
24 | + | LeftLeg = Character["Left Leg"] |
25 | - | ALTER TABLE LDESK.CM_OPORTUNIDADE_ETAPA |
25 | + | RootJoint = RootPart["RootJoint"] |
26 | - | ADD CONSTRAINT CM_OPORTUN_ETAPA_LIC_FK FOREIGN KEY (ID_LICENCA) |
26 | + | Neck = Torso["Neck"] |
27 | - | REFERENCES LDESK.SIS_LICENCA (ID_LICENCA) |
27 | + | RightShoulder = Torso["Right Shoulder"] |
28 | - | / |
28 | + | LeftShoulder = Torso["Left Shoulder"] |
29 | - | |
29 | + | RightHip = Torso["Right Hip"] |
30 | - | CREATE INDEX LDESK.CM_OPORTUN_ETAPA_IX on LDESK.CM_OPORTUNIDADE_ETAPA (ID_LICENCA) TABLESPACE LDESK_INDEX |
30 | + | LeftHip = Torso["Left Hip"] |
31 | - | / |
31 | + | local sick = Instance.new("Sound",Character) |
32 | - | |
32 | + | sick.SoundId = "rbxassetid://500369513" |
33 | - | COMMENT ON COLUMN LDESK.CM_OPORTUNIDADE_ETAPA.CASO_AUTO is 'Indica se o caso é automático (S - Sim / N - Não)' |
33 | + | sick.Looped = true |
34 | - | / |
34 | + | sick.Pitch = 1 |
35 | - | |
35 | + | sick.Volume = 1 |
36 | - | COMMENT ON COLUMN LDESK.CM_OPORTUNIDADE_ETAPA.CONFLITO_INTERESSE is 'Indica se há conflito de Interesse (S - Sim / N - Não)' |
36 | + | sick:Play() |
37 | - | / |
37 | + | |
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
80 | NEWPART.Name = NAME | |
81 | NEWPART.Size = SIZE | |
82 | NEWPART.Position = Torso.Position | |
83 | NEWPART.Material = MATERIAL | |
84 | NEWPART:BreakJoints() | |
85 | NEWPART.Parent = PARENT | |
86 | return NEWPART | |
87 | end | |
88 | ||
89 | ||
90 | --//=================================\\ | |
91 | --|| CUSTOMIZATION | |
92 | --\\=================================// | |
93 | ||
94 | Class_Name = "Memelord" | |
95 | Weapon_Name = "Add-ons" | |
96 | ||
97 | Custom_Colors = { | |
98 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
99 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
100 | ||
101 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
102 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
103 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
104 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
105 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
106 | ||
107 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
108 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
109 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
110 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
111 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
112 | } | |
113 | ||
114 | ||
115 | Player_Size = 1 --Size of the player. | |
116 | Animation_Speed = 2 | |
117 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
118 | ||
119 | local Speed = 16 | |
120 | local Effects2 = {} | |
121 | ||
122 | --//=================================\\ | |
123 | --|| END OF CUSTOMIZATION | |
124 | --\\=================================// | |
125 | ||
126 | local function weldBetween(a, b) | |
127 | local weldd = Instance.new("ManualWeld") | |
128 | weldd.Part0 = a | |
129 | weldd.Part1 = b | |
130 | weldd.C0 = CFrame.new() | |
131 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
132 | weldd.Parent = a | |
133 | return weldd | |
134 | end | |
135 | ||
136 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
137 | local acs = Instance.new("Part") | |
138 | acs.CanCollide = false | |
139 | acs.Anchored = false | |
140 | acs.Size = Vector3.new(0,0,0) | |
141 | acs.CFrame = attachmentpart.CFrame | |
142 | acs.Parent = Character | |
143 | acs.BrickColor = color | |
144 | local meshs = Instance.new("SpecialMesh") | |
145 | meshs.MeshId = mesh | |
146 | meshs.TextureId = texture | |
147 | meshs.Parent = acs | |
148 | meshs.Scale = scale | |
149 | meshs.Offset = offset | |
150 | weldBetween(attachmentpart,acs) | |
151 | end | |
152 | ||
153 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
154 | if TYPE == "Gem" then | |
155 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
156 | acs.Anchored = false | |
157 | acs.CanCollide = false | |
158 | acs.CFrame = PART.CFrame | |
159 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
160 | weldBetween(PART,acs) | |
161 | elseif TYPE == "Skull" then | |
162 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
163 | acs.Anchored = false | |
164 | acs.CanCollide = false | |
165 | acs.CFrame = PART.CFrame | |
166 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
167 | weldBetween(PART,acs) | |
168 | elseif TYPE == "Eye" then | |
169 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
170 | acs.Anchored = false | |
171 | acs.CanCollide = false | |
172 | acs.CFrame = PART.CFrame | |
173 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
174 | weldBetween(PART,acs) | |
175 | end | |
176 | end | |
177 | ||
178 | createaccessory(Head,"http://www.roblox.com/asset/?id=121910245","http://www.roblox.com/asset/?id=121947422",VT(0.7,0.6,0.7),VT(0,0.1,-0.05),BrickColor.new("Pearl")) | |
179 | ||
180 | --//=================================\\ | |
181 | --|| USEFUL VALUES | |
182 | --\\=================================// | |
183 | ||
184 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
185 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
186 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
187 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
188 | local CO1 = 0 | |
189 | local CO2 = 0 | |
190 | local CO3 = 0 | |
191 | local CO4 = 0 | |
192 | local CHANGEDEFENSE = 0 | |
193 | local CHANGEDAMAGE = 0 | |
194 | local CHANGEMOVEMENT = 0 | |
195 | local ANIM = "Idle" | |
196 | local ATTACK = false | |
197 | local EQUIPPED = false | |
198 | local HOLD = false | |
199 | local COMBO = 1 | |
200 | local LASTPOINT = nil | |
201 | local BLCF = nil | |
202 | local SCFR = nil | |
203 | local STAGGERHITANIM = false | |
204 | local STAGGERANIM = false | |
205 | local STUNANIM = false | |
206 | local CRITCHANCENUMBER = 0 | |
207 | local IDLENUMBER = 0 | |
208 | local DONUMBER = 0 | |
209 | local HANDIDLE = false | |
210 | local SINE = 0 | |
211 | local CHANGE = 2 / Animation_Speed | |
212 | local WALKINGANIM = false | |
213 | local WALK = 0 | |
214 | local SHIELD = false | |
215 | local DISABLEJUMPING = false | |
216 | local HASBEENBLOCKED = false | |
217 | local STUNDELAYNUMBER = 0 | |
218 | local MANADELAYNUMBER = 0 | |
219 | local SECONDARYMANADELAYNUMBER = 0 | |
220 | local ROBLOXIDLEANIMATION = IT("Animation") | |
221 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
222 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
223 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
224 | local WEAPONGUI = IT("ScreenGui", nil) | |
225 | WEAPONGUI.Name = "Weapon GUI" | |
226 | local WEAPONTOOL = IT("HopperBin", nil) | |
227 | WEAPONTOOL.Name = Weapon_Name | |
228 | local Weapon = IT("Model") | |
229 | Weapon.Name = Weapon_Name | |
230 | local Effects = IT("Folder", Weapon) | |
231 | Effects.Name = "Effects" | |
232 | local ANIMATOR = Humanoid.Animator | |
233 | local ANIMATE = Character.Animate | |
234 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
235 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
236 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
237 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
238 | local HURTSOUND = "1080625252" | |
239 | local DEATHSOUNDS = {"340963282", "340963317"} | |
240 | local UNANCHOR = true | |
241 | ||
242 | --//=================================\\ | |
243 | --\\=================================// | |
244 | ||
245 | --//=================================\\ | |
246 | --|| STATS | |
247 | --\\=================================// | |
248 | ||
249 | if Character:FindFirstChild("Stats") ~= nil then | |
250 | Character:FindFirstChild("Stats").Parent = nil | |
251 | end | |
252 | ||
253 | local Stats = IT("Folder", nil) | |
254 | Stats.Name = "Stats" | |
255 | local ChangeStat = IT("Folder", Stats) | |
256 | ChangeStat.Name = "ChangeStat" | |
257 | local Defense = IT("NumberValue", Stats) | |
258 | Defense.Name = "Defense" | |
259 | Defense.Value = 1 | |
260 | local Movement = IT("NumberValue", Stats) | |
261 | Movement.Name = "Movement" | |
262 | Movement.Value = 1 | |
263 | local Damage = IT("NumberValue", Stats) | |
264 | Damage.Name = "Damage" | |
265 | Damage.Value = 1 | |
266 | local Mana = IT("NumberValue", Stats) | |
267 | Mana.Name = "Mana" | |
268 | Mana.Value = 0 | |
269 | local SecondaryMana = IT("NumberValue", Stats) | |
270 | SecondaryMana.Name = "SecondaryMana" | |
271 | SecondaryMana.Value = 0 | |
272 | local CanCrit = IT("BoolValue", Stats) | |
273 | CanCrit.Name = "CanCrit" | |
274 | CanCrit.Value = false | |
275 | local CritChance = IT("NumberValue", Stats) | |
276 | CritChance.Name = "CritChance" | |
277 | CritChance.Value = 20 | |
278 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
279 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
280 | CanPenetrateArmor.Value = false | |
281 | local AntiTeamKill = IT("BoolValue", Stats) | |
282 | AntiTeamKill.Name = "AntiTeamKill" | |
283 | AntiTeamKill.Value = false | |
284 | local Rooted = IT("BoolValue", Stats) | |
285 | Rooted.Name = "Rooted" | |
286 | Rooted.Value = false | |
287 | local Block = IT("BoolValue", Stats) | |
288 | Block.Name = "Block" | |
289 | Block.Value = false | |
290 | local RecentEnemy = IT("ObjectValue", Stats) | |
291 | RecentEnemy.Name = "RecentEnemy" | |
292 | RecentEnemy.Value = nil | |
293 | local StaggerHit = IT("BoolValue", Stats) | |
294 | StaggerHit.Name = "StaggerHit" | |
295 | StaggerHit.Value = false | |
296 | local Stagger = IT("BoolValue", Stats) | |
297 | Stagger.Name = "Stagger" | |
298 | Stagger.Value = false | |
299 | local Stun = IT("BoolValue", Stats) | |
300 | Stun.Name = "Stun" | |
301 | Stun.Value = false | |
302 | local StunValue = IT("NumberValue", Stats) | |
303 | StunValue.Name = "StunValue" | |
304 | StunValue.Value = 0 | |
305 | ||
306 | ||
307 | --//=================================\\ | |
308 | --\\=================================// | |
309 | ||
310 | ||
311 | ||
312 | ||
313 | ||
314 | --//=================================\\ | |
315 | --|| DEBUFFS / BUFFS | |
316 | --\\=================================// | |
317 | ||
318 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
319 | DEFENSECHANGE1.Name = "ChangeDefense" | |
320 | DEFENSECHANGE1.Value = 0 | |
321 | ||
322 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
323 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
324 | MOVEMENTCHANGE1.Value = 0 | |
325 | ||
326 | --//=================================\\ | |
327 | --\\=================================// | |
328 | ||
329 | ||
330 | ||
331 | ||
332 | ||
333 | --//=================================\\ | |
334 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
335 | --\\=================================// | |
336 | ||
337 | ArtificialHB = Instance.new("BindableEvent", script) | |
338 | ArtificialHB.Name = "ArtificialHB" | |
339 | ||
340 | script:WaitForChild("ArtificialHB") | |
341 | ||
342 | frame = Frame_Speed | |
343 | tf = 0 | |
344 | allowframeloss = false | |
345 | tossremainder = false | |
346 | lastframe = tick() | |
347 | script.ArtificialHB:Fire() | |
348 | ||
349 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
350 | tf = tf + s | |
351 | if tf >= frame then | |
352 | if allowframeloss then | |
353 | script.ArtificialHB:Fire() | |
354 | lastframe = tick() | |
355 | else | |
356 | for i = 1, math.floor(tf / frame) do | |
357 | script.ArtificialHB:Fire() | |
358 | end | |
359 | lastframe = tick() | |
360 | end | |
361 | if tossremainder then | |
362 | tf = 0 | |
363 | else | |
364 | tf = tf - frame * math.floor(tf / frame) | |
365 | end | |
366 | end | |
367 | end) | |
368 | ||
369 | --//=================================\\ | |
370 | --\\=================================// | |
371 | ||
372 | ||
373 | ||
374 | ||
375 | ||
376 | --//=================================\\ | |
377 | --|| SOME FUNCTIONS | |
378 | --\\=================================// | |
379 | ||
380 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
381 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
382 | end | |
383 | ||
384 | function PositiveAngle(NUMBER) | |
385 | if NUMBER >= 0 then | |
386 | NUMBER = 0 | |
387 | end | |
388 | return NUMBER | |
389 | end | |
390 | ||
391 | function NegativeAngle(NUMBER) | |
392 | if NUMBER <= 0 then | |
393 | NUMBER = 0 | |
394 | end | |
395 | return NUMBER | |
396 | end | |
397 | ||
398 | function Swait(NUMBER) | |
399 | if NUMBER == 0 or NUMBER == nil then | |
400 | ArtificialHB.Event:wait() | |
401 | else | |
402 | for i = 1, NUMBER do | |
403 | ArtificialHB.Event:wait() | |
404 | end | |
405 | end | |
406 | end | |
407 | ||
408 | function QuaternionFromCFrame(cf) | |
409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
410 | local trace = m00 + m11 + m22 | |
411 | if trace > 0 then | |
412 | local s = math.sqrt(1 + trace) | |
413 | local recip = 0.5 / s | |
414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
415 | else | |
416 | local i = 0 | |
417 | if m11 > m00 then | |
418 | i = 1 | |
419 | end | |
420 | if m22 > (i == 0 and m00 or m11) then | |
421 | i = 2 | |
422 | end | |
423 | if i == 0 then | |
424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
425 | local recip = 0.5 / s | |
426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
427 | elseif i == 1 then | |
428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
431 | elseif i == 2 then | |
432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
433 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
434 | end | |
435 | end | |
436 | end | |
437 | ||
438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
439 | local xs, ys, zs = x + x, y + y, z + z | |
440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
441 | local xx = x * xs | |
442 | local xy = x * ys | |
443 | local xz = x * zs | |
444 | local yy = y * ys | |
445 | local yz = y * zs | |
446 | local zz = z * zs | |
447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
448 | end | |
449 | ||
450 | function QuaternionSlerp(a, b, t) | |
451 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
452 | local startInterp, finishInterp; | |
453 | if cosTheta >= 0.0001 then | |
454 | if (1 - cosTheta) > 0.0001 then | |
455 | local theta = ACOS(cosTheta) | |
456 | local invSinTheta = 1 / SIN(theta) | |
457 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
458 | finishInterp = SIN(t * theta) * invSinTheta | |
459 | else | |
460 | startInterp = 1 - t | |
461 | finishInterp = t | |
462 | end | |
463 | else | |
464 | if (1 + cosTheta) > 0.0001 then | |
465 | local theta = ACOS(-cosTheta) | |
466 | local invSinTheta = 1 / SIN(theta) | |
467 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
468 | finishInterp = SIN(t * theta) * invSinTheta | |
469 | else | |
470 | startInterp = t - 1 | |
471 | finishInterp = t | |
472 | end | |
473 | end | |
474 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
475 | end | |
476 | ||
477 | function Clerp(a, b, t) | |
478 | local qa = {QuaternionFromCFrame(a)} | |
479 | local qb = {QuaternionFromCFrame(b)} | |
480 | local ax, ay, az = a.x, a.y, a.z | |
481 | local bx, by, bz = b.x, b.y, b.z | |
482 | local _t = 1 - t | |
483 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
484 | end | |
485 | ||
486 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
487 | local frame = IT("Frame") | |
488 | frame.BackgroundTransparency = TRANSPARENCY | |
489 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
490 | frame.Position = POSITION | |
491 | frame.Size = SIZE | |
492 | frame.BackgroundColor3 = COLOR | |
493 | frame.BorderColor3 = BORDERCOLOR | |
494 | frame.Name = NAME | |
495 | frame.Parent = PARENT | |
496 | return frame | |
497 | end | |
498 | ||
499 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
500 | local label = IT("TextLabel") | |
501 | label.BackgroundTransparency = 1 | |
502 | label.Size = UD2(1, 0, 1, 0) | |
503 | label.Position = UD2(0, 0, 0, 0) | |
504 | label.TextColor3 = C3(255, 255, 255) | |
505 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
506 | label.TextTransparency = TRANSPARENCY | |
507 | label.FontSize = TEXTFONTSIZE | |
508 | label.Font = TEXTFONT | |
509 | label.BorderSizePixel = BORDERSIZEPIXEL | |
510 | label.TextScaled = true | |
511 | label.Text = TEXT | |
512 | label.Name = NAME | |
513 | label.Parent = PARENT | |
514 | return label | |
515 | end | |
516 | ||
517 | function NoOutlines(PART) | |
518 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
519 | end | |
520 | ||
521 | ||
522 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
523 | local NEWWELD = IT(TYPE) | |
524 | NEWWELD.Part0 = PART0 | |
525 | NEWWELD.Part1 = PART1 | |
526 | NEWWELD.C0 = C0 | |
527 | NEWWELD.C1 = C1 | |
528 | NEWWELD.Parent = PARENT | |
529 | return NEWWELD | |
530 | end | |
531 | ||
532 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
533 | --coroutine.resume(coroutine.create(function() | |
534 | local NEWSOUND = IT("Sound", PARENT) | |
535 | NEWSOUND.Volume = VOLUME | |
536 | NEWSOUND.Pitch = PITCH | |
537 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
538 | NEWSOUND:play() | |
539 | game:GetService("Debris"):AddItem(NEWSOUND, 100) | |
540 | return NEWSOUND | |
541 | --end)) | |
542 | end | |
543 | ||
544 | function CFrameFromTopBack(at, top, back) | |
545 | local right = top:Cross(back) | |
546 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
547 | end | |
548 | ||
549 | --//=================================\\ | |
550 | --\\=================================// | |
551 | ||
552 | ||
553 | ||
554 | ||
555 | --//=================================\\ | |
556 | --|| WEAPON CREATION | |
557 | --\\=================================// | |
558 | ||
559 | if Player_Size ~= 1 then | |
560 | for _, v in pairs (Weapon:GetChildren()) do | |
561 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
562 | local p1 = v.Part1 | |
563 | v.Part1 = nil | |
564 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
565 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
566 | v.Part1 = p1 | |
567 | elseif v.ClassName == "Part" then | |
568 | for _, b in pairs (v:GetChildren()) do | |
569 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
570 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
571 | end | |
572 | end | |
573 | end | |
574 | end | |
575 | end | |
576 | ||
577 | for _, c in pairs(Weapon:GetChildren()) do | |
578 | if c.ClassName == "Part" then | |
579 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
580 | end | |
581 | end | |
582 | ||
583 | Weapon.Parent = Character | |
584 | ||
585 | Humanoid.Died:connect(function() | |
586 | sick:Stop() | |
587 | CreateSound("744744924", Head, 50, 1) | |
588 | ATTACK = true | |
589 | end) | |
590 | ||
591 | print(Class_Name.." loaded.") | |
592 | ||
593 | --//=================================\\ | |
594 | --|| ATTACK FUNCTIONS AND STUFF | |
595 | --\\=================================// | |
596 | ||
597 | function killnearest(position,range,maxstrength) | |
598 | for i,v in ipairs(workspace:GetChildren()) do | |
599 | local body = v:GetChildren() | |
600 | for part = 1, #body do | |
601 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
602 | if(body[part].Position - position).Magnitude < range then | |
603 | if v.ClassName == "Model" then | |
604 | v:BreakJoints() | |
605 | end | |
606 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
607 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
608 | end | |
609 | end | |
610 | end | |
611 | if v.ClassName == "Part" then | |
612 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
613 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
614 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
615 | end | |
616 | end | |
617 | end | |
618 | end | |
619 | ||
620 | function CastRay(StartPos, Vec, Length, Ignore) | |
621 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
622 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
623 | return RayHit, RayPos | |
624 | end | |
625 | ||
626 | function omaewamou() | |
627 | ATTACK = true | |
628 | Rooted = true | |
629 | local target = nil | |
630 | local targettorso = nil | |
631 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
632 | target = Mouse.Target.Parent.Humanoid | |
633 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
634 | end | |
635 | if target ~= nil then | |
636 | targettorso.Anchored = true | |
637 | for i=0, 1, 0.1 / Animation_Speed do | |
638 | Swait() | |
639 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
640 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
645 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
647 | end | |
648 | local omae = CreateSound("940337206", Head, 50, 1) | |
649 | repeat | |
650 | Swait() | |
651 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
652 | if target then | |
653 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
654 | end | |
655 | until omae.Playing == false | |
656 | if target then | |
657 | local nani = CreateSound("948494432", targettorso, 50, 1) | |
658 | repeat | |
659 | Swait() | |
660 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
661 | if target then | |
662 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
663 | end | |
664 | until nani.Playing == false | |
665 | target.Parent:BreakJoints() | |
666 | targettorso.Anchored = false | |
667 | local boom = Instance.new("Explosion",workspace) | |
668 | boom.Position = targettorso.Position | |
669 | CreateSound("691216625", targettorso, 50, 1) | |
670 | end | |
671 | end | |
672 | Rooted = false | |
673 | ATTACK = false | |
674 | end | |
675 | ||
676 | function dab() | |
677 | ATTACK = true | |
678 | Rooted = true | |
679 | local lookatmydab = CreateSound("420701460", Head, 50, 1) | |
680 | sick.Volume = 10 | |
681 | for i=0, 1, 0.1 / Animation_Speed do | |
682 | killnearest(RootPart.Position,25,150) | |
683 | Swait() | |
684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4) | |
687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4) | |
688 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
690 | end | |
691 | repeat | |
692 | killnearest(RootPart.Position,25,150) | |
693 | Swait() | |
694 | until lookatmydab.Playing == false | |
695 | sick.Volume = 1 | |
696 | ATTACK = false | |
697 | Rooted = false | |
698 | end | |
699 | ||
700 | function Taunt() | |
701 | ATTACK = true | |
702 | --Rooted = true | |
703 | for i=0, 2, 0.1 / Animation_Speed do | |
704 | Swait() | |
705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
709 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
711 | end | |
712 | local winz = CreateSound("958211048", Head, 50, 1) | |
713 | local loop = 0 | |
714 | repeat | |
715 | Swait() | |
716 | loop = loop + 1 | |
717 | if loop == 25 then | |
718 | loop = 0 | |
719 | Humanoid.Jump = true | |
720 | end | |
721 | until winz.Playing == false | |
722 | ATTACK = false | |
723 | --Rooted = false | |
724 | end | |
725 | ||
726 | function shield() | |
727 | if SHIELD == false then | |
728 | SHIELD = true | |
729 | print("WOA!") | |
730 | coroutine.resume(coroutine.create(function() | |
731 | local woa = IT("Part",Effects) | |
732 | woa.Size = VT(5,12,0) | |
733 | woa.CFrame = RootPart.CFrame * CF(0,3,-7) | |
734 | woa.Anchored = true | |
735 | local mesh = IT("SpecialMesh",woa) | |
736 | mesh.MeshType = "FileMesh" | |
737 | mesh.MeshId = "rbxassetid://1044207043" | |
738 | mesh.TextureId = "rbxassetid://1044207051" | |
739 | mesh.Scale = VT(3,3,3) | |
740 | CreateSound("638062404", woa, 50, 1) | |
741 | local woosh = woa.Touched:Connect(function(hit) | |
742 | if hit.Parent.ClassName == "Model" then | |
743 | hit.Parent:BreakJoints() | |
744 | CreateSound("978878312", hit, 2, 1) | |
745 | elseif hit.ClassName == "Part" and hit.Anchored == false then | |
746 | hit:remove() | |
747 | end | |
748 | end) | |
749 | repeat | |
750 | Swait() | |
751 | woa.CFrame = RootPart.CFrame * CF(0,3,-7) | |
752 | until SHIELD == false | |
753 | woosh:disconnect() | |
754 | CreateSound("638062404", woa, 50, 1) | |
755 | woa.Anchored = false | |
756 | local bv = Instance.new("BodyVelocity") | |
757 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
758 | bv.velocity = RootPart.CFrame.lookVector*150 | |
759 | bv.Parent = woa | |
760 | bv.Name = "DASH" | |
761 | local paw = woa.Touched:Connect(function(hit) | |
762 | if hit.Parent.ClassName == "Model" then | |
763 | woa:remove() | |
764 | hit.Parent:BreakJoints() | |
765 | CreateSound("978878312", hit, 2, 1) | |
766 | end | |
767 | end) | |
768 | end)) | |
769 | elseif SHIELD == true then | |
770 | SHIELD = false | |
771 | end | |
772 | end | |
773 | ||
774 | function gonuts() | |
775 | ATTACK = true | |
776 | Rooted = true | |
777 | sick:Stop() | |
778 | local ohno = CreateSound("254418283", Effects, 5, 1) | |
779 | coroutine.resume(coroutine.create(function() | |
780 | repeat | |
781 | for i=0, 1.3, 0.1 / Animation_Speed do | |
782 | Swait() | |
783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
787 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
789 | end | |
790 | if ohno.Playing == true then | |
791 | for i=0, 1.3, 0.1 / Animation_Speed do | |
792 | Swait() | |
793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
797 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
799 | end | |
800 | end | |
801 | until ohno.Playing == false | |
802 | end)) | |
803 | repeat | |
804 | Swait() | |
805 | q = workspace:GetChildren() | |
806 | for i = 1, #q do | |
807 | local child = q[i] | |
808 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") and child ~= Character then | |
809 | if child:FindFirstChild("MYEARS") == nil then | |
810 | local MYEARS = IT("NumberValue",child) | |
811 | MYEARS.Name = "MYEARS" | |
812 | else | |
813 | child.MYEARS.Value = child.MYEARS.Value + 1 | |
814 | if child.MYEARS.Value >= 450 then | |
815 | if child:FindFirstChild("Head") then | |
816 | child.Head:remove() | |
817 | local tors = child:FindFirstChild("Torso") or child:FindFirstChild("UpperTorso") | |
818 | CreateSound(DEATHSOUNDS[MRANDOM(1,#DEATHSOUNDS)], tors, 5, 1) | |
819 | end | |
820 | else | |
821 | if child.Head:FindFirstChild("AAAGH") == nil then | |
822 | local nu = CreateSound(HURTSOUND, child.Head, 5, 1) | |
823 | nu.Name = "AAAGH" | |
824 | end | |
825 | end | |
826 | end | |
827 | end | |
828 | end | |
829 | until ohno.Playing == false | |
830 | sick:Play() | |
831 | ATTACK = false | |
832 | Rooted = false | |
833 | end | |
834 | ||
835 | --//=================================\\ | |
836 | --|| ASSIGN THINGS TO KEYS | |
837 | --\\=================================// | |
838 | ||
839 | Humanoid.Changed:connect(function(Jump) | |
840 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
841 | Humanoid.Jump = false | |
842 | end | |
843 | end) | |
844 | ||
845 | function MouseDown(Mouse) | |
846 | if ATTACK == false then | |
847 | omaewamou() | |
848 | end | |
849 | end | |
850 | ||
851 | function MouseUp(Mouse) | |
852 | HOLD = false | |
853 | end | |
854 | ||
855 | function KeyDown(Key) | |
856 | if Key == "e" and ATTACK == false then | |
857 | dab() | |
858 | end | |
859 | if Key == "t" and ATTACK == false then | |
860 | Taunt() | |
861 | end | |
862 | if Key == "g" and ATTACK == false then | |
863 | shield() | |
864 | end | |
865 | if Key == "x" and ATTACK == false then | |
866 | gonuts() | |
867 | end | |
868 | end | |
869 | ||
870 | function KeyUp(Key) | |
871 | end | |
872 | ||
873 | Mouse.Button1Down:connect(function(NEWKEY) | |
874 | MouseDown(NEWKEY) | |
875 | end) | |
876 | Mouse.Button1Up:connect(function(NEWKEY) | |
877 | MouseUp(NEWKEY) | |
878 | end) | |
879 | Mouse.KeyDown:connect(function(NEWKEY) | |
880 | KeyDown(NEWKEY) | |
881 | end) | |
882 | Mouse.KeyUp:connect(function(NEWKEY) | |
883 | KeyUp(NEWKEY) | |
884 | end) | |
885 | ||
886 | --//=================================\\ | |
887 | --\\=================================// | |
888 | ||
889 | ||
890 | function unanchor() | |
891 | if UNANCHOR == true then | |
892 | g = Character:GetChildren() | |
893 | for i = 1, #g do | |
894 | if g[i].ClassName == "Part" then | |
895 | g[i].Anchored = false | |
896 | end | |
897 | end | |
898 | end | |
899 | end | |
900 | ||
901 | ||
902 | --//=================================\\ | |
903 | --|| WRAP THE WHOLE SCRIPT UP | |
904 | --\\=================================// | |
905 | ||
906 | Humanoid.Changed:connect(function(Jump) | |
907 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
908 | Humanoid.Jump = false | |
909 | end | |
910 | end) | |
911 | ||
912 | local ff = Instance.new("ForceField",Character) | |
913 | ff.Visible = false | |
914 | ||
915 | ANIMATE.Parent = nil | |
916 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
917 | IDLEANIMATION:Play() | |
918 | ||
919 | while true do | |
920 | Swait() | |
921 | SINE = SINE + CHANGE | |
922 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
923 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
924 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
925 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
926 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
927 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
928 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
929 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
930 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
931 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
932 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
933 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
934 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
935 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
936 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
937 | end | |
938 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
939 | ANIM = "Jump" | |
940 | if ATTACK == false then | |
941 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
945 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
947 | end | |
948 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
949 | ANIM = "Fall" | |
950 | if ATTACK == false then | |
951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
955 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
957 | end | |
958 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
959 | ANIM = "Idle" | |
960 | if ATTACK == false then | |
961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
965 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
967 | end | |
968 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
969 | ANIM = "Walk" | |
970 | WALK = WALK + 1 / Animation_Speed | |
971 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
972 | WALK = 0 | |
973 | if WALKINGANIM == true then | |
974 | WALKINGANIM = false | |
975 | elseif WALKINGANIM == false then | |
976 | WALKINGANIM = true | |
977 | end | |
978 | end | |
979 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
980 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
981 | if ATTACK == false then | |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.3 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
988 | end | |
989 | end | |
990 | if #Effects2>0 then | |
991 | for e=1,#Effects2 do | |
992 | if Effects2[e]~=nil then | |
993 | local Thing=Effects2[e] | |
994 | if Thing~=nil then | |
995 | local Part=Thing[1] | |
996 | local Mode=Thing[2] | |
997 | local Delay=Thing[3] | |
998 | local IncX=Thing[4] | |
999 | local IncY=Thing[5] | |
1000 | local IncZ=Thing[6] | |
1001 | local Part2=Thing[8] | |
1002 | if Thing[1].Transparency<=1 then | |
1003 | if Thing[2]=="Block1" then | |
1004 | Thing[1].CFrame=Part2.CFrame | |
1005 | Mesh=Thing[1].Mesh | |
1006 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1007 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1008 | elseif Thing[2]=="Cylinder" then | |
1009 | Mesh=Thing[1].Mesh | |
1010 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1011 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1012 | elseif Thing[2]=="Blood" then | |
1013 | Mesh=Thing[7] | |
1014 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1015 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1016 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1017 | elseif Thing[2]=="Elec" then | |
1018 | Mesh=Thing[1].Mesh | |
1019 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1020 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1021 | elseif Thing[2]=="Disappear" then | |
1022 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1023 | end | |
1024 | else | |
1025 | Part.Parent=nil | |
1026 | table.remove(Effects2,e) | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | unanchor() | |
1033 | Humanoid.MaxHealth = "inf" | |
1034 | Humanoid.Health = "inf" | |
1035 | if Rooted == false then | |
1036 | Disable_Jump = false | |
1037 | Humanoid.WalkSpeed = Speed | |
1038 | elseif Rooted == true then | |
1039 | Disable_Jump = true | |
1040 | Humanoid.WalkSpeed = 0 | |
1041 | end | |
1042 | q = Character:GetChildren() | |
1043 | for u = 1, #q do | |
1044 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1045 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") then | |
1046 | q[u]:remove() | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | ||
1052 | --//=================================\\ | |
1053 | --\\=================================// | |
1054 | ||
1055 | ||
1056 | ||
1057 | ||
1058 | ||
1059 | --//====================================================\\-- | |
1060 | --|| END OF SCRIPT | |
1061 | --\\====================================================//-- |